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CCP Rise
C C P C C P Alliance
3933

|
Posted - 2014.04.07 15:47:00 -
[1] - Quote
I'm back!
Getting to finally show you guys these is very exciting! I hope you understand the delay. The drone changes outlined in this Dev Blog had a big enough impact on the balance for pirate cruisers and battleships that we really wanted to wait on posting these. Thankfully, that's happened and we can get on with it!
So, there's a lot of changes here but the precedents set in the frigate pass should be mirrored fairly well. Here's some high level explanation on each of the Cruisers:
Phantasm: Role bonus to Afterburner speed
Major buffs to base speed and slot layout
Ashimmu: Infinite Energy Vampire (remember these are getting a buff as well, check the thread here for details
Web range bonus instead of effectiveness
Adding a low slot and losing a high - the low slot should be more useful in most setups
Added drone bay/bandwidth
Gila: Medium drone powerhouse (remember the Medium Drone buff in the above linked Dev Blog)
We expect a lot of feedback here, I'll do my best to answer questions as they come, but the basic thinking is that this is new and interesting, very powerful, and frees it from overlap with the Ishtar (which simply does sentries better)
Vigilant: Keeping the web bonus
Fixing strangenesses in the attributes by lowering PG some, adding some base speed to catch it up with other cruisers and finally giving it decent lock range
Cynabal: Went in expecting to nerf heavily and didn't
Extreme fitting freedom limited somewhat now
Mostly the same old awesome ship
And here's the details:
PHANTASM
Amarr Cruiser Bonus: 7.5% bonus to Medium Energy Turret tracking speed
Caldari Cruiser Bonus: 20% bonus to Afterburner velocity bonus (was 5% energy turret damage)
Role Bonus: 150% bonus to Medium Energy Turret damage (was 100% energy turret damage)
Slot layout: 4H, 6M, 5L(+2); 3 turrets, 0 launchers Fittings: 890 PWG(-35), 380 CPU(-45) Defense (shields / armor / hull) : 2700(+266) / 2175 / 2065 Capacitor (amount / recharge / cap per second) : 1800(+105) / 495000 (+3750) / 3.5 Mobility (max velocity / agility / mass / align time): 228(+64) / .62(-.06) / 965000 / 8.25s Drones (bandwidth / bay): 15 / 15 Targeting (max targeting range / Scan Resolution / Max Locked targets): 59km / 275 / 7 Sensor strength: 20 Signature radius: 120(-10)
========================================================================================
ASHIMMU
Amarr Cruiser Bonus: 15% bonus to Energy Vampire and Energy Neutralizer effectiveness
Minmatar Cruiser Bonus: 20% bonus to Stasis Webifier range (was 10% bonus to Stasis Webifier effectiveness)
Role Bonus: 100% bonus to Medium Energy Turret Damage note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
Slot layout: 5H(-1), 4M, 6L(+1); 3 turrets, 0 launchers Fittings: 1220 PWG(-200), 350 CPU Defense (shields / armor / hull) : 2290(-38) / 2950(+325) / 2325 Capacitor (amount / recharge / cap per second) : 1850(+20) / 530000(-7500) / 3.49 Mobility (max velocity / agility / mass / align time): 208(+33) / 3.6 / 1003000 / 5.01s Drones (bandwidth / bay): 40(+30) / 40(+30) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+10km) / 340 / 7(+1) Sensor strength: 19 Signature radius: 130
========================================================================================
GILA
Gallente Cruiser Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Cruiser Bonus: 4% bonus to all shield resistances
Role Bonus: 500% bonus to medium drone damage and hitpoints (was 50% bonus to Light Missile and Rocket max velocity)
Slot layout: 5H, 6M, 4L; 0 turrets, 4 launchers(+1) Fittings: 670 PWG(+40), 400 CPU(+50) Defense (shields / armor / hull) : 3200(+12) / 2200(-125) / 2490 Capacitor (amount / recharge / cap per second) : 1400(+25) / 530000 (-1250) / 2.85 Mobility (max velocity / agility / mass / align time): 195(+31) / .66 / 9600000 / 8.78s Drones (bandwidth / bay): 20(-105) / 100(-300) Targeting (max targeting range / Scan Resolution / Max Locked targets): 58km (+3km) / 285 / 7 Sensor strength: 22 Signature radius: 145(-5)
========================================================================================
VIGILANT
Gallente Cruiser Bonus: 10% bonus to Medium Hybrid Turret falloff
Minmatar Cruiser Bonus: 10% bonus to Stasis Webifier effectiveness
Role Bonus: 75% bonus to Medium Hybrid Turret damage
Slot layout: 5H, 4M, 6L; 5 turrets, 0 launchers Fittings: 1050 PWG(-150), 360 CPU Defense (shields / armor / hull) : 2175 / 2500(+175) / 2625 Capacitor (amount / recharge / cap per second) : 1545 / 490000 (-1250) / 3.15 Mobility (max velocity / agility / mass / align time): 242(+36) / .48 / 9830000 / 6.54s Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 49km(+14km) / 300 / 7 Sensor strength: 20 Signature radius: 130
========================================================================================
CYNABAL
Gallente Cruiser Bonus: 10% bonus to Medium Projectile Turret falloff
Minmatar Cruiser Bonus: 10% bonus to Medium Projectile Turret damage
Role Bonus: 25% bonus to Medium Projectile Turret rate of fire
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 820 PWG(-280), 335 CPU(-15) Defense (shields / armor / hull) : 2330 / 2300(-25) / 2065 Capacitor (amount / recharge / cap per second) : 1415 / 490000(-1250) / 2.88 Mobility (max velocity / agility / mass / align time): 263(+6) / .45(-.0045) / 9047000(+200000) / 5.64s Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range ... @ccp_rise |
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Sala Cameron
North Eastern Swat Pandemic Legion
181
|
Posted - 2014.04.07 15:49:00 -
[2] - Quote
FIRST @sala_cameron |

Hexatron Ormand
Aperture Deep Space BORG Alliance
46
|
Posted - 2014.04.07 15:51:00 -
[3] - Quote
So there are the cruisers! Waited for them quite some time. Next thing i am looking forward to is the posting about the battleships. |

James Arget
Future Corps Sleeper Social Club
358
|
Posted - 2014.04.07 15:52:00 -
[4] - Quote
I shall be buying a knifey bean shortly. CSM 8 Representative
http://csm8.org |
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CCP Rise
C C P C C P Alliance
3933

|
Posted - 2014.04.07 15:52:00 -
[5] - Quote
Hexatron Ormand wrote:So there are the cruisers! Waited for them quite some time. Next thing i am looking forward to is the posting about the battleships.
Going to give these a few days and hopefully post the BS near the end of the week.
@ccp_rise |
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Ripard Teg
Stimulus Rote Kapelle
890
|
Posted - 2014.04.07 15:52:00 -
[6] - Quote
Looking forward to using my Ash again and flying some Phantasms! Also looking forward to hearing player feedback on the Gila. Jester's Trek: wherein I ramble about EVE Online, gaming, and from time to time... life. |

Ayallah
SniggWaffe WAFFLES.
136
|
Posted - 2014.04.07 15:54:00 -
[7] - Quote
Why don't angel ships get a cool role bonus ffs
Literally, just a minmatar ship with a different skin -áFear The Tribes |

Weaselior
GoonWaffe Goonswarm Federation
6836
|
Posted - 2014.04.07 15:55:00 -
[8] - Quote
Does the Gila really get a 500% (5x) bonus to medium drones instead of the 50% you'd expect, or is that a typo? Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

BadAssMcKill
The Kawaii Corporation
709
|
Posted - 2014.04.07 15:57:00 -
[9] - Quote
VIGILANT FINALLY HAS LOCK RANGE http://i.imgur.com/6j6cIZE.gif-á |

Rashi Nerha
GK inc. Pandemic Legion
0
|
Posted - 2014.04.07 15:57:00 -
[10] - Quote
CCP Rise wrote: VIGILANT
Role Bonus:[/b] 75% bonus to Small Hybrid Turret damage
u wot m8 |
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Mizhir
Euphoria Released Triumvirate.
60455
|
Posted - 2014.04.07 15:57:00 -
[11] - Quote
Weaselior wrote:Does the Gila really get a 500% bonus to medium drones instead of the 50% you'd expect, or is that a typo?
edit: oh, it only gets two drones, gotcha
Check the bandwidth One Man Crew - Collective solo pvp |

Destoya
Sniggerdly Pandemic Legion
253
|
Posted - 2014.04.07 15:57:00 -
[12] - Quote
Interesting changes on Gila/Phantasm, to say the least |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
350
|
Posted - 2014.04.07 15:57:00 -
[13] - Quote
wow
I hope you took the cynabal out on a date before you did... that to it |

Richard roarimlions
Dropbears Anonymous Brave Collective
0
|
Posted - 2014.04.07 15:57:00 -
[14] - Quote
Rashi Nerha wrote:CCP Rise wrote: VIGILANT
Role Bonus:[/b] 75% bonus to Small Hybrid Turret damage
u wot m8
The change we've all been waiting for |

Eessi
Murderous Inc
17
|
Posted - 2014.04.07 15:58:00 -
[15] - Quote
Totally looking forward to summer! |

Marc Callan
Interstellar Steel Templis CALSF
428
|
Posted - 2014.04.07 15:58:00 -
[16] - Quote
I'm going to miss my sentry Gila setup, but if that five-hundred-percent boost to medium drones isn't a typo, that could be a very interesting bonus setup ... especially with the added CPU, which the Gila needed rather desperately... "We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt |

DJ FunkyBacon
Eve Radio Corporation
235
|
Posted - 2014.04.07 15:59:00 -
[17] - Quote
I am liking most of these changes. The small hybrid turret bonus on the vigilant has me scratching my head, but I especially like where you're going with the phantasm and ashimmu. CSM9 Candidate in heavy support of Lowsec, PvP of all types, and Factional Warfare. Radio Host, Blogger, Lowsec Resident, PvP Afficionado. http://funkybacon.blogspot.com http://twitter.com/FunkyBacon |
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CCP Rise
C C P C C P Alliance
3934

|
Posted - 2014.04.07 16:00:00 -
[18] - Quote
The Vigilant bonus was a typo, it's fixed now: MEDIUM hybrid.
The Gila bonus is not a typo, 500%. @ccp_rise |
|

Mike Azariah
DemSal Corporation DemSal Unlimited
1013
|
Posted - 2014.04.07 16:00:00 -
[19] - Quote
You have no idea how hard it is to keep quiet when these things are told to you. NDA and all.
But yeah, that drone on the Gila
m Mike Azariah-á CSM8 |

Swiftstrike1
Swiftstrike Incorporated
558
|
Posted - 2014.04.07 16:01:00 -
[20] - Quote
So under AB power the Phantasm will go approximately 1km/s without any nanos, links, boosters, implants, etc... I wonder how fast it'll go with a 100mn AB.... Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |
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Tertiacero
North Eastern Swat Pandemic Legion
16
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Posted - 2014.04.07 16:02:00 -
[21] - Quote
CCP Rise wrote: Role Bonus: 75% bonus to Small Hybrid Turret damage
Don't think we didn't see this because we did
These are very good, I have a stash of faction ships in Jita waiting for all these changes to go live, nicely done. |

Capqu
Love Squad Pasta Syndicate
422
|
Posted - 2014.04.07 16:04:00 -
[22] - Quote
can you make a pirate cruiser that has 10 second reload on rapid lights tia in advance http://pizza.eve-kill.net |

Maximus Andendare
Future Corps Sleeper Social Club
863
|
Posted - 2014.04.07 16:05:00 -
[23] - Quote
Wow 500% bonus on that Gila. I'm very interested to get in that thing and try it out! Any thought as to how fast a 100MN Phantasm goes with the bonus?
Overall, these ships are looking pretty exciting. Still high on cost, but exciting nonetheless. Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Marlona Sky
D00M. Northern Coalition.
5011
|
Posted - 2014.04.07 16:06:00 -
[24] - Quote
interdasting... . |

El Space Mariachi
Love Squad Pasta Syndicate
56
|
Posted - 2014.04.07 16:07:00 -
[25] - Quote
Capqu wrote:can you make a pirate cruiser that has 10 second reload on rapid lights tia in advance
can you make a rapid light that lets me kill active tanked ships again
namely by reducing the loading time a lot
thanks rise . |
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CCP Rise
C C P C C P Alliance
3937

|
Posted - 2014.04.07 16:08:00 -
[26] - Quote
Swiftstrike1 wrote:So under AB power the Phantasm will go approximately 1km/s without any nanos, links, boosters, implants, etc... I wonder how fast it'll go with a 100mn AB....
Max skills, no links/boosters/implants/fitting/etc = 2705m/s
@ccp_rise |
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Makari Aeron
The Shadow's Of Eve TSOE Consortium
83
|
Posted - 2014.04.07 16:08:00 -
[27] - Quote
Uh.....you just killed the Gila. CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty...
|

El Space Mariachi
Love Squad Pasta Syndicate
56
|
Posted - 2014.04.07 16:09:00 -
[28] - Quote
Makari Aeron wrote: Uh.....you just killed the Gila.
you're mentally defective lmao
12 (twelve) effective drones + missiles damage bonus + resist bonus = dead anything
but oh no it cant use sentries any more!!! . |

Gilbaron
Free-Space-Ranger Nulli Secunda
1291
|
Posted - 2014.04.07 16:09:00 -
[29] - Quote
Dat gila GRRR Goons |

Ashley Animus
7th Temporal Lounge
0
|
Posted - 2014.04.07 16:10:00 -
[30] - Quote
So the gila has a bonus to missiles. No specific ones, just all sizes of missiles? |
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El Space Mariachi
Love Squad Pasta Syndicate
56
|
Posted - 2014.04.07 16:11:00 -
[31] - Quote
hey rise why do you hate me so much . |

Viribus
Love Squad Pasta Syndicate
180
|
Posted - 2014.04.07 16:11:00 -
[32] - Quote
Hey remember when you guys introduced tier 3 BCs and no one ever saw Cynabals again? Then all those t1 cruiser buffs, navy cruiser buffs, and HAC buffs? Good thing the Cynabal's getting a nerf, it's such a terrifying and viable ship currently (this is sarcasm) |

Aglais
Deep Core Mining Inc. Caldari State
485
|
Posted - 2014.04.07 16:11:00 -
[33] - Quote
...How's the Gila going to deal with smaller ships, with only medium drones being bonused? It's already at a huge disadvantage at defending itself as such because lol HMLs/AMLs.
Very interested in trying out both Gurista ships revealed so far, regardless. Also the Phantasm. |

ZoRDO ShoD
Brutor Tribe Minmatar Republic
3
|
Posted - 2014.04.07 16:12:00 -
[34] - Quote
CCP Rise wrote:The Vigilant bonus was a typo, it's fixed now: MEDIUM hybrid.
The Gila bonus is not a typo, 500%. Errrr, so how much dps will it dish out with a flight of medium drones now? give or take a few?
Oh, and nice changes, though im not a big fan of the pg nerf on the cynabal
|

El Space Mariachi
Love Squad Pasta Syndicate
56
|
Posted - 2014.04.07 16:12:00 -
[35] - Quote
Viribus wrote:Hey remember when you guys introduced tier 3 BCs and no one ever saw Cynabals again? Then all those t1 cruiser buffs, navy cruiser buffs, and HAC buffs? Good thing the Cynabal's getting a nerf, it's such a terrifying and viable ship currently (this is sarcasm)
viribus u need to stop taking ur sarcasmos . |

Kaeda Maxwell
Calamitous-Intent Feign Disorder
291
|
Posted - 2014.04.07 16:13:00 -
[36] - Quote
120 radius, hefty afterburner bonus, 890 base grid, now with 5 lows.
In before quite viable armor phantasm. 
I doth approve. |

Phoenix Jones
Dropbears Anonymous Brave Collective
459
|
Posted - 2014.04.07 16:15:00 -
[37] - Quote
Aglais wrote:...How's the Gila going to deal with smaller ships, with only medium drones being bonused? It's already at a huge disadvantage at defending itself as such because lol HMLs/AMLs.
Very interested in trying out both Gurista ships revealed so far, regardless. Also the Phantasm.
I believe if you put on and overheat the drone omnidirectional tracking unit, it should be able to hit (or swap out valkyries).
The dronebays enough to cover potential light ship harassment.
I see the prices of these ships going up.. 100%.
Overall.. they seem like there fine changes.. though that afterburner bonus is going to be nuts (scram no stop it, you better double/triple web the thing...)
I won't go on the "WTF Did you DO NERF IT" bandwagon as of yet.. though I will if for some odd reason they manage to fit a 100mn afterburner on.. .a cruiser.. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|

Harvey James
The Sengoku Legacy
712
|
Posted - 2014.04.07 16:16:00 -
[38] - Quote
Phantasm is underwhelming .. its dps is a little weak ... granted 5 lows opens up options.. its base speed isn't very impressive either could do with lower sig radius too.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Phoenix Jones
Dropbears Anonymous Brave Collective
459
|
Posted - 2014.04.07 16:18:00 -
[39] - Quote
ZoRDO ShoD wrote:CCP Rise wrote:The Vigilant bonus was a typo, it's fixed now: MEDIUM hybrid.
The Gila bonus is not a typo, 500%. Errrr, so how much dps will it dish out with a flight of medium drones now? give or take a few? Oh, and nice changes, though im not a big fan of the pg nerf on the cynabal
2 mediums doing 500% more damage..... equal, if not a little better.
The bonus here isn't the damage.. its the hit points. 500% more hit points on medium drones make them MUCH more resilient.. i bet more susceptible to focus fire (but hey that's why you have spares).
I'm liking the drone changes so far, more acceptable than spam a zillion drones out, also making the drone-bay more targetted (which is a good thing). Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|

Michael Harari
Genos Occidere HYDRA RELOADED
1126
|
Posted - 2014.04.07 16:18:00 -
[40] - Quote
Still no real reason to fly a cynabal over other equivalent options.
Also 90% webs still broken. |
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Angsty Teenager
Broski North
270
|
Posted - 2014.04.07 16:20:00 -
[41] - Quote
Harvey James wrote:Phantasm is underwhelming .. its dps is a little weak ... granted 5 lows opens up options.. its base speed isn't very impressive either could do with lower sig radius too..
You're wrong, the phantasm is easily the best ship here now.
Rise, you need to buff the cynabal, it's currently a crappy ship RIGHT NOW, as it is overshadowed by the vagabond which is superior in all ways. A long time ago the cynabal was good when it was the king of speed and damage projection, but now that we have taloses, t1 cruisers that go as fast as the cynabal, and ships that are more tanky overall, the cynabal is a very very lackluster ship. |

MeBiatch
GRR GOONS
1793
|
Posted - 2014.04.07 16:20:00 -
[42] - Quote
El Space Mariachi wrote:Makari Aeron wrote: Uh.....you just killed the Gila.
you're mentally defective lmao 12 (twelve) effective drones + missiles damage bonus + resist bonus = dead anything but oh no it cant use sentries any more!!!
Which is why we need small and medium sentry drones There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Viribus
Love Squad Pasta Syndicate
180
|
Posted - 2014.04.07 16:20:00 -
[43] - Quote
Michael Harari wrote:Still no real reason to fly a cynabal over other equivalent options.
Also 90% webs still broken,
Vaga's better by pretty much every conceivable metric. Even price.
i can't wait for the pirate BS "rebalancing" where they turn the machariel into a really expensive tempest |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
306
|
Posted - 2014.04.07 16:20:00 -
[44] - Quote
why are you giving the ashimmu another low when it can tank a easy 90kehp without slaves? that litterly does nothing for it....
o yeah and like the pirate frigate thread. new ashimmu sucks. will never be used. etcetc read pirate frigate thread for details |

Harvey James
The Sengoku Legacy
712
|
Posted - 2014.04.07 16:21:00 -
[45] - Quote
i assume the ashimmu align time is a typo?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Anhenka
Daktaklakpak. Red Coat Conspiracy
507
|
Posted - 2014.04.07 16:21:00 -
[46] - Quote
Gila changes make me sad.
Forcing ships into ultra specific niche is just awful.
I mean, Gila was an excellent ship in many situation before. It was a decent small gang ship, excellent in WH's for clearing certain sites, was a poor mans Ishtar for someone unable to fly them yet in Ishtar gangs.
And now... Ew. Medium drones are incredibly poor PvP above a few people, It can't field a single heavy or sentry drone, and not even a full flight of smalls, and those would be unbonused.
Will be easily kited to death by a t1 frigate able to outrun slow mediums, and a 500% bonus to drone HP won't save them if a cruiser sized hull decides to pop drones. 4x the health of paper is still paper. And when one pops, you lose the vast majority of your dps.
Just ew. Bleeeh. Need to go sell my WH site fit Gila to people who don't read dev blogs before summer hits.
I honestly don't know what you have against the Guristas ships... |

Jaari Val'Dara
Wormbro Ocularis Inferno
76
|
Posted - 2014.04.07 16:21:00 -
[47] - Quote
Swiftstrike1 wrote:So under AB power the Phantasm will go approximately 1km/s without any nanos, links, boosters, implants, etc... I wonder how fast it'll go with a 100mn AB.... Just checked it out and 100mn ab phantasm with lg snakes and two nanos and republic fleet afterburner goes 3.79km/s. Though allign time is 22seconds even with low friction nozzle joints. |

Capqu
Love Squad Pasta Syndicate
427
|
Posted - 2014.04.07 16:22:00 -
[48] - Quote
phantasm is going to be the best ahac ever made
cynabal is garbage
ashimumum is boring
gila is pretty cute
vigilant still has its niche
not the worst damage you've ever done with a balance pass rise, soild 6/10 keep it up
pls plz can we have a rapid light bonused faction ship that gets a 10 second reload or double capacity thx http://pizza.eve-kill.net |

Ashley Animus
7th Temporal Lounge
0
|
Posted - 2014.04.07 16:23:00 -
[49] - Quote
Oh, the gila never had a role bonus to light missile and rocket velocity. All this changing of bonuses around is taking its toll :p |

Syrias Bizniz
Brave Operations - Lollipop Division Brave Collective
277
|
Posted - 2014.04.07 16:26:00 -
[50] - Quote
Swiftstrike1 wrote:So under AB power the Phantasm will go approximately 1km/s without any nanos, links, boosters, implants, etc... I wonder how fast it'll go with a 100mn AB....
Fed Navy 10mn AB + 2x Nano ---> 1650m/s preheat |
|

Capqu
Love Squad Pasta Syndicate
427
|
Posted - 2014.04.07 16:26:00 -
[51] - Quote
Ashley Animus wrote:Oh, the gila never had a role bonus to light missile and rocket velocity. All this changing of bonuses around is taking its toll :p
literally copy pasted from the worm :^) http://pizza.eve-kill.net |

Strata Maslav
Born-2-Kill
84
|
Posted - 2014.04.07 16:27:00 -
[52] - Quote
The Cynabal has been overshadowed by T1/T2 buff and improvements in active tanking. The "OP" bias is a remnant from before these buff went live.
This ship used to be my bread and butter but now why would I fly this over my Vagabond or Ishtar? |

Anhenka
Daktaklakpak. Red Coat Conspiracy
507
|
Posted - 2014.04.07 16:28:00 -
[53] - Quote
Also that Cynabal. -280 Powergrid? It was a fun little ship that had a few advantages and a few disadvantages compared to the Vagabond, though considerable more expensive.
But now that it will require a fitting rig and cpu implant to get the same fit that many people now use? And a greatly increased mass that decreases mobility? No thanks. Vagabond every time. Especially since the last round of HAC buffs. |

Azami Nevinyrall
Red Federation RvB - RED Federation
1821
|
Posted - 2014.04.07 16:33:00 -
[54] - Quote
I wonder if my prediction for Pirate Battleships will be right too...! New player experience, more highsec PvE missions, casual play, balance, counters to AFK cloaking, expanding the NEX store, and Power Projection.
Azami Nevinyrall for CSM9! |

MeBiatch
GRR GOONS
1793
|
Posted - 2014.04.07 16:35:00 -
[55] - Quote
a few small changes.
first i would add 5mb to the gila so if it wanted to it could use 5 unbonused light drones.
Second like most people the angle ships are kinda meh it needs some cool role bonus.
by removing one turret and increasing the fall off to 75% and upping the rate of fire bonus to 7.5% per level you end up with a really cool and long range kitting ship or king arty.
[quote=CCP Rise] ========================================================================================
GILA
Gallente Cruiser Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Cruiser Bonus: 4% bonus to all shield resistances
Role Bonus: 500% bonus to medium drone damage and hitpoints (was 50% bonus to Light Missile and Rocket max velocity)
Slot layout: 5H, 6M, 4L; 0 turrets, 4 launchers(+1) Fittings: 670 PWG(+40), 400 CPU(+50) Defense (shields / armor / hull) : 3200(+12) / 2200(-125) / 2490 Capacitor (amount / recharge / cap per second) : 1400(+25) / 530000 (-1250) / 2.85 Mobility (max velocity / agility / mass / align time): 195(+31) / .66 / 9600000 / 8.78s Drones (bandwidth / bay): 25(-100) / 105(-295) Targeting (max targeting range / Scan Resolution / Max Locked targets): 58km (+3km) / 285 / 7 Sensor strength: 22 Signature radius: 145(-5)
========================================================================================
CYNABAL
Gallente Cruiser Bonus: 7.5% bonus to Medium Projectile Turret rate of fire
Minmatar Cruiser Bonus: 10% bonus to Medium Projectile Turret damage
Role Bonus: 75% bonus to Medium Projectile Turret falloff
Slot layout: 5H, 5M, 5L; 3 turrets (-1), 0 launchers Fittings: 820 PWG(-280), 335 CPU(-15) Defense (shields / armor / hull) : 2330 / 2300(-25) / 2065 Capacitor (amount / recharge / cap per second) : 1415 / 490000(-1250) / 2.88 Mobility (max velocity / agility / mass / align time): 263(+6) / .45(-.0045) / 9047000(+200000) / 5.64s Drones (bandwidth / There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Capqu
Love Squad Pasta Syndicate
429
|
Posted - 2014.04.07 16:36:00 -
[56] - Quote
Azami Nevinyrall wrote:I wonder if my prediction for Pirate Battleships will be right too...!
its really not hard to predict
macharial gets slight nerfs based on its performance in 2010
bhaalgorn gets nos bonus and keeps its web range
rattler gets heavy drone + maybe sentry drone massive bonus but can only deploy 2 or 3 and a kin/therm missile dmg bonus
nightmare gets an ab bonus
vindi doesnt change much http://pizza.eve-kill.net |

Denuo Secus
252
|
Posted - 2014.04.07 16:37:00 -
[57] - Quote
Wow, I really like the Gila change! Drone-kiting finally possible - also thanks to the medium drone changes? \o/ |

Ammzi
Love Squad Pasta Syndicate
1719
|
Posted - 2014.04.07 16:39:00 -
[58] - Quote
4 high slots on phantasm? But it has 5 right now, no? This needs to be noted in the post. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
598
|
Posted - 2014.04.07 16:42:00 -
[59] - Quote
Quote:Vigilant: Keeping the web bonus
does nobody else remember that huge thread we had where we all got mad about webs, and in particular, 90% webs? I'm fairly sure some CCPs agreed that webs are stupid. |

BadAssMcKill
The Kawaii Corporation
709
|
Posted - 2014.04.07 16:45:00 -
[60] - Quote
TrouserDeagle wrote:Quote:Vigilant: Keeping the web bonus does nobody else remember that huge thread we had where we all got mad about webs, and in particular, 90% webs? I'm fairly sure some CCPs agreed that webs are stupid.
What bonus could you possibly give the Vigilant other than that that differentiates it from the Deimos http://i.imgur.com/6j6cIZE.gif-á |
|

Syrias Bizniz
Brave Operations - Lollipop Division Brave Collective
277
|
Posted - 2014.04.07 16:46:00 -
[61] - Quote
Prediction:
Everything getting REKT by Phantasm Gangs. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1291
|
Posted - 2014.04.07 16:48:00 -
[62] - Quote
the cynabal remains underwhelming. the vaga is better in almost all situations :( GRRR Goons |

Rabbit P
23rd Tier Overseer's Personal Effects Pangu Coalition
6
|
Posted - 2014.04.07 16:50:00 -
[63] - Quote
CCP Rise wrote: PHANTASM Mobility (max velocity / agility / mass / align time): 228(+64) / .62(-.06) / 965000 / 8.25s
Phantasm mass now in TQ is 9,600,000
CCP Rise wrote: ASHIMMU Mobility (max velocity / agility / mass / align time): 208(+33) / 3.6 / 1003000 / 5.01s
Ashimmu mass now in TQ is 11,010,000
rise you just copy the states from the pirate frigate? |

Requiescat
Hax. Triumvirate.
189
|
Posted - 2014.04.07 16:53:00 -
[64] - Quote
Capqu wrote:vigilant still has its niche
-150 grid means no more 1600 plate and neutrons, which means that post-this patch, if you want to do actual dps in a cruiser hull you need to fly an ishtar, a sacrilege, or a t3.
thanks for encouraging diversity among cruiser enthusiasts now that you're done robbing us of battleship utility high slots, ccp rise.
ps: calling it right now - faction battleship "balance pass" leaves machariel with no utility high. hi i'm requiescat, and i'm your best friendGÖÑ |

Syrias Bizniz
Brave Operations - Lollipop Division Brave Collective
277
|
Posted - 2014.04.07 16:53:00 -
[65] - Quote
Oh, btw, is it just me and do my fittings suck, or is there almost no way right now - and after Summer due to Cynabal PG nerf- to make Non-T2 Minmatar Cruisers be able to MWD around with Arties without needing to cram tons of fitting mods into them? |

Alexsis Solette
Hard Knocks Inc.
16
|
Posted - 2014.04.07 16:53:00 -
[66] - Quote
Just putting it out there that the Gila will be doing less dps with its 2 hammerheads than the Ishtar with sentries on top of the fact that the gila is now limited to not being able to field a full flight of any drones. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
598
|
Posted - 2014.04.07 16:53:00 -
[67] - Quote
BadAssMcKill wrote:TrouserDeagle wrote:Quote:Vigilant: Keeping the web bonus does nobody else remember that huge thread we had where we all got mad about webs, and in particular, 90% webs? I'm fairly sure some CCPs agreed that webs are stupid. What bonus could you possibly give the Vigilant other than that that differentiates it from the Deimos
you could leave it, but nerf webs down to 50%. they could let it dictate range with web or scram resistance or immunity. 90% webs are dumb and break the game. |

Harvey James
The Sengoku Legacy
712
|
Posted - 2014.04.07 16:56:00 -
[68] - Quote
gila still getting 15 slots really??? lose a high slot would be fair on all guristas ships has very low mass for a combat cruiser how high is its dps? .. 500% seems a little high combined with 4 launchers now? 10 hammerheads eh .. interesting never so generous to gallente droneboats
Cynabal still pretty much the same as a vaga really??? still omni tanked why? there shield tankers aren't they?? still very strong on drones? sig radius nerf really? really needs more identity away from minnie ships ... masters of projectiles and shield tanked is the description in ISIS not according to this rebalance they aren't either...
vigilant less pg why? tank is still a little low sig radius is a little high nice job on the speed buff though..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
715
|
Posted - 2014.04.07 16:58:00 -
[69] - Quote
Alexsis Solette wrote:Just putting it out there that the Gila will be doing less dps with its 2 hammerheads than the Ishtar with sentries on top of the fact that the gila is now limited to not being able to field a full flight of any drones.
i think you're ignoring 1) garde/bouncer dps nerf upcoming 2) the 4 10% bonused launchers it will now have Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Suitonia
Path of Radiance HYDRA RELOADED
215
|
Posted - 2014.04.07 17:00:00 -
[70] - Quote
Hi Rise/Fozzie. I feel like the Cynabal overlaps far too much with the current Vagabond which currently is better in a lot of ways over the Cynabal and is generally superior. The Cynabal only offers better agility and a slightly better drone bay for all-around poorer performance. The extra mid does add some options but the vagabonds T2 resistances give a better performance than a 3rd tank items does from the Cynabal and the vagabonds shield boost bonus makes it the superior brawler. The vagabond has far better cap stability, t2 resists which help a lot for local/remote reps, better targeting stats and a powerful local rep bonus.
The cynabal only has a slight fitting advantage over the Vagabond if the Vagabond and Cynabal are both fitting 425mm Autocannons, otherwise, it's inferior. And that slight grid advantage doesn't allow you to offset the disadvantages.
I think the Cynabal needs to find a new niche; |
|

Michael Harari
Genos Occidere HYDRA RELOADED
1127
|
Posted - 2014.04.07 17:01:00 -
[71] - Quote
Gila with hams and faction missiles, hammers heads and 3x dda gets ~850 dps |

Capqu
Love Squad Pasta Syndicate
431
|
Posted - 2014.04.07 17:01:00 -
[72] - Quote
Alexsis Solette wrote:Just putting it out there that the Gila will be doing less dps with its 2 hammerheads than the Ishtar with sentries on top of the fact that the gila is now limited to not being able to field a full flight of any drones.
yeah but the ishtar isn't exactly balanced in its current state, the only people who don't see it as game breaking and power creep personified are ccp
what cruisers weapon systems really need are significant hml buffs, slight ham buffs and slight 250mm rail nerfs and they'd be pretty well balanced. i am of course ignoring using sentries as a cruiser weapon because they should be battleship weapons and the fact that they have 125mm gun resolution is an anomaly that has yet to be corrected in my book
but i guess thats for another thread http://pizza.eve-kill.net |

Suitonia
Path of Radiance HYDRA RELOADED
215
|
Posted - 2014.04.07 17:01:00 -
[73] - Quote
Harvey James wrote:Alexsis Solette wrote:Just putting it out there that the Gila will be doing less dps with its 2 hammerheads than the Ishtar with sentries on top of the fact that the gila is now limited to not being able to field a full flight of any drones. i think you're ignoring 1) garde/bouncer dps nerf upcoming 2) the 4 10% bonused launchers it will now have
Not to mention that 2x Hammerhead IIs will apply their DPS to Destroyer sized targets and above very well. Unlike Sentrys. |

Harvey James
The Sengoku Legacy
715
|
Posted - 2014.04.07 17:01:00 -
[74] - Quote
TrouserDeagle wrote:BadAssMcKill wrote:TrouserDeagle wrote:Quote:Vigilant: Keeping the web bonus does nobody else remember that huge thread we had where we all got mad about webs, and in particular, 90% webs? I'm fairly sure some CCPs agreed that webs are stupid. What bonus could you possibly give the Vigilant other than that that differentiates it from the Deimos you could leave it, but nerf webs down to 50%. they could let it dictate range with web or scram resistance or immunity. 90% webs are dumb and break the game.
i think 35% T2 webs would be fine .. then add a web strength skill so it actually requires some time investment to get such strong e-war.. a 45% T2 web with the skill at lv5 would be good.. make webs use the new web strength skill .. so lv5 for T2 web
then reduce the serpentis web strength to 7.5% a level.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Kenneth Skybound
Gallifrey Resources
82
|
Posted - 2014.04.07 17:01:00 -
[75] - Quote
Perhaps the Gila could do with a 100-200% Light Drone damage bonus just to top it off. Currently, 4 lights would do bugger all while the two mediums blaze away. 200% would mean they'd be competitive (12 equivalent) while 100% at least prevents them from being utterly ignored in the Gila (8 equivalent). |

big miker
Viperfleet Inc. Disavowed.
71
|
Posted - 2014.04.07 17:02:00 -
[76] - Quote
Can cargoholds please be specified with these balance changes? I'd like to know if cargoholds are being buffed or nerfed, becuase they do have effect on ship balance. The amount of cap charges and ammo a ship can carry is pretty important!
|

Aglais
Deep Core Mining Inc. Caldari State
486
|
Posted - 2014.04.07 17:03:00 -
[77] - Quote
Harvey James wrote:gila still getting 15 slots really??? lose a high slot would be fair on all guristas ships has very low mass for a combat cruiser how high is its dps? .. 500% seems a little high combined with 4 launchers now? 10 hammerheads eh .. interesting never so generous to gallente droneboats
1. Stop with the endless spouting of removing a slot from Gurista ships "because other drone ships have that". This is a Pirate faction ship. Those restrictions do not apply because pirate faction ships are a much higher meta level. How do you not understand this. 2. Intended. Part of the Gurista 'flavour' has always been having comparatively light hulls. The Worm also follows this pattern, as does the Rattler. 3. Comparable to it's current DPS, but more balanced between missiles and drones rather than being purely drone based DPS (which may be helpful indeed), as far as I can tell. 4. Gurista ships are as much Gallente ships as they are Caldari, despite having the model of Caldari ships. |

Harvey James
The Sengoku Legacy
715
|
Posted - 2014.04.07 17:04:00 -
[78] - Quote
Suitonia wrote:Hi Rise/Fozzie. I feel like the Cynabal overlaps far too much with the current Vagabond which currently is better in a lot of ways over the Cynabal and is generally superior. The Cynabal only offers better agility and a slightly better drone bay for all-around poorer performance. The extra mid does add some options but the vagabonds T2 resistances give a better performance than a 3rd tank items does from the Cynabal and the vagabonds shield boost bonus makes it the superior brawler. The vagabond has far better cap stability, t2 resists which help a lot for local/remote reps, better targeting stats and a powerful local rep bonus.
The cynabal only has a slight fitting advantage over the Vagabond if the Vagabond and Cynabal are both fitting 425mm Autocannons, otherwise, it's inferior. And that slight grid advantage doesn't allow you to offset the disadvantages.
I think the Cynabal needs to find a new niche;
very much so ... a stronger emphasis on projectile damage and projection over the vaga would make sense .. nerf armour tank in exchange Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
598
|
Posted - 2014.04.07 17:04:00 -
[79] - Quote
Suitonia wrote: I think the Cynabal needs to find a new niche;
wtb rep bonus |

Naomi Anthar
314
|
Posted - 2014.04.07 17:05:00 -
[80] - Quote
You actually managed to post this thread and you also said BS are coming out this week. Cool..
Overral +1 i'm pleased with changes. Although ... why such nerf to phantasm CPU. Just beacuse it "should not use mwd" ? It is still 25 cpu difference not 45 between AB and mwd.
Also why 200 pwg nerf on Ashimmu ? Medium unstable power fluctator is 175 pwg also ...
I'm asking because thoser nerfs are bigger than it looks - it's pre 25% bonus from skill and/or x% bonus from implants.
Glad vigilant lost some pwg, but sadly you buffed it's other stats - like speed, lockrange. Mostly unwelcome buffs to this already overpowered ship.
Cynabal - you got outdated info it's no longer op ... now it will no longer be even decent. Same story with dramiel ... ship is going to be medicore at best.
Final oppinion :
Phantasm - 9/10 great ship . Should be best laser combat cruiser in this game , as it should be.
Ashimmu - 9/10 same as above. Less damage than phantasm - although additional low and more drones can actually help with this problem. I think dual web ashimmus can work without cap booster with new nos mechanics - yet to be seen. Also it will be able to throw in additional heat sink so it may end up as decent solo pvp boat with maybe dual rep and with 2x 28km fed navy webs ... It will still remain very good gang boat - huge utility as always, you can still fit it with neuts like always. 5 is still many.
Gila ... I like it. Yes honestly i like it very much. That is definition of unique bonus. 10/10. Should tank like beast and damage retaded damage. + drones wont die to smartbombs just like that. If you complain about lack of sentries ... - you can still use ishtar, you can still use navy vexor or stratios. Thats good amounf of ships you can use to do the sentry job. Give gila a chance to be better at something else - and it will be.
Vigilant - op web bonus as always. Most welcome by anyone sane pwg nerf - but speed and lockrange as compensation - really uncessary. Ship will be for sure still super strong. Maybe that is good in the end . It's pirate ship in the end ... 6/10
Cynabal - sadly getting huge nerfs. It aint webbing like vigilant, it aint tanking like gila. It got nothing extraordinary for it going now. But it would be still good ship. If not that pwg/cpu nerf. 2/10
Cynabal is going pay ultimate price for outdate info of Devs ... CCP i agree ship used to be op. But with recent rebalances it's not that good anymore as it used to be. It is still very strong. And it should remain that way. A bit disapointed there.
With rest of ships : GOOD JOB.
I want to praise one thing especially : that you did not forget about missing phantasm slot. I expect nightmare gets same treatment. |
|

Harvey James
The Sengoku Legacy
715
|
Posted - 2014.04.07 17:06:00 -
[81] - Quote
TrouserDeagle wrote:Suitonia wrote: I think the Cynabal needs to find a new niche;
wtb rep bonus
vaga has that already Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

progodlegend
Infinite Point Nulli Secunda
161
|
Posted - 2014.04.07 17:07:00 -
[82] - Quote
Angsty Teenager wrote:Harvey James wrote:Phantasm is underwhelming .. its dps is a little weak ... granted 5 lows opens up options.. its base speed isn't very impressive either could do with lower sig radius too.. You're wrong, the phantasm is easily the best ship here now. Rise, you need to buff the cynabal, it's currently a crappy ship RIGHT NOW, as it is overshadowed by the vagabond which is superior in all ways. A long time ago the cynabal was good when it was the king of speed and damage projection, but now that we have taloses, t1 cruisers that go as fast as the cynabal, and ships that are more tanky overall, the cynabal is a very very lackluster ship.
Phantasm army. It's coming. |
|

CCP Rise
C C P C C P Alliance
3946

|
Posted - 2014.04.07 17:07:00 -
[83] - Quote
I'll get together with the other balance guys and talk about the Cynabal asap and get back to you all. We talked initially about the overlap between Angel and Minmatar and decided to try and make it work without making large changes. All three Angel ships are very popular (relative to other pirate faction ships) and generally regarded as 'fun' as far as I know, so risking negative impact with a bigger change didn't seem worthwhile.
I'll make sure we take another look though. @ccp_rise |
|

BadAssMcKill
The Kawaii Corporation
709
|
Posted - 2014.04.07 17:07:00 -
[84] - Quote
big miker wrote:Can cargoholds please be specified with these balance changes? I'd like to know if cargoholds are being buffed or nerfed, becuase they do have effect on ship balance. The amount of cap charges and ammo a ship can carry is pretty important!
Agreed, anything that has a rep bonus especially needs a much bigger cargo hold
Why does the Nighthawk have 700m3 cargo while say the Mael only has 550
http://i.imgur.com/6j6cIZE.gif-á |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1528
|
Posted - 2014.04.07 17:07:00 -
[85] - Quote
Meh.
Keep shifting numbers in db, maybe at some point you will come out with something worth to be called expansion. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
598
|
Posted - 2014.04.07 17:08:00 -
[86] - Quote
Harvey James wrote:TrouserDeagle wrote:Suitonia wrote: I think the Cynabal needs to find a new niche;
wtb rep bonus vaga has that already
vaga has no mids though because shields. dual rep dual prop web scram would be nice. |

Naomi Anthar
315
|
Posted - 2014.04.07 17:08:00 -
[87] - Quote
Aglais wrote:Harvey James wrote:gila still getting 15 slots really??? lose a high slot would be fair on all guristas ships has very low mass for a combat cruiser how high is its dps? .. 500% seems a little high combined with 4 launchers now? 10 hammerheads eh .. interesting never so generous to gallente droneboats
1. Stop with the endless spouting of removing a slot from Gurista ships "because other drone ships have that". This is a Pirate faction ship. Those restrictions do not apply because pirate faction ships are a much higher meta level. How do you not understand this. 2. Intended. Part of the Gurista 'flavour' has always been having comparatively light hulls. The Worm also follows this pattern, as does the Rattler. 3. Comparable to it's current DPS, but more balanced between missiles and drones rather than being purely drone based DPS (which may be helpful indeed), as far as I can tell. 4. Gurista ships are as much Gallente ships as they are Caldari, despite having the model of Caldari ships.
Sadly you are not right ... if you get 12 effective medium drones without even mounting gun... i would expect there should be some sort of compensation.
I don't want to complain on it ... luckily for me i got 60 gilas and around 70 worms ... gonna sell it then complain hahahaha |

Capqu
Love Squad Pasta Syndicate
433
|
Posted - 2014.04.07 17:09:00 -
[88] - Quote
CCP Rise wrote:I'll get together with the other balance guys and talk about the Cynabal asap and get back to you all. We talked initially about the overlap between Angel and Minmatar and decided to try and make it work without making large changes. All three Angel ships are very popular (relative to other pirate faction ships) and generally regarded as 'fun' as far as I know, so risking negative impact with a bigger change didn't seem worthwhile.
I'll make sure we take another look though.
rise dog you gotta tell the community that ur the boss and quit folding
they're right this time though, the cynabal sucks ))) http://pizza.eve-kill.net |

Kmelx
Matari Exodus
66
|
Posted - 2014.04.07 17:12:00 -
[89] - Quote
Please reconsider and remove the 90% web bonus from all serp ships or nerf it , removing it from the ashimmu is a great start, but don't leave it on the serp hulls.
In my experience 90% webs have two primary in game uses, that is to make gate camps inescapable because you cannot re-approach or it is extremely difficult in even the fastest ships, or they are used to slow ships down to the point where dreads track them so you can blap them. Neither of these mechanics are particularly desirable imo. Gate camping is pretty lame and so is dread blapping.
If you do want to keep a web strength bonus in game, how about this, keep it at 90% on the DD and then have the strength drop off on the vigi and the vindi, the bigger the hull the lower the strength of the web. That makes it possible to at least try to blap a DD on a gate and get out if you run across a camp using 90% webs and it nerfs dread blapping at the same time and gives you a better chance to re-approach if you run into someone camping with Vigilants for example.
So say 90% web on on the DD and 80% on the Vigi and 70% on the Vindi for web strength as figures I just pulled out of the air. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1293
|
Posted - 2014.04.07 17:12:00 -
[90] - Quote
CCP Rise wrote:I'll get together with the other balance guys and talk about the Cynabal asap and get back to you all. We talked initially about the overlap between Angel and Minmatar and decided to try and make it work without making large changes. All three Angel ships are very popular (relative to other pirate faction ships) and generally regarded as 'fun' as far as I know, so risking negative impact with a bigger change didn't seem worthwhile.
I'll make sure we take another look though.
imho, it doesn't really need something special, it just needs to be a really really good kiting ship GRRR Goons |
|

Rain6637
Team Evil
13996
|
Posted - 2014.04.07 17:14:00 -
[91] - Quote
"and frees it from overlap with the Ishtar (which simply does sentries better)" didn't need to mention that last part. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Harvey James
The Sengoku Legacy
715
|
Posted - 2014.04.07 17:14:00 -
[92] - Quote
CCP Rise wrote:I'll get together with the other balance guys and talk about the Cynabal asap and get back to you all. We talked initially about the overlap between Angel and Minmatar and decided to try and make it work without making large changes. All three Angel ships are very popular (relative to other pirate faction ships) and generally regarded as 'fun' as far as I know, so risking negative impact with a bigger change didn't seem worthwhile.
I'll make sure we take another look though.
problem with doing nothing is that the other ships getting buffed will move ahead of it and you might have another phantasm problem.. and that was an epic screw up...
but Angel don't really have an identity anymore ... stabber/vaga/rifter all do the same role .. only unique ship is Machariel atm .. but then the vargur got buffed so only real bonus is the lower skill requirement now..
A stronger shield tank (forget omni tanking that should be a minnie thing)with stronger projectile bonuses (masters of projectiles) dramiel shouldn't even have drones makes no sense really...
Serpentis could do with a stronger difference over gallente too .. its webs are insane OP still .. any chance of a web nerf? aswell as maybe reducing serpentis web to 7.5%?
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Michael Harari
Genos Occidere HYDRA RELOADED
1127
|
Posted - 2014.04.07 17:14:00 -
[93] - Quote
CCP Rise wrote:I'll get together with the other balance guys and talk about the Cynabal asap and get back to you all. We talked initially about the overlap between Angel and Minmatar and decided to try and make it work without making large changes. All three Angel ships are very popular (relative to other pirate faction ships) and generally regarded as 'fun' as far as I know, so risking negative impact with a bigger change didn't seem worthwhile.
I'll make sure we take another look though.
Regarding vaga vs cynabal -
The only thing the cyna has going for it is an extra mid and some extra drones. The vaga has better tank, better cap (which is huge on mwd kite cruiser), better tank, etc.
Give the cynabal a double damage bonus (ie, same damage as now), 15% falloff (from 10%) and the old deimos mwd bonus. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
598
|
Posted - 2014.04.07 17:15:00 -
[94] - Quote
Kmelx wrote:Please reconsider and remove the 90% web bonus from all serp ships or nerf it , removing it from the ashimmu is a great start, but don't leave it on the serp hulls.
web range bonuses are also overpowered |

Michael Harari
Genos Occidere HYDRA RELOADED
1127
|
Posted - 2014.04.07 17:15:00 -
[95] - Quote
Kmelx wrote:Please reconsider and remove the 90% web bonus from all serp ships or nerf it , removing it from the ashimmu is a great start, but don't leave it on the serp hulls.
In my experience 90% webs have two primary in game uses, that is to make gate camps inescapable because you cannot re-approach or it is extremely difficult in even the fastest ships, or they are used to slow ships down to the point where dreads track them so you can blap them. Neither of these mechanics are particularly desirable imo. Gate camping is pretty lame and so is dread blapping.
If you do want to keep a web strength bonus in game, how about this, keep it at 90% on the DD and then have the strength drop off on the vigi and the vindi, the bigger the hull the lower the strength of the web. That makes it possible to at least try to blap a DD on a gate and get out if you run across a camp using 90% webs and it nerfs dread blapping at the same time and gives you a better chance to re-approach if you run into someone camping with Vigilants for example.
So say 90% web on on the DD and 80% on the Vigi and 70% on the Vindi for web strength as figures I just pulled out of the air.
75% webs are twice as strong as 60% webs. I think your numbers are pretty decent, although maybe go 90/80/75 for web strength |

Michael Harari
Genos Occidere HYDRA RELOADED
1130
|
Posted - 2014.04.07 17:18:00 -
[96] - Quote
Also, here is an idea:
For all ewar bonuses (webs, tds, etc), make the bonus apply fully only to the 1st (best) ewar mod, and then have diminishing strength on further ewar.
So a curse might have 1 60% td, 1 50% td, and then normal strength tds after that.
Huginn might have 1 56km web 1 40km web, 1 20 km web, normal webs after that. |

KiithSoban
Big Johnson's Red Coat Conspiracy
39
|
Posted - 2014.04.07 17:18:00 -
[97] - Quote
Ashimu losing a high slot: No No No No No!!!
what is the ash supposed to do? Be the cruiser that counters logi by neuting. If you take away a high slot the only amount of neuting it will be able to do with reasonable cap stability is about -100 GJ/s. That is not enough to neut out a double-cap-X-ferring logi. The ash NEEDS its current highslot layout. It does not need the additional lowslot, it tanks fine. So there!
*whew* Gila: great idea. Phantasm: I lack input until I eft it. Cyna: great. Expected. Vigilant: It was already fine, but I still regret the -90% webs only when used with blap dreads. I want to see logi appear on killmails! (by just repping)-á See CSM "reasonable things" |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
598
|
Posted - 2014.04.07 17:19:00 -
[98] - Quote
Michael Harari wrote:Also, here is an idea:
For all ewar bonuses (webs, tds, etc), make the bonus apply fully only to the 1st (best) ewar mod, and then have diminishing strength on further ewar.
So a curse might have 1 60% td, 1 50% td, and then normal strength tds after that.
Huginn might have 1 56km web 1 40km web, 1 20 km web, normal webs after that.
or make it so all its webs are 20km |

MeBiatch
GRR GOONS
1796
|
Posted - 2014.04.07 17:20:00 -
[99] - Quote
hey if we are going for crazy role bonus why not make angel ships mwd not shut down by scrams!??!?!?!
so basically all angel ships would be pre nano nerf ships. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
7
|
Posted - 2014.04.07 17:23:00 -
[100] - Quote
Nice gila nerf... going from 793 dps with ogre / 751 dps with garde down to 636 dps
so a 157 dps NERF
big number stealth nerf there
|
|

Michael Harari
Genos Occidere HYDRA RELOADED
1130
|
Posted - 2014.04.07 17:23:00 -
[101] - Quote
Ncc 1709 wrote:Nice gila nerf... going from 793 dps with ogre / 751 dps with garde down to 636 dps
so a 157 dps NERF
big number stealth nerf there
It gets 850 dps with hams w/o rage |

BadAssMcKill
The Kawaii Corporation
709
|
Posted - 2014.04.07 17:23:00 -
[102] - Quote
Guess we should remove Lokis, Huginns and Hyenas as well cause someone might get slowed down http://i.imgur.com/6j6cIZE.gif-á |

MeBiatch
GRR GOONS
1796
|
Posted - 2014.04.07 17:24:00 -
[103] - Quote
Ncc 1709 wrote:Nice gila nerf... going from 793 dps with ogre / 751 dps with garde down to 636 dps
so a 157 dps NERF
big number stealth nerf there
does that include missiles in your numbers? There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Michael Harari
Genos Occidere HYDRA RELOADED
1130
|
Posted - 2014.04.07 17:25:00 -
[104] - Quote
BadAssMcKill wrote:Guess we should remove Lokis, Huginns and Hyenas as well cause someone might get slowed down
The web strength on a single vigilant is more than every single loki, huginn and hyena in the game combined. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
600
|
Posted - 2014.04.07 17:26:00 -
[105] - Quote
BadAssMcKill wrote:Guess we should remove Lokis, Huginns and Hyenas as well cause someone might get slowed down
not remove, just nerf massively |

Ayallah
SniggWaffe WAFFLES.
137
|
Posted - 2014.04.07 17:26:00 -
[106] - Quote
MeBiatch wrote:hey if we are going for crazy role bonus why not make angel ships mwd not shut down by scrams!??!?!?! so basically all angel ships would be pre nano nerf ships. 
Perma kiting Cynabals, Machariels that MWD around murdering all the things Dramiels terrorizing interceptor gangs....
Hnnnggggggg -áFear The Tribes |

BadAssMcKill
The Kawaii Corporation
709
|
Posted - 2014.04.07 17:28:00 -
[107] - Quote
Michael Harari wrote:BadAssMcKill wrote:Guess we should remove Lokis, Huginns and Hyenas as well cause someone might get slowed down The web strength on a single vigilant is more than every single loki, huginn and hyena in the game combined.
3 web loki on a single nano mwding Deimos takes you down to ~320ms
Single Web Vigi takes you down to 260
If we're using blap dreads and gatecamps as a reason why 90% webs are so incredibly broken then I'm not really seeing a strong argument
http://i.imgur.com/6j6cIZE.gif-á |

Jamir Von Lietuva
LDK Sorry We're In Your Space Eh
7
|
Posted - 2014.04.07 17:30:00 -
[108] - Quote
RIP Cyna
also nice nerf on Rail Vigilant while buffing it |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
81
|
Posted - 2014.04.07 17:30:00 -
[109] - Quote
The Phantasm is a broken concept imo. What is the point in having all that speed if the lasers cannot track and the shield bumps up the signature. And I notice the increase in low slots, so are we expected to armour tank this thing now?
Sansha just seems like a completely broken concept now.
And lol at all the people getting excited that the Phantasm will be travelling some ridiculous speed, completely forgetting the fact that it is not a tengu or a loki fitted with missiles, so your going to be hitting f all. |

Michael Harari
Genos Occidere HYDRA RELOADED
1130
|
Posted - 2014.04.07 17:31:00 -
[110] - Quote
BadAssMcKill wrote:Michael Harari wrote:BadAssMcKill wrote:Guess we should remove Lokis, Huginns and Hyenas as well cause someone might get slowed down The web strength on a single vigilant is more than every single loki, huginn and hyena in the game combined. 3 web loki on a single nano mwding Deimos takes you down to ~320ms Single Web Vigi takes you down to 260 If we're using blap dreads and gatecamps as a reason why 90% webs are so incredibly broken then I'm not really seeing a strong argument
Single web vigilant takes you to 10% speed.
Triple web loki takes you to 12.5% speed.
You go 25% faster under 3 loki webs than with 1 vigilant web.
If the vigilant has 2 webs btw, you go 2.1% speed. |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
600
|
Posted - 2014.04.07 17:33:00 -
[111] - Quote
the relevance of frigates that aren't interceptors or very long range ewar frigates |

Harvey James
The Sengoku Legacy
716
|
Posted - 2014.04.07 17:34:00 -
[112] - Quote
GILA
Gallente Cruiser Bonus: 30% bonus to medium drone damage and hitpoints(was 10% drone damage and hitpoints)
Caldari Cruiser Bonus: 4% bonus to all shield resistances 10% bonus to kinetic and thermal missile damage
Role Bonus: 250% bonus to medium drone damage and hitpoints (was 50% bonus to Light Missile and Rocket max velocity)
Slot layout: 4(-1)H, 6M, 4L; 0 turrets, 4 launchers(+1) Fittings: 670 PWG(+40), 400 CPU(+50) Defense (shields / armor / hull) : 3000(-188) / 2200(-125) / 2300(-190) Capacitor (amount / recharge / cap per second) : 1400(+25) / 530000 (-1250) / 2.85 Mobility (max velocity / agility / mass / align time): 195(+31) / .60 / 10600000 (+1000000)/ 8.78s(not sure) Drones (bandwidth / bay): 20(-105) / 80(-320) Targeting (max targeting range / Scan Resolution / Max Locked targets): 58km (+3km) / 285 / 7 Sensor strength: 22 Signature radius: 145(-5) Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

BadAssMcKill
The Kawaii Corporation
709
|
Posted - 2014.04.07 17:35:00 -
[113] - Quote
Michael Harari wrote:BadAssMcKill wrote:Michael Harari wrote:BadAssMcKill wrote:Guess we should remove Lokis, Huginns and Hyenas as well cause someone might get slowed down The web strength on a single vigilant is more than every single loki, huginn and hyena in the game combined. 3 web loki on a single nano mwding Deimos takes you down to ~320ms Single Web Vigi takes you down to 260 If we're using blap dreads and gatecamps as a reason why 90% webs are so incredibly broken then I'm not really seeing a strong argument Single web vigilant takes you to 10% speed. Triple web loki takes you to 12.5% speed. You go 25% faster under 3 loki webs than with 1 vigilant web. If the vigilant has 2 webs btw, you go 2.1% speed.
True true, however the Vigilant is only going to get max ~18km webs while the Loki gets like 47km
You also have less mids to play around with depending on the configuration less tank but more speed and more dps
But I've never really seen 90% webs are broken, sure there could be some balancing effort made but its a nice bit of flavor and makes Serpentis ships useful
http://i.imgur.com/6j6cIZE.gif-á |

Harvey James
The Sengoku Legacy
716
|
Posted - 2014.04.07 17:38:00 -
[114] - Quote
PHANTASM
Amarr Cruiser Bonus: 10% bonus to Medium Energy Turret tracking speed was (7.5%)
Caldari Cruiser Bonus: 20% bonus to Afterburner velocity bonus (was 5% energy turret damage)
Role Bonus: 150% bonus to Medium Energy Turret damage (was 100% energy turret damage)
Slot layout: 4H(-1), 6M, 5L(+2); 3 turrets, 0 launchers Fittings: 890 PWG(-35), 380 CPU(-45) Defense (shields / armor / hull) : 2700(+266) / 2175 / 2065 Capacitor (amount / recharge / cap per second) : 1800(+105) / 495000 (+3750) / 3.5 Mobility (max velocity / agility / mass / align time): 248(+84) / .62(-.06) / 965000 / 8.25s Drones (bandwidth / bay): 25(+10) / 25(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 59km / 275 / 7 Sensor strength: 20 Signature radius: 110(-20) Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Dun'Gal
Myriad Contractors Inc.
99
|
Posted - 2014.04.07 17:39:00 -
[115] - Quote
Will hold my opinions until the you fix the stats on the Ashimmu, instead of the obviously copy/pasted stats from the Cruor. Bah, who am I kidding? I can't hold my opinions... I think you've made an equally bad mistake with the Ashimmu, though I will admit you've made up for it some with a few of the other stat changes. Giving it more drones/cap/targetting range and a hair more mobility is nice, losing a high for a low is interesting, but whatever I can live with that. The PG nerf is, well it's a lot. I still feel strongly that you are making a mistake with the web change, but it will be less crushing on the Ashimmu which has slightly more range on it's neuts, and it's guns so it can actually use that extra range.
All that said, the fact that you gave the Serpentis a SPEED boost while allowing it to retain that 90% web is absolutely stupid, and so unbelievably backwards. They must have good dope in Iceland. I'll say it here just like I said it in the other thread, nerf the problem ships (Serpentis,) not the other ships (Blood Raiders) that just happen to have the same bonus but aren't considered a problem. I will never understand your logic, honestly. Also the release of that devblog you were waiting for has done nothing to help either of these (blood) ships. The only effect on pirate ship rebalancing was on the Guristas line, which you seem to have done a good job on. On that subject I will say you've done well with both Guristas and Sansha, however I've noticed a trend in your threads which is, they are the ONLY ships people seem to be excited to try out. |

Grath Telkin
Sniggerdly Pandemic Legion
2412
|
Posted - 2014.04.07 17:40:00 -
[116] - Quote
Stop crying about the serpentis ships, they were legitimately the only really unique ships left in game that didn't suck.
Oh god no not the massive herds of 90% web ships ruining the game...oh wait thats not a thing never mind stop crying about being webbed.
Awesome changes Rise Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Suitonia
Path of Radiance HYDRA RELOADED
217
|
Posted - 2014.04.07 17:42:00 -
[117] - Quote
CCP Rise wrote:I'll get together with the other balance guys and talk about the Cynabal asap and get back to you all. We talked initially about the overlap between Angel and Minmatar and decided to try and make it work without making large changes. All three Angel ships are very popular (relative to other pirate faction ships) and generally regarded as 'fun' as far as I know, so risking negative impact with a bigger change didn't seem worthwhile.
I'll make sure we take another look though.
Well Currently the Vagabond is always going to be a stronger brawler (due to resists + shield boost bonus) and it still performs better than the Cynabal as a Disruptor range kiter with autocannon falloff. (Similar DPS/Projection to the Cynabal, only the Vaga offers more general improvements as listed before (Cap, sensor strength, Signature Radius MWD reduction, resist bonuses for friendly logistics etc.). The only role that the Cynabal really performed better than the Vagabond was with Artillery as the superior fitting options allowed the cynabal to fit Artillery without needing to make the same sacrifices that the Vagabond does. Which you have now removed. Honestly the current Cynabal is only really flown by people using Artillery or by people who don't have Heavy Assault Cruisers level 5.
I personally think you should probably revert the Powergrid nerfs and leave it as is. Then it's still the better option for people who want to use Artillery on a mobile platform.
What about giving the Cynabal a large drone bay (say 75m3-100m3), this would give it some synergy with the Dramiel which also has a large unbonused drone bay for a Frigate. So it would be able to increase damage output at the expense that these are un-bonused drones which can be picked off fairly easily (especially if the Cynabal is kiting at range) this would improve it as a Brawler without overlapping with the Vagabond, as the Cynabal would have higher DPS but not as tanky, and it would have the option to improve its DPS at range by using 73m5 combo or heavy drones, but this would be risky as there is a high probability that a smart target could kill them to remove damage, and they move slowly so would make the cynabal more at risk to small fast targets and potentially lower DPS vs other mobile ships. |

Naomi Anthar
315
|
Posted - 2014.04.07 17:42:00 -
[118] - Quote
Medalyn Isis wrote:The Phantasm is a broken concept imo. What is the point in having all that speed if the lasers cannot track and the shield bumps up the signature. And I notice the increase in low slots, so are we expected to armour tank this thing now?
Sansha just seems like a completely broken concept now.
And lol at all the people getting excited that the Phantasm will be travelling some ridiculous speed, completely forgetting the fact that it is not a tengu or a loki fitted with missiles, so your going to be hitting f all.
Edit - Why not just balance the armour and shield of the sansha ships now, including the succubus, because if you are seriously wanting to offer people a dual option to tank, then the stats should reflect that.
You are talking like almost mwd speed that is not getting owned my scram is not godsend thing ... mkay. You can manually adjust your speed while flying ... and pilot your ship also - instead of orbiting 24/7. It helps to hit stuff, trust me. But you can also just move fast as hell to catch something you want to catch or disengage if you have to. You are really think it's nothing ? Cmon.
Nah 2 more lows are good stuff - you can armor tank it now. But sure you are not forced to do so. 6 mids are still 6 mids - that is a lot on cruiser. If people shield tank cruisers with 3 or 4 mids - i'm sure you can still shield tank ship with 6 mids.
Look at lows as place where you can get nanos, heat sinks, tracking enhancers (for your problem to hit the stuff - it also does work better on phantasm due to hull tracking bonus).
Phantasm is strong, period - about the fking time ;). |

Destoya
Sniggerdly Pandemic Legion
253
|
Posted - 2014.04.07 17:43:00 -
[119] - Quote
Where's Dinsdale, this is yet another DEVASTATION of sentry drones by the null-sec mafia.
In seriousness though, the PG amounts on Cynabal and Gila are worrying me a lot.
Gila used to completely forgo any missiles since it was focused on the sentry range and lack of CPU after drone module. While these super-bonused mediums do a lot of damage, the new Gila gets a very strong missile DPS bonus, but sort of lacks the powergrid to do anything with that. I have to EFT it up a bit but it just seems pretty awkward.
On Cynabal as others have stated already it's pretty disappointing since the ship wasn't terribly strong before. It also basically removes the kiting arty cynabal, a niche role for the ship which I really enjoyed. With the other fast cruisers (namely vagabond) as strong as they are, it's hard for me to justify this nerf. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
600
|
Posted - 2014.04.07 17:44:00 -
[120] - Quote
Grath Telkin wrote:Stop crying about the serpentis ships, they were legitimately the only really unique ships left in game that didn't suck.
Oh god no not the massive herds of 90% web ships ruining the game...oh wait thats not a thing never mind stop crying about being webbed.
Awesome changes Rise
so its ovepoweredness is determined by how many people use it? |
|

Harvey James
The Sengoku Legacy
717
|
Posted - 2014.04.07 17:44:00 -
[121] - Quote
CYNABAL
Gallente Cruiser Bonus: 12.5% bonus to Medium Projectile Turret falloff was (10%)
Minmatar Cruiser Bonus: 15% bonus to Medium Projectile Turret damage was (10%)
Role Bonus: 30% bonus to Medium Projectile Turret rate of fire was (25%)
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 820 PWG(-280), 335 CPU(-15) Defense (shields / armor / hull) : 2330 / 1600(-725) / 2065 Capacitor (amount / recharge / cap per second) : 1415 / 490000(-1250) / 2.88 Mobility (max velocity / agility / mass / align time): 263(+6) / .45(-.0045) / 9047000(+200000) / 5.64s Drones (bandwidth / bay): 20 (-30)/ 20 (-30) Targeting (max targeting range / Scan Resolution / Max Locked targets): 47km(+2km) / 390(-33) / 7 Sensor strength: 18(+2) Signature radius: 100(-10) Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Syrias Bizniz
Brave Operations - Lollipop Division Brave Collective
278
|
Posted - 2014.04.07 17:44:00 -
[122] - Quote
CCP Rise wrote:I'll get together with the other balance guys and talk about the Cynabal asap and get back to you all. We talked initially about the overlap between Angel and Minmatar and decided to try and make it work without making large changes. All three Angel ships are very popular (relative to other pirate faction ships) and generally regarded as 'fun' as far as I know, so risking negative impact with a bigger change didn't seem worthwhile.
I'll make sure we take another look though.
Maybe consider giving it a Warp-speed role bonus? Dramiel gets Ceptor speed, Cyna gets Frig speed, Mach gets Cruiser speed? |

Michael Harari
Genos Occidere HYDRA RELOADED
1131
|
Posted - 2014.04.07 17:45:00 -
[123] - Quote
Wrt 100mn phantasm
100mn cynabal is (was) a thing. 7.5% tracking bonused lasers track as well as unbonused autocannons (slightly better in fact) |

Dun'Gal
Myriad Contractors Inc.
99
|
Posted - 2014.04.07 17:45:00 -
[124] - Quote
Grath Telkin wrote:Stop crying about the serpentis ships, they were legitimately the only really unique ships left in game that didn't suck.
Oh god no not the massive herds of 90% web ships ruining the game...oh wait thats not a thing never mind stop crying about being webbed.
Awesome changes Rise I have no overall complaint about 90% webs, I think they are fine. However apparently Rise thinks that 90% webs on the Blood Raiders are the problem in a world where 90% webs on Serpentis ships are what people run into and complain about. Then proceeds to buff said Serpentis ships, while neutering the Blood Raiders. Try to stop and think before you post next time. |

Naomi Anthar
315
|
Posted - 2014.04.07 17:49:00 -
[125] - Quote
Destoya wrote:Where's Dinsdale, this is yet another DEVASTATION of sentry drones by the null-sec mafia.
In seriousness though, the PG amounts on Cynabal and Gila are worrying me a lot.
Gila used to completely forgo any missiles since it was focused on the sentry range and lack of CPU after drone module. While these super-bonused mediums do a lot of damage, the new Gila gets a very strong missile DPS bonus, but sort of lacks the powergrid to do anything with that. I have to EFT it up a bit but it just seems pretty awkward.
On Cynabal as others have stated already it's pretty disappointing since the ship wasn't terribly strong before. It also basically removes the kiting arty cynabal, a niche role for the ship which I really enjoyed. With the other fast cruisers (namely vagabond) as strong as they are, it's hard for me to justify this nerf.
You are trolling or what : 12 effective medium drones + 6 effective launchers ( as many as you get on ashimmu - and majority of its dps comes from those turrets) is not enough ? hell even if you mount standard rocket launchers/ lml instead of rapids - damage is still going to be substantial.
YES people forget you can use rocket launchers/ light missile launchers on such boat . And sure you won't lack pwg/cpu for those.
But it does not mean you won't be able to fit rapids. Can't eft thing now tho.
But any complains on Gila performance are joke right ? I don't complain myself i still have to sell many worms/gilas/rattles ... But don't get too crazy.
Too overpowered hull will get nerfed very fast aswell. Keep it just overpowered, |

MeBiatch
GRR GOONS
1796
|
Posted - 2014.04.07 17:50:00 -
[126] - Quote
TrouserDeagle wrote:Grath Telkin wrote:Stop crying about the serpentis ships, they were legitimately the only really unique ships left in game that didn't suck.
Oh god no not the massive herds of 90% web ships ruining the game...oh wait thats not a thing never mind stop crying about being webbed.
Awesome changes Rise so its ovepoweredness is determined by how many people use it?
see drone assist. 9 years no one useses it its fine... 2013 his and blammo! There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Grath Telkin
Sniggerdly Pandemic Legion
2412
|
Posted - 2014.04.07 17:50:00 -
[127] - Quote
TrouserDeagle wrote:Grath Telkin wrote:Stop crying about the serpentis ships, they were legitimately the only really unique ships left in game that didn't suck.
Oh god no not the massive herds of 90% web ships ruining the game...oh wait thats not a thing never mind stop crying about being webbed.
Awesome changes Rise so its ovepoweredness is determined by how many people use it?
In EVE, yes, when its broken, everybody uses it, if everybody isn't using it, its probably not really broken and just strong in a certain niche of the game, that niche might happen to be where you are, but I'm sorry, EVE needs more ships that are strong in a certain area and weak in others, its called uniqueness and it makes the game better than everything being some generic hodgepodge of our standard stats.
Serpentis ships excel in certain areas, and only in those areas, in everything else you can do they're mediocre at best, which is good game balance. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
67
|
Posted - 2014.04.07 17:51:00 -
[128] - Quote
The Phantasm is literally a Phantasm now |

Harvey James
The Sengoku Legacy
717
|
Posted - 2014.04.07 17:51:00 -
[129] - Quote
also besides having the correct agility and mass figures thus correct align time could we also see if there align time has changed at all please?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Michael Harari
Genos Occidere HYDRA RELOADED
1131
|
Posted - 2014.04.07 17:52:00 -
[130] - Quote
Grath Telkin wrote:TrouserDeagle wrote:Grath Telkin wrote:Stop crying about the serpentis ships, they were legitimately the only really unique ships left in game that didn't suck.
Oh god no not the massive herds of 90% web ships ruining the game...oh wait thats not a thing never mind stop crying about being webbed.
Awesome changes Rise so its ovepoweredness is determined by how many people use it? In EVE, yes, when its broken, everybody uses it, if everybody isn't using it, its probably not really broken and just strong in a certain niche of the game, that niche might happen to be where you're, but I'm sorry, EVE needs more ships that are strong in a certain area and weak in others, its called uniqueness and it makes the game better than everything being some generic hodgepodge of our standard stats. Serpentis ships excel in certain areas, and only in those areas, in everything else you can do they're mediocre at best, which is good game balance.
Serpentis ships Remote doomsdays on bubble immune titans excel in certain areas, and only in those areas, in everything else you can do they're mediocre at best, which is good game balance.
|
|

Kmelx
Matari Exodus
68
|
Posted - 2014.04.07 17:52:00 -
[131] - Quote
BadAssMcKill wrote: True true, however the Vigilant is only going to get max ~18km webs while the Loki gets like 47km
You also have less mids to play around with depending on the configuration less tank but more speed and more dps
But I've never really seen 90% webs are broken, sure there could be some balancing effort made but its a nice bit of flavor and makes Serpentis ships useful
At 18k on a non regional gate, with a Vigi at zero it's going to have coverage over pretty much every place you can spawn, if it webs you your going nowhere, the camp is then for all intents and purposes inescable as soon as the second web lands.
In WH space virtually all combat takes place on a WH and within a 15km3 volume of space, so a properly fit vigi, (2 or 3 web) on zero will pull you down to an absurdly slow velocity, once you get a target ship down to below 38m/s cap guns will track you very well and you will explode.
In the arenas/situations I've seen the ship being used in, it dominates the field because the bonus is absurdly OP and it does not scale well, hence my proposal to have the web strength falloff as the hull size increases.
There are other possible solutions to this problem, like the one Michael proposed, or you could simply only allow one bonused web to be fitted to the hull, although this would not scale well, as people would just put more hulls on the field imo. |

Sniper Smith
Center for Advanced Studies Gallente Federation
33
|
Posted - 2014.04.07 17:52:00 -
[132] - Quote
I am not a fan of the Gila change. I mean Medium drones would really need an AMAZING balance to even begin to make up for what it is currently. At the moment the GIla is the mini-Rattlesnake. Solid tank, great drones, highly versatile.
I don't see this change being the same.
Bandwidth for only 4 unbonused light drones means dealing with Frigs will be painful, even more so as a DRONE BOAT.. And I don't like droneboats being FORCED to use a specific type of drone regardless of situation.
Here's my idea, since clearly you don't want to have it fielding Sentries/Heavies as effectively.
Change the bonus from MEDIUM drones, to ALL drones. It'll still be only able to field 2 Mediums, or 4 Lights. But at least the lights will be bonused, and able to remain effective against frigs.
The other things to remember about these drone changes. CCP what you are doing is Locking these ships into a PVE role forever, as it denies them the ability to use their drones for EWAR.. Being able to field 5 light ECM drones, or any other drones should CCP get around to making them, you know, useful, is a big deal. It gives you the chance to get out of trouble, or to hold a target at bay. Now I know the Gila is a PVE Queen now as it is, but it will only be moso now, after this. Which is kind of a shame given that it's a PIRATE hull.
Maybe a hull bonus to the effectiveness of ECM/Neut/Web/etc drones too ? Might open up a lot of new doors for it outside of a just a mission queen. |

Danny DCO
Common Sense Ltd Nulli Secunda
15
|
Posted - 2014.04.07 17:53:00 -
[133] - Quote
Gila Secunda died quietly but painful today. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
81
|
Posted - 2014.04.07 17:53:00 -
[134] - Quote
Naomi Anthar wrote:Medalyn Isis wrote:The Phantasm is a broken concept imo. What is the point in having all that speed if the lasers cannot track and the shield bumps up the signature. And I notice the increase in low slots, so are we expected to armour tank this thing now?
Sansha just seems like a completely broken concept now.
And lol at all the people getting excited that the Phantasm will be travelling some ridiculous speed, completely forgetting the fact that it is not a tengu or a loki fitted with missiles, so your going to be hitting f all.
Edit - Why not just balance the armour and shield of the sansha ships now, including the succubus, because if you are seriously wanting to offer people a dual option to tank, then the stats should reflect that. You are talking like almost mwd speed that is not getting owned my scram is not godsend thing ... mkay. You can manually adjust your speed while flying ... and pilot your ship also - instead of orbiting 24/7. It helps to hit stuff, trust me. But you can also just move fast as hell to catch something you want to catch or disengage if you have to. You are really thinking it's nothing ? Cmon. Nah 2 more lows are good stuff - you can armor tank it now. But sure you are not forced to do so. 6 mids are still 6 mids - that is a lot on cruiser. If people shield tank cruisers with 3 or 4 mids - i'm sure you can still shield tank ship with 6 mids. Look at lows as place where you can get nanos, heat sinks, tracking enhancers (for your problem to hit the stuff - it also does work better on phantasm due to hull tracking bonus). Phantasm is strong, period - about the fking time ;). Perhaps try reading what I wrote next time. I didn't say it wasn't strong, I just said the concept is broken. It is a mishmash of everything, shield, speed, armour, lasers. I would prefer a much more elegant concept, rather than the hatchet job proposed. |

Grath Telkin
Sniggerdly Pandemic Legion
2412
|
Posted - 2014.04.07 17:53:00 -
[135] - Quote
Michael Harari wrote:
Serpentis ships Remote doomsdays on bubble immune titans excel in certain areas, and only in those areas, in everything else you can do they're mediocre at best, which is good game balance.
They excelled in all areas mate, way to make an extremely bad counter argument.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Michael Harari
Genos Occidere HYDRA RELOADED
1131
|
Posted - 2014.04.07 17:55:00 -
[136] - Quote
Grath Telkin wrote:Michael Harari wrote:
Serpentis ships Remote doomsdays on bubble immune titans excel in certain areas, and only in those areas, in everything else you can do they're mediocre at best, which is good game balance.
They excelled in all areas mate, way to make an extremely bad counter argument.
Not in highsec, lowsec or wspace
Edit: Actually wspace didnt exist back then. And they werent good at say, killing other titans. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
600
|
Posted - 2014.04.07 17:56:00 -
[137] - Quote
Grath Telkin wrote:TrouserDeagle wrote:Grath Telkin wrote:Stop crying about the serpentis ships, they were legitimately the only really unique ships left in game that didn't suck.
Oh god no not the massive herds of 90% web ships ruining the game...oh wait thats not a thing never mind stop crying about being webbed.
Awesome changes Rise so its ovepoweredness is determined by how many people use it? In EVE, yes, when its broken, everybody uses it, if everybody isn't using it, its probably not really broken and just strong in a certain niche of the game, that niche might happen to be where you are, but I'm sorry, EVE needs more ships that are strong in a certain area and weak in others, its called uniqueness and it makes the game better than everything being some generic hodgepodge of our standard stats. Serpentis ships excel in certain areas, and only in those areas, in everything else you can do they're mediocre at best, which is good game balance.
they excel in all situations where they don't get rekt, and making all smaller ships irrelevant isn't good game balance |

Chris Winter
Zephyr Corp V.A.S.T.
361
|
Posted - 2014.04.07 17:56:00 -
[138] - Quote
Why is the missile bonus on the Gila damage-type-specific? One of the main advantages of missiles is the ability to switch damage types, and yet you cripple that with hull bonuses only to some types.
As a Rattlesnake pilot, I'm really worried what you're going to do to it. Losing light drone bonuses = frigates become much harder to deal with. Bonuses only to certain missile types = some missions are harder than others.
The Guristas line are the only shield tanked drone boats...why are you doing this experimental "specific drones only" nerfing to them, when there are several armor drone boats to do it to that still leave people with some choices? |

Grath Telkin
Sniggerdly Pandemic Legion
2412
|
Posted - 2014.04.07 17:59:00 -
[139] - Quote
TrouserDeagle wrote:
they excel in all situations where they don't get rekt, and making all smaller ships irrelevant isn't good game balance
Damn shame they can't be wiped off the map by a keres, griffon, maulus or kitsune, damn those smaller ship. oh and a sentinel can probably have something to say about those short stubby webs.
Damn all those irrelevant smaller ships
EDIT: Calling something uncounterable because its counter isn't in your standard ship compliment seems silly, adapt your ship types if you're seeing a lot of Vigilants to include the things that easily counter them.
The list is pretty long of ships that fit the bill, at a fraction of its cost. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Harvey James
The Sengoku Legacy
718
|
Posted - 2014.04.07 17:59:00 -
[140] - Quote
Sniper Smith wrote:I am not a fan of the Gila change. I mean Medium drones would really need an AMAZING balance to even begin to make up for what it is currently. At the moment the GIla is the mini-Rattlesnake. Solid tank, great drones, highly versatile.
I don't see this change being the same.
Bandwidth for only 4 unbonused light drones means dealing with Frigs will be painful, even more so as a DRONE BOAT.. And I don't like droneboats being FORCED to use a specific type of drone regardless of situation.
Here's my idea, since clearly you don't want to have it fielding Sentries/Heavies as effectively.
Change the bonus from MEDIUM drones, to ALL drones. It'll still be only able to field 2 Mediums, or 4 Lights. But at least the lights will be bonused, and able to remain effective against frigs.
The other things to remember about these drone changes. CCP what you are doing is Locking these ships into a PVE role forever, as it denies them the ability to use their drones for EWAR.. Being able to field 5 light ECM drones, or any other drones should CCP get around to making them, you know, useful, is a big deal. It gives you the chance to get out of trouble, or to hold a target at bay. Now I know the Gila is a PVE Queen now as it is, but it will only be moso now, after this. Which is kind of a shame given that it's a PIRATE hull.
Maybe a hull bonus to the effectiveness of ECM/Neut/Web/etc drones too ? Might open up a lot of new doors for it outside of a just a mission queen.
weird post... 2 uber hammerheads alongside HAMS or RLML's will tear a frig apart no problem especially combined with either an omni tracking computer or with a omni tracking enhancer or a web. . plus many spares..
PVE queen only what??? A gila is getting buffed for pvp more than pve... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
|

Ambo
CTRL-Q Iron Oxide.
112
|
Posted - 2014.04.07 17:59:00 -
[141] - Quote
Hmm.. The Phatasm and Gila changes are a bit too much to get my head around on first read. For the others though:
Ashimmu: Generally good but losing the extra high slot hits it's (current primary) role as the best small gang neuting T1 cruiser hull. The maller will now be almost as good for a lot less isk, which seems kinda weird.
Vigilant: Liking the boost to speed, it really needed that. Not sure why you felt the need to nerf PG. Most of my fits are a little tight as it is.
Cynabal: Good. It was in the right place as is. |

Talvorian Dex
Repercussus RAZOR Alliance
6
|
Posted - 2014.04.07 18:00:00 -
[142] - Quote
It strikes me that the Gila has just become a close-range drone bone now. Besides, two drones are going to seem really innocuous, until you start to get hit by them.
Can you imagine a couple gilas peppered into a fleet with a lot of other drone ships? You'll be looking for the Gila's drones to kill, but you won't be able to find them. Very sneaky. |

Rain6637
Team Evil
13996
|
Posted - 2014.04.07 18:02:00 -
[143] - Quote
Chris Winter wrote: As a Rattlesnake pilot, I'm really worried what you're going to do to it.
all i'm wondering is if it will be more or less funny than gilas.
i would like so see a super bonused, single HAM and a super drone... https://www.youtube.com/watch?v=QI0tVkqJRMQ President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Harvey James
The Sengoku Legacy
718
|
Posted - 2014.04.07 18:02:00 -
[144] - Quote
definitely feel the Ashimmu needs the extra Nos/neut range ... also make T2 neuts/nos useful please Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
600
|
Posted - 2014.04.07 18:03:00 -
[145] - Quote
Grath Telkin wrote:TrouserDeagle wrote:
they excel in all situations where they don't get rekt, and making all smaller ships irrelevant isn't good game balance
Damn shame they can't be wiped off the map by a keres, griffon, maulus or kitsune, damn those smaller ship. oh and a sentinel can probably have something to say about those short stubby webs. Damn all those irrelevant smaller ships EDIT: Calling something uncounterable because its counter isn't in your standard ship compliment seems silly, adapt your ship types if you're seeing a lot of Vigilants to include the things that easily counter them. The list is pretty long of ships that fit the bill, at a fraction of its cost.
so no ship is OP because ecm and damps exist, and no ship with modules that use cap is OP because neuts exist |

Arthur Aihaken
Arsenite
3240
|
Posted - 2014.04.07 18:04:00 -
[146] - Quote
RIP Rattlesnake. I am currently away, traveling through time and will be returning last week. |

Michael Harari
Genos Occidere HYDRA RELOADED
1132
|
Posted - 2014.04.07 18:07:00 -
[147] - Quote
TrouserDeagle wrote:Grath Telkin wrote:TrouserDeagle wrote:
they excel in all situations where they don't get rekt, and making all smaller ships irrelevant isn't good game balance
Damn shame they can't be wiped off the map by a keres, griffon, maulus or kitsune, damn those smaller ship. oh and a sentinel can probably have something to say about those short stubby webs. Damn all those irrelevant smaller ships EDIT: Calling something uncounterable because its counter isn't in your standard ship compliment seems silly, adapt your ship types if you're seeing a lot of Vigilants to include the things that easily counter them. The list is pretty long of ships that fit the bill, at a fraction of its cost. so no ship is OP because ecm and damps exist, and no ship with modules that use cap is OP because neuts exist
Yeah just get 10 of your friends, and put 5 of them in 150k ehp guardians that rep 3k dps each, then put 3 people into keres, and then 2 people into absolutions and I bet you can fight off any ship you want. Just l2p noob |

Grath Telkin
Sniggerdly Pandemic Legion
2412
|
Posted - 2014.04.07 18:07:00 -
[148] - Quote
The Ashinmu will now use its webs to get into neut range. It always had strong webs and strong neuts but its ability to get in range and use those was its draw back. Now it'll hold you down at range and drive over to neut you and apply damage, not bad really.
Gila is insane, tracking on Hobs? .922, Tracking on Valks? 1.44 at 744 dps.....oh mother.
Phantasm is worrisome, its a gun ship, going fast doesn't really do great things for its damage application, probably still be able to get some nice low sig kite fits out of it though
Cynabal may have to make some choices now instead of its current 'sprinkle the hangar on it, it'll fit' status.
I am super excited about the Battleship thread, these pirate changes are the best you guys have done throughout all of the tier reviews, and I say that as a guy fully in love with his malediction right now. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Grath Telkin
Sniggerdly Pandemic Legion
2412
|
Posted - 2014.04.07 18:09:00 -
[149] - Quote
TrouserDeagle wrote:Grath Telkin wrote:TrouserDeagle wrote:
they excel in all situations where they don't get rekt, and making all smaller ships irrelevant isn't good game balance
Damn shame they can't be wiped off the map by a keres, griffon, maulus or kitsune, damn those smaller ship. oh and a sentinel can probably have something to say about those short stubby webs. Damn all those irrelevant smaller ships EDIT: Calling something uncounterable because its counter isn't in your standard ship compliment seems silly, adapt your ship types if you're seeing a lot of Vigilants to include the things that easily counter them. The list is pretty long of ships that fit the bill, at a fraction of its cost. so no ship is OP because ecm and damps exist, and no ship with modules that use cap is OP because neuts exist
Hey nice rollerskates under your argument there, you say it makes smaller shipo irrelevant and I name you 5 smaller ships that aren't irrelevant and you change the direction of the argument to some absurd crap.
You can probably do better than that, try sticking to one thread of your argument at a time, you were saying something about making smaller ships irrelevant?
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Rain6637
Team Evil
13996
|
Posted - 2014.04.07 18:10:00 -
[150] - Quote
it's not so bad, the Gila becomes a guardian-vexor via drone dps... though just 2 of them means drone webbing will be a thing.
I just wonder if this is also an attempt to reduce server load and TiDi. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
|

Arthur Aihaken
Arsenite
3240
|
Posted - 2014.04.07 18:11:00 -
[151] - Quote
CCP Rise wrote:Going to give these a few days and hopefully post the BS near the end of the week. Will we be including the "spruce goose" (aka: Nestor) in this batch?  I am currently away, traveling through time and will be returning last week. |

Arya Regnar
Darwins Right Hand
369
|
Posted - 2014.04.07 18:12:00 -
[152] - Quote
Cynabal nerf is pretty big, this isnt "keeping it the same" at all. It's losing 1/4 of its powergrid.
EvE-Mail me if you need anything.
|

Harvey James
The Sengoku Legacy
718
|
Posted - 2014.04.07 18:13:00 -
[153] - Quote
Arya Regnar wrote:Cynabal nerf is pretty big, this isnt "keeping it the same" at all. It's losing 1/4 of its powergrid.
alongside the slight sig radius nerf and mass nerf Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Arthur Aihaken
Arsenite
3240
|
Posted - 2014.04.07 18:14:00 -
[154] - Quote
Arya Regnar wrote:Cynabal nerf is pretty big, this isnt "keeping it the same" at all. It's losing 1/4 of its powergrid. Just wait until you see the changes to the MacharielGǪ I am currently away, traveling through time and will be returning last week. |

PinkKnife
Future Corps Sleeper Social Club
483
|
Posted - 2014.04.07 18:15:00 -
[155] - Quote
Oh great, you copied the stupid succubus design.
As I said in that post, the entire ship is designed against itself and useless in the face of ships with the ability to have 90% webs.
A bonus to massive speed, but a ship that has the slowest tracking guns.
A bonus to gangs that rely on signature, on a ship that is supposed to shield tank.
A bonus to perma-running your afterburner, on a ship that has no capacitor bonus to the guns with the highest capacitor drain.
Why would anyone fly this over a zealot? Sure you can go faster, but your signature is 2-3 times as large, and the extra speed means **** all because you can't hit **** with it anyway,
So, comparing it with the zealot, opt for beams instead since you don't get the optimal range bonus, and you get a faster, twice as expensive boat, that still can't hit ****, trading tracking for range. Or dps for tracking.
As I said in the frigate thread, the ship is designed against its own bonuses, and is unspeakably lazy.
What are your BS plans, a bonus to AB speed again, so the Nightmare can continue to be a one trick incursion pony? Great, thanks Rise, let me know when you rebalance the pirate ships in 2019 because they Sansha lineup is still ******* trash. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
600
|
Posted - 2014.04.07 18:17:00 -
[156] - Quote
Grath Telkin wrote:TrouserDeagle wrote:Grath Telkin wrote:TrouserDeagle wrote:
they excel in all situations where they don't get rekt, and making all smaller ships irrelevant isn't good game balance
Damn shame they can't be wiped off the map by a keres, griffon, maulus or kitsune, damn those smaller ship. oh and a sentinel can probably have something to say about those short stubby webs. Damn all those irrelevant smaller ships EDIT: Calling something uncounterable because its counter isn't in your standard ship compliment seems silly, adapt your ship types if you're seeing a lot of Vigilants to include the things that easily counter them. The list is pretty long of ships that fit the bill, at a fraction of its cost. so no ship is OP because ecm and damps exist, and no ship with modules that use cap is OP because neuts exist Hey nice rollerskates under your argument there, you say it makes smaller shipo irrelevant and I name you 5 smaller ships that aren't irrelevant and you change the direction of the argument to some absurd crap. You can probably do better than that, try sticking to one thread of your argument at a time, you were saying something about making smaller ships irrelevant?
fairly sure I said with the exception of interceptors and long range ewar ships |

Lucas Quaan
Sniggerdly Pandemic Legion
68
|
Posted - 2014.04.07 18:20:00 -
[157] - Quote
Suitonia wrote:Hi Rise/Fozzie. I feel like the Cynabal overlaps far too much with the current Vagabond which currently is better in a lot of ways over the Cynabal and is generally superior. The Cynabal only offers better agility and a slightly better drone bay for all-around poorer performance. The extra mid does add some options but the vagabonds T2 resistances give a better performance than a 3rd tank items does from the Cynabal and the vagabonds shield boost bonus makes it the superior brawler. The vagabond has far better cap stability, t2 resists which help a lot for local/remote reps, better targeting stats and a powerful local rep bonus.
The cynabal only has a slight fitting advantage over the Vagabond if the Vagabond and Cynabal are both fitting 425mm Autocannons, otherwise, it's inferior. And that slight grid advantage doesn't allow you to offset the disadvantages.
I think the Cynabal needs to find a new niche; +1 |

Mr R4nd0m
Caldari Provisions Caldari State
168
|
Posted - 2014.04.07 18:25:00 -
[158] - Quote
CCP Rise wrote:The Vigilant bonus was a typo, it's fixed now: MEDIUM hybrid.
The Gila bonus is not a typo, 500%.
500% really! isnt this going to become super overpowered fleets again? thats ridiculous |

Viribus
Love Squad Pasta Syndicate
185
|
Posted - 2014.04.07 18:37:00 -
[159] - Quote
lmao all these people thinking the cynabal is OP or even viable. Jesus it's like eve-o's knowledge of the metagame is perpetually stuck 3 years behind the curve.
I bet you guys still think the hurricane is overpowered |

Grath Telkin
Sniggerdly Pandemic Legion
2415
|
Posted - 2014.04.07 18:39:00 -
[160] - Quote
TrouserDeagle wrote:Grath Telkin wrote:TrouserDeagle wrote:Grath Telkin wrote:TrouserDeagle wrote:
they excel in all situations where they don't get rekt, and making all smaller ships irrelevant isn't good game balance
Damn shame they can't be wiped off the map by a keres, griffon, maulus or kitsune, damn those smaller ship. oh and a sentinel can probably have something to say about those short stubby webs. Damn all those irrelevant smaller ships EDIT: Calling something uncounterable because its counter isn't in your standard ship compliment seems silly, adapt your ship types if you're seeing a lot of Vigilants to include the things that easily counter them. The list is pretty long of ships that fit the bill, at a fraction of its cost. so no ship is OP because ecm and damps exist, and no ship with modules that use cap is OP because neuts exist Hey nice rollerskates under your argument there, you say it makes smaller shipo irrelevant and I name you 5 smaller ships that aren't irrelevant and you change the direction of the argument to some absurd crap. You can probably do better than that, try sticking to one thread of your argument at a time, you were saying something about making smaller ships irrelevant? fairly sure I said with the exception of interceptors and long range ewar ships
If you'll notice I have what you said quoted
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|
|

Iorga Eeta
Hekatonkheires Industries
3
|
Posted - 2014.04.07 18:41:00 -
[161] - Quote
If you're looking for some unique flavor...
The Gila needs at least a 50% bonus to Medium EWar and Combat Utility drone effects. Actually, with the Guristas, a 500% bonus to ECM drone effects wouldn't be out of character, but I suspect that would be way too much for some people. A wing of Vespa EC-600s with a 500% bonus would be like getting hit by two multispectrum jammers on a Blackbird with a Max Skilled pilot.
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
82
|
Posted - 2014.04.07 18:41:00 -
[162] - Quote
Viribus wrote:lmao all these people thinking the cynabal is OP or even viable. Jesus it's like eve-o's knowledge of the metagame is perpetually stuck 3 years behind the curve.
I bet you guys still think the hurricane is overpowered Yeah, and I am pretty sure that is the same people saying how powerful the Phantasm is going to be and at the same time forgetting it is not a tengu or loki with missiles, but a cruiser with the slowest tracking guns in the game.
And they even suggest fitting a 100mn AB to it, they must be smoking some good drugs. |

Aglais
Deep Core Mining Inc. Caldari State
489
|
Posted - 2014.04.07 18:43:00 -
[163] - Quote
Iorga Eeta wrote:If you're looking for some unique flavor...
The Gila needs at least a 50% bonus to Medium EWar and Combat Utility drone effects. Actually, with the Guristas, a 500% bonus to ECM drone effects wouldn't be out of character, but I suspect that would be way too much for some people. A wing of Vespa EC-600s with a 500% bonus would be like getting hit by two multispectrum jammers on a Blackbird with a Max Skilled pilot.
Please explain to me why a ship whose role includes drone damage requires a bonus to ewar drones. You have ten seconds. |

BadAssMcKill
The Kawaii Corporation
713
|
Posted - 2014.04.07 18:47:00 -
[164] - Quote
Aglais wrote:Iorga Eeta wrote:If you're looking for some unique flavor...
The Gila needs at least a 50% bonus to Medium EWar and Combat Utility drone effects. Actually, with the Guristas, a 500% bonus to ECM drone effects wouldn't be out of character, but I suspect that would be way too much for some people. A wing of Vespa EC-600s with a 500% bonus would be like getting hit by two multispectrum jammers on a Blackbird with a Max Skilled pilot.
Please explain to me why a ship whose role includes drone damage requires a bonus to ewar drones. You have ten seconds.
Why shouldn't you have the same EC-300s/600s as other ships http://i.imgur.com/6j6cIZE.gif-á |

Michael Harari
Genos Occidere HYDRA RELOADED
1132
|
Posted - 2014.04.07 18:49:00 -
[165] - Quote
BadAssMcKill wrote:Aglais wrote:Iorga Eeta wrote:If you're looking for some unique flavor...
The Gila needs at least a 50% bonus to Medium EWar and Combat Utility drone effects. Actually, with the Guristas, a 500% bonus to ECM drone effects wouldn't be out of character, but I suspect that would be way too much for some people. A wing of Vespa EC-600s with a 500% bonus would be like getting hit by two multispectrum jammers on a Blackbird with a Max Skilled pilot.
Please explain to me why a ship whose role includes drone damage requires a bonus to ewar drones. You have ten seconds. Why shouldn't you have the same EC-300s/600s as other ships
Because its a drone ship without the slot penalty |

Naomi Anthar
315
|
Posted - 2014.04.07 18:50:00 -
[166] - Quote
Arthur Aihaken wrote:Quote:As a Rattlesnake pilot, I'm really worried what you're going to do to it. RIP Rattlesnake.
More like long live rattlesnake ! With Ogres of course ;)). |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
600
|
Posted - 2014.04.07 18:52:00 -
[167] - Quote
Grath Telkin wrote: If you'll notice I have what you said quoted
I guess I didn't say it to you directly. I'm not really interested in hurf blurfing about goalposts. |

Harvey James
The Sengoku Legacy
720
|
Posted - 2014.04.07 18:52:00 -
[168] - Quote
phantasm could definitely do with a full set of lights too deal with frigs and it will need a neut so .. more pg and cap is needed really ... reduce the sig radius a little more would be good so it doesn't end up at 200 sig with extenders... maybe exchange some armour ... they are meant too be shield tanked anyway.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Naomi Anthar
315
|
Posted - 2014.04.07 18:57:00 -
[169] - Quote
@ Medalyn Isis
I'm afraid you need to understand that Sansha nation ship is not Caldari ship , aswell it is not Amarr ship at same time. It's Sansha nation vessel.
Even more if dip into Sansha lore - they do consist members from all 4 major factions - so ship design could also import ideas from entire New Eden.
No concept is invalid for Sansha in this case.
Sorry ... i would hate devs if they would give it something stupid like TD bonus or shield resist bonus (even tho this one is powerful). I love the ... unique bonus on Sansha lineup. Now NOONE does the same thing. Which is nice - we got faction that does it own stuff. Not like Cyna for example ... Yeah looks great ... is not bad. But at the same time it is just pimped minmatar ship. Phantasm just won over cyna ... instead of being happy about that - you complain. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
82
|
Posted - 2014.04.07 19:01:00 -
[170] - Quote
Harvey James wrote:phantasm could definitely do with a full set of lights too deal with frigs and it will need a neut so .. more pg and cap is needed really ... reduce the sig radius a little more would be good so it doesn't end up at 200 sig with extenders... maybe exchange some armour ... they are meant too be shield tanked anyway.. They aren't going to do that. The whole point seems to be that the ship is mismatched. That is why it appears powerful on paper, because you are going to have to contend with all of the contradictions in its fittings, stats, and bonuses.
For instance it appears like it is meant to go super fast, yet it cannot track when it does. And it appears as though it is meant to be shield tanked, although its sig rockets when it is countering the speed benefit. It appears as though it could be armour tanked, yet the base shield is substantially higher.
I think I can see what CCP Rise is doing, as this seems his style. It is kind of interesting, but the concept seems to be purposefully messy, and in practice it will be a lot weaker than it appears on paper. |
|

Aliventi
Southern Cross Empire Flying Dangerous
668
|
Posted - 2014.04.07 19:01:00 -
[171] - Quote
Make the Gila's drone buff apply to light drones also. Those pesky interceptors are faster than medium drones and the Gila can't launch enough light drones to kill one quickly. "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |

Naomi Anthar
315
|
Posted - 2014.04.07 19:01:00 -
[172] - Quote
Harvey James wrote:phantasm could definitely do with a full set of lights too deal with frigs and it will need a neut so .. more pg and cap is needed really ... reduce the sig radius a little more would be good so it doesn't end up at 200 sig with extenders... maybe exchange some armour ... they are meant too be shield tanked anyway..
The major problem for said frig is ... will it go faster than phantasm with ab on ? Sure 25 band would be cool on phantasm. But i have strong feeling it can actually outrun ab frigs in scram range LOL. Which is not bad at all hahaha.
And don't touch armor ... i can already see some armor tanked succubus/phantasm ! Not like it is bad. After all they drop armor modules all along ;). |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
82
|
Posted - 2014.04.07 19:07:00 -
[173] - Quote
Naomi Anthar wrote:@ Medalyn Isis
I'm afraid you need to understand that Sansha nation ship is not Caldari ship , aswell it is not Amarr ship at same time. It's Sansha nation vessel.
Even more if dip into Sansha lore - they do consist members from all 4 major factions - so ship design could also import ideas from entire New Eden.
No concept is invalid for Sansha in this case.
Sorry ... i would hate devs if they would give it something stupid like TD bonus or shield resist bonus (even tho this one is powerful). I love the ... unique bonus on Sansha lineup. Now NOONE does the same thing. Which is nice - we got faction that does it own stuff. Not like Cyna for example ... Yeah looks great ... is not bad. But at the same time it is just pimped minmatar ship. Phantasm just won over cyna ... instead of being happy about that - you complain. A good suggestion was to make the Sansha ships have a 250% web range role bonus. I would have much preferred that and then keep them as strong laser shield ships which can web to improve their tracking at long ranges. |

Michael Harari
Genos Occidere HYDRA RELOADED
1133
|
Posted - 2014.04.07 19:14:00 -
[174] - Quote
Medalyn Isis wrote:Naomi Anthar wrote:@ Medalyn Isis
I'm afraid you need to understand that Sansha nation ship is not Caldari ship , aswell it is not Amarr ship at same time. It's Sansha nation vessel.
Even more if dip into Sansha lore - they do consist members from all 4 major factions - so ship design could also import ideas from entire New Eden.
No concept is invalid for Sansha in this case.
Sorry ... i would hate devs if they would give it something stupid like TD bonus or shield resist bonus (even tho this one is powerful). I love the ... unique bonus on Sansha lineup. Now NOONE does the same thing. Which is nice - we got faction that does it own stuff. Not like Cyna for example ... Yeah looks great ... is not bad. But at the same time it is just pimped minmatar ship. Phantasm just won over cyna ... instead of being happy about that - you complain. A good suggestion was to make the Sansha ships have a 250% web range role bonus. I would have much preferred that and then keep them as strong laser shield ships which can web to improve their tracking at long ranges.
You are looking for blood raiders |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1163
|
Posted - 2014.04.07 19:15:00 -
[175] - Quote
Medalyn Isis wrote:Harvey James wrote:phantasm could definitely do with a full set of lights too deal with frigs and it will need a neut so .. more pg and cap is needed really ... reduce the sig radius a little more would be good so it doesn't end up at 200 sig with extenders... maybe exchange some armour ... they are meant too be shield tanked anyway.. They aren't going to do that. The whole point seems to be that the ship is mismatched. That is why it appears powerful on paper, because you are going to have to contend with all of the contradictions in its fittings, stats, and bonuses. For instance it appears like it is meant to go super fast, yet it cannot track when it does. And it appears as though it is meant to be shield tanked, although its sig rockets when it is countering the speed benefit. It appears as though it could be armour tanked, yet the base shield is substantially higher. I think I can see what CCP Rise is doing, as this seems his style. It is kind of interesting, but the concept seems to be purposefully messy, and in practice it will be a lot weaker than it appears on paper.
These criticisms don't make much sense. An ABing Phantasm will be slower than a MWDing one, and hence will track better, all others being equal. If tracking is a problem, then try flying in a different direction, slowing down or turning the AB off.
You criticise the sig radius, yet ignore the biggest sig bloom mod of them all - the MWD, which you would be fitting without the AB bonus. If you want really a small sig, just active shield tank it. Anyway, the speed bonus will exceed the detrimental effects of shield sig bloom in normal conditions.
Edit - your reference to a web range bonus just screams highsec incursion runner wanting to blap at range with a Nightmare.  |

BadAssMcKill
The Kawaii Corporation
713
|
Posted - 2014.04.07 19:15:00 -
[176] - Quote
Michael Harari wrote:BadAssMcKill wrote:Aglais wrote:Iorga Eeta wrote:If you're looking for some unique flavor...
The Gila needs at least a 50% bonus to Medium EWar and Combat Utility drone effects. Actually, with the Guristas, a 500% bonus to ECM drone effects wouldn't be out of character, but I suspect that would be way too much for some people. A wing of Vespa EC-600s with a 500% bonus would be like getting hit by two multispectrum jammers on a Blackbird with a Max Skilled pilot.
Please explain to me why a ship whose role includes drone damage requires a bonus to ewar drones. You have ten seconds. Why shouldn't you have the same EC-300s/600s as other ships Because its a drone ship without the slot penalty
So basically fly an Ishtar http://i.imgur.com/6j6cIZE.gif-á |

Imiarr Timshae
Funny Men In Funny Hats
175
|
Posted - 2014.04.07 19:20:00 -
[177] - Quote
Well I will simply never use my gila again.
Good work as ever (SARCASM) TSCA - Free 3rd Party & Collateral Holding Service - POS Deployment Corp Sale/Boosting |

Phiksus
Blue Republic RvB - BLUE Republic
0
|
Posted - 2014.04.07 19:21:00 -
[178] - Quote
This is at least partially addressed in this thread already, but the Cynabal's only real advantages over Vagabond are when it comes to fitting 100mn and especially 720mm as well as the better agility. Even active 100mn seems to be in Vagabond's favor thanks to the advantages in capacitor, resists and active tanking bonus. And now you are nerfing the few things that makes the Cyna a potential competitor to Vagabond's across-the-board superiority, which are extreme freedom in fitting and near frigate-like agility. The Cynabal as it is is still a fine ship thanks to the few areas it still has some advantage to its competitors. If you can figure a good way to change the Angel ships by giving them an unique ability to enhance their inherent abilities in kiting then by all means, but don't hate the ship for the superiority it once had and certainly don't look to punish it for that now. Those times are long gone.
As a side note this looks like case Rifter all over again. At the moment of rebalance the devs state how awesome it still is, and how many times has it been buffed since that statement? 4? Try to forget what ships used to be and look at what they are now and how they will look in the future. Case Cynabal should be easy since you already have its prime competitor to compare it to. And considering it already is generally inferior to the competition there should be only one way for the ship and it certainly is not down. |

Michael Harari
Genos Occidere HYDRA RELOADED
1133
|
Posted - 2014.04.07 19:21:00 -
[179] - Quote
BadAssMcKill wrote:Michael Harari wrote:BadAssMcKill wrote:Aglais wrote:Iorga Eeta wrote:If you're looking for some unique flavor...
The Gila needs at least a 50% bonus to Medium EWar and Combat Utility drone effects. Actually, with the Guristas, a 500% bonus to ECM drone effects wouldn't be out of character, but I suspect that would be way too much for some people. A wing of Vespa EC-600s with a 500% bonus would be like getting hit by two multispectrum jammers on a Blackbird with a Max Skilled pilot.
Please explain to me why a ship whose role includes drone damage requires a bonus to ewar drones. You have ten seconds. Why shouldn't you have the same EC-300s/600s as other ships Because its a drone ship without the slot penalty So basically fly an Ishtar
This has advantages over an ishtar. |

Chris Winter
Zephyr Corp V.A.S.T.
362
|
Posted - 2014.04.07 19:21:00 -
[180] - Quote
Naomi Anthar wrote:Arthur Aihaken wrote:Quote:As a Rattlesnake pilot, I'm really worried what you're going to do to it. RIP Rattlesnake. More like long live rattlesnake ! With Ogres of course ;)). Yay! I can use slow drones that don't have a chance in hell of making it back into my dronebay before getting blapped off the field!
Wait, what? |
|

Naomi Anthar
315
|
Posted - 2014.04.07 19:24:00 -
[181] - Quote
Chris Winter wrote:Naomi Anthar wrote:Arthur Aihaken wrote:Quote:As a Rattlesnake pilot, I'm really worried what you're going to do to it. RIP Rattlesnake. More like long live rattlesnake ! With Ogres of course ;)). Yay! I can use slow drones that don't have a chance in hell of making it back into my dronebay before getting blapped off the field! Wait, what?
Both heavy and medium drones are getting speed buff at same time. Read Dev Blog about this.
Speaking of EHP of Ogre with 500% bonus ... ain't going down easily. Especially that it will be faster at same time. And on top of that rattle does more damage from missiles than ever. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
82
|
Posted - 2014.04.07 19:25:00 -
[182] - Quote
Gypsio III wrote:Medalyn Isis wrote:Harvey James wrote:phantasm could definitely do with a full set of lights too deal with frigs and it will need a neut so .. more pg and cap is needed really ... reduce the sig radius a little more would be good so it doesn't end up at 200 sig with extenders... maybe exchange some armour ... they are meant too be shield tanked anyway.. They aren't going to do that. The whole point seems to be that the ship is mismatched. That is why it appears powerful on paper, because you are going to have to contend with all of the contradictions in its fittings, stats, and bonuses. For instance it appears like it is meant to go super fast, yet it cannot track when it does. And it appears as though it is meant to be shield tanked, although its sig rockets when it is countering the speed benefit. It appears as though it could be armour tanked, yet the base shield is substantially higher. I think I can see what CCP Rise is doing, as this seems his style. It is kind of interesting, but the concept seems to be purposefully messy, and in practice it will be a lot weaker than it appears on paper. These criticisms don't make much sense. An ABing Phantasm will be slower than a MWDing one, and hence will track better, all others being equal. If tracking is a problem, then try flying in a different direction, slowing down or turning the AB off. You criticise the sig radius, yet ignore the biggest sig bloom mod of them all - the MWD, which you would be fitting without the AB bonus. If you want really a small sig, just active shield tank it. Anyway, the speed bonus will exceed the detrimental effects of shield sig bloom in normal conditions. Edit - your reference to a web range bonus just screams highsec incursion runner wanting to blap at range with a Nightmare.  I'm not saying it won't be powerful, I think the current ship proposed will be very powerful still despite all the contradictions in its fittings. I'm saying it won't be as powerful as it seems though on paper, and you cannot deny that it has many contradictions in the way the ship has been designed, which is ugly to me, but I've noticed Rise likes to do that as he has with a couple of ships.
Also a 250% web range bonus won't help the Nightmare as much as it will help the lower class ships, as a PVE Nightmares guns more than doubles the range of that web, it would be more useful in making them viable in pvp.
But anyway, as much as I would have loved to see that, I doubt it will happen now. |

Usagi Lunar
Triton Industries.
0
|
Posted - 2014.04.07 19:25:00 -
[183] - Quote
I am very sad about the Gila changes D:
and I too fear for my rattle. |

Rain6637
Team Evil
13996
|
Posted - 2014.04.07 19:27:00 -
[184] - Quote
ok fine, stretching the 50 drone assist limit is good. still like my bonused HAM of death idea. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Dinsdale Pirannha
Pirannha Corp
2571
|
Posted - 2014.04.07 19:43:00 -
[185] - Quote
I have not flown my Gila in a long time.
I had it configured for low sec exploration, with sentries. I was waiting to see what niche it would fill, but realize it is now complete garbage as a PvE ship., as the AI will still shred medium drones just like they do now, wiping out much of the DPS in seconds. And of course, in a PvP situation, the adversary will just blow up a Hammerhead and bam, a huge chunk of DPS is removed.
I will wait until prices go up, as some poor saps will think it is awesome, and likely sell it.
But hey, you sycophants that think rise and fozzie should cater solely to the PvP crowd, you keep on licking their boots. They are doing wonders for you. The rest of us, well, we are screwed by them at very turn.
I can't wait until my Stratios is "rebalanced" solely as a PvP boat, and well, my low sec exploration Proteus was already trashed. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
351
|
Posted - 2014.04.07 19:48:00 -
[186] - Quote
Dinsdale Pirannha wrote:I have not flown my Gila in a long time.
I had it configured for low sec exploration, with sentries. I was waiting to see what niche it would fill, but realize it is now complete garbage as a PvE ship., as the AI will still shred medium drones just like they do now, wiping out much of the DPS in seconds. And of course, in a PvP situation, the adversary will just blow up a Hammerhead and bam, a huge chunk of DPS is removed.
I will wait until prices go up, as some poor saps will think it is awesome, and likely sell it.
But hey, you sycophants that think rise and fozzie should cater solely to the PvP crowd, you keep on licking their boots. They are doing wonders for you. The rest of us, well, we are screwed by them at very turn.
I can't wait until my Stratios is "rebalanced" solely as a PvP boat, and well, my low sec exploration Proteus was already trashed. i too continue to cling to a weapons system that is doomed to be nerfed despite months of proposed and implemented game changes stomping on it at every single turn |

Weaselior
GoonWaffe Goonswarm Federation
6840
|
Posted - 2014.04.07 19:50:00 -
[187] - Quote
i am not shocked dinsdale was using the wrong ship poorly for a niche it's bested in by a lot of other ships and is whining when it is rebalanced to have its own niche that is pretty unique instead of it being buffed for dinsdale's dumb use
not shocked at all Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Katsami
Future of EVE It is hard being this sexy
19
|
Posted - 2014.04.07 19:53:00 -
[188] - Quote
o7 Cynabal
Good night, sweet space prince. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
82
|
Posted - 2014.04.07 19:57:00 -
[189] - Quote
When do we get these on Singularity anyway? |

suicide
Ars ex Discordia
1
|
Posted - 2014.04.07 19:59:00 -
[190] - Quote
If the Gila / Faction Frigate are going to be limited to M and S DPS drones only, please consider giving them some drone velocity / tracking bonuses as well.
Overall the changes to the Gila feel a bit nerfy, and something to accentuate it's very limited strength would likely be valuable for the ship line. |
|

Marsan
Caldari Provisions
217
|
Posted - 2014.04.07 20:04:00 -
[191] - Quote
Damn you now I'm going to have pull some of my Phantasms off the market for my use;-) Former forum cheerleader CCP, now just a hopeful small portion of the community. |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
191
|
Posted - 2014.04.07 20:04:00 -
[192] - Quote
Can someone bring up some actual numbers on how the Gila's drones will work out here. I've only got an old EFT build to hand and haven't got time to dig through the drone rebalance thread.
Looking at the old version of EFT on my work laptop, a Ogre 2 in a level 5 skilled Gila would have around 500 shield, 2665 hull and 1080 armour.
A unbonused Hammerhead 2 would have 167 shield, 360 armour and 887 hull. 500% bonus to that would make a single hammerhead significantly more tanky than the current Ogres? Or am I missing something here? With the 500% bonus they're going to have 100 shield, 2160 armour and 5322 hull?
That's a huge amount of tank on a drone with better tracking, speed etc...
Phantasm change looks pretty cool :) More comments later... |

Chronoxi
BroWaffe Sugar.
1
|
Posted - 2014.04.07 20:06:00 -
[193] - Quote
Please do not reduce the Vigilants powergrid by 10%. This is not a small change as it can currently barely fit a reasonable 1600mm buffer tank with T2 Ions. With this proposed change people will either start having to use 800mm plates, drop to electrons or self rep. All of these options making this a worse and more expensive Deimos.
Also, +1 on Cynabal changes needing to be rethought. Cynabal is currently similar to the old Vagabond but has not kept pace with the balance changes to T1 cruisers. |

Nbonga
The Greater Goon Clockwork Pineapple
32
|
Posted - 2014.04.07 20:09:00 -
[194] - Quote
I was expecting Cynabal to get somewhat better cap life life and -25m3 on drone bay. PG nerf was expected. Hello Gila. |

Lyra Gerie
Garoun Investment Bank Gallente Federation
24
|
Posted - 2014.04.07 20:12:00 -
[195] - Quote
While I liked the drones on the Worm I feel that the Gila should get an extra drone and a slightly lower % boost as a role bonus. Playing with 2 drones at frig level is alright, but at cruiser level it should be 3 or 4 with an adjusted role bonus.
So with 3 drones it would be 333% or 4 would be 250%
Another idea that might work to add some versatility would be to try giving it 25 mbit/s bandwidth. Since the bonus only applied to med drones, the light drone gets no additional bonuses but could allow for Ewar drones or something (if you guys intend to work on them to make them useful anyways.) |

Micky Nox
Angry Mustellid
14
|
Posted - 2014.04.07 20:16:00 -
[196] - Quote
Cynabal nerf looks really bad. It was the only and the last minmatar arty platform. Vagabond is much better atm, see no reason to nerf cynabals after all tracking nerfs we have seenGǪ
sad times :(
|

Torei Dutalis
IceBox Inc.
9
|
Posted - 2014.04.07 20:18:00 -
[197] - Quote
I feel a little underwhelmed by the predictability of of the changes here. Phantasm will be interesting with 100mn, but would have liked to see a little better base mobility. Ashimmu, align time what? PWG nerf on cynabal is understandable, but 280 seems pretty heavy handed to me in addition to getting slapped with a mass increase. I think I would be remiss in not signing my name to the list of people who are saying that slapping a relatively hefty nerf to the cynabal might be the toll of obscurity for a once prominent ship. |

Harvey James
The Sengoku Legacy
721
|
Posted - 2014.04.07 20:19:00 -
[198] - Quote
on the gila although 5k hull on a hammerhead may sound good in theory .. in practice it has no resists its sig is too high and its orbit velocity is hardly convincing .. take a couple of thousand off hull and add it too armour and shields.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
729
|
Posted - 2014.04.07 20:22:00 -
[199] - Quote
Weaselior wrote:i am not shocked dinsdale was using the wrong ship poorly for a niche it's bested in by a lot of other ships and is whining when it is rebalanced to have its own niche that is pretty unique instead of it being buffed for dinsdale's dumb use
not shocked at all
Well, the Gila is a solid PvE boat. The missiles and drones allow for damage selection. And Laserzpewpew killed plenty of goons with a PvP Gila.
The Gila definitely needed some love with speed and cpu/grid. But it will still be outclassed by other missiles boats or other drone boats, and split weapons ships suck to actually use even if they produce big numbers in EFT. And without sentries, all the dps of this Gila is delayed dps. |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
191
|
Posted - 2014.04.07 20:24:00 -
[200] - Quote
Harvey James wrote: sig is too high and its orbit velocity is hardly convincing
Hang on, you say sig size there. Checking EFT, Do medium drones really have the same sig size as large drones? Or is my EFT broken :s That's mad.
Not able to really comment on the orbit velocities. I've always found them pretty tough to nail quick enough when orbiting you firing as they are currently, let alone with a boost. Don't they struggle to track at the speed they orbit at normally? I'm rusty with drones! :p |
|

Crysantos Callahan
Control-Space DARKNESS.
19
|
Posted - 2014.04.07 20:29:00 -
[201] - Quote
As many other people I don't like the cynabal changes - makes the Vaga even better in comparison and kills even more of its tank by the PG nerf.
Ashimmu gets a nice buff, love the phantasm bonus for the ab and the slot changes.
Gila. Get rid of the racial missile boni - not really in line with the usual boni for this faction - give it a light drone bonus instead. I like the medium drone layout but it's too focused on it and makes it way too predictable. It would be fun to have a light/medium drone beast opposed to the heavy/sentry ishtar. |

Lugia3
Emerald Inc. Easily Excited
928
|
Posted - 2014.04.07 20:29:00 -
[202] - Quote
Buff Cyna. "CCP Dolan is full of ****." - CCP Bettik |

Harvey James
The Sengoku Legacy
721
|
Posted - 2014.04.07 20:31:00 -
[203] - Quote
Mr Floydy wrote:Harvey James wrote: sig is too high and its orbit velocity is hardly convincing Hang on, you say sig size there. Checking EFT, Do medium drones really have the same sig size as large drones? Or is my EFT broken :s That's mad. Not able to really comment on the orbit velocities. I've always found them pretty tough to nail quick enough when orbiting you firing as they are currently, let alone with a boost. Don't they struggle to track at the speed they orbit at normally? I'm rusty with drones! :p
there sig is 50 ... a big frigate basically .. despite it being a fraction of the size of one ... they orbit like a frig with no prop on and tracks like medium guns do.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1068
|
Posted - 2014.04.07 20:35:00 -
[204] - Quote
Would it be too much to ask to get 5mbit drone band back on the Gila just to have the option of a full flight of light drones? |

Jamir Von Lietuva
LDK Sorry We're In Your Space Eh
8
|
Posted - 2014.04.07 20:35:00 -
[205] - Quote
btw why not give gila 25 BW? it would still use 2 mediums but could use 5 unbonused lights if need be? doubt anyone will use single unbonused sentry.. |

Chris Winter
Zephyr Corp V.A.S.T.
362
|
Posted - 2014.04.07 20:51:00 -
[206] - Quote
Naomi Anthar wrote:Both heavy and medium drones are getting speed buff at same time. Read Dev Blog about this.
Speaking of EHP of Ogre with 500% bonus ... ain't going down easily. Especially that it will be faster at same time. And on top of that rattle does more damage from missiles than ever. They'll be 20% faster. Whoop-de-doo. That's not really sufficient to get them to move fast enough to get back into my hold before they die.
And the EHP will be enough for them to last 50% of the way back into my drone bay instead of 10%...yay... |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
600
|
Posted - 2014.04.07 21:10:00 -
[207] - Quote
Chris Winter wrote:Naomi Anthar wrote:Both heavy and medium drones are getting speed buff at same time. Read Dev Blog about this.
Speaking of EHP of Ogre with 500% bonus ... ain't going down easily. Especially that it will be faster at same time. And on top of that rattle does more damage from missiles than ever. They'll be 20% faster. Whoop-de-doo. That's not really sufficient to get them to move fast enough to get back into my hold before they die. And the EHP will be enough for them to last 50% of the way back into my drone bay instead of 10%...yay...
it is if you're brawling. with drag and drop drones, if you try and shoot the drones on a droneship up close, you're pretty much throwing the fight. |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
174
|
Posted - 2014.04.07 21:18:00 -
[208] - Quote
Viribus wrote:Hey remember when you guys introduced tier 3 BCs and no one ever saw Cynabals again? Then all those t1 cruiser buffs, navy cruiser buffs, and HAC buffs? Good thing the Cynabal's getting a nerf, it's such a terrifying and viable ship currently (this is sarcasm)
Yep, Cynabal is a bad ship.
I saw someone in one by Rens a few days ago and thought, why? |

Naomi Anthar
315
|
Posted - 2014.04.07 21:20:00 -
[209] - Quote
TrouserDeagle wrote:Chris Winter wrote:Naomi Anthar wrote:Both heavy and medium drones are getting speed buff at same time. Read Dev Blog about this.
Speaking of EHP of Ogre with 500% bonus ... ain't going down easily. Especially that it will be faster at same time. And on top of that rattle does more damage from missiles than ever. They'll be 20% faster. Whoop-de-doo. That's not really sufficient to get them to move fast enough to get back into my hold before they die. And the EHP will be enough for them to last 50% of the way back into my drone bay instead of 10%...yay... it is if you're brawling. with drag and drop drones, if you try and shoot the drones on a droneship up close, you're pretty much throwing the fight.
Well said ... funny is that everyone expects every single drone boat to be sniping with drones. Which is actually completly against gallente mindset. You are expected to burn to your opponent drop drones and melt him with guns/launchers/drones. Sniping with sentries is just one possibility. Once you get your target scrammed/webbed (or maybe even dual webbed) you can apply damage from bigger drones.
I'm happy that we can see some use for other drones other than small and sentries. Keep good work CCP on this topic. |

Rivr Luzade
Coreli Corporation Ineluctable.
364
|
Posted - 2014.04.07 21:20:00 -
[210] - Quote
Quote:Speaking of EHP of Ogre with 500% bonus ... ain't going down easily. Especially that it will be faster at same time. And on top of that rattle does more damage from missiles than ever.
Nope, Gila only gets that to Medium Drones. |
|

Tarmaniel
State War Academy Caldari State
16
|
Posted - 2014.04.07 21:24:00 -
[211] - Quote
Gila with HAMs clears 1000 DPS easily, isn't that a little ridiculous? That's with 6 mids and a resist bonus. |

Rivr Luzade
Coreli Corporation Ineluctable.
364
|
Posted - 2014.04.07 21:29:00 -
[212] - Quote
Tarmaniel wrote:Gila with HAMs clears 1000 DPS easily, isn't that a little ridiculous? That's with 6 mids and a resist bonus.
No, not at all, the north needs a new income source and a new OP ship. |

Admiral Rufus
ZOMBIEBEACHPARTYPATROL Sex Panther.
40
|
Posted - 2014.04.07 21:29:00 -
[213] - Quote
It would be cool if they gave the cynabel a proper niche. An anti ecm boat would be neat with extremely high sensor strength and bonused artys |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
351
|
Posted - 2014.04.07 21:30:00 -
[214] - Quote
Rivr Luzade wrote:Tarmaniel wrote:Gila with HAMs clears 1000 DPS easily, isn't that a little ridiculous? That's with 6 mids and a resist bonus. No, not at all, the north needs a new income source and a new OP ship. not really
the rapacity at which we farm faction loot ensures that any loot in our homelands will be driven to the absolute minimum cost within weeks of any change
see: the price of DG loot, gila/rattlesnake, and Pith A-Type anything |

Callisto Helix
Adhocracy Incorporated Adhocracy
12
|
Posted - 2014.04.07 21:33:00 -
[215] - Quote
CCP Rise wrote:GILA
Gallente Cruiser Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
More damage type specific missile bonuses make me sad 
Would it really break the game to give missile ships a straight damage bonus instead of just 1 (most often kinetic)? Isn't choosing your damage type supposed to be one of the few advantages of missiles? |

Deen Wispa
Justified Chaos
706
|
Posted - 2014.04.07 21:41:00 -
[216] - Quote
re: Gila
Can you give it a bonus to missile damage rather than kin/therm? People can easily counter the proposed bonuses by heavily stacking on kin/therm resist. High Five. Yeah! C'est La Eve . |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
602
|
Posted - 2014.04.07 21:41:00 -
[217] - Quote
Callisto Helix wrote:CCP Rise wrote:GILA
Gallente Cruiser Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints) More damage type specific missile bonuses make me sad  Would it really break the game to give missile ships a straight damage bonus instead of just 1 (most often kinetic)? Isn't choosing your damage type supposed to be one of the few advantages of missiles?
no |

Naomi Anthar
315
|
Posted - 2014.04.07 21:46:00 -
[218] - Quote
Deen Wispa wrote:re: Gila
Can you give it a bonus to missile damage rather than kin/therm? People can easily counter the proposed bonuses by heavily stacking on kin/therm resist.
Sure it's like they can counter both thermal and kinetic AND explosive and em from 12 medium drones ...oh wait a moment ... |

Sabriz Adoudel
Mission BLITZ
2474
|
Posted - 2014.04.07 21:46:00 -
[219] - Quote
CCP Rise wrote:Hexatron Ormand wrote:So there are the cruisers! Waited for them quite some time. Next thing i am looking forward to is the posting about the battleships. Going to give these a few days and hopefully post the BS near the end of the week.
My several billion ISK worth of Rattlesnake BPCs are anxiously awaiting this announcement from their residence in Jita 4-4. https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |

Harvey James
The Sengoku Legacy
721
|
Posted - 2014.04.07 21:46:00 -
[220] - Quote
also in regards to the cynabal .. perhaps consider looking at the vaga as well in the equation ... nerf vagas speed a little.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
|

Tarmaniel
State War Academy Caldari State
17
|
Posted - 2014.04.07 21:47:00 -
[221] - Quote
No EFT for this yet, but lets see what I can come up with for the Gila in about 15 minutes:
4x LML II, MWD, web, CN scram, XLASB, LSE II, Invuln II 3x DDA II, IFFA Overclocking unit II, EM and Therm shield rigs
Yeah, it fits. 750-800 DPS if you heat the launchers, perfectly applied to 50km on anything bigger than an interceptor, 40k EHP, 710 DPS omnitank. T2 drones have about 15k EHP, Augmented drones 25k. |

Catherine Laartii
Knights of Xibalba
126
|
Posted - 2014.04.07 21:49:00 -
[222] - Quote
1. Although I'm still adjusting to the weirdness of the AB thing, I can see how that will be useful for sig tanking in pvp, so I'll let it slide. Other than that, I am EXTREMELY pleased at the new slot allocation, I mean...it's everything that I've been dreaming off and more. I am ecstatic that it got buffed an extra slot in the end. This plus the extra dps is going to be absolutely fantastic. I am putting aside my misgivings since the slot reallocation went so well with this.
2. Now, the Ashimmu I think got the best buff out of all of these and I'll tell you why: The big buff to cap and having 4 mids means that if you just fit for nos and go with a fleet armor buffer setup, you can double web it and negate the loss of web velocity. This is HUGE. It means that if you're doing solo the ashimmu not only has the weapon range to engage its enemy past 20km, but the double web setup means that you've basically locked them in place nearly as effectively as before, except now with range. This is exactly what I was imagining as the initial intent with the blood raider rebalance, and I see it being applied perfectly here. Good job, Rise.
3. I'm still sort of scratching my head over this one. While I'm pleased that the Gila is no longer stupidly OP with big drones, I can see issues with it being vulnerable against frigates, although that could be mitigated somewhat with mounting rapid launchers. Aside from that, I see it being unnaturally effective in shield fleets as it will be far and away the best ship at high-end long-range damage projection in the entire faction cruiser line, navy vexor included. Now, I can only hope that a moa remodel comes along with this so I can fly the Gila without throwing up over the model...
4. Since it looks like it's overall just a slight nerf, I guess I'm ok with it. Vigi is extremely powerful, but it is also far and away the most expensive pirate faction boat. It's as much a status symbol as it is a powerful vessel in its own right, so leaving it as is was a good decision.
5. Unfortunately, the same cannot be said for the cynabal, of which I am sorely disappointed with. What needed to happen here with the rebalance was moving into a single, large damage bonus, and replacing the minmatar cruiser bonus with tracking speed, diverging it from the vagabond and other minmatar ships in general. It would have been a nice continuation of the line with the dramiel, and could have been translated into the machariel. Please take this into consideration and make a new pass on it. The fitting nerfs as fine as long as this is the result in the end. You said yourself earlier that you were hoping to differentiate more between the angel cartel ships and the vagabond and other minmatar cruisers; please make this happen. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
3164
|
Posted - 2014.04.07 21:51:00 -
[223] - Quote
Wow! Infinite vampire... that's pretty cool! Phantasm with wheels! These are really cool changes... kinda makes me want to change careers to try them out. I like it.
|

SFM Hobb3s
Vanguard Frontiers Black Legion.
73
|
Posted - 2014.04.07 21:55:00 -
[224] - Quote
I predict the very first BL doctrine for the new phantasm fleets will be coined: FUNGASM |

Catherine Laartii
Knights of Xibalba
126
|
Posted - 2014.04.07 21:55:00 -
[225] - Quote
Swiftstrike1 wrote:So under AB power the Phantasm will go approximately 1km/s without any nanos, links, boosters, implants, etc... I wonder how fast it'll go with a 100mn AB....
"Sir we have a Phantasm on short! Closing in at...dear god, it's blowing past our frigate tackle line! WHAT IS THIS EV-" *transmission cuts short as phantasm slices through destroyer with its big frontal blade, and bumps the command carrier 50km in the other direction while red-shifting into the distance* |

Chris Winter
Zephyr Corp V.A.S.T.
362
|
Posted - 2014.04.07 22:01:00 -
[226] - Quote
Catherine Laartii wrote:3. I'm still sort of scratching my head over this one. While I'm pleased that the Gila is no longer stupidly OP with big drones, I can see issues with it being vulnerable against frigates, although that could be mitigated somewhat with mounting rapid launchers. Aside from that, I see it being unnaturally effective in shield fleets as it will be far and away the best ship at high-end long-range damage projection in the entire faction cruiser line, navy vexor included. Now, I can only hope that a moa remodel comes along with this so I can fly the Gila without throwing up over the model... Uh...what? Did you miss the part where the Gila's drone bonus is only to medium drones? Those are hardly a "long range" weapon system. |

