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Malrikk
Pator Tech School Minmatar Republic
1
|
Posted - 2014.03.13 06:57:00 -
[1] - Quote
I started playing Eve a long time ago on and off, as my understanding of the game has grown my desires in-game have changed.
My skills are a cluster of clutter from mining to a plethora of various random skills. For instance mining, it was one of the first things I trained and have regretted it ever since. I would love to be able to put those skill points into something else.
I propose a skill remap, possibly a one year timer on it, and it would cost roughly 10% of your skill points as the remap is rather dangerous and memory loss has been known to happen. I believe this would balance out the remap and only the most desperate like myself would use it. Eve Online is a complicated game, and brutal on the newbies, this would go a long way to help some of us out who made a lot of bad decisions early on. |

James Amril-Kesh
4S Corporation Goonswarm Federation
9130
|
Posted - 2014.03.13 06:58:00 -
[2] - Quote
I kNOw what this thread's going to be full of. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Scipio Artelius
The Vendunari End of Life
615
|
Posted - 2014.03.13 07:01:00 -
[3] - Quote
We currently receive 2 bonus remaps for ech character.
If we instead changed that to a skill point loss to remap, we would lose these right?
If this became the mechanic to remap, what would happen each 12 months. We still get a free remap, or we run 2 systems so thar every year we get 1 free remap? eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

Tippia
Sunshine and Lollipops
19919
|
Posted - 2014.03.13 07:04:00 -
[4] - Quote
No. If you want to do something else, just train it.
Alternatively, just ask them to remove skills entirely since that's effectively what you're suggesting.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Malrikk
Pator Tech School Minmatar Republic
1
|
Posted - 2014.03.13 07:04:00 -
[5] - Quote
Scipio Artelius wrote:We currently receive 2 bonus remaps for ech character.
If we instead changed that to a skill point loss to remap, we would lose these right?
If this became the mechanic to remap, what would happen each 12 months. We still get a free remap, or do we have ti pay skill points each year to remap?
Why have remap at all? I can't change my expertise or IQ/EQ in real life without growing and studying, so why make it possible in game?
Neural remap and skill point remap should remain exclusive of one another. I'm not asking for a change to neural remapping, just the addition of a skill point remap. But I don't believe it should be free, a 10% loss in skill points sounds balanced to me. |

Divine Entervention
The Advent of Faith Against ALL Anomalies
114
|
Posted - 2014.03.13 07:05:00 -
[6] - Quote
I completely agree.
Once a year a character should be able to unassign all of his skill points, totaling them into a batch for him to reassign to the skills he rather his character be geared towards.
Upon everyone's realization of this being incredibly successful, CCP can then sell Skill Point redistribution tokens for $14.99.
Not doing this is incredibly silly. Someone people don't want it, but obviously, some do. Free Market capitalism. There's a demand, all CCP needs to do is supply it's need. |

Scipio Artelius
The Vendunari End of Life
615
|
Posted - 2014.03.13 07:08:00 -
[7] - Quote
Malrikk wrote:Neural remap and skill point remap should remain exclusive of one another. I'm not asking for a change to neural remapping, just the addition of a skill point remap. But I don't believe it should be free, a 10% loss in skill points sounds balanced to me.
Seems illogical to me.
I don't want to be a scientist anymore, I want to be a plumber.
Please don't make me study, just convert my scientific knowledge into plumbing and local planning knowledge.
Doesn't really work as far as I'm concerned. Sorry. eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

Malrikk
Pator Tech School Minmatar Republic
1
|
Posted - 2014.03.13 07:08:00 -
[8] - Quote
Tippia wrote:No. If you want to do something else, just train it.
Alternatively, just ask them to remove skills entirely since that's effectively what you're suggesting.
It's completely optional, so how does it hurt your gameplay?
And why would I ask them to remove skills outright? Just because I don't enjoy mining, doesn't mean other people don't enjoy it. |

Divine Entervention
The Advent of Faith Against ALL Anomalies
114
|
Posted - 2014.03.13 07:11:00 -
[9] - Quote
It's like, you've already spent the time learning an established amount of skill points. You've earned the right to that amount of skill points through time invested. You should be given the option to reassign them to other places. You've earned it. |

Tippia
Sunshine and Lollipops
19921
|
Posted - 2014.03.13 07:11:00 -
[10] - Quote
Malrikk wrote:Neural remap and skill point remap should remain exclusive of one another. I'm not asking for a change to neural remapping, just the addition of a skill point remap. But I don't believe it should be free, a 10% loss in skill points sounds balanced to me. What you're asking makes attribute remaps pointless since they no longer serve any purpose. In fact, it makes attributes pointless since they no longer serve any purpose.
And no, 10% is not balanced. Bump it up to, say, 80% with an absolute minimum loss of 30M and you might approach something that would actually make it at least remotely punishing to use. But the main problem remains: it just outright removes large portions of the game. To use the age-old copypasta to highlight the most glaring problems with SP remappingGǪ
It removes the point of having skills to begin with. It removes the point of having attributes. It removes attribute implants from the game. It removes variety and instead encourages FOTM and cookie-cutter setups. It removes the uniqueness, history and "character" of your character. It removes planning and choice and consequences. It removes goal-setting, progression and any achievement in those areas. It kills character trading. It massively boosts older characters over new ones. It introduces "catching up" as a concept in EVE and instantly makes it impossible to do. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
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Malrikk
Pator Tech School Minmatar Republic
1
|
Posted - 2014.03.13 07:14:00 -
[11] - Quote
Scipio Artelius wrote:Malrikk wrote:Neural remap and skill point remap should remain exclusive of one another. I'm not asking for a change to neural remapping, just the addition of a skill point remap. But I don't believe it should be free, a 10% loss in skill points sounds balanced to me. Seems illogical to me. I don't want to be a scientist anymore, I want to be a plumber. Please don't make me study, just convert my scientific knowledge into plumbing and local planning knowledge. Doesn't really work as far as I'm concerned. Sorry.
Alright. Challenge accepted.
How does a neural remap sound logical to you? A humans brain is hardwired during the early years of life. To say that I've always been strong with mathematics, and all of a sudden I'm going to undertake a neural "remap" to lose my mathematical prowess, and assign that mental prowess into something entirely different is just as illogical.
But that's okay, because it's a sci-fi video game. |

Lipbite
Express Hauler
1823
|
Posted - 2014.03.13 07:16:00 -
[12] - Quote
It's not profitable to allow players to save time in sub-based game. We'll have to wait till EVE go full F2P and/or full cash shop to see this option - and most likely it will be paid. |

Malrikk
Pator Tech School Minmatar Republic
2
|
Posted - 2014.03.13 07:38:00 -
[13] - Quote
Tippia wrote:Malrikk wrote:Neural remap and skill point remap should remain exclusive of one another. I'm not asking for a change to neural remapping, just the addition of a skill point remap. But I don't believe it should be free, a 10% loss in skill points sounds balanced to me. What you're asking makes attribute remaps pointless since they no longer serve any purpose. In fact, it makes attributes pointless since they no longer serve any purpose. All you do is remap for Int/mem and fill your queue with science skills that will train at a fixed 2700 SP/h (or 23,652,000 SP per year) that you then put into whatever you want. Picking one attribute combo over another is no longer relevant since your choice of skills no longer matter GÇö just how much SP/h you can squeeze out, and that part is trivial to maximise. So your suggestion effectively removes attributes (and the ability to remap them) as meaningful game mechanics and they might as well just be cut from the game. And no, 10% is not balanced. Bump it up to, say, 80% with an absolute minimum loss of 30M and you might approach something that would actually make it at least remotely punishing to use. But the main problem remains: it just outright removes large portions of the game. To use the age-old copypasta to highlight the most glaring problems with SP remappingGǪ It removes the point of having skills to begin with. It removes the point of having attributes. It removes attribute implants from the game. It removes variety and instead encourages FOTM and cookie-cutter setups. It removes the uniqueness, history and "character" of your character. It removes planning and choice and consequences. It removes goal-setting, progression and any achievement in those areas. It kills character trading. It massively boosts older characters over new ones. It introduces "catching up" as a concept in EVE and instantly makes it impossible to do. Quote:It's completely optional, so how does it hurt your gameplay? It hurts my gameplay by removing all skill progression. Once you have enough SP GÇö after no more than a year or two GÇö you can remap it to cover anything and everything in the game as if you had been playing for 20 years. It hurts my gameplay by turning the game into an XP/Level-grinding game rather than a game where thoughtful application of training time gives me an edge over those who weren't thoughtful. Quote:And why would I ask them to remove skills outright? Because that's the direct consequence of what you're suggesting: that time spent going down a certain training path no longer counts towards that particular path but any path of equal length. Skill choices no longer distinguish characters and they just become infinitely mutable piles of SP, where more SP is always better.
It removes the point of having skills to begin with. False, this does not remove the point of having skills to begin with.
It removes the point of having attributes. We can already remap attributes, would you say that this removes the point of having them as well?
It removes attribute implants from the game. How does it do this? There will always be something to train.
It removes variety and instead encourages FOTM and cookie-cutter setups. Once a year at the cost of a % of your skill points?
It removes the uniqueness, history and "character" of your character. A characters "uniqueness" doesn't derive from how you spent your time training as you were AFK, doing real life things, etc. Your actions in the game derive a characters uniqueness.
It removes planning and choice and consequences. I would argue that the real consequence should come from actual in-game choices, like gameplay. But there is a reason I want a 12 month timer on this.
It removes goal-setting, progression and any achievement in those areas. Same as above.
It kills character trading. Character skill points would still be there, if anything it would make high skill point characters more valuable
It massively boosts older characters over new ones. At the same time, the people that are newer to the game will have an opportunity to play with the veterans if they so choose to without worrying about a fake progression wall.
It introduces "catching up" as a concept in EVE and instantly makes it impossible to do. How is this "catching up"? This isn't a free allocation of skill points. They still need to be earned. |

March rabbit
Federal Defense Union
1327
|
Posted - 2014.03.13 07:45:00 -
[14] - Quote
Malrikk wrote:[quote=Tippia]It introduces "catching up" as a concept in EVE and instantly makes it impossible to do. How is this "catching up"? This isn't a free allocation of skill points. They still need to be earned. the whole idea of 'catching up' is based on SP amount. As you collect SP over time new player can never 'catch' older one.
Actually he can. If: - Old player use no implants and new player use them - Old player stoped to train skills
Now players have SPs in different areas. This makes 'catching up' less important
The Mittani: "the inappropriate drunked joke"
|

Tippia
Sunshine and Lollipops
19925
|
Posted - 2014.03.13 07:55:00 -
[15] - Quote
Malrikk wrote:1) False, this does not remove the point of having skills to begin with. 2) We can already remap attributes, would you say that this removes the point of having them as well? 3) How does it do this? There will always be something to train. 4) Once a year at the cost of a % of your skill points? 5) A characters "uniqueness" doesn't derive from how you spent your time training as you were AFK, doing real life things, etc. Your actions in the game derive a characters uniqueness. 6) I would argue that the real consequence should come from actual in-game choices, like gameplay. But there is a reason I want a 12 month timer on this. 7) Same as above. 8) Character skill points would still be there, if anything it would make high skill point characters more valuable 9) At the same time, the people that are newer to the game will have an opportunity to play with the veterans if they so choose to without worrying about a fake progression wall. 10) How is this "catching up"? This isn't a free allocation of skill points. They still need to be earned. 1. The point of having skills is that if you train it, you have an ability that I don't and I have an ability that you don't. You choose one thing and forego another; I chose the other thing and forego the one. If you can just remap, the choice is reversible and no longer matters.
2. Since attributes are meaningless, remapping them is meaningless as well.
3. Attribute implants are only meaningful if attributes are meaningful. Your idea make attributes meaningless.
4. Once a year is about how often the FOTM changes and the cost is insignificant compared to what you gain.
5. Again, skills and the choices of where the training time has been spent is what sets one character apart from another. The ability to wipe out those choices removes that distinction.
6. Skill choices are still choices of a strategic nature. Remapping removes all consequences of that choice and negates the need to choose to begin with.
7. Being able to finally do X or fly Y is a common goal that people set up. Reaching that goal means giving up others for the time being. Remapping this removes all such goals since you no longer have to choose. All you have to do is amass SP and it'll fill in for anything you'd ever want.
8. Character trading is about builds and now wanting to wait to get a build you didn't choose. Since the choice is gone and you can have anything you like, builds no longer matter and there is no longer any need to wait GÇö just build what you need from what you already have.
9. No, new players will not have the SP buffers that give the older players their flexibility. Remapping gives older players even more flexibility and gives new players absolutely nothing since they have to sit around and wait for their own pile to accumulate.
10. With remapping, the choice of skills are no longer relevant. The only thing that matters is how large your pile of SP is because that GÇö rather than your history of choices GÇö is what decides what you can and can't do. Right now, the only thing that new players can't GÇ£catch upGÇ¥ with is the size of their SP pile, but as luck would have it, right now the size of that pile is meaningless. You are asking for that to be completely reversed. It's the fact that the SP still has to be earned that makes it impossible to catch up.
Your idea is old, and no matter how often it has been suggested, it has always been awful for the exact same reasons: it removes crucial game balancing mechanics; it turns the game into a design it has deliberately and exquisitely avoided; and it solves absolutely nothing. If you want a game where older is inherently and unavoidably better than newer, go play a grinding game; if you want a game where you can do anything, pick one without character building. One of EVE's greatest benefits is that it offers character building without the grind and without the insurmountable old-vs-new imbalance GÇö removing the latter and introducing the former is not beneficial to the game. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Luwc
Easy Co. Fatal Ascension
70
|
Posted - 2014.03.13 07:57:00 -
[16] - Quote
No. |

