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Thread Statistics | Show CCP posts - 5 post(s) |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
190
|
Posted - 2014.03.25 13:51:00 -
[571] - Quote
Really torn on this... It seems unfair that the *attackers* who have spawned the wormhole should be allowed to jump through it before the *victim* system has even seen it on scan and started probing it. But at the same time, I don't really like the artificial nature of wormhole spawning.
Current thoughts are - remove whs showing on the 3d overview. But make them appear instantly when scanned with probes like "back in the day"
I'd like to see other around wormholes in general... Like this for example:
Axloth Okiah wrote:More helpful would be automatically spawning both sides of new holes, ie. no "not warping to the static" to keep K162 unspawned.... and delayed appearance in local when exiting a wormhole to nullsec, pretty please.
Quincy Thibaud wrote:While you're at it, how about making ships that enter a null or low sec system from a WH in that system have a delayed appearance in local?
Hell yes! |

Jessica Duranin
Science and Trade Institute Caldari State
31
|
Posted - 2014.03.25 14:13:00 -
[572] - Quote
I'm all for not providing free intel, but not being able to get that intel at all is very bad.
It would make ganking PvE fleets waaaay to easy. Just roll static, jump through, hit d-scan, warp cloaked to combat site, tackle stuff and then **** them with your main fleet. Unless they hit d-scan during the exact moment when you switched from gate cloak to CovOps cloak (and are in d-scan range of the hole) they would have no chance at all.
I fear this might lead to people only doing PvE in very large fleets to be able to defend themselves against gank fleets. I doubt anyone in w-space would want this place to become the same N+1 zerg that we currently have in null. |

seth Hendar
I love you miners
500
|
Posted - 2014.03.25 14:16:00 -
[573] - Quote
Mr Floydy wrote:I'd like to see other around wormholes in general... Like this for example: Axloth Okiah wrote:More helpful would be automatically spawning both sides of new holes, ie. no "not warping to the static" to keep K162 unspawned.... and delayed appearance in local when exiting a wormhole to nullsec, pretty please. Quincy Thibaud wrote:While you're at it, how about making ships that enter a null or low sec system from a WH in that system have a delayed appearance in local?
Hell yes! agreed, and regarding local, i'd like that any ppl entering a system in low / null, whether from a WH or a gate is being delayed from appearing in local. this would also apply to ppl connecting in system provided they are NOT in station (in this case -> insta appear)
also for cynos, if they come throught a regular cyno -> insta appears in local, if from a covert cyno -> delayed if someone activat a regular cyno, during the timer, he should insta appear in local |

seth Hendar
I love you miners
500
|
Posted - 2014.03.25 14:18:00 -
[574] - Quote
Jessica Duranin wrote:I'm all for not providing free intel, but not being able to get that intel at all is very bad.
It would make ganking PvE fleets waaaay to easy. Just roll static, jump through, hit d-scan, warp cloaked to combat site, tackle stuff and then **** them with your main fleet. Unless they hit d-scan during the exact moment when you switched from gate cloak to CovOps cloak (and are in d-scan range of the hole) they would have no chance at all.
I fear this might lead to people only doing PvE in very large fleets to be able to defend themselves against gank fleets. I doubt anyone in w-space would want this place to become the same N+1 zerg that we currently have in null. you forget something, CCP introduced a new deployable, making an area able to be "off" dscan, in that kind of context, this deployable make sense to be used don't you think?
without having this deplyable, i would agree about the imbalance, but since it does exist, imao it's balanced |