Rivr Luzade
Coreli Corporation Ineluctable.
364
|
Posted - 2014.04.07 22:02:00 -
[227] - Quote
Callisto Helix wrote:CCP Rise wrote:GILA
Gallente Cruiser Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints) More damage type specific missile bonuses make me sad  Would it really break the game to give missile ships a straight damage bonus instead of just 1 (most often kinetic)? Isn't choosing your damage type supposed to be one of the few advantages of missiles?
No. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
82
|
Posted - 2014.04.07 22:04:00 -
[228] - Quote
Catherine Laartii wrote:Swiftstrike1 wrote:So under AB power the Phantasm will go approximately 1km/s without any nanos, links, boosters, implants, etc... I wonder how fast it'll go with a 100mn AB.... "Sir we have a Phantasm on short! Closing in at...dear god, it's blowing past our frigate tackle line! WHAT IS THIS EV-" *transmission cuts short as phantasm slices through destroyer with its big frontal blade, and bumps the command carrier 50km in the other direction while red-shifting into the distance* Because its blade will be the only thing it will be able to hit the enemy with when travelling with a 100mn AB.
What drugs are you people smoking to think that a 100mm AB is a good idea on a laser ship.... |

Jamir Von Lietuva
LDK Sorry We're In Your Space Eh
9
|
Posted - 2014.04.07 22:09:00 -
[229] - Quote
Medalyn Isis wrote:Catherine Laartii wrote:Swiftstrike1 wrote:So under AB power the Phantasm will go approximately 1km/s without any nanos, links, boosters, implants, etc... I wonder how fast it'll go with a 100mn AB.... "Sir we have a Phantasm on short! Closing in at...dear god, it's blowing past our frigate tackle line! WHAT IS THIS EV-" *transmission cuts short as phantasm slices through destroyer with its big frontal blade, and bumps the command carrier 50km in the other direction while red-shifting into the distance* Because its blade will be the only thing it will be able to hit the enemy with when travelling with a 100mn AB. What drugs are you people smoking to think that a 100mm AB is a good idea on a laser ship....
why not? you burn away, inties approach, you blap |

Harvey James
The Sengoku Legacy
721
|
Posted - 2014.04.07 22:11:00 -
[230] - Quote
so the cyna won't be able too fit a neut after this pg nerf ... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
|

Catherine Laartii
Knights of Xibalba
126
|
Posted - 2014.04.07 22:12:00 -
[231] - Quote
Harvey James wrote:Suitonia wrote:Hi Rise/Fozzie. I feel like the Cynabal overlaps far too much with the current Vagabond which currently is better in a lot of ways over the Cynabal and is generally superior. The Cynabal only offers better agility and a slightly better drone bay for all-around poorer performance. The extra mid does add some options but the vagabonds T2 resistances give a better performance than a 3rd tank items does from the Cynabal and the vagabonds shield boost bonus makes it the superior brawler. The vagabond has far better cap stability, t2 resists which help a lot for local/remote reps, better targeting stats and a powerful local rep bonus.
The cynabal only has a slight fitting advantage over the Vagabond if the Vagabond and Cynabal are both fitting 425mm Autocannons, otherwise, it's inferior. And that slight grid advantage doesn't allow you to offset the disadvantages.
I think the Cynabal needs to find a new niche; very much so ... a stronger emphasis on projectile damage and projection over the vaga would make sense .. nerf armour tank in exchange
Think rolling damage bonuses into one, and then giving it a tracking bonus might work? |

Harvey James
The Sengoku Legacy
721
|
Posted - 2014.04.07 22:14:00 -
[232] - Quote
Catherine Laartii wrote:Harvey James wrote:Suitonia wrote:Hi Rise/Fozzie. I feel like the Cynabal overlaps far too much with the current Vagabond which currently is better in a lot of ways over the Cynabal and is generally superior. The Cynabal only offers better agility and a slightly better drone bay for all-around poorer performance. The extra mid does add some options but the vagabonds T2 resistances give a better performance than a 3rd tank items does from the Cynabal and the vagabonds shield boost bonus makes it the superior brawler. The vagabond has far better cap stability, t2 resists which help a lot for local/remote reps, better targeting stats and a powerful local rep bonus.
The cynabal only has a slight fitting advantage over the Vagabond if the Vagabond and Cynabal are both fitting 425mm Autocannons, otherwise, it's inferior. And that slight grid advantage doesn't allow you to offset the disadvantages.
I think the Cynabal needs to find a new niche; very much so ... a stronger emphasis on projectile damage and projection over the vaga would make sense .. nerf armour tank in exchange Think rolling damage bonuses into one, and then giving it a tracking bonus might work?
tracking and falloff bonus sounds too powerful too me Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Catherine Laartii
Knights of Xibalba
126
|
Posted - 2014.04.07 22:16:00 -
[233] - Quote
CCP Rise wrote:I'll get together with the other balance guys and talk about the Cynabal asap and get back to you all. We talked initially about the overlap between Angel and Minmatar and decided to try and make it work without making large changes. All three Angel ships are very popular (relative to other pirate faction ships) and generally regarded as 'fun' as far as I know, so risking negative impact with a bigger change didn't seem worthwhile.
I'll make sure we take another look though.
Rolling into a single damage bonus and giving it basically the same stats as the dram with tracking speed would be the perfect route to go from a logic and consistancy standpoint. You would not only be continuing the same bonus line as the dram initially, but it would add a unique flavor to it, especially if it gets carried over into the mach. You'd have the advantages of both the regular stabber and stabber navy rolled into one, and wouldn't step on the stabber navy's superiority with tracking speed if you go with the same 7.5% bonus.
It would be neat, clean, simple, and nobody would have any good reason to complain. :) |

Silvetica Dian
Manson Family Advent of Fate
913
|
Posted - 2014.04.07 22:17:00 -
[234] - Quote
Tarmaniel wrote:Gila with HAMs clears 1000 DPS easily, isn't that a little ridiculous? That's with 6 mids and a resist bonus. A max-gank Deimos with Void can't even hit that kind of DPS.
But Dinsdale and the rest of the tinfoil brigade say it is being nerfed. Surely they can't be wrong?
Anyway nice work CCP with the changes. I am building up stockpiles of some of these ships already. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Catherine Laartii
Knights of Xibalba
126
|
Posted - 2014.04.07 22:29:00 -
[235] - Quote
Arthur Aihaken wrote:Quote:As a Rattlesnake pilot, I'm really worried what you're going to do to it. RIP Rattlesnake.
Rattler will likely retain role as a sentry boat, but I admit that I am displeased with how the missiles were bonused. I think that in the end a good rattler balance will focus around extra dps, which the current ones are doing well. They just need to have an omni damage for their missiles. |

Harvey James
The Sengoku Legacy
721
|
Posted - 2014.04.07 22:30:00 -
[236] - Quote
Catherine Laartii wrote:CCP Rise wrote:I'll get together with the other balance guys and talk about the Cynabal asap and get back to you all. We talked initially about the overlap between Angel and Minmatar and decided to try and make it work without making large changes. All three Angel ships are very popular (relative to other pirate faction ships) and generally regarded as 'fun' as far as I know, so risking negative impact with a bigger change didn't seem worthwhile.
I'll make sure we take another look though. Rolling into a single damage bonus and giving it basically the same stats as the dram with tracking speed would be the perfect route to go from a logic and consistancy standpoint. You would not only be continuing the same bonus line as the dram initially, but it would add a unique flavor to it, especially if it gets carried over into the mach. You'd have the advantages of both the regular stabber and stabber navy rolled into one, and wouldn't step on the stabber navy's superiority with tracking speed if you go with the same 7.5% bonus. It would be neat, clean, simple, and nobody would have any good reason to complain. :)
well really it seems odd that the dramiel has the tracking bonus aswell as a falloff bonus like the wolf.. both bonuses combined are a little OP really.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
721
|
Posted - 2014.04.07 22:31:00 -
[237] - Quote
Catherine Laartii wrote:Arthur Aihaken wrote:Quote:As a Rattlesnake pilot, I'm really worried what you're going to do to it. RIP Rattlesnake. Rattler will likely retain role as a sentry boat, but I admit that I am displeased with how the missiles were bonused. I think that in the end a good rattler balance will focus around extra dps, which the current ones are doing well. They just need to have an omni damage for their missiles.
the rattlesnake won't have a sentry bonus and a heavy bonus .. it will be heavies only along with its missile damage bonus Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Catherine Laartii
Knights of Xibalba
126
|
Posted - 2014.04.07 22:34:00 -
[238] - Quote
Medalyn Isis wrote:Harvey James wrote:phantasm could definitely do with a full set of lights too deal with frigs and it will need a neut so .. more pg and cap is needed really ... reduce the sig radius a little more would be good so it doesn't end up at 200 sig with extenders... maybe exchange some armour ... they are meant too be shield tanked anyway.. They aren't going to do that. The whole point seems to be that the ship is mismatched. That is why it appears powerful on paper, because you are going to have to contend with all of the contradictions in its fittings, stats, and bonuses. For instance it appears like it is meant to go super fast, yet it cannot track when it does. And it appears as though it is meant to be shield tanked, although its sig rockets when it is countering the speed benefit. It appears as though it could be armour tanked, yet the base shield is substantially higher. I think I can see what CCP Rise is doing, as this seems his style. It is kind of interesting, but the concept seems to be purposefully messy, and in practice it will be a lot weaker than it appears on paper.
It CAN track, that's what it has the tracking speed bonus. You are also forgetting the fact that with 2 extra lows, the standard fit for shield will be 2 TEs, 2 Heat sinks, and a dmg control. This negates your imagined tracking issues with it entirely. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1068
|
Posted - 2014.04.07 22:35:00 -
[239] - Quote
Harvey James wrote:the rattlesnake won't have a sentry bonus and a heavy bonus .. it will be heavies only along with its missile damage bonus Not saying it won't happen, but how do you know it will? Sentries are the same band as heavies which removes the issue of the band limits which are necessary for balancing the current line of bonuses.
|

Iorga Eeta
Hekatonkheires Industries
3
|
Posted - 2014.04.07 22:39:00 -
[240] - Quote
Aglais wrote: Please explain to me why a ship whose role includes drone damage requires a bonus to ewar drones. You have ten seconds.
Because it would be a unique modifier and it would only apply to medium ewar drones like the rest of the cruiser's drone bonuses. Are there any other ships in the game that give a bonus to ewar and combat utility drones? Besides ECM drones, do the ewar and combat utility drones ever get used? I think the TP drones get used sometimes. Stacking effects really make the other drones worthless. And here, you have a ship that could actually use those type of drones effectively without the usual stack penalties. |
|

Carmen Electra
Drunk Chaos
318
|
Posted - 2014.04.07 22:42:00 -
[241] - Quote
I second the apparent consensus in this thread that Cynabal nerf is unnecessary. (See comments re: Vagabond, etc.) It's not OP like it once was.
Also, go easy (if anything) on the Machariel when you post its "re-balance". The TE nerf was more than enough on it. |

Jarlaxle Naskingar
Trifecta Corporation Dishonored.
0
|
Posted - 2014.04.07 22:43:00 -
[242] - Quote
Could we just get a functional log out to character selection screen before we worry about anything else. Which should have been unveiled right when you allowed dual character training. |

Harvey James
The Sengoku Legacy
721
|
Posted - 2014.04.07 22:44:00 -
[243] - Quote
Tyberius Franklin wrote:Harvey James wrote:the rattlesnake won't have a sentry bonus and a heavy bonus .. it will be heavies only along with its missile damage bonus Not saying it won't happen, but how do you know it will? Sentries are the same band as heavies which removes the issue of the band limits which are necessary for balancing the current line of bonuses.
cos its clear in the OP they don't want guristas using sentries and overlapping with gallente droneboats.. plus if they were going to use sentries they would have allowed the gila too use them .... they are brawlers now like they were always supposed to be. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1068
|
Posted - 2014.04.07 22:45:00 -
[244] - Quote
Iorga Eeta wrote:Aglais wrote: Please explain to me why a ship whose role includes drone damage requires a bonus to ewar drones. You have ten seconds.
Because it would be a unique modifier and it would only apply to medium ewar drones like the rest of the cruiser's drone bonuses. Are there any other ships in the game that give a bonus to ewar and combat utility drones? Besides ECM drones, do the ewar and combat utility drones ever get used? I think the TP drones get used sometimes. Stacking effects really make the other drones worthless. And here, you have a ship that could actually use those type of drones effectively without the usual stack penalties. Would still make a rather useless bonus IMHO. You have better dedicated ewar platforms for the actual ewar work and actually using the gila for that purpose defangs the ship in terms of damage output. Doesn't seem like a decent trade that would justify people flying it that way.
|

Catherine Laartii
Knights of Xibalba
126
|
Posted - 2014.04.07 22:45:00 -
[245] - Quote
I love how most everyone here has completely glossed over talking about the ninja'd 25% damge buff the phantasm is getting. Love it love it. <3 |

Xavier Azabu
Pwn 'N Play Nulli Secunda
1
|
Posted - 2014.04.07 22:46:00 -
[246] - Quote
Most of these changes are interesting but two are particularly pointless and will simply make us fly expensive pirate frigates less - and instead we will fly T1s and AHACs which have more bang or survivability for the isk.
CCP Rise wrote:
...
========================================================================================
VIGILANT
Gallente Cruiser Bonus: 10% bonus to Medium Hybrid Turret falloff
Minmatar Cruiser Bonus: 10% bonus to Stasis Webifier effectiveness
Role Bonus: 75% bonus to Medium Hybrid Turret damage
Slot layout: 5H, 4M, 6L; 5 turrets, 0 launchers Fittings: 1050 PWG(-150), 360 CPU Defense (shields / armor / hull) : 2175 / 2500(+175) / 2625 Capacitor (amount / recharge / cap per second) : 1545 / 490000 (-1250) / 3.15 Mobility (max velocity / agility / mass / align time): 242(+36) / .48 / 9830000 / 6.54s Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 49km(+14km) / 300 / 7 Sensor strength: 20 Signature radius: 130
The Vigilant's main role lately is that of an incursion ship or heavy gate tackler that can be used with neutron blasters. But it is so expensive that it is rarely used in small gang pvp. Instead one can purchase a much less expensive Talos, Thorax, Deimos, Bruitx, etc. and other ships are used for webbing like the Rapier, I was hoping to see a buff to the vigilant that would make its cost make sense when compared to these other ships. This set of changes to powergrid, velocity, and targeting range seems to suggest the use of medium rails or ions. But it reduces the value of the Vigilant. Please reconsider the powergrid nerf and buff the Vigilant's tank even further. Or please make it more unique - right now it is like a Deimos that is difficult to fit.
Quote: CYNABAL
Gallente Cruiser Bonus: 10% bonus to Medium Projectile Turret falloff
Minmatar Cruiser Bonus: 10% bonus to Medium Projectile Turret damage
Role Bonus: 25% bonus to Medium Projectile Turret rate of fire
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 820 PWG(-280), 335 CPU(-15) Defense (shields / armor / hull) : 2330 / 2300(-25) / 2065 Capacitor (amount / recharge / cap per second) : 1415 / 490000(-1250) / 2.88 Mobility (max velocity / agility / mass / align time): 263(+6) / .45(-.0045) / 9047000(+200000) / 5.64s Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 47km(+2km) / 390(-33) / 7 Sensor strength: 18(+2) Signature radius: 115(+5)
Look forward to hearing from you o/
I need to protest this change to the Cynabal. The Arty Cynabal - is sort of an iconic ship to a lot of us nullsec roamers like the Rifter, the Thorax, the Apoc etc.,... It's one of those ships that has its role and really doesn't need to be messed with. As it was it still had its uses and was only starting to be overshadowed by buffed T1s and HACs (like the Muninn). With this change to powergrid the Cynabal will no longer be the ship to roam in that it has been. The Cynabal will be overshadowed by the Muninn, Cane, SFI, Vagabond, and even Rupture with this change. Please reconsider this change. Most of us don't want this.
Otherwise the Gila, Ashimmu, and Phantasm changes are cool and give them all weird roles. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1068
|
Posted - 2014.04.07 22:49:00 -
[247] - Quote
Harvey James wrote:Tyberius Franklin wrote:Harvey James wrote:the rattlesnake won't have a sentry bonus and a heavy bonus .. it will be heavies only along with its missile damage bonus Not saying it won't happen, but how do you know it will? Sentries are the same band as heavies which removes the issue of the band limits which are necessary for balancing the current line of bonuses. cos its clear in the OP they don't want guristas using sentries and overlapping with gallente droneboats.. plus if they were going to use sentries they would have allowed the gila too use them .... they are brawlers now like they were always supposed to be. No, what's clear is the don't want the Gila overlapping the ishtar. We have yet to see if that holds true to the RS and Domi. Considering they wanted it to concentrate on meduim drones, not large types, it would have been awkward at best to shoehorn sentries in. It would have literally made no sense. Also high EHP alone does not a brawler make so I'm not sure where the idea they were always meant to be brawlers comes from.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1068
|
Posted - 2014.04.07 22:51:00 -
[248] - Quote
Catherine Laartii wrote:I love how most everyone here has completely glossed over talking about the ninja'd 25% damage buff the phantasm is getting. It didn't drop any guns. Love it love it. <3 The damage was not nerfed, look at the newly enhanced role bonus. |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
174
|
Posted - 2014.04.07 22:57:00 -
[249] - Quote
Harvey James wrote: well really it seems odd that the dramiel has the tracking bonus aswell as a falloff bonus like the wolf.. both bonuses combined are a little OP really..
Because you see these ships out in such abundance. |

Cheng Musana
Purple Space Ponys AAA Citizens
64
|
Posted - 2014.04.07 22:57:00 -
[250] - Quote
Well the missile bonus from gallente cruisers on the gila seems odd. I woulda had prefered something like MWD bonus for the drones. |
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Iorga Eeta
Hekatonkheires Industries
3
|
Posted - 2014.04.07 23:01:00 -
[251] - Quote
Tyberius Franklin wrote: Would still make a rather useless bonus IMHO. You have better dedicated ewar platforms for the actual ewar work and actually using the gila for that purpose defangs the ship in terms of damage output. Doesn't seem like a decent trade that would justify people flying it that way.
With the bandwidth and the drone bay reductions, the Gila loses it's ability to carry a flight of ECM drones, which is a pretty standard thing for drone ships to carry. That said, maybe that's alright. I was thinking that if anyone should have amped up combat utility and ewar drones, it should be the Guristas.
With the release of the pirate novice ships a while ago, CCP hinted at pirates being a playable faction. Maybe some future Gurista's ewar ship should have that sort of bonus. There aren't any ships that offer a bonus for those types of drones, so it would be nice if something did. |

darkness reins
Bearz Inc. Sicarius Draconis
3
|
Posted - 2014.04.07 23:05:00 -
[252] - Quote
Jarlaxle Naskingar wrote:Could we just get a functional log out to character selection screen before we worry about anything else. Which should have been unveiled right when you allowed dual character training.
totally agree would make life a lot easier when you have 3 toons on one account
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Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
191
|
Posted - 2014.04.07 23:10:00 -
[253] - Quote
Would like to see the Cynabal get some optimal range bonuses over tracking or falloff. Gear it towards Arty :)
Is it Guristas that are utter gits with ECM in missions? Imagine some sort of ECM drone bonus would be quite fitting if so. Although I think ECM drones need a complete rebalance as they are at the moment. |

Anno Purake
Brutor Tribe Minmatar Republic
2
|
Posted - 2014.04.07 23:17:00 -
[254] - Quote
CCP Rise wrote:I'll get together with the other balance guys and talk about the Cynabal asap and get back to you all. We talked initially about the overlap between Angel and Minmatar and decided to try and make it work without making large changes. All three Angel ships are very popular (relative to other pirate faction ships) and generally regarded as 'fun' as far as I know, so risking negative impact with a bigger change didn't seem worthwhile.
I'll make sure we take another look though.
I'm glad to hear this, because frankly the nerf is not required at all. I imagine that the Angel cartel ships are popular because they function well. Instead of buffing the others at the same time you nerf the Cynabal (relegating it to the scrap heap), consider using it as a baseline and brining the other ships up to par. |

Galphii
Caldari Provisions Caldari State
220
|
Posted - 2014.04.07 23:17:00 -
[255] - Quote
Love the drone bonus of the Gila, combined with the separation of mediums and lights in skills. Those are going to be some mean mediums, and I'm guessing the rattlesnake is going to end up with a couple of mighty heavy drones too  X |

Dinsdale Pirannha
Pirannha Corp
2575
|
Posted - 2014.04.07 23:18:00 -
[256] - Quote
When are these changes going on Sisi?
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Grath Telkin
Sniggerdly Pandemic Legion
2420
|
Posted - 2014.04.07 23:24:00 -
[257] - Quote
I kinda praised the thread a little too soon i guess, I hadn't noticed the fairly massive reductions in grid to the serpentis and angel ship.
Lets not be silly nobody was running around screaming about how much grid the vigilant had, it was a ship that was tight to fit for armor or easy to fit for shields, you've effectively just curb stomped its ability to fit its racially native armor tank.
Don't do that.
The Cynabal I'm more indifferent about, I feel its had a relative ease of fitting that few ships ever got, however since a Cynaball fit with a cloak has a higher scan res than a vaga without a cloak I find it odd that you went after its Power Grid. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Dinsdale Pirannha
Pirannha Corp
2575
|
Posted - 2014.04.07 23:26:00 -
[258] - Quote
Cheng Musana wrote:Well the missile bonus from gallente cruisers on the gila seems odd. I woulda had prefered something like MWD bonus for the drones.
By my calculations, 2 Hammerheads will have a top speed of 2520 m/s , when the 20% speed buff is factored in, with damage of 187.2 for each drone. These things will still be way way too slow to justify putting all that damage into 2 drones. One get popped by the target, and a huge chunk of the damage of the ship is gone.
As as I said earlier, the ship is utterly useless in an PvE environment, since the AI will simply web the drones and eat in them in 18 seconds instead of 3.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Naomi Anthar
317
|
Posted - 2014.04.07 23:31:00 -
[259] - Quote
Grath Telkin wrote:I kinda praised the thread a little too soon i guess, I hadn't noticed the fairly massive reductions in grid to the serpentis and angel ship.
Lets not be silly nobody was running around screaming about how much grid the vigilant had, it was a ship that was tight to fit for armor or easy to fit for shields, you've effectively just curb stomped its ability to fit its racially native armor tank.
Don't do that.
The Cynabal I'm more indifferent about, I feel its had a relative ease of fitting that few ships ever got, however since a Cynaball fit with a cloak has a higher scan res than a vaga without a cloak I find it odd that you went after its Power Grid.
Actually i disagree completly - complelty ******** dps of Vigilant combined with actually VERY good tank + 2x 90% webs was way over top. Maybe time to make decision - dps or tank ... because this ship had too much going for it. Fitting neutrons 24/7 without losing any utility or tank was rather disgusting on this ship.
If vigilants will end up flying with 1600plate again and 2x 90% webs mwding around ... at least i hope they will do this with electrons.
On the other hand Cynabal actually had only speed/agility and fittings making it so good boat. Now you can forget about silly but funny concept of Arty Cyna. |

gawrshmapooo
Es and Whizz Hedonistic Imperative
39
|
Posted - 2014.04.07 23:32:00 -
[260] - Quote
Capqu wrote:phantasm is going to be the best ahac ever made
Gÿ+~The Phantasm: Being a better AHAC than your actual AHAC~Gÿ+
|
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stoicfaux
4418
|
Posted - 2014.04.07 23:52:00 -
[261] - Quote
This... is not looking good for the Rattlesnake.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Kaarous Aldurald
ROC Deep Space The ROC
4482
|
Posted - 2014.04.07 23:55:00 -
[262] - Quote
Ok, seriously, what is with the power grid nerfs? These aren't just here and there either, but 150 or more. I mean, was the Vigilant or the Ashimuu or the Cynabal really so spoiled for grid as all that?
Give the Ashimuu back it's third utility highslot. If you're serious about making it viable for NOS, then don't make me sacrifice a turret to use 3 of them. The ship's dps sucks badly enough as it is.
And unfuck the Cynabal, I guarantee you that it's use will drop off the map with the proposed stats.
Oh, and people? Quit freaking crying about bonused webs. You're worse than carebears, whining for nerfs. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

gawrshmapooo
Es and Whizz Hedonistic Imperative
39
|
Posted - 2014.04.07 23:58:00 -
[263] - Quote
Mr. Rise,
Please reconsider the PG decrease on the Vigilant.
Thank you |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1163
|
Posted - 2014.04.08 00:04:00 -
[264] - Quote
stoicfaux wrote:This... is not looking good for the Rattlesnake.
I'm pretty confident it'll get the bonus to sentries too. The Domi will have the niche of flexibility, with the range and tracking bonuses and the ability to use bonused light drones, while the Rattler will go down the pure DPS route. |

Grath Telkin
Sniggerdly Pandemic Legion
2425
|
Posted - 2014.04.08 00:07:00 -
[265] - Quote
Naomi Anthar wrote:Grath Telkin wrote:I kinda praised the thread a little too soon i guess, I hadn't noticed the fairly massive reductions in grid to the serpentis and angel ship.
Lets not be silly nobody was running around screaming about how much grid the vigilant had, it was a ship that was tight to fit for armor or easy to fit for shields, you've effectively just curb stomped its ability to fit its racially native armor tank.
Don't do that.
The Cynabal I'm more indifferent about, I feel its had a relative ease of fitting that few ships ever got, however since a Cynaball fit with a cloak has a higher scan res than a vaga without a cloak I find it odd that you went after its Power Grid. Actually i disagree completly - complelty ******** dps of Vigilant combined with actually VERY good tank + 2x 90% webs was way over top. Maybe time to make decision - dps or tank ... because this ship had too much going for it. Fitting neutrons 24/7 without losing any utility or tank was rather disgusting on this ship. If vigilants will end up flying with 1600plate again and 2x 90% webs mwding around ... at least i hope they will do this with electrons. On the other hand Cynabal actually had only speed/agility and fittings making it so good boat. Now you can forget about silly but funny concept of Arty Cyna. Edit i just have open eft with fit of "balanced" Vigilant: few numbers to throw in : 999 dps with void oh - no implants just all V. YES ALMOST 1000 dps - with hammerheads - because why not with 2x 90% webs. With hobs its still 939 dps ... if you fancy to have also flight of hornets 300, 50,626 ehp 1489 cold speed mwd 2x 90% webs I'm all for fun and unique AND powerful pirate ships. But that one was about to be cut a bit. Glad it happend. For me it did not get enough nerfs.
Yea, how dare it have the hit points of a tank fit gang bonused recon and or beef fit maller while doing damage.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

stoicfaux
4419
|
Posted - 2014.04.08 00:17:00 -
[266] - Quote
Gypsio III wrote:stoicfaux wrote:This... is not looking good for the Rattlesnake.
I'm pretty confident it'll get the bonus to sentries too. The Domi will have the niche of flexibility, with the range and tracking bonuses and the ability to use bonused light drones, while the Rattler will go down the pure DPS route. I disagree about the sentries. Two bonused heavies and the missile velocity bonus swapped to a kin/therm damage means the Rattlesnake is going down the road of "short" range brawler. (Short as in greatly reduced damage projection.)
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Naomi Anthar
319
|
Posted - 2014.04.08 00:18:00 -
[267] - Quote
Grath Telkin wrote:Naomi Anthar wrote:Grath Telkin wrote:I kinda praised the thread a little too soon i guess, I hadn't noticed the fairly massive reductions in grid to the serpentis and angel ship.
Lets not be silly nobody was running around screaming about how much grid the vigilant had, it was a ship that was tight to fit for armor or easy to fit for shields, you've effectively just curb stomped its ability to fit its racially native armor tank.
Don't do that.
The Cynabal I'm more indifferent about, I feel its had a relative ease of fitting that few ships ever got, however since a Cynaball fit with a cloak has a higher scan res than a vaga without a cloak I find it odd that you went after its Power Grid. Actually i disagree completly - complelty ******** dps of Vigilant combined with actually VERY good tank + 2x 90% webs was way over top. Maybe time to make decision - dps or tank ... because this ship had too much going for it. Fitting neutrons 24/7 without losing any utility or tank was rather disgusting on this ship. If vigilants will end up flying with 1600plate again and 2x 90% webs mwding around ... at least i hope they will do this with electrons. On the other hand Cynabal actually had only speed/agility and fittings making it so good boat. Now you can forget about silly but funny concept of Arty Cyna. Edit i just have open eft with fit of "balanced" Vigilant: few numbers to throw in : 999 dps with void oh - no implants just all V. YES ALMOST 1000 dps - with hammerheads - because why not with 2x 90% webs. With hobs its still 939 dps ... if you fancy to have also flight of hornets 300, 50,626 ehp 1489 cold speed mwd 2x 90% webs I'm all for fun and unique AND powerful pirate ships. But that one was about to be cut a bit. Glad it happend. For me it did not get enough nerfs. Yea, how dare it have the hit points of a tank fit gang bonused recon and or beef fit maller while doing damage.
"while doing BATTLESHIP DAMAGE with damage application of frigate" fix it for you. Also it is faster than said maller , does better with cap problems. Also it does recon ship job better than recon ship at short ranges.
Yea, how it dares ...
And on top of that - it is going to be faster now , with more lock range - you just downgrade guns. So you will still do Battleship dps - but a bit less. |

Grath Telkin
Sniggerdly Pandemic Legion
2425
|
Posted - 2014.04.08 00:25:00 -
[268] - Quote
Naomi Anthar wrote:
"while doing BATTLESHIP DAMAGE with damage application of frigate" fix it for you. Also it is faster than said maller , does better with cap problems. Also it does recon ship job better than recon ship at short ranges.
Yea, how it dares ...
Its damage is on par with things like the Thorax (830 DPS) and the Vexor (1k dps), stop being so dramatic
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Naomi Anthar
319
|
Posted - 2014.04.08 00:30:00 -
[269] - Quote
Grath Telkin wrote:Naomi Anthar wrote:
"while doing BATTLESHIP DAMAGE with damage application of frigate" fix it for you. Also it is faster than said maller , does better with cap problems. Also it does recon ship job better than recon ship at short ranges.
Yea, how it dares ...
Its damage is on par with things like the Thorax (830 DPS) and the Vexor (1k dps), stop being so dramatic
200 more dps over said thorax ... is still noticeable difference and Vexor dps ... not sure from what hole you got the numbers. But i bet this hole start with "A" letter. Either way those ships will have close to 0 tank while doing this dps, and completly 0 utility ... yeah and not even close to being apply this dps so easily.
I'm not dramatic - you can keep your vigilant if you ask me. But by saying it is so nerfed by the changes is quiet silly.
Just because you will have to fit ions now ? Still its going to be outstanding and well performing ship. Now also with more speed and lockrange for rail retardness. |

Keith Planck
Sky Fighters Sky Syndicate
723
|
Posted - 2014.04.08 00:40:00 -
[270] - Quote
Change the Cyn to a rapid light reload time bonus ship.
I am seriously going to miss sentries on the gila :< aka Pony Lord Planck |
|

Kaarous Aldurald
ROC Deep Space The ROC
4484
|
Posted - 2014.04.08 00:42:00 -
[271] - Quote
Naomi Anthar wrote:Grath Telkin wrote:Naomi Anthar wrote:
"while doing BATTLESHIP DAMAGE with damage application of frigate" fix it for you. Also it is faster than said maller , does better with cap problems. Also it does recon ship job better than recon ship at short ranges.
Yea, how it dares ...
Its damage is on par with things like the Thorax (830 DPS) and the Vexor (1k dps), stop being so dramatic 200 more dps over said thorax ... is still noticeable difference and Vexor dps ... not sure from what hole you got the numbers. But i bet this hole start with "A" letter. Either way those ships will have close to 0 tank while doing this dps, and completly 0 utility ... yeah and not even close to being apply this dps so easily. I'm not dramatic - you can keep your vigilant if you ask me. But by saying it is so nerfed by the changes is quiet silly. Just because you will have to fit ions now ? Still its going to be outstanding and well performing ship. Now also with more speed and lockrange for rail retardness.
Notice how both of those ships are T1 cruisers, with negligible cost in comparison to the Vigilant? And yes, the Vexor can output about 1k with heat, full rack of guns, double webs, and (I think) Heavy Drones is where those numbers come from.
The Vigilant damn well better be superior in some ways, otherwise there is literally no reason to fly it compared to the T1 Gallente cruisers.
That whole "niche" thing that Grath was talking about? That means that ships have a reason to exist. What you're talking about, is that apparently the Cynabal should be worse than the Stabber. Because that's what you're asking for, by complaining about the Vigilant in comparison to the T1 Gallente cruisers. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Catherine Laartii
Knights of Xibalba
130
|
Posted - 2014.04.08 00:42:00 -
[272] - Quote
Harvey James wrote:Catherine Laartii wrote:Harvey James wrote:Suitonia wrote:Hi Rise/Fozzie. I feel like the Cynabal overlaps far too much with the current Vagabond which currently is better in a lot of ways over the Cynabal and is generally superior. The Cynabal only offers better agility and a slightly better drone bay for all-around poorer performance. The extra mid does add some options but the vagabonds T2 resistances give a better performance than a 3rd tank items does from the Cynabal and the vagabonds shield boost bonus makes it the superior brawler. The vagabond has far better cap stability, t2 resists which help a lot for local/remote reps, better targeting stats and a powerful local rep bonus.
The cynabal only has a slight fitting advantage over the Vagabond if the Vagabond and Cynabal are both fitting 425mm Autocannons, otherwise, it's inferior. And that slight grid advantage doesn't allow you to offset the disadvantages.
I think the Cynabal needs to find a new niche; very much so ... a stronger emphasis on projectile damage and projection over the vaga would make sense .. nerf armour tank in exchange Think rolling damage bonuses into one, and then giving it a tracking bonus might work? tracking and falloff bonus sounds too powerful too me
As opposed to neut power with blood raiders and the incredibly powerful combo of web strength/dps with serpentis? It would fit in perfectly and balance along class lines very well. It's also a nice continuation with the bonuses the drami gets...
|

Catherine Laartii
Knights of Xibalba
130
|
Posted - 2014.04.08 00:46:00 -
[273] - Quote
Tyberius Franklin wrote:Catherine Laartii wrote:I love how most everyone here has completely glossed over talking about the ninja'd 25% damage buff the phantasm is getting. It didn't drop any guns. Love it love it. <3 The damage was not nerfed, look at the newly enhanced role bonus. Edit: misread the post, though it's not being buffed either by my math: 3*2.5 = 7.5 effective turrets Vs 3*2*1.25 = 7.5 effective turrets
They rolled the 5% damage per level bonus where the AB is now into the main, and added 25% more damage on top of that without removing any guns. It's a buff. |

Rain6637
Team Evil
14006
|
Posted - 2014.04.08 00:49:00 -
[274] - Quote
Arsine Mayhem wrote:Viribus wrote:Hey remember when you guys introduced tier 3 BCs and no one ever saw Cynabals again? Then all those t1 cruiser buffs, navy cruiser buffs, and HAC buffs? Good thing the Cynabal's getting a nerf, it's such a terrifying and viable ship currently (this is sarcasm) Yep, Cynabal is a bad ship. I saw someone in one by Rens a few days ago and thought, why? i saw that guy too! President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Naomi Anthar
319
|
Posted - 2014.04.08 01:06:00 -
[275] - Quote
Kaarous Aldurald wrote:
Notice how both of those ships are T1 cruisers, with negligible cost in comparison to the Vigilant? And yes, the Vexor can output about 1k with heat, full rack of guns, double webs, and (I think) Heavy Drones is where those numbers come from.
The Vigilant damn well better be superior in some ways, otherwise there is literally no reason to fly it compared to the T1 Gallente cruisers.
That whole "niche" thing that Grath was talking about? That means that ships have a reason to exist. What you're talking about, is that apparently the Cynabal should be worse than the Stabber. Because that's what you're asking for, by complaining about the Vigilant in comparison to the T1 Gallente cruisers.
Nah by all means i don't want to Vigilant to end up as bad ship. You don't get something. The so called "market" actually put vigilant where it belongs. Ship is superior to other pirate cruisers right now. It's simple - if there would be low demand on this hull - price would drop. But you know what ? People want it for insane dps/ insane utility/ very solid tank combined with good speed. Now that this is ship without single drawback, no single i repeat. Fitting it is actually pretty easy aswell.
New Vigilant will be same as previous ... INSANE, but a bit less. Still insane.
With Cyna story will be pretty diffrent. It does not bring dps of vigilant to the table, aswell as no utility or tank. All Cyna is fittings/mobility. Actually i think it is not op (as pirate cruiser of course) ... it was just some other ships underperforming. Which was fixed (AHAC balance pass, t1 balance pass, navy cruisers balance pass). So it should stay as it is with other pirate cruisers getting treatement.
And stop saying that i said something i did not ! You can actually check my posts where i'm not happy about Cyna changes. Being liar won't help in forum where you can browse previous posts in topic. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1070
|
Posted - 2014.04.08 01:08:00 -
[276] - Quote
Catherine Laartii wrote:Tyberius Franklin wrote:Catherine Laartii wrote:I love how most everyone here has completely glossed over talking about the ninja'd 25% damage buff the phantasm is getting. It didn't drop any guns. Love it love it. <3 The damage was not nerfed, look at the newly enhanced role bonus. Edit: misread the post, though it's not being buffed either by my math: 3*2.5 = 7.5 effective turrets Vs 3*2*1.25 = 7.5 effective turrets They rolled the 5% damage per level bonus where the AB is now on top of the original 100% dmg bonus, and added 25% more damage on top of that without removing any guns for free without any offset. It's a buff. No, they just compensated the loss. 25% stacked with a 100% bonus is a 150% bonus, not 125%. |

Sabriz Adoudel
Mission BLITZ
2478
|
Posted - 2014.04.08 01:12:00 -
[277] - Quote
Gypsio III wrote:stoicfaux wrote:This... is not looking good for the Rattlesnake.
I'm pretty confident it'll get the bonus to sentries too. The Domi will have the niche of flexibility, with the range and tracking bonuses and the ability to use bonused light drones, while the Rattler will go down the pure DPS route.
Or the Rattler could get MWD speed bonuses to heavies so that they can apply damage better in practice; or the bonus to damage could be large enough to make the Rattler undisputed king of brawling while keeping it weak at a distance. Lots of ways this could be done. https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |

Petrus Blackshell
Derelict Rifter Enterprise
3089
|
Posted - 2014.04.08 01:17:00 -
[278] - Quote
Phantasm: Looks fun, but was the fitting nerf really necessary? As it is right now it has trouble making use of all its slots, and after taking away 45 CPU and giving it 2 new low slots, it will find that even harder (unless Co-Procs are mandatory now or something)
Ashimmu: Looks good.
Gila: Looks broken as hell. In a powerful way.
Vigilant: Good as ever.
Cynabal: Serious issues here. Cynabal is already having issues due to being outclassed in almost every single category by the new Vagabond. It just has 50m3 drones and a tracking bonus going for it, which is really not enough IMO, especially when compared to the monster tank of the new Vagabond and the signature bonus that makes it unhittable. The fitting nerf only makes the Cynabal less appealing. Please reconsider the changes here. Rifterlings - newbie-friendly swashbuckling corp ("weflyrifters" in-game channel). Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Blueclaws
Piranha Protectorate Sex Panther.
4
|
Posted - 2014.04.08 01:25:00 -
[279] - Quote
Kaarous Aldurald wrote:Give the Ashimuu back it's third utility highslot. If you're serious about making it viable for NOS, then don't make me sacrifice a turret to use 3 of them. The ship's dps sucks badly enough as it is.
I would disagree with this. Consider the bonus it gets to the NOS with this pass now and the ROF buff as well. Also just doing some funny math, it looks like with 2 turrets and the additional drone damage plus a heat sink in the new low slot you have slightly more DPS than a 3 turret one heat sink setup now.
On top of that depending on if you use an ACR in your setup now, you may not need it and could fit another trimark or damage rig. Again funny math I could be terribly wrong.
|

Catherine Laartii
Knights of Xibalba
130
|
Posted - 2014.04.08 01:26:00 -
[280] - Quote
Should look like this:
CYNABAL
Gallente Cruiser Bonus: 10% bonus to Medium Projectile Turret falloff
Minmatar Cruiser Bonus: 7.5% bonus to Medium Projectile Turret tracking speed
Role Bonus: 100% bonus to Medium Projectile Turret damage
Slot layout: 5H, 5M, 5L; 3(-1) turrets, 2 launchers Fittings: 1100 PWG, 335 CPU(-15) Defense (shields / armor / hull) : 2330 / 2300(-25) / 2065 Capacitor (amount / recharge / cap per second) : 1415 / 490000(-1250) / 2.88 Mobility (max velocity / agility / mass / align time): 263(+6) / .45(-.0045) / 9047000(+200000) / 5.64s Drones (bandwidth / bay): 50 / 75 (+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 47km(+2km) / 390(-33) / 7 Sensor strength: 18(+2) Signature radius: 115(+5)
2 Utility highs would be nice especially with the extra dps with the launchers, which would mitigate some of the dps lost. Since I didn't really run the dps numbers off of the top of my head (just carried over the stats for the dram, basically), I figured the extra launchers, more space for drones, and better damage application would compensate. If it's too severe, I would be fine with bringing up the role bonus to 125%.
I also do NOT agree with the giant proposed PG nerf, and mystified since it seems like the devs are still thinking it's 2010 and cruisers haven't been buffed. The cynabal is now a poor ship in comparison to the HACs in almost every respect, and seems to even have some difficulty vs the t1 stabber. Adding a tracking bonus in with dropping a gun offset by better damage bonuses should help it to compete with the current reality of how effective the cruiser and frigate rebalances have been. |
|

Kaarous Aldurald
ROC Deep Space The ROC
4489
|
Posted - 2014.04.08 01:35:00 -
[281] - Quote
Blueclaws wrote:Kaarous Aldurald wrote:Give the Ashimuu back it's third utility highslot. If you're serious about making it viable for NOS, then don't make me sacrifice a turret to use 3 of them. The ship's dps sucks badly enough as it is. I would disagree with this. Consider the bonus it gets to the NOS with this pass now and the ROF buff as well. Also just doing some funny math, it looks like with 2 turrets and the additional drone damage plus a heat sink in the new low slot you have slightly more DPS than a 3 turret one heat sink setup now. On top of that depending on if you use an ACR in your setup now, you may not need it and could fit another trimark or damage rig. Again funny math  I could be terribly wrong.
Why would I *not* need an ancillary current router? The ship is losing 200 grid.
A few drones isn't worth that. It's literally not. I'd rather they just keep the damn drones, and not gut the fitting. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Midori Tsu
Evolution Northern Coalition.
128
|
Posted - 2014.04.08 01:35:00 -
[282] - Quote
I feel like the phantasm could do with better cap life. |

Blueclaws
Piranha Protectorate Sex Panther.
4
|
Posted - 2014.04.08 01:40:00 -
[283] - Quote
Kaarous Aldurald wrote:Why would I *not* need an ancillary current router? The ship is losing 200 grid. A few drones isn't worth that. It's literally not. I'd rather they just keep the damn drones, and not gut the fitting.
I would agree with that, just keep your drones and give me my 6 high slots.  |

Naomi Anthar
320
|
Posted - 2014.04.08 01:43:00 -
[284] - Quote
Midori Tsu wrote:I feel like the phantasm could do with better cap life.
I already did play with numbers, with extra 105 cap (more with skills/implants) AND that it will now not be penalized by mwd (19%total - for meta one) and it won't consume as much per activation with ab compared to mwd. It actually got hella lot of cap life and even can apply some neut pressure !
Even more you can get away without cap booster now. So you get additional mid to play with , not just 2 lows. |

Catherine Laartii
Knights of Xibalba
131
|
Posted - 2014.04.08 01:59:00 -
[285] - Quote
Naomi Anthar wrote:Midori Tsu wrote:I feel like the phantasm could do with better cap life. I already did play with numbers, with extra 105 cap (more with skills/implants) AND that it will now not be penalized by mwd (19%total - for meta one) and it won't consume as much per activation with ab compared to mwd. It actually got hella lot of cap life and even can apply some neut pressure ! Even more you can get away without cap booster now. So you get additional mid to play with , not just 2 lows.
That and having 5 lows means that if you were going with a shield buffer setup and didn't want to sacrifice any tank, you could just plop a cap power relay or two on there and be stable. |

Machagon
Plate of Beans Incorporated Solar Destiny
62
|
Posted - 2014.04.08 02:13:00 -
[286] - Quote
Cynabal +2000 hull Gallente cruiser bonus changes to: +50% hull repairer amount per level.
You're welcome |

Catherine Laartii
Knights of Xibalba
131
|
Posted - 2014.04.08 02:25:00 -
[287] - Quote
Machagon wrote:Cynabal +2000 hull Gallente cruiser bonus changes to: +50% hull repairer amount per level.
You're welcome
Because only REAL pod pilots hull tank, and only REAL solo pirates fly angel cartel. XD |

DR BiCarbonate
Basgerin Pirate SCUM.
79
|
Posted - 2014.04.08 02:36:00 -
[288] - Quote
Better sell your cynabal's boys. wont want that POS in your hanger. |

crimsonshank
Aliastra Gallente Federation
6
|
Posted - 2014.04.08 02:41:00 -
[289] - Quote
Thank you Rise I can not wait to catch a ratting gila with a Crow so it's 850 dps hammerheads can slow boat around while I peck it to death asking the unfortunate pilot "wheres your dps now?" you can thank Rise for ruining the game!
The cynabunn was awesome but more mass making it a space pig?
Dear CCP please quit hiring your subscribers and pay for real developers to help the game instead of hurt it.
Everyone knows how popular Rapid lights are in pvp now oh boy! |

Mihnea Tepes
Astral Silence Surely You're Joking
28
|
Posted - 2014.04.08 02:48:00 -
[290] - Quote
GJ, really, ashimmu wasnt the best before, but now you will take it the most important bonus to webs
usually I am quiet about changes, but this summer change really sucks
KEEP MY ASHIMMU AS IT IS :( |
|

stoicfaux
4419
|
Posted - 2014.04.08 02:49:00 -
[291] - Quote
stoicfaux wrote:Gypsio III wrote:stoicfaux wrote:This... is not looking good for the Rattlesnake.
I'm pretty confident it'll get the bonus to sentries too. The Domi will have the niche of flexibility, with the range and tracking bonuses and the ability to use bonused light drones, while the Rattler will go down the pure DPS route. I disagree about the sentries. Two bonused heavies and the missile velocity bonus swapped to a kin/therm damage means the Rattlesnake is going down the road of "short" range brawler. (Short as in greatly reduced damage projection.) So... Summer Rattlesnake with 3 Drone Nav IIs gives Ogre IIs a ~2900m/s MWD speed. Three DDAIIs gives a raw DPS of 1,268. Currently, pre-summer Rattlesnake Gardes with 3 DDAs do 751 DPS. Which means that for every second a heavy is flying towards the target, it needs 1.45 seconds on target to break even, e.g. 10 seconds of traveling means 14.5 seconds of being on the target before the DPS advantage kicks over Gardes (which have been firing the full 24.5 seconds.)
A Core Port Admiral NPC has 24,250 EHP versus thermal. The heavies' DPS will take 19.1 seconds to kill the NPC battleship versus 32.3s for the current Gardes. That means the heavies need to spend less than 13.2 seconds traveling (<38km range.)
A Serpentis Chief Protector cruiser NPC has 6,086 EHP versus thermal. The heavie's DPS will kill it in 4.8s (ignoring gun resolution) whereas the sentries require 8.1 seconds. That leaves the heavies just 3.3 seconds of travel time (<10km.) So you'll probably be better off using missiles on cruisers.
Cruise Fury missiles against cruisers are a no go, even with T2 rigor/flare rigs and a TP, leaving just T1/Precision cruise missiles. * Cruise with T1/Prec = 304DPS * 1.5 (for therm/kin bonus) = 456 DPS. * RHML with Fury = 324 DPS * 1.5 = 486 DPS. Thus, RHMLs will do more DPS against cruisers then the Cruise launchers.
tl;dr - Ergo, it's a secret plot by CCP Rise to get the Summer Rattlesnake to mount RHMLs in order to increase RHML sales and thus "prove" the correctness of RHMLs.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Mad Lurker
Matari Exodus
1
|
Posted - 2014.04.08 03:06:00 -
[292] - Quote
Joining on the "unnerf the Cyna" bandwagon here :
What made the ship interesting nowadays was the ability to do exotic fittings while being able to fit a somewhat decent tank and guns without having to riddling the ship with fitting mods.
Now maybe you consider that 100mn cruiser are OP and needs to pay the price for going that road but you introduce AB bonussed hulls at the same time so i wouldn't think it's the reason.
With such a huge nerf to its PG and increasing mass you're effectively hitting him right where he was performing a bit above the rest.
I certainly don't understand why, when you're coming up with pretty decent unique trait for every other pirate ship you make the Cyna more generic by bringing him closer to the normal and not giving angels a "proper" pirate trait. Hell you're trying something potentially very intresting with guristas ship but you can't come up with some idea for angels?
|

Deacon Hallorhan
Full Mental Jacket
0
|
Posted - 2014.04.08 03:21:00 -
[293] - Quote
Phoenix Jones wrote:
The bonus here isn't the damage.. its the hit points. 500% more hit points on medium drones make them MUCH more resilient.. i bet more susceptible to focus fire (but hey that's why you have spares).
Also potentially more susceptible to ECM. Should they get a sensor strength buff too?
I'm not conviced about the new Gurista drone mechanics. I'll miss having shield sentry platform (with tackle). |

Naomi Anthar
320
|
Posted - 2014.04.08 03:33:00 -
[294] - Quote
Mobility (max velocity / agility / mass / align time): 208(+33) / 3.6 / 1003000 / 5.01s
I think it's typo. Because if not. We got new king of agility in Ashimmu - which is surprising. Should be 0.6 agility probably.
Also in Cynabal agility - it says -0.0045 - one could say it is improvement. But the final number is oddly 0.45 compared to live 0.42 - so it actually is LESS agile on top of extra mass. It should be 0.4155 right ?
Didn't see those before. I'm sure it's not intended. Tho it would be cool if ashimmu would align like that ;>. |

DRGaius Baltar
Science and Trade Institute Caldari State
88
|
Posted - 2014.04.08 03:34:00 -
[295] - Quote
"CYNABAL
Gallente Cruiser Bonus: 10% bonus to Medium Projectile Turret falloff
Minmatar Cruiser Bonus: 10% bonus to Medium Projectile Turret damage
Role Bonus: 25% bonus to Medium Projectile Turret rate of fire
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 820 PWG(-280), 335 CPU(-15) Defense (shields / armor / hull) : 2330 / 2300(-25) / 2065 Capacitor (amount / recharge / cap per second) : 1415 / 490000(-1250) / 2.88 Mobility (max velocity / agility / mass / align time): 263(+6) / .45(-.0045) / 9047000(+200000) / 5.64s Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 47km(+2km) / 390(-33) / 7 Sensor strength: 18(+2) Signature radius: 115(+5)
Look forward to hearing from you o/"
Thank you for giving me another reason why i should still continue to play Dota o7 |

Xavier Azabu
Pwn 'N Play Nulli Secunda
4
|
Posted - 2014.04.08 03:45:00 -
[296] - Quote
Naomi Anthar wrote:Grath Telkin wrote:Naomi Anthar wrote:
"while doing BATTLESHIP DAMAGE with damage application of frigate" fix it for you. Also it is faster than said maller , does better with cap problems. Also it does recon ship job better than recon ship at short ranges.
Yea, how it dares ...
Its damage is on par with things like the Thorax (830 DPS) and the Vexor (1k dps), stop being so dramatic 200 more dps over said thorax ... is still noticeable difference and Vexor dps ... not sure from what hole you got the numbers. But i bet this hole start with "A" letter. Either way those ships will have close to 0 tank while doing this dps, and completly 0 utility ... yeah and not even close to being apply this dps so easily. I'm not dramatic - you can keep your vigilant if you ask me. But by saying it is so nerfed by the changes is quiet silly. Just because you will have to fit ions now ? Still its going to be outstanding and well performing ship. Now also with more speed and lockrange for rail retardness.
You're forgetting that the Thorax is much cheaper and easier to obtain. These pirate faction ships should have a special role, no? I don't see the reason to reduce powergrid (to reduce damage to make the ship on par with T1 cruisers, or to reduce its tank) and increase range (why have a rail ship with a web velocity factor bonus?)... Demand for the Vigilant will reduce, so the price will increase (less people will farm for it) and it will have even less bang for the buck.
I agree with Grath and his numbers are not far off if you take skills into account because you'd likely tank the Vigilant a bit to make it last in a fight, since you're spending waaay more than you would for a Thorax. |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
119
|
Posted - 2014.04.08 04:07:00 -
[297] - Quote
Phantasm Ok, Ashimu Ok, Vigilant OK... Reducing the Scan resolution of the cynabal ok. But why reducing the Powergrid of the Cynabal if you want it can fit easy... ?
With the buff of all the other pirat ship I think you already nerf heavily the Cynabal in fact. |

Torei Dutalis
IceBox Inc.
9
|
Posted - 2014.04.08 04:26:00 -
[298] - Quote
Xavier Azabu wrote:
I disagree with you. Considering basic economics that I laid out - the lower the demand, the higher the price. That's why the Cynabal hull sells for less than 200 mil now, because people specifically demand it due to its excellence. The Vigilant isn't in demand because you can just make a double-webbed Thorax or Rupture for much cheaper and get similar damage while buying 5 more for your friends for the same price as one Vigilant. Hence its high price tag. With these nerfs, it will be even more expensive, less-sought after, and less useful.
Generally commodities that are less than desirable tend to languish at low prices on the market. The prices of the cynabal and the vigilant have both been declining over the past year to (could be wrong) all time lows. The volume of trading on these items has remained fairly constant for both of these ships which either means there has been an increase in the availability of these ships, or the competition from the recent re-balance of competing ships has been driving the price of these ships into the metaphorical ground. The fact that the cynabal is trading at the price vagabonds were at only a month ago is a telling metric, and it only looks poised to continue its downward trend. Just some interesting tidbits to look at in regards to the relative balance of ships.
|

DRGaius Baltar
Science and Trade Institute Caldari State
88
|
Posted - 2014.04.08 04:28:00 -
[299] - Quote
Is the primary reason for the Cynabal nerf because "Kill2" got dumpstered by them in provi regularly? |

Naomi Anthar
321
|
Posted - 2014.04.08 04:31:00 -
[300] - Quote
Xavier Azabu wrote: STUFF
Yeah yeah you are right. Vigilant prolly gonna drop in price to 5kk isk. Because who would pay more if you can get thorax to do it's job better at 10-11kk isk now.
You can sell your vigilants to me - i will even pay 20kk isk . I do this as act of mercy. Because this ship is going to suck so much as this guy said.
Contract to this character - accepting in high sec/low sec only. |
|

Berluth Luthian
Onslaught Inc RISE of LEGION
185
|
Posted - 2014.04.08 04:33:00 -
[301] - Quote
CCP Rise wrote:I'll get together with the other balance guys and talk about the Cynabal asap and get back to you all. We talked initially about the overlap between Angel and Minmatar and decided to try and make it work without making large changes. All three Angel ships are very popular (relative to other pirate faction ships) and generally regarded as 'fun' as far as I know, so risking negative impact with a bigger change didn't seem worthwhile.
I'll make sure we take another look though.
Cynabal ideas: increased structure hp overheat damage penalty reduction increased targets and energy transfer range for a kind of cap chain/kite/tinker meta
|

Xavier Azabu
Pwn 'N Play Nulli Secunda
5
|
Posted - 2014.04.08 05:10:00 -
[302] - Quote
Naomi Anthar wrote:Xavier Azabu wrote: STUFF Yeah yeah you are right. Vigilant prolly gonna drop in price to 5kk isk. Because who would pay more if you can get thorax to do it's job better at 10-11kk isk now. You can sell your vigilants to me - i will even pay 20kk isk . I do this as act of mercy. Because this ship is going to suck so much as this guy said. Contract to this character - accepting in high sec/low sec only.
Don't get me wrong - Vigilant is rarer than the Thorax, is a specialty ship, and is harder to produce. So it is going to have a higher price tag. But I'd rather use or lose a Thorax for PVP relative to the cost. Basically, more bang for the buck. The buyer of a Thorax will probably be happier with his use of ISK than a Vigilant pilot.
Torei Dutalis wrote:
Generally commodities that are less than desirable tend to languish at low prices on the market. The prices of the cynabal and the vigilant have both been declining over the past year to (could be wrong) all time lows. The volume of trading on these items has remained fairly constant for both of these ships which either means there has been an increase in the availability of these ships, or the competition from the recent re-balance of competing ships has been driving the price of these ships into the metaphorical ground. The fact that the cynabal is trading at the price vagabonds were at only a month ago is a telling metric, and it only looks poised to continue its downward trend. Just some interesting tidbits to look at in regards to the relative balance of ships.
You reminded me of some basic economics. I'd think that the demand for the Cynabal isn't that bad right now but obviously Vagas etc., are competing with it right now which is why this rebalance is a prime-time to make some changes to make it stand out at all. Personally though I think it's one of those ships like the Rifter that just suits a role and shouldn't be messed with.
As for the Vigilant, it has plenty of competition in the brawler category and I doubt that demand is keeping up with supply. I'd imagine that there is an overstock of Vigilants. But wouldn't the price eventually go up if that overstock got sold out and the demand dropped? Maybe it's easier to acquire these things than I think. |

Altrue
Exploration Frontier inc Brave Collective
1091
|
Posted - 2014.04.08 05:18:00 -
[303] - Quote
Nice changes overall!
I'm just a bit sad for the gila, ni idea how much dps this 500% bonus can enable (a lot, no? O_o) but I'm very sad that the only true option for a bulky shield sentry ship is now gone.
Other than that, the indirect nerf to the cynabal seems legitimate. Its a fun ship to fly, no need to nerf his stats. Nerfing the fitting instead makes fitting tighter without truly impacting its gameplay. Signature Tanking - Best Tanking.
Proposed change for ECM - Not chance based - not max target reduction based |

Kasife Vynneve
Capital Storm. The Storm Collective
23
|
Posted - 2014.04.08 05:19:00 -
[304] - Quote
5 mb needed on Gila. That or give some light drone bonuses to cover the missing drone. |

Altus Finleigh
Valkyrie Armored Escorts
0
|
Posted - 2014.04.08 05:27:00 -
[305] - Quote
So with a single web you can cut the new Gila's dps in half |

HiddenPorpoise
Under Dark
181
|
Posted - 2014.04.08 05:33:00 -
[306] - Quote
The gila change hurts me deeply, it works for the worm but it doesn't scale and leaves it bad against anything but heaviely webbed frigs and costs it all of its range.
I use a phantasm because of the dual high, I like that it actually has all its slots now but the highs are what I lived by in it. |

Colt Blackhawk
Dissident Aggressors Mordus Angels
284
|
Posted - 2014.04.08 05:53:00 -
[307] - Quote
Fuuuuuu..... Why didn-¦t I sell my phantasm and gila some days ago?!?!?! Now they will be even more useless sh..... [09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |

Alghara
Les chevaliers de l'ordre Goonswarm Federation
13
|
Posted - 2014.04.08 06:09:00 -
[308] - Quote
About phantasm
can you add some Scan Resolution on this ship because is really too low.
You have a nice tracking some interesting speed in ab. But the scan resolution are ******* joke if you try to look some small ship like dictor fregate destro etc.
Also with you layout, it's about impossible again to fit some beam ( perhaps the good idea will be to remove these guns from the game because it's almost impossible to use them "fitting problem" ). |

King Fu Hostile
Imperial Collective Unsettled.
28
|
Posted - 2014.04.08 06:10:00 -
[309] - Quote
TrouserDeagle wrote:Grath Telkin wrote:Stop crying about the serpentis ships, they were legitimately the only really unique ships left in game that didn't suck.
Oh god no not the massive herds of 90% web ships ruining the game...oh wait thats not a thing never mind stop crying about being webbed.
Awesome changes Rise so its ovepoweredness is determined by how many people use it?
Pretty much yes
If serp ships were overpowered, or even especially viable, you might actually see people flying them regularly.
But you don't. They are expensive niche ships.
EDIT: What you see in space are Cynabals, which are apparently crap according to the experts in this thread. |

Sgt Ocker
Last Bastion of Freedom
150
|
Posted - 2014.04.08 06:19:00 -
[310] - Quote
So, with CCP Rises track record of, doing things his way.
Quote: GILA
Gallente Cruiser Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Cruiser Bonus: 4% bonus to all shield resistances
Role Bonus: 500% bonus to medium drone damage and hitpoints (was 50% bonus to Light Missile and Rocket max velocity)
Slot layout: 5H, 6M, 4L; 0 turrets, 4 launchers(+1) Fittings: 670 PWG(+40), 400 CPU(+50) Defense (shields / armor / hull) : 3200(+12) / 2200(-125) / 2490 Capacitor (amount / recharge / cap per second) : 1400(+25) / 530000 (-1250) / 2.85 Mobility (max velocity / agility / mass / align time): 195(+31) / .66 / 9600000 / 8.78s Drones (bandwidth / bay): 20(-105) / 100(-300) Targeting (max targeting range / Scan Resolution / Max Locked targets): 58km (+3km) / 285 / 7 Sensor strength: 22 Signature radius: 145(-5)
I'd be curious as to what role you see this as able to fit.
With all 5's, Hams and Furies, you have under 200 DPS with no BCU and around 220 with 1 BCU (it is supposed to be a drone boat, so should be able to fit drone upgrades, yes?)
2 Valkyrie II, that even with the new MWD bonus will not be able to catch and engage much more than a webbed AB cruiser. 600m/sec orbit speed negates them engaging anything faster than they can keep orbit on. Forget Hammerheads unless your target is stationary. Infiltrators and Vespa's might be ok as long as you have all day for them to apply damage through what are usually the highest tanked for resists.
Sorry but; 500% bonus to Drone Damage is totally useless if they are unable to apply that damage. Orbit speed and activation proximity will see your drones not applying damage more than they do applying it.
If "Activation Proximity" is accurate; once your drone reaches "Activation Proximity" (2000m from target) it then drops from warp speed to orbit speed and engages. If the targeted ship moves to 2001m your drones will cease firing and enter warp speed to again reach Activation Proximity.
I currently use my Gile to run 6/10 DD sites and the odd frigate kill but don't see this as possible after the changes. So yet another ship along with RLML Caracal totally removed from PVE and only a very niche role in PVP.
Oh and should I sell my Rattlesnake now? |
|

Midori Tsu
Evolution Northern Coalition.
128
|
Posted - 2014.04.08 06:23:00 -
[311] - Quote
Naomi Anthar wrote:Midori Tsu wrote:I feel like the phantasm could do with better cap life. I already did play with numbers, with extra 105 cap (more with skills/implants) AND that it will now not be penalized by mwd (19%total - for meta one) and it won't consume as much per activation with ab compared to mwd. It actually got hella lot of cap life and even can apply some neut pressure ! Even more you can get away without cap booster now. So you get additional mid to play with , not just 2 lows.
I'm just basing it off of EFT. Sure you can say its better than its current form but personally i feel like it could still do with better cap life. Everything about it is heavily dependent on cap. |

Jaime Gomes
SniggWaffe WAFFLES.
3
|
Posted - 2014.04.08 06:30:00 -
[312] - Quote
Should we expect a blaster + heavy drone bonus for the rattle? Besides can someone explain to me what's the point in all this?
Since ahacs got buffed i have no clue why nerfing the cynabal. -280 PG? are you serious? Better sell it and stockpile on vagabonds.
Vigil makes no sense to me. I haven't seen a vigilant for months now. They must be sooo op people don't use them to honor l33t pvp.
Gila.......i have no clue why the fu........thank god for those 2 medium drones. Hope to jesus you don't encounter a frigate cause not havin' the capability of taking a full flight of lights is simply mental.
Ash - pretty cool. However wonder if you tough that having a ship with neuts + web range bonus + bs ehp isn't a bit unbalanced. But hey gg.
One last thing. I have been a dog owner for 15 out of my 24 years of existence and i can sense the smell of bullshit a mile away.
All this drone nerfing, with emphasis on the number of drones you can deploy, seems a very cheap way of taking some load of the server so that in a few months you will happily present to us those nice and tidy graphics on how much improvement the server got. Don't fix the game...you will go far. |

PrettyMuch Always Right
University of Caille Gallente Federation
5
|
Posted - 2014.04.08 06:39:00 -
[313] - Quote
The Gila change may allow you to create a remote rep setup between your drones and your ship 
Fed Hammerheads with Drone Durability skilled to Level 4 will you give you 3,500 armor HP per drone or roughly 4750 omni EHP per drone.
|

NetheranE
Yoyodyne corporation Shadow Cartel
59
|
Posted - 2014.04.08 06:59:00 -
[314] - Quote
If this is what you bring us, I'm extremely disappointed. How do you still justify having a position as a game developer if you suck at developing?
These changes are off-the-cuff, cookie-cuttered so horribly that you are literally deforming multiple ships out of their actual potential roles into ships that will never see use except by the uneducated and mentally challenged.
Viribus wrote:lmao all these people thinking the cynabal is OP or even viable. Jesus it's like eve-o's knowledge of the metagame is perpetually stuck 3 years behind the curve.
I bet you guys still think the hurricane is overpowered
Confirming that people are as stupid as we thought if they still think the Cyna is OP and needs such a ridiculously over-nerf.
Seriously Rise, what the **** is that TWENTY FIVE PERCENT grid nerf?! "Master of projectiles" ships just got turned into most-worthless-ship-of-the-patch. Crunching its grid so that things like dual-prop-tanked-arty-medneut (which dont exist) dont fit could be acceptable, but considering they arent real, well, **** you know, your changes are pretty much "looks OP, nerf it into the dirt so hard its inhaling soil."
Please point clearly on the doll where the naughty Cyna touched you when you slept. While you're at it, show us where the Vigilant told you to touch it, because apparently you hate that ship too.
:NOTE: Ash, Phant, Gila look fine. Vigilant is practically as bad off as Cyna, but not nearly as terrible. |

Rain6637
Team Evil
14006
|
Posted - 2014.04.08 06:59:00 -
[315] - Quote
just be careful about getting stuck on the status quo of five drones. once you let go of that, what remains is the fact that the gila launches what are essentially T1 frigates.
still, that the ishtar does sentries better is a weak reason for denying the sentry option to gilas. with the extra rig slot and missiles, the gila had purposes over Ishtars. I don't feel strongly about the gila personally, but there are better reasons for the sentry denial, and you haven't explained the light drone denial.
give it 25 bandwidth and a 400% bonused sentry
do it. do it. DO it. do it. DO IT. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

marVLs
578
|
Posted - 2014.04.08 07:01:00 -
[316] - Quote
Maybe adjust gila (and rattler) in this way:
- boost missile bonus - nerf drone bonus - give it possibility to fit drone links unit
All that balanced in a good way.
More versatility |

Tarmaniel
State War Academy Caldari State
18
|
Posted - 2014.04.08 07:08:00 -
[317] - Quote
I love how people are complaining about medium drone damage application. Were your Ogres and Gardes applying their DPS any better before the change?
Also, shut up about bonuses sentry drones. We do not need a return to drone assist fleets where the equivalent of 300 sentries can be slaved to the same person, sentries which have so much ehp that they're immune to bombing. |

Rain6637
Team Evil
14006
|
Posted - 2014.04.08 07:15:00 -
[318] - Quote
that was exactly what i was thinking President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Enthropic
Infinite Point Nulli Secunda
85
|
Posted - 2014.04.08 07:16:00 -
[319] - Quote
Schmata Bastanold wrote:Meh.
Keep shifting numbers in db, maybe at some point you will come out with something worth to be called expansion.
|

Rain6637
Team Evil
14006
|
Posted - 2014.04.08 07:18:00 -
[320] - Quote
oh come on now, you don't get to say that until after it hits. have some faith President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
|

Dinsdale Pirannha
Pirannha Corp
2585
|
Posted - 2014.04.08 07:26:00 -
[321] - Quote
Sgt Ocker wrote:So, with CCP Rises track record of, doing things his way. Quote: GILA
Gallente Cruiser Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Cruiser Bonus: 4% bonus to all shield resistances
Role Bonus: 500% bonus to medium drone damage and hitpoints (was 50% bonus to Light Missile and Rocket max velocity)
Slot layout: 5H, 6M, 4L; 0 turrets, 4 launchers(+1) Fittings: 670 PWG(+40), 400 CPU(+50) Defense (shields / armor / hull) : 3200(+12) / 2200(-125) / 2490 Capacitor (amount / recharge / cap per second) : 1400(+25) / 530000 (-1250) / 2.85 Mobility (max velocity / agility / mass / align time): 195(+31) / .66 / 9600000 / 8.78s Drones (bandwidth / bay): 20(-105) / 100(-300) Targeting (max targeting range / Scan Resolution / Max Locked targets): 58km (+3km) / 285 / 7 Sensor strength: 22 Signature radius: 145(-5)
I'd be curious as to what role you see this as able to fit. With all 5's, Hams and Furies, you have under 200 DPS with no BCU and around 220 with 1 BCU (it is supposed to be a drone boat, so should be able to fit drone upgrades, yes?) 2 Valkyrie II, that even with the new MWD bonus will not be able to catch and engage much more than a webbed AB cruiser. 600m/sec orbit speed negates them engaging anything faster than they can keep orbit on. Forget Hammerheads unless your target is stationary. Infiltrators and Vespa's might be ok as long as you have all day for them to apply damage through what are usually the highest tanked for resists. Sorry but; 500% bonus to Drone Damage is totally useless if they are unable to apply that damage. Orbit speed and activation proximity will see your drones not applying damage more than they do applying it. If "Activation Proximity" is accurate; once your drone reaches "Activation Proximity" (2000m from target) it then drops from warp speed to orbit speed and engages. If the targeted ship moves to 2001m your drones will cease firing and enter warp speed to again reach Activation Proximity. Was gimping the Gila so it is unable to field a flight of ECM drones deliberate, or just an oversight? I currently use my Gile to run 6/10 DD sites and the odd frigate kill but don't see this as possible after the changes. So yet another ship along with RLML Caracal totally removed from PVE and only a very niche role in PVP. Oh and should I sell my Rattlesnake now?
Didn't you know that the only acceptable use of ANY ship in Eve is PvP? No one should ever PvE, because dev's like raivi and kil2, who never had to grind, say so. Just buy lots of GTC's to fund your gameplay, and ship losses.
These changes to the Gila are just plain wrong, on all levels. And when the Cynabal and Vigilant crowd are equally pissed off, maybe, just maybe, this entire pirate cruiser thing was incredibly poorly thought out.
In fact, I have to ask: Why does EVERY ship in Eve have to be screwed with? Was every single one broken, or is this some kind of make work project for raivi and kil2?
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2046
|
Posted - 2014.04.08 07:28:00 -
[322] - Quote
2 medium drone gila?
Like.. i know you dislike your server loads but.. sigh......
Like, all comments on how "good" it is or isn't aside.. Thats just not aesthetically pleasing BYDI recruitment closed-ish |

Darth Felin
Monkey Attack Squad Goonswarm Federation
22
|
Posted - 2014.04.08 07:36:00 -
[323] - Quote
Well those are long needed changes but I don't like many of them to be honest.
Ashimmu - great change that will produce good ship with its own role(s) even if they did not match very well as you have longer range web and neuts/noses that work within range of unbonused web but anyway change is good and result ship will be awesome.
Phantasm - this change is interesting but resulting ship will be overpowered without doubt, AB bonus is too large.
Gila - well, I hate this change, the 500% bonus with 2 drones is just too much, it is uncreative, and looks really ugly. But I like idea of the bonus to medium drones only, maybe it is better to have other way around and have 5x medium drones with 200% bonus? Yeah I know that it will produce bigger dps as compensation for more fragile drones.
Cynabal - it was good change and long needed, you will have to make some sacrifices in fitting to use it now but you will still be able to fit "standard fit" of 2xLSE+mwd+med neut but only with 220AC without any fitting mod. But maybe it will be appropriate to compensate a little bit such big PG nerf? Cynabal is primarily kaiter and it would be great to have a little bit more cap for it. But even without this he will be fine imho.
Vigilant - It was strong ship and even with PG nerf it will be strong still and balanced with other cruisers. (Well except for OP Phantasm) |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2046
|
Posted - 2014.04.08 07:38:00 -
[324] - Quote
BadAssMcKill wrote:TrouserDeagle wrote:Quote:Vigilant: Keeping the web bonus does nobody else remember that huge thread we had where we all got mad about webs, and in particular, 90% webs? I'm fairly sure some CCPs agreed that webs are stupid. What bonus could you possibly give the Vigilant other than that that differentiates it from the Deimos
a less than 90% web bonus
even a 80% web bonus would be really ******* powerful.. due to the way stacking works 90 is just ******* obscene.
I hope they don't keep 90% on the vindi.
That aside these are mostly so ******* weird i have a really hard time knowing what to say about them without trying them
The phantasm might be OP as ****.. or it might be ****? I have no ******* idea :P
EDIT: CCP, this is an adult game, your damn profanity filter is out of controll >_< BYDI recruitment closed-ish |

Walextheone
The Red Circle Inc.
78
|
Posted - 2014.04.08 07:43:00 -
[325] - Quote
Okey so you are nerfing the Cynbal and maby it was a ship with too much freedom but it has already got nerfed before when the tracking enhance bonused got lowered and HACs got faster.
Maby give it a bit more of flavor and give it some cool role bonus like the other pirate ship. |

NetheranE
Yoyodyne corporation Shadow Cartel
61
|
Posted - 2014.04.08 07:47:00 -
[326] - Quote
Darth Felin wrote:Well those are long needed changes but I don't like many of them to be honest.
Ashimmu - great change that will produce good ship with its own role(s) even if they did not match very well as you have longer range web and neuts/noses that work within range of unbonused web but anyway change is good and result ship will be awesome.
Phantasm - this change is interesting but resulting ship will be overpowered without doubt, AB bonus is too large.
Gila - well, I hate this change, the 500% bonus with 2 drones is just too much, it is uncreative, and looks really ugly. But I like idea of the bonus to medium drones only, maybe it is better to have other way around and have 5x medium drones with 200% bonus? Yeah I know that it will produce bigger dps as compensation for more fragile drones.
Cynabal - it was good change and long needed, you will have to make some sacrifices in fitting to use it now but you will still be able to fit "standard fit" of 2xLSE+mwd+med neut but only with 220AC without any fitting mod. But maybe it will be appropriate to compensate a little bit such big PG nerf? Cynabal is primarily kaiter and it would be great to have a little bit more cap for it. But even without this he will be fine imho.
Vigilant - It was strong ship and even with PG nerf it will be strong still and balanced with other cruisers. (Well except for OP Phantasm)
Arent you supposed to be back in preschool class drinking glue like its water? Seriously, you are so daft and completely behind on the meta here.
The Vigilant wont be "strong," you'll have to drop all the way to electron blasters in order to even fit a 1600 plate, completely removing it as a relevant dps platform, which is EXACTLY what it should be.
The Cyna is ALREADY crappier than the Vaga, and with these nerfs it will be completely irrelevant in the field of shield-tanked-auto-kiting. Further, its niche as a kiting arty boat is completely thrown out the door as it can no longer fit arties without being practically untanked. God help you if you even wanted to try and armor fit it with the changes, you'd be lucky to get dual180s with a 800plate.
The current Ash is not often used because it cant GET INTO RANGE to use its bonused neuts. With the web range bonus this will ENABLE the ship to better use its neuts and actually get them applied in combat. How did you not easily recognize this ****? "Oh but CCP I cant neut as far as I can web, dis is bad!" Sweet baby jesus, you're genuinely making my head hurt with how much stupid your post is loaded with.
The Phant is good now because it has a NICHE. A role where it excels past all its peers! GO LOOK IT UP.
Seriously, either shake your head through a brick wall or get someone to do it for you. |

SubStandard Rin
School of Applied Knowledge Caldari State
7
|
Posted - 2014.04.08 07:48:00 -
[327] - Quote
Hello excellent to see much changes to the Pirate ships.
I have a few key points.
a# web bonus on Vigilant might be to big ....one web on a Vigilant is stronger then 3x webs from three webbing lokis the lokies got longer range but I am a bit worried about this being to much. it could work with special formula for diminish since double webbing Vigilant slows you down to ~2% speed considering going in 3k in a frigate that 60m/s and with a speed its impossible to crashing gates. to travel 15km under thoes speeds takes 250seconds or over 4minutes if you can't kill a frigate in 4 minutes something is wrong.
b# Cynabal from my point of view this ships will be under performing. its worse then a Vagabond, fits the same nich Please reconsider the Angel ships. they need a role not just a newly skinned Mimatar ship.
c# Gila / Drones -- I know this is out of context but Gila is really affected by them. Can we have Small and Medium sentry drones also? just scale them down to open up more ways to use drones. for right now the Gila will lose one of its way to be used as a sentry drone boat. and thatGÇÖs a shame in my opinion.
-- eagerly awaiting the Battleships changes. right now I can see several good ideas how to use all of the ships except the Cynabal. |

Calorn Marthor
Standard Fuel Company
21
|
Posted - 2014.04.08 07:50:00 -
[328] - Quote
It is a bit sad that the Angels don't have their own unique bonus like the other pirate factions. The Cyanabal may look a bit bland next to all the shiny other ships (ok, it was quite strong before).
But how about this one:
Give the Angel ships a bonus on Scan Resolution. Angel ships traditionally have a very high Scan Resolution, giving them sort of a unique edge (together with their speed), but I think that this stat is overlooked by many players, because it does not say "+300% awesomeness" in the ship description. So I propose to either a) nerf the Scan Resolution of the base hull a bit and then give them a bonus on Sensor Boosters/Signal Amplifiers. OR (if you think that would be game-breaking) b) just reduce the scan resolution of the base hull to the level of the other cruisers and then write "+20% Scan Resolution" on the traits page. This changes nothing in terms of balance, but gives the ship a better marketing because people will know what the unique flavor of these hulls is.
The scan resolution bonus makes these ships very good when hunting smaller targets or camping gates. |

Catherine Laartii
Knights of Xibalba
132
|
Posted - 2014.04.08 07:51:00 -
[329] - Quote
There should not be fitting nerfs. If anything, there should be buffs. These are not t1, t2, or even navy boats. They are powerful pirate faction ships designed to be used by outlaws, and focus on solo power, flexibility and durability at a premium price because they ARE supposed to be very powerful and resiliant for their size. Here's the short list of the issues currently facing this schema to which I have changed my initial opinion on after much thought and post reading:
-Phantasm needs range, not AB. It is first and foremost an offense laser platform as with all Sansha boats. While it is nice, it would belong more on Serpentis ships since they tend to do more close-range combat with the big web bonus they have. Extra laser range would allow for proper use of pulse with PVE, and although the AB schema DOES help with cap issues a bit, it's the capacitor itself that should be heavily upgraded, not substituted with an exotic bonus.
-Ashimmu suffers from the lore stigma of having both web AND neut bonuses. A good way of rebalancing it without having the range of one render the other useless or awkward would be giving them both range bonuses, and dropping the number of weapons down on the highs and compensating with a massive, enormous role bonus for laser damage. 400% would be good; have 1 gun for the cruor, 2 for the ashimmu, and 3 for the Bhaal. Keep the web range bonus and do this for the neut/nos range for each level: 80% neut/nos range for cruor 40% neut/nos range for ashimmu 20% neut/nos range for bhaal
With 3,4, and 5 highslots open for nos on each of the ships respectively, they can somewhat circumvent the issue of reducing their effectiveness by adding more slots open to them. With the nos buff the Bhaal will be even more effective since the thing people seem to keep forgetting about how nos on blood raiders will work is that it will JUST keep training cap regardless of either ship's cap amount...even if the one with the nos is full cap.
-For the Gila, the drone size focus causes WAY more problems than it solves, and is not only useless pidgeonholing it's dangerous for the combat mechanics of guristas, it's dangerous for their usage and causes a host of issues with flexibility. In addition to just having omni-damage missiles, you should *just* have it be drone damage and HP, instead of trying to force gameplay with certain class sizes. Anything short will get it mutilated horribly since part of the REASON for having drones on a ship in the first place is to fight smaller, faster ships that you can't catch yourself. Even if you ARE launching the equivilant of two frigates at them...
-The Vigilant, and all the other Serpentis ships for that matter, should get the AB bonus you're currently proposing with Sansha and have it swapped out with the falloff bonus, since they generally fight at spitting distance anyway. In addition to this, having a bonus to propulsion for Serpentis is in-line with the lore. They are the faction that produces Snake sets for their people for extra speed, and they are the other one with deadspace modules for props to begin with, along with Angels.
-The Cynabal, aside from being mediocre to begin with considering how strong its competitors have been post-patch, Is in absolutely no need of a nerf whatsoever. It gets its face punched into the ground now with how astonishingly POWERFUL the vagabond is now, with its advantages to tank, cap stability, and most importantly since we're talking about speed tanking ships, sig. There are thus two logical options for cynabal rebalance. The first would be to basically make it a bigger dramiel. You'd knock off a gun from the highs, and give it a 7.5% tracking bonus and 100% damage for its role bonus. You'd not only get 2 utility highs out of that for people to play with, but if the damage turns out to be less than ideal, you could give it 2 launcher slots to let it use those wonderful Rapid Light launchers everyone loves so much after the patch. In addition to NOT nerfing the PG, you'd get a more trim, flexible and useful ship than before that's not too terribly OP or untested, and competes with the stabber and its variants without having too many similar traits.
Do this, and back it up with some of the reasons I gave and I can bet you that you would have a shining, happy thread full of happy eggers. :) |

NetheranE
Yoyodyne corporation Shadow Cartel
61
|
Posted - 2014.04.08 07:52:00 -
[330] - Quote
SubStandard Rin wrote:Hello excellent to see much changes to the Pirate ships.
I have a few key points.
a# web bonus on Vigilant might be to big ....one web on a Vigilant is stronger then 3x webs from three webbing lokis the lokies got longer range but I am a bit worried about this being to much. it could work with special formula for diminish since double webbing Vigilant slows you down to ~2% speed considering going in 3k in a frigate that 60m/s and with a speed its impossible to crashing gates. to travel 15km under thoes speeds takes 250seconds or over 4minutes if you can't kill a frigate in 4 minutes something is wrong.
b# Cynabal from my point of view this ships will be under performing. its worse then a Vagabond, fits the same nich Please reconsider the Angel ships. they need a role not just a newly skinned Mimatar ship.
c# Gila / Drones -- I know this is out of context but Gila is really affected by them. Can we have Small and Medium sentry drones also? just scale them down to open up more ways to use drones. for right now the Gila will lose one of its way to be used as a sentry drone boat. and thatGÇÖs a shame in my opinion.
-- eagerly awaiting the Battleships changes. right now I can see several good ideas how to use all of the ships except the Cynabal. You know there are multiple form of stacking penalties and there is a max-percentage scaling as well that enables two 90% webs to not reduce your speed that indefinitely?
Its not a shame the Gila cant use sentries, that's what an Ishtar is for. Train for one.
At least you were right about the Cynabal. |
|

Arthur Aihaken
Arsenite
3244
|
Posted - 2014.04.08 08:07:00 -
[331] - Quote
How disassociated and out-of-touch do you have to be to propose a nerf to the Cynabal? Strike 1: Rapid launchersGǪ Strike 2: The Nestor. Strike 3: The pending Rattlesnake, Machariel and Vindicator nerf. I am currently away, traveling through time and will be returning last week. |

Hairpins Blueprint
CBC Interstellar Fidelas Constans
37
|
Posted - 2014.04.08 08:07:00 -
[332] - Quote
Wow .... such a hard nerf for cynabal .... and don't think it's that op ........ it was cool that you could fit it many way's. because it wasn't op. in compare to other ships cynabal is no longer the king, it lack the power, thats way we don't see it so often now day's.
i am sure that cynabal and mach do not need any nerf. if cool when pro players can abuse some ships to the extreme and do awsome things. and you are taking it away.
foring people to more and more blob ;<
i am not happy with that at all.
some thing should be better than others to keep the fan going : | |

Catherine Laartii
Knights of Xibalba
133
|
Posted - 2014.04.08 08:19:00 -
[333] - Quote
Arthur Aihaken wrote:How disassociated and out-of-touch do you have to be to propose a nerf to the Cynabal? Strike 1: Rapid launchersGǪ Strike 2: The Nestor. Strike 3: The pending Rattlesnake, Machariel and Vindicator nerf.
Which of these do you think would make a better cynabal rebalance?
1. Make it a big dramiel with the same bonuses to medium turrets, dropping a turret hardpoint to compensate for dps and dmg application. Add 2 launcher slots, increase agility, +25 drone space.
2. Go with a mwd-bloom reduction bonus on the order of 15-20%. Have the same setup as before with the guns and role bonus, but forgo tracking bonus and extra drones. |

NetheranE
Yoyodyne corporation Shadow Cartel
61
|
Posted - 2014.04.08 08:25:00 -
[334] - Quote
Catherine Laartii wrote:Arthur Aihaken wrote:How disassociated and out-of-touch do you have to be to propose a nerf to the Cynabal? Strike 1: Rapid launchersGǪ Strike 2: The Nestor. Strike 3: The pending Rattlesnake, Machariel and Vindicator nerf. Which of these do you think would make a better cynabal rebalance? 1. Make it a big dramiel with the same bonuses to medium turrets, dropping a turret hardpoint to compensate for dps and dmg application. Add 2 launcher slots, increase agility, +25 drone space. 2. Go with a mwd-bloom reduction bonus on the order of 15-20%. Have the same setup as before with the guns and role bonus, but forgo tracking bonus and extra drones. Neither, the Cyna should be an auto ship, period.
We have plenty of drone shitting ships, we need something else. Why not make it some ridiculous hybrid of the Muninn and Vaga, being able to use arties or autos well, and with the ability to tank either armor or shield, and be an extremely versatile ship in its fitting capacity?
...Oh wait, it already is that. :CCPRISE: |

Callidus Marus
The Scope Gallente Federation
4
|
Posted - 2014.04.08 08:26:00 -
[335] - Quote
I don't get the PG reduction on the vigilant.
At all times that ship was just a shiney bling ship and was never viable as an pvp platform of any kind.
yes it's got a lot of dps and an extremly powerfull web. but thats it. it can't tank well it's not incredible fast and has no utility. it's an 500mio gank ship. I don't get the nerf there. more lock range is cool but won't do much.
It competes to a deimos and a proteus both are more flexible and better in most pvp situations. (deimos not much but at least it got good resistance-> which opens up a lot of powerfull setups).
And since when do people think the vigilant is a powerfull ship?
fit a long point and stay out of 14km and kill it with almost everything. |

Vexus Blak
ANZAC ALLIANCE Fidelas Constans
0
|
Posted - 2014.04.08 08:27:00 -
[336] - Quote
I hope you guys are at least going to give the Cynabal a reach around afterwards... |

IbanezLaney
The Church of Awesome Caldari State Capturing
1081
|
Posted - 2014.04.08 08:40:00 -
[337] - Quote
Gila will be completely useless.
Can only put 2 Medium drones out due to the terrible bandwidth.
Can't use it for basing POS towers anymore.
Really don't see why it needs to have all of its versatility removed.
Docked since 2009. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
376
|
Posted - 2014.04.08 08:42:00 -
[338] - Quote
CCP Rise wrote: PHANTASM
Amarr Cruiser Bonus: 7.5% bonus to Medium Energy Turret tracking speed
Caldari Cruiser Bonus: 20% bonus to Afterburner velocity bonus (was 5% energy turret damage)
Role Bonus: 150% bonus to Medium Energy Turret damage (was 100% energy turret damage)
Will we get finally some sansha shield modules - as their faction ship use shield as their primary tank? Will be a sansha AB also created?
If they are shield based with a AB bonus , why engineer minds assimilated by Sansha didn't create any modules that will fit into this role?
Isthar Changes LVL 5 Missions in Nullspace |

LuisWu
Point Web and Wreck
53
|
Posted - 2014.04.08 08:46:00 -
[339] - Quote
PG nerf in Cynabal was needed, but I think that as (almost) always in CCP history you are overnerfing a fun ship to fly to the f****** ground. Its not the only kitting platform right now, it doesn't proyects damage as well as a Nomen, nor have the resist profile or sig bonus as the Vag (which needs another pass imho), its been already hitted with the TE nerf... Eliminate Cloack + MWD trick/exploit |

Naomi Anthar
321
|
Posted - 2014.04.08 08:55:00 -
[340] - Quote
Callidus Marus wrote:I don't get the PG reduction on the vigilant.
At all times that ship was just a shiney bling ship and was never viable as an pvp platform of any kind.
yes it's got a lot of dps and an extremly powerfull web. but thats it. it can't tank well it's not incredible fast and has no utility. it's an 500mio gank ship. I don't get the nerf there. more lock range is cool but won't do much.
It competes to a deimos and a proteus both are more flexible and better in most pvp situations. (deimos not much but at least it got good resistance-> which opens up a lot of powerfull setups).
And since when do people think the vigilant is a powerfull ship?
fit a long point and stay out of 14km and kill it with almost everything.
It's gets pretty boring pretty fast . It's last time i respond to troll post. I swear.
1. lot of dps ? 999 dps now with all 5 oh void. That is not a lot of dps on cruiser. It's Mindnumbing amount of dps. And it does sacrifice NOTHING to get that dps. Also applies ever single 1 dps of that with ease.
2. Extremly powerful web ? Extremly ? Now after removing this web from Ashimmu - it's only cruiser in game that provide this bonus. It's not just extremly powerful but completly unique , where nothing in this game can bring this kind of advantage to your cruiser gang. No other cruiser possess this bonus - most powerful one in game.
3. "it can't tank well" - i completly miss point where 50k + ehp ship pre slaves/links/pimp mods is not tanking well. It tanks better than Phantasm/Ashimmu/Cynabal. 6 lows , huge base ehp. What exactly you understand as "tanking well" ? 100k base ehp ? Sorry mate this is ehp of navy bc or some fat prophecy.
4. not incredible fast ? Not slow either. With 2x 90% webs you should not have problem to dictate range vs even fastest ships in this game. And it's getting faster in this rebalance ....
5. No utility ? How is 2x 90% web not an utility ? Basically you can rename your webifiers on this ship to - IMMOBILIZERS. What did you expect ship with 1k dps 50k+ ehp(pre any buffs from links /slaves) and insane utility allowing you to freeze any ship in this game including new phantasm/succubus - despite ab bonus they got. You what expected also extra 3 free mids for damps with huge bonus on this ewar or what ?
6. Lets not forget about 50 bay allowing you to bring some sort of hornets-300 to bring even more utlity than you already provide.
7. "It competes with deimos" - and it wins in some aspects easily. Sure it won't tank that well, but it brings utility to fight - something deimos does not provide at all. And if HAC cannot dps/tank well - what actually it should do best ? As AHAC is not EWAR ship you know. Also Vigilant does not lose in DPS aspect. Not by single point.
8. "fit a long point and stay out of 14km" - so what now ? The Vigilant pilot cannot oh web ? Because you know heat aint stacking when you don't web actually - so he can have webs preheated 24/7 until he actually gets web. So more like never get within 18.2km - GL with THAT. And that only if he does not have links - and guess what ? Most users of serpentis ships carry over some stupid links. Links that actually give serpentis ship pilot more than they give other ships. So expect webbing above 20km easily. Also try to kite Rail Vigilant ... it is going to hurt more than anything you gonna fly. It's joke ...
And last : "And since when do people think the vigilant is a powerfull ship?" - answer : since always. For reasons posted above. One of most powerful cruisers ever in game pre this rebalance and easily after aswell (hopefull not that powerful after). Worth every isk you pay for it. Actually heavily underpriced. |
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
86
|
Posted - 2014.04.08 09:01:00 -
[341] - Quote
Catherine Laartii wrote:Tyberius Franklin wrote:Catherine Laartii wrote:I love how most everyone here has completely glossed over talking about the ninja'd 25% damage buff the phantasm is getting. It didn't drop any guns. Love it love it. <3 The damage was not nerfed, look at the newly enhanced role bonus. Edit: misread the post, though it's not being buffed either by my math: 3*2.5 = 7.5 effective turrets Vs 3*2*1.25 = 7.5 effective turrets They rolled the 5% damage per level bonus where the AB is now on top of the original 100% dmg bonus, and added 25% more damage on top of that without removing any guns for free without any offset. It's a buff. Learn to do maths. |

Kaarous Aldurald
ROC Deep Space The ROC
4504
|
Posted - 2014.04.08 09:05:00 -
[342] - Quote
And Naomi misses the point again.
Apparently it's "Grr, Blasters!" in here tonight. Yeah, it can deal about a thousand. But when you say things like "has no problem applying it", that's just bullshit.
Range is part of damage application. It's got, what? 2.5km optimal, *maybe* 8km falloff?
Stop being such an EFT warrior, and look at the ship in the game, with real scenarios, not on paper. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

seth Hendar
I love you miners
517
|
Posted - 2014.04.08 09:13:00 -
[343] - Quote
CCP Rise wrote: VIGILANT
Gallente Cruiser Bonus: 10% bonus to Medium Hybrid Turret falloff
Minmatar Cruiser Bonus: 10% bonus to Stasis Webifier effectiveness
Role Bonus: 75% bonus to Medium Hybrid Turret damage
Slot layout: 5H, 4M, 6L; 5 turrets, 0 launchers Fittings: 1050 PWG(-150), 360 CPU Defense (shields / armor / hull) : 2175 / 2500(+175) / 2625 Capacitor (amount / recharge / cap per second) : 1545 / 490000 (-1250) / 3.15 Mobility (max velocity / agility / mass / align time): 242(+36) / .48 / 9830000 / 6.54s Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 49km(+14km) / 300 / 7 Sensor strength: 20 Signature radius: 130
========================================================================================
CYNABAL
Gallente Cruiser Bonus: 10% bonus to Medium Projectile Turret falloff
Minmatar Cruiser Bonus: 10% bonus to Medium Projectile Turret damage
Role Bonus: 25% bonus to Medium Projectile Turret rate of fire
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 820 PWG(-280), 335 CPU(-15) Defense (shields / armor / hull) : 2330 / 2300(-25) / 2065 Capacitor (amount / recharge / cap per second) : 1415 / 490000(-1250) / 2.88 Mobility (max velocity / agility / mass / align time): 263(+6) / .45(-.0045) / 9047000(+200000) / 5.64s Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 47km(+2km) / 390(-33) / 7 Sensor strength: 18(+2) Signature radius: 115(+5)
Look forward to hearing from you o/
so these two ships have already pg/capacitor issue, so lets get them even less, so we are sure to doom them.
when i saw the changes for the frigs, i was only hopping one thing, that you didn't put your dirty fingers on the cruisers and BS.
and this is why i was hopping this, good job, keep ruining the game, i can't wait to see what you will do to the mach and vindi |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
122
|
Posted - 2014.04.08 09:18:00 -
[344] - Quote
Don't you think that the drone navigation computer could upgrade the drones orbit speed also? Perharps with a script to change between drone warp speed and orbit warp speed.....
That would change lot of things for the Gila... |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
86
|
Posted - 2014.04.08 09:24:00 -
[345] - Quote
Kaarous Aldurald wrote:And Naomi misses the point again.
Apparently it's "Grr, Blasters!" in here tonight. Yeah, it can deal about a thousand. But when you say things like "has no problem applying it", that's just bullshit.
Range is part of damage application. It's got, what? 2.5km optimal, *maybe* 8km falloff?
Stop being such an EFT warrior, and look at the ship in the game, with real scenarios, not on paper. Naomi and a few others talk with no experience. Probably just FW scrubs flying epic solo frigate battles and then coming on here making terrible suggestions. Anyone who says any blaster ship has no problem applying its dps really has no clue.
I'm not sure about the Vigilant and the Cynabel, but to me it seems the complaints are reasonable. I wouldn't be surprised if Rise is currently quickly re-doing the Cynabel right now as it seems he hasn't thought that one through. |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
191
|
Posted - 2014.04.08 09:25:00 -
[346] - Quote
[quote=Catherine Laartii]-The Vigilant, and all the other Serpentis ships for that matter, should get the AB bonus you're currently proposing with Sansha and have it swapped out with the falloff bonus, since they generally fight at spitting distance anyway./quote]
90% webs, very high damage for the class and an AB bonus? That's a terrible terrible idea.
Whilst I'm not going to suggest the current Vigilant powergrid changes are great, that combo would be massively ********. |

Naomi Anthar
321
|
Posted - 2014.04.08 09:25:00 -
[347] - Quote
Kaarous Aldurald wrote:And Naomi misses the point again.
Apparently it's "Grr, Blasters!" in here tonight. Yeah, it can deal about a thousand. But when you say things like "has no problem applying it", that's just bullshit.
Range is part of damage application. It's got, what? 2.5km optimal, *maybe* 8km falloff?
Stop being such an EFT warrior, and look at the ship in the game, with real scenarios, not on paper.
Actually i undock ships. Sorry but i do. And not to fight asteroids on belts.
Real scenario tells me vigilant got no problem to get into 2.5km optimal in no time.
Also i had pleasure to fight linked Rail Vigilants - oh trust me it's real pleasure. We are not speaking about 2.5km range now.
I fully support your statement that "Range is part of damage application" - and there is no better cruiser in game to dictate range than Vigilant. Yes even poor recons are outclassed in thier own stuff by this "ship without utility". Thanks for actually supporting my claims.
And even with blasters - it actually does not have that horrible range - especially with null (still not bad dps on top of that ) . It's not like it does not have falloff bonus. But why use null when you can void your opponent into oblivion after rendering it immobile.
It's not complaining about blasters. Blasters are ok for what they do. But once you make blaster dps unavoidable ... then we got some problem.
And you know what ? I don't even mind if vigilant stays completly how it is now ... i mind other thing - that people like you think it's not broken op. Because at the end of the day - i can just fly my own vigilant and enjoy broken opness. Point is i would love to see some sort of sane balance in this game. |

seth Hendar
I love you miners
517
|
Posted - 2014.04.08 09:32:00 -
[348] - Quote
Naomi Anthar wrote:Kaarous Aldurald wrote:And Naomi misses the point again.
Apparently it's "Grr, Blasters!" in here tonight. Yeah, it can deal about a thousand. But when you say things like "has no problem applying it", that's just bullshit.
Range is part of damage application. It's got, what? 2.5km optimal, *maybe* 8km falloff?
Stop being such an EFT warrior, and look at the ship in the game, with real scenarios, not on paper. Actually i undock ships. Sorry but i do. And not to fight asteroids on belts. Real scenario tells me vigilant got no problem to get into 2.5km optimal in no time. Also i had pleasure to fight linked Rail Vigilants - oh trust me it's real pleasure. We are not speaking about 2.5km range now. I fully support your statement that "Range is part of damage application" - and there is no better cruiser in game to dictate range than Vigilant. Yes even poor recons are outclassed in thier own stuff by this "ship without utility". Thanks for actually supporting my claims. And even with blasters - it actually does not have that horrible range - especially with null (still not bad dps on top of that ) . It's not like it does not have falloff bonus. But why use null when you can void your opponent into oblivion after rendering it immobile. It's not complaining about blasters. Blasters are ok for what they do. But once you make blaster dps unavoidable ... then we got some problem. And you know what ? I don't even mind if vigilant stays completly how it is now ... i mind other thing - that people like you think it's not broken op. Because at the end of the day - i can just fly my own vigilant and enjoy broken opness. Point is i would love to see some sort of sane balance in this game. well, the natural counter to vigilant exist, or used to, before it was nerfed to oblivion (cynabal).
also, there are plenty of cruiser able to 1v1 vigilant since they got rebalanced, if you can't find wich, well.......you don't even deserve the right to start the game
the vigilant is strong when it is able to scram + web you, stay outside of this death radius, and it is toast |

Cannibal Kane
Somali Coast Guard Authority
3545
|
Posted - 2014.04.08 09:36:00 -
[349] - Quote
So -150 PG on the Vigilant.
Well so much for the Neutron Blaster/10MWD/1600 plated Vigilant.
That fit already needed some pimping to get it fit like that.
"I saw him fight by the monument in Jita. He flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. His hair flowed in the corona of his target's warp core breach. It was truly majestic. And while everyone stared in awe I stole the loot and ran off. Because I am like that." - NEONOVUS |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
601
|
Posted - 2014.04.08 09:37:00 -
[350] - Quote
Naomi Anthar wrote:4. not incredible fast ? Not slow either. With 2x 90% webs you should not have problem to dictate range vs even fastest ships in this game. And it's getting faster in this rebalance ....
Assuming you start in range of webs. If you don't, all that percentage means nothing, a Stabber will tear it apart piece by piece, orbiting outside its web range. That's what Serpentis is about - in-your-face, blaster wielding short range overlords. However, have it face a kiting ship and they'll have a big problem.
Of the above ships, do you know which one I think will be the most powerful? Gila. Don't believe me? Let's talk again in a few months. |
|

Sgt EVE
Blacksun Reborn
0
|
Posted - 2014.04.08 09:37:00 -
[351] - Quote
Chris Winter wrote: The Guristas line are the only shield tanked drone boats...why are you doing this experimental "specific drones only" nerfing to them, when there are several armor drone boats to do it to that still leave people with some choices?
thats a good point ! don-¦t kill the drone flexibility of the only shield tanked drone boats. the perfect ships for this "specific drones only" experiment are the serpentis.
the serpentis ships should be close range dps platforms. but there are serveral problems with the stats the 90% web bonus to keep the enemy at close range is too strong the tank is too weak because it needs time to get in close range ( especially with the PG nerf ) the cap is too low ( 5 blaster, AB or MWD, point + web = unstable and neut/nos victim especially with the nos buff )
the new gila would be a better close range dps platforms than the vigilant while still having more tank and more cap. this makes no sense.
Vigilant:
Gallente Cruiser: 10% bonus to Medium Hybrid Turret damage
Minmatar Cruiser: 7,5% bonus to Stasis Webifier range and effectivness
Role bonus: 100% bonus to Heavy Drone hitpoints and damage
|

Kmelx
Matari Exodus
69
|
Posted - 2014.04.08 09:48:00 -
[352] - Quote
Caitlyn Tufy wrote:Naomi Anthar wrote:4. not incredible fast ? Not slow either. With 2x 90% webs you should not have problem to dictate range vs even fastest ships in this game. And it's getting faster in this rebalance .... Assuming you start in range of webs. If you don't, all that percentage means nothing, a Stabber will tear it apart piece by piece, orbiting outside its web range. That's what Serpentis is about - in-your-face, blaster wielding short range overlords. However, have it face a kiting ship and they'll have a big problem.
If you can't get a vigi into web range of a stabber you are terrible and should not be flying the ship. |

NetheranE
Yoyodyne corporation Shadow Cartel
61
|
Posted - 2014.04.08 09:48:00 -
[353] - Quote
Sgt EVE wrote:[quote=Chris Winter] *snipped*
Vigilant:
Gallente Cruiser: 10% bonus to Medium Hybrid Turret damage
Minmatar Cruiser: 7,5% bonus to Stasis Webifier range and effectivness
Role bonus: 100% bonus to Heavy Drone hitpoints and damage
lolwut
You cant be serious right?  |

SubStandard Rin
School of Applied Knowledge Caldari State
7
|
Posted - 2014.04.08 09:52:00 -
[354] - Quote
NetheranE wrote:You know there are multiple form of stacking penalties and there is a max-percentage scaling as well that enables two 90% webs to not reduce your speed that indefinitely?
Its not a shame the Gila cant use sentries, that's what an Ishtar is for. Train for one.
At least you were right about the Cynabal.
on the webbing bonuses I was only aware of the following formula S(n) = 0.5^[((n-1) / 2.22292081) ^2] (stacking penalty 100% first module 87% second module etc)
V = V0 * (100% - S)
v0 = webbing slowing speed s = ship speed
it still comes true as with stacking penalties we end up with
so lets do some real math to show you what im saying.
3000 * (1-0.9) * (1-0.9*0.87) = 65.1 m/s ( or 3minutes and 50s ) as I said 4minutes to reach gate.
65.1 / 3000 = 2.17% roughly 2%
I can use the Ishtars perfectly fine. please refrain your self from trolling.
|

seth Hendar
I love you miners
517
|
Posted - 2014.04.08 09:54:00 -
[355] - Quote
Kmelx wrote:Caitlyn Tufy wrote:Naomi Anthar wrote:4. not incredible fast ? Not slow either. With 2x 90% webs you should not have problem to dictate range vs even fastest ships in this game. And it's getting faster in this rebalance .... Assuming you start in range of webs. If you don't, all that percentage means nothing, a Stabber will tear it apart piece by piece, orbiting outside its web range. That's what Serpentis is about - in-your-face, blaster wielding short range overlords. However, have it face a kiting ship and they'll have a big problem. If you can't get a vigi into web range of a stabber you are terrible and should not be flying the ship. if you can't manage to avoid being webbed by a vigilant flying a stabber you are terrible.
by the time he locks you, you already are outside of his scramm / web range, if not, you were sleeping afk at your keyboard, and deserve to die |

Naomi Anthar
321
|
Posted - 2014.04.08 09:54:00 -
[356] - Quote
Kmelx wrote:Caitlyn Tufy wrote:Naomi Anthar wrote:4. not incredible fast ? Not slow either. With 2x 90% webs you should not have problem to dictate range vs even fastest ships in this game. And it's getting faster in this rebalance .... Assuming you start in range of webs. If you don't, all that percentage means nothing, a Stabber will tear it apart piece by piece, orbiting outside its web range. That's what Serpentis is about - in-your-face, blaster wielding short range overlords. However, have it face a kiting ship and they'll have a big problem. If you can't get a vigi into web range of a stabber you are terrible and should not be flying the ship.
What he said ... Like it's 18.2 web range without links. And lets of course assume vigilant is not rail. Let's assume also stabber will break Vigilant tank before it will run out of cap with mwding around. Of course it will break it's tank with massive dps from barrage from 20km and more (because under 20km ... you know what happens).
And you guys tell me i speak from EFT perspective. Actually i did fight vigilant in my stabber more than once. He webbed me easily from 20km + he was also rail fit in first place.
But i bet you can show me tons of killmails of vigilants who have fallen to your mighty solo stabbers. |

seth Hendar
I love you miners
517
|
Posted - 2014.04.08 10:06:00 -
[357] - Quote
Naomi Anthar wrote:Kmelx wrote:Caitlyn Tufy wrote:Naomi Anthar wrote:4. not incredible fast ? Not slow either. With 2x 90% webs you should not have problem to dictate range vs even fastest ships in this game. And it's getting faster in this rebalance .... Assuming you start in range of webs. If you don't, all that percentage means nothing, a Stabber will tear it apart piece by piece, orbiting outside its web range. That's what Serpentis is about - in-your-face, blaster wielding short range overlords. However, have it face a kiting ship and they'll have a big problem. If you can't get a vigi into web range of a stabber you are terrible and should not be flying the ship. What he said ... Like it's 18.2 web range without links. And lets of course assume vigilant is not rail. Let's assume also stabber will break Vigilant tank before it will run out of cap with mwding around. Of course it will break it's tank with massive dps from barrage from 20km and more (because under 20km ... you know what happens). And you guys tell me i speak from EFT perspective. Actually i did fight vigilant in my stabber more than once. He webbed me easily from 20km + he was also rail fit in first place. But i bet you can show me tons of killmails of vigilants who have fallen to your mighty solo stabbers. Edit . Indeed mighty pvpers we got there who avoid 20km + webs with 24km point stabber easily breaking vigilant 50k ehp. Of course with mighty barrage and without running out of cap for mwd. hell i'm so bad at this game. If you told me it was Cyna with faction point i could even buy this bullshit , but that simply made me laugh - thank you for this ;). 18.2km?? the best you can fit is 15km |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
86
|
Posted - 2014.04.08 10:12:00 -
[358] - Quote
Cannibal Kane wrote:Nerf the bloody web bones like you did with the bloody Kronos (which I also Sold) but for gods sake leave that PG alone. I agree, just nerf the webs. Why is CCP keeping this broken concept and nerfing everything else around it instead of just fixing the problem.
Or alternatively, keep the 90% webs but reduce the base T2 web strength to 50%. And then leave the Vigilant fittings alone. It is still going to be powerful, but it will allow a bit more time and chance for the enemy to mitigate any damage.
|

Naomi Anthar
321
|
Posted - 2014.04.08 10:17:00 -
[359] - Quote
Caitlyn Tufy wrote:Naomi Anthar wrote:4. not incredible fast ? Not slow either. With 2x 90% webs you should not have problem to dictate range vs even fastest ships in this game. And it's getting faster in this rebalance .... Assuming you start in range of webs. If you don't, all that percentage means nothing, a Stabber will tear it apart piece by piece, orbiting outside its web range. That's what Serpentis is about - in-your-face, blaster wielding short range overlords. However, have it face a kiting ship and they'll have a big problem. Of the above ships, do you know which one I think will be the most powerful? Gila. Don't believe me? Let's talk again in a few months.
Ah also i can see Gila being most powerful ... where i said it won't be ? I will put many dozens of stocked gilas to extensive testing. I hope you are right ... i will speak to you after derping 20 or more of those hulls with impunity ;). Just like worm may end up being best pirate frig. Because MASSIVE tank and MASSIVE dps combined is never bad thing. To be able to outdps opponent and outtank - is never getting old.
But sorry to destroy your illushion of Serpentis ships - but most prefered version of daredevil and most powerful one at same time is - raildevil. Gl kiting this thing. Rail Vigilants also exist. As someone who actually saw those in action - can recommend those ships as true monsters. Now with more lockrange and more speed - they ain't gonna getting weaker than they are.
Trust me rail Serpentis ships are real ... and most of the time i beg serpentis ship to be blaster brawler rather than rail monstrosity.
But hey it was said i'm eft warrior with no experience who never saw those ships other than in EFT.
Maybe i was just dreaming ? Maybe it was just deja vu ? But from what i have seen serpentis ships are true terror to face. Not saying you cannot kill one or you cannot counter some - see sentinel for more info on this topic. But in most of situations those ships are just insane and close to being unbeatable (although ship ... is ship , but player can make mistakes in fitting vessel or piloting it).
It's just simple mechanics - i killed legion in dragoon solo - true story. Because it decided it bump me from gate - so i webbed/scrammed it and was orbiting it at 500m where it couldnt hit me. Legion pilot made huge mistake by closing to me , instead of using scorch to wear me down like it should lol. Does it make Legion bad ship ? Does dragoon have edge over legion ? The same edge most of ships have over serpentis ships - bad pilots. Because hull itself is just insanely strong in right hands.
Killing Vigilants in Stabber is some joke. Everyone know this. A good one tho - so +1 for wtf factor. |

Naomi Anthar
321
|
Posted - 2014.04.08 10:23:00 -
[360] - Quote
seth Hendar wrote: 18.2km?? the best you can fit is 15km
Now ... this is my last ... post. I got tired. If you would actually pvped once in your life. Or actually did even train thermodynamics to lvl 1. Then you would hear about so called mystic "overheating". How it works must be a true mystery to so accomplished PvPing legend like you. But well it actually does exist. What it does ? Noone knows. Some say it grants you 30% bonus to web range. Not sure if we should believe in rumors tho.
In case i would be right and you can web beyond 15km ... (of course as you know better than me we cannot) ... then i could be right actually that stabber does not wreck vigilants erry day. But then i'm wrong. No single Vigilant webbed anything beyond 15km EVER. |
|

M1k3y Koontz
Thorn Project Surely You're Joking
566
|
Posted - 2014.04.08 10:24:00 -
[361] - Quote
Phantasm looks cool, Ashimu is finally justifiable, Gilas will be a fleet doctrine immediately, death to all the damn Cynabals, whats left... Oh Vigi, yea it didn't change much which is fine by me. How much herp could a herp derp derp if a herp derp could herp derp. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
86
|
Posted - 2014.04.08 10:30:00 -
[362] - Quote
Show us where the nasty vigilant touched you? You seem butt hurt about them.
As others have repeated countless times, and even CCP have said it themselves, it is the 90% webs which are the problem, nothing to do with the Vigilants fittings. You are barking up the wrong tree.
Edit- plus looking from your kill history, all you fly is T1 frigates and the occasional T1 cruiser. Do you really expect to have a good success rate going solo vs a pirate faction cruiser worth 20x the amount. Again, it seems you are yet another FW scrub thinking the game should be balanced around epic 1v1 frigate battles. |

seth Hendar
I love you miners
517
|
Posted - 2014.04.08 10:43:00 -
[363] - Quote
Naomi Anthar wrote:seth Hendar wrote: 18.2km?? the best you can fit is 15km
Now ... this is my last ... post. I got tired. If you would actually pvped once in your life. Or actually did even train thermodynamics to lvl 1. Then you would hear about so called mystic "overheating". How it works must be a true mystery to so accomplished PvPing legend like you. But well it actually does exist. What it does ? Noone knows. Some say it grants you 30% bonus to web range. Not sure if we should believe in rumors tho. In case i would be right and you can web beyond 15km ... (of course as you know better than me we cannot) ... then i could be right actually that stabber does not wreck vigilants erry day. But then i'm wrong. No single Vigilant webbed anything beyond 15km EVER. 1- watch you tongue, you tone appeal only one answer, and it is **** of
2- overheating, sure, but even with good skills, you can't keep it running forever
3- actually you better go fly a vigilant, then a stabber, it is a cake walk to avoid a vigilant web, even a overheated one, if you can't, l2p
go pvp elswhere than EFT, you will understand....maybe
oh and yeah, show me again how this will be a problem for the stabber, i mean, either the vigilant is disrupt, then why the hell are you still in his range
or he is scramm, then....why the hell are you still there? |

Kaarous Aldurald
ROC Deep Space The ROC
4511
|
Posted - 2014.04.08 10:45:00 -
[364] - Quote
Medalyn Isis wrote:Show us where the nasty vigilant touched you? You seem butt hurt about them. As others have repeated countless times, and even CCP have said it themselves, it is the 90% webs which are the problem, nothing to do with the Vigilants fittings. You are barking up the wrong tree. Edit- plus looking from your kill history, all you fly is T1 frigates and the occasional T1 cruiser. Do you really expect to have a good success rate going solo vs a pirate faction cruiser worth 20x the amount. Again, it seems you are yet another FW scrub thinking the game should be balanced around epic 1v1 frigate battles.
And while it's important that price is not a key balancing factor, it is important to understand that something which is much harder to get, more expensive, and more skill intensive to fly than a T1 cruiser, MUST be better than the comparable T1 cruiser, and/or it must be able to fill a niche that the T1 cruiser cannot, otherwise the faction ship is quite literally useless.
As has been the case with the Phantasm for so. very. long. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Sgt EVE
Blacksun Reborn
0
|
Posted - 2014.04.08 10:47:00 -
[365] - Quote
NetheranE wrote:Sgt EVE wrote:[quote=Chris Winter] *snipped*
Vigilant:
Gallente Cruiser: 10% bonus to Medium Hybrid Turret damage
Minmatar Cruiser: 7,5% bonus to Stasis Webifier range and effectivness
Role bonus: 100% bonus to Heavy Drone hitpoints and damage
lolwut You cant be serious right? 
why not ? tell me whats wrong with this keep in mind that there are no slots left to support the 2 heavy drones. otherwise you lose blaster damage ( which already is 25% reduced ) to use the heavy drones you have to catch your enemy first because they are too slow there is no 50% fallof any more so the combined damage of blaster and drones only starts at 3000m
this would make the serpentis the weapon platform they always meant to be
|

Arthur Aihaken
Arsenite
3245
|
Posted - 2014.04.08 10:48:00 -
[366] - Quote
Catherine Laartii wrote:Which of these do you think would make a better cynabal rebalance? Leave it the way it is? I am currently away, traveling through time and will be returning last week. |

King Fu Hostile
Imperial Collective Unsettled.
29
|
Posted - 2014.04.08 10:59:00 -
[367] - Quote
Naomi Anthar wrote: And you know what ? I don't even mind if vigilant stays completly how it is now ... i mind other thing - that people like you think it's not broken op. Because at the end of the day - i can just fly my own vigilant and enjoy broken opness.
Yet you don't actually fly it
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
87
|
Posted - 2014.04.08 11:05:00 -
[368] - Quote
King Fu Hostile wrote:Naomi Anthar wrote: And you know what ? I don't even mind if vigilant stays completly how it is now ... i mind other thing - that people like you think it's not broken op. Because at the end of the day - i can just fly my own vigilant and enjoy broken opness.
Yet you don't actually fly it Yes, she has commented in every pirate faction thread asking for nerfs, or to keep the status quo, yet only appears to fly t1 frigates and the occasional t1 cruiser in FW. |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
124
|
Posted - 2014.04.08 11:08:00 -
[369] - Quote
PHANTASM For the moment I have no idea how this thing will be even if it seems pretty cool
Amarr Cruiser Bonus: 7.5% bonus to Medium Energy Turret tracking speed
Caldari Cruiser Bonus: 20% bonus to Afterburner velocity bonus (was 5% energy turret damage)
Role Bonus: 150% bonus to Medium Energy Turret damage (was 100% energy turret damage)
Slot layout: 4H(-1), 6M, 5L(+2); 3 turrets, 0 launchers Fittings: 890 PWG(-35), 380 CPU(-45) Defense (shields / armor / hull) : 2700(+266) / 2175 / 2065 Capacitor (amount / recharge / cap per second) : 1800(+105) / 495000 (+3750) / 3.5 Mobility (max velocity / agility / mass / align time): 228(+64) / .62(-.06) / 9600000 / 8.25s Drones (bandwidth / bay): 15 / 15 Targeting (max targeting range / Scan Resolution / Max Locked targets): 59km / 275 / 7 Sensor strength: 20 Signature radius: 120(-10)
========================================================================================
ASHIMMU The idea is to web your target to arrive at nos range? perharps it works...
Amarr Cruiser Bonus: 15% bonus to Energy Vampire and Energy Neutralizer effectiveness
Minmatar Cruiser Bonus: 20% bonus to Stasis Webifier range (was 10% bonus to Stasis Webifier effectiveness)
Role Bonus: 100% bonus to Medium Energy Turret Damage note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
Slot layout: 5H(-1), 4M, 6L(+1); 3 turrets, 0 launchers Fittings: 1220 PWG(-200), 350 CPU Defense (shields / armor / hull) : 2290(-38) / 2950(+325) / 2325 Capacitor (amount / recharge / cap per second) : 1850(+20) / 530000(-7500) / 3.49 Mobility (max velocity / agility / mass / align time): 208(+33) / 3.6 / 11010000 / 5.01s Drones (bandwidth / bay): 40(+30) / 40(+30) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+10km) / 340 / 7(+1) Sensor strength: 19 Signature radius: 130
========================================================================================
GILA The drones need to be able to apply the damages..
Gallente Cruiser Bonus: 12% to drones max speed (including orbit speed)
Caldari Cruiser Bonus: 4% bonus to all shield resistances
Role Bonus: 300% bonus to medium drone damage and hitpoints (was 50% bonus to Light Missile and Rocket max velocity)
Slot layout: 5H, 6M, 4L; 0 turrets, 4 launchers(+1) Fittings: 670 PWG(+40), 400 CPU(+50) Defense (shields / armor / hull) : 3200(+12) / 2200(-125) / 2490 Capacitor (amount / recharge / cap per second) : 1400(+25) / 530000 (-1250) / 2.85 Mobility (max velocity / agility / mass / align time): 195(+31) / .66 / 9600000 / 8.78s Drones (bandwidth / bay): 30/90 Targeting (max targeting range / Scan Resolution / Max Locked targets): 58km (+3km) / 285 / 7 Sensor strength: 22 Signature radius: 145(-5)
========================================================================================
VIGILANT Reduce a bit the power of the web, Give more damage application...
Gallente Cruiser Bonus: 12% bonus to Medium Hybrid Turret falloff
Minmatar Cruiser Bonus: 7,5% bonus to Stasis Webifier effectiveness
Role Bonus: 80% bonus to Medium Hybrid Turret damage
Slot layout: 5H, 4M, 6L; 5 turrets, 0 launchers Fittings: 1150 PWG(-50), 360 CPU Defense (shields / armor / hull) : 2175 / 2500(+175) / 2625 Capacitor (amount / recharge / cap per second) : 1545 / 490000 (-1250) / 3.15 Mobility (max velocity / agility / mass / align time): 242(+36) / .48 / 9830000 / 6.54s Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 49km(+14km) / 300 / 7 Sensor strength: 20 Signature radius: 130
========================================================================================
CYNABAL Don't nerf the fitting possibilities
Gallente Cruiser Bonus: 10% bonus to Medium Projectile Turret falloff
Minmatar Cruiser Bonus: 10% bonus to Medium Projectile Turret damage
Role Bonus: 25% bonus to Medium Projectile Turret rate of fire
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 1020 PWG(-80), 350 CPU Defense (shields / armor / hull) : 2330 / 2300(-25) / 2065 Capacitor (amount / recharge / cap per second) : 1415 / 490000(-1250) / 2.88 Mobility (max velocity / agility / mass / align time): 263(+6) / .45(-.0045) / 9047000(+200000) / 5.64s Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 48km(+3km) / 390(-33) / 7 Sensor strength: 18(+2) Signature radius: 115(+5) |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1164
|
Posted - 2014.04.08 11:08:00 -
[370] - Quote
stoicfaux wrote:Gypsio III wrote:stoicfaux wrote:This... is not looking good for the Rattlesnake.
I'm pretty confident it'll get the bonus to sentries too. The Domi will have the niche of flexibility, with the range and tracking bonuses and the ability to use bonused light drones, while the Rattler will go down the pure DPS route. I disagree about the sentries. Two bonused heavies and the missile velocity bonus swapped to a kin/therm damage means the Rattlesnake is going down the road of "short" range brawler. (Short as in greatly reduced damage projection.)
I'm not convinced. Forcing the Rattler into that role of short-ranged brawler only would be too limiting for it and would make a poor ship. Your initial comment above shows that you agree. Hence, the obvious solution is for the damage bonus to also apply to sentries.
While CCP may well be wary of null Rattler fleets dropping sentries, the limited supply of Rattlesnake hulls should prevent that from being a significant thing. Someone mentioned a possible heavy drone MWD speed bonus, but this looks entirely arbitrary, being absent on the smaller hulls, counter to the stated desire to streamline the bonuses.
Bet you a million ISK that the Rattler gets a damage bonus to sentries as well as heavies?  |
|

Catherine Laartii
Knights of Xibalba
136
|
Posted - 2014.04.08 11:11:00 -
[371] - Quote
NetheranE wrote:Catherine Laartii wrote:Arthur Aihaken wrote:How disassociated and out-of-touch do you have to be to propose a nerf to the Cynabal? Strike 1: Rapid launchersGǪ Strike 2: The Nestor. Strike 3: The pending Rattlesnake, Machariel and Vindicator nerf. Which of these do you think would make a better cynabal rebalance? 1. Make it a big dramiel with the same bonuses to medium turrets, dropping a turret hardpoint to compensate for dps and dmg application. Add 2 launcher slots, increase agility, +25 drone space. 2. Go with a mwd-bloom reduction bonus on the order of 15-20%. Have the same setup as before with the guns and role bonus, but forgo tracking bonus and extra drones. Neither, the Cyna should be an auto ship, period. We have plenty of drone shitting ships, we need something else. Why not make it some ridiculous hybrid of the Muninn and Vaga, being able to use arties or autos well, and with the ability to tank either armor or shield, and be an extremely versatile ship in its fitting capacity? ...Oh wait, it already is that. :CCPRISE:
Did I say that it should get anything other than projectile bonuses? Did I mention it needing an optimal range increase instead of the falloff, that it needed extra grid to fit arty that has no place on it, and belongs on the Muninn? Did I stutter or gloss over any particular point?
Drones are good for cruiser sized kite ships because the help chew up and spit out the smaller frigates that are fast enough to kite them. This is integral to how well they function, and is why many minmatar ships INCLUDING THE MUNINN AND VAGABOND have full-sized drone bays. The function of having a full flight of medium drones on the cynabal is for flexibility's sake because it's supposed to have more options over its t1 and t2 counterparts.
"Why not make it some ridiculous hybrid of the Muninn and Vaga, being able to use arties or autos well, and with the ability to tank either armor or shield, and be an extremely versatile ship in its fitting capacity?
...Oh wait, it already is that."
Yes, yes it is; thank you Captain Obvious. And it does its role worse than either of those, which can kick its ass in multiple ways because they are t2 and designed for specific roles. Part of the ongoing popularity with Angel Cartel ships as well as why people are getting upset, in case you haven't noticed, is because its focus IS versatility. That's why people love it. it has options that its competitors do not. And nerfing it for the power grid removes one of those options, even if it's not a very good one. I wouldn't be caught dead flying an arty cynabal. But it works for some people, and you can fit it. Just don't expect it to tank like the vagabond, be designed around arty like the muninn, or have the cap stability of either one. It's not them, but it can be changed to come a little closer. That's what faction's about; having more options. |

MonkeyMagic Thiesant
Shockwave Innovations Surely You're Joking
61
|
Posted - 2014.04.08 11:13:00 -
[372] - Quote
Sooo, Gila w/ triple dda would have approx. 600dps from hammerheads, maybe another 250 from hams?
|

Catherine Laartii
Knights of Xibalba
136
|
Posted - 2014.04.08 11:18:00 -
[373] - Quote
Medalyn Isis wrote:Catherine Laartii wrote:Tyberius Franklin wrote:Catherine Laartii wrote:I love how most everyone here has completely glossed over talking about the ninja'd 25% damage buff the phantasm is getting. It didn't drop any guns. Love it love it. <3 The damage was not nerfed, look at the newly enhanced role bonus. Edit: misread the post, though it's not being buffed either by my math: 3*2.5 = 7.5 effective turrets Vs 3*2*1.25 = 7.5 effective turrets They rolled the 5% damage per level bonus where the AB is now on top of the original 100% dmg bonus, and added 25% more damage on top of that without removing any guns for free without any offset. It's a buff. Learn to do maths. Learn to read: PHANTASM
Amarr Cruiser Bonus: 7.5% bonus to Medium Energy Turret tracking speed
Caldari Cruiser Bonus: 20% bonus to Afterburner velocity bonus (was 5% energy turret damage)
Role Bonus: 150% bonus to Medium Energy Turret damage (was 100% energy turret damage)
Slot layout: 4H(-1), 6M, 5L(+2); 3 turrets, 0 launchers Fittings: 890 PWG(-35), 380 CPU(-45) Defense (shields / armor / hull) : 2700(+266) / 2175 / 2065 Capacitor (amount / recharge / cap per second) : 1800(+105) / 495000 (+3750) / 3.5 Mobility (max velocity / agility / mass / align time): 228(+64) / .62(-.06) / 9600000 / 8.25s Drones (bandwidth / bay): 15 / 15 Targeting (max targeting range / Scan Resolution / Max Locked targets): 59km / 275 / 7 Sensor strength: 20 Signature radius: 120(-10)
Those bits I so nicely highlighted for you are what I'm talking about. That's a FREE no strings-attached 25% damage buff. They rolled the 5% per level damage that was there before into the role bonus, and stacked another 25% damage bonus on top of that for a grand total of 150%. No guns dropped, no drones dropped. That's a damage buff. It's also not a typo because the did the EXACT SAME THING to the Succubus:
SUCCUBUS
Amarr Frigate Bonus: 7.5% bonus to Small Energy Turret tracking speed
Caldari Frigate Bonus: 20% bonus to Afterburner velocity bonus (was 5% energy turret damage)
Role Bonus: 150% bonus to Small Energy Turret damage (was 100% energy turret damage)
Slot layout: 3H(-1), 4M, 3L(+1); 2 turrets, 0 launchers Fittings: 44 PWG(-14), 170 CPU(-5) Defense (shields / armor / hull) : 650(+41) / 550(+6) / 540(+23) Capacitor (amount / recharge / cap per second) : 450(+15) / 210000 (-24375) / 2.14 (+.09) Mobility (max velocity / agility / mass / align time): 340(+53) / 3.5(-.35) / 965000 / 4.68s(-.4) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 32km / 650 / 5 Sensor strength: 13 Signature radius: 33(-2) |

Ix Method
Brutor Tribe Minmatar Republic
123
|
Posted - 2014.04.08 11:26:00 -
[374] - Quote
TEARS!
Stay the course beloved Devs, this needs to be done  Travelling at the speed of love. |

Ganthrithor
GoonWaffe Goonswarm Federation
846
|
Posted - 2014.04.08 11:28:00 -
[375] - Quote
Ideas:
Change the Vigilant's web strength bonus to a point/scram range bonus. This solves the problem of the Vigilant's web bonus being a poor compliment to the ship's other attributes (the web was useless for kiting fits due to its lack of range and mutually-exclusive relationship with a shield tank, useless for brawling because medium blasters don't need the help of a strength-bonused web to hit small targets (unlike on the Vindicator, where the web bonus makes for a huge difference in damage application vs a 60% web), and not particularly useful for pure web support either (Daredevils are better for gatecamps because they lock/approach faster, making them much better for preventing ships from burning back to gates; range-bonused webbing ships are better for skirmishing because being able to stay at arms' length from your enemy is much more valuable in a skirmish than slowing one particular ship down to a greater degree).
Give the 90% web bonus to the Ashimmu, where it would be a better fit both with the pirate faction lore (immobilizing ships to take captives) and the ship's bonus to medium neut amount (which necessitates being within web range anyway).
Further Vigilant changes: reduce turret count by one and increase damage bonus to offset the turret loss, giving the Vigilant the utility high-slot that every other pirate cruiser has. Add some scan resolution, because the Vigilant's scan res is pretty ****-poor.
Finally, I'm completely unconvinced that any kind of nerf is desirable for the Cynabal: it's a ship that already struggles to measure up to other ships in just about any imagined role. Outside of dual-prop or 100mn AB gimmick brawling fits, it's only advantages over the cheaper Vagabond are agility and scan resolution, one of which you're nerfing for no apparent reason (The Vaga's advantages: speed, damage application, resists, cap stability-- by a huge margin-- and price). When considering kiting cruisers in general, both the Cynabal and the Vagabond have become quite lackluster due to their atrocious mid-range damage application: I've personally found the Navy Omen, Deimos, Proteus, Legion, and even the Stratios to be better options, due to the fact that they can actually do more than 250 dps from outside overheated web range.
Speaking of the Stratios, if the Cynabal needs a nerf, how do you explain the fact that the Stratios is as-good or better than a Cynabal as a shield-tanked kiting ship in literally every metric other than top speed... while fitting a covert ops cloak?
http://i.imgur.com/tUF9aC7.jpg
Both ships have a flight of Valkyrie IIs out. Don't forget that if you look at kiting ranges (20-30km), the Cynabal's applied damage drops by 100dps, while the Stratios' stays exactly the same.
Given that the Stratios does the Cynabal's job just as well as the Cynabal while also having a covert ops cloak, I find it difficult to take the notion that the Cynabal needs a nerf seriously. If you really think that EVE needs to be spared from the roving masses of arty and 100mn AB Cynabals that are destroying the game, then sure, nerf the Cynabal. Otherwise please just leave it alone and let it die a quiet death of disuse without suffering the indignity of being targeted for 2014's most hilariously-unnecessary nerf. I'm an ardent PvPer and have had a Cynabal in my arsenal for years... I can't remember the last time I flew one regularly was about two years ago. Since then, many ships have surpassed it in its original role, and the one role it still performs acceptably is a little-used gimmick role. Just leave the poor thing be. |

Catherine Laartii
Knights of Xibalba
136
|
Posted - 2014.04.08 11:30:00 -
[376] - Quote
Mr Floydy wrote:[quote=Catherine Laartii]-The Vigilant, and all the other Serpentis ships for that matter, should get the AB bonus you're currently proposing with Sansha and have it swapped out with the falloff bonus, since they generally fight at spitting distance anyway./quote]
90% webs, very high damage for the class and an AB bonus? That's a terrible terrible idea.
Whilst I'm not going to suggest the current Vigilant powergrid changes are great, that combo would be massively ********.
Would you mind tell me why it's utter crap, considering the speed bonus to the AB means that it would end up being pretty much near the same damn m/s than with a mwd? That, and the fact that unlike the mwd you can still move under scram with the AB going, which is just a bit more important in that close range of a fight than a few extra hundred or a thousand or so meters of falloff?
Bonuses to sig, capacitor, and the negligable difference in speed you would have noticed if you had taken the time to ACTUALLY run the stats through a fitting tool far outweigh any potential downsides. I literally see no reason why this should not happen, but since I'm an enlightened achura pilot, please tell me otherwise, since learning new things is very, very good. |

Laiannah Sahireen
Republic Military School Minmatar Republic
66
|
Posted - 2014.04.08 11:38:00 -
[377] - Quote
I'm really not convinced by the new Ashimmu. Why would you remove a utility high on a neut boat that only has 3 utility slots to begin with? And coupled with the removal of that chunk of powergrid, it's going to be pretty difficult to even drop a laser to still fit 3 neuts without resorting to powergrid rigs (and therefore losing tank).
Honestly, the Ashimmu would have been great with just a decent speed buff, the web range bonus and an extra mid slot for some extra webbing goodness.
Maybe a dev can explain the reasoning behind this? I just don't see how we're supposed to use the ashimmu as an effective neut boat AND make use of that fun NOS role bonus with this nerfed slot layout... |