Grunanca
Doughboys Shadow Cartel
165
|
Posted - 2014.03.13 08:15:00 -
[17] - Quote
Divine Entervention wrote:I completely agree.
Once a year a character should be able to unassign all of his skill points, totaling them into a batch for him to reassign to the skills he rather his character be geared towards.
Upon everyone's realization of this being incredibly successful, CCP can then sell Skill Point redistribution tokens for $14.99.
Not doing this is incredibly silly. Someone people don't want it, but obviously, some do. Free Market capitalism. There's a demand, all CCP needs to do is supply it's need.
Which would then lead to the demand for the game to decline, propably leading to a total loss for ccp. |

baltec1
Bat Country Goonswarm Federation
10355
|
Posted - 2014.03.13 08:26:00 -
[18] - Quote
March rabbit wrote:Malrikk wrote:[quote=Tippia]It introduces "catching up" as a concept in EVE and instantly makes it impossible to do. How is this "catching up"? This isn't a free allocation of skill points. They still need to be earned. the whole idea of 'catching up' is based on SP amount. As you collect SP over time new player can never 'catch' older one. Actually he can. If: - Old player use no implants and new player use them - Old player stoped to train skills Now players have SPs in different areas. This makes 'catching up' less important
There is also only so many SP you can put into a ship.
OP you are bad and you should feel bad, your instant gratification and demands for removal of conciquences have no place in EVE. Join Bat Country today and defend the Glorious Socialist Dictatorship |

handige harrie
Hedion University Amarr Empire
207
|
Posted - 2014.03.13 08:30:00 -
[19] - Quote
If you want new skills, why not just train them? You don't need all lvl 5's to be effective.
Baddest poster ever |

Scipio Artelius
The Vendunari End of Life
616
|
Posted - 2014.03.13 08:31:00 -
[20] - Quote
Malrikk wrote:Alright. Challenge accepted.
How does a neural remap sound logical to you? It don't.
My mammy taught me, two wrongs don't make a right!
Get rid of neural remaps too.
eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |
|

Divine Entervention
The Advent of Faith Against ALL Anomalies
115
|
Posted - 2014.03.13 08:32:00 -
[21] - Quote
Grunanca wrote:Divine Entervention wrote:I completely agree.
Once a year a character should be able to unassign all of his skill points, totaling them into a batch for him to reassign to the skills he rather his character be geared towards.
Upon everyone's realization of this being incredibly successful, CCP can then sell Skill Point redistribution tokens for $14.99.
Not doing this is incredibly silly. Someone people don't want it, but obviously, some do. Free Market capitalism. There's a demand, all CCP needs to do is supply it's need. Which would then lead to the demand for the game to decline, propably leading to a total loss for ccp.
You have no proof that it will lead to a decline in demand. |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
219
|
Posted - 2014.03.13 08:47:00 -
[22] - Quote
Also, such a system would completely gut the skill progression system, since prerequisite skills become worthless - for example, once you have your T2 large artillery, you could just recycle the skillpoints from small and mediums if you intend never to use them, and churn those points elsewhere. Need a raft of leadership skills for a command ship? Not anymore, once you have command ships injected, those skills can just be converted and used elsewehere. You will have Capital Ship pilots without a single skillpoint in any subcap of the racial capital they fly; suddenly Titan and Supercapital pilots (who are entombed anyway, so have no need for a single skillpoint used for any ship or weapon that isn't their particular coffin) generated in record time, as once they get the hull and capital mods skills in, they can flip the skillpojnts from the subcap skills to instantly max the capital ones. It would render whole parts of the skill system completely and utterly redundant. |

voetius
BITB Support Services
199
|
Posted - 2014.03.13 08:56:00 -
[23] - Quote
If you want to "clean up" your character sheet OP, just do what I did. Train everything to level IV or V.
The skills I'm never going to use like e.g. Mining which IIRC I got at level 1 when I started playing go to IV. Everything else goes to V unless it's one of the few skills that are not worth training to V e.g. Tactical Shield Manipulation or those skills that otherwise don't give any benefit or aren't a prerequisite for something I want. |

Yarda Black
Epidemic. Nulli Secunda
71
|
Posted - 2014.03.13 09:09:00 -
[24] - Quote
No
I certainly dont feel like paying skillpoints to remap cos other dudes didnt read the skill-decription or thought about how they were spending their time before just doing it and complaining later. |

Reiisha
Evolution
519
|
Posted - 2014.03.13 09:17:00 -
[25] - Quote
EVE is a game of planning and consequences.
This kind of feature would undermine everything EVE is about.
If you do things right, people won't be sure you've done anything at all... |

Jint Hikaru
Truly Transdimensional The Nova Foundry
1125
|
Posted - 2014.03.13 09:20:00 -
[26] - Quote
No No No!
Not going to bother spending time typing out my reasons, as the OP obviously didn't bother searching the forums and reading other posts with the same subject. (or even bother posting in the correct forum)
Also Tippia can usually handle these threads without any help.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
220
|
Posted - 2014.03.13 09:20:00 -
[27] - Quote
Yarda Black wrote:No
I certainly dont feel like paying skillpoints to remap cos other dudes didnt read the skill-decription or thought about how they were spending their time before just doing it and complaining later.
Which is a very valid point. Before someone jumps in and says "you aren't being forced to do anything", the reality is much different. If such a thing was implimented, in serious organisations, it would be expected of everyone to do their part and utilise it. For example, a number of times my Alliance has shifted their main doctrines; in the last year we shifted from Maelstroms, to Rokhs, and then to Megathrons, and we shifted our Dreadnaught doctrine from bring what you like (unless its a Pheonix), to primarily Naglfars. In both cases, these changes were implemented over time (with some transitional allowances so people with no skills could still fly with the fleet while getting the relevant skills), yet, if this system was put in place, the expectation would be that everyone would burn their old skillpoints in to the new race.
|

Samillian
Angry Mustellid
459
|
Posted - 2014.03.13 09:34:00 -
[28] - Quote
Reiisha wrote:EVE is a game of planning and consequences.
This kind of feature would undermine everything EVE is about.
Well said.
As much as I love EvE and as much as the proposed feature would be to my massive advantage I am sincere when I say that the day skill remaps are brought in would be the day to unsub your accounts and find another game because EvE will have died that day. NBSI shall be the whole of the Law |

Bedwyr McNobbler
Republic Military School Minmatar Republic
10
|
Posted - 2014.03.13 09:43:00 -
[29] - Quote
Aralyn Cormallen wrote:Yarda Black wrote:No
I certainly dont feel like paying skillpoints to remap cos other dudes didnt read the skill-decription or thought about how they were spending their time before just doing it and complaining later. Which is a very valid point. Before someone jumps in and says "you aren't being forced to do anything", the reality is much different. If such a thing was implimented, in serious organisations, it would be expected of everyone to do their part and utilise it. For example, a number of times my Alliance has shifted their main doctrines; in the last year we shifted from Maelstroms, to Rokhs, and then to Megathrons, and we shifted our Dreadnaught doctrine from bring what you like (unless its a Pheonix), to primarily Naglfars. In both cases, these changes were implemented over time (with some transitional allowances so people with no skills could still fly with the fleet while getting the relevant skills), yet, if this system was put in place, the expectation would be that everyone would burn their old skillpoints in to the new race.
"Sorry, i've already used my remap for this year"
The OP isn't after something like WoW, Lotro etc where you can respec your character anytime he is on about the ability to do it once per year.
As for those claiming this is a game of consequences then yes I would agree. However, there are plenty of cases where how a particular skillset works has been changed by CCP since a player first learned those skills. In some cases they have refunded Sp but in others they have left a player with a set of skills that that player no longer feels is useful.
Others here say it makes no sense to be able to remap skills since you have already learned them (the example being a scientist wanting to be a plumber). We do not learn skills by practice, we simply inject them ala "The Matrix".
|

Riyria Twinpeaks
Reasonable People Of Sound Mind
684
|
Posted - 2014.03.13 10:05:00 -
[30] - Quote
If it's only once per year, why not simply learn those new skills normally?
Either you'll be decent in what new things you want to do within a month and then you'll have lotsa more time to perfect it.
Or the new things you want to do are completely different and so huge, that it takes longer, like.. I don't know .. Fly a carrier instead of doing industry? I don't know whether that's an appropriate example.
In that case you're starting something completely different from what you've done so far, so you are basically a newbie. Then what applies to a newbie should apply to you, too: Start small, learn how the part of EVE you want to do works, you can be useful with smaller stuff as well etc. |
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Mara Pahrdi
The Order of Anoyia
661
|
Posted - 2014.03.13 10:10:00 -
[31] - Quote
The moment CCP announces the implementation of skill remaps is the moment I unsub all my accounts. Remove insurance. |

Oxide Ammar
80
|
Posted - 2014.03.13 10:15:00 -
[32] - Quote
James Amril-Kesh wrote:I kNOw what this thread's going to be full of.
Full of hypocrites, just like when ppl suggested customizing ship skins before and they got laughed at, now we have almost 33 pages of +1 and "I approve this idea" ppl when CCP introduced it.
So at the end nothing is out of reach can be done in game starting from name changing to reallocate SP for plex or something similar, as long it adds profit to them.
I hope we live long enough to see suggestions that once was laughed about became a feature in game. |

Divine Entervention
The Advent of Faith Against ALL Anomalies
116
|
Posted - 2014.03.13 10:16:00 -
[33] - Quote
If the game were really about consequences, once you died you'd have to start completely over.
Or, once you died it would cause an electric surge that shorted out your motherboard forcing you to need to spend hundreds of dollars replacing your hardware.
Consequence? lol, OK video gamers.
Is that why you play eve? for consequences? Because if it's yes, and the consequences you seek are of the type that upsets people through your being a bad person such as lying and stealing, well then it's an accurate representation of your true self.
Because you can't claim you want a game with consequences and then say that by enacting those consequences through your personal choices that you're exempt from the "consequence" of your own action. |

Remiel Pollard
Stirling Iron Society A Rather Intimidating Group of Individuals
2688
|
Posted - 2014.03.13 10:24:00 -
[34] - Quote
Divine Entervention wrote:I need a reality check.
Yes, yes you do indeed. You don't scare me. I've been to Jita. |

Riyria Twinpeaks
Reasonable People Of Sound Mind
696
|
Posted - 2014.03.13 10:27:00 -
[35] - Quote
I lose in pvp -> my ship is destroyed -> I lost a not insignificant amount of ingame money => consequence
Other game: I lose in pvp -> I die -> I respawn => less consequence
The former makes the game more interesting for me. Even though I've been on the losing side so far. It's about a good measure of consequence I guess.
Deciding to skill something has the consequence that you haven't skilled something else. It makes me think more about what to skill. It's more fun to have some meaning to choices, even if they might be bad sometimes.
"Total" consequences, like having to start completely over, are bad because they are too frustrating, I guess. Luckily there is a middle ground where consequences are meaningful but not crippling. |

Mara Pahrdi
The Order of Anoyia
662
|
Posted - 2014.03.13 10:43:00 -
[36] - Quote
Divine Entervention wrote:If the game were really about consequences, once you died you'd have to start completely over.
Having to make long term choices and do long term planning in the skill area is a good way of doing things. Also there are already sufficient ways to work around these limitations. Use those instead.
EVE is mostly balanced around the loss of assets, which is already quite hard to accept for some players.
But yes, I would be fine with characters actually dying. D2 was a great game and a lot of fun.
Remove insurance. |

Victor Andall
Complexes and Abaddons
254
|
Posted - 2014.03.13 10:49:00 -
[37] - Quote
I'm going to max out two random attributes.
Invest in +5 implants for those two attributes alone.
Train every single skill that uses those attributes benefitting from an obscene SP/hour bonus.
And then remap them as I wish.
There, OP, I broke your system. I just undocked for the first time and someone challenged me to a duel. Wat do?
Andall Combat Tournaments - on hiatus. Contact for more information. |

Malcanis
Vanishing Point. The Initiative.
14075
|
Posted - 2014.03.13 10:51:00 -
[38] - Quote
Divine Entervention wrote:I completely agree.
Once a year a character should be able to unassign all of his skill points, totaling them into a batch for him to reassign to the skills he rather his character be geared towards.
Upon everyone's realization of this being incredibly successful, CCP can then sell Skill Point redistribution tokens for $14.99.
Not doing this is incredibly silly. Someone people don't want it, but obviously, some do. Free Market capitalism. There's a demand, all CCP needs to do is supply it's need.
Oh absolutely.
I should also be able to use those tokens to remove other people's skillpoints if I don't like them. That would be even more popular, make CCP even more money and as an extra bonus, it would of course benefit new players.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
14075
|
Posted - 2014.03.13 10:52:00 -
[39] - Quote
Divine Entervention wrote:If the game were really about consequences, once you died you'd have to start completely over.
http://en.wikipedia.org/wiki/False_dilemma
lrn2logic n00b
1 Kings 12:11
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
72
|
Posted - 2014.03.13 11:31:00 -
[40] - Quote
I didn't bother to read your post or your thread, although will just leave you with this answer.
No! |
|

Hasikan Miallok
Republic University Minmatar Republic
426
|
Posted - 2014.03.13 11:36:00 -
[41] - Quote
Solution to your problem ~~~> https://forums.eveonline.com/default.aspx?g=topics&f=277 |

Prie Mary
Science and Trade Institute Caldari State
52
|
Posted - 2014.03.13 11:38:00 -
[42] - Quote
Scipio Artelius wrote: Seems illogical to me.
I don't want to be a scientist anymore, I want to be a plumber.
Please don't make me study, just convert my scientific knowledge into plumbing and local planning knowledge.
Doesn't really work as far as I'm concerned. Sorry.
Mate, despite what CCP want you to believe "eve is real".... Eve is NOT real and should not be held to the restrictions of the real world
Dont just think outside the box, Live outside of it... |

