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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Silverdaddy
Ourapheh Holdings
13
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Posted - 2014.04.01 03:29:00 -
[721] - Quote
OMG... I always loved the EoM faction-skinned Amarr hulls, especially on the battleship-class ships. I was floored to see that the Kador line of ships has essentially the same paint job.
When this expands to cover the Armageddon, I'm definitely buying a new paint job. |
Kirito Litvyak
Random inactive corporation
0
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Posted - 2014.04.01 12:44:00 -
[722] - Quote
I demand a sexy red Roden Shipyards Megathron |
Kubu Abu
Galactic Association of Space Potatoes Memetic Infection
0
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Posted - 2014.04.01 13:41:00 -
[723] - Quote
Woohoo more **** to load on the TiDi battlefield that still has yet to work after 7? years |
Jdestars
Stars Research systems Incorporation
24
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Posted - 2014.04.01 15:25:00 -
[724] - Quote
Good new .. we waiting 10 year for apply color on ship , This feature was implanted in 2003 in DB but never in production
somec couple of year after element in data & or .stuff are removed
and now its come back.; but but ... BUT BUT B .. with Plex , or Aur ..
so why can payd each year my subscription . arggg
Nota : thx to Dev with choice Python stackless for reduce lag code http://www.stackless.com/wiki and permti to recover some feature abandoned |
Johan Force
Homak Industries
0
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Posted - 2014.04.02 02:00:00 -
[725] - Quote
I would like to see police skins for all ships. This way everyone can have the police ship they want. Thank you, Johan Force |
Marqo D'Maryn
Octopus Rapid Shipping and Mercantile
2
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Posted - 2014.04.03 20:50:00 -
[726] - Quote
The current kludge "with existing technology" is welcome, but ultimately I think the best way to do it will be to add paint slots to ships in the same way rig slots were added when rigs were introduced. That gets around having to have an entry in the market for EVERY paint variation (paint being lost when packaged), while adding a mechanic to mix and match. You could have one for pattern, main colour, secondary colour and maybe decals. |
Myriad Blaze
Common Sense Ltd Nulli Secunda
221
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Posted - 2014.04.05 23:19:00 -
[727] - Quote
While I do like the way of thinking that brings us new ship skins and perhaps one day player customized skins, I don't like the way it's implemented.
In the current system i have to pay real money for a ship skin that is likely to make my ship a prime target and is gone when I lose the ship. No thank you! In that case I'll stay with the standard skin which I don't notice anyway when I'm in a larger PvP battle.
The only way I could see me buying ships skins would be in a system that has a ship skin editor that is akin to the character editor that requires microtransactions to unlock various options - but after buying such an option that option would be permanent and would apply to all eligible ships.
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Lord Eremet
The Seatbelts
26
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Posted - 2014.04.06 10:38:00 -
[728] - Quote
Let us have the option to repaint the navy ships too, pls |
Post Uta
Public Security Section 2
0
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Posted - 2014.04.06 17:31:00 -
[729] - Quote
Is there any information about new ORE Painting BPC? |
Armin Arraeb
Spirits of Vacon
24
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Posted - 2014.04.10 11:48:00 -
[730] - Quote
I realy love the idea of a costumized ship! Ive been waiting for that sence ive startet to play EVE!!!
But i have a suggestion to the way it is implemented.
You have added the paintet ship in to the market as a seperate ship with a special name. most likely this was the most easy way to do it. But i think, if you add more diferent paintings to the game, it will become confusing like that.
So here my suggestion: Construct the paintings like a subsystem. Like that every ship would loose the painting if you repakage it. (the market stays clear) You could add a painting slot to every ship, to make it easy to add or change a painting.
Like this i could buy a painting and add it to the ship i want or even change the painting on the same ship.
You could add prerequisites to the paintings, so that you are able to define wich painting is aviaible for wich ship.
What do you think about this idea? |
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Myrthiis
Lost World Compagny Quebec United Legions
0
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Posted - 2014.04.11 00:14:00 -
[731] - Quote
In my mind ship painting should be a new eve profession :) |
DrysonBennington
Eagle's Talon's
99
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Posted - 2014.04.20 22:25:00 -
[732] - Quote
Now that the Ship Painting Idea has taken hold I propose this.
Battle Damage Ship Painting
You would be able to add a Battle Damaged Paint Job Scheme to your ship in the same manner that you add the current paint scheme.
Hopefully CCP would be able to incorporate the Battle Damaged Paint Job Scheme into a LOD for each ship that way when your ship is fresh and new the battle damage wont appear until you are half way into armor.