Xavier Azabu
Pwn 'N Play Nulli Secunda
7
|
Posted - 2014.04.08 11:42:00 -
[378] - Quote
Naomi Anthar wrote:Callidus Marus wrote:I don't get the PG reduction on the vigilant.
At all times that ship was just a shiney bling ship and was never viable as an pvp platform of any kind.
yes it's got a lot of dps and an extremly powerfull web. but thats it. it can't tank well it's not incredible fast and has no utility. it's an 500mio gank ship. I don't get the nerf there. more lock range is cool but won't do much.
It competes to a deimos and a proteus both are more flexible and better in most pvp situations. (deimos not much but at least it got good resistance-> which opens up a lot of powerfull setups).
And since when do people think the vigilant is a powerfull ship?
fit a long point and stay out of 14km and kill it with almost everything. It's gets pretty boring pretty fast . It's last time i respond to troll post. I swear. 1. lot of dps ? 999 dps now with all 5 oh void. That is not a lot of dps on cruiser. It's Mindnumbing amount of dps. And it does sacrifice NOTHING to get that dps. Also applies ever single 1 dps of that with ease. 2. Extremly powerful web ? Extremly ? Now after removing this web from Ashimmu - it's only cruiser in game that provide this bonus. It's not just extremly powerful but completly unique , where nothing in this game can bring this kind of advantage to your cruiser gang. No other cruiser possess this bonus - most powerful one in game. 3. "it can't tank well" - i completly miss point where 50k + ehp ship pre slaves/links/pimp mods is not tanking well. It tanks better than Phantasm/Ashimmu/Cynabal. 6 lows , huge base ehp. What exactly you understand as "tanking well" ? 100k base ehp ? Sorry mate this is ehp of navy bc or some fat prophecy. 4. not incredible fast ? Not slow either. With 2x 90% webs you should not have problem to dictate range vs even fastest ships in this game. And it's getting faster in this rebalance .... 5. No utility ? How is 2x 90% web not an utility ? Basically you can rename your webifiers on this ship to - IMMOBILIZERS. What did you expect ship with 1k dps 50k+ ehp(pre any buffs from links /slaves) and insane utility allowing you to freeze any ship in this game including new phantasm/succubus - despite ab bonus they got. You what expected also extra 3 free mids for damps with huge bonus on this ewar or what ? 6. Lets not forget about 50 bay allowing you to bring some sort of hornets-300 to bring even more utlity than you already provide. 7. "It competes with deimos" - and it wins in some aspects easily. Sure it won't tank that well, but it brings utility to fight - something deimos does not provide at all. And if HAC cannot dps/tank well - what actually it should do best ? As AHAC is not EWAR ship you know. Also Vigilant does not lose in DPS aspect. Not by single point. 8. "fit a long point and stay out of 14km" - so what now ? The Vigilant pilot cannot oh web ? Because you know heat aint stacking when you don't web actually - so he can have webs preheated 24/7 until he actually gets web. So more like never get within 18.2km - GL with THAT. And that only if he does not have links - and guess what ? Most users of serpentis ships carry over some stupid links. Links that actually give serpentis ship pilot more than they give other ships. So expect webbing above 20km easily. Also try to kite Rail Vigilant ... it is going to hurt more than anything you gonna fly. It's joke ... And last : "And since when do people think the vigilant is a powerfull ship?" - answer : since always. For reasons posted above. One of most powerful cruisers ever in game pre this rebalance and easily after aswell (hopefull not that powerful after). Worth every isk you pay for it. Actually heavily underpriced.
Why do you detest the Vigilant so much?
In order to get the DPS that you keep talking about, its tank drops a bit. It doesn't have the resists of an AHAC, the tank or utility of a T3... etc., We want the Vigilant to be more useful for its cost. That's the simple thing that we're asking for here. The web bonus is great as is. If you hate webs, try avoiding a horde of AFs with webs, Huginns, Lokis, or double-webbed T1 cruisers. They can web you while kiting. Webs are webs.. but you're putting your ship into the danger zone with the Vigilant as-is and risking a hefty investment even when you get that web off. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
602
|
Posted - 2014.04.08 11:55:00 -
[379] - Quote
Ganthrithor wrote:Ideas:
Change the Vigilant's web strength bonus to a point/scram range bonus. This solves the problem of the Vigilant's web bonus being a poor compliment to the ship's other attributes: the web was useless for kiting fits
serp ships are supposed to be special actually-good blaster brawlers. I think it's dumb that they can kite. also, please get good, 90% web is crazy broken for kiting. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
88
|
Posted - 2014.04.08 11:56:00 -
[380] - Quote
Catherine Laartii wrote:Medalyn Isis wrote:Catherine Laartii wrote:Tyberius Franklin wrote:Catherine Laartii wrote:I love how most everyone here has completely glossed over talking about the ninja'd 25% damage buff the phantasm is getting. It didn't drop any guns. Love it love it. <3 The damage was not nerfed, look at the newly enhanced role bonus. Edit: misread the post, though it's not being buffed either by my math: 3*2.5 = 7.5 effective turrets Vs 3*2*1.25 = 7.5 effective turrets They rolled the 5% damage per level bonus where the AB is now on top of the original 100% dmg bonus, and added 25% more damage on top of that without removing any guns for free without any offset. It's a buff. Learn to do maths. Learn to read: PHANTASM Amarr Cruiser Bonus: 7.5% bonus to Medium Energy Turret tracking speed Caldari Cruiser Bonus: 20% bonus to Afterburner velocity bonus (was 5% energy turret damage)Role Bonus: 150% bonus to Medium Energy Turret damage (was 100% energy turret damage)
Slot layout: 4H(-1), 6M, 5L(+2); 3 turrets, 0 launchers Fittings: 890 PWG(-35), 380 CPU(-45) Defense (shields / armor / hull) : 2700(+266) / 2175 / 2065 Capacitor (amount / recharge / cap per second) : 1800(+105) / 495000 (+3750) / 3.5 Mobility (max velocity / agility / mass / align time): 228(+64) / .62(-.06) / 9600000 / 8.25s Drones (bandwidth / bay): 15 / 15 Targeting (max targeting range / Scan Resolution / Max Locked targets): 59km / 275 / 7 Sensor strength: 20 Signature radius: 120(-10) Those bits I so nicely highlighted for you are what I'm talking about. That's a FREE no strings-attached 25% damage buff. They rolled the 5% per level damage that was there before into the role bonus, and stacked another 25% damage bonus on top of that for a grand total of 150%. No guns dropped, no drones dropped. That's a damage buff. It's also not a typo because the did the EXACT SAME THING to the Succubus: You are pretty dense aren't you. Someone even helpfully laid out the maths for you which I quoted in the previous post. I think you should stay away from balance discussion as you are clearly a liability, and your incessant babbling on these forums is beginning to hurt my eyes, |
|

Brutarian
Genocide Nation
0
|
Posted - 2014.04.08 11:59:00 -
[381] - Quote
Stop the f***ing nerf of all my ships!
1. nerfing my Tengu 1. nerfing the damage of my drones (Ishtar) 3. now nerfing my Cyna-fittings
WTF?
Why should i skill month for month if you nerf everything. |
|

CCP Rise
C C P C C P Alliance
3970

|
Posted - 2014.04.08 12:03:00 -
[382] - Quote
Morning fellows
I've been reading as fast as I can and I'm almost up to most current post but I'm about to be stuck in meetings for a few hours so I wanted to respond to what I'm seeing so far.
Everyone seems unhappy with the Cynabal - fair enough. The balance oriented folks here are going to have a sit down this afternoon to discuss options to add some more unique flavor to the line. Failing any large changes, I'll at least look at the powegrid and make sure Artillery is viable.
Vigilant powergrid seems to be at least a mild concern so I'll look at that again. I'm not sure there will be changes here because if I remember correctly it was trivial to do 1600 + mwd + at least Ions which is probably a bit generous. Will check it out though.
Phantasm is mix of excitement and concern about the tension between the bonuses (guns + speed and sig + shields) which is fair, but I think this is part of what makes it interesting and I'm not really worried about it not being strong enough. Part of how I justified the weird bonus set is by looking at how it performs as a simple MWD/shield skrimisher, which it does quite well.
Hopefully back with more in a few hours. Thanks for the response (except you Capqu) @ccp_rise |
|

Kaarous Aldurald
ROC Deep Space The ROC
4516
|
Posted - 2014.04.08 12:05:00 -
[383] - Quote
Rise, the grid on the Ashimmu is of concern as well. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Naomi Anthar
321
|
Posted - 2014.04.08 12:05:00 -
[384] - Quote
Medalyn Isis wrote:King Fu Hostile wrote:Naomi Anthar wrote: And you know what ? I don't even mind if vigilant stays completly how it is now ... i mind other thing - that people like you think it's not broken op. Because at the end of the day - i can just fly my own vigilant and enjoy broken opness.
Yet you don't actually fly it Yes, she has commented in every pirate faction thread asking for nerfs, or to keep the status quo, yet only appears to fly t1 frigates and the occasional t1 cruiser in FW.
keep in mind every succubus you buy, every phantasm, every worm, every gila , every cruor, every ashimmu and so on may ... come from my stockpile. Especially those ships i mentioned. For example i got around 170 phantasms.
Yes i'm stupid - you are smart. Obviously everyone in EvE was clever enough to stock exactly correct hulls that will get major buffs. And get easy XX billions just for accepting correct contracts/putting correct buy orders.
Because it's not like i can judge if ship deserves nerf or buff.
I sit on over 400 buffed pirate hulls because of luck i bet. I couldn't predict it - because i'm just poor fw scrub that does not know anything about mighty pirate hulls. Not like awesome Medalyn Isis.
I'm sure i have some contacts in CCP who tell me with months in advance what they gonna change in what ship. Because how such clueless person like me could predict such changes and make such amount of money. IMPOSSIBLE , he must be cheater. He knows nothing about pirate ships. This XX billions effortless profit he made ... it is just luck. He must have 0 idea about pirate hulls. It's just coincidence he stocked correct ships in great numbers before changes got announced ! |

Ganthrithor
GoonWaffe Goonswarm Federation
847
|
Posted - 2014.04.08 12:08:00 -
[385] - Quote
TrouserDeagle wrote:Ganthrithor wrote:Ideas:
Change the Vigilant's web strength bonus to a point/scram range bonus. This solves the problem of the Vigilant's web bonus being a poor compliment to the ship's other attributes: the web was useless for kiting fits serp ships are supposed to be special actually-good blaster brawlers. I think it's dumb that they can kite. also, please get good, 90% web is crazy broken for kiting.
The Vigilant doesn't need a 90% web to apply its damage while blaster-brawling. A scram + 60% web lets you track things plenty-well with medium blasters.
90% webs aren't crazy broken for kiting, they're crazy broken for 1v1 kiting. Really, they're crazy broken for 1v1 fighting in frigates, since frigates are the only things that are going to lock other things quick enough for force a 1v1. What are you going to force a 1v1 in with your Vigilant? Anything big enough for you to lock it before it could warp is also going to be slow enough that you wouldn't need a 90% web to kite it in your 2.5km/s cruiser. Anything small enough to require a 90% web for you to hold range on them won't engage your Vigilant, and you won't be able to force a 1v1 because they'll just warp off or burn out of web range before you can lock them.
If you try using a Vigilant's web to kite a hostile gang, well, good luck... it's a ship that has well under 20k ehp in a kiting fit, and you can only slow one close-range opponent at a time. Best of luck getting yourself un-tackled. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
88
|
Posted - 2014.04.08 12:08:00 -
[386] - Quote
CCP Rise wrote:Morning fellows
I've been reading as fast as I can and I'm almost up to most current post but I'm about to be stuck in meetings for a few hours so I wanted to respond to what I'm seeing so far.
Everyone seems unhappy with the Cynabal - fair enough. The balance oriented folks here are going to have a sit down this afternoon to discuss options to add some more unique flavor to the line. Failing any large changes, I'll at least look at the powegrid and make sure Artillery is viable.
Vigilant powergrid seems to be at least a mild concern so I'll look at that again. I'm not sure there will be changes here because if I remember correctly it was trivial to do 1600 + mwd + at least Ions which is probably a bit generous. Will check it out though.
Phantasm is mix of excitement and concern about the tension between the bonuses (guns + speed and sig + shields) which is fair, but I think this is part of what makes it interesting and I'm not really worried about it not being strong enough. Part of how I justified the weird bonus set is by looking at how it performs as a simple MWD/shield skrimisher, which it does quite well.
Hopefully back with more in a few hours. Thanks for the response (except you Capqu) Sounds good. And glad to hear you are looking at those things.
The Phantasm does seem to be strange, although I later realised that this might have been intentional, so you just seemed to confirm that in the response above, and to be honest it fits your style. hehe. I do like the amount of options the current layout gives despite all the contradictions in its fittings. It can literally be tanked in every way pretty successfully now. Although when you say you balanced it as a MWD/Shield ship, I am guessing you meant AB/Shield ship right?
Anyway, I'm becoming a little more optimistic about the Sansha changes now, hopefully the Nightmare will follow in this regards with extra high slots being transferred to lows, allowing an option to choose either armour or shield tank.
Also not sure if you can answer this Rise, but why are the webs being left at 90%? Would it be possible that we will see a general nerfing of web strength across the board in future? |

Catherine Laartii
Knights of Xibalba
137
|
Posted - 2014.04.08 12:09:00 -
[387] - Quote
CCP Rise wrote:Morning fellows
I've been reading as fast as I can and I'm almost up to most current post but I'm about to be stuck in meetings for a few hours so I wanted to respond to what I'm seeing so far.
Everyone seems unhappy with the Cynabal - fair enough. The balance oriented folks here are going to have a sit down this afternoon to discuss options to add some more unique flavor to the line. Failing any large changes, I'll at least look at the powegrid and make sure Artillery is viable.
Vigilant powergrid seems to be at least a mild concern so I'll look at that again. I'm not sure there will be changes here because if I remember correctly it was trivial to do 1600 + mwd + at least Ions which is probably a bit generous. Will check it out though.
Phantasm is mix of excitement and concern about the tension between the bonuses (guns + speed and sig + shields) which is fair, but I think this is part of what makes it interesting and I'm not really worried about it not being strong enough. Part of how I justified the weird bonus set is by looking at how it performs as a simple MWD/shield skrimisher, which it does quite well.
Hopefully back with more in a few hours. Thanks for the response (except you Capqu)
How about taking another look at the blood raider line? Here's a good idea I had earlier that I'll reiterate that I think you might like a lot: 1, 2, 3 guns on cruor, ashimmu, and bhaal respectively with a 400% damage buff. Keep high slots so you have 3,4, and 5 free highs for nos after dropping neut/nos amount bonus in favor of nos/neut range. This way you keep the dps, and slightly less direct neut/nos power, but with range for both nos/neut and web range so the two actually work together. 80% range for frig, 40 for cruiser, and 20 for battleship per level. There's your balanced blood raider line.
|

Naomi Anthar
321
|
Posted - 2014.04.08 12:11:00 -
[388] - Quote
CCP Rise wrote:Morning fellows
I've been reading as fast as I can and I'm almost up to most current post but I'm about to be stuck in meetings for a few hours so I wanted to respond to what I'm seeing so far.
Everyone seems unhappy with the Cynabal - fair enough. The balance oriented folks here are going to have a sit down this afternoon to discuss options to add some more unique flavor to the line. Failing any large changes, I'll at least look at the powegrid and make sure Artillery is viable.
Vigilant powergrid seems to be at least a mild concern so I'll look at that again. I'm not sure there will be changes here because if I remember correctly it was trivial to do 1600 + mwd + at least Ions which is probably a bit generous. Will check it out though.
Phantasm is mix of excitement and concern about the tension between the bonuses (guns + speed and sig + shields) which is fair, but I think this is part of what makes it interesting and I'm not really worried about it not being strong enough. Part of how I justified the weird bonus set is by looking at how it performs as a simple MWD/shield skrimisher, which it does quite well.
Hopefully back with more in a few hours. Thanks for the response (except you Capqu)
Thanks for fast response. You are right on Cynabal ... R.I.P Arty Cyna if this PWG change comes online.
@Vigilant you are completly right , mwding around with 1600 plate and neutrons on this super strong hull was more than it should be. Glad we agree there. You can still fly with mwd + 1600 + ions now with some effort in fitting department.
@ Phantasm - give it a go. Nice concept and i fully support it. Not just me as you can read aswell.
Gotta say you are working with stuff a bit faster now ... which also pleases me. Time to undock some hulls ;). |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
88
|
Posted - 2014.04.08 12:18:00 -
[389] - Quote
Naomi Anthar wrote:Medalyn Isis wrote:King Fu Hostile wrote:Naomi Anthar wrote: And you know what ? I don't even mind if vigilant stays completly how it is now ... i mind other thing - that people like you think it's not broken op. Because at the end of the day - i can just fly my own vigilant and enjoy broken opness.
Yet you don't actually fly it Yes, she has commented in every pirate faction thread asking for nerfs, or to keep the status quo, yet only appears to fly t1 frigates and the occasional t1 cruiser in FW. keep in mind every succubus you buy, every phantasm, every worm, every gila , every cruor, every ashimmu and so on may ... come from my stockpile. Especially those ships i mentioned. For example i got around 170 phantasms. Yes i'm stupid - you are smart. Obviously everyone in EvE was clever enough to stock exactly correct hulls that will get major buffs. And get easy XX billions just for accepting correct contracts/putting correct buy orders. Because it's not like i can judge if ship deserves nerf or buff. I sit on over 400 buffed pirate hulls because of luck i bet. I couldn't predict it - because i'm just poor fw scrub that does not know anything about mighty pirate hulls. Not like awesome Medalyn Isis. I'm sure i have some contacts in CCP who tell me with months in advance what they gonna change in what ship. Because how such clueless person like me could predict such changes and make such amount of money. IMPOSSIBLE , he must be cheater. He knows nothing about pirate ships. This XX billions effortless profit he made ... it is just luck. He must have 0 idea about pirate hulls. It's just coincidence he stocked correct ships in great numbers before changes got announced ! Haha, very nice if you expect me to believe that. Why do you fly around in FW scrub fittings yet stockpile hundreds of Faction ships.
Unlike you I actually have lived in multiple areas of NPC null sec and do so at the moment, so there is zero chance I would be buying any of your stockpile of ships. Anyway, I will not derail this thread further, but the fact is that from your killboard history you seem to be a FW scrubs. You may have an alt, and I may be wrong, but from your posting I think I am right.
|

Azn Assassin
Dissidence Dawn C.L.O.N.E.
4
|
Posted - 2014.04.08 12:19:00 -
[390] - Quote
Quote:========================================================================================
GILA
Gallente Cruiser Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Cruiser Bonus: 4% bonus to all shield resistances
Role Bonus: 500% bonus to medium drone damage and hitpoints (was 50% bonus to Light Missile and Rocket max velocity)
Slot layout: 5H, 6M, 4L; 0 turrets, 4 launchers(+1) Fittings: 670 PWG(+40), 400 CPU(+50) Defense (shields / armor / hull) : 3200(+12) / 2200(-125) / 2490 Capacitor (amount / recharge / cap per second) : 1400(+25) / 530000 (-1250) / 2.85 Mobility (max velocity / agility / mass / align time): 195(+31) / .66 / 9600000 / 8.78s Drones (bandwidth / bay): 20(-105) / 100(-300) Targeting (max targeting range / Scan Resolution / Max Locked targets): 58km (+3km) / 285 / 7 Sensor strength: 22 Signature radius: 145(-5)
========================================================================================
This is by far one of the biggest jokes I've ever seen in this game. Seriously going to make this ship a pure frigate killer? Granted the Gila is nothing right now compared to the VNI (Vexor Navy Issue) buts till find something better for it use wise instead of throwing this piece of garbage at us. Drop it down to 250% and give them a full fight of drones and enlarge that drone bay, right now its going to be so easy to counter this ships DPS its going to be a complete joke.
You go with this, people will see a Gila land on grid, ignore it's missiles and completely annihilate its drones and its game over for it every time and its going to be far easier to take out this ships drones then it will be the VNI's drones. Least Heavies have more EHP the VNI can run double webs if need be, but this thing doesn't have that option being a shield tank.
Bare in mind it takes some missile ships one volley of light missiles to take out a drone, so this thing can be quickly countered by most of its targets. Give this thing more drones and increase the amount of drones it can launch at once. Having two super hitting drones doesn't do it much good. |
|

Rabbit P
23rd Tier Overseer's Personal Effects Pangu Coalition
6
|
Posted - 2014.04.08 12:19:00 -
[391] - Quote
CCP Rise wrote: ASHIMMU Mobility (max velocity / agility / mass / align time): 208(+33) / 3.6 / 11010000 / 5.01s
rise , you correct the mass but not the agility  |

nikon56
UnSkilleD Inc. Reverberation Project
36
|
Posted - 2014.04.08 12:21:00 -
[392] - Quote
CCP Rise wrote:Morning fellows
I've been reading as fast as I can and I'm almost up to most current post but I'm about to be stuck in meetings for a few hours so I wanted to respond to what I'm seeing so far.
Everyone seems unhappy with the Cynabal - fair enough. The balance oriented folks here are going to have a sit down this afternoon to discuss options to add some more unique flavor to the line. Failing any large changes, I'll at least look at the powegrid and make sure Artillery is viable.
Vigilant powergrid seems to be at least a mild concern so I'll look at that again. I'm not sure there will be changes here because if I remember correctly it was trivial to do 1600 + mwd + at least Ions which is probably a bit generous. Will check it out though.
Phantasm is mix of excitement and concern about the tension between the bonuses (guns + speed and sig + shields) which is fair, but I think this is part of what makes it interesting and I'm not really worried about it not being strong enough. Part of how I justified the weird bonus set is by looking at how it performs as a simple MWD/shield skrimisher, which it does quite well.
Hopefully back with more in a few hours. Thanks for the response (except you Capqu) judging by all the recent nerf, features you destroyed, gameplay you made no viable anymore, issues you keep ignoring, my wallet just phoned me that 15Gé¼/month is probably a bit generous
|

Jenn aSide
STK Scientific Initiative Mercenaries
5764
|
Posted - 2014.04.08 12:24:00 -
[393] - Quote
CCP Rise wrote:Hexatron Ormand wrote:So there are the cruisers! Waited for them quite some time. Next thing i am looking forward to is the posting about the battleships. Going to give these a few days and hopefully post the BS near the end of the week.
If anyone here is smart, they will stockpile popcorn right now, because no matter how well thought out and benign the changes are, that thread is going places. Lots of "nightmares for ISD" invoking places  |

Catherine Laartii
Knights of Xibalba
137
|
Posted - 2014.04.08 12:26:00 -
[394] - Quote
Medalyn Isis wrote: You are pretty dense aren't you. Someone even helpfully laid out the maths for you which I quoted in the previous post. I think you should stay away from balance discussion as you are clearly a liability, and your incessant babbling on these forums is beginning to hurt my eyes,
Aside from the oddly hostile response, I am genuinely confused how sansha ships are NOT getting a damage buff, when it is as clear as day that an extra 25% damage buff got totaled up with its role bonus. I want to know how the heck that works because apparently I'm forgetting how 125% and 150% applied bonuses are the same.
Seriously though..."I think you should stay away from balance discussion as you are clearly a liability, and your incessant babbling on these forums is beginning to hurt my eyes." For one, I have Aspergers, and fixating on ship mechanics in this game is a very important part of why I love playing this game, so responding in such an offensive manner is both extremely offensive and bewildering to me since I did not make any personal attacks on you. Secondly, even though you laid out some nice math for me, I still legitimately have no idea how, as I just stated, a 125% effectively applied bonus and a 150% bonus are the same. Because that is exactly what you are saying and trying to pull out of your hat.
They are not saying RoF or how it applies differently in some abstract way. it is simple, straight directed damage multiplied by a percentage. I legitimately have no clue how you could possibly construe that as anything other than it is, unless you see a need to prove you are right regardless of the situation. Which you're kind of not, because what I outlined was simply a missing numerical value that wasn't outlined explicitly by the dev. |

Warmonger Murderalt
24th Imperial Crusade Amarr Empire
7
|
Posted - 2014.04.08 12:29:00 -
[395] - Quote
Just adding my opinion to the pile for feedback.
Phantasm seems interesting, but I don't have enough experience to say much. Ashimmu seems like a solid improvement. The web range instead of effectiveness is questionable. I can see how it'd help it get into neut range but once into neut range it isn't nearly as useful as an effectiveness bonus would be. The Gila confuses me. Before, I couldn't see a good reason to use it instead of an Ishtar. Now it's an extremely niche and limited setup ship that still maybe kinda could compete with the Ishtar in a few very specific situations. I dislike the vigilant changes. Which really should just be called a nerf. I tried about half a dozen fits and found that I was always too tight on powergrid but had lots of excess CPU. It didn't matter overly much because I had *just* enough powergrid with two implants to make two different fits work and the performance made me happy, especially since the third fitting implant slot was used for cpu that let me fit the Cynabal exactly the way I wanted, so that I could fly both ships with one clone fitted with a total of 3 implants. After these changes it'll *need* three implant slots. Which brings me to the Cynabal. The Vagabond and the Cynabal were similar enough to be compared but different enough to give me reason to fly the Cynabal. With the implants used for the vigilant I only needed to add one more implant to get this thing *barely* fit exactly the way I wanted it to be fit for it to be a more desirable choice, and then I had a couple other options for using it in different situations if I felt like switching up how I flew it. With the nerf bat beating the stuffing out of this thing it'll become the worthless pirate boat of this round until the next rebalance years down the road.
With the current proposed changes I would haul the Cynabal to Jita as fast as I can to sell it which would buy a couple of rounds of the implants I'll need to fit the already suffering powergrid of the vigilant, which is my favorite out of the pirate cruiser lot at the moment. I might pick up a Vagabond to see if it pleases me. I couldn't see a reason to own a Gila over an Ishtar but I was seriously considering training for an Ishtar, which means nothing would change there. I'd buy a Phantasm and Ashimmu just to see how they feel in combat after the changes, and would reserve judgement until I got to play bumper ships with them against some of my friends' builds before I decide about them. The changes for those two are radical and interesting.
That about sums up my immediate feelings after reading the proposed changes.
|

Xavier Azabu
Pwn 'N Play Nulli Secunda
7
|
Posted - 2014.04.08 12:29:00 -
[396] - Quote
CCP Rise wrote:Morning fellows
I've been reading as fast as I can and I'm almost up to most current post but I'm about to be stuck in meetings for a few hours so I wanted to respond to what I'm seeing so far.
Everyone seems unhappy with the Cynabal - fair enough. The balance oriented folks here are going to have a sit down this afternoon to discuss options to add some more unique flavor to the line. Failing any large changes, I'll at least look at the powergrid and make sure Artillery is viable.
Yaaay! Just keep in mind that we're basically worried about it staying competitive at all with the other ships that have been buffed. It's a cool looking ship and one of the signature iconic Eve vessels of small gang warfare, imo. Please keep it competitive.
Quote:
Vigilant powergrid seems to be at least a mild concern so I'll look at that again. I'm not sure there will be changes here because if I remember correctly it was trivial to do 1600 + mwd + at least Ions which is probably a bit generous. Will check it out though.
Just wondering - why can't it do Neutrons? Are you worried about it overlapping with the role of the Deimos? I just feel like the way that it was was the logical inbetween of the Daredevil and the Vindicator. I drop down a ton of isk for this thing, so why not?
I'd suggest giving the Vigilant a different bonus than the Falloff, if you change it into a ship that uses ions+1600+mwd. With all the Thoraxes, Moas, and Ruptures out there it would be nice for the Vigilant to be weird like the Phantasm. Maybe a scan res buff would at least allow it to be a gatecamp champ. Really, this ship like the Cynabal needs something to make it stand out and stay competitive with all the buffs to the normal cruisers and AHACs. Please think this one through.
Quote:
Phantasm is mix of excitement and concern about the tension between the bonuses (guns + speed and sig + shields) which is fair, but I think this is part of what makes it interesting and I'm not really worried about it not being strong enough. Part of how I justified the weird bonus set is by looking at how it performs as a simple MWD/shield skrimisher, which it does quite well.
Hopefully back with more in a few hours. Thanks for the response (except you Capqu)
I think that the Phantasm is quite cool. If anything scan res is the only issue. It's going to be a weird ship that can be fun to fit with a unique role that people will want to try out. Please think of the Vigilant in the same way... |

Mike Whiite
Space Mutts The Harlequin's
348
|
Posted - 2014.04.08 12:29:00 -
[397] - Quote
CCP Rise wrote:
GILA
Gallente Cruiser Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Cruiser Bonus: 4% bonus to all shield resistances
Role Bonus: 500% bonus to medium drone damage and hitpoints (was 50% bonus to Light Missile and Rocket max velocity)
Slot layout: 5H, 6M, 4L; 0 turrets, 4 launchers(+1) Fittings: 670 PWG(+40), 400 CPU(+50) Defense (shields / armor / hull) : 3200(+12) / 2200(-125) / 2490 Capacitor (amount / recharge / cap per second) : 1400(+25) / 530000 (-1250) / 2.85 Mobility (max velocity / agility / mass / align time): 195(+31) / .66 / 9600000 / 8.78s Drones (bandwidth / bay): 20(-105) / 100(-300) Targeting (max targeting range / Scan Resolution / Max Locked targets): 58km (+3km) / 285 / 7 Sensor strength: 22 Signature radius: 145(-5)
Someone is trying very hard to make the new Rapid light launcher a succes.  |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
603
|
Posted - 2014.04.08 12:29:00 -
[398] - Quote
CCP Rise wrote:Morning fellows
I've been reading as fast as I can and I'm almost up to most current post but I'm about to be stuck in meetings for a few hours so I wanted to respond to what I'm seeing so far.
Everyone seems unhappy with the Cynabal - fair enough. The balance oriented folks here are going to have a sit down this afternoon to discuss options to add some more unique flavor to the line. Failing any large changes, I'll at least look at the powegrid and make sure Artillery is viable.
Vigilant powergrid seems to be at least a mild concern so I'll look at that again. I'm not sure there will be changes here because if I remember correctly it was trivial to do 1600 + mwd + at least Ions which is probably a bit generous. Will check it out though.
Phantasm is mix of excitement and concern about the tension between the bonuses (guns + speed and sig + shields) which is fair, but I think this is part of what makes it interesting and I'm not really worried about it not being strong enough. Part of how I justified the weird bonus set is by looking at how it performs as a simple MWD/shield skrimisher, which it does quite well.
Hopefully back with more in a few hours. Thanks for the response (except you Capqu)
cynabal's problem is that autos are really bad
vigilant holy **** the web bonus please fix, and swap the hybrid bonus for a blaster bonus
phantasm - there's nothing wrong with the shield and sig thing, only massive idiots disagree. I know everything is broken with links and/or snakes, but come on, this thing, with that and deadspace AB? just why |

Sparkus Volundar
Sebiestor Tribe Minmatar Republic
79
|
Posted - 2014.04.08 12:31:00 -
[399] - Quote
Hi Rise,
At 3.6, the agility for the Ashimmu looks like a typo. Was it something like 0.6? . |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
89
|
Posted - 2014.04.08 12:31:00 -
[400] - Quote
Catherine Laartii wrote:Medalyn Isis wrote: You are pretty dense aren't you. Someone even helpfully laid out the maths for you which I quoted in the previous post. I think you should stay away from balance discussion as you are clearly a liability, and your incessant babbling on these forums is beginning to hurt my eyes,
Aside from the oddly hostile response, I am genuinely confused how sansha ships are NOT getting a damage buff, when it is as clear as day that an extra 25% damage buff got totaled up with its role bonus. I want to know how the heck that works because apparently I'm forgetting how 125% and 150% applied bonuses are the same. Seriously though..."I think you should stay away from balance discussion as you are clearly a liability, and your incessant babbling on these forums is beginning to hurt my eyes." For one, I have Aspergers, and fixating on ship mechanics in this game is a very important part of why I love playing this game, so responding in such an offensive manner is both extremely offensive and bewildering to me since I did not make any personal attacks on you. Secondly, even though you laid out some nice math for me, I still legitimately have no idea how, as I just stated, a 125% effectively applied bonus and a 150% bonus are the same. Because that is exactly what you are saying and trying to pull out of your hat. They are not saying RoF or how it applies differently in some abstract way. it is simple, straight directed damage multiplied by a percentage. I legitimately have no clue how you could possibly construe that as anything other than it is, unless you see a need to prove you are right regardless of the situation. Which you're kind of not, because what I outlined was simply a missing numerical value that wasn't outlined explicitly by the dev. Well the reason I was being harsh was because you were ignoring what everyone was telling you. But anyway, since you asked nicely, I will try to lay out the maths in a different way and hopefully it will make sense.
Old Version
100% bonus - which equals 2x multiplier to damage 25% bonus - which equals a 1.25x multiplier to damage
As bonuses are multiplied the resultant bonus is 2 x 1.25 = 2.5 (150%) |
|

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
406
|
Posted - 2014.04.08 12:38:00 -
[401] - Quote
Azn Assassin wrote:Quote:========================================================================================
GILA
Gallente Cruiser Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Cruiser Bonus: 4% bonus to all shield resistances
Role Bonus: 500% bonus to medium drone damage and hitpoints (was 50% bonus to Light Missile and Rocket max velocity)
Slot layout: 5H, 6M, 4L; 0 turrets, 4 launchers(+1) Fittings: 670 PWG(+40), 400 CPU(+50) Defense (shields / armor / hull) : 3200(+12) / 2200(-125) / 2490 Capacitor (amount / recharge / cap per second) : 1400(+25) / 530000 (-1250) / 2.85 Mobility (max velocity / agility / mass / align time): 195(+31) / .66 / 9600000 / 8.78s Drones (bandwidth / bay): 20(-105) / 100(-300) Targeting (max targeting range / Scan Resolution / Max Locked targets): 58km (+3km) / 285 / 7 Sensor strength: 22 Signature radius: 145(-5)
======================================================================================== This is by far one of the biggest jokes I've ever seen in this game. Seriously going to make this ship a pure frigate killer? Granted the Gila is nothing right now compared to the VNI (Vexor Navy Issue) buts till find something better for it use wise instead of throwing this piece of garbage at us. Drop it down to 250% and give them a full fight of drones and enlarge that drone bay, right now its going to be so easy to counter this ships DPS its going to be a complete joke. You go with this, people will see a Gila land on grid, ignore it's missiles and completely annihilate its drones and its game over for it every time and its going to be far easier to take out this ships drones then it will be the VNI's drones. Least Heavies have more EHP the VNI can run double webs if need be, but this thing doesn't have that option being a shield tank. Bare in mind it takes some missile ships one volley of light missiles to take out a drone, so this thing can be quickly countered by most of its targets. Give this thing more drones and increase the amount of drones it can launch at once. Having two super hitting drones doesn't do it much good.
Just curious if you realise that the Gila's drones will have the EHP of an assault frigate each and a tiny signature and fast moving.
Engaging a Gila's drones means you're an idiot. You're only chance vs Gila is to kite like it's going out of fashion but with the medium drone buffs coming that will be virtually impossible.
If a Gila webs and scrams you it's game over. Don't underestimate that thing |

Jenn aSide
STK Scientific Initiative Mercenaries
5766
|
Posted - 2014.04.08 12:39:00 -
[402] - Quote
CCP Rise wrote:I'll get together with the other balance guys and talk about the Cynabal asap and get back to you all. We talked initially about the overlap between Angel and Minmatar and decided to try and make it work without making large changes. All three Angel ships are very popular (relative to other pirate faction ships) and generally regarded as 'fun' as far as I know, so risking negative impact with a bigger change didn't seem worthwhile.
I'll make sure we take another look though.
All of the angel ships are fun because of their speed and agility and ability to properly use projectile weapons. I'm all for anything that sets them apart from minmatar and makes them balanced with the rest of the pirate ships so long as the 'spirit' and fun of the faction is maintained.
|

Nagarythe Tinurandir
Tormented of Destiny German - Wings
181
|
Posted - 2014.04.08 12:40:00 -
[403] - Quote
Mike Whiite wrote:CCP Rise wrote:
GILA
Gallente Cruiser Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Cruiser Bonus: 4% bonus to all shield resistances
Role Bonus: 500% bonus to medium drone damage and hitpoints (was 50% bonus to Light Missile and Rocket max velocity)
Slot layout: 5H, 6M, 4L; 0 turrets, 4 launchers(+1) Fittings: 670 PWG(+40), 400 CPU(+50) Defense (shields / armor / hull) : 3200(+12) / 2200(-125) / 2490 Capacitor (amount / recharge / cap per second) : 1400(+25) / 530000 (-1250) / 2.85 Mobility (max velocity / agility / mass / align time): 195(+31) / .66 / 9600000 / 8.78s Drones (bandwidth / bay): 20(-105) / 100(-300) Targeting (max targeting range / Scan Resolution / Max Locked targets): 58km (+3km) / 285 / 7 Sensor strength: 22 Signature radius: 145(-5)
Someone is trying very hard to make the new Rapid light launcher a succes. 
it only says missiles. that should include HAMS and Heavies, or did i get that wrong? forcing the gila into rapid lights would be stupid.
|

Catherine Laartii
Knights of Xibalba
138
|
Posted - 2014.04.08 12:43:00 -
[404] - Quote
Medalyn Isis wrote:Catherine Laartii wrote:Medalyn Isis wrote: You are pretty dense aren't you. Someone even helpfully laid out the maths for you which I quoted in the previous post. I think you should stay away from balance discussion as you are clearly a liability, and your incessant babbling on these forums is beginning to hurt my eyes,
Aside from the oddly hostile response, I am genuinely confused how sansha ships are NOT getting a damage buff, when it is as clear as day that an extra 25% damage buff got totaled up with its role bonus. I want to know how the heck that works because apparently I'm forgetting how 125% and 150% applied bonuses are the same. Seriously though..."I think you should stay away from balance discussion as you are clearly a liability, and your incessant babbling on these forums is beginning to hurt my eyes." For one, I have Aspergers, and fixating on ship mechanics in this game is a very important part of why I love playing this game, so responding in such an offensive manner is both extremely offensive and bewildering to me since I did not make any personal attacks on you. Secondly, even though you laid out some nice math for me, I still legitimately have no idea how, as I just stated, a 125% effectively applied bonus and a 150% bonus are the same. Because that is exactly what you are saying and trying to pull out of your hat. They are not saying RoF or how it applies differently in some abstract way. it is simple, straight directed damage multiplied by a percentage. I legitimately have no clue how you could possibly construe that as anything other than it is, unless you see a need to prove you are right regardless of the situation. Which you're kind of not, because what I outlined was simply a missing numerical value that wasn't outlined explicitly by the dev. Well the reason I was being harsh was because you were ignoring what everyone was telling you. But anyway, since you asked nicely, I will try to lay out the maths in a different way and hopefully it will make sense. Old Version 100% bonus - which equals 2x multiplier to damage 25% bonus - which equals a 1.25x multiplier to damage As bonuses are multiplied the resultant bonus is 2 x 1.25 = 2.5 (150%) Thank you very much for explaining that in a way that makes sense to me spacially. I have been looking at this and running fits quite intently since I woke up this afternoon, since I've basically been waiting for this to happen for 4 years. I have been somewhat cranky since it's past 5 in the morning here and I'm still blitzing the forums over this, so I'm missing a few things here and there while coming up with plans and ideas for what might help since Rise is apparently missing a few things about how ships work. That being said, I wondered what you might think about this idea for solving the web range/neut-nos range problem blood raiders are facing with the current rebalance iteration: 1, 2, 3 guns on cruor, ashimmu, and bhaal respectively with a 300-400% damage buff. Keep high slots so you have 3,4, and 5 free highs for nos after dropping neut/nos amount bonus in favor of nos/neut range. This way you keep the dps, and slightly less direct neut/nos power, but with range for both nos/neut and web range so the two actually work together. 80% range for frig, 40 for cruiser, and 20 for battleship per level. There's your balanced blood raider line. |

Julius Foederatus
Spiritus Draconis Sicarius Draconis
223
|
Posted - 2014.04.08 12:47:00 -
[405] - Quote
Please do not nerf the Vigi's PG. There really is no reason to nerf it. It's not like people were complaining about its massive tank or fitting ability. We need those neutrons to be able to apply dps against neuting ships while using the web to keep them at bay. If I have to switch down to Ions, it'll be like shooting spit balls at them. Good luck ever avoiding being neuted again. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
89
|
Posted - 2014.04.08 12:48:00 -
[406] - Quote
Catherine Laartii wrote:Medalyn Isis wrote:Catherine Laartii wrote:Medalyn Isis wrote: You are pretty dense aren't you. Someone even helpfully laid out the maths for you which I quoted in the previous post. I think you should stay away from balance discussion as you are clearly a liability, and your incessant babbling on these forums is beginning to hurt my eyes,
Aside from the oddly hostile response, I am genuinely confused how sansha ships are NOT getting a damage buff, when it is as clear as day that an extra 25% damage buff got totaled up with its role bonus. I want to know how the heck that works because apparently I'm forgetting how 125% and 150% applied bonuses are the same. Seriously though..."I think you should stay away from balance discussion as you are clearly a liability, and your incessant babbling on these forums is beginning to hurt my eyes." For one, I have Aspergers, and fixating on ship mechanics in this game is a very important part of why I love playing this game, so responding in such an offensive manner is both extremely offensive and bewildering to me since I did not make any personal attacks on you. Secondly, even though you laid out some nice math for me, I still legitimately have no idea how, as I just stated, a 125% effectively applied bonus and a 150% bonus are the same. Because that is exactly what you are saying and trying to pull out of your hat. They are not saying RoF or how it applies differently in some abstract way. it is simple, straight directed damage multiplied by a percentage. I legitimately have no clue how you could possibly construe that as anything other than it is, unless you see a need to prove you are right regardless of the situation. Which you're kind of not, because what I outlined was simply a missing numerical value that wasn't outlined explicitly by the dev. Well the reason I was being harsh was because you were ignoring what everyone was telling you. But anyway, since you asked nicely, I will try to lay out the maths in a different way and hopefully it will make sense. Old Version 100% bonus - which equals 2x multiplier to damage 25% bonus - which equals a 1.25x multiplier to damage As bonuses are multiplied the resultant bonus is 2 x 1.25 = 2.5 (150%) Thank you very much for explaining that in a way that makes sense to me spacially. I have been looking at this and running fits quite intently since I woke up this afternoon, since I've basically been waiting for this to happen for 4 years. I have been somewhat cranky since it's past 5 in the morning here and I'm still blitzing the forums over this, so I'm missing a few things here and there while coming up with plans and ideas for what might help since Rise is apparently missing a few things about how ships work. That being said, I wondered what you might think about this idea for solving the web range/neut-nos range problem blood raiders are facing with the current rebalance iteration: 1, 2, 3 guns on cruor, ashimmu, and bhaal respectively with a 300-400% damage buff. Keep high slots so you have 3,4, and 5 free highs for nos after dropping neut/nos amount bonus in favor of nos/neut range. This way you keep the dps, and slightly less direct neut/nos power, but with range for both nos/neut and web range so the two actually work together. 80% range for frig, 40 for cruiser, and 20 for battleship per level. There's your balanced blood raider line. I don't think it is a good idea. Right now I am thinking of forgetting the guns completely and simply fitting a full rack of nuets or nos, will have to see how that works out in practice though, although seems viable even to run that solo now with the expanded drone bay. So the bonus to nuet/nos amount is essential for these type of fits. Also it would kill the Bhaalgorn in its role of the best nueting ship.
I'm really looking forward to the Ashimmu though, but not so sure about the Cruor as again I dislike broken concepts, and as everyone clearly points out, the web range and small nuets do not synergise. But this seems to be Rise's style as with the Sansha changes also, so might as well get used to it. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
604
|
Posted - 2014.04.08 12:50:00 -
[407] - Quote
Julius Foederatus wrote:Please do not nerf the Vigi's PG. There really is no reason to nerf it. It's not like people were complaining about its massive tank or fitting ability. We need those neutrons to be able to apply dps against neuting ships while using the web to keep them at bay. If I have to switch down to Ions, it'll be like shooting spit balls at them. Good luck ever avoiding being neuted again.
ships are supposed to actually have fitting constraints. it's not supposed to be like T3s and maelstroms. |

Catherine Laartii
Knights of Xibalba
139
|
Posted - 2014.04.08 12:53:00 -
[408] - Quote
Medalyn Isis wrote:Catherine Laartii wrote:Medalyn Isis wrote:Catherine Laartii wrote:Medalyn Isis wrote: You are pretty dense aren't you. Someone even helpfully laid out the maths for you which I quoted in the previous post. I think you should stay away from balance discussion as you are clearly a liability, and your incessant babbling on these forums is beginning to hurt my eyes,
Aside from the oddly hostile response, I am genuinely confused how sansha ships are NOT getting a damage buff, when it is as clear as day that an extra 25% damage buff got totaled up with its role bonus. I want to know how the heck that works because apparently I'm forgetting how 125% and 150% applied bonuses are the same. Seriously though..."I think you should stay away from balance discussion as you are clearly a liability, and your incessant babbling on these forums is beginning to hurt my eyes." For one, I have Aspergers, and fixating on ship mechanics in this game is a very important part of why I love playing this game, so responding in such an offensive manner is both extremely offensive and bewildering to me since I did not make any personal attacks on you. Secondly, even though you laid out some nice math for me, I still legitimately have no idea how, as I just stated, a 125% effectively applied bonus and a 150% bonus are the same. Because that is exactly what you are saying and trying to pull out of your hat. They are not saying RoF or how it applies differently in some abstract way. it is simple, straight directed damage multiplied by a percentage. I legitimately have no clue how you could possibly construe that as anything other than it is, unless you see a need to prove you are right regardless of the situation. Which you're kind of not, because what I outlined was simply a missing numerical value that wasn't outlined explicitly by the dev. Well the reason I was being harsh was because you were ignoring what everyone was telling you. But anyway, since you asked nicely, I will try to lay out the maths in a different way and hopefully it will make sense. Old Version 100% bonus - which equals 2x multiplier to damage 25% bonus - which equals a 1.25x multiplier to damage As bonuses are multiplied the resultant bonus is 2 x 1.25 = 2.5 (150%) Thank you very much for explaining that in a way that makes sense to me spacially. I have been looking at this and running fits quite intently since I woke up this afternoon, since I've basically been waiting for this to happen for 4 years. I have been somewhat cranky since it's past 5 in the morning here and I'm still blitzing the forums over this, so I'm missing a few things here and there while coming up with plans and ideas for what might help since Rise is apparently missing a few things about how ships work. That being said, I wondered what you might think about this idea for solving the web range/neut-nos range problem blood raiders are facing with the current rebalance iteration: 1, 2, 3 guns on cruor, ashimmu, and bhaal respectively with a 300-400% damage buff. Keep high slots so you have 3,4, and 5 free highs for nos after dropping neut/nos amount bonus in favor of nos/neut range. This way you keep the dps, and slightly less direct neut/nos power, but with range for both nos/neut and web range so the two actually work together. 80% range for frig, 40 for cruiser, and 20 for battleship per level. There's your balanced blood raider line. I don't think it is a good idea. Right now I am thinking of forgetting the guns completely and simply fitting a full rack of nuets or nos, will have to see how that works out in practice though, although seems viable even to run that solo now with the expanded drone bay. So the bonus to nuet/nos amount is essential for these type of fits. Also it would kill the Bhaalgorn in its role of the best nueting ship. I'm really looking forward to the Ashimmu though, but not so sure about the Cruor as again I dislike broken concepts, and as everyone clearly points out, the web range and small nuets do not synergise. But this seems to be Rise's style as with the Sansha changes also, so might as well get used to it.
I can see the merit with going with another drone boat, but generally blood raiders have lasers as part of the lore, so that might be kind of hard to diverge from. Maybe they could just say screw it and throw range and effectiveness for neut/nos together?
|

Ma Zhiqiang
Hoplite Brigade White-Lotus
13
|
Posted - 2014.04.08 12:53:00 -
[409] - Quote
Imho the Sansha ships shouldn't have speed bonuses due to their Caldari influence. Rather shield resistance/level.
Ohterwise it looks interesting :D |

Ayuren Aakiwa
Four Letter Incantation
99
|
Posted - 2014.04.08 12:55:00 -
[410] - Quote
the poor cynabal                  Street Rules ***** idgaf |
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
89
|
Posted - 2014.04.08 12:58:00 -
[411] - Quote
Catherine Laartii wrote:I can see the merit with going with another drone boat, but generally blood raiders have lasers as part of the lore, so that might be kind of hard to diverge from. Maybe they could just say screw it and throw range and effectiveness for neut/nos together?
The drones have already been added. That was not my idea, that is in the current proposals, go back and have a look at both the cruor and ashimmu drone bays in the proposals. The fact is, the way people use blood raider ships right now is to completely remove the guns and fit a full rack of nuets. That is why the bonus to nuet/nos amount is essential, and also why it is a good buff to this type of fitting to give the ships larger drone bays.
|

Nash MacAllister
Anomalous Existence
125
|
Posted - 2014.04.08 12:59:00 -
[412] - Quote
Just wanted to add, Gila - 2 Drones? WTF is this s$@t? Stop with the bandwidth reductions. All the target has to do is pop 2 drones then wait the forever for the next 2 to get there. There there is the whole theoretical vs actual dps. I would far rather have the chance of 5 drones hitting than 2. And you know, its so easy to manage drones during combat with the crap interface we have. Adjust damage bonus and bandwidth to reflect a full flight of 5 medium drones. Yes, if you have to ask yourself the question, just assume we are watching you... |

Mike Whiite
Space Mutts The Harlequin's
348
|
Posted - 2014.04.08 12:59:00 -
[413] - Quote
Nagarythe Tinurandir wrote:Mike Whiite wrote:CCP Rise wrote:
GILA
Gallente Cruiser Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Cruiser Bonus: 4% bonus to all shield resistances
Role Bonus: 500% bonus to medium drone damage and hitpoints (was 50% bonus to Light Missile and Rocket max velocity)
Slot layout: 5H, 6M, 4L; 0 turrets, 4 launchers(+1) Fittings: 670 PWG(+40), 400 CPU(+50) Defense (shields / armor / hull) : 3200(+12) / 2200(-125) / 2490 Capacitor (amount / recharge / cap per second) : 1400(+25) / 530000 (-1250) / 2.85 Mobility (max velocity / agility / mass / align time): 195(+31) / .66 / 9600000 / 8.78s Drones (bandwidth / bay): 20(-105) / 100(-300) Targeting (max targeting range / Scan Resolution / Max Locked targets): 58km (+3km) / 285 / 7 Sensor strength: 22 Signature radius: 145(-5)
Someone is trying very hard to make the new Rapid light launcher a succes.  it only says missiles. that should include HAMS and Heavies, or did i get that wrong? forcing the gila into rapid lights would be stupid.
No you din't get that wrong, though it will be quite useful as a RLML platform, the damage bonusses are so that the RLML will have optimal use or it, and the Blown up drones, won't leave you as a sitting duck when reloading for 35 seconds.
|

Vadeim Rizen
TYR. Exodus.
18
|
Posted - 2014.04.08 13:01:00 -
[414] - Quote
Why does the Cynabal deserve yet another nerf? This is getting ridiculous. The Cynabal is in balance as it stands today. That is the one faction cruiser that you could have left as is. And the vigilant, finally gets the range bonus but along with it gets a power grid nerf?? Frig Online is getting terribly boring. It's changes like this that are actually making eve LESS balanced. Any ship that had the ability to fight outnumbered solo gets the big nerf bat and it's getting really tiring. (See: tengu, talos, cane, cynabal, dramiel, machariel, etc etc). In the interest of being constructive, instead of nerfing ships that are in balance to a point where nobody will fly them, bring other ships INTO balance. Find me one person who says the Cynabal as it is today needs a nerf? These are expensive ships that SHOULD be stronger than their T1 counterparts. |

Liam Inkuras
Justified Chaos
914
|
Posted - 2014.04.08 13:02:00 -
[415] - Quote
Ayallah wrote:Why don't angel ships get a cool role bonus??? ...ffs
Literally, just a minmatar ship with a different skin
Super drones, super web, Super NOS AND web, Super AB and.... just a more expensive Vagabond. Or, a Firetail that goes faster and is much more expensive if you fly the Dramial.
Angel ships need a cool role bonus and a new niche. Suppose we give them a new role bonus, such as having a warp speed a class or two above their own? I.E. The Dramiel warps at 5.5 AU/Sec, the Cynabals Warps 3.3 AU/Sec, and the Macharial Warps at 3 AU/Sec. I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

macout
Quitters Inc..
0
|
Posted - 2014.04.08 13:03:00 -
[416] - Quote
CCP Rise wrote:Morning fellows
I've been reading as fast as I can and I'm almost up to most current post but I'm about to be stuck in meetings for a few hours so I wanted to respond to what I'm seeing so far.
Everyone seems unhappy with the Cynabal - fair enough. The balance oriented folks here are going to have a sit down this afternoon to discuss options to add some more unique flavor to the line. Failing any large changes, I'll at least look at the powegrid and make sure Artillery is viable.
make sure dual prop fit is viable. otherwise its not a cynabal, you can delete ship as well as nerf it.
|

Capqu
Love Squad Pasta Syndicate
446
|
Posted - 2014.04.08 13:04:00 -
[417] - Quote
CCP Rise wrote: Hopefully back with more in a few hours. Thanks for the response (except you Capqu)
i'm sorry rise :( you know you're my favourite dev right, i'd follow you to the ends of the earth (in a griffon)
looking forward to the updated cynabun http://pizza.eve-kill.net |

Julius Foederatus
Spiritus Draconis Sicarius Draconis
223
|
Posted - 2014.04.08 13:04:00 -
[418] - Quote
TrouserDeagle wrote:Julius Foederatus wrote:Please do not nerf the Vigi's PG. There really is no reason to nerf it. It's not like people were complaining about its massive tank or fitting ability. We need those neutrons to be able to apply dps against neuting ships while using the web to keep them at bay. If I have to switch down to Ions, it'll be like shooting spit balls at them. Good luck ever avoiding being neuted again. ships are supposed to actually have fitting constraints. it's not supposed to be like T3s and maelstroms.
So you think it should get nerfed, because it needs fitting restraints? Any reason for those fitting restraints, or is it just cause you happened to think that when you woke up this morning? |

Koizumi Atsuchi
Superator Dies The Harlequin's
0
|
Posted - 2014.04.08 13:05:00 -
[419] - Quote
Why are you so obsessed to find defined niches for faction ships? F.e. Gila was all round PvP, PvE ship, do what you like with it. Now its becomes more boring, more predictable, less useful. Is it an aim from CCP for players to train for HACS instead of flying pirate cruisers? Sure Phantasm was broken, Ashimmu had its own issues. Cynabal is all round arty/AC ship, flexible, fun to fly, enjoyable solo ship. Vigilant has its web bonuses, cool melt your face close range kinda style. Leave it at that, why break Cynabal and Gila? Flexibility is the best thing EVE can offer, you dont know what to expect from different ships- makes the game more interesting, would be silly to rule that out. |

Catherine Laartii
Knights of Xibalba
139
|
Posted - 2014.04.08 13:05:00 -
[420] - Quote
Medalyn Isis wrote:Catherine Laartii wrote:I can see the merit with going with another drone boat, but generally blood raiders have lasers as part of the lore, so that might be kind of hard to diverge from. Maybe they could just say screw it and throw range and effectiveness for neut/nos together?
The drones have already been added. That was not my idea, that is in the current proposals, go back and have a look at both the cruor and ashimmu drone bays in the proposals. The fact is, the way people use blood raider ships right now is to completely remove the guns and fit a full rack of nuets. That is why the bonus to nuet/nos amount is essential, and also why it is a good buff to this type of fitting to give the ships larger drone bays. They don't get any drone bonuses, said bonuses which translate to me as being a "drone ship" with that as their primary weapon system. That being said, I would like your idea quite a bit actually if it DID include a drone damage and HP bonus as the amarr bonus, web range as the minmatar bonus, and a neut range bonus as the role bonus with 4, 6, and 8 respectively as the highslots for each of them, all of which could have neuts. Still; I would be more than happy to go with my initial proposal as it helps with dps quite a bit, even if it does sacrifice some neut power for applied neut range, which I think would be more viable in a pvp setting than straight cap alpha, since range dictation is key. The latter is also why your proposal would work well if it was implemented. |
|

Rab See
Fool Mental Junket
55
|
Posted - 2014.04.08 13:08:00 -
[421] - Quote
So - Gila, interesting. Really interesting.
Phantasm, I love. Its going to get (as someone stated) mass meta'd into Phantagasm fleets.
Vigi. fine. Its unique now, its popularity will go up for gate/WH work. Fitting is tight but meh, doable.
Ashimuu - another beauty, web them neut them, theyre dead - who cant like this?
Cynabal - it appears somoene in your team went to the toilet and got a number 2! Came back and presented it as the new Cynabal. Holy crap of all craps. Its got nothing going for it. Look at the above and see how unique these are, and then note how any number of T1 T2 and T3 and faction cruisers beat on the new Cynabal.
Its becoming reality - we know Minmatar are getting nerfed out of existance. Two dull T2 Hacs, single fit wonders. T1 cruisers of pure 'meh'. T3 cruisers of lacklustre damage and projection. Faction cruisers ... one I like.
Please just take away the Cynabal - its truly and utterly pointless, or make it more pointless by giving it a target painting bonus. |

nikon56
UnSkilleD Inc. Reverberation Project
36
|
Posted - 2014.04.08 13:14:00 -
[422] - Quote
Koizumi Atsuchi wrote:Why are you so obsessed to find defined niches for faction ships? F.e. Gila was all round PvP, PvE ship, do what you like with it. Now its becomes more boring, more predictable, less useful. Is it an aim from CCP for players to train for HACS instead of flying pirate cruisers? Sure Phantasm was broken, Ashimmu had its own issues. Cynabal is all round arty/AC ship, flexible, fun to fly, enjoyable solo ship. Vigilant has its web bonuses, cool melt your face close range kinda style. Leave it at that, why break Cynabal and Gila? Flexibility is the best thing EVE can offer, you dont know what to expect from different ships- makes the game more interesting, would be silly to rule that out. it seems like it is CCP's goal regarding the pirate ships, currently several are able to fullfill various roles, according to the fiting you put on them.
wich suits well for pirate ships, pirate having limited ressources, should cover several roles with the same hull.
but now, CCP will force them in niche roles, by nerfing them, like they did throught the whole "rebalance", where we had ship that could be unpredictable and very surprising, we now have only one possibility, meaning that now, by simply having the ship type, you will know how it will behave.
this is sad, really really sad, what will be the next step? remove all the mods, make hem built in? so when one fly a drake or a hurricane, everyone will have the exact same thing?
welcome to WOW in space........ |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
89
|
Posted - 2014.04.08 13:15:00 -
[423] - Quote
Catherine Laartii wrote:Medalyn Isis wrote:Catherine Laartii wrote:I can see the merit with going with another drone boat, but generally blood raiders have lasers as part of the lore, so that might be kind of hard to diverge from. Maybe they could just say screw it and throw range and effectiveness for neut/nos together?
The drones have already been added. That was not my idea, that is in the current proposals, go back and have a look at both the cruor and ashimmu drone bays in the proposals. The fact is, the way people use blood raider ships right now is to completely remove the guns and fit a full rack of nuets. That is why the bonus to nuet/nos amount is essential, and also why it is a good buff to this type of fitting to give the ships larger drone bays. They don't get any drone bonuses, said bonuses which translate to me as being a "drone ship" with that as their primary weapon system. That being said, I would like your idea quite a bit actually if it DID include a drone damage and HP bonus as the amarr bonus, web range as the minmatar bonus, and a neut range bonus as the role bonus with 4, 6, and 8 respectively as the highslots for each of them, all of which could have neuts. Still; I would be more than happy to go with my initial proposal as it helps with dps quite a bit, even if it does sacrifice some neut power for applied neut range, which I think would be more viable in a pvp setting than straight cap alpha, since range dictation is key. The latter is also why your proposal would work well if it was implemented. Again, these are not my proposals. They are CCP Rise's proposals, he decided to enhance the drone bay, and I think that is a very good idea.
The only opinion I have is I don't like the Cruor for the reasons mentioned. although I reckon it may become workable, although going to have to test it out on Sisi.
Personally the only ship that need changing badly looks to be the Cynabel right now. I think it needs some kind of unique bonus like all the other pirate ships have. The Ashimmu and the Bhaalgorn are going to be very nice ships though. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
407
|
Posted - 2014.04.08 13:30:00 -
[424] - Quote
Nash MacAllister wrote:Just wanted to add, Gila - 2 Drones? WTF is this s$@t? Stop with the bandwidth reductions. All the target has to do is pop 2 drones then wait the forever for the next 2 to get there. There there is the whole theoretical vs actual dps. I would far rather have the chance of 5 drones hitting than 2. And you know, its so easy to manage drones during combat with the crap interface we have. Adjust damage bonus and bandwidth to reflect a full flight of 5 medium drones.
http://www.youtube.com/watch?v=Yq-7P94pUoI
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
89
|
Posted - 2014.04.08 13:33:00 -
[425] - Quote
Spugg Galdon wrote:Nash MacAllister wrote:Just wanted to add, Gila - 2 Drones? WTF is this s$@t? Stop with the bandwidth reductions. All the target has to do is pop 2 drones then wait the forever for the next 2 to get there. There there is the whole theoretical vs actual dps. I would far rather have the chance of 5 drones hitting than 2. And you know, its so easy to manage drones during combat with the crap interface we have. Adjust damage bonus and bandwidth to reflect a full flight of 5 medium drones. http://www.youtube.com/watch?v=Yq-7P94pUoI so true,,, so very true. |

King Fu Hostile
Imperial Collective Unsettled.
29
|
Posted - 2014.04.08 13:34:00 -
[426] - Quote
Naomi Anthar wrote:Medalyn Isis wrote:King Fu Hostile wrote:Naomi Anthar wrote: And you know what ? I don't even mind if vigilant stays completly how it is now ... i mind other thing - that people like you think it's not broken op. Because at the end of the day - i can just fly my own vigilant and enjoy broken opness.
Yet you don't actually fly it Yes, she has commented in every pirate faction thread asking for nerfs, or to keep the status quo, yet only appears to fly t1 frigates and the occasional t1 cruiser in FW. keep in mind every succubus you buy, every phantasm, every worm, every gila , every cruor, every ashimmu and so on may ... come from my stockpile. Especially those ships i mentioned. For example i got around 170 phantasms. Yes i'm stupid - you are smart. Obviously everyone in EvE was clever enough to stock exactly correct hulls that will get major buffs. And get easy XX billions just for accepting correct contracts/putting correct buy orders. Because it's not like i can judge if ship deserves nerf or buff. I sit on over 400 buffed pirate hulls because of luck i bet. I couldn't predict it - because i'm just poor fw scrub that does not know anything about mighty pirate hulls. Not like awesome Medalyn Isis. I'm sure i have some contacts in CCP who tell me with months in advance what they gonna change in what ship. Because how such clueless person like me could predict such changes and make such amount of money. IMPOSSIBLE , he must be cheater. He knows nothing about pirate ships. This XX billions effortless profit he made ... it is just luck. He must have 0 idea about pirate hulls. It's just coincidence he stocked correct ships in great numbers before changes got announced !
We were talking about actually flying the Vigi in combat tho
|

Koizumi Atsuchi
Superator Dies The Harlequin's
0
|
Posted - 2014.04.08 13:35:00 -
[427] - Quote
nikon56 wrote:Koizumi Atsuchi wrote:Why are you so obsessed to find defined niches for faction ships? F.e. Gila was all round PvP, PvE ship, do what you like with it. Now its becomes more boring, more predictable, less useful. Is it an aim from CCP for players to train for HACS instead of flying pirate cruisers? Sure Phantasm was broken, Ashimmu had its own issues. Cynabal is all round arty/AC ship, flexible, fun to fly, enjoyable solo ship. Vigilant has its web bonuses, cool melt your face close range kinda style. Leave it at that, why break Cynabal and Gila? Flexibility is the best thing EVE can offer, you dont know what to expect from different ships- makes the game more interesting, would be silly to rule that out. it seems like it is CCP's goal regarding the pirate ships, currently several are able to fullfill various roles, according to the fiting you put on them. wich suits well for pirate ships, pirate having limited ressources, should cover several roles with the same hull. but now, CCP will force them in niche roles, by nerfing them, like they did throught the whole "rebalance", where we had ship that could be unpredictable and very surprising, we now have only one possibility, meaning that now, by simply having the ship type, you will know how it will behave. this is sad, really really sad, what will be the next step? remove all the mods, make hem built in? so when one fly a drake or a hurricane, everyone will have the exact same thing? welcome to WOW in space........
WELL said, mate. CCPs decisions surely lacks consistence, one patch they introduce overpowered tanking modules making any ship beast tanking wessel, giving enormous freedom and disbalance in every fit, now they limit the most fun ships to fly into being fitting 'zombies'. I am sure all these changes should serve a greater purpose in making the game more fun, more acceptable for different training careers- a wider and more complicated universe. For now, i don't see this purpose. I do agree that ships should have their niches, but please don't make them so narrow so that they become useless 'drone like' machines. I am sure there is a way to do it without cutting a number or variety of ships in EVE right now, on the contrary, i can't wait to see different new modules and maybe new ship types to appear in the game, extending our gameplay further. |

nikon56
UnSkilleD Inc. Reverberation Project
36
|
Posted - 2014.04.08 13:44:00 -
[428] - Quote
Koizumi Atsuchi wrote:nikon56 wrote:Koizumi Atsuchi wrote:Why are you so obsessed to find defined niches for faction ships? F.e. Gila was all round PvP, PvE ship, do what you like with it. Now its becomes more boring, more predictable, less useful. Is it an aim from CCP for players to train for HACS instead of flying pirate cruisers? Sure Phantasm was broken, Ashimmu had its own issues. Cynabal is all round arty/AC ship, flexible, fun to fly, enjoyable solo ship. Vigilant has its web bonuses, cool melt your face close range kinda style. Leave it at that, why break Cynabal and Gila? Flexibility is the best thing EVE can offer, you dont know what to expect from different ships- makes the game more interesting, would be silly to rule that out. it seems like it is CCP's goal regarding the pirate ships, currently several are able to fullfill various roles, according to the fiting you put on them. wich suits well for pirate ships, pirate having limited ressources, should cover several roles with the same hull. but now, CCP will force them in niche roles, by nerfing them, like they did throught the whole "rebalance", where we had ship that could be unpredictable and very surprising, we now have only one possibility, meaning that now, by simply having the ship type, you will know how it will behave. this is sad, really really sad, what will be the next step? remove all the mods, make hem built in? so when one fly a drake or a hurricane, everyone will have the exact same thing? welcome to WOW in space........ WELL said, mate. CCPs decisions surely lacks consistence, one patch they introduce overpowered tanking modules making any ship beast tanking wessel, giving enormous freedom and disbalance in every fit, now they limit the most fun ships to fly into being fitting 'zombies'. I am sure all these changes should serve a greater purpose in making the game more fun, more acceptable for different training careers- a wider and more complicated universe. For now, i don't see this purpose. I do agree that ships should have their niches, but please don't make them so narrow so that they become useless 'drone like' machines. I am sure there is a way to do it without cutting a number or variety of ships in EVE right now, on the contrary, i can't wait to see different new modules and maybe new ship types to appear in the game, extending our gameplay further. actually, the more expansions come, the more it seems CCP is shrinking the gameplay, forcing players to play like they think the game should be played.
thing is: CCP has not even the slightest clue about how to play the game, plus no everyone wants to play the same way.
this game used to have flavor,to require skill, either in SP and as a player, to be able to harvest the best of it. the fittest / smartest was rewarded, the dumb punished hard.
this used to be, this is not anymore, the more time passes, the more we go away from that concept.
thing is, THIS is what made Eve Online....EvE Online.... |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
407
|
Posted - 2014.04.08 13:55:00 -
[429] - Quote
nikon56 wrote:Koizumi Atsuchi wrote:nikon56 wrote:Koizumi Atsuchi wrote:Why are you so obsessed to find defined niches for faction ships? F.e. Gila was all round PvP, PvE ship, do what you like with it. Now its becomes more boring, more predictable, less useful. Is it an aim from CCP for players to train for HACS instead of flying pirate cruisers? Sure Phantasm was broken, Ashimmu had its own issues. Cynabal is all round arty/AC ship, flexible, fun to fly, enjoyable solo ship. Vigilant has its web bonuses, cool melt your face close range kinda style. Leave it at that, why break Cynabal and Gila? Flexibility is the best thing EVE can offer, you dont know what to expect from different ships- makes the game more interesting, would be silly to rule that out. it seems like it is CCP's goal regarding the pirate ships, currently several are able to fullfill various roles, according to the fiting you put on them. wich suits well for pirate ships, pirate having limited ressources, should cover several roles with the same hull. but now, CCP will force them in niche roles, by nerfing them, like they did throught the whole "rebalance", where we had ship that could be unpredictable and very surprising, we now have only one possibility, meaning that now, by simply having the ship type, you will know how it will behave. this is sad, really really sad, what will be the next step? remove all the mods, make hem built in? so when one fly a drake or a hurricane, everyone will have the exact same thing? welcome to WOW in space........ WELL said, mate. CCPs decisions surely lacks consistence, one patch they introduce overpowered tanking modules making any ship beast tanking wessel, giving enormous freedom and disbalance in every fit, now they limit the most fun ships to fly into being fitting 'zombies'. I am sure all these changes should serve a greater purpose in making the game more fun, more acceptable for different training careers- a wider and more complicated universe. For now, i don't see this purpose. I do agree that ships should have their niches, but please don't make them so narrow so that they become useless 'drone like' machines. I am sure there is a way to do it without cutting a number or variety of ships in EVE right now, on the contrary, i can't wait to see different new modules and maybe new ship types to appear in the game, extending our gameplay further. actually, the more expansions come, the more it seems CCP is shrinking the gameplay, forcing players to play like they think the game should be played. thing is: CCP has not even the slightest clue about how to play the game, plus no everyone wants to play the same way. this game used to have flavor,to require skill, either in SP and as a player, to be able to harvest the best of it. the fittest / smartest was rewarded, the dumb punished hard. this used to be, this is not anymore, the more time passes, the more we go away from that concept. thing is, THIS is what made Eve Online....EvE Online....
I don't understand why you guys are saying this.
There are many different ways to fit and fly all the ships in EvE. Yes, some of the ships have a meta about them (Ishtars and Domi's) but that's not the only way to fly them succesfully.
Try new things. Experiment with the tools you're given. Try to acieve what's not been done before. Innovate. It is still possible
|

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1252
|
Posted - 2014.04.08 13:59:00 -
[430] - Quote
not entirely convinced that the bonus offered on the new incarnation of the Gila makes up for the massive loss of versatility it's getting |
|

nikon56
UnSkilleD Inc. Reverberation Project
36
|
Posted - 2014.04.08 14:01:00 -
[431] - Quote
Spugg Galdon wrote:nikon56 wrote:Koizumi Atsuchi wrote:nikon56 wrote:Koizumi Atsuchi wrote:Why are you so obsessed to find defined niches for faction ships? F.e. Gila was all round PvP, PvE ship, do what you like with it. Now its becomes more boring, more predictable, less useful. Is it an aim from CCP for players to train for HACS instead of flying pirate cruisers? Sure Phantasm was broken, Ashimmu had its own issues. Cynabal is all round arty/AC ship, flexible, fun to fly, enjoyable solo ship. Vigilant has its web bonuses, cool melt your face close range kinda style. Leave it at that, why break Cynabal and Gila? Flexibility is the best thing EVE can offer, you dont know what to expect from different ships- makes the game more interesting, would be silly to rule that out. it seems like it is CCP's goal regarding the pirate ships, currently several are able to fullfill various roles, according to the fiting you put on them. wich suits well for pirate ships, pirate having limited ressources, should cover several roles with the same hull. but now, CCP will force them in niche roles, by nerfing them, like they did throught the whole "rebalance", where we had ship that could be unpredictable and very surprising, we now have only one possibility, meaning that now, by simply having the ship type, you will know how it will behave. this is sad, really really sad, what will be the next step? remove all the mods, make hem built in? so when one fly a drake or a hurricane, everyone will have the exact same thing? welcome to WOW in space........ WELL said, mate. CCPs decisions surely lacks consistence, one patch they introduce overpowered tanking modules making any ship beast tanking wessel, giving enormous freedom and disbalance in every fit, now they limit the most fun ships to fly into being fitting 'zombies'. I am sure all these changes should serve a greater purpose in making the game more fun, more acceptable for different training careers- a wider and more complicated universe. For now, i don't see this purpose. I do agree that ships should have their niches, but please don't make them so narrow so that they become useless 'drone like' machines. I am sure there is a way to do it without cutting a number or variety of ships in EVE right now, on the contrary, i can't wait to see different new modules and maybe new ship types to appear in the game, extending our gameplay further. actually, the more expansions come, the more it seems CCP is shrinking the gameplay, forcing players to play like they think the game should be played. thing is: CCP has not even the slightest clue about how to play the game, plus no everyone wants to play the same way. this game used to have flavor,to require skill, either in SP and as a player, to be able to harvest the best of it. the fittest / smartest was rewarded, the dumb punished hard. this used to be, this is not anymore, the more time passes, the more we go away from that concept. thing is, THIS is what made Eve Online....EvE Online.... I don't understand why you guys are saying this. There are many different ways to fit and fly all the ships in EvE. Yes, some of the ships have a meta about them (Ishtars and Domi's) but that's not the only way to fly them succesfully. Try new things. Experiment with the tools you're given. Try to acieve what's not been done before. Innovate. It is still possible it is still possible, yes, but look at the trend.
expansions after expansions, it become less and less possible to go outside of one or at best two fits /ship, and for every change on ships, the possibilitys are removed for a few ships.
trust me, i do try many many fitts, on many ships, thing is there are less and less possibilitys, and really less than 2 years ago.
2 years ago, when you came acrros a drake, a myrm or a cane for example, you where wondering what kind of fit it was, because some of them could screw you up, while others would be a cakewalk for you to melt.
this is no longer true, you instantly know wether you will stand a chance or not for all those 3 (just a quick example, wich remain true for most of the ships which got "rebalanced") |

Stelio K0ntos
Pator Tech School Minmatar Republic
0
|
Posted - 2014.04.08 14:02:00 -
[432] - Quote
nikon56 wrote:Koizumi Atsuchi wrote:nikon56 wrote:Koizumi Atsuchi wrote:Why are you so obsessed to find defined niches for faction ships? F.e. Gila was all round PvP, PvE ship, do what you like with it. Now its becomes more boring, more predictable, less useful. Is it an aim from CCP for players to train for HACS instead of flying pirate cruisers? Sure Phantasm was broken, Ashimmu had its own issues. Cynabal is all round arty/AC ship, flexible, fun to fly, enjoyable solo ship. Vigilant has its web bonuses, cool melt your face close range kinda style. Leave it at that, why break Cynabal and Gila? Flexibility is the best thing EVE can offer, you dont know what to expect from different ships- makes the game more interesting, would be silly to rule that out. it seems like it is CCP's goal regarding the pirate ships, currently several are able to fullfill various roles, according to the fiting you put on them. wich suits well for pirate ships, pirate having limited ressources, should cover several roles with the same hull. but now, CCP will force them in niche roles, by nerfing them, like they did throught the whole "rebalance", where we had ship that could be unpredictable and very surprising, we now have only one possibility, meaning that now, by simply having the ship type, you will know how it will behave. this is sad, really really sad, what will be the next step? remove all the mods, make hem built in? so when one fly a drake or a hurricane, everyone will have the exact same thing? welcome to WOW in space........ WELL said, mate. CCPs decisions surely lacks consistence, one patch they introduce overpowered tanking modules making any ship beast tanking wessel, giving enormous freedom and disbalance in every fit, now they limit the most fun ships to fly into being fitting 'zombies'. I am sure all these changes should serve a greater purpose in making the game more fun, more acceptable for different training careers- a wider and more complicated universe. For now, i don't see this purpose. I do agree that ships should have their niches, but please don't make them so narrow so that they become useless 'drone like' machines. I am sure there is a way to do it without cutting a number or variety of ships in EVE right now, on the contrary, i can't wait to see different new modules and maybe new ship types to appear in the game, extending our gameplay further. actually, the more expansions come, the more it seems CCP is shrinking the gameplay, forcing players to play like they think the game should be played. thing is: CCP has not even the slightest clue about how to play the game, plus no everyone wants to play the same way. this game used to have flavor,to require skill, either in SP and as a player, to be able to harvest the best of it. the fittest / smartest was rewarded, the dumb punished hard. this used to be, this is not anymore, the more time passes, the more we go away from that concept. thing is, THIS is what made Eve Online....EvE Online....
It gives the impression that Devs are only guided by metadata analyse, no actual gameplay experience. Personally, it seems they are going to kill the Gila. The Phantasm is losing even more DPS, which is already anemic, for speed; last time I checked you cannot ram ships to death. And, most frigates can 1v1 battleships to death, not wolf-packing them 1v1. |

Lloyd Roses
Blue-Fire
561
|
Posted - 2014.04.08 14:05:00 -
[433] - Quote
I mostly dislike those changes <.<
Gila could be interesting, most likely going to slap LSE, XLASB, light missiles and a shadow webs on. Looks beasty with some 550dps and dualweb-longpoint. Overall not sure if even that buffed speed is worthy of a pirate cruiser.
Ashimmu looks promising, effectively being the wet dream of a ship for a whormholer if prices remain. 18km NOS-range. longrange-webs to 20km before links and 20km scorch-optimal would've been ideal. Reduced PG though kills the dream of a dps-less loki/neutlegion-hybrid. Meh, close...
Vigilant trades powergrid for a bit more speed, apparently wasn't appreciated that you'd use 1499/1500 PG with the regular cookie cutter with a plate and neutrons :(
Phantasm is orgasmic, no doubt. Looks very over the top considering what has been done to the ashimmu and the cynabal.
Cynabal is pathetic. Till now, the cynabal was the only quick artyplatform for minmatar - since overtaken by the vaga due to better caplife, was the last thing it could shine in (given the 100mn cyna disappeared with the T1-cruiserbuff). Cynabal was good before it was considered in a bad spot facing a single thorax at 2km.
Net yield:
+ Phantasm + Smallgang Gila - Cynabal - Ashimmu (really, it's a terrible armorrapier or a closerange-neuter with so little PG half the neuts are small ones) - Vigilants with 250rails or neutron blasters GåÆ want a 90% web or better fly a Deimos 8/10 times?
Unsure wether or not I like the proposed changes overall.
"I honestly thought I was in lowsec"
Moving pictures |

MeBiatch
GRR GOONS
1804
|
Posted - 2014.04.08 14:05:00 -
[434] - Quote
CCP Rise wrote:Morning fellows
I've been reading as fast as I can and I'm almost up to most current post but I'm about to be stuck in meetings for a few hours so I wanted to respond to what I'm seeing so far.
Everyone seems unhappy with the Cynabal - fair enough. The balance oriented folks here are going to have a sit down this afternoon to discuss options to add some more unique flavor to the line. Failing any large changes, I'll at least look at the powegrid and make sure Artillery is viable.
Vigilant powergrid seems to be at least a mild concern so I'll look at that again. I'm not sure there will be changes here because if I remember correctly it was trivial to do 1600 + mwd + at least Ions which is probably a bit generous. Will check it out though.
Phantasm is mix of excitement and concern about the tension between the bonuses (guns + speed and sig + shields) which is fair, but I think this is part of what makes it interesting and I'm not really worried about it not being strong enough. Part of how I justified the weird bonus set is by looking at how it performs as a simple MWD/shield skrimisher, which it does quite well.
Hopefully back with more in a few hours. Thanks for the response (except you Capqu)
what about adding 5mb to the gila so it can use a full flight of utlity or small combat drones There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
306
|
Posted - 2014.04.08 14:07:00 -
[435] - Quote
CCP Rise wrote:Morning fellows
I've been reading as fast as I can and I'm almost up to most current post but I'm about to be stuck in meetings for a few hours so I wanted to respond to what I'm seeing so far.
Everyone seems unhappy with the Cynabal - fair enough. The balance oriented folks here are going to have a sit down this afternoon to discuss options to add some more unique flavor to the line. Failing any large changes, I'll at least look at the powegrid and make sure Artillery is viable.
Vigilant powergrid seems to be at least a mild concern so I'll look at that again. I'm not sure there will be changes here because if I remember correctly it was trivial to do 1600 + mwd + at least Ions which is probably a bit generous. Will check it out though.
Phantasm is mix of excitement and concern about the tension between the bonuses (guns + speed and sig + shields) which is fair, but I think this is part of what makes it interesting and I'm not really worried about it not being strong enough. Part of how I justified the weird bonus set is by looking at how it performs as a simple MWD/shield skrimisher, which it does quite well.
Hopefully back with more in a few hours. Thanks for the response (except you Capqu) thanks in advanced for the additional low on the ashimmu it makes me feel all warm and fuzzy that you were thinking ahead that i would need to fit a reactor control unit with the corresponding reduction in powergrid IN ADDITION to the t2 ancillary current router that is on ALL ashimmus currently.
dont minmatar ships have perfect fitting? why can blood raiders get that ? actually make them somewhat decent instead of utterly garbage. o yeah ill mention this again, needs 2 webs to hold down anything. so yay no point ashimmu strikes again.
i normally would argue against buffing this peice of garbage but honestly. please buff the cynabal more, i havent seen a cynabal in amarr/minmatar fw for 2 years, killed them all with our vengeances.
|

Cannibal Kane
Somali Coast Guard Authority
3555
|
Posted - 2014.04.08 14:08:00 -
[436] - Quote
CCP Rise wrote:Morning fellows
Vigilant powergrid seems to be at least a mild concern so I'll look at that again. I'm not sure there will be changes here because if I remember correctly it was trivial to do 1600 + mwd + at least Ions which is probably a bit generous. Will check it out though.
Hopefully back with more in a few hours. Thanks for the response (except you Capqu)
With 1600 plate and neutrons plus 10mwd. You need to pimp it already.
I am starting to think some ships are just being changed for the sake of being changed. If you really want to change the Vigi decrease or remove the web bones. "I saw him fight by the monument in Jita. He flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. His hair flowed in the corona of his target's warp core breach. It was truly majestic. And while everyone stared in awe I stole the loot and ran off. Because I am like that." - NEONOVUS |

Koizumi Atsuchi
Superator Dies The Harlequin's
0
|
Posted - 2014.04.08 14:09:00 -
[437] - Quote
Spugg Galdon wrote:nikon56 wrote:Koizumi Atsuchi wrote:nikon56 wrote:Koizumi Atsuchi wrote:Why are you so obsessed to find defined niches for faction ships? F.e. Gila was all round PvP, PvE ship, do what you like with it. Now its becomes more boring, more predictable, less useful. Is it an aim from CCP for players to train for HACS instead of flying pirate cruisers? Sure Phantasm was broken, Ashimmu had its own issues. Cynabal is all round arty/AC ship, flexible, fun to fly, enjoyable solo ship. Vigilant has its web bonuses, cool melt your face close range kinda style. Leave it at that, why break Cynabal and Gila? Flexibility is the best thing EVE can offer, you dont know what to expect from different ships- makes the game more interesting, would be silly to rule that out. it seems like it is CCP's goal regarding the pirate ships, currently several are able to fullfill various roles, according to the fiting you put on them. wich suits well for pirate ships, pirate having limited ressources, should cover several roles with the same hull. but now, CCP will force them in niche roles, by nerfing them, like they did throught the whole "rebalance", where we had ship that could be unpredictable and very surprising, we now have only one possibility, meaning that now, by simply having the ship type, you will know how it will behave. this is sad, really really sad, what will be the next step? remove all the mods, make hem built in? so when one fly a drake or a hurricane, everyone will have the exact same thing? welcome to WOW in space........ WELL said, mate. CCPs decisions surely lacks consistence, one patch they introduce overpowered tanking modules making any ship beast tanking wessel, giving enormous freedom and disbalance in every fit, now they limit the most fun ships to fly into being fitting 'zombies'. I am sure all these changes should serve a greater purpose in making the game more fun, more acceptable for different training careers- a wider and more complicated universe. For now, i don't see this purpose. I do agree that ships should have their niches, but please don't make them so narrow so that they become useless 'drone like' machines. I am sure there is a way to do it without cutting a number or variety of ships in EVE right now, on the contrary, i can't wait to see different new modules and maybe new ship types to appear in the game, extending our gameplay further. actually, the more expansions come, the more it seems CCP is shrinking the gameplay, forcing players to play like they think the game should be played. thing is: CCP has not even the slightest clue about how to play the game, plus no everyone wants to play the same way. this game used to have flavor,to require skill, either in SP and as a player, to be able to harvest the best of it. the fittest / smartest was rewarded, the dumb punished hard. this used to be, this is not anymore, the more time passes, the more we go away from that concept. thing is, THIS is what made Eve Online....EvE Online.... I don't understand why you guys are saying this. There are many different ways to fit and fly all the ships in EvE. Yes, some of the ships have a meta about them (Ishtars and Domi's) but that's not the only way to fly them succesfully. Try new things. Experiment with the tools you're given. Try to acieve what's not been done before. Innovate. It is still possible
In EVE experiments are the most fun thing to do, but when you try many different things, you can clearly notice that some ships do better job than others, me personally is in love with Cyna, now, it does not matter how much i would like to, some ships do a better job at different things than Cyna does, so you would move on and choose those ships to fly. In eve successful means thing that works, but not a thing that i would like to work, thats why over time some fittings get top ratings and ppl who want to achieve sth choose them. |
|

CCP Rise
C C P C C P Alliance
3983

|
Posted - 2014.04.08 14:14:00 -
[438] - Quote
No update on changes yet, but I wanted to respond to a few more things.
On the Vigilant fitting (and similar fitting related comments) - as someone mentioned above, fitting a ship is not meant to be a matter of fitting all the biggest things. There are certainly times when the fitting allocation is too restrictive and we don't want that either, but for ship-fitting gameplay to be good it must include personalization/strategy/tradeoffs. That's what we're trying to accomplish.
There's some sentiment (as there often seems to be) that these changes somehow pigeonhole ships into roles that we have explicitly defined rather than allowing for more open or generalized ships. I would say that while some roles have shifted (no more Sentry Drones for the Gila being the best example), Pirate Faction ships remain a set of very good generalists. We have an opportunity, because of their flavor and cost, to give them some very interesting capabilities that go a bit outside the box, which is great, but we haven't tried to restrict them to a specific environment at all. The Gila will still have plenty of PVE application and I think you'd be hard-pressed to find examples of lost capability for the rest of these ships resulting from the proposed changes.
Sorry for the typos that were in the OP, hopefully I've removed the last of them now but if you see more let me know. @ccp_rise |
|

Redjon Gilead Aerten
Senex Legio
0
|
Posted - 2014.04.08 14:33:00 -
[439] - Quote
Regarding the Cynabal, Why all the work on the ship? From I see CCP Rise is saying that
"All three Angel ships are very popular (relative to other pirate faction ships) and generally regarded as 'fun' as far as I know, so risking negative impact with a bigger change didn't seem worthwhile."
Why do we have to give the Cynabal a unique flavor? at the moment it fills the role of a perfect generalized pirate ship. its not spectactular DPS or anything, but its flexible, fast and agile, Why can't THAT be its unique role?
When it comes to designing, in pretty much almost every area the Hippocratic oath is incredibly applicable, First you do no harm.
If it ain't broke, just leave it alone, then no time is wasted anywhere.
The agility nerf seems to be against the entire point of the ship in the first place *shrugs* just the opinion of a newbie here. |

Ghaustyl Kathix
Safehold Corporation
1
|
Posted - 2014.04.08 14:36:00 -
[440] - Quote
The Ashimmu's fitting changes make me nervous, but I love the idea. I'm not sure how useful it'll be as a solo ship, but I can think of a really great use for it. |
|

MeBiatch
GRR GOONS
1806
|
Posted - 2014.04.08 14:41:00 -
[441] - Quote
CCP Rise wrote:The Gila will still have plenty of PVE application and I think you'd be hard-pressed to find examples of lost capability for the rest of these ships resulting from the proposed changes. .
one of the key reasons why drone ships have one less fitting slot is due to drone utility... by limiting the drone mb to 20 you are removing said utility of drones...
either increase it to 25mb and allow us to fit a full flight of small drones or give us an extra fitting slot...
otherwise this is a perfect example of "Lost Capability" in the proposed change. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Ju0ZaS
Mentally Assured Destruction The Pursuit of Happiness
38
|
Posted - 2014.04.08 14:45:00 -
[442] - Quote
Ayallah wrote:Why don't angel ships get a cool role bonus??? ...ffs
Literally, just a minmatar ship with a different skin
Super drones, super web, Super NOS AND web, Super AB and.... just a more expensive Vagabond. Or, a Firetail that goes faster and is much more expensive if you fly the Dramial.
Angel ships need a cool role bonus and a new niche.
capqu wrote:can you make a pirate cruiser that has 10 second reload on rapid lights tia in advance
How about adding some launcher points and giving it a role bonus of -30 sec to rapid light missile launcher reload speed.
Perhaps give it a little 5% per lvl to missile damge or something. Not sure how the effective dps would be over a time duration, perhaps too big with a damage bonus. Considering you only get 20 shots with those things nowadays with the launchers and you spit missiles out quite fast that cut in reload would be nice. Changing missile damage types would also not be unbearable. Well this would call for a complete overhaul of the Cynabal but I think it would make it really new, interesting and fun to fly. Are you going to fight me or do you expect to bore me to death with your forum pvp? |

dexter xio
TURN LEFT
23
|
Posted - 2014.04.08 14:46:00 -
[443] - Quote
Cynabal is total trash compared to basically every other Medium Autocannon based cruiser, needs a new unique bonus which should be introduced to all Angel ships (warp speed possibly?) or an increased falloff bonus. Dexter xio - That cool guy |

Dinsdale Pirannha
Pirannha Corp
2593
|
Posted - 2014.04.08 14:51:00 -
[444] - Quote
CCP Rise wrote: The Gila will still have plenty of PVE application and I think you'd be hard-pressed to find examples of lost capability for the rest of these ships resulting from the proposed changes.
Really? You actually posted that statement? Have you been introduced to the AI that your buddy raivi unleashed on PvE players? Why don't you post a video of how those medium drones are fairing against elite frigs and cruisers?
I would just love to see how they are working against some ships 20 km from the Gila. 8 second flight time to get to target, then webbed down, dead, in what, 18 seconds, with the new 500% bonus to EHP?
The gila will be awesome with thermal rockets and lights against frigates, so will rip through level 1 and 2 missions just like knife through hot butter. Is that the PvE application you had in mind? Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

nikon56
UnSkilleD Inc. Reverberation Project
40
|
Posted - 2014.04.08 14:52:00 -
[445] - Quote
just did a simulation, and unless i screwed up somewhere, the gila is clearly crazy OP
fit:
Quote:[Gila_Buff, 01]
4x Prototype 'Arbalest' Heavy Assault Missile Launcher I (Caldari Navy Inferno Heavy Assault Missile)
Experimental 10MN Microwarpdrive I 2x Large Shield Extender II 2x Adaptive Invulnerability Field II Target Painter II
Damage Control II 3x Drone Damage Amplifier II
3x Medium Core Defense Field Extender I
2x Hammerhead II
result: http://hpics.li/a1593c4 in a nutshell: 788 DPS drone + missiles, 623dps drones only / 73k EHP
the drones just got crazy tank: http://hpics.li/c9b3c01
and this is just with my skills, with no implants
with better missiles skills, a cpu implants and missiles implants.....well, this can't be good for the game |

Arya Regnar
Darwins Right Hand
372
|
Posted - 2014.04.08 14:52:00 -
[446] - Quote
Why are ships generally losing so much powergrid?
EvE-Mail me if you need anything.
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5181
|
Posted - 2014.04.08 14:52:00 -
[447] - Quote
I'll catch up with the 20-odd pages soon, but here are my initial thoughts:
The Gila doesn't overlap with the Ishtar, it complements the Ishtar. You have the Phantasm which is a shield tanking laser boat, then you have the zealot which is an armour tanking laser boat. They are different beasts, for different fleets. If you want to use medium drones with the Gila you're going to need a bonus to propulsion mods so that it can get into range to deploy those drones, simply because of travel time.
Equivalent to 10 medium drones! Exciting stuff for a cruiser that used to pump out 400+ DPS at range.
Here's how I would make the ship more interesting, Gallente Cruiser bonus of:
- 20% bonus to medium drone damage and HP
- 8% bonus to sentry drone damage and tracking
- 15% bonus to heavy drone MWD speed, flight speed and tracking
And maintain the 125MBps bandwidth. Now you can let the pilot decide how they want to fly the ship. When it turns out that having the equivalent of 10 medium drones just doesn't excite us, we can still fall back on the tried and true formula of sentry drones or heavy drones.
Otherwise it's just going to be a white elephant.
Day 0 advice for new players: Day 0 Advice for New Players |

Chris Winter
Zephyr Corp V.A.S.T.
365
|
Posted - 2014.04.08 14:53:00 -
[448] - Quote
CCP Rise wrote: I would say that while some roles have shifted (no more Sentry Drones for the Gila being the best example), Pirate Faction ships remain a set of very good generalists. We have an opportunity, because of their flavor and cost, to give them some very interesting capabilities that go a bit outside the box, which is great, but we haven't tried to restrict them to a specific environment at all. The Gila will still have plenty of PVE application and I think you'd be hard-pressed to find examples of lost capability for the rest of these ships resulting from the proposed changes.
We're all adults here, let's call the Gila changes what they are. A heavy nerf for PvE. Limiting to kinetic/thermal, forcing into medium drones completely changes the role of the ship. It's no longer a sniper, it's now a (very limited and delayed-application) brawler for only certain types of rats.
For people who like using drones, and prefer shields to armor, you have completely eliminated an entire playstyle as being valid, with no real explanation why the changes are necessary. "Oh, there are several other sentry boats to use!" Nope. No other shield ones. |

Lloyd Roses
Blue-Fire
561
|
Posted - 2014.04.08 14:53:00 -
[449] - Quote
The main concern remains not wether or not fittings are to generous, but wether or not it makes sense realizing them for various hulls. Looking at certain tasks Pirate cruisers as proposed might be able to fill them, (neutwebbing support ashimmu, dreadblapping vigilantes) but rather because they are the only ones with a certain configuration. You generally don't want two ships working tasks so strikingly inferior to two specialized hulls that the consideration is wasted to start with.
To be more precise, the Ashimmu got a wonderful neutbonus, something gimmicky for its NOS-systems and a webrange-bonus. Not only is utilization of one of the two exclusive, they also work subpar on 4 major accounts - Mobility, Tank, Neutamount (mainly due to fittings) and effective webrange. The Ashimmu has a niche in maybe supersmall engagements of 3v3 and it can shine there because it's the one eyed amongst the blind, but that doesn't justify the artificial obstacles placed in form of that intentionally nerfhammered powergrid. Take away the 90% bonus that synergized with those neuts so well - okay. But further pushing the Ashimmu out of a heavy tackle niche into a *I don't have Recon skilled yet*-ship with an armortank is harmful.
The Cynabal not only lost it's role, it's getting more-than-tempest treatment. The Tempest was lost somewhere in 2011 with Kil2 maybe running one of it's last adventues on TQ on stream. Eventually, Tempest got rebalanced based on first-hand-2011-experience. Didn't work out. The Cynabal was bad since beginning 2012, got very bad with the HAC-revamp - being the ultimate glass cannon regarding tanking capabilities. With mediocre dps was even bad at the cannon-part. Now, the field is receiving a buff, so the cynabal falls from borderline useful to trash-tier.
The vigilant always has been the expensive one. The fittings were generous, but they were also needed given the downsides like exorbitant price and T1-resists. As a cruiser, you're either squishy as hell or you need to put a 1600 plate on it.
Besides that, I read someone mentioning a shield booster capacitor consumption bonus for angel ships in the frig thread. Why is no such thing done? Would solve the cargo bay issues for them to a good degree :^) "I honestly thought I was in lowsec"
Moving pictures |

BadAssMcKill
The Kawaii Corporation
721
|
Posted - 2014.04.08 14:54:00 -
[450] - Quote
dexter xio wrote:Cynabal is total trash compared to basically every other Medium Autocannon based cruiser, needs a new unique bonus which should be introduced to all Angel ships (warp speed possibly?) or an increased falloff bonus.
Also make autocannons in general not garbage
http://i.imgur.com/6j6cIZE.gif-á |
|

nikon56
UnSkilleD Inc. Reverberation Project
40
|
Posted - 2014.04.08 14:54:00 -
[451] - Quote
Stelio K0ntos wrote:
It gives the impression that Devs are only guided by metadata analyse, no actual gameplay experience. Personally, it seems they are going to kill the Gila. The Phantasm is losing even more DPS, which is already anemic, for speed; last time I checked you cannot ram ships to death. And, most frigates can 1v1 battleships to death, not wolf-packing them 1v1.
actually, they might kill it in pve, but it will become an OP beast in pvp, check my post above or this:
http://www.hostingpics.net/viewer.php?id=943587gila.jpg and http://www.hostingpics.net/viewer.php?id=155367drone.jpg
|

Hooti Yasunaga
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2014.04.08 14:55:00 -
[452] - Quote
CCP Rise wrote:No update on changes yet, but I wanted to respond to a few more things.
On the Vigilant fitting (and similar fitting related comments) - as someone mentioned above, fitting a ship is not meant to be a matter of fitting all the biggest things. There are certainly times when the fitting allocation is too restrictive and we don't want that either, but for ship-fitting gameplay to be good it must include personalization/strategy/tradeoffs. That's what we're trying to accomplish.
There's some sentiment (as there often seems to be) that these changes somehow pigeonhole ships into roles that we have explicitly defined rather than allowing for more open or generalized ships. I would say that while some roles have shifted (no more Sentry Drones for the Gila being the best example), Pirate Faction ships remain a set of very good generalists. We have an opportunity, because of their flavor and cost, to give them some very interesting capabilities that go a bit outside the box, which is great, but we haven't tried to restrict them to a specific environment at all. The Gila will still have plenty of PVE application and I think you'd be hard-pressed to find examples of lost capability for the rest of these ships resulting from the proposed changes.
Sorry for the typos that were in the OP, hopefully I've removed the last of them now but if you see more let me know.
Hey CCP RIse
Would it be possible to get a response to the many comments calling for a nerf of 90% webs in this thread which you appear to have so far over looked?
Thanks |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
606
|
Posted - 2014.04.08 14:56:00 -
[453] - Quote
Redjon Gilead Aerten wrote:Regarding the Cynabal, Why all the work on the ship? From I see CCP Rise is saying that
"All three Angel ships are very popular (relative to other pirate faction ships) and generally regarded as 'fun' as far as I know, so risking negative impact with a bigger change didn't seem worthwhile."
Why do we have to give the Cynabal a unique flavor? at the moment it fills the role of a perfect generalized pirate ship. its not spectactular DPS or anything, but its flexible, fast and agile, Why can't THAT be its unique role?
When it comes to designing, in pretty much almost every area the Hippocratic oath is incredibly applicable, First you do no harm.
If it ain't broke, just leave it alone, then no time is wasted anywhere.
The agility nerf seems to be against the entire point of the ship in the first place *shrugs* just the opinion of a newbie here.
because it's just the same as plain minmatar, but less awful |

nikon56
UnSkilleD Inc. Reverberation Project
40
|
Posted - 2014.04.08 14:59:00 -
[454] - Quote
CCP Rise wrote:No update on changes yet, but I wanted to respond to a few more things.
On the Vigilant fitting (and similar fitting related comments) - as someone mentioned above, fitting a ship is not meant to be a matter of fitting all the biggest things. There are certainly times when the fitting allocation is too restrictive and we don't want that either, but for ship-fitting gameplay to be good it must include personalization/strategy/tradeoffs. That's what we're trying to accomplish.
i am really sorry, but then you might consider changing job or position then.
because while i agree on the first sentence, you are clearly trying to to the opposite of what you are stating.
and this is not just words, this is not the first rebalance iteration we have, it is ongoing for a year+ and yet, every time, you proved that you where removing possibility for players to personalize the fittings. EVERY SINGLE TIME. just look back, it is there.
if you can't see it, then you are either blind or delusional, whatever, it doesn't matter, you shall stop this.
i mean, just start up eveHQ, alter the existing ships to the proposed values, and fit it.
it took me 10 minutes for the gila, to confirm it would be broken OP.
just see for yourself: http://www.hostingpics.net/viewer.php?id=943587gila.jpg http://www.hostingpics.net/viewer.php?id=155367drone.jpg |

Mehashi 'Kho
Idiot with a gun
142
|
Posted - 2014.04.08 15:04:00 -
[455] - Quote
-3 from me I'm afraid.
I have enjoyed many of the other changes, but these aren't an overall improvement imho.
That gila with fewer drones is FAR too easy to shut down all it's dps by destroying only two drones.
The cynabal just became a total waste of space for its money if you cant even fit it like a rupture, it has less PGU and CPU that its tech 1 cheap as shite counterpart. I can't help but think you are taking the pee.
As for the vigilant Quote:it was trivial to do 1600 + mwd + at least Ions which is probably a bit generous IT SHOULD BE!
You can fit mwd, 1600 and med guns on a t1 cruiser, at 20 times the price you should be able to properly fit a pirate cruiser too. I'm not talking faction mwd, t2 plates and so on, just a basic combat fit. If you expect people to fly 800mm plate cruisers you are balancing to a poor meta. There are already too few reasons to fly a larger ship than a frigate, don't make cruisers rubbish and add to the problem. |

Dinsdale Pirannha
Pirannha Corp
2596
|
Posted - 2014.04.08 15:17:00 -
[456] - Quote
nikon56 wrote:CCP Rise wrote:No update on changes yet, but I wanted to respond to a few more things.
On the Vigilant fitting (and similar fitting related comments) - as someone mentioned above, fitting a ship is not meant to be a matter of fitting all the biggest things. There are certainly times when the fitting allocation is too restrictive and we don't want that either, but for ship-fitting gameplay to be good it must include personalization/strategy/tradeoffs. That's what we're trying to accomplish.
i am really sorry, but then you might consider changing job or position then. because while i agree on the first sentence, you are clearly trying to to the opposite of what you are stating. and this is not just words, this is not the first rebalance iteration we have, it is ongoing for a year+ and yet, every time, you proved that you where removing possibility for players to personalize the fittings. EVERY SINGLE TIME. just look back, it is there. if you can't see it, then you are either blind or delusional, whatever, it doesn't matter, you shall stop this. i mean, just start up eveHQ, alter the existing ships to the proposed values, and fit it. it took me 10 minutes for the gila, to confirm it would be broken OP. just see for yourself: http://www.hostingpics.net/viewer.php?id=943587gila.jpghttp://www.hostingpics.net/viewer.php?id=155367drone.jpg
So 788 DPS...and how much does a Thorax pump out? Or a Vexor? Or a Navy Vexor? Or a Vigilant?
788 DPS for a ship that has to be in your face, because 2520 m / s Hammerheads need to be dropped right on top of someone.
Let's run a little number here. You land 15 km from your target in a Gila, and open up with those HAM's doing what, 150 DPS? You warp disrupt your target, who turns tails and runs at 1500 m / s. Your hammerheads are doing 2500 m/s, and close at 1000 m / s, or about 15 seconds to reach the target. By then, one of them is dead.
Oh, and you can forget about EVER engaging a frigate.
And as for this ship as PvE, yeah, the NPC AI would like to have a word with you.
You and I are coming at this from different angles, but do agree that this is a mess of a ship. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Jenn aSide
STK Scientific Initiative Mercenaries
5770
|
Posted - 2014.04.08 15:17:00 -
[457] - Quote
nikon56 wrote:just did a simulation, and unless i screwed up somewhere, the gila is clearly crazy OP fit: Quote:[Gila_Buff, 01]
4x Prototype 'Arbalest' Heavy Assault Missile Launcher I (Caldari Navy Inferno Heavy Assault Missile)
Experimental 10MN Microwarpdrive I 2x Large Shield Extender II 2x Adaptive Invulnerability Field II Target Painter II
Damage Control II 3x Drone Damage Amplifier II
3x Medium Core Defense Field Extender I
2x Hammerhead II
result: http://hpics.li/a1593c4in a nutshell: 788 DPS drone + missiles, 623dps drones only / 73k EHP the drones just got crazy tank: http://hpics.li/c9b3c01and this is just with my skills, with no implants with better missiles skills, a cpu implants and missiles implants.....well, this can't be good for the game
How much dps does it have after you kill one of its drones?
|

Harvey James
The Sengoku Legacy
724
|
Posted - 2014.04.08 15:18:00 -
[458] - Quote
CCP Rise wrote:No update on changes yet, but I wanted to respond to a few more things.
On the Vigilant fitting (and similar fitting related comments) - as someone mentioned above, fitting a ship is not meant to be a matter of fitting all the biggest things. There are certainly times when the fitting allocation is too restrictive and we don't want that either, but for ship-fitting gameplay to be good it must include personalization/strategy/tradeoffs. That's what we're trying to accomplish.
There's some sentiment (as there often seems to be) that these changes somehow pigeonhole ships into roles that we have explicitly defined rather than allowing for more open or generalized ships. I would say that while some roles have shifted (no more Sentry Drones for the Gila being the best example), Pirate Faction ships remain a set of very good generalists. We have an opportunity, because of their flavor and cost, to give them some very interesting capabilities that go a bit outside the box, which is great, but we haven't tried to restrict them to a specific environment at all. The Gila will still have plenty of PVE application and I think you'd be hard-pressed to find examples of lost capability for the rest of these ships resulting from the proposed changes.
Sorry for the typos that were in the OP, hopefully I've removed the last of them now but if you see more let me know.
The gila moving to brawler from sentry boat is great change too many sentry boats otherwise.. AT should be more interesting now :) typos Ashimmu still has align time of 5 i imagine it should be closer to 8 ... please add the align time changes in () as you do for the rest .. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Jenn aSide
STK Scientific Initiative Mercenaries
5770
|
Posted - 2014.04.08 15:20:00 -
[459] - Quote
Dinsdale Pirannha wrote:
And as for this ship as PvE, yeah, the NPC AI would like to have a word with you.
So you still don't know how to generate threat (via logistics and ewar) therefore keeping aggro off your drones? This is why you are a horrible example of this game's PVE community, the rest of us figured out how to use drones under the new AI a long time ago.
|

Dinsdale Pirannha
Pirannha Corp
2596
|
Posted - 2014.04.08 15:22:00 -
[460] - Quote
Jenn aSide wrote:Dinsdale Pirannha wrote:
And as for this ship as PvE, yeah, the NPC AI would like to have a word with you.
So you still don't know how to generate threat (via logistics and ewar) therefore keeping aggro off your drones? This is why you are a horrible example of this game's PVE community, the rest of us figured out how to use drones under the new AI a long time ago.
Oh, you mean last day when I had a web, and a NOS targeted on an elite frig and it STILL went after my light drones? But hey, you keep pumping out those lies. It is what you are good at. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
|

Captain StringfellowHawk
Forsaken Reavers Backwater Aristocrats
111
|
Posted - 2014.04.08 15:30:00 -
[461] - Quote
Mara Rinn wrote:I'll catch up with the 20-odd pages soon, but here are my initial thoughts: The Gila doesn't overlap with the Ishtar, it complements the Ishtar. You have the Phantasm which is a shield tanking laser boat, then you have the zealot which is an armour tanking laser boat. They are different beasts, for different fleets. If you want to use medium drones with the Gila you're going to need a bonus to propulsion mods so that it can get into range to deploy those drones, simply because of travel time. Equivalent to 10 medium drones! Exciting stuff for a cruiser that used to pump out 400+ DPS at range. Here's how I would make the ship more interesting, Gallente Cruiser bonus of:
- 20% bonus to medium drone damage and HP
- 8% bonus to sentry drone damage and tracking
- 15% bonus to heavy drone MWD speed, flight speed and tracking
And maintain the 125MBps bandwidth. Now you can let the pilot decide how they want to fly the ship. When it turns out that having the equivalent of 10 medium drones just doesn't excite us, we can still fall back on the tried and true formula of sentry drones or heavy drones. Otherwise it's just going to be a white elephant.
15% bonus to heavy drone MWD speed, flight speed and tracking
Think you mean to Medium drone MWD speed.
Also this change I can support. The medium drones need to have a speed buff to them, Much inline like how the Ishtar has a bonus to Heavy drone speed. This will get the little guys to their target a lot quicker surviving the Aggro shift when you have to recall them. Personally I wish the bandwidth on the Gila would be 25m3 this way it can field a full flight of Lights, I dont think that would be to ground breaking for the ship. Especially for PVE. But if the ship got bonuses to medium velocity and tracking like the Ishtar, I could say the current changes would work. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
606
|
Posted - 2014.04.08 15:31:00 -
[462] - Quote
Mehashi 'Kho wrote:-3 from me I'm afraid. I have enjoyed many of the other changes, but these aren't an overall improvement imho. That gila with fewer drones is FAR too easy to shut down all it's dps by destroying only two drones. The cynabal just became a total waste of space for its money if you cant even fit it like a rupture, it has less PGU and CPU that its tech 1 cheap as shite counterpart. I can't help but think you are taking the pee. As for the vigilant Quote:it was trivial to do 1600 + mwd + at least Ions which is probably a bit generous IT SHOULD BE! You can fit mwd, 1600 and med guns on a t1 cruiser, at 20 times the price you should be able to properly fit a pirate cruiser too. I'm not talking faction mwd, t2 plates and so on, just a basic combat fit. If you expect people to fly 800mm plate cruisers you are balancing to a poor meta. There are already too few reasons to fly a larger ship than a frigate, don't make cruisers rubbish and add to the problem.
going by the exequror navy issue, having to fit electron blasters and 800mm plate is CCP's idea of good balance. |

nikon56
UnSkilleD Inc. Reverberation Project
40
|
Posted - 2014.04.08 15:31:00 -
[463] - Quote
Dinsdale Pirannha wrote:nikon56 wrote:CCP Rise wrote:No update on changes yet, but I wanted to respond to a few more things.
On the Vigilant fitting (and similar fitting related comments) - as someone mentioned above, fitting a ship is not meant to be a matter of fitting all the biggest things. There are certainly times when the fitting allocation is too restrictive and we don't want that either, but for ship-fitting gameplay to be good it must include personalization/strategy/tradeoffs. That's what we're trying to accomplish.
i am really sorry, but then you might consider changing job or position then. because while i agree on the first sentence, you are clearly trying to to the opposite of what you are stating. and this is not just words, this is not the first rebalance iteration we have, it is ongoing for a year+ and yet, every time, you proved that you where removing possibility for players to personalize the fittings. EVERY SINGLE TIME. just look back, it is there. if you can't see it, then you are either blind or delusional, whatever, it doesn't matter, you shall stop this. i mean, just start up eveHQ, alter the existing ships to the proposed values, and fit it. it took me 10 minutes for the gila, to confirm it would be broken OP. just see for yourself: http://www.hostingpics.net/viewer.php?id=943587gila.jpghttp://www.hostingpics.net/viewer.php?id=155367drone.jpg So 788 DPS...and how much does a Thorax pump out? Or a Vexor? Or a Navy Vexor? Or a Vigilant? 788 DPS for a ship that has to be in your face, because 2520 m / s Hammerheads need to be dropped right on top of someone. Let's run a little number here. You land 15 km from your target in a Gila, and open up with those HAM's doing what, 150 DPS? You warp disrupt your target, who turns tails and runs at 1500 m / s. Your hammerheads are doing 2500 m/s, and close at 1000 m / s, or about 15 seconds to reach the target. By then, one of them is dead. Oh, and you can forget about EVER engaging a frigate. And as for this ship as PvE, yeah, the NPC AI would like to have a word with you. You and I are coming at this from different angles, but do agree that this is a mess of a ship. 788 dps and how much HP on a vexor / navy vexor / vigilant?
regarding the drones, you can shoot them, true, but take a look at their HP, they are ******* frigs now, but with a smaller sig radius.
currently, no trouble shooting a cruiser with hammerheads from vexor, why should it be a problem with the gila?
for the PVE, i never said it was good, in fact i think we both agree it will not be viable anymore for pve.
trust me if you want, but i do play small gank, and for small gank, this will be a beast, clearly
two of those and a fast lock == ****
|

Weldy Auora
Blood Tide Vanguard of the Phoenix
0
|
Posted - 2014.04.08 15:37:00 -
[464] - Quote
Oh pretty Cynabal now you seem pretty damn useless. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
408
|
Posted - 2014.04.08 15:38:00 -
[465] - Quote
Chris Winter wrote:CCP Rise wrote: I would say that while some roles have shifted (no more Sentry Drones for the Gila being the best example), Pirate Faction ships remain a set of very good generalists. We have an opportunity, because of their flavor and cost, to give them some very interesting capabilities that go a bit outside the box, which is great, but we haven't tried to restrict them to a specific environment at all. The Gila will still have plenty of PVE application and I think you'd be hard-pressed to find examples of lost capability for the rest of these ships resulting from the proposed changes.
We're all adults here, let's call the Gila changes what they are. A heavy nerf for PvE. Limiting to kinetic/thermal, forcing into medium drones completely changes the role of the ship. It's no longer a sniper, it's now a (very limited and delayed-application) brawler for only certain types of rats. For people who like using drones, and prefer shields to armor, you have completely eliminated an entire playstyle as being valid, with no real explanation why the changes are necessary. "Oh, there are several other sentry boats to use!" Nope. No other shield ones.
Not sure if I've ever personally came accross an armour tanked Ishtar yet. They always seem to be shield gank fitted.
The Domi also works well as a shield tanker.
Just because these ships tend to favour armour (Does the Ishtar really favour armour?) doesn't mean you have to armour tank them.
Hell, I aromur tank a Cyclone sometimes for giggles and it works!
Get out of the box you seem to be stuck in and try something else.
Also, I use medium drones for PvE ALL THE TIME and I rarely lose any. This is probably because I know how to manipulate the NPC AI to primary me instead of my drones. It takes some time, effort and experimentation but I'm sure you could figure it out eventually and learn how to overcome the obstacles in front of you instead of saying "I don't like change because it's scary and I can't adapt". H T F U |

Koizumi Atsuchi
Superator Dies The Harlequin's
0
|
Posted - 2014.04.08 15:45:00 -
[466] - Quote
Spugg Galdon wrote:Chris Winter wrote:CCP Rise wrote: I would say that while some roles have shifted (no more Sentry Drones for the Gila being the best example), Pirate Faction ships remain a set of very good generalists. We have an opportunity, because of their flavor and cost, to give them some very interesting capabilities that go a bit outside the box, which is great, but we haven't tried to restrict them to a specific environment at all. The Gila will still have plenty of PVE application and I think you'd be hard-pressed to find examples of lost capability for the rest of these ships resulting from the proposed changes.
We're all adults here, let's call the Gila changes what they are. A heavy nerf for PvE. Limiting to kinetic/thermal, forcing into medium drones completely changes the role of the ship. It's no longer a sniper, it's now a (very limited and delayed-application) brawler for only certain types of rats. For people who like using drones, and prefer shields to armor, you have completely eliminated an entire playstyle as being valid, with no real explanation why the changes are necessary. "Oh, there are several other sentry boats to use!" Nope. No other shield ones. Not sure if I've ever personally came accross an armour tanked Ishtar yet. They always seem to be shield gank fitted. The Domi also works well as a shield tanker. Just because these ships tend to favour armour (Does the Ishtar really favour armour?) doesn't mean you have to armour tank them. Hell, I aromur tank a Cyclone sometimes for giggles and it works! Get out of the box you seem to be stuck in and try something else. Also, I use medium drones for PvE ALL THE TIME and I rarely lose any. This is probably because I know how to manipulate the NPC AI to primary me instead of my drones. It takes some time, effort and experimentation but I'm sure you could figure it out eventually and learn how to overcome the obstacles in front of you instead of saying "I don't like change because it's scary and I can't adapt". H T F U
Its not about the change were talking here, its about useless change. Things youre saying are cool, think outside the box, always be innovative, thats fine, but what CCP is doing here is restricting this notion instead of rewarding it. We could have more from these faction ships then CCP are trying to propose, thats what we are molding with this discussion. Don't think that change is good because its a change.
|

Michael Harari
Genos Occidere HYDRA RELOADED
1138
|
Posted - 2014.04.08 15:46:00 -
[467] - Quote
CCP Rise wrote:No update on changes yet, but I wanted to respond to a few more things.
On the Vigilant fitting (and similar fitting related comments) - as someone mentioned above, fitting a ship is not meant to be a matter of fitting all the biggest things. There are certainly times when the fitting allocation is too restrictive and we don't want that either, but for ship-fitting gameplay to be good it must include personalization/strategy/tradeoffs. That's what we're trying to accomplish.
I agree completely (see, it happens!)
Fitting restrictions is what leads to interesting fitting. You then have to make choices about what to fit |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
409
|
Posted - 2014.04.08 15:47:00 -
[468] - Quote
The only issue, and it's a minute one at that, for the Gila (all drone boats for that matter) is that there are no small and medium sentry drones.
If these existed I believe many, many issues could be solved. Including the perceived power of the Ishtar. |

Callic Veratar
595
|
Posted - 2014.04.08 15:49:00 -
[469] - Quote
I just caught up on most of the thread, and have been thinking about a unique bonus for the Angel ships.
So far, faster warp speeds seem to be the only suggested option, which is pretty nice, but not necessarily the best. Going towards the idea of them being the best kiting ships, there are a few ideas I've had:
+1-2 Warp Core Strength - Makes it a easier to slip away +30-70% Web Resistance - Potentially very powerful and makes them that much harder to catch +10-50% Warp Speed - Gets them to the grid faster
With base speed and agility already quite high, it's not likely worth adding to them, as at some point it just gets ridiculous.
The other idea I had was to go with Artillery focused gunships. The best option here, I think, would be to increase the rate of fire and tracking substantially, with less turret hard points and no damage bonus. The idea would be to set the ship up so that using autocannons would be a major issue in terms of sheer ammo management and artillery would fire fast and often. (Faster than a Loki with a Projectile Scoping Array, which can burn through 10k rounds in a couple minutes). |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
409
|
Posted - 2014.04.08 15:54:00 -
[470] - Quote
Callic Veratar wrote:I just caught up on most of the thread, and have been thinking about a unique bonus for the Angel ships.
So far, faster warp speeds seem to be the only suggested option, which is pretty nice, but not necessarily the best. Going towards the idea of them being the best kiting ships, there are a few ideas I've had:
+1-2 Warp Core Strength - Makes it a easier to slip away +30-70% Web Resistance - Potentially very powerful and makes them that much harder to catch +10-50% Warp Speed - Gets them to the grid faster
With base speed and agility already quite high, it's not likely worth adding to them, as at some point it just gets ridiculous.
The other idea I had was to go with Artillery focused gunships. The best option here, I think, would be to increase the rate of fire and tracking substantially, with less turret hard points and no damage bonus. The idea would be to set the ship up so that using autocannons would be a major issue in terms of sheer ammo management and artillery would fire fast and often. (Faster than a Loki with a Projectile Scoping Array, which can burn through 10k rounds in a couple minutes).
Personally, I don't see why warp speed should be a role bonus or hull bonus when it can easily just be built into the hull.
Web resistance is an interesting idea though...... |
|

Harvey James
The Sengoku Legacy
724
|
Posted - 2014.04.08 15:58:00 -
[471] - Quote
Spugg Galdon wrote:Callic Veratar wrote:I just caught up on most of the thread, and have been thinking about a unique bonus for the Angel ships.
So far, faster warp speeds seem to be the only suggested option, which is pretty nice, but not necessarily the best. Going towards the idea of them being the best kiting ships, there are a few ideas I've had:
+1-2 Warp Core Strength - Makes it a easier to slip away +30-70% Web Resistance - Potentially very powerful and makes them that much harder to catch +10-50% Warp Speed - Gets them to the grid faster
With base speed and agility already quite high, it's not likely worth adding to them, as at some point it just gets ridiculous.
The other idea I had was to go with Artillery focused gunships. The best option here, I think, would be to increase the rate of fire and tracking substantially, with less turret hard points and no damage bonus. The idea would be to set the ship up so that using autocannons would be a major issue in terms of sheer ammo management and artillery would fire fast and often. (Faster than a Loki with a Projectile Scoping Array, which can burn through 10k rounds in a couple minutes). Personally, I don't see why warp speed should be a role bonus or hull bonus when it can easily just be built into the hull. Web resistance is an interesting idea though......
web resistance would make it a natural counter too the blood Raider ships/minnie recons/EAF/Loki
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

MeBiatch
GRR GOONS
1807
|
Posted - 2014.04.08 16:02:00 -
[472] - Quote
Spugg Galdon wrote:
Personally, I don't see why warp speed should be a role bonus or hull bonus when it can easily just be built into the hull.
Web resistance is an interesting idea though......
I still think a neat role would be scram resistance.
back in the day there was no way to turn off a micro warp drive then they changed the game and made it so Scrams turn off the MWD.
Either make the role bonus: MWD imune to Scram effect or have a reduced speed effect like Sram reduces MWD speed by 50%.
that would work really well with the niche that angel ships fulfill. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Harvey James
The Sengoku Legacy
724
|
Posted - 2014.04.08 16:06:00 -
[473] - Quote
Spugg Galdon wrote:The only issue, and it's a minute one at that, for the Gila (all drone boats for that matter) is that there are no small and medium sentry drones.
If these existed I believe many, many issues could be solved. Including the perceived power of the Ishtar.
it would be nice to have sized LR versions of the SR drones.
maybe ishkur could be focused on small sentry drones so it would live up to its name as the mini ishtar ishtar could use medium sentries
ishkur - small sentries - 30% range and dps of current sentries - tracking of small LR guns ishtar - medium sentries - 80% range and dps of current sentries - tracking of medium LR guns
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
|

CCP Rise
C C P C C P Alliance
3985

|
Posted - 2014.04.08 16:09:00 -
[474] - Quote
Alright, you guys are getting major real time updates here, I might as well start live tweeting our meetings!
With regards to the Cynabal - we are not going to try and add some kind of web/scram immunity/resistance. While this kind of bonus would certainly be fun, it would force us to make severe changes to all three Angel ships to compensate for the increased power, which would surely feel terrible for all the people enjoying them now. This would be especially true for PVE players who couldn't make use of the new bonus but would be stuck with a much worse ship than they are used to.
The option we do feel good about is warp speed. It supports the hit and run playstyle that Angels are already best at without forcing us to make changes to the combat performance. So, we are looking at roughly a 50% increase in warp speed and acceleration for all three, putting the Cynabal at warp speed multiplier of 5, which is basically destroyer speed. I've also updated the OP with a new powergrid number.
We've also adjusted powergrid on the Ashimmu to make some more room for those PG heavy energy war mods.
We spent time playing with the Vigilant in a lot of different configurations and feel completely confident in the current fitting numbers.
Hope this makes you Angel fans more excited @ccp_rise |
|

Cannibal Kane
Somali Coast Guard Authority
3556
|
Posted - 2014.04.08 16:10:00 -
[475] - Quote
CCP Rise wrote:No update on changes yet, but I wanted to respond to a few more things.
On the Vigilant fitting (and similar fitting related comments) - as someone mentioned above, fitting a ship is not meant to be a matter of fitting all the biggest things. There are certainly times when the fitting allocation is too restrictive and we don't want that either, but for ship-fitting gameplay to be good it must include personalization/strategy/tradeoffs. That's what we're trying to accomplish.
There's some sentiment (as there often seems to be) that these changes somehow pigeonhole ships into roles that we have explicitly defined rather than allowing for more open or generalized ships. I would say that while some roles have shifted (no more Sentry Drones for the Gila being the best example), Pirate Faction ships remain a set of very good generalists. We have an opportunity, because of their flavor and cost, to give them some very interesting capabilities that go a bit outside the box, which is great, but we haven't tried to restrict them to a specific environment at all. The Gila will still have plenty of PVE application and I think you'd be hard-pressed to find examples of lost capability for the rest of these ships resulting from the proposed changes.
Sorry for the typos that were in the OP, hopefully I've removed the last of them now but if you see more let me know.
With regards to the VIGI's -150 PG.
Well then what is the bloody point? Might as well sell mine and just fly the Deimos since it will be cheaper and less blingy because you have itch that does not need scratching.
Really? Care to share the fit you are using with the VIGI. I want to see that? I never cared much for eft and such. "I saw him fight by the monument in Jita. He flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. His hair flowed in the corona of his target's warp core breach. It was truly majestic. And while everyone stared in awe I stole the loot and ran off. Because I am like that." - NEONOVUS |

Michael Harari
Genos Occidere HYDRA RELOADED
1138
|
Posted - 2014.04.08 16:11:00 -
[476] - Quote
Cannibal Kane wrote:
Really? Care to share the fit you are using with the VIGI. I want to see that?
The deimos doesnt have the broken as hell 90% web. A single vigilant can web a target down to a small fraction of what every deimos in the game combined could web a target to. |

Cannibal Kane
Somali Coast Guard Authority
3556
|
Posted - 2014.04.08 16:13:00 -
[477] - Quote
Michael Harari wrote:Cannibal Kane wrote:
Really? Care to share the fit you are using with the VIGI. I want to see that?
The deimos doesnt have the broken as hell 90% web. A single vigilant can web a target down to a small fraction of what every deimos in the game combined could web a target to.
I would much prefer them to remove the web bonus then take 150PG away. "I saw him fight by the monument in Jita. He flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. His hair flowed in the corona of his target's warp core breach. It was truly majestic. And while everyone stared in awe I stole the loot and ran off. Because I am like that." - NEONOVUS |

Michael Harari
Genos Occidere HYDRA RELOADED
1138
|
Posted - 2014.04.08 16:13:00 -
[478] - Quote
Cannibal Kane wrote:Michael Harari wrote:Cannibal Kane wrote:
Really? Care to share the fit you are using with the VIGI. I want to see that?
The deimos doesnt have the broken as hell 90% web. A single vigilant can web a target down to a small fraction of what every deimos in the game combined could web a target to. I would much prefer them to remove the web bonus then take 150PG away.
I dont disagree. |

Sniper Smith
Center for Advanced Studies Gallente Federation
36
|
Posted - 2014.04.08 16:17:00 -
[479] - Quote
Hooti Yasunaga wrote:Hey CCP RIse
Would it be possible to get a response to the many comments calling for a nerf of 90% webs in this thread which you appear to have so far over looked?
Thanks Read the forums more. It's been said, flat out, the 90% webs are NOT leaving the Serpentis Line. The goal of the pirate lines is to make all pirate faction ships AS good as the Serpentis line, not nerf them into the ground because you don't know how to keep range.
|

Michael Harari
Genos Occidere HYDRA RELOADED
1139
|
Posted - 2014.04.08 16:21:00 -
[480] - Quote
Sniper Smith wrote:Hooti Yasunaga wrote:Hey CCP RIse
Would it be possible to get a response to the many comments calling for a nerf of 90% webs in this thread which you appear to have so far over looked?
Thanks Read the forums more. It's been said, flat out, the 90% webs are NOT leaving the Serpentis Line. The goal of the pirate lines is to make all pirate faction ships AS good as the Serpentis line, not nerf them into the ground because you don't know how to keep range.
Quick name 5 ships appreciably faster than a daredevil |
|

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
409
|
Posted - 2014.04.08 16:21:00 -
[481] - Quote
CYNABAL
Gallente Cruiser Bonus: 10% bonus to Medium Projectile Turret falloff
Minmatar Cruiser Bonus: 10% bonus to Medium Projectile Turret damage
Role Bonus: 25% bonus to Medium Projectile Turret rate of fire note: This ship has increased warp speed and acceleration
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 980 PWG(-120), 335 CPU(-15) Defense (shields / armor / hull) : 2330 / 2300(-25) / 2065 Capacitor (amount / recharge / cap per second) : 1415 / 490000(-1250) / 2.88 Mobility (max velocity / agility / mass / align time): 263(+6) / .45(-.0045) / 9047000(+200000) / 5.64s Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 47km(+2km) / 390(-33) / 7 Sensor strength: 18(+2) Signature radius: 115(+5)
I still feel that this isn't enough to make this ship "interesting". It's just a fast warping Fleet Stabber/Scythe. Nothing notably "Special" about the Angel line up.
Serpentis get OP webs (which I'm fine with) Blood Raiders get crazy energy warfare AND long range webs Sansha get bonkers afterburners Guristas get obscene drones Angels get speed
I feel that giving the Angel ships a 7.5% resistance to stasis Webifiers Effect per minmatar ship skill level and changing the role bonus to 100% damage bonus (compensates for the lack of 50% damage bonus and RoF role bonus) would make these ships far more interesting. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
89
|
Posted - 2014.04.08 16:22:00 -
[482] - Quote
CCP Rise wrote:Alright, you guys are getting major real time updates here, I might as well start live tweeting our meetings!
With regards to the Cynabal - we are not going to try and add some kind of web/scram immunity/resistance. While this kind of bonus would certainly be fun, it would force us to make severe changes to all three Angel ships to compensate for the increased power, which would surely feel terrible for all the people enjoying them now. This would be especially true for PVE players who couldn't make use of the new bonus but would be stuck with a much worse ship than they are used to.
The option we do feel good about is warp speed. It supports the hit and run playstyle that Angels are already best at without forcing us to make changes to the combat performance. So, we are looking at roughly a 50% increase in warp speed and acceleration for all three, putting the Cynabal at warp speed multiplier of 5, which is basically destroyer speed. I've also updated the OP with a new powergrid number.
We've also adjusted powergrid on the Ashimmu to make some more room for those PG heavy energy war mods.
We spent time playing with the Vigilant in a lot of different configurations and feel completely confident in the current fitting numbers.
Hope this makes you Angel fans more excited Very nice. I'm happy with that plan for the angel ships, going to be a lot of fun with the extra warp speed. Great change there.
Also, awesome that you are increasing the PG on Ashimmu, it should be possible to fit a full rack of nuets or there is little point in the ship imo. So hopefully that is possible.
Any chance for a comment on what you think of 90% webs though Rise? Are they here to stay? I wouldn't mind a decrease in web strength across the board to be honest. |

Michael Harari
Genos Occidere HYDRA RELOADED
1139
|
Posted - 2014.04.08 16:23:00 -
[483] - Quote
Spugg Galdon wrote:C I still feel that this isn't enough to make this ship "interesting". It's just a fast warping Fleet Stabber/Scythe. Nothing notably "Special" about the Angel line up.
Considering neither of those ships gets a projection bonus, no, you are wrong.
|

Phaade
Perimeter Defense Systems Templis CALSF
156
|
Posted - 2014.04.08 16:23:00 -
[484] - Quote
90% webs need to go away.
they have the effectiveness of 2.5 tech II webs........
Not cool. |

Michael Harari
Genos Occidere HYDRA RELOADED
1139
|
Posted - 2014.04.08 16:24:00 -
[485] - Quote
Phaade wrote:90% webs need to go away.
they have the effectiveness of 2.5 tech II webs........
Not cool.
EDIT: Rest of the changes are most epic.
They have the effectiveness of 5 t2 webs actually. |

Harvey James
The Sengoku Legacy
724
|
Posted - 2014.04.08 16:25:00 -
[486] - Quote
CCP Rise wrote:Alright, you guys are getting major real time updates here, I might as well start live tweeting our meetings!
With regards to the Cynabal - we are not going to try and add some kind of web/scram immunity/resistance. While this kind of bonus would certainly be fun, it would force us to make severe changes to all three Angel ships to compensate for the increased power, which would surely feel terrible for all the people enjoying them now. This would be especially true for PVE players who couldn't make use of the new bonus but would be stuck with a much worse ship than they are used to.
The option we do feel good about is warp speed. It supports the hit and run playstyle that Angels are already best at without forcing us to make changes to the combat performance. So, we are looking at roughly a 50% increase in warp speed and acceleration for all three, putting the Cynabal at warp speed multiplier of 5, which is basically destroyer speed. I've also updated the OP with a new powergrid number.
We've also adjusted powergrid on the Ashimmu to make some more room for those PG heavy energy war mods.
We spent time playing with the Vigilant in a lot of different configurations and feel completely confident in the current fitting numbers.
Hope this makes you Angel fans more excited
its a start i guess .. it will need more specific differences from minnie ships though Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Phaade
Perimeter Defense Systems Templis CALSF
156
|
Posted - 2014.04.08 16:27:00 -
[487] - Quote
Michael Harari wrote:Phaade wrote:90% webs need to go away.
they have the effectiveness of 2.5 tech II webs........
Not cool.
EDIT: Rest of the changes are most epic. They have the effectiveness of 5 t2 webs actually. Edit: Actually, 1 90% web has the effectiveness of 5 t2 webs, 2 90% webs have the effectiveness that cant be matched by any number of t2 webs. Not 10, not 100, not 10^10
No man, starting at 1km/s, 1 web brings you to 400m/s, 2nd brings you to 160m/s, third brings you to 64m/s.
90% web takes you from 1km/s to 100 m/s.
They have the effectiveness of roughly 2.5 t2 webs.
|