Prie Mary
Science and Trade Institute Caldari State
52
|
Posted - 2014.03.13 11:39:00 -
[43] - Quote
Malcanis wrote: Oh absolutely.
I should also be able to use those tokens to remove other people's skillpoints if I don't like them. That would be even more popular, make CCP even more money and as an extra bonus, it would of course benefit new players.
Walking talking proof the CSM is a complete joke
Dont just think outside the box, Live outside of it... |

Tippia
Sunshine and Lollipops
19931
|
Posted - 2014.03.13 12:03:00 -
[44] - Quote
Prie Mary wrote:Malcanis wrote:Oh absolutely.
I should also be able to use those tokens to remove other people's skillpoints if I don't like them. That would be even more popular, make CCP even more money and as an extra bonus, it would of course benefit new players. Walking talking proof the CSM is a complete joke Yes, Malc has a knack for being funny as well as a good representative. Malc for CSM9GÇô40! GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Willmahh
8
|
Posted - 2014.03.13 13:51:00 -
[45] - Quote
EVE is a game of consequences.
/end discussion. |

flakeys
The Mjolnir Bloc The Bloc
2092
|
Posted - 2014.03.13 13:57:00 -
[46] - Quote
Trained rorqual - never flew one Trained phoenix - never flew one Trained leadership skills wich never served it's purpose Trained max training skills wich i can do without as i have alts with that set Trained max research/copy skills wich i never use as my alts cover all the slots
That's just a quick grasp out of excessive skills i have and i have so much stuff i still need to train for things i currently could use on a daily base .... and that said i can with 100 % certainty say i do NOT want a skillpoint remap option in eve .
We are all born ignorant, but one must work hard to remain stupid.
|

Ralen Zateki
Nexis. League of Infamy
127
|
Posted - 2014.03.13 14:07:00 -
[47] - Quote
Willmahh wrote:EVE is a game of consequences.
/end discussion.
This.
"I want a fullly powered wizard that can wear heavy armor and tank like a barbarian while also being able to find traps and backstab like a thief. I'll call it wizbarbthiefassasin."
Oops. Wrong game. |

Victor Andall
Complexes and Abaddons
258
|
Posted - 2014.03.13 14:08:00 -
[48] - Quote
flakeys wrote:Trained phoenix
Hahahahahahahahhahahahahahhahahahahahahah! I just undocked for the first time and someone challenged me to a duel. Wat do?
Andall Combat Tournaments - on hiatus. Contact for more information. |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
223
|
Posted - 2014.03.13 14:14:00 -
[49] - Quote
flakeys wrote: Trained phoenix
Ouch. To be fair, despite my earlier comments, this is a case where I'd be willing to make an exception.
|

flakeys
The Mjolnir Bloc The Bloc
2092
|
Posted - 2014.03.13 14:15:00 -
[50] - Quote
Victor Andall wrote:flakeys wrote:Trained phoenix Hahahahahahahahhahahahahahhahahahahahahah!
OI , it once was the best dread out there .
And yes i still like taking my drake out for some pvp too .. screw all ya new players i'm gonna stick with caldari till it kills me.Well actually that stubborness has killed me a lot of times .
We are all born ignorant, but one must work hard to remain stupid.
|
|

Samillian
Angry Mustellid
459
|
Posted - 2014.03.13 14:26:00 -
[51] - Quote
flakeys wrote:Victor Andall wrote:flakeys wrote:Trained phoenix Hahahahahahahahhahahahahahhahahahahahahah! OI , it once was the best dread out there . And yes i still like taking my drake out for some pvp too .. screw all ya new players i'm gonna stick with caldari till it kills me as we one day will be the ruling race again as we where 10 years ago .Well actually that stubborness has killed me a lot of times  .
I admire your dedication and fortitude Sir!!
NBSI shall be the whole of the Law |

Owen Levanth
Federated Deep Space Explorations
91
|
Posted - 2014.03.13 14:35:00 -
[52] - Quote
Malrikk wrote:I started playing Eve a long time ago on and off, as my understanding of the game has grown my desires in-game have changed.
My skills are a cluster of clutter from mining to a plethora of various random skills. For instance mining, it was one of the first things I trained and have regretted it ever since. I would love to be able to put those skill points into something else.
I propose a skill remap, possibly a one year timer on it, and it would cost roughly 10% of your skill points as the remap is rather dangerous and memory loss has been known to happen. I believe this would balance out the remap and only the most desperate like myself would use it. Eve Online is a complicated game, and brutal on the newbies, this would go a long way to help some of us out who made a lot of bad decisions early on.
Make it cost PLEX, and I agree with you. But if it costs a percentage of your skill points, most people would never use this feature: Look at me, for example. Playing for about a year and my main would lose roughly two times as much SP as my useless mining skills are worth. So remapping them would be something I literally would have to be seriously medically ******** to do.
But PLEX I can buy, no problem. Especially for a once-a-year feature. |

flakeys
The Mjolnir Bloc The Bloc
2093
|
Posted - 2014.03.13 14:42:00 -
[53] - Quote
Samillian wrote:flakeys wrote:Victor Andall wrote:flakeys wrote:Trained phoenix Hahahahahahahahhahahahahahhahahahahahahah! OI , it once was the best dread out there . And yes i still like taking my drake out for some pvp too .. screw all ya new players i'm gonna stick with caldari till it kills me as we one day will be the ruling race again as we where 10 years ago .Well actually that stubborness has killed me a lot of times  . I admire your dedication and fortitude Sir!!
Don't mix dedication with being stubborn.My wife can explain you the difference there in detail if you ask her about my bad sides .
We are all born ignorant, but one must work hard to remain stupid.
|

flakeys
The Mjolnir Bloc The Bloc
2093
|
Posted - 2014.03.13 15:01:00 -
[54] - Quote
Owen Levanth wrote:Malrikk wrote:I started playing Eve a long time ago on and off, as my understanding of the game has grown my desires in-game have changed.
My skills are a cluster of clutter from mining to a plethora of various random skills. For instance mining, it was one of the first things I trained and have regretted it ever since. I would love to be able to put those skill points into something else.
I propose a skill remap, possibly a one year timer on it, and it would cost roughly 10% of your skill points as the remap is rather dangerous and memory loss has been known to happen. I believe this would balance out the remap and only the most desperate like myself would use it. Eve Online is a complicated game, and brutal on the newbies, this would go a long way to help some of us out who made a lot of bad decisions early on. Make it cost PLEX, and I agree with you. But if it costs a percentage of your skill points, most people would never use this feature: Look at me, for example. Playing for about a year and my main would lose roughly two times as much SP as my useless mining skills are worth. So remapping them would be something I literally would have to be seriously medically ******** to do. But PLEX I can buy, no problem. Especially for a once-a-year feature.
No , this works in advantage to those with more isk or rl cash , IF there would come a skillremap wich i rrrreally hope it would never happen then make it an X% skillloss of that wich you remap.
And again as pointed out above that is a choice for the benefit of the game not for my own advantages.That's basically the problem with all these 'great idea's' they are proposed out of own interest.The OP proposes a skillremap because he has some skills unused so i tell him i have at least 25M sp wich i am not using and yet i am against a remap.Now you come along and say 'no make it cost a plex and not skillpoints because I would rather loose plex then sp because i gain more from that' so now i tell you that i can buy myself enough plex to sub my accounts a lifetime yet i would hate it being plex driven as it would benefit those who have enough isk or cash wich is a bad thing for eve.
We are all born ignorant, but one must work hard to remain stupid.
|

Owen Levanth
Federated Deep Space Explorations
91
|
Posted - 2014.03.13 15:05:00 -
[55] - Quote
flakeys wrote:Owen Levanth wrote:Malrikk wrote:I started playing Eve a long time ago on and off, as my understanding of the game has grown my desires in-game have changed.
My skills are a cluster of clutter from mining to a plethora of various random skills. For instance mining, it was one of the first things I trained and have regretted it ever since. I would love to be able to put those skill points into something else.
I propose a skill remap, possibly a one year timer on it, and it would cost roughly 10% of your skill points as the remap is rather dangerous and memory loss has been known to happen. I believe this would balance out the remap and only the most desperate like myself would use it. Eve Online is a complicated game, and brutal on the newbies, this would go a long way to help some of us out who made a lot of bad decisions early on. Make it cost PLEX, and I agree with you. But if it costs a percentage of your skill points, most people would never use this feature: Look at me, for example. Playing for about a year and my main would lose roughly two times as much SP as my useless mining skills are worth. So remapping them would be something I literally would have to be seriously medically ******** to do. But PLEX I can buy, no problem. Especially for a once-a-year feature. No , this works in advantage to those with more isk or rl cash , IF there would come a skillremap wich i rrrreally hope it would never happen then make it an X% skillloss of that wich you remap. And again as pointed out above that is a choice for the benefit of the game not for my own advantages.That's basically the problem with all these 'great idea's' they are proposed out of own interest.The OP proposes a skillremap because he has some skills unused so i tell him i have at least 25M sp wich i am not using and yet i am against a remap.Now you come along and say 'no make it cost a plex and not skillpoints because I would rather loose plex then sp because i gain more from that' so now i tell you that i can buy myself enough plex to sub my accounts a lifetime yet i would hate it being plex driven as it would benefit those who have enough isk or cash wich is a bad thing for eve.
Then I have a counter-proposal for you: Make it so you can only remap once per year, and you lose 10% of the skill points you remap, instead of losing 10% of all your skill points. This would be better, I think. Remap too much and you lose a lot of progress. Remap a little bit and only lose a little bit. Much more balanced this way.
|

Tippia
Sunshine and Lollipops
19946
|
Posted - 2014.03.13 15:14:00 -
[56] - Quote
Owen Levanth wrote:Then I have a counter-proposal for you: Make it so you can only remap once per year, and you lose 10% of the skill points you remap, instead of losing 10% of all your skill points. This would be better, I think. Remap too much and you lose a lot of progress. Remap a little bit and only lose a little bit. Much more balanced this way.
At that level, the penalty remains meaningless until and unless you have over 230M SP, at which point you don't need any more anyway since you can already fit everything you'd ever need into your build.
That is why the idea must have a minimum SP loss and must make you lose a large majority of your SP regardless of how much you have: because otherwise, there is no reason whatsoever not to abuse it to hell and back. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Owen Levanth
Federated Deep Space Explorations
91
|
Posted - 2014.03.13 15:22:00 -
[57] - Quote
Tippia wrote:Owen Levanth wrote:Then I have a counter-proposal for you: Make it so you can only remap once per year, and you lose 10% of the skill points you remap, instead of losing 10% of all your skill points. This would be better, I think. Remap too much and you lose a lot of progress. Remap a little bit and only lose a little bit. Much more balanced this way.
At that level, the penalty remains meaningless until and unless you have over 230M SP, at which point you don't need any more anyway since you can already fit everything you'd ever need into your build. That is why the idea must have a minimum SP loss and must make you lose a large majority of your SP regardless of how much you have: because otherwise, there is no reason whatsoever not to abuse it to hell and back and remap absolutely everything at every opportunity. So, counter-counter proposal: a remap removes 80% or 30M of your total SP, whichever is greater. Also, obviously, you'll have to re-buy all skill books. Or better yet, leave it alone since it only creates problems without solving a single thing.
Another counter-counter-counter proposal: Don't implement skill remap at all. Because at that point it would just be a waste of developer time.
Also I think you didn't think my proposal really through. Every time you remap, you lose 10% of those skill points you want to remap. Every single time. Which means you lose more and more the more often you remap. There is no way to abuse this, except if you define abuse as "******* yourself over". |

Orion Pax
Yoyodyne corporation Shadow Cartel
10
|
Posted - 2014.03.13 15:22:00 -
[58] - Quote
Malrikk wrote:I started playing Eve a long time ago on and off, as my understanding of the game has grown my desires in-game have changed.
My skills are a cluster of clutter from mining to a plethora of various random skills. For instance mining, it was one of the first things I trained and have regretted it ever since. I would love to be able to put those skill points into something else.
I propose a skill remap, possibly a one year timer on it, and it would cost roughly 10% of your skill points as the remap is rather dangerous and memory loss has been known to happen. I believe this would balance out the remap and only the most desperate like myself would use it. Eve Online is a complicated game, and brutal on the newbies, this would go a long way to help some of us out who made a lot of bad decisions early on.
This makes the game easier. Why would we want this? Man up, and skill up like the rest of us. |

Rakshasa Taisab
Sane Industries Inc.
1428
|
Posted - 2014.03.13 15:25:00 -
[59] - Quote
Oh ****, I knew this was going to happen... CCP placates the DUST players by giving them Sudeten-respecs, and suddenly there are EVE players wanting to invade Po-remapping. Nyan |

Tippia
Sunshine and Lollipops
19952
|
Posted - 2014.03.13 15:31:00 -
[60] - Quote
Owen Levanth wrote:Also I think you didn't think my proposal really through. Every time you remap, you lose 10% of those skill points you want to remap. Every single time. Which means you lose more and more the more often you remap. There is no way to abuse this, except if you define abuse as "******* yourself over". In a year, you earn 23,652,000 SP. If you have 236,520,000 SP and remap all of them, you lose 10% and up with as many SP as you had at the start of the year. You lose nothing and you can fit everything you'd ever need into that buffer. So there's no reason to ever do anything other than remap your full amount because you will never operate at a loss.
Your best option is always to abuse the hell out of it and get as much free SP as you possibly could to be ready for any and all eventualities. The only way to **** yourself over is to not remap as soon as possible as much as possible. Thus: 30M or 80% loss, whichever is higher, anything less and it's too good a deal (and I'm not convinced even that is high enough a price). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Aivo Dresden
Red Federation RvB - RED Federation
289
|
Posted - 2014.03.13 15:32:00 -
[61] - Quote
This sh*t again? The other 454 threads we've had on this weren't enough yet? |