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DrysonBennington
Eagle's Talon's
111
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Posted - 2014.05.02 20:44:00 -
[733] - Quote
Quote:With the Ship Painting Program it wouldn't be difficult for CCP to add individually created logo's to the texture for a pilot. The individual logo would definitely cost more but would function the same apply the paint skin to your ship.
Has anyone brought up the idea about Pirate Paint Skins?
Pirate Paint Skins would probably be the most sought after type of ship skin in New Eden.
Pirate Ship Skins could only be found in low sector space at any type of site from anomalies to ghost sites.
I think CCP should also give consideration to opening up the forums for discussion revolving around a Ship Skin Contest where the top ten winners would receive prizes similar to those awarded in the Deviant Art Create a Starship contest.
....and bound them in their bones....there, the sepulchral tone has been blown.
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Furoth
Black Avarice
24
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Posted - 2014.05.03 00:31:00 -
[734] - Quote
The skins are a nice start. Although I hate the caldari versions. They all look rust splotched to me. The abaddon on the other hand is amazing. Truly worth a gallon of drool.
I'd like to see customizable skinning in the future. Pick a color and reflectivity of a ship panel or panel group and tweak it til satisfied then pay the customization fee. I don't know how really unique skins could be done within EvE. I've seen a 'Hello Kitty' scorp that made me laugh (sorry no link) but it proves there is plenty of imagination out there and even more in the way of possibilities.
Can't wait to see what comes next.
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Bohneik Itohn
Periphery Bound
52
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Posted - 2014.05.04 19:20:00 -
[735] - Quote
Furoth wrote:The skins are a nice start. Although I hate the caldari versions. They all look rust splotched to me. The abaddon on the other hand is amazing. Truly worth a gallon of drool.
I'd like to see customizable skinning in the future. Pick a color and reflectivity of a ship panel or panel group and tweak it til satisfied then pay the customization fee. I don't know how really unique skins could be done within EvE. I've seen a 'Hello Kitty' scorp that made me laugh (sorry no link) but it proves there is plenty of imagination out there and even more in the way of possibilities.
Can't wait to see what comes next.
And what you wish to see was announced as being worked on and in progress during the second day of the fanfest, so now just sit and wait patiently. =) |
Sven Viko VIkolander
Stay Frosty. A Band Apart.
136
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Posted - 2014.05.06 15:40:00 -
[736] - Quote
Ship skins were discussed at fanfest, but there isn't a recording of the roundtable as far as I'm aware. There was a brief video at the keynote, but it wasn't clear what it meant. Some people seem to think the video previews a program that will allow players to customize their own ships...is that right?
In any case. I'm a big fan of the project and I reviewed it thus far on my nerd blog here: http://evelostfound.blogspot.com/2014/05/flying-and-dying-ship-skins-good-bad.html
Basically, my review says: The best skins are those that add personality to ships, and thus far only the comet does so. The rest merely add a new paint job, and (worse) some of the new skins are mere collectors items (the T1 hauler skins from the fanfest stream). I give some suggestions to adding personality and character via the skins without jumping all the way to alliance logos, such as : adding damage to minmatar ships, such as bullet holes in the rifter. Or, make a rifter (e.g.) skin that permanently has the hull damage graphic (flames coming out of it) even when fully repaired, a graphic already in game. These sorts of additions would be a lot more fun to fly than a reddish looking rifter etc. |
Sorcess
SteelFactory Inc. Legion of xXDEATHXx
0
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Posted - 2014.05.07 14:03:00 -
[737] - Quote
Hello, I don't know if such idea was proposed before, but in my eyes, and well in eyes of my fellow buddies, the immersion of different npc corps, and well as differences between being loyal to one corp over another are important. As CCP states - decision making is important. So Why not to move corp - specific ship, structure skins to corp specific LP stores (lets say they will require AUR and LP to buy), but it is makes much more sense that only NOH loyalists (ones hwo made missions for them and have LP) could get their skins, at cheaper price. AUR also is almost pointless currency, and easily could be replaced just by ISK / LP cost. And please implement capital ship corp - specific painting programs, and for each NPC corp that is in the game. As for pure AUR/NEX store paintings i think there should be pre-set texture/color customisation (in similarity to corp logo design procedure).
NPC corp specific paints hsould be part of Loyality/NPC standing/Immersion system. |
Ronny Hugo
Dark Fusion Industries Limitless Inc.