Sniper Smith
Center for Advanced Studies Gallente Federation
36
|
Posted - 2014.04.08 16:28:00 -
[488] - Quote
CCP Rise wrote:There's some sentiment (as there often seems to be) that these changes somehow pigeonhole ships into roles that we have explicitly defined rather than allowing for more open or generalized ships. I would say that while some roles have shifted (no more Sentry Drones for the Gila being the best example), Pirate Faction ships remain a set of very good generalists. We have an opportunity, because of their flavor and cost, to give them some very interesting capabilities that go a bit outside the box, which is great, but we haven't tried to restrict them to a specific environment at all. The Gila will still have plenty of PVE application and I think you'd be hard-pressed to find examples of lost capability for the rest of these ships resulting from the proposed changes.
The whole POINT of Droneboats is Utility. They lose some RAW paper DPS, and some real world applied DPS when deploying/recalling/destroyed drones, in exchange for being highly versatile. They have been able to launch any kinds of drones they want, Damage type, and Size, providing it fits inside the bay and they have the bandwidth for. It's what makes a drone boat WORTH flying.
What you are doing to that Gila trashes all of that. It has NO versatilely now. It is tied to a SINGLE weapon system while all the other factions get to chose between at least two (DPS vs Range... Blasters vs Rails, etc.) We don't get that. We get Medium Drones. That's it. Even after the buff they will still be too slow to deal with frigates, and too weak to deal with BS's that have webs. Not only that they no longer have access to any of the Combat Utility Drones that are important. It can't ECM it's way out of a jam, or rep a damaged ally because it can't launch crap.
If you wanted to try this whole limited drones stuff, you should have done it on the Sisters of Eve lineup, a whole NEW lineup of ships. Rather than messing with an existing lineup that has ALREADY found it''s niche, and destroying it.
The way this lineup works would be like giving a Vindicator a bonus to Ion Cannons rather than to all Hybrids You are tying the hands around one weapon. And worst of all, with two out on a GIla, each time they kill one you lose almost half your DPS. I can't kill off Half of a Missile or Turret boats DPS. Until I can target and shoot a Vindi's gun, or a Caracial's launcher, this whole concept is broken. |

Michael Harari
Genos Occidere HYDRA RELOADED
1139
|
Posted - 2014.04.08 16:28:00 -
[489] - Quote
Phaade wrote:Michael Harari wrote:Phaade wrote:90% webs need to go away.
they have the effectiveness of 2.5 tech II webs........
Not cool.
EDIT: Rest of the changes are most epic. They have the effectiveness of 5 t2 webs actually. Edit: Actually, 1 90% web has the effectiveness of 5 t2 webs, 2 90% webs have the effectiveness that cant be matched by any number of t2 webs. Not 10, not 100, not 10^10 No man, starting at 1km/s, 1 web brings you to 400m/s, 2nd brings you to 160m/s, third brings you to 64m/s. 90% web takes you from 1km/s to 100 m/s. They have the effectiveness of roughly 2.5 t2 webs.
Stacking penalty
|

Gilbaron
Free-Space-Ranger Nulli Secunda
1310
|
Posted - 2014.04.08 16:29:00 -
[490] - Quote
warp speed change is a nice idea, the fast ceptors changed quite a few things and a chasing stuff with more stable ships is certainly a cool idea, especially with hulls that have a guerillaesque feeling like the pirate hulls GRRR Goons |
|

Cannibal Kane
Somali Coast Guard Authority
3556
|
Posted - 2014.04.08 16:29:00 -
[491] - Quote
This is the VIGI fit I am currently using.
http://imgur.com/RVgfN3H
That leaves 0.5 PG
I don't have EFT so I am not sure how much I have to sacrifice to to keep 1600 plate and a 10mwd on that ship. Just by having a rough look it seems dropping the neutrons for ions. Since PG requirements for 1 neutron is 187 compared to the 139 of the 1 Ion gun.
Still though... 1 universal demerit for you. "I saw him fight by the monument in Jita. He flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. His hair flowed in the corona of his target's warp core breach. It was truly majestic. And while everyone stared in awe I stole the loot and ran off. Because I am like that." - NEONOVUS |

Strata Maslav
Born-2-Kill
91
|
Posted - 2014.04.08 16:30:00 -
[492] - Quote
CCP Rise wrote:Alright, you guys are getting major real time updates here, I might as well start live tweeting our meetings!
With regards to the Cynabal - we are not going to try and add some kind of web/scram immunity/resistance. While this kind of bonus would certainly be fun, it would force us to make severe changes to all three Angel ships to compensate for the increased power, which would surely feel terrible for all the people enjoying them now. This would be especially true for PVE players who couldn't make use of the new bonus but would be stuck with a much worse ship than they are used to.
The option we do feel good about is warp speed. It supports the hit and run playstyle that Angels are already best at without forcing us to make changes to the combat performance. So, we are looking at roughly a 50% increase in warp speed and acceleration for all three, putting the Cynabal at warp speed multiplier of 5, which is basically destroyer speed. I've also updated the OP with a new powergrid number.
We've also adjusted powergrid on the Ashimmu to make some more room for those PG heavy energy war mods.
We spent time playing with the Vigilant in a lot of different configurations and feel completely confident in the current fitting numbers.
Hope this makes you Angel fans more excited
I like the "flavor" this adds, though I was never as concerned about giving the ship a unique bonus (like the Gila) as being concerned about the combat viability of the ship.
With the buffs to other T1/T2 ships with regards to active tanking it struggles to find a role.
If you are looking for a flavor I would propose a bonus to signature reduction. It fits with the feel of the ship and should give it a much needed sustainability on the battlefield. |

Michael Harari
Genos Occidere HYDRA RELOADED
1139
|
Posted - 2014.04.08 16:30:00 -
[493] - Quote
Cannibal Kane wrote:This is the VIGI fit I am currently using. http://imgur.com/RVgfN3HThat leaves 0.5 PG I don't have EFT so I am not sure how much I have to sacrifice to to keep 1600 plate and a 10mwd on that ship.
Probably just a single trimark |

Sniper Smith
Center for Advanced Studies Gallente Federation
36
|
Posted - 2014.04.08 16:32:00 -
[494] - Quote
Michael Harari wrote:Quick name 5 ships appreciably faster than a daredevil Dramiel, Ares, Taranis, Crow, Raptor, Crusader, Malediction, Claw, Stiletto, Atron, Condor, Executioner, Slasher, Vigil, and I'm sure there are probably more.
|

dexter xio
TURN LEFT
23
|
Posted - 2014.04.08 16:33:00 -
[495] - Quote
CCP Rise wrote:The option we do feel good about is warp speed. It supports the hit and run playstyle that Angels are already best at without forcing us to make changes to the combat performance. So, we are looking at roughly a 50% increase in warp speed and acceleration for all three, putting the Cynabal at warp speed multiplier of 5, which is basically destroyer speed. I've also updated the OP with a new powergrid number.
Hope this makes you Angel fans more excited
Very much so, my only concern is the Machariel's incoming changes which I hope aren't too extreme, I think the Machariel as it is now is just perfect. Warp speed bonus is really neat thought +1.
Dexter xio - That cool guy |

Michael Harari
Genos Occidere HYDRA RELOADED
1139
|
Posted - 2014.04.08 16:33:00 -
[496] - Quote
Sniper Smith wrote:Michael Harari wrote:Quick name 5 ships appreciably faster than a daredevil Dramiel, Ares, Taranis, Crow, Raptor, Crusader, Malediction, Claw, Stiletto, Atron, Condor, Executioner, Slasher, Vigil, and I'm sure there are probably more.
Er, no.
Not only are many of those slower than the current daredevil, the rest are within a small margin of its speed. |

Jenn aSide
STK Scientific Initiative Mercenaries
5773
|
Posted - 2014.04.08 16:38:00 -
[497] - Quote
Dinsdale Pirannha wrote:Jenn aSide wrote:Dinsdale Pirannha wrote:
And as for this ship as PvE, yeah, the NPC AI would like to have a word with you.
So you still don't know how to generate threat (via logistics and ewar) therefore keeping aggro off your drones? This is why you are a horrible example of this game's PVE community, the rest of us figured out how to use drones under the new AI a long time ago. Oh, you mean last day when I had a web, and a NOS targeted on an elite frig and it STILL went after my light drones? But hey, you keep pumping out those lies. It is what you are good at.
See what I mean, bad at pve.
Here's what you do. Go to the market. Go find the section NOS (and neuts, and cap transfers) are in. Come back and tell us all if that's ELECTRONIC WARFARE or ENGINEERING.
And then go back and read my post and notice how i said EWAR and Logi (the 2 things npcs hate). Then ask yourself if ENGINEERING is either ewar or logi.....
You have the problems you have because instead of looking inwards, seeing what's missing (like the ability to adapt to a changing game landscape) and fixing that, you take the lazyguy mental short cuts of blaming others (CCP, shadowy cartels, libertarians lol). This is a good example, you don't understand the threat generation aspect of modern EVE pve and rather than learn it, you crusade against ccp/fozzie/whoever.
People who are actually good at PVE know how to do it. This is one way i do it with a Gila:
[Gila, afk Sweeper] Power Diagnostic System II Power Diagnostic System II Drone Damage Amplifier II Drone Damage Amplifier II
Cap Recharger II Phased Muon Sensor Disruptor I Caldari Navy Thermic Dissipation Field Kinetic Deflection Field II Pithum C-Type Medium Shield Booster 10MN Afterburner II
Heavy Missile Launcher II, Scourge Auto-Targeting Heavy Missile I Heavy Missile Launcher II, Scourge Auto-Targeting Heavy Missile I Heavy Missile Launcher II, Scourge Auto-Targeting Heavy Missile I Small 'Solace' Remote Armor Repairer Small 'Atonement' Remote Shield Booster
Medium Capacitor Control Circuit II Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I
Ogre II x5 Ogre II x2 Hammerhead II x7 Hobgoblin II x7
Plus hardwirings for cap and a partial low grade crystal set , this set up is for guristas/serpentis lvl 4 missions. 750 dps so not the fastest, but semi afk so I'm doing something on another screen. Capstable with the armor rep off. I set approach on an ogre and in the missions where the rats are fairly close i don't even have to pay attention to them going out of rep range. In longer ranged missions i pop out a can and remote rep it while orbitting it, NPCs don't know the difference. That gila is skill intensive but i've done lvl 3s with a t1 vexor using the same principles. Damp goes on a structure (again, NPCs don't know the difference).
Edit: and the FoF missiles are there to say "screw yo ECMs/Damps and yo couch damn Sers/guristas"
In the 3 months i used it i lost 4 or 5 Ogre IIs.
The new Gila is going to be even better at semi-afking with its super tough medium drones.
TL;DR Learn2 Carebear Properly before complaining. |

Cannibal Kane
Somali Coast Guard Authority
3557
|
Posted - 2014.04.08 16:38:00 -
[498] - Quote
Michael Harari wrote:Cannibal Kane wrote:This is the VIGI fit I am currently using. http://imgur.com/RVgfN3HThat leaves 0.5 PG I don't have EFT so I am not sure how much I have to sacrifice to to keep 1600 plate and a 10mwd on that ship. Probably just a single trimark
Or cycle down from Neutrons to Ions.
"I saw him fight by the monument in Jita. He flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. His hair flowed in the corona of his target's warp core breach. It was truly majestic. And while everyone stared in awe I stole the loot and ran off. Because I am like that." - NEONOVUS |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
355
|
Posted - 2014.04.08 16:40:00 -
[499] - Quote
Sniper Smith wrote:Michael Harari wrote:Quick name 5 ships appreciably faster than a daredevil Dramiel, Ares, Taranis, Crow, Raptor, Crusader, Malediction, Claw, Stiletto, Atron, Condor, Executioner, Slasher, Vigil, and I'm sure there are probably more. hint: the daredevil has four lows |

Harvey James
The Sengoku Legacy
724
|
Posted - 2014.04.08 16:40:00 -
[500] - Quote
frigate have 5 warp speed , dessies 4.5 Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
|

Sniper Smith
Center for Advanced Studies Gallente Federation
36
|
Posted - 2014.04.08 16:40:00 -
[501] - Quote
Michael Harari wrote:Sniper Smith wrote:Michael Harari wrote:Quick name 5 ships appreciably faster than a daredevil Dramiel, Ares, Taranis, Crow, Raptor, Crusader, Malediction, Claw, Stiletto, Atron, Condor, Executioner, Slasher, Vigil, and I'm sure there are probably more. Er, no. Not only are many of those slower than the current daredevil, the rest are within a small margin of its speed. All of them are 400m/s+.. Daredevil is 384m/s Currently. Unless I made a mistake on one or two, which is possible.
Simple fact is, you can still kite it, or you know, not engage it.
Which all these OP webs, I'm shocked that I never see roaming gangs of Daredevils, Vigilants, or VIndi's just all over lowsec killing everything without remorse.. Guess they must hide when I'm flying around. |

Xavier Azabu
Pwn 'N Play Nulli Secunda
7
|
Posted - 2014.04.08 16:42:00 -
[502] - Quote
CCP Rise wrote:...
...We spent time playing with the Vigilant in a lot of different configurations and feel completely confident in the current fitting numbers.
Post-nerf?
I just don't understand why anyone would buy it. Sure there are some other lackluster ships. Like we keep repeating - the Vigilant is overshadowed because of its price right now relative to other ships that do basically the same brawling or webbing duty. It's not worth the cost as is and it won't be with less powergrid. That's why this whole "nerf it or not" discussion regarding the Vigilant comes in. It's not a "generalist" ship either. It's mediocre for its price. It's a Thorax that has a little more tank or dps and a web bonus. There's not an incredible amount of options for fitting variety in the new version.
You've got me generally enthusiastic about some of the other changes and relieved that the Cynabal won't be as trashed... Thanks for trying. |

MeBiatch
GRR GOONS
1810
|
Posted - 2014.04.08 16:42:00 -
[503] - Quote
CCP Rise wrote:Alright, you guys are getting major real time updates here, I might as well start live tweeting our meetings!
With regards to the Cynabal - we are not going to try and add some kind of web/scram immunity/resistance. While this kind of bonus would certainly be fun, it would force us to make severe changes to all three Angel ships to compensate for the increased power, which would surely feel terrible for all the people enjoying them now. This would be especially true for PVE players who couldn't make use of the new bonus but would be stuck with a much worse ship than they are used to.
The option we do feel good about is warp speed. It supports the hit and run playstyle that Angels are already best at without forcing us to make changes to the combat performance. So, we are looking at roughly a 50% increase in warp speed and acceleration for all three, putting the Cynabal at warp speed multiplier of 5, which is basically destroyer speed. I've also updated the OP with a new powergrid number.
We've also adjusted powergrid on the Ashimmu to make some more room for those PG heavy energy war mods.
We spent time playing with the Vigilant in a lot of different configurations and feel completely confident in the current fitting numbers.
Hope this makes you Angel fans more excited
cool beans! a big step in the right direction There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Michael Harari
Genos Occidere HYDRA RELOADED
1139
|
Posted - 2014.04.08 16:43:00 -
[504] - Quote
Sniper Smith wrote:Michael Harari wrote:Sniper Smith wrote:Michael Harari wrote:Quick name 5 ships appreciably faster than a daredevil Dramiel, Ares, Taranis, Crow, Raptor, Crusader, Malediction, Claw, Stiletto, Atron, Condor, Executioner, Slasher, Vigil, and I'm sure there are probably more. Er, no. Not only are many of those slower than the current daredevil, the rest are within a small margin of its speed. All of them are 400m/s+.. Daredevil is 384m/s Currently. Unless I made a mistake on one or two, which is possible. Simple fact is, you can still kite it, or you know, not engage it. Which all these OP webs, I'm shocked that I never see roaming gangs of Daredevils, Vigilants, or VIndi's just all over lowsec killing everything without remorse.. Guess they must hide when I'm flying around.
More things affect speed than base speedt. Frigates often fit propulsion modules (such as afterburners and microwarpdrives).
You can not engage it? That sounds like something that is well balanced? Are you joking? |

Callic Veratar
595
|
Posted - 2014.04.08 16:44:00 -
[505] - Quote
I like the idea of suddenly a fleet of Cynabals landing on grid with only a few seconds of D-Scan time.
I can totally appreciate the concern with adding web resistance. It might be better to try that out with a new T3 (Loki propulsion) subsystem or a new hull, rather than one that's well established. Setting it at any degree that's worthwhile would be very powerful.
Maybe keep it in mind for a future Minmatar/Amarr (Ammatar?) Lasers/Armor based Rifter/Stabber/Typhoon set? |

Sniper Smith
Center for Advanced Studies Gallente Federation
36
|
Posted - 2014.04.08 16:46:00 -
[506] - Quote
Don't engage what you can't kill, it's really common sense. And in my experience, a tactic well known all over eve, to flee from anything that looks like it might actually kill them first. Which the bar is rarely set at "It would be an even match".. it's "I'll kill him without issue" or "Run!" .. With every now and then a mix of "Warp to me, he's starting to win". |

Mehashi 'Kho
Idiot with a gun
142
|
Posted - 2014.04.08 16:46:00 -
[507] - Quote
Michael Harari wrote:Sniper Smith wrote:Michael Harari wrote:Sniper Smith wrote:Michael Harari wrote:Quick name 5 ships appreciably faster than a daredevil Dramiel, Ares, Taranis, Crow, Raptor, Crusader, Malediction, Claw, Stiletto, Atron, Condor, Executioner, Slasher, Vigil, and I'm sure there are probably more. Er, no. Not only are many of those slower than the current daredevil, the rest are within a small margin of its speed. All of them are 400m/s+.. Daredevil is 384m/s Currently. Unless I made a mistake on one or two, which is possible. Simple fact is, you can still kite it, or you know, not engage it. Which all these OP webs, I'm shocked that I never see roaming gangs of Daredevils, Vigilants, or VIndi's just all over lowsec killing everything without remorse.. Guess they must hide when I'm flying around. More things affect speed than base speedt. Frigates often fit propulsion modules (such as afterburners and microwarpdrives). You can not engage it? That sounds like something that is well balanced? Are you joking? Just engage it with any kity ship with a sensor damp in a mid slot, dd can barely lock the end of its own snout. |
|

CCP Rise
C C P C C P Alliance
3993

|
Posted - 2014.04.08 16:47:00 -
[508] - Quote
The Serpentis web bonus is extremely strong. We went into this balance pass thinking it was probably too strong and that we may need to tune it down. In the first Pirate Faction thread (the Frigates) I asked specifically for feedback on this bonus and how players felt about it. We also brought it up with the CSM during the summit.
The vast majority of feedback from all angles pointed towards an agreement that in certain environments this bonus was extremely powerful but that it wasn't having a negative effect on the game overall and we should leave it alone. I'm not sure if anyone remembers by now but when I casually mentioned changing this bonus during a Reddit AMA there was an outcry to prevent us from doing that at all costs.
Internally we are a bit divided even though we all agree it's one of the game's most powerful bonuses. I want to try and leave it because unique points of power like this one, as long as they aren't oppressive, are more interesting than moving everything towards a middle ground. @ccp_rise |
|

Jon Joringer
Zero-K
114
|
Posted - 2014.04.08 16:48:00 -
[509] - Quote
Warp speed bonus helps the Angel ships have at least some flavor and usefulness (better for roaming and guerrilla tactics). They still just seem 'meh' though. Not really sure why. Maybe it's because autocannons are 'meh.' |
|

CCP Rise
C C P C C P Alliance
3993

|
Posted - 2014.04.08 16:48:00 -
[510] - Quote
Callic Veratar wrote:I like the idea of suddenly a fleet of Cynabals landing on grid with only a few seconds of D-Scan time.
I can totally appreciate the concern with adding web resistance. It might be better to try that out with a new T3 (Loki propulsion) subsystem or a new hull, rather than one that's well established. Setting it at any degree that's worthwhile would be very powerful.
Maybe keep it in mind for a future Minmatar/Amarr (Ammatar?) Lasers/Armor based Rifter/Stabber/Typhoon set?
Yes, I think it's definitely an idea we can hang on to for the future 
@ccp_rise |
|
|

Sniper Smith
Center for Advanced Studies Gallente Federation
36
|
Posted - 2014.04.08 16:50:00 -
[511] - Quote
CCP Rise wrote:The Serpentis web bonus is extremely strong. We went into this balance pass thinking it was probably too strong and that we may need to tune it down. In the first Pirate Faction thread (the Frigates) I asked specifically for feedback on this bonus and how players felt about it. We also brought it up with the CSM during the summit.
The vast majority of feedback from all angles pointed towards an agreement that in certain environments this bonus was extremely powerful but that it wasn't having a negative effect on the game overall and we should leave it alone. I'm not sure if anyone remembers by now but when I casually mentioned changing this bonus during a Reddit AMA there was an outcry to prevent us from doing that at all costs.
Internally we are a bit divided even though we all agree it's one of the game's most powerful bonuses. I want to try and leave it because unique points of power like this one, as long as they aren't oppressive, are more interesting than moving everything towards a middle ground. I love it.
This statement almost makes up for what you are doing to the GIla. Almost. |

Michael Harari
Genos Occidere HYDRA RELOADED
1140
|
Posted - 2014.04.08 16:50:00 -
[512] - Quote
CCP Rise wrote:The Serpentis web bonus is extremely strong. We went into this balance pass thinking it was probably too strong and that we may need to tune it down. In the first Pirate Faction thread (the Frigates) I asked specifically for feedback on this bonus and how players felt about it. We also brought it up with the CSM during the summit.
The vast majority of feedback from all angles pointed towards an agreement that in certain environments this bonus was extremely powerful but that it wasn't having a negative effect on the game overall and we should leave it alone. I'm not sure if anyone remembers by now but when I casually mentioned changing this bonus during a Reddit AMA there was an outcry to prevent us from doing that at all costs.
Internally we are a bit divided even though we all agree it's one of the game's most powerful bonuses. I want to try and leave it because unique points of power like this one, as long as they aren't oppressive, are more interesting than moving everything towards a middle ground.
75% or 80% webs would still be unique and powerful, without being 500% as strong as normal webs. And it would take more than 2 webs to get an effect that cannot be matched by any number of normal webs.
Edit: For the same reason, web resistance will be incredibly difficult to balance.
10% web resist (so like 2%/level) gives you 65% more velocity against 4 webs, and 25% more speed against a single web.
With strength bonused webs, 10% web resist gives you double the velocity against 1 web. |

Harvey James
The Sengoku Legacy
724
|
Posted - 2014.04.08 16:50:00 -
[513] - Quote
ok so the Angel theme is hit and run
- stronger emphasis on shield tank and projectile range - warp speed changes makes sense - low sig radius since its mwd'ing around would makes sense alongside a mwd sig bonus would be good
CYNABAL
Gallente Cruiser Bonus: 15% bonus to Medium Projectile Turret falloff
Minmatar Cruiser Bonus: 10% mwd sig penalty reduction .. was(10% bonus to Medium Projectile Turret damage)
Role Bonus: 50% bonus to Medium Projectile Turret rate of fire note: This ship has increased warp speed and acceleration
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 980 PWG(-120), 335 CPU(-15) Defense (shields / armor / hull) : 2330 / 1600(-725) / 2065 Capacitor (amount / recharge / cap per second) : 1415 / 490000(-1250) / 2.88 Mobility (max velocity / agility / mass / align time): 263(+6) / .45(-.0045) / 9047000(+200000) / 5.64s Drones (bandwidth / bay): 20 / 20 Targeting (max targeting range / Scan Resolution / Max Locked targets): 47km(+2km) / 390(-33) / 7 Sensor strength: 18(+2) Signature radius: 100 (-10) Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Randolph Sykes
Iris Covenant The Gorgon Empire
2
|
Posted - 2014.04.08 16:51:00 -
[514] - Quote
CCP Rise wrote: CYNABAL
//...
Mobility (max velocity / agility / mass / align time): 263(+6) / .45(-.0045) / 9047000(+200000) / 5.64s
Is that a typo? Cynabal has 4.2 agility modifier now.
I hope it's a typo. |

Arthur Aihaken
Arsenite
3246
|
Posted - 2014.04.08 16:53:00 -
[515] - Quote
CCP Rise wrote:The option we do feel good about is warp speed. It supports the hit and run playstyle that Angels are already best at without forcing us to make changes to the combat performance. So, we are looking at roughly a 50% increase in warp speed and acceleration for all three, putting the Cynabal at warp speed multiplier of 5, which is basically destroyer speed. I've also updated the OP with a new powergrid number. A warp speed of 5 for the Cynabal and 3 for the Machariel is something I can get behind (and something that's actually useful for PvE). Can something finally be done with the abhorrent and unsightly turret layout on the Machariel? The 7 turrets are effectively 11.66 turrets (7 / 0.75 x 1.25), so what about dropping the Machariel to 6 turrets, swapping a high slot out for another low (so it has more options for an armor tank) and increasing the rate of fire role bonus from 25% to 37.5%? It's a slight buff (+2.8%) to 12 effective turrets (6 / 0.625 x 1.25) but the extra low slot really opens up a lot of possibilities.
And the NestorGǪ This needs to be included in the Pirate rebalance if only to have a dialog on what can be done to improve it. It's not well-suited to either the logistics or scanning role. I am currently away, traveling through time and will be returning last week. |

Harvey James
The Sengoku Legacy
724
|
Posted - 2014.04.08 16:54:00 -
[516] - Quote
CCP Rise wrote:The Serpentis web bonus is extremely strong. We went into this balance pass thinking it was probably too strong and that we may need to tune it down. In the first Pirate Faction thread (the Frigates) I asked specifically for feedback on this bonus and how players felt about it. We also brought it up with the CSM during the summit.
The vast majority of feedback from all angles pointed towards an agreement that in certain environments this bonus was extremely powerful but that it wasn't having a negative effect on the game overall and we should leave it alone. I'm not sure if anyone remembers by now but when I casually mentioned changing this bonus during a Reddit AMA there was an outcry to prevent us from doing that at all costs.
Internally we are a bit divided even though we all agree it's one of the game's most powerful bonuses. I want to try and leave it because unique points of power like this one, as long as they aren't oppressive, are more interesting than moving everything towards a middle ground.
so how about nerfing webs? maybe 40 -45% at T2 maybe add a web strength skill so it takes some time investment to be able to use such strong e-war and tie T2 webs to it at lv5 so with T2 web and lv5 web strength skill you could get maybe 50% max Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Cannibal Kane
Somali Coast Guard Authority
3557
|
Posted - 2014.04.08 16:54:00 -
[517] - Quote
CCP Rise wrote:The Serpentis web bonus is extremely strong. We went into this balance pass thinking it was probably too strong and that we may need to tune it down. In the first Pirate Faction thread (the Frigates) I asked specifically for feedback on this bonus and how players felt about it. We also brought it up with the CSM during the summit.
The vast majority of feedback from all angles pointed towards an agreement that in certain environments this bonus was extremely powerful but that it wasn't having a negative effect on the game overall and we should leave it alone. I'm not sure if anyone remembers by now but when I casually mentioned changing this bonus during a Reddit AMA there was an outcry to prevent us from doing that at all costs.
Internally we are a bit divided even though we all agree it's one of the game's most powerful bonuses. I want to try and leave it because unique points of power like this one, as long as they aren't oppressive, are more interesting than moving everything towards a middle ground.
Well it will be used a lot less now that the Vigi is being nerfed a bit. It is already an extremely niche ship flown by people that like it. Now made even less desirable.
I though the reason for these so called balancing was to make ship more appealing to fly? I have seen some good changes with the other stuff, here though it seems you guys are sitting the bloody pot miss.
"I saw him fight by the monument in Jita. He flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. His hair flowed in the corona of his target's warp core breach. It was truly majestic. And while everyone stared in awe I stole the loot and ran off. Because I am like that." - NEONOVUS |

NinjaTurtle
Carte Blanche. Trading
76
|
Posted - 2014.04.08 16:59:00 -
[518] - Quote
Changes look pretty interesting all in all but really, Cynabal needs a role. Co-host and editor of Declarations of War Podcast http://declarationsofwar.com Twitter- @schertt |

Michael Harari
Genos Occidere HYDRA RELOADED
1141
|
Posted - 2014.04.08 16:59:00 -
[519] - Quote
Imagine if a drake with 2 invulns had better tank than any other ship in the game could get with any number of slots devoted to tank. Would that be a well balanced ship?
If serpentis had what the bonus intended (50% stronger webs) it wouldnt be an issue. But what they actually have is 500% web power. |

Silivar Karkun
Imperial Shipment Amarr Empire
198
|
Posted - 2014.04.08 17:00:00 -
[520] - Quote
so, the Gila now has the same idiotic bonus as the worm, and its bandwidth is nerfed so in case of getting attacked by frigates it has only the backup of 4 unbonused light drones.....pfffff.... |
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
92
|
Posted - 2014.04.08 17:02:00 -
[521] - Quote
CCP Rise wrote:The Serpentis web bonus is extremely strong. We went into this balance pass thinking it was probably too strong and that we may need to tune it down. In the first Pirate Faction thread (the Frigates) I asked specifically for feedback on this bonus and how players felt about it. We also brought it up with the CSM during the summit.
The vast majority of feedback from all angles pointed towards an agreement that in certain environments this bonus was extremely powerful but that it wasn't having a negative effect on the game overall and we should leave it alone. I'm not sure if anyone remembers by now but when I casually mentioned changing this bonus during a Reddit AMA there was an outcry to prevent us from doing that at all costs.
Internally we are a bit divided even though we all agree it's one of the game's most powerful bonuses. I want to try and leave it because unique points of power like this one, as long as they aren't oppressive, are more interesting than moving everything towards a middle ground. I disagree with this. Of course there will be an outcry when you propose to nerf someones favourite toy, but that shouldn't prevent you from making the right balance decision.
I feel a bit annoyed that experienced players would make an outcry for selfish reasons without the general balance of the game being taken into consideration. Throwing their toys out the pram just because they wont be able to insta kill frigates with dreadnoughts is quite pathetic.
Personally, webs are very strong, I think they should be bought down to a maximum of 50% strength for the T2 web. And it is simply bad mechanics that a single ship can effectively take the whole speed/transveral/positioning aspect of pvp out of the picture, and makes for a very boring experience. |

Rabbit P
23rd Tier Overseer's Personal Effects Pangu Coalition
6
|
Posted - 2014.04.08 17:02:00 -
[522] - Quote
CCP Rise wrote:
The option we do feel good about is warp speed. It supports the hit and run playstyle that Angels are already best at without forcing us to make changes to the combat performance. So, we are looking at roughly a 50% increase in warp speed and acceleration for all three, putting the Cynabal at warp speed multiplier of 5, which is basically destroyer speed. I've also updated the OP with a new powergrid number.
can rise please state clear the bonus in the OP? since you said "destroyer speed", but destroyer warp speed multiplier is 4.5, which equal to 50% bonus in warp speed but you also said "Cynabal at warp speed multiplier of 5" , 5 is the warp speed multiplier of frigate, which equal to 66.67% bonus |

sabastyian
Death By Design Did he say Jump
22
|
Posted - 2014.04.08 17:03:00 -
[523] - Quote
Alright, here's my 2 worthless cents about the changes. A vigilant in its current form is only slightly used for standard combat fleets, most cruiser fleets I have attended don't like bringing a vigilant because of the fact that it has a high cost value and is the first primary with a relatively low tank. A Deimos can do about 76% the dps of a Vigilant with about 50% extra EHP for 78% the cost and for that reason, they are flown more often in fleet combat then Vigilants. The Vigilant has extreme fitting restrictions as it is already, you either have to go with a M4 plate, mwd and neutrons ( notice the lack of a cap booster, can easily be capped out ) or fit an ANC rig to get a small cap booster, t2 plate and neutrons, hurting it's already minimal tank. A Vexor Navy issue can push out 800 dps, have 56.5k EHP and cost under 130m. The VNI has 91.4% the dps with 124% the EHP for 46.4% the cost. What we are more commonly seeing is Vexor and VNI fleets roaming about with RR packed into theirs highs solving the logistics issue as well. Vigilants are not as over powered as they are claimed to be, this statement is true when you consider their most common role is just heavy suicide tackler. Cynabal changes, powergrid nerf still hurts armor Cynabals and the warp speed addition is a strange addition. The warp speed change will help with solo combat but in fleet combat it will more commonly get the Cynabal killed as it will land first with a ( relatively ) weak tank while waiting for it's fleet to catch up. If the main reason for this change is because of the Arty Cynny, consider another way to change the cynabal around without killing it's ability to be shield or armor tanked. Cynabals were the king of kiting in the days gone past, but in these "modern" times a vagabond easily out performs the Cynabal in everything but armor tanking and even then, the Cynabal barely out performs the vagabond. Ashimmu, real nice changes and I have no complaints. Gila, slightly lower damage then before, with a strange drone class for it's primary weapon. Usage will probably decline after the first week and it will require another pass-over. Phantasm will replace the cynabal as the king of kiting.
If anyone has a different opinion, I'm open to hear it. |

Jenn aSide
STK Scientific Initiative Mercenaries
5773
|
Posted - 2014.04.08 17:04:00 -
[524] - Quote
Arthur Aihaken wrote:CCP Rise wrote:The option we do feel good about is warp speed. It supports the hit and run playstyle that Angels are already best at without forcing us to make changes to the combat performance. So, we are looking at roughly a 50% increase in warp speed and acceleration for all three, putting the Cynabal at warp speed multiplier of 5, which is basically destroyer speed. I've also updated the OP with a new powergrid number. A warp speed of 5 for the Cynabal and 3 for the Machariel is something I can get behind (and something that's actually useful for PvE). Can something finally be done with the abhorrent and unsightly turret layout on the Machariel? The 7 turrets are effectively 11.66 turrets (7 / 0.75 x 1.25), so what about dropping the Machariel to 6 turrets, swapping a high slot out for another low (so it has more options for an armor tank) and increasing the rate of fire role bonus from 25% to 37.5%? It's a slight buff (+2.8%) to 12 effective turrets (6 / 0.625 x 1.25) but the extra low slot really opens up a lot of possibilities. And the NestorGǪ This needs to be included in the Pirate rebalance if only to have a dialog on what can be done to improve it. It's not well-suited to either the logistics or scanning role.
i'd like that, but it can already here the guys at ccp groaning at buffing the mach that much without taking something away. I'd imagine that something being the drone bay and ability to use sentries.
Hey RISE, pretend it's the end of the week already and post the battleship thread !  |

Michael Harari
Genos Occidere HYDRA RELOADED
1141
|
Posted - 2014.04.08 17:05:00 -
[525] - Quote
Rabbit P wrote:CCP Rise wrote:
The option we do feel good about is warp speed. It supports the hit and run playstyle that Angels are already best at without forcing us to make changes to the combat performance. So, we are looking at roughly a 50% increase in warp speed and acceleration for all three, putting the Cynabal at warp speed multiplier of 5, which is basically destroyer speed. I've also updated the OP with a new powergrid number.
can rise please state clear the bonus in the OP? since you said "destroyer speed", but destroyer warp speed multiplier is 4.5, which equal to 50% bonus in warp speed but you also said "Cynabal at warp speed multiplier of 5" , 5 is the warp speed multiplier of frigate, which equal to 66.67% bonus
Presumably they are still deciding on the exact bonus.
|

Cannibal Kane
Somali Coast Guard Authority
3557
|
Posted - 2014.04.08 17:06:00 -
[526] - Quote
Jenn aSide wrote:Arthur Aihaken wrote:CCP Rise wrote:The option we do feel good about is warp speed. It supports the hit and run playstyle that Angels are already best at without forcing us to make changes to the combat performance. So, we are looking at roughly a 50% increase in warp speed and acceleration for all three, putting the Cynabal at warp speed multiplier of 5, which is basically destroyer speed. I've also updated the OP with a new powergrid number. A warp speed of 5 for the Cynabal and 3 for the Machariel is something I can get behind (and something that's actually useful for PvE). Can something finally be done with the abhorrent and unsightly turret layout on the Machariel? The 7 turrets are effectively 11.66 turrets (7 / 0.75 x 1.25), so what about dropping the Machariel to 6 turrets, swapping a high slot out for another low (so it has more options for an armor tank) and increasing the rate of fire role bonus from 25% to 37.5%? It's a slight buff (+2.8%) to 12 effective turrets (6 / 0.625 x 1.25) but the extra low slot really opens up a lot of possibilities. And the NestorGǪ This needs to be included in the Pirate rebalance if only to have a dialog on what can be done to improve it. It's not well-suited to either the logistics or scanning role. i'd like that, but it can already here the guys at ccp groaning at buffing the mach that much without taking something away. I'd imagine that something being the drone bay and ability to use sentries. Hey RISE, pretend it's the end of the week already and post the battleship thread ! 
Oh please god don't. I fear for they did to the Vindicator. "I saw him fight by the monument in Jita. He flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. His hair flowed in the corona of his target's warp core breach. It was truly majestic. And while everyone stared in awe I stole the loot and ran off. Because I am like that." - NEONOVUS |

Harvey James
The Sengoku Legacy
725
|
Posted - 2014.04.08 17:07:00 -
[527] - Quote
but with less copy and pasting and typos please :) Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Longdrinks
The Greater Goon Clockwork Pineapple
23
|
Posted - 2014.04.08 17:16:00 -
[528] - Quote
This just in, vigilant with t1 resists isnt going to be a fleet ship any time soon no matter what kind of plate you can fit on it. But the speed bonus it got made a lot easier to solo kite with it(2240m/s with mwd and no speed mods) which is probably what im going to do with it.  |

Carmen Electra
Drunk Chaos
320
|
Posted - 2014.04.08 17:17:00 -
[529] - Quote
CCP Rise wrote:Internally we are a bit divided even though we all agree it's one of the game's most powerful bonuses. I want to try and leave it because unique points of power like this one, as long as they aren't oppressive, are more interesting than moving everything towards a middle ground.
I agree, I haven't made much use of serpentis web bonuses, but all the butthurt in this thread makes me want to go give it a try now. If ship features (in this case, web bonus) can't stand out in meaningful ways, then why bother with this balancing work in the first place? "Moving everything towards a middle ground" as you put it is what most games do, and reduces true variety to a mere illusion of variety.
Also, I'm a little unclear on where the Cynabal stands now. Giving it a warp speed bonus feels a big gimmicky. Gimmicky is fine as long as this token bonus isn't being used to justify a nerf elsewhere. If you're doing fleet warps, it'll be a moot point point 90% of the time. I can't say that warp speed comes up too often in our PvP postmortems. 
The cynabal really doesn't need to be nerfed, at least no one here seems to think so. Is the idea is to just move it out of the spotlight a bit to give other ships a larger chunk of the mindshare? |

Marlona Sky
D00M. Northern Coalition.
5014
|
Posted - 2014.04.08 17:18:00 -
[530] - Quote
CCP Rise wrote:Alright, you guys are getting major real time updates here, I might as well start live tweeting our meetings!
With regards to the Cynabal - we are not going to try and add some kind of web/scram immunity/resistance. While this kind of bonus would certainly be fun, it would force us to make severe changes to all three Angel ships to compensate for the increased power, which would surely feel terrible for all the people enjoying them now. This would be especially true for PVE players who couldn't make use of the new bonus but would be stuck with a much worse ship than they are used to.
The option we do feel good about is warp speed. It supports the hit and run playstyle that Angels are already best at without forcing us to make changes to the combat performance. So, we are looking at roughly a 50% increase in warp speed and acceleration for all three, putting the Cynabal at warp speed multiplier of 5, which is basically destroyer speed. I've also updated the OP with a new powergrid number.
We've also adjusted powergrid on the Ashimmu to make some more room for those PG heavy energy war mods.
We spent time playing with the Vigilant in a lot of different configurations and feel completely confident in the current fitting numbers.
Hope this makes you Angel fans more excited I like the idea of making changes outside the usual stuff for balancing. Is there other ideas that follow this you have in mind? . |
|

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
193
|
Posted - 2014.04.08 17:18:00 -
[531] - Quote
Silivar Karkun wrote:so, the Gila now has the same idiotic bonus as the worm, and its bandwidth is nerfed so in case of getting attacked by frigates it has only the backup of 4 unbonused light drones.....pfffff....
So what? The Gila get's to join load of other ships in the game that are vulnerable to frigates. In exchange it's going to be pretty brutal against other cruisers.
Is it just me that seems to think all the Gila pilots here seem to want something that can do everything solo? Eg massively tanky, does huge missile dps, can use sentries to hit hard at 50+km whilst also being able to tear apart frigates? You can't have everything guys. Many ships in this game have some weaknesses vs certain other classes yet that doesn't stop them being great fun and highly affective in other situations.
New Gila is going to be great fun. If you want the drone options the old Gila had - fly an Ishtar. |

Longdrinks
The Greater Goon Clockwork Pineapple
25
|
Posted - 2014.04.08 17:24:00 -
[532] - Quote
Carmen Electra wrote:Also, I'm a little unclear on where the Cynabal stands now. Giving it a warp speed bonus feels a big gimmicky. Gimmicky is fine as long as this token bonus isn't being used to justify a nerf elsewhere. If you're doing fleet warps, it'll be a moot point point 90% of the time. I can't say that warp speed comes up too often in our PvP postmortems.  That creates a oppertunity for more skilled players who can warp individually without handholding from a fc to excel. Sounds good to me. |

Jenn aSide
STK Scientific Initiative Mercenaries
5774
|
Posted - 2014.04.08 17:26:00 -
[533] - Quote
Mr Floydy wrote:Silivar Karkun wrote:so, the Gila now has the same idiotic bonus as the worm, and its bandwidth is nerfed so in case of getting attacked by frigates it has only the backup of 4 unbonused light drones.....pfffff.... So what? The Gila get's to join load of other ships in the game that are vulnerable to frigates. In exchange it's going to be pretty brutal against other cruisers. Is it just me that seems to think all the Gila pilots here seem to want something that can do everything solo? Eg massively tanky, does huge missile dps, can use sentries to hit hard at 50+km whilst also being able to tear apart frigates? You can't have everything guys. Many ships in this game have some weaknesses vs certain other classes yet that doesn't stop them being great fun and highly affective in other situations. New Gila is going to be great fun. If you want the drone options the old Gila had - fly an Ishtar.
Exactly. The Gila now turns into "something I would not fly anymore after I trained Ishtar" to something different from Ishtar lol. I have a Gila i haven't flown in ages and that sucker is getting dusted off. |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
193
|
Posted - 2014.04.08 17:31:00 -
[534] - Quote
Just need the GIla to get a nice shiny new model and I'll definitely be keeping one in my hangar with the stats as they are currently!
Something else nice, as their dps will be coming from 20m3 of drones instead of 125m3, you'll be able to bring a lot more spares in cargo. Make sure one of you has one of those mobile fitting deployable things - bob's your uncle loads of spare drones.
Warp speed on Cynabal sounds interesting. Having that ability to hit and run in small groups sounds nice. |

Kmelx
Matari Exodus
69
|
Posted - 2014.04.08 17:31:00 -
[535] - Quote
Medalyn Isis wrote:CCP Rise wrote:The Serpentis web bonus is extremely strong. We went into this balance pass thinking it was probably too strong and that we may need to tune it down. In the first Pirate Faction thread (the Frigates) I asked specifically for feedback on this bonus and how players felt about it. We also brought it up with the CSM during the summit.
The vast majority of feedback from all angles pointed towards an agreement that in certain environments this bonus was extremely powerful but that it wasn't having a negative effect on the game overall and we should leave it alone. I'm not sure if anyone remembers by now but when I casually mentioned changing this bonus during a Reddit AMA there was an outcry to prevent us from doing that at all costs.
Internally we are a bit divided even though we all agree it's one of the game's most powerful bonuses. I want to try and leave it because unique points of power like this one, as long as they aren't oppressive, are more interesting than moving everything towards a middle ground. I disagree with this. Of course there will be an outcry when you propose to nerf someones favourite toy, but that shouldn't prevent you from making the right balance decision. I feel a bit annoyed that experienced players would make an outcry for selfish reasons without the general balance of the game being taken into consideration. Throwing their toys out the pram just because they wont be able to insta kill frigates with dreadnoughts is quite pathetic. Personally, webs are very strong, I think they should be bought down to a maximum of 50% strength for the T2 web. And it is simply bad mechanics that a single ship can effectively take the whole speed/transveral/positioning aspect of pvp out of the picture, and makes for a very boring experience.
|

Koizumi Atsuchi
Superator Dies The Harlequin's
0
|
Posted - 2014.04.08 17:41:00 -
[536] - Quote
Longdrinks wrote:Carmen Electra wrote:Also, I'm a little unclear on where the Cynabal stands now. Giving it a warp speed bonus feels a big gimmicky. Gimmicky is fine as long as this token bonus isn't being used to justify a nerf elsewhere. If you're doing fleet warps, it'll be a moot point point 90% of the time. I can't say that warp speed comes up too often in our PvP postmortems.  That creates a oppertunity for more skilled players who can warp individually without handholding from a fc to excel. Sounds good to me.
Whats the point giving a cruiser higher warp speed and nerfing its fitting capabilities. So it becomes a big interceptor. What you gonna use it for, to tackle carriers equiping small guns to fight off drones? Ridiculous. Whats good of your warping speed when your fighting abilities are highly crippled? |

Wulfgar WarHammer
Imperium Research Inc
52
|
Posted - 2014.04.08 17:45:00 -
[537] - Quote
What's going to happen to the Nightmare?
|

Longdrinks
The Greater Goon Clockwork Pineapple
25
|
Posted - 2014.04.08 17:46:00 -
[538] - Quote
having to fit a ACR to get back the lost pg = highly crippled |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
607
|
Posted - 2014.04.08 17:46:00 -
[539] - Quote
CCP Rise wrote:The Serpentis web bonus is extremely strong. We went into this balance pass thinking it was probably too strong and that we may need to tune it down. In the first Pirate Faction thread (the Frigates) I asked specifically for feedback on this bonus and how players felt about it. We also brought it up with the CSM during the summit.
The vast majority of feedback from all angles pointed towards an agreement that in certain environments this bonus was extremely powerful but that it wasn't having a negative effect on the game overall and we should leave it alone. I'm not sure if anyone remembers by now but when I casually mentioned changing this bonus during a Reddit AMA there was an outcry to prevent us from doing that at all costs.
Internally we are a bit divided even though we all agree it's one of the game's most powerful bonuses. I want to try and leave it because unique points of power like this one, as long as they aren't oppressive, are more interesting than moving everything towards a middle ground.
basically reddit and the council of nullsec are all awful. pls fix webs. you should know how people are in this game - JF owners will tell you JFs aren't broken, people who use ASBs will tell you that ASBs are fine. |
|

CCP Rise
C C P C C P Alliance
4000

|
Posted - 2014.04.08 17:47:00 -
[540] - Quote
Sorry for the 5 instead of 4.5 typo. It will be 50% increase for all of them so 4.5 for the Cynabal. @ccp_rise |
|
|

Sniper Smith
Center for Advanced Studies Gallente Federation
38
|
Posted - 2014.04.08 17:48:00 -
[541] - Quote
Medalyn Isis wrote:I disagree with this. Of course there will be an outcry when you propose to nerf someones favourite toy, but that shouldn't prevent you from making the right balance decision.
I feel a bit annoyed that experienced players would make an outcry for selfish reasons without the general balance of the game being taken into consideration. Throwing their toys out the pram just because they wont be able to insta kill frigates with dreadnoughts is quite pathetic.
Personally, webs are very strong, I think they should be bought down to a maximum of 50% strength for the T2 web. And it is simply bad mechanics that a single ship can effectively take the whole speed/transveral/positioning aspect of pvp out of the picture, and makes for a very boring experience. Could say the same thing about you people.. OMG OP Serpentis Web ships that are for the most part RARELY seen in combat, and still only have an effective range of ~25km Overheated.. Bring something that can dictate range. Bring something with Ranged Weapons. Bring something with neuts. Bring Blood ships with Neuts and long range webs to dictate range.
There are many many counters to the 3 Serpentis ships. And this is above the fact that they aren't cheap, and are most always primary when seen on grid.
Maybe after this we can cry because Arty ships sometimes alpha us, so it's OP. Or now Angel ships will be able to outrun us so we can't catch em.. OP. OMG it Neuted me.. OP. I'm jammed.. OP..
It's not OP, it's you've had a bad experience, and don't know how/can't be bothered to think up/adjust tactics accordingly. That's not CCP's problem. That's yours. And as CCP has been nice enough to say several times now, including in this thread, it's not changing.
HTFU, or go make (yet another) thread to whine about the evil webs. |

scorchlikeshiswhiskey
Cirrius Technologies O X I D E
152
|
Posted - 2014.04.08 17:49:00 -
[542] - Quote
Overall I am, again, underwhelmed. They look like they'll be fun to fly but I don't see anything that really strikes my fancy. As such if the BS changes are in line with these I will be disappointed yet again. No pirate faction gets a bonus to your fancy rapid missiles. It doesn't even look like your "missile" ships are even missile ships, instead you seem to be following a pattern of pushing missiles into a drone support role with pirate ships and that's just screwy.
Overall- Meh |

Mehashi 'Kho
Idiot with a gun
143
|
Posted - 2014.04.08 17:50:00 -
[543] - Quote
TrouserDeagle wrote:CCP Rise wrote:The Serpentis web bonus is extremely strong. We went into this balance pass thinking it was probably too strong and that we may need to tune it down. In the first Pirate Faction thread (the Frigates) I asked specifically for feedback on this bonus and how players felt about it. We also brought it up with the CSM during the summit.
The vast majority of feedback from all angles pointed towards an agreement that in certain environments this bonus was extremely powerful but that it wasn't having a negative effect on the game overall and we should leave it alone. I'm not sure if anyone remembers by now but when I casually mentioned changing this bonus during a Reddit AMA there was an outcry to prevent us from doing that at all costs.
Internally we are a bit divided even though we all agree it's one of the game's most powerful bonuses. I want to try and leave it because unique points of power like this one, as long as they aren't oppressive, are more interesting than moving everything towards a middle ground. basically reddit and the council of nullsec are all awful. pls fix webs. you should know how people are in this game - JF owners will tell you JFs aren't broken, people who use ASBs will tell you that ASBs are fine. What is wrong with webs?
Almost every pvp ship has one, and outside of this thread I have never heard them referred to as overpowered. |

Sniper Smith
Center for Advanced Studies Gallente Federation
38
|
Posted - 2014.04.08 17:52:00 -
[544] - Quote
scorchlikeshiswhiskey wrote:Overall I am, again, underwhelmed. They look like they'll be fun to fly but I don't see anything that really strikes my fancy. As such if the BS changes are in line with these I will be disappointed yet again. No pirate faction gets a bonus to your fancy rapid missiles. It doesn't even look like your "missile" ships are even missile ships, instead you seem to be following a pattern of pushing missiles into a drone support role with pirate ships and that's just screwy.
Overall- Meh The missile pirate faction doesn't exist yet.
There's Lasers, Projectiles, Drones x2, and Hybrids. Missile faction coming soon.. maybe. Minm+Caldari faction. |

dexter xio
TURN LEFT
24
|
Posted - 2014.04.08 17:52:00 -
[545] - Quote
Cannibal Kane wrote:I would much prefer them to remove the web bonus then take 150PG away.
wat Dexter xio - That cool guy |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
610
|
Posted - 2014.04.08 17:55:00 -
[546] - Quote
Mehashi 'Kho wrote: What is wrong with webs?
Almost every pvp ship has one, and outside of this thread I have never heard them referred to as overpowered.
they're too good, and kind of wreck the sig and speed vs tank thing that's supposed to be a big deal in eve. 90% webs allow anything to hit anything. with regular webs, you need to put in a bit more effort and use a few of them, possibly with painters as well. it should be obvious - the reason every ship has one is because they're really really good. |

Invisusira
The Rising Stars The Initiative.
256
|
Posted - 2014.04.08 17:56:00 -
[547] - Quote
What do you mean I can't fit the largest size guns AND dual prop AND the biggest tank options on my fastest ship in class anymore??? THIS IS UNFAIR CCP
*unsubs*
Core Skills | EVE Music |

King Fu Hostile
Imperial Collective Unsettled.
30
|
Posted - 2014.04.08 17:57:00 -
[548] - Quote
Michael Harari wrote:CCP Rise wrote:The Serpentis web bonus is extremely strong. We went into this balance pass thinking it was probably too strong and that we may need to tune it down. In the first Pirate Faction thread (the Frigates) I asked specifically for feedback on this bonus and how players felt about it. We also brought it up with the CSM during the summit.
The vast majority of feedback from all angles pointed towards an agreement that in certain environments this bonus was extremely powerful but that it wasn't having a negative effect on the game overall and we should leave it alone. I'm not sure if anyone remembers by now but when I casually mentioned changing this bonus during a Reddit AMA there was an outcry to prevent us from doing that at all costs.
Internally we are a bit divided even though we all agree it's one of the game's most powerful bonuses. I want to try and leave it because unique points of power like this one, as long as they aren't oppressive, are more interesting than moving everything towards a middle ground. 75% or 80% webs would still be unique and powerful, without being 500% as strong as normal webs. And it would take more than 2 webs to get an effect that cannot be matched by any number of normal webs. Edit: For the same reason, web resistance will be incredibly difficult to balance. 10% web resist (so like 2%/level) gives you 65% more velocity against 4 webs, and 25% more speed against a single web. With strength bonused webs, 10% web resist gives you double the velocity against 1 web. If you go with a more normal "size" bonus, and give 25% web resist, you get 62% against a single normal web, and 350% velocity against 1 90% web. The bonus against multiple webs becomes even larger.
Now that you've done the math, perhaps you could try to explain what is the actual problem these 90% webs create.
In what ways do the Serpentis tip the balance of PVP on Tranquility? Please also explain the fact that almost nobody ever flies any of them.
|

Arthur Aihaken
Arsenite
3247
|
Posted - 2014.04.08 17:58:00 -
[549] - Quote
CCP Rise wrote:It will be 50% increase for all of them so 4.5 for the Cynabal. So 7.5 AU/s for the Dramiel and 3.0 AU/s for the Machariel? I am currently away, traveling through time and will be returning last week. |

Major Trant
CTRL-Q Iron Oxide.
701
|
Posted - 2014.04.08 17:59:00 -
[550] - Quote
A year ago the Cynabal could have done with a nerf, but since then you have buffed just about everything up and it is finally in a decent balanced position... and now you hit it with the nerf bat?
Your summary of the changes is ridiculous, did someone else write the detailed section: . Warp speed multiplier increased (moves through space more like a frigate now) . Slight fitting tweaks
The actual changes: Nerf . -120 PG . -15 CPU . -25 Armor . +200,000 Mass . -33 Scan Res . +5 Sig radius
Buff . -1250ms Recharge . +6 Velocity . -.0045 Agility . +2 Sensor Strength . Some sort of warp speed improvements
You are hitting it right in the balls, with nerfs to it's kiting ability and that PG hit will crucify all current fits. It is a bigger target, with a slower lock time. The buffs to Velocity and Agility will be offset by the increased mass, the recharge and warp speed improvements are just window dressing, no use to anyone. CTRL-Q - Minmatar FW - Low Sec PvP - Euro TZ - New Player Friendly Contact: Major Trant In game channel: FeO Public Recruitment thread: CTRL-Q |
|

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
409
|
Posted - 2014.04.08 18:04:00 -
[551] - Quote
I've been doing some theory crafting and number crunching on a web resistance bonus for the Cynabal.
The results are interesting:
Currently a Cynabal under AB does 865 m/s
with standard webs speed reduction looks like this:
865 -> 345 -> 165 with one and two 60% webs respectfully 865 -> 86 with one 90% web
with a 6% per level (30% lvl 5) web resistance bonus this looks like:
865 -> 501 -> 316 with one and two 60% webs respectfully 865 -> 406 with one 90% web
If we look at MWD speeds:
2500 -> 998 -> 478 with one and two 60% webs 2500 -> 250 with one 90% web
with a 6% per level (30% lvl 5) web resistance bonus this looks like:
2500 -> 1450 -> 914 with one and two 60% webs 2500 -> 1175 with one 90% web
I don't think these changes would be ground breaking and would give the Angel ships a certain "Buzz". The effectiveness of this bonus would be felt the most on the Dramiel of course and the Macharial would get the least. I don't have a problem with this so I would propose:
CYNABAL
Gallente Cruiser Bonus: 10% bonus to Medium Projectile Turret falloff
Minmatar Cruiser Bonus: 6% resistance to effectiveness of incoming stasis webifiers per level
Role Bonus: 100% bonus to Medium Projectile Turret Damage (this leaves the ship with the same effective turrets as the RoF and damage bonuses combined) note: This ship has increased warp speed and acceleration
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 980 PWG(-120), 335 CPU(-15) Defense (shields / armor / hull) : 2330 / 2300(-25) / 2065 Capacitor (amount / recharge / cap per second) : 1415 / 490000(-1250) / 2.88 Mobility (max velocity / agility / mass / align time): 263(+6) / .45(-.0045) / 9047000(+200000) / 5.64s Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 47km(+2km) / 390(-33) / 7 Sensor strength: 18(+2) Signature radius: 115(+5)
|

Carmen Electra
Drunk Chaos
320
|
Posted - 2014.04.08 18:05:00 -
[552] - Quote
Koizumi Atsuchi wrote:Longdrinks wrote:Carmen Electra wrote:Also, I'm a little unclear on where the Cynabal stands now. Giving it a warp speed bonus feels a big gimmicky. Gimmicky is fine as long as this token bonus isn't being used to justify a nerf elsewhere. If you're doing fleet warps, it'll be a moot point point 90% of the time. I can't say that warp speed comes up too often in our PvP postmortems.  That creates a oppertunity for more skilled players who can warp individually without handholding from a fc to excel. Sounds good to me. Whats the point giving a cruiser higher warp speed and nerfing its fitting capabilities. So it becomes a big interceptor. What you gonna use it for, to tackle carriers equiping small guns to fight off drones? Ridiculous. Whats good of your warping speed when your fighting abilities are highly crippled?
Pretty much this. First off, warping separately from your FC is not really an indicator of anything besides lack of coordination unless you're tackle, ecm, links, or logi. The recent warp speed changes were sensible changes. There's something intuitive about an interceptor getting from A to B faster than a battleship. However, that's more for travel than PvP.
CCP Rise, do you rig any of your PvP cruisers with warp speed rigs? If the answer is no, then perhaps you can understand why I'd feel it's silly to nerf an already outclassed ship to justify a warp speed bump that won't amount to much, if anything, at the end of the day.
Make it 20 AU/s like the Leopard, then we would have something interesting on our hands. A 50% warp speed bump however would not really warrant special Cynabal squads or anything else where people would go out of their way to exploit a ship's role. (This is the whole point of this, right?)
|

Arthur Aihaken
Arsenite
3247
|
Posted - 2014.04.08 18:07:00 -
[553] - Quote
Sniper Smith wrote:The missile pirate faction doesn't exist yet. There's Lasers, Projectiles, Drones x2, and Hybrids. Missile faction coming soon.. maybe. Minm+Caldari faction. I was hoping it might be released to coincide with the Pirate rebalance... I am currently away, traveling through time and will be returning last week. |

scorchlikeshiswhiskey
Cirrius Technologies O X I D E
153
|
Posted - 2014.04.08 18:11:00 -
[554] - Quote
Arthur Aihaken wrote:Sniper Smith wrote:The missile pirate faction doesn't exist yet. There's Lasers, Projectiles, Drones x2, and Hybrids. Missile faction coming soon.. maybe. Minm+Caldari faction. I was hoping it might be released to coincide with the Pirate rebalance... So was I. That way I could be underwhelmed all at once instead of several times. I think it's safe to say that a pirate missile BS will probably have less launchers (effective or otherwise) than a Navy Raven as 8 appears to be the upper limit for launchers, this means that it will have a more niche role that will probably be nifty for all of 5 minutes before being too expensive for PVE and too slow on damage for PVP. But that's a whole 'nother nest of issues that we can save for that roll-out in a few days.
|

Redjon Gilead Aerten
Senex Legio
3
|
Posted - 2014.04.08 18:11:00 -
[555] - Quote
I'd be okay with the powergrid nerf as from playing with EFT decent fits still seem possible, The real kick in the balls that renders even the warp speed pointless is the increase in Mass and decrease in agility, Which as I said earlier seems utterly at odds with the whole point of Angel ships.
Fast and Agile..... Now its a space pig that can .....i guess show up faster to die?
drop the power grid by 120 if you must, But just leave the rest alone at least and buff warp? .
|

Kmelx
Matari Exodus
70
|
Posted - 2014.04.08 18:14:00 -
[556] - Quote
Sniper Smith wrote: And as CCP has been nice enough to say several times now, including in this thread, it's not changing.
Actually no they haven't, Rise, Fozzie and Ytrrebium have all put forward or stated their agreement to the idea of nerfing 90% webs before, however, as Rise noted in his post, the last time it was mentioned in passing it spawned a forum threadnought full of ship toasting from people who wanted to continue abusing this OP bonus. |

christmascaveman
Exploding Camels Goonswarm Federation
15
|
Posted - 2014.04.08 18:14:00 -
[557] - Quote
One option for the cynabal is to take it in a different direction and have it be a faction logistics ship
- 1) lack of tech II resists means it would use speed to negate dmg, a role it already does.
- 2) A warp speed bonus would allow it to keep up with frig gangs. Logistics frigs do not rep enough, and cruiser hulls just don't warp fast enough to keep up
- 3) Because of its ability to kite, limit its rep range to around 50km
- 4) Other bonus options are to negate the penalties of fitting plates and let it be used with fast armor frigs
|

Catherine Laartii
Knights of Xibalba
140
|
Posted - 2014.04.08 18:16:00 -
[558] - Quote
Chris Winter wrote:Catherine Laartii wrote:3. I'm still sort of scratching my head over this one. While I'm pleased that the Gila is no longer stupidly OP with big drones, I can see issues with it being vulnerable against frigates, although that could be mitigated somewhat with mounting rapid launchers. Aside from that, I see it being unnaturally effective in shield fleets as it will be far and away the best ship at high-end long-range damage projection in the entire faction cruiser line, navy vexor included. Now, I can only hope that a moa remodel comes along with this so I can fly the Gila without throwing up over the model... Uh...what? Did you miss the part where the Gila's drone bonus is only to medium drones? Those are hardly a "long range" weapon system.
No I did not in fact, miss the part where they're only to medium drones, hence my concern with them being vulnerable to frigates. 50+km effective range with potentially full damage qualifies it as a 'long-range' weapon to me. |

Arthur Aihaken
Arsenite
3248
|
Posted - 2014.04.08 18:22:00 -
[559] - Quote
christmascaveman wrote:One option for the cynabal is to take it in a different direction and have it be a faction logistics ship Yes, let's turn it into the Nestor "light". No, no and no - dumbest idea proposed yet. I am currently away, traveling through time and will be returning last week. |

Naomi Anthar
321
|
Posted - 2014.04.08 18:23:00 -
[560] - Quote
Wow thanks for keeping quiet substantial pwg nerf on vigilant while you save Cyna/Ashimmu !!! Gj Rise. Cynas should stay as good as they are and Ashimmu won't suffer with pwg since it won't fit one more med neut/nos at all. |
|

Koizumi Atsuchi
Superator Dies The Harlequin's
1
|
Posted - 2014.04.08 18:25:00 -
[561] - Quote
Longdrinks wrote:having to fit a ACR to get back the lost pg = highly crippled
Wats the point in having to fit a fitting module to a ship for it to act as it supposed to be. Why would i want to sacrifice extra dps or DC just to make it work. Theres no point in introducing a new ship into a game with some broken mechanics built in it already. Remove a slot then, or add damage bonus, so fitting an ACR would not affect its abilities. Or just remove the ship entirely, if its such a struggle to fly it successfully. If this change gets added no one will fly cynas anymore. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
611
|
Posted - 2014.04.08 18:27:00 -
[562] - Quote
Naomi Anthar wrote:Wow thanks for keeping quiet substantial pwg nerf on vigilant while you save Cyna/Ashimmu !!! Gj Rise. Cynas should stay as good as they are and Ashimmu won't suffer with pwg since it won't fit one more med neut/nos at all.
CCP has this idea that 800mm plates are actually viable, I think. |

Liam Inkuras
Justified Chaos
916
|
Posted - 2014.04.08 18:29:00 -
[563] - Quote
TrouserDeagle wrote:Naomi Anthar wrote:Wow thanks for keeping quiet substantial pwg nerf on vigilant while you save Cyna/Ashimmu !!! Gj Rise. Cynas should stay as good as they are and Ashimmu won't suffer with pwg since it won't fit one more med neut/nos at all. CCP has this idea that 800mm plates are actually viable, I think. Mixed with an AAR, 800mm plates are indeed quite viable. Quit being such a bitter soul and open your mind. I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Harvey James
The Sengoku Legacy
726
|
Posted - 2014.04.08 18:29:00 -
[564] - Quote
TrouserDeagle wrote:Naomi Anthar wrote:Wow thanks for keeping quiet substantial pwg nerf on vigilant while you save Cyna/Ashimmu !!! Gj Rise. Cynas should stay as good as they are and Ashimmu won't suffer with pwg since it won't fit one more med neut/nos at all. CCP has this idea that 800mm plates are actually viable, I think.
mm.. 800's are not very good ... would be nice too have something like a 1200 plate as an effective inbetween Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Naomi Anthar
321
|
Posted - 2014.04.08 18:34:00 -
[565] - Quote
Michael Harari wrote:Imagine if a drake with 2 invulns had better tank than any other ship in the game could get with any number of slots devoted to tank. Would that be a well balanced ship?
If serpentis had what the bonus intended (50% stronger webs) it wouldnt be an issue. But what they actually have is 500% web power.
It's long time since people simply closed eyes to how serpentis webs work. I'm just happy it got pwg nerf preventing neutrons along with mwd/1600 combo.
Sadly having 2 serpentis webs is WAY better than having 4 webs.
But hey i hear it is ok and is on par with bonuses like 7,5% tracking or so. Guess it must be true ;).
So yeah at the end of day i will take 150 pwg nerf. At least it will deal less dps. |

Mehashi 'Kho
Idiot with a gun
143
|
Posted - 2014.04.08 18:34:00 -
[566] - Quote
TrouserDeagle wrote:Mehashi 'Kho wrote: What is wrong with webs?
Almost every pvp ship has one, and outside of this thread I have never heard them referred to as overpowered.
they're too good, and kind of wreck the sig and speed vs tank thing that's supposed to be a big deal in eve. 90% webs allow anything to hit anything. with regular webs, you need to put in a bit more effort and use a few of them, possibly with painters as well. it should be obvious - the reason every ship has one is because they're really really good. I always assumed it was more like damage controls.
You dont put a damage control on every ship because they are omg wtf op, you do it because it is the logical thing to do and although not necessarily the best, it's at least the most flexible use youll get out of a low slot. And on any ship that doesn't project damage beyond 20 km or track well under 10km, it is likewise just the sensible thing to do to use a web so you can apply your damage. It is not the best of anything, but the most likely to be useful.
I only really do solo and small fleet (<50) stuff myself, but I can't say webs have ever been an issue worth looking at.
I fear a 40+km curse neut than can't be kited more than an 18km 90% vigilant web. But I don't think either are unbalanced for the cost to bring them to the battle.
Yes some ships and their abilities are strong, but that is the variation that makes it interesting, and especially with the ludicrous cost of pirate cruisers the only reason they are worth the isk over the t1 base ship. Let us not race to the bottom, this is all getting boring enough without losing variation in fittings and flying styles. All this homogenising is removing flavour.
If you reduce the web bonused ships, they lose their niche as range dictation which being hybrid boats is the only thing keeping them viable for their cost. Then they are just like any other ship but unable to apply their dps properly, a vigi at 20km+ is an expensive paperweight.
And why do we always get dropped on by you guys with sacrileges, t3s, absolutions etc? Surely if they were so OP you should be dropping vindi and vigilant fleets on any passing t1 cruiser gang... maybe webs aren't that op after all? |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
94
|
Posted - 2014.04.08 18:35:00 -
[567] - Quote
Sniper Smith wrote:Medalyn Isis wrote:I disagree with this. Of course there will be an outcry when you propose to nerf someones favourite toy, but that shouldn't prevent you from making the right balance decision.
I feel a bit annoyed that experienced players would make an outcry for selfish reasons without the general balance of the game being taken into consideration. Throwing their toys out the pram just because they wont be able to insta kill frigates with dreadnoughts is quite pathetic.
Personally, webs are very strong, I think they should be bought down to a maximum of 50% strength for the T2 web. And it is simply bad mechanics that a single ship can effectively take the whole speed/transveral/positioning aspect of pvp out of the picture, and makes for a very boring experience. Could say the same thing about you people.. OMG OP Serpentis Web ships that are for the most part RARELY seen in combat, and still only have an effective range of ~25km Overheated.. Bring something that can dictate range. Bring something with Ranged Weapons. Bring something with neuts. Bring Blood ships with Neuts and long range webs to dictate range. There are many many counters to the 3 Serpentis ships. And this is above the fact that they aren't cheap, and are most always primary when seen on grid. Maybe after this we can cry because Arty ships sometimes alpha us, so it's OP. Or now Angel ships will be able to outrun us so we can't catch em.. OP. OMG it Neuted me.. OP. I'm jammed.. OP.. It's not OP, it's you've had a bad experience, and don't know how/can't be bothered to think up/adjust tactics accordingly. That's not CCP's problem. That's yours. And as CCP has been nice enough to say several times now, including in this thread, it's not changing. HTFU, or go make (yet another) thread to whine about the evil webs. Thanks for the most petulant whiny post I've seen on the forums for while.
I know you like to use these to insta kill frigates with your dreadnoughts, but that doesn't mean the whole game should be balanced around you ok. Think about the bigger picture. |

Grath Telkin
Sniggerdly Pandemic Legion
2436
|
Posted - 2014.04.08 18:36:00 -
[568] - Quote
Kmelx wrote:Sniper Smith wrote: And as CCP has been nice enough to say several times now, including in this thread, it's not changing. Actually no they haven't, Rise, Fozzie and Ytrrebium have all put forward or stated their agreement to the idea of nerfing 90% webs before, however, as Rise noted in his post, the last time it was mentioned in passing it spawned a forum threadnought full of ship toasting from people who wanted to continue abusing this OP bonus.
Yes it obviously couldn't be from people who think the serpentis ships add something unique to the game and could give a damn less about your gate camps
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Catherine Laartii
Knights of Xibalba
140
|
Posted - 2014.04.08 18:46:00 -
[569] - Quote
CCP Rise wrote:Sorry for the 5 instead of 4.5 typo. It will be 50% increase for all of them so 4.5 for the Cynabal. When you say that you're also increasing acceleration, does that mean that you are decreasing how quickly they go into and out of their max AU/s warp speed, how quickly it can align then get into warp or both?
P.S. I like the idea quite a bit, but seeing something like carrying the same bonuses over from the dramial, dropping a gun and adding 2 launchers would be an ideal rebalance for the ship itself. I think you would see a lot more happy eggers if you focused on the ship's potential versatility with a 2nd high, and keeping the forming fitting, actually DECREASING the mass a little bit would help it to compete but not surpass its competitors. You don't have to respond to this part if you don't want to; more interested in the top half since that is what is likely going to be just applied. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
94
|
Posted - 2014.04.08 18:47:00 -
[570] - Quote
Carmen Electra wrote:CCP Rise wrote:Internally we are a bit divided even though we all agree it's one of the game's most powerful bonuses. I want to try and leave it because unique points of power like this one, as long as they aren't oppressive, are more interesting than moving everything towards a middle ground. I agree, I haven't made much use of serpentis web bonuses, but all the rage in this thread makes me want to go give it a try now. If ship features (in this case, web bonus) can't stand out in meaningful ways, then why bother with this balancing work in the first place? "Moving everything towards a middle ground" as you put it is what most games do, and reduces true variety to a mere illusion of variety. Also, I'm a little unclear on where the Cynabal stands now. Giving it a warp speed bonus feels a big gimmicky. Gimmicky is fine as long as this token bonus isn't being used to justify a nerf elsewhere. If you're doing fleet warps, it'll be a moot point point 90% of the time. I can't say that warp speed comes up too often in our PvP postmortems.  The cynabal really doesn't need to be nerfed, at least no one here seems to think so. Is the idea is to just move it out of the spotlight a bit to give other ships a larger chunk of the mindshare? If you don't see the benefit of effectively giving a ship the warp speed of the ship class below it, then you are doing it wrong. |
|

Jenn aSide
STK Scientific Initiative Mercenaries
5775
|
Posted - 2014.04.08 18:48:00 -
[571] - Quote
Naomi Anthar wrote:Wow thanks for keeping quiet substantial pwg nerf on vigilant while you save Cyna/Ashimmu !!! Gj Rise. Cynas should stay as good as they are and Ashimmu won't suffer with pwg since it won't fit one more med neut/nos at all.
Just as an aside, does anyone think that snarky/snide attitude really convinces p[people that the idea being proposed is valid? ie don't you understand that you hurt your own cause by doing that?
I swear, sometimes reading these posts reminds me of this scene (and the kitchen staff reminds me of what I imagine CCP does after reading these posts).
|

Catherine Laartii
Knights of Xibalba
140
|
Posted - 2014.04.08 18:49:00 -
[572] - Quote
Arthur Aihaken wrote:Sniper Smith wrote:The missile pirate faction doesn't exist yet. There's Lasers, Projectiles, Drones x2, and Hybrids. Missile faction coming soon.. maybe. Minm+Caldari faction. I was hoping it might be released to coincide with the Pirate rebalance...
Or that they'd leave the drone bays for guristas themselves intact, then focus on missiles for them... |

Harvey James
The Sengoku Legacy
727
|
Posted - 2014.04.08 18:49:00 -
[573] - Quote
Catherine Laartii wrote:CCP Rise wrote:Sorry for the 5 instead of 4.5 typo. It will be 50% increase for all of them so 4.5 for the Cynabal. When you say that you're also increasing acceleration, does that mean that you are decreasing how quickly they go into and out of their max AU/s warp speed, how quickly it can align then get into warp or both? P.S. I like the idea quite a bit, but seeing something like carrying the same bonuses over from the dramial, dropping a gun and adding 2 launchers would be an ideal rebalance for the ship itself. I think you would see a lot more happy eggers if you focused on the ship's potential versatility with a 2nd high, and keeping the forming fitting, actually DECREASING the mass a little bit would help it to compete but not surpass its competitors. You don't have to respond to this part if you don't want to; more interested in the top half since that is what is likely going to be just applied.
wouldn't it end up more minnie like than it already is?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Arthur Aihaken
Arsenite
3249
|
Posted - 2014.04.08 18:51:00 -
[574] - Quote
Catherine Laartii wrote:Or that they'd leave the drone bays for guristas themselves intact, then focus on missiles for them... I think it was obvious after the initial Pirate Frigates thread that these weren't going to be the Guristas ships we were looking forGǪ Drones got nerfed in lieu of a mixed kinetic/thermal damage bonus. I suspect we all have a good idea of what the new Rattlesnake is going to look like, but I don't think anyone is going to be ecstatic about it. I am currently away, traveling through time and will be returning last week. |

Rain6637
Team Evil
14008
|
Posted - 2014.04.08 18:51:00 -
[575] - Quote
gila dps numbers don't show flight time or orbit fail. while their drone paper dps is like assault frigs, along with their sig radius that is slightly larger and practical dps that is more like >100, you're getting T1 frigate performance. damage application is a long fall from instant damage sentries, which is usable with throwaway T1 sentries from gate-to-gate. the PVE application is going out the window, rise. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
306
|
Posted - 2014.04.08 18:53:00 -
[576] - Quote
Liam Inkuras wrote:TrouserDeagle wrote:Naomi Anthar wrote:Wow thanks for keeping quiet substantial pwg nerf on vigilant while you save Cyna/Ashimmu !!! Gj Rise. Cynas should stay as good as they are and Ashimmu won't suffer with pwg since it won't fit one more med neut/nos at all. CCP has this idea that 800mm plates are actually viable, I think. Mixed with an AAR, 800mm plates are indeed quite viable. Quit being such a bitter soul and open your mind. yeah? how many more seconds will a 800 and AAR live against 5 vexor navys? compared to 1600.
less i think |

Bertrand Butler
Cras es Noster
291
|
Posted - 2014.04.08 18:53:00 -
[577] - Quote
Really really dig the Gila changes CCP, it will be a monster after summer!! Especially if you take into account the speed changes coming to med drones.
12 medium drones out, 48 more in the bay, 7,5 effective launchers for thermal/kinetic and a resistance bonus..
WTB mDDEII BPO...XD |

Catherine Laartii
Knights of Xibalba
140
|
Posted - 2014.04.08 18:54:00 -
[578] - Quote
Harvey James wrote:Catherine Laartii wrote:CCP Rise wrote:Sorry for the 5 instead of 4.5 typo. It will be 50% increase for all of them so 4.5 for the Cynabal. When you say that you're also increasing acceleration, does that mean that you are decreasing how quickly they go into and out of their max AU/s warp speed, how quickly it can align then get into warp or both? P.S. I like the idea quite a bit, but seeing something like carrying the same bonuses over from the dramial, dropping a gun and adding 2 launchers would be an ideal rebalance for the ship itself. I think you would see a lot more happy eggers if you focused on the ship's potential versatility with a 2nd high, and keeping the forming fitting, actually DECREASING the mass a little bit would help it to compete but not surpass its competitors. You don't have to respond to this part if you don't want to; more interested in the top half since that is what is likely going to be just applied. wouldn't it end up more minnie like than it already is??
"More minnie"? You wanna put lasers on it or something? It's good as a projectile boat. The only other cruiser with falloff and tracking bonuses is the Loki, so it's not "more minnie" if it helps take it away from being a worse vagabond without the tank bonus. |

Koizumi Atsuchi
Superator Dies The Harlequin's
1
|
Posted - 2014.04.08 18:54:00 -
[579] - Quote
Medalyn Isis wrote:Carmen Electra wrote:CCP Rise wrote:Internally we are a bit divided even though we all agree it's one of the game's most powerful bonuses. I want to try and leave it because unique points of power like this one, as long as they aren't oppressive, are more interesting than moving everything towards a middle ground. I agree, I haven't made much use of serpentis web bonuses, but all the rage in this thread makes me want to go give it a try now. If ship features (in this case, web bonus) can't stand out in meaningful ways, then why bother with this balancing work in the first place? "Moving everything towards a middle ground" as you put it is what most games do, and reduces true variety to a mere illusion of variety. Also, I'm a little unclear on where the Cynabal stands now. Giving it a warp speed bonus feels a big gimmicky. Gimmicky is fine as long as this token bonus isn't being used to justify a nerf elsewhere. If you're doing fleet warps, it'll be a moot point point 90% of the time. I can't say that warp speed comes up too often in our PvP postmortems.  The cynabal really doesn't need to be nerfed, at least no one here seems to think so. Is the idea is to just move it out of the spotlight a bit to give other ships a larger chunk of the mindshare? If you don't see the benefit of effectively giving a ship the warp speed of the ship class below it, then you are doing it wrong.
Warping speed buff is great, but its a lame bonus. Lowering scan res and agility an giving more sig, these bonuses just contradict each other, how would you imagine ship ship to be used? |

Iorga Eeta
Hekatonkheires Industries
3
|
Posted - 2014.04.08 18:59:00 -
[580] - Quote
nikon56 wrote:just did a simulation,... result: http://hpics.li/a1593c4in a nutshell: 788 DPS drone + missiles, 623dps drones only / 73k EHP the drones just got crazy tank: http://hpics.li/c9b3c01and this is just with my skills, with no implants with better missiles skills, a cpu implants and missiles implants.....well, this can't be good for the game
Hey,
Can you do the same thing for the new Augmented Valkyrie? |
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
94
|
Posted - 2014.04.08 19:00:00 -
[581] - Quote
Koizumi Atsuchi wrote:Medalyn Isis wrote:Carmen Electra wrote:CCP Rise wrote:Internally we are a bit divided even though we all agree it's one of the game's most powerful bonuses. I want to try and leave it because unique points of power like this one, as long as they aren't oppressive, are more interesting than moving everything towards a middle ground. I agree, I haven't made much use of serpentis web bonuses, but all the rage in this thread makes me want to go give it a try now. If ship features (in this case, web bonus) can't stand out in meaningful ways, then why bother with this balancing work in the first place? "Moving everything towards a middle ground" as you put it is what most games do, and reduces true variety to a mere illusion of variety. Also, I'm a little unclear on where the Cynabal stands now. Giving it a warp speed bonus feels a big gimmicky. Gimmicky is fine as long as this token bonus isn't being used to justify a nerf elsewhere. If you're doing fleet warps, it'll be a moot point point 90% of the time. I can't say that warp speed comes up too often in our PvP postmortems.  The cynabal really doesn't need to be nerfed, at least no one here seems to think so. Is the idea is to just move it out of the spotlight a bit to give other ships a larger chunk of the mindshare? If you don't see the benefit of effectively giving a ship the warp speed of the ship class below it, then you are doing it wrong. Warping speed buff is great, but its a lame bonus. Lowering scan res and agility an giving more sig, these bonuses just contradict each other, how would you imagine ship ship to be used? Those bonuses are still superior than that which is on all the other respective ships as should be the case. As to whether they are too underpowered or not, I'd have to test them on Singularity first. My point was that the concept is good, and warp speed for a quick roaming pvp gang is a massive buff. |

Dinsdale Pirannha
Pirannha Corp
2600
|
Posted - 2014.04.08 19:00:00 -
[582] - Quote
nikon56 wrote:Dinsdale Pirannha wrote:nikon56 wrote:CCP Rise wrote:No update on changes yet, but I wanted to respond to a few more things.
On the Vigilant fitting (and similar fitting related comments) - as someone mentioned above, fitting a ship is not meant to be a matter of fitting all the biggest things. There are certainly times when the fitting allocation is too restrictive and we don't want that either, but for ship-fitting gameplay to be good it must include personalization/strategy/tradeoffs. That's what we're trying to accomplish.
i am really sorry, but then you might consider changing job or position then. because while i agree on the first sentence, you are clearly trying to to the opposite of what you are stating. and this is not just words, this is not the first rebalance iteration we have, it is ongoing for a year+ and yet, every time, you proved that you where removing possibility for players to personalize the fittings. EVERY SINGLE TIME. just look back, it is there. if you can't see it, then you are either blind or delusional, whatever, it doesn't matter, you shall stop this. i mean, just start up eveHQ, alter the existing ships to the proposed values, and fit it. it took me 10 minutes for the gila, to confirm it would be broken OP. just see for yourself: http://www.hostingpics.net/viewer.php?id=943587gila.jpghttp://www.hostingpics.net/viewer.php?id=155367drone.jpg So 788 DPS...and how much does a Thorax pump out? Or a Vexor? Or a Navy Vexor? Or a Vigilant? 788 DPS for a ship that has to be in your face, because 2520 m / s Hammerheads need to be dropped right on top of someone. Let's run a little number here. You land 15 km from your target in a Gila, and open up with those HAM's doing what, 150 DPS? You warp disrupt your target, who turns tails and runs at 1500 m / s. Your hammerheads are doing 2500 m/s, and close at 1000 m / s, or about 15 seconds to reach the target. By then, one of them is dead. Oh, and you can forget about EVER engaging a frigate. And as for this ship as PvE, yeah, the NPC AI would like to have a word with you. You and I are coming at this from different angles, but do agree that this is a mess of a ship. 788 dps and how much HP on a vexor / navy vexor / vigilant? regarding the drones, you can shoot them, true, but take a look at their HP, they are ******* frigs now, but with a smaller sig radius. currently, no trouble shooting a cruiser with hammerheads from vexor, why should it be a problem with the gila? for the PVE, i never said it was good, in fact i think we both agree it will not be viable anymore for pve. trust me if you want, but i do play small gank, and for small gank, this will be a beast, clearly two of those and a fast lock == **** edit: also you don't pvp, nice to see carebears giving pvp advise....
I don't PvP anymore, on this char. But I did. In wh's, in low sec, in null. And some PvP basics have not changed in that time. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Rowells
Unknown Soldiers Fidelas Constans
397
|
Posted - 2014.04.08 19:01:00 -
[583] - Quote
any chance of getting responses on the other summer change threads as well? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
613
|
Posted - 2014.04.08 19:10:00 -
[584] - Quote
Mehashi 'Kho wrote:TrouserDeagle wrote:Mehashi 'Kho wrote: What is wrong with webs?
Almost every pvp ship has one, and outside of this thread I have never heard them referred to as overpowered.
they're too good, and kind of wreck the sig and speed vs tank thing that's supposed to be a big deal in eve. 90% webs allow anything to hit anything. with regular webs, you need to put in a bit more effort and use a few of them, possibly with painters as well. it should be obvious - the reason every ship has one is because they're really really good. I always assumed it was more like damage controls. You dont put a damage control on every ship because they are omg wtf op, you do it because it is the logical thing to do and although not necessarily the best, it's at least the most flexible use youll get out of a low slot. And on any ship that doesn't project damage beyond 20 km or track well under 10km, it is likewise just the sensible thing to do to use a web so you can apply your damage. It is not the best of anything, but the most likely to be useful. I only really do solo and small fleet (<50) stuff myself, but I can't say webs have ever been an issue worth looking at. I fear a 40+km curse neut than can't be kited more than an 18km 90% vigilant web. But I don't think either are unbalanced for the cost to bring them to the battle. Yes some ships and their abilities are strong, but that is the variation that makes it interesting, and especially with the ludicrous cost of pirate cruisers the only reason they are worth the isk over the t1 base ship. Let us not race to the bottom, this is all getting boring enough without losing variation in fittings and flying styles. All this homogenising is removing flavour. If you reduce the web bonused ships, they lose their niche as range dictation which being hybrid boats is the only thing keeping them viable for their cost. Then they are just like any other ship but unable to apply their dps properly, a vigi at 20km+ is an expensive paperweight. And why do we always get dropped on by you guys with sacrileges, t3s, absolutions etc? Surely if they were so OP you should be dropping vindi and vigilant fleets on any passing t1 cruiser gang... maybe webs aren't that op after all?
damage controls probably are too good. I don't really get what they're supposed to be good for, but other than being great on almost everything, one nice thing they do is allow for ballsy gank fits that aren't complete paper. shield tank people could possibly get mad about how damage controls aren't so good for them as they are for armour people. maybe they do get mad about this, I don't know.
you could happily have a +50% web strength bonus on top of ~40% normal webs. there'd still be 'flavour' and range dictation. nerfing powerful modules will bring more flavour, because not everyone will be using them on everything anymore. I'd probably be down for some sort of very steep stacking penalty on webs as well though - it's kind of hard for it to be a reasonable module, and then apply its effect 3x.
stacking up a bunch of regular webs will let you kill any frigate with a couple of cruisers. this is probably why people don't obsess over vigilants in cruiser fleets - normal webs are good enough already with that many. also because they'll die. it's a support ship. you don't need a fleet of them. I guess also because people are getting better at the game and using longer range stuff more.
try engaging a cruiser gang with a gang of brawling frigates. you'll see that webs are 'an issue'. the whole point in being in this small fast ship is your speed keeps you alive, but then you get triple webbed and you die instantly. I don't even bother running AB gangs anymore, all the survivability comes from ewar support, because the ABs don't really do much. the only frigates you see used in proper gangs are the very fast long range kind that never gets webbed. some people use AFs, but those are trash. it's the same with cruisers against battleships - your speed isn't going to help you out against mega pulse lasers, afterburner or no. you're going to get webbed down to nothing, then wrecked. not mentioning destroyers because they're a joke.
I think the reason other people don't notice this stuff is basically because I'm better than them. |

Wild Things
SniggWaffe WAFFLES.
7
|
Posted - 2014.04.08 19:11:00 -
[585] - Quote
CCP Rise wrote: Hope this makes you Angel fans more excited
Mach solo roaming is gonna be back!
Consider doing something for other battleships in terms of warp/align speed, because it's really the limiting factor in why you don't see people take them out anymore in non-fleetcomp settings. In this moment, I am euphoric. |

Bertrand Butler
Cras es Noster
291
|
Posted - 2014.04.08 19:11:00 -
[586] - Quote
Dinsdale Pirannha wrote:
I don't PvP anymore, on this char. But I did. In wh's, in low sec, in null. And some PvP basics have not changed in that time.
Then read about the medium drone speed changes, apply a nav comp on the gila and take a look at the EHP, speed, optimal and tracking stats of 2 500% (x6) bonused augmented Valkyries with a T2 DDE rig.
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1164
|
Posted - 2014.04.08 19:14:00 -
[587] - Quote
Koizumi Atsuchi wrote:Medalyn Isis wrote:Carmen Electra wrote:CCP Rise wrote:Internally we are a bit divided even though we all agree it's one of the game's most powerful bonuses. I want to try and leave it because unique points of power like this one, as long as they aren't oppressive, are more interesting than moving everything towards a middle ground. I agree, I haven't made much use of serpentis web bonuses, but all the rage in this thread makes me want to go give it a try now. If ship features (in this case, web bonus) can't stand out in meaningful ways, then why bother with this balancing work in the first place? "Moving everything towards a middle ground" as you put it is what most games do, and reduces true variety to a mere illusion of variety. Also, I'm a little unclear on where the Cynabal stands now. Giving it a warp speed bonus feels a big gimmicky. Gimmicky is fine as long as this token bonus isn't being used to justify a nerf elsewhere. If you're doing fleet warps, it'll be a moot point point 90% of the time. I can't say that warp speed comes up too often in our PvP postmortems.  The cynabal really doesn't need to be nerfed, at least no one here seems to think so. Is the idea is to just move it out of the spotlight a bit to give other ships a larger chunk of the mindshare? If you don't see the benefit of effectively giving a ship the warp speed of the ship class below it, then you are doing it wrong. Warping speed buff is great, but its a lame bonus. Lowering scan res and agility an giving more sig, these bonuses just contradict each other, how would you imagine ship ship to be used?
That warp speed bonus is extremely useful for a roaming ship in null - which is supposed to be Angels' prime niche. The importance of the ability to outrun similar-size ships shouldn't be underestimated.
It's also a great bonus from a balancing point of view, because while, useful and valuable, it doesn't influence the ships' abilities on the field in the way that, say, a range or speed bonus would. |

Nash MacAllister
Anomalous Existence
125
|
Posted - 2014.04.08 19:21:00 -
[588] - Quote
CCP Rise wrote:The Gila will still have plenty of PVE application
TBH I find that REALLY hard to believe given the current PVE AI system. Even with the proposed Medium Drone rework, this change puts the Gila solidly in the "meh" category with little hope of additional uses. There are 2 drones used for PVE, Sentries and Lights, all the others are simply too slow and die before they can be pulled back into the drone bay. Nothing proposed appears to change that. Yes, if you have to ask yourself the question, just assume we are watching you... |

Rain6637
Team Evil
14008
|
Posted - 2014.04.08 19:24:00 -
[589] - Quote
I also think you're forgetting that shields are better for PVE due to regeneration, making passive tanking shields a very appealing option. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Bertrand Butler
Cras es Noster
291
|
Posted - 2014.04.08 19:25:00 -
[590] - Quote
Nash MacAllister wrote:CCP Rise wrote:The Gila will still have plenty of PVE application TBH I find that REALLY hard to believe given the current PVE AI system. Even with the proposed Medium Drone rework, this change puts the Gila solidly in the "meh" category with little hope of additional uses. There are 2 drones used for PVE, Sentries and Lights, all the others are simply too slow and die before they can be pulled back into the drone bay. Nothing proposed appears to change that.
Actually, what is proposed directly changes that. When your medium drones have the speed of lights and the EHP of your main ship, they become viable in PvE. The whole PvE thing is a mentality problem imo, since we are currently too accustomed to sentries to even reconsider the application at hand. |
|

Jenn aSide
STK Scientific Initiative Mercenaries
5775
|
Posted - 2014.04.08 19:28:00 -
[591] - Quote
Nash MacAllister wrote:CCP Rise wrote:The Gila will still have plenty of PVE application TBH I find that REALLY hard to believe given the current PVE AI system. Even with the proposed Medium Drone rework, this change puts the Gila solidly in the "meh" category with little hope of additional uses. There are 2 drones used for PVE, Sentries and Lights, all the others are simply too slow and die before they can be pulled back into the drone bay. Nothing proposed appears to change that.
Le Sigh
It's still hard for me to believe that after more than a year people don't know how to drone in PVE. And the new Gila will have "super drones" with more EHP (because of the gila changes) and more speed (because of the drone changes).
|

Dinsdale Pirannha
Pirannha Corp
2601
|
Posted - 2014.04.08 19:28:00 -
[592] - Quote
Bertrand Butler wrote:Dinsdale Pirannha wrote:
I don't PvP anymore, on this char. But I did. In wh's, in low sec, in null. And some PvP basics have not changed in that time.
Then read about the medium drone speed changes, apply a nav comp on the gila and take a look at the EHP, speed, range (MWD overshoot security) and tracking stats of 2 500% (x6) bonused augmented Valkyries with a T2 DDE rig. Hint: 5400m/s, buffer AF/T1 cruiser EHP, 50m sig.
Great extreme example.
I too can create outlier situations. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Imiarr Timshae
Funny Men In Funny Hats
176
|
Posted - 2014.04.08 19:30:00 -
[593] - Quote
CCP Rise wrote: There's some sentiment (as there often seems to be) that these changes somehow pigeonhole ships into roles that we have explicitly defined rather than allowing for more open or generalized ships. I would say that while some roles have shifted (no more Sentry Drones for the Gila being the best example), Pirate Faction ships remain a set of very good generalists. We have an opportunity, because of their flavor and cost, to give them some very interesting capabilities that go a bit outside the box, which is great, but we haven't tried to restrict them to a specific environment at all. The Gila will still have plenty of PVE application and I think you'd be hard-pressed to find examples of lost capability for the rest of these ships resulting from the proposed changes.
The gila is going to be used even less because you are making it drastically worse. I'm hard-pressed to find examples of lost capability for the rest of these ships yes. But also the elephant in the room is the fact you are proposing to ruin the gila.
TSCA - Free 3rd Party & Collateral Holding Service - POS Deployment Corp Sale/Boosting |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1072
|
Posted - 2014.04.08 19:31:00 -
[594] - Quote
Bertrand Butler wrote:Nash MacAllister wrote:CCP Rise wrote:The Gila will still have plenty of PVE application TBH I find that REALLY hard to believe given the current PVE AI system. Even with the proposed Medium Drone rework, this change puts the Gila solidly in the "meh" category with little hope of additional uses. There are 2 drones used for PVE, Sentries and Lights, all the others are simply too slow and die before they can be pulled back into the drone bay. Nothing proposed appears to change that. Actually, what is proposed directly changes that. When your medium drones have the speed of lights and the EHP of your main ship, they become viable in PvE. Most of the better PvE drone ships were sentry based due to eliminating the travel time issue in applying DPS. The speed change does help this, but no more on this ship than it does any others while leaving the Ishtar with the option of sentries. The ONLY trick the gila now has over it is superdrones, but that only makes EWAR against the drones more effective as you only have 2 targets to take out of the fight instead of 5. Not to mention that in the case of lights, the new gila goes from 7.5 effective to 4. |

Jenn aSide
STK Scientific Initiative Mercenaries
5775
|
Posted - 2014.04.08 19:34:00 -
[595] - Quote
Bertrand Butler wrote:
Actually, what is proposed directly changes that. When your medium drones have the speed of lights and the EHP of your main ship, they become viable in PvE. The whole PvE thing is a mentality problem imo, since we are currently too accustomed to sentries to even reconsider the application at hand.
Not to derail too much, As a player who PVEs most of the time but with some pvp experience, I think that there is a big chunk of PVE players who do what they do because they like to be comfortable and don't like for things to change much (unlike pvprs who tend to be the sort that likes "getting the rush"). No matter where they live, those types tend to like things to not change. That's why saving the same Dame a million times doesn't phase them lol.
I've known PVE players who went to null, got killed a couple times and left. When i showed a couple of them fits that would give them a chance to escape while maintaining a good isk making potential (exotic like FoF warp core stab boats that laugh at ceptors to less exotic like putting a neut, mjd and inertia stab on a ratting machariel), they reacted like someone had revealed the Dead Sea Scrolls to them lol.
That's why some of them can't see the coming Glory of the Super-Drone-Kin/Therm bonused Gila. I can and I'm going to exploit it lol.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1072
|
Posted - 2014.04.08 19:37:00 -
[596] - Quote
Jenn aSide wrote:Nash MacAllister wrote:CCP Rise wrote:The Gila will still have plenty of PVE application TBH I find that REALLY hard to believe given the current PVE AI system. Even with the proposed Medium Drone rework, this change puts the Gila solidly in the "meh" category with little hope of additional uses. There are 2 drones used for PVE, Sentries and Lights, all the others are simply too slow and die before they can be pulled back into the drone bay. Nothing proposed appears to change that. Le SighIt's still hard for me to believe that after more than a year people don't know how to drone in PVE. And the new Gila will have "super drones" with more EHP (because of the gila changes) and more speed (because of the drone changes). Please feel free to explain. My drones still grab plenty of aggro depending on what is on the field, even with 2 TP's and a full rack of missiles working to take it back. These drones are substantially more resilient, but all it takes is a single NPC webber, which you will no longer be sentry blapping at range, to partially marginalize 40% of your DPS, even if only temporarily.
Also the increase in speed isn't limited to the Gila, so it's no reason to chose the Gila over and other more flexible drone ship.
|

Wild Things
SniggWaffe WAFFLES.
7
|
Posted - 2014.04.08 19:39:00 -
[597] - Quote
Every single one of you bads arguing over the pve application of the gila are doing it wrong. In this moment, I am euphoric. |

Bertrand Butler
Cras es Noster
294
|
Posted - 2014.04.08 19:42:00 -
[598] - Quote
Tyberius Franklin wrote:The ONLY trick the gila now has over it is superdrones, but that only makes EWAR against the drones more effective as you only have 2 targets to take out of the fight instead of 5. Not to mention that in the case of lights, the new gila goes from 7.5 effective to 4.
I never really understood that thing about drones and EWAR. It came up with the worm update too.
When Curtis Le May first saw the original iteration for the XB-70 Valkyrie bomber, he exclaimed "This is not an airplane, its a three ship formation!".
And this is exactly what you get with the new Gila. You have 7.5 launchers, and 2 drones that each have the DPS and the buffer of an assault frigate++.
I don't know about you, I really love having 10 assault frigates in my drone bay. |

Jenn aSide
STK Scientific Initiative Mercenaries
5776
|
Posted - 2014.04.08 19:43:00 -
[599] - Quote
Tyberius Franklin wrote:Jenn aSide wrote:Nash MacAllister wrote:CCP Rise wrote:The Gila will still have plenty of PVE application TBH I find that REALLY hard to believe given the current PVE AI system. Even with the proposed Medium Drone rework, this change puts the Gila solidly in the "meh" category with little hope of additional uses. There are 2 drones used for PVE, Sentries and Lights, all the others are simply too slow and die before they can be pulled back into the drone bay. Nothing proposed appears to change that. Le SighIt's still hard for me to believe that after more than a year people don't know how to drone in PVE. And the new Gila will have "super drones" with more EHP (because of the gila changes) and more speed (because of the drone changes). Please feel free to explain. My drones still grab plenty of aggro depending on what is on the field, even with 2 TP's and a full rack of missiles working to take it back. These drones are substantially more resilient, but all it takes is a single NPC webber, which you will no longer be sentry blapping at range, to partially marginalize 40% of your DPS, even if only temporarily. Also the increase in speed isn't limited to the Gila, so it's no reason to chose the Gila over and other more flexible drone ship.
Add some logi to your TPing. DPS from ship + Logi + EWAR. I've lost a hand full of Ogre IIs from my Gila and Domi doing this semi afk. NPCs HATE logi. My current Gila EATS Gone Berserk , Buzz Kill and other missions where npcs spawn close reducing travel time.
So now instead of "Ishtar for everyhting" it would be "Ishtar for some things, but Gila is an option for others".
And with the Gila I have it following the OGRES, and since FoF missiles hit the nearest thing, the webbing frig tends to die, quickly (5% missile radius hardwiring helps though).
No one is saying sentries aren't good, but the overly orthodox and uncreative nature of many PVErs keep them from seeing how things can work if you try.
|

Rain6637
Team Evil
14008
|
Posted - 2014.04.08 19:43:00 -
[600] - Quote
ishtar/oneiros it is, but for those staying gila due to skills or RP they'll be sitting around while drones boat between targets. not only will T2 mediums be more expensive than a flight of throwaway T1 sentries, they'll be slower and possibly get eaten in the process. but whatever, rise is making a change that equates to no more gila in PVE, cuz the ishtar is better now. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
|

Jenn aSide
STK Scientific Initiative Mercenaries
5776
|
Posted - 2014.04.08 19:45:00 -
[601] - Quote
Bertrand Butler wrote:Tyberius Franklin wrote:The ONLY trick the gila now has over it is superdrones, but that only makes EWAR against the drones more effective as you only have 2 targets to take out of the fight instead of 5. Not to mention that in the case of lights, the new gila goes from 7.5 effective to 4. I never really understood that thing about drones and EWAR. It came up with the worm update too. When Curtis Le May first saw the original iteration for the XB-70 Valkyrie bomber, he exclaimed "This is not an airplane, its a three ship formation!". And this is exactly what you get with the new Gila. You have 7.5 launchers, and 2 drones that each have the DPS and the buffer of an assault frigate++. I don't know about you, I really love having 10 assault frigates in my drone bay.
50 assault frigs, its just that you can only use 10 at a time, damn bandwidth lol.
|

Bertrand Butler
Cras es Noster
295
|
Posted - 2014.04.08 19:47:00 -
[602] - Quote
Jenn aSide wrote:
50 assault frigs, its just that you can only use 10 at a time, damn bandwidth lol.
Nah, you get 12 med drone equivalents per flight (x6 damage and hitpoints per drone), with another 48 on your bay (for a total of 60 med drone equivalents per Gila). Each one of your 10 med drones has the EHP of a buffer AF. 50 AFs would be pushing it...XD |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1074
|
Posted - 2014.04.08 19:48:00 -
[603] - Quote
Bertrand Butler wrote:Tyberius Franklin wrote:The ONLY trick the gila now has over it is superdrones, but that only makes EWAR against the drones more effective as you only have 2 targets to take out of the fight instead of 5. Not to mention that in the case of lights, the new gila goes from 7.5 effective to 4. I never really understood that thing about drones and EWAR. It came up with the worm update too. When Curtis Le May first saw the original iteration for the XB-70 Valkyrie bomber, he exclaimed "This is not an airplane, its a three ship formation!". And this is exactly what you get with the new Gila. You have 7.5 launchers, and 2 drones that each have the DPS and the buffer of an assault frigate++. I don't know about you, I really love having 10 assault frigates in my drone bay. With 5 drone ships doing anything to a single drone is a loss of 20% of my drone DPS and on a hull with weapons fitted probably around 15% overall DPS loss. Reducing the drones to 2 increases that number to 50% of my drone DPS being affected and probably 30-40% of my overall DPS. I'm not opposed to the implementation, I'm just pointing out that it creates it's own weaknesses. That and it exasperates the failings of drone AI. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
274
|
Posted - 2014.04.08 19:50:00 -
[604] - Quote
Honestly, those of you deriding non-sentry drones in PvE have clearly never been to Deklein. We use heavy drones to rat almost exclusively. They're much, much better at doing sites than sentries are. If you can't figure out why, I'd recommend withdrawing from any thread about PvE and drones. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Koizumi Atsuchi
Superator Dies The Harlequin's
2
|
Posted - 2014.04.08 19:52:00 -
[605] - Quote
Gypsio III wrote:Koizumi Atsuchi wrote:Medalyn Isis wrote:Carmen Electra wrote:CCP Rise wrote:Internally we are a bit divided even though we all agree it's one of the game's most powerful bonuses. I want to try and leave it because unique points of power like this one, as long as they aren't oppressive, are more interesting than moving everything towards a middle ground. I agree, I haven't made much use of serpentis web bonuses, but all the rage in this thread makes me want to go give it a try now. If ship features (in this case, web bonus) can't stand out in meaningful ways, then why bother with this balancing work in the first place? "Moving everything towards a middle ground" as you put it is what most games do, and reduces true variety to a mere illusion of variety. Also, I'm a little unclear on where the Cynabal stands now. Giving it a warp speed bonus feels a big gimmicky. Gimmicky is fine as long as this token bonus isn't being used to justify a nerf elsewhere. If you're doing fleet warps, it'll be a moot point point 90% of the time. I can't say that warp speed comes up too often in our PvP postmortems.  The cynabal really doesn't need to be nerfed, at least no one here seems to think so. Is the idea is to just move it out of the spotlight a bit to give other ships a larger chunk of the mindshare? If you don't see the benefit of effectively giving a ship the warp speed of the ship class below it, then you are doing it wrong. Warping speed buff is great, but its a lame bonus. Lowering scan res and agility an giving more sig, these bonuses just contradict each other, how would you imagine ship ship to be used? That warp speed bonus is extremely useful for a roaming ship in null - which is supposed to be Angels' prime niche. The importance of the ability to outrun similar-size ships shouldn't be underestimated. It's also a great bonus from a balancing point of view, because while, useful and valuable, it doesn't influence the ships' abilities on the field in the way that, say, a range or speed bonus would.
Its assuming that cyna is too overpowered at the moment or better than any other pirate cruiser.
The way i understand pirate faction cruisers is that all of them have damage bonus and some kind of 'exotic' bonus to divide then into roles. F.e. vigi has a web bonus, means keep the hell away from that ship cause if youre webbed youre in a bad situation. That dictates playstyle.
Now with cynabal, its abilities are to control engagement range and have low sig radius, while having decent dps. Adding warp speed bonus and lowering its previous capabilities would certainly be an interesting turn, but many will agree that its a boring bonus.
Now having its mwd resistance to scram or webb would be a truly interesting choice, sth innovative and diffrent, sth you could really use in a fight, not sth that is built in already and requires no further skill to use. |

Jenn aSide
STK Scientific Initiative Mercenaries
5776
|
Posted - 2014.04.08 19:53:00 -
[606] - Quote
Tyberius Franklin wrote:
I don't know about you, I really love having 10 assault frigates in my drone bay.
With 5 drone ships doing anything to a single drone is a loss of 20% of my drone DPS and on a hull with weapons fitted probably around 15% overall DPS loss. Reducing the drones to 2 increases that number to 50% of my drone DPS being affected and probably 30-40% of my overall DPS.[/quote]
The Gila has room for more medium drones
Quote: I'm not opposed to the implementation, I'm just pointing out that it creates it's own weaknesses. That and it exasperates the failings of drone AI.
Everything that powerful needs a weakness IMO. And which faillings of Drone AI are you talking about specifically?
|

Rain6637
Team Evil
14008
|
Posted - 2014.04.08 19:53:00 -
[607] - Quote
because ratting in deklein is all the PVE there is. but thanks for that insight, it would explain the change maybe. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1074
|
Posted - 2014.04.08 19:54:00 -
[608] - Quote
Jenn aSide wrote:Tyberius Franklin wrote:Jenn aSide wrote:Nash MacAllister wrote:CCP Rise wrote:The Gila will still have plenty of PVE application TBH I find that REALLY hard to believe given the current PVE AI system. Even with the proposed Medium Drone rework, this change puts the Gila solidly in the "meh" category with little hope of additional uses. There are 2 drones used for PVE, Sentries and Lights, all the others are simply too slow and die before they can be pulled back into the drone bay. Nothing proposed appears to change that. Le SighIt's still hard for me to believe that after more than a year people don't know how to drone in PVE. And the new Gila will have "super drones" with more EHP (because of the gila changes) and more speed (because of the drone changes). Please feel free to explain. My drones still grab plenty of aggro depending on what is on the field, even with 2 TP's and a full rack of missiles working to take it back. These drones are substantially more resilient, but all it takes is a single NPC webber, which you will no longer be sentry blapping at range, to partially marginalize 40% of your DPS, even if only temporarily. Also the increase in speed isn't limited to the Gila, so it's no reason to chose the Gila over and other more flexible drone ship. Add some logi to your TPing. DPS from ship + Logi + EWAR. I've lost a hand full of Ogre IIs from my Gila and Domi doing this semi afk. NPCs HATE logi. My current Gila EATS Gone Berserk , Buzz Kill and other missions where npcs spawn close reducing travel time. So now instead of "Ishtar for everyhting" it would be "Ishtar for some things, but Gila is an option for others". And with the Gila I have it following the OGRES, and since FoF missiles hit the nearest thing, the webbing frig tends to die, quickly (5% missile radius hardwiring helps though). No one is saying sentries aren't good, but the overly orthodox and uncreative nature of many PVErs keep them from seeing how things can work if you try. I'm not saying sentry use is the end of all things, just that having the option is nice, and now the gila doesn't. All around I see it as losing flexibility, and not much of a max DPS boost, or any major boost, in exchange. for people willing to maintain a fleet and use the absolute best tool for the job on an individual basis that's great. For more generalist use cases other drone ships will be better. I don't see that as doing the gila any favors in a game of hardwire optimizations.
|

Bertrand Butler
Cras es Noster
295
|
Posted - 2014.04.08 19:54:00 -
[609] - Quote
The derp factor of drone AI is understandable, but the whole damage reduction via drone popping is a little off.
As we argued in the Worm thread, having less drones with more EHP means that your enemy will be less able to remove damage from the field. Even accounting for the extra targeting time (which favors 5 drones), until you are able to kill one of the 6x boosted ones you get 100% damage thrown against you. Also, the higher EHP gives you the opportunity to exchange drones on the fly in a close range PvP enviroment, thus keeping the pressure on without having your drones popped.
Also, have in mind that you have another 8 drones like that in your bay, ready for launching. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
274
|
Posted - 2014.04.08 19:55:00 -
[610] - Quote
Rain6637 wrote:because ratting in deklein is all the PVE there is. but thanks for that insight, it would explain the change maybe. Rats are rats, unless you're in an incursion or in a wormhole. Surely you can extrapolate this to whatever boring red cross shooting thing you prefer to do. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|

Rain6637
Team Evil
14008
|
Posted - 2014.04.08 19:58:00 -
[611] - Quote
any PVE with distance between point A and B. if you have to conserve your resources in null then it's worth hanging on to drones, but in other cases it's more efficient to pop sentries and proceed to point B, leaving them behind forever. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Carmen Electra
Drunk Chaos
323
|
Posted - 2014.04.08 19:59:00 -
[612] - Quote
Medalyn Isis wrote:Those bonuses are still superior than that which is on all the other respective ships as should be the case. As to whether they are too underpowered or not, I'd have to test them on Singularity first. My point was that the concept is good, and warp speed for a quick roaming pvp gang is a massive buff.
I think you're missing my point, or perhaps I'm not being very clear. Disclaimer, I lost a shiny pod once because an inty was able to beat me warping to a celestial. That said, I believe that example is an edge case. Warp speed has zero effect on the outcome of the vast majority of PvP engagements.
We're talking about trading bread-and-butter ship attributes that affect fitting and on-grid performance for a warp speed bonus. As someone who spends a lot of time twiddling my thumbs waiting for opposing fleets to form up (or whatever), this buff is totally bogus.
|

Meytal
School of Applied Knowledge Caldari State
359
|
Posted - 2014.04.08 20:00:00 -
[613] - Quote
If you see a Gila on the field, you know it will be using two mediums. Whether or not they are easy to spot depends on how much people want to use mediums after the drone nerf/rebalance. Most likely, it will still be Lights and Sentries, with occasional Heavies use in special situations. Oh, and the Gila with mediums.
Spot the Gila and (likely) easily identify his drones. Castrate his drones using your favourite method. They will have to slowboat back to him to be scooped and redeployed, with 0 effective dps the whole time, whenever the pilot manages to notice this. Meanwhile, he's doing laughable missile dps and can be ignored until he does redeploy (you lose target lock on his drones).
If you're actually going to go through with these changes to Guristas ships, tying SO much of their damage up into a much smaller number of easily-castrated drones, make those drones immune to webs, paints, ECM, and neuts when deployed by Guristas ships. Increase the orbit speed and agility (and compensate with increased tracking), and lower the sig res.
And also this is where you begin to introduce drone assist imbalances, as predicted in the Frigates thread. In large fleet battles, it's always fun to watch the cloud of drones move from target to target. Now, with 500% bonuses, you'll see target after target melt under that cloud of drones instead of mearly being stressful or annoying. It'll be interesting watching how you imbalance the Rattle when in huge numbers while destroying .. boxing it into a small corner .. ah, specializing it in other situations.
I am curious about the Phantasm though, as it's my favourite ship hull in appearance and it will be nice to see it actually usable. The conflicting bonuses unfortunately seems to indicate lack of thought and planning .
|

Nash MacAllister
Anomalous Existence
126
|
Posted - 2014.04.08 20:00:00 -
[614] - Quote
Jenn aSide wrote:Nash MacAllister wrote:CCP Rise wrote:The Gila will still have plenty of PVE application TBH I find that REALLY hard to believe given the current PVE AI system. Even with the proposed Medium Drone rework, this change puts the Gila solidly in the "meh" category with little hope of additional uses. There are 2 drones used for PVE, Sentries and Lights, all the others are simply too slow and die before they can be pulled back into the drone bay. Nothing proposed appears to change that. Le SighIt's still hard for me to believe that after more than a year people don't know how to drone in PVE. And the new Gila will have "super drones" with more EHP (because of the gila changes) and more speed (because of the drone changes).
Actually, I am very familiar with the mechanics of this both before and after the last significant AI change so drop the attitude and simpleton comment. Super drones? Lol. Even after these changes, if anything other than Sentries and Lights are viable in ANY shape or form in PVE I will be quite amazed. Would it be nice to have options? Absolutely. Will anything I see proposed result in that being a reality? Based on what has been presented, I don't think so.
This move to 2 drones versus 5 is simply bad for a variety of reasons already discussed. And what about the Gila for PVP? This ensures it has no place there either. Give me a Gila with 5x Heavies and some sort of a damage/speed bonus and now we are on to something. Yes, if you have to ask yourself the question, just assume we are watching you... |

Jenn aSide
STK Scientific Initiative Mercenaries
5778
|
Posted - 2014.04.08 20:01:00 -
[615] - Quote
Tyberius Franklin wrote:I'm not saying sentry use is the end of all things, just that having the option is nice, and now the gila doesn't. All around I see it as losing flexibility, and not much of a max DPS boost, or any major boost, in exchange. for people willing to maintain a fleet and use the absolute best tool for the job on an individual basis that's great. For more generalist use cases other drone ships will be better. I don't see that as doing the gila any favors in a game of hardwire optimizations.
The problem is the ishtar, meaning less use of the current Gila. It becomes the "Domi vs Rattlesnake" just with cruisers, unless you need a bunch of passive shield tank, why use a 'Sanke for pve when a Domi can get almost as much dps with just drones (and more with guns) for 1/4th the cost.
The ishtar isn't that expensive, but after a pilot can fly an ishtar, there just isn't much need for the Gila which is why you see Ishtars doing PVE stuff in Guristas space rather than the actual Gurista's Cruiser. With the kin/therm bonus, extra launcher and bonused to hell hammerheads that are better against small targets close in the Gila actually has something of an edge over the ishtar for the 1st time i can remember.
I'm not kidding, I'm going to fly that sucker till the armor shakes off in Serp/guristas pve..
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1074
|
Posted - 2014.04.08 20:02:00 -
[616] - Quote
Jenn aSide wrote:The Gila has room for more medium drones But can only use 2 at a time, hence why the loss is only temporary, for a good pilot only as long as it takes them to recall and relaunch or abandon and launch a new one.
Quote:Everything that powerful needs a weakness IMO. And which faillings of Drone AI are you talking about specifically? At least the NPC AI seems to have a favorite food amongst possible targets and can change if the situation changes (cruisers on my ogres like me on free pizza), but if I'm jammed and my drone aggros something it can't catch it will just pursue it in vain. Also the whole inability to manage angular velocity, or not shooting while in MWD following something.
|

Jenn aSide
STK Scientific Initiative Mercenaries
5778
|
Posted - 2014.04.08 20:03:00 -
[617] - Quote
Nash MacAllister wrote:Jenn aSide wrote:Nash MacAllister wrote:CCP Rise wrote:The Gila will still have plenty of PVE application TBH I find that REALLY hard to believe given the current PVE AI system. Even with the proposed Medium Drone rework, this change puts the Gila solidly in the "meh" category with little hope of additional uses. There are 2 drones used for PVE, Sentries and Lights, all the others are simply too slow and die before they can be pulled back into the drone bay. Nothing proposed appears to change that. Le SighIt's still hard for me to believe that after more than a year people don't know how to drone in PVE. And the new Gila will have "super drones" with more EHP (because of the gila changes) and more speed (because of the drone changes). Actually, I am very familiar with the mechanics of this both before and after the last significant AI change so drop the attitude and simpleton comment. Super drones? Lol. Even after these changes, if anything other than Sentries and Lights are viable in ANY shape or form in PVE I will be quite amazed. Would it be nice to have options? Absolutely. Will anything I see proposed result in that being a reality? Based on what has been presented, I don't think so. \
You mean like the Ogre IIs i already use in pve? with my Gila and Domi?
Prepare to be amazed then lol. How can so many pve jocks be so clueless about pve? Isn't that what a PVE player is supposed to know about?
|

Rain6637
Team Evil
14008
|
Posted - 2014.04.08 20:04:00 -
[618] - Quote
Jenn aSide wrote:Tyberius Franklin wrote:I'm not saying sentry use is the end of all things, just that having the option is nice, and now the gila doesn't. All around I see it as losing flexibility, and not much of a max DPS boost, or any major boost, in exchange. for people willing to maintain a fleet and use the absolute best tool for the job on an individual basis that's great. For more generalist use cases other drone ships will be better. I don't see that as doing the gila any favors in a game of hardwire optimizations.
The problem is the ishtar, meaning less use of the current Gila. It becomes the "Domi vs Rattlesnake" just with cruisers, unless you need a bunch of passive shield tank, why use a 'Sanke for pve when a Domi can get almost as much dps with just drones (and more with guns) for 1/4th the cost. The ishtar isn't that expensive, but after a pilot can fly an ishtar, there just isn't much need for the Gila which is why you see Ishtars doing PVE stuff in Guristas space rather than the actual Gurista's Cruiser. With the kin/therm bonus, extra launcher and bonused to hell hammerheads that are better against small targets close in the Gila actually has something of an edge over the ishtar for the 1st time i can remember. I'm not kidding, I'm going to fly that sucker till the armor shakes off in Serp/guristas pve.. what missions or PVE are you running, because I can't think of many lucrative ones that plant you close to your targets, close enough that mediums are the best option. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1074
|
Posted - 2014.04.08 20:06:00 -
[619] - Quote
Jenn aSide wrote:Tyberius Franklin wrote:I'm not saying sentry use is the end of all things, just that having the option is nice, and now the gila doesn't. All around I see it as losing flexibility, and not much of a max DPS boost, or any major boost, in exchange. for people willing to maintain a fleet and use the absolute best tool for the job on an individual basis that's great. For more generalist use cases other drone ships will be better. I don't see that as doing the gila any favors in a game of hardwire optimizations.
The problem is the ishtar, meaning less use of the current Gila. It becomes the "Domi vs Rattlesnake" just with cruisers, unless you need a bunch of passive shield tank, why use a 'Sanke for pve when a Domi can get almost as much dps with just drones (and more with guns) for 1/4th the cost. The ishtar isn't that expensive, but after a pilot can fly an ishtar, there just isn't much need for the Gila which is why you see Ishtars doing PVE stuff in Guristas space rather than the actual Gurista's Cruiser. With the kin/therm bonus, extra launcher and bonused to hell hammerheads that are better against small targets close in the Gila actually has something of an edge over the ishtar for the 1st time i can remember. I'm not kidding, I'm going to fly that sucker till the armor shakes off in Serp/guristas pve.. Yeah, Gila vs Ishtar (and to a lesser extent stratios) is kinda my point. The Ishtar still remains the generalist go to. Only mission specific min maxers who are in situations where cruiser level agility is preferential to BS firepower and actually prefer the use of drones will SOMETIMES feel the gila to be superior. I don't think the design is bad persay, just that it moves the ship from one niche into a slightly tighter one when comparing to counterparts.
|

Arch1bald
Oberon Incorporated RAZOR Alliance
24
|
Posted - 2014.04.08 20:10:00 -
[620] - Quote
Great, the other arggg ships get a useful bonus.
Go burn in hell and rot over and over for killing the cyn. Fk u CCP for killing every god damm ship I like in this game. |
|

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
193
|
Posted - 2014.04.08 20:10:00 -
[621] - Quote
Tyberius Franklin wrote:]With 5 drone ships doing anything to a single drone is a loss of 20% of my drone DPS and on a hull with weapons fitted probably around 15% overall DPS loss. Reducing the drones to 2 increases that number to 50% of my drone DPS being affected and probably 30-40% of my overall DPS. I'm not opposed to the implementation, I'm just pointing out that it creates it's own weaknesses. That and it exasperates the failings of drone AI.
On the other hand, the new drones are far more resilient against smartbombs. Yes losing 1 will be a bigger dps different. However you are much less likely to lose one as they are much tougher. It'll balance out in most scenarios.
Gila pilots, if you are worried about losing your drones due to them taking ages to get back to you. Try sitting up close to your target and brawling ;) - you're not going to lose drones this way unless you're in idiot or in a fight you were never going to win anyway. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1074
|
Posted - 2014.04.08 20:12:00 -
[622] - Quote
Bertrand Butler wrote:Tyberius Franklin wrote:With 5 drone ships doing anything to a single drone is a loss of 20% of my drone DPS and on a hull with weapons fitted probably around 15% overall DPS loss. Reducing the drones to 2 increases that number to 50% of my drone DPS being affected and probably 30-40% of my overall DPS. I'm not opposed to the implementation, I'm just pointing out that it creates it's own weaknesses. That and it exasperates the failings of drone AI. The derp factor of drone AI is understandable, but the whole damage reduction via drone popping is a little off. As we argued in the Worm thread, having less drones with more EHP means that your enemy will be less able to remove damage from the field. Even accounting for the extra targeting time (which favors 5 drones), until you are able to kill one of the 6x boosted ones you get 100% damage thrown against you. Also, the higher EHP gives you the opportunity to exchange drones on the fly in a close range PvP enviroment, thus keeping the pressure on without having your drones popped. This is also why the EWAR argument is not that important. If the enemy has to web one of your drones to kill it then that web is off your ship, instantly giving you the "weather gauge" in the engagement. Also, have in mind that you have another 8 drones like that in your bay, ready for launching. On a non-sentry platform every web keeping your DPS from being where you want it is a web you want off the field. Yes the HP increase helps prevent it from being removed, but not marginalized. Keeping the drones from doing their job becomes more effective on a ship with fewer drones fielded but isn't only accomplished through destruction. Especially keeping in mind you only have one true target.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1074
|
Posted - 2014.04.08 20:13:00 -
[623] - Quote
Mr Floydy wrote:Gila pilots, if you are worried about losing your drones due to them taking ages to get back to you. Try sitting up close to your target and brawling ;) - you're not going to lose drones this way unless you're in idiot or in a fight you were never going to win anyway. This is kinda the crux of my whole point. The gila was once a 2nd best at a few tricks, now it's just really good at one.
Edit: And I'm not saying that this is bad or a failed design, just don't expect everyone to share the enthusiasm about the more limited ideal usage cases here. |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
193
|
Posted - 2014.04.08 20:21:00 -
[624] - Quote
Tyberius Franklin wrote:This is kinda the crux of my whole point. The gila was once a 2nd best at a few tricks, now it's just really good at one.
Edit: And I'm not saying that this is bad or a failed design, just don't expect everyone to share the enthusiasm about the more limited ideal usage cases here.
Really good at one rather than 2nd best at a few things? That's an improvement then. There are now situations where this ship is the best, rather than every situation basically being "should have used an ishtar or Rattlesnake"
Really think this needs to hit Sisi nice and soon so everyone can go try them. |

Nash MacAllister
Anomalous Existence
127
|
Posted - 2014.04.08 20:22:00 -
[625] - Quote
Jenn aSide wrote: You mean like the Ogre IIs i already use in pve? with my Gila and Domi?
Prepare to be amazed then lol. How can so many pve jocks be so clueless about pve? Isn't that what a PVE player is supposed to know about?
Then you, my ignorant (or possibly just trolling/dumb) friend, are probably the slowest PVE'er in the game. Targets at zero, yep, Ogre's tear them up. Everything else, which is most of PVE targets? Yeah, Ogre's are not going to make it.
Fighting at zero = most of w-space PVP. Certainly I'll take some bonuses to heavies thanks. Who said the Gila had to solely be a PVE ship? Yes, if you have to ask yourself the question, just assume we are watching you... |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1076
|
Posted - 2014.04.08 20:25:00 -
[626] - Quote
Mr Floydy wrote:Tyberius Franklin wrote:This is kinda the crux of my whole point. The gila was once a 2nd best at a few tricks, now it's just really good at one.
Edit: And I'm not saying that this is bad or a failed design, just don't expect everyone to share the enthusiasm about the more limited ideal usage cases here. Really good at one rather than 2nd best at a few things? That's an improvement then. There are now situations where this ship is the best, rather than every situation basically being "should have used an ishtar or Rattlesnake" Really think this needs to hit Sisi nice and soon so everyone can go try them. To each their own I suppose, I just don't see a pirate cruiser being a terribly good highly situational investment worth making sure you always have around.
|

Xequecal
GoonWaffe Goonswarm Federation
167
|
Posted - 2014.04.08 20:26:00 -
[627] - Quote
Nash MacAllister wrote:Jenn aSide wrote: You mean like the Ogre IIs i already use in pve? with my Gila and Domi?
Prepare to be amazed then lol. How can so many pve jocks be so clueless about pve? Isn't that what a PVE player is supposed to know about?
Then you, my ignorant (or possibly just trolling/dumb) friend, are probably the slowest PVE'er in the game. Targets at zero, yep, Ogre's tear them up. Everything else, which is most of PVE targets? Yeah, Ogre's are not going to make it. Fighting at zero = most of w-space PVP. Certainly I'll take some bonuses to heavies thanks. Who said the Gila had to solely be a PVE ship?
I'm pretty sure that the Gila will output more drone DPS against T3s than an Ishtar with Ogres. Even with a tracking bonus, Ogres will not apply full DPS to cruisers. |

Rain6637
Team Evil
14010
|
Posted - 2014.04.08 20:28:00 -
[628] - Quote
i just remembered: shield ishtar. disregard; i'm withdrawing from the gila discussion. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

scorchlikeshiswhiskey
Cirrius Technologies O X I D E
156
|
Posted - 2014.04.08 20:34:00 -
[629] - Quote
When do we get a look at the rumored missile faction? |

Lisa Sophie d'Elancourt
Empusa.
0
|
Posted - 2014.04.08 20:37:00 -
[630] - Quote
What's the reason CCP decided neutrons can't be fitted in vigilant? Give up pg penalty. |
|

Jenn aSide
STK Scientific Initiative Mercenaries
5778
|
Posted - 2014.04.08 20:41:00 -
[631] - Quote
Rain6637 wrote:Jenn aSide wrote:Tyberius Franklin wrote:I'm not saying sentry use is the end of all things, just that having the option is nice, and now the gila doesn't. All around I see it as losing flexibility, and not much of a max DPS boost, or any major boost, in exchange. for people willing to maintain a fleet and use the absolute best tool for the job on an individual basis that's great. For more generalist use cases other drone ships will be better. I don't see that as doing the gila any favors in a game of hardwire optimizations.
The problem is the ishtar, meaning less use of the current Gila. It becomes the "Domi vs Rattlesnake" just with cruisers, unless you need a bunch of passive shield tank, why use a 'Sanke for pve when a Domi can get almost as much dps with just drones (and more with guns) for 1/4th the cost. The ishtar isn't that expensive, but after a pilot can fly an ishtar, there just isn't much need for the Gila which is why you see Ishtars doing PVE stuff in Guristas space rather than the actual Gurista's Cruiser. With the kin/therm bonus, extra launcher and bonused to hell hammerheads that are better against small targets close in the Gila actually has something of an edge over the ishtar for the 1st time i can remember. I'm not kidding, I'm going to fly that sucker till the armor shakes off in Serp/guristas pve.. what missions or PVE are you running, because I can't think of many lucrative ones that plant you close to your targets, close enough that mediums are the best option.
I get Buzz kill and gone berserk a lot, and pirate invasion. Forsaken Hubs , Forsaken Rally Points and Havens (pirate gate version) all spawn ships at a central point. And I use ogres not mediums, but after this change it will be mediums. Remember that drones will also be faster. And unlike the people who use Gilas for sentries, I actually have a prop mod on mine and am flying after my heavies. |

Jenn aSide
STK Scientific Initiative Mercenaries
5779
|
Posted - 2014.04.08 20:52:00 -
[632] - Quote
Nash MacAllister wrote:Jenn aSide wrote: You mean like the Ogre IIs i already use in pve? with my Gila and Domi?
Prepare to be amazed then lol. How can so many pve jocks be so clueless about pve? Isn't that what a PVE player is supposed to know about?
Then you, my ignorant (or possibly just trolling/dumb) friend, are probably the slowest PVE'er in the game. Targets at zero, yep, Ogre's tear them up. Everything else, which is most of PVE targets? Yeah, Ogre's are not going to make it.
Which is why they make these thigns called Drone nav comps, which I use on my Domi (not the gila).
And how can I be the wrost PVEr in the game when several of you have demonstrated that you either don't know how to keep arrgo off drones or don't want to take the effort to do so lol?
Quote: Fighting at zero = most of w-space PVP. Certainly I'll take some bonuses to heavies thanks. Who said the Gila had to solely be a PVE ship?
Absolutly no one. I am a pve player, I am addressing the ridiculas notion that the new Gila is somehow going to suck at pve because it no long has the sentry crutch people have been relying on since the NPC AI change instead of learning how to actually play. A Gila PVPr can address the pvp concerns if they wish.
This discussion is exactly like the Faction Battleship discussion. When CCP announced the changes, people who couldn't see how much the changes to the Navy Raven were gonna rock (aka EFT warriors) cried foul and predicted that no one would use the new Navy Raven for pve because "you can get just as much dps from a regular raven or navy scorp and more from the Fleet Typhooon!!!!1". They called those of us who tried to explain why the new Navy Raven was going to rock "delusional".
They predicted that Navy Ravens would, by now, cost less than Rattlesnakes because no one would fly it because it sucks.
Here, many months later, the Navy Raven is a very well regarded pve ship and even after the markets settled down is STILL way more expensive to by than the Fleet Typhoon (don't get me wrong, the Fleet phoon is great and I fly it, but the Navy Raven is something special....which we tried to explain way back then lol). |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
730
|
Posted - 2014.04.08 20:52:00 -
[633] - Quote
Jenn aSide wrote:Rain6637 wrote:Jenn aSide wrote:Tyberius Franklin wrote:I'm not saying sentry use is the end of all things, just that having the option is nice, and now the gila doesn't. All around I see it as losing flexibility, and not much of a max DPS boost, or any major boost, in exchange. for people willing to maintain a fleet and use the absolute best tool for the job on an individual basis that's great. For more generalist use cases other drone ships will be better. I don't see that as doing the gila any favors in a game of hardwire optimizations.
The problem is the ishtar, meaning less use of the current Gila. It becomes the "Domi vs Rattlesnake" just with cruisers, unless you need a bunch of passive shield tank, why use a 'Sanke for pve when a Domi can get almost as much dps with just drones (and more with guns) for 1/4th the cost. The ishtar isn't that expensive, but after a pilot can fly an ishtar, there just isn't much need for the Gila which is why you see Ishtars doing PVE stuff in Guristas space rather than the actual Gurista's Cruiser. With the kin/therm bonus, extra launcher and bonused to hell hammerheads that are better against small targets close in the Gila actually has something of an edge over the ishtar for the 1st time i can remember. I'm not kidding, I'm going to fly that sucker till the armor shakes off in Serp/guristas pve.. what missions or PVE are you running, because I can't think of many lucrative ones that plant you close to your targets, close enough that mediums are the best option. I get Buzz kill and gone berserk a lot, and pirate invasion. Forsaken Hubs , Forsaken Rally Points and Havens (pirate gate version) all spawn ships at a central point. And I use ogres not mediums, but after this change it will be mediums. Remember that drones will also be faster. And unlike the people who use Gilas for sentries, I actually have a prop mod on mine and am flying after my heavies.
Eve tells me my drone boat pilot can get 750 dps with Wasp II's in a Gila. I doubt it will get that much using 2 super buffed Vespas. I could make it up with adding missiles, but if I was going to kill rats with missiles I would just go with a Tengu and be able to run much more profitable sites. |

Lugia3
Emerald Inc. Easily Excited
931
|
Posted - 2014.04.08 20:53:00 -
[634] - Quote
Xequecal wrote:Nash MacAllister wrote:Jenn aSide wrote: You mean like the Ogre IIs i already use in pve? with my Gila and Domi?
Prepare to be amazed then lol. How can so many pve jocks be so clueless about pve? Isn't that what a PVE player is supposed to know about?
Then you, my ignorant (or possibly just trolling/dumb) friend, are probably the slowest PVE'er in the game. Targets at zero, yep, Ogre's tear them up. Everything else, which is most of PVE targets? Yeah, Ogre's are not going to make it. Fighting at zero = most of w-space PVP. Certainly I'll take some bonuses to heavies thanks. Who said the Gila had to solely be a PVE ship? I'm pretty sure that the Gila will output more drone DPS against T3s than an Ishtar with Ogres. Even with a tracking bonus, Ogres will not apply full DPS to cruisers.
Ogres have a sig res of 125. "CCP Dolan is full of ****." - CCP Bettik |

