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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Syrias Bizniz
Brave Operations - Lollipop Division Brave Collective
277
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Posted - 2014.04.07 16:46:00 -
[61] - Quote
Prediction:
Everything getting REKT by Phantasm Gangs. |
Gilbaron
Free-Space-Ranger Nulli Secunda
1291
|
Posted - 2014.04.07 16:48:00 -
[62] - Quote
the cynabal remains underwhelming. the vaga is better in almost all situations :( GRRR Goons |
Rabbit P
23rd Tier Overseer's Personal Effects Pangu Coalition
6
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Posted - 2014.04.07 16:50:00 -
[63] - Quote
CCP Rise wrote: PHANTASM Mobility (max velocity / agility / mass / align time): 228(+64) / .62(-.06) / 965000 / 8.25s
Phantasm mass now in TQ is 9,600,000
CCP Rise wrote: ASHIMMU Mobility (max velocity / agility / mass / align time): 208(+33) / 3.6 / 1003000 / 5.01s
Ashimmu mass now in TQ is 11,010,000
rise you just copy the states from the pirate frigate? |
Requiescat
Hax. Triumvirate.
189
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Posted - 2014.04.07 16:53:00 -
[64] - Quote
Capqu wrote:vigilant still has its niche
-150 grid means no more 1600 plate and neutrons, which means that post-this patch, if you want to do actual dps in a cruiser hull you need to fly an ishtar, a sacrilege, or a t3.
thanks for encouraging diversity among cruiser enthusiasts now that you're done robbing us of battleship utility high slots, ccp rise.
ps: calling it right now - faction battleship "balance pass" leaves machariel with no utility high. hi i'm requiescat, and i'm your best friendGÖÑ |
Syrias Bizniz
Brave Operations - Lollipop Division Brave Collective
277
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Posted - 2014.04.07 16:53:00 -
[65] - Quote
Oh, btw, is it just me and do my fittings suck, or is there almost no way right now - and after Summer due to Cynabal PG nerf- to make Non-T2 Minmatar Cruisers be able to MWD around with Arties without needing to cram tons of fitting mods into them? |
Alexsis Solette
Hard Knocks Inc.
16
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Posted - 2014.04.07 16:53:00 -
[66] - Quote
Just putting it out there that the Gila will be doing less dps with its 2 hammerheads than the Ishtar with sentries on top of the fact that the gila is now limited to not being able to field a full flight of any drones. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
598
|
Posted - 2014.04.07 16:53:00 -
[67] - Quote
BadAssMcKill wrote:TrouserDeagle wrote:Quote:Vigilant: Keeping the web bonus does nobody else remember that huge thread we had where we all got mad about webs, and in particular, 90% webs? I'm fairly sure some CCPs agreed that webs are stupid. What bonus could you possibly give the Vigilant other than that that differentiates it from the Deimos
you could leave it, but nerf webs down to 50%. they could let it dictate range with web or scram resistance or immunity. 90% webs are dumb and break the game. |
Harvey James
The Sengoku Legacy
712
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Posted - 2014.04.07 16:56:00 -
[68] - Quote
gila still getting 15 slots really??? lose a high slot would be fair on all guristas ships has very low mass for a combat cruiser how high is its dps? .. 500% seems a little high combined with 4 launchers now? 10 hammerheads eh .. interesting never so generous to gallente droneboats
Cynabal still pretty much the same as a vaga really??? still omni tanked why? there shield tankers aren't they?? still very strong on drones? sig radius nerf really? really needs more identity away from minnie ships ... masters of projectiles and shield tanked is the description in ISIS not according to this rebalance they aren't either...
vigilant less pg why? tank is still a little low sig radius is a little high nice job on the speed buff though..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Harvey James
The Sengoku Legacy
715
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Posted - 2014.04.07 16:58:00 -
[69] - Quote
Alexsis Solette wrote:Just putting it out there that the Gila will be doing less dps with its 2 hammerheads than the Ishtar with sentries on top of the fact that the gila is now limited to not being able to field a full flight of any drones.