Streya Jormagdnir
Alexylva Paradox
335
|
Posted - 2014.03.25 15:07:00 -
[575] - Quote
I'm not a fan. I liked the idea someone proposed where the signature doesn't appear on probe scan until the spawning party has jumped through it, and I don't particularly care for the sensor overlay/discovery scanner since I'm a scout and always use probes and dscan anyway. If anything making the K162 I ride in on while scouting not appear on probe scan would just be annoying while I resolve.
If it were just like pre-Odyssey that would be fine. I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.
Destination Unreachable: the worst Wspace blog ever |

jonnykefka
Adhocracy Incorporated Adhocracy
262
|
Posted - 2014.03.25 15:12:00 -
[576] - Quote
I'm adding my voice to the idea I've seen pop up a few times of the K162 sig spawning with the "entrance" hole instead of needing the "entrance" hole to be scanned down. I see that as having several specific upsides:
- Increases the connectivity of W-space on the whole, making it more likely that people who are looking for trouble will find it.
- Crashing down your holes and not scanning the new ones is no longer a viable defensive tactic, in fact it can put you at greater risk. Putting your hole critical still works, of course, but increased connectivity might also make it harder to keep your farm system totally locked down.
- Rewards vigilance. You're going to see a lot more new signatures in not just your home hole, but any hole you connect to. You never know who might drop in if you don't keep an eye on things.
- Reduces predictability. You could warp yourself to your new static and find a fleet already waiting for you. If you find a K162, you don't know if someone has already found it from the other side or not.
- Doesn't just reward chain-rollers, in fact it's a slight nerf to chain-rolling for ganks but it looks like it might be better for finding PvP that isn't as one-sided.
- Unpopulated systems are more likely to be connected to, either from their ins or their outs.
I would give this serious thought. Even making it so the K162 spawns a few minutes after the entrance spawns (but independently of whether the entrance is scanned down) would grant most of these benefits, and that would be less of a nerf to chain-rolling for the people who care about that.
I think this would make w-space a more dangerous place without just benefitting one group of w-space residents, and that's something I'm very much in favor of. |

Nitrah
Adhocracy Incorporated Adhocracy
38
|
Posted - 2014.03.25 15:14:00 -
[577] - Quote
I speak as a scout who has scanned chains several days a week for two years now looking for fights.
This proposed change is dumb. If a group of people is paying attention, then good on them. You should not be penalized for playing well. Most of my kills happen because people aren't paying attention despite all available tools.
You want to shake things up? How about making wormhole k162s spawn as soon as their originating side spawns, instead of at warp-to. That way you can't lock all the doors and bear up with impunity. Those annoying as hell corps who flash crash every exit as soon as they're opened into have to grow a pair.
How about making mining sites scannable again so miners get their false sense of security back and mine in WH space again?
How about adding expeditions to WH space with long expiration timers and big rewards to incentivize scanning out big chains over bearing up in your single hole.
Please do not make this change. It is garbage and will not have the intended effect you think it will. |

Himnos Altar
An Errant Venture
432
|
Posted - 2014.03.25 15:21:00 -
[578] - Quote
Proclus Diadochu wrote:By removing the option for probing and seeing a signature on scan, I feel that this will surely increase the risks and danger to wormholes. That being said, I'm of the opinion that making probing options delayed for any amount of time would unbalance the mechanic. If you can't scan, probe, see, or anything of a K162, then what option does the receiving end have?
This option gives the leg up to the aggressor without providing an alternative to those who are proactive on the receiving end of a wormhole. I am all for changing the discovery scanner to only allow an update upon session change or probing for new signatures, but making a K162 unprobable is not an option I support, Fozzie :)
Sums up my feelings as well.
By all means, delay showing up on the discovery scanner, but allow active probing to pick up the K162 immediately. |

calaretu
Honestly We didnt know Unsettled.
74
|
Posted - 2014.03.25 15:21:00 -
[579] - Quote
Bad idea fozzie.
If you want to promote more pvp in wspace rather make the k162 spawn immidiatly when the source sig spawn (before being warped to). This would bring more fights instead of pve ganks as people couldnt hide behind a closed static but would have to use scouts, bubbles etc to keep controll of wh. |