Aimy Maulerant
Coreli Corporation Ineluctable.
21
|
Posted - 2014.03.13 15:34:00 -
[62] - Quote
Scipio Artelius wrote:Malrikk wrote:Neural remap and skill point remap should remain exclusive of one another. I'm not asking for a change to neural remapping, just the addition of a skill point remap. But I don't believe it should be free, a 10% loss in skill points sounds balanced to me. Seems illogical to me. I don't want to be a scientist anymore, I want to be a plumber. Please don't make me study, just convert my scientific knowledge into plumbing and local planning knowledge. Doesn't really work as far as I'm concerned. Sorry.
because flying spaceships with rocket launchers and cloaking devices is soo similar to what happens in real life i mean how could you ever remap a skillset in a game if you couldnt do it in real life |

Lyelle Wolf
Center for Advanced Studies Gallente Federation
16
|
Posted - 2014.03.13 15:38:00 -
[63] - Quote
I, for one, Like this idea +1 |

Aimy Maulerant
Coreli Corporation Ineluctable.
21
|
Posted - 2014.03.13 15:41:00 -
[64] - Quote
certainly benefit new players who dont have wasted some sp at the start of the game |

Stitcher
Alexylva Paradox
3295
|
Posted - 2014.03.13 15:42:00 -
[65] - Quote
There is no such thing as a wasted skillpoint.
There are only skillpoints that you are not using right now. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Batelle
HOMELE55
2228
|
Posted - 2014.03.13 15:45:00 -
[66] - Quote
Its a bit funny seeing divine intervention out in favor of something that would provide incredible benefits to old players and nothing at all to new players. Old players have large amounts of raw SP and plenty of isk to buy plexes. New players generally don't have much of either, and spend most of their time training skills they would never ever want to remap anyway (core level 4's and 5s).
With one character I could be a max skilled indy person, a titan pilot, have all subcap skills maxed, or shuffle easily into a max leadership booster role. All for the low low price of one plex.
It would also crash the demand for alts and characters on the charater bazar, and also signficiantly hurt CCPs revenue. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Good Posting
Posting with my Mind
119
|
Posted - 2014.03.13 15:49:00 -
[67] - Quote
I was thinking in the pros and cons if this is implemented while reading the thread, but since (almost) everyone is upset for some reason i don't know yet, then probably this isn't a bad idea. I wouldn't use this service because i'm ok with my skill point distribution, but maybe this would be a nice help to other people.
Also, people like to talk a lot about consecuences. In a game plagued with alts, yeah. |

Aimy Maulerant
Coreli Corporation Ineluctable.
21
|
Posted - 2014.03.13 15:52:00 -
[68] - Quote
Stitcher wrote:There is no such thing as a wasted skillpoint.
There are only skillpoints that you are not using right now.
i hear it all the time when looking to buy characters
|

Owen Levanth
Federated Deep Space Explorations
91
|
Posted - 2014.03.13 15:54:00 -
[69] - Quote
Tippia wrote:Owen Levanth wrote:Also I think you didn't think my proposal really through. Every time you remap, you lose 10% of those skill points you want to remap. Every single time. Which means you lose more and more the more often you remap. There is no way to abuse this, except if you define abuse as "******* yourself over". In a year, you earn 23,652,000 SP. If you have 236,520,000 SP (that's more than half of the SP it is possible to ever train and a large part of that maximum is SP that has absolutely no use whatsoever) and remap all of them, you lose 10% and up with as many SP as you had at the start of the year. You lose nothing and you can fit everything you'd ever need into that buffer. So there's no reason to ever do anything other than remap your full amount because you will never operate at a loss. Your best option is always to abuse the hell out of it and get as much free SP as you possibly could to be ready for any and all eventualities. The only way to **** yourself over is to not remap as soon as possible as much as possible. Thus: 30M or 80% loss, whichever is higher, anything less and it's too good a deal (and I'm not convinced even that is high enough a price).
Eh, I'm not convinced. But I'm tired of arguing in favor of something I'm not really in favor of myself.
A last proposal: -Remaps only possible once a year and only up to 5 different skills at once. -Complete remaps will never be allowed. -A remap costs at least a PLEX to use. -You lose 10% of the skill points you want to remap.
So, problem solved. |

Batelle
HOMELE55
2230
|
Posted - 2014.03.13 15:56:00 -
[70] - Quote
Owen Levanth wrote: A last proposal: -Remaps only possible once a year and only up to 5 different skills at once. -Complete remaps will never be allowed. -A remap costs at least a PLEX to use. -You lose 10% of the skill points you want to remap.
So, problem solved.
Wouldn't even be worth doing at all.
How about you pay a plex to completely remove a skill, with zero reimbursement. Then no one gets remaps CCP gets to make money off of OCD persons. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
|

Tippia
Sunshine and Lollipops
19954
|
Posted - 2014.03.13 15:58:00 -
[71] - Quote
Owen Levanth wrote:So, problem solved. That's just it: there is no problem.
Remapping is a mechanic meant to patch a design flaw that the EVE skill system has already avoided through other means. It comes from games that are designed around ability lock-in and path restrictions, where remaps are needed to get out of those restrictions. EVE never had those restrictions to begin with so transplanting this GÇ£solutionGÇ¥ from those games only ever manages to transplant the problems those systems have without ever solving anything because, again, the solution was already built into the way skilling in EVE works. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Stitcher
Alexylva Paradox
3296
|
Posted - 2014.03.13 16:06:00 -
[72] - Quote
Aimy Maulerant wrote:Stitcher wrote:There is no such thing as a wasted skillpoint.
There are only skillpoints that you are not using right now. i hear it all the time when looking to buy characters
Because it's true. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

baltec1
Bat Country Goonswarm Federation
10363
|
Posted - 2014.03.13 16:18:00 -
[73] - Quote
Aimy Maulerant wrote:certainly benefit new players who dont have wasted some sp at the start of the game
No it wont.
it will be most abused by the people with large pools of SP to jump into whatever is the new FOTM. Every single time people like you demand a change and use new players as the reason to do it and every single time we find that it will not benefit new players at all but will give even more power to the bittervets.
this idea is not new and is just as bad now as it was ten years ago. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Suned
Viziam Amarr Empire
2
|
Posted - 2014.03.13 16:20:00 -
[74] - Quote
I don't think this is a good idea. The skill points you invest in your character is part of your history and you should not change eve history. It's permanent just like anything else |

Good Posting
Posting with my Mind
119
|
Posted - 2014.03.13 16:21:00 -
[75] - Quote
Bittervets already can fly the cool ship of the season. I'm not a bittervet and i can fly any t2 frigate and t2 cruiser with t2 guns. |

Sven Viko VIkolander
Aliastra Gallente Federation
129
|
Posted - 2014.03.13 16:23:00 -
[76] - Quote
I've been an advocate for a very limited type of skill reset since I started playing EVE and wasted a bunch of time training mining skills. I think they should add a skill "Remap" system comparable to the neural remap system--very, very limited and primarily aimed at helping newer players once they figure out what type of gameplay they enjoy. My idea for this is that new players would be given 2 skill remaps, with one more available once a year, and it would remap only one level of one skill per use--perfect for resetting that Astrometics V, for instance.
So I vote "c" with a pretty please added in. |

Benny Ohu
Beneath the Ashes Margin of Silence
2663
|
Posted - 2014.03.13 16:29:00 -
[77] - Quote
Stitcher wrote:There is no such thing as a wasted skillpoint.
There are only skillpoints that you are not using right now. *COUGH*defender missiles |

baltec1
Bat Country Goonswarm Federation
10365
|
Posted - 2014.03.13 16:29:00 -
[78] - Quote
Good Posting wrote:Bittervets already can fly the cool ship of the season. I'm not a bittervet and i can fly any t2 frigate and t2 cruiser with t2 guns.
Just think how many dreads we could have dumped on the slowcat fleet from day one if we had this. Rather than having one fleet several months leter we could have dumped 5 of them a week after PL/N3 showed their hand.
not only would this idea remove the conciquences of chosing a poor skill plan but it would break the game in horrible ways in our hands. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Gizznitt Malikite
Agony Unleashed Agony Empire
3680
|
Posted - 2014.03.13 16:32:00 -
[79] - Quote
Sorry, there is no way I support remapping your skill points.
You already benefited from the skillpoints you have previously trained. It doesn't matter if you use them currently or not, they still have potential benefit to you. I see no reason to allow you to instantly remap those skillpoints to a new skillset.
Train the new skills if you want new skills.
|

Good Posting
Posting with my Mind
119
|
Posted - 2014.03.13 16:35:00 -
[80] - Quote
Looking from your point of view (sov null warfare), then i have to agree with you, baltec. |
|

Aivo Dresden
Red Federation RvB - RED Federation
290
|
Posted - 2014.03.13 16:41:00 -
[81] - Quote
Scipio Artelius wrote:It don't. My mammy taught me, two wrongs don't make a right! Get rid of neural remaps too.
To be honest, in the earlier years of EVE it wasn't possible to remap either. It's a fairly new concept that. You couldn't even pick your starting attributes. They were automatically assigned according to the bloodline you had selected. Speaking of things having Consequences, in that way character creation was very unforgiving.
|

dadar
24th Imperial Crusade Amarr Empire
4
|
Posted - 2014.03.13 16:52:00 -
[82] - Quote
i am all for this myself it would fix the major downside that new players have.
the amount of skills in this game is overwhelming for a new player there are so many skills so many paths to chose from picking the wrong skills at the wrong time can set your over all plan back months.
new players don't know what they should be training giving or selling a reset wouldn't be a bad thing and the framework to do it is already in place with the ablity to give free sp and the removal of the learning skills
this would be very easy to implement.
the only downside I see is when folks join corps they will go over that persons skills an prob tell them they have to reset and train such and such skills etc in the future. |

Norian Lonark
Black Thorne Corporation Black Thorne Alliance
125
|
Posted - 2014.03.13 16:56:00 -
[83] - Quote
horrible horrible idea. New players have a real hang up about needing all the skill points and never being able to catch up, its a total nonsense. If everyone could just change their skills on the fly to be uber at what they wanted for that particular time of the month or fleet it would destroy a massive aspect of the game. Instant reward and gratification no choices have impact etc etc etc.
If ever anything like this or buying skill points was in the progress I would quit. It may as well be wow, lets all go out and buy a lvl 90 character or whatever as I don't want to wait.
Horrible. _____________________________________ Start wide, expand further, and never look back
|

Malrikk
Pator Tech School Minmatar Republic
5
|
Posted - 2014.03.13 17:02:00 -
[84] - Quote
Reading everyone's discussion points on this topic is certainly interesting. Admittedly I don't have much time online in Eve, but it's becoming quite apparent that "skill" in this game is directly tied to how many skills you have, and where they are allocated.
I see veterans not liking the idea because it will give other people an edge over them, or create an environment of fair play. That is the only logical conclusion from this behavior, as it isn't a mandatory retraining every year. Even Tippia confirmed this in an earlier post
tippia wrote: It hurts my gameplay by removing all skill progression. Once you have enough SP GÇö after no more than a year or two GÇö you can remap it to cover anything and everything in the game as if you had been playing for 20 years. It hurts my gameplay by turning the game into an XP/Level-grinding game rather than a game where thoughtful application of training time gives me an edge over those who weren't thoughtful.
I never really understood that. If that is truly the driving "skill" behind being a good combat pilot in Eve Online, then it's time I reevaluate some things. Even so I stand behind this idea for reasons I've already stated. |