i think you're ignoring 1) garde/bouncer dps nerf upcoming 2) the 4 10% bonused launchers it will now have Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Suitonia
Path of Radiance HYDRA RELOADED
215
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Posted - 2014.04.07 17:00:00 -
[70] - Quote
Hi Rise/Fozzie. I feel like the Cynabal overlaps far too much with the current Vagabond which currently is better in a lot of ways over the Cynabal and is generally superior. The Cynabal only offers better agility and a slightly better drone bay for all-around poorer performance. The extra mid does add some options but the vagabonds T2 resistances give a better performance than a 3rd tank items does from the Cynabal and the vagabonds shield boost bonus makes it the superior brawler. The vagabond has far better cap stability, t2 resists which help a lot for local/remote reps, better targeting stats and a powerful local rep bonus.
The cynabal only has a slight fitting advantage over the Vagabond if the Vagabond and Cynabal are both fitting 425mm Autocannons, otherwise, it's inferior. And that slight grid advantage doesn't allow you to offset the disadvantages.
I think the Cynabal needs to find a new niche; |
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Michael Harari
Genos Occidere HYDRA RELOADED
1127
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Posted - 2014.04.07 17:01:00 -
[71] - Quote
Gila with hams and faction missiles, hammers heads and 3x dda gets ~850 dps |
Capqu
Love Squad Pasta Syndicate
431
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Posted - 2014.04.07 17:01:00 -
[72] - Quote
Alexsis Solette wrote:Just putting it out there that the Gila will be doing less dps with its 2 hammerheads than the Ishtar with sentries on top of the fact that the gila is now limited to not being able to field a full flight of any drones.
yeah but the ishtar isn't exactly balanced in its current state, the only people who don't see it as game breaking and power creep personified are ccp
what cruisers weapon systems really need are significant hml buffs, slight ham buffs and slight 250mm rail nerfs and they'd be pretty well balanced. i am of course ignoring using sentries as a cruiser weapon because they should be battleship weapons and the fact that they have 125mm gun resolution is an anomaly that has yet to be corrected in my book
but i guess thats for another thread http://pizza.eve-kill.net |
Suitonia
Path of Radiance HYDRA RELOADED
215
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Posted - 2014.04.07 17:01:00 -
[73] - Quote
Harvey James wrote:Alexsis Solette wrote:Just putting it out there that the Gila will be doing less dps with its 2 hammerheads than the Ishtar with sentries on top of the fact that the gila is now limited to not being able to field a full flight of any drones. i think you're ignoring 1) garde/bouncer dps nerf upcoming 2) the 4 10% bonused launchers it will now have
Not to mention that 2x Hammerhead IIs will apply their DPS to Destroyer sized targets and above very well. Unlike Sentrys. |
Harvey James
The Sengoku Legacy
715
|
Posted - 2014.04.07 17:01:00 -
[74] - Quote
TrouserDeagle wrote:BadAssMcKill wrote:TrouserDeagle wrote:Quote:Vigilant: Keeping the web bonus does nobody else remember that huge thread we had where we all got mad about webs, and in particular, 90% webs? I'm fairly sure some CCPs agreed that webs are stupid. What bonus could you possibly give the Vigilant other than that that differentiates it from the Deimos you could leave it, but nerf webs down to 50%. they could let it dictate range with web or scram resistance or immunity. 90% webs are dumb and break the game.
i think 35% T2 webs would be fine .. then add a web strength skill so it actually requires some time investment to get such strong e-war.. a 45% T2 web with the skill at lv5 would be good.. make webs use the new web strength skill .. so lv5 for T2 web
then reduce the serpentis web strength to 7.5% a level.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Kenneth Skybound
Gallifrey Resources
82
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Posted - 2014.04.07 17:01:00 -
[75] - Quote
Perhaps the Gila could do with a 100-200% Light Drone damage bonus just to top it off. Currently, 4 lights would do bugger all while the two mediums blaze away. 200% would mean they'd be competitive (12 equivalent) while 100% at least prevents them from being utterly ignored in the Gila (8 equivalent). |
big miker
Viperfleet Inc. Disavowed.