67
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Posted - 2014.05.08 19:22:00 -
[738] - Quote
I've got very mixed opinions on painting ships. One the one side, the new ship textures look epic, on the other hand, shouldn't they just look epic to begin with? I never thought "The enterprise in Star Trek (the movie from 2009) look a bit plain, another paintjob would do the trick". I think the problem is that we have rather outdated graphics. Eve does look epic in some respects, but in others we can tell that its an old game. Adding higher resolution textures, and finding neat ways to tile them on large things to save memory, would help. But we would also need a rework of shaders. Shaders are alpha and omega in games today, they can make bad textures look good and they can change and tweak every object simply by adjusting the shader settings. Maybe paint schemes can be a shader effect? Like making textures and particular colors darker (until completely black), false color, black and white, lighter (until completely white), messing with the RGB settings? If we could adjust these sorts of shader settings on all textures on all the ships and items and space and planets and moons and asteroids, then we could theoretically have custom paintjobs for everything. We would just need to have each texture separated from the others so that we can then adjust the shader settings for lights and different things in different ways. For example adjust the gold part on the apocalypse in a certain way, and the surrounding texture in another way, and the shaders for the lights adjusted in a third way. Then the size of these custom paintjobs could be a tiny set of instructions (a set of number values) that when inserted into the client computer shaders would then render the custom paintjobs. If I were to start up a shader team to rework the entire shader system, I would go to Crytek for expertise. But I have played around with the cryengine trilogy so much I may be biased. |
Zorrkinae vonHui
Gnostics of the Sense of Life
0
|
Posted - 2014.05.10 21:46:00 -
[739] - Quote
paintings are a great idea! but tell me the sense of a a little more reddish stabber? ...there must be something I just dont get about it....
no really the idea of putting more personality and individuality to the ships is great!
but how u manage it, is some kind of.... suboptimal.... why buy them with aurum? why dont u remove aurum atall^^ who wants them mostly buys them from the market as far as I can say... and anyhow I hoped for something like "selfcustomizable" that would be really great =) I know it-¦s a testing phase, so I hope there will be more greatness soon.... and hope especially there will come something like paint it urself ;D
but be sure I still wont waste any ISK on Aurum ;D better just move them to LP-Store! "there are million ways to death, but only one way leads to life" |
Ranzabar
Aliastra Gallente Federation
86
|
Posted - 2014.05.21 01:36:00 -
[740] - Quote
I'm all in Abide |
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Armin Arraeb
Confidential Intelligence Service
24
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Posted - 2014.05.22 15:49:00 -
[741] - Quote
Why are these awsome Paintings only aviaible for one version of the ships. I would like to use them on the t2 variants! |
Gabriel Dube
Notorious Legion
6
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Posted - 2014.05.29 05:54:00 -
[742] - Quote
Sven Viko VIkolander wrote:Ship skins were discussed at fanfest, but there isn't a recording of the roundtable as far as I'm aware. There was a brief video at the keynote, but it wasn't clear what it meant. Some people seem to think the video previews a program that will allow players to customize their own ships...is that right? In any case. I'm a big fan of the project and I reviewed it thus far on my nerd blog here: http://evelostfound.blogspot.com/2014/05/flying-and-dying-ship-skins-good-bad.htmlBasically, my review says: The best skins are those that add personality to ships, and thus far only the comet does so. The rest merely add a new paint job, and (worse) some of the new skins are mere collectors items (the T1 hauler skins from the fanfest stream). I give some suggestions to adding personality and character via the skins without jumping all the way to alliance logos, such as : adding damage to minmatar ships, such as bullet holes in the rifter. Or, make a rifter (e.g.) skin that permanently has the hull damage graphic (flames coming out of it) even when fully repaired, a graphic already in game. These sorts of additions would be a lot more fun to fly than a reddish looking rifter etc.
That would be a cool idea, but it would be as immesion-breaking as being able to draw giant members on elongated cruiser hulls.
Fire is kind of a major problem for astronauts. If it wasn't for the fact that flames on a spaceship would quickly consume precious oxygen, propellant or maybe even fuel depending on reactor type, fire is still expanding gas. And expanding gas is a problem because it pushes your ship in the opposite direction to where the gas is expanding to. You would have a very inefficient additionnal thruster with that skin. |
Derrick Miles
Science and Trade Institute Caldari State
7
|
Posted - 2014.07.02 11:21:00 -
[743] - Quote
I like the idea of the skins for the ships, and some of them look really awesome. In the blog you said it was a concern that each ship skin had it's own typeID in the database since it also shares the base properties of the original ship. Sorry if this has been mentioned before, but I think a solution to this would be to make a whole new market sub-group for the ship skins under 'Ships' and have a category for every ship that contains consumable items to apply the 'skin' or 'paint-job' to a single ship. This would make the ship skins still able to be traded and keep the value that the existing rare skins have. Although a new typeID is created with each skin, I think having them separated from the ships would simplify things since you could just add a styleID to each ship and a shipID to each skin. As for the skins overall, I'd say it's headed in the right direction, nice work. |
Strot Harn
Deep Core Mining Inc. Caldari State
28
|
Posted - 2014.07.02 22:38:00 -
[744] - Quote
At someone's suggestion from another thread, I'm posting this here as well.