Brainless Bimbo
Pator Tech School Minmatar Republic
72
|
Posted - 2014.03.13 17:07:00 -
[85] - Quote
Malrikk wrote:I started playing Eve a long time ago on and off, as my understanding of the game has grown my desires in-game have changed.
My skills are a cluster of clutter from mining to a plethora of various random skills. For instance mining, it was one of the first things I trained and have regretted it ever since. I would love to be able to put those skill points into something else.
I propose a skill remap, possibly a one year timer on it, and it would cost roughly 10% of your skill points as the remap is rather dangerous and memory loss has been known to happen. I believe this would balance out the remap and only the most desperate like myself would use it. Eve-Online is a complicated game, and brutal on the newbies, this would go a long way to help some of us out who made a lot of bad decisions early on.
It saddens me to see threads like this, it honestly does, but the scenario happens to a large proportion of people who just don-¦t get what eve is when they start, but once you get EvE its too late, so do what i did and biomass your character and its shameful traits so you can reuse your name.
If you do not want to go down that route as you may consider it extreme you can just HTFU and take responsibility of being too slow on the understanding of the game concepts and like a sentient being live with it without complaint.
Wanting to change long established game rules because of your own inadequacies is pretty lame to be brutally honest with you, the reality of whatever you do has consequences and they will forever follow you until your character gets bio massed or you quit is a selling point (or used to be) and what makes you a class above other lesser gamers.
You have not spent a lot of time on this proposal, it has the intellectual depth of a libatarian, looks like a winner, but when you actually think about what it does the true horror become+ƒ apparent and no sane person would consider it
already dead, just haven-¦t fallen over yet.... |

baltec1
Bat Country Goonswarm Federation
10368
|
Posted - 2014.03.13 17:10:00 -
[86] - Quote
Malrikk wrote: I see veterans not liking the idea because it will give other people an edge over them
Wrong.
We would have an even greater edge over new players as we could abuse this to get into whatever the new FOTM is instantly. The new player would still be getting slaughtered by us while us bittervets will be able to instantly swap into the next overpowered mess with the click of a button.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tippia
Sunshine and Lollipops
19960
|
Posted - 2014.03.13 17:13:00 -
[87] - Quote
Malrikk wrote:Reading everyone's discussion points on this topic is certainly interesting. Admittedly I don't have much time online in Eve, but it's becoming quite apparent that "skill" in this game is directly tied to how many skills you have, and where they are allocated. Yeah, no. If that were the case, we wouldn't have these people who take a trial alt out on day 1 and murder people to bits. The only thing that makes it GÇ£apparentGÇ¥ to you is your lack of time in the game GÇö reality and history has consistently proven you wrong for over a decade now.
Quote:I see veterans not liking the idea because it will give other people an edge over them, or create an environment of fair play. You need to visit an optometrist then, or possibly get a prescription for some anti-hallucinant. What you're seeing is veterans disliking the idea because they understand the skill system and how the idea will utterly break it to give them massive advantages over other players, removing all semblance of fair play. This idea transforms EVE's skill system from one where GÇ£catching upGÇ¥ isn't even an applicable concept and where newbies will handily destroy opponents of any age into one where the only thing that matters is how high your GÇ£levelGÇ¥ is.
Quote:Even Tippia confirmed this in an earlier post You mean the post that has nothing to do with being a veteran and not, but about making [i]good decisions/i] and not? No, it does not confirm your perception. Quite the opposite, in fact.
Quote:If that is truly the driving "skill" behind being a good combat pilot in Eve Online, then it's time I reevaluate some things. Goods news, then, that it isn't and has never claimed to be (other than by those who think that SP somehow matter and want to alter the skill system because they believe they can benefit from itGǪ).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Aivo Dresden
Red Federation RvB - RED Federation
292
|
Posted - 2014.03.13 17:17:00 -
[88] - Quote
Malrikk wrote:I see veterans not liking the idea because it will give other people an edge over them, or create an environment of fair play. That is the only logical conclusion from this behavior, as it isn't a mandatory retraining every year. Even Tippia confirmed this in an earlier post That's incorrect. There are only so many skillpoints you can put in to something. Once you've matched that you're even. That doesn't take long at all. Besides, only idiots think like that. If you think you'll suddenly have an edge because you have redistributed your skill points, you're mistaken.
Malrikk wrote:tippia wrote: It hurts my game play by removing all skill progression. Once you have enough SP GÇö after no more than a year or two GÇö you can remap it to cover anything and everything in the game as if you had been playing for 20 years. It hurts my game play by turning the game into an XP/Level-grinding game rather than a game where thoughtful application of training time gives me an edge over those who weren't thoughtful. I never really understood that. If that is truly the driving "skill" behind being a good combat pilot in Eve Online, then it's time I reevaluate some things. Even so I stand behind this idea for reasons I've already stated. Tippia never said that, you're just putting words in her mouth. She said that 40m-50m SP would be enough to basically instantly remap to anything you want. At that point there's no difference between character ages at all, kind of trivializing skill points.
The only thing this is on your side is impatience and desire for instant gratification. Really tell us, what is the skill you want now that you can't be bothered to train and wait for?
And yes, it is time to reevaluate some things, but not about the skill system. You should go reevaluate your game choice. If you lack patience, EVE isn't the game for you. |

I Riven I
Hedion University Amarr Empire
7
|
Posted - 2014.03.13 17:18:00 -
[89] - Quote
plex for remap
|

Othran
Route One
681
|
Posted - 2014.03.13 17:25:00 -
[90] - Quote
Mmmm yes this will benefit newer players 
I'm sure I couldn't (for example) dump a load of shield skills on one alt, armour on another and end up with 2 "uber-alts" for no cost at all.
The OP has no idea of what he gibbers about. End of. |
|

E-2C Hawkeye
State War Academy Caldari State
521
|
Posted - 2014.03.13 17:36:00 -
[91] - Quote
Malrikk wrote:Tippia wrote:Malrikk wrote:Neural remap and skill point remap should remain exclusive of one another. I'm not asking for a change to neural remapping, just the addition of a skill point remap. But I don't believe it should be free, a 10% loss in skill points sounds balanced to me. What you're asking makes attribute remaps pointless since they no longer serve any purpose. In fact, it makes attributes pointless since they no longer serve any purpose. All you do is remap for Int/mem and fill your queue with science skills that will train at a fixed 2700 SP/h (or 23,652,000 SP per year) that you then put into whatever you want. Picking one attribute combo over another is no longer relevant since your choice of skills no longer matter GÇö just how much SP/h you can squeeze out, and that part is trivial to maximise. So your suggestion effectively removes attributes (and the ability to remap them) as meaningful game mechanics and they might as well just be cut from the game. And no, 10% is not balanced. Bump it up to, say, 80% with an absolute minimum loss of 30M and you might approach something that would actually make it at least remotely punishing to use. But the main problem remains: it just outright removes large portions of the game. To use the age-old copypasta to highlight the most glaring problems with SP remappingGǪ It removes the point of having skills to begin with. It removes the point of having attributes. It removes attribute implants from the game. It removes variety and instead encourages FOTM and cookie-cutter setups. It removes the uniqueness, history and "character" of your character. It removes planning and choice and consequences. It removes goal-setting, progression and any achievement in those areas. It kills character trading. It massively boosts older characters over new ones. It introduces "catching up" as a concept in EVE and instantly makes it impossible to do. Quote:It's completely optional, so how does it hurt your gameplay? It hurts my gameplay by removing all skill progression. Once you have enough SP GÇö after no more than a year or two GÇö you can remap it to cover anything and everything in the game as if you had been playing for 20 years. It hurts my gameplay by turning the game into an XP/Level-grinding game rather than a game where thoughtful application of training time gives me an edge over those who weren't thoughtful. Quote:And why would I ask them to remove skills outright? Because that's the direct consequence of what you're suggesting: that time spent going down a certain training path no longer counts towards that particular path but any path of equal length. Skill choices no longer distinguish characters and they just become infinitely mutable piles of SP, where more SP is always better. It removes the point of having skills to begin with.False, this does not remove the point of having skills to begin with. It removes the point of having attributes.We can already remap attributes, would you say that this removes the point of having them as well?It removes attribute implants from the game.How does it do this? There will always be something to train.It removes variety and instead encourages FOTM and cookie-cutter setups.Once a year at the cost of a % of your skill points? I t removes the uniqueness, history and "character" of your character.A characters "uniqueness" doesn't derive from how you spent your time training as you were AFK, doing real life things, etc. Your actions in the game derive a characters uniqueness. It removes planning and choice and consequences.I would argue that the real consequence should come from actual in-game choices, like gameplay. But there is a reason I want a 12 month timer on this.It removes goal-setting, progression and any achievement in those areas.Same as above.It kills character trading.Character skill points would still be there, if anything it would make high skill point characters more valuableIt massively boosts older characters over new ones.At the same time, the people that are newer to the game will have an opportunity to play with the veterans if they so choose to without worrying about a fake progression wall. It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.How is this "catching up"? This isn't a free allocation of skill points. They still need to be earned. I would have to agree with Malrikk here.
It removes the point of having skills to begin with. LOL what?? |

E-2C Hawkeye
State War Academy Caldari State
521
|
Posted - 2014.03.13 17:38:00 -
[92] - Quote
Othran wrote:Mmmm yes this will benefit newer players  I'm sure I couldn't (for example) dump a load of shield skills on one alt, armour on another and end up with 2 "uber-alts" for no cost at all. The OP has no idea of what he gibbers about. End of. I may be wrong but dont think he is looking to divide them up. Just a remap same pilot. |

Invisusira
The Rising Stars The Initiative.
240
|
Posted - 2014.03.13 17:39:00 -
[93] - Quote
The beauty of EVE is that there are no wasted skillpoints. If you want to train for something new, train for something new. That's all there is to it. Core Skills | EVE Music |

Tippia
Sunshine and Lollipops
19963
|
Posted - 2014.03.13 17:40:00 -
[94] - Quote
E-2C Hawkeye wrote:I would have to agree with Malrikk here.
It removes the point of having skills to begin with. LOL what?? What is the purpose of having skills and skill training? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3682
|
Posted - 2014.03.13 17:47:00 -
[95] - Quote
Invisusira wrote:The beauty of EVE is that there are no wasted skillpoints. If you want to train for something new, train for something new. That's all there is to it.
QFT.....
No matter where you are in the game, if you want to fly a new ship or partake in a new career, you can ALWAYS train into it.
Skill Remaps do nothing but let people gain access to those areas more quickly. Sorry, but EvE's skill system is about progression, don't manhandle it for your instant gratification needs.
|

PotatoOverdose
Handsome Millionaire Playboys
1132
|
Posted - 2014.03.13 17:51:00 -
[96] - Quote
Fundamentally, it wouldn't change all that much. In the long run all it would do is encourage bad decision making habits in newer players.
Likewise, anyone that plays eve for any reasonable length of time will quickly realize that lack of isk and lack of friends/allies are the real limiting factors in what ships you can fly, not lack of sp. |

Invisusira
The Rising Stars The Initiative.
240
|
Posted - 2014.03.13 18:00:00 -
[97] - Quote
Uh... Malrikk, by the way, if you have some arguments, you may want to actually present them.
It removes the point of having skills to begin with. False, this does not remove the point of having skills to begin with. "False because I say it's false."
It removes the point of having attributes. We can already remap attributes, would you say that this removes the point of having them as well? "Here is a reference to something that exists in game, also a rhetorical question?"
It removes attribute implants from the game. How does it do this? There will always be something to train. "Statement that has almost nothing to do with the point presented."
It removes variety and instead encourages FOTM and cookie-cutter setups. Once a year at the cost of a % of your skill points? "Another rhetorical question?" (If you have a point to make, use a counter statement. Don't flippantly ask questions, it greatly diminishes the credibility of you as a person to make a rational argument.)
It removes the uniqueness, history and "character" of your character. A characters "uniqueness" doesn't derive from how you spent your time training as you were AFK, doing real life things, etc. Your actions in the game derive a characters uniqueness. (Your personal opinion on a debatable subject. Better, but also not being open-minded. There are few - if any - things in this game that defines your character more than its skillset. A few well-known players have their names, but those are the exception, not the rule.)
It removes planning and choice and consequences. I would argue that the real consequence should come from actual in-game choices, like gameplay. But there is a reason I want a 12 month timer on this. "Calling something that is an in-game choice not an in-game choice."
It removes goal-setting, progression and any achievement in those areas. Same as above. "I literally couldn't even think of an argument."
It kills character trading. Character skill points would still be there, if anything it would make high skill point characters more valuable "I am now making things up based on wild, unfounded, nu-researched, and profoundly unintelligent claims."
It massively boosts older characters over new ones. At the same time, the people that are newer to the game will have an opportunity to play with the veterans if they so choose to without worrying about a fake progression wall. (I honestly don't even know what you're talking about here. A "new" player losing X% of his SP from remapping would be better off taking the entire 1 day to train whatever it is the "veteran" player wants him to train.)
It introduces "catching up" as a concept in EVE and instantly makes it impossible to do. How is this "catching up"? This isn't a free allocation of skill points. They still need to be earned. [/quote] "I did not correctly read the question I am trying to respond to."
I know internet forums are not really widely regarded as "intelligent debate platforms," but come on man. If you legitimately have something you want to discuss and are thinking of the game as a whole and not just yourself (man I personally used a bunch of SP towards X and I think it would be cool if we could remap), then talk about it! If you're just thinking of things You Think Are Cool For You, it's probably best left off the boards. Core Skills | EVE Music |

Sirinda
Ekchuah's Shrine Comporium
308
|
Posted - 2014.03.13 18:08:00 -
[98] - Quote
Well, the OP certainly proves lack of a functioning brain is not a terminal condition anymore.
I stand corrected, oh miracle of civilization. |

Col Arran
Brutor Tribe Minmatar Republic
188
|
Posted - 2014.03.13 18:51:00 -
[99] - Quote
I cannot agree with this idea one on merit, Character Bazaar.
Instead of looking for a character that has the skills a pilot needs it would just turn into "I have more SP than the other guy you can remap it all anyway so buy me" |

Batelle
HOMELE55
2236
|
Posted - 2014.03.13 19:51:00 -
[100] - Quote
Malrikk wrote:I see veterans not liking the idea because it will give other people an edge over them, or create an environment of fair play. That is the only logical conclusion from this behavior, as it isn't a mandatory retraining every year. But it would do the complete opposite. 
dadar wrote:i am all for this myself it would fix the major downside that new players have.
New players don't have enough SP for this feature to be useful to them. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
|

Divine Entervention
The Advent of Faith Against ALL Anomalies
118
|
Posted - 2014.03.13 20:33:00 -
[101] - Quote
This game has no "try before you buy" regarding ships.
Someone may choose to want to fly a Golem. Why a golem? I don't know, this is just an example. Maybe whoever the guy is decided that a golem looked like it would be fun to fly. So he's spent 110 days reaching the point where he can fly a golem. He spends another 90 days training up all the skills necessary to fly it "really well".
To him, the Golem sucks. Having had no 100% accurate way to determine if flying a golem is something he would enjoy, because he's told to "make a plan", he made one and it turned out to be something he didn't enjoy.
Now he's stuck with a character in a game he spent 200 days working towards something he doesn't enjoy. He knows there's a possibility that he could be enjoying another aspect of the game that takes 200 days to enter, but he can't. He's screwed.
Now because you're entitled elitist who attribute value to being able to wait longer than others (hahaha I can stand being bored more than you can nah nah nah nah nah), you would rather that person feel as though he's made an irreversible mistake and QUIT THE GAME.
You're so dependent on EVE to prop up your ego that you'd rather people quit the game than have the opportunity to remap their skill points to maintain the possibility of interest to keep playing.
(inb4 some idiot wants to spend 3 hours arguing over why I personally would want to choose a golem when I clearly stated it was an arbitrarily picked example. It seems people have a hard time with hypotheticals here) |