71
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Posted - 2014.04.07 17:02:00 -
[76] - Quote
Can cargoholds please be specified with these balance changes? I'd like to know if cargoholds are being buffed or nerfed, becuase they do have effect on ship balance. The amount of cap charges and ammo a ship can carry is pretty important!
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Aglais
Deep Core Mining Inc. Caldari State
486
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Posted - 2014.04.07 17:03:00 -
[77] - Quote
Harvey James wrote:gila still getting 15 slots really??? lose a high slot would be fair on all guristas ships has very low mass for a combat cruiser how high is its dps? .. 500% seems a little high combined with 4 launchers now? 10 hammerheads eh .. interesting never so generous to gallente droneboats
1. Stop with the endless spouting of removing a slot from Gurista ships "because other drone ships have that". This is a Pirate faction ship. Those restrictions do not apply because pirate faction ships are a much higher meta level. How do you not understand this. 2. Intended. Part of the Gurista 'flavour' has always been having comparatively light hulls. The Worm also follows this pattern, as does the Rattler. 3. Comparable to it's current DPS, but more balanced between missiles and drones rather than being purely drone based DPS (which may be helpful indeed), as far as I can tell. 4. Gurista ships are as much Gallente ships as they are Caldari, despite having the model of Caldari ships. |
Harvey James
The Sengoku Legacy
715
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Posted - 2014.04.07 17:04:00 -
[78] - Quote
Suitonia wrote:Hi Rise/Fozzie. I feel like the Cynabal overlaps far too much with the current Vagabond which currently is better in a lot of ways over the Cynabal and is generally superior. The Cynabal only offers better agility and a slightly better drone bay for all-around poorer performance. The extra mid does add some options but the vagabonds T2 resistances give a better performance than a 3rd tank items does from the Cynabal and the vagabonds shield boost bonus makes it the superior brawler. The vagabond has far better cap stability, t2 resists which help a lot for local/remote reps, better targeting stats and a powerful local rep bonus.
The cynabal only has a slight fitting advantage over the Vagabond if the Vagabond and Cynabal are both fitting 425mm Autocannons, otherwise, it's inferior. And that slight grid advantage doesn't allow you to offset the disadvantages.
I think the Cynabal needs to find a new niche;
very much so ... a stronger emphasis on projectile damage and projection over the vaga would make sense .. nerf armour tank in exchange Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
598
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Posted - 2014.04.07 17:04:00 -
[79] - Quote
Suitonia wrote: I think the Cynabal needs to find a new niche;
wtb rep bonus |
Naomi Anthar
314
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Posted - 2014.04.07 17:05:00 -
[80] - Quote
You actually managed to post this thread and you also said BS are coming out this week. Cool..
Overral +1 i'm pleased with changes. Although ... why such nerf to phantasm CPU. Just beacuse it "should not use mwd" ? It is still 25 cpu difference not 45 between AB and mwd.
Also why 200 pwg nerf on Ashimmu ? Medium unstable power fluctator is 175 pwg also ...
I'm asking because thoser nerfs are bigger than it looks - it's pre 25% bonus from skill and/or x% bonus from implants.
Glad vigilant lost some pwg, but sadly you buffed it's other stats - like speed, lockrange. Mostly unwelcome buffs to this already overpowered ship.
Cynabal - you got outdated info it's no longer op ... now it will no longer be even decent. Same story with dramiel ... ship is going to be medicore at best.
Final oppinion :
Phantasm - 9/10 great ship . Should be best laser combat cruiser in this game , as it should be.