Sarah Flinnley
The Mjolnir Bloc The Bloc
6
|
Posted - 2014.03.25 15:22:00 -
[580] - Quote
The issue that is trying to be addressed here is that as soon as someone warps to a newly discovered WH a couple of things happen. First, the connection get's populated. Then the wormholes other end appears immediately on the Discovery Scanner of anyone on the other side of the hole providing them time to say "Eeek someone's coming! Run!" And get out, arguably before the first guy even lands on the hole. And to top it off, they don't have to do anything to get the info, just ignore a handful of preexisting signatures and wait for a new black line to appear in the display.
Is that correct?
Assuming so, I will venture to state the the solution for this issue doesn't lay at the discovery scanner level but at the layer below. And will say that I believe the problem is that the current mechanics associates WH generation with player activity. AKA. A new wormhole appears in the system and because of that you KNOW that someone is about to enter your system.
So lets hypothetically break that connection. Let's assume that both ends of the wormhole are created at the same time. The decay timer starts as well. I don't have the statistics, but I'm guessing that if all WH connections had an active timer that the majority of connections made would be due to the wormhole decaying and not someone rolling a hole.
Now, the Discovery Scanner shows a new signature pop up in your system. What does that tell you? What would be the effects in WH life?
Short term, I don't think there will be much effect. After all, running away is what they are trained to do. Mid term, the frequency of new holes showing up in their system will begin to have a noticeable impact on their ISK generation so they will begin to ignore it. Lon term... ? More reliance on the directional scanner then we already have?
|

Hatshepsut IV
Cascading Failure Un.Bound
46
|
Posted - 2014.03.25 15:31:00 -
[581] - Quote
Here's my two sense as a full time WH dweller and someone who runs a w-corp.
Delaying signatures from appearing to probes will put an unneeded damper on the lifestyle of w-people.
Rolling your static for targets our a exit is a big part of our lifestyle. Lets say even in a perfect world where you have enough orcas/caps BS and hics to single pass kill the hole. New sig pops up/scanned down and scouted for targets/connections before rolling. Adding an amount of time with no ability to scan down your replacement static basically is an artificial time sink that [i]removes[/I choice from the players.
Instead were forced to basically sit on our hands waiting for a boring timer. Do sigs need to not automatically ping on your overview? Absolutely they should only be there once you have knowledge of them via active probing. IMO The best way to achieve this without overly ham-handed mechanics is to do what others have suggested.
Require probes out to have new sigs show up, as someone who actively hunts out site runners a lot im totally fine with them having the ability to be vigilant and on the ball in order to see a new connection. If they are spending the time with the prober to keep watch good on them.
I'd rather lose out on a few fights because they were paying attention and say me coming then have people go afk or get bored because you can now only roll 2-4 holes in an hour.
TL;DR
No on delaying ability to probe out new sigs Yes on removing new sigs automaticly showing up on overview/scan UI. Tie this into having probes out and scan results.
Reward people who are active and watchfull and don't force artificial timers on the w-space community |

Rhavas
Future Corps Sleeper Social Club
241
|
Posted - 2014.03.25 16:14:00 -
[582] - Quote
Fozzie - As written it's far too simplistic. I'm with James here - if it's simply a 1/0 equation I don't like it as written. That said, I do like the root of where you're going here. I see two options. 1) Return to pre-Odyssey state. New sigs show up on probes, but not on the scan overlay. This rewards the vigilant and punishes the careless, and that makes Bob smile. 2) Implement a more nuanced and consistent approach to your suggestion. To wit:
- Newly spawned K162s do not appear for either overlay or probes until one of the following threshholds is reached:
- x time passes with no ship jumping in. Initial suggestion: 5 minutes.
- y amount of mass crosses the hole. Initial suggestion: Mass of one heaviest cloak/scan fit T3 cruiser plus a hair more, but not enough for another frigate beyond that.
- z number of total ships pass through the hole. Initial suggestion: 4 ships.
- This applies to ALL K162s in ALL space types, not just wormhole space.
- The above rule threshholds also apply to appearing in Local, along with probe and scan overlay. That is to say, when you jump through a hole into
Brothers Bubbles of Tangra space with a lone CovOps as the first ship within the first minute, you don't appear in Local.
This is a consistent, nuanced approach that is in my opinion better balanced. Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary |

Moloney
Krannon of Sherwood Carthage Empires
27
|
Posted - 2014.03.25 16:46:00 -
[583] - Quote
People in this thread seem to mistakenly believe that the k162 shows up immediately on being activated from the other side.
This may have been true briefly after the patch that brought us the discovery scanner but it is no longer true.
New k162 do not show immediately without refreshing your Sig list.
If dscan is an exceptable function of the game, why is repeatedly toggling the Show Anomalies check box (an identical action) accepted? |

Hel Bent
Durendal Ascending Sindication
0
|
Posted - 2014.03.25 17:02:00 -
[584] - Quote
So you convert gravs to anoms so you no longer have to scan them down and now you want to make new sigs invisible? Are you trying to kill wormhole mining entirely? |

Rain6637
Team Evil
13092
|
Posted - 2014.03.25 17:03:00 -
[585] - Quote
the size of the rocks they put out there should tell you they've always been trying to get miners killed President of the-áCommissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III |

Bjurn Akely
Knights of Nii The 20 Minuters
39
|
Posted - 2014.03.25 17:10:00 -
[586] - Quote
Moloney wrote:People in this thread seem to mistakenly believe that the k162 shows up immediately on being activated from the other side.
This may have been true briefly after the patch that brought us the discovery scanner but it is no longer true.
New k162 do not show immediately without refreshing your Sig list.
If dscan is an exceptable function of the game, why is repeatedly toggling the Show Anomalies check box (an identical action) accepted?
THIS.
Hitting that button is JUST THE SAME MECHANIC as hitting Scan and using probes. But using probes takes away assets from gaming. Either a dedicated scout or a high slot of a ship doing... stuff. Therefore it is my opinion that the probe solution is better because that means that in Eves most unforgiving space Intel is your strongest weapon. As it should be, IMO. |

Anhenka
Daktaklakpak. Red Coat Conspiracy
473
|
Posted - 2014.03.25 17:11:00 -
[587] - Quote
Rain6637 wrote:the size of the rocks they put out there should tell you they've always been trying to get miners killed Seems true.
Unfortunately, the easier you make it to catch them, the few targets are actually available.
WH mining should be a lot better and a bit safer than it currently is, on the basis of I can't kill someone that isn't even there.
|

Bjurn Akely
Knights of Nii The 20 Minuters
39
|
Posted - 2014.03.25 17:15:00 -
[588] - Quote
Hel Bent wrote:So you convert gravs to anoms so you no longer have to scan them down and now you want to make new sigs invisible? Are you trying to kill wormhole mining entirely?
They probably are. No, I really believe that.
Remember when Greyscale years back did the data on how much ABC ore that came from W-space? Remember how upset the CSM Block People where that Null was not 'teh best at all'? Remember how they wanted to REMOVE the ABC from W-space?
I'd love to see the data on how much ABC flows from W-space these days. I guess equal or more, and this due to the fact that Sigs automatically showing up on the Scanner makes it safer. I have no data to back this guess up though. |

Rain6637
Team Evil
13092
|
Posted - 2014.03.25 17:35:00 -
[589] - Quote
I was under the impression that toggling the "show anomalies" was not a fresh query President of the-áCommissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III |