Chad Ramsbottom
University of Caille Gallente Federation
18
|
Posted - 2014.03.13 20:43:00 -
[102] - Quote
Sven Viko VIkolander wrote:I've been an advocate for a very limited type of skill reset since I started playing EVE and wasted a bunch of time training mining skills.
Sven Viko VIkolander wrote:So I vote "c" with a pretty please added in.
Weird, the person who didn't plan ahead wants to change the game to fix their mistakes? I'm so shocked |

Tippia
Sunshine and Lollipops
19974
|
Posted - 2014.03.13 20:45:00 -
[103] - Quote
Divine Entervention wrote:This game has no "try before you buy" regarding ships.
Someone may choose to want to fly a Golem. Why a golem? I don't know, this is just an example. Maybe whoever the guy is decided that a golem looked like it would be fun to fly. He could find out by getting any other Ravenkind.
With one (very mild) exception, there is nothing in the game that requires a ton of SP that can't be explored using next to no SP at all. Putting more SP into it just makes it the same thing, but with more SP put into it GÇö the core usage patter or gameplay doesn't change. The mild exception is capships, since they require at least some kind of GÇ£teamworkGÇ¥ (that can be done on your own) but they're still just ships that use the same mechanics as every other ship in the game.
The mistake people make is that they think they have to train a ton of stuff to try an activity out. They don't. That's just a silly myth born out of the same ignorance that gave birth to the GÇ£must train to V to be effectiveGÇ¥ idiocy. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

DaReaper
Net 7 The Last Brigade
243
|
Posted - 2014.03.13 20:47:00 -
[104] - Quote
Did not read all the replies, but as a 10 year vet, who never used mplants (yes I know, bit I die too much so its not worth it) I would love to take all my 120m sp's and dump them into being evern more combat ready then everyone else...
Sheesh, this idea is beyond illogical and idiotic its not even funny.
As was stated before, I can not suddenly go 'gee all the skills I have at running and working on pc's i'd like to have that shifted over so I can work on and understand cars' Why should I be able to do so in a game?
As for the remaps, we are programed with the attributes to be changed, due to the cloning process, out brains are wired differently then the subservient non immortals. Hell we learn skills matix style by just implanting them. Messing with attributes is just rewiring your head, messing with skills is like messing with memories... is VERY messy. So basically..
HELL NO! If this happens I will unsub my accounts. |

Petrus Blackshell
Rifterlings Point Blank Alliance
3069
|
Posted - 2014.03.13 20:51:00 -
[105] - Quote
CCP please buff bittervets for me, pretty please. It will definitely only have a positive impact upon the game without any negative consequences, and will buff small gang PvP, improve fun and innovative fleet combat, introduce more emergent gameplay, add to game content, help newbies, spike online numbers, and kill WoW. I am definitely sure this idea has never ever been proposed before, and bittervets have needed this buff for the longest time so pleeeeease do it for me because I need it. Rifterlings - newbie-friendly swashbuckling corp ("weflyrifters" in-game channel). Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Harrison Tato
Barringtons Research
39
|
Posted - 2014.03.13 20:53:00 -
[106] - Quote
Malrikk wrote:Tippia wrote:No. If you want to do something else, just train it.
Alternatively, just ask them to remove skills entirely since that's effectively what you're suggesting.
It's completely optional, so how does it hurt your gameplay? And why would I ask them to remove skills outright? Just because I don't enjoy mining, doesn't mean other people don't enjoy it.
This is EVE. Nobody cares if they are having fun. They just want to know that you aren't. |

PotatoOverdose
Handsome Millionaire Playboys
1138
|
Posted - 2014.03.13 20:55:00 -
[107] - Quote
Divine Entervention wrote: Someone may choose to want to fly a Golem....So he's spent 110 days reaching the point where he can fly a golem. He spends another 90 days training up all the skills necessary to fly it "really well".
To him, the Golem sucks. Having had no 100% accurate way to determine if flying a golem is something he would enjoy, because he's told to "make a plan", he made one and it turned out to be something he didn't enjoy.
Now he's stuck with a character in a game he spent 200 days working towards something he doesn't enjoy.
Or, and bear with me on this one because it's a hard concept, they train up basic core skills that allow them to fly the T1 ships he's interested in, something that he'll have to do anyway. Before the new player spends 200 days training for a T2 battleship, he gets into a very modestly skilled raven. He sees that he doesn't like the Raven, the precursor to the Golem, and realizes he probably wouldn't like the Golem and moves on with his life.
Which brings me to my earlier point:
PotatoOverdose wrote:Fundamentally, it wouldn't change all that much. In the long run all it would do is encourage bad decision making habits in newer players. No one should one day decide to fly a Golem (or any other SP intensive ship) without having a good idea of what it does and how it does it from it's T1 precursor.
Divine Entervention wrote: you'd rather people quit the game than have the opportunity to remap their skill points to maintain the possibility of interest to keep playing.
Yes. Eve is a game about choices. You make choices, you deal with the consequences, and you learn from your mistakes. Unlike WoW or other games, decisions in Eve can have lasting consequences. I see no reason to change that. We've all made mistakes in Eve, and most of us have learned from them and become better players as a result.
Take that away and Eve really isn't worth playing. If you can't handle that, if you're one to cry over spilled milk, then Eve really isn't the game for you. |

SomethingIs InMyButt
Nightmare Coalition Recruitment Center
8
|
Posted - 2014.03.13 20:57:00 -
[108] - Quote
TippiaAll you do is remap for Int/mem and fill your queue with science skills that will train at a fixed 2700 SP/h (or 23,652,000 SP per year) that you then put into whatever you want. Bump it up to, say, 80% with an absolute minimum loss of 30M and you might approach something that would actually make it at least [i wrote:remotely[/i] punishing to use. So, you want us to train for a year and a half with multibillion isk implantsbefore we satisfy the bare minimum of having the pleasure of having our sp wiped off our butts??? I cant even think of how much is wrong with this. A) this is supposed to be noob friendly. B) thirty million sp doesn't make you a noob C) go troll somewhere else. You're not wanted here.
|

masternerdguy
State Protectorate Caldari State
1452
|
Posted - 2014.03.13 20:58:00 -
[109] - Quote
Picard said it better than I ever could.
http://www.youtube.com/watch?v=xFGfWrJR5Ck
This is a bad idea. It is going to break so much stuff and it reeks of entitlement. People should live with their skill training "mistakes" like everything else in this game.
Petrus Blackshell wrote:CCP please buff bittervets for me, pretty please. It will definitely only have a positive impact upon the game without any negative consequences, and will buff small gang PvP, improve fun and innovative fleet combat, introduce more emergent gameplay, add to game content, help newbies, spike online numbers, and kill WoW. I am definitely sure this idea has never ever been proposed before, and bittervets have needed this buff for the longest time so pleeeeease do it for me because I need it.
While we're buffing bitter vets, let's make sure we can do skill remaps instantly so that we can remap during fleets on the FC's order. For balance. Things are only impossible until they are not. |

Petrus Blackshell
Rifterlings Point Blank Alliance
3070
|
Posted - 2014.03.13 21:07:00 -
[110] - Quote
SomethingIs InMyButt wrote:TippiaAll you do is remap for Int/mem and fill your queue with science skills that will train at a fixed 2700 SP/h (or 23,652,000 SP per year) that you then put into whatever you want. Bump it up to, say, 80% with an absolute minimum loss of 30M and you might approach something that would actually make it at least [i wrote:remotely[/i] punishing to use. So, you want us to train for a year and a half with multibillion isk implantsbefore we satisfy the bare minimum of having the pleasure of having our sp wiped off our butts??? I cant even think of how much is wrong with this. A) this is supposed to be noob friendly. B) thirty million sp doesn't make you a noob C) go troll somewhere else. You're not wanted here. Dat quote mangle.
I am fairly sure Tippia was documenting an obvious case of abuse that would occur as a result of this change, in the same as easy-as-cake FW complexes are "noob friendly" leading to gross abuse by vets using skill-less alts to make boatloads of ISK risk-free, investment-free and effort-free.
masternerdguy wrote: While we're buffing bitter vets, let's make sure we can do skill remaps instantly so that we can remap during fleets on the FC's order. For balance.
Oh snap! Combine it with some mobile depots and just think of the super awesome emergent pro solo gang small fleet awesome high skill leet pvp it would lead to! Rifterlings - newbie-friendly swashbuckling corp ("weflyrifters" in-game channel). Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
|

Greyscale Dash
Science and Trade Institute Caldari State
77
|
Posted - 2014.03.13 21:13:00 -
[111] - Quote
Divine Entervention wrote:This game has no "try before you buy" regarding ships.
Someone may choose to want to fly a Golem. Why a golem? I don't know, this is just an example. Maybe whoever the guy is decided that a golem looked like it would be fun to fly. So he's spent 110 days reaching the point where he can fly a golem. He spends another 90 days training up all the skills necessary to fly it "really well".
To him, the Golem sucks. Having had no 100% accurate way to determine if flying a golem is something he would enjoy, because he's told to "make a plan", he made one and it turned out to be something he didn't enjoy.
Now he's stuck with a character in a game he spent 200 days working towards something he doesn't enjoy. He knows there's a possibility that he could be enjoying another aspect of the game that takes 200 days to enter, but he can't. He's screwed.
Now because you're entitled elitist who attribute value to being able to wait longer than others (hahaha I can stand being bored more than you can nah nah nah nah nah), you would rather that person feel as though he's made an irreversible mistake and QUIT THE GAME.
You're so dependent on EVE to prop up your ego that you'd rather people quit the game than have the opportunity to remap their skill points to maintain the possibility of interest to keep playing.
(inb4 some idiot wants to spend 3 hours arguing over why I personally would want to choose a golem when I clearly stated it was an arbitrarily picked example. It seems people have a hard time with hypotheticals here)
Wrong. By training for the Golem, he has opened up a wide variety of future training options he may enjoy more. For example...
- He has advanced weapon upgrades 5, meaning that he can fit lots of cool pro fittings that others can't.
- He has caldari battleship 5 which puts him close to the Widow and over spec for training into a capital ship.
- He has caldari battleship 5! That means he gets maximum bonuses on the Raven, Rokh, and Scorpion!
|

Tippia
Sunshine and Lollipops
19975
|
Posted - 2014.03.13 21:14:00 -
[112] - Quote
SomethingIs InMyButt wrote:So, you want us to train for a year and a half with multibillion isk implantsbefore we satisfy the bare minimum of having the pleasure of having our sp wiped off our butts? No. What gave you that idea?
Quote:I cant even think of how much is wrong with this. Maybe you should try, because it's not actually very hard: everything you just said was wrong. It can't be any more than that. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Gregor Parud
302
|
Posted - 2014.03.13 21:14:00 -
[113] - Quote
Malrikk wrote:I started playing Eve a long time ago on and off, as my understanding of the game has grown my desires in-game have changed.
My skills are a cluster of clutter from mining to a plethora of various random skills. For instance mining, it was one of the first things I trained and have regretted it ever since. I would love to be able to put those skill points into something else.
I propose a skill remap, possibly a one year timer on it, and it would cost roughly 10% of your skill points as the remap is rather dangerous and memory loss has been known to happen. I believe this would balance out the remap and only the most desperate like myself would use it. Eve Online is a complicated game, and brutal on the newbies, this would go a long way to help some of us out who made a lot of bad decisions early on.
No, deal with the consequences of your choices.
|

Chad Ramsbottom
University of Caille Gallente Federation
19
|
Posted - 2014.03.13 21:24:00 -
[114] - Quote
Gregor Parud wrote:Malrikk wrote:I started playing Eve a long time ago on and off, as my understanding of the game has grown my desires in-game have changed.
My skills are a cluster of clutter from mining to a plethora of various random skills. For instance mining, it was one of the first things I trained and have regretted it ever since. I would love to be able to put those skill points into something else.
I propose a skill remap, possibly a one year timer on it, and it would cost roughly 10% of your skill points as the remap is rather dangerous and memory loss has been known to happen. I believe this would balance out the remap and only the most desperate like myself would use it. Eve Online is a complicated game, and brutal on the newbies, this would go a long way to help some of us out who made a lot of bad decisions early on. No, deal with the consequences of your choices.
But that requires personal responsibility |

Petrus Blackshell
Rifterlings Point Blank Alliance
3070
|
Posted - 2014.03.13 21:36:00 -
[115] - Quote
As long as we're nerfing personal responsibility, can we remove CONCORD and ban scamming? Rifterlings - newbie-friendly swashbuckling corp ("weflyrifters" in-game channel). Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Riyria Twinpeaks
Reasonable People Of Sound Mind
798
|
Posted - 2014.03.13 21:57:00 -
[116] - Quote
Divine Entervention wrote:[golem example]
I think of the 200 days skilled, the minority of the time would be spent for skills specific for only the golem. You'd have tons of missile support skills, and fitting skills, and all that stuff, which you can use for other missile ships and largely for other ships in general, too.
If you don't enjoy using missiles, going for a golem was a mistake to begin with.
And before you say I'm getting too hung up on the golem example: I think it's like that with most other ships as well.
I'm not sure about capital ships there, but they seem to be take such a long time to train and to be actually useful you need to be working together with people, that I'm sure you'll be able to experience flying together with them long before you commit to capital-exclusive skilling. You'll be flying long enough to have a better grasp of the game and will be able to estimate how the gameplay is. You can get an impression of that stuff by watching videos, too.
I was watching some videos about playing with carriers, for example, which gave me an idea. Although I'm sure with playing longer and trying out logistic ships, and with experiencing how it is playing in larger and slower ships like battleships, I'll get an even better idea how it might be to fly those.
So: Most of the skills you'll get when training for something specific will be usable for similar ships and playstyles as well. That means you don't lose that much if you, despite informing yourself, make a wrong decision. Unless you notice you don't even like the general style of play you were going for. That's your own fault then because there seem to be always smaller and easier to train for alternatives for similar playstyles, so that you can check whether the general direction you're taking is the right one. |