Ashimmu - 9/10 same as above. Less damage than phantasm - although additional low and more drones can actually help with this problem. I think dual web ashimmus can work without cap booster with new nos mechanics - yet to be seen. Also it will be able to throw in additional heat sink so it may end up as decent solo pvp boat with maybe dual rep and with 2x 28km fed navy webs ... It will still remain very good gang boat - huge utility as always, you can still fit it with neuts like always. 5 is still many.
Gila ... I like it. Yes honestly i like it very much. That is definition of unique bonus. 10/10. Should tank like beast and damage retaded damage. + drones wont die to smartbombs just like that. If you complain about lack of sentries ... - you can still use ishtar, you can still use navy vexor or stratios. Thats good amounf of ships you can use to do the sentry job. Give gila a chance to be better at something else - and it will be.
Vigilant - op web bonus as always. Most welcome by anyone sane pwg nerf - but speed and lockrange as compensation - really uncessary. Ship will be for sure still super strong. Maybe that is good in the end . It's pirate ship in the end ... 6/10
Cynabal - sadly getting huge nerfs. It aint webbing like vigilant, it aint tanking like gila. It got nothing extraordinary for it going now. But it would be still good ship. If not that pwg/cpu nerf. 2/10
Cynabal is going pay ultimate price for outdate info of Devs ... CCP i agree ship used to be op. But with recent rebalances it's not that good anymore as it used to be. It is still very strong. And it should remain that way. A bit disapointed there.
With rest of ships : GOOD JOB.
I want to praise one thing especially : that you did not forget about missing phantasm slot. I expect nightmare gets same treatment. |
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Harvey James
The Sengoku Legacy
715
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Posted - 2014.04.07 17:06:00 -
[81] - Quote
TrouserDeagle wrote:Suitonia wrote: I think the Cynabal needs to find a new niche;
wtb rep bonus
vaga has that already Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
progodlegend
Infinite Point Nulli Secunda
161
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Posted - 2014.04.07 17:07:00 -
[82] - Quote
Angsty Teenager wrote:Harvey James wrote:Phantasm is underwhelming .. its dps is a little weak ... granted 5 lows opens up options.. its base speed isn't very impressive either could do with lower sig radius too.. You're wrong, the phantasm is easily the best ship here now. Rise, you need to buff the cynabal, it's currently a crappy ship RIGHT NOW, as it is overshadowed by the vagabond which is superior in all ways. A long time ago the cynabal was good when it was the king of speed and damage projection, but now that we have taloses, t1 cruisers that go as fast as the cynabal, and ships that are more tanky overall, the cynabal is a very very lackluster ship.
Phantasm army. It's coming. |
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CCP Rise
C C P C C P Alliance
3946
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Posted - 2014.04.07 17:07:00 -
[83] - Quote
I'll get together with the other balance guys and talk about the Cynabal asap and get back to you all. We talked initially about the overlap between Angel and Minmatar and decided to try and make it work without making large changes. All three Angel ships are very popular (relative to other pirate faction ships) and generally regarded as 'fun' as far as I know, so risking negative impact with a bigger change didn't seem worthwhile.
I'll make sure we take another look though. @ccp_rise |
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BadAssMcKill
The Kawaii Corporation
709
|
Posted - 2014.04.07 17:07:00 -
[84] - Quote
big miker wrote:Can cargoholds please be specified with these balance changes? I'd like to know if cargoholds are being buffed or nerfed, becuase they do have effect on ship balance. The amount of cap charges and ammo a ship can carry is pretty important!
Agreed, anything that has a rep bonus especially needs a much bigger cargo hold
Why does the Nighthawk have 700m3 cargo while say the Mael only has 550
http://i.imgur.com/6j6cIZE.gif-á |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1528
|
Posted - 2014.04.07 17:07:00 -
[85] - Quote
Meh.