Von Keigai
34
|
Posted - 2014.03.25 17:38:00 -
[590] - Quote
Moloney wrote:New k162 do not show immediately without refreshing your Sig list. Mostly correct. A K162 will be pushed to everyone in the system if any existing anom or sig goes away.
Quote:If dscan is an exceptable function of the game, why is repeatedly toggling the Show Anomalies check box (an identical action) accepted? It is not a terrible comparison, in that both the discovery scanner and dscan are usable anytime by anyone. Still, dscan has limited range. Also, when dscanning if you miss the 10 second window when the cloaky moves off the wormhole, you never see it. By contrast, twiddling your show anoms is not time-limited -- it will show the new sig at any time after the new sig is spawned.
A better comparison is in the old way people did things, that is, having probes out and hitting scan every so often. But as Bjurn Akely points out, there is a cost to using probes. Namely, you lose a slot and a bit of CPU on each ship that you scan from. This is not much, but it is not nothing. vonkeigai.blogspot.com |

Tyrant Scorn
131
|
Posted - 2014.03.25 17:56:00 -
[591] - Quote
Rain6637 wrote:I was under the impression that toggling the "show anomalies" was not a fresh query
It is the best way to detect new signatures. Host at Legacy Of A Capsuleer Podcast www.legacyofacapsuleer.com |

Rain6637
Team Evil
13092
|
Posted - 2014.03.25 18:01:00 -
[592] - Quote
I thought the "show" linky thing at the bottom was better for that President of the-áCommissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III |

RudinV
Syndicate of Death BLOOD UNION
34
|
Posted - 2014.03.25 18:17:00 -
[593] - Quote
The Best things CCP can make for w-space are: 1) make grav sites scannable signatures. 2) Remove this signature appearing thing completely. 3) Fix black holes- its torture to pass trought it. 4) Add may be some PvE content ( yes, i want sleeper Dreadnought...and bpc for it^^) 5) dont know what else, just dont like to stop at 4 |

Rall Mekin
End-of-Line
281
|
Posted - 2014.03.25 18:19:00 -
[594] - Quote
Jack Miton wrote:Two step wrote:PVE in w-space shouldn't be safe, at all, ever. You should *always* be watching over your shoulder. yes, you SHOULD need to watch over your shoulder all the time, but if you ARE watching, you should NOT be punished by stupid mechanics that make your watching irrelevant.
^^ this Join End-of-Line, -EOL, today, and kill your CEO! (Terms and conditions apply.)
http://imgur.com/yEQqAeb |

Rain6637
Team Evil
13092
|
Posted - 2014.03.25 18:31:00 -
[595] - Quote
regarding my previous comment about why it's so hard to find wormholes on SiSi... it makes sense if it is intended to give an advantage to the player at the head of the wormhole via surprise, and this proposed change also makes sense. the next step in trying to strike a balance using this strategy is dscan.
I'm still not sure what we're commenting on, though. Fozzie didn't define the problem, exactly. President of the-áCommissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III |

Anhenka
Daktaklakpak. Red Coat Conspiracy
473
|
Posted - 2014.03.25 18:50:00 -
[596] - Quote
Rain6637 wrote:regarding my previous comment about why it's so hard to find wormholes on SiSi... it makes sense if it is intended to give an advantage to the player at the head of the wormhole via surprise, and this proposed change also makes sense. the next step in trying to strike a balance using this strategy is dscan.
I'm still not sure what we're commenting on, though. Fozzie didn't define the problem, exactly. The reason it's so hard to find WH's on SiSi is completely unrelated to any proposed changes.
It's because the vast majority of WH's from W-space to K-space are scanned out from the inside out, spawning K162's from the inside.
And on SiSi, with nobody actually living in WH's, there is nobody to scan them out and spawn the K-space exits. The only way to get in is to find a naturally occuring K-space to W-space direction wandering WH.
And with a glance at a chart I have, that looks to be only a few hundred WH's scattered across all of eve where the WH can be scanned down from the K-space side.
Nothing to do with changes.
|