EvEa Deva
Forum Alt Retort
467
|
Posted - 2014.03.13 22:05:00 -
[117] - Quote
I think the OP wants EvE to be like wow skill trees, if they even exist anymore its been dumbed down so much.
|

Aih-Li Tahn
Ministry of War Amarr Empire
14
|
Posted - 2014.03.13 22:07:00 -
[118] - Quote
this woud be great! i stoped mining because of being impossible with bumps and ganks... with all that its no wonder market is going crazy. useing mining sp for something else like my freighter so i can get some use out of all of it is good
+1 |

Gizznitt Malikite
Agony Unleashed Agony Empire
3684
|
Posted - 2014.03.13 22:34:00 -
[119] - Quote
Divine Entervention wrote:This game has no "try before you buy" regarding ships.
Someone may choose to want to fly a Golem. Why a golem? I don't know, this is just an example. Maybe whoever the guy is decided that a golem looked like it would be fun to fly. So he's spent 110 days reaching the point where he can fly a golem. He spends another 90 days training up all the skills necessary to fly it "really well".
To him, the Golem sucks. Having had no 100% accurate way to determine if flying a golem is something he would enjoy, because he's told to "make a plan", he made one and it turned out to be something he didn't enjoy.
Now he's stuck with a character in a game he spent 200 days working towards something he doesn't enjoy. He knows there's a possibility that he could be enjoying another aspect of the game that takes 200 days to enter, but he can't. He's screwed.
Now because you're entitled elitist who attribute value to being able to wait longer than others (hahaha I can stand being bored more than you can nah nah nah nah nah), you would rather that person feel as though he's made an irreversible mistake and QUIT THE GAME.
You're so dependent on EVE to prop up your ego that you'd rather people quit the game than have the opportunity to remap their skill points to maintain the possibility of interest to keep playing.
(inb4 some idiot wants to spend 3 hours arguing over why I personally would want to choose a golem when I clearly stated it was an arbitrarily picked example. It seems people have a hard time with hypotheticals here)
1.) The pilot can have a fairly decent idea on what flying the golem entails much, much, much earlier than 110 days into the training plan. --- Gain experience in Shield BS's. --- Gain experience with torps... --- Gain experience with specific PvP / PvE activities they hope to utilize the Golem with.
You don't wait 100 days and then suddenly try these things out. You start doing them LONG before reaching such "elite" skill level.
2.) Go to the Test server. Participate in mass tests and gain XP to spend there. This allows you to try a out almost any ship in the game, doing almost any activity in the game.
3.) Let's review your example more clearly: Someone spent 200 days training up to be the perfect Golem Pilot. Then they got bored of missions, which they previously enjoyed doing. Now they have a bunch of isk and want to try flying an Aeon, and realize that an Aeon pilot has very few overlapping skills. What is more, they realize that the training plan to get into that supercarrier is about 200 days, and wish they could instead remap all of their skillpoints so they don't have to wait.
I'm sorry, I'm not ok with your instatraining into a new field. You already benefited from the skills you previously trained. You can continue to benefit from the skills you still have. And you can train up new skills at the same rate as everyone else to experience a new aspect of the game.
|

Hasikan Miallok
Republic University Minmatar Republic
431
|
Posted - 2014.03.13 23:05:00 -
[120] - Quote
This sure would simplify training. Remap into just to two attributes and get max implants for just those two and then train just the skills that need those two for a year, remap the skills, rinse and repeat.
TBH if you have an old toon why not just sell it on the bazaar and buy yourself one with more appropriate skills. Depending on your old toon you may even turn a profit on the deal. |
|

Herzog Wolfhammer
Sigma Special Tactics Group
4434
|
Posted - 2014.03.13 23:54:00 -
[121] - Quote
My ex had a druid in WoW.
She remapped the SP over 30 frikkin' times. Bring back DEEEEP Space! |

dadar
24th Imperial Crusade Amarr Empire
4
|
Posted - 2014.03.14 00:06:00 -
[122] - Quote
Tippia wrote:Divine Entervention wrote:This game has no "try before you buy" regarding ships.
Someone may choose to want to fly a Golem. Why a golem? I don't know, this is just an example. Maybe whoever the guy is decided that a golem looked like it would be fun to fly. He could find out by getting any other Ravenkind. With one (very mild) exception, there is nothing in the game that requires a ton of SP that can't be explored using next to no SP at all. Putting more SP into it just makes it the same thing, but with more SP put into it GÇö the core usage patter or gameplay doesn't change. The mild exception is capships, since they require at least some kind of GÇ£teamworkGÇ¥ (that can be done on your own) but they're still just ships that use the same mechanics as every other ship in the game. The mistake people make is that they think they have to train a ton of stuff to try an activity out. They don't. That's just a silly myth born out of the same ignorance that gave birth to the GÇ£must train to V to be effectiveGÇ¥ idiocy.
I am thinking of trying heavy interdictors out can you please point out the low sp way for me to try them out with out training the next 46 days to get into one? |

dadar
24th Imperial Crusade Amarr Empire
4
|
Posted - 2014.03.14 00:09:00 -
[123] - Quote
Herzog Wolfhammer wrote:My ex had a druid in WoW.
She remapped the SP over 30 frikkin' times.
that's impressive considering wow doen't even have sp you can't relate wow's talents even remotely to sp.
now if she was able to switch classes without leveling a new one that would be closer but still way off as you can just level a new toon in wow in couple weeks
some level 5 skills in eve take twice as long as it takes to level one char in wow to max level
and for thos saying sp don't matter your just trolling to keep noobs playing with lies.
example two pilots flying same ship same mods and same level of piloting skills using same tactics no errors the pilot with the most sp wins
a new pilot with say lvl 4 small hybrids agasint somebody with say lvl 4 small hybrid speclization is already at a 13% dmg disadvantage.
13% dmg is a huge advantage |

Tippia
Sunshine and Lollipops
19996
|
Posted - 2014.03.14 00:12:00 -
[124] - Quote
dadar wrote:I am thinking of trying heavy interdictors out can you please point out the low sp way for me to try them out with out training the next 46 days to get into one? Oh, that's easy. Buy a PLEX and sit inGǪ ohGǪ just about anything on the Jita undock while spamming GǣI'm carrying a PLEXGǥ in local. 
The speed and cost of your loss should be a good approximation of the HIC experience. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Hasikan Miallok
Republic University Minmatar Republic
432
|
Posted - 2014.03.14 00:38:00 -
[125] - Quote
I do not think I have ever seen a HIC or Interdictor outside null ... ever. |

SmilingVagrant
GoonWaffe Goonswarm Federation
2497
|
Posted - 2014.03.14 00:58:00 -
[126] - Quote
Hasikan Miallok wrote:I do not think I have ever seen a HIC or Interdictor outside null ... ever.
What? HIC's are the primary tackle in lowsec supercap battles, and remote sebo'd hics as primary tackle in gatecamps has been a thing for quite some time in both low and high (To deal with stabs). |

Malrikk
Pator Tech School Minmatar Republic
5
|
Posted - 2014.03.14 01:26:00 -
[127] - Quote
Divine Entervention wrote:This game has no "try before you buy" regarding ships.
Someone may choose to want to fly a Golem. Why a golem? I don't know, this is just an example. Maybe whoever the guy is decided that a golem looked like it would be fun to fly. So he's spent 110 days reaching the point where he can fly a golem. He spends another 90 days training up all the skills necessary to fly it "really well".
To him, the Golem sucks. Having had no 100% accurate way to determine if flying a golem is something he would enjoy, because he's told to "make a plan", he made one and it turned out to be something he didn't enjoy.
Now he's stuck with a character in a game he spent 200 days working towards something he doesn't enjoy. He knows there's a possibility that he could be enjoying another aspect of the game that takes 200 days to enter, but he can't. He's screwed.
Now because you're entitled elitist who attribute value to being able to wait longer than others (hahaha I can stand being bored more than you can nah nah nah nah nah), you would rather that person feel as though he's made an irreversible mistake and QUIT THE GAME.
You're so dependent on EVE to prop up your ego that you'd rather people quit the game than have the opportunity to remap their skill points to maintain the possibility of interest to keep playing.
(inb4 some idiot wants to spend 3 hours arguing over why I personally would want to choose a golem when I clearly stated it was an arbitrarily picked example. It seems people have a hard time with hypotheticals here)
Much like religion or politics, you will never convince them otherwise. |

Tippia
Sunshine and Lollipops
20006
|
Posted - 2014.03.14 01:49:00 -
[128] - Quote
dadar wrote:a new pilot with say lvl 4 small hybrids agasint somebody with say lvl 4 small hybrid speclization is already at a 13% dmg disadvantage.
13% dmg is a huge advantage It's a lot smaller than the advantage the new player has if he puts those small-hybrid SP into electronic warfareGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

James Amril-Kesh
4S Corporation Goonswarm Federation
9150
|
Posted - 2014.03.14 02:14:00 -
[129] - Quote
Hasikan Miallok wrote:I do not think I have ever seen a HIC or Interdictor outside null ... ever. Interdictors (read: the Sabre) actually used to be quite common in low and sometimes high because destroyers had a hull "bonus" of 50% reduction in weapon damage. Interdictors never had that limitation.
Now T1 destroyers overshadow interdictors in cost effectiveness for combat outside of nullsec. They're a truly niche ship but one that serves a very important and significant role.
HICs are useful in lowsec because as previously mentioned, they're the only way to tackle supercaps in lowsec, and they can circumvent any number of warp core stabs on a ship to tackle them. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Sarcasim
Powder and Ball Alchemists Union The Predictables
10
|
Posted - 2014.03.14 04:05:00 -
[130] - Quote
Tippia wrote:E-2C Hawkeye wrote:I would have to agree with Malrikk here.
It removes the point of having skills to begin with. LOL what?? What is the purpose of having skills and skill training? Same purpose as having attributes that can be re-mapped. I hope your not suggesting because something can be re-mapped or reset that it renders it useless?
That would silly to say even by your standards Tippia. (even just for arguments sake)
There are many reasons this may not be a good idea, but to imply resetting or re-map of SP makes skills or skill training useless is not one of them.
I can see both sides of the coin here. Some people would benefit from a SP reset . People who made poor training choices early in their eve history for certain.
Bitter Vets with 10 years training under their belt, not so much.
Either way would be interesting to see. |
|

Johan Civire
The Lyran Empire
847
|
Posted - 2014.03.14 04:10:00 -
[131] - Quote
Long version for the answer is ? NOO
Short version for the answer is ? NO
|

Herzog Wolfhammer
Sigma Special Tactics Group
4435
|
Posted - 2014.03.14 05:13:00 -
[132] - Quote
dadar wrote:Herzog Wolfhammer wrote:My ex had a druid in WoW.
She remapped the SP over 30 frikkin' times. that's impressive considering wow doen't even have sp you can't relate wow's talents even remotely to sp. now if she was able to switch classes without leveling a new one that would be closer but still way off as you can just level a new toon in wow in couple weeks some level 5 skills in eve take twice as long as it takes to level one char in wow to max level and for thos saying sp don't matter your just trolling to keep noobs playing with lies. if sp don't matter corps would not have a min amount to join. example two pilots flying same ship same mods and same level of piloting skills using same tactics no errors the pilot with the most sp wins a new pilot with say lvl 4 small hybrids agasint somebody with say lvl 4 small hybrid speclization is already at a 13% dmg disadvantage. 13% dmg is a huge advantage
I haven't played since late 2007 so I don't even know what anything was called anymore. Rum helps. Bring back DEEEEP Space! |

March rabbit
Federal Defense Union
1336
|
Posted - 2014.03.14 06:01:00 -
[133] - Quote
dadar wrote:Tippia wrote:Divine Entervention wrote:This game has no "try before you buy" regarding ships.
Someone may choose to want to fly a Golem. Why a golem? I don't know, this is just an example. Maybe whoever the guy is decided that a golem looked like it would be fun to fly. He could find out by getting any other Ravenkind. With one (very mild) exception, there is nothing in the game that requires a ton of SP that can't be explored using next to no SP at all. Putting more SP into it just makes it the same thing, but with more SP put into it GÇö the core usage patter or gameplay doesn't change. The mild exception is capships, since they require at least some kind of GÇ£teamworkGÇ¥ (that can be done on your own) but they're still just ships that use the same mechanics as every other ship in the game. The mistake people make is that they think they have to train a ton of stuff to try an activity out. They don't. That's just a silly myth born out of the same ignorance that gave birth to the GÇ£must train to V to be effectiveGÇ¥ idiocy. I am thinking of trying heavy interdictors out can you please point out the low sp way for me to try them out with out training the next 46 days to get into one? 1. try T1 cruiser (which is base of heavy interdictor of your chose) 2. play with bubbles in 0.0 3. play with interdictor 4. play with heavy-interdictor The Mittani: "the inappropriate drunked joke"
|