Jenn aSide
STK Scientific Initiative Mercenaries
5779
|
Posted - 2014.04.08 20:53:00 -
[635] - Quote
Shepard Wong Ogeko wrote:
Eve tells me my drone boat pilot can get 750 dps with Wasp II's in a Gila. I doubt it will get that much using 2 super buffed Vespas. I could make it up with adding missiles, but if I was going to kill rats with missiles I would just go with a Tengu and be able to run much more profitable sites.
If you aren't using missiles with a Gila right now, you're already much better off with an Ishtar. |

Torei Dutalis
IceBox Inc.
10
|
Posted - 2014.04.08 20:59:00 -
[636] - Quote
Good to see that the cynabal is now going to be sitting at an appropriate power grid. To be honest I'd still like to see the ship not having changes to its mass/speed/agility. Tweaking the ship's iconic speed and agility seems unnecessary. I'd also parrot the opinion that the warp speed bonus is extremely lackluster. Sure it's better than no bonus, but the point about how often do you put warp speed rigs on your cruisers still rings true. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1080
|
Posted - 2014.04.08 21:00:00 -
[637] - Quote
Jenn aSide wrote:Nash MacAllister wrote:Jenn aSide wrote: You mean like the Ogre IIs i already use in pve? with my Gila and Domi?
Prepare to be amazed then lol. How can so many pve jocks be so clueless about pve? Isn't that what a PVE player is supposed to know about?
Then you, my ignorant (or possibly just trolling/dumb) friend, are probably the slowest PVE'er in the game. Targets at zero, yep, Ogre's tear them up. Everything else, which is most of PVE targets? Yeah, Ogre's are not going to make it. Which is why they make these thigns called Drone nav comps, which I use on my Domi (not the gila). And how can I be the wrost PVEr in the game when several of you have demonstrated that you either don't know how to keep arrgo off drones or don't want to take the effort to do so lol? ... Absolutly no one. I am a pve player, I am addressing the ridiculas notion that the new Gila is somehow going to suck at pve because it no long has the sentry crutch people have been relying on since the NPC AI change instead of learning how to actually play. A Gila PVPr can address the pvp concerns if they wish. You stated it requires RR+ewar, which means reconfiguring my boat to sustain that when one of them, if the strategy works, I won't need since all the damage will come in to my local tank. That isn't really a worthwhile effort when I can just use sentries in most cases. You call it a crutch, I think it's using the right tool for the job.
It undoubtedly did lose PvE flexibility.
|

Waktaku Aek
Ministry of War Amarr Empire
0
|
Posted - 2014.04.08 21:06:00 -
[638] - Quote
Thanks for having an ear to the community and reconsidering the heavy nerf on the Cynabal and picking one of the suggested specific trait in this thread.
|

Jenn aSide
STK Scientific Initiative Mercenaries
5780
|
Posted - 2014.04.08 21:13:00 -
[639] - Quote
Tyberius Franklin wrote:You stated it requires RR+ewar, which means reconfiguring my boat to sustain that when one of them, if the strategy works, I won't need since all the damage will come in to my local tank.
The point is that you use the RR to keep aggro off your drones and perhaps fleet mates in the site/mission with you.
This solves the problem of not being able to bring newbs in weaker ships to observe ( a concern voiced by many at the time of the NPC AI change), allows you to being in a high dps/low tank alt to help clear or allows you to bring an alt in a noctis (or a new bro in a salvage frig) to sweep up even faster than bookmarking and coming back .
Quote: That isn't really a worthwhile effort when I can just use sentries in most cases. You call it a crutch, I think it's using the right tool for the job.
It undoubtedly did lose PvE flexibility.
Even if so, the thing will actually be more fun to fly. I use mine as a mobile heavy drone brawler already, this is just making it that much better. And how much flexibility does a ship that doesn't get much current use need? |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
730
|
Posted - 2014.04.08 21:13:00 -
[640] - Quote
Jenn aSide wrote:Shepard Wong Ogeko wrote:
Eve tells me my drone boat pilot can get 750 dps with Wasp II's in a Gila. I doubt it will get that much using 2 super buffed Vespas. I could make it up with adding missiles, but if I was going to kill rats with missiles I would just go with a Tengu and be able to run much more profitable sites.
If you aren't using missiles with a Gila right now, you're already much better off with an Ishtar.
The missiles on the Gila currently don't have any damage bonus. I'd make more isk/hr dropping and orbiting an MTU and putting salvagers in the highs. Overall, why pick a drone boat and then bother with locking rats and stocking ammo?
Ishtar is hands down better at pure drone ratting because it gets velocity and tracking bonuses, so it applies damage faster/better. I think that is something missing from a lot of the discussion of the changes to the Guristas ships. The Gallente ships get damage and velocity/tracking bonuses. While high dps numbers look awesome, the other bonuses mean that the damage is better applied. |
|

Michael Harari
Genos Occidere HYDRA RELOADED
1145
|
Posted - 2014.04.08 21:14:00 -
[641] - Quote
Lisa Sophie d'Elancourt wrote:What's the reason CCP decided neutrons can't be fitted in vigilant? Give up pg penalty.
Neutrons fit fine. With ions you can even fit double 1600 plate
[Vigilant, New Setup 2] 1600mm Reinforced Rolled Tungsten Plates I Internal Force Field Array I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Experimental 10MN Microwarpdrive I Warp Disruptor II Federation Navy Stasis Webifier Federation Navy Stasis Webifier
Heavy Neutron Blaster II, Antimatter Charge M Heavy Neutron Blaster II, Antimatter Charge M Heavy Neutron Blaster II, Antimatter Charge M Heavy Neutron Blaster II, Antimatter Charge M Heavy Neutron Blaster II, Antimatter Charge M
Medium Trimark Armor Pump II Medium Trimark Armor Pump II Medium Ancillary Current Router II |

Arthur Aihaken
Arsenite
3253
|
Posted - 2014.04.08 21:15:00 -
[642] - Quote
Waktaku Aek wrote:Thanks for having an ear to the community and reconsidering the heavy nerf on the Cynabal and picking one of the suggested specific trait in this thread. "Thanks for not f**king up the Cynabal?" It used to be we praised people for doing a good job, not for when they repeatedly screw up and the community forces them to do a 180-¦. Making any decision is preferable to indecision, but we also hope that people learn from their mistakes and stop making bad decisions, too (rapid launchers, NestorGǪ). I am currently away, traveling through time and will be returning last week. |

Liam Inkuras
Justified Chaos
918
|
Posted - 2014.04.08 21:16:00 -
[643] - Quote
Thank you Rise so much for hearing our calls that were drowned out by the clamour, and giving the Angel lineup a warp speed bonus. You have just made many BSB residents very happy  I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1080
|
Posted - 2014.04.08 21:19:00 -
[644] - Quote
Jenn aSide wrote:Even if so, the thing will actually be more fun to fly. I use mine as a mobile heavy drone brawler already, this is just making it that much better. And how much flexibility does a ship that doesn't get much current use need? I would think the answer to that would be all that it can get. Also I found situational drone swapping to be nice as far as making a drone ship fun to fly. For this ship there is only 1 "right" type of drone which strikes me as less fun, but to each their own.
|

Mike Voidstar
Voidstar Free Flight Foundation
519
|
Posted - 2014.04.08 21:31:00 -
[645] - Quote
Jenn aSide wrote:Tyberius Franklin wrote:You stated it requires RR+ewar, which means reconfiguring my boat to sustain that when one of them, if the strategy works, I won't need since all the damage will come in to my local tank. The point is that you use the RR to keep aggro off your drones and perhaps fleet mates in the site/mission with you. This solves the problem of not being able to bring newbs in weaker ships to observe ( a concern voiced by many at the time of the NPC AI change), allows you to being in a high dps/low tank alt to help clear or allows you to bring an alt in a noctis (or a new bro in a salvage frig) to sweep up even faster than bookmarking and coming back . Quote: That isn't really a worthwhile effort when I can just use sentries in most cases. You call it a crutch, I think it's using the right tool for the job.
It undoubtedly did lose PvE flexibility.
Even if so, the thing will actually be more fun to fly. I use mine as a mobile heavy drone brawler already, this is just making it that much better. And how much flexibility does a ship that doesn't get much current use need?
RR & Ewar keeping aggro off drones is a myth or a bad joke. It does work if you have more than 3 fleetmates, but it wont keep the aggro off you fleet either, you just lose fewer drones.
You claim to be a PVE pilot, but you must not be using drones regularly. If you were you would have done the same tests and experienced the same stupidity of missions staying locked on your drones on a regular basis. Even calling them in and waiting 5 minutes wont help when the AI decides drones need to die. I have done tests where I used Target Painters and Webs on enemies, RR on my fleet and then launced and immediately recalled light drones after holding them 5 minutes. Often a light would make it back in structure, but more often I would lose a light and a second would make it back in armor.
The RR/Ewar thing is only effective intermittantly, and almost never without fleetmates on grid. AI has a point where it just wants drones dead, and once it is reached you either use sentries or yku may as well reshjp.
I hope the new direction of Gurista helps with that, because drones need something to help them survive in the environment badly. |

Ganthrithor
GoonWaffe Goonswarm Federation
849
|
Posted - 2014.04.08 21:39:00 -
[646] - Quote
CCP Rise wrote:Alright, you guys are getting major real time updates here, I might as well start live tweeting our meetings!
With regards to the Cynabal - we are not going to try and add some kind of web/scram immunity/resistance. While this kind of bonus would certainly be fun, it would force us to make severe changes to all three Angel ships to compensate for the increased power, which would surely feel terrible for all the people enjoying them now. This would be especially true for PVE players who couldn't make use of the new bonus but would be stuck with a much worse ship than they are used to.
The option we do feel good about is warp speed. It supports the hit and run playstyle that Angels are already best at without forcing us to make changes to the combat performance. So, we are looking at roughly a 50% increase in warp speed and acceleration for all three, putting the Cynabal at warp speed multiplier of 4.5, which is basically destroyer speed. I've also updated the OP with a new powergrid number.
We've also adjusted powergrid on the Ashimmu to make some more room for those PG heavy energy war mods.
We spent time playing with the Vigilant in a lot of different configurations and feel completely confident in the current fitting numbers.
Hope this makes you Angel fans more excited
Yeah, warp speed bonus sounds interesting. It will be nice on the Cynabal, but it will be a godsend on the Mach... I'd completely written the Mach off as a viable skirmishing ship when you guys changed the warp mechanics... it just became too slow to be useful.
I, too, was thinking about web resistance last night, but came to the conclusion that there was no way to balance it: either you'd have a token resistance bonus that wouldn't really make an appreciable difference in a fight, or you'd have a big enough bonus that it did make a difference-- in which case you'd be looking at some of the fastest ships in the game being nearly uncatchable.
The other bonus I used to think would be good on Angel ships was point/scram range, since they're kiting ships, and point range is one of Gallente's gimmicks. But with the tracking enhancer nerf, that bonus would be basically useless on the Cynabal. On the Dram it would let you use it as a great tackler for gangs (you'd have to forgo your damage application due to range, but whatever). On the Machariel it would be great, since while the Mach is really fast and nimble for a battleship, it's still a bit clumsy to kite with compared to a cruiser. A point range bonus would give you more room for maneuvering errors while kiting, and the long falloff of BS autocannons means you'd actually still be doing damage while staying at the edge of your point range. The poor Cynabal would be pretty shafted with the point range bonus though... what's the point of increased tackle range when you have to close to 20-25km to do any damage anyway?
I still think you guys should re-design the Vigilant. Give it a utility high by dropping a hardpoint and boosting the damage output of the remaining guns. Swap its web-strength bonus for a point/scram range bonus, and give web strength to the Ashimmu. |

Jenn aSide
STK Scientific Initiative Mercenaries
5781
|
Posted - 2014.04.08 21:54:00 -
[647] - Quote
Mike Voidstar wrote:Jenn aSide wrote:Tyberius Franklin wrote:You stated it requires RR+ewar, which means reconfiguring my boat to sustain that when one of them, if the strategy works, I won't need since all the damage will come in to my local tank. The point is that you use the RR to keep aggro off your drones and perhaps fleet mates in the site/mission with you. This solves the problem of not being able to bring newbs in weaker ships to observe ( a concern voiced by many at the time of the NPC AI change), allows you to being in a high dps/low tank alt to help clear or allows you to bring an alt in a noctis (or a new bro in a salvage frig) to sweep up even faster than bookmarking and coming back . Quote: That isn't really a worthwhile effort when I can just use sentries in most cases. You call it a crutch, I think it's using the right tool for the job.
It undoubtedly did lose PvE flexibility.
Even if so, the thing will actually be more fun to fly. I use mine as a mobile heavy drone brawler already, this is just making it that much better. And how much flexibility does a ship that doesn't get much current use need? RR & Ewar keeping aggro off drones is a myth or a bad joke. It does work if you have more than 3 fleetmates, but it wont keep the aggro off you fleet either, you just lose fewer drones. You claim to be a PVE pilot, but you must not be using drones regularly. If you were you would have done the same tests and experienced the same stupidity of missions staying locked on your drones on a regular basis. Even calling them in and waiting 5 minutes wont help when the AI decides drones need to die. I have done tests where I used Target Painters and Webs on enemies, RR on my fleet and then launced and immediately recalled light drones after holding them 5 minutes. Often a light would make it back in structure, but more often I would lose a light and a second would make it back in armor. The RR/Ewar thing is only effective intermittantly, and almost never without fleetmates on grid. AI has a point where it just wants drones dead, and once it is reached you either use sentries or yku may as well reshjp. I hope the new direction of Gurista helps with that, because drones need something to help them survive in the environment badly.
then you are doing something wrong. With both the Domi and the Gila I land, find a structure belonging to the NPCs (like a bunker or wall) and Damp it, launch a can wih 1 missile and lock the can, and rep it (if in the domi, in the gila I lock and ogre and rep it when its in range, the Gila in Afterburning, set apporach on an ogre). Get aggro and launch ogre IIs. In 3 months I lost 4 or 5 of them total and rarely have to recall due to aggro switching. Again,if you arne't getting those results, you are doing soething wrong.
In null its even easier because I justt fit a Cetus ECM Burst. The heavies are better for semi AFK because of the small npcs who even at 100+k with sentries will sometimes get under the guns where as the heavies will eventually kill the little things.
This is with one ship on grid unless I brong my nooctis alt to semi afk salavge (salvage drones + MTU + ewar/logi/FoF gila means I can walk away for 5 minutes at a time, just need to come back and restart missiles.
Maybe you should try it again. |

Carmello Oskald
Little Hole
0
|
Posted - 2014.04.08 21:55:00 -
[648] - Quote
Ohh, hey look. The gila is not utilized as much as the ishtar due to the ishtar being a ton better even though gila is faction. Lets balance this out by making the gila even worse..... I get just under 600 dps on my gila, now its dropping down to 460 will all level Vs. I liked the idea of only 2 drones, but only medium drones is a ballache |

Callidus Marus
The Scope Gallente Federation
5
|
Posted - 2014.04.08 21:57:00 -
[649] - Quote
Well I looked at the Vigilant again and I think Rise is right.
The PG Reduction brings it more in line with the Deimos and makes fitting a bit harder. I don't belive it will hurt to much but I don't like it.
To the guys/girls that say the Vigilant is to powerfull:
I think most of you don't like the Web and have a problem with that bonus, which is understandable but I think it gives some uniquness to these 3 ships, and the vigilant is probably the worst to have it from these 3.
The guys saying the ship has to much damage and tank. Well I think it just don't. It's comparable to a deimos (more damage less tank).
You can counter a vigilant with kiting (correct 18.2 km web range with overheat faction and no links it normaly goes something arround 2100m/s)
And pretty much everyform of EWAR or energy warfare. ECM works Tracking disruption is harder because of the web but you can reduce null range Sensor dampening was viable before these changes. And neuts will kill it's cap pretty fast. ( All those monster numbers you read in this threat didn't had a cap booster and it only last for 1.5min on full usage)
Vigilants were never OP or an I win button.
|

Carmen Electra
Drunk Chaos
323
|
Posted - 2014.04.08 22:03:00 -
[650] - Quote
Callidus Marus wrote:Vigilants were never OP or an I win button.
Agreed. Seen lots of Ishtars and Deimoses. It's pretty rare to see Vigilants flying around. If they were broken, don't you think we'd see more people exploiting their brokenness?
|
|

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
194
|
Posted - 2014.04.08 22:06:00 -
[651] - Quote
Carmello Oskald wrote:now its dropping down to 460 will all level Vs.
Doing it wrong. I'm afraid you are just bad at fitting.
Why are you looking to fly it with only a single damage mod and no missiles? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
614
|
Posted - 2014.04.08 22:09:00 -
[652] - Quote
because if you can't make a fleet out of it, it's clearly not OP |

Redjon Gilead Aerten
Senex Legio
4
|
Posted - 2014.04.08 22:09:00 -
[653] - Quote
BadAssMcKill wrote:#38Posted: 2013.09.22 14:31 | Report P much can guarantee that much like HMLs, the drake, the cane and other stuff CCP will forget they buffed a load of stuff and nerf the Cynabal and Mach far too hard
https://forums.eveonline.com/default.aspx?g=posts&t=279634&p=2
Back in september of last year.
Yep, it happened. |

Carmello Oskald
Little Hole
0
|
Posted - 2014.04.08 22:23:00 -
[654] - Quote
Mr Floydy wrote:Carmello Oskald wrote:now its dropping down to 460 will all level Vs. Doing it wrong. I'm afraid you are just bad at fitting. Why are you looking to fly it with only a single damage mod and no missiles?
You can only use 2 medium drones on the gila now..... I've estimated according to valkerie IIs Again, I havent got any missiles on my current fit and I do 600 dps with garde Is |

Lisa Sophie d'Elancourt
Empusa.
1
|
Posted - 2014.04.08 22:24:00 -
[655] - Quote
Naomi Anthar wrote:Wow thanks for keeping quiet substantial pwg nerf on vigilant while you save Cyna/Ashimmu !!! Gj Rise. Cynas should stay as good as they are and Ashimmu won't suffer with pwg since it won't fit one more med neut/nos at all. As someone noticed already you show clearly obssesional butthurt about vigilant. |

Sniper Smith
Center for Advanced Studies Gallente Federation
42
|
Posted - 2014.04.08 22:33:00 -
[656] - Quote
scorchlikeshiswhiskey wrote:When do we get a look at the rumored missile faction? Gonna take a shot in the dark and say probably around the same time as they ANNOUNCE them.
I wouldn't hold my breath for it being in the Summer Update.. They just finished introducing SOE and they are still trying to fix that. To add another missile faction means, since they already used up the "friendly pirate" faction, means they need to make a new enemy, new rats, maybe missions, area of nullsec, etc.
Best bet I would say would be next winter's update. I mean don't get me wrong, I'd love to see it in the summer, but I just don't see them getting to it by then. |

Naomi Anthar
321
|
Posted - 2014.04.08 22:43:00 -
[657] - Quote
So what now ?
We actually are coming to conclusion that poor serpentis ships are underpowered now ?
Come on , give me a break. Or i wll just pass on from laughing. |

Naomi Anthar
321
|
Posted - 2014.04.08 22:50:00 -
[658] - Quote
Lisa Sophie d'Elancourt wrote:Naomi Anthar wrote:Wow thanks for keeping quiet substantial pwg nerf on vigilant while you save Cyna/Ashimmu !!! Gj Rise. Cynas should stay as good as they are and Ashimmu won't suffer with pwg since it won't fit one more med neut/nos at all. As someone noticed already you show clearly obssesional butthurt about vigilant.
Yeah i'm butthurt about 90% webs. Not only me, i would say plenty of people are about serpentis ships. You got me. I'm butthurt, what you gonna do about it ? Not that butthurt as before tho - as some nerf did slip in for one of those "underpowered" hulls.
Obssesional ? As soon as topic will go down, same will happen with "obssesion" clearly making not really an obssesion.
I try to make an impact when impact can be made - aka when we can provide feedback.
Can't recall myself making single topic about serpentis being op. Hardly can call that my priority.
This balance pass is small victory tho, maybe BS changes can make me smile even more.
Now eat the nerf like a man. |

Carmen Electra
Drunk Chaos
323
|
Posted - 2014.04.08 22:56:00 -
[659] - Quote
Naomi Anthar wrote:Yeah i'm butthurt about 90% webs.
So hop in a ship with 90% web yourself. That is literally the best way to get it nerfed (assuming that's what you want). If it's really that broken, players (grrr goons) will be exploiting it to death.
|

Xavier Azabu
Pwn 'N Play Nulli Secunda
8
|
Posted - 2014.04.08 23:08:00 -
[660] - Quote
Callidus Marus wrote:Well I looked at the Vigilant again and I think Rise is right.
The PG Reduction brings it more in line with the Deimos and makes fitting a bit harder. I don't belive it will hurt to much but I don't like it.
To the guys/girls that say the Vigilant is to powerfull:
I think most of you don't like the Web and have a problem with that bonus, which is understandable but I think it gives some uniquness to these 3 ships, and the vigilant is probably the worst to have it from these 3.
The guys saying the ship has to much damage and tank. Well I think it just don't. It's comparable to a deimos (more damage less tank).
You can counter a vigilant with kiting (correct 18.2 km web range with overheat faction and no links it normaly goes something arround 2100m/s)
And pretty much everyform of EWAR or energy warfare. ECM works Tracking disruption is harder because of the web but you can reduce null range Sensor dampening was viable before these changes. And neuts will kill it's cap pretty fast. ( All those monster numbers you read in this threat didn't had a cap booster and it only last for 1.5min on full usage)
Vigilants were never OP or an I win button.
Exactly, which is why they should do something else other than just nerfing the powergrid a bit in this pass. The tank on a Vigilant is not enough to justify its price or rarity.
It's sort of like trying to nerf a Thorax because it does more damage than most other T1 cruisers. Sure it does if it gets into that in-your-face range. But there are plenty of counters.
|
|

Unezka Turigahl
Det Som Engang Var
168
|
Posted - 2014.04.08 23:13:00 -
[661] - Quote
Hmm need these changes along with drone changes on the test server. I sometimes switch from the Ishtar to the Gila when I run hisec exploration sites. Just to have a different looking hull really, since they're functionally the same. At least the way I fly them. It will be interesting to see how the Gila performs now. I'm almost certain it will clear sites much slower than it did with Garde IIs. Not good for competitive hisec sites.
With the Ishtar and current Gila, I sit at the warp in and insta-blap 5 frigs at a time, then take out cruisers in 2 or 3 volleys. Then MWD to the next gate. With the new Gila moving around staying close to your 2 drones... I don't see it being very efficient. I doubt the addition of missiles can make up for it. I also wonder what the total DPS will look like. With the Ishtar and Cerberus dishing out 800+ DPS, the new Gila may never win the tower bash in Guristas 4/10. Gotta rely on being a quick thief. |

Sabriz Adoudel
Mission BLITZ
2489
|
Posted - 2014.04.08 23:16:00 -
[662] - Quote
CCP Rise wrote:The Serpentis web bonus is extremely strong. We went into this balance pass thinking it was probably too strong and that we may need to tune it down. In the first Pirate Faction thread (the Frigates) I asked specifically for feedback on this bonus and how players felt about it. We also brought it up with the CSM during the summit.
The vast majority of feedback from all angles pointed towards an agreement that in certain environments this bonus was extremely powerful but that it wasn't having a negative effect on the game overall and we should leave it alone. I'm not sure if anyone remembers by now but when I casually mentioned changing this bonus during a Reddit AMA there was an outcry to prevent us from doing that at all costs.
Internally we are a bit divided even though we all agree it's one of the game's most powerful bonuses. I want to try and leave it because unique points of power like this one, as long as they aren't oppressive, are more interesting than moving everything towards a middle ground.
The maths on it breaks it and IMO it should go (in its present form) so that you can produce web effects that exceed 60% baseline. As long as this bonus exists, even a 64% web is utterly, horribly gamebreaking and IMO 62% would be too strong even for an officer module.
50% better than normal intuitively implies "As good as using 1.5 of these modules", which for 60% Webs would mean a strength of (1-0.4^1.5), which is basically a 75% web. If the Serpentis bonus turned 60% webs into 75% ones, it would be powerful but would not impose the same design constraints upon modules. https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |

Julian DeCroix
Socialist Death Panel
17
|
Posted - 2014.04.08 23:34:00 -
[663] - Quote
Where exactly do these hull bonuses come from? Caldari ships are generally slow, clumsy balls of sig radius, relying on massive shields for survivability - why would the Phantasm gain an AB bonus from Caldari skill? Likewise, I can count the number of Gallente ships with more than a single, token launcher hardpoint on one hand - why would the Gila gain a missile bonus from Gallente skill? It just doesn't seem very consistent with racial philosophies.
I can't say I like seeing one of the few by-design shield sentry boats go away, but I'm not space-rich enough spend the money on faction ships anyway. It certainly does appear to be further effort in removing things from the game that can be considered "versatile" or "all-purpose".
@Jenn aSide - I find that (elite NPCs notwithstanding) NPC aggro preference is generally mission specific. The NPCs in mission X will prefer to shoot at me, while those in mission Y will prefer to shoot at my drones. I can use light drones in X if I so choose; they'll hardly ever be molested. By the same token, I can play logi for my sentries in Y with dual large armor RRs and a large hull RR, and I'll never need to turn on the Domi's tank. The elites are the only NPCs that seem inclined to assess actual threat-levels. I admit, I would never have thought to try damping some random piece of scenery to create additional aggro; it certainly doesn't seem to follow any logical progression. What made you think to try that? |

Sniper Smith
Center for Advanced Studies Gallente Federation
42
|
Posted - 2014.04.08 23:38:00 -
[664] - Quote
It makes perfect sense actually.
The Caldari are Capitalists.. So their ships are slow cause they sell all the good engines to the Sansha, and only leave the second rate stuff for capsuleres.. |

Kaarous Aldurald
ROC Deep Space The ROC
4537
|
Posted - 2014.04.08 23:40:00 -
[665] - Quote
Has anyone checked out the fittings for the Ashimmu now that it's only -120 grid instead of -200? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Jatok Reknar
The Legion of Spoon Curatores Veritatis Alliance
0
|
Posted - 2014.04.08 23:54:00 -
[666] - Quote
Overall, I like these changes. Makes me have to rethink how I use the Gila. But I think I can still figure out good setups with medium drones, especially with the drone changes coming this summer.
But please oh please, give us bonused Sentry drones on the Rattlesnake though. I hope we won't end up with just bonused Heavies on that hull which would make it too much of a niche utility ship. Would be unfair to do that to such a sweet looking ship :)
|

Naomi Anthar
321
|
Posted - 2014.04.08 23:58:00 -
[667] - Quote
Kaarous Aldurald wrote:Has anyone checked out the fittings for the Ashimmu now that it's only -120 grid instead of -200?
Yeah which is actually pretty good. Removing one utility high (medium neut 175pwg) wasnt equal to 250 pwg nerf (you need to include skill ... lets not even mention implants) |

Kaarous Aldurald
ROC Deep Space The ROC
4537
|
Posted - 2014.04.09 00:04:00 -
[668] - Quote
Naomi Anthar wrote:Kaarous Aldurald wrote:Has anyone checked out the fittings for the Ashimmu now that it's only -120 grid instead of -200? Yeah which is actually pretty good. Removing one utility high (medium neut 175pwg) wasnt equal to 250 pwg nerf (you need to include skill ... lets not even mention implants)
That's about what I had figured myself. Napkin math for the win.
So now it just looks like the choice is up between 3 turrets and 2 Nos, or 3 Nos and 2 turrets. I halfway imagine that the addition of a dronebay will make up for the loss of the third turret in that eventuality. Ought to end up decently close to it's previous DPS rating with 3 turrets. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Harvey James
The Sengoku Legacy
729
|
Posted - 2014.04.09 00:13:00 -
[669] - Quote
Jatok Reknar wrote:Overall, I like these changes. Makes me have to rethink how I use the Gila. But I think I can still figure out good setups with medium drones, especially with the drone changes coming this summer.
But please oh please, give us bonused Sentry drones on the Rattlesnake though. I hope we won't end up with just bonused Heavies on that hull which would make it too much of a niche utility ship. Would be unfair to do that to such a sweet looking ship :)
niche utility? .. it will end up with maybe 1 utility high and the rest of its highs will be bonused torps or cruises Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
696
|
Posted - 2014.04.09 00:39:00 -
[670] - Quote
I love what you have done with the Gila!
This is Just the sort of thinking that really gives some differentiation and interest.
I would suggest though you put in a bonus to counteract that fact, that there is now no sense in using light drones with the ship, to allow for very fast ships to be dealt with. Could be a problem even with the new Drone mechanics/Specs. 
To prove my like, I bought a second tonight after seeing this before the market went berserk.
It will be a hell of a lot of fun. There is one EvE. Many people. Many lifestyles. WE are EvE |
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2047
|
Posted - 2014.04.09 00:45:00 -
[671] - Quote
There was an outcry against nerfing 90% webs because people are awful
Come on, do it!
https://www.youtube.com/watch?v=NflTOYuVJ0E BYDI recruitment closed-ish |

Arthur Aihaken
Arsenite
3253
|
Posted - 2014.04.09 01:31:00 -
[672] - Quote
Jenn aSide wrote:Here, many months later, the Navy Raven is a very well regarded pve ship and even after the markets settled down is STILL way more expensive to by than the Fleet Typhoon (don't get me wrong, the Fleet phoon is great and I fly it, but the Navy Raven is something special....which we tried to explain way back then lol). And then there was the Navy Drake... I am currently away, traveling through time and will be returning last week. |

Icewolf7
Anomalous Existence
0
|
Posted - 2014.04.09 01:43:00 -
[673] - Quote
CCP Rise wrote:
GILA
Gallente Cruiser Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Cruiser Bonus: 4% bonus to all shield resistances
Role Bonus: 500% bonus to medium drone damage and hitpoints (was 50% bonus to Light Missile and Rocket max velocity)
Slot layout: 5H, 6M, 4L; 0 turrets, 4 launchers(+1) Fittings: 670 PWG(+40), 400 CPU(+50) Defense (shields / armor / hull) : 3200(+12) / 2200(-125) / 2490 Capacitor (amount / recharge / cap per second) : 1400(+25) / 530000 (-1250) / 2.85 Mobility (max velocity / agility / mass / align time): 195(+31) / .66 / 9600000 / 8.78s Drones (bandwidth / bay): 20(-105) / 100(-300) Targeting (max targeting range / Scan Resolution / Max Locked targets): 58km (+3km) / 285 / 7 Sensor strength: 22 Signature radius: 145(-5)
Do you even use drones?
The Gila in its current version is a versatile ship but a little underpowered(Fitting wise), these changes however will effectively cut it out of all the Role's it currently can fill and add none that are practical.
So your going to turn the gila into a 2 medium drone boat with some extra missile damage? please find me 1 person who flies the Gila Now in pvp or pve that will continue to use it after these changes.
No more sentries? cant tower bash or snipe, no more heavies? No more close quarters brawling or structure grinding.
No drone boat exclusively uses Medium drones unless that's the best it can field, they use lights, heavy's, sentries and sometimes ECM.
The only thing these changes will accomplish is no one will continuously fly the Gila anymore past the 1st one they lose.
Need an alternative? First leave the drone's alone or maybe a slight nerf if needed to compensate for missile dmg buff (100 bandwidth from 125)
Imagine a Gila that had 4 Heavy's and 4 Heavy assault Missile launchers OR 4 sentries with 4 Heavy missile launcher
Fix the fittings to allow a decent missile SND tank load out.
Add some maneuverability to it, like the phantasm AB changes.
|

Warmonger Murderalt
24th Imperial Crusade Amarr Empire
7
|
Posted - 2014.04.09 01:51:00 -
[674] - Quote
CCP Rise wrote: The option we do feel good about is warp speed. It supports the hit and run playstyle that Angels are already best at without forcing us to make changes to the combat performance. So, we are looking at roughly a 50% increase in warp speed and acceleration for all three, putting the Cynabal at warp speed multiplier of 4.5, which is basically destroyer speed. I've also updated the OP with a new powergrid number.
We spent time playing with the Vigilant in a lot of different configurations and feel completely confident in the current fitting numbers.
Hope this makes you Angel fans more excited
I'd like to see these fittings. The only way the Vigilant isn't starved and power limited by being short on powergrid *right now* is with a full lower rack full of gank and a a mediocre shield tank. Pulling the currently listed amount of powergrid out is alright for that one fit. Anything tanked for the kind of ehp needed to brawl has 40-50 spare powergrid after implants and 4-9 powergrid without implants. No matter how I cut it this translates to about a 4-5k drop in ehp with my far from perfect skills.
But maybe I'm just not trying to fly this thing as dev's intended, because there's always oodles of CPU leftover. So post up the fits.
Cause I suspect what we'll see is silly pure gank no survival ships that are good for nothing real but baiting. When I looked at the Cynabal fits I use that are gank fit and meant to literally be bait in small gang pvp, I found that post changes, everything just barely fits, as if all the changes were made with autocannon gank fits in mind. The changes make perfect sense for the fits I have saved that are for small gang pvp. Artillery is still possible post changes but does require a little less durability which these fits were already light on but since it speed based anyway that's fine.
What I wish was there was a testing process where the devs would fit their ships with their proposed changes and then use the ships with/against players using current setups, and if the players wipe the floor with the devs the devs go back to the drawing board or agree to leave them alone. |

Aramis Rosicrux
Ghost Core Financial Underwriters Holding Quorum
20
|
Posted - 2014.04.09 01:57:00 -
[675] - Quote
As a fan of the Ashimmu, I am flabbergasted at how weakened it now is. The ship was always indefendable, cutting its web bonus and the nost/neut nerfs together will make this a collector's item.
They should have just taken it behind the barn and put a bullet in its pointy little head.
Still the best looking ship in Eve though, or do you think they would screw that too?
Vigilant is now the ship to beat far and away the best cruiser in the game now. Gila with support will be a challenge to defeat as well.
If I owned a Cynbabal or a Phantasm I would be OMG rage quitting about now, but they always sucked this just cements their doom.
CCP Rise, why you such a hater???
BOO, I SAY. BOO!
 ================================================================================ -á Whats with all the freaking NERFS?-á Everytime I get a skill trained you ruin it.-á Quit breaking our game! |

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
81
|
Posted - 2014.04.09 02:42:00 -
[676] - Quote
Hmmm... Some very nice changes and some very blah changes. Will have to think about these some. Gilas will flat suck while Phantasms will become FOTM. Ashimmu changes I'm still on the fence with... I think I would prefer current web bonus and hve the Neut/Nos range get extended out.
Overall though, Fittings are going to remain super tight if not worse. This part is fail CCP.
eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

King Rothgar
Aegis Interplanetary .Inc Sanguis Ignis Prosperitum
401
|
Posted - 2014.04.09 02:47:00 -
[677] - Quote
The Phantasm and Gila changes look very interesting, I can't wait to see just how they handle as they will be fairly unique. The Cynabal's new role bonus also matches it well, further putting it into "best frigate in the game" role. The Ashimmu I'm still not sold on (I did a lot of arguing against in the faction frigate thread).
The changes will allow substantially more dps, probably around 500 dps total with max skills and implants. This is on the low side for a faction cruiser. Tank will not be changing much, which is also reasonably average for a faction cruiser. The web range bonus is of questionable value. If you need more than 23km range, you're simply doing it wrong with this type of ship. Trading a high slot for a low does offer the greater dps but it comes at the expense of neuting. It's hard to say how that will balance out with the NOS changes without actually testing it. I'm not totally opposed to this change, but I have serious doubts about it. Fireworks and snowballs are great, but what I really want is a corpse launcher. |

Bertrand Butler
Cras es Noster
295
|
Posted - 2014.04.09 02:52:00 -
[678] - Quote
http://i.imgur.com/wvynW0r.png |

Martin Kato
ABOS Industrial Enterprises The Marmite Collective
0
|
Posted - 2014.04.09 03:28:00 -
[679] - Quote
ok the vigilant has a PG of 1650 atm so if your knocking it down to 1050 which is only 25 more pg than its T1 variant the thorax, you are totally destroying this ship not only is it goin to kill the dps cause you wont be able to fit neutrons its goin to kill the tank, which this 235 mil isk ship is not goin to be worth much more than the thorax, so why would i waste my time even flyin it, I'm sorry but this is makin me angry the thorax is one of my favorite ships also the cpu is goin down by 100 points which i already am using almost all of it up with the current fit say bye bye to the 1600 plates might as well only have 5 low slots otherwise you wqont even be able to fit it properly just like the fail stratios and astero |

Martin Kato
ABOS Industrial Enterprises The Marmite Collective
0
|
Posted - 2014.04.09 03:36:00 -
[680] - Quote
Sorry i was wrong my Vigilant has 1650 didnt take into account my implants. lolz
|
|

Albert Spear
meadhan oidhche cinneach Full Metal Militia
46
|
Posted - 2014.04.09 04:01:00 -
[681] - Quote
The Phantasm is my favorite PvE ship. In high and low sec it use it routinely for ratting.
While the changes mean making fitting changes, I can deal with that, I have already tried about a dozen fits. I am going to have to increases some fitting skills to get to the point where the extra low slot is useful. The loss of the high either means dropping a laser or carrying a mobile tractor. With a 250 m3 hold - the tractor means a very tight cargo space for loot and salvage. More returns to base during runs to drop loot.
The extra speed is nice, the AB bonus, too - but with the Grid and CPU where they are, I probably will not fit an AB, at least until I get my skills up.
I may when it is all said and done revert to a destroyer for high sec ratting and park my Phantasm for a couple of months.
5 more points of CPU and 5 of Grid would open some real possibilities for folks who are not max'ed on skills.
But wait - I am talking about PvE...........so never mind......balancing is about max skill players and PvP.
Silly me. |

Skarlet Hate
Angels of Ecstasy
0
|
Posted - 2014.04.09 04:30:00 -
[682] - Quote
Devs hate Angel Cartel ships. Nerf it more. |

Chiana Moro
Infinite Conquest Li3 Federation
17
|
Posted - 2014.04.09 05:58:00 -
[683] - Quote
And that is how you kill the Cynabal.
Looking forward to my gate camping Ash though, when I get back in game. |

Yankunytjatjara
Red Federation RvB - RED Federation
106
|
Posted - 2014.04.09 06:37:00 -
[684] - Quote
The ashimmu loses options with this "buff". Now, it can fit in a cool way some pimp neuts and noses, getting a range of around 20km for everything: 90% webs, scorch, point, and cap warfare.
After the buff, it can web targets in warp before pointing them... Yay... Unless it has a pimpy point and links, but it can't hurt that far anyways unless it comes in its target's web range, and has lost the web advantage. For fleet work it's overshadowed by all kinds of other ships.
Basically it loses its already tiny role - exactly like the cruor. Please just give them both a serpentis level damage bonus. Serpentis hurt armor, and BRs hurt shields. In this way, it'll be clear that some of the pirate lines have a role around speed+dps (angels, sansha), some around dps+utility (serps, BRs) and the guristas around dps+tank. My solo pvp video: Yankunytjude... That attitude! Solo/small gang proposal: Ship Velocity Vectors |

Arthur Aihaken
Arsenite
3255
|
Posted - 2014.04.09 06:50:00 -
[685] - Quote
Let's see the Pirate battleships already and get this over with... I am currently away, traveling through time and will be returning last week. |

Cannibal Kane
Somali Coast Guard Authority
3566
|
Posted - 2014.04.09 06:54:00 -
[686] - Quote
Yep...
The Ashimmu and the Vigilant has had their already tiny roles reduced even further.
You can get the same fit for the Vigi by lossing some of it's already small tank. The Ashimmu ability to hold down a target at range until support arrives. "I saw him fight by the monument in Jita. He flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. His hair flowed in the corona of his target's warp core breach. It was truly majestic. And while everyone stared in awe I stole the loot and ran off. Because I am like that." - NEONOVUS |

Vinyl 41
Perkone Academy
44
|
Posted - 2014.04.09 06:58:00 -
[687] - Quote
Arthur Aihaken wrote:Let's see the Pirate battleships already and get this over with... i got hyped by the idea of a passive rattler with heavy drone focus for missions  |

nikon56
UnSkilleD Inc. Reverberation Project
43
|
Posted - 2014.04.09 07:46:00 -
[688] - Quote
Michael Harari wrote:Sniper Smith wrote:Hooti Yasunaga wrote:Hey CCP RIse
Would it be possible to get a response to the many comments calling for a nerf of 90% webs in this thread which you appear to have so far over looked?
Thanks Read the forums more. It's been said, flat out, the 90% webs are NOT leaving the Serpentis Line. The goal of the pirate lines is to make all pirate faction ships AS good as the Serpentis line, not nerf them into the ground because you don't know how to keep range. Quick name 5 ships appreciably faster than a daredevil dramiel, stiletto, slasher, claw, atron, ares.... |

Lloyd Roses
Blue-Fire
561
|
Posted - 2014.04.09 07:57:00 -
[689] - Quote
Michael Harari wrote:Lisa Sophie d'Elancourt wrote:What's the reason CCP decided neutrons can't be fitted in vigilant? Give up pg penalty. Neutrons fit fine. With ions you can even fit double 1600 plate [Vigilant, New Setup 2] 1600mm Reinforced Rolled Tungsten Plates I Internal Force Field Array I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Experimental 10MN Microwarpdrive I Warp Disruptor II Federation Navy Stasis Webifier Federation Navy Stasis Webifier Heavy Neutron Blaster II, Antimatter Charge M Heavy Neutron Blaster II, Antimatter Charge M Heavy Neutron Blaster II, Antimatter Charge M Heavy Neutron Blaster II, Antimatter Charge M Heavy Neutron Blaster II, Antimatter Charge M Medium Trimark Armor Pump II Medium Trimark Armor Pump II Medium Ancillary Current Router II
I only see a resulting nerf of ~20% buffer and 5% dps/ bit more range being lost. "I honestly thought I was in lowsec"
Moving pictures |

King Fu Hostile
Imperial Collective Unsettled.
31
|
Posted - 2014.04.09 08:15:00 -
[690] - Quote
Xequecal wrote: I'm pretty sure that the Gila will output more drone DPS against T3s than an Ishtar with Ogres. Even with a tracking bonus, Ogres will not apply full DPS to cruisers.
Ishtar Ogre IIs do apply full dps to cruisers. Even without an Omni or webs.
|
|

SubStandard Rin
School of Applied Knowledge Caldari State
7
|
Posted - 2014.04.09 08:24:00 -
[691] - Quote
The new Cynabal changes are "Better" but still it gets thrown under the bus losing that much PG is way to much. From my own perspective i will not use it with the current suggestions the fitting issue is way to heavy to just have faster warp speeds.
adding a bonus to Webbing resistance for say 10-15% would be one way above the change to make them more unique from the mimatar. and webbing exist in pve so its not totaly wased there also.
To bad your not going down the route of allowing MWD while scram on them instead that would have been so neat for a hit and run faction as Angels.
the Gila is still a problem with only "Medium drones" I would want to see it something like this
25 Bandwith
300% drone dammage (universal) 500% medium drone dammage increase medium drone bandwith usage by 10% (11 instead of 10 to prevent 2 med + 1 light combo)
that way
a# you could deploy 1 sentry drone or 1 heavy drone with reduced efficiency b# you could deploy 2 Medium drones with full efficiency c# you could deploy 5 light drones with reduced efficiency
now that would give us both flexibility and specialization
|

Rek Seven
Probe Patrol Awakened.
1461
|
Posted - 2014.04.09 08:25:00 -
[692] - Quote
The vigilant and the cynabal didn't really need nerfing seeing how the other pirate faction cruisers are getting buffed quit a lot. +1 |

May Ke
Watch It Burn
24
|
Posted - 2014.04.09 08:34:00 -
[693] - Quote
Well done. You've killed the Cynabal. I hate you. That was my favorite ship, now it's nerfed. 25% reduction in PG? I seem to remember you doing the same thing with the Hurricane in the first pass of rebalancing, then brought out the Navy Cane which was the same as the old cane, we just had to pay more for it. Do you have a new version of the Cynabal coming out, that will be more expensive, but the same ship as we have now.
I hate you. You've screwed up my favorite ship... again. Who? Me? |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
731
|
Posted - 2014.04.09 09:25:00 -
[694] - Quote
May Ke wrote:Well done. You've killed the Cynabal. I hate you. That was my favorite ship, now it's nerfed. 25% reduction in PG? I seem to remember you doing the same thing with the Hurricane in the first pass of rebalancing, then brought out the Navy Cane which was the same as the old cane, we just had to pay more for it. Do you have a new version of the Cynabal coming out, that will be more expensive, but the same ship as we have now.
I hate you. You've screwed up my favorite ship... again.
But look at the bright side. You can now call yourself a "bitter vet" without a hint of irony. Any one can be a veteran, but to be truly bitter you have to have CCP smash your dream and break your toys.
Now get in line with all the Amarr pilots who had to train missiles and drones and learn to love the CruiseGeddon |

Rab See
Fool Mental Junket
57
|
Posted - 2014.04.09 09:50:00 -
[695] - Quote
Yup - when we gaze across this group of ships, we will muse that they all got something interesting.
Vigi - ultrauberwebs - no massive change
Ashimu - uberwebs/vamp - nice change
Gila - small gang swarm for 1 - lovely
Phantasm - afterburning heaven.
Cynabal, well, take a Vaga, Ruppy, Stabber/FI, ScyFI, hell, take a Bellicose. Cynabal is gone, not forgotten.
Seriously, give me ANY cruiser EVER, please CCP, can you give me one example of a ship fitted with warp rigs (there is no other real way to improve your warp speed). I stated that you could mess it up more with a Target Painting bonus, but you've picked the obscure and shined this turd.
ITs the one thing we see with Minmatar ships generally, poor bonuses because their ewar is useful in one case, and useless in the other case, and you know it because the screams of laughter if you put it onto a decent ship would be instant. There are no pirate ships that use TPs, thankfully.
Given how agile T1 cruisers have got, how fast they've got, how cheap they are, I wouldn't risk a Cynabal 'getting there first' just to die quickly to a pair of these. The rest of the gang trundle behind you laughing at the new 'diemost'. |

Crysantos Callahan
Control-Space DARKNESS.
21
|
Posted - 2014.04.09 10:28:00 -
[696] - Quote
First of all, thanks for the feedback Rise.
But maybe you could tweak the Gila a bit, too. I get the idea to have cruiser vs. cruiser drone beast focused on medium drones, comparted to the frigate focused worm. But it doesn't make sense to limit its drone set to 4 light drones. I'd love to see a bonus to light drones, too - at least a 25% buff to hp and dmg to make up for the lost fifth drone. But why not even go one step further and make it at least a 50% bonus?
Comparing it to the ishtar, which is also a dual bonus drone boat (heavies and sentries) this would create the counterpart for small ships.
I like the idea of a faster warp cynabal, which fits into the pattern people used it before, too. If you don't feel comfortable with the high PG that people could use to fit xl asb or whatever, just give the damn ship a pg need bonus for arties :-) |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
697
|
Posted - 2014.04.09 10:31:00 -
[697] - Quote
Icewolf7 wrote:CCP Rise wrote:
GILA
Gallente Cruiser Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Cruiser Bonus: 4% bonus to all shield resistances
Role Bonus: 500% bonus to medium drone damage and hitpoints (was 50% bonus to Light Missile and Rocket max velocity)
Slot layout: 5H, 6M, 4L; 0 turrets, 4 launchers(+1) Fittings: 670 PWG(+40), 400 CPU(+50) Defense (shields / armor / hull) : 3200(+12) / 2200(-125) / 2490 Capacitor (amount / recharge / cap per second) : 1400(+25) / 530000 (-1250) / 2.85 Mobility (max velocity / agility / mass / align time): 195(+31) / .66 / 9600000 / 8.78s Drones (bandwidth / bay): 20(-105) / 100(-300) Targeting (max targeting range / Scan Resolution / Max Locked targets): 58km (+3km) / 285 / 7 Sensor strength: 22 Signature radius: 145(-5)
Do you even use drones? The Gila in its current version is a versatile ship but a little underpowered(Fitting wise), these changes however will effectively cut it out of all the Role's it currently can fill and add none that are practical. So your going to turn the gila into a 2 medium drone boat with some extra missile damage? please find me 1 person who flies the Gila Now in pvp or pve that will continue to use it after these changes. No more sentries? cant tower bash or snipe, no more heavies? No more close quarters brawling or structure grinding. No drone boat exclusively uses Medium drones unless that's the best it can field, they use lights, heavy's, sentries and sometimes ECM. The only thing these changes will accomplish is no one will continuously fly the Gila anymore past the 1st one they lose. Need an alternative? First leave the drone's alone or maybe a slight nerf if needed to compensate for missile dmg buff (100 bandwidth from 125) Imagine a Gila that had 4 Heavy's and 4 Heavy assault Missile launchers OR 4 sentries with 4 Heavy missile launcher Fix the fittings to allow a decent missile SND tank load out. Add some maneuverability to it, like the phantasm AB changes.
This may turn out to be way better suited to the gila than you think. Try to get beyond the word medium. What this actually is with the damage bonus etc etc is a ship that fields a flight of drones with the damage of a flight of heavies, but faster, harder to hit, and better with tracking. It will be wonderful as you will be maneverable and fast rather than being forced to orbit your sentries.
It suits the character of a cruiser much much better, if they did this to all my cruisers, i would be delighted it would particuarly suit the stratios too. Sentries are great because heavies are a nightmare, this gives you around the power without the downside.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Mihnea Tepes
Astral Silence Surely You're Joking
28
|
Posted - 2014.04.09 11:03:00 -
[698] - Quote
well Ashimmu has very specific role with its web efficiency, if i will want to have long range webs, i will take loki or i will take any other cheap crui under links
somehow im missing the point of this rebalance, especially after i saw improvements on HACs (and comparing their prices - its almost the same, comparing their quality - its frustrating) |

Freelancer117
So you want to be a Hero
158
|
Posted - 2014.04.09 11:08:00 -
[699] - Quote
GILA
Gallente Cruiser Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
CYNABAL
Gallente Cruiser Bonus: 10% bonus to Medium Projectile Turret falloff
The roleplaying community must really love this  Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|

Mihnea Tepes
Astral Silence Surely You're Joking
28
|
Posted - 2014.04.09 11:14:00 -
[700] - Quote
Freelancer117 wrote:GILA Gallente Cruiser Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints) CYNABAL Gallente Cruiser Bonus: 10% bonus to Medium Projectile Turret falloff The roleplaying community must really love this 
Yes indeed :D
this whole Summer change seems to me like April joke |
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
97
|
Posted - 2014.04.09 11:17:00 -
[701] - Quote
Kaarous Aldurald wrote:Naomi Anthar wrote:Kaarous Aldurald wrote:Has anyone checked out the fittings for the Ashimmu now that it's only -120 grid instead of -200? Yeah which is actually pretty good. Removing one utility high (medium neut 175pwg) wasnt equal to 250 pwg nerf (you need to include skill ... lets not even mention implants) That's about what I had figured myself. Napkin math for the win. So now it just looks like the choice is up between 3 turrets and 2 Nos, or 3 Nos and 2 turrets. I halfway imagine that the addition of a dronebay will make up for the loss of the third turret in that eventuality. Ought to end up decently close to it's previous DPS rating with 3 turrets. It has an extra low slot. Fitting mods for the win. I'm going to make one fit with full nuets, I'm sure it will still be possible. Or at least I hope so. |

Lisa Sophie d'Elancourt
Empusa.
3
|
Posted - 2014.04.09 11:21:00 -
[702] - Quote
Michael Harari wrote:Lisa Sophie d'Elancourt wrote:What's the reason CCP decided neutrons can't be fitted in vigilant? Give up pg penalty. Neutrons fit fine. With ions you can even fit double 1600 plate [Vigilant, New Setup 2] 1600mm Reinforced Rolled Tungsten Plates I Internal Force Field Array I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Experimental 10MN Microwarpdrive I Warp Disruptor II Federation Navy Stasis Webifier Federation Navy Stasis Webifier Heavy Neutron Blaster II, Antimatter Charge M Heavy Neutron Blaster II, Antimatter Charge M Heavy Neutron Blaster II, Antimatter Charge M Heavy Neutron Blaster II, Antimatter Charge M Heavy Neutron Blaster II, Antimatter Charge M Medium Trimark Armor Pump II Medium Trimark Armor Pump II Medium Ancillary Current Router II I know, I know, but thank you anyway. The matter is for that price people expect ship with reasonable stats. Vigilants are seen seldom and pg nerf push them away much more.
Naomi Anthar wrote:Lisa Sophie d'Elancourt wrote:Naomi Anthar wrote:Wow thanks for keeping quiet substantial pwg nerf on vigilant while you save Cyna/Ashimmu !!! Gj Rise. Cynas should stay as good as they are and Ashimmu won't suffer with pwg since it won't fit one more med neut/nos at all. As someone noticed already you show clearly obssesional butthurt about vigilant. Yeah i'm butthurt about 90% webs. Not only me, i would say plenty of people are about serpentis ships. You got me. I'm butthurt, what you gonna do about it ? Not that butthurt as before tho - as some nerf did slip in for one of those "underpowered" hulls. Obssesional ? As soon as topic will go down, same will happen with "obssesion" clearly making not really an obssesion. I try to make an impact when impact can be made - aka when we can provide feedback. Can't recall myself making single topic about serpentis being op. Hardly can call that my priority. This balance pass is small victory tho, maybe BS changes can make me smile even more. Now eat the nerf like a man.
Make up your mind what's the problem. Most people here protest against pg nerf. And most of them say (and I share their opinion) it makes sense to discuss some web adjustement. There are ships which seem overpowered to me (ishtar for expample). The difference between us is I can live with that, while you whine loudly.
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
97
|
Posted - 2014.04.09 11:24:00 -
[703] - Quote
Albert Spear wrote:The Phantasm is my favorite PvE ship. In high and low sec it use it routinely for ratting.
While the changes mean making fitting changes, I can deal with that, I have already tried about a dozen fits. I am going to have to increases some fitting skills to get to the point where the extra low slot is useful. The loss of the high either means dropping a laser or carrying a mobile tractor. With a 250 m3 hold - the tractor means a very tight cargo space for loot and salvage. More returns to base during runs to drop loot.
The extra speed is nice, the AB bonus, too - but with the Grid and CPU where they are, I probably will not fit an AB, at least until I get my skills up.
I may when it is all said and done revert to a destroyer for high sec ratting and park my Phantasm for a couple of months.
5 more points of CPU and 5 of Grid would open some real possibilities for folks who are not max'ed on skills.
But wait - I am talking about PvE...........so never mind......balancing is about max skill players and PvP.
Silly me. Your situation is pretty irrelevant I am afraid as you don't even have maximum fitting skills. That is the minimum requirement for any reasonable discussion.
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
97
|
Posted - 2014.04.09 11:33:00 -
[704] - Quote
Has anyone got the EFT files for the proposed ships available? |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
697
|
Posted - 2014.04.09 12:05:00 -
[705] - Quote
SubStandard Rin wrote:The new Cynabal changes are "Better" but still it gets thrown under the bus losing that much PG is way to much. From my own perspective i will not use it with the current suggestions the fitting issue is way to heavy to just have faster warp speeds.
adding a bonus to Webbing resistance for say 10-15% would be one way above the change to make them more unique from the mimatar. and webbing exist in pve so its not totaly wased there also.
To bad your not going down the route of allowing MWD while scram on them instead that would have been so neat for a hit and run faction as Angels.
the Gila is still a problem with only "Medium drones" I would want to see it something like this
25 Bandwith
300% drone dammage (universal) 500% medium drone dammage increase medium drone bandwith usage by 10% (11 instead of 10 to prevent 2 med + 1 light combo)
that way
a# you could deploy 1 sentry drone or 1 heavy drone with reduced efficiency b# you could deploy 2 Medium drones with full efficiency c# you could deploy 5 light drones with reduced efficiency
now that would give us both flexibility and specialization
I think that the light drones should also gain a bonus, but I do see the point of steering this ship away from sentries. The mobility of this ship is one of it's great assets.
Keep the bandwidth and Give light drones a 250-300% bonus, and you have the perfect rebalance of this ship in my opinion. There is one EvE. Many people. Many lifestyles. WE are EvE |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
97
|
Posted - 2014.04.09 12:06:00 -
[706] - Quote
Just edited EveHQ, and one thing is for certain, the Ashimmu is going to be a hell of a lot of fun with those endless vampires. It has just enough PG to sustain a full rack of nuets / vamps with two med armour reppers. Unfortunately no plate though, but with enough cap to sustain two active reppers, that makes up for it. Thank you Rise, cannot wait to try out this beast. It is finally going to be good at what is it meant to be good at, nueting out a target and being a complete ***** to kill. The endless nuets will give it a whole new niche of its own. |

Elisk Skyforge
Night Raven Task Force Night Raven Alliance
20
|
Posted - 2014.04.09 12:07:00 -
[707] - Quote
Lets hope Rattlesnake would still be able to have sentry drones, if not Im reprocessing mine into minerals and trashing them. I think I broke your game CCP-->-áhttp://i.imgur.com/4pGZ5qJ.jpg?1 |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
97
|
Posted - 2014.04.09 12:10:00 -
[708] - Quote
Elisk Skyforge wrote:Lets hope Rattlesnake would still be able to have sentry drones, if not Im reprocessing mine into minerals and trashing them. Make sure you do it before the summer scrap metal processing nerf. :) The way it is going, I highly doubt it will be able to use sentries. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
601
|
Posted - 2014.04.09 12:28:00 -
[709] - Quote
Medalyn Isis wrote:Elisk Skyforge wrote:Lets hope Rattlesnake would still be able to have sentry drones, if not Im reprocessing mine into minerals and trashing them. Make sure you do it before the summer scrap metal processing nerf. :) The way it is going, I highly doubt it will be able to use sentries.
It will. Light Drones = frigate weapon system, Medium Drones = cruiser weapon system, Large AND Sentry Drones = battleship weapon system. The only difference is, Heavies are close range and Sentries are long range.
I wouldn't be surprised if CCP eventually introduced light and medium sentries too. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
97
|
Posted - 2014.04.09 12:36:00 -
[710] - Quote
Ashimmu
2x Medium Nosferatu II 3x Heavy Pulse Laser II (Conflagration M)
10MN Microwarpdrive II 2x Stasis Webifier II Warp Disruptor II
Medium Ancillary Armor Repairer (Nanite Repair Paste) Damage Control II Adaptive Nano Plating II Energized Adaptive Nano Membrane II 2x Heat Sink II
Medium Nanobot Accelerator II 2x Medium Auxiliary Nano Pump I
Effective HP: 22,064 (Eve: 19,215) Tank Ability: 312.74 DPS
Capacitor (Lasts 5m 10s)
Volley Damage: 1,446.41 DPS: 470.47
Just a quick draft for the new Ashimmu. Good enough as cap stable. Can kite and also brawl at close range so should be quite versatile. Also will do more dps with the 40m3 of drones. This isn't the best fitting I came up with, there is much better possible. But this is going to be an awesome ship. When is it coming on Singularity Rise? |
|

Dinsdale Pirannha
Pirannha Corp
2616
|
Posted - 2014.04.09 12:39:00 -
[711] - Quote
Medalyn Isis wrote:Elisk Skyforge wrote:Lets hope Rattlesnake would still be able to have sentry drones, if not Im reprocessing mine into minerals and trashing them. Make sure you do it before the summer scrap metal processing nerf. :) The way it is going, I highly doubt it will be able to use sentries.
Based on the idiocy we are witnessing, expect a drone bandwidth of 50, with bonuses strictly for heavies. It will of course, be a complete waste of a ship. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Mike Whiite
Space Mutts The Harlequin's
348
|
Posted - 2014.04.09 12:43:00 -
[712] - Quote
I'm not a fan of some of the changes concerning lore (though I've stated as much in the Frigate thread)
I like what CCP intents with the Gila, it will becme more a Missile/Drone Hybride than just a drone boat that can fire missiles. I realy think the Gila is going to Rock with rapid lights, and I don't like the new RML.
The only thing I dislike about it, is that 2 of the most versible weapon systems this game has, are getting as much restrictions as they get now.
Giving it a missile bonus instead of kenetic/thermic bones and making the drone bonus more general would make it more complete (even if that requires a to tune down it's current damage potential a little bit.)
Oh and give it a new design, pretty please
|

Markku Laaksonen
EVE University Ivy League
440
|
Posted - 2014.04.09 13:06:00 -
[713] - Quote
Medalyn Isis wrote:Your situation is pretty irrelevant I am afraid as you don't even have maximum fitting skills. That is the minimum requirement for any reasonable discussion. Maximum skills in EVE are minimum requirement for discussion, folks. V's or GTFO!  DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
97
|
Posted - 2014.04.09 13:10:00 -
[714] - Quote
Dinsdale Pirannha wrote:Medalyn Isis wrote:Elisk Skyforge wrote:Lets hope Rattlesnake would still be able to have sentry drones, if not Im reprocessing mine into minerals and trashing them. Make sure you do it before the summer scrap metal processing nerf. :) The way it is going, I highly doubt it will be able to use sentries. Based on the idiocy we are witnessing, expect a drone bandwidth of 50, with bonuses strictly for heavies. It will of course, be a complete waste of a ship. Yes, I reckon it will be a heavy drone specific bonus. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
97
|
Posted - 2014.04.09 13:11:00 -
[715] - Quote
Markku Laaksonen wrote:Medalyn Isis wrote:Your situation is pretty irrelevant I am afraid as you don't even have maximum fitting skills. That is the minimum requirement for any reasonable discussion. Maximum skills in EVE are minimum requirement for discussion, folks. V's or GTFO!  Well, I said maximum fitting skills, not maximum skills. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
97
|
Posted - 2014.04.09 13:14:00 -
[716] - Quote
Rise, these cruiser hulls look good now. Any chance we can get the battleship proposals now? Then we can get them all on Singularity as soon as possible and provide some proper hands on feedback. Any ETA you can give us for this? |
|

CCP Rise
C C P C C P Alliance
4012

|
Posted - 2014.04.09 13:29:00 -
[717] - Quote
Battleships coming soon 
I'm not sure exactly when we will be able to get this stuff on Singularity but hopefully it won't be too long. @ccp_rise |
|

Harvey James
The Sengoku Legacy
730
|
Posted - 2014.04.09 13:37:00 -
[718] - Quote
Angels still need some work .. and webs need a nerf... i would also like to hear from Rise why gurista get to keep that extra slot yet still have 350 on rigs .. it seems a bit backward really... lose a slot and give 400 for rigs.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Dinsdale Pirannha
Pirannha Corp
2617
|
Posted - 2014.04.09 13:42:00 -
[719] - Quote
CCP Rise wrote:Battleships coming soon  I'm not sure exactly when we will be able to get this stuff on Singularity but hopefully it won't be too long.
How about you address the myriad issues people have with these proposed cruiser changes first, then focus on ruining the battleships?
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
97
|
Posted - 2014.04.09 13:48:00 -
[720] - Quote
Dinsdale Pirannha wrote:CCP Rise wrote:Battleships coming soon  I'm not sure exactly when we will be able to get this stuff on Singularity but hopefully it won't be too long. How about you address the myriad issues people have with these proposed cruiser changes first, then focus on ruining the battleships? He has already addressed most the issues that were raised. We just need to get them on Singularity now and provide some proper feedback in my opinion. Obviously if you are wishing for him to completely revert the Gurista drone changes, then we are going to be waiting a long time, as basically it isn't going to happen. |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
615
|
Posted - 2014.04.09 13:54:00 -
[721] - Quote
CCP Rise wrote:Battleships coming soon  I'm not sure exactly when we will be able to get this stuff on Singularity but hopefully it won't be too long.
can they please be less disappointing than the frigates and cruisers |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
97
|
Posted - 2014.04.09 13:56:00 -
[722] - Quote
Mike Whiite wrote:Giving it a missile bonus instead of kenetic/thermic bones and making the drone bonus more general would make it more complete (even if that requires a to tune down it's current damage potential a little bit.) Yes, I am really disliking these missile specific damage bonuses. It defeats the whole purpose of missiles imo and I am not really sure what the point in it is. Keep the specific missile bonuses to stealth bombers, and leave the rest of the missile ships versatile.
Are we going to start giving bonuses to only specific ammo types for the other guns, as that is the next logical step.
|

Harvey James
The Sengoku Legacy
730
|
Posted - 2014.04.09 14:00:00 -
[723] - Quote
Medalyn Isis wrote:Mike Whiite wrote:Giving it a missile bonus instead of kenetic/thermic bones and making the drone bonus more general would make it more complete (even if that requires a to tune down it's current damage potential a little bit.) Yes, I am really disliking these missile specific damage bonuses. It defeats the whole purpose of missiles imo and I am not really sure what the point in it is. Keep the specific missile bonuses to stealth bombers, and leave the rest of the missile ships versatile. Are we going to start giving bonuses to only specific ammo types for the other guns, as that is the next logical step.
actually it is quite logical as the gurista missions use kin/Therm missiles .. so its following its races lore damage type.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
98
|
Posted - 2014.04.09 14:11:00 -
[724] - Quote
Harvey James wrote:Medalyn Isis wrote:Mike Whiite wrote:Giving it a missile bonus instead of kenetic/thermic bones and making the drone bonus more general would make it more complete (even if that requires a to tune down it's current damage potential a little bit.) Yes, I am really disliking these missile specific damage bonuses. It defeats the whole purpose of missiles imo and I am not really sure what the point in it is. Keep the specific missile bonuses to stealth bombers, and leave the rest of the missile ships versatile. Are we going to start giving bonuses to only specific ammo types for the other guns, as that is the next logical step. actually it is quite logical as the gurista missions use kin/Therm missiles .. so its following its races lore damage type.. It doesn't make sense from a gameplay perspective though. One of the advantages of missiles is that you can choose damage type. Cutting down on the users choice and the ways to influence the fight is surely a bad thing. I just wondered what is the reasoning purely from a gameplay perspective for having such bonuses. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
615
|
Posted - 2014.04.09 14:13:00 -
[725] - Quote
Medalyn Isis wrote:Harvey James wrote:Medalyn Isis wrote:Mike Whiite wrote:Giving it a missile bonus instead of kenetic/thermic bones and making the drone bonus more general would make it more complete (even if that requires a to tune down it's current damage potential a little bit.) Yes, I am really disliking these missile specific damage bonuses. It defeats the whole purpose of missiles imo and I am not really sure what the point in it is. Keep the specific missile bonuses to stealth bombers, and leave the rest of the missile ships versatile. Are we going to start giving bonuses to only specific ammo types for the other guns, as that is the next logical step. actually it is quite logical as the gurista missions use kin/Therm missiles .. so its following its races lore damage type.. It doesn't make sense from a gameplay perspective though. One of the advantages of missiles is that you can choose damage type. Cutting down on the users choice and the ways to influence the fight is surely a bad thing. I just wondered what is the reasoning purely from a gameplay perspective for having such bonuses.
actually that's just an advantage that you made up, because you think you should get all-damage type bonuses all the time. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
98
|
Posted - 2014.04.09 14:15:00 -
[726] - Quote
TrouserDeagle wrote:Medalyn Isis wrote:Harvey James wrote:Medalyn Isis wrote:Mike Whiite wrote:Giving it a missile bonus instead of kenetic/thermic bones and making the drone bonus more general would make it more complete (even if that requires a to tune down it's current damage potential a little bit.) Yes, I am really disliking these missile specific damage bonuses. It defeats the whole purpose of missiles imo and I am not really sure what the point in it is. Keep the specific missile bonuses to stealth bombers, and leave the rest of the missile ships versatile. Are we going to start giving bonuses to only specific ammo types for the other guns, as that is the next logical step. actually it is quite logical as the gurista missions use kin/Therm missiles .. so its following its races lore damage type.. It doesn't make sense from a gameplay perspective though. One of the advantages of missiles is that you can choose damage type. Cutting down on the users choice and the ways to influence the fight is surely a bad thing. I just wondered what is the reasoning purely from a gameplay perspective for having such bonuses. actually that's just an advantage that you made up, because you think you should get all-damage type bonuses all the time. If you are old enough to remember, then actually that was the status quo for many years. It is only recently that we started getting all these missile damage specific bonuses. |

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
2
|
Posted - 2014.04.09 14:18:00 -
[727] - Quote
Michael Harari wrote:Lisa Sophie d'Elancourt wrote:What's the reason CCP decided neutrons can't be fitted in vigilant? Give up pg penalty. Neutrons fit fine. With ions you can even fit double 1600 plate [Vigilant, New Setup 2] Medium Ancillary Current Router II
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
616
|
Posted - 2014.04.09 14:21:00 -
[728] - Quote
Medalyn Isis wrote: If you are old enough to remember, then actually that was the status quo for many years. It is only recently that we started getting all these missile damage specific bonuses.
Edit - 2005 player, so you should know this.
that doesn't mean it's the way it should or should not be. when I think missiles, I think of range versatility, capless, FOFs, useful T2 ammo (unlike LR turrets), and less ewar vulnerability. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1168
|
Posted - 2014.04.09 14:22:00 -
[729] - Quote
Medalyn Isis wrote: If you are old enough to remember, then actually that was the status quo for many years. It is only recently that we started getting all these missile damage specific bonuses.
Edit - 2005 player, so you should know this.
It really isn't. |

Destoya
Sniggerdly Pandemic Legion
257
|
Posted - 2014.04.09 14:32:00 -
[730] - Quote
Morukk Nuamzzar wrote:Michael Harari wrote:Lisa Sophie d'Elancourt wrote:What's the reason CCP decided neutrons can't be fitted in vigilant? Give up pg penalty. Neutrons fit fine. With ions you can even fit double 1600 plate [Vigilant, New Setup 2] Medium Ancillary Current Router II
If you can't afford a 40m rig on a 250m cruiser, you can always shore this up with implants. Needing to make actual fitting choices is a good thing, ships shouldn't just be able to automatically fit the largest guns and oversized tank without any fitting help. |
|

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
2
|
Posted - 2014.04.09 14:41:00 -
[731] - Quote
Destoya wrote: If you can't afford a 40m rig on a 250m cruiser, you can always shore this up with implants. Needing to make actual fitting choices is a good thing, ships shouldn't just be able to automatically fit the largest guns and oversized tank without any fitting help.
The emphasis is on "Neutrons fit fine". Obviously they don't. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
100
|
Posted - 2014.04.09 14:44:00 -
[732] - Quote
Destoya wrote:Morukk Nuamzzar wrote:Michael Harari wrote:Lisa Sophie d'Elancourt wrote:What's the reason CCP decided neutrons can't be fitted in vigilant? Give up pg penalty. Neutrons fit fine. With ions you can even fit double 1600 plate [Vigilant, New Setup 2] Medium Ancillary Current Router II If you can't afford a 40m rig on a 250m cruiser, you can always shore this up with implants. Needing to make actual fitting choices is a good thing, ships shouldn't just be able to automatically fit the largest guns and oversized tank without any fitting help. No one is going to swap a Trimark II for an ancillary router just to upgrade the guns. Too much of a trade off for too little gain. |

Abramul
StarFleet Enterprises StarFleet.
19
|
Posted - 2014.04.09 14:48:00 -
[733] - Quote
Cynabal/Angels: Would it be viable to increase the warp deceleration cap for these? Removing it entirely is probably not a good idea, but I could see increasing it by 25-50%. |

Gustav Mannfred
the bring back canflipping corp
95
|
Posted - 2014.04.09 14:49:00 -
[734] - Quote
I find, that the vigilant could use more a tankbonus instead of the web bonus
The gila looks ok, but it is stil hard to fit and with that dronebonus, its like having two Bcs with you. The ashimmu is ok The Phantasm... I suggest to make the 20% bonus to afterburner speed also work for microwarpdrives and maybe increase cap and recharge rate The cynabal is ok, but increase its speed to about 320m/s, that it is faster than a stabber of vagabond, but increase signature radius too. i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |

Beatrice Ushiromiya
Worst Player Ever.
10
|
Posted - 2014.04.09 14:51:00 -
[735] - Quote
The Cynabal currently has 0.42 inertia modifier, the OP says it gets .45(-.0045). I believe either the first number or the one in brackets needs to be corrected. |

Howard Atkins
Gentlemen Pirates Ratting Senseless
2
|
Posted - 2014.04.09 14:57:00 -
[736] - Quote
Great job ruining the Gila. The only fun drone boat that had enough drone bay to bring all those useful little helpers (5 shield/armor/hull repair drones, salvage drones, light-med-heavy-sentry DPS drones in flavours). You could fly in high, low and 0.0 without refitting and adapt (<= people here like that word) to situations by bringing a drone pool.
Way to CCPee all over a ship that, for a change, actually works good in the game, again. And don't get me started on Ishtars.
|

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
601
|
Posted - 2014.04.09 15:00:00 -
[737] - Quote
Gustav Mannfred wrote:I find, that the vigilant could use more a tankbonus instead of the web bonus
The Vigilant as other Serpentis ships was never about tanking, it was about damage and damage application at close range. Both the damage and the web bonus support this - a tank bonus fits more on a T2 ship like Deimos.
Quote:The Phantasm... I suggest to make the 20% bonus to afterburner speed also work for microwarpdrives and maybe increase cap and recharge rate
There's a reason that kind of a bonus applies to only one type of engine. The AB bonus is quite strong, as the ship gets considerable speed boost at no sig penalty. |

Sieonigh
Rim Collection RC Sorry We're In Your Space Eh
13
|
Posted - 2014.04.09 15:08:00 -
[738] - Quote
For those of you are interested, i have some paper values of "regular fitting(s)"
these fits assume no implants / boosts / drugs or bananas
RLM fit.
[Gila Post patch, pvp]
Damage Control II Drone Damage Amplifier II (x3)
Experimental 10MN Microwarpdrive I Warp Disruptor II Drone Navigation Computer II (eg of mid drone mod use) Adaptive Invulnerability Field II Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile (x4) Medium Diminishing Power System Drain I
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x2 (after the done changes these will be going 3 276m/s with the drone navi mod and )
this fit has 2 CPU and <3 grid spair DPS: 790~ (170 missls / 620 drones) all lvl 5 skills could push this to 800 easy Tank: 52 000~ EHP Buffer (12 700 shield HP / EM:64 TH:61 KI:71 EX:75) passive 100 DPS regen Speed: 1.75km/s Targeting: 72.5km / 344 scan res
fits with HAMs and HMLs don't change the DPS much the main meat is the drones of course fitting HAMs or HMLs will require CPU rig as well as the loss of the med nos and slight drop in tank. |

TinkerHell
Nocturnal Romance Cynosural Field Theory.
132
|
Posted - 2014.04.09 15:11:00 -
[739] - Quote
Oh Hi CCP Rise,
Thanks for the changes...but...there is one thing that im not happy with generally in life. Could you help me out a bit?
CCP Rise wrote: Vigilant:
Keeping the web bonus
finally giving it decent lock range
Can the Adrestia also get this? Currently its point range bonus means it can point further than it can lock. It is slightly annoying.
CCP Rise wrote: Cynabal:
Warp speed multiplier increased (moves through space more like a frigate now)
Can the Adrestia also have its warp speed back? Please, please, please? (It was 6AU/s but got nerfed to 3AU/s in the warp speed patch)
Thanks.
Much love.
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
617
|
Posted - 2014.04.09 15:15:00 -
[740] - Quote
TinkerHell wrote: Can the Adrestia also get this? Currently its point range bonus means it can point further than it can lock. It is slightly annoying.
nerfing links would also fix your problem |
|

Harvey James
The Sengoku Legacy
731
|
Posted - 2014.04.09 15:18:00 -
[741] - Quote
Sieonigh wrote:For those of you are interested, i have some paper values of "regular fitting(s)"
these fits assume no implants / boosts / drugs or bananas
RLM fit.
[Gila Post patch, pvp]
Damage Control II Drone Damage Amplifier II (x3)
Experimental 10MN Microwarpdrive I Warp Disruptor II Drone Navigation Computer II (eg of mid drone mod use) Adaptive Invulnerability Field II Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile (x4) Medium Diminishing Power System Drain I
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x2 (after the done changes these will be going 3 276m/s with the drone navi mod and )
this fit has 2 CPU and <3 grid spair DPS: 790~ (170 missls / 620 drones) all lvl 5 skills could push this to 800 easy Tank: 52 000~ EHP Buffer (12 700 shield HP / EM:64 TH:61 KI:71 EX:75) passive 100 DPS regen Speed: 1.75km/s Targeting: 72.5km / 344 scan res
fits with HAMs and HMLs don't change the DPS much the main meat is the drones of course fitting HAMs or HMLs will require CPU rig as well as the loss of the med nos and slight drop in tank.
kind of confirms that the drone bonus is too high... have you tried using any BCU's instead of all DDA's? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

TinkerHell
Nocturnal Romance Cynosural Field Theory.
132
|
Posted - 2014.04.09 15:22:00 -
[742] - Quote
TrouserDeagle wrote:TinkerHell wrote: Can the Adrestia also get this? Currently its point range bonus means it can point further than it can lock. It is slightly annoying.
nerfing links would also fix your problem
Nope :(
Adrestia point range before links using a Domination Warp Disrupter = 60km, pre heat. Adrestia lock range = 45km, with skills 56km. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
306
|
Posted - 2014.04.09 15:23:00 -
[743] - Quote
Medalyn Isis wrote:Just edited EveHQ, and one thing is for certain, the Ashimmu is going to be a hell of a lot of fun with those endless vampires. It has just enough PG to sustain a full rack of nuets / vamps with two med armour reppers. Unfortunately no plate though, but with enough cap to sustain two active reppers, that makes up for it. Thank you Rise, cannot wait to try out this beast. It is finally going to be good at what is it meant to be good at, nueting out a target and being a complete ***** to kill. The endless nuets will give it a whole new niche of its own.
your insane. right now the ashimmu does its role just fine. without the 90% web everything will just burn away. 2 medium armor reps? you cant be serious that wont last in any serious fight. RIGHT NOW the ashimmu is fine with 2 1600's 5 medium neuts and 1 or 2 90% webs. its perfect for switching off logi chains as we speak. the proposed change will make it useless. as all targets will litterly afterburner away from it. it has to sacrafice 2 mids for webs just to hold down a logi.
o yeah 2 reps? so what is that like 600 dps tank under links? so 2 vexor navy's will just kill you. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
306
|
Posted - 2014.04.09 15:26:00 -
[744] - Quote
CCP Rise wrote:Battleships coming soon  I'm not sure exactly when we will be able to get this stuff on Singularity but hopefully it won't be too long. if the macherial isnt nerfed enough.....
all these angel cartel players have had years of free bumps and ccp announced in the past the nerf is coming so yeah. i await tears. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
618
|
Posted - 2014.04.09 15:29:00 -
[745] - Quote
TinkerHell wrote:TrouserDeagle wrote:TinkerHell wrote: Can the Adrestia also get this? Currently its point range bonus means it can point further than it can lock. It is slightly annoying.
nerfing links would also fix your problem Nope :( Adrestia point range before links using a Domination Warp Disrupter = 60km, pre heat. Adrestia lock range = 45km, with skills 56km.
oh. I guess sensor integrity then. I think that the short lock range, like with the serpentis ships, is CCP's failed attempt to get people to use blasters. I think they should try harder. |

Sieonigh
Rim Collection RC Sorry We're In Your Space Eh
13
|
Posted - 2014.04.09 15:37:00 -
[746] - Quote
Harvey James wrote:Sieonigh wrote:For those of you are interested, i have some paper values of "regular fitting(s)"
these fits assume no implants / boosts / drugs or bananas
RLM fit.
[Gila Post patch, pvp]
Damage Control II Drone Damage Amplifier II (x3)
Experimental 10MN Microwarpdrive I Warp Disruptor II Drone Navigation Computer II (eg of mid drone mod use) Adaptive Invulnerability Field II Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile (x4) Medium Diminishing Power System Drain I
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x2 (after the done changes these will be going 3 276m/s with the drone navi mod and )
this fit has 2 CPU and <3 grid spair DPS: 790~ (170 missls / 620 drones) all lvl 5 skills could push this to 800 easy Tank: 52 000~ EHP Buffer (12 700 shield HP / EM:64 TH:61 KI:71 EX:75) passive 100 DPS regen Speed: 1.75km/s Targeting: 72.5km / 344 scan res
fits with HAMs and HMLs don't change the DPS much the main meat is the drones of course fitting HAMs or HMLs will require CPU rig as well as the loss of the med nos and slight drop in tank. kind of confirms that the drone bonus is too high... have you tried using any BCU's instead of all DDA's?
use of BCUs would be pointless as the thier CPU consumption is too high |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
101
|
Posted - 2014.04.09 15:38:00 -
[747] - Quote
Flyinghotpocket wrote:Medalyn Isis wrote:Just edited EveHQ, and one thing is for certain, the Ashimmu is going to be a hell of a lot of fun with those endless vampires. It has just enough PG to sustain a full rack of nuets / vamps with two med armour reppers. Unfortunately no plate though, but with enough cap to sustain two active reppers, that makes up for it. Thank you Rise, cannot wait to try out this beast. It is finally going to be good at what is it meant to be good at, nueting out a target and being a complete ***** to kill. The endless nuets will give it a whole new niche of its own. your insane. right now the ashimmu does its role just fine. without the 90% web everything will just burn away. 2 medium armor reps? you cant be serious that wont last in any serious fight. RIGHT NOW the ashimmu is fine with 2 1600's 5 medium neuts and 1 or 2 90% webs. its perfect for switching off logi chains as we speak. the proposed change will make it useless. as all targets will litterly afterburner away from it. it has to sacrafice 2 mids for webs just to hold down a logi. o yeah 2 reps? so what is that like 600 dps tank under links? so 2 vexor navy's will just kill you. The PG makes it difficult to buffer tank it now. And with the endless supply of cap, making it active armour tanked is the best way. No way is it going to be able to fit dual 1600mm plate. |

Lloyd Roses
Blue-Fire
561
|
Posted - 2014.04.09 15:44:00 -
[748] - Quote
Would be pretty sweet if the ashimmu's webbing bonus would still be up for debate :( I mean, especially given the longrangewebs, shouldn't the slotlayout allow for armor/shieldtanking equally? Not lore-wise, no - but from a gameplay-perspective should be interesting. Like 4/5/6 instead of 5/4/6, given you'd have big troubles already getting 5 med neuts into the highs while armortanking. Small tweak to the per-neut-amount and the crowd is back to kissin' feet ;)
Ashimmu had a great trademark-feeling with that closerange superwebs / neut-combo, switching it to the currently proposed might work (like the geddon played out very fine), but doesn't look at all as if it would.
The Gila-revamp appears to be largely depending on the new moa/eagle/onyx/gila-hull you surely want to release this summer \o/ "I honestly thought I was in lowsec"
Moving pictures |

Hannott Thanos
Notorious Legion
817
|
Posted - 2014.04.09 15:46:00 -
[749] - Quote
Flyinghotpocket wrote: your insane. right now the ashimmu does its role just fine. without the 90% web everything will just burn away. 2 medium armor reps? you cant be serious that wont last in any serious fight. RIGHT NOW the ashimmu is fine with 2 1600's 5 medium neuts and 1 or 2 90% webs. its perfect for switching off logi chains as we speak. the proposed change will make it useless. as all targets will litterly afterburner away from it. it has to sacrafice 2 mids for webs just to hold down a logi.
o yeah 2 reps? so what is that like 600 dps tank under links? so 2 vexor navy's will just kill you.
Two ships can kill one, color me surprised....
Webs are useless because every player in the game only fit ab's and drift away before you can kill them. This is true for every ship.
|

Carmen Electra
Drunk Chaos
325
|
Posted - 2014.04.09 15:54:00 -
[750] - Quote
TrouserDeagle wrote:TinkerHell wrote: Can the Adrestia also get this? Currently its point range bonus means it can point further than it can lock. It is slightly annoying.
nerfing links would also fix your problem
Teamwork OP. |
|

X Gallentius
Justified Chaos
2135
|
Posted - 2014.04.09 16:07:00 -
[751] - Quote
I think players will start jamming/td'ing/other ewar'ing Gila drones. |

Iorga Eeta
Hekatonkheires Industries
3
|
Posted - 2014.04.09 16:10:00 -
[752] - Quote
Bertrand Butler wrote:http://i.imgur.com/wvynW0r.png
Thanks!
So, it looks like the Augmented Hammerhead launched from the Gila will have about 30K EHP, give or take. The Valkyrie about 18K EHP with a 5.3Km/s MWD speed.
I'm having trouble reading the damage output though. Is it showing 950 dps from the Augmented Hammerheads or is that the damage with both the drones and the missiles overheated?
|

Xequecal
GoonWaffe Goonswarm Federation
168
|
Posted - 2014.04.09 16:20:00 -
[753] - Quote
Howard Atkins wrote:Great job ruining the Gila. The only fun drone boat that had enough drone bay to bring all those useful little helpers (5 shield/armor/hull repair drones, salvage drones, light-med-heavy-sentry DPS drones in flavours). You could fly in high, low and 0.0 without refitting and adapt (<= people here like that word) to situations by bringing a drone pool.
Way to CCPee all over a ship that, for a change, actually works good in the game, again. And don't get me started on Ishtars.
It's currently pretty much strictly worse than the Ishtar. That's not true with this new version. |

Draco Knight
Worms Coalition The Volition Cult
1
|
Posted - 2014.04.09 16:40:00 -
[754] - Quote
Hello Rise
I hope you will see this suggestion. If you really want to make the ashimmu and Blood Raider line unique check this out.
---
ASHIMMU
Amarr Cruiser Bonus: 20% bonus to Energy Vampire effectiveness and range (was 15% bonus to Energy Vampire and Energy Neutralizer effectiveness)
Minmatar Cruiser Bonus: 20% bonus to Stasis Webifier range (was 10% bonus to Stasis Webifier effectiveness)
Role Bonus: 100% bonus to Medium Energy Turret Damage note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
Slot layout: 6H, 3M(-1), 6L(+1); 3 turrets, 0 launchers Fittings: 1300 PWG(-120), 350 CPU Defense (shields / armor / hull) : 2325 / 2950(+325) / 2325 Capacitor (amount / recharge / cap per second) : 1850(+20) / 530000(-7500) / 3.49 Mobility (max velocity / agility / mass / align time): 208(+33) / .58 / 11010000 / 5.01s Drones (bandwidth / bay): 0(-10) / 0(-10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+10km) / 340 / 7(+1) Sensor strength: 19 Signature radius: 130
---
Nos ranges 20% T2/Meta4 range 25,2km Meta8 range 30km Best Meta13 range 39km
Web ranges 20% T2/Meta4 range 20km (26km overheated) Meta9 range 28km (36km) Best Meta9 range 30km (39km)
Point ranges T2 range 24km (28km) Meta7 range 28km (36km) Best Meta8 range 30km (39km)
Scorch range 28km
---
Adjust capacitor and capacitor recharge level so it is not infinite stable(even after the nos buff), but should be stable running guns, mwd, point, web and 1 or 2 ancillary armor reppers. Scraped 1 med slot for 1 additional low (instead of the 1 high slot you took away) Dronebay scraped. Cannot have it all.
Should be treated as a support ship, able to put pressure on target's speed and capacitor from range with low damage output. Enjoy and accept the new role, imo it looks really fun!!! |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
411
|
Posted - 2014.04.09 17:11:00 -
[755] - Quote
you guys saying the Ashimu needs a Nos range bonus realise that deadspace Nos modules exist right? Cause an A-Type Nos gets 19.5km range. You want the range, use a Corpum Type Nos. |

Jenn aSide
STK Scientific Initiative Mercenaries
5787
|
Posted - 2014.04.09 17:14:00 -
[756] - Quote
Xequecal wrote:Howard Atkins wrote:Great job ruining the Gila. The only fun drone boat that had enough drone bay to bring all those useful little helpers (5 shield/armor/hull repair drones, salvage drones, light-med-heavy-sentry DPS drones in flavours). You could fly in high, low and 0.0 without refitting and adapt (<= people here like that word) to situations by bringing a drone pool.
Way to CCPee all over a ship that, for a change, actually works good in the game, again. And don't get me started on Ishtars.
It's currently pretty much strictly worse than the Ishtar. That's not true with this new version.
I predict that if the Gila changes stay the same, people are going to cry serious foul in the summer the 1st time a 100 buffer tanked/smallish signature Gila fleet lands and throws 200 super drones (that are hard to smartbomb and impossible to outrun unless you're in a frigate) and 400 launchers worth of thermal missiles at an enemy fleet.
I hereby request CCP make any drones launched from the new Gila have this for their animation. It will make streaming very interesting. |

Harvey James
The Sengoku Legacy
731
|
Posted - 2014.04.09 17:15:00 -
[757] - Quote
Ashimmu - needs T2 Neuts/Nos too be buffed
Gila - should lose a highslot - reduce the drone bonus a little - its mass is too low , making it faster than it should be for a combat cruiser (its much faster than the ishtar) - gallente bonus is still weird move some of the drone bonus to it and move missile bonus to caldari as a second bonus
Vigilant - webs need a nerf 90% is just wrong for balance i think 70% webs should be max allowed would prefer 60% mind - add a web strength skill so it matches other powerful e-war
Cynabal - Angel line still lack any real identity .. a token warp speed role bonus isn't enough - stronger projectile bonuses are needed .. falloff especially -ISIS and i think there lore says they are shield tankers .. omni tanking just overlaps with minnie too much - why so much drone capacity? .. dramiel has highest drone bandwidth .. bizzare. - so many nerfs but not in the right places and is unfocused.. - nerf armour HP, reduce sig radius, buff its projectile bonuses.. maybe add a mwd bonus
Phantasm - more cap needed - less armour HP for a stronger tracking bonus perhaps? - smaller sig Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Lord Echon
Star-Crossed Enterprises
4
|
Posted - 2014.04.09 17:31:00 -
[758] - Quote
I fly the Cynabal but I do not mind the nerf that much. What I do mind is the fact that the Cynabal (and the other Angel ships) lack a unique bonus to distinguish them, similar to what the other pirate factions are getting. This should be a high priority in the upcoming revamp. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
306
|
Posted - 2014.04.09 17:33:00 -
[759] - Quote
Hannott Thanos wrote:Flyinghotpocket wrote: your insane. right now the ashimmu does its role just fine. without the 90% web everything will just burn away. 2 medium armor reps? you cant be serious that wont last in any serious fight. RIGHT NOW the ashimmu is fine with 2 1600's 5 medium neuts and 1 or 2 90% webs. its perfect for switching off logi chains as we speak. the proposed change will make it useless. as all targets will litterly afterburner away from it. it has to sacrafice 2 mids for webs just to hold down a logi.
o yeah 2 reps? so what is that like 600 dps tank under links? so 2 vexor navy's will just kill you.
Two ships can kill one, color me surprised.... Webs are useless because every player in the game only fit ab's and drift away before you can kill them. This is true for every ship.
yeah? you think 2 omen navys are gonna kill a stabber fleet? i think not. color me whatever.
then buy your ******** reasoning the current ashimmu is the only ship in game that ships cant escape from. |

JEFFRAIDER
Sniggerdly Pandemic Legion
288
|
Posted - 2014.04.09 17:42:00 -
[760] - Quote
HEY
RISE
NICE JOB ON THESE I'M HYPED FOR THEM. ESPECIALLY NICE JOB ON THE CYNABAL'S NEW WARP SPEED. THAT IS FREAKING NICE. CAN YOU MAKE THAT THE ANGEL THING? LIKE MAKE DRAM WARP LIKE INTY (BUT NOT BE BUBBLE IMMUNE) AND MAKE MACHARIEL WARP LIKE FAST CRUISER? OK THANKS SORRY FOR ALL CAPS BUT I'M #PUMPED
#THUGLIFE
|
|

Xequecal
GoonWaffe Goonswarm Federation
171
|
Posted - 2014.04.09 17:48:00 -
[761] - Quote
http://i.imgur.com/NpWi1Ux.png
I'm still maintaining that stuff like this is ridiculous. That's a lot of tank and dps for a cruiser, and you can't do this on an Ishtar. Oh, and before someone jumps on me, those two faction mods are not expensive. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
357
|
Posted - 2014.04.09 17:49:00 -
[762] - Quote
JEFFRAIDER wrote:HEY
RISE
NICE JOB ON THESE I'M HYPED FOR THEM. ESPECIALLY NICE JOB ON THE CYNABAL'S NEW WARP SPEED. THAT IS FREAKING NICE. CAN YOU MAKE THAT THE ANGEL THING? LIKE MAKE DRAM WARP LIKE INTY (BUT NOT BE BUBBLE IMMUNE) AND MAKE MACHARIEL WARP LIKE FAST CRUISER? OK THANKS SORRY FOR ALL CAPS BUT I'M #PUMPED
#THUGLIFE
http://www.youtube.com/watch?v=IFbS_tk7CFY |

Jenn aSide
STK Scientific Initiative Mercenaries
5787
|
Posted - 2014.04.09 17:51:00 -
[763] - Quote
Xequecal wrote:http://i.imgur.com/NpWi1Ux.png
I'm still maintaining that stuff like this is ridiculous. That's a lot of tank and dps for a cruiser, and you can't do this on an Ishtar. Oh, and before someone jumps on me, those two faction mods are not expensive.
If one is smart, one will invest heavily in Halo and low grade Halo implants. I'm not at home yet but my eft suggests that 100mn Gilas might end up being a thing lol.
|

Loridia Jade
Ghost Operations Tactical Unit
2
|
Posted - 2014.04.09 18:46:00 -
[764] - Quote
CCP Rise wrote:I'm back!
========================================================================================
CYNABAL
Gallente Cruiser Bonus: 10% bonus to Medium Projectile Turret falloff
Minmatar Cruiser Bonus: 10% bonus to Medium Projectile Turret damage
Role Bonus: 25% bonus to Medium Projectile Turret rate of fire note: This ship has increased warp speed and acceleration
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 980 PWG(-120), 335 CPU(-15) Defense (shields / armor / hull) : 2330 / 2300(-25) / 2065 Capacitor (amount / recharge / cap per second) : 1415 / 490000(-1250) / 2.88 Mobility (max velocity / agility / mass / align time): 263(+6) / .45(-.0045) / 9047000(+200000) / 5.64s Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 47km(+2km) / 390(-33) / 7 Sensor strength: 18(+2) Signature radius: 115(+5)
Look forward to hearing from you o/
Yep CCP Rise, you're back and High as ever! WTH are you thinking with the Cynabal? It's a Kiting Gun boat so you Nerf it with dropping a Gun slot! Why? So it can have 2 useless Utility Highs??? Then on top of that you make it Harder to fit out by Dropping the PG! The only good thing you did was give it a Warp speed boost.
Gila is Crap... Sure on Paper, Drone DPS looks nice, but how practical do you think 2 drones are? I get why CCP is leaning this direction... Reduce lag, but a swarm of Drones is what makes them intimidating and effective because it's difficult to focus fire... With just 2 drones out per ship, focus fire on Drones becomes much easier.
Vigilant... *Sigh* What's up with Nerfing fitting Capabilities? I thought Faction stuff altogether made fitting stuff out EASIER?
Ashimmu - while I get the Web range thing, I'd think you should keep the web effectiveness and double rhe neut range. I like the slot swap of high to low, but then u lose a neut/nos = bad. I would suggest, with your proposed slot exchange, drop a turret, but bump Laser Dmg to 150%. Then u have the better Dmg, room for 2 neuts 1 nos, and for goodness sake give it some fitting room!
Phantasm looks interesting and maybe the only one you did right. ~~~~~~~~~~~~ Show with the Hand, Deliver with the Mouth, Steal with the Eyes; Tempt fate not, for therein lay a dark surprise. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
733
|
Posted - 2014.04.09 18:59:00 -
[765] - Quote
Jenn aSide wrote:Xequecal wrote:http://i.imgur.com/NpWi1Ux.png
I'm still maintaining that stuff like this is ridiculous. That's a lot of tank and dps for a cruiser, and you can't do this on an Ishtar. Oh, and before someone jumps on me, those two faction mods are not expensive. If one is smart, one will invest heavily in Halo and low grade Halo implants. I'm not at home yet but my eft suggests that 100mn Gilas might end up being a thing lol.
If you fit a 100mn AB you won't be fitting much else. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
357
|
Posted - 2014.04.09 19:01:00 -
[766] - Quote
Loridia Jade wrote: Yep CCP Rise, you're back and High as ever! WTH are you thinking with the Cynabal? It's a Kiting Gun boat so you Nerf it with dropping a Gun slot! Why? So it can have 2 useless Utility Highs??? Then on top of that you make it Harder to fit out by Dropping the PG! The only good thing you did was give it a Warp speed boost.
uhhhh it has 4 turrets, a 25% damage bonus, and a utility high, just like before, nothing changed
czech it: http://games.chruker.dk/eve_online/item.php?type_id=17720 |

Loridia Jade
Ghost Operations Tactical Unit
2
|
Posted - 2014.04.09 19:21:00 -
[767] - Quote
Promiscuous Female wrote:Loridia Jade wrote: Yep CCP Rise, you're back and High as ever! WTH are you thinking with the Cynabal? It's a Kiting Gun boat so you Nerf it with dropping a Gun slot! Why? So it can have 2 useless Utility Highs??? Then on top of that you make it Harder to fit out by Dropping the PG! The only good thing you did was give it a Warp speed boost.
uhhhh it has 4 turrets, a 25% damage bonus, and a utility high, just like before, nothing changed czech it: http://games.chruker.dk/eve_online/item.php?type_id=17720
Yup, you 're right, for some reason I had Ashimmu and Cynabal mixed up in my head. *Fixed* Still, this ship could be better. Thanks ~~~~~~~~~~~~ Show with the Hand, Deliver with the Mouth, Steal with the Eyes; Tempt fate not, for therein lay a dark surprise. |

Magnus Cortex
GoonWaffe Goonswarm Federation
2
|
Posted - 2014.04.09 19:50:00 -
[768] - Quote
Dinsdale Pirannha wrote:CCP Rise wrote:Battleships coming soon  I'm not sure exactly when we will be able to get this stuff on Singularity but hopefully it won't be too long. How about you address the myriad issues people have with these proposed cruiser changes first, then focus on ruining the battleships?
Why dont you introduce a new prototype T3 called: The Dinsdale Fleet Issue which has a 100% bonus to sentry tracking, optimal and damage and is only usable in highsec for PVE so this dude will quit crying. |

KatanTharkay
V I R I I Ineluctable.
22
|
Posted - 2014.04.09 19:55:00 -
[769] - Quote
Cynabal (and the rest of the angel line): why not give them a bonus to point range (gallente) and falloff (minmatar) and make them the ultimate kiter faction? Or a bonus to damps range to help with kiting at closer ranges(normal point) and get better damage projection at the same time? Or you could toy with giving them TP, trtracking & ROF bonuses and turn them into fast arty kiters. Gÿ¦ |

PinkKnife
Future Corps Sleeper Social Club
492
|
Posted - 2014.04.09 19:57:00 -
[770] - Quote
Quote:Part of how I justified the weird bonus set is by looking at how it performs as a simple MWD/shield skrimisher, which it does quite well.
What? Seriously? Do you ever, or have you ever bothered to actually fly any of these ships?
Great at least Angels have some reason to actually fly them. There's no reason to fly a Sansha boat. It's just a ****** shield zealot with more cap problems, and a slower top speed, that can't even sig tank because lol shields.
I should have known the ships that are never flown would continue to be never flown.
Serpentis, sure keep the web bonus we think/admit is broken. Angels, sure get a unique warp speed buff in addition to your superb combat ability Guristas, Here, have ridiculously powerful drones Sisters, Here have covert ops cloak, woo.
Sansha, uhh, you're ******. Here have a useless AB bonus that makes you slower than any MWD cruiser who might be chasing you. And a signature that's still bigger than any other AB cruiser, and a weak tracking bonus so you can't even orbit your own targets and apply full damage. Cool story bro. At least you're interesting and unique!  |
|

Shtu Lix
Blue Republic RvB - BLUE Republic
1
|
Posted - 2014.04.09 20:27:00 -
[771] - Quote
KatanTharkay wrote:Cynabal (and the rest of the angel line): why not give them a bonus to point range (gallente) and falloff (minmatar) and make them the ultimate kiter faction?
+50% warp disruptor range role bonus would be much better than warp speed bonus and will not disrupt the PVE uses for this ship. It will help with not needing to fit an expensive faction point to an expensive dull ship (considering the changes to the other pirate ships and the boring warp speed bonus).
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
357
|
Posted - 2014.04.09 20:32:00 -
[772] - Quote
Shtu Lix wrote:KatanTharkay wrote:Cynabal (and the rest of the angel line): why not give them a bonus to point range (gallente) and falloff (minmatar) and make them the ultimate kiter faction? +50% warp disruptor range role bonus would be much better than warp speed bonus and will not disrupt the PVE uses for this ship. It will help with not needing to fit an expensive faction point to an expensive dull ship (considering the changes to the other pirate ships and the boring warp speed bonus). except everyone will still fit the RF warp disruptor on account of it being cheap and taking less than half the CPU of a T2 warp disruptor
A 54km point on a cruiser that is as fast and agile as most frigates and is custom-designed to murder said frigates seems pretty broken to me
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
357
|
Posted - 2014.04.09 20:34:00 -
[773] - Quote
That is before bonuses, too |

Shtu Lix
Blue Republic RvB - BLUE Republic
1
|
Posted - 2014.04.09 20:43:00 -
[774] - Quote
Promiscuous Female wrote:Shtu Lix wrote:KatanTharkay wrote:Cynabal (and the rest of the angel line): why not give them a bonus to point range (gallente) and falloff (minmatar) and make them the ultimate kiter faction? +50% warp disruptor range role bonus would be much better than warp speed bonus and will not disrupt the PVE uses for this ship. It will help with not needing to fit an expensive faction point to an expensive dull ship (considering the changes to the other pirate ships and the boring warp speed bonus). except everyone will still fit the RF warp disruptor on account of it being cheap and taking less than half the CPU of a T2 warp disruptor A 54km point on a cruiser that is as fast and agile as most frigates and is custom-designed to murder said frigates seems pretty broken to me And do crap / no damage at that range. An inty would be a better, faster and cheaper no damage solution in this scenario. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
357
|
Posted - 2014.04.09 20:49:00 -
[775] - Quote
Shtu Lix wrote:Promiscuous Female wrote:Shtu Lix wrote:KatanTharkay wrote:Cynabal (and the rest of the angel line): why not give them a bonus to point range (gallente) and falloff (minmatar) and make them the ultimate kiter faction? +50% warp disruptor range role bonus would be much better than warp speed bonus and will not disrupt the PVE uses for this ship. It will help with not needing to fit an expensive faction point to an expensive dull ship (considering the changes to the other pirate ships and the boring warp speed bonus). except everyone will still fit the RF warp disruptor on account of it being cheap and taking less than half the CPU of a T2 warp disruptor A 54km point on a cruiser that is as fast and agile as most frigates and is custom-designed to murder said frigates seems pretty broken to me And do crap / no damage at that range. An inty would be a better, faster and cheaper no damage solution in this scenario. so you're admitting that the point range would be completely wasted on the cynabal
why have it then |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1088
|
Posted - 2014.04.09 20:53:00 -
[776] - Quote
Shtu Lix wrote:Promiscuous Female wrote:Shtu Lix wrote:KatanTharkay wrote:Cynabal (and the rest of the angel line): why not give them a bonus to point range (gallente) and falloff (minmatar) and make them the ultimate kiter faction? +50% warp disruptor range role bonus would be much better than warp speed bonus and will not disrupt the PVE uses for this ship. It will help with not needing to fit an expensive faction point to an expensive dull ship (considering the changes to the other pirate ships and the boring warp speed bonus). except everyone will still fit the RF warp disruptor on account of it being cheap and taking less than half the CPU of a T2 warp disruptor A 54km point on a cruiser that is as fast and agile as most frigates and is custom-designed to murder said frigates seems pretty broken to me And do crap / no damage at that range. An inty would be a better, faster and cheaper no damage solution in this scenario. It doesn't need to do damage at that range as it's speed will allow it to close in on most things it catches. Once it is in range it can far out damage any inty. And even if not and the inty is still the better ship, that all the more reason the suggested is a bad idea since it adds nothing appreciable.
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
737
|
Posted - 2014.04.09 20:54:00 -
[777] - Quote
Xequecal wrote:http://i.imgur.com/NpWi1Ux.png
I'm still maintaining that stuff like this is ridiculous. That's a lot of tank and dps for a cruiser, and you can't do this on an Ishtar. Oh, and before someone jumps on me, those two faction mods are not expensive.
You can already get 800+dps out of the Gila. Ask Laserzpewpew about ganking a hundred goons in a PvP Gila. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
357
|
Posted - 2014.04.09 20:58:00 -
[778] - Quote
Shepard Wong Ogeko wrote:Xequecal wrote:http://i.imgur.com/NpWi1Ux.png
I'm still maintaining that stuff like this is ridiculous. That's a lot of tank and dps for a cruiser, and you can't do this on an Ishtar. Oh, and before someone jumps on me, those two faction mods are not expensive. You can already get 800+dps out of the Gila. Ask Laserzpewpew about ganking a hundred goons in a PvP Gila. that is less a function of raw damage as it is a function of shooting at the EM hole that most Guristas ratting ships have |

Shtu Lix
Blue Republic RvB - BLUE Republic
1
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Posted - 2014.04.09 20:58:00 -
[779] - Quote
Promiscuous Female wrote:Shtu Lix wrote:Promiscuous Female wrote:Shtu Lix wrote:KatanTharkay wrote:Cynabal (and the rest of the angel line): why not give them a bonus to point range (gallente) and falloff (minmatar) and make them the ultimate kiter faction? +50% warp disruptor range role bonus would be much better than warp speed bonus and will not disrupt the PVE uses for this ship. It will help with not needing to fit an expensive faction point to an expensive dull ship (considering the changes to the other pirate ships and the boring warp speed bonus). except everyone will still fit the RF warp disruptor on account of it being cheap and taking less than half the CPU of a T2 warp disruptor A 54km point on a cruiser that is as fast and agile as most frigates and is custom-designed to murder said frigates seems pretty broken to me And do crap / no damage at that range. An inty would be a better, faster and cheaper no damage solution in this scenario. so you're admitting that the point range would be completely wasted on the cynabal why have it then nice straw man argument. the point range bonus would be awesome for the whole angel line as it would go naturally with kiting tactics. the problem with the current point ranges (except faction) is that they are not scaling well with kiters, the sweet spot is at the limit of point range and you can easily lose the target with such an extremly narrow range for errors.
Edit: also what good the warp speed bonus will bring? the need for an all Cynabal fleet in order to use that speed bonus in roams? |

Carmen Electra
Drunk Chaos
325
|
Posted - 2014.04.09 21:05:00 -
[780] - Quote
KatanTharkay wrote:Cynabal (and the rest of the angel line): why not give them a bonus to point range (gallente) and falloff (minmatar) and make them the ultimate kiter faction?
Because that would have a tangible effect on the game, which is exactly what the warp speed bonus is trying to avoid.
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Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
737
|
Posted - 2014.04.09 21:09:00 -
[781] - Quote
Promiscuous Female wrote:Shepard Wong Ogeko wrote:Xequecal wrote:http://i.imgur.com/NpWi1Ux.png
I'm still maintaining that stuff like this is ridiculous. That's a lot of tank and dps for a cruiser, and you can't do this on an Ishtar. Oh, and before someone jumps on me, those two faction mods are not expensive. You can already get 800+dps out of the Gila. Ask Laserzpewpew about ganking a hundred goons in a PvP Gila. that is less a function of raw damage as it is a function of shooting at the EM hole that most Guristas ratting ships have
That's true of anyone shooting our ratters, be it solo Purifiers or small gangs of Maledictions with EM missiles.
My point is, the Gila can already do huge dps, and the tank isn't getting any real buff. |

KatanTharkay
V I R I I Ineluctable.
22
|
Posted - 2014.04.09 21:15:00 -
[782] - Quote
Carmen Electra wrote:KatanTharkay wrote:Cynabal (and the rest of the angel line): why not give them a bonus to point range (gallente) and falloff (minmatar) and make them the ultimate kiter faction? Because that would have a tangible effect on the game, which is exactly what the warp speed bonus is trying to avoid. Hahahahahha, I like your sarcasm man! :) |

Ranger 1
Ranger Corp
5570
|
Posted - 2014.04.09 21:22:00 -
[783] - Quote
Quote:Edit: also what good the warp speed bonus will bring? the need for an all Cynabal fleet in order to use that speed bonus in roams? So you don't see the advantage to a roaming party to have a fast cruiser or two that is very survivable be able to warp ahead of their prey and catch them on the other side of the gate? It would easily be able to hold most ships for the few seconds it would take for the rest of the group to get there.
Sure, inty's can do that as well, but depending on the prey can be far less survivable and are more limited in other area's as well. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Carmen Electra
Drunk Chaos
325
|
Posted - 2014.04.09 21:26:00 -
[784] - Quote
KatanTharkay wrote:Carmen Electra wrote:KatanTharkay wrote:Cynabal (and the rest of the angel line): why not give them a bonus to point range (gallente) and falloff (minmatar) and make them the ultimate kiter faction? Because that would have a tangible effect on the game, which is exactly what the warp speed bonus is trying to avoid. Hahahahahha, I like your sarcasm man! :)
My remark was indeed sarcastic, but I think it's actually pretty accurate as to what's happening here.
I would love to see a point bonus on the Cynabal TBH. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1089
|
Posted - 2014.04.09 21:28:00 -
[785] - Quote
Shtu Lix wrote:nice straw man argument. the point range bonus would be awesome for the whole angel line as it would go naturally with kiting tactics. the problem with the current point ranges (except faction) is that they are not scaling well with kiters, the sweet spot is at the limit of point range and you can easily lose the target with such an extremly narrow range for errors.
Edit: also what good the warp speed bonus will bring? the need for an all Cynabal fleet in order to use that speed bonus in roams? So pointing out that according to your own reasoning the bonus being proposed is useless is a straw man argument? So sticking to the topic and addressing the weaknesses of the bonus directly is a misdirection of the argument over that very same bonus? Either the ship works with 50km points or it doesn't. If not, which was your argument, there is no good reason to add that.
As to your question, the same good it does for every ship which uses faster warping to catch prey before they have a chance to react. |

Carmen Electra
Drunk Chaos
326
|
Posted - 2014.04.09 21:31:00 -
[786] - Quote
Ranger 1 wrote:So you don't see the advantage to a roaming party to have a fast cruiser or two that is very survivable be able to warp ahead of their prey and catch them on the other side of the gate? It would easily be able to hold most ships for the few seconds it would take for the rest of the group to get there.
This is one of those things that sounds great on paper but will not be so great in practice. We're talking about edge cases. Do you put warp speed rigs on your pvp cruiser?
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Harvey James
The Sengoku Legacy
731
|
Posted - 2014.04.09 21:32:00 -
[787] - Quote
Carmen Electra wrote:KatanTharkay wrote:Carmen Electra wrote:KatanTharkay wrote:Cynabal (and the rest of the angel line): why not give them a bonus to point range (gallente) and falloff (minmatar) and make them the ultimate kiter faction? Because that would have a tangible effect on the game, which is exactly what the warp speed bonus is trying to avoid. Hahahahahha, I like your sarcasm man! :) My remark was indeed sarcastic, but I think it's actually pretty accurate as to what's happening here. I would love to see a point bonus on the Cynabal TBH.
they would have too increase its falloff and damage bonus too make a 30-35km worth it Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Carmen Electra
Drunk Chaos
326
|
Posted - 2014.04.09 21:38:00 -
[788] - Quote
Tyberius Franklin wrote:So pointing out that according to your own reasoning the bonus being proposed is useless is a straw man argument? So sticking to the topic and addressing the weaknesses of the bonus directly is a misdirection of the argument over that very same bonus? The words are English, but beyond that, I don't even...
Harvey James wrote:they would have too increase its falloff and damage bonus too make a 30-35km worth it I get what you're saying from a solo PvP standpoint, but in a fleet setting, it'd be useful with falloff and damage as-is. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1089
|
Posted - 2014.04.09 21:42:00 -
[789] - Quote
Carmen Electra wrote:Tyberius Franklin wrote:So pointing out that according to your own reasoning the bonus being proposed is useless is a straw man argument? So sticking to the topic and addressing the weaknesses of the bonus directly is a misdirection of the argument over that very same bonus? The words are English, but beyond that, I don't even... Lack of trying? It's pretty strait forward.
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FT Diomedes
The Graduates RAZOR Alliance
357
|
Posted - 2014.04.09 22:03:00 -
[790] - Quote
Rather than a range bonus to disruptors on Angel ships, they should get a strength bonus to disruptors and scrams. +1 would do nicely. Note that this would not turn a disruptor into a scram (still would need a scram to disable MWD), but would make the Angel ships better at holding those who do not want to be held. This is my signature. There are many like it, but this one is mine. |
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Frostys Virpio
The Mjolnir Bloc The Bloc
1021
|
Posted - 2014.04.09 22:09:00 -
[791] - Quote
FT Diomedes wrote:Rather than a range bonus to disruptors on Angel ships, they should get a strength bonus to disruptors and scrams. +1 would do nicely. Note that this would not turn a disruptor into a scram (still would need a scram to disable MWD), but would make the Angel ships better at holding those who do not want to be held.
Might even be able to hold some stabbed frigs fleeing from beacon in FW. |

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13409
|
Posted - 2014.04.09 22:10:00 -
[792] - Quote
X Gallentius wrote:I think players will start jamming/td'ing/other ewar'ing Gila drones.
Or any Gurista drone, really. I'm not entirely sure how easy it is to jam them given the omni sensor strength... does that mean you have to jam each racial one, or get super lucky and win all the rolls with a multispec? If so, good luck jamming even a single heavy drone when they have a sensor strength of 22.5 on each sensor type.
Hmm, perhaps this will lead to altering drones to use only their native sensor type? It'd be interesting to see, at the least.
I think the Phantasm looks great compared to what it used to be. The capacitor is inherently better and since it only fits an MWD, not an AB, the cap life gets WAY better (also justifies some of the fitting that was taken away). The loss of a second utility high makes me a little sad but it is by far and away worth the +2 lows that it will receive. One thing I have noticed so far is that Sansha completely lacks any shield bonus... they just have more mid slots than lows. If the Nightmare gets +1 low slot, I would imagine that all Sansha ships could try to armor tank (albeit not fabulously) and use mids for dual web/TC/TD/Cap booster/SeBo or just about any other utility you could think of, just like their lore suggests. (efficient use of hardpoints to do lots of things)
The Ashimmu is going to be GREAT! Sure, people will moan and groan about the loss of a high slot, but if you think about it... Nos RoF bonus will make the new full Nos Ashimmu just as effective as the old Neut Ashimmu in terms of capping power, and with A-type Nos it will have a range of 19km no problem. What does it lose? Well, if loses a 90% web to have 2x60% 20km webs. Though if you have an Ashimmu it might be better to grab the Fed Navy ones to reach out to 30km before heat. There's whining about the fitting as well, but it makes no sense to me whatsoever - it no longer fits another neut/nos OR a medium cap booster, so if anything the fitting is getting a little bit better IMO. Maybe a bit tight on the CPU though, we'll see.
Not too sure what to say about the Cynabal. One of its largest strengths was the sheer versatility it had and while the warp bonus is certainly nice, I can't see it as a justification for reducing its fitting strengths. I'll have to see what the mass/agility changes do to it before I come to any conclusions. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |

JEFFRAIDER
Sniggerdly Pandemic Legion
292
|
Posted - 2014.04.09 22:19:00 -
[793] - Quote
Man the last three pages are dumb. Just stop bothering. |

Harvey James
The Sengoku Legacy
731
|
Posted - 2014.04.09 22:53:00 -
[794] - Quote
with the nerf to pg on Ashimmu it will nerf the ability too use deadspace nos and a T2 1600 plate and HPL 2's at the same time Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Sigras
Conglomo
714
|
Posted - 2014.04.09 22:55:00 -
[795] - Quote
PinkKnife wrote:Quote:Part of how I justified the weird bonus set is by looking at how it performs as a simple MWD/shield skrimisher, which it does quite well. What? Seriously? Do you ever, or have you ever bothered to actually fly any of these ships? Great at least Angels have some reason to actually fly them. There's no reason to fly a Sansha boat. It's just a ****** shield zealot with more cap problems, and a slower top speed, that can't even sig tank because lol shields. I should have known the ships that are never flown would continue to be never flown. Serpentis, sure keep the web bonus we think/admit is broken. Angels, sure get a unique warp speed buff in addition to your superb combat ability Guristas, Here, have ridiculously powerful drones Sisters, Here have covert ops cloak, woo. Sansha, uhh, you're ******. Here have a useless AB bonus that makes you slower than any MWD cruiser who might be chasing you. And a signature that's still bigger than any other AB cruiser, and a weak tracking bonus so you can't even orbit your own targets and apply full damage. Cool story bro. At least you're interesting and unique!  The fact that you're too short sighted to see that you can now armor tank the ship as an amazing AHAC is not the ship's fault.
Please do not blame ship balance for your short sightedness or stupidity. |

Rabbit P
23rd Tier Overseer's Personal Effects Pangu Coalition
8
|
Posted - 2014.04.10 01:54:00 -
[796] - Quote
CCP Rise wrote: ASHIMMU Mobility (max velocity / agility / mass / align time): 208(+33) / .58 / 11010000 / 5.01s
according to the formula, the align time of ashimmu should be 8.85s rise please check it again. |

Sgt Ocker
Last Bastion of Freedom
151
|
Posted - 2014.04.10 02:35:00 -
[797] - Quote
Promiscuous Female wrote:Shtu Lix wrote:Promiscuous Female wrote:Shtu Lix wrote:KatanTharkay wrote:Cynabal (and the rest of the angel line): why not give them a bonus to point range (gallente) and falloff (minmatar) and make them the ultimate kiter faction? +50% warp disruptor range role bonus would be much better than warp speed bonus and will not disrupt the PVE uses for this ship. It will help with not needing to fit an expensive faction point to an expensive dull ship (considering the changes to the other pirate ships and the boring warp speed bonus). except everyone will still fit the RF warp disruptor on account of it being cheap and taking less than half the CPU of a T2 warp disruptor A 54km point on a cruiser that is as fast and agile as most frigates and is custom-designed to murder said frigates seems pretty broken to me And do crap / no damage at that range. An inty would be a better, faster and cheaper no damage solution in this scenario. so you're admitting that the point range would be completely wasted on the cynabal why have it then That long a point range with a disruptor would certainly be a waste But fit a scram with that bonus and you suddenly have a very usable bonus.
** The box is - T . H . I . S - big. There is a big world of options outside it. ** |

Arthur Aihaken
Arsenite
3258
|
Posted - 2014.04.10 02:45:00 -
[798] - Quote
Time to speculate about Pirate battleships...
GÇó Machariel ... 3.0 AU/s warp speed confirmed, but does it finally get the 8th missing turret? GÇó Nightmare ... Almost certainly to get the afterburner bonus and bump to laser damage. GÇó Vindicator ... Probably no changes (we hope). GÇó Bhalgorn ... Infinite Energy Vampire and web range bonus. GÇó Rattlesnake ... +50% thermal/kinetic missile damage (loses missile velocity bonus), bandwidth reduced to 50mbit and gets a big +% bonus to heavy and sentry drone durability and hit points, and a bonus to heavy drone speed GÇó Nestor ... Covert Ops cloak! I am currently away, traveling through time and will be returning last week. |

Laiannah Sahireen
Republic Military School Minmatar Republic
67
|
Posted - 2014.04.10 02:49:00 -
[799] - Quote
Carmen Electra wrote: This is one of those things that sounds great on paper but will not be so great in practice. We're talking about edge cases. Do you put warp speed rigs on your pvp cruiser?
Nope, they're one of those things I'd love to put on, but I need the rig slots too badly for something else. What would be really awesome is if there was a ship that had a role bonus to warp speed so I didn't have to sacrifice fitting...
Oh, well damn. Would'ya look at that? |

Laiannah Sahireen
Republic Military School Minmatar Republic
67
|
Posted - 2014.04.10 02:56:00 -
[800] - Quote
Arthur Aihaken wrote:Time to speculate about Pirate battleships since this is going around in circles...
GÇó Machariel ... 3.0 AU/s warp speed confirmed, but does it finally get the 8th missing turret? GÇó Nightmare ... Almost certainly to get the afterburner bonus and bump to laser damage. GÇó Vindicator ... Probably no changes (we hope). GÇó Bhalgorn ... Infinite Energy Vampire and web range bonus. GÇó Rattlesnake ... +50% thermal/kinetic missile damage (loses missile velocity bonus), bandwidth reduced to 50mbit and gets a big +% bonus to heavy and sentry drone durability and hit points, and a bonus to heavy drone speed GÇó Nestor ... Covert Ops cloak!
- Machariel - No thanks, I like my utility high. Unless they're doing it as a pure buff without taking away from another bonus, which is incredibly unlikely.
- Nightmare - I'm expecting maybe some more subtle changes to make it more worthwhile for pvp. Probably just numbers (speed, slots etc.)
- Vindicator - Probably will lose some powergrid for no adequately explained reason because that's a Thing now.
- Bhaalgorn - Already has a web range bonus. Do your homework, bro. Doesn't need much of a change, tbh, although it is a little sidelined by the much cheaper Neut 'Geddon now, so we may see some smaller changes to address this.
- Rattlesnake - I get a sneaking feeling that they're going to give that big tasty bonus to only heavy drones and not to sentries, 'cause that seems to be the road they're taking with the guristas ships. Heavy drone speed buff would be nice, but not holding my breath.
- Nestor - No way will it get a cov ops cloak and probably won't be touched by this balance pass. Devs have previously stated that if ANY BS ever gets a covops cloak, it will be the T2 Black Ops battleships who will be first in line. Honestly, Nestor is a solid ship now, just too expensive to see widespread use. |
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Arthur Aihaken
Arsenite
3258
|
Posted - 2014.04.10 03:06:00 -
[801] - Quote
Laiannah Sahireen wrote:- Machariel - No thanks, I like my utility high. Unless they're doing it as a pure buff without taking away from another bonus, which is incredibly unlikely.
- Rattlesnake - I get a sneaking feeling that they're going to give that big tasty bonus to only heavy drones and not to sentries, 'cause that seems to be the road they're taking with the guristas ships. Heavy drone speed buff would be nice, but not holding my breath.
- Nestor - No way will it get a cov ops cloak and probably won't be touched by this balance pass. Devs have previously stated that if ANY BS ever gets a covops cloak, it will be the T2 Black Ops battleships who will be first in line. Honestly, Nestor is a solid ship now, just too expensive to see widespread use.
With the Machariel I'd rather see a +37.5% ROF for the roll bonus, drop one of the turrets and high slots and grant it another low slot. You're probably right on the Rattlesnake. I wouldn't exactly all the Nestor a "solid ship", because it's not all that effective for half the current price... I am currently away, traveling through time and will be returning last week. |

Laiannah Sahireen
Republic Military School Minmatar Republic
67
|
Posted - 2014.04.10 03:22:00 -
[802] - Quote
Arthur Aihaken wrote:Laiannah Sahireen wrote:- Machariel - No thanks, I like my utility high. Unless they're doing it as a pure buff without taking away from another bonus, which is incredibly unlikely.
- Rattlesnake - I get a sneaking feeling that they're going to give that big tasty bonus to only heavy drones and not to sentries, 'cause that seems to be the road they're taking with the guristas ships. Heavy drone speed buff would be nice, but not holding my breath.
- Nestor - No way will it get a cov ops cloak and probably won't be touched by this balance pass. Devs have previously stated that if ANY BS ever gets a covops cloak, it will be the T2 Black Ops battleships who will be first in line. Honestly, Nestor is a solid ship now, just too expensive to see widespread use. With the Machariel I'd rather see a +37.5% ROF for the roll bonus, drop one of the turrets and high slots and grant it another low slot. You're probably right on the Rattlesnake. I wouldn't exactly all the Nestor a "solid ship", because it's not all that effective for half the current price...
I have a Nestor that reps about 25% more than a standard guardian out to 25km, does around 750dps out to 30km, has 125k EHP and is cap stable running everything except the propulsion mod (and still has a cap booster in case of scary neuts). All that in one hull is what I'd call a solid ship. It's just so damned expensive that it's a painful loss and a huge target for all manner of ganks and hotdrops. |

Sgt Ocker
Last Bastion of Freedom
151
|
Posted - 2014.04.10 03:42:00 -
[803] - Quote
Laiannah Sahireen wrote: - Nestor - No way will it get a cov ops cloak and probably won't be touched by this balance pass. Devs have previously stated that if ANY BS ever gets a covops cloak, it will be the T2 Black Ops battleships who will be first in line. Honestly, Nestor is a solid ship now, just too expensive to see widespread use.
At what price does the Nestor become viable for widespread use?? Would 1 bil see it right? Of course less is better but how much less?
How about 1.3 bil for a vindicator, or a Machariel for 1.1, do they suddenly lose appeal and no longer see widespread use?
The current suggested ideal price for the Nestor is being touted as around 450 ml, 2/3rds less than its current asking price and around the same price as a Stratios.
Considering CCP had a pretty clear picture, due to LP value, of the price the Nestor would sell for at the time they released it. Did CCP just get it wrong or (more likely) is the Nestor not living up to player expectations. TQ residents have very clear ideas on what they want from a ship in a given situation and the price of the ship rarely if ever comes into it. If a particular ship meets my needs I will buy it, price is secondary. So simply saying if it were cheaper it would be good, is tantamount to saying - It is not the best ship to meet my needs. It is not in the right place.
Solid, it may be. Taking cost out of the equation, is it the best for the job i want it for. If it is, cost does not matter. |

Laiannah Sahireen
Republic Military School Minmatar Republic
67
|
Posted - 2014.04.10 03:56:00 -
[804] - Quote
Sgt Ocker wrote:Laiannah Sahireen wrote: - Nestor - No way will it get a cov ops cloak and probably won't be touched by this balance pass. Devs have previously stated that if ANY BS ever gets a covops cloak, it will be the T2 Black Ops battleships who will be first in line. Honestly, Nestor is a solid ship now, just too expensive to see widespread use.
At what price does the Nestor become viable for widespread use?? Would 1 bil see it right? Of course less is better but how much less? How about 1.3 bil for a vindicator, or a Machariel for 1.1, do they suddenly lose appeal and no longer see widespread use? The current suggested ideal price for the Nestor is being touted as around 450 ml, 2/3rds less than its current asking price and around the same price as a Stratios. Considering CCP had a pretty clear picture, due to LP value, of the price the Nestor would sell for at the time they released it. Did CCP just get it wrong or (more likely) is the Nestor not living up to player expectations. TQ residents have very clear ideas on what they want from a ship in a given situation and the price of the ship rarely if ever comes into it. If a particular ship meets my needs I will buy it, price is secondary. So simply saying if it were cheaper it would be good, is tantamount to saying - It is not the best ship to meet my needs. It is not in the right place. Solid, it may be. Taking cost out of the equation, is it the best for the job i want it for. If it is, cost does not matter.
I disagree with your notion that if something is right for the job, cost is no issue.
In the vast majority of situations, a Bhaalgorn will do a much better job than a neut 'geddon, unless you REALLY need that extra 10km range. It can neut harder and hit harder. The fact is that the 'geddon does a good job for about a quarter of the price. It isn't the best for the job, but it's perfectly suitable for the job.
The problem with the Nestor is that people haven't figured out what jobs it is best for yet. One obvious one is that it's amazingly good logistics for an armor BS/BC gang that uses MJDs, because it can keep up. Another is that it's excellent for the times when you're hurting for numbers and you need dps and logistics in one package.
Its price tag definitely stings though and I do think CCP screwed up on that. If this thing was around the 700m mark that Pirate Battleships are currently going for, I think we'd see more of them.
Part of the problem with the Nestor is the price. The other part of the problem, unfortunately, is that people would rather whine about it not being exactly what they want than actually look for interesting ways to use it. This isn't a dig at you, by the way, just the way the community is treating the ship. |

Arthur Aihaken
Arsenite
3258
|
Posted - 2014.04.10 03:57:00 -
[805] - Quote
Sgt Ocker wrote:At what price does the Nestor become viable for widespread use?? About the same price as a Rattlesnake, which is also a hybrid weapons system. The scanning bonuses are really moot; the logistics would offer more in a dual shield-armor role.
Laiannah Sahireen wrote:In the vast majority of situations, a Bhaalgorn will do a much better job than a neut 'geddon, unless you REALLY need that extra 10km range. It can neut harder and hit harder. The fact is that the 'geddon does a good job for about a quarter of the price. It isn't the best for the job, but it's perfectly suitable for the job. And if the Bhaalgorn receives an infinite Vampire (which all indications are it will), then I don't think there will be any comparison between the two. Unfortunately this is not the case for the Nestor; there are faster and more agile ships, better scanning platforms, better logistic platforms and quite frank, ships with better DPS projection and tank. I am currently away, traveling through time and will be returning last week. |

Nevyn Auscent
Broke Sauce
1239
|
Posted - 2014.04.10 03:57:00 -
[806] - Quote
Laiannah Sahireen wrote:
I have a Nestor that reps about 25% more than a standard guardian out to 25km, does around 750dps out to 30km, has 125k EHP and is cap stable running everything except the propulsion mod (and still has a cap booster in case of scary neuts). All that in one hull is what I'd call a solid ship. It's just so damned expensive that it's a painful loss and a huge target for all manner of ganks and hotdrops.
Great on paper. Such a pity that it takes 50% longer to lock so that by the time you have locked the Guardian has made up that difference, and that the sig size more than negates the EHP levels. And that 25km is less than half the range of a Guardian and far closer than you want to be to close range DPS ships to give reps. |

Michael Harari
Genos Occidere HYDRA RELOADED
1147
|
Posted - 2014.04.10 04:06:00 -
[807] - Quote
Arthur Aihaken wrote:Laiannah Sahireen wrote:- Machariel - No thanks, I like my utility high. Unless they're doing it as a pure buff without taking away from another bonus, which is incredibly unlikely.
- Rattlesnake - I get a sneaking feeling that they're going to give that big tasty bonus to only heavy drones and not to sentries, 'cause that seems to be the road they're taking with the guristas ships. Heavy drone speed buff would be nice, but not holding my breath.
- Nestor - No way will it get a cov ops cloak and probably won't be touched by this balance pass. Devs have previously stated that if ANY BS ever gets a covops cloak, it will be the T2 Black Ops battleships who will be first in line. Honestly, Nestor is a solid ship now, just too expensive to see widespread use. With the Machariel I'd rather see a +37.5% ROF for the roll bonus, drop one of the turrets and high slots and grant it another low slot. You're probably right on the Rattlesnake. I wouldn't exactly all the Nestor a "solid ship", because it's not all that effective for half the current price...
Dont you have more 20b ravens to go lose? |

Xavier Azabu
Pwn 'N Play Nulli Secunda
9
|
Posted - 2014.04.10 04:06:00 -
[808] - Quote
Time to speculate about Pirate battleships since this is going around in circles...
- Bhalgorn - I agree with others - Energy Vampire all the way. Oh and also how about a full rack of lowslots? This thing should be the tankiest of all Battleships, IMO.
- Machariel - So increase the Warp Speed, base speed, and give it an extra turret! Drop its armor and structure.
- Nightmare ... AB Bonus and Laser Cap bonus?
- Vindicator ... Please don't nerf the powergrid. Please don't touch it.
- Rattlesnake - Give it a Heavy Drone Speed and Drone Tracking bonus?
- Nestor - Give it a Jump Drive that lets it jump to Covert Ops Portals, or Give it a Covert Ops Cloak
|

Laiannah Sahireen
Republic Military School Minmatar Republic
67
|
Posted - 2014.04.10 04:09:00 -
[809] - Quote
Nevyn Auscent wrote:Laiannah Sahireen wrote:
I have a Nestor that reps about 25% more than a standard guardian out to 25km, does around 750dps out to 30km, has 125k EHP and is cap stable running everything except the propulsion mod (and still has a cap booster in case of scary neuts). All that in one hull is what I'd call a solid ship. It's just so damned expensive that it's a painful loss and a huge target for all manner of ganks and hotdrops.
Great on paper. Such a pity that it takes 50% longer to lock so that by the time you have locked the Guardian has made up that difference, and that the sig size more than negates the EHP levels. And that 25km is less than half the range of a Guardian and far closer than you want to be to close range DPS ships to give reps.
Thank you for making a direct comparison between the guardian and nestor as pure logistics boats. I did not know any of the facts you just stated. I was planning to use them for EXACTLY the same purpose and in the same scenarios.
/sarcasm
You're not telling me anything new, you're literally just comparing the nestor to a specialized T2 logistics boat. Good job on completely missing my point. |

Arthur Aihaken
Arsenite
3258
|
Posted - 2014.04.10 04:11:00 -
[810] - Quote
Xavier Azabu wrote:
- Bhalgorn - I agree with others - Energy Vampire all the way. Oh and also how about a full rack of lowslots? This thing should be the tankiest of all Battleships, IMO.
- Machariel - So increase the Warp Speed, base speed, and give it an extra turret! Drop its armor and structure.
- Nightmare ... AB Bonus and Laser Cap bonus?
- Vindicator ... Please don't nerf the powergrid. Please don't touch it.
- Rattlesnake - Give it a Heavy Drone Speed and Drone Tracking bonus?
- Nestor - Give it a Jump Drive that lets it jump to Covert Ops Portals, or Give it a Covert Ops Cloak... Basically give us an extra blops ship and this ship is solid.
Would the Bhaalgorn receive an additional low slot - or would this come at the expense of a mid or high slot? I am currently away, traveling through time and will be returning last week. |
|