Keep shifting numbers in db, maybe at some point you will come out with something worth to be called expansion. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
598
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Posted - 2014.04.07 17:08:00 -
[86] - Quote
Harvey James wrote:TrouserDeagle wrote:Suitonia wrote: I think the Cynabal needs to find a new niche;
wtb rep bonus vaga has that already
vaga has no mids though because shields. dual rep dual prop web scram would be nice. |
Naomi Anthar
315
|
Posted - 2014.04.07 17:08:00 -
[87] - Quote
Aglais wrote:Harvey James wrote:gila still getting 15 slots really??? lose a high slot would be fair on all guristas ships has very low mass for a combat cruiser how high is its dps? .. 500% seems a little high combined with 4 launchers now? 10 hammerheads eh .. interesting never so generous to gallente droneboats
1. Stop with the endless spouting of removing a slot from Gurista ships "because other drone ships have that". This is a Pirate faction ship. Those restrictions do not apply because pirate faction ships are a much higher meta level. How do you not understand this. 2. Intended. Part of the Gurista 'flavour' has always been having comparatively light hulls. The Worm also follows this pattern, as does the Rattler. 3. Comparable to it's current DPS, but more balanced between missiles and drones rather than being purely drone based DPS (which may be helpful indeed), as far as I can tell. 4. Gurista ships are as much Gallente ships as they are Caldari, despite having the model of Caldari ships.
Sadly you are not right ... if you get 12 effective medium drones without even mounting gun... i would expect there should be some sort of compensation.
I don't want to complain on it ... luckily for me i got 60 gilas and around 70 worms ... gonna sell it then complain hahahaha |
Capqu
Love Squad Pasta Syndicate
433
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Posted - 2014.04.07 17:09:00 -
[88] - Quote
CCP Rise wrote:I'll get together with the other balance guys and talk about the Cynabal asap and get back to you all. We talked initially about the overlap between Angel and Minmatar and decided to try and make it work without making large changes. All three Angel ships are very popular (relative to other pirate faction ships) and generally regarded as 'fun' as far as I know, so risking negative impact with a bigger change didn't seem worthwhile.
I'll make sure we take another look though.
rise dog you gotta tell the community that ur the boss and quit folding
they're right this time though, the cynabal sucks ))) http://pizza.eve-kill.net |
Kmelx
Matari Exodus
66
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Posted - 2014.04.07 17:12:00 -
[89] - Quote
Please reconsider and remove the 90% web bonus from all serp ships or nerf it , removing it from the ashimmu is a great start, but don't leave it on the serp hulls.
In my experience 90% webs have two primary in game uses, that is to make gate camps inescapable because you cannot re-approach or it is extremely difficult in even the fastest ships, or they are used to slow ships down to the point where dreads track them so you can blap them. Neither of these mechanics are particularly desirable imo. Gate camping is pretty lame and so is dread blapping.
If you do want to keep a web strength bonus in game, how about this, keep it at 90% on the DD and then have the strength drop off on the vigi and the vindi, the bigger the hull the lower the strength of the web. That makes it possible to at least try to blap a DD on a gate and get out if you run across a camp using 90% webs and it nerfs dread blapping at the same time and gives you a better chance to re-approach if you run into someone camping with Vigilants for example.
So say 90% web on on the DD and 80% on the Vigi and 70% on the Vindi for web strength as figures I just pulled out of the air. |
Gilbaron
Free-Space-Ranger Nulli Secunda
1293
|
Posted - 2014.04.07 17:12:00 -
[90] - Quote
CCP Rise wrote:I'll get together with the other balance guys and talk about the Cynabal asap and get back to you all. We talked initially about the overlap between Angel and Minmatar and decided to try and make it work without making large changes. All three Angel ships are very popular (relative to other pirate faction ships) and generally regarded as 'fun' as far as I know, so risking negative impact with a bigger change didn't seem worthwhile.
I'll make sure we take another look though.
imho, it doesn't really need something special, it just needs to be a really really good kiting ship GRRR Goons |
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