Noxisia Arkana
Deadspace Knights
259
|
Posted - 2014.03.25 18:51:00 -
[597] - Quote
Easy there. Delaying the discovery probe is not that big an issue. Delaying whether PROBES can detect a new entrance is kind of rediculous. If it's now too easy to avoid combat, it would make the opposite true. It would be impossible TO avoid combat under this system.
Not to mention that you won't even be able to fight them on a wormhole because you can't scan their wormhole?
STOP listening to only the PVP community just because we ***** the loudest. |

Tyrant Scorn
131
|
Posted - 2014.03.25 18:56:00 -
[598] - Quote
Hey everyone,
My corporation member ShadownandLight created a poll with some questions related to this topic. Please take part in the poll so we can bring it up in an upcoming discussion we have planned with current CSM members and the wormhole CSM 9 candidates.
I am probably going to use the poll results to ask questions and point out community feelings.
The Poll can be found here: https://docs.google.com/forms/d/1mYmEjYc3te6TcC768QW836haSXVour1RnKgxFBTe3o4/viewform Host at Legacy Of A Capsuleer Podcast www.legacyofacapsuleer.com |

space chikun
Dreddit Test Alliance Please Ignore
111
|
Posted - 2014.03.25 19:06:00 -
[599] - Quote
Phoenix Jones wrote:
Its a bit simpler actually. The vocal minority want something to shoot. Everytime a wormhole opens up, those on the otherside immediately scatter and pos up.
This would give them 3 to 5 minutes of hole rolled blackout cloak immunity to "gank" them before they pos up.
Its mainly because they don't want to do a pos bash for 2 days (they cant stay online for that long, and the ships needed to bash pos are not the ones you would want to bring in a pvp combat situation). In addition, bashing a pos is not something a small gang wants to do, as they want kills, not a structure grind.
Can't punish people for not fighting besides bubbling everything, and at that point, its a waiting game (and what active pvp combat pilot wants to spend hours upon hours patrolling a bubbled wormhole looking for people who won't leave the pos shield).
The issue is more inherent than a wormhole showing up on your scanner overview.
I think the risk needs to exist, but not to the extreme Fozzie is proposing. This is game-breaking. I'm one of those folks who enjoy ganking someone who isn't paying attention in WH space - guess what? it still happens. Get a reputation for only ganking people, and folks will POS up. Get a reputation for talking to them afterwards, or maybe even offering a fair fight and follow through? You'll get far, far more fights.
It pains me to say this, but a new type of bear has evolved in wh-space. A PvP-bear. |

Rain6637
Team Evil
13096
|
Posted - 2014.03.25 19:18:00 -
[600] - Quote
Anhenka wrote:Rain6637 wrote:regarding my previous comment about why it's so hard to find wormholes on SiSi... it makes sense if it is intended to give an advantage to the player at the head of the wormhole via surprise, and this proposed change also makes sense. the next step in trying to strike a balance using this strategy is dscan.
I'm still not sure what we're commenting on, though. Fozzie didn't define the problem, exactly. The reason it's so hard to find WH's on SiSi is completely unrelated to any proposed changes. It's because the vast majority of WH's from W-space to K-space are scanned out from the inside out, spawning K162's from the inside. And on SiSi, with nobody actually living in WH's, there is nobody to scan them out and spawn the K-space exits. The only way to get in is to find a naturally occuring K-space to W-space direction wandering WH. And with a glance at a chart I have, that looks to be only a few hundred WH's scattered across all of eve where the WH can be scanned down from the K-space side. Nothing to do with changes. correct. and it's been left that way. assuming it is intentional, the next question is why the player at the head of the wormhole is allowed to decide when a k162 spawns (I'll call him "bob"). currently, bob's element of surprise is as good as it can be: the k162 shows up when he decides he is ready to use it. this proposed change extends bob's element of surprise even better, to two minutes after he's there, like a time machine.
I'm just saying that the proposed change is in line with what appears intentional.
also, testing this change on SiSi will be a little weird. (not being able to see the signature of the wormhole you just jumped through) President of the-áCommissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III |
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