Xavier Azabu
Pwn 'N Play Nulli Secunda
9
|
Posted - 2014.04.10 04:55:00 -
[811] - Quote
Arthur Aihaken wrote:Xavier Azabu wrote:
- Bhalgorn - I agree with others - Energy Vampire all the way. Oh and also how about a full rack of lowslots? This thing should be the tankiest of all Battleships, IMO.
- Machariel - So increase the Warp Speed, base speed, and give it an extra turret! Drop its armor and structure.
- Nightmare ... AB Bonus and Laser Cap bonus?
- Vindicator ... Please don't nerf the powergrid. Please don't touch it.
- Rattlesnake - Give it a Heavy Drone Speed and Drone Tracking bonus?
- Nestor - Give it a Jump Drive that lets it jump to Covert Ops Portals, or Give it a Covert Ops Cloak... Basically give us an extra blops ship and this ship is solid.
Would the Bhaalgorn receive an additional low slot - or would this come at the expense of a mid or high slot?
Yeah I could see dropping one of those utility highs. With a Bhaal you usually either do 4 energy turrets or fit a full rack of neuts or with the occassional nos, drone link aug, or cap transfer (for group PVE work)...
Bhaal should be the tankiest passive armor bs out there. If anything push it even further in its current role. It's a ridiculous thing to see in a PVP fight and always attracts a lot of attention. I'd imagine that it would be great for Incursions as is.
Arthur Aihaken wrote:Sgt Ocker wrote:At what price does the Nestor become viable for widespread use?? About the same price as a Rattlesnake, which is also a hybrid weapons system. The scanning bonuses are really moot; the logistics would offer more in a dual shield-armor role. [quote=Laiannah Sahireen] ...Unfortunately this is not the case for the Nestor; there are faster and more agile ships, better scanning platforms, better logistic platforms and quite frank, ships with better DPS projection and tank.
Yeah that's why the Nestor just needs something to give it a little more to justify the price tag... I suggest that it be like a jump-drive capable blops BS that can't fit covert portal generators... I'd love to see these in Blops gangs and you'd see them more often as people simply try them out for fun. |

sabastyian
Death By Design Did he say Jump
22
|
Posted - 2014.04.10 05:46:00 -
[812] - Quote
Arthur Aihaken wrote:Time to speculate about Pirate battleships since this is going around in circles...
GÇó Machariel ... 3.0 AU/s warp speed confirmed, but does it finally get the 8th missing turret? GÇó Nightmare ... Almost certainly to get the afterburner bonus and bump to laser damage. GÇó Vindicator ... Probably no changes (we hope). GÇó Bhalgorn ... Infinite Energy Vampire. GÇó Rattlesnake ... +50% thermal/kinetic missile damage (loses missile velocity bonus), bandwidth reduced to 50mbit and gets a big +% bonus to heavy and sentry drone durability and hit points, and a bonus to heavy drone speed GÇó Nestor ... Covert Ops cloak!
Looks like the mach fleet now has to wait for the other ships to warp first so it isn't all like "ZOMG BLAP EEET" Nightmare...... please no AB bonus..... mwd would still probably be faster Vindi.....no changes plox.......its easy to counter anyways ( see below ) Bhaalgorn..... will remain no different then the current -7350 cap with 28km+ webs Rattlesnake - if it doesn't get a sentry bonus, usage will decline. Nestor - completely worthless and needs to be taken back to the drawing board. |

Draco Knight
Worms Coalition The Volition Cult
1
|
Posted - 2014.04.10 06:09:00 -
[813] - Quote
ASHIMMU
Amarr Cruiser Bonus: 20% bonus to Energy Vampire effectiveness AND RANGE (was 15% bonus to Energy Vampire and Energy Neutralizer effectiveness)
Slot layout: 6H, 3M(-1), 6L(+1); 3 turrets, 0 launchers Drones (bandwidth / bay): 0(-10) / 0(-10)
No need for 4th med slot due to having 3 NOS, therefore -1 med slot and +1 high(back to 6) Dronebay scraped. Cannot have it all.
Adjust capacitor and capacitor recharge level so it is not infinite stable(even after the nos buff), but should be stable running guns, mwd, point, web and 1 or even 2 armor reppers.
Should be treated as a support ship, able to put pressure on target's speed and capacitor from range with low damage output. No conflict with the neuting curse. |

Bertrand Butler
Cras es Noster
300
|
Posted - 2014.04.10 06:31:00 -
[814] - Quote
Some more info.
http://i.imgur.com/sejpB1Y.png |

Fabulous Rod
Darkfall Corp
25
|
Posted - 2014.04.10 06:36:00 -
[815] - Quote
Why do you ******* devs feel the need to change anything about Gallente. We spend years training these ships because we like what they do and you change them to be "new and exciting?" **** you. |

Icewolf7
Anomalous Existence
3
|
Posted - 2014.04.10 06:42:00 -
[816] - Quote
Medalyn Isis wrote:Dinsdale Pirannha wrote:CCP Rise wrote:Battleships coming soon  I'm not sure exactly when we will be able to get this stuff on Singularity but hopefully it won't be too long. How about you address the myriad issues people have with these proposed cruiser changes first, then focus on ruining the battleships? He has already addressed most the issues that were raised. We just need to get them on Singularity now and provide some proper feedback in my opinion. Obviously if you are wishing for him to completely revert the Gurista drone changes, then we are going to be waiting a long time, as basically it isn't going to happen.
Then RIP Gurista's |

Meandering Milieu
House Aratus Fatal Ascension
23
|
Posted - 2014.04.10 06:52:00 -
[817] - Quote
Fabulous Rod wrote:Why do you ******* devs feel the need to change anything about Gallente. The best part about missiles is the ease of being versatile in damage types. We spend years training these ships because we like what they do and you change them to be "new and exciting?" **** you.
u wot m8? |

Mike Whiite
Space Mutts The Harlequin's
349
|
Posted - 2014.04.10 06:54:00 -
[818] - Quote
Sieonigh wrote:For those of you are interested, i have some paper values of "regular fitting(s)"
these fits assume no implants / boosts / drugs or bananas
RLM fit.
[Gila Post patch, pvp]
Damage Control II Drone Damage Amplifier II (x3)
Experimental 10MN Microwarpdrive I Warp Disruptor II Drone Navigation Computer II (eg of mid drone mod use) Adaptive Invulnerability Field II Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile (x4) Medium Diminishing Power System Drain I
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x2 (after the done changes these will be going 3 276m/s with the drone navi mod and 2 520 with out)
this fit has 2 CPU and <3 grid spair DPS: 790~ (170 missls / 620 drones) all lvl 5 skills could push this to 800 easy Tank: 52 000~ EHP Buffer (12 700 shield HP / EM:64 TH:61 KI:71 EX:75) passive 100 DPS regen Speed: 1.75km/s Targeting: 72.5km / 344 scan res
fits with HAMs and HMLs don't change the DPS much the main meat is the drones of course fitting HAMs or HMLs will require CPU rig as well as the loss of the med nos and slight drop in tank.
I would change the Navigation computer for a Target painter, switch to fury missiles and replace a Drone Damage mod with a Balistic controle unit.
|

Fabulous Rod
Darkfall Corp
25
|
Posted - 2014.04.10 07:04:00 -
[819] - Quote
Anhenka wrote:Gila changes make me sad.
Forcing ships into ultra specific niche is just awful.
I mean, Gila was an excellent ship in many situation before. It was a decent small gang ship, excellent in WH's for clearing certain sites, was a poor mans Ishtar for someone unable to fly them yet in Ishtar gangs.
And now... Ew. Medium drones are incredibly poor PvP above a few people, It can't field a single heavy or sentry drone, and not even a full flight of smalls, and those would be unbonused.
Will be easily kited to death by a t1 frigate able to outrun slow mediums, and a 500% bonus to drone HP won't save them if a cruiser sized hull decides to pop drones. 4x the health of paper is still paper. And when one pops, you lose the vast majority of your dps.
Just ew. Bleeeh. Need to go sell my WH site fit Gila to people who don't read dev blogs before summer hits.
I honestly don't know what you have against the Guristas ships...
THIS
Pull your head out of your assholes, devs. |

Fabulous Rod
Darkfall Corp
25
|
Posted - 2014.04.10 07:16:00 -
[820] - Quote
Imiarr Timshae wrote:Well I will simply never use my gila again. Edit : I don't ever use my gila it's so bad already. I guess I'll just continue to never use my gila. Good work as ever  (SARCASM) Edit : Concerns over Gila 1. Far less damage 2. Inability to use sentry drones. 3. Removal of all shield tanking sentry ships (cruiser class) from the game. 4. Massive lack of adaptability. 5. Un-bonused light drones. In short - You have nerfed the gila, which was admittedly already one of the worst pirate cruisers.
How have these concerns not been addressed in 40+ pages.
Is there anyone who actually use a gila who wants these ridiculous changes that make Guristas have extreme niche application? |
|

Sgt Ocker
Last Bastion of Freedom
153
|
Posted - 2014.04.10 07:20:00 -
[821] - Quote
Laiannah Sahireen wrote: Part of the problem with the Nestor is the price. The other part of the problem, unfortunately, is that people would rather whine about it not being exactly what they want than actually look for interesting ways to use it. This isn't a dig at you, by the way, just the way the community is treating the ship.
The biggest drawback I see with the Nestor is, it doesn't do any 1 thing well enough to make it the best option. There are various ways in which it could be used but none that something else can't do either better and or cheaper. Yes it is just way overpriced but even getting it to the same price as other highend faction battleships (and here the Bhaal vs Geddon is the perfect example) there are ships will pretty much do the same job a lot cheaper.
For me, if the Nestor was around the price of a Vindi and had the rep range of a guardian it would be something i would buy. If it also had an energy transfer range bonus I would buy it "and" fly it. Replace the Laser bonus for Energy transfer and give both Energy transfer and remote armor a range of 40k, I think it would find its place. For balance - because even I think a battleship with full logistic potential and 550+ dps from drones is a little OP - lower the Drone bonus from 10% to 7.5%. You would still have over 400 Dps on a full blown logistics battleship.
If the Nestor were to cost the same as a Rattlesnake, I would use it, I'm not overly space rich but would spend 450 to 500 mil for one.
-_ - the Nestor can be so much more - and should be so much more than a toy for the space rich -_- Yes I am one of those whining about the Nestor but only because I would like to see it live up to its potential as a logistics ship. My reasons for pushing the logistics are purely selfish, I fly logi and triage carriers, a full logistics capable battleship would be a dream come true.
If the SOE has deemed we can have a logistics battleship, give us a logistics battleship. |

Arthur Aihaken
Arsenite
3260
|
Posted - 2014.04.10 07:21:00 -
[822] - Quote
Pirate Battleships, what could be done instead...
Bhaalgorn GÇó Unlimited vampire (probably a given)...
Machariel GÇó Loses one turret and one high slot in lieu of an extra low slot (this works out to a +2.8% damage buff) GÇó Role: +37.5% bonus to large projectile rate of fire
Nestor GÇó Back to the drawing board...
Nightmare GÇó Caldari: 10% reduction in MWD capacitor use per level GÇó Role: +125% bonus to large energy damage
Rattlesnake GÇó Loses one high slot in lieu of an extra low slot GÇó Gallente: 10% bonus to heavy drone hitpoints, velocity and damage GÇó Caldari: 10% bonus to kinetic and thermal missile damage GÇó Role Bonus: 4% bonus to all shield resistances (and yes, I assigned the bonuses in a way that racially makes a lot more sense)
Vindicator GÇó Nothing (fingers crossed)... I am currently away, traveling through time and will be returning last week. |

Bertrand Butler
Cras es Noster
300
|
Posted - 2014.04.10 07:29:00 -
[823] - Quote
Arthur Aihaken wrote:
Rattlesnake GÇó Loses one high slot in lieu of an extra low slot GÇó Gallente: 10% bonus to heavy drone hitpoints, velocity and damage GÇó Caldari: 10% bonus to kinetic and thermal missile damage GÇó Role Bonus: 4% bonus to all shield resistances (and yes, I assigned the bonuses in a way that racially makes a lot more sense)
Yeah..thats bad. For starters, you moved the resistance to a flat role bonus, without adjusting the percentage.
|

Arthur Aihaken
Arsenite
3260
|
Posted - 2014.04.10 07:48:00 -
[824] - Quote
Bertrand Butler wrote:Yeah..thats bad. For starters, you moved the resistance to a flat role bonus, without adjusting the percentage. So other than the typo (fixed), what don't you like? The kinetic and thermal bonuses to missile damage are probably a given, and it's highly unlikely to lose the shield resistance bonus - so that leaves drones. The Worm and Gila got light and medium-specific drone bonuses, so I'd be really surprised if the Rattlesnake keeps its original drone bonus. I am currently away, traveling through time and will be returning last week. |

Bertrand Butler
Cras es Noster
300
|
Posted - 2014.04.10 07:58:00 -
[825] - Quote
3 things.
1. CCP have correctly stated they want to tie drone bonuses to the role bonus, so that players can use them effectively off the bat. 2. Your iteration actually is a nerf to the current Rattler, since you remove bonuses from med, scout and sentry drones, just to add a speed bonus to heavies. 3. The amount of equivalent heavies on the field (7.5) is the same as all other drone boats. It adds nothing new and it breaks the worm/gila re-balance focus.
So, the bonus is going to be a big % bonus to heavies (and maybe sentries) EHP and Damage. The bandwidth will be 50, with the drone bay maybe at 200. If sentries are not bonused in the hull, we might see a tracking or speed bonus for the heavies.
Enough theorycrafting though, we will know soon..C: |

nikon56
UnSkilleD Inc. Reverberation Project
44
|
Posted - 2014.04.10 08:04:00 -
[826] - Quote
Fabulous Rod wrote:Imiarr Timshae wrote:Well I will simply never use my gila again. Edit : I don't ever use my gila it's so bad already. I guess I'll just continue to never use my gila. Good work as ever  (SARCASM) Edit : Concerns over Gila 1. Far less damage 2. Inability to use sentry drones. 3. Removal of all shield tanking sentry ships (cruiser class) from the game. 4. Massive lack of adaptability. 5. Un-bonused light drones. In short - You have nerfed the gila, which was admittedly already one of the worst pirate cruisers. How have these concerns not been addressed in 40+ pages. Is there anyone who actually use a gila who wants these ridiculous changes that make Guristas have extreme niche application? no
any sane pilot using a gila, and any pilot actually having an idea on how this game is played is against...... in fact it is another brainfart from a dev that will be pushed down our throat....again, like the exploration was, like the univentory, like the XX nerf before....
i'd be a ccp office i'd punch him for proposing and pushing such updates without having the slightest idea on how to play the game.
CCP rise right now: http://unimelbadventures.files.wordpress.com/2013/05/mr-bean-lab-meme-generator-no-idea-what-i-m-doing-please-don-t-explode-52f2b2.jpg |

Arthur Aihaken
Arsenite
3260
|
Posted - 2014.04.10 08:08:00 -
[827] - Quote
Bertrand Butler wrote:3 things.
1. CCP have correctly stated they want to tie drone bonuses to the role bonus, so that players can use them effectively off the bat. 2. Your iteration actually is a nerf to the current Rattler, since you remove bonuses from med, scout and sentry drones, just to add a speed bonus to heavies. 3. The amount of equivalent heavies on the field (7.5) is the same as all other drone boats. It adds nothing new and it breaks the worm/gila re-balance focus.
So, the bonus is going to be a big % bonus to heavies (and maybe sentries) EHP and Damage. The bandwidth will be 50, with the drone bay maybe at 200. If sentries are not bonused in the hull, we might see a tracking or speed bonus for the heavies.
Enough theorycrafting though, we will know soon..C: Yes, because it makes so much sense from a lore standpoint to extend the Gurista ships a Gallente-based missile bonus... And yes, we'll find out soon enough - but I suspect it will be a reduced bandwidth/2-drone deal with bonuses to heavy drones only. I am currently away, traveling through time and will be returning last week. |

Bertrand Butler
Cras es Noster
300
|
Posted - 2014.04.10 08:14:00 -
[828] - Quote
Quote:Yes, because it makes so much sense from a lore standpoint to extend the Gurista ships a Gallente-based missile bonus...
Who gives a **** about lore? Call it a Giant Panda-based missile bonus for all I care. |

Arthur Aihaken
Arsenite
3260
|
Posted - 2014.04.10 08:24:00 -
[829] - Quote
The great thing about this forum is you can block a**holes. I am currently away, traveling through time and will be returning last week. |

NetheranE
Yoyodyne corporation Shadow Cartel
64
|
Posted - 2014.04.10 08:31:00 -
[830] - Quote
Arthur Aihaken wrote:The great thing about this forum is you can block a**holes. He is right, your proposed changes are absolutely horrid and nerf most ships harder than they already are being (as if that was possible) You're a blithering idiot that spews terrible ideas that are generally borderline-********.
It's a terrible thing that this forums enables people like you to continue to feel that you are right.
The Vigilant changes are still painful, you're basically whacking a solid 20% armor off at the top end due to the trimark-anc loss, but I guess that's what you'd call "balance," eh Rise? I'd write more crude and unfair assumptions about you, but I think I've done that enough on these forums. I should probably just criticize your changes more directly. Perhaps that will get you to listen? |
|

gascanu
Bearing Srl.
88
|
Posted - 2014.04.10 08:43:00 -
[831] - Quote
heh, that gila looks nice on paper, but that's it, in reallity an ishtar will be much better that the gilla in maibe 90% of the situations;
ppl here are all hyped up about new drones stats and stuff but most of them forgot about ishar or other drone boats having drone bonuses also, so comparing new drone stats of gila with old drone stats if a bit meh. "meh" like having a "drone boat" that can't launch 5 light drones ... "a DRONE boat"...
I think that except maibe one situation an ishtar will be more flexible that gilla while doing about the same amount of dps, and i don't see why anyone will chose to fly a gila over an ishtar, after losing the first one, ofc
|

Ruaro
Space monitoring
5
|
Posted - 2014.04.10 08:44:00 -
[832] - Quote
I'm a bit concerned about role bonus instead of per-level bonus.
With new stats we can take Gila and like one week char - he could dish out a lot of DPS with quite a EHP. And take several of those and drone assist.
Also those tech 1 drones buffs. |

Jamir Von Lietuva
LDK Sorry We're In Your Space Eh
15
|
Posted - 2014.04.10 09:07:00 -
[833] - Quote
not a fan of the warp speed bonus..
to justify flying a ship that cost as much it has to be good playing on grid, not at warping around.. imo |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
618
|
Posted - 2014.04.10 10:11:00 -
[834] - Quote
Arthur Aihaken wrote: (and yes, I assigned the bonuses in a way that racially makes a lot more sense)
no you didn't, and your suggestions are bad |

Harvey James
The Sengoku Legacy
731
|
Posted - 2014.04.10 10:22:00 -
[835] - Quote
Ruaro wrote:I'm a bit concerned about role bonus instead of per-level bonus.
With new stats we can take Gila and like one week char - he could dish out a lot of DPS with quite a EHP. And take several of those and drone assist.
Also those tech 1 drones buffs.
mm.. it seems a strange rigidity to be following the 2 racial skills and then 1 or 2 role bonuses when it makes no sense too.
caldari shi resists missiles bonus
gallente some of the drone HP and damage here
role bonus the other part of the drone bonus Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Luscius Uta
76
|
Posted - 2014.04.10 10:32:00 -
[836] - Quote
While I think that the new Worm is great, I don't like the new Gila so much, even though such changes were to be expected (hopefully Rattlesnake won't be changed so drastically - I would just add one more launcher slot) and it's somewhat silly for a cruiser to have a drone bay that is surpassed only by carriers. I loved the sentry Gila, and I know people will say that Ishtar is a better sentry platform, but my PvE/Industry alt doesn't want to spend 20 more days tranining Gallente Cruiser V, since Ishtar is the only ship unlocked by it that he would actually want to use. While its huge boost to drone HP should make it much popular in PvP, its PvE abilities will be somewhat gimped, even if you put a drone navigation computer to speed up your mission completion times. But I guess that mostly means the old Gila was overpowered when it comes to most PvE activities.
Naturally Phantasm needed more love since it was among the least used ships in the game, but if you apply the same afterburner bonus on a Nightmare, you're going to be hated by Incursion communities so I expect the Nightmare to remain mostly unchanged. Extra speed and extra low slot could turn the Phantasm it a good kiting platform, despite the lack of range bonus that is seen on a Zealot or Navy Omen (which can be somewhat compensated by a pair of tracking enhancers).
Other three ships were somewhat gimped, especially when it comes to their powergrid, but I don't think the nerf was big enough to make them less popular, and I really like how is CCP Rise actually listening to player feedback. In previous iteration, Cybanal wasn't so much nerfed as it was castrated. |

Gauro Charante
Vile Duck Pond
6
|
Posted - 2014.04.10 10:40:00 -
[837] - Quote
Wonder why they didn't give the SoE ships that "2 drones with massive bonus" instead of Guristas?! I mean aint the Rouge drones pretty much the a bad guy in the eyes of SoE and they are fighting them alot, or just studying them intensly.
This vey the Guristas boats would still be good all rounders and normal +10%HP/dps from Gallente skill, with a Role Bonus 50% damage to missile (or even shoehorne it for Rapids only 25% ROF and 25% bonus to reload times).
The SoE ships a re new and most people aren't really "used" to them in anyways......just think a Nestor with reps and 2 gigantic Sentrys... |

Cavalira
The Greater Goon Clockwork Pineapple
316
|
Posted - 2014.04.10 11:25:00 -
[838] - Quote
nikon56 wrote:Fabulous Rod wrote:Imiarr Timshae wrote:Well I will simply never use my gila again. Edit : I don't ever use my gila it's so bad already. I guess I'll just continue to never use my gila. Good work as ever  (SARCASM) Edit : Concerns over Gila 1. Far less damage 2. Inability to use sentry drones. 3. Removal of all shield tanking sentry ships (cruiser class) from the game. 4. Massive lack of adaptability. 5. Un-bonused light drones. In short - You have nerfed the gila, which was admittedly already one of the worst pirate cruisers. How have these concerns not been addressed in 40+ pages. Is there anyone who actually use a gila who wants these ridiculous changes that make Guristas have extreme niche application? no any sane pilot using a gila, and any pilot actually having an idea on how this game is played is against...... in fact it is another brainfart from a dev that will be pushed down our throat....again, like the exploration was, like the univentory, like the XX nerf before.... i'd be a ccp office i'd punch him for proposing and pushing such updates without having the slightest idea on how to play the game. CCP rise right now: http://unimelbadventures.files.wordpress.com/2013/05/mr-bean-lab-meme-generator-no-idea-what-i-m-doing-please-don-t-explode-52f2b2.jpg
Jokes on you - ccp rise could beat you up irl. Don't be edgy online tia. |

KatanTharkay
V I R I I Ineluctable.
22
|
Posted - 2014.04.10 11:39:00 -
[839] - Quote
The Vaga is better than the current Cynabal for both brawling (hello boost bonus) and kiting (hello perma-run MWD). So, we have a Cynabal that currently overlaps with Minmatar ships with a new proposed warp speed bonus that will make them overlap with interceptors. The bad part is that the warp speed bonus will help only with the pure ganking playstyle (and that's almost PVE). |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
698
|
Posted - 2014.04.10 11:42:00 -
[840] - Quote
Laiannah Sahireen wrote:[quote=Arthur Aihaken]Time to speculate about Pirate battleships since this is going around in circles...
- Nestor - No way will it get a cov ops cloak and probably won't be touched by this balance pass. Devs have previously stated that if ANY BS ever gets a covops cloak, it will be the T2 Black Ops battleships who will be first in line. Honestly, Nestor is a solid ship now, just too expensive to see widespread use.
Nope the Nestor In wormhole space is simply as useful as a car without wheels. No covert ops cloak Only the foolhardy would consider it for more than half a second. Suicide for the ship, suicide for the fleet that travels with it.
It is overpriced, In wormhole space it's value is exactly the value of the minerals used to make it.
 There is one EvE. Many people. Many lifestyles. WE are EvE |
|

War Kitten
Panda McLegion
5170
|
Posted - 2014.04.10 11:48:00 -
[841] - Quote
Anhenka wrote:Gila changes make me sad.
Will be easily kited to death by a t1 frigate able to outrun slow mediums, and a 500% bonus to drone HP won't save them if a cruiser sized hull decides to pop drones. 4x the health of paper is still paper. And when one pops, you lose the vast majority of your dps.
Just ew. Bleeeh. Need to go sell my WH site fit Gila to people who don't read dev blogs before summer hits.
I honestly don't know what you have against the Guristas ships...
LOL - slightly absurd example there. If you're being kited by a frigate outrunning your 4875 m/s Valkyrie IIs, turn around and get out of his point range. That or put him down with your RLML IIs
I actually think this Gila change could be interesting. 2 Medium drones with the dps of 6 heavies and tank, speed and tracking of assault frigates has potential. Think of it as having a drone bay full of 10 Enyos that you can launch 2 at a time. If your target wastes his DPS taking out one of your drones, launch another one. You have 8 spares.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
618
|
Posted - 2014.04.10 12:02:00 -
[842] - Quote
a frigate can kite and passively shield tank 200dps worth of 8km/s warrior IIs. you don't seriously think that some damage bonused lights on a TQ gila actually do anything, do you? |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
103
|
Posted - 2014.04.10 12:20:00 -
[843] - Quote
Just waiting for the battleship proposals now. |

Rab See
Fool Mental Junket
57
|
Posted - 2014.04.10 12:33:00 -
[844] - Quote
Can we delete the 'what I want in faction battleships' from this thread ffs.
Barking up the real tree again, its one thing that my eve mates have been stating, again and again.
I'm getting/using Ashimuu with these changes.
Vigilant is fine.
Gila, desperate to try it on Sisi. Looks good.
Phantasm, getting it back out, buying one.
Cynabal, selling it, dumping it, using a Rupture/Munnin/Loki/Stabber ....
So many people will just have a ship that doesn't take their fittings, and doesn't get used.
What is wrong with CCP? Effectively they don't know how to make Minmatar/Angels interesting. We have heard many ideas here, before the Warp speed intro, but nobody except CCP proposed it. For fleet work, warp speed means slowest. For solo work, it means nothing. For small gang work it mean "come with something useful'. The Cynabal is none of those 'interesting' things.
On the field it doesn't help anyone more than a cheap minmatar cruiser, its expensive and neutered by CCP for **** knows what reason. It wasn't 'overpowered', just better than most of the others. But it got the **** kicked out of it, and left with a useless bonus, while the others got interesting.
Want to get fast tackle in? Use an assault frig, faster more agile and can close to scram/web on the other side of that gate better. Am I alone in thinking this, and waiting for the hammer on the Mach?
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
103
|
Posted - 2014.04.10 13:07:00 -
[845] - Quote
I've spent quite a while looking at what is possible with the new Phantasm and Ashimmu. Both have a lot of options available to them, so there will be many interesting ways to fit them which is good.
I've come up with quite a few fits now which I want to test out on Singularity. From initial impressions though, I reckon both ships look sound.
I'm not sure about how this AB bonus is going to work on the Nightmare though, perhaps consider increasing the boost speed from 20% to something a little higher to make it worthwhile.
Also Rise, yesterday you said the battleship proposals will be here soon! :) |

Draco Knight
Worms Coalition The Volition Cult
1
|
Posted - 2014.04.10 13:17:00 -
[846] - Quote
Give the ashimmu nos range bonus only and give back the 1 high slot, loose 1 med slot for the additional 1 low slot instead. Would be so much more brawler!!! Could even nano it with the additional speed boost... lol!
Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Corpum A-Type Medium Nosferatu Corpum A-Type Medium Nosferatu Corpum A-Type Medium Nosferatu
Warp Disruptor II Federation Navy Stasis Webifier Experimental 10MN Microwarpdrive I
Medium Armor Repairer II Medium Ancillary Armor Repairer, Nanite Repair Paste Damage Control II Heat Sink II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I Medium Nanobot Accelerator I |

Dinsdale Pirannha
Pirannha Corp
2620
|
Posted - 2014.04.10 13:32:00 -
[847] - Quote
War Kitten wrote:Anhenka wrote:Gila changes make me sad.
Will be easily kited to death by a t1 frigate able to outrun slow mediums, and a 500% bonus to drone HP won't save them if a cruiser sized hull decides to pop drones. 4x the health of paper is still paper. And when one pops, you lose the vast majority of your dps.
Just ew. Bleeeh. Need to go sell my WH site fit Gila to people who don't read dev blogs before summer hits.
I honestly don't know what you have against the Guristas ships... LOL - slightly absurd example there. If you're being kited by a frigate outrunning your 4875 m/s Valkyrie IIs, turn around and get out of his point range. That or put him down with your RLML IIsI actually think this Gila change could be interesting. 2 Medium drones with the dps of 6 heavies and tank, speed and tracking of assault frigates has potential. Think of it as having a drone bay full of 10 Enyos that you can launch 2 at a time. If your target wastes his DPS taking out one of your drones, launch another one. You have 8 spares.
Yeah, that's just an awesome example.
You just have to give up a midslot, likely tank. Plus, you are only giving up how much damage with your example? The 10% drone spec skill does not apply to them. And hell, they only cost 1.8 million each. No biggie when they get popped, right?
Bottom line, this is an awful design. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
377
|
Posted - 2014.04.10 13:43:00 -
[848] - Quote
Give sansha shield modules and sansha afterburner to Sansha Phantasm.
Why sansha have only armor modules when all their faction ships are shield based and will have bonus to AB?
Isthar Changes LVL 5 Missions in Nullspace |

Jenn aSide
STK Scientific Initiative Mercenaries
5790
|
Posted - 2014.04.10 14:00:00 -
[849] - Quote
Dinsdale Pirannha wrote:War Kitten wrote:Anhenka wrote:Gila changes make me sad.
Will be easily kited to death by a t1 frigate able to outrun slow mediums, and a 500% bonus to drone HP won't save them if a cruiser sized hull decides to pop drones. 4x the health of paper is still paper. And when one pops, you lose the vast majority of your dps.
Just ew. Bleeeh. Need to go sell my WH site fit Gila to people who don't read dev blogs before summer hits.
I honestly don't know what you have against the Guristas ships... LOL - slightly absurd example there. If you're being kited by a frigate outrunning your 4875 m/s Valkyrie IIs, turn around and get out of his point range. That or put him down with your RLML IIsI actually think this Gila change could be interesting. 2 Medium drones with the dps of 6 heavies and tank, speed and tracking of assault frigates has potential. Think of it as having a drone bay full of 10 Enyos that you can launch 2 at a time. If your target wastes his DPS taking out one of your drones, launch another one. You have 8 spares. Yeah, that's just an awesome example. You just have to give up a midslot, likely tank. Plus, you are only giving up how much damage with your example? The 10% drone spec skill does not apply to them. And hell, they only cost 1.8 million each. No biggie when they get popped, right? Bottom line, this is an awful design.
When CCP implements this change and if (as i'm sure) it becomes a popular (pve and pvp) ship as opposed to what it is now (the poor man's ishtar), will you return here and admit you were wrong?
Rhetorical question of course, we all know the answer. |

Icewolf7
Anomalous Existence
4
|
Posted - 2014.04.10 14:00:00 -
[850] - Quote
Fabulous Rod wrote:Imiarr Timshae wrote:Well I will simply never use my gila again. Edit : I don't ever use my gila it's so bad already. I guess I'll just continue to never use my gila. Good work as ever  (SARCASM) Edit : Concerns over Gila 1. Far less damage 2. Inability to use sentry drones. 3. Removal of all shield tanking sentry ships (cruiser class) from the game. 4. Massive lack of adaptability. 5. Un-bonused light drones. In short - You have nerfed the gila, which was admittedly already one of the worst pirate cruisers. How have these concerns not been addressed in 40+ pages. Is there anyone who actually use a gila who wants these ridiculous changes that make Guristas have extreme niche application?
there seem to be a few pilots saying "oh boy this will spark my interest to fly the Gila(even though it seems they have never used one)"
The entire reason behind the Gurista's changes seems to be to get rid of as much drones on the field as possible. |
|

Jenn aSide
STK Scientific Initiative Mercenaries
5790
|
Posted - 2014.04.10 14:08:00 -
[851] - Quote
War Kitten wrote:Anhenka wrote:Gila changes make me sad.
Will be easily kited to death by a t1 frigate able to outrun slow mediums, and a 500% bonus to drone HP won't save them if a cruiser sized hull decides to pop drones. 4x the health of paper is still paper. And when one pops, you lose the vast majority of your dps.
Just ew. Bleeeh. Need to go sell my WH site fit Gila to people who don't read dev blogs before summer hits.
I honestly don't know what you have against the Guristas ships... LOL - slightly absurd example there. If you're being kited by a frigate outrunning your 4875 m/s Valkyrie IIs, turn around and get out of his point range. That or put him down with your RLML IIsI actually think this Gila change could be interesting. 2 Medium drones with the dps of 6 heavies and tank, speed and tracking of assault frigates has potential. Think of it as having a drone bay full of 10 Enyos that you can launch 2 at a time. If your target wastes his DPS taking out one of your drones, launch another one. You have 8 spares.
Right, and mobile depot means more than 8 spares. And every second someone is shooting at your (now faster and more tanky small sig) drones is a second they aren't shooting at you.
With the bonuses they'll be getting, the new Gila Droens won't actualylbe drones any more, but more like Honorverse Style LACs lol. There is imo much more chance of people finding the situation grossly overpowered than of people hating the change because of the loss of the sentry drone crutch. |

Laiannah Sahireen
Republic Military School Minmatar Republic
68
|
Posted - 2014.04.10 14:09:00 -
[852] - Quote
Fabulous Rod wrote:Why do you ******* devs feel the need to change anything about Guristas. The best part about missiles is the ease of switching damage types and you do your best to give them a niche application. We spend years training these skill intensive ships because we like what they do and you change them to be "new and exciting". All the time I spent maxing out sentries for my Guristas now worthless to me. **** you.
Judging by this post and the 5 that followed it, I'd say the neckbeard rage is strong with this one.
Just because you're bad at adapting and terrified of change, doesn't mean the rest of us shouldn't get interesting new options. Sentries fit on a ton of boats, not just the Gila and RS.
If you pull your head out of your rear, you'll probably see a lot of new opportunities that you couldn't see before. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
307
|
Posted - 2014.04.10 14:09:00 -
[853] - Quote
Draco Knight wrote:Give the ashimmu nos range bonus only and give back the 1 high slot, loose 1 med slot for the additional 1 low slot instead. Would be so much more brawler!!! Could even nano it with the additional speed boost... lol!
Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Corpum A-Type Medium Nosferatu Corpum A-Type Medium Nosferatu Corpum A-Type Medium Nosferatu
Warp Disruptor II Federation Navy Stasis Webifier Experimental 10MN Microwarpdrive I
Medium Armor Repairer II Medium Ancillary Armor Repairer, Nanite Repair Paste Damage Control II Heat Sink II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I Medium Nanobot Accelerator I no god no. loosing a mid on this ship will be devastating. this fit doesnt work on any of the 3 mid amarr ships and it wont work on this ship either. |

Dinsdale Pirannha
Pirannha Corp
2620
|
Posted - 2014.04.10 14:09:00 -
[854] - Quote
Jenn aSide wrote:Dinsdale Pirannha wrote:War Kitten wrote:Anhenka wrote:Gila changes make me sad.
Will be easily kited to death by a t1 frigate able to outrun slow mediums, and a 500% bonus to drone HP won't save them if a cruiser sized hull decides to pop drones. 4x the health of paper is still paper. And when one pops, you lose the vast majority of your dps.
Just ew. Bleeeh. Need to go sell my WH site fit Gila to people who don't read dev blogs before summer hits.
I honestly don't know what you have against the Guristas ships... LOL - slightly absurd example there. If you're being kited by a frigate outrunning your 4875 m/s Valkyrie IIs, turn around and get out of his point range. That or put him down with your RLML IIsI actually think this Gila change could be interesting. 2 Medium drones with the dps of 6 heavies and tank, speed and tracking of assault frigates has potential. Think of it as having a drone bay full of 10 Enyos that you can launch 2 at a time. If your target wastes his DPS taking out one of your drones, launch another one. You have 8 spares. Yeah, that's just an awesome example. You just have to give up a midslot, likely tank. Plus, you are only giving up how much damage with your example? The 10% drone spec skill does not apply to them. And hell, they only cost 1.8 million each. No biggie when they get popped, right? Bottom line, this is an awful design. When CCP implements this change and if (as i'm sure) it becomes a popular (pve and pvp) ship as opposed to what it is now (the poor man's ishtar), will you return here and admit you were wrong? Rhetorical question of course, we all know the answer.
You mean like how the Marauder nerfs and BS warp speed and acceleration nerfs were a huge hit with the Incursion crowd? I see how all those Bastion only Marauder fleets are dominating the Incursions today. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
618
|
Posted - 2014.04.10 14:15:00 -
[855] - Quote
the incursion crowd is terrible |

gascanu
Bearing Srl.
88
|
Posted - 2014.04.10 14:28:00 -
[856] - Quote
Laiannah Sahireen wrote:Fabulous Rod wrote:Why do you ******* devs feel the need to change anything about Guristas. The best part about missiles is the ease of switching damage types and you do your best to give them a niche application. We spend years training these skill intensive ships because we like what they do and you change them to be "new and exciting". All the time I spent maxing out sentries for my Guristas now worthless to me. **** you. Judging by this post and the 5 that followed it, I'd say the neckbeard rage is strong with this one. Just because you're bad at adapting and terrified of change, doesn't mean the rest of us shouldn't get interesting new options. Sentries fit on a ton of boats, not just the Gila and RS. If you pull your head out of your rear, you'll probably see a lot of new opportunities that you couldn't see before.
in fact is quite the opposite: the new gila will be a close range boat and that's it about "new opportunities" the gila as it it right now in eve is by far more versatile than this "rebalanced" gila; atm you can use it to do about anything, from close range brawler to a long range sniper; after the change you will be stuck with medium drones, while an ishtar for example will be abble to chose what types of drones should deploy: sentrys or heavys or medium or lights or ecm(or even salvage drones, lol); see, this^^ really sounds like allot of opportunities... |

War Kitten
Panda McLegion
5171
|
Posted - 2014.04.10 14:31:00 -
[857] - Quote
Dinsdale Pirannha wrote: You mean like how the Marauder nerfs and BS warp speed and acceleration nerfs were a huge hit with the Incursion crowd? I see how all those Bastion only Marauder fleets are dominating the Incursions today.
I didn't realize the incursion community had it so rough. Please CCP, give the poor incursion runners a handout, they don't seem to make enough money.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Ranger 1
Ranger Corp
5571
|
Posted - 2014.04.10 14:38:00 -
[858] - Quote
War Kitten wrote:Dinsdale Pirannha wrote: You mean like how the Marauder nerfs and BS warp speed and acceleration nerfs were a huge hit with the Incursion crowd? I see how all those Bastion only Marauder fleets are dominating the Incursions today.
I didn't realize the incursion community had it so rough. Please CCP, give the poor incursion runners a handout, they don't seem to make enough money. Also, I wasn't aware that Marauders were designed to only be used by incursion runners. Since I see them in use everywhere it's going to be quite a chore to contact all of those people using them and let them know they are doing it wrong. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Laiannah Sahireen
Republic Military School Minmatar Republic
69
|
Posted - 2014.04.10 14:55:00 -
[859] - Quote
gascanu wrote:Laiannah Sahireen wrote:Fabulous Rod wrote:Why do you ******* devs feel the need to change anything about Guristas. The best part about missiles is the ease of switching damage types and you do your best to give them a niche application. We spend years training these skill intensive ships because we like what they do and you change them to be "new and exciting". All the time I spent maxing out sentries for my Guristas now worthless to me. **** you. Judging by this post and the 5 that followed it, I'd say the neckbeard rage is strong with this one. Just because you're bad at adapting and terrified of change, doesn't mean the rest of us shouldn't get interesting new options. Sentries fit on a ton of boats, not just the Gila and RS. If you pull your head out of your rear, you'll probably see a lot of new opportunities that you couldn't see before. in fact is quite the opposite: the new gila will be a close range boat and that's it about "new opportunities" the gila as it it right now in eve is by far more versatile than this "rebalanced" gila; atm you can use it to do about anything, from close range brawler to a long range sniper; after the change you will be stuck with medium drones, while an ishtar for example will be abble to chose what types of drones should deploy: sentrys or heavys or medium or lights or ecm(or even salvage drones, lol); see, this^^ really sounds like allot of opportunities...
You're exactly the kind of person I was describing. |

gascanu
Bearing Srl.
89
|
Posted - 2014.04.10 15:02:00 -
[860] - Quote
Laiannah Sahireen wrote:gascanu wrote:Laiannah Sahireen wrote:Fabulous Rod wrote:Why do you ******* devs feel the need to change anything about Guristas. The best part about missiles is the ease of switching damage types and you do your best to give them a niche application. We spend years training these skill intensive ships because we like what they do and you change them to be "new and exciting". All the time I spent maxing out sentries for my Guristas now worthless to me. **** you. Judging by this post and the 5 that followed it, I'd say the neckbeard rage is strong with this one. Just because you're bad at adapting and terrified of change, doesn't mean the rest of us shouldn't get interesting new options. Sentries fit on a ton of boats, not just the Gila and RS. If you pull your head out of your rear, you'll probably see a lot of new opportunities that you couldn't see before. in fact is quite the opposite: the new gila will be a close range boat and that's it about "new opportunities" the gila as it it right now in eve is by far more versatile than this "rebalanced" gila; atm you can use it to do about anything, from close range brawler to a long range sniper; after the change you will be stuck with medium drones, while an ishtar for example will be abble to chose what types of drones should deploy: sentrys or heavys or medium or lights or ecm(or even salvage drones, lol); see, this^^ really sounds like allot of opportunities... You're exactly the kind of person I was describing.
lol, so i give you an argumented reply and all you can answer is that ? i wonder who is the "neckbeard rage person" here
p.s: i'm sorry i don't agree with you, that will never happen again! pls, just don't call me bad names, everything but that... lol |
|

Vadeim Rizen
TYR. Exodus.
25
|
Posted - 2014.04.10 15:04:00 -
[861] - Quote
So I like that you reduced the nerf to the cynabal's powergrid, but I'm curious why there is still a nerf to powergrid at all? For artillery as it is I already require an ACR. Having to add a 2nd ACR would really make the arty cynabal even weaker than it already is. I'm having trouble seeing what it is you are trying to accomplish here. You're adding warp speed, but reducing the scan resolution and overall fitting, so it's kind of conflicting ideas on whether or not it's to be a cruiser/interceptor hybrid.... I like the idea of having a fast assault cruiser that does mediocre dps, but there is no tank if you take away pwg. as it stands right now my arty cynabal has 1 acr, and can only fit 1 lse with the medium neut. That's about 20k ehp, and does not need to be nerfed as that's already pretty week. There are assault frigs that are around 13k ehp. The cap life is already not very good after previous nerfs, and now a ship that's strength is supposed to be warping around like a frig is getting yet another nerf to cap regeneration, scan res, and tank.
TL;DR If you're going to mess with the cynabal, do it right... make your mind up on what this ship is supposed to be and quit making me change my fits if we're just going to go around in circles and not accomplish anything here.
EDIT: It's ok to just leave it alone all together. Nobody would be mad at you. Actually it appears from 95% percent of the posters here we'd rather you just leave it alone to begin with. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
620
|
Posted - 2014.04.10 15:21:00 -
[862] - Quote
Vadeim Rizen wrote: EDIT: It's ok to just leave it alone all together. Nobody would be mad at you. Actually it appears from 95% percent of the posters here we'd rather you just leave it alone to begin with.
but it's awful |

Vadeim Rizen
TYR. Exodus.
25
|
Posted - 2014.04.10 15:23:00 -
[863] - Quote
TrouserDeagle wrote:Vadeim Rizen wrote: EDIT: It's ok to just leave it alone all together. Nobody would be mad at you. Actually it appears from 95% percent of the posters here we'd rather you just leave it alone to begin with.
but it's awful
It's better than it would be with his proposed changes. |

Denrace
Viziam Amarr Empire
1
|
Posted - 2014.04.10 15:38:00 -
[864] - Quote
TrouserDeagle wrote:TinkerHell wrote: Can the Adrestia also get this? Currently its point range bonus means it can point further than it can lock. It is slightly annoying.
nerfing links would also fix your problem
I wish someone would nerf your posting dumbass |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
620
|
Posted - 2014.04.10 15:49:00 -
[865] - Quote
Denrace wrote:TrouserDeagle wrote:TinkerHell wrote: Can the Adrestia also get this? Currently its point range bonus means it can point further than it can lock. It is slightly annoying.
nerfing links would also fix your problem I wish someone would nerf your posting dumbass
that's you, you're a dumbass |

Jamir Von Lietuva
LDK Sorry We're In Your Space Eh
17
|
Posted - 2014.04.10 15:55:00 -
[866] - Quote
OK, lets put it simple.
Why would anyone fly a kiting Cynabal after the changes over a kiting GIla, Vagabond or a rail Deimos? |

Harvey James
The Sengoku Legacy
731
|
Posted - 2014.04.10 16:13:00 -
[867] - Quote
Jamir Von Lietuva wrote:OK, lets put it simple.
Why would anyone fly a kiting Cynabal after the changes over a kiting GIla, Vagabond or a rail Deimos?
the only reason i can think of it cos i've got a cynabal but not a vagabond Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

LaserzPewPew
Hard Knocks Inc.
31
|
Posted - 2014.04.10 16:17:00 -
[868] - Quote
While we are trying to make a valid use for medium drones, can we have the signature resolution of their weapons looked at? Both medium and heavy drones have 125 sig res.
Also, a missile bonus on a drone boat has very little place. The Gila should have a medium drone speed/tracking buff. After all, if you want medium drones to be used someday in the future, they need to be capable of compensating for the terrible drone AI that is now.
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
620
|
Posted - 2014.04.10 16:23:00 -
[869] - Quote
LaserzPewPew wrote: Also, a missile bonus on a drone boat has very little place.
why |

Arthur Aihaken
Arsenite
3264
|
Posted - 2014.04.10 16:26:00 -
[870] - Quote
LaserzPewPew wrote:Also, a missile bonus on a drone boat has very little place. The Gila should have a medium drone speed/tracking buff. After all, if you want medium drones to be used someday in the future, they need to be capable of compensating for the terrible drone AI that is now. The Guristas ships are based on Caldari hulls (or vice-versa), so yes - they should have a missile bonus. The kinetic/thermal missile bonus is actually a welcome change. As for the drones, the new passive low-slot navigation and omni modules should help with any speed and tracking issues. Let's not also forget that medium drones are getting a velocity buff as well. I am currently away, traveling through time and will be returning last week. |
|

Silivar Karkun
Imperial Shipment Amarr Empire
200
|
Posted - 2014.04.10 16:52:00 -
[871] - Quote
Mr Floydy wrote:Silivar Karkun wrote:so, the Gila now has the same idiotic bonus as the worm, and its bandwidth is nerfed so in case of getting attacked by frigates it has only the backup of 4 unbonused light drones.....pfffff.... So what? The Gila get's to join load of other ships in the game that are vulnerable to frigates. In exchange it's going to be pretty brutal against other cruisers. Is it just me that seems to think all the Gila pilots here seem to want something that can do everything solo? Eg massively tanky, does huge missile dps, can use sentries to hit hard at 50+km whilst also being able to tear apart frigates? You can't have everything guys. Many ships in this game have some weaknesses vs certain other classes yet that doesn't stop them being great fun and highly affective in other situations. New Gila is going to be great fun. If you want the drone options the old Gila had - fly an Ishtar.
that's the issue, changing it for the sake of making it unique, the ship was unique already IMO, it didnt need that 500% bullshit, it was a caldari hull with drones, now is a bad match of gallente bonuses (kin and therm bonus?, really?) with insane bonus and awfull bandwidth, disguised as a caldari hull.....
the Gila was ok, if PvP people doesnt saw use in it, its not my problem, but this change will kill the Gurista line, what's the point of having 2 overpowered med drones if you will only be able to use them for hunting down cruisers and above ships, if you're gonna die to a small frigate, cause your overpowered drones cannot follow and track it...
i expect this ship line will get forgotten more than it is right now, those bonuses will prove to be useless in the future...... |

Silivar Karkun
Imperial Shipment Amarr Empire
200
|
Posted - 2014.04.10 17:01:00 -
[872] - Quote
gascanu wrote:Laiannah Sahireen wrote:Fabulous Rod wrote:Why do you ******* devs feel the need to change anything about Guristas. The best part about missiles is the ease of switching damage types and you do your best to give them a niche application. We spend years training these skill intensive ships because we like what they do and you change them to be "new and exciting". All the time I spent maxing out sentries for my Guristas now worthless to me. **** you. Judging by this post and the 5 that followed it, I'd say the neckbeard rage is strong with this one. Just because you're bad at adapting and terrified of change, doesn't mean the rest of us shouldn't get interesting new options. Sentries fit on a ton of boats, not just the Gila and RS. If you pull your head out of your rear, you'll probably see a lot of new opportunities that you couldn't see before. in fact is quite the opposite: the new gila will be a close range boat and that's it about "new opportunities" the gila as it it right now in eve is by far more versatile than this "rebalanced" gila; atm you can use it to do about anything, from close range brawler to a long range sniper; after the change you will be stuck with medium drones, while an ishtar for example will be abble to chose what types of drones should deploy: sentrys or heavys or medium or lights or ecm(or even salvage drones, lol); see, this^^ really sounds like allot of opportunities...
so, the pirate ship which is T1 and requires two racial lines will be locked to a niche aplication, while a T2 ship is a drone generalist......those roles are at the reverse
the Ishtar is a T2 ship, according to the tech chart presented by CCP, it should be a niche ship, the Gila is a pirate faction ship, a direct upgrade in power above Navy and T1 ships, so it should be a general upgrade above its supposed hull....
the Ishtar should be the ship with the 500% bonus.....not the Gurista ships then.......something is not right there...... |

Fabulous Rod
Darkfall Corp
26
|
Posted - 2014.04.10 17:23:00 -
[873] - Quote
Can we get more people to explain to these ******** devs that Guristas doesn't need to be "new and exciting", being that they are the only shield-tanked missile/drone ships in the game.
Take "new and exciting" to the ships that don't take 2-3 years to fully train for. |

Laiannah Sahireen
Republic Military School Minmatar Republic
70
|
Posted - 2014.04.10 17:24:00 -
[874] - Quote
gascanu wrote:Laiannah Sahireen wrote: You're exactly the kind of person I was describing.
lol, so i give you an argumented reply and all you can answer is that ? i wonder who is the "neckbeard rage person" here
Your 'argument' was that the gila uses medium drones, so it MUST be worse than the Ishtar, which can use different types of drones.
You still completely fail to see what the Gila will be able to do, especially combined with the buffs to medium drones coming up in summer. You did read that devblog before crying on the forums, right?
With the right modules and the right pilot skill, the Gila will be a total beast rather than a different coloured Ishtar with no range or tracking bonuses.
There are a ton of opportunities here now that Amarr and Caldari drones are getting love, the fact that medium drones will be faster in general and the fact that it will be able to use RLMLs will a hefty damage bonus to wreck frigates.
But you're too blind to see all this, all you can do is whine about how it won't have your precious sentries so you can play easymode or bonused light drones because they are totally the only answer for anybody who ever wants to kill frigates.
There's your reasoned response. You'd have been able to see it for yourself if you weren't so busy whining that you can't use sentries to substitute for your lack of skill and imagination. |

Arthur Aihaken
Arsenite
3264
|
Posted - 2014.04.10 17:28:00 -
[875] - Quote
Laiannah Sahireen wrote:There are a ton of opportunities here now that Amarr and Caldari drones are getting love, the fact that medium drones will be faster in general and the fact that it will be able to use RLMLs will a hefty damage bonus to wreck frigates. I think thus sums it up nicely. Whether this holds for the Rattlesnake remains to be seenGǪ I'll be ecstatic with just the missile damage bonus. I am currently away, traveling through time and will be returning last week. |

Fabulous Rod
Darkfall Corp
26
|
Posted - 2014.04.10 17:37:00 -
[876] - Quote
Arthur Aihaken wrote:Laiannah Sahireen wrote:There are a ton of opportunities here now that Amarr and Caldari drones are getting love, the fact that medium drones will be faster in general and the fact that it will be able to use RLMLs will a hefty damage bonus to wreck frigates. I think thus sums it up nicely. Whether this holds for the Rattlesnake remains to be seenGǪ I'll be ecstatic with just the missile damage bonus.
You must be pretty stupid to only be looking at the miniscule upsides to these changes. The Guristas had great versatility before these changes and now they are being forced into extremely niche roles.
|

Laiannah Sahireen
Republic Military School Minmatar Republic
70
|
Posted - 2014.04.10 17:40:00 -
[877] - Quote
Fabulous Rod wrote:Arthur Aihaken wrote:Laiannah Sahireen wrote:There are a ton of opportunities here now that Amarr and Caldari drones are getting love, the fact that medium drones will be faster in general and the fact that it will be able to use RLMLs will a hefty damage bonus to wreck frigates. I think thus sums it up nicely. Whether this holds for the Rattlesnake remains to be seenGǪ I'll be ecstatic with just the missile damage bonus. You must be pretty stupid to only be looking at the miniscule upsides to these changes. The Guristas had great versatility before these changes and now they are being forced into extremely niche roles.
No, they were inferior versions of the gallente T1 and T2 drone boats but with shields instead of armour.
You should really go back and actually read some of my posts and those of others. If you think these changes force the Gila and RS into 'niche' roles, then it's because you lack the skill and imagination to do great things with them. That's your problem, not the devs who you are so quick to insult.
Try improving yourself before spewing petty hatred at the devs and crying on the forums. |

Arthur Aihaken
Arsenite
3265
|
Posted - 2014.04.10 17:56:00 -
[878] - Quote
Fabulous Rod wrote:You must be pretty stupid to only be looking at the miniscule upsides to these changes. The Guristas had great versatility before these changes and now they are being forced into extremely niche roles. And another idiot joins the block list... I am currently away, traveling through time and will be returning last week. |

Fabulous Rod
Darkfall Corp
26
|
Posted - 2014.04.10 17:59:00 -
[879] - Quote
Laiannah Sahireen wrote:Fabulous Rod wrote:Arthur Aihaken wrote:Laiannah Sahireen wrote:There are a ton of opportunities here now that Amarr and Caldari drones are getting love, the fact that medium drones will be faster in general and the fact that it will be able to use RLMLs will a hefty damage bonus to wreck frigates. I think thus sums it up nicely. Whether this holds for the Rattlesnake remains to be seenGǪ I'll be ecstatic with just the missile damage bonus. You must be pretty stupid to only be looking at the miniscule upsides to these changes. The Guristas had great versatility before these changes and now they are being forced into extremely niche roles. No, they were inferior versions of the gallente T1 and T2 drone boats but with shields instead of armour.
So wrong and so dumb. Senty+cruise MJD rattlesnake far better and more versatile at doing lvl 4 missions than any gallente T2.
I guess it is unreasonable to expect the plebs to know how to play. |

Fabulous Rod
Darkfall Corp
26
|
Posted - 2014.04.10 18:01:00 -
[880] - Quote
Arthur Aihaken wrote:Fabulous Rod wrote:You must be pretty stupid to only be looking at the miniscule upsides to these changes. The Guristas had great versatility before these changes and now they are being forced into extremely niche roles. And another idiot joins the block list...
I see you can't really argue so you just ignore it. Haven't you spammed this thread enough with your extremely narrow minded perspective? |
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2053
|
Posted - 2014.04.10 18:03:00 -
[881] - Quote
TrouserDeagle wrote:Denrace wrote:TrouserDeagle wrote:TinkerHell wrote: Can the Adrestia also get this? Currently its point range bonus means it can point further than it can lock. It is slightly annoying.
nerfing links would also fix your problem I wish someone would nerf your posting dumbass that's you, you're a dumbass
No U! BYDI recruitment closed-ish |

Laiannah Sahireen
Republic Military School Minmatar Republic
70
|
Posted - 2014.04.10 18:10:00 -
[882] - Quote
Fabulous Rod wrote:Laiannah Sahireen wrote:Fabulous Rod wrote:Arthur Aihaken wrote:Laiannah Sahireen wrote:There are a ton of opportunities here now that Amarr and Caldari drones are getting love, the fact that medium drones will be faster in general and the fact that it will be able to use RLMLs will a hefty damage bonus to wreck frigates. I think thus sums it up nicely. Whether this holds for the Rattlesnake remains to be seenGǪ I'll be ecstatic with just the missile damage bonus. You must be pretty stupid to only be looking at the miniscule upsides to these changes. The Guristas had great versatility before these changes and now they are being forced into extremely niche roles. No, they were inferior versions of the gallente T1 and T2 drone boats but with shields instead of armour. So wrong and so dumb. Senty+cruise MJD rattlesnake far better and more versatile at doing lvl 4 missions than any gallente T2. I guess it is unreasonable to expect the plebs to know how to play.
Way to misquote me and still look like a moron. I said T1 and T2 hulls.
But wait, you're right - nobody uses the dominix for missions, silly me. |

Fabulous Rod
Darkfall Corp
27
|
Posted - 2014.04.10 18:17:00 -
[883] - Quote
Laiannah Sahireen wrote: No, they were inferior versions of the gallente T1 and T2 drone boats but with shields instead of armour.
You should really go back and actually read some of my posts and those of others. If you think these changes force the Gila and RS into 'niche' roles, then it's because you lack the skill and imagination to do great things with them. That's your problem, not the devs who you are so quick to insult.
Try improving yourself before spewing petty hatred at the devs and crying on the forums.
Fabulous Rod wrote:Laiannah Sahireen wrote:Fabulous Rod wrote:
You must be pretty stupid to only be looking at the miniscule upsides to these changes. The Guristas had great versatility before these changes and now they are being forced into extremely niche roles.
No, they were inferior versions of the gallente T1 and T2 drone boats but with shields instead of armour. So wrong and so dumb. Senty+cruise MJD rattlesnake far better and more versatile at doing lvl 4 missions than any gallente T2. I guess it is unreasonable to expect the plebs to know how to play.
Way to misquote me and still look like a moron. I said T1 and T2 hulls.
But wait, you're right - nobody uses the dominix for missions, silly me.[/quote]
I have a sentry dominix too, idiot. Way to not understand that T2 > T1 and therefore T1 is irrelevant.
You must have some serious mental retardation to not recognize the fact that the Rattlesnake is losing all its versatility if this trend o changes for Guristas continues.
I just saved you some embarassment by not quoting the entirety of your moronic post. |

Arthur Aihaken
Arsenite
3265
|
Posted - 2014.04.10 18:19:00 -
[884] - Quote
And no, I'm not blocking you because you share a different viewpoint. I'm blocking you because you can't make it without behaving like a child. I am currently away, traveling through time and will be returning last week. |

Fabulous Rod
Darkfall Corp
27
|
Posted - 2014.04.10 18:23:00 -
[885] - Quote
Arthur Aihaken wrote:And no, I'm not blocking you because you share a different viewpoint. I'm blocking you because you can't make it without behaving like a child.
I see you are one of those childish morons who only claims they block someone to make that person somehow feel rejected by you, as if anyone really cares what your dumb-ass thinks.
Now get back to your basement before you clown yourself deeper into that dunce corner you dug for yourself. |

Fabulous Rod
Darkfall Corp
27
|
Posted - 2014.04.10 18:25:00 -
[886] - Quote
Laiannah Sahireen wrote: No, they were inferior versions of the gallente T1 and T2 drone boats but with shields instead of armour.
You should really go back and actually read some of my posts and those of others. If you think these changes force the Gila and RS into 'niche' roles, then it's because you lack the skill and imagination to do great things with them. That's your problem, not the devs who you are so quick to insult.
Try improving yourself before spewing petty hatred at the devs and crying on the forums.
Laiannah Sahireen wrote:Fabulous Rod wrote:
You must be pretty stupid to only be looking at the miniscule upsides to these changes. The Guristas had great versatility before these changes and now they are being forced into extremely niche roles.
No, they were inferior versions of the gallente T1 and T2 drone boats but with shields instead of armour.
So wrong and so dumb. Senty+cruise MJD rattlesnake far better and more versatile at doing lvl 4 missions than any gallente T2.
I guess it is unreasonable to expect the plebs to know how to play.[/quote]
Way to misquote me and still look like a moron. I said T1 and T2 hulls.
But wait, you're right - nobody uses the dominix for missions, silly me.[/quote]
I have a sentry dominix too, idiot. Way to not understand that T2 > T1 and therefore T1 is irrelevant.
You must have some serious mental retardation to not recognize the fact that the Rattlesnake is losing all its versatility if this trend o changes for Guristas continues.
I just saved you some embarassment by not quoting the entirety of your moronic post.[/quote] |

Laiannah Sahireen
Republic Military School Minmatar Republic
70
|
Posted - 2014.04.10 18:35:00 -
[887] - Quote
Fabulous Rod wrote:Laiannah Sahireen wrote: No, they were inferior versions of the gallente T1 and T2 drone boats but with shields instead of armour.
You should really go back and actually read some of my posts and those of others. If you think these changes force the Gila and RS into 'niche' roles, then it's because you lack the skill and imagination to do great things with them. That's your problem, not the devs who you are so quick to insult.
Try improving yourself before spewing petty hatred at the devs and crying on the forums.
Laiannah Sahireen wrote: Way to misquote me and still look like a moron. I said T1 and T2 hulls.
But wait, you're right - nobody uses the dominix for missions, silly me.
I have a sentry dominix too, idiot. Way to not understand that T2 > T1 and therefore T1 is irrelevant. You must have some serious mental retardation to not recognize the fact that the Rattlesnake is losing all its versatility if this trend o changes for Guristas continues. I only saved you some embarrassment by not quoting the entirety of your moronic post.
Fabulous Rod wrote:I have a sentry dominix too
Fabulous Rod wrote:T2 > T1 and therefore T1 is irrelevant
Lol. Contradictory much?
T2: More specialised, not necessarily better. Do you really think that everybody who flies a T1 battleship is only doing so because they can't fly a maurauder or black ops?
Anyway, I'm done trying to discuss this with you. You have a disgusting attitude and a complete inability to actually discuss an issue without resorting to angry, childish insults. |

Fabulous Rod
Darkfall Corp
27
|
Posted - 2014.04.10 18:40:00 -
[888] - Quote
Laiannah Sahireen wrote:
Lol. Contradictory much?
T2: More specialised, not necessarily better. Do you really think that everybody who flies a T1 battleship is only doing so because they can't fly a maurauder or black ops?
You have got to be a 1/10 troll. Although I can't rule out that you might actually be stupid enough to think a t1 can compete with a Rattlesnake in level 4 missions. |

Arthur Aihaken
Arsenite
3265
|
Posted - 2014.04.10 19:01:00 -
[889] - Quote
The trolls are out in force today... I am currently away, traveling through time and will be returning last week. |

PinkKnife
Future Corps Sleeper Social Club
493
|
Posted - 2014.04.10 19:03:00 -
[890] - Quote
Sigras wrote:PinkKnife wrote:Quote:Part of how I justified the weird bonus set is by looking at how it performs as a simple MWD/shield skrimisher, which it does quite well. What? Seriously? Do you ever, or have you ever bothered to actually fly any of these ships? Great at least Angels have some reason to actually fly them. There's no reason to fly a Sansha boat. It's just a ****** shield zealot with more cap problems, and a slower top speed, that can't even sig tank because lol shields. I should have known the ships that are never flown would continue to be never flown. Serpentis, sure keep the web bonus we think/admit is broken. Angels, sure get a unique warp speed buff in addition to your superb combat ability Guristas, Here, have ridiculously powerful drones Sisters, Here have covert ops cloak, woo. Sansha, uhh, you're ******. Here have a useless AB bonus that makes you slower than any MWD cruiser who might be chasing you. And a signature that's still bigger than any other AB cruiser, and a weak tracking bonus so you can't even orbit your own targets and apply full damage. Cool story bro. At least you're interesting and unique!  The fact that you're too short sighted to see that you can now armor tank the ship as an amazing AHAC is not the ship's fault. Please do not blame ship balance for your short sightedness or stupidity.
It's not shortsighted to not compare a ship it isn't meant to compete with. Sure, armor tank it and make it into a ****** zealot, see how far that gets you. Congrats, you now have a ****** utility zealot with no damage application, worse tank, and twice as expensive. Cool story bro. |
|

War Kitten
Panda McLegion
5175
|
Posted - 2014.04.10 19:10:00 -
[891] - Quote
Now kids, you're going to have to find much more intellectual methods of calling each other idiots without actually coming out and saying it, otherwise the mods will just edit you further into uselessness.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Arthur Aihaken
Arsenite
3265
|
Posted - 2014.04.10 19:16:00 -
[892] - Quote
I just want to see the proposals for the Pirate battleships already... I am currently away, traveling through time and will be returning last week. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
103
|
Posted - 2014.04.10 19:36:00 -
[893] - Quote
PinkKnife wrote:Sigras wrote:PinkKnife wrote:Quote:Part of how I justified the weird bonus set is by looking at how it performs as a simple MWD/shield skrimisher, which it does quite well. What? Seriously? Do you ever, or have you ever bothered to actually fly any of these ships? Great at least Angels have some reason to actually fly them. There's no reason to fly a Sansha boat. It's just a ****** shield zealot with more cap problems, and a slower top speed, that can't even sig tank because lol shields. I should have known the ships that are never flown would continue to be never flown. Serpentis, sure keep the web bonus we think/admit is broken. Angels, sure get a unique warp speed buff in addition to your superb combat ability Guristas, Here, have ridiculously powerful drones Sisters, Here have covert ops cloak, woo. Sansha, uhh, you're ******. Here have a useless AB bonus that makes you slower than any MWD cruiser who might be chasing you. And a signature that's still bigger than any other AB cruiser, and a weak tracking bonus so you can't even orbit your own targets and apply full damage. Cool story bro. At least you're interesting and unique!  The fact that you're too short sighted to see that you can now armor tank the ship as an amazing AHAC is not the ship's fault. Please do not blame ship balance for your short sightedness or stupidity. It's not shortsighted to not compare a ship it isn't meant to compete with. Sure, armor tank it and make it into a ****** zealot, see how far that gets you. Congrats, you now have a ****** utility zealot with no damage application, worse tank, and twice as expensive. Cool story bro. Sure, try fleets where they will be limited by zealot AB speed, or zealots will be limited to phantasm range, or the weaker tank of the tasm ****** armor tank. If you're going to fly a fast ship, in a fleet where its limited to a slower speed, why even have the speed bonus? Fact is it isn't an "AMAZING AHAC". It's a ****** AHAC, and the fact you think it is at all comparable shows how lazy, or stupid, you are. Do you even EFT? More so, compare a at best "meh" wanna be ahac, with the gila posted prior: http://i.imgur.com/NpWi1Ux.pngWhere you get 860 dps and 30k EHP, or the 90% webs, and you want to add a meh ahac as a comparable ship? I've heard of stockholm syndrome before, but this is just sad. Why would anyone accept such a mediocre entry as a pirate line up? You need to shield tank it, not armour tank it. It can be active armour tanked, but in most situations it is better to shield tank it. |
|

ISD Ezwal
ISD Community Communications Liaisons
1134

|
Posted - 2014.04.10 19:58:00 -
[894] - Quote
thread temporarily locked for some cleaning. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|
|

ISD Ezwal
ISD Community Communications Liaisons
1137

|
Posted - 2014.04.10 22:09:00 -
[895] - Quote
I have removed several rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
7. Use of profanity is prohibited.
The use of profanity is prohibited on the EVE Online forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter.
22. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
Thread unlocked. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Lloyd Roses
Blue-Fire
561
|
Posted - 2014.04.10 22:48:00 -
[896] - Quote
Vadeim Rizen wrote:So I like that you reduced the nerf to the cynabal's powergrid, but I'm curious why there is still a nerf to powergrid at all? For artillery as it is I already require an ACR. Having to add a 2nd ACR would really make the arty cynabal even weaker than it already is. I'm having trouble seeing what it is you are trying to accomplish here. You're adding warp speed, but reducing the scan resolution and overall fitting, so it's kind of conflicting ideas on whether or not it's to be a cruiser/interceptor hybrid.... I like the idea of having a fast assault cruiser that does mediocre dps, but there is no tank if you take away pwg. as it stands right now my arty cynabal has 1 acr, and can only fit 1 lse with the medium neut. That's about 20k ehp, and does not need to be nerfed as that's already pretty week. There are assault frigs that are around that ehp. The cap life is already not very good after previous nerfs, and now a ship that's strength is supposed to be warping around like a frig is getting yet another nerf to cap regeneration, scan res, and tank. [...]
I'd actually prefer if a cut into PG would be accompanied by a focus on those now defined ceptor-traits. Like trading off PG and thus a couple big mods against warpspeed and a massreduction 8)
That augmented warpspeed would place it in a fast-warping cruiser category with the tengu and proteus using their respective prop subs, the cynabal as a pirateversion of that class should have a firm stand against the other two significantly slower, but many times tankier Tech III alternatives. "I honestly thought I was in lowsec"
Moving pictures |

Sgt Ocker
Last Bastion of Freedom
153
|
Posted - 2014.04.11 01:23:00 -
[897] - Quote
Arthur Aihaken wrote:Laiannah Sahireen wrote:There are a ton of opportunities here now that Amarr and Caldari drones are getting love, the fact that medium drones will be faster in general and the fact that it will be able to use RLMLs will a hefty damage bonus to wreck frigates. I think thus sums it up nicely. Whether this holds for the Rattlesnake remains to be seenGǪ I'll be ecstatic with just the missile damage bonus. Why? You end up with 6 unbonused missile launchers. Torps will have lost the range bonus so will force you to be inside 20k 6 unbonused cruise is next to pointless with heavy drones, which again by nature force you to be close to your target. Forget rapid heavies because, well, , , heavy missiles Use rigs to augment missile damage on a snake your pretty much committing suicide. The PG & CPU nerfs that are sure to come with the "balance" will certainly have a big impact on how you fit the ship.
Gile & Rattlesnake, the 2 ships I loved to use sentries to snipe with - Gone.
I'm still curious about "Activation Proximity" for drones. Do drones only fire when in orbit (mwd off), or will they fire at a target while still in MWD mode?
CCP - I don't want to have to fly ships that are only usable for 1 thing, give back the sandbox nature of eve - give back the ability to fly ships as we choose. |

Arthur Aihaken
Arsenite
3266
|
Posted - 2014.04.11 02:00:00 -
[898] - Quote
Sgt Ocker wrote:Why? You end up with 6 unbonused missile launchers. Torps will have lost the range bonus so will force you to be inside 20k 6 unbonused cruise is next to pointless with heavy drones, which again by nature force you to be close to your target. Forget rapid heavies because, well, , , heavy missiles Use rigs to augment missile damage on a snake your pretty much committing suicide. The PG & CPU nerfs that are sure to come with the "balance" will certainly have a big impact on how you fit the ship.
Gile & Rattlesnake, the 2 ships I loved to use sentries to snipe with - Gone. Torpedoes are kind of a dead weapon system at this point; you need to give up a huge amount of tank for any reasonable damage application. As for cruise missiles, they work fine in an unbonused role on the Scorpion Navy Issue, soGǪ Actually, if the "new and improved" Rattlesnake features kinetic and thermal damage it will totally rock with rapid heavy missile launchers (yes, I said it - fully expecting the ground to open up)GǪ I'm still optimistic that we'll get heavy and sentry damage bonuses - even if this means fewer drones (albeit more powerful). I am currently away, traveling through time and will be returning last week. |

Liam Inkuras
Justified Chaos
920
|
Posted - 2014.04.11 03:35:00 -
[899] - Quote
Pretty sure this thread is labeled [Pirate Faction CRUISERS], so give the BS talk a rest, and wait for that threadnaught. I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Arthur Aihaken
Arsenite
3266
|
Posted - 2014.04.11 03:56:00 -
[900] - Quote
Liam Inkuras wrote:Pretty sure this thread is labeled [Pirate Faction CRUISERS], so give the BS talk a rest, and wait for that threadnaught. It's related, and it's not like anything else is being discussed - so relax... I am currently away, traveling through time and will be returning last week. |
|

Sgt Ocker
Last Bastion of Freedom
153
|
Posted - 2014.04.11 04:32:00 -
[901] - Quote
Liam Inkuras wrote:Pretty sure this thread is labeled [Pirate Faction CRUISERS], so give the BS talk a rest, and wait for that threadnaught. Cruiser changes for better or worse are set pretty much in stone. Why not have a little speculation how how this will affect the battleships? Removing ships from the roles players choose to use them in is something we all should be concerned with. So far 2 of the pirate cruisers I have enjoyed playing for a few years have significantly had their roles (for my use) either changed or removed. I really don't want to see this happen to the battleships. |

Catherine Laartii
Knights of Xibalba
141
|
Posted - 2014.04.11 04:49:00 -
[902] - Quote
Judging how the last rebalance threads have gone, I'm thinking the reason why Rise doesn't consider implementing valid player ideas that get brought up is because the credit or subsequent blame would go to the player in question, causing unintentional collateral damage to a customer.
This is the main issue with having an open forum, as the responsibility for fixing an issue lies soley with the devs, so having someone come up with a legitimately good idea to implement a change doesn't happen because the dev in charge of rebalancing a mechanic can't appear to be picking sides.
A possible solution to this to help alleviate concerns on both ends would be to have the dev in charge periodically link a poll listing concerns with the subject of the thread, ideas posted by players from the thread to vote on, and a extremely displeased to extremely pleased scale options for players to choose from.
Would you consider this an acceptable method for helping these Feature posts, both from a player and Dev perspective? The only reason why I see him boxed into odd ideas is so they don't appear to exhibit favoritism, or have one idiot posting around everywhere, "Hey, that was MY idea! (link post) everyone should be paying attention to ME!"
I think this would help solve a lot of the major communication problems we are having from the player base to the developers, and cut down on a lot of the hate and angst in these threads. |

Cannibal Kane
Somali Coast Guard Authority
3570
|
Posted - 2014.04.11 05:17:00 -
[903] - Quote
Catherine Laartii wrote:Judging how the last rebalance threads have gone, I'm thinking the reason why Rise doesn't consider implementing valid player ideas that get brought up is because the credit or subsequent blame would go to the player in question, causing unintentional collateral damage to a customer.
This is the main issue with having an open forum, as the responsibility for fixing an issue lies soley with the devs, so having someone come up with a legitimately good idea to implement a change doesn't happen because the dev in charge of rebalancing a mechanic can't appear to be picking sides.
A possible solution to this to help alleviate concerns on both ends would be to have the dev in charge periodically link a poll listing concerns with the subject of the thread, ideas posted by players from the thread to vote on, and a extremely displeased to extremely pleased scale options for players to choose from.
Would you consider this an acceptable method for helping these Feature posts, both from a player and Dev perspective? The only reason why I see him boxed into odd ideas is so they don't appear to exhibit favoritism, or have one idiot posting around everywhere, "Hey, that was MY idea! (link post) everyone should be paying attention to ME!"
I think this would help solve a lot of the major communication problems we are having from the player base to the developers, and cut down on a lot of the hate and angst in these threads.
So the alternative? Lets make it worse? For something I saw if aint broke don't fix it. Ships like the Vigi and Ashimmu is being changed just because it seems.
I find that irritating, they are making them worse. 2 ships rarely seen or used are going to be even more rarely seen or used. I will prolly fiddle with my two ships a bit to since their current fits wont work anymore and then I will go **** no and sell them before the prices tank. That might have have been the idea all along. "I saw him fight by the monument in Jita. He flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. His hair flowed in the corona of his target's warp core breach. It was truly majestic. And while everyone stared in awe I stole the loot and ran off. Because I am like that." - NEONOVUS |

Draco Knight
Worms Coalition The Volition Cult
1
|
Posted - 2014.04.11 06:41:00 -
[904] - Quote
Flyinghotpocket wrote:Draco Knight wrote:Give the ashimmu nos range bonus only and give back the 1 high slot, loose 1 med slot for the additional 1 low slot instead. Would be so much more brawler!!! Could even nano it with the additional speed boost... lol!
Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Corpum A-Type Medium Nosferatu Corpum A-Type Medium Nosferatu Corpum A-Type Medium Nosferatu
Warp Disruptor II Federation Navy Stasis Webifier Experimental 10MN Microwarpdrive I
Medium Armor Repairer II Medium Ancillary Armor Repairer, Nanite Repair Paste Damage Control II Heat Sink II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I Medium Nanobot Accelerator I no god no. loosing a mid on this ship will be devastating. this fit doesnt work on any of the 3 mid amarr ships and it wont work on this ship either.
It would work using buffed nos, no need for a cap booster. Yes it would not be the neuting boat it once was, but it would be niche nos boat, truly unique. But it needs additional buff to range too.
Come on CCP!
|

KatanTharkay
V I R I I Ineluctable.
23
|
Posted - 2014.04.11 07:47:00 -
[905] - Quote
Sgt Ocker wrote:Liam Inkuras wrote:Pretty sure this thread is labeled [Pirate Faction CRUISERS], so give the BS talk a rest, and wait for that threadnaught. Cruiser changes for better or worse are set pretty much in stone. Considering the changes for the other factions, that would be so sad for the poor Cynabal and the dull Angel ship line.
|

Samoth Egnoled
42942
|
Posted - 2014.04.11 08:02:00 -
[906] - Quote
Can't say I am happy with the Vigilant changes.
- I cant remember ever thinking that i wished for more lock range or every having a problem in that department. - I have no issues with speed, especially with the Webbing bonus. - The only thing that removing 150pg does, is remove the ability to fit a 1600mm plate onto it which gives it much less tank than the others, or you could down grade to Ions and lose half your dps.
Seems like a kick in the goolies to me... To be fair, I have not had a chance to plug it into EFT as of yet. Ego Sum Mortem Incarnatum - I Am Death Incarnate |

Catherine Laartii
Knights of Xibalba
142
|
Posted - 2014.04.11 08:02:00 -
[907] - Quote
Cannibal Kane wrote:Catherine Laartii wrote:Judging how the last rebalance threads have gone, I'm thinking the reason why Rise doesn't consider implementing valid player ideas that get brought up is because the credit or subsequent blame would go to the player in question, causing unintentional collateral damage to a customer.
This is the main issue with having an open forum, as the responsibility for fixing an issue lies soley with the devs, so having someone come up with a legitimately good idea to implement a change doesn't happen because the dev in charge of rebalancing a mechanic can't appear to be picking sides.
A possible solution to this to help alleviate concerns on both ends would be to have the dev in charge periodically link a poll listing concerns with the subject of the thread, ideas posted by players from the thread to vote on, and a extremely displeased to extremely pleased scale options for players to choose from.
Would you consider this an acceptable method for helping these Feature posts, both from a player and Dev perspective? The only reason why I see him boxed into odd ideas is so they don't appear to exhibit favoritism, or have one idiot posting around everywhere, "Hey, that was MY idea! (link post) everyone should be paying attention to ME!"
I think this would help solve a lot of the major communication problems we are having from the player base to the developers, and cut down on a lot of the hate and angst in these threads. So the alternative? Lets make it worse? For something I saw if aint broke don't fix it. Ships like the Vigi and Ashimmu is being changed just because it seems. I find that irritating, they are making them worse. 2 ships rarely seen or used are going to be even more rarely seen or used. I will prolly fiddle with my two ships a bit to since their current fits wont work anymore and then I will go **** no and sell them before the prices tank. That might have have been the idea all along.
All I was suggesting was that integrating a poll system much the same as they have for gathering opinions for their updates into the F&I threads for dev posts like this. I was implying that doing so would take the pressure off the devs a bit to be more open to player input, since they can't exactly copy someone's ideas from the forum thread, regardless of how good it may be.
|

Cannibal Kane
Somali Coast Guard Authority
3571
|
Posted - 2014.04.11 08:21:00 -
[908] - Quote
Samoth Egnoled wrote:Can't say I am happy with the Vigilant changes.
- I cant remember ever thinking that i wished for more lock range or every having a problem in that department. - I have no issues with speed, especially with the Webbing bonus. - The only thing that removing 150pg does, is remove the ability to fit a 1600mm plate onto it which gives it much less tank than the others, or you could down grade to Ions and lose half your dps.
Seems like a kick in the goolies to me... To be fair, I have not had a chance to plug it into EFT as of yet.
Yep for 1600 plated Cruiser it was pretty quick already with a 10mwd. Not being able to lock 50km does not seem to be an issue with a ship that I prefer to be in your face with.
"I saw him fight by the monument in Jita. He flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. His hair flowed in the corona of his target's warp core breach. It was truly majestic. And while everyone stared in awe I stole the loot and ran off. Because I am like that." - NEONOVUS |

Jamir Von Lietuva
LDK Sorry We're In Your Space Eh
19
|
Posted - 2014.04.11 08:43:00 -
[909] - Quote
Cannibal Kane wrote:Samoth Egnoled wrote:Can't say I am happy with the Vigilant changes.
- I cant remember ever thinking that i wished for more lock range or every having a problem in that department. - I have no issues with speed, especially with the Webbing bonus. - The only thing that removing 150pg does, is remove the ability to fit a 1600mm plate onto it which gives it much less tank than the others, or you could down grade to Ions and lose half your dps.
Seems like a kick in the goolies to me... To be fair, I have not had a chance to plug it into EFT as of yet. Yep for 1600 plated Cruiser it was pretty quick already with a 10mwd. Not being able to lock 50km does not seem to be an issue with a ship that I prefer to be in your face with. lock range was a problem if you did a kitting rail shield fit, so good on that, but the pg nerf is unwarranted and unnecessary imo, how often do you see VIgilants flying these days anyway? Why do we want to make these ships so that people want to fly them even less.. Looking at Cynabal and Vigilant.
on the other hand Gila looks like its going to be awesome little ship
EVE seems to be turning into a Game Of Drones |

Samoth Egnoled
42962
|
Posted - 2014.04.11 09:02:00 -
[910] - Quote
Jamir Von Lietuva wrote:Cannibal Kane wrote:Samoth Egnoled wrote:Can't say I am happy with the Vigilant changes.
- I cant remember ever thinking that i wished for more lock range or every having a problem in that department. - I have no issues with speed, especially with the Webbing bonus. - The only thing that removing 150pg does, is remove the ability to fit a 1600mm plate onto it which gives it much less tank than the others, or you could down grade to Ions and lose half your dps.
Seems like a kick in the goolies to me... To be fair, I have not had a chance to plug it into EFT as of yet. Yep for 1600 plated Cruiser it was pretty quick already with a 10mwd. Not being able to lock 50km does not seem to be an issue with a ship that I prefer to be in your face with. lock range was a problem if you did a kitting rail shield fit, so good on that, but the pg nerf is unwarranted and unnecessary imo, how often do you see VIgilants flying these days anyway? Why do we want to make these ships so that people want to fly them even less.. Looking at Cynabal and Vigilant. on the other hand Gila looks like its going to be awesome little ship EVE seems to be turning into a Game Of Drones
I can see your point that if you wished to Kite, then you may have problems with lockrange. However i think we agree that they are removing the PG is serving only to make the Vigilant even more unattractive to fly. Ego Sum Mortem Incarnatum - I Am Death Incarnate |
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
105
|
Posted - 2014.04.11 10:27:00 -
[911] - Quote
When are we getting the battleship proposals. I thought they would be out by today at the latest... |

Arthur Aihaken
Arsenite
3267
|
Posted - 2014.04.11 10:28:00 -
[912] - Quote
Medalyn Isis wrote:When are we getting the battleship proposals. I thought they would be out by today at the latest... I think this is what everyone is anxiously awaiting... I am currently away, traveling through time and will be returning last week. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
105
|
Posted - 2014.04.11 10:30:00 -
[913] - Quote
Arthur Aihaken wrote:Medalyn Isis wrote:When are we getting the battleship proposals. I thought they would be out by today at the latest... I think this is what everyone is anxiously awaiting... *twiddles thumbs,,, and then twiddles thumbs some more* |

Unezka Turigahl
Det Som Engang Var
177
|
Posted - 2014.04.11 10:32:00 -
[914] - Quote
Can the Gila get at least as much cargo space as the Ishtar? Currently Gila has 250 compared to Ishtar's 460. And the Ishtar doesn't have to carry around missiles to make use of all its bonuses. The missile spewing Sacrilege gets a big ole badonkadonk 615 cargo hold. Biggow!
Gila sucks for exploration because of its cargo hold.
|

Zapp Senheiss
Trostus
0
|
Posted - 2014.04.11 11:02:00 -
[915] - Quote
Unezka Turigahl wrote:Can the Gila get at least as much cargo space as the Ishtar? Currently Gila has 250 compared to Ishtar's 460. And the Ishtar doesn't have to carry around missiles to make use of all its bonuses. The missile spewing Sacrilege gets a big ole badonkadonk 615 cargo hold. Biggow!
Gila sucks for exploration because of its cargo hold.
Not sure i will ever fly the Gila for exploration again now that we have the Stratios, but yea Gila certainly could use more cargo space |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
621
|
Posted - 2014.04.11 11:15:00 -
[916] - Quote
Medalyn Isis wrote:When are we getting the battleship proposals. I thought they would be out by today at the latest...
you should pretty much already know what they're going to be. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
621
|
Posted - 2014.04.11 11:16:00 -
[917] - Quote
Unezka Turigahl wrote:Can the Gila get at least as much cargo space as the Ishtar? Currently Gila has 250 compared to Ishtar's 460. And the Ishtar doesn't have to carry around missiles to make use of all its bonuses. The missile spewing Sacrilege gets a big ole badonkadonk 615 cargo hold. Biggow!
Gila sucks for exploration because of its cargo hold.
CCP just pulls numbers out of its ass for cargoholds. I think my vexor has less than my myrmidon for some reason. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
105
|
Posted - 2014.04.11 11:26:00 -
[918] - Quote
TrouserDeagle wrote:Medalyn Isis wrote:When are we getting the battleship proposals. I thought they would be out by today at the latest... you should pretty much already know what they're going to be. You mean in the same was as we should pretty much know that your posts are always going to be ship toasts then also. |

Vulfen
Bio Tech.
95
|
Posted - 2014.04.11 11:40:00 -
[919] - Quote
TrouserDeagle wrote:Medalyn Isis wrote:When are we getting the battleship proposals. I thought they would be out by today at the latest... you should pretty much already know what they're going to be.
i dont think so, i hardly think the nightmare is going to get an AB bonus, it would just be a waste, & what size drones are going to be launched from the rattlesnake?
Personally id like to see the rattlesnake get a +1 deployed drone per level skill medium drones & a 200% buff to drone damage. but i know that will never happen.
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
106
|
Posted - 2014.04.11 11:42:00 -
[920] - Quote
Vulfen wrote:TrouserDeagle wrote:Medalyn Isis wrote:When are we getting the battleship proposals. I thought they would be out by today at the latest... you should pretty much already know what they're going to be. i dont think so, i hardly think the nightmare is going to get an AB bonus, it would just be a waste, & what size drones are going to be launched from the rattlesnake? The Nightmare is going to be an AB bonus, that is for definite.
I am just wondering how it is going to work. The only way possible is if the bonus is more like double the amount of the Phantasm. Deagle is just ship toasting or trolling as usual. |
|

Arthur Aihaken
Arsenite
3267
|
Posted - 2014.04.11 11:48:00 -
[921] - Quote
With respect to battleships, other than increased warp speed for the Machariel, infinite vampire for the Bhaalgorn and most likely a kinetic/thermal missile bonus for the Rattlesnake - it's really speculation at this point. What kind of drone limits/bonuses will we see on the Rattlesnake? Will the Vindicator get a powergrid or web nerf? What might the Nightmare get since an AB bonus isn't really useful? Will the Bhaalgorn see a high slot or mid slot swapped for a low? Will the Machariel finally get that elusive 8th turret? I am currently away, traveling through time and will be returning last week. |

Rain6637
Team Evil
14076
|
Posted - 2014.04.11 11:49:00 -
[922] - Quote
infinite vamp bhaalgorn waaaat
neuts + nos = cheating lol President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
|

CCP Rise
C C P C C P Alliance
4022

|
Posted - 2014.04.11 11:50:00 -
[923] - Quote
There's a reason the cargo holds don't usually make it into the OP but it isn't a good one. I'll try to work on that in the future. I'm going to change the cargo for the cruisers to the following numbers:
Ashimmu: 430 Cynabal: 400 Gila: 440 Phantasm: 410 Vigilant: 450
Look for the battleship post at the start of next week. @ccp_rise |
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
106
|
Posted - 2014.04.11 11:50:00 -
[924] - Quote
CCP Rise wrote:There's a reason the cargo holds don't usually make it into the OP but it isn't a good one. I'll try to work on that in the future. I'm going to change the cargo for the cruisers to the following numbers:
Ashimmu: 430 Cynabal: 400 Gila: 440 Phantasm: 410 Vigilant: 450
Look for the battleship post at the start of next week. ........ Next week! *sad face* |

Cannibal Kane
Somali Coast Guard Authority
3577
|
Posted - 2014.04.11 11:51:00 -
[925] - Quote
CCP Rise wrote:There's a reason the cargo holds don't usually make it into the OP but it isn't a good one. I'll try to work on that in the future. I'm going to change the cargo for the cruisers to the following numbers:
Ashimmu: 430 Cynabal: 400 Gila: 440 Phantasm: 410 Vigilant: 450
Look for the battleship post at the start of next week.
You forgot to put the 150 PG back into the Vigilant. "I saw him fight by the monument in Jita. He flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. His hair flowed in the corona of his target's warp core breach. It was truly majestic. And while everyone stared in awe I stole the loot and ran off. Because I am like that." - NEONOVUS |

Arthur Aihaken
Arsenite
3267
|
Posted - 2014.04.11 11:55:00 -
[926] - Quote
CCP Rise wrote:Look for the battleship post at the start of next week. Aw manGǪ How about at least a hint or two to tide us over? I am currently away, traveling through time and will be returning last week. |

The Djego
Hellequin Inc. Mean Coalition
243
|
Posted - 2014.04.11 12:39:00 -
[927] - Quote
The vigilant needs a much better cap compared to what it got now(the problem exists since 2009 where they changed the mwd cap bonus to web strength), the capacitor really holds it back, a alternative would be to improve the damage bonus from 75% to 125% and reduce turret count to 4, reducing cap use for the turrets and making room for a nos.
The Gila needs a extra bonus to light drones to, to clear tackle. It can be much weaker than the medium drones bonus, but the current change would make to limited with light drones vs frigs out of web range.
Phantasm cold use a bit more capacitor, the buff is good but still not enough in my opinion even with the ab change. Also the tracking bonus should be increased to 10% per level, because I have huge issues seeing the ship doing damage to sub BC targets while running around at over 1km/s with a AB at scorch range without the optimal bonus or with beams.
Ashimmu needs 50/100 drone bay to be a more interesting alternative to the curse/pilgrim for solo/small gang pvp. I think the 20% web range per level is to much, that means 36-40km webs with heat and links. 10-15% would be more sensible, at least till further changes to links.
Cynabal needs something more then just fast warp speed, give it more power grid instead of less to be more viable as armor tanked artillery medium range platform(maybe also another low slot, by increasing the damage bonus and moving one high to a low slot), since this is pretty much the only thing I could think off where it currently outdoes the Vaga. Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|

Rabbit P
23rd Tier Overseer's Personal Effects Pangu Coalition
8
|
Posted - 2014.04.11 13:21:00 -
[928] - Quote
CCP Rise wrote: ASHIMMU Mobility (max velocity / agility / mass / align time): 208(+33) / .58 / 11010000 / 5.01s
according to the formula, the align time of ashimmu should be 8.85s rise , seem you miss the post before, so i post it again, please check the align time  |

Michael Harari
Genos Occidere HYDRA RELOADED
1150
|
Posted - 2014.04.11 13:38:00 -
[929] - Quote
Arthur Aihaken wrote:CCP Rise wrote:Look for the battleship post at the start of next week. Aw manGǪ How about at least a hint or two to tide us over? Swap the shield resistance for an armor resistance bronus and reassign two mids to lows and you can have your way with the dronesGǪ PS. I still want the kinetic/thermal missile bonus.
Yes, so you can fly your 10mn rapid light missile triple tanked tracking disrupting rattlesnake or something. |
|

CCP Rise
C C P C C P Alliance
4022

|
Posted - 2014.04.11 13:51:00 -
[930] - Quote
Rabbit P wrote:CCP Rise wrote: ASHIMMU Mobility (max velocity / agility / mass / align time): 208(+33) / .58 / 11010000 / 5.01s
according to the formula, the align time of ashimmu should be 8.85s rise , seem you miss the post before, so i post it again, please check the align time 
You're right, sorry I missed it before. Will correct the OP.
@ccp_rise |
|
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2053
|
Posted - 2014.04.11 13:56:00 -
[931] - Quote
Medalyn Isis wrote:TrouserDeagle wrote:Medalyn Isis wrote:When are we getting the battleship proposals. I thought they would be out by today at the latest... you should pretty much already know what they're going to be. You mean in the same was as we should pretty much know that your posts are always going to be ship toasts then also.
What are ship toasts? BYDI recruitment closed-ish |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
112
|
Posted - 2014.04.11 14:10:00 -
[932] - Quote
CCP Rise wrote:Rabbit P wrote:CCP Rise wrote: ASHIMMU Mobility (max velocity / agility / mass / align time): 208(+33) / .58 / 11010000 / 5.01s
according to the formula, the align time of ashimmu should be 8.85s rise , seem you miss the post before, so i post it again, please check the align time  You're right, sorry I missed it before. Will correct the OP. The Cynabel had the wrong agility modifier also. |

Abramul
StarFleet Enterprises StarFleet.
19
|
Posted - 2014.04.11 14:14:00 -
[933] - Quote
CCP Rise wrote:Rabbit P wrote:CCP Rise wrote: ASHIMMU Mobility (max velocity / agility / mass / align time): 208(+33) / .58 / 11010000 / 5.01s
according to the formula, the align time of ashimmu should be 8.85s rise , seem you miss the post before, so i post it again, please check the align time  You're right, sorry I missed it before. Will correct the OP. How difficult would it be to put this in in-game attributes? Assuming it's pretty straightforward math, and would be handy. |

Harvey James
The Sengoku Legacy
734
|
Posted - 2014.04.11 14:36:00 -
[934] - Quote
why does the phantasm have such a high align time? its an attack cruiser right ? so look at the vigilant align time and compare it Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
734
|
Posted - 2014.04.11 14:45:00 -
[935] - Quote
CCP Rise wrote:Rabbit P wrote:CCP Rise wrote: ASHIMMU Mobility (max velocity / agility / mass / align time): 208(+33) / .58 / 11010000 / 5.01s
according to the formula, the align time of ashimmu should be 8.85s rise , seem you miss the post before, so i post it again, please check the align time  You're right, sorry I missed it before. Will correct the OP.
how does the formula work? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Vadeim Rizen
TYR. Exodus.
32
|
Posted - 2014.04.11 14:53:00 -
[936] - Quote
CCP Rise wrote:There's a reason the cargo holds don't usually make it into the OP but it isn't a good one. I'll try to work on that in the future. I'm going to change the cargo for the cruisers to the following numbers:
Ashimmu: 430 Cynabal: 400 Gila: 440 Phantasm: 410 Vigilant: 450
Look for the battleship post at the start of next week.
So of all the posts in regards to the combat ability and urging you to make certain changes or explain why you are making certain changes, the one you respond to is about cargohold? Glad you took the time to create a forum post about the changes to these cruisers so you can pretend to care what anyone thinks or has to say about them. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
621
|
Posted - 2014.04.11 14:54:00 -
[937] - Quote
Medalyn Isis wrote: just ship toasting or trolling as usual.
everything I say is correct, but presented in a bitter shitposty way |

Goldensaver
Lom Corporation Brothers of Tangra
389
|
Posted - 2014.04.11 14:55:00 -
[938] - Quote
Abramul wrote:CCP Rise wrote:Rabbit P wrote:according to the formula, the align time of ashimmu should be 8.85s rise , seem you miss the post before, so i post it again, please check the align time  You're right, sorry I missed it before. Will correct the OP. How difficult would it be to put this in in-game attributes? Assuming it's pretty straightforward math, and would be handy. Not diffucult at all.
Harvey James wrote:
how does the formula work?
IIRC: -ln(.25)*inertia*mass/1,000,000
Edit: Nailed it.
Edit 2: not quite, fixing it by putting in a negative where I forgot it. |

Cheng Musana
Purple Space Ponys AAA Citizens
69
|
Posted - 2014.04.11 15:33:00 -
[939] - Quote
Im worried that the rattlesnake will just be a mirror of the gila. i think it will get 50mb bandwith so it can launch 2 heavy drones, gets bonus only on heavy's and damage bonus for missiles. We all know that it wont get a sentry damage bonus cause thats a gallente exclusive thing now. |

Jenn aSide
STK Scientific Initiative Mercenaries
5808
|
Posted - 2014.04.11 15:36:00 -
[940] - Quote
Vadeim Rizen wrote:CCP Rise wrote:There's a reason the cargo holds don't usually make it into the OP but it isn't a good one. I'll try to work on that in the future. I'm going to change the cargo for the cruisers to the following numbers:
Ashimmu: 430 Cynabal: 400 Gila: 440 Phantasm: 410 Vigilant: 450
Look for the battleship post at the start of next week. So of all the posts in regards to the combat ability and urging you to make certain changes or explain why you are making certain changes, the one you respond to is about cargohold? Glad you took the time to create a forum post about the changes to these cruisers so you can pretend to care what anyone thinks or has to say about them.
Another one of those snipy insulting posts directed at the person making the changes. Yea, that will get him to change course!
if only people in real life could train social skills like we can in game, the world would be a better place. |
|

Vadeim Rizen
TYR. Exodus.
32
|
Posted - 2014.04.11 15:46:00 -
[941] - Quote
Jenn aSide wrote:Vadeim Rizen wrote:CCP Rise wrote:There's a reason the cargo holds don't usually make it into the OP but it isn't a good one. I'll try to work on that in the future. I'm going to change the cargo for the cruisers to the following numbers:
Ashimmu: 430 Cynabal: 400 Gila: 440 Phantasm: 410 Vigilant: 450
Look for the battleship post at the start of next week. So of all the posts in regards to the combat ability and urging you to make certain changes or explain why you are making certain changes, the one you respond to is about cargohold? Glad you took the time to create a forum post about the changes to these cruisers so you can pretend to care what anyone thinks or has to say about them. Another one of those snipy insulting posts directed at the person making the changes. Yea, that will get him to change course! if only people in real life could train social skills like we can in game, the world would be a better place.
What do you suggest, then? Not only have I posted several thought out, constructive criticism... as have many other people in this thread, and it gets no answer. Things like how the changes really arent beneficial to the actual application of the ship. Not just on the Vigi/Cynabal which I personally have problems with, but other people's concerns about the other ships as well... they just get ignored. Then someone brings up cargohold and it gets an immediate response. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
116
|
Posted - 2014.04.11 15:55:00 -
[942] - Quote
Harvey James wrote:why does the phantasm have such a high align time? its an attack cruiser right ? so look at the vigilant align time and compare it The vigilants align time is much higher than the phantasm. I think the Cynabel should have higher align that the Vigilant though, right now they are equal. |

Harvey James
The Sengoku Legacy
734
|
Posted - 2014.04.11 16:37:00 -
[943] - Quote
Medalyn Isis wrote:Harvey James wrote:why does the phantasm have such a high align time? its an attack cruiser right ? so look at the vigilant align time and compare it The vigilants align time is much higher than the phantasm. I think the Cynabel should have higher align that the Vigilant though, right now they are equal.
cynabal align time is a fair bit better than the vigilants Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Jenn aSide
STK Scientific Initiative Mercenaries
5819
|
Posted - 2014.04.11 17:15:00 -
[944] - Quote
Vadeim Rizen wrote:
What do you suggest, then? I have posted several thought out, constructive criticism posts... as have many other people in this thread, and it gets no answer. Things like how the changes really arent beneficial to the actual use/application of the ship. Not just on the Vigi/Cynabal which I personally have problems with, but other people's concerns about the other ships as well... they just get ignored. Then someone brings up cargohold and it gets an immediate response.
I suggest you learn that this is a video game we are talking about . The DEVs don't owe you are me or anyone else a reply, but being snippy at a DEV is a surefire way to insure that you don't get one lol.
I was unhappy with the NPC AI change and posted about it a lot without getting DEV replies. I didn't then stoop to what amounts to insulting them. I had my say and was done with it. Later, after the changes I pointed out how some of my concerns can't to fruition. At the end of the day, CCP is gonna do what they want, our option then becomes "live with it and keep playing" or unsub.
Not that i'm telling you what to do, just pointing out that would you did was counter-productive to what you want to happen.
|

Harvey James
The Sengoku Legacy
734
|
Posted - 2014.04.11 17:52:00 -
[945] - Quote
CCP Rise wrote:There's a reason the cargo holds don't usually make it into the OP but it isn't a good one. I'll try to work on that in the future. I'm going to change the cargo for the cruisers to the following numbers:
Ashimmu: 430 Cynabal: 400 Gila: 440 Phantasm: 410 Vigilant: 450
Look for the battleship post at the start of next week.
why the delay? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Arthur Aihaken
Arsenite
3268
|
Posted - 2014.04.11 18:14:00 -
[946] - Quote
Harvey James wrote:why the delay? And the ominous foreboding begins... I am currently away, traveling through time and will be returning last week. |

Goldensaver
Lom Corporation Brothers of Tangra
389
|
Posted - 2014.04.11 18:20:00 -
[947] - Quote
Vadeim Rizen wrote:Jenn aSide wrote:Vadeim Rizen wrote:CCP Rise wrote:There's a reason the cargo holds don't usually make it into the OP but it isn't a good one. I'll try to work on that in the future. I'm going to change the cargo for the cruisers to the following numbers:
Ashimmu: 430 Cynabal: 400 Gila: 440 Phantasm: 410 Vigilant: 450
Look for the battleship post at the start of next week. So of all the posts in regards to the combat ability and urging you to make certain changes or explain why you are making certain changes, the one you respond to is about cargohold? Glad you took the time to create a forum post about the changes to these cruisers so you can pretend to care what anyone thinks or has to say about them. Another one of those snipy insulting posts directed at the person making the changes. Yea, that will get him to change course! if only people in real life could train social skills like we can in game, the world would be a better place. What do you suggest, then? I have posted several thought out, constructive criticism posts... as have many other people in this thread, and it gets no answer. Things like how the changes really arent beneficial to the actual use/application of the ship. Not just on the Vigi/Cynabal which I personally have problems with, but other people's concerns about the other ships as well... they just get ignored. Then someone brings up cargohold and it gets an immediate response. See, one of these things is not like the others, one of these things is a simple statement of numbers that have already been determined. The others are things that have to be carefully deliberated, the preferred direction of the balance team taken into account, number tweaking, etc. And for the most part, a strong opinion is to be avoided when commenting on balance ideas until testing has been done.
Basically, he likely responded to the cargobay thing because it's as easy as copy+pasting some numbers from a spreadsheet. Responding to balance ideas... well, it's comes down to agreeing with someone, saying it's impossible, or trying to tactfully call someone an idiot. It takes some thought to do. |

PinkKnife
Future Corps Sleeper Social Club
493
|
Posted - 2014.04.11 18:53:00 -
[948] - Quote
Harvey James wrote:why does the phantasm have such a high align time? its an attack cruiser right ?
Because:
Sansha (san*sha) noun 1. excrement; *****. 2. an act of defecating; evacuation. 3. the *****, diarrhea. 4. Slang. pretense, lies, exaggeration, or nonsense. 5. Slang. something inferior or worthless.
As in, Man that fit is totally Sansha. Or, I need a quick bio, I've got a massive Sansha to take.
or:
verb (used without object), Sansha, or Sanshat, Sanshating. 9.to defecate.
|

Rowells
Unknown Soldiers Fidelas Constans
429
|
Posted - 2014.04.11 18:55:00 -
[949] - Quote
PinkKnife wrote:Harvey James wrote:why does the phantasm have such a high align time? its an attack cruiser right ? Because: Sansha (san*sha) noun 1. excrement; *****. 2. an act of defecating; evacuation. 3. the *****, diarrhea. 4. Slang. pretense, lies, exaggeration, or nonsense. 5. Slang. something inferior or worthless. As in, Man that fit is totally Sansha. Or, I need a quick bio, I've got a massive Sansha to take. or: verb (used without object), Sansha, or Sanshat, Sanshating. 9.to defecate. more common use is the Dirty Sansha, a cousin the the Dirty Sanchez |

LaserzPewPew
Hard Knocks Inc.
34
|
Posted - 2014.04.11 19:00:00 -
[950] - Quote
Fabulous Rod wrote:Imiarr Timshae wrote:Well I will simply never use my gila again. Edit : I don't ever use my gila it's so bad already. I guess I'll just continue to never use my gila. Good work as ever  (SARCASM) Edit : Concerns over Gila 1. Far less damage 2. Inability to use sentry drones. 3. Removal of all shield tanking sentry ships (cruiser class) from the game. 4. Massive lack of adaptability. 5. Un-bonused light drones. In short - You have nerfed the gila, which was admittedly already one of the worst pirate cruisers. How have these concerns not been addressed in 40+ pages. Is there anyone who actually use a gila who wants these ridiculous changes that make Guristas have extreme niche application?
As a pilot with over 1000 solo kills with a gila and has been interviewed by themittani, I can safely say the ishtar is a more versatile ship. Hell, a shield stratios will be a better brawling ship than the gila post patch. |
|

Arushia
Nova Labs
40
|
Posted - 2014.04.11 19:16:00 -
[951] - Quote
CCP Rise wrote:
PHANTASM
Amarr Cruiser Bonus: 7.5% bonus to Medium Energy Turret tracking speed
Caldari Cruiser Bonus: 20% bonus to Afterburner velocity bonus (was 5% energy turret damage)
Role Bonus: 150% bonus to Medium Energy Turret damage (was 100% energy turret damage)
Slot layout: 4H(-1), 6M, 5L(+2); 3 turrets, 0 launchers Fittings: 890 PWG(-35), 380 CPU(-45) Defense (shields / armor / hull) : 2700(+266) / 2175 / 2065 Capacitor (amount / recharge / cap per second) : 1800(+105) / 495000 (+3750) / 3.5 Mobility (max velocity / agility / mass / align time): 228(+64) / .62(-.06) / 9600000 / 8.25s Drones (bandwidth / bay): 15 / 15 Targeting (max targeting range / Scan Resolution / Max Locked targets): 59km / 275 / 7 Sensor strength: 20 Signature radius: 120(-10) Cargo Hold: 410
While the speed buff is ok, I feel like this ship is badly in need of extra drone versatility. Preferably 25 bandwidth, 50 bay to allow it to field a full set of lights or salvagers and carry a spare set.
Tired of lab queues in high-sec? Check out [url]http://eve-ner.net/[/url] |

Catherine Laartii
Knights of Xibalba
142
|
Posted - 2014.04.11 19:29:00 -
[952] - Quote
Jenn aSide wrote:Vadeim Rizen wrote:
What do you suggest, then? I have posted several thought out, constructive criticism posts... as have many other people in this thread, and it gets no answer. Things like how the changes really arent beneficial to the actual use/application of the ship. Not just on the Vigi/Cynabal which I personally have problems with, but other people's concerns about the other ships as well... they just get ignored. Then someone brings up cargohold and it gets an immediate response.
I suggest you learn that this is a video game we are talking about . The DEVs don't owe you are me or anyone else a reply, but being snippy at a DEV is a surefire way to insure that you don't get one lol. I was unhappy with the NPC AI change and posted about it a lot without getting DEV replies. I didn't then stoop to what amounts to insulting them. I had my say and was done with it. Later, after the changes I pointed out how some of my concerns can't to fruition. At the end of the day, CCP is gonna do what they want, our option then becomes "live with it and keep playing" or unsub. Not that i'm telling you what to do, just pointing out that would you did was counter-productive to what you want to happen.
I made a comment earlier about an interesting theory I had as to why the devs are seemingly so resistant to specific player ideas on these kinds of threads you might find relevant. I think it explains why we think there's a disconnect between the devs and us even though they set up these feature threads specifically for player feedback, even if it doesn't get changed when it needs to. Take a look at this:
Catherine Laartii wrote: Judging how the last rebalance threads have gone, I'm thinking the reason why Rise doesn't consider implementing valid player ideas that get brought up is because the credit or subsequent blame would go to the player in question, causing unintentional collateral damage to a customer.
This is the main issue with having an open forum, as the responsibility for fixing an issue lies soley with the devs, so having someone come up with a legitimately good idea to implement a change doesn't happen because the dev in charge of rebalancing a mechanic can't appear to be picking sides.
A possible solution to this to help alleviate concerns on both ends would be to have the dev in charge periodically link a poll listing concerns with the subject of the thread, ideas posted by players from the thread to vote on, and a extremely displeased to extremely pleased scale options for players to choose from.
Would you consider this an acceptable method for helping these Feature posts, both from a player and Dev perspective? The only reason why I see him boxed into odd ideas is so they don't appear to exhibit favoritism, or have one idiot posting around everywhere, "Hey, that was MY idea! (link post) everyone should be paying attention to ME!"
I think this would help solve a lot of the major communication problems we are having from the player base to the developers, and cut down on a lot of the hate and angst in these threads.
|

Xequecal
GoonWaffe Goonswarm Federation
171
|
Posted - 2014.04.11 20:14:00 -
[953] - Quote
LaserzPewPew wrote:As a pilot with over 1000 solo kills with a gila and has been interviewed by themittani, I can safely say the ishtar is a more versatile ship. Hell, a shield stratios will be a better brawling ship than the gila post patch.
Having a ship pigeonholed into exactly one approach is never a good thing. Add that to a medium drone ai that is completely psycho and you have a gimped ship design never to see viable use.
To add insult to injury, the capacitor is bad and the topspeed with a mwd is slower than most t1 cruisers. It can't kite in the present form and can't brawl as the mediums do not stack up to a set of heavies or sentries. Brawling would imply a vantage in a straight up, close range slugfest. It will not.
You're telling me that medium drones don't have 20% better damage application than heavy drones? Because that's the DPS difference between two Gila mediums post-patch and 5 heavies pre-patch. It's even smaller if you use augmented drones, which of course is much more viable when you only need to launch two of them.
While not being able to use sentries is an issue, "doesn't stack up to a set of heavies" is just ridiculous. |

JEFFRAIDER
Sniggerdly Pandemic Legion
299
|
Posted - 2014.04.11 20:34:00 -
[954] - Quote
GIVE ME THE BS CHANGES GODDAMN YOU
                                    |

Lucine Delacourt
The Covenant of Blood
137
|
Posted - 2014.04.11 20:51:00 -
[955] - Quote
Xequecal wrote:LaserzPewPew wrote:As a pilot with over 1000 solo kills with a gila and has been interviewed by themittani, I can safely say the ishtar is a more versatile ship. Hell, a shield stratios will be a better brawling ship than the gila post patch.
Having a ship pigeonholed into exactly one approach is never a good thing. Add that to a medium drone ai that is completely psycho and you have a gimped ship design never to see viable use.
To add insult to injury, the capacitor is bad and the topspeed with a mwd is slower than most t1 cruisers. It can't kite in the present form and can't brawl as the mediums do not stack up to a set of heavies or sentries. Brawling would imply a vantage in a straight up, close range slugfest. It will not. You're telling me that medium drones don't have 20% better damage application than heavy drones? Because that's the DPS difference between two Gila mediums post-patch and 5 heavies pre-patch. It's even smaller if you use augmented drones, which of course is much more viable when you only need to launch two of them. While not being able to use sentries is an issue, "doesn't stack up to a set of heavies" is just ridiculous.
Don't forget that mediums are also getting a MWD speed buff and the various racial versions are being balanced too. Mediums will already be in a better spot and then the Gila will be spitting out super drones. Put a couple of Gilas in a fleet with some of the 50 bandwidth HACs/Navy Cruisers and it will be hard to tell which of the medium drones are crushing them. Additionally low slot tracking modules for drones as well as scriptable omnis make hitting frigs with mediums trivially easy. So why anyone is afraid of losing a flight of lights is beyond me. A frig pilot would have to be insane to attack the new Gila. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
116
|
Posted - 2014.04.11 22:02:00 -
[956] - Quote
Harvey James wrote:Medalyn Isis wrote:Harvey James wrote:why does the phantasm have such a high align time? its an attack cruiser right ? so look at the vigilant align time and compare it The vigilants align time is much higher than the phantasm. I think the Cynabel should have higher align that the Vigilant though, right now they are equal. cynabal align time is a fair bit better than the vigilants Yes you are right. Ok serves me right for skim reading the numbers. If it makes it any better, both align times comprise of exactly the same numbers, but just in a different order. :) |

Arthur Aihaken
Arsenite
3268
|
Posted - 2014.04.11 22:28:00 -
[957] - Quote
Battleships... I am currently away, traveling through time and will be returning last week. |

LaserzPewPew
Hard Knocks Inc.
36
|
Posted - 2014.04.11 23:12:00 -
[958] - Quote
Xequecal wrote:LaserzPewPew wrote:As a pilot with over 1000 solo kills with a gila and has been interviewed by themittani, I can safely say the ishtar is a more versatile ship. Hell, a shield stratios will be a better brawling ship than the gila post patch.
Having a ship pigeonholed into exactly one approach is never a good thing. Add that to a medium drone ai that is completely psycho and you have a gimped ship design never to see viable use.
To add insult to injury, the capacitor is bad and the topspeed with a mwd is slower than most t1 cruisers. It can't kite in the present form and can't brawl as the mediums do not stack up to a set of heavies or sentries. Brawling would imply a vantage in a straight up, close range slugfest. It will not. You're telling me that medium drones don't have 20% better damage application than heavy drones? Because that's the DPS difference between two Gila mediums post-patch and 5 heavies pre-patch. It's even smaller if you use augmented drones, which of course is much more viable when you only need to launch two of them. While not being able to use sentries is an issue, "doesn't stack up to a set of heavies" is just ridiculous.
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1168
|
Posted - 2014.04.12 00:06:00 -
[959] - Quote
From the locked Gila thread...
Quote:Tracking disruptor's don't work on drones. Its like ECM, you can target the drone, activate the ewar mod, but the penalty will not apply.
The only ewar that works on drones is a Target Spectrum Breaker. And yes I have tested this. You can too............ if you have a single friend, alt, random stranger you just met, etc....., and 5 minutes of free time.
Almost right. TDs and RSDs have no effect on drones, correct. But ECM does work, you can jam them.
Also, I am a bit worried about the problems the Gila will have applying DPS to fast targets, as Lazers says. Certainly light drones will do little DPS to a fast frigate as they can't maintain range. |

LaserzPewPew
Hard Knocks Inc.
36
|
Posted - 2014.04.12 00:39:00 -
[960] - Quote
Gypsio III wrote:From the locked Gila thread... Quote:Tracking disruptor's don't work on drones. Its like ECM, you can target the drone, activate the ewar mod, but the penalty will not apply.
The only ewar that works on drones is a Target Spectrum Breaker. And yes I have tested this. You can too............ if you have a single friend, alt, random stranger you just met, etc....., and 5 minutes of free time. Almost right. TDs and RSDs have no effect on drones, correct. But ECM does work, you can jam them. Also, I am a bit worried about the problems the Gila will have applying DPS to fast targets, as Lazers says. Certainly light drones will do little DPS to a fast frigate as they can't maintain range. Edit - just tested 5 km/s Valkyries against a 3.1 km/s Vaga. Results were disappointing to say the least - about half the shots missed and drones kept on going inactive. Also tested 3.4 km/s Hammerheads against the same Vaga. While the small speed difference should be expected to help damage application, what actually happened was it took forever for the drones to catch the Vaga, before missing half their shots and then some going inactive again. So, yeah, don't bother using Gila drones against fast MWDing HACs.
The problem is every cruiser has a minimum mwd speed of 1500. |
|

Xequecal
GoonWaffe Goonswarm Federation
173
|
Posted - 2014.04.12 00:45:00 -
[961] - Quote
LaserzPewPew wrote:The forum ate my post! Round two. It appears I need to be more winded to explain drone ai. Drones will mwd to catch up to a target then shut its mwd off for ten seconds. This is problematic for anything mwding faster than 1500ms as medium drones have an activation range of 1500m. Add that to a server tick issue and your drones are getting one shot off every cycle regardless of the drone speed buff. So that rules out kiting scenarios.
Medium and heavy drones also have the same gun resolution. 125mm. If you have a target scrammed/webbed, tracking is no longer and issue and you apply the drone that puts out the most damage. Hammerheads post patch will be 600ish while ogres currently put down 850 and gardes come in at 800.
First, the MWD issue with drones means the +500% bonus on the drones is a HUGE buff compared to how it used to be. Gila hammerheads with 3 DDAs do 1400 damage per shot. That means two of them will still do 280 DPS even if they're only firing once every ten seconds, and this will not take long to scrape off an interceptor.
Second, whether or not a gun hits the target is a factor of both tracking and gun resolution. Medium drones have better tracking so they apply damage better, even though the gun resolution is the same. Medium drones orbit 60% faster than heavies but have 2.4 times the tracking, so they are going to apply damage better than heavies. Prepatch heavy drones will only outperform postpatch Gila mediums on targets that the heavies were perfectly applying their damage to in the first place. Since heavy drones are well known to orbit fast enough to ruin their own tracking even on webbed targets, the mediums are simply going to perform better unless you're shooting at a battleship or something else running its MWD while webbed. |

LaserzPewPew
Hard Knocks Inc.
36
|
Posted - 2014.04.12 03:20:00 -
[962] - Quote
Hammerheads will never catch up to an interceptor. Period. Valks perhaps with a drone nav bringing it up to about 5kms- the speed of a ceptor.
Second, a hammerhead will turn it's mwd off for 10 seconds then it will have to mwd back into range before it fires again to fall back out. If your hammerheads are moving at 2.5kms and your target is moving at 1.5kms (the slowest t1 cruiser without nanos), your hammerheads will have to burn for 10 seconds after reactivating it's mwd for a total of 20 seconds of not firing. If the target is moving at 2kms, (speed of a caracal), you are looking at 30 seconds in between volleys. Now try applying dps to a t2 cruiser who can point and mwd cap stable @2kms+.
Simply, you can't. You will be pointed while your tank is being chunked away. Your drones will be doing less than 20% of their paperdoll damage and you will be hopelessly shooting light missiles hoping for intervention. Note: Valkaries improve this somewhat, but their dps is much reduced so the math still stands.
Wall of text incoming. TLDR: Gila loses. Just to flaunt and to show I'm not full of crap, you can start by reading this. http://themittani.com/features/lifestyles-blaptastic-laserzpewpew
For comparison, let's say I'm in an ishtar and you have choice drones. I go 1950m/s with a mwd on, you go 1750. I have a 50% reduction to sig radius with mwd, you do not. You begin to chase me, I drop curators and burn directly away from you and keep you pointed. You drop whatever medium drones you want and send them out. My curators begin applying 650 dps while your mediums aren't even in range yet. I hope you packed EM resist or you are going to have a bad time. Your drones get to take a shot, then they fall behind. Over the twenty seconds you wait for your drones to catch up to take another shot, my curators fire 5 more times applying ~13000 ehp of damage. You realize you need to apply transversal and break away, I call, overheat my point and turn to match your direction. Your mediums get to take another shot, but since you are burning lateral from my drones, I get to also so your drones fall behind again. Your large sig radius and my drone tracking bonuses allow my curators to hit the majority of the time over the next five strikes. As your ~36kehp of shield depletes, your drones get one last volley.
Now let us consider if I were chasing you. I'm faster, I can maintain a constant point. You get to apply a level of transversal against my drones, but they still get to fire every four seconds while your drones STILL only get to shoot once every 20 seconds. My only danger is you snapping around overloading and attempting to get into scram range. If you get that scram, I'm a bad pilot. If I'm a good pilot, you just died. And even if I'm a bad pilot, I'm still doing 650 em drone dps against your 600 thermal in which I have t2 resists. |

Lucine Delacourt
The Covenant of Blood
138
|
Posted - 2014.04.12 05:02:00 -
[963] - Quote
[quote=LaserzPewPew]Stuff, bragging, more stuff.quote]
Yes because handpicked 1v1's starting at a range that supports your point is how all balancing is done. |

LaserzPewPew
Hard Knocks Inc.
37
|
Posted - 2014.04.12 05:50:00 -
[964] - Quote
Lucine Delacourt wrote:LaserzPewPew wrote:Stuff, bragging, more stuff. Yes because handpicked 1v1's starting at a range that supports your point is how all balancing is done.
That's fine, the entire point was to show that medium drone damage can easily be mitigated heavily due to the faulty AI while sentries apply dps much more viably.
|

Goldensaver
Lom Corporation Brothers of Tangra
391
|
Posted - 2014.04.12 06:18:00 -
[965] - Quote
LaserzPewPew wrote: For comparison, let's say I'm in an ishtar and you have choice drones. I go 1950m/s with a mwd on, you go 1750.
The Gila goes (195 * 1.25) * (1 + (5.00 * 1.25) * (15000000 / 14600000)) = 1808m/s burn speed. The Ishtar on the other hand only goes (195 * 1.25) * (1 + (5.00 * 1.25) * (15000000 / 16100000)) = 1663m/s burn speed. I don't see how the Ishtar is to kite this Gila. Oh, or is this the part where you explain the Gila had a small plate on it while the Ishtar had double Nanos? |

Lucine Delacourt
The Covenant of Blood
138
|
Posted - 2014.04.12 06:25:00 -
[966] - Quote
LaserzPewPew wrote:Lucine Delacourt wrote:LaserzPewPew wrote:Stuff, bragging, more stuff. Yes because handpicked 1v1's starting at a range that supports your point is how all balancing is done. That's fine, the entire point was to show that medium drone damage can easily be mitigated heavily due to the faulty AI while sentries apply dps much more reliably.
Sentries are stronger than mediums for the most part, although they do have their downsides. However showing an example of a brawler getting kited by a kiter is not really an indictment on medium drones. Drone AI does need a rework but I think for the purposes of brawling the mediums will do fine.
Until drone AI gets a rework, the Gila will be more or less limited to brawling when solo. Of course a great many ships have a bunch of options when paired with a dedicated heavy tackler. Of course I think we all hope non-sentries get stronger in terms of AI. |

LaserzPewPew
Hard Knocks Inc.
37
|
Posted - 2014.04.12 06:46:00 -
[967] - Quote
Goldensaver wrote:LaserzPewPew wrote: For comparison, let's say I'm in an ishtar and you have choice drones. I go 1950m/s with a mwd on, you go 1750.
The Gila goes (195 * 1.25) * (1 + (5.00 * 1.25) * (15000000 / 14600000)) = 1808m/s burn speed. The Ishtar on the other hand only goes (195 * 1.25) * (1 + (5.00 * 1.25) * (15000000 / 16100000)) = 1663m/s burn speed. I don't see how the Ishtar is to kite this Gila. Oh, or is this the part where you explain the Gila had a small plate on it while the Ishtar had double Nanos?
My mistake on the math. I haven't done all the speed calcs post patch, but I assumed nano/hyper on the ishtar and hyper but no nano on the gila. Regardless, again you are missing the point. The point is anything faster than 1500ms destroys drone AI and damage output of mediums.
Sidetracking the point isn't going to change the outcome. Medium drones will not be stronk. |

Goldensaver
Lom Corporation Brothers of Tangra
391
|
Posted - 2014.04.12 07:03:00 -
[968] - Quote
LaserzPewPew wrote:Goldensaver wrote:LaserzPewPew wrote: For comparison, let's say I'm in an ishtar and you have choice drones. I go 1950m/s with a mwd on, you go 1750.
The Gila goes (195 * 1.25) * (1 + (5.00 * 1.25) * (15000000 / 14600000)) = 1808m/s burn speed. The Ishtar on the other hand only goes (195 * 1.25) * (1 + (5.00 * 1.25) * (15000000 / 16100000)) = 1663m/s burn speed. I don't see how the Ishtar is to kite this Gila. Oh, or is this the part where you explain the Gila had a small plate on it while the Ishtar had double Nanos? My mistake on the math. I haven't done all the speed calcs post patch, but I assumed nano/hyper on the ishtar and hyper but no nano on the gila. Regardless, again you are missing the point. The point is anything faster than 1500ms destroys drone AI and damage output of mediums. Sidetracking the point isn't going to change the outcome. Medium drones will not be stronk. Agreed. This, of course, means that every Gila will be brawler fit with a scram and web, and will have a singleminded goal of getting into range of applying those. In situations where that can basically be guaranteed (FW plexes for example) the Gila will be able to use the ridiculous damage application of mediums on webbed and scrammed targets to burn them into the ground.
Of course, this also means that it will be very weak and suceptible to kiting. This is not something new to brawling ships though. This just has the unfortunate side effect of being a limitation imposed by poor mechanics and AI, and can't be blamed on the ship design itself. Perhaps this exact change is because they expect a decent drone fix within a reasonable amount of time and don't want to rebalance it separately from its peers to match their preferred final outcome.
And if not, it's still a decent change for those who have the ability to brawl (friendly tackle allowing you to get in range, forced warp ins, etc.) but does greatly cripple it for other uses. |

gascanu
Bearing Srl.
89
|
Posted - 2014.04.12 08:40:00 -
[969] - Quote
Goldensaver wrote:LaserzPewPew wrote:Goldensaver wrote:LaserzPewPew wrote: For comparison, let's say I'm in an ishtar and you have choice drones. I go 1950m/s with a mwd on, you go 1750.
The Gila goes (195 * 1.25) * (1 + (5.00 * 1.25) * (15000000 / 14600000)) = 1808m/s burn speed. The Ishtar on the other hand only goes (195 * 1.25) * (1 + (5.00 * 1.25) * (15000000 / 16100000)) = 1663m/s burn speed. I don't see how the Ishtar is to kite this Gila. Oh, or is this the part where you explain the Gila had a small plate on it while the Ishtar had double Nanos? My mistake on the math. I haven't done all the speed calcs post patch, but I assumed nano/hyper on the ishtar and hyper but no nano on the gila. Regardless, again you are missing the point. The point is anything faster than 1500ms destroys drone AI and damage output of mediums. Sidetracking the point isn't going to change the outcome. Medium drones will not be stronk. Agreed. This, of course, means that every Gila will be brawler fit with a scram and web, and will have a singleminded goal of getting into range of applying those. In situations where that can basically be guaranteed (FW plexes for example) the Gila will be able to use the ridiculous damage application of mediums on webbed and scrammed targets to burn them into the ground. Of course, this also means that it will be very weak and suceptible to kiting. This is not something new to brawling ships though. This just has the unfortunate side effect of being a limitation imposed by poor mechanics and AI, and can't be blamed on the ship design itself. Perhaps this exact change is because they expect a decent drone fix within a reasonable amount of time and don't want to rebalance it separately from its peers to match their preferred final outcome. And if not, it's still a decent change for those who have the ability to brawl (friendly tackle allowing you to get in range, forced warp ins, etc.) but does greatly cripple it for other uses.
what you are missing is that you can brawl right now if you want to, you can deploy 5 sentrys or even 5 heavys.... there is no need for this "rebalance" to use gilla for brawl, if you want to; yes, meds are better at tracking/speed that heavys, but that dosen't really count if your target is scrambled/webbed
as i already sayd, yes, the gilla stats looks very very nice on papper; but stats on paper are just that, stats on paper, and when you undock and try to apply that "huge" dps you will have a bad surprise...
i will take the gila as it is right now over this "rebalanced" gila anytime; the ship as it is right now is more versatile, and like allot of ppl already pointed the ishtar will simply be better ... |

Gabriel Karade
Noir. Noir. Mercenary Group
179
|
Posted - 2014.04.12 08:59:00 -
[970] - Quote
CCP Rise wrote:I'm back! dded drone bay/bandwidth
Gila:
Medium drone powerhouse (remember the Medium Drone buff in the above linked Dev Blog)
We expect a lot of feedback here, I'll do my best to answer questions as they come, but the basic thinking is that this is new and interesting, very powerful, and frees it from overlap with the Ishtar (which simply does sentries better)
========================================================================================
GILA
Gallente Cruiser Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Cruiser Bonus: 4% bonus to all shield resistances
Role Bonus: 500% bonus to medium drone damage and hitpoints (was 50% bonus to Light Missile and Rocket max velocity)
I look forward to the day you guys are successful in optimising the code/server so we can have properly representative drone ships back.... i.e. spewing out horde of drones (in this case, 12) rather than having to use this 'hacky' approach of stupendously large bonuses to GÇÿmimicGÇÖ it.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |
|

gascanu
Bearing Srl.
89
|
Posted - 2014.04.12 09:19:00 -
[971] - Quote
CCP Rise wrote:I'm back!
Gila:
Medium drone powerhouse (remember the Medium Drone buff in the above linked Dev Blog)
We expect a lot of feedback here,I'll do my best to answer questions as they come, but the basic thinking is that this is new and interesting, very powerful, and frees it from overlap with the Ishtar (which simply does sentries better)
Look forward to hearing from you o/
Hey Rise, if this is your best, i'm sorry but i think you must try harder; maibe i missed it, but i didn't see any answer from you regarding gila, and there are allot of concerns and allot of players saying that this "reballance" will cripple and already inferior ship; so, can we have some thoughts?
|

Sirinda
Ekchuah's Shrine Comporium
316
|
Posted - 2014.04.12 09:31:00 -
[972] - Quote
CCP Rise wrote:Look for the battleship post at the start of next week.
Dislike!
|

Sgt Ocker
Last Bastion of Freedom
154
|
Posted - 2014.04.12 11:35:00 -
[973] - Quote
Goldensaver wrote:LaserzPewPew wrote:Goldensaver wrote:LaserzPewPew wrote: For comparison, let's say I'm in an ishtar and you have choice drones. I go 1950m/s with a mwd on, you go 1750.
The Gila goes (195 * 1.25) * (1 + (5.00 * 1.25) * (15000000 / 14600000)) = 1808m/s burn speed. The Ishtar on the other hand only goes (195 * 1.25) * (1 + (5.00 * 1.25) * (15000000 / 16100000)) = 1663m/s burn speed. I don't see how the Ishtar is to kite this Gila. Oh, or is this the part where you explain the Gila had a small plate on it while the Ishtar had double Nanos? My mistake on the math. I haven't done all the speed calcs post patch, but I assumed nano/hyper on the ishtar and hyper but no nano on the gila. Regardless, again you are missing the point. The point is anything faster than 1500ms destroys drone AI and damage output of mediums. Sidetracking the point isn't going to change the outcome. Medium drones will not be stronk. Agreed. This, of course, means that every Gila will be brawler fit with a scram and web, and will have a singleminded goal of getting into range of applying those. In situations where that can basically be guaranteed (FW plexes for example) the Gila will be able to use the ridiculous damage application of mediums on webbed and scrammed targets to burn them into the ground. Of course, this also means that it will be very weak and suceptible to kiting. This is not something new to brawling ships though. This just has the unfortunate side effect of being a limitation imposed by poor mechanics and AI, and can't be blamed on the ship design itself. Perhaps this exact change is because they expect a decent drone fix within a reasonable amount of time and don't want to rebalance it separately from its peers to match their preferred final outcome. And if not, it's still a decent change for those who have the ability to brawl (friendly tackle allowing you to get in range, forced warp ins, etc.) but does greatly cripple it for other uses. LUV IT, I can now have a specialized pirate cruiser capable of killing frigates and dessies in FW plexes, as long as you have "friendly tackle".. Because simply put, there is nothing like the thrill of 10 guys racing each other into a plex to kill a tackled frigate.
The Gila will fit nicely into a CCP Rise quote in another thread - "for those who don't like it there are alternatives" Only problem with that attitude is - if this trend of niche limited role ships and modules keeps going at the rate it is, very soon the alternatives will also become those you are looking for alternatives to.
|