As one manufactures you make and sell a lot of stuff. It might be nice when you sold a ship, if when it was eventually lost, you could find out about it.
I was thinking perhaps add a "marker's mark" (Corp Ticker) associated with the ship. When it ends up on the killboard, you can find out who made it (and the maker can find out what happened to it).
Special bonus points, if a tiny stenciled Corp Ticker and Corp Logo of the maker's corp is added to the model. |
Badden Powell
Future Dynamics
13
|
Posted - 2014.07.14 23:11:00 -
[745] - Quote
Strot Harn wrote:At someone's suggestion from another thread, I'm posting this here as well. As one manufactures you make and sell a lot of stuff. It might be nice when you sold a ship, if when it was eventually lost, you could find out about it. I was thinking perhaps add a "marker's mark" (Corp Ticker) associated with the ship. When it ends up on the killboard, you can find out who made it (and the maker can find out what happened to it). Special bonus points, if a tiny stenciled Corp Ticker and Corp Logo of the maker's corp is added to the model.
Now THAT, is a cool idea. Just dont tell the government. they will want registration fees, and license plates and hell knows what else. |
Arthur Aihaken
Erebus Solia
3733
|
Posted - 2014.07.24 07:34:00 -
[746] - Quote
So is this is for ship skins and the concept of ship painting? I am currently away, traveling through time and will be returning last week. |
RUS Comannder
Tremor Recorded Variable Enterprise Training Standards
41
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Posted - 2014.08.16 06:19:00 -
[747] - Quote
ok - how could I go against the tide and want devs to solve existing problems when they are being begged by the populace to create even more? I don't know how they will do it with ship skins, but it took 6 years to move the flashing road signs out of the direct pathway of a jump from gate to gate and got BS's hung up and vulnerable before it was possible to jump through a gate.
I want a Brady Bunch School Bus painted Domi ! |
RUS Comannder
Tremor Recorded Variable Enterprise Training Standards
41
|
Posted - 2014.08.20 06:36:00 -
[748] - Quote
i'll take any VW bus spotted in a picture from Woodstock.
I want wide racing stripes down the center of the Mach - maybe lime green or candy apple orange.
Oh gee, what fun it would be to undock in a Purple and Yellow trimmed Hyperion and to stay with it's original intent, down by the stern of the ship, could you put something like verry thick white rubber band?
The Orcas are going to need food truck windows on the sides - it would be too difficult to deal with the void of space meeting the unsuited human, like we already have in CQ, so those just need to be 3d stencils.
I can see a vast array of hood ornaments from supers being sold in sizes to fit frigs and humongous prices - kind of like monocles and the welding goggles, just another garish display of "Because I can...." giving a hint of the personality to be expected.
We have special ships for so many professions, we need a "Scammer Cruiser" with "read my bio" painted across the bow and the rest of the ship covered in facsimilies of currencies so the scammers can truthfully say, "I have BILLIONS..."
the possibilities just blow the mind, well ok. maybe just gentle breeze across my lower occipital lobe.
Oh that gives me an idea! stretch a netting across the two bows of the Megathron and name in the Corpus Callosum
Bumpers stickers - a whole world of possibilities, like "Keep Minmatar Weird" "My Other Space Ship is a Titan" onr rspecially for the tristan "Don' I look like something from Jurassic Park?' |
Turrann Dallocort
Forging Industries Silent Infinity
10
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Posted - 2014.08.20 19:05:00 -
[749] - Quote
Can I pretty please have my pink and purple hulk, with sparkles, that shoots glitter out the back as I dash across the sky? Please! |
BUBAKAR MAHAHA
The Real OC The ROC
0
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Posted - 2014.09.03 06:57:00 -
[750] - Quote
Batolemaeus wrote:Microtransactions in a subscription mmo. Just what we needed.
Also, you are polluting both market categories and the typeid pool with those vanity items.
It's not that I wouldn't like a pink archon, but I'm not going to participate in a terrible microtransaction scheme for you to nickle and dime me while I'm still paying you monthly. I am unimpressed.
i 2nd this guy, I like the new paint and stuff, but not going to buy any of it since ships are just the same as before... so get on with the project and let us be creative. |
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