Tippia
Sunshine and Lollipops
20013
|
Posted - 2014.03.14 07:01:00 -
[134] - Quote
Sarcasim wrote:Same purpose as having attributes that can be re-mapped. Close, but not quite. There's a crucial difference between attributes and skills: you are not removing you attributes and replacing their effect with something completely different forwards and backwards in history.
If you'll allow some semantic drift for a second, attributes are a mechanism that turn time into SP, whereas skills are effects of that mechanic. Altering the mechanism after the fact does not alter the effect it has already had GÇö only what effect it will have in the future. Altering the effects themselves, however, is akin to turning back time. At that point, the mechanism becomes meaningless because you can always turn back time and get a different, GÇ£betterGÇ¥, result.
The entire mechanism is bypassed and the effects themselves become quite meaningless because they're only a result of the moment rather than of the entire decision-making and SP-gathering process that led you to the result.
Quote:There are many reasons this may not be a good idea, but to imply resetting or re-map of SP makes skills or skill training useless is not one of them. It's not something I imply GÇö it's something I state as a fact because it is a very obvious result of being able to reverse, alter, and remake decisions you've made in the past. Or, wellGǪ to be a bit more pedantic, it doesn't render them useleess GÇö it renders them meaningless because they are infinitely mutable. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Spaeder
DEAD JESTERS The Harlequin's
0
|
Posted - 2014.03.14 08:18:00 -
[135] - Quote
No |

Dalloway Jones
Republic Military School Minmatar Republic
189
|
Posted - 2014.03.14 11:14:00 -
[136] - Quote
I wear my stupid skill choices as a badge of noob honor. Don't you try to take them away from me! |

Jad-bal-jah
Nanashi no Geemu
2
|
Posted - 2014.03.14 12:36:00 -
[137] - Quote
Scipio Artelius wrote:We currently receive 2 bonus remaps for each character. Why have remap at all? I can't change my expertise or IQ/EQ in real life without growing and studying, so why make it possible in game? Why have a jump clone at all? I cant jump to my body to work which is 509 jumps away. so why make it possible in game? |

Sophia Skinner
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.03.14 12:56:00 -
[138] - Quote
What if using this option also reset your learned skills to your noob character racial default, and you had to repurchase skill books? That could potentially make using your SP reset a costly decision, and could also be a nice ISK sink. This would also remove the abilty to have access to skills you shouldn't have because you no longer have the prereqs.
I'm curious how many people that think the OPs idea is terrible were also against training of multiple characters on the same account, but now think it's fine. |

Tippia
Sunshine and Lollipops
20024
|
Posted - 2014.03.14 13:16:00 -
[139] - Quote
Sophia Skinner wrote:What if using this option also reset your learned skills to your noob character racial default, and you had to repurchase skill books? Still causes all the same game-breaking issues. Money is trivially overcome. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Sarcasim
Powder and Ball Alchemists Union The Predictables
10
|
Posted - 2014.03.14 13:54:00 -
[140] - Quote
Tippia wrote:Sarcasim wrote:Same purpose as having attributes that can be re-mapped. Close, but not quite. There's a crucial difference between attributes and skills: you are not removing you attributes and replacing their effect with something completely different forwards and backwards in history. If you'll allow some semantic drift for a second, attributes are a mechanism that turn time into SP, whereas skills are effects of that mechanism. Altering the mechanism after the fact does not alter the effect it has already had GÇö only what effect it will have in the future. Altering the effects themselves, however, is akin to turning back time. At that point, the mechanism no longer has any real point because you can go back and get a different, GÇ£betterGÇ¥, result. The entire mechanism is bypassed and the effects themselves become quite meaningless because they're only a result of the moment rather than of the entire decision-making and SP-gathering process that led you to the result. Quote:There are many reasons this may not be a good idea, but to imply resetting or re-map of SP makes skills or skill training useless is not one of them. It's not something I imply GÇö it's something I state as a fact because it is a very obvious result of being able to reverse, alter, and remake decisions you've made in the past. Or, wellGǪ to be a bit more pedantic, it doesn't render them useleess GÇö it renders them meaningless because they are infinitely mutable.
Sorry there is no difference in what you imply or what you state. Both are wrong. Resetting SP would not make them useless or meaningless just because you donGÇÖt agree with it or like the suggestion.
It may not be in the best interest of the game to do so, but not for the silly reason you (state).
I have read enough of your post and seen how you conduct yourself on the forums to know that you enjoy arguing and would never admit to being wrong.
I will not become ensnared or entangled in your foolishness. Do not look for me to continue to engage in your Trollish methods.
|
|

Tippia
Sunshine and Lollipops
20029
|
Posted - 2014.03.14 14:01:00 -
[141] - Quote
Sarcasim wrote:Sorry there is no difference in what you imply or what you state. Both are wrong. Resetting SP would not make them useless or meaningless just because you donGÇÖt agree with it or like the suggestion. That's not what makes them meaningless. What makes them meaningless is that they no longer offer any distinction in abilities between characters and no longer represent a history of decisions made.
If you have a meaningful choice between A or B, and suddenly can have both at any time you want regardless of what you decided before, that initial choice is no longer meaningful. It is no longer an actual choice. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

E-2C Hawkeye
State War Academy Caldari State
523
|
Posted - 2014.03.14 14:26:00 -
[142] - Quote
Sarcasim wrote:Tippia wrote:Sarcasim wrote:Same purpose as having attributes that can be re-mapped. Close, but not quite. There's a crucial difference between attributes and skills: you are not removing you attributes and replacing their effect with something completely different forwards and backwards in history. If you'll allow some semantic drift for a second, attributes are a mechanism that turn time into SP, whereas skills are effects of that mechanism. Altering the mechanism after the fact does not alter the effect it has already had GÇö only what effect it will have in the future. Altering the effects themselves, however, is akin to turning back time. At that point, the mechanism no longer has any real point because you can go back and get a different, GÇ£betterGÇ¥, result. The entire mechanism is bypassed and the effects themselves become quite meaningless because they're only a result of the moment rather than of the entire decision-making and SP-gathering process that led you to the result. Quote:There are many reasons this may not be a good idea, but to imply resetting or re-map of SP makes skills or skill training useless is not one of them. It's not something I imply GÇö it's something I state as a fact because it is a very obvious result of being able to reverse, alter, and remake decisions you've made in the past. Or, wellGǪ to be a bit more pedantic, it doesn't render them useleess GÇö it renders them meaningless because they are infinitely mutable. Sorry there is no difference in what you imply or what you state. Both are wrong. Resetting SP would not make them useless or meaningless just because you donGÇÖt agree with it or like the suggestion. It may not be in the best interest of the game to do so, but not for the silly reason you (state). I have read enough of your post and seen how you conduct yourself on the forums to know that you enjoy arguing and would never admit to being wrong. I will not become ensnared or entangled in your foolishness. Do not look for me to continue to engage in your Trollish methods.
Chorus: |: I saw the light, :| I saw the light, No more darkness, No more night -, Now I'm so happy, No sorrow in sight. Praise the Lord, I saw the light.
|

Kaivar Lancer
Federal Defense Union
445
|
Posted - 2014.03.14 15:38:00 -
[143] - Quote
Yes.
I'm currently involved in PVP, but a HUGE portion of my skill points has been invested in mining from when I first started out. If I can have a neural remap, then a skill remap makes sense as well. But just like the OP said, provide some penalty to prevent abuse.
+1 |

James Amril-Kesh
4S Corporation Goonswarm Federation
9151
|
Posted - 2014.03.14 16:08:00 -
[144] - Quote
Sarcasim wrote:Tippia wrote:Sarcasim wrote:Same purpose as having attributes that can be re-mapped. Close, but not quite. There's a crucial difference between attributes and skills: you are not removing you attributes and replacing their effect with something completely different forwards and backwards in history. If you'll allow some semantic drift for a second, attributes are a mechanism that turn time into SP, whereas skills are effects of that mechanism. Altering the mechanism after the fact does not alter the effect it has already had GÇö only what effect it will have in the future. Altering the effects themselves, however, is akin to turning back time. At that point, the mechanism no longer has any real point because you can go back and get a different, GÇ£betterGÇ¥, result. The entire mechanism is bypassed and the effects themselves become quite meaningless because they're only a result of the moment rather than of the entire decision-making and SP-gathering process that led you to the result. Quote:There are many reasons this may not be a good idea, but to imply resetting or re-map of SP makes skills or skill training useless is not one of them. It's not something I imply GÇö it's something I state as a fact because it is a very obvious result of being able to reverse, alter, and remake decisions you've made in the past. Or, wellGǪ to be a bit more pedantic, it doesn't render them useleess GÇö it renders them meaningless because they are infinitely mutable. Sorry there is no difference in what you imply or what you state. Both are wrong. Resetting SP would not make them useless or meaningless just because you donGÇÖt agree with it or like the suggestion. It may not be in the best interest of the game to do so, but not for the silly reason you (state). I have read enough of your post and seen how you conduct yourself on the forums to know that you enjoy arguing and would never admit to being wrong. I will not become ensnared or entangled in your foolishness. Do not look for me to continue to engage in your Trollish methods. Offering full remaps for skillpoints would absolutely make training skills meaningless. You'd switch from training skills to training skillpoints. Making decisions and living with the consequences of your decisions no longer applies. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Batelle
HOMELE55
2244
|
Posted - 2014.03.14 16:39:00 -
[145] - Quote
Sarcasim wrote:Sorry there is no difference in what you imply or what you state. Both are wrong. Resetting SP would not make them useless or meaningless just because you donGÇÖt agree with it or like the suggestion.
Sure it would. Everything I've trained before becomes irrelevant. All that matters is what my SP count is. While new players would still be training the skills they need as they play, I (having enough sp to cover all my basics) can comfortably switch my main and all my accounts into int/mem +5's, and stick to training useless science skills to level 5, just because it allows me to gain SP as rapidly as possible.
If I want to train an alt, I can do the same, and remap when he has enough SP to be "done" and remap into whatever I need at that time, or whatever happens to be in demand on the character bazaar. No thinking ahead about what kind of plan I need or what the alt will be for. Old players can already train alts faster than a new player can train his main, this would just make the advantage even bigger.
If you put 200 days of training into a golem without first using missiles ever, or using a raven ever, or using an SNI ever, then you're utterly foolish and no amount of skill remaps will make up for it, and at worst you've wasted very little of that time, as most of that time is in a host of core skills that will benefit multiple if not all ships. This example is too ridiculous to be taken seriously. Furthermore, there's this thing called the test server. It allows you to fly things before you buy them. If you sign up for scheduled and pre-announced SiSi mass tests, you get a couple mil of unallocated SP on the test server, specifically allowing you to test things before committing to them. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Sarcasim
Powder and Ball Alchemists Union The Predictables
10
|
Posted - 2014.03.14 18:48:00 -
[146] - Quote
James Amril-Kesh wrote:Sarcasim wrote:Tippia wrote:Sarcasim wrote:Same purpose as having attributes that can be re-mapped. Close, but not quite. There's a crucial difference between attributes and skills: you are not removing you attributes and replacing their effect with something completely different forwards and backwards in history. If you'll allow some semantic drift for a second, attributes are a mechanism that turn time into SP, whereas skills are effects of that mechanism. Altering the mechanism after the fact does not alter the effect it has already had GÇö only what effect it will have in the future. Altering the effects themselves, however, is akin to turning back time. At that point, the mechanism no longer has any real point because you can go back and get a different, GÇ£betterGÇ¥, result. The entire mechanism is bypassed and the effects themselves become quite meaningless because they're only a result of the moment rather than of the entire decision-making and SP-gathering process that led you to the result. Quote:There are many reasons this may not be a good idea, but to imply resetting or re-map of SP makes skills or skill training useless is not one of them. It's not something I imply GÇö it's something I state as a fact because it is a very obvious result of being able to reverse, alter, and remake decisions you've made in the past. Or, wellGǪ to be a bit more pedantic, it doesn't render them useleess GÇö it renders them meaningless because they are infinitely mutable. Sorry there is no difference in what you imply or what you state. Both are wrong. Resetting SP would not make them useless or meaningless just because you donGÇÖt agree with it or like the suggestion. It may not be in the best interest of the game to do so, but not for the silly reason you (state). I have read enough of your post and seen how you conduct yourself on the forums to know that you enjoy arguing and would never admit to being wrong. I will not become ensnared or entangled in your foolishness. Do not look for me to continue to engage in your Trollish methods. Offering full remaps for skillpoints would absolutely make training skills meaningless. You'd switch from training skills to training skillpoints. Making decisions and living with the consequences of your decisions no longer applies. I could see the potential for abuse perhaps. However SP are a set amount and the time invested is the time invested. Six months of training cant be traded in for 10 months of training.
You wouldn't be able to train for the FOTM if you only get one reset a year or one reset a lifetime, it would be FOTY (flavor of the year)
If I were to use this same thought process you offer I would have to argue against selling pilots for the same reasons. |

Tippia
Sunshine and Lollipops
20041
|
Posted - 2014.03.14 18:55:00 -
[147] - Quote
Sarcasim wrote:You wouldn't be able to train for the FOTM if you only get one reset a year or one reset a lifetime, it would be FOTY (flavor of the year) Yes you would. You only put the SP back in that you need GÇö the rest you leave sloshing around in the SP pool for whenever something new comes up. When the FOTM changes, you use those free SP to instantly get it.
This is why the whole idea effectively removes skills completely: any time you want something, you instantly have it. Or, wellGǪ any time an older player wants something, he'll instantly have it. New players are surprise-butt-sexed in every way. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
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ISD Ezwal
ISD Community Communications Liaisons
1002

|
Posted - 2014.03.14 20:33:00 -
[148] - Quote
This proposal should be moved to Features & Ideas Discussion. But as there already have been a lot of proposals in that part of the forum similar to this one, it would get a lock for being redundant. So I might as well lock it here.
The rules: 16. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread. ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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