Xequecal
GoonWaffe Goonswarm Federation
173
|
Posted - 2014.04.12 13:19:00 -
[974] - Quote
LaserzPewPew wrote:Hammerheads will never catch up to an interceptor. Period. Valks perhaps with a drone nav bringing it up to about 5kms- the speed of a ceptor. Second, a hammerhead will turn it's mwd off for 10 seconds then it will have to mwd back into range before it fires again to fall back out. If your hammerheads are moving at 2.5kms and your target is moving at 1.5kms (the slowest t1 cruiser without nanos), your hammerheads will have to burn for 10 seconds after reactivating it's mwd for a total of 20 seconds of not firing. If the target is moving at 2kms, (speed of a caracal), you are looking at 30 seconds in between volleys. Now try applying dps to a t2 cruiser who can point and mwd cap stable @2kms+. Simply, you can't. You will be pointed while your tank is being chunked away. Your drones will be doing less than 20% of their paperdoll damage and you will be hopelessly shooting light missiles hoping for intervention. Note: Valkaries improve this somewhat, but their dps is much reduced so the math still stands. Wall of text incoming. TLDR: Gila loses. Just to flaunt and to show I'm not full of crap, you can start by reading this. http://themittani.com/features/lifestyles-blaptastic-laserzpewpewFor comparison, let's say I'm in an ishtar and you have choice drones. I go 1950m/s with a mwd on, you go 1750. I have a 50% reduction to sig radius with mwd, you do not. You begin to chase me, I drop curators and burn directly away from you and keep you pointed. You drop whatever medium drones you want and send them out. My curators begin applying 650 dps while your mediums aren't even in range yet. I hope you packed EM resist or you are going to have a bad time. Your drones get to take a shot, then they fall behind. Over the twenty seconds you wait for your drones to catch up to take another shot, my curators fire 5 more times applying ~13000 ehp of damage. You realize you need to apply transversal and break away, I call, overheat my point and turn to match your direction. Your mediums get to take another shot, but since you are burning lateral from my drones, I get to also so your drones fall behind again. Your large sig radius and my drone tracking bonuses allow my curators to hit the majority of the time over the next five strikes. As your ~36kehp of shield depletes, your drones get one last volley. Now let us consider if I were chasing you. I'm faster, I can maintain a constant point. You get to apply a level of transversal against my drones, but they still get to fire every four seconds while your drones STILL only get to shoot once every 20 seconds. My only danger is you snapping around overloading and attempting to get into scram range. If you get that scram, I'm a bad pilot. If I'm a good pilot, you just died. And even if I'm a bad pilot, I'm still doing 650 em drone dps against your 600 thermal in which I have t2 resists. Not to say apples and oranges, gila and ishtar, but if you are going to choose one over the other, it's a pretty bland pick. One is able to utilize all drones, the other is pigeonholed into a type that can be easily mitigated.
I don't really disagree with this, but you're talking about sentry drones here. I admitted the lack of sentry drones was an issue. However, you also said previously that the Gila's new mediums are worse than heavy drones, which is just ridiculous.
What you're really saying here is "all drones except sentry drones suck" |

Endo Saissore
Bananas Never Did Me Dirty
43
|
Posted - 2014.04.12 14:42:00 -
[975] - Quote
Most of the changes are exciting but I'm seeing a problem with the overall theme. Aren't pirate ships suppose to be more versatile than tech 2 ships? As it stands I know the phantasm will definitely have an afterburner, the Gila will definitely be using medium drones, and the Cynabal will definitely be using autocannons as opposed to artillery fit. The ships haven't even hit SiSi and their fitting options are being squandered :/ |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
621
|
Posted - 2014.04.12 14:56:00 -
[976] - Quote
Endo Saissore wrote:Most of the changes are exciting but I'm seeing a problem with the overall theme. Aren't pirate ships suppose to be more versatile than tech 2 ships? As it stands I know the phantasm will definitely have an afterburner, the Gila will definitely be using medium drones, and the Cynabal will definitely be using autocannons as opposed to artillery fit. The ships haven't even hit SiSi and their fitting options are being squandered :/
that's not the useful kind of versatility, unless you're talking about mobile depots. |

Harvey James
The Sengoku Legacy
736
|
Posted - 2014.04.12 15:39:00 -
[977] - Quote
TrouserDeagle wrote:Endo Saissore wrote:Most of the changes are exciting but I'm seeing a problem with the overall theme. Aren't pirate ships suppose to be more versatile than tech 2 ships? As it stands I know the phantasm will definitely have an afterburner, the Gila will definitely be using medium drones, and the Cynabal will definitely be using autocannons as opposed to artillery fit. The ships haven't even hit SiSi and their fitting options are being squandered :/ that's not the useful kind of versatility, unless you're talking about mobile depots.
well they are trying too give them all a uniqueness .. like the serpentis.. at the end of the day you already have Navy for what you want .. these are navy with a twist ... we want uniqueness would be nice if we got unique models too go with them .. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Endo Saissore
Bananas Never Did Me Dirty
43
|
Posted - 2014.04.12 15:51:00 -
[978] - Quote
Harvey James wrote:TrouserDeagle wrote:Endo Saissore wrote:Most of the changes are exciting but I'm seeing a problem with the overall theme. Aren't pirate ships suppose to be more versatile than tech 2 ships? As it stands I know the phantasm will definitely have an afterburner, the Gila will definitely be using medium drones, and the Cynabal will definitely be using autocannons as opposed to artillery fit. The ships haven't even hit SiSi and their fitting options are being squandered :/ that's not the useful kind of versatility, unless you're talking about mobile depots. well they are trying too give them all a uniqueness .. like the serpentis.. at the end of the day you already have Navy for what you want .. these are navy with a twist ... we want uniqueness would be nice if we got unique models too go with them ..
Fair enough. Dont get me wrong, I'm excited for these changes (excluding the cynabal. That one has a lackluster uniqueness). I was just thinking back to the Fanfest where they said they wanted to make pirate ships more versatile instead of pigeon holing them into a role. I would like more unique hulls as well :) |

Harvey James
The Sengoku Legacy
736
|
Posted - 2014.04.12 15:54:00 -
[979] - Quote
well they said that about T3's .. they should be versatility enshrined ... but with pirate they said improvement over T1 but with a twist Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Silivar Karkun
Imperial Shipment Amarr Empire
201
|
Posted - 2014.04.12 16:08:00 -
[980] - Quote
Vulfen wrote:TrouserDeagle wrote:Medalyn Isis wrote:When are we getting the battleship proposals. I thought they would be out by today at the latest... you should pretty much already know what they're going to be. i dont think so, i hardly think the nightmare is going to get an AB bonus, it would just be a waste, & what size drones are going to be launched from the rattlesnake? Personally id like to see the rattlesnake get a +1 deployed drone per level skill medium drones & a 200% buff to drone damage. but i know that will never happen.
would have preferred a +1 drone bonus instead of that 500% bonus, its a unique bonus already for a non capital ship (the guardian vexor is the only subcap with that bonus), but CCP seems to agree in going over the supposed chart and give pirate ships an specialized role, much as T2, when they're supposed to be an upgrade above the other T1 ships, and as such have a general aplication..... |
|

Silivar Karkun
Imperial Shipment Amarr Empire
201
|
Posted - 2014.04.12 16:19:00 -
[981] - Quote
gascanu wrote:CCP Rise wrote:I'm back!
Gila:
Medium drone powerhouse (remember the Medium Drone buff in the above linked Dev Blog)
We expect a lot of feedback here,I'll do my best to answer questions as they come, but the basic thinking is that this is new and interesting, very powerful, and frees it from overlap with the Ishtar (which simply does sentries better)
Look forward to hearing from you o/ Hey Rise, if this is your best, i'm sorry but i think you must try harder; maibe i missed it, but i didn't see any answer from you regarding gila, and there are allot of concerns and allot of players saying that this "reballance" will cripple and already inferior ship; so, can we have some thoughts?
the Gurista line could have been based more in the rattlesnake instead of having to force in having to not be the Ishtar, the Gila and the Worm could have enjoyed an increase in shield capacity along with the shield resist bonus of the rattlesnake....
these rebalanced Guristas are now Gallente disguised as Caldari, Hybrid damage type bonuses for missiles, bandwidth cut for an unnecessary drone bonus.....
basically is a Gallente ship which shield tanks, while controlling only 2 drones that count as 8 but the bonus only applies to a single drone size, with a lack of cargohold and its missiles bonused to do only Kin/Therm........
the Gila basically has been redesigned for fleet combat, if a solo Gila pilot gets tackled by frigates, it will just burn to ashes without how to defense.
if you're gonna shove the bad drone bonus at least keep the missile damage bonus as a general for all the missile damage types, not just Kin and Therm, so the ship at least can defend effectively in case its supposed "overpowered" drones cannot track a **** of the enemy......(specially now that everyone flies ceptors).... |

Onictus
Silver Snake Enterprise Mordus Angels
877
|
Posted - 2014.04.12 16:44:00 -
[982] - Quote
Endo Saissore wrote:Harvey James wrote:TrouserDeagle wrote:Endo Saissore wrote:Most of the changes are exciting but I'm seeing a problem with the overall theme. Aren't pirate ships suppose to be more versatile than tech 2 ships? As it stands I know the phantasm will definitely have an afterburner, the Gila will definitely be using medium drones, and the Cynabal will definitely be using autocannons as opposed to artillery fit. The ships haven't even hit SiSi and their fitting options are being squandered :/ that's not the useful kind of versatility, unless you're talking about mobile depots. well they are trying too give them all a uniqueness .. like the serpentis.. at the end of the day you already have Navy for what you want .. these are navy with a twist ... we want uniqueness would be nice if we got unique models too go with them .. Fair enough. Dont get me wrong, I'm excited for these changes (excluding the cynabal. That one has a lackluster uniqueness). I was just thinking back to the Fanfest where they said they wanted to make pirate ships more versatile instead of pigeon holing them into a role. I would like more unique hulls as well :)
They just pigeonhole'd the living **** out of the Gila. |

DHB WildCat
Genos Occidere HYDRA RELOADED
335
|
Posted - 2014.04.12 16:46:00 -
[983] - Quote
CCP Rise wrote:Hexatron Ormand wrote:So there are the cruisers! Waited for them quite some time. Next thing i am looking forward to is the posting about the battleships. Going to give these a few days and hopefully post the BS near the end of the week.
This will be interesting to see, I hope that I can make some contributions to them. |

Fabulous Rod
Darkfall Corp
28
|
Posted - 2014.04.12 16:56:00 -
[984] - Quote
Harvey James wrote:TrouserDeagle wrote:Endo Saissore wrote:Most of the changes are exciting but I'm seeing a problem with the overall theme. Aren't pirate ships suppose to be more versatile than tech 2 ships? As it stands I know the phantasm will definitely have an afterburner, the Gila will definitely be using medium drones, and the Cynabal will definitely be using autocannons as opposed to artillery fit. The ships haven't even hit SiSi and their fitting options are being squandered :/ that's not the useful kind of versatility, unless you're talking about mobile depots. well they are trying too give them all a uniqueness .. like the serpentis.. at the end of the day you already have Navy for what you want .. these are navy with a twist ... we want uniqueness would be nice if we got unique models too go with them ..
Thats what doesn't make sense. The guristas are ALREADY unique, being the only shield-tanked missile and drone boats in the game.
We didn't spend 3 years maxing out the skills to fly a rattlesnake for you incompetent devs to change them to be "new and exciting".
Please, pull your head out of your assholes before you make a lot of people angry.
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
621
|
Posted - 2014.04.12 16:58:00 -
[985] - Quote
Harvey James wrote:well they said that about T3's .. they should be versatility enshrined ... but with pirate they said improvement over T1 but with a twist
I think CCP's idea of versatility is stuff with lots of utility slots, dronebays and possibly range versatility. so for example a sacrilege is versatile while a zealot isn't. I don't think it's about how many possible setups there are. I don't think it really provides a way to fix T3s though, and I don't think these pirate ships are about versatility either. |

Fabulous Rod
Darkfall Corp
28
|
Posted - 2014.04.12 17:10:00 -
[986] - Quote
Sgt Ocker wrote: CCP Rise quote in another thread - "for those who don't like it there are alternatives"
If this is for real, that is disgusting. We spend 3 years maxing out skills to play a ship how we want to play it and now you force us into an extremely niche playstyle that many Gila/Rattlesnake have no interest in?
**** you, incompetent devs. |

Fabulous Rod
Darkfall Corp
28
|
Posted - 2014.04.12 17:16:00 -
[987] - Quote
gascanu wrote:CCP Rise wrote:I'm back!
Gila:
Medium drone powerhouse (remember the Medium Drone buff in the above linked Dev Blog)
We expect a lot of feedback here,I'll do my best to answer questions as they come, but the basic thinking is that this is new and interesting, very powerful, and frees it from overlap with the Ishtar (which simply does sentries better)
Look forward to hearing from you o/ Hey Rise, if this is your best, i'm sorry but i think you must try harder; maibe i missed it, but i didn't see any answer from you regarding gila, and there are allot of concerns and allot of players saying that this "reballance" will cripple and already inferior ship; so, can we have some thoughts?
Apparently the plan is to just going to ignore all the outcry over the Gila and Guristas and push it through in leu of some ridiculous, uncompromising vision on the part of some ******* who doesn't understand the game and is ignorant of all the people he is shitting on.
The only people who think these changes to Guristas are interesting or exciting are the people who aren't going to be flying them. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
621
|
Posted - 2014.04.12 17:19:00 -
[988] - Quote
Fabulous Rod wrote:
Apparently the plan is to just going to ignore all the outcry over the Gila and Guristas and push it through in leu of some ridiculous, uncompromising vision on the part of some ******* who doesn't understand the game and is ignorant all the people he is shitting on.
The only people who think these changes to Guristas are interesting or exciting are the people who aren't going to be flying them.
if all goes as planned, they'll listen to your outcry, then decide that it's stupid and disregard it. your complaints are meant to actually be valid if they're to have an effect. |

Endo Saissore
Bananas Never Did Me Dirty
43
|
Posted - 2014.04.12 17:52:00 -
[989] - Quote
The Cynabal really needs a new niche. Having a warp speed one class below is not worth the price tag. It should either have 150% warp speed increase or something else.
What if it had a role bonus of reaching its top speed instantly? As soon as the prop mod is activated you are at top speed, or at least very close to it? |

Fabulous Rod
Darkfall Corp
28
|
Posted - 2014.04.12 17:56:00 -
[990] - Quote
TrouserDeagle wrote:Fabulous Rod wrote:
Apparently the plan is to just going to ignore all the outcry over the Gila and Guristas and push it through in leu of some ridiculous, uncompromising vision on the part of some ******* who doesn't understand the game and is ignorant all the people he is shitting on.
The only people who think these changes to Guristas are interesting or exciting are the people who aren't going to be flying them.
if all goes as planned, they'll listen to your outcry, then decide that it's stupid and disregard it. your complaints are meant to actually be valid if they're to have an effect.
tell me why i'm wrong instead of just making stupid, baseless statements. you are like a child getting angry because you are too dumb to form a proper argument. |
|

Harvey James
The Sengoku Legacy
737
|
Posted - 2014.04.12 18:02:00 -
[991] - Quote
Endo Saissore wrote:The Cynabal really needs a new niche. Having a warp speed one class below is not worth the price tag. It should either have 150% warp speed increase or something else.
What if it had a role bonus of reaching its top speed instantly? As soon as the prop mod is activated you are at top speed, or at least very close to it?
nah more gimmicky nonsense .. it just needs to able to outclass the vagabond at what it does .. which is projecting damage and kiting. but atm the vaga is tougher and just as quick .. nerfing the vagas speed would help a little along with giving it stronger damage bonuses, falloff bonus and maybe giving it mwd bonus along with a lower sig than the vaga too help it take less damage at range when kiting .. allow the vaga too be the slower tankier brawler/ kiter.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Arthur Aihaken
Arsenite
3268
|
Posted - 2014.04.12 18:05:00 -
[992] - Quote
Endo Saissore wrote:The Cynabal really needs a new niche. Having a warp speed one class below is not worth the price tag. It should either have 150% warp speed increase or something else. The only other cruisers that can match this speed are the Tengu and Proteus, so it's actually not a bad niche when you consider that a single hyperspacial rig will put the Cynabal well ahead of even most frigates. I am currently away, traveling through time and will be returning last week. |

Endo Saissore
Bananas Never Did Me Dirty
43
|
Posted - 2014.04.12 18:13:00 -
[993] - Quote
Arthur Aihaken wrote:Endo Saissore wrote:The Cynabal really needs a new niche. Having a warp speed one class below is not worth the price tag. It should either have 150% warp speed increase or something else. The only other cruisers that can match this speed are the Tengu and Proteus, so it's actually not a bad niche when you consider that a single hyperspacial rig will put the Cynabal well ahead of even most frigates.
But once the fight starts the bonus is useless. My suggestion was just off the top of my head. But at least its a bonus that plays a role throughout the fight. I would prefer something along those lines. |

Arthur Aihaken
Arsenite
3268
|
Posted - 2014.04.12 18:31:00 -
[994] - Quote
Endo Saissore wrote:But once the fight starts the bonus is useless. My suggestion was just off the top of my head. But at least its a bonus that plays a role throughout the fight. I would prefer something along those lines. It's a fair point. From a tactical standpoint, a faster warp speed also means a faster deceleration speed - which translates into a faster engage time. Whether this is enough to offset all the other -¦ tweaks remains to be seen. I am currently away, traveling through time and will be returning last week. |

Swiftstrike1
Swiftstrike Incorporated
569
|
Posted - 2014.04.12 19:03:00 -
[995] - Quote
At the risk of beating a dead horse... Concerning the Cynabal:
- 15% reduction per level to the heat generated by overloading afterburners and microwarpdrives?
Maybe? Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

Arthur Aihaken
Arsenite
3269
|
Posted - 2014.04.12 19:08:00 -
[996] - Quote
Swiftstrike1 wrote:At the risk of beating a dead horse... Concerning the Cynabal:
- 15% reduction per level to the heat generated by overloading afterburners and microwarpdrives?
Maybe? I think once you start playing with heat it becomes a really slippery slope... I am currently away, traveling through time and will be returning last week. |

Harvey James
The Sengoku Legacy
737
|
Posted - 2014.04.12 19:18:00 -
[997] - Quote
Arthur Aihaken wrote:Swiftstrike1 wrote:At the risk of beating a dead horse... Concerning the Cynabal:
- 15% reduction per level to the heat generated by overloading afterburners and microwarpdrives?
Maybe? I think once you start playing with heat it becomes a really slippery slope...
plus its a T3 thing Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
622
|
Posted - 2014.04.12 19:37:00 -
[998] - Quote
Fabulous Rod wrote:TrouserDeagle wrote:Fabulous Rod wrote:
Apparently the plan is to just going to ignore all the outcry over the Gila and Guristas and push it through in leu of some ridiculous, uncompromising vision on the part of some ******* who doesn't understand the game and is ignorant all the people he is shitting on.
The only people who think these changes to Guristas are interesting or exciting are the people who aren't going to be flying them.
if all goes as planned, they'll listen to your outcry, then decide that it's stupid and disregard it. your complaints are meant to actually be valid if they're to have an effect. tell me why i'm wrong instead of just making stupid, baseless statements. you are like a child getting angry because you don't have the mental capacity to form a proper argument. Pathetic.
that's you m8 |

Bertrand Butler
Cras es Noster
301
|
Posted - 2014.04.12 19:50:00 -
[999] - Quote
Fabulous Rod wrote: If this is for real, that is disgusting. We spend 3 years maxing out skills to play a ship how we want to play it and now you force us into an extremely niche playstyle that many Gila/Rattlesnake have no interest in?
**** you, incompetent devs.
Nobody gives a flying **** about you training for a hull that is now rebalanced. Adapt, choose another hull or get out.
|

Catherine Laartii
Knights of Xibalba
146
|
Posted - 2014.04.12 20:07:00 -
[1000] - Quote
tbh they should have just pushed the missile bonuses as omni dmg for all of them, kept the same normal drones for both of them, but nerfed the gila's drone space and bandwidth to only 4 heavies, and 300 something drone space so as not to step on the rattler's toes too much. |
|

FT Diomedes
The Graduates RAZOR Alliance
360
|
Posted - 2014.04.12 20:21:00 -
[1001] - Quote
As someone who lives in Tenal, I am hoping that these changes to the Gila and Rattlesnake make them popular choices for a variety of play styles, but I cannot help thinking that the debs would have been well-advised to give Guristas ships some bonuses to E-War. Maybe open the bonus to include bonuses to E-War drones? That would give them something truly unique that did not pigeon hole them into a very limited fit/role. This is my signature. There are many like it, but this one is mine. |

Alvatore DiMarco
Capricious Endeavours Ltd
1996
|
Posted - 2014.04.12 22:02:00 -
[1002] - Quote
Your concerns about ECM drones were, in fact, addressed by Rise in the Frigate thread.
[quote="CCP Rise"]Why not ewar drone bonus for Guristas? - ewar drones are kind of a mess currently and we don't want to explicitly commit ships to being bonused for them until we solve that. [/quote} |

Xavier Thorm
Dreddit Test Alliance Please Ignore
117
|
Posted - 2014.04.12 23:17:00 -
[1003] - Quote
Also chiming in to voice my dislike of the changes to the Gila (and the worm, but honestly it was so bad before that I don't really care as much). I would prefer to still be able to use the Gila as a sentry boat, but my greater concern is that drone-size-specific bonuses are very limiting and boring. Coupled with the huge reduction in drone bay size, I think these changes will make the Gila too much of a niche ship, and I shudder to think what the same kind of changes will do to the Rattlesnake.
P.S. Also, can we get a less horrendously ugly model for the Gila already?  |

Alvatore DiMarco
Capricious Endeavours Ltd
2004
|
Posted - 2014.04.12 23:31:00 -
[1004] - Quote
The drone bay is being pretty significantly reduced, but you're also using considerably fewer drones at one time. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
622
|
Posted - 2014.04.12 23:51:00 -
[1005] - Quote
Xavier Thorm wrote:Also, can we get a less horrendously ugly model for the Gila already? 
get out |

Arthur Aihaken
Arsenite
3270
|
Posted - 2014.04.13 00:28:00 -
[1006] - Quote
Xavier Thorm wrote:Also, can we get a less horrendously ugly model for the Gila already?  It's a feature with Caldari ships.  What about switching it to something like the Osprey instead? I am currently away, traveling through time and will be returning last week. |

Alvatore DiMarco
Capricious Endeavours Ltd
2006
|
Posted - 2014.04.13 00:29:00 -
[1007] - Quote
Better change the Gila to have a Drake hull. |

Arthur Aihaken
Arsenite
3270
|
Posted - 2014.04.13 00:34:00 -
[1008] - Quote
Alvatore DiMarco wrote:Better change the Gila to have a Drake hull. That's pricelessGǪ  I am currently away, traveling through time and will be returning last week. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2053
|
Posted - 2014.04.13 01:26:00 -
[1009] - Quote
Xavier Thorm wrote:P.S. Also, can we get a less horrendously ugly model for the Gila already? 
The Gila is a glorious glorious beast, leave it alone you bastard >=[ BYDI recruitment closed-ish |

Arthur Aihaken
Arsenite
3270
|
Posted - 2014.04.13 01:27:00 -
[1010] - Quote
Garviel Tarrant wrote:The Gila is a glorious glorious beast, leave it alone you bastard >=[ This must be one of those "beauty in the eye of the beholder" things... I am currently away, traveling through time and will be returning last week. |
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2053
|
Posted - 2014.04.13 01:46:00 -
[1011] - Quote
Arthur Aihaken wrote:Garviel Tarrant wrote:The Gila is a glorious glorious beast, leave it alone you bastard >=[ This must be one of those "beauty in the eye of the beholder" things...
You simply cannot go on a proper roam in the moa hull without getting an appreciation for all its charms.. It has light teeth!
And a suitcase!
Its wonderful!
BYDI recruitment closed-ish |

Arthur Aihaken
Arsenite
3270
|
Posted - 2014.04.13 01:46:00 -
[1012] - Quote
CCP Rise, please pimp my Mach next week... GÇó Drop one turret and turn it into a six-gun (looks better) GÇó Remove one high slot and extend an additional mid slot instead GÇó 37.5% rate of fire role bonus to offset the turret loss I am currently away, traveling through time and will be returning last week. |

Harvey James
The Sengoku Legacy
739
|
Posted - 2014.04.13 01:52:00 -
[1013] - Quote
Arthur Aihaken wrote:CCP Rise, please pimp my Mach next week... GÇó Drop one turret and turn it into a six-gun (looks better) GÇó Remove one high slot and extend an additional mid slot instead GÇó 37.5% rate of fire role bonus to offset the turret loss
and here is me thinking the only battleship you fly is 18bil pimped CNR's..
8-6-6 should be mach layout 7 turrets is fine allows a neut Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Arthur Aihaken
Arsenite
3270
|
Posted - 2014.04.13 01:55:00 -
[1014] - Quote
Harvey James wrote:8-6-6 should be mach layout 7 turrets is fine allows a neut It would be a 7-6-7 layout instead, so you'd still have the utility high for a neut. I am currently away, traveling through time and will be returning last week. |

Alvatore DiMarco
Capricious Endeavours Ltd
2006
|
Posted - 2014.04.13 02:09:00 -
[1015] - Quote
Either give the mach 8 turrets or drop it to 6 turrets and boost their output.
Yes, I'm totally serious.
No, this isn't the right thread for this. |

Arthur Aihaken
Arsenite
3270
|
Posted - 2014.04.13 02:43:00 -
[1016] - Quote
Alvatore DiMarco wrote:Either give the mach 8 turrets or drop it to 6 turrets and boost their output. Yes, I'm totally serious. Yes, I believe that's what I suggested...  I am currently away, traveling through time and will be returning last week. |

Amari Jackson
Zacharia Explorations Group Black Crescent Inc.
4
|
Posted - 2014.04.13 02:49:00 -
[1017] - Quote
I gotta throw my hat in the ring regarding the Gila changes.
Initially I was pleased, but the more I thought about it, the more I thought to myself, "sheesh - this kinda pigeon-holes the Gila into one role: wham-o blam-o (technical terms, that wham blam). 'Cause sometimes we'd like to field a full flight of light logi-drones or e-war (which, I guess just means save-my-butt hornet ec-300s). But as it is, a "lowly" tristan can field more logi drones than the Gila. And so can the Algos. And the Omen. Etc. Etc. Etc.
a little more bandwidth to field a flight of lights would be nice. or a bonus for medium logis...or...something! So it ain't so BORING!
my 2 cents.
-Amari |

Arthur Aihaken
Arsenite
3270
|
Posted - 2014.04.13 02:56:00 -
[1018] - Quote
Amari Jackson wrote:Initially I was pleased, but the more I thought about it, the more I thought to myself, "sheesh - this kinda pigeon-holes the Gila into one role: wham-o blam-o (technical terms, that wham blam). 'Cause sometimes we'd like to field a full flight of light logi-drones or e-war (which, I guess just means save-my-butt hornet ec-300s). But as it is, a "lowly" tristan can field more logi drones than the Gila. And so can the Algos. And the Omen. Etc. Etc. Etc. Rapid launchers should be a a good pairing with since they just got a +50% kinetic and thermal damage boost. I am currently away, traveling through time and will be returning last week. |

Rowells
Unknown Soldiers Fidelas Constans
437
|
Posted - 2014.04.13 03:27:00 -
[1019] - Quote
so am I right to think dramiela and mach will be getting warp speed boost as well?
|

Arthur Aihaken
Arsenite
3270
|
Posted - 2014.04.13 03:31:00 -
[1020] - Quote
Rowells wrote:so am I right to think dramiela and mach will be getting warp speed boost as well?
Yes, that's my understanding. 7.5 AU/s on the Dramiel and 3.0 AU/s for the Machariel (although the exact numbers haven't been posted). I am currently away, traveling through time and will be returning last week. |
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
310
|
Posted - 2014.04.13 04:05:00 -
[1021] - Quote
TrouserDeagle wrote:Xavier Thorm wrote:Also, can we get a less horrendously ugly model for the Gila already?  get out if they change the ape carrying a briefcase im canceling sub(gila) |

Arthur Aihaken
Arsenite
3270
|
Posted - 2014.04.13 04:17:00 -
[1022] - Quote
Flyinghotpocket wrote:if they change the ape carrying a briefcase im canceling sub(gila) It does look better with the new graphics update. I am currently away, traveling through time and will be returning last week. |

Dorian Wylde
Imperial Academy Amarr Empire
453
|
Posted - 2014.04.13 04:46:00 -
[1023] - Quote
Silivar Karkun wrote:
would have preferred a +1 drone bonus instead of that 500% bonus, its a unique bonus already for a non capital ship (the guardian vexor is the only subcap with that bonus), but CCP seems to agree in going over the supposed chart and give pirate ships an specialized role, much as T2, when they're supposed to be an upgrade above the other T1 ships, and as such have a general aplication.....
More drones means more lag. No ship will ever be getting that bonus back. That's why Interfacing was changed to +damage from +drones. |

Cannibal Kane
Somali Coast Guard Authority
3605
|
Posted - 2014.04.13 07:15:00 -
[1024] - Quote
Harvey James wrote:Arthur Aihaken wrote:CCP Rise, please pimp my Mach next week... GÇó Drop one turret and turn it into a six-gun (looks better) GÇó Remove one high slot and extend an additional mid slot instead GÇó 37.5% rate of fire role bonus to offset the turret loss and here is me thinking the only battleship you fly is 18bil pimped CNR's.. 8-6-6 should be mach layout 7 turrets is fine allows a neut
That will kill the Armor Mach. Stop it...
"I saw him fight by the monument in Jita. He flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. His hair flowed in the corona of his target's warp core breach. It was truly majestic. And while everyone stared in awe I stole the loot and ran off. Because I am like that." - NEONOVUS |

Catherine Laartii
Knights of Xibalba
147
|
Posted - 2014.04.13 10:40:00 -
[1025] - Quote
Arthur Aihaken wrote:Xavier Thorm wrote:Also, can we get a less horrendously ugly model for the Gila already?  It's a feature with Caldari ships.  What about switching it to something like the Osprey instead?
I'd be down with that. Osprey is the sexiest of the fat-bird ships next to the prophecy. <3 |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1270
|
Posted - 2014.04.13 10:47:00 -
[1026] - Quote
hi Fozzie and Rise,
I don't think the changes to the Gila are making much sense, the Gallente bonus is the missile bonus when we all know that the gallente are not masters of missile technology, that's a caldari discipline. I think the role bonus should be a 50% bonus to kinetic and thermal missile damage and the gallente bonus should be a drone related advantage of some kind.
Also given the new changes to medium drones I think a 500% bonus to medium drone damage and hitpoints whilst attractive is a little too high and will surely result in a nerf at some time in the near future. We all know there's nothing more depressing than a nerf.
Love the phantasm though. Dumbing down of Eve Online will result in it's destruction... |

Sgt Ocker
Last Bastion of Freedom
154
|
Posted - 2014.04.13 10:52:00 -
[1027] - Quote
Dorian Wylde wrote:Silivar Karkun wrote:
would have preferred a +1 drone bonus instead of that 500% bonus, its a unique bonus already for a non capital ship (the guardian vexor is the only subcap with that bonus), but CCP seems to agree in going over the supposed chart and give pirate ships an specialized role, much as T2, when they're supposed to be an upgrade above the other T1 ships, and as such have a general aplication.....
More drones means more lag. No ship will ever be getting that bonus back. That's why Interfacing was changed to +damage from +drones. True and of course there are so many Guristas ship out there the lag produced by them would be simply mind boggling.
I'd so be willing to pay to hear from a Dev, the logic behind the upcoming changes to Guristas Ships and the roles they are expected to fill.
NB; CCP Rise - it will be fun and give pilots new ways of using them - just won'y cut it, you tried that one with rapid launchers and aside from very limited niche situations, they are just not fun.
I always believed having developers who actually played the game they were designing would be good for the game.. Recent history is very quickly pushing that theory way way off into the distance. Simply removing ships and modules from roles they filled and not having viable alternatives is not game "development" as much as it is game changing and not good change.
Maybe the problem isn't that devs play the game so much as their closed minded opinions on how the game should be played by others.
When a company develops a new product or drastically changes an existing 1, they usually poll users in the planning stages to see if it is what their customers want or would use.. If the feedback in the planning stage is not good they go back to the proverbial drawing board. This doesn't happen in eve, devs get an idea (good or bad) and aside from a little tweaking (if there is enough outcry) users are stuck with it (good or bad). And before anyone says "the CSM represents players with devs and ccp" the CSM represent their "place" in eve and are by no means representative of the majority of players. Many players disagree with decisions made by CSM, which is pointless because they have no voice. Much the same as feedback devs base a lot of change on, comes from a very small pool of those it will affect. If CCP Rises attitude towards rapid launchers is to be the example of CCP's position on what players would like to see in the game they play. . . .Well yeah, if you worked for me and treated paying customers with that type of arrogance, you would very quickly be looking for another job.
|

Gargep Farrow
Center for Advanced Studies Gallente Federation
55
|
Posted - 2014.04.13 12:16:00 -
[1028] - Quote
Not sure how I missed this thread, but better late than never.
I find the changes on the Gila to be interesting enough to want to buy one and play around a bit.
Please consider the frequent requests for the extra bandwidth for a fifth small drone, an extra 25m3 to carry those drones, along with the standard 5 or 10 percent bonus to them.
Curious and nervous about what you are going to do to the Rattlesnake. |

Nam Dnilb
Universal Frog
149
|
Posted - 2014.04.13 12:47:00 -
[1029] - Quote
Gargep Farrow wrote:Not sure how I missed this thread, but better late than never.
I find the changes on the Gila to be interesting enough to want to buy one and play around a bit.
Please consider the frequent requests for the extra bandwidth for a fifth small drone, an extra 25m3 to carry those drones, along with the standard 5 or 10 percent bonus to them.
Curious and nervous about what you are going to do to the Rattlesnake.
Pretty much this. Drone bonused boat and can't even field a flight of unbonused ligths, a trait enjoyed by the majority of cruiser+ sized ships in the game. This needs to happen IMO. 25 bandwith for a full flight of lights, or at least some bonus to HP of lights. Without that it will end up a little too far into the corner of a "all or nothing" brawler. |

Gargep Farrow
Center for Advanced Studies Gallente Federation
55
|
Posted - 2014.04.13 12:47:00 -
[1030] - Quote
Sgt Ocker wrote:
Maybe the problem isn't that devs play the game so much as their closed minded opinions on how the game should be played by others.
Sorry to cut your post down to such a small snippet, but the above if expanded it covers the main problem Eve has. Its not just the devs, its a good portion of the players also. "My play style is right and yours is wrong" is way too prevalent in the game. This also makes the idea of polling players on new changes almost worthless as 1 group will love a change and another will hate it with a passion. Well there is the "if both sides a bitching it must be a good change" option, but that can backfire badly
|
|

Gargep Farrow
Center for Advanced Studies Gallente Federation
55
|
Posted - 2014.04.13 12:51:00 -
[1031] - Quote
Nam Dnilb wrote:Gargep Farrow wrote:Not sure how I missed this thread, but better late than never.
I find the changes on the Gila to be interesting enough to want to buy one and play around a bit.
Please consider the frequent requests for the extra bandwidth for a fifth small drone, an extra 25m3 to carry those drones, along with the standard 5 or 10 percent bonus to them.
Curious and nervous about what you are going to do to the Rattlesnake. Pretty much this. Drone bonused boat and can't even field a flight of unbonused ligths, a trait enjoyed by the majority of cruiser+ sized ships in the game. This needs to happen IMO. 25 bandwith for a full flight of lights, or at least some bonus to HP of lights. Without that it will end up a little too far into the corner of a "all or nothing" brawler.
|

marVLs
581
|
Posted - 2014.04.13 14:16:00 -
[1032] - Quote
Gila (removed drone bandwidth):
Role bonus: - can deploy maximum 2 drones af any kind
- 200% hp and damage of light drones - 500% hp and damage of medium drones - 200% hp and damage of heavy drones
or something like this |

Lloyd Roses
Blue-Fire
561
|
Posted - 2014.04.13 14:22:00 -
[1033] - Quote
if it had just 5mbit in addition, that surely would't be so bad. Could still only use two massively bonused drones - but then there'd be a lone warrior II or ec-300 flying around, which would look quite silly in space.
A Gila (chunk of damage), two Hammerheads (chunk of damage each) and le WTF-drone. "I honestly thought I was in lowsec"
Moving pictures |

Naomi Anthar
323
|
Posted - 2014.04.13 14:32:00 -
[1034] - Quote
marVLs wrote:Gila (removed drone bandwidth):
Role bonus: - can deploy maximum 2 drones af any kind
- 200% hp and damage of light drones - 500% hp and damage of medium drones - 200% hp and damage of heavy drones
or something like this
What would stop pilots from using fighters/fighter-bombers - especially fighter bombers ? It would be silly if Gilas would be never anti capital platforms ;p |

Laiannah Sahireen
Republic Military School Minmatar Republic
72
|
Posted - 2014.04.13 14:41:00 -
[1035] - Quote
marVLs wrote:Gila (removed drone bandwidth):
Role bonus: - can deploy maximum 2 drones af any kind
- 200% hp and damage of light drones - 500% hp and damage of medium drones - 200% hp and damage of heavy drones
or something like this
It's a boat that specialises in Medium drones, what is so hard to understand about this? Medium drones are going to be in a better place than you think come come summer.
Also, RLMLs are going to ruin the day of most frigates.
Honestly, 90% of the time I'm in EVE I'm PVPing in lowsec and I barely see any Gilas as it is. If I do, they're usually running sites. Suddenly they announce a change and the entire playerbase is making a fuss.
If the Gila is so precious to everybody, why do I never see anybody PVPing in one? |

Arthur Aihaken
Arsenite
3277
|
Posted - 2014.04.13 14:51:00 -
[1036] - Quote
Gargep Farrow wrote:Thanks for putting the proper justification out for the extra bandwidth. Yeah, +1. I don't see a problem with an additional 5mbit of bandwidth. I am currently away, traveling through time and will be returning last week. |

KaDa en Bauldry
Aliastra Gallente Federation
0
|
Posted - 2014.04.13 15:42:00 -
[1037] - Quote
CCP Rise wrote:There's some sentiment (as there often seems to be) that these changes somehow pigeonhole ships into roles that we have explicitly defined rather than allowing for more open or generalized ships. I would say that while some roles have shifted (no more Sentry Drones for the Gila being the best example), Pirate Faction ships remain a set of very good generalists. We have an opportunity, because of their flavor and cost, to give them some very interesting capabilities that go a bit outside the box, which is great, but we haven't tried to restrict them to a specific environment at all. The Gila will still have plenty of PVE application and I think you'd be hard-pressed to find examples of lost capability for the rest of these ships resulting from the proposed changes. I'm (also) having some doubts on the Gila's PvE usefulness.
Frigates and cruisers can go after the drones at a moment's notice. Now since a so greatly buffed Hammerhead will be so good at dealing punishment for ONE drone, while I'm not exactly sure on the agro mechanics, I imagine they can pretty easily present a high-priority target, at which point I am probably forced to recall it, thus losing half my drone damage, instead of 20%.
As such, for level 1 and 2 I would rather take something, that can field 5 lights (especially an Ishtar with a flight of Gardes or the to-be-buffed Bouncers, should rats spawn far enough). For L3 and L4, ranges become more and more, thus sentries, for me Ishtar wins once more.
For belt-ratting, I can see some use in it, though with the fixed damage bonus a Navy Vexor could probably serve just as well (better?) with 5 velocity/tracking-buffed heavies, while still able to launch a full flight or two of light ECM drones should I be dropped suddenly (I always carry a bunch of those when in low in a drone ship, gives a warm fuzzy feeling when they save my bacon).
Exploration? SoE ships with cloak!
Anoms, Ishtar/SoE again.
Am I missing something of the awesomeness of the proposed Gila apart from being able to fit ...HML? RLML against interceptors? |

Arthur Aihaken
Arsenite
3277
|
Posted - 2014.04.13 16:11:00 -
[1038] - Quote
Rattlesnake drone change = Nestor appealGǪ? I am currently away, traveling through time and will be returning last week. |

KaDa en Bauldry
Aliastra Gallente Federation
0
|
Posted - 2014.04.13 16:30:00 -
[1039] - Quote
Arthur Aihaken wrote:Rattlesnake drone change = more Nestor appealGǪ? In the case of the Nestor, they saw that what the frig and cruiser hulls could do, the battleship shouldn't try, and went for something different.
Super-sentries might be interesting though... |

Fabulous Rod
Darkfall Corp
32
|
Posted - 2014.04.13 17:36:00 -
[1040] - Quote
There is no good reason to change Gurstas so drastically. Many Guristas pilots trained to use sentries for a Snake and that is what we want to use.
Be a responsible dev instead of an negligent ******* and create "new and exciting" ships instead of shitting on your players and drastically changing old ones, please. You people clearly don't even understand your own game.
Look at all of the valid complaints over your horrible idea and do the right thing. |
|

Smelly PirateWhore
Reikoku Pandemic Legion
22
|
Posted - 2014.04.13 18:16:00 -
[1041] - Quote
CCP Rise wrote:Hexatron Ormand wrote:So there are the cruisers! Waited for them quite some time. Next thing i am looking forward to is the posting about the battleships. Going to give these a few days and hopefully post the BS near the end of the week.
or not |

Aglais
Deep Core Mining Inc. Caldari State
493
|
Posted - 2014.04.13 18:26:00 -
[1042] - Quote
Fabulous Rod wrote:There is no good reason to change Gurstas so drastically. Many Guristas pilots trained to use sentries for a Snake and that is what we want to use, not be forced into switching into Gallente ships due to an inability to see reason on the part of certain devs. Currently the only commonality between Guristas is the use of drones. Missiles, shield bonuses and the hull and ship maneuverability all belong to Caldari. There is no overlap with Gallente.
Be a responsible dev instead of an negligent ******* and create "new and exciting" brawler ships instead of shitting on your players and drastically changing old ones, please. You people clearly don't even understand your own game and have your head way too far up your own ass.
Look at all of the valid complaints over your horrible idea and do the right thing.
Your argument is literally "I don't like what you did stop trying to fix and optimize things and instead introduce more pointless ships/factions because THATS how you rebalance things, you add more things to balance". What do you even mean by "no overlap with Gallente" anyways? I suppose the fact that they were both sentry platforms has gone completely over your head, somehow. It's not stats. It's ROLES. Besides, if you trained to use sentries on a Rattlesnake, did you know that in fact it requires Gallente Battleship to fly? So picking up a Dominix for use as a sentry boat really isn't that much of a stretch.
tl;dr you don't understand the changes, you're projecting ("...clearly don't even understand (the) game and have your head way too far up your own ass."), and indeed, the Devs will look at the valid complaints and do the right thing.
They'll probably tweak the new Gila to have better functionality against a wider range of shiptypes but otherwise keep it roughly the way it's on the path to becoming. And ignore your angry unconstructive attack on their efforts. |

Arthur Aihaken
Arsenite
3278
|
Posted - 2014.04.13 18:46:00 -
[1043] - Quote
Aglais wrote:Your argument is literally... Don't feed the trollGǪ  I am currently away, traveling through time and will be returning last week. |

Hasril Pux
Red Cabal
1
|
Posted - 2014.04.13 19:20:00 -
[1044] - Quote
Insulting posts directed at developers only serve to aggravate their minds. An aggravated mind can't even think straight about what you are saying because it's too spun up by the noise of your angry attitude. You are not helping yourself or anyone who might agree with your concerns if you are constantly peppering your words with insults.
That being said, I don't like the proposals concerning Guristas ships either. In a Gila or a Rattlesnake I have personally never felt outclassed by Ishtars and Dominixes respectively. I have always felt that the shield tank and use of missiles combined with the supreme versatility of a drone boat has been a big enough difference to make the Guristas line a very unique and intriguing option.
With the current proposal I see the Gila losing all ability to function efficiently in the roles I currently use it in and have planned for the future. As a Gila pilot I use sentry drones and light drones almost exclusively. I barely ever use medium drones at all. I like being able to drop onto the field like a brick ****house, hold position, drop sentries and apply instant reliable damage, while still having the option to switch tactics on the fly and brawl whenever I want.
While the idea of having two super drones is a cool idea, I don't like my Gilas being forced to brawl with medium drones alone.
I agree that Guristas ships need to be changed to bring them up to speed. I disagree with the sentiment that they need to be so drastically different than other drone boats as to sacrifice bandwidth and diminish the effectiveness and variety of tools at their disposal. A Worm can now only field 2 E-war/Repair/Salvage drones, a Gila only 4.
No one seems to be complaining about the loss of the 50% range bonus on missiles. Neither am I, that has always seemed like an unnecessary bonus on these ships that didn't fit with any of my uses for them. Maybe that could be switched out for the 50% bonus to damage for kinetic/thermal missiles. And then I could safely justify drawing a missile between the teeth of my Guristas bunny-skull like a big cigar. That's got to be the most reasonable argument posted so far.
Include an increase (over the current 10%) in drone hitpoints/damage to focus Guristas ships more on raw striking power and endurance which would emphasize a more conventional approach as a contrast to the advanced tracking and range capabilities of Gallente ships.
|

Fabulous Rod
Darkfall Corp
32
|
Posted - 2014.04.13 19:47:00 -
[1045] - Quote
Hasril Pux wrote: No one seems to be complaining about the loss of the 50% range bonus on missiles. Neither am I, that has always seemed like an unnecessary bonus on these ships that didn't fit with any of my uses for them.
Don't say no one is complaining about it. The velocity bonus greatly helps to in torpedo fits and shortens the time between target switches for cruise missiles.
If these ships need balance, fine. But why unnecessarily take things away from them and gimp so severely(20 drone bandwidth) ? We chose to fly these ships because of their high versatility. The only people who like these changes are people who don't fly Guristas. |

Hasril Pux
Red Cabal
3
|
Posted - 2014.04.13 19:51:00 -
[1046] - Quote
Noted. Rather I should say, less people. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
622
|
Posted - 2014.04.13 19:52:00 -
[1047] - Quote
Fabulous Rod wrote:Hasril Pux wrote: No one seems to be complaining about the loss of the 50% range bonus on missiles. Neither am I, that has always seemed like an unnecessary bonus on these ships that didn't fit with any of my uses for them.
Don't say no one is complaining about it. The velocity bonus greatly helps to in torpedo fits and shortens the time between target switches for cruise missiles. If these ships need balance, fine. But why unnecessarily take things away from them and gimp so severely(20 drone bandwidth) ? We chose to fly these ships because of their high versatility. The only people who like these changes are people who don't fly Guristas.
damage-bonused cruise will probably outdamage and outrange torpedoes, without all the other horrible problems torpedoes get (constant reloads, ridiculous charge size, and yeah, laughable range). you're only trading versatility here when swapping sentries for mediums. |

Fabulous Rod
Darkfall Corp
32
|
Posted - 2014.04.13 19:54:00 -
[1048] - Quote
TrouserDeagle wrote:Fabulous Rod wrote:Hasril Pux wrote: No one seems to be complaining about the loss of the 50% range bonus on missiles. Neither am I, that has always seemed like an unnecessary bonus on these ships that didn't fit with any of my uses for them.
Don't say no one is complaining about it. The velocity bonus greatly helps to in torpedo fits and shortens the time between target switches for cruise missiles. If these ships need balance, fine. But why unnecessarily take things away from them and gimp so severely(20 drone bandwidth) ? We chose to fly these ships because of their high versatility. The only people who like these changes are people who don't fly Guristas. damage-bonused cruise will probably .
try not to talk out of your *******. Thanks. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
622
|
Posted - 2014.04.13 19:59:00 -
[1049] - Quote
Fabulous Rod wrote:TrouserDeagle wrote:Fabulous Rod wrote:Hasril Pux wrote: No one seems to be complaining about the loss of the 50% range bonus on missiles. Neither am I, that has always seemed like an unnecessary bonus on these ships that didn't fit with any of my uses for them.
Don't say no one is complaining about it. The velocity bonus greatly helps to in torpedo fits and shortens the time between target switches for cruise missiles. If these ships need balance, fine. But why unnecessarily take things away from them and gimp so severely(20 drone bandwidth) ? We chose to fly these ships because of their high versatility. The only people who like these changes are people who don't fly Guristas. damage-bonused cruise will probably . try not to talk out of your *******. Thanks.
what do the stars mean |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1258
|
Posted - 2014.04.13 20:40:00 -
[1050] - Quote
KaDa en Bauldry wrote:
Super-sentries might be interesting though...
oh no. they can't give the snake a bonus to sentries, because then it would overlap with the dominix
so the snake will get 2 super heavy drones because that doesn't overshadow other ship lines
that logic was the Dev's btw not mine, on why the gila got 2 mediums - because Ishtar
and people don't understand why it's such a stupid, ******, fuckwit change |
|

Arthur Aihaken
Perkone Caldari State
3279
|
Posted - 2014.04.13 20:49:00 -
[1051] - Quote
Kitty Bear wrote:so the snake will get 2 super heavy drones because that doesn't overshadow other ship lines GǪ that logic was the Dev's btw not mine, on why the gila got 2 mediums - because Ishtar Light and medium drones are one thing. Heavies - they generally suck for both PvE and PvP. Maybe the Rattlesnake loses all its drones and turns into a dedicated missile platform.
 I am currently away, traveling through time and will be returning last week. |

Fabulous Rod
Darkfall Corp
32
|
Posted - 2014.04.13 20:59:00 -
[1052] - Quote
Kitty Bear wrote:KaDa en Bauldry wrote:
Super-sentries might be interesting though...
oh no. they can't give the snake a bonus to sentries, because then it would overlap with the dominix so the snake will get 2 super heavy drones because that doesn't overshadow other ship lines that logic was the Dev's btw not mine, on why the gila got 2 mediums - because Ishtar and people don't understand why it's such a stupid, ******, fuckwit change
Exactly. The only commonality between Guristas and Gallente are the use of drones. The use of missiles, shield-tanking, the hull, stats and maneuverability are all typical of Caldari. The overlap argument seems without much merit considering all these difference to Gallente.
Why are Guristas current use of drones not considered an acceptable level overlap when Guristas are supposed to be a mix of Gallente and Caldari?
Make new ships if you want to create super niche application weird drone ships that nobody would really fly. |

CW Itovuo
The Executioners Capital Punishment.
17
|
Posted - 2014.04.13 21:13:00 -
[1053] - Quote
I think I prefer the Gila in it's current form.
If you'd like to create some real change, rather than just tweaking the numbers here and there to make the GIla different from the Ishtar, consider...
As things stand, there is currently no drone ship in EVE that enjoys an E-WAR/Combat Utility drone bonus. Adding such a bonus would make for a unique and flexible ship, rather than a reshuffled "not-an-Ishtar-Gila." (Someone posted a similar idea around post #170)
Consider giving the Gila a 300% bonus to E-War & Combat Utility effects.
(Suggesting a 300% bonus based the proposed 20-mbit Bandwidth, but would like to see 25 to 30 minimum, reduce drone DPS % as necessary)
STRONG:
Single regular SW-600 webbing drone = 10% Single bonused Gila's SW-600 drone = 30%
Single regular Vespa 600 jam strength = 1.5 (7.8% versus hurricane) Single bonused Gila Vespa 600 drone = 4.5 (23.4% versus hurricane)
Single regular Dampening SD-600 = 12% Single bonused Gila's SD-600 drone = 36%
WEAK:
Single regular Nueting EV-600 = 1.67 cap per second Single bonused Gila EV-600 = 5.01 cap per second
Single regular Painting TP600 = +8% Single bonused Gila's TP600 = +24%
Combat Utility drones are almost completely ignored in the game. Verge of Collapse used EV600's to great effect versus Clockwork Pineapple in AT11. But even the commentators (CCP Dolan & some RK doof) we somewhat flabbergasted at their appearance. While CCP Fozzie is announcing changes to drones in this DEV BLOG, he completely ignores the E-WAR and Combat Utility class of drones.
ECM drones are strong and useful on their own, the Utility Drones could use some adjustment.
Webbing drones have always appeared hit/miss. Probably something to do w/ the speed of the target outpacing the effective range of the drone. Might need some adjustment to effective range/firing cycle....
The Nueting drones can be useful, but only in great numbers. VOC was successful in AT11, only because they were able to deploy 20+ drones against a single Logi. Providing a boost to cap drain would be welcome change.
Target painting drones... yeah, probably still not going to see much use. Perhaps TP drones should operate more like a sentry or standard TP modules. Rather than chase after a target to get into effecive range, TP drones deploy like a sentry and instantly "paint" their target, having an effective/falloff range similar to modules. Like all utility drones, percentage modified could use some love as well.
Dampening drones, like the painters, probably aren't going to see a lot of use. But having a bonused flight of them in your dronebay can be useful against an enemy falcon/logi @ range. (The Gila is somewhat hamburgered by targeting and drone range in this scenario.)
Adjusting both the utility drones and creating a ship to maximize those changes would be a positive change to the game.
Doubling the DPS output of a weapon while halving it's rate of fire is just another sidewalk card shuffle game. CCP can do better.
|

Fabulous Rod
Darkfall Corp
32
|
Posted - 2014.04.13 21:17:00 -
[1054] - Quote
Why not improve the shields and close range missile damage instead of specializing Guristas into medium and heavy drones that nobody wants to use? Nobody could be angry with you for that.
If you are going to force us into specialized drones, the drones need the ability to teleport instantly back to the drone bay. |

Nerf Burger
Republic Military School Minmatar Republic
218
|
Posted - 2014.04.13 21:19:00 -
[1055] - Quote
Web a drone. Half the Gilas DPS just went out the window. Not enough room in drone bay for a 2nd set.
Missiles? Roll
The only people happy with these changes are people who don't fly Guristas, the majority.
I'm sure a lot of Gila pilots are going to be happy about having to throw 2 drones away everytime they have to warp out immediately. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
622
|
Posted - 2014.04.13 21:30:00 -
[1056] - Quote
Nerf Burger wrote:Web a drone. Half the Gilas DPS just went out the window. Not enough room in drone bay for a 2nd set.
I don't know why nobody else gets this. I'd really prefer the usual 5 drones, even though they would have much less HP. |

KaDa en Bauldry
Aliastra Gallente Federation
0
|
Posted - 2014.04.13 21:51:00 -
[1057] - Quote
Nerf Burger wrote:Web a drone. Half the Gilas DPS just went out the window. Not enough room in drone bay for a 2nd set. Small nitpick: Somehow now I see 20/100 in the drone department for the Gila. Even what I remember as original, a spare flight would have been possible with a broken flight of light ECM drones.
(Plus the dps of 6 medium launchers with kin/therm missiles. Ship needs to brawl anyways, so HAMs?) |

DR BiCarbonate
Basgerin Pirate SCUM.
82
|
Posted - 2014.04.13 22:50:00 -
[1058] - Quote
Cynabal is fine where it is. no need to nerf it. |

Hehaw Jimbojohnson
Sheep Can Hear A Zipper From A Mile Away
102
|
Posted - 2014.04.13 23:39:00 -
[1059] - Quote
These changes make me really worry how badly they're going to **** the Machariel. The devs in charge are clearly looking at how balance was a couple years ago when they make their decisions. Past changes (such as TE nerf and buffing of other ships) have already made the Angel line balanced, if not lackluster in many ways. Nerfing them further is just going to ensure they are never used.
As for the Gila, pigeonholing it into a drone system that is currently trash (and no, the small drone changes won't fix crap, mediums will still suck) is not going to make the ship more attractive once the "OHH SHINY" factor wears off. |

Meandering Milieu
House Aratus Fatal Ascension
23
|
Posted - 2014.04.13 23:56:00 -
[1060] - Quote
To those who keep saying the only overlap between guristas and gallente are drones, and that the guristas is clearly different than gallente because they shield tank and don't use hybrids:
I shield tank both my domi and my ishtar, and my ishtar doesn't even have guns. I have seen a good few people who do this, have posted about this, posted fits about this, and so on. |
|

Hasril Pux
Red Cabal
3
|
Posted - 2014.04.14 00:39:00 -
[1061] - Quote
To those of you who keep saying a drone boat that can use all the drones is overlapping the Ishtar (that includes you DEVs), I say a drone boat that can use all the drones does not an overlap make.
It's a drone boat, a Guristas, missile slinging brick ****house of a shield-tanking drone boat. It should be able to use all the drones just as effectively as any other drone boat.
Just because a Vigilant uses medium hybrid turrets, that doesn't mean it "overlaps" the Deimos, and so we should give it one gun that does 1000% more damage to make it different.
Subtle differences in ships are difference enough for me. I never called for anyone to change the Ishtar because it's too close in capability to the Gila, even though it's often considered "superior." How would you like to see the Ishtar lose access to sentry drones and full flights of... anything?
Why should I have to roll over and be either forced into a different role or told to 'please consider another option, thanks!' other than my favorite ship. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1336
|
Posted - 2014.04.14 00:41:00 -
[1062] - Quote
Fabulous Rod wrote:Why not improve the shields and close range missile damage instead of specializing Guristas into medium and heavy drones that nobody wants to use? Nobody could be angry with you for that.
If you are going to force us into specialized drones, the drones need the ability to teleport instantly back to the drone bay.
I would be . THere is a very limited flavor and usefulnes son yet another missile brawling ship. At least the ptoposal brign s new things. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1336
|
Posted - 2014.04.14 00:43:00 -
[1063] - Quote
Hasril Pux wrote:To those of you who keep saying a drone boat that can use all the drones is overlapping the Ishtar (that includes you DEVs), I say a drone boat that can use all the drones does not an overlap make.
It's a drone boat, a Guristas, missile slinging brick ****house of a shield-tanking drone boat. It should be able to use all the drones just as effectively as any other drone boat.
Just because a Vigilant uses medium hybrid turrets, that doesn't mean it "overlaps" the Deimos, and so we should give it one gun that does 1000% more damage to make it different.
Subtle differences in ships are difference enough for me. I never called for anyone to change the Ishtar because it's too close in capability to the Gila, even though it's often considered "superior." How would you like to see the Ishtar lose access to sentry drones and full flights of... anything?
Why should I have to roll over and be either forced into a different role or told to 'please consider another option, thanks!' other than my favorite ship.
Your example is HORRIBLE. You lack the understandign or is trolling.
Old gila DOES overlap with ishtar. DEimos and Vigilant have VASLTY different bonuses.
The change to the gila makes it even STROGNER than before with medium droens at the cost of not being able to use sentries. ITs called specialization. On your example making 1 gun do 10 tiems the base damage is nto specializaiton because theend result would be same as with more guns and less bonus. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Sgt Ocker
Last Bastion of Freedom
155
|
Posted - 2014.04.14 00:43:00 -
[1064] - Quote
Gargep Farrow wrote:Sgt Ocker wrote:
Maybe the problem isn't that devs play the game so much as their closed minded opinions on how the game should be played by others.
Sorry to cut your post down to such a small snippet, but the above if expanded it covers the main problem Eve has. Its not just the devs, its a good portion of the players also. "My play style is right and yours is wrong" is way too prevalent in the game. This also makes the idea of polling players on new changes almost worthless as 1 group will love a change and another will hate it with a passion. Well there is the "if both sides a bitching it must be a good change" option, but that can backfire badly CCP I presume have professional marketing staff who would be quite capable of wording a poll so as to get the information. As with any change, even with 100% support it can backfire and be terribly wrong. I think it is better than being dictated to though.
The main problem is, Devs may say they want feedback but really - look at this snip from a previous "feedback" thread and see how much leaving feedback is likely to achieve.
Quote: but the precedents set in the frigate pass And this is why. Yet another line of ship changes - As yet unable to be tested by players, set in stone. So leaving feedback on the cruiser line is pointless - The Precedent, right or wrong, for the proposed changes has been set. Players really have no say and once again need to adapt (change) their game play to suit a Devs idea of what is good.
Quote:Look forward to hearing from you o/ Is pure lip service, time and again he has shown he is not interested in any feedback unless it agrees with his position.
PS; I know Rise is not solely responsible for these changes but as with anyone who takes on the role of spokesperson for something, he is publicly responsible. A good designer he may be, dealing with "paying" public is another thing entirely. Quite simply CCP Rise, step back and let someone else interact in the forums on your teams behalf - Continually showing such a lack of respect for players is not good. Oh and simply ignoring something only shows a lack of professionalism..
CCP may own the rights to EveOnline but really, it belongs to its players, don't keep trying to turn us into mushrooms |

Arthur Aihaken
Perkone Caldari State
3279
|
Posted - 2014.04.14 01:08:00 -
[1065] - Quote
Bring on the battleships! I am currently away, traveling through time and will be returning last week. |

Sgt Ocker
Last Bastion of Freedom
155
|
Posted - 2014.04.14 01:16:00 -
[1066] - Quote
Arthur Aihaken wrote:Bring on the battleships! The battleships are already here;
Quote:but the precedents set in the frigate pass Just go up 1 more ship size from cruisers |

Arthur Aihaken
Perkone Caldari State
3279
|
Posted - 2014.04.14 01:24:00 -
[1067] - Quote
Sgt Ocker wrote:The battleships are already here; Were the new Pirate Battleship changes posted? I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
4658
|
Posted - 2014.04.14 01:34:00 -
[1068] - Quote
Arthur Aihaken wrote:Sgt Ocker wrote:The battleships are already here; Were the new Pirate Battleship changes posted?
Don't be so obtuse.
They can be fairly easily inferred from the cruiser changes. The Vindi stays the same, probably loses some grid. The Bhaalgorn gets a web range bonus (which will be beyond evil) and probably also loses some grid, the Machariel gets *** *****, the Nightmare will be a jumbled mix of concepts, and the Nestor is still the worst ship in the game.
All we are waiting for now are the particulars. And they've already told us we'll be waiting for a while.
But whether you agree or disagree with the design philosophy being put into place so far, this the cruiser thread. So stay on topic and talk about the cruisers. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Perkone Caldari State
3279
|
Posted - 2014.04.14 01:40:00 -
[1069] - Quote
Kaarous Aldurald wrote:All we are waiting for now are the particulars. And they've already told us we'll be waiting for a while. Start of next week, which isGǪ oh, right about now. Stay on topic? You mean like the nth "why I hate the new Gila" post? I think it's fairly obvious that the Gila drone changes are fixed in stone. The lack of dev response is one indication, but the more glaring reason would be the lack of any changes to the Worm in the Pirate Frigates thread. I for one welcome our new Gila overlords! I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
4658
|
Posted - 2014.04.14 02:18:00 -
[1070] - Quote
Arthur Aihaken wrote:Kaarous Aldurald wrote:All we are waiting for now are the particulars. And they've already told us we'll be waiting for a while. Start of next week, which isGǪ oh, right about now. Stay on topic? You mean like the nth "why I hate the new Gila" post? I think it's fairly obvious that the Gila drone changes are fixed in stone. The lack of dev response is one indication, but the more glaring reason would be the lack of any changes to the Worm in the Pirate Frigates thread. I for one welcome our new Gila overlords!
And that post is still more on topic than the "I want the battleship stats" posting.
You do realize they won't post it on the weekend, right? It will likely show up around 1500 GMT, so about 12 hours. I suggest checking the EVE subreddit, those people have no lives at all and the thread being posted will pop up there in about a minute and a half. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|
|

Arthur Aihaken
Perkone Caldari State
3279
|
Posted - 2014.04.14 02:23:00 -
[1071] - Quote
Kaarous Aldurald wrote:And that post is still more on topic than the "I want the battleship stats" posting. Yes, if saying the same thing over and over and over can be considered "on topic"GǪ But on-topic, I think the Gila changes are going to go over a lot better than anything for the Rattlesnake. I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
4659
|
Posted - 2014.04.14 02:31:00 -
[1072] - Quote
Arthur Aihaken wrote:Kaarous Aldurald wrote:And that post is still more on topic than the "I want the battleship stats" posting. Yes, if saying the same thing over and over and over can be considered "on topic"GǪ But on-topic, I think the Gila changes are going to go over a lot better than anything for the Rattlesnake.
Personally I think the Gila will become an excellent ship, and I intend to purchase a few Worms to fly as well, since that ship will no longer be the least cost effective frigate in the game.
I really do think most of the "sky is falling" is coming from people who don't want to give up their sentry drones. I've said as much a few times. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Perkone Caldari State
3279
|
Posted - 2014.04.14 03:03:00 -
[1073] - Quote
Kaarous Aldurald wrote:I really do think most of the "sky is falling" is coming from people who don't want to give up their sentry drones. I've said as much a few times. Sentry drones are more of an issue on the Rattlesnake, since it's primarily a PvE boat. I am currently away, traveling through time and will be returning last week. |

Sgt Ocker
Last Bastion of Freedom
156
|
Posted - 2014.04.14 03:14:00 -
[1074] - Quote
Kaarous Aldurald wrote:Arthur Aihaken wrote:Kaarous Aldurald wrote:And that post is still more on topic than the "I want the battleship stats" posting. Yes, if saying the same thing over and over and over can be considered "on topic"GǪ But on-topic, I think the Gila changes are going to go over a lot better than anything for the Rattlesnake. Personally I think the Gila will become an excellent ship, and I intend to purchase a few Worms to fly as well, since that ship will no longer be the least cost effective frigate in the game. I really do think most of the "sky is falling" is coming from people who don't want to give up their sentry drones. I've said as much a few times. I'd be curious as to how you feel the Gila will become "excellent". Aside from possibly being able to brawl in a gang with plenty of tackle. The beauty of the Gila has always been its versatility, it will no longer be as versatile.
If the Ishtar was limited to 2 medium drones would it still be usable in the same fashion or roles as it is now? If the Domi only had 2 heavy drones would that be acceptable? |

Xavier Thorm
Dreddit Test Alliance Please Ignore
118
|
Posted - 2014.04.14 03:19:00 -
[1075] - Quote
Kaarous Aldurald wrote:Arthur Aihaken wrote:Kaarous Aldurald wrote:And that post is still more on topic than the "I want the battleship stats" posting. Yes, if saying the same thing over and over and over can be considered "on topic"GǪ But on-topic, I think the Gila changes are going to go over a lot better than anything for the Rattlesnake. Personally I think the Gila will become an excellent ship, and I intend to purchase a few Worms to fly as well, since that ship will no longer be the least cost effective frigate in the game. I really do think most of the "sky is falling" is coming from people who don't want to give up their sentry drones. I've said as much a few times.
I agree that there is a lot of overreaction to the Gila changes, but I want to point out that some people, like me, aren't claiming that the Gila will definitely be bad if the current proposed changes go through, just that it will be boring and too niche.
I also agree with those who have pointed out that differentiating it from the Ishtar is an weak reason to change the Gila so dramatically.
I also agree, to some extent, with those who have claimed that such a dramatic change in function is very frustrating for those players who have invested significant skillpoints into the Gila.
I also say that it would not be difficult at all to make the Gila capable of the role CCP is currently pushing on it (medium drone specialist) without limiting it to that role alone. I usually refrain from posting numbers, because I'm not a developer, but just as an example:
Caldari Cruiser: 4% to all shield resistance
Gallente Cruiser: 10% bonus to drone damage and hitpoints
Role Bonus: 50% bonus to medium drone damage and hitpoints 25% Kinetic and Thermal missile damage
Drones (bandwidth / bay) 50 / 200
The above bonuses fit the racial specializations better, smooth the skillpoint curve of the ship between its weapon systems, and allow specialization in medium drones without limiting versatility as much as the current changes. My numbers may not be prefect, but I would much rather see the Guristas go in this direction than in the (currently proposed) very limited one. |

Arthur Aihaken
Perkone Caldari State
3279
|
Posted - 2014.04.14 03:22:00 -
[1076] - Quote
Heretic! I am currently away, traveling through time and will be returning last week. |

KaDa en Bauldry
Aliastra Gallente Federation
0
|
Posted - 2014.04.14 04:00:00 -
[1077] - Quote
Kagura Nikon wrote:Your example is HORRIBLE. You lack the understandign or is trolling. And what if he compared the Vaga to the Cyna? Autocannons and speed for both, yet none of them is made something vastly different. (Picked it at random, since people complained here anything the Cyna does the Vaga does better.) |

Arthur Aihaken
Perkone Caldari State
3279
|
Posted - 2014.04.14 04:23:00 -
[1078] - Quote
Other than drone-related changes for the Gila, does this adequately summarize player-suggested tweaks?
GÇó Gila; +5 mbit bandwidth so it can field a full flight of light drones GÇó Vigilant; reduction or elimination of the PG nerf GÇó Cynnabal; reduction or elimination of the PG nerf
Everyone generally seems to be happy with the Ashimmu and Phantasm and the increase of cargo space. With the exception of the PG nerfs, the Cynnabal and Vigilant are also fine (warp speed bonus is a plus for the Cynnabal). As for the Gila, the missile bonus is fairly well-received, but the drone changes are a mixed bag of snakes. Did I miss anything? I am currently away, traveling through time and will be returning last week. |

Vinyl 41
Perkone Academy
44
|
Posted - 2014.04.14 04:34:00 -
[1079] - Quote
not sure if the code can support this change but why not limit gurista ships to just 2 hardcapped drones launched ie worm - 2 lights gila - 2 lights or 2 meds rattler - 2 lights or 2 meds or 2 heavys wouldn't that fix most of the complains ? |

Arthur Aihaken
Perkone Caldari State
3279
|
Posted - 2014.04.14 04:35:00 -
[1080] - Quote
Vinyl 41 wrote:not sure if the code can support this change but why not limit gurista ships to just 2 hardcapped drones launched I've got a better ideaGǪ Since the Gurista ships now grant a Gallente missile bonus, let's just drop the drones and make these missile boats. Problem solved. I am currently away, traveling through time and will be returning last week. |
|

Vinyl 41
Perkone Academy
44
|
Posted - 2014.04.14 05:28:00 -
[1081] - Quote
well we can speculate that the missle bonus is a part of the old "heresy" about roden ships becoming missle bonused - so that would make sense and secondly nope you cant rework guri ships to your dream missle pirate faction  |

Fabulous Rod
Darkfall Corp
32
|
Posted - 2014.04.14 06:26:00 -
[1082] - Quote
Arthur Aihaken wrote:Vinyl 41 wrote:not sure if the code can support this change but why not limit gurista ships to just 2 hardcapped drones launched I've got a better ideaGǪ Since the Gurista ships now grant a Gallente missile bonus, let's just drop the drones and make these missile boats. Give them another 2 launchers and a +50% missile velocity role bonus. I would then welcome our new Gurista overlords...
you know this thread wouldn't be half as long if you would refrain from posting your mind vomit every few minutes.
Get a life. |

Fabulous Rod
Darkfall Corp
32
|
Posted - 2014.04.14 06:27:00 -
[1083] - Quote
Vinyl 41 wrote:not sure if the code can support this change but why not limit gurista ships to just 2 hardcapped drones launched ie worm - 2 lights gila - 2 lights or 2 meds rattler - 2 lights or 2 meds or 2 heavys wouldn't that fix most of the complains ?
not even close. |

Arthur Aihaken
Perkone Caldari State
3279
|
Posted - 2014.04.14 06:47:00 -
[1084] - Quote
Vinyl 41 wrote:and secondly nope you cant rework guri ships to your dream missle pirate faction  Summer is still a ways awayGǪ  I am currently away, traveling through time and will be returning last week. |

Gar Tharon Sabezan
Fusion Enterprises Ltd Brothers of Tangra
0
|
Posted - 2014.04.14 06:53:00 -
[1085] - Quote
Well I currently rat with 2 Gila and one Rattlesnake utilizing 15 sentry drones. I guess that's out of the window now 
If I stay with the Gila my drones will now have travel time and being hopeless with numbers I have no idea how the damage will compare to sentry drones.
The changes look good.... just not for me lol |

Fabulous Rod
Darkfall Corp
32
|
Posted - 2014.04.14 07:00:00 -
[1086] - Quote
Hasril Pux wrote:To those of you who keep saying a drone boat that can use all the drones is overlapping the Ishtar (that includes you DEVs), I say a drone boat that can use all the drones does not an overlap make.
It's a drone boat, a Guristas, missile slinging brick ****house of a shield-tanking drone boat. It should be able to use all the drones just as effectively as any other drone boat.
Just because a Vigilant uses medium hybrid turrets, that doesn't mean it "overlaps" the Deimos, and so we should give it one gun that does 1000% more damage to make it different.
Subtle differences in ships are difference enough for me. I never called for anyone to change the Ishtar because it's too close in capability to the Gila, even though it's often considered "superior." How would you like to see the Ishtar lose access to sentry drones and full flights of... anything?
Why should I have to roll over and be either forced into a different role or told to 'please consider another option, thanks!' other than my favorite ship.
correct. The overlap argument is completely ridiculous. The only similarity between Guristas and Gallente are the use of drones. Missiles, shield-tanking, the hull, stats and maneuverability are all typical of Caldari. |

Arthur Aihaken
Perkone Caldari State
3279
|
Posted - 2014.04.14 07:07:00 -
[1087] - Quote
Gar Tharon Sabezan wrote:Well I currently rat with 2 Gila and one Rattlesnake utilizing 15 sentry drones. I guess that's out of the window now  I see an Ishtar or two in your future... I am currently away, traveling through time and will be returning last week. |

Sgt Ocker
Last Bastion of Freedom
156
|
Posted - 2014.04.14 07:26:00 -
[1088] - Quote
Xavier Thorm wrote: I also say that it would not be difficult at all to make the Gila capable of the role CCP is currently pushing on it (medium drone specialist) without limiting it to that role alone. I usually refrain from posting numbers, because I'm not a developer, but just as an example:
Caldari Cruiser: 4% to all shield resistance
Gallente Cruiser: 10% bonus to drone damage and hitpoints
Role Bonus: 50% bonus to medium drone damage and hitpoints 25% Kinetic and Thermal missile damage
Drones (bandwidth / bay) 50 / 200
The above bonuses fit the racial specializations better, smooth the skillpoint curve of the ship between its weapon systems, and allow specialization in medium drones without limiting versatility as much as the current changes. My numbers may not be prefect, but I would much rather see the Guristas go in this direction than in the (currently proposed) very limited one.
Damn it; That is a really good idea.
Can still throw out a flight of Lights, ECM's or logi drones if needed.
Gives it the medium drone specialization without taking away all of its versatility. |

Arthur Aihaken
Perkone Caldari State
3279
|
Posted - 2014.04.14 07:30:00 -
[1089] - Quote
Xavier Thorm wrote:Role Bonus: 25% Kinetic and Thermal missile damage Can't say as I'm a big fan of cutting this in half. I am currently away, traveling through time and will be returning last week. |

Sgt Ocker
Last Bastion of Freedom
156
|
Posted - 2014.04.14 07:36:00 -
[1090] - Quote
Arthur Aihaken wrote:Xavier Thorm wrote:Role Bonus: 25% Kinetic and Thermal missile damage Can't say as I'm a big fan of cutting this in half. Give me 5 medium drones with 100% damage and hitpoint bonus and the ability to use light drones (ecm, logi). Yep I'll take a cut in missile dps. I would rather have a drone boat with versatile and strong drones than a halfassed, niche drone boat with missiles. |
|

Arthur Aihaken
Perkone Caldari State
3279
|
Posted - 2014.04.14 07:54:00 -
[1091] - Quote
Sgt Ocker wrote:Give me 5 medium drones with 100% damage and hitpoint bonus and the ability to use light drones (ecm, logi). Yep I'll take a cut in missile dps. I would rather have a drone boat with versatile and strong drones than a halfassed, niche drone boat with missiles. I'm not saying it's necessarily a bad idea (other than the hit to missiles), but as the Gila is following in the footsteps of the Worm - and there's been almost no dev response to those drone changes - realistically, how likely is it that we'll see any improvements or radical changes to the Gila's drone attributes? For that matter, how often have we seen any serious design changes once they've been tabled for 'feedback'? I think if you have your heart set on a hybrid Gila you might be setting yourself up for disappointment... I am currently away, traveling through time and will be returning last week. |

Sgt Ocker
Last Bastion of Freedom
156
|
Posted - 2014.04.14 07:57:00 -
[1092] - Quote
Arthur Aihaken wrote:Sgt Ocker wrote:Give me 5 medium drones with 100% damage and hitpoint bonus and the ability to use light drones (ecm, logi). Yep I'll take a cut in missile dps. I would rather have a drone boat with versatile and strong drones than a halfassed, niche drone boat with missiles. I'm not saying it's necessarily a bad idea (other than the hit to missiles), but as the Gila is following in the footsteps of the Worm - and there's been almost no dev response to those drone changes - realistically, how likely is it that we'll see any improvements or radical changes to the Gila's drone attributes? For that matter, how often have we seen any serious design changes once they've been tabled for 'feedback'? I think if you have your heart set on a hybrid Gila you might be setting yourself up for disappointment... I agree there is little to no hope of change at this stage. Which is the reason for my starting a previous post with - DAMN IT, this is a good idea.  |

Arthur Aihaken
Perkone Caldari State
3279
|
Posted - 2014.04.14 08:02:00 -
[1093] - Quote
Sgt Ocker wrote:I agree there is little to no hope of change at this stage. Which is the reason for my starting a previous post with - DAMN IT, this is a good idea.  Sure, I'll grant you that from a drone standpoint it's actually a fairly good idea. Which means the chances of it being implemented are less than zero. Meanwhile, as everyone starts training towards an Ishtar... I am currently away, traveling through time and will be returning last week. |

Goldensaver
Lom Corporation Brothers of Tangra
391
|
Posted - 2014.04.14 08:22:00 -
[1094] - Quote
Kaarous Aldurald wrote: Don't be so obtuse.
They can be fairly easily inferred from the cruiser changes. The Vindi stays the same, probably loses some grid. The Bhaalgorn gets a web range bonus (which will be beyond evil) and probably also loses some grid, the Machariel gets *** *****, the Nightmare will be a jumbled mix of concepts, and the Nestor is still the worst ship in the game.
All we are waiting for now are the particulars. And they've already told us we'll be waiting for a while.
But whether you agree or disagree with the design philosophy being put into place so far, this the cruiser thread. So stay on topic and talk about the cruisers.
Uhh...
Vindi: the grid loss wasn't a precedent set by the frigates. It was a local power change to the Vigilant. Gains lock range, but is otherwise largely unchanged. Bhaalgorn: already has web range bonus, no change there. Likely very minimal changes, it is already performing admirably in its given role, unlike the rest of the Blood Raiders. Machariel: Gets nerfed, but then due to public outcry the nerf gets rolled back slightly and all in all becomes a piece of **** that can warp a little faster. Nightmare: minimal changes, but gains an AB bonus at no loss. Meh. Nestor: no argument here.
Sgt Ocker wrote:Quote:Look forward to hearing from you o/ Is pure lip service, time and again he has shown he is not interested in any feedback unless it agrees with his position. PS; I know Rise is not solely responsible for these changes but as with anyone who takes on the role of spokesperson for something, he is publicly responsible. A good designer he may be, dealing with "paying" public is another thing entirely. Quite simply CCP Rise, step back and let someone else interact in the forums on your teams behalf - Continually showing such a lack of respect for players is not good. Oh and simply ignoring something only shows a lack of professionalism.. CCP may own the rights to EveOnline but really, it belongs to its players, don't keep trying to turn us into mushrooms Going to defend him slightly here. You're incorrect in saying it's pure lip service. They did slightly roll back the Cynabal nerf while throwing it a miniscule bone (warp speed is cool!). It may be mostly lip service, but not quite pure.
Still the thing bugging me the most in this thread is people still being incapable of adding 500% drone damage and hitpoints and instead assuming 500% drone damage and hitpoints. It's the difference between 10 and 12 effective drones, people. Get it right. (same issue in the frigates thread with the Worm.)
I'd be alright with instead of more bandwidth, a 100% bonus to light drone damage and hitpoints giving it the option of using light drones at least on par with its peers (very slightly better than every other drone bonused ship using lights), and on par with its smaller brother, the Worm. 8 effective lights give it a bit more of an ability to react while still being far from the wrecking machine the 12 mediums will be in point blank.
And really people, asking for +drone bonuses? Yes, they're unique. But if you looked at the Dev blog they're doing pretty much everything in their power to reduce the number of drones possible on field, not increase them. They halved the number of fighters/fighter bombers in MOMs by doubling bonuses, why would they increase the number of drones a far cheaper and slightly more (less in this day and age?) common subcap can use? |

Goldensaver
Lom Corporation Brothers of Tangra
391
|
Posted - 2014.04.14 08:37:00 -
[1095] - Quote
Fabulous Rod wrote:Vinyl 41 wrote:not sure if the code can support this change but why not limit gurista ships to just 2 hardcapped drones launched ie worm - 2 lights gila - 2 lights or 2 meds rattler - 2 lights or 2 meds or 2 heavys wouldn't that fix most of the complains ? not even close. In all honesty, you appear to be nothing but a bitter ******* who's upset that there has been a ship rebalance in progress for years, and they've been saying for years that they intend to look at and adjust every ship in game, and you didn't have the foresight to see any adjustments or even role changes coming (note, there has been a precedent for major role changes already. It's not hard to assume there might be some in every class/group of ships) and take that into mind before fully committing to a long train for something where you had the option to open up versatility when this was announced 2-3 years ago.
*ships with changed roles: every less than tier 3 frigate/cruiser (the old role was being ****, now we have logi, attack, no more mining frigates except the Venture) the NOmen, tier 1 Navy Cruisers, Mining Barges, Industrials... There's been a lot of ships.
More than enough of an indication of significant change to come, and that you should avoid going all in on something assuming it to stay totally intact to its present state.
Fabulous Rod wrote: Thats what doesn't make sense. The Guristas are ALREADY unique, being the only shield-tanked missile and drone boats in the game.
We didn't spend 3 years maxing out the skills to fly a rattlesnake for you incompetent devs to change them to be "new and exciting".
Please, pull your head out of your assholes before you needlessly make a lot of people angry.
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
118
|
Posted - 2014.04.14 10:22:00 -
[1096] - Quote
Ok....... So...... Battleships.......
...Where are they. |

Vinyl 41
Perkone Academy
44
|
Posted - 2014.04.14 10:55:00 -
[1097] - Quote
Medalyn Isis wrote:Ok....... So...... Battleships.......
...Where are they. a few h more at the bare minimum |

Gefen Orion
Orion Star Ltd.
15
|
Posted - 2014.04.14 11:01:00 -
[1098] - Quote
Question on the Gila regarding the Gallente cruiser bonus - how the hell did the gallente side of the ship managed to received a missile damage bonus? It's totally out of line. Drop that bonus to the caldari side, make gallente bonus involve drone bonus, like drone navigation or tracking bonus. Seriously, gallente having a missile damage bonus, really? |

Laiannah Sahireen
Republic Military School Minmatar Republic
72
|
Posted - 2014.04.14 11:08:00 -
[1099] - Quote
Gefen Orion wrote:Question on the Gila regarding the Gallente cruiser bonus - how the hell did the gallente side of the ship managed to received a missile damage bonus? It's totally out of line. Drop that bonus to the caldari side, make gallente bonus involve drone bonus, like drone navigation or tracking bonus. Seriously, gallente having a missile damage bonus, really?
Welcome to several weeks ago. Devs have already explained that the only alternative would be to put a crazy 125% per level drone bonus on the Gallente skill, which would make the ship unusable without Gallente Cruiser V - something they want to avoid.
If that's your biggest complaint, enjoy your new Gila, it's going to be fun. |

Arthur Aihaken
Perkone Caldari State
3279
|
Posted - 2014.04.14 11:11:00 -
[1100] - Quote
Gefen Orion wrote:Question on the Gila regarding the Gallente cruiser bonus - how the hell did the gallente side of the ship managed to received a missile damage bonus? Haven't you heard? Some Gallente ships are going to be overhauled with missile launchers instead of hybrid turretsGǪ  I am currently away, traveling through time and will be returning last week. |
|

Vinyl 41
Perkone Academy
44
|
Posted - 2014.04.14 11:13:00 -
[1101] - Quote
Arthur Aihaken wrote:Gefen Orion wrote:Question on the Gila regarding the Gallente cruiser bonus - how the hell did the gallente side of the ship managed to received a missile damage bonus? Haven't you heard? Some Gallente ships are going to be overhauled with missile launchers instead of hybrid turretsGǪ  missle mega or hype yummy  |

Arthur Aihaken
Perkone Caldari State
3279
|
Posted - 2014.04.14 11:33:00 -
[1102] - Quote
It's the start of the weekGǪ Just saying... I am currently away, traveling through time and will be returning last week. |

Laiannah Sahireen
Republic Military School Minmatar Republic
72
|
Posted - 2014.04.14 11:35:00 -
[1103] - Quote
Arthur Aihaken wrote:It's the start of the weekGǪ Just saying...
Please just shut up already. I was on board with you when you started asking but now it's just naggy and annoying. |

Arthur Aihaken
Perkone Caldari State
3279
|
Posted - 2014.04.14 11:39:00 -
[1104] - Quote
Laiannah Sahireen wrote:Please just shut up already Another recipient of the block feature. Yes, it's the start of the week - as in an anticipated dev update. Which could very well apply to the Pirate cruisers thread - except everyone's ecstatic with the changes (particularly the Gila and Vigilant). I am currently away, traveling through time and will be returning last week. |

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
2
|
Posted - 2014.04.14 11:42:00 -
[1105] - Quote
Arthur Aihaken wrote:It's the start of the weekGǪ Just saying... 18.9 billion ISK Raven... just saying... |

Laiannah Sahireen
Republic Military School Minmatar Republic
72
|
Posted - 2014.04.14 11:45:00 -
[1106] - Quote
Arthur Aihaken wrote:Laiannah Sahireen wrote:Please just shut up already Another recipient of the block feature. Yes, it's the start of the week - as in an anticipated dev update. Which could very well apply to the Pirate cruisers thread - except everyone's ecstatic with the changes (particularly the Gila and Vigilant).
Pro tip: Blocking people who disagree with you or who want you to stop spamming does not make you right or a worthwhile poster. Just sayin'. |

Arthur Aihaken
Perkone Caldari State
3279
|
Posted - 2014.04.14 11:46:00 -
[1107] - Quote
Morukk Nuamzzar wrote:18.9 billion ISK Raven... just saying... Don't believe everything on zkillboard... I am currently away, traveling through time and will be returning last week. |

Sgt Ocker
Last Bastion of Freedom
156
|
Posted - 2014.04.14 13:24:00 -
[1108] - Quote
Goldensaver wrote:[ Going to defend him slightly here. You're incorrect in saying it's pure lip service. They did slightly roll back the Cynabal nerf while throwing it a miniscule bone (warp speed is cool!). It may be mostly lip service, but not quite pure.
Still the thing bugging me the most in this thread is people still being incapable of adding 500% drone damage and hitpoints and instead assuming 500% drone damage and hitpoints. It's the difference between 10 and 12 effective drones, people. Get it right. (same issue in the frigates thread with the Worm.)
I'd be alright with instead of more bandwidth, a 100% bonus to light drone damage and hitpoints giving it the option of using light drones at least on par with its peers (very slightly better than every other drone bonused ship using lights), and on par with its smaller brother, the Worm. 8 effective lights give it a bit more of an ability to react while still being far from the wrecking machine the 12 mediums will be in point blank.
And really people, asking for +drone bonuses? Yes, they're unique. But if you looked at the Dev blog they're doing pretty much everything in their power to reduce the number of drones possible on field, not increase them. They halved the number of fighters/fighter bombers in MOMs by doubling bonuses, why would they increase the number of drones a far cheaper and slightly more (less in this day and age?) common subcap can use? Ok I'll give you the Cynabal 
The 500% - 12 drones still equals meh. 2 Warriors with 3 DDA's = 549.25 Dps 2 Hammerheads with 3 DDA's = 634.70 + 4 bonused RML = 182.43 Dps (without reload time included)
I'm pretty sure we can agree the paper Dps looks pretty good. The problems only come about when your actually trying to engage a target. From my observations "Activation Proximity" is going to have a huge affect on applying drone dps. Unless your target is webbed and scrammed, your drones are going to spend more time MWDing into range than actually firing on a target.
If CCP were really serious about reducing the number of drones, Ishtar, Dominix, Hyperion, Armageddon all far more common and widely used than Gurista ships. The reduction for Supers to 10 bombers / fighters may have some benefit in large battles but nowhere near the benefit of not having 500 or 600 domis and their sentries on field would. If too many drones in space is the logic behind this change then Guristas ships will be the testing line and it will not be long before all ships have their bandwidth limited in the same way. Ishtar with 2 medium drones, Dominix with 2 sentry drones, Hyperion and Armageddon with 2 (unbonused?) heavy drones, Drake with 2 light drones. No idea what they would do with carriers, which are far more prevalent in large fleet fights than supers and are capable of fielding 15 fighters.
This is of course like much in this thread, is pure speculation but as the Devs have gone silent what else do we have?
|

MeBiatch
GRR GOONS
1818
|
Posted - 2014.04.14 13:29:00 -
[1109] - Quote
Gefen Orion wrote:Question on the Gila regarding the Gallente cruiser bonus - how the hell did the gallente side of the ship managed to received a missile damage bonus? It's totally out of line. Drop that bonus to the caldari side, make gallente bonus involve drone bonus, like drone navigation or tracking bonus. Seriously, gallente having a missile damage bonus, really?
as much as i agree with you... ccp got other plans...
though a bonus to tracking and speed would be awesome. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
119
|
Posted - 2014.04.14 13:32:00 -
[1110] - Quote
MeBiatch wrote:Gefen Orion wrote:Question on the Gila regarding the Gallente cruiser bonus - how the hell did the gallente side of the ship managed to received a missile damage bonus? It's totally out of line. Drop that bonus to the caldari side, make gallente bonus involve drone bonus, like drone navigation or tracking bonus. Seriously, gallente having a missile damage bonus, really? as much as i agree with you... ccp got other plans... though a bonus to tracking and speed would be awesome. Would make a lot of sense also as earlier it was mentioned that medium drones will have a lot of trouble engaging many fast targets. The Gila won't be able to switch to light drones, so perhaps a speed and tracking bonus would be the way to go. |
|

Harvey James
The Sengoku Legacy
739
|
Posted - 2014.04.14 13:37:00 -
[1111] - Quote
Medalyn Isis wrote:MeBiatch wrote:Gefen Orion wrote:Question on the Gila regarding the Gallente cruiser bonus - how the hell did the gallente side of the ship managed to received a missile damage bonus? It's totally out of line. Drop that bonus to the caldari side, make gallente bonus involve drone bonus, like drone navigation or tracking bonus. Seriously, gallente having a missile damage bonus, really? as much as i agree with you... ccp got other plans... though a bonus to tracking and speed would be awesome. Would make a lot of sense also as earlier it was mentioned that medium drones will have a lot of trouble engaging many fast targets. The Gila won't be able to switch to light drones, so perhaps a speed and tracking bonus would be the way to go.
splitting up some of the 500% drone HP/damage to the gallente skill would make more sense.... having to actually work for all that drone bonus should be mandatory ... give the missile bonus to caldari skill ... why limit skills to 1 per racial skill? especially when you see the sisters line having so many role bonuses.... which are free gifts basically... powerful bonuses and modules (webs)should require a lot of time investment too justify them... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Chandoraa
Anomalous Existence
8
|
Posted - 2014.04.14 13:45:00 -
[1112] - Quote
So when are we finding out about the Battleships? I thought I saw a posting saying it would be the end of last week, I guess that has now been put back, but when to? |

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
3
|
Posted - 2014.04.14 13:51:00 -
[1113] - Quote
Chandoraa wrote:So when are we finding out about the Battleships? I thought I saw a posting saying it would be the end of last week, I guess that has now been put back, but when to? Soon. |

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
3
|
Posted - 2014.04.14 13:53:00 -
[1114] - Quote
Morukk Nuamzzar wrote:Chandoraa wrote:So when are we finding out about the Battleships? I thought I saw a posting saying it would be the end of last week, I guess that has now been put back, but when to? Soon. LOL, very soon  |

Ranger 1
Ranger Corp
5573
|
Posted - 2014.04.14 14:23:00 -
[1115] - Quote
It's up already, sheesh.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Jenn aSide
STK Scientific Initiative Mercenaries
5843
|
Posted - 2014.04.14 14:28:00 -
[1116] - Quote
Ranger 1 wrote:It's up already, sheesh. 
Yea, but that doesn't answer the question of when the Battleship thread will be up dang it!! 
|

Arthur Aihaken
Perkone Caldari State
3290
|
Posted - 2014.04.14 14:34:00 -
[1117] - Quote
Looks like the Gila changes are set in stone. I am currently away, traveling through time and will be returning last week. |

Kusum Fawn
State War Academy Caldari State
438
|
Posted - 2014.04.14 14:36:00 -
[1118] - Quote
Arthur Aihaken wrote:Looks like the Gila changes are set in stone.
If youve read any of the other ship threads by Rise, youd have known that already Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Othran
Route One
697
|
Posted - 2014.04.14 15:14:00 -
[1119] - Quote
Cynabal changes look reasonable - from the point of a 425 AC pilot who has only ever flown them in PvP.
Only thing I'd suggest is that you either make it 4.75AU warp speed or reduce the amount of mass you're adding/don't reduce agility.
Reason is that the Cynabal currently has good sub-warp acceleration even if the top speed is lower than other ships.
It doesn't hit the same top speed as a Vaga (for example) but it will currently accelerate faster which has its advantages in some situations. I'd have to test it but my gut feeling is that the mass addition will pretty much negate that advantage.
If you're going to negate the "jump start" which the Cynabal currently has by adding mass/reducing agility then I think perhaps you ought to give a little more on the warp speed side of things. Being able to warp marginally faster than a dessie would mean that in the average sized system it'd be close at each gate if either were chasing each other due to align times.
tl;dr Cynabal changes seem fair if you use ACs, no idea about arty myself; mass/agility changes and/or warp speed changes probably need tweaking, but not by much. |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
889
|
Posted - 2014.04.14 15:36:00 -
[1120] - Quote
Sadly the nerfs to the Ashimmu's web strength (in lieu of range) will make what was a very cool hull 'meh' overall.
If you must nerf the 90% webs, then recommend a small buff to neut/nos amount and range also. Would you like to know more? |
|

Xavier Thorm
Dreddit Test Alliance Please Ignore
119
|
Posted - 2014.04.14 15:39:00 -
[1121] - Quote
Arthur Aihaken wrote:Xavier Thorm wrote:Role Bonus: 25% Kinetic and Thermal missile damage Can't say as I'm a big fan of cutting this in half.
Like I said before, I doubt my numbers are perfect. A 50% damage bonus might be balanced, but I didn't run all the numbers yet. |

Goldensaver
Lom Corporation Brothers of Tangra
392
|
Posted - 2014.04.14 17:43:00 -
[1122] - Quote
Laiannah Sahireen wrote:Gefen Orion wrote:Question on the Gila regarding the Gallente cruiser bonus - how the hell did the gallente side of the ship managed to received a missile damage bonus? It's totally out of line. Drop that bonus to the caldari side, make gallente bonus involve drone bonus, like drone navigation or tracking bonus. Seriously, gallente having a missile damage bonus, really? Welcome to several weeks ago. Devs have already explained that the only alternative would be to put a crazy 125% per level drone bonus on the Gallente skill, which would make the ship unusable without Gallente Cruiser V - something they want to avoid. If that's your biggest complaint, enjoy your new Gila, it's going to be fun. This is pretty much it, and is somewhat justified by Roden Shipyards, a Gallente manufacturer that used to deal pretty heavily with missiles.
Harvey James wrote:Medalyn Isis wrote:MeBiatch wrote: as much as i agree with you... ccp got other plans...
though a bonus to tracking and speed would be awesome.
Would make a lot of sense also as earlier it was mentioned that medium drones will have a lot of trouble engaging many fast targets. The Gila won't be able to switch to light drones, so perhaps a speed and tracking bonus would be the way to go. splitting up some of the 500% drone HP/damage to the gallente skill would make more sense.... having to actually work for all that drone bonus should be mandatory ... give the missile bonus to caldari skill ... why limit skills to 1 per racial skill? especially when you see the sisters line having so many role bonuses.... which are free gifts basically... powerful bonuses and modules (webs)should require a lot of time investment too justify them... It's because they're trying to make it so skills are strong and helpful, but not game breaking to not have them. Have you seen what they're doing to Drone Interfacing? It's because it's something like a 20 day train to have what is considered the "acceptable" level of damage with your drones. At least as far as I've seen they're trying to move away from "skill level V or biomass" bonuses because they simply don't allow choices. You can't compromise and train to level IV and "make do".
And remember, these are T1 ships. They shouldn't have excessive skill investments to put them into an acceptable place. Skills should absolutely make them better, no question about it, but they shouldn't be the be all and end all. The only difference between these and a normal T1 ship is an additional racial hull skill which isn't exactly a huge train, but they don't want the bonuses to be so large that you absolutely have to max it instantly.
As far as a bonus to tracking and speed, that would be great. I could see that going on the Gallente hull bonus. Perhaps in addition to the Missile bonus on the Gallente hull, or they could make the missile bonus a role bonus. Who knows? As Harvey said, why limit skills to 1 per racial skill? Or why not make it a role bonus? |

Hedge Fox
Leverage Investments
45
|
Posted - 2014.04.14 17:58:00 -
[1123] - Quote
Ugh.
WTS LOTS OF GILAs. |

Jenn aSide
STK Scientific Initiative Mercenaries
5870
|
Posted - 2014.04.14 18:00:00 -
[1124] - Quote
Hedge Fox wrote:Ugh.
WTS LOTS OF GILAs.
I'll buy them lol. No backsees though when they prove to be overpowered and the price goes way up this summer.
|

Pandora Myuki
Amok. Goonswarm Federation
3
|
Posted - 2014.04.14 20:41:00 -
[1125] - Quote
From Aryth in the drone assist thread
"How to understand what CCP is going to do in one easy post.
Step 1: Is something overpowered? If Yes, go to step 2 Step 2: Are goons abusing it yet? If Yes, go to step 3 Step 3: Nerf"
CCP Rise hates Grp warefare so I'm sure he is happy to his changes go into effect. As stated earlier, He has done more to ruin nul sec pvp then any other devs in the history of CCP. Catering to the high sec pubbie grps is something we must get used to I guess. |

syrokos
Amok. Goonswarm Federation
1
|
Posted - 2014.04.14 20:49:00 -
[1126] - Quote
Pandora Myuki wrote:From Aryth in the drone assist thread
"How to understand what CCP is going to do in one easy post.
Step 1: Is something overpowered? If Yes, go to step 2 Step 2: Are goons abusing it yet? If Yes, go to step 3 Step 3: Nerf"
CCP Rise hates Group warfare so I'm sure he is happy to his changes go into effect. As stated earlier, He has done more to ruin nul sec pvp then any other devs in the history of CCP. Catering to the high sec pubbie groups is something we must get used to I guess.
I agree with this statement. I have been camping gates in 2r with a group for years and now that interceptors enter warp insta in groups or singly. We have no way to catch them on gates. But I guess ELITE interceptor ganking is pvp these days.
R.I.P. Ashimmu |

Julian DeCroix
Socialist Death Panel
19
|
Posted - 2014.04.14 20:52:00 -
[1127] - Quote
CCP_Rise wrote:It's also not like Gallente never use missiles. Out of the 63 Gallente ship hulls currently available in-game, only 11 have even a single launcher hardpoint. Only 4 of those have more than a single launcher hardpoint. Only 2 of those have a hull bonus that applies to missile use. While technically accurate to say that it's "not like Gallente never use missiles", it's hardly representative of the current culture, either.
CCP_Rise wrote:Until recently all the Roden ships used them. Until recently, heavy missile were widely considered a legitimate medium-size weapon system. Until recently, rapid launchers were used as more than a gimmick, one-trick-pony launcher system.
And by the same token, until recently there wasn't much reason to use any T1 Industrial other than an IteronV, whereas now there are several very useful T1 Industrials depending on your needs. The big difference there is that you had many different ships that all performed almost exactly the same function, and without removing utility from the "best" of them, some of the other nigh-unto-useless hulls were given an actual purpose other than simply stepping stones.
I am having difficulty coming up with another recent change that actually took something useless and made it useful. The opposite, however... |
|

ISD Ezwal
ISD Community Communications Liaisons
1147

|
Posted - 2014.04.14 21:09:00 -
[1128] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
22. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.
30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
707
|
Posted - 2014.04.14 22:27:00 -
[1129] - Quote
CCP RISE
I am really happy with the use of boosted medium drones on the gila, great idea, It keep the ship nicely mobile and plays to it's strengths .
But I have a major concern.
With light drones, we have gone from 7.5 effective drones with 50% extra damage resists to 4 weak unassisted vulnerable drones.
Even with the changes coming to medium drones in the summer, this leaves the ship horribly vulnerable to fast small ships. I am also concerned that you have not mentioned or replied to this issue.
Please respond, or consider this point.
A lot of people need their mind put to rest on this, as it affects both PvE and PvP.
Maybe you have a solution? There is one EvE. Many people. Many lifestyles. WE are EvE |

Teras Lakkos
24th Imperial Crusade Amarr Empire
53
|
Posted - 2014.04.15 00:10:00 -
[1130] - Quote
Does it bother anybody else that the Phantasm still has a 15/15 drone bay?
Real drone bay please.
Or just remove it altogether for more damage or tracking... |
|

Mariner6
Agony Unleashed Agony Empire
191
|
Posted - 2014.04.15 00:48:00 -
[1131] - Quote
Let me start by quoting CCP Fozzie:
"At the frigate level with the Daredevil, the power of 90% webs primarily comes from range control. At the battleship level with the Vindicator it primarily comes from transversal control (especially when used as a force multiplier). At the cruiser level it falls in the middle and ends up being (relatively speaking) less powerful and less oppressive as a result."
That said I find the counters to all three of these boats fairly reasonable and numerous. Which is why you really don't see many of them compared to some of the other choices. Plus committing these boats to a fight is always win..or die. Not like some of the kiting/GTFO options that exist in the other hulls.
I've been glad to see these boats keep their web bonus...but of the three that certainly did not need a power grid nerf, it's the Vigilant. You hardly see them used, and you'll see them less now. There is just simply nothing OP about a boat you can just neut and kill with ease. |

Viribus
Love Squad Pasta Syndicate
209
|
Posted - 2014.04.15 01:17:00 -
[1132] - Quote
So the Cynabal is basically a Vagabond that gains the ability to get on grid quickly while losing the ability to do anything useful on grid. Sweeeeeeeeeeet
Rise, dawg, I love what you've done with most of the pirate faction stuff. Really. But man you've gotta figure out a unique role for the non-Machariel Angel ships that sets them apart from their Minmatar counterparts. "Warping quickly" isn't a role, especially not when once they warp somewhere they basically just provide moderate DPS. The Mach gets a pass because it's the only battleship that can sort of kite and keep up with cruisers, and even then its role as fast battleship-sized DPS has been somewhat superseded by tier 3 BCs.
Serp ships are the only ones with 90% webs, Blood ships are the only ones with pre-nerf nosferatus, Sansha ships are the only non-T3s with AB bonuses, the Gurista ships aren't all that unique but drones are so broken at the moment it doesn't really matter. The Cynabal needs something to set it apart from the zillion other cruiser-sized kiting ships. A point range bonus, MWD cap use bonus, some sort of ewar/tackle resistance, anything. Hell at this point I'd be satisfied with a TP bonus. Just something to make it more than a Vagabond that's better in some ways and worse in a whole lot more.
I think you're seriously overestimating how useful all the Angel ships are seen by PVPers in 2014. Even the Machariel collects dust in this age of 2km/s cruisers, MWD-sig-reduced HACs, and ubiquitous interceptors. |

M1k3y Koontz
Thorn Project Surely You're Joking
566
|
Posted - 2014.04.15 01:25:00 -
[1133] - Quote
Teras Lakkos wrote:Does it bother anybody else that the Phantasm still has a 15/15 drone bay?
Real drone bay please.
Or just remove it altogether for more damage or tracking...
^ This, I thought they were getting rid of half-way dronebays.
25m3 or nothing! :/ How much herp could a herp derp derp if a herp derp could herp derp. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
|
Posted - 2014.04.15 02:11:00 -
[1134] - Quote
M1k3y Koontz wrote:^ This, I thought they were getting rid of half-way dronebays. You might want to look again at the current cruisers, Caldari T1 lineup especially puts the idea of getting rid of partial drone bays to bed.
|

Draco Knight
Worms Coalition The Volition Cult
1
|
Posted - 2014.04.15 11:54:00 -
[1135] - Quote
Feyd Rautha Harkonnen wrote:Sadly the nerfs to the Ashimmu's web strength (in lieu of range) will make what was a very cool hull 'meh' overall.
If you must nerf the 90% webs, then recommend a small buff to neut/nos amount and range also.
I agree completely, 20% bonus to nos effectiveness and range. |

Cannibal Kane
Cannibal Empire
3637
|
Posted - 2014.04.15 12:50:00 -
[1136] - Quote
Hi CCP Rise.
The Vigilant still has a -150PG Nerf.
Please don't make an already scarcely used ship even less used. I like the Vigi where it is now due it's uniqueness. It might seem to be an OP ship but do consider in it current State it is an extremely expensive ship and also expensive to fit for MAX Buffer and DPS. "I saw him fight by the monument in Jita. He flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. His hair flowed in the corona of his target's warp core breach. It was truly majestic. And while everyone stared in awe I stole the loot and ran off. Because I am like that." - NEONOVUS |

Kaarous Aldurald
ROC Deep Space The ROC
4700
|
Posted - 2014.04.15 13:35:00 -
[1137] - Quote
Feyd Rautha Harkonnen wrote:Sadly the nerfs to the Ashimmu's web strength (in lieu of range) will make what was a very cool hull 'meh' overall.
If you must nerf the 90% webs, then recommend a small buff to neut/nos amount and range also.
Personally I don't mind the loss of web strength on the Ashimmu as much as I mind the powergrid nerf.
But the buff to nos amount you're talking about it already there, the patch in question contains a decent buff to nos mechanics. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Harvey James
The Sengoku Legacy
756
|
Posted - 2014.04.15 15:08:00 -
[1138] - Quote
is it just me or is the Ashimmu cpu very tight now ? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
756
|
Posted - 2014.04.15 15:14:00 -
[1139] - Quote
Mariner6 wrote:Let me start by quoting CCP Fozzie:
"At the frigate level with the Daredevil, the power of 90% webs primarily comes from range control. At the battleship level with the Vindicator it primarily comes from transversal control (especially when used as a force multiplier). At the cruiser level it falls in the middle and ends up being (relatively speaking) less powerful and less oppressive as a result."
That said I find the counters to all three of these boats fairly reasonable and numerous. Which is why you really don't see many of them compared to some of the other choices. Plus committing these boats to a fight is always win..or die. Not like some of the kiting/GTFO options that exist in the other hulls.
I've been glad to see these boats keep their web bonus...but of the three that certainly did not need a power grid nerf, it's the Vigilant. You hardly see them used, and you'll see them less now. There is just simply nothing OP about a boat you can just neut and kill with ease.
part of this issue thought is the fact that 60% webs do the job in most circumstances in a fleet there will be multiple 60% webs.. so part of the issue is too nerf 60% webs down to a less powerful figure so that if you really need too pin something serpentis would be great at say 75% strength compared to say a basic 45% web ... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
642
|
Posted - 2014.04.15 15:49:00 -
[1140] - Quote
Mariner6 wrote:Let me start by quoting CCP Fozzie:
"At the frigate level with the Daredevil, the power of 90% webs primarily comes from range control. At the battleship level with the Vindicator it primarily comes from transversal control (especially when used as a force multiplier). At the cruiser level it falls in the middle and ends up being (relatively speaking) less powerful and less oppressive as a result."
That said I find the counters to all three of these boats fairly reasonable and numerous. Which is why you really don't see many of them compared to some of the other choices. Plus committing these boats to a fight is always win..or die. Not like some of the kiting/GTFO options that exist in the other hulls.
I've been glad to see these boats keep their web bonus...but of the three that certainly did not need a power grid nerf, it's the Vigilant. You hardly see them used, and you'll see them less now. There is just simply nothing OP about a boat you can just neut and kill with ease.
rail DD. also, other than being very far away, the only counters are things that counter everything. another reason you don't see vigilants is because they're cruisers, but they don't have the battleship tank you need on a cruiser to not instantly die in gang combat. |
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
311
|
Posted - 2014.04.15 21:21:00 -
[1141] - Quote
Viribus wrote:So the Cynabal is basically a Vagabond that gains the ability to get on grid quickly while losing the ability to do anything useful on grid. Sweeeeeeeeeeet
Rise, dawg, I love what you've done with most of the pirate faction stuff. Really. But man you've gotta figure out a unique role for the non-Machariel Angel ships that sets them apart from their Minmatar counterparts. "Warping quickly" isn't a role, it is a role since high sec freighter ganking is a eve career |

Euripedies
Hot Droppin Cherry Poppers
16
|
Posted - 2014.04.15 21:28:00 -
[1142] - Quote
Awesome bonus for the rattlesnake drones. Bonus for missiles? What's the point? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1097
|
Posted - 2014.04.16 00:02:00 -
[1143] - Quote
Euripedies wrote:Awesome bonus for the rattlesnake drones. Bonus for missiles? What's the point? Considering that you are only a half launcher behind the offerings of raven-kind ships with bonused missiles while still having good drone capabilities, I'd say that is the point.
that said, this is the cruise thread, so... |

KatanTharkay
V I R I I Ineluctable.
23
|
Posted - 2014.04.16 08:41:00 -
[1144] - Quote
Looking at Jita prices it seems like the Cynabal is slowly becoming the old Phantsm. |

Sgt EVE
Perkone Caldari State
0
|
Posted - 2014.04.16 12:58:00 -
[1145] - Quote
on the whole, I rate all changes as comprehensible except the vigilant nerf.
it is now the first ship with too little powergrid in order to fit the other version of the appropriate weaponsystem.
let-¦s do some math:
ashimmu and vigilant both have 5H,4M,6L ashimmu have 16,2% more PG than the vigilant
max. fittable PG for the H-slots: Ashimmu: 3x heavy beam laser II + 2x medium nos/neut 3x 248 + 2x 200 = 1144 Vigiant: 5x 250mm railgun II 5x 208 = 1040
ashimmu only needs 10% more PG than Vigilant if you take Meta 4 nos/neut with no negativ effect the ashimmu needs only 4% more PG
in other words ... the ashimmu have min.12,2% more PG to fit for tank but already have 18% more base armor HP than the vigilant
CCP Rise please explain that to me !!! |

Cannibal Kane
Cannibal Empire
3663
|
Posted - 2014.04.16 13:40:00 -
[1146] - Quote
Sgt EVE wrote:on the whole, I rate all changes as comprehensible except the vigilant nerf.
it is now the first ship with too little powergrid in order to fit the other version of the appropriate weaponsystem.
let-¦s do some math:
ashimmu and vigilant both have 5H,4M,6L ashimmu have 16,2% more PG than the vigilant
max. fittable PG for the H-slots: Ashimmu: 3x heavy beam laser II + 2x medium nos/neut 3x 248 + 2x 200 = 1144 Vigiant: 5x 250mm railgun II 5x 208 = 1040
ashimmu only needs 10% more PG than Vigilant if you take Meta 4 nos/neut with no negativ effect the ashimmu needs only 4% more PG
in other words ... the ashimmu have min.12,2% more PG to fit for tank but already have 18% more base armor HP than the vigilant
CCP Rise please explain that to me !!!
Like I have said multiple times.
The Vigilant which is already a an expensive ship to fit properly is also very rarely flown. All they are doing it making it less worth while to fly. So it will be less seen then it already is.
CCP Rise has not responded and I doubt they will reserve it. So much for so called balancing. "I saw him fight by the monument in Jita. He flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. His hair flowed in the corona of his target's warp core breach. It was truly majestic. And while everyone stared in awe I stole the loot and ran off. Because I am like that." - NEONOVUS |

Crazy KSK
Tsunami Cartel Gank for Profit
81
|
Posted - 2014.04.16 16:59:00 -
[1147] - Quote
Cannibal Kane wrote: Like I have said multiple times.
The Vigilant which is already a an expensive ship to fit properly is also very rarely flown. All they are doing it making it less worth while to fly. So it will be less seen then it already is.
CCP Rise has not responded and I doubt they will reserve it. So much for so called balancing.
while I agree that the power grid nerf is not needed at all and "strangeness" without further explanation is not a justifiable reason to nerf something to that extend
I have to point out that the reason its not flown much is its its hull price and to a lesser extend its fragility this would have to be fixed by making it drop more I believe it drops from less complexes then the other 3 pirate cruisers
PS: according to this as I expected sepentis is missing 6/10s, to my surprise angel don't have any either but the amount of people living there seems to make up for it Quote CCP Fozzie: ... The days of balance and forget are over.
|

Jamir Von Lietuva
The Exit Plan Test Alliance Please Ignore
22
|
Posted - 2014.04.17 09:11:00 -
[1148] - Quote
Viribus wrote:So the Cynabal is basically a Vagabond that gains the ability to get on grid quickly while losing the ability to do anything useful on grid. Sweeeeeeeeeeet
Rise, dawg, I love what you've done with most of the pirate faction stuff. Really. But man you've gotta figure out a unique role for the non-Machariel Angel ships that sets them apart from their Minmatar counterparts. "Warping quickly" isn't a role, especially not when once they warp somewhere they basically just provide moderate DPS. The Mach gets a pass because it's the only battleship that can sort of kite and keep up with cruisers, and even then its role as fast battleship-sized DPS has been somewhat superseded by tier 3 BCs.
Serp ships are the only ones with 90% webs, Blood ships are the only ones with pre-nerf nosferatus, Sansha ships are the only non-T3s with AB bonuses, the Gurista ships aren't all that unique but drones are so broken at the moment it doesn't really matter. The Cynabal needs something to set it apart from the zillion other cruiser-sized kiting ships. A point range bonus, MWD cap use bonus, some sort of ewar/tackle resistance, anything. Hell at this point I'd be satisfied with a TP bonus. Just something to make it more than a Vagabond that's better in some ways and worse in a whole lot more.
I think you're seriously overestimating how useful all the Angel ships are seen by PVPers in 2014. Even the Machariel collects dust in this age of 2km/s cruisers, MWD-sig-reduced HACs, and ubiquitous interceptors. this |

W0lf Crendraven
The Tuskers The Tuskers Co.
243
|
Posted - 2014.04.17 13:00:00 -
[1149] - Quote
Jamir Von Lietuva wrote:Viribus wrote:So the Cynabal is basically a Vagabond that gains the ability to get on grid quickly while losing the ability to do anything useful on grid. Sweeeeeeeeeeet
Rise, dawg, I love what you've done with most of the pirate faction stuff. Really. But man you've gotta figure out a unique role for the non-Machariel Angel ships that sets them apart from their Minmatar counterparts. "Warping quickly" isn't a role, especially not when once they warp somewhere they basically just provide moderate DPS. The Mach gets a pass because it's the only battleship that can sort of kite and keep up with cruisers, and even then its role as fast battleship-sized DPS has been somewhat superseded by tier 3 BCs.
Serp ships are the only ones with 90% webs, Blood ships are the only ones with pre-nerf nosferatus, Sansha ships are the only non-T3s with AB bonuses, the Gurista ships aren't all that unique but drones are so broken at the moment it doesn't really matter. The Cynabal needs something to set it apart from the zillion other cruiser-sized kiting ships. A point range bonus, MWD cap use bonus, some sort of ewar/tackle resistance, anything. Hell at this point I'd be satisfied with a TP bonus. Just something to make it more than a Vagabond that's better in some ways and worse in a whole lot more.
I think you're seriously overestimating how useful all the Angel ships are seen by PVPers in 2014. Even the Machariel collects dust in this age of 2km/s cruisers, MWD-sig-reduced HACs, and ubiquitous interceptors. this
While i do agree in general that angel ships need (like the dram, which is totally useless) something, a warp speed bonus is amazing, as any of you who have reccently roamed around solo in a mach or even a cynabal probably have noticed, it doesnt work. You are just to slow (in warp speed), add in a negative sec status so that frigates can tackle at gates (or be in nullsec) and roamign becomes a major pita, you are a high value target that has 0 mobility, once a frig starts following you you will not get away, then the cyno is ready and goodbye mach. But it is not enough.
A double range bonus on the cyna (and return the mach to prenerf) would be a easy solution, make it a kiter and the vaga already is a asb brawler.
Also, give back the speed increase on higher meta mwds - this alone would be a major and needed buff for both the cyna and the mach, it basicelly means they become fast - but only in relation to the usual t1 cruisers sipping around. The game has become to fast, the speed kings of old are to slow. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
311
|
Posted - 2014.04.18 02:45:00 -
[1150] - Quote
so literally how about a response to the gila
web one medium drone and kite it, half the dps of it is gone? |
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
713
|
Posted - 2014.04.18 09:15:00 -
[1151] - Quote
Flyinghotpocket wrote:so literally how about a response to the gila
web one medium drone and kite it, half the dps of it is gone?
The massive drone hitpoint and damage bonus and the ability to carry spares mitigates this to a large degree, but the fact that lights are unbonused and weak and you have dripped from 7.5 effective to 4 is more of an issue, precision heavy missiles will help, but for those who do not have T2 heavy launchers, the only valid option will be rapid lights.
I hate to see a good ship given bonuses, but then ends up being forced into limited fits that do not play to the current playstyle.
Solution give 200% damage and hitpoint bonus to light drones ( 50% for the rattlesnake)
This re enables light drones as a valid option. The implementation of the new drone number concept is incomplete without this. There is one EvE. Many people. Many lifestyles. WE are EvE |

Ashley Animus
7th Temporal Lounge
1
|
Posted - 2014.04.18 15:00:00 -
[1152] - Quote
Flyinghotpocket wrote:so literally how about a response to the gila
web one medium drone and kite it, half the dps of it is gone?
Whats so wrong with having the Ewar on your drones instead of yourself? All drones in bay will most likely have more HP than the ship. |

Cannibal Kane
Viziam Amarr Empire
3683
|
Posted - 2014.04.18 16:21:00 -
[1153] - Quote
And No response from CCP yet?
Vigilant. The -150 PG Nerf.
The ship is already rarely used ship don't make it used even less CCP. "I saw him fight by the monument in Jita. He flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. His hair flowed in the corona of his target's warp core breach. It was truly majestic. And while everyone stared in awe I stole the loot and ran off. Because I am like that." - NEONOVUS |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
312
|
Posted - 2014.04.18 16:56:00 -
[1154] - Quote
Ashley Animus wrote:Flyinghotpocket wrote:so literally how about a response to the gila
web one medium drone and kite it, half the dps of it is gone? Whats so wrong with having the Ewar on your drones instead of yourself? All drones in bay will most likely have more HP than the ship. Edit: Did some quick math. Shield: 1005 = Eff HP: 1436 Armor: 2160 = Eff Hp: 3323 Structure: 5325 Total Eff Hp: 10084 You can fit 10 medium drones in the bay so, 10084 x 10 = 100840 Effective hp inside your drone bay if you carry only Hammerheads Edit 2: Augmented hammers are pretty cheap and they have numbers that will scare you. pointless information is pointless. has nothing to do with my question. |

Ashley Animus
7th Temporal Lounge
1
|
Posted - 2014.04.18 18:23:00 -
[1155] - Quote
Flyinghotpocket wrote:Ashley Animus wrote:Flyinghotpocket wrote:so literally how about a response to the gila
web one medium drone and kite it, half the dps of it is gone? Whats so wrong with having the Ewar on your drones instead of yourself? All drones in bay will most likely have more HP than the ship. Edit: Did some quick math. Shield: 1005 = Eff HP: 1436 Armor: 2160 = Eff Hp: 3323 Structure: 5325 Total Eff Hp: 10084 You can fit 10 medium drones in the bay so, 10084 x 10 = 100840 Effective hp inside your drone bay if you carry only Hammerheads Edit 2: Augmented hammers are pretty cheap and they have numbers that will scare you. pointless information is pointless. has nothing to do with my question.
The more Ewar is off your back the better. And the drones can take it with ease. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
312
|
Posted - 2014.04.18 18:28:00 -
[1156] - Quote
Ashley Animus wrote:
The more Ewar is off your back the better. And the drones can take it with ease.
english do you speak it? |

Ashley Animus
7th Temporal Lounge
2
|
Posted - 2014.04.18 19:02:00 -
[1157] - Quote
Speak, do you english it? |

Rab See
Fool Mental Junket
60
|
Posted - 2014.04.18 19:08:00 -
[1158] - Quote
Cannibal Kane wrote:And No response from CCP yet?
Vigilant. The -150 PG Nerf.
The ship is already rarely used ship don't make it used even less CCP.
The ships value increases a LOT now that its unique in its webbing cruiser role. Essential for WH and Gate work.
The Ashimuu uses will have to 'change' to make it effective, but its still unique.
The Gila is a pocket battleship of delight, I love it, as noted - augmented hammerheads = killer drones. See the prices rocket?
Cynabal - yawn all over, yawn again. Its nerfed, then as if by magic, a totally unwanted bonus appears - nothing unique there. Prices falling like the old Phantasm.
Thanks Rise, it seems that you want the Machariel to be equally yawn.
|

KaDa en Bauldry
Aliastra Gallente Federation
0
|
Posted - 2014.04.18 20:23:00 -
[1159] - Quote
Cannibal Kane wrote:And No response from CCP yet? Since there is no response from CCP yet, anyone else taking up the task, and explaining to me
CCP Rise wrote:The Gila will still have plenty of PVE application and I think you'd be hard-pressed to find examples of lost capability for the rest of these ships resulting from the proposed changes. what exactly these PVE applications are, that I shouldn't rather do in an Ishtar (or another ship), save for maybe when I'm facing Angel rats? (And even then, shield Ishtar with the new low-slot omnis sounds intriguing.) Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
715
|
Posted - 2014.04.18 23:26:00 -
[1160] - Quote
KaDa en Bauldry wrote:Cannibal Kane wrote:And No response from CCP yet? Since there is no response from CCP yet, anyone else taking up the task, and explaining to me CCP Rise wrote:The Gila will still have plenty of PVE application and I think you'd be hard-pressed to find examples of lost capability for the rest of these ships resulting from the proposed changes. what exactly these PVE applications are, that I shouldn't rather do in an Ishtar (or another ship), save for maybe when I'm facing Angel rats? (And even then, shield Ishtar with the new low-slot omnis sounds intriguing.)
If the issue of light missiles is resolved, to enable frigate management, then the new drone mechanic (superdrones) will allow the Gila to retain mobility without being tied to nursing sentries, it will roam the battlefield dealing destruction rather than trying to behave like a battleship.
If this works as I believe it can, we will see Ishtar and Stratios pilots looking at the ship with envy.
One small change needed to the way light drones are handled on this ship and you have a worldbeater. There is one EvE. Many people. Many lifestyles. WE are EvE |
|

Alvatore DiMarco
Capricious Endeavours Ltd
2038
|
Posted - 2014.04.19 02:08:00 -
[1161] - Quote
epicurus ataraxia wrote:One small change needed to the way light drones are handled on this ship and you have a worldbeater.
Which is the exact reason why you will not - and should not - see that change happen. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
715
|
Posted - 2014.04.19 02:35:00 -
[1162] - Quote
Alvatore DiMarco wrote:epicurus ataraxia wrote:One small change needed to the way light drones are handled on this ship and you have a worldbeater. Which is the exact reason why you will not - and should not - see that change happen.
Where is it decided that making all the ships and weapons indistinguishable from each other and all equally bland decided?
Who claims that role to decide for all?
Because it is totally clear that that is NOT CCP's intention.
Different and interesting and desirable does not mean wrong.
Different does not mean overpowered.
The ishtar will be as good or better but different, many will prefer this, is them having that choice an issue? There is one EvE. Many people. Many lifestyles. WE are EvE |

Alvatore DiMarco
Capricious Endeavours Ltd
2038
|
Posted - 2014.04.19 03:13:00 -
[1163] - Quote
A "worldbeater" is bad and wrong. A ship that can handle anything you throw at it is bad and wrong. Having no significant drawbacks to go along with benefits is bad and wrong. If you have even a tiny bit of balancing sense, you should already understand this without having to be told.
The Guristas ships are gaining a significant strength. This strength requires a proportional weakness. For the Gila, that weakness includes four unbonused light drones. |

KaDa en Bauldry
Aliastra Gallente Federation
0
|
Posted - 2014.04.19 09:23:00 -
[1164] - Quote
epicurus ataraxia wrote:KaDa en Bauldry wrote:Cannibal Kane wrote:And No response from CCP yet? Since there is no response from CCP yet, anyone else taking up the task, and explaining to me CCP Rise wrote:The Gila will still have plenty of PVE application and I think you'd be hard-pressed to find examples of lost capability for the rest of these ships resulting from the proposed changes. what exactly these PVE applications are, that I shouldn't rather do in an Ishtar (or another ship), save for maybe when I'm facing Angel rats? (And even then, shield Ishtar with the new low-slot omnis sounds intriguing.) If this works as I believe it can, we will see Ishtar and Stratios pilots looking at the ship with envy. One small change needed to the way light drones are handled on this ship and you have a worldbeater. So basically you propose a buff to make the ship awesome, in return to my question of how it should be used in it's current form. That's an answer, in a way I suppose.
I should make a post in the battleship thread stating that the Rattlesnake is a lot better than what I've expected with dread. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
715
|
Posted - 2014.04.19 10:30:00 -
[1165] - Quote
KaDa en Bauldry wrote:
I should make a post in the battleship thread stating that the Rattlesnake is a lot better than what I've expected with dread.
So long as the fact that drones are a weapon system is remembered in this whole process, then the Gila is changed from a second rate sentry ship, behaving like a battleship, but without the appropriate support, into a highly mobile ship able to roam the battlefield at will.
There are those who believe that balance involves crippling a ship in some way in order to achieve more power elsewhere, that is not balance, i quote from the battleship thread to clarify.
Quote: " We disagree with your concept that chopping 2 legs off a table and moving them all to one side makes it somehow balanced, because it doesn't have too many legs...."
If the ships retain the ability to use smaller bonused drones than the primary weapon system, and drone control range matches the drones being applied, then the overall system is balanced, and will be effective.
So in short if that is considered and acted on, the Gila will be good but different from the Ishtar, the ishtar will excell at sentry usage at the cost of mobility, the Gila will excel at mobility with the drones to compliment it, at the cost of using sentries. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
715
|
Posted - 2014.04.19 10:43:00 -
[1166] - Quote
Alvatore DiMarco wrote:A "worldbeater" is bad and wrong. A ship that can handle anything you throw at it is bad and wrong. Having no significant drawbacks to go along with benefits is bad and wrong. If you have even a tiny bit of balancing sense, you should already understand this without having to be told.
The Guristas ships are gaining a significant strength. This strength requires a proportional weakness. For the Gila, that weakness includes four unbonused light drones.
No.
A ferrari is a worldbeater, a mercedese sclass is a world beater, you do not fill a ferraris boot with concrete because the mercedes might be jealous?
Different tasks, different jobs, With the ishtar and Gila different movement in the battlespace different application of drone damage. Neither needs crippling to protect it from the other.
They can both be world beaters There is one EvE. Many people. Many lifestyles. WE are EvE |

Sgt Ocker
Last Bastion of Freedom
163
|
Posted - 2014.04.19 10:50:00 -
[1167] - Quote
Ashley Animus wrote:Flyinghotpocket wrote:so literally how about a response to the gila
web one medium drone and kite it, half the dps of it is gone? Whats so wrong with having the Ewar on your drones instead of yourself? All drones in bay will most likely have more HP than the ship. Edit: Did some quick math. Shield: 1005 = Eff HP: 1436 Armor: 2160 = Eff Hp: 3323 Structure: 5325 Total Eff Hp: 10084 You can fit 10 medium drones in the bay so, 10084 x 10 = 100840 Effective hp inside your drone bay if you carry only Hammerheads Edit 2: Augmented hammers are pretty cheap and they have numbers that will scare you. Out of curiosity, when you worked out the new EHP of Hammerheads did you also work out their ability to hit a moving target?
The problem with "super drones" is not with the drones themselves but the lack of options, limited bandwidth and bonuses that come with them..
The Gila and Rattlesnake are now effectively Missile boats with (limited when fit for missile Dps) drone support.
|

Sieonigh
Rim Collection RC Sorry We're In Your Space Eh
13
|
Posted - 2014.04.19 12:56:00 -
[1168] - Quote
i just ran the fitting of the Cynabal though EVE HQ
the tank or DPSs is massively hindered but the proposed fitting nerf, trying to get a current fit to work and i was using 650s to free up fitting to get the tank to work. frankly the fitting nerf has ruined this ship too much has been taken off.
i would propse this instead
Fittings: 1100 PWG(-90), 340 CPU(-10)
which is +30 grid and + 5 CPU over the proposed nerf. this i believe would make it more manageable |

W0lf Crendraven
The Tuskers The Tuskers Co.
244
|
Posted - 2014.04.19 21:11:00 -
[1169] - Quote
This is completely unlikely but pls do the following:
Give the ab bonus to serp ships, also give them a trackign bonus - keep stats as they are otherwise.
Make them supperb scram/web railkiters with a good gtfo option, still weak against blobs and easy to kill in fleet.
Give shasha ships way increased agility and speed - basicely give them cyna/dram stats mobility wise. Give them a double range bonus atop (100% instead of the usual 100%) and change the phastasm a bit so it gets more lows.
Make them superb laser kiters, succi would be a shield tanked version of the slicer with more range (or dps) and the phantasm into a shield tanked tanky omen navy issue with more range/dps.
The ashimmu can get its old school neuts, it also should lose a high and a mid for 2 extra lows and a armour resistance bonus. Making it a tanky neut (nos) ship that shines in small scale hac fleets. (no idea what to do with the cruor)
Gila should get a 700% hp bonus to ecm drones, atop a 700% jam strenght bonus (might need to fiddle with stats - basicely a ec-600=1 linked falcon jam) to drones, it keeps its 5 drones and gets a full scale missile dps bonus. Basicely a tankier rook with actual dps - also the only drone based ewar ship in the game. Yeah ecm sucks, but it would make it intersting.
The cynabal shoudl be turned into a missile ship with a unique role bonus - lowering the reload of rlmls to 5 seconds. It aslo gets a range bonus. It loses a lot of pg and cpu and keeps its mobility. Making it a superb missile based kiter - basicely a less tanked/ranged prenerf cerb with higher speed. (not sure what to do with the dram, amybe a double rocket range bonus, mach maybe a rhlml ship with a 5 sec reload).
Pirate ships shgould be unique, extremely strong solo or in very small gangs, balanced by cost there and subpar in bigger fleets. This would make all of them unique and intersting. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
313
|
Posted - 2014.04.19 23:19:00 -
[1170] - Quote
W0lf Crendraven wrote: The ashimmu can get its old school neuts, it also should lose a high and a mid for 2 extra lows and a armour resistance bonus. Making it a tanky neut (nos) ship that shines in small scale hac fleets. (no idea what to do with the cruor)
the ashimmu already shines in hac fleets being the only t1 ship to survive heavy amounts of dps.
2 extra lows. so a 7 low ashimmu, with neuts. so its literately another amarr ship. wheres the minmatar parts come in? is it gonna get insane speed boost to? so that it can claim to be half minmatar |
|

KaDa en Bauldry
Aliastra Gallente Federation
0
|
Posted - 2014.04.20 01:12:00 -
[1171] - Quote
epicurus ataraxia wrote:So long as the fact that drones are a complete weapon system is remembered in this whole process, then the Gila is changed from a second rate sentry ship, behaving like a battleship, but without the appropriate support, into a highly mobile ship able to roam the battlefield at will. There are lots of PvE activities that will benefit from the Gila becoming more mobile. There are those who believe that balance involves crippling a ship in some way in order to achieve more power elsewhere, that is not balance, i quote from the battleship thread to clarify. Quote:" We disagree with your concept that chopping 2 legs off a table and moving them all to one side makes it somehow balanced, because it doesn't have too many legs...." Frankly I am concerned there are those who consider that balancing sense. It makes one quite depressed. Even more so when they state it should be our balancing goal, and anything else is wrong. If the ships retain the ability to use smaller bonused drones than the primary weapon system, and drone control range matches the drones being applied, then the overall weapons system is balanced, and will be effective. Why do people keep talking about Gilas they propose, instead of the Gila CCP Rise is planning to give us? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Alvatore DiMarco
Capricious Endeavours Ltd
2069
|
Posted - 2014.04.20 02:05:00 -
[1172] - Quote
Unwillingness to change is why. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.20 12:33:00 -
[1173] - Quote
Alvatore DiMarco wrote:Unwillingness to change is why.
Being as you are either still trolling and trying to get a bite, or so unaware of the comments of other people than the "companion accounts" you are using
I will post my comments on the rattlesnake thread that discuss the issues with dealing with a weapons system in an unbalanced way.
But somehow, I think it is wasting my time to try to enlighten you, as it is just you know, to difficult, for you to consider anything else but never let it be said I didn't try. Please note this includes information on the Gila, rattlesnake and drone system, as they all share aspects of the issues.
Please pay attention. And try to read to the end before you jump on the most inconsequential part before leaping to completely wrong conclusions as to what is being said 
The issue is that for both the Gila and the Rattlesnake in different ways, the drone weapon system is exactly that, an entire system with many checks and balances, plusses and minuses.-It has serious issues, and at some point will need a major rework.- but that is an aside.
Range of control and the fact that drones come in different sizes and abilities, and that these can be switched according to threat, are the pillars that support the system as a weapons platform.
The problem is the 2 main pillars have been disregarded whilst focusing on the new superdrone concept. The superdrone concept has great potential to be a great addition to the game. But only if the smaller drones beneath the Superdrones are taken into account in the whole interplay of the system. And the battle-space these drones operate in and the control range applicable relates to the drones abilities.
But if you completely remove functionality and abilities of core components of the whole system, the balance is broken, and it will be impossible to know just how good they are,as one will be making continual comparisons with the other missing and changed elements.how can one compare the Gila and its use of wonderful bonused superdrones if you are struggling with losing 3.5 effective light drones and fighting to somehow stay alive. When you change a core variable, you change only one at a time, or the data is meaningless.
There is also the issue that micromanagement of the lesser drones in the system is significantly more hands on, the unbonused drones (and fewer in the gila) are fragile and weaker, they need more effort to keep alive and are exposed to damage for longer as they do damage less quickly. If it is necessary to use the MJD for range control then the MJD now takes one well out of drone control range adding to drone micromanagement. All of these issues are annoying an unpleasant rather than fatal, but is making the game more annoying a positive improvement? This is over and above the more direct impacts that have been detailed en mass over dozens of pages, i know there is a lot to read but that is better than me typing pages for you now. Try to read, I will not do ALL the work for you!
So in short the rattlesnake has become a missile boat. With supporting drones. This is not the dual weapon system ship that we are used to. Whilst one can certainly adapt, the method of making the drones unpleasant to use, is a very poor way to introduce superdrones.
The Gila is severely hampered by the neglect of the entire drone weapon system, there are only 2 possible fits. T2 heavy missiles with precision missiles (if you have those skills) or rapid lights.
So the question is is it a good idea to rebalance a ship by neglecting the core concept of a weapons system being a system by ripping it out and just replacing part with a different mechanic. Or is it better to consider the whole system and doing it properly and not pissing off existing users and making it a pain for new ones?
I do not believe that is either deliberate or intended. The forums are here to give the Devs feedback, they are under considerable pressure to deliver changes, to a tight timescale, we NEED to point out issues when they are seen, to help them do their job for the BENEFIT OF ALL,
Aside from that the resolutions are remarkably simple.
Gila 200% bonus to damage and hitpoints for light drones. To keep approximately the same number of effective drones Rattlesnake 50% bonus to damage and hitpoints for light and medium drones, keeps same number of effective drones Rattlesnake either 25km to drone control range to keep same effective drone control range to prevent the new dead area, where drone damage will not be applied. Or drop the new launcher and add to the missile damage bonus,to keep it the same as originally suggested.
The idea is that the lesser drones are a valid part of the weapons system and deserve just as much attention if balance is to achieved, and that the whole battlespace needs to be considered in order not to create accidental deadspots that add nothing but annoyance to the game.
(If CCP Rise wanted to buff the ship some more, this could be also achieved by an additional high slot, his choice, naturally would effect the ability to fit other things too.) The other solutions would be just as effective without buffing anything.
NOTE:- NOWHERE IN THIS POST IS A REQUEST FOR A BUFF. (In capitals for the benefit of those who find it hard to read.)
The forum thread is so long because as in the case where one sees a nail on the floor, one can either pick it up and solve the problem, or argue incessantly for hours as to why it is not a problem and why it is too much effort to pick it up.
Until someone steps on it.
Seems that many still just want to argue and not actually deal with it.
I hope that finally you might understand other peoples issues, If not nothing anyone can write will persuade you. There is one EvE. Many people. Many lifestyles. WE are EvE |

KaDa en Bauldry
Aliastra Gallente Federation
1
|
Posted - 2014.04.20 14:34:00 -
[1174] - Quote
epicurus ataraxia wrote:*snip*
baltec1 wrote:That is a lot of words you have there. *snip*
I'm agreeing with baltec1... ...ok, time for a drink!
Anyways, you touch on a lot of subjects, too many, some of which don't even belong into the cruiser thread.
Even I, one who has been going on for quite a few pages how the Gila won't work in it's current form well cannot take your side.
And the more I read your post, and the reactions to it, the less I see a problem with the proposed Gila for PvP. For PvE I just find it broken compared to an Ishtar, but I don't consider a fix of buffing light drones to be elegant. ... In fact, let's compare this sucker to the Cerb! 6 Launchers, 25% RoF, 25% Kinetic damage (10 "effective" if my math serves), and double projection (but not application), 15 mbps of unbonused drones. against 5 launchers, 50% damage bonus (7.5 "effective"), 20mbps of unbonsed lights or the brutally bonused mediums.
On paper the Gila would be a slaughterer for L2-3s, but with the rescent AI change the drones will get attacked mazzively probably, while lights will perform 'barely' better than those of the Cerb (though with a much larger bay for spares).
Sadly the useful medium drones will not get anything exciting this summer beyond a bit of MWD speed buff, and playing the recall game with two drones hurts quite a bit of your dps. At least in L3 and below the OP NPC web is rare.
So in short, my issue with the Gila is, that unlike the Rattler, it's chosen drone weightclass is in the worst (in my eyes) shape out of the four for PvE, and it cannot even launch a full flight of unbonused lights (that nowdays even T1 frigs/destroyers manage). Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
717
|
Posted - 2014.04.20 16:23:00 -
[1175] - Quote
KaDa en Bauldry wrote:epicurus ataraxia wrote:*snip* baltec1 wrote:That is a lot of words you have there. *snip* I'm agreeing with baltec1... ...ok, time for a drink! Anyways, you touch on a lot of subjects, too many, some of which don't even belong into the cruiser thread. Even I, one who has been going on for quite a few pages how the Gila won't work in it's current form well cannot take your side. And the more I read your post, and the reactions to it, the less I see a problem with the proposed Gila for PvP. For PvE I just find it broken compared to an Ishtar, but I don't consider a fix of buffing light drones to be elegant. ... In fact, let's compare this sucker to the Cerb! 6 Launchers, 25% RoF, 25% Kinetic damage (10 "effective" if my math serves), and double projection (but not application), 15 mbps of unbonused drones. against 5 launchers, 50% damage bonus (7.5 "effective"), 20mbps of unbonsed lights or the brutally bonused mediums. On paper the Gila would be a slaughterer for L2-3s, but with the rescent AI change the drones will get attacked mazzively probably, while lights will perform 'barely' better than those of the Cerb (though with a much larger bay for spares). Sadly the useful medium drones will not get anything exciting this summer beyond a bit of MWD speed buff, and playing the recall game with two drones hurts quite a bit of your dps. At least in L3 and below the OP NPC web is rare. So in short, my issue with the Gila is, that unlike the Rattler, it's chosen drone weightclass is in the worst (in my eyes) shape out of the four for PvE, and it cannot even launch a full flight of unbonused lights (that nowdays even T1 frigs/destroyers manage). My apologies, an error slipped in a Typo, the post should have read 100% bonus to damage and hit points for light drones not 200% the intention was to keep approximately the same damage and hit points as light drones currently have. 200% as you point out would have been quite an absurd increase in capability, sorry about my mistake. There is one EvE. Many people. Many lifestyles. WE are EvE |

Mihnea Tepes
Astral Silence Surely You're Joking
30
|
Posted - 2014.04.21 09:10:00 -
[1176] - Quote
Ashimmu is amazing as it is.
So i basically sacrificed training towards ashimmu to have all lvl5 just to see how the ship will get raped by ccp. Thats awesome. I dont understand why ccp needs to have this need to change things which are working and nobody asked them to be changed.
I WANT MY ASHIMMU TO KEEP WEB EFFICIENCY INSTEAD OF THAT RANGE, if i wanted range to webs, i will go for loki ...  |

KaDa en Bauldry
Aliastra Gallente Federation
3
|
Posted - 2014.04.21 09:22:00 -
[1177] - Quote
Mihnea Tepes wrote:I WANT MY ASHIMMU TO KEEP WEB EFFICIENCY INSTEAD OF THAT RANGE, if i wanted range to webs, i will go for loki ...  And, sadly, now if you want web efficiency, you go for serpentis.
In fact, at BS level, the split was already there with the Bhaal vs Vindi, now they are just making it uniformly different. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Alvatore DiMarco
Capricious Endeavours Ltd
2081
|
Posted - 2014.04.21 09:27:00 -
[1178] - Quote
On the other hand, if you want cap drain efficiency, you can go for Bloods - now with extended web range to make sure your targets can't escape quite so easily.
Quote:Being as you are either still trolling and trying to get a bite, or so unaware of the comments of other people than the "companion accounts" you are using
I don't post with my alts and I don't have other accounts, you unhappy little man. The only one trolling here is you, and I will ask you now to kindly cease and desist in that behavior. |

Mihnea Tepes
Astral Silence Surely You're Joking
30
|
Posted - 2014.04.21 09:37:00 -
[1179] - Quote
KaDa en Bauldry wrote:Mihnea Tepes wrote:I WANT MY ASHIMMU TO KEEP WEB EFFICIENCY INSTEAD OF THAT RANGE, if i wanted range to webs, i will go for loki ...  And, sadly, now if you want web efficiency, you go for serpentis. In fact, at BS level, the split was already there with the Bhaal vs Vindi, now they are just making it uniformly different.
vigilant cant replace ashimmu role
I am wondering if CCP plays the same game as we do
|

Ebag Trescientas
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.04.21 23:46:00 -
[1180] - Quote
epicurus ataraxia wrote: The Gila is severely hampered by the neglect of the entire drone weapon system, there are only 2 possible fits. T2 heavy missiles with precision missiles (if you have those skills) or rapid lights.
Actually, playing with a hacked Pyfa database I don't see that T2 heavy missiles is going to be much of an option, at least not without eating into your tank quite a bit. CPU wise Gila could barely fit 3 M4 heavies before, now adding an extra one (and bumping up to T2) is super tight.
Four T2 RLML and a medium armor repper looks to be a better option.
Since Gila is a brawler now, not like you're going to range tank, so the range bonus of heavies doesn't help as much. Four RLML will give you 159 DPS (with fury missiles, no BCU or rig bonus). Three T2 Heavies gives you 132.3 DPS (if you wanted to dual rep, or rep and use a DLA), and four gives you 177 DPS (but eats into your tank and/or rep). |
|

Nevyn Auscent
Broke Sauce
1260
|
Posted - 2014.04.22 00:02:00 -
[1181] - Quote
Mihnea Tepes wrote:Ashimmu is amazing as it is.
So i basically sacrificed training towards ashimmu to have all lvl5 just to see how the ship will get raped by ccp. Thats awesome. I dont understand why ccp has this need to change things which are working and nobody asked them to be changed.
A: Things weren't working. B: If you want Web power, care to tell me exactly how long it will take you to train to a reasonable Serpentis level? It's what.... 20 days for 2 Cruiser V's? Then about the same for the weapons. The mods you already have trained. So you can be ready come summer to simply swap the base hull if you can be bothered without breaking a sweat.
And you have the versatility for a whole lot of other ships if you want as well. |

elitatwo
Congregatio
214
|
Posted - 2014.04.22 00:11:00 -
[1182] - Quote
epicurus ataraxia wrote: The Gila is severely hampered by the neglect of the entire drone weapon system, there are only 2 possible fits. T2 heavy missiles with precision missiles (if you have those skills) or rapid lights.
Maybe you just need to get used to 'drone-kiting'. The Stratios, the Astero and some other boats can do it, with the new Eos as posterchild for heavy drone kiting. signature |

Shamus O'Reilly
Gungnirs' Point
215
|
Posted - 2014.04.22 03:29:00 -
[1183] - Quote
Still no answer from CCP Rise about the Cynabal rethink he had stated? I'm curious about what's going on in their minds right now..
I don't want to see my favorite pirate cruiser losing any unique ability to actually PVP. Arty cynnies do work in some instances just like auto kiting fits do though surpassed by both the vagabond and tornado now.
Please do not make me sell my cynnies for lack of reason to use them.. man i just got back into the game and saw that.
Both the Cynabal and Vigilant are the two pirate cruisers that i love, but with these changes i doubt i'll ever even touch one again
Hell add speed to the Cynabal and keep the PG. at least then it would still be of use and actually a worthwhile investment (or add additional falloff, optimal, tracking, anything really...)
The Vigilant needs new life breathed into it, there is no point in spending the price on that ship when a cheap Thorax will work or a Deimos can be on par with less cost. The speed buff is wonderful for both blasters/rails. Issue is youre taking away PG to a rarely used/seen ship.
Whenever i see a Vigilant now I usually end up thinking "Holy hell they still exist!" It's a great ship design for very VERY limited situations where you are 100% certain you will not get a gang dropped on you. But without a true buff, that is all it was good for and most likely never used for post summer...
Don't kill two out of three of the only fun pirate cruisers for no reason...
And don't deny it, everyone wants to fly a Vigilant. It's a fun ship, but almost useless in a unique fashion... "I swear there are more people complaining over "nullsecers complaining" then actual nullsec people complaining." |

Mihnea Tepes
Astral Silence Surely You're Joking
31
|
Posted - 2014.04.22 06:56:00 -
[1184] - Quote
Nevyn Auscent wrote:Mihnea Tepes wrote:Ashimmu is amazing as it is.
So i basically sacrificed training towards ashimmu to have all lvl5 just to see how the ship will get raped by ccp. Thats awesome. I dont understand why ccp has this need to change things which are working and nobody asked them to be changed.
A: Things weren't working. B: If you want Web power, care to tell me exactly how long it will take you to train to a reasonable Serpentis level? It's what.... 20 days for 2 Cruiser V's? Then about the same for the weapons. The mods you already have trained. So you can be ready come summer to simply swap the base hull if you can be bothered without breaking a sweat. And you have the versatility for a whole lot of other ships if you want as well.
did u ever use ashimmu for gate camp? Considering your answer, i doubt it. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1339
|
Posted - 2014.04.22 10:30:00 -
[1185] - Quote
I like the ashimmu changes (and we use a lot of them in our job.. wil just split between ashimy and vigilant now)..
I LOVE the phantasm changes. Every single of our guys already got several in preparation for the newest most poerful cruiser of eve.
I cry at cynabal excessive fit nerf.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

T0adwart
Kiwis In Space
3
|
Posted - 2014.04.22 20:55:00 -
[1186] - Quote
I have no idea where the ishtar overlap comes from ?? Gila can be passive shield tanked for wh use with sentry drones. This is where I was going as i am a newsih player and this would have been a stepping stone while I skill up for wh use. I think its a bad idea to drop the use of 5 sentries in a gila. |

KaDa en Bauldry
Aliastra Gallente Federation
10
|
Posted - 2014.04.22 21:16:00 -
[1187] - Quote
T0adwart wrote:I have no idea where the ishtar overlap comes from ?? Gila can be passive shield tanked for wh use with sentry drones. This is where I was going as i am a newsih player and this would have been a stepping stone while I skill up for wh use. I think its a bad idea to drop the use of 5 sentries in a gila. True, not in WH, but I've seen more than one passive-fit Ishtar.
The overlap was that most people used the Ishtar over the Gila, though both were sentry cruisers. Now the Gila won't be one, but after the excitement of something new settles, we'll see how many people still use it (for PvE)...
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
2
|
Posted - 2014.04.22 22:02:00 -
[1188] - Quote
T0adwart wrote:I have no idea where the ishtar overlap comes from ?? Gila can be passive shield tanked for wh use with sentry drones. This is where I was going as i am a newsih player and this would have been a stepping stone while I skill up for wh use. I think its a bad idea to drop the use of 5 sentries in a gila.
Ishtar also could be shield tanked with sentry drones.
So you have two cruiser sized hulls, both have high slot weapons that do little damage (used primarily for aggro), both have 5 sentry drones, both can have similar sized shield tanks....yeah, no overlap at all there.
As I've been told by many people who are switching away from Gila, Ishtar is the new Gila. It's pretty much a drop in replacement if you wanted it to be (swapping missiles for rails, but many people don't train either for DPS anyway.)
In many ways Ishtar is better than Gila at what Gila was trying to do, sentry drone tank. With the built in DLA, it doesn't need the extra utility high. With HAC bonus it has a built in Omni, so doesn't need the extra mid slot. One less rig slot does hurt your tank a little, but the MWD bonus and extra low slot offsets that by quite a bit. |

elitatwo
Congregatio
216
|
Posted - 2014.04.22 23:03:00 -
[1189] - Quote
Before I forget, the Phantasm would a tad more capacitor for medium beam lasers.
I won't ask for much, just keep in mind that aurora and gleam crystal love capacitor so much that they eat it all up for themselves instead of sharing with other modules that like capacitor to keeping it from being a shiny lossmail. signature |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
2
|
Posted - 2014.04.23 00:38:00 -
[1190] - Quote
I was playing around with some silly fits in Pyfa, seeing how far I could push the "superdrone" concept.
Managed to setup a Gila with a paper thin tank (frigate sized tank), but that could easily command mediums at over 100km. The idea was a "carrier" type setup, where you max drone bonuses above all else.
All stats are comparing base, Gila hull bonuses with L5 skills (no module bonuses), then the "carrier" type setup. Stats are from a Hammerhead II.
Base | Base Gila | CarrierSuperDrone DPS: 63.4 | 380 | 676
Falloff: 3000 | 3000 | 3900 Optimal: 1000 | 1250 | 1431 Tracking: .922 | .922 | 1.2
Velocity: 1680 | 2100 | 3958
Armor: 288 | 2160 | 3240 Shield: 134 | 1005 | 1508 Structure: 710 | 5325 | 7988 Shield Regen: 0.13 | 0.96 | 1.45
Okay, yeah, it's a fit no one would ever use. The DPS isn't that much more than 3 DDA's (635) or even 2 DDA's (561), and the loss of any high slot DPS means a net DPS loss. But I wouldn't mind having an alt sitting at 100km with two medium drones on /assist on me. :) |
|

Rain6637
Team Evil
14216
|
Posted - 2014.04.23 01:29:00 -
[1191] - Quote
would you mind posting that fit
just want to add that targeting range can be shorter than drone control range, for the purpose of assisting. wondering if it could be fit differently with that in mind. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Fabulous Rod
Darkfall Corp
39
|
Posted - 2014.04.23 01:58:00 -
[1192] - Quote
epicurus ataraxia wrote:Alvatore DiMarco wrote:A "worldbeater" is bad and wrong. A ship that can handle anything you throw at it is bad and wrong. Having no significant drawbacks to go along with benefits is bad and wrong. If you have even a tiny bit of balancing sense, you should already understand this without having to be told.
The Guristas ships are gaining a significant strength. This strength requires a proportional weakness. For the Gila, that weakness includes four unbonused light drones. No. Your balance concept, is over simplistic, lazy and just plain wrong.  you may believe it, but apply a little real thought to the issue, and you may realise that. One neat little soundbite does not make for a valid concept, It does not allow one to cease to think and wave away realities. No matter how often or loudly it is spoken.
This. |

Fabulous Rod
Darkfall Corp
39
|
Posted - 2014.04.23 02:03:00 -
[1193] - Quote
Cannibal Kane wrote:Sgt EVE wrote:on the whole, I rate all changes as comprehensible except the vigilant nerf.
it is now the first ship with too little powergrid in order to fit the other version of the appropriate weaponsystem.
let-¦s do some math:
ashimmu and vigilant both have 5H,4M,6L ashimmu have 16,2% more PG than the vigilant
max. fittable PG for the H-slots: Ashimmu: 3x heavy beam laser II + 2x medium nos/neut 3x 248 + 2x 200 = 1144 Vigiant: 5x 250mm railgun II 5x 208 = 1040
ashimmu only needs 10% more PG than Vigilant if you take Meta 4 nos/neut with no negativ effect the ashimmu needs only 4% more PG
in other words ... the ashimmu have min.12,2% more PG to fit for tank but already have 18% more base armor HP than the vigilant
CCP Rise please explain that to me !!! Like I have said multiple times. The Vigilant which is already a an expensive ship to fit properly is also very rarely flown. All they are doing it making it less worth while to fly. So it will be less seen then it already is. CCP Rise has not responded and I doubt they will reserve it. So much for so called balancing.
Is not so much about balance as it is about unnecessarily changing things so that they are more different than other ships. Because it is apparently a game breaking issue when something other than Gallente has 50% bonus damage and HP to all its drones. Its just not as neato as totally revamping a high SP demanding ship that people have spent years training into, ya know? 
|

Rain6637
Team Evil
14216
|
Posted - 2014.04.23 02:51:00 -
[1194] - Quote
Rain6637 wrote:would you mind posting that fit
just want to add that targeting range can be shorter than drone control range, for the purpose of assisting. wondering if it could be fit differently with that in mind.
because
Ebag Trescientas wrote:Okay, yeah, it's a fit no one would ever use. The DPS isn't that much more than 3 DDA's (635) or even 2 DDA's (561), and the loss of any high slot DPS means a net DPS loss. But I wouldn't mind having an alt sitting at 100km with two medium drones on /assist on me. :) as a multiboxer, drone assist is something I would trade tank for, and I'm too lazy to try to figure out on my own what fit you are referring to. not a biggie, though... the drone assist alts i trained fly ishtars anyway. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

King Fu Hostile
Imperial Collective Unsettled.
43
|
Posted - 2014.04.23 11:14:00 -
[1195] - Quote
So CCP why did you have to make the Vigilant even more useless as it currently is?
What was the reasoning for the PG nerf?
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
317
|
Posted - 2014.04.23 15:45:00 -
[1196] - Quote
King Fu Hostile wrote:So CCP why did you have to make the Vigilant even more useless as it currently is?
What was the reasoning for the PG nerf?
almost nothing is changing with the vigilant. except now it cant have the best tank and the best guns.
so settle down |

King Fu Hostile
Imperial Collective Unsettled.
44
|
Posted - 2014.04.23 16:02:00 -
[1197] - Quote
Flyinghotpocket wrote:King Fu Hostile wrote:So CCP why did you have to make the Vigilant even more useless as it currently is?
What was the reasoning for the PG nerf?
almost nothing is changing with the vigilant. except now it cant have the best tank and the best guns. so settle down
It can't even fit a 1600mm RRT, T2 MWD and neutrons currently on TQ.
Again, why did it need the nerf?
|

Catherine Laartii
Knights of Xibalba
155
|
Posted - 2014.04.23 16:24:00 -
[1198] - Quote
Here's some simple ideas for fixing the Gila, rattler, Macharial and Cynabal respectively:
Aside from worm, guristas boats get the old drone bonuses back, but either keep the current missile bonuses or go 15-20% for a kin bonus per level. Weapon grouping for the drones works specifically for the worm because it does not have to contend with the issue of using smaller drones to defend against smaller ships.
Both angel cartel boats get the bonuses from the dramiel carried over to them, and the mach gets a gun slot knocked off. This gives the mach two utility highs, and both the unique distinction of having advantages in range and tracking, the latter of which for the vaga does not have, and the mach would end up being the only projectile-using battleship with a tracking bonus. It would also have 2 utility slots, which I'm certain a lot of pilots would get good mileage out of. Warp speed bonus stays, but gets upgraded to 6 for cynabal, and 9 for dramiel. Remember that these are pirate ships designed around solo usability in pvp and durability against most forms of hostility.
TLDR: Gila & Rattler get old bonuses with drones and keep missile damage bonuses, Cynabal and mach get same bonuses as the dramiel with 100% damage role bonus, 10% falloff and 7.5% tracking per level for respective racial bonuses, and get their warp speed upgraded to 9 for the dram, and 6 for the cynabal. |

elitatwo
Congregatio
217
|
Posted - 2014.04.23 21:37:00 -
[1199] - Quote
Catherine Laartii wrote:Here's some simple ideas for fixing the Gila, rattler, Macharial and Cynabal respectively:
Aside from worm, guristas boats get the old drone bonuses back, but either keep the current missile bonuses or go 15-20% for a kin bonus per level. Weapon grouping for the drones works specifically for the worm because it does not have to contend with the issue of using smaller drones to defend against smaller ships.
Both angel cartel boats get the bonuses from the dramiel carried over to them, and the mach gets a gun slot knocked off. This gives the mach two utility highs, and both the unique distinction of having advantages in range and tracking, the latter of which for the vaga does not have, and the mach would end up being the only projectile-using battleship with a tracking bonus. It would also have 2 utility slots, which I'm certain a lot of pilots would get good mileage out of. Warp speed bonus stays, but gets upgraded to 6 for cynabal, and 9 for dramiel. Remember that these are pirate ships designed around solo usability in pvp and durability against most forms of hostility.
TLDR: Gila & Rattler get old bonuses with drones and keep missile damage bonuses, Cynabal and mach get same bonuses as the dramiel with 100% damage role bonus, 10% falloff and 7.5% tracking per level for respective racial bonuses, and get their warp speed upgraded to 9 for the dram, and 6 for the cynabal.
What was the question to your answer again? signature |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
317
|
Posted - 2014.04.23 23:15:00 -
[1200] - Quote
King Fu Hostile wrote:Flyinghotpocket wrote:King Fu Hostile wrote:So CCP why did you have to make the Vigilant even more useless as it currently is?
What was the reasoning for the PG nerf?
almost nothing is changing with the vigilant. except now it cant have the best tank and the best guns. so settle down It can't even fit a 1600mm RRT, T2 MWD and neutrons currently on TQ. Again, why did it need the nerf? i dont no what RRT means but currently on TQ.
and obviously it needs a nerf because you have to choose between tank and dps. and here the vigilant clearly gets both.
[Vigilant, 56] Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II 1600mm Reinforced Rolled Tungsten Plates I Damage Control II
Medium Capacitor Booster II, Navy Cap Booster 800 Experimental 10MN Microwarpdrive I Federation Navy Stasis Webifier Faint Epsilon Warp Scrambler I
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Trimark Armor Pump II Medium Trimark Armor Pump II Medium Ancillary Current Router II
Valkyrie II x5 |
|

Cannibal Kane
The Kane Inquisition
3714
|
Posted - 2014.04.24 07:04:00 -
[1201] - Quote
Flyinghotpocket wrote:King Fu Hostile wrote:Flyinghotpocket wrote:King Fu Hostile wrote:So CCP why did you have to make the Vigilant even more useless as it currently is?
What was the reasoning for the PG nerf?
almost nothing is changing with the vigilant. except now it cant have the best tank and the best guns. so settle down It can't even fit a 1600mm RRT, T2 MWD and neutrons currently on TQ. Again, why did it need the nerf? i dont no what RRT means but currently on TQ. and obviously it needs a nerf because you have to choose between tank and dps. and here the vigilant clearly gets both. [Vigilant, 56] Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Medium Capacitor Booster II, Navy Cap Booster 800 Experimental 10MN Microwarpdrive I Federation Navy Stasis Webifier Faint Epsilon Warp Scrambler I Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Medium Trimark Armor Pump II Medium Trimark Armor Pump II Medium Ancillary Current Router II Valkyrie II x5
Fitting a ANC Rig currently is not required if you bling it up.
I don't mind fitting nerfs, what does bother me it is being done on a ship already rarely used. If you are going to nerf a ship that is popular to curb it's use like they did with Cane I can understand.
The Vigilant I don't. If you want to change I would understand if they tried to make it more popular.. but not in this instance. "I saw him fight by the monument in Jita. He flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. His hair flowed in the corona of his target's warp core breach. It was truly majestic. And while everyone stared in awe I stole the loot and ran off. Because I am like that." - NEONOVUS |

King Fu Hostile
Imperial Collective Unsettled.
49
|
Posted - 2014.04.24 07:41:00 -
[1202] - Quote
Flyinghotpocket wrote:King Fu Hostile wrote:Flyinghotpocket wrote:King Fu Hostile wrote:So CCP why did you have to make the Vigilant even more useless as it currently is?
What was the reasoning for the PG nerf?
almost nothing is changing with the vigilant. except now it cant have the best tank and the best guns. so settle down It can't even fit a 1600mm RRT, T2 MWD and neutrons currently on TQ. Again, why did it need the nerf? i dont no what RRT means but currently on TQ. and obviously it needs a nerf because you have to choose between tank and dps. and here the vigilant clearly gets both. [Vigilant, 56] Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Medium Capacitor Booster II, Navy Cap Booster 800 Experimental 10MN Microwarpdrive I Federation Navy Stasis Webifier Faint Epsilon Warp Scrambler I Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Medium Trimark Armor Pump II Medium Trimark Armor Pump II Medium Ancillary Current Router II Valkyrie II x5
T2 fitting rig, gg
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1341
|
Posted - 2014.04.24 10:17:00 -
[1203] - Quote
If you are goign to fly a pirate cruiser seriously you will use t2 rigs if needed. These ships are intended to use in situatiosn where the death chance is rather under control "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

King Fu Hostile
Imperial Collective Unsettled.
49
|
Posted - 2014.04.24 10:57:00 -
[1204] - Quote
She was using a T2 ACR as an argument that "yeah you can fit a Vigi on TQ now" and still needed meta 4 plate and prop.
Anyway, even that abomination won't fit after this absolutely unnecessary nerf to an underused ship.
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
318
|
Posted - 2014.04.24 12:41:00 -
[1205] - Quote
King Fu Hostile wrote:
T2 fitting rig, gg
so your gonna cry over a extra 35 mil on this ship? fine you CAN put on a t1 ACR by putting on a meta4 cap injector.
oh, and my t2 trimarks last i checked arnt those like 10 mil or somthing? super cheap compared to years ago where it was like 500mil for a t2 trimark or something ridiculous. There is no reason this day and age to not be using t2 rigs on everyship since they became so cheap.
about that 1600 plate comment. yeah meta4 1600's are still very standard in alot of ships NOT excluding the vigilant. I wont even discuss the meta4 prop comment.
Cannibal Kane wrote:
Fitting a ANC Rig currently is not required if you bling it up.
I don't mind fitting nerfs, what does bother me it is being done on a ship already rarely used. If you are going to nerf a ship that is popular to curb it's use like they did with Cane I can understand.
The Vigilant I don't. If you want to change I would understand if they tried to make it more popular.. but not in this instance.
vigilant rarely used? i see this ship used more than the diemost on most hac gangs. it isn't rarely used by a long shot. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
738
|
Posted - 2014.04.24 14:53:00 -
[1206] - Quote
elitatwo wrote:epicurus ataraxia wrote: The Gila is severely hampered by the neglect of the entire drone weapon system, there are only 2 possible fits. T2 heavy missiles with precision missiles (if you have those skills) or rapid lights.
Maybe you just need to get used to 'drone-kiting'. The Stratios, the Astero and some other boats can do it, with the new Eos as posterchild for heavy drone kiting.
The whole point of the movement to a mobile drone system rather than sentries, is exactly this, the gain of movement on the battlefield, The stratios too would benefit greatly from this superdrone concept, but not if the drone weapons system neglected light drones.
The astero? Yes please.
Hence the only two possible fits, stratios would not even have that option. There is one EvE. Many people. Many lifestyles. WE are EvE |

Alvatore DiMarco
Capricious Endeavours Ltd
2142
|
Posted - 2014.04.24 15:09:00 -
[1207] - Quote
It's too bad EWAR drones didn't get sorted out before all this pirate rebalancing started. Then Guristas pilots could be wailing with rage over how their mission ships now bonus drones that don't even deal damage and the superdrones could be put on the SoE ships.
Ah, but that's a different scenario for a different reality than this one. |

Rab See
Fool Mental Junket
60
|
Posted - 2014.04.25 12:49:00 -
[1208] - Quote
King Fu Hostile wrote:She was using a T2 ACR as an argument that "yeah you can fit a Vigi on TQ now" and still needed meta 4 plate and prop.
Anyway, even that abomination won't fit after this absolutely unnecessary nerf to an underused ship.
An underused ship is one that can be replaced with another easily. With the changes, this ship will become essential (a I have repeatedly said) for gate and WH work. The Moo can no longer do this, it came down to a cruiser choice, and now its the only one.
Once people realise this, the value .. price, will go up markedly.
In the pvp I engage in we nearly always take a Vigi or Moo in armour gangs. It will be obvious which to use from now on.
But lets get back to the Cynabal, it been bent over and left there for all to see. The Vigilant will simply have to work a little to do what it used to. |

T0adwart
Kiwis In Space
3
|
Posted - 2014.04.27 22:56:00 -
[1209] - Quote
Rain6637 wrote:Rain6637 wrote:would you mind posting that fit
just want to add that targeting range can be shorter than drone control range, for the purpose of assisting. wondering if it could be fit differently with that in mind. because Ebag Trescientas wrote:Okay, yeah, it's a fit no one would ever use. The DPS isn't that much more than 3 DDA's (635) or even 2 DDA's (561), and the loss of any high slot DPS means a net DPS loss. But I wouldn't mind having an alt sitting at 100km with two medium drones on /assist on me. :) as a multiboxer, drone assist is something I would trade tank for, and I'm too lazy to try to figure out on my own what fit you are referring to. not a biggie, though... the drone assist alts i trained fly ishtars anyway.
If you use this for pve, your drones will be dead long before they engage.. for pvp, well how long will it take for the drones to get where they going ie 100km . Never used a any of the assist features as I am a noob, but looking at the forums, everyone uses sentry drone carriers and drone assist in pvp is with sentries, for a reason I assume. Regardless, its a long long train to get to a sentry ishtar, a gila was a nice stepping stone in sentry drone passive tanking if that is what you were aiming for, ie gila, rattlesnake. Will the rattlesnake now become a heavy drone boat ?? in which case I will need to join the masses and get a drake.. sigh
|

motie one
Aliastra Gallente Federation
1
|
Posted - 2014.04.29 00:03:00 -
[1210] - Quote
[quote=CCP Rise]I'm back!
Getting to finally show you guys these is very exciting! I hope you understand the delay. The drone changes outlined in this Dev Blog had a big enough impact on the balance for pirate cruisers and battleships that we really wanted to wait on posting these. Thankfully, that's happened and we can get on with it!
So, there's a lot of changes here but the precedents set in the frigate pass should be mirrored fairly well. Here's some high level explanation on each of the Cruisers:
Phantasm: Role bonus to Afterburner speed
Major buffs to base speed and slot layou
Ashimmu: Infinite Energy Vampire (remember these are getting a buff as well, check the thread here for details
Web range bonus instead of effectiveness
Adding a low slot and losing a high - the low slot should be more useful in most setups
Added drone bay/bandwidth
Gila: Medium drone powerhouse (remember the Medium Drone buff in the above linked Dev Blog)
We expect a lot of feedback here, I'll do my best to answer questions as they come, but the basic thinking is that this is new and interesting, very powerful, and frees it from overlap with the Ishtar (which simply does sentries better)
Vigilant: Keeping the web bonus
Fixing strangenesses in the attributes by lowering PG some, adding some base speed to catch it up with other cruisers and finally giving it decent lock range
Cynabal: Warp speed multiplier increased (moves through space more like a frigate now)
Slight fitting tweaks
And here's the details:
PHANTASM
Amarr Cruiser Bonus: 7.5% bonus to Medium Energy Turret tracking speed
Caldari Cruiser Bonus: 20% bonus to Afterburner velocity bonus (was 5% energy turret damage)
Role Bonus: 150% bonus to Medium Energy Turret damage (was 100% energy turret damage)
Slot layout: 4H(-1), 6M, 5L(+2); 3 turrets, 0 launchers Fittings: 890 PWG(-35), 380 CPU(-45) Defense (shields / armor / hull) : 2700(+266) / 2175 / 2065 Capacitor (amount / recharge / cap per second) : 1800(+105) / 495000 (+3750) / 3.5 Mobility (max velocity / agility / mass / align time): 228(+64) / .62(-.06) / 9600000 / 8.25s Drones (bandwidth / bay): 15 / 15 Targeting (max targeting range / Scan Resolution / Max Locked targets): 59km / 275 / 7 Sensor strength: 20 Signature radius: 120(-10) Cargo Hold: 410
========================================================================================
========================================================================================
GILA
[
Role Bonus: 500% bonus to medium drone damage and hitpoints (was 50% bonus to Light Missile and Rocket max velocity)
Slot layout: 5H, 6M, 4L; 0 turrets, 4 launchers(+1) Fittings: 670 PWG(+40), 400 CPU(+50) Defense (shields / armor / hull) : 3200(+12) / 2200(-125) / 2490 Capacitor (amount / recharge / cap per second) : 1400(+25) / 530000 (-1250) / 2.85 Mobility (max velocity / agility / mass / align time): 195(+31) / .66 / 9600000 / 8.78s Drones (bandwidth / bay): 20(-105) / 100(-300) Targeting (max targeting range / Scan Resolution / Max Locked targets): 58km (+3km) / 285 / 7 Sensor strength: 22 Signature radius: 145(-5) Cargo Hold: 440
========================================================================================
Light missile and rocket velocity going? That was not the bonus at all!
This was, Special Ability: 50% bonus to light, heavy and heavy assault missile velocity So what is happening to our heavy and heavy assault missiles? |
|

gawrshmapooo
Es and Whizz Hedonistic Imperative
44
|
Posted - 2014.04.29 08:59:00 -
[1211] - Quote
Flyinghotpocket wrote:King Fu Hostile wrote:So CCP why did you have to make the Vigilant even more useless as it currently is?
What was the reasoning for the PG nerf?
almost nothing is changing with the vigilant. except now it cant have the best tank and the best guns. so settle down
Its tank isn't all that great really. I mean yea, a 1600 plate gives you some work room, but you still don't have much EHP, and the hull costs 300mil (240 as of this writing, most likely because of these changes).
"Lowering PG some" just to balance out weirdness in the attributes would be fine. A ten percent cut isn't "some" If Rise thinks the Vigilant is OP, that's fine, nerf it, but say it's OP.
1,200 PG is a nice round number too, I don't see what's strange about it at all.
I don't get it. A ten percent nerf "just because" seems rather drastic and doesn't have a point to me. |

gawrshmapooo
Es and Whizz Hedonistic Imperative
45
|
Posted - 2014.04.29 09:35:00 -
[1212] - Quote
Arthur Aihaken wrote:Laiannah Sahireen wrote:Please just shut up already Another recipient of the block feature. Yes, it's the start of the week - as in an anticipated dev update. Which could very well apply to the Pirate cruisers thread - except everyone's ecstatic with the changes ( particularly the Gila and Vigilant).
I'm not happy with the Vigilant. I doubt Rise is going to change anything just because we ask him. The Vigilant as it stands now is a very powerful tool in a very, very small number of situations. This is offset by its high cost, high skill requirements to fly properly, and by its lack of general usefulness (I have only seen two or three other people flying Vigilants in the past year.)
A vigilant with an 800 plate (Because of the lack of PG), a Trimark, and two (faction) EANMs AND a damage control has ~25k ehp. For 250-300 mil that is not worth it to me. (My current 1600 Vigi has 34k) As it stands now I have to put a current router on it to make the fit work anyway.
Again, if Rise mentioned that he did this because he felt the Vigilant was too powerful, or for literally any reason at all, I would accept it. But "Hey you are losing a third of your ehp just because I felt like it" just leaves me scratching my head. |

epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
741
|
Posted - 2014.04.29 11:57:00 -
[1213] - Quote
CCP Rise, is it a typo. Previously the Gila ALSO had a velocity (range) bonus to HAMs and Heavy missiles. This seems to be missing in your post when you only refer to dropping the bonus on lights and rockets? Rockets??? Where did a rocket bonus come from??? Can you confirm we are not losing the velocity bonus to heavy and Ham launchers? As that IS somewhat of a game changer! There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
5521
|
Posted - 2014.04.29 12:00:00 -
[1214] - Quote
epicurus ataraxia wrote: Can you confirm we are not losing the velocity bonus to heavy and Ham launchers?
Of course you're losing the velocity bonus. The ship doesn't get 4 bonuses. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Sgt Ocker
Last Bastion of Freedom
181
|
Posted - 2014.04.29 12:55:00 -
[1215] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: Can you confirm we are not losing the velocity bonus to heavy and Ham launchers?
Of course you're losing the velocity bonus. The ship doesn't get 4 bonuses. Correct, it will have 3 bonuses of which only 2 can be used at any given time to achieve anything close to "optimal use" with a split weapon system. 4% to resists is a given, can't not use that 1 - Leaving 2 bonuses, Drones and Missiles of which only 1 can be fully utilized at a time. 3 DDA's for max drone damage. or 3 BCU's to optimize missile damage.
Fit for max Drones = So so Missiles Fit for max missiles = Meh Drones Try to fit for both, you're likely to end up with less than desirable results.
My new fit is likely to go along the lines of - Max Missile Dps (3 BCU's) with drone support (ship bonus only) |

epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
741
|
Posted - 2014.04.29 14:03:00 -
[1216] - Quote
Sgt Ocker wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: Can you confirm we are not losing the velocity bonus to heavy and Ham launchers?
Of course you're losing the velocity bonus. The ship doesn't get 4 bonuses. Correct, it will have 3 bonuses of which only 2 can be used at any given time to achieve anything close to "optimal use" with a split weapon system. 4% to resists is a given, can't not use that 1 - Leaving 2 bonuses, Drones and Missiles of which only 1 can be fully utilized at a time. 3 DDA's for max drone damage. or 3 BCU's to optimize missile damage. Fit for max Drones = So so Missiles Fit for max missiles = Meh Drones Try to fit for both, you're likely to end up with less than desirable results. My new fit is likely to go along the lines of - Max Missile Dps (3 BCU's) with drone support (ship bonus only) Thanks Ocker, i realise something is screwy here, Rise has cut and pasted directly from the worm it seems. The Gila has never had a rocket bonus so unusual for it to give it up.
It has a Ham and heavy missile velocity bonus and he HAS NOT said that is being given up.
It was also a special ship bonus Not a racial bonus so quite a lot of confusion there.
It would be nice to have CCP Rise let us know what exactly he means as giving up bonuses that do not exist is rather wierd?
There is one EvE. Many people. Many lifestyles. WE are EvE |

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13411
|
Posted - 2014.04.30 02:23:00 -
[1217] - Quote
I'm surprised that so many people think the Vigilant changes are horrible. Sure, there's a PG nerf but if you needed Neutrons on the ship then you have been using it very poorly because the main reason to field a Vigilant is for the web it provides. Were it not for that web, you would have picked a Deimos instead. Following that line of reasoning, lowering guns to Ions isn't a big deal because you're a LOT faster to close range or otherwise apply that web, which again, is the entire point of flying Serpentis to begin with.
Now, the problem with the Vigilant is that you have t1 resists... so you do need quite a bit of buffer compared to t2 variants.
This is what a balanced DPS/Tank Vigilant would look like. It has 43k EHP and 772 DPS before heating its guns. ========================================= [Vigilant, Summertime Heat] Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Internal Force Field Array I 1600mm Reinforced Rolled Tungsten Plates I
Experimental 10MN Microwarpdrive I Medium Capacitor Booster II Federation Navy Stasis Webifier Warp Disruptor II
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Medium Anti-Explosive Pump II Medium Trimark Armor Pump II Medium Ancillary Current Router I
Hammerhead II x5 ==========================================
For a setup that uses a Vigilant only for its web, this is what it'd look like. It's about 6-15 over on PG or something, but that is easy to fix. 651 DPS before heat and 51k EHP with about 75% resists across the board.
[Vigilant, Webifier] Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Internal Force Field Array I 1600mm Reinforced Rolled Tungsten Plates I
Experimental 10MN Microwarpdrive I Medium Capacitor Booster II Federation Navy Stasis Webifier Warp Disruptor II
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Medium Anti-Explosive Pump II Medium Trimark Armor Pump II Medium Ancillary Current Router I
Hammerhead II x5
Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13411
|
Posted - 2014.04.30 02:30:00 -
[1218] - Quote
epicurus ataraxia wrote:*snip* It has a Ham and heavy missile velocity bonus and he HAS NOT said that is being given up. It would be nice to have CCP Rise let us know what exactly he means as giving up bonuses that do not exist is rather wierd? In reply to blocked quoted post, Rise might have also meant, 10% bonus to kinetic and thermal missile damage and velocity (was 10% drone damage and hitpoints) Who knows, the original message is clearly an error, do you have a special relationship that gives you dev like knowledge? possibly it should be CCP rise who answers for himself rather than you doing his job for him? 
You are clueless. If the bonus is not there, then it is -wait for it- NOT THERE. I do not see a missile velocity bonus on the rework, therefore it will not be there. It does not take a supercomputer to figure this one out. You are certainly not the first to have thought these things but the OP is still the same. It would have been changed by now if your line of reasoning was correct.
What evidence do you have that the original message is an error? If it refers to the missile velocity bonus Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |

motie one
Aliastra Gallente Federation
4
|
Posted - 2014.04.30 08:56:00 -
[1219] - Quote
Sheimi Madaveda wrote:epicurus ataraxia wrote:*snip* It has a Ham and heavy missile velocity bonus and he HAS NOT said that is being given up. It would be nice to have CCP Rise let us know what exactly he means as giving up bonuses that do not exist is rather wierd? In reply to blocked quoted post, Rise might have also meant, 10% bonus to kinetic and thermal missile damage and velocity (was 10% drone damage and hitpoints) Who knows, the original message is clearly an error, do you have a special relationship that gives you dev like knowledge? possibly it should be CCP rise who answers for himself rather than you doing his job for him?  You are clueless. If the bonus is not there, then it is -wait for it- NOT THERE. I do not see a missile velocity bonus on the rework, therefore it will not be there. It does not take a supercomputer to figure this one out. You are certainly not the first to have thought these things but the OP is still the same. It would have been changed by now if your line of reasoning was correct. What evidence do you have that the original message is an error, anyways?
I am also wondering.
Did you notice that the entire bonus quoted is wrong? There was never a bonus to maximum rocket velocity. He has made a cut and paste error in his posting. He has simply posted the Worm information. So is it any suprise that people are wondering what the new bonuses actually are?
Ccp Rise did say let me know If you see any typos, I don't think he said, you are clueless, suck it up!  |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1189
|
Posted - 2014.04.30 10:53:00 -
[1220] - Quote
Weaselior wrote:Does the Gila really get a 500% bonus to medium drones instead of the 50% you'd expect, or is that a typo?
edit: oh, it only gets two drones, gotcha I think it's a typo and they meant 200%.
A 500% bonus on two medium drones is the equivalent of 12 medium drones. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |
|

KaDa en Bauldry
Aliastra Gallente Federation
22
|
Posted - 2014.04.30 16:12:00 -
[1221] - Quote
Reaver Glitterstim wrote:Weaselior wrote:Does the Gila really get a 500% bonus to medium drones instead of the 50% you'd expect, or is that a typo?
edit: oh, it only gets two drones, gotcha I think it's a typo and they meant 200%. A 500% bonus on two medium drones is the equivalent of 12 medium drones. It gets that strange bonus to two mediums, instead of the usual drone bonus to 5 heavies it previously had. 200% would be a brutal nerf to it's drone dps. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Sgt EVE
Garage Bagage
2
|
Posted - 2014.05.01 14:54:00 -
[1222] - Quote
comparison vigilant old - new
old [Vigilant, pvp]
5x Heavy Neutron Blaster II (Caldari Navy Antimatter Charge M)
Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I Medium Electrochemical Capacitor Booster I (Navy Cap Booster 800) Experimental 10MN Microwarpdrive I
2x Magnetic Field Stabilizer II Damage Control II 2x Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I
Medium Anti-Explosive Pump I Medium Trimark Armor Pump I Medium Ancillary Current Router I
5x Hammerhead II
new [Vigilant, pvp new]
5x Heavy Ion Blaster II (Caldari Navy Antimatter Charge M)
Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I Medium Electrochemical Capacitor Booster I (Navy Cap Booster 800) Experimental 10MN Microwarpdrive I
2x Magnetic Field Stabilizer II Damage Control II 2x Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I
Medium Anti-Explosive Pump I Medium Trimark Armor Pump I Medium Ancillary Current Router I
5x Hammerhead II
result: -7% damage, -20% range no big nerf but compared to the other new faction cruisers it now has medium damage, medium speed, weak tank and closest range. and this all for a barely used and very expensive ship. |

Cage Man
425
|
Posted - 2014.05.02 00:16:00 -
[1223] - Quote
When will be seeing some love to missile users ?? a missile bonused pirate faction cruiser will be welcomed and is much needed. The thick plottens... CCP, When can my crane get its black paint job back?? |

Martin Ryan
Volition Cult The Volition Cult
3
|
Posted - 2014.05.03 19:07:00 -
[1224] - Quote
Pleeeeaaase, (pretty please) - DON'T nerF the cynabal's powergrid... all my specific cyn/arty fit training will be for nothing! I was reaaally looking forward to flying this too :'-( |

Omnathious Deninard
Novis Initiis
2334
|
Posted - 2014.05.05 11:25:00 -
[1225] - Quote
The Gila's role bonus paints a pretty good picture about how terrible medium drones are. The Worm gets a 300% bonus, the rattlesnake gets a 275% bonus, the gila gets a 500% bonus?!
Think it might be time to take a look at medium drones and maybe stray away from the old linear progression that drones have? -á --á |

Silvetica Dian
Manson Family Advent of Fate
1012
|
Posted - 2014.05.05 11:52:00 -
[1226] - Quote
Omnathious Deninard wrote:The Gila's role bonus paints a pretty good picture about how terrible medium drones are. The Worm gets a 300% bonus, the rattlesnake gets a 275% bonus, the gila gets a 500% bonus?!
Think it might be time to take a look at medium drones and maybe stray away from the old linear progression that drones have?
The worm always used lights so a modest dps increase. The RS always used sentry/heavy so drone damage stays the same. The gila used to use sentry/heavy but now will use mediums. The large bonus is to keep the damage output comparable to those whilst allowing the better application of mediums. A unique and valuable bonus. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Kaarous Aldurald
ROC Deep Space The ROC
5764
|
Posted - 2014.05.05 11:57:00 -
[1227] - Quote
Silvetica Dian wrote:Omnathious Deninard wrote:The Gila's role bonus paints a pretty good picture about how terrible medium drones are. The Worm gets a 300% bonus, the rattlesnake gets a 275% bonus, the gila gets a 500% bonus?!
Think it might be time to take a look at medium drones and maybe stray away from the old linear progression that drones have? The worm always used lights so a modest dps increase. The RS always used sentry/heavy so drone damage stays the same. The gila used to use sentry/heavy but now will use mediums. The large bonus is to keep the damage output comparable to those whilst allowing the better application of mediums. A unique and valuable bonus.
Yeah, the hefty medium drone bonus is likely to compensate for the loss of sentry drones. As far as their state of balance, I would actually venture to say that medium drones are in about as good of a state of balance as light drones are.
Once the racial drone rebalance hits I think we might actually see use of Amarr drones somewhere besides sentries, for example. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Omnathious Deninard
Novis Initiis
2335
|
Posted - 2014.05.05 13:46:00 -
[1228] - Quote
Kaarous Aldurald wrote:Silvetica Dian wrote:Omnathious Deninard wrote:The Gila's role bonus paints a pretty good picture about how terrible medium drones are. The Worm gets a 300% bonus, the rattlesnake gets a 275% bonus, the gila gets a 500% bonus?!
Think it might be time to take a look at medium drones and maybe stray away from the old linear progression that drones have? The worm always used lights so a modest dps increase. The RS always used sentry/heavy so drone damage stays the same. The gila used to use sentry/heavy but now will use mediums. The large bonus is to keep the damage output comparable to those whilst allowing the better application of mediums. A unique and valuable bonus. Yeah, the hefty medium drone bonus is likely to compensate for the loss of sentry drones. As far as their state of balance, I would actually venture to say that medium drones are in about as good of a state of balance as light drones are. Once the racial drone rebalance hits I think we might actually see use of Amarr drones somewhere besides sentries, for example. I have to disagree about medium drones being balanced properly, at least as a medium weapon system.
Of the medium class ships that would use drones as there primary DPS: Arbitrator 5 bonused medium drones. Curse 5 bonused medium drones. Pilgrim 5 bonused medium drones. Legion 5 bonused medium drones. Vexor 3 bonused large drones. VNI 5 bonused large drones. Ishtar 5 bonused large drones. Stration 4 bonused large drones. Proteus 4 bonused large drones. (Old) Gila 5 bonused large drones. Myrmidon 4 bonused large drones. Eos 5 bonused large drones. Prophecy 3 bonused large drones. -á --á |

Juin Tsukaya
Perkone Caldari State
0
|
Posted - 2014.05.05 14:44:00 -
[1229] - Quote
The medium drone bonus is sweet. but unless it speeds up significantly. then it still won't be as good as a sentry. too easily popped in pve when they re-target to your drones. they wont have the time to get recalled when more then 40 km away. and lets face it, that happens often in L3 missions. being that far away |

Arthur Aihaken
Erebus Solia
3469
|
Posted - 2014.05.05 22:34:00 -
[1230] - Quote
These Gilas are going to be awesome with a pair of GeckosGǪ Oh wait, bandwidth nerf.  I am currently away, traveling through time and will be returning last week. |
|

Sgt Ocker
Last Bastion of Freedom
199
|
Posted - 2014.05.05 22:58:00 -
[1231] - Quote
Juin Tsukaya wrote:The medium drone bonus is sweet. and the number crunchers out there are saying how good the dps will be on paper. Unfortunately, paper and reality aren't the same.
When you made these changes you failed to take in to account the npc ai changes in regards to drones. Now, they will refocus their attention on the drones, then come back to you. Yes, you start out by first grabbing the npc's attention. but then the npc's decide to ignore you, focus on your drones. the fix, recall the drones. Well with sentries this was a viable solution. unfortunately with medium drones, they are 20 - 30 km away easily. especially in L3 missions.
Take em out with missiles you say? ok, my greatest range with the heavy missile on the gila will be about... 54 km. mission that have these npc's at 70, 80, 100 km away? not a viable solution.
Since you are doing a drone remake. someone suggested making light and medium sentries. this would make a viable solution. as it stands. you start out on paper, you lose a drone, pop out a spare. lose the other cause it couldnt return on time, pop out a 3rd. no drone bay is empty and you are screwed. Sorry to say, the guristas line was not balanced with Pve in mind - All have been balanced (for want of a better word) for small to medium gang Pvp. Look at the player history of the lead Devs, you will see why. (this is not totally a bad thing - unless all you do is Pve)
Pve application is not a consideration when it comes to ship and module balancing. We have gone through a 180 degree turn with balancing in the last few years. Used to be for most ships you had to "do your best" to get them viable for Pvp, SP and isk were often a "I Win" combination. Now, it is the opposite, the fitting compromises are more Pve related, many ships perform well with lower SP and ship and fitting costs have not increased out of control. This means a 3 month old character who wants to Pvp can fight someone with 5 years experience and player skill will often dictate the outcome more than SP.
While many of the changes are not the way I would have gone, I have come to the realization - I own my part of eve as much as anyone else does but when it comes right down to it - CCP / Devs get the final say on how we play our little piece of TQ.
As a response to your suggestion for light and medium Sentries - Gila could have a bonus to launch 1 Sentry Drone with 50% of the Gila's Medium Drone bonus - Would give the equivalent 3 and a half Sentries, combined with Heavy Missiles you would be in a good place for most Pve situations. For Pvp, use Medium Drones, RLML and have fun killing frigates.
PS; Before anyone says it - I know, Heavy missiles = BAD but with appropriate rigs, they do work. |

Nick Kumamoto
Perkone Caldari State
37
|
Posted - 2014.05.06 07:24:00 -
[1232] - Quote
Any stats forthcoming on those Mordus ships or did I miss a dev post somewhere? Most of what I write in terms of posts and/or comments is meant as "tongue-in-cheek", i.e. part irony, part sarcasm but meant in good fun.
On a more serious note. I want to marry CCP karkur. Is there a EVE dating service I can call? |

auraofblade
Kid's Logistics Inc
49
|
Posted - 2014.05.06 20:58:00 -
[1233] - Quote
Would it be problematic for the Gila to get 25 bandwidth instead of 20? It would mostly just be for fielding a full flight of Light EWAR/Combat/Salvage drones (unbonused), and you could drop the role bonus to ~450-475% ish if necessary to compensate for 2 M 1 L.
I mean, the Rattle can still field a full flight of lights, and the Worm was never really intended for that utility role. |

Mike Voidstar
Voidstar Free Flight Foundation
642
|
Posted - 2014.05.06 23:14:00 -
[1234] - Quote
Omnathious Deninard wrote:The Gila's role bonus paints a pretty good picture about how terrible medium drones are. The Worm gets a 300% bonus, the rattlesnake gets a 275% bonus, the gila gets a 500% bonus?!
Think it might be time to take a look at medium drones and maybe stray away from the old linear progression that drones have?
They both got a straight up 60% increase in dps over a flight of hull appropriate drones from the standard role bonus.
No other drone frigate got damaged bonused flights of light drones, just 5 bonused for HP and Tracking. Best medium drone platform has the standard 10%/lvl=7.5 effective drone bonus, so 12 effective drones is again a straight 60% increase.
Rattlesnake gets robbed in this scheme. Mediums are pretty fine, except for being a bit too squishy for most common use. Superdrone bonus should help with that, and thr Gila should be terrifying. |

Gospadin
School of Applied Knowledge Caldari State
130
|
Posted - 2014.05.07 01:18:00 -
[1235] - Quote
Mike Voidstar wrote:Omnathious Deninard wrote:The Gila's role bonus paints a pretty good picture about how terrible medium drones are. The Worm gets a 300% bonus, the rattlesnake gets a 275% bonus, the gila gets a 500% bonus?!
Think it might be time to take a look at medium drones and maybe stray away from the old linear progression that drones have? They both got a straight up 60% increase in dps over a flight of hull appropriate drones from the standard role bonus. No other drone frigate got damaged bonused flights of light drones, just 5 bonused for HP and Tracking. Best medium drone platform has the standard 10%/lvl=7.5 effective drone bonus, so 12 effective drones is again a straight 60% increase. Rattlesnake gets robbed in this scheme. Mediums are pretty fine, except for being a bit too squishy for most common use. Superdrone bonus should help with that, and thr Gila should be terrifying.
Yea, Gila looks great. 500% bonus on top of two mediums to 12 effective.
Rattlesnake is not nearly as interesting, with 275% bonus on top of 2 heavies to 7.5 effective. That's basically exactly where it was before, only changed by the across-the-board drone nav type changes. For max skill folks, there's no real difference.
|

Toadfoxx BlacKen
New Explorers
12
|
Posted - 2014.05.07 07:40:00 -
[1236] - Quote
I use the Gila as missile/drone Cruiser boat because the is none out there but it, now it is just a pile of nothing
And when did Gall start using missiles, because , I want my missile/drone boat, why only Med drones, they don't help me kill the frigs/Destroyers.
-2 on the Gila |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
359
|
Posted - 2014.05.07 15:55:00 -
[1237] - Quote
Toadfoxx BlacKen wrote:I use the Gila as missile/drone Cruiser boat because the is none out there but it, now it is just a pile of nothing
And when did Gall start using missiles, because , I want my missile/drone boat, why only Med drones, they don't help me kill the frigs/Destroyers.
-2 on the Gila
It's a faction cruiser. A mix of Caldari and Gallente. Gallente use drones, and Caldari use missiles. |

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13415
|
Posted - 2014.05.08 05:22:00 -
[1238] - Quote
motie one wrote:I am also wondering. Did you notice that the entire bonus quoted is wrong? There was never a bonus to maximum rocket velocity. He has made a cut and paste error in his posting. He has simply posted the Worm information. So is it any suprise that people are wondering what the new bonuses actually are? Ccp Rise did say let me know If you see any typos, I don't think he said, you are clueless, suck it up!   Ps you might want to remove your recruiting footer when going into attack mode, probably not good for business. 
When I posted that, I did not realize the hostility in my voice (but I knew I was being harsh) - it is true, many are left clueless because stuff has been copy/pasted sloppily and changed around with notices like "help me with typos" and that's not a 'hurr durr you're stupid!' statement. I'm sorry if anyone thought I was trying to be rude.
What you say is also true, and if epicurus ataraxia had spent his time looking through posts, he would know that is the reason the rocket bonus was there. I asked him why he thought there was an error and he did not reply to me :s it just seemed to me like he wanted attention because he was exceedingly lazy, which has been confirmed to some degree since he has not replied back to me, lol.
About the footer- it might change drastically anyways, and since I only posted on this part of the forums in recent months, it really hasn't changed business, we never got anyone because of it even when I was being nice. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |

afkalt
Republic Military School Minmatar Republic
32
|
Posted - 2014.05.08 07:06:00 -
[1239] - Quote
I can't be the only one that thinks what amounts to the necessity of a fitting mod to the vigilant is a bit ... Harsh.
It's using blisters already which are lower power than rails and it's having to downsize them.
It's not a weird or odd fit, which is usually where mids like that are needed. |

Jammmer
Full Mental Jacket
0
|
Posted - 2014.05.08 09:23:00 -
[1240] - Quote
I DO NOT like the proposed changes to the Gila for the following reasons:
- The Gila is not an Ishtar it does not fit the same role as an Ishtar - sure its similar, but they are 2 very different ships which happen to use Drones as their primary weapon.
- The Gila excels in WH Fleets in Pulsars especially where Shield tanking is mandatory and the Ishtars shield tank is far inferior to the Gila. A Gila can fit an AB, Scram, Web and still have a realistic Tank and with Drone Damage mods can get close to the DPS of a Shield Ishtar - the reverse is not true.
- The proposed Gallente Cruiser Skill Bonus to missiles makes no sense either - the Gallente Cruiser skill should bonus the Drones in some way.
I think you should be tweaking the Pirate Cruisers to fit within their already established capability - Please do not kill a valid ship with a valid role to invent a new ship with a new play style - If you want to try the super bonused drones you could invent a new SOE ship to do it.
Hands off the Gila!
Regards, Jammmer CEO - Full Mental Jacket |
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
748
|
Posted - 2014.05.08 11:45:00 -
[1241] - Quote
Sheimi Madaveda wrote:motie one wrote:I am also wondering. Did you notice that the entire bonus quoted is wrong? There was never a bonus to maximum rocket velocity. He has made a cut and paste error in his posting. He has simply posted the Worm information. So is it any suprise that people are wondering what the new bonuses actually are? Ccp Rise did say let me know If you see any typos, I don't think he said, you are clueless, suck it up!   Ps you might want to remove your recruiting footer when going into attack mode, probably not good for business.  When I posted that, I did not realize the hostility in my voice (but I knew I was being harsh) - it is true, many are left clueless because stuff has been copy/pasted sloppily and changed around with notices like "help me with typos" and that's not a 'hurr durr you're stupid!' statement. I'm sorry if anyone thought I was trying to be rude. What you say is also true, and if epicurus ataraxia had spent his time looking through posts, he would know that is the reason the rocket bonus was there. I asked him why he thought there was an error and he did not reply to me :s it just seemed to me like he wanted attention because he was exceedingly lazy, which has been confirmed to some degree since he has not replied back to me, lol. About the footer- it might change drastically anyways, and since I only posted on this part of the forums in recent months, it really hasn't changed business, we never got anyone because of it even when I was being nice.
Hi no not being lazy, just keeping my head down after being massed trolled on the battleship forum, one can only stomach so much I still do not know why the rocket bonus is quoted from the Gila, and I am still of the opinion that CCP rise will amend the postings, a little for the Gila and more so on the rattlesnake. There is a lot of cutting and pasting there, not always correctly. His vision at fanfest for Guristas ships was explained much more clearly there, and I am looking forward to seeing them. There is one EvE. Many people. Many lifestyles. WE are EvE |

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13415
|
Posted - 2014.05.08 13:42:00 -
[1242] - Quote
epicurus ataraxia wrote:Hi no not being lazy, just keeping my head down after being massed trolled on the battleship forum, one can only stomach so much  I still do not know why the rocket bonus is quoted from the Gila, and I am still of the opinion that CCP rise will amend the postings, a little for the Gila and more so on the rattlesnake. There is a lot of cutting and pasting there, not always correctly. His vision at fanfest for Guristas ships was explained much more clearly there, and I am looking forward to seeing them.
Haha, sorry to hear that. It happens, and I didn't mean to make it worse.
Yeah, I think new Guristas will be awesome, especially 1 Gecko drone on Rattlesnakes. Did you know that the Gecko Blueprint was added to the database a little bit ago? Makes me wonder if they'll be a Loyalty Point reward... but that's just rumor mongering. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |

DeadDuck
Viziam Amarr Empire
73
|
Posted - 2014.05.08 13:52:00 -
[1243] - Quote
When can we expect to see those new Mordus legions hulls stats ? |

Vulfen
Snuff Box
109
|
Posted - 2014.05.08 13:56:00 -
[1244] - Quote
DeadDuck wrote:When can we expect to see those new Mordus legions hulls stats ?
This ^ Please let it be soon |

Sarnia Aldurad
Breathe.
0
|
Posted - 2014.05.10 18:51:00 -
[1245] - Quote
The GILA as far as I understand it, has always, as a pirate ship, been a synthesis of the very best its two parent navies could offer. For the GILA this mean drone warfare was primary. I am great with the changes to Drones themselves, but you're talking about neutering the Gil into a bad imitator of a Gallente destroyer level hull. Why should I have burned so much time to get into the ultra rare Gila -- harnessing the best of a Missile and Drone tradition to suddenly be losing vast amounts of Drone capability.
Here :: have a new bonus structure -- lose 1/2 your weapon systems in a heartbeat w/the removal of all missile bonuses... then on top of it dump a flat 50% bonus that applies to just medium drones -- and utterly wreck its capability with its now "primary" weapon system by gutting the drone bay and its capacity so brutally. If I am to specialize in just medium drones, then you bloody well ought to at least leave us the drone bay size so we can have our different flghts of various drones... after all, this is out _primary_weapon_system and as such, being able to configure our "ammo", ie. drones in this case, is absolutely paramount.
This reall and truly needs a serious rethink. Lastly -- If I wantd to just fly a drone boat w/o my missiles, I'd never have reached beyond my gallente hulls.
Regards.
SA |

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13416
|
Posted - 2014.05.10 19:05:00 -
[1246] - Quote
Sarnia Aldurad wrote:The GILA as far as I understand it, has always, as a pirate ship, been a synthesis of the very best its two parent navies could offer. For the GILA this mean drone warfare was primary. I am great with the changes to Drones themselves, but you're talking about neutering the Gil into a bad imitator of a Gallente destroyer level hull. Why should I have burned so much time to get into the ultra rare Gila -- harnessing the best of a Missile and Drone tradition to suddenly be losing vast amounts of Drone capability.
Here :: have a new bonus structure -- lose 1/2 your weapon systems in a heartbeat w/the removal of all missile bonuses... then on top of it dump a flat 50% bonus that applies to just medium drones -- and utterly wreck its capability with its now "primary" weapon system by gutting the drone bay and its capacity so brutally. If I am to specialize in just medium drones, then you bloody well ought to at least leave us the drone bay size so we can have our different flghts of various drones... after all, this is out _primary_weapon_system and as such, being able to configure our "ammo", ie. drones in this case, is absolutely paramount.
This reall and truly needs a serious rethink. Lastly -- If I wantd to just fly a drone boat w/o my missiles, I'd never have reached beyond my gallente hulls.
Regards.
SA
Role Bonus: 500% bonus to medium drone damage and hitpoints
It's ten times as powerful as you think, unless you made a typo in your post. The Gila is probably best defined as a synthesis of Gallente and Caldari navies - Roden Shipyards is Gallente and prefers missiles which is odd, but point being: It uses Caldari's favorite weapon (Missiles) and Gallente's (Drones).
Drones (bandwidth / bay): 20(-105) / 100(-300)
This bonus is offset here a little bit, but it still ends up being quite strong AND flexible as you could carry up to 5 flights in your cargo bay of super tanky drones, and Valkyrie should be able to track frigates just fine, plus the tight fitting will have you leaping for RLML launchers to begin with, covering the 'anti-frigate' capabilities that light drones provided for it in the past.
Considering it's also getting a missile damage bonus of 50%, I have a hard time understanding what you think is preventing its missiles from packing a punch. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |

Sarnia Aldurad
Breathe.
0
|
Posted - 2014.05.10 19:28:00 -
[1247] - Quote
Sure let me clarify now that I've calmed down :)
GILA Impact analysis ------------------------------------
BOUNUS CHANGES::
Gallente Cruiser Bonus:
10% bonus to kinetic and thermal missile damage
versus a 10% drone damage and hitpoints for all drone types
Role Bonus:
500% bonus to medium drone damage and hitpoints
versus 50% bonus to Light Missile and Rocket max velocity giving us extended range
SLOT Changes:
Drones (bandwidth / bay): 20(-105) / 100(-300)
so -- we lose 105m3 of bandwidth and now have the ability to launch only an un-bonused flight of lights, or a super beefy flight of mediums. No more heavies or sentries, and no more geckos
we also lose 300m3 of logistics space for our drones overall. we now have room for just (2) flights of medium drones on our bays.... versus the massed wings I have available to me now.
We are going from a robust, hugely versatile Drone Sniper, to something that is, indeed more focused, but a mere shadow of what it was. Hope that helps clarify.
SA |

Viribus
Love Squad Pasta Syndicate
246
|
Posted - 2014.05.10 19:38:00 -
[1248] - Quote
Sarnia Aldurad wrote:Sure let me clarify now that I've calmed down :)
GILA Impact analysis ------------------------------------
BOUNUS CHANGES::
Gallente Cruiser Bonus:
10% bonus to kinetic and thermal missile damage
versus a 10% drone damage and hitpoints for all drone types
Role Bonus:
500% bonus to medium drone damage and hitpoints
versus 50% bonus to Light Missile and Rocket max velocity giving us extended range
SLOT Changes:
Drones (bandwidth / bay): 20(-105) / 100(-300)
so -- we lose 105m3 of bandwidth and now have the ability to launch only an un-bonused flight of lights, or a super beefy flight of mediums. No more heavies or sentries, and no more geckos
we also lose 300m3 of logistics space for our drones overall. we now have room for just (2) flights of medium drones on our bays.... versus the massed wings I have available to me now.
We are going from a robust, hugely versatile Drone Sniper, to something that is, indeed more focused, but a mere shadow of what it was. Hope that helps clarify.
SA
It actually has room for 5 flights of medium drones
Math really isn't your thing, is it
|

Sarnia Aldurad
Breathe.
0
|
Posted - 2014.05.10 20:23:00 -
[1249] - Quote
Viribus wrote:
It actually has room for 5 flights of medium drones
Math really isn't your thing, is it
Math isnt the issue. I'm not sure how you use your Drones and Drone bays,but I maintain flights of each type of medium drones,a salvage flight, a heavy contingent for tougher foes, and EWAR flights as well/. I worked my ass off for my Gila and Rattler. They are my favorite types of ships rugged Missile + Drone boats -- this set of changes limits my options in Drones and even with regards to missiles (see above). DPS balancing is all dandy, but if it sacrifices the flexibilty and to me the key nature of my favorite vessels IMO its not really a good set of changes.
Just think about it... With this change I'll get (5) flights of condensed extra-powered medium drones which will equal the DPS of my old medium flights on a flight per flight basis, but I will become severely ilmited in my application of drones across various environments and sitations.
Simple as that.
SA
|

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13419
|
Posted - 2014.05.10 20:56:00 -
[1250] - Quote
Sarnia Aldurad wrote:Math isnt the issue. I'm not sure how you use your Drones and Drone bays,but I maintain flights of each type of medium drones,a salvage flight, a heavy contingent for tougher foes, and EWAR flights as well/. I worked my ass off for my Gila and Rattler. They are my favorite types of ships rugged Missile + Drone boats -- this set of changes limits my options in Drones and even with regards to missiles (see above). DPS balancing is all dandy, but if it sacrifices the flexibilty and to me the key nature of my favorite vessels IMO its not really a good set of changes.
Just think about it... With this change I'll get (5) flights of condensed extra-powered medium drones which will equal the DPS of my old medium flights on a flight per flight basis, but I will become severely ilmited in my application of drones across various environments and sitations.
Ahh, I think I understand now. There is much less room in your ship's drone bay for the OTHER random goodies that you've been used to having, which I agree make the ship more desirable. At first it just sounded like you were mad about losing DPS and different damage type coverages - at least it did to me :P
HAMs are okay (HML are pretty bad), and you didn't really need a range bonus on HAMs anyways - so I think that the missile part should be fine, especially considering how even though RLML are worse right now it is great that the bonus is to DAMAGE and not RATE OF FIRE so that RLML are at least remotely revelant.
At least the Mobile Depot helps alleviate some of these problems. ECM/Salvage drones? It probably won't help you much on that note 'cause you still have 20mb bandwidth lol. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |
|

Aglais
Deep Core Mining Inc. Caldari State
497
|
Posted - 2014.05.10 21:17:00 -
[1251] - Quote
Sarnia Aldurad wrote:The GILA as far as I understand it, has always, as a pirate ship, been a synthesis of the very best its two parent navies could offer. For the GILA this mean drone warfare was primary. I am great with the changes to Drones themselves, but you're talking about neutering the Gil into a bad imitator of a Gallente destroyer level hull. Why should I have burned so much time to get into the ultra rare Gila -- harnessing the best of a Missile and Drone tradition to suddenly be losing vast amounts of Drone capability.
Here :: have a new bonus structure -- lose 1/2 your weapon systems in a heartbeat w/the removal of all missile bonuses... then on top of it dump a flat 50% bonus that applies to just medium drones -- and utterly wreck its capability with its now "primary" weapon system by gutting the drone bay and its capacity so brutally. If I am to specialize in just medium drones, then you bloody well ought to at least leave us the drone bay size so we can have our different flghts of various drones... after all, this is out _primary_weapon_system and as such, being able to configure our "ammo", ie. drones in this case, is absolutely paramount.
This reall and truly needs a serious rethink. Lastly -- If I wantd to just fly a drone boat w/o my missiles, I'd never have reached beyond my gallente hulls.
Regards.
SA
This argument again.
Refuting paragraph 1: The Gila was primarily a drone carrier that ignored it's onboard missiles because it's missiles were practically unbonused, and almost did not meaningfully contribute to it's DPS output. Calling the new Gila a "bad imitator of a Gallente destroyer level hull" shows that you do not fully understand what the changes actually imply. Furthermore, if it was the "best of a Missile and Drone tradition", why did so many people tell me to just forgo using missiles entirely and slap on a bunch of energy neutralizers/NOS? Hm? Sounds like the missile part wasn't worth using. Whereas now, a significant chunk of your very reasonable DPS comes out of missiles, making it truly the "best of a Missile and Drone tradition". (Addendum: the 500% damage bonus to mediums as far as I can tell is to make sure that DPS is on par with what you can get out of the Gila now. With heavy drones. Which are slow. Mediums are not. They will be getting even faster, and I think also better tracking.)
You also claim (wrongfully) that Guristas ships have drones as their "primary" weapon system. Ever notice in ISIS how it says that Gurista ships "combine missiles and drones"? Hm. It's almost like they don't favour one over the other, and instead use both in a fashion that, after launch, may actually be quite valid- as it's precisely what a variety of other acceptable ships do, only Guristas utilize extremely powerful drones.
Refuting paragraph 2: ...Wait, what even are you arguing here? What's this about "the removal of all missile bonuses"? They get a 50% damage bonus, can you read? Yes, that's right- a 50% bonus to thermal and kinetic missile damage. With four launchers. This is actually kind of okay. Keep in mind you still have two drones (with a 500% bonus to damage and durability- yes, FIVE, HUNDRED, PERCENT) on top of that. It's going to be a dangerous brawler. Do you know yet just how the new drones are going to perform? I keep recalling hearing that tracking valkyries are going to make Frigates cry, so there's really no need to worry about losing any sort of capability against things smaller than you if you prepare for it (which is exactly how other cruisers work tbh). Furthermore. A flight of Gila drones is two. They'll take up 20m3 of space. Your drone bay has 100m3 of space. That's four sets of medium drones, and then four lights of whatever you want- salvage, ECM, whatever. You're essentially moaning about issues that don't exist in terms of "lack of drone bay space". And again you claim that Guristas are supposed to be "pure drone ships with support missiles". No, you're describing how they were flown before, and refuse to change for some reason despite the new setup being objectively better in terms of DPS and usability (Again- superdrones. They're going to be really, really tough to kill. You will have shipboard DPS as well instead of relying solely on drones.) It's clear that for once, CCP has an actual role in mind for these ships- adapt, and get an Ishtar or something if you want to cling to "the old ways".
All in all, I think your approach to the Guristas lineup really needs a serious rethink. Perhaps you should stick with Gallente ships for now, as they're not due for a radical overhaul (and improvement) in how they function on a fundamental level any time soon. |

CraftyCroc
Aperture Harmonics No Holes Barred
216
|
Posted - 2014.05.12 23:14:00 -
[1252] - Quote
Have read too much
Cyna ( angel ships)
Warp speed buff - nice Don't nerf pg/cpu Overheat bonus Sig decrease bonus per level
Thanks |

Cage Man
425
|
Posted - 2014.05.13 00:25:00 -
[1253] - Quote
The point to the gila is can currently be used for missioning and exploration as you could use sentry drones and do some decent damage. The SOE ships while they can warp cloaked, do not do what the gila can (could). The changes are not enough to make it useful as a missile boat, and I would really like to know who uses medium drones for missions or even pvp. Before you all come raging at this, go and take it out on the test server and see how long you medium drones survive in any anom/mission. When last did you see a PVPer, launch medium drones ?? its lights, heavy or sentry.. CCP is making this awesome ship in to a relic. The thick plottens... CCP, When can my crane get its black paint job back?? |

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13445
|
Posted - 2014.05.13 00:42:00 -
[1254] - Quote
Cage Man wrote:The point to the gila is can currently be used for missioning and exploration as you could use sentry drones and do some decent damage. The SOE ships while they can warp cloaked, do not do what the gila can (could). The changes are not enough to make it useful as a missile boat, and I would really like to know who uses medium drones for missions or even pvp. Before you all come raging at this, go and take it out on the test server and see how long you medium drones survive in any anom/mission. When last did you see a PVPer, launch medium drones ?? its lights, heavy or sentry.. CCP is making this awesome ship in to a relic.
Arbitrator, Pilgrim, Curse, the occasional Algos wanting to use all 35mb, some battlecruisers that think they should field Hammerheads instead of Warriors, and Battleships with 50mb/75m3 drone powers. Oh, and sometimes Rapier/Bellicose/Huginn will do it to use up the 40mb power, it is hard to avoid mediums when you are webbed (though Bellicose can't web as reliably as its t2 variants)
I'll go test it out this weekend, but my eye is on the Blood Raider line... especially the Cruor. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |

Jediael
Divided Unity The Night Crew Alliance
0
|
Posted - 2014.05.13 18:06:00 -
[1255] - Quote
welp...gila + gecko's was fun while it lasted. Is there a box to check so I can "grandfather" in my current setup? The new ship design is nice though! |

Ci'Fera
Worlds Without Boundaries
3
|
Posted - 2014.05.14 06:10:00 -
[1256] - Quote
Congratulations, The changes to the guristas ships in my personal opinion are terrible, I may be one of the few people who despize gallente, But the Gila is the drone ship I go to. The changes would not allow it to use heavy, sentry or even the awesome new geckos. Its nice to have something like a fighter for once sence you guys removed carriers from highsec.
I dont see why they removed carriers on that note from empire. Its not like they dont die to things like bombers these days. |

Rab See
Fool Mental Junket
63
|
Posted - 2014.05.14 21:59:00 -
[1257] - Quote
So what do you see now CCP?
Cynabal price just sliding away, another lost opportunity, nerfed into the ground.
Why do CCP do this? One ship is better to some degree, so lets nerf it to crap and make the others way better. Its just plain stupid. |

ChromeStriker
0ne Percent. Odin's Call
726
|
Posted - 2014.05.16 08:00:00 -
[1258] - Quote
CCP Rise wrote: We've also adjusted powergrid on the Ashimmu to make some more room for those PG heavy energy war mods.
... According to the OP you've actually REDUCED the PG by 120... Hope this is a typo because its a damn tight fit anyway lol...
No Worries |

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13495
|
Posted - 2014.05.16 13:58:00 -
[1259] - Quote
ChromeStriker wrote:CCP Rise wrote: We've also adjusted powergrid on the Ashimmu to make some more room for those PG heavy energy war mods.
... According to the OP you've actually REDUCED the PG by 120... Hope this is a typo because its a damn tight fit anyway lol...
You will be fitting 1 less neut and for general use, there is little need for a cap booster, so I guess it kinda evens out. If you want all neuts 0 nos then you will be completely dependent on Logi for capacitor unless you forgo dual web. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |

Aralieus
The Inf1dels Spaceship Samurai
216
|
Posted - 2014.05.16 16:19:00 -
[1260] - Quote
I just want to say that new Ashimmu is AWESOME! Don't nerf it  Oderint Dum Metuant |
|

Antonio Steele
Center for Advanced Studies Gallente Federation
30
|
Posted - 2014.05.16 20:54:00 -
[1261] - Quote
I was crunching some numbers and found that a medium drone is typically worth half the DPS of it's race's heavy drone. If you have 2 drones at 5 times power you essentially have the power equivalent of 5 unbonused heavy drones but in a much faster package that applies damage better. The old damage bonus used with heavy drones essentially gave you 7.5 heavy drones worth of DPS.
So basically you lose 2.5 heavy drones worth of DPS by using heavily bonused medium drones.
They added 1 launcher to the Gila, and if you use the proper damage type you essentially gain 2 more launchers. So you basically gain 3 launchers worth of DPS total.
TL/DR The gila loses 2.5 heavy drones worth of drone DPS and gains 3 launchers worth of DPS when using Kin or Thermal missiles.
All in all this is a net loss of DPS on paper as adding 3 heavy launchers doesn't quite make up for the loss of 2.5 heavy drones worth of DPS.
One could argue that actual DPS could go up as medium drones apply damage better and if you factor travel time into the DPS equation you might gain DPS by spending less time to get in range. (Ex, 5 seconds travel and 5 seconds attacking versus 2 seconds travel and 8 seconds attacking in the same 10 second window of time) |

Ravasta Helugo
Republic University Minmatar Republic
285
|
Posted - 2014.05.16 21:32:00 -
[1262] - Quote
Antonio Steele wrote:I was crunching some numbers and found that a medium drone is typically worth half the DPS of it's race's heavy drone. If you have 2 drones at 5 times power you essentially have the power equivalent of 5 unbonused heavy drones but in a much faster package that applies damage better. The old damage bonus used with heavy drones essentially gave you 7.5 heavy drones worth of DPS.
So basically you lose 2.5 heavy drones worth of DPS by using heavily bonused medium drones.
They added 1 launcher to the Gila, and if you use the proper damage type you essentially gain 2 more launchers. So you basically gain 3 launchers worth of DPS total.
TL/DR The gila loses 2.5 heavy drones worth of drone DPS and gains 3 launchers worth of DPS when using Kin or Thermal missiles.
All in all this is a net loss of DPS on paper as adding 3 heavy launchers doesn't quite make up for the loss of 2.5 heavy drones worth of DPS.
One could argue that actual DPS could go up as medium drones apply damage better and if you factor travel time into the DPS equation you might gain DPS by spending less time to get in range. (Ex, 5 seconds travel and 5 seconds attacking versus 2 seconds travel and 8 seconds attacking in the same 10 second window of time) You did the math wrong. It still does the equivalent of 7.5 Heavies in damage. And now it applies said damage much better up close, although not at range.
|

PotatoOverdose
Handsome Millionaire Playboys
1803
|
Posted - 2014.05.16 22:43:00 -
[1263] - Quote
Launching a Gecko from a Gila would've been cool. Just sayin'. |

LtauSTinpoWErs
AQUILA INC Verge of Collapse
31
|
Posted - 2014.05.20 16:36:00 -
[1264] - Quote
Will the Gila's role bonus effect ewar drones? It won't be able to field a full flight of light drones such as warrior iis or ec-300s so I think it would be interesting if all of the medium sized ewar drones benefited from the gila's "damage" bonus as well.
Edit, based on recent eft files, it doesn't look like the hitpoint bonus effects medium sized ewar drones either. CCP can you confirm if the gila bonuses will effect the hitpoints/offensive power of medium sized ewar drones? |

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13505
|
Posted - 2014.05.21 05:27:00 -
[1265] - Quote
I wonder if the Ashimmu will play out as a strong kiter... I mean, it has dual 20km webs, and with a major speed boost coming as well as an extra low slot, it seems plausible. Also, it is possible to keep the capacitor up with Nosferatu as a-types have 19.5km range.
I wouldn't expect to see it as a full blown kiter -mostly because it will still lack speed and agility, and not using a cap booster means your cap is very weak and therefore not really able to use an active tank- but the possibility is definitely there. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
366
|
Posted - 2014.05.21 05:29:00 -
[1266] - Quote
Sheimi Madaveda wrote:I wonder if the Ashimmu will play out as a strong kiter... I mean, it has dual 20km webs, and with a major speed boost coming as well as an extra low slot, it seems plausible. Also, it is possible to keep the capacitor up with Nosferatu as a-types have 19.5km range.
I wouldn't expect to see it as a full blown kiter -mostly because it will still lack speed and agility, and not using a cap booster means your cap is very weak and therefore not really able to use an active tank- but the possibility is definitely there. it would need 5 mids to do long point kiting. it cant |

LtauSTinpoWErs
AQUILA INC Verge of Collapse
31
|
Posted - 2014.05.22 16:14:00 -
[1267] - Quote
CCP, any word on whether the Gurista line of ships bonuses will effect ewar drones? |

Harvey James
The Sengoku Legacy
819
|
Posted - 2014.05.22 16:55:00 -
[1268] - Quote
the sansha line still need some improved agility for sure... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

KaDa en Bauldry
Aliastra Gallente Federation
57
|
Posted - 2014.05.22 18:24:00 -
[1269] - Quote
LtauSTinpoWErs wrote:CCP, any word on whether the Gurista line of ships bonuses will effect ewar drones? No effect, and as such they are quite bad on them compared to before. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |

Sniper Smith
Center for Advanced Studies Gallente Federation
128
|
Posted - 2014.05.22 18:35:00 -
[1270] - Quote
PotatoOverdose wrote:Launching a Gecko from a Gila would've been cool. Just sayin'. You can do that today :p |
|

Lloyd Roses
Blue-Fire
598
|
Posted - 2014.05.23 12:01:00 -
[1271] - Quote
Some feedback from the test server though:
Phantasm is pretty wonky. 6 mids allow for various things, but even with 3 heat sinks it struggles to break 450dps (It goes up to some 550 with IN Multi/Conflag - but then you're running into med neut range). It is a defensive dream, but the total lack of adequate offenses do hinder it a lot. AB-speeds were mostly about 1.5km/s to 1.9km/s depending on nanos - linked. While this is quite useful to keep range, you're running belo your own tracking in a tight orbit :S
Cynabal is lackluster. It's obviously the worst by far of those new pirate ships, being stuck with projectile weapons. High warpspeed is nice and allows for some nice drive-bys, but in comparison it is very underperforming on grid. I dare to say their TQ prices dropped through the floor for a reason. It would surely be a great ship with different weaponry, but with projectiles, this is actually trash. Thankfully, Mordus will fill that void perfectly, doing the exact things the cyna did till now - but better.
Vigilant got buffed. Goes faster. Else quite the same, less buffer avaiable though since you now need to plug your rigslots with ACRs.
Gila is wonderful. It's like the return of the Podladrake, just better. Dualweb/longpoint, double nano and either heavy assaults or rapid lights and an mwd will have you running at 2.2km/s with acceptable agility without links and 2.8km/s with links, cold. To that, 750dps of which a bit is therm/kin bound and most is freely selectable. It's awesome and in my opinion a winner among those pirate ships. There are other things it can do aswell, they just blow in comparison to dualweb.
Ashimmu is different now. Unless you're flying a boat with autocannons/blasters, don't panic as it's not a real threat on its own,. It should have the chance to become a wonderful fleet support ship - especially with thse 6 lows now. A cheap webbing loki alternative with not that much less buffer and just drastically worse resistances.
So imo: Winner: Gila, Vigilant Wonky, but got their niche: Ashimmu, Phantasm Loser: Cynabal (But it's job will be taken over by mordu's ships) "I honestly thought I was in lowsec"
|

Zamyslinski
Rionnag Alba Triumvirate.
9
|
Posted - 2014.05.23 19:12:00 -
[1272] - Quote
Tried to fit the cynabal,
the ship is not fittable you cant even fit a 425ac fit as earlier wtf? not even because the pg nerf its lacking those 15 CPU
arty fit is totally unfittable even with faction power diagnostic system
Fozzie can you explain the reasoning behind this? Like 4 real ******* explain the reasoning im customer im paying i want to know why my hamburger tastes like ****! |

Zamyslinski
Rionnag Alba Triumvirate.
9
|
Posted - 2014.05.23 19:14:00 -
[1273] - Quote
Lloyd Roses wrote:Some feedback from the test server though:
Phantasm is pretty wonky. 6 mids allow for various things, but even with 3 heat sinks it struggles to break 450dps (It goes up to some 550 with IN Multi/Conflag - but then you're running into med neut range). It is a defensive dream, but the total lack of adequate offenses do hinder it a lot. AB-speeds were mostly about 1.5km/s to 1.9km/s depending on nanos - linked. While this is quite useful to keep range, you're running belo your own tracking in a tight orbit :S
Cynabal is lackluster. It's obviously the worst by far of those new pirate ships, being stuck with projectile weapons. High warpspeed is nice and allows for some nice drive-bys, but in comparison it is very underperforming on grid. I dare to say their TQ prices dropped through the floor for a reason. It would surely be a great ship with different weaponry, but with projectiles, this is actually trash. Thankfully, Mordus will fill that void perfectly, doing the exact things the cyna did till now - but better.
Vigilant got buffed. Goes faster. Else quite the same, less buffer avaiable though since you now need to plug your rigslots with ACRs.
Gila is wonderful. It's like the return of the Podladrake, just better. Dualweb/longpoint, double nano and either heavy assaults or rapid lights and an mwd will have you running at 2.2km/s with acceptable agility without links and 2.8km/s with links, cold. To that, 750dps of which a bit is therm/kin bound and most is freely selectable. It's awesome and in my opinion a winner among those pirate ships. There are other things it can do aswell, they just blow in comparison to dualweb.
Ashimmu is different now. Unless you're flying a boat with autocannons/blasters, don't panic as it's not a real threat on its own,. It should have the chance to become a wonderful fleet support ship - especially with thse 6 lows now. A cheap webbing loki alternative with not that much less buffer and just drastically worse resistances.
So imo: Winner: Gila, Vigilant Wonky, but got their niche: Ashimmu, Phantasm Loser: Cynabal (But it's job will be taken over by mordu's ships)
except mordus ships will be **** when it comes to aplying dmg so 3 assault frigs will **** you up unless you use rapids (and still get dunked due to reload time)
|

Lloyd Roses
Blue-Fire
599
|
Posted - 2014.05.23 20:11:00 -
[1274] - Quote
Zamyslinski wrote:Lloyd Roses wrote:Some feedback from the test server though:
Phantasm is pretty wonky. 6 mids allow for various things, but even with 3 heat sinks it struggles to break 450dps (It goes up to some 550 with IN Multi/Conflag - but then you're running into med neut range). It is a defensive dream, but the total lack of adequate offenses do hinder it a lot. AB-speeds were mostly about 1.5km/s to 1.9km/s depending on nanos - linked. While this is quite useful to keep range, you're running belo your own tracking in a tight orbit :S
Cynabal is lackluster. It's obviously the worst by far of those new pirate ships, being stuck with projectile weapons. High warpspeed is nice and allows for some nice drive-bys, but in comparison it is very underperforming on grid. I dare to say their TQ prices dropped through the floor for a reason. It would surely be a great ship with different weaponry, but with projectiles, this is actually trash. Thankfully, Mordus will fill that void perfectly, doing the exact things the cyna did till now - but better.
Vigilant got buffed. Goes faster. Else quite the same, less buffer avaiable though since you now need to plug your rigslots with ACRs.
Gila is wonderful. It's like the return of the Podladrake, just better. Dualweb/longpoint, double nano and either heavy assaults or rapid lights and an mwd will have you running at 2.2km/s with acceptable agility without links and 2.8km/s with links, cold. To that, 750dps of which a bit is therm/kin bound and most is freely selectable. It's awesome and in my opinion a winner among those pirate ships. There are other things it can do aswell, they just blow in comparison to dualweb.
Ashimmu is different now. Unless you're flying a boat with autocannons/blasters, don't panic as it's not a real threat on its own,. It should have the chance to become a wonderful fleet support ship - especially with thse 6 lows now. A cheap webbing loki alternative with not that much less buffer and just drastically worse resistances.
So imo: Winner: Gila, Vigilant Wonky, but got their niche: Ashimmu, Phantasm Loser: Cynabal (But it's job will be taken over by mordu's ships) except mordus ships will be **** when it comes to aplying dmg so 3 assault frigs will **** you up unless you use rapids (and still get dunked due to reload time)
Tried 100mn orthrus. Didn't care for frigs, dictors, recons. Got stuck getting podla'd by two mwd RLM-Orthrus. Died when I ran out of cap boosters.
100mn RLM orthus is amazing. Scram, web or point, med CB, med neut. RLMs.
Edit: EFT says, the TQ version will run 2.6km/s at 85m sig, I tried 2.2km/s at 85m. "I honestly thought I was in lowsec"
|

Ellendras Silver
My second corp
131
|
Posted - 2014.05.23 23:03:00 -
[1275] - Quote
Zamyslinski wrote:Tried to fit the cynabal,
the ship is not fittable you cant even fit a 425ac fit as earlier wtf? not even because the pg nerf its lacking those 15 CPU
arty fit is totally unfittable even with faction power diagnostic system
Fozzie can you explain the reasoning behind this? Like 4 real ******* explain the reasoning im customer im paying i want to know why my hamburger tastes like ****!
QFT FIX FORUMS |

Xhiucoatl Montezuma
Devils Diciples League of Infamy
19
|
Posted - 2014.05.24 08:01:00 -
[1276] - Quote
Marc Callan wrote:I'm going to miss my sentry Gila setup, but if that five-hundred-percent boost to medium drones isn't a typo, that could be a very interesting bonus setup ... especially with the added CPU, which the Gila needed rather desperately...
I hated the Gila until I fit it with Sentries then I loved its flexibility! fitted it like a mini marauder, or as an exploration ship with some serious dps! ... and tbh I dont think I need a cruiser sized Worm, Ill just fly a worm.
Guess I'm switching to Ishtar and we will see how the new gila pans out., but two drones seems like an achilles heel for pvp.
|

Viribus
Love Squad Pasta Syndicate
260
|
Posted - 2014.05.25 00:56:00 -
[1277] - Quote
https://www.youtube.com/watch?v=ejmzGelUWpY |

Vylan Fenrir
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2014.05.25 15:12:00 -
[1278] - Quote
I absolutely hate what's being done to the cynabal , the nerf is too severe. I love my cyna and want to keep using it to effectively run DED sites with 720mm tech 2 turrets, i dont want to have to step towards a cerberus to solo 4/10 sites
Seriously though, i wont bother subscribing if you guys ruin my favorite ship by cutting off it's manhood. |

Capqu
Love Squad Pasta Syndicate
545
|
Posted - 2014.05.25 21:02:00 -
[1279] - Quote
Viribus wrote:https://www.youtube.com/watch?v=ejmzGelUWpY gr7 vid m9 https://www.youtube.com/watch?v=yNpMiT5qpyI |

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13507
|
Posted - 2014.05.25 21:19:00 -
[1280] - Quote
Poor Cynabal :( It had pretty limited CPU compared to the Vagabond and the only real thing it had was PG to play around with and the EPIC scan resolution. I mean, it also has great agility over the Vagabond which it is keeping, but that seems kinda "meh" compared to what it is losing.
Zamyslinski wrote: except mordus ships will be **** when it comes to aplying dmg so 3 assault frigs will **** you up unless you use rapids (and still get dunked due to reload time)
Let's just forget that the Orthrus is faster than every AF in game save for Minmatar ones, and that those AFs have to burn a large distance to come close at which point one of them will be dead and the one that gets tackle will be neuted while the other one will be scrammed before it can close in. Also, each of them would need 13k EHP while being that fast for ONE of them to barely survive the first clip of RLML ammo, and then there's whatever drone DPS is being applied.
So yes, if you have 3 nano Jaguars with a nice shield tank, you can watch all of them die as they burn 100km from your gang. Wonderful.
Anyways, Scram/Web/Ham is pretty legit if you don't care for the RLML kite, and this isn't the Mordu thread. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
711
|
Posted - 2014.05.25 21:54:00 -
[1281] - Quote
Sheimi Madaveda wrote:Poor Cynabal :( It had pretty limited CPU compared to the Vagabond and the only real thing it had was PG to play around with and the EPIC scan resolution. I mean, it also has great agility over the Vagabond which it is keeping, but that seems kinda "meh" compared to what it is losing. Zamyslinski wrote: except mordus ships will be **** when it comes to aplying dmg so 3 assault frigs will **** you up unless you use rapids (and still get dunked due to reload time)
Let's just forget that the Orthrus is faster than every AF in game save for Minmatar ones, and that those AFs have to burn a large distance to come close at which point one of them will be dead and the one that gets tackle will be neuted while the other one will be scrammed before it can close in. Also, each of them would need 13k EHP while being that fast for ONE of them to barely survive the first clip of RLML ammo, and then there's whatever drone DPS is being applied. So yes, if you have 3 nano Jaguars with a nice shield tank, you can watch all of them die as they burn 100km from your gang. Wonderful. Anyways, Scram/Web/Ham is pretty legit if you don't care for the RLML kite, and this isn't the Mordu thread.
it's faster than a wolf, it's only slower than a jag (probably). jags have less dps than most t1 frigates though. just when you thought AFs couldn't get any worse. |

Lloyd Roses
Artificial Memories
603
|
Posted - 2014.05.27 00:50:00 -
[1282] - Quote
If you got mjolnir navy loaded and no crash/rigors/flares, you need 3 volleys to kill a roaming Enyo and ~5 for an MSE Ares. Wouldn't say it's particularly vulnerable to frigates, especially as it has the grid to fit oversized prop. "I honestly thought I was in lowsec"
|

Cygnet Lythanea
World Welfare Works Association Independent Faction
510
|
Posted - 2014.05.27 01:30:00 -
[1283] - Quote
So, Guristas line is now unusable? Glad I sold mine.
I mean, seriously, this is like giving a battleship a strip miner bonus. |

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13509
|
Posted - 2014.05.27 02:54:00 -
[1284] - Quote
Cygnet Lythanea wrote:So, Guristas line is now unusable? Glad I sold mine.
I mean, seriously, this is like giving a battleship a strip miner bonus.
...what?
Gila is strong, and so is the Worm. Rattlesnake is becoming better at PvE due to extra damage, and is able to hit frigates with Gecko drones in PvP so you really should think things over again.
First, Guristas are getting DPS around as high as Serpentis line on every ship. Second, they are getting improved fitting and more effective flights than a lot of other drone boats. Third, speed is going up for their ships as well as medium+heavy drone velocity and drone AI is being buffed so that they do not stop after firing a volley. Fourth, the missile bonus synergizes with every missile system in the game, and is viable for Rapid Missile Launchers.
I wish I had bought yours cheap instead of being a money hog. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |

ugh zug
99
|
Posted - 2014.05.27 06:40:00 -
[1285] - Quote
Gila with the -105 drone bandwidth makes me wonder if this will be even worth buying over a sentry Ishtar.
Quick, someone do the maths~ Want me to shut up? Remove content from my post, 15 bil. Remove my content from a thread I have started 30bil. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
390
|
Posted - 2014.05.27 06:41:00 -
[1286] - Quote
all these cynabears crying cuz they cant fit all t2 largest tank and guns anymore without grid rigs or co-pro's
LOL |

Zamyslinski
Rionnag Alba Triumvirate.
10
|
Posted - 2014.05.27 06:59:00 -
[1287] - Quote
Flyinghotpocket wrote:all these cynabears crying cuz they cant fit all t2 largest tank and guns anymore without grid rigs or co-pro's
LOL
you do reaise you can fit all other criusers without any compromise?
|

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13509
|
Posted - 2014.05.27 07:22:00 -
[1288] - Quote
Zamyslinski wrote:Flyinghotpocket wrote:all these cynabears crying cuz they cant fit all t2 largest tank and guns anymore without grid rigs or co-pro's
LOL you do reaise you can fit all other criusers without any compromise?
I would imagine that module tiercide might introduce more options for fitting choices on, say, the Ashimmu or a Curse. Right now, there's almost literally no variation in the effectiveness of the E-war modules themselves, so your statement should not be for the Cynabal getting the fitting space back, but about this sort of change affecting every ship in EVE Online.
For instance, if there were many different flavors of energy neutralizers inbetween or built around the small/med/heavy categories, so you could choose to fit either (for the Pilgrim) a 1600mm plate, OR a really awesome rack of medium neuts that hit out to 17.5km, as a random example. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |

Zamyslinski
Rionnag Alba Triumvirate.
10
|
Posted - 2014.05.27 10:02:00 -
[1289] - Quote
Doesnt change the fakt taht wit the gimp of cyna fittings the ship got totally underpowered and wont be worth flying it after patch.
Will be a bit faster stabber, hell i can push 500 dps on a stabber witch is slightly slower so why would i want to pay 150 mil more to get 200m/s and little bit more resists? |

Sicha Starlight
BALKAN EXPRESS
0
|
Posted - 2014.05.27 10:26:00 -
[1290] - Quote
Gila was awesome versatile ship, primarily because it could hold a lot of drones (which a drone boat is) now after nerf of it it has become practically unusable I sometimes wonder at the decisions you made it's like you get drunk and even without thinking or any logic you just came with some idea that "sounds" cool at that particular time.
Not to sound like someone who likes a certain ship and now just mad because of nerf here are my arguments:
- Drone boat uses primarily drones so it needs ... well drones  - There is NO other drone/shield cruiser - 500% drone dmg/hit point is just poor man's excuse for taking the primary role of the ship - 1 launcher is not compensation for loosing drones - not all drones are used for dmg o.O
Conclusion either you wanted to "push" people into flying Astero/Stratios which is rude and so not cool. Or like I sad you thought you had a cool idea.
Very, very disappointed 
Anyways I guess wormhole exploration with Gila is a NoGo, and using Gila at all!  |
|

Brib Vogt
Deep Core Mining Inc. Caldari State
45
|
Posted - 2014.05.27 10:54:00 -
[1291] - Quote
Sicha Starlight wrote:...SNIP... Anyways I guess wormhole exploration with Gila is a NoGo, and using Gila at all! 
Gila is reduced to a PVP-brawler, which makes gila, at least in my eyes, a dead ship! I sold mine some time ago. |

Sicha Starlight
BALKAN EXPRESS
0
|
Posted - 2014.05.27 11:10:00 -
[1292] - Quote
Brib Vogt wrote:
Gila is reduced to a PVP-brawler, which makes gila, at least in my eyes, a dead ship! I sold mine some time ago.
There are plenty of PVP Cruiser ships, especially for the fleet, Sacrilege, Ishtar, Guardian type fleet. Gila as such stands no chance at all "Fleet pvp or Solo pvp", I don't think that we can say it's reduced to "PVP-brawler" since that means it can be used for that. They reduced Gila to useless pirate cruiser.
I put my on sale this morning. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2162
|
Posted - 2014.05.27 11:36:00 -
[1293] - Quote
Sicha Starlight wrote:Gila was awesome versatile ship, primarily because it could hold a lot of drones (which a drone boat is) now after nerf of it it has become practically unusable I sometimes wonder at the decisions you made it's like you get drunk and even without thinking or any logic you just came with some idea that "sounds" cool at that particular time. Not to sound like someone who likes a certain ship and now just mad because of nerf here are my arguments: - Drone boat uses primarily drones so it needs ... well drones  - There is NO other drone/shield cruiser - 500% drone dmg/hit point is just poor man's excuse for taking the primary role of the ship - 1 launcher is not compensation for loosing drones - not all drones are used for dmg o.O Conclusion either you wanted to "push" people into flying Astero/Stratios which is rude and so not cool. Or like I sad you thought you had a cool idea. Very, very disappointed  Anyways I guess wormhole exploration with Gila is a NoGo, and using Gila at all! 
How is the Gila nerfed?
it easily pushes 850 dps with an average resist profile well over 70 and 50k ehp
That is really ******* good for a cruiser... BYDI recruitment closed-ish |

Aiyshimin
Imperial Collective Unsettled.
19
|
Posted - 2014.05.27 12:02:00 -
[1294] - Quote
Sicha Starlight wrote:- Drone boat uses primarily drones so it needs ... well drones  - There is NO other drone/shield cruiser - 500% drone dmg/hit point is just poor man's excuse for taking the primary role of the ship - 1 launcher is not compensation for loosing drones - not all drones are used for dmg o.O
- Gila still uses drones for damage (635 dps with Hammers w/ 3xDDAII), making it definitely a drone boat - yes there surely is, shield Ishtar is a very common ship - medium drones with twice as much EHP and damage application than Ogres on Ishtar surely doesn't remove it's primary role - on a drone ship yes, you should be using your drones for damage
It looks like a really nasty ship imo.
|

Sicha Starlight
BALKAN EXPRESS
0
|
Posted - 2014.05.27 12:03:00 -
[1295] - Quote
Garviel Tarrant wrote: How is the Gila nerfed?
it easily pushes 850 dps with an average resist profile well over 70 and 50k ehp
That is really ******* good for a cruiser...
Ok let me put this simply
Gila was pirate faction "passive drone boat" useful for lots of things from solo PvE, Exploration, Wormhole ratting, etc. Now why is it "passive" well becuase in moste wormholes you got your cap drained and really fast it was pretty useful since it was "shield tanked" (as you know shields regenerate on their own), and you didn't need cap for combat, or doing dps, since your drones where there for you. You could repair yourself (with drones), you could webiffy (with drones), you could do multiple types of dmg (with drones) ... you see where is this going, right!
Now how is it nerf-ed. Well you tell me what use is a drone boat that can not use drones!??? o.O (blink, blink) NOTHING!!! It's useless! It's junk, It's garbage!
Second question what use there is for pirate ship (which means similar to or better to T2 ship of the same class) against lets say Ishtar? Who easily does more dmg, is cheaper is much easily combined with other ships to form a fleet, and there is like 3 cruiser in every race for pvp!?
Again it's useless, it's redundant and honestly it's just plain stupid!
Since it was pretty nice and fun to fly ship, there really was no need to nerf it!
Now I know, that CCP actually kind of "jumped" before thinking. Because they introduced "Geckos" and when they realised what they have done "**** had hit the fan" (this is just my assumption), and it was too late, and they had to "fix" that. But like I sad there is here much more damage to players than actually reward, which is why I ask the question for dev's! What the hell are you doing?
But to answer your question when they reduce drone capacity/bandwidth they basically rendered that ship useless. Sure you can now put some missile launchers but then it's not a drone cruiser it's just mediocre pirate cruiser, aaaand you can't play it anymore as passive ship! Which again is loosing it's original versatility.
That is how they nerf-ed it. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2162
|
Posted - 2014.05.27 12:12:00 -
[1296] - Quote
Sicha Starlight wrote:Garviel Tarrant wrote: How is the Gila nerfed?
it easily pushes 850 dps with an average resist profile well over 70 and 50k ehp
That is really ******* good for a cruiser...
Ok let me put this simply Gila was pirate faction "passive drone boat" useful for lots of things from solo PvE, Exploration, Wormhole ratting, etc. Now why is it "passive" well becuase in moste wormholes you got your cap drained and really fast it was pretty useful since it was "shield tanked" (as you know shields regenerate on their own), and you didn't need cap for combat, or doing dps, since your drones where there for you. You could repair yourself (with drones), you could webiffy (with drones), you could do multiple types of dmg (with drones) ... you see where is this going, right! Now how is it nerf-ed. Well you tell me what use is a drone boat that can not use drones!??? o.O (blink, blink) NOTHING!!! It's useless! It's junk, It's garbage! Second question what use there is for pirate ship (which means similar to or better to T2 ship of the same class) against lets say Ishtar? Who easily does more dmg, is cheaper is much easily combined with other ships to form a fleet, and there is like 3 cruiser in every race for pvp!? Again it's useless, it's redundant and honestly it's just plain stupid! Since it was pretty nice and fun to fly ship, there really was no need to nerf it! Now I know, that CCP actually kind of "jumped" before thinking. Because they introduced "Geckos" and when they realised what they have done "**** had hit the fan" (this is just my assumption), and it was too late, and they had to "fix" that. But like I sad there is here much more damage to players than actually reward, which is why I ask the question for dev's! What the hell are you doing? But to answer your question when they reduce drone capacity/bandwidth they basically rendered that ship useless. Sure you can now put some missile launchers but then it's not a drone cruiser it's just mediocre pirate cruiser, aaaand you can't play it anymore as passive ship! Which again is loosing it's original versatility. That is how they nerf-ed it.
So its trash because it can't be used for the tiny niche that wants to use rep drones? The ship itself is a bit of a beast even though it no longer fits your playstyle well =/ BYDI recruitment closed-ish |

Sicha Starlight
BALKAN EXPRESS
0
|
Posted - 2014.05.27 12:28:00 -
[1297] - Quote
Garviel Tarrant wrote:
So its trash because it can't be used for the tiny niche that wants to use rep drones? The ship itself is a bit of a beast even though it no longer fits your playstyle well =/
Nope ship is trash because it is turned into yet another copy of the ship, just with different paint job. Like I said it was versatile and now is not. You could play it with different play styles not just the way I did it, but you could do a lot with it. There is a reason why drone boats, are drone boats, when you take that away it's no longer what it is now it's a "Worm" - Gurista frigate and even that ship has more drone bandwidth LOL .. well actualy that what it is now a "LOL". |

Aiyshimin
Imperial Collective Unsettled.
19
|
Posted - 2014.05.27 12:29:00 -
[1298] - Quote
Sicha Starlight wrote: Ok let me put this simply
Gila was pirate faction "passive drone boat" useful for lots of things from solo PvE, Exploration, Wormhole ratting, etc. Now why is it "passive" well becuase in moste wormholes you got your cap drained and really fast it was pretty useful since it was "shield tanked" (as you know shields regenerate on their own), and you didn't need cap for combat, or doing dps, since your drones where there for you. You could repair yourself (with drones), you could webiffy (with drones), you could do multiple types of dmg (with drones) ... you see where is this going, right!
Erm, none of that has changed in any way. Have you read the OP? Well, except that you still can't repair yourself with drones, that is.
Quote:Now how is it nerf-ed. Well you tell me what use is a drone boat that can not use drones!??? o.O (blink, blink) NOTHING!!! It's useless! It's junk, It's garbage!
It can still use drones, what are you on about? Calm down and think.
|

Sicha Starlight
BALKAN EXPRESS
0
|
Posted - 2014.05.27 12:37:00 -
[1299] - Quote
Aiyshimin wrote:
It can still use drones, what are you on about? Calm down and think.
Ok, ok, ok. You are right. I do need to calm down. I liked this ship, that is true. It's not the end of the world if they changed it, It's not like the Greek tragedy. Aaaannnd even if I hate to admit you are right (on both cases) I need to calm, and that it can still use drones.
Maybe I'm a bit "bias" here and look thing from a narrow perspective. But I really think that what I'm saying is not wrong. Gila is a pretty "nasty ship" (if I may use your expression ;) ). And I'm all up for balancing things. When it comes to PvP or any other aspect of gameplay. But was Gila "that" OP? No I think not! I think they where to harsh. I'm fine with reducing a bandwith, but to a "normal" lvl. Five "medium" are not too much to ask for. OK we couldn't use Heavy's or Sentries, but we could use "full" force of mediums!
About reducing drone capacity now that is just wrong. It's a drone boat for crying out loud :D a "drone" - "boat" :D let us load up on them drones :D :D :D |

Aiyshimin
Imperial Collective Unsettled.
19
|
Posted - 2014.05.27 13:01:00 -
[1300] - Quote
I can sort of understand your point of view, and of those who don't like it losing sentries, but the fact still remains that it does 635dps with it's two of Hammers, while a "full force" of mediums on other drone boats only does 397dps, 3xDDA II in both cases. Gila mediums have about 4x the tank of normally bonused drones, which I find quite remarkable and opting for destroying them will be a futile attempt. This makes drone kiting more viable. Even when forced to recall one drone, it still pumps +500 dps on a HAM fit.
While the drone bay is reduced, the volume of it's full flight is also reduced, making it possible to have 3 types of mediums, 4xdishonour drones and still room for 4x lights.
|
|

Sgt Ocker
Last Bastion of Freedom
234
|
Posted - 2014.05.27 13:55:00 -
[1301] - Quote
Garviel Tarrant wrote:Sicha Starlight wrote:Gila was awesome versatile ship, primarily because it could hold a lot of drones (which a drone boat is) now after nerf of it it has become practically unusable I sometimes wonder at the decisions you made it's like you get drunk and even without thinking or any logic you just came with some idea that "sounds" cool at that particular time. Not to sound like someone who likes a certain ship and now just mad because of nerf here are my arguments: - Drone boat uses primarily drones so it needs ... well drones  - There is NO other drone/shield cruiser - 500% drone dmg/hit point is just poor man's excuse for taking the primary role of the ship - 1 launcher is not compensation for loosing drones - not all drones are used for dmg o.O Conclusion either you wanted to "push" people into flying Astero/Stratios which is rude and so not cool. Or like I sad you thought you had a cool idea. Very, very disappointed  Anyways I guess wormhole exploration with Gila is a NoGo, and using Gila at all!  How is the Gila nerfed? it easily pushes 850 dps with an average resist profile well over 70 and 50k ehp That is really ******* good for a cruiser... And of course EVERYONE who flies a Gila has perfect skills an wants to use it as a close range brawler.
Just for interests sake - A reasonably skilled RLML Caracal will kill a Super Hammerhead in just over 8 seconds. RLML might just have a role after all, somewhat limited but still, it is something they are good at. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Sicha Starlight
BALKAN EXPRESS
0
|
Posted - 2014.05.27 14:12:00 -
[1302] - Quote
Sgt Ocker wrote: And of course EVERYONE who flies a Gila has perfect skills an wants to use it as a close range brawler.
Just for interests sake - A reasonably skilled RLML Caracal will kill a Super Hammerhead in just over 8 seconds. RLML might just have a role after all, somewhat limited but still, it is something they are good at.
Well I do appreciate your opinion as anybody's else, however I do feel urged to correct you, I don't want to use Gila for brawling, that is exactly the opposite. I want ... well I would like if CCP would left room to play Eve in "non conventional" way, and what I mean by that is use ships in multiple and fun way, maybe sometimes it will be silly and stupid. But for me in Eve it does not come down just up to raw dps, but actually having fun, while playing. To better explain my point I used Rokh as LASER boat, It's not design for that, nor is the best way to play it, but hell I was having fun! And for me that what game should be all about.
CCP, however "likes" that player destroy ships, as faster as possible, which means increased need for more ships, which increases needs for more ISK, and in the end it comes on $$$, for them, more needs for ISK is more $$$. That is actually why I'm disappointed. |

Elusive Panda
Gendry's Leech Eternal Pretorian Alliance
13
|
Posted - 2014.05.27 17:11:00 -
[1303] - Quote
Sgt Ocker wrote: And of course EVERYONE who flies a Gila has perfect skills an wants to use it as a close range brawler.
Just for interests sake - A reasonably skilled RLML Caracal will kill a Super Hammerhead in just over 8 seconds. RLML might just have a role after all, somewhat limited but still, it is something they are good at.
Yes, please waste your entire RLML clip on killing 2 Hammers while there's 8 more waiting in the bay, then you can enjoy 35sec of reload time while the Gila pounds on your Caracal with 650 DPS worth of drone dps + very real missile damage. (With the + 1 launcher and 50% bonus to dmg).
--
The Gila was already the superior brawler compared to the Ishtar, Ishtar was the superior sentry boat. Now it's even better at what it does best.
If you want to use sentries, why not just fly an Ishtar then? If you're flying a Gila, you have the skills to fly an Ishtar. (Or you really shoudn't be flying a Gila). |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
391
|
Posted - 2014.05.27 17:25:00 -
[1304] - Quote
Zamyslinski wrote:Flyinghotpocket wrote:all these cynabears crying cuz they cant fit all t2 largest tank and guns anymore without grid rigs or co-pro's
LOL you do reaise you can fit all other criusers without any compromise? yeah? except the ashimmu, phantasm, vigilant, oh yeah and the gila. |

Aglais
Deep Core Mining Inc. Caldari State
505
|
Posted - 2014.05.27 17:36:00 -
[1305] - Quote
Sicha Starlight wrote: snipped wall of text that shows that the original poster of this quote doesn't understand the Gila changes at all
So. Unlike you, I've tested out the Gila on Singularity. I've seen one (of two, mind you) medium drones strike for roughly the same amount of damage as an entire volley from bonused cruiser guns. And then the OTHER drone shoots, doing roughly the same thing. And then I'm also throwing missiles at the target too- which despite their lower firing rate and pitiful application still actually do noticeable damage. I can be at the edge of missile range because drones aren't locked to being close to my ship, or I could be literally 250 meters from the target and having them webbed to hell and back.
When will people stop attacking the Guristas changes and accept that whatever awful micromanagey "flexibility" that they had before wasn't all that good- and that now they actually might see use everywhere? Like, the only argument I ever see against the new Guristas lineup is "WAAH WAAAAH I WANT FIVE DRONES BECAUSE MICROMANAGING FIVE DRONES IS FUN WHY MUST YOU RUIN MY FUN CCP GIVE ME BACK MY EASILY KILLABLE LIGHTLY BONUSED FIVE DRONES". And if you're worried about the Gila not applying damage to frigates? Aren't there drone tracking modules? Also Valkyries. You've got the space for five effective flights of drones. Use it, stop whining about how the Gila is "useless" because it can't fire off lights. (Semivalid argument for the Rattlesnake, though, unless Geckos really are that good at tracking.)
p.s. The gigantic damage bonus to medium drones is there to ensure that two medium drones can still put out roughly the same amount of DPS as a Gila with five heavies today does. In a smaller, faster package that can and will hit more things, more reliably. If you somehow missed that being implied in my first paragraph.
p.p.s Why the balls are you people wanting to fit dishonour drones onto a ship whose role is drone/missile damage? I don't see the point, at all. |

elitatwo
Congregatio
228
|
Posted - 2014.05.27 17:38:00 -
[1306] - Quote
Flyinghotpocket wrote:Zamyslinski wrote:Flyinghotpocket wrote:all these cynabears crying cuz they cant fit all t2 largest tank and guns anymore without grid rigs or co-pro's
LOL you do reaise you can fit all other criusers without any compromise? yeah? except the ashimmu, phantasm, vigilant, oh yeah and the gila.
Shhhh, you forgot the Moa, the Thorax, the Maller, the Omen and the list continues...
Ever tried to fit 250mm railguns on a Moa or an eagle? I have yet to find a boat that is smaller than a battleship to fit them on and fit a tank. signature |

elitatwo
Congregatio
228
|
Posted - 2014.05.27 17:46:00 -
[1307] - Quote
And as far as the Gila goes, there are modules for drones in the game. Use the clients ingame evelopdia (the market tab) what each of those modules does and try them out. Oh and no subcaptial ship in the game has more drones in the bay than the Gila gets.
Here is a hint, the Gila is a kiting dream.
There are no reasons whatsoever to make the Gila brawl if you don't want to.
Fitting ships is not for everyone but I still encourage everyone to do it themselves. You may learn a thing or two about the game and things you might have never heard of that might be of interest.
Trial and error, preferably you do it on SiSi where isk is not a limiting factor. Do not ask people for fits, create your own. Only you and noone else but you can decide what you like to do and what you do not like to do.
Asking for a fit is also asking to fly the ship for you. Even if you get a fit you may not get the intentions at a first glance or you do something completly opposite of you should have done that you didn't know about and you may get disappointed. signature |

Vincintius Agrippa
F L O O D
50
|
Posted - 2014.05.27 18:48:00 -
[1308] - Quote
Let me interject here. I do see issues here with the super limited bandwidth. I'f im reading the stats correctly you get only 20Mbit, which is rather unnapealing. Sure you get 5x damage and tank, but it severely limits your capability to carry other drones. I don't know what many of you are saying, but many drone based boats carry non combat drones in addition to combat ones. I tend to carry medium, because lights,(other than ecm hornets) are irrelevant, ewar drones: web or td drones, at which a flight of 5 will give 60% effect, similar to a module.
As it stands now, 20 is way too small. It should be 25 at least, if not 50 for the other drones. I'm not concerned about heavies because no one really would waste space with heavy ewars.
Of course if it got 50Mbit, the 500% bonus can only apply to heavies, as 10 bonused mediums would be overkill face melt.
When it comes down to it, I like the idea of 25Mbit. You cant fit a full flight of medium ewar, but you can carry a super fed navy ogre :) <3 and a full flight of bonused lights, which I think would be quite useful for solving a frigate problem.
I dont particularly care for rep drones, so I haven't mentioned them in the equation. |

Vincintius Agrippa
F L O O D
50
|
Posted - 2014.05.27 18:55:00 -
[1309] - Quote
Also, I find it hilarious that ccp gave out 3x geckos (Heavy Drones), when no sub capital ships is capable of deploying more than two. |

Doggy Dogwoofwoof
Psychopathic Posse
30
|
Posted - 2014.05.27 19:27:00 -
[1310] - Quote
Vincintius Agrippa wrote:Also, I find it hilarious that ccp gave out 3x geckos (Heavy Drones), when no sub capital ships is capable of deploying more than two. 7 geckos, :D |
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Sicha Starlight
BALKAN EXPRESS
0
|
Posted - 2014.05.27 19:44:00 -
[1311] - Quote
I really don't know how to respond to this since I think that you either didn't read what I was saying or didn't understand me, maybe you didn't want to. For some reason you found that uninteresting since you sad:
Aglais wrote: ...accept that whatever awful micromanagey "flexibility" that they had before wasn't all that good...
Now I understand your point of view, but I don't think you understand mine, since I'm into that, it brings me joy if you wanted to say it that way. I liked it that I could load up one tons of drones and fly into battle (say it Relic site) and choose what combination of drones, to rep my shield with one drone, with second rep other drones, with third web a target, and with last two do dps! It's why I choose to fly "drone boat". I can do multiple things, it's why most people use drones at all. Like Vincintius sad:
Vincintius Agrippa wrote:
I don't know what many of you are saying, but many drone based boats carry non combat drones in addition to combat ones. I tend to carry medium, because lights,(other than ecm hornets) are irrelevant, ewar drones: web or td drones, at which a flight of 5 will give 60% effect, similar to a module.
It's not just about pure dps (I already sad this) but the joy of Eve, I don't play it like most people do and I accept that, hell I don't even like PvP it's kinda like PvE only more boring (for me of course). And I for one liked it the way it was. I had fun with it and more importantly I don't think that I'm the only one who actually liked that ship. Furthermore it seems to me that for you Gila wasn't in particular important ship, but like "elitatwo" nicely stated:
elitatwo wrote:
Here is a hint, the Gila is a kiting dream.
There are no reasons whatsoever to make the Gila brawl if you don't want to.
Gila was just one beautiful ship which didn't interfere with other's and in the end nerfing it don't serve any purpose whatsoever. Now you can hate me or dislike me but I'm just saying what I think. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
393
|
Posted - 2014.05.27 20:01:00 -
[1312] - Quote
elitatwo wrote:Flyinghotpocket wrote:Zamyslinski wrote:Flyinghotpocket wrote:all these cynabears crying cuz they cant fit all t2 largest tank and guns anymore without grid rigs or co-pro's
LOL you do reaise you can fit all other criusers without any compromise? yeah? except the ashimmu, phantasm, vigilant, oh yeah and the gila. Shhhh, you forgot the Moa, the Thorax, the Maller, the Omen and the list continues... Ever tried to fit 250mm railguns on a Moa or an eagle? I have yet to find a boat that is smaller than a battleship to fit them on and fit a tank. yeah i was just ASSuming he meant to say pirate cruisers.
if it was t1 cruisers included and faction cruisers this list would be almost all cruisers except winmatar. |

Owen Levanth
Federated Deep Space Explorations
160
|
Posted - 2014.05.27 20:34:00 -
[1313] - Quote
elitatwo wrote:Flyinghotpocket wrote:Zamyslinski wrote:Flyinghotpocket wrote:all these cynabears crying cuz they cant fit all t2 largest tank and guns anymore without grid rigs or co-pro's
LOL you do reaise you can fit all other criusers without any compromise? yeah? except the ashimmu, phantasm, vigilant, oh yeah and the gila. Shhhh, you forgot the Moa, the Thorax, the Maller, the Omen and the list continues... Ever tried to fit 250mm railguns on a Moa or an eagle? I have yet to find a boat that is smaller than a battleship to fit them on and fit a tank.
Yeah, Gallente cruiser like the Thorax are real bastards to fit. I think I nearly spit out my water when I was playing around with EFT to find something useful to do for my cruiser: I found out you can actually fit a larger tank if you go maximum DPS + shield tank. This is funny. 
But on the other hand I had no trouble fitting Moas with 250mm rail guns and Eagles with T2 250mm rails. Still got a huge tank, too. Of course, in PVP the tank gets the short end of the stick, but I could work around it by fitting an oversized active tank on my Moa. The Eagle still has no problems.
In my opinion, since there are no med-slot modules to give you more DPS, Armor-ships often only work if you go active tank + DPS, or in some cases even active SHIELD tank + DPS. This is for PVP, of course. In PVE it's not too bad if you're fitting for tank instead for massive firepower. I guess it comes down to personal taste at that point.
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elitatwo
Congregatio
228
|
Posted - 2014.05.27 20:47:00 -
[1314] - Quote
Sicha Starlight wrote:Gila was just one beautiful ship which didn't interfere with other's and in the end nerfing it don't serve any purpose whatsoever. Now you can hate me or dislike me but I'm just saying what I think.
Ok I'll bite but for the last time.
Everyone please can I haz your attention!
The is a tiny piece of information that you may have never heard of that will make all the difference. All drones of all sizes and variations will change with the ships.
Of course it is a hidden secret that nobody should know about that is why there is no DevBlog about that matter to find. But I can share one bit of information with you, one of the things that change is drone bandwidth.
If you ever find yourself curious enough, come to SiSi were all those secrets are kept.
In the following order do what I tell you:
- buy Gila - fit Gila - fly to Asteriod belt in nullsec or accept a level 3-5 mission - try Gila out - be amazed how much reps your drones need - come back here and us all about it signature |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2162
|
Posted - 2014.05.27 20:49:00 -
[1315] - Quote
elitatwo wrote:Flyinghotpocket wrote:Zamyslinski wrote:Flyinghotpocket wrote:all these cynabears crying cuz they cant fit all t2 largest tank and guns anymore without grid rigs or co-pro's
LOL you do reaise you can fit all other criusers without any compromise? yeah? except the ashimmu, phantasm, vigilant, oh yeah and the gila. Shhhh, you forgot the Moa, the Thorax, the Maller, the Omen and the list continues... Ever tried to fit 250mm railguns on a Moa or an eagle? I have yet to find a boat that is smaller than a battleship to fit them on and fit a tank.
the omen is easy to fit now?
Fitting beams on it is a pain in the butt >=[
BYDI recruitment closed-ish |

Sicha Starlight
BALKAN EXPRESS
0
|
Posted - 2014.05.27 20:57:00 -
[1316] - Quote
elitatwo wrote: If you ever find yourself curious enough, come to SiSi were all those secrets are kept.
In the following order do what I tell you:
- buy Gila - fit Gila - fly to Asteriod belt in nullsec or accept a level 3-5 mission - try Gila out - be amazed how much reps your drones need - come back here and us all about it
You do know how to get the girl interested    
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Vincintius Agrippa
F L O O D
50
|
Posted - 2014.05.27 21:16:00 -
[1317] - Quote
Owen Levanth wrote:elitatwo wrote:Flyinghotpocket wrote:Zamyslinski wrote:Flyinghotpocket wrote:all these cynabears crying cuz they cant fit all t2 largest tank and guns anymore without grid rigs or co-pro's
LOL you do reaise you can fit all other criusers without any compromise? yeah? except the ashimmu, phantasm, vigilant, oh yeah and the gila. Shhhh, you forgot the Moa, the Thorax, the Maller, the Omen and the list continues... Ever tried to fit 250mm railguns on a Moa or an eagle? I have yet to find a boat that is smaller than a battleship to fit them on and fit a tank. Yeah, Gallente cruiser like the Thorax are real bastards to fit. I think I nearly spit out my water when I was playing around with EFT to find something useful to do for my cruiser: I found out you can actually fit a larger tank if you go maximum DPS + shield tank. This is funny.  But on the other hand I had no trouble fitting Moas with 250mm rail guns and Eagles with T2 250mm rails. Still got a huge tank, too. Of course, in PVP the tank gets the short end of the stick, but I could work around it by fitting an oversized active tank on my Moa. The Eagle still has no problems. In my opinion, since there are no med-slot modules to give you more DPS, Armor-ships often only work if you go active tank + DPS, or in some cases even active SHIELD tank + DPS. This is for PVP, of course. In PVE it's not too bad if you're fitting for tank instead for massive firepower. I guess it comes down to personal taste at that point.
I actually tried a shield thorax and it is quite impressive.
|

Vincintius Agrippa
F L O O D
50
|
Posted - 2014.05.27 21:25:00 -
[1318] - Quote
Even without damage mods , with my skills, you can get over 430 dps in a t1 neutron blaster thorax. I dont have any skils decent skills with gallente cruisers or hybrid turrets either. Medium hyrid turret 4 and gallente cruiser 4. I do however have Drone interfacing 5 though. If you drop down to ions, you can still do 400dps and have a 1600 plate. I doubt that any other ship can match that.
/If anything the moa, caracal,arbitrator, and stabber are quite hard to fit. |

elitatwo
Congregatio
229
|
Posted - 2014.05.28 05:02:00 -
[1319] - Quote
I'm good with words.. signature |

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13509
|
Posted - 2014.05.28 06:38:00 -
[1320] - Quote
Honestly? I'm just sad that the Ashimmu is losing a lot of capacitor warfare capability in terms of sheer GJ/s. It's going down from 158 GJ/s to 100 GJ/s to fit double Nos to 'replace' the capacitor booster. Don't get me wrong - I love the Nos role bonus! I just think that, like the Cruor, you simply should have handed the Ashimmu an extra low slot and similar fitting :P because it's not like a Curse - it has to get in close to apply that neut pressure, and by giving it the nos bonus and changing the web bonus, you basically force the ship to use Nos/dual web for optimal performance, which "hurts" the neuting power of the ship to begin with.
Another way I look at this is that you also essentially slapped the Ashimmu in terms of fitting guns with this slot change even though the extra low technically provides for more space to get some heat sinks onto the ship. By removing that extra utility high but giving it the Nos bonus - you force it to use a Nos, and since active tank is crappy on the Ashimmu, that means Neut/Nos for a total of 36.5 GJ/s... which is the same amount as an unheated medium cap booster. Giving it back the utility high could raise this to 62.5 GJ/s, which is only a little higher than 2 medium neuts on Pilgrim/Curse.
Or it could allow more of those 'meaningful choices' between tank and neuting power.
EDIT: I realize that some people run with logi that cap feed their Blood Raider ships, but I feel that Nos are useful in the sense that you can tell whether or not your opponent is out of capacitor each time the module finishes its cycle, which kinda reduces reliance on ship scanning in a weird and cool way, and that being unreliant on cap feeding for boosting is unique among cap warfare platforms. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |
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elitatwo
Congregatio
230
|
Posted - 2014.05.28 23:32:00 -
[1321] - Quote
Sheimi Madaveda wrote:Honestly? I'm just sad that the Ashimmu is losing a lot of capacitor warfare capability -snip-
Aaaaand I stopped reading after this.
Here's a hint, it only cost you 5 billion isk in my walltet, she does not. signature |

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13509
|
Posted - 2014.05.28 23:34:00 -
[1322] - Quote
elitatwo wrote:Sheimi Madaveda wrote:Honestly? I'm just sad that the Ashimmu is losing a lot of capacitor warfare capability -snip- Aaaaand I stopped reading after this. Here's a hint, it only cost you 5 billion isk in my walltet, she does not.
Okay, I exaggerated quite a bit on that note... but I was referring towards a setup with guns, which I believe should be somewhat strong in terms of cap warfare since it isn't going to be great on DPS. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |

Sonoske Kautsuo
Noob Corp Inc
5
|
Posted - 2014.05.30 08:30:00 -
[1323] - Quote
I have a suggestion for the new Gila stats.
So I have read a lot of posts from other players about the Gila and I found a great deal of these posts to be fairly accurate. Having a 20mb bandwidth is atrocious for any drone ship. I understand fully that a 500% bonus is huge and is much appreciated. However you cannot fly any other type of drone, not even a full flight of unbonused light drones. I am sure that you have seen many of these posts with different opinions and ideas on the Gila so I will not be getting into every detail. I understand that CCP is trying to lock the Gila into a specific role but I think it can be done better than this.
My only issue is I personally like having a full flight of drones, it makes me feel badass. Not only that, a full flight of drones tends to make your enemy tremble. Its simple, do you fight that guy over there with 5 drones that do a ton of damage? Or do you fight the other guy over there that has 2 drones that do the same amount of damage but his drones have more HP?
Another example for this. Mr Peebody is in his Caracal sitting inside a FW spot. He ignores his DSCAN long enough that a Gila pops in and launches drones. He is then pointed and sees a swarm of 5 drones coming at him. The shock value is much more than seeing 2 drones coming after you. Lets do one more!
You are in a fleet fight and it is going pretty well for your fleet. Your FC gives the order to Primary the Drones that the 2 Gilas popped out. You and your allies then have to take down 10 Drones. This will require more targeting for your fleet increasing the time of the battle. If these Gilas only carry 2 drones then your fleet has to only target and kill 4 drones.
So how do we remedy this? Simple, INCREASE the bandwidth and LOWER the bonus!
One way off the top of my head is this. Cut that 500% bonus and make it 140%. Then set the bandwidth from 20 to 50. This lets you use 5 Medium Drone and you get the same DPS that you would with the 2 Medium Drones at 500%. This also allows the use of other drones, although ineffective but still possible. This also lets us have a full flight of mediums.
Current Stats (in math form!) If one drone does 25dmg, then 2 drones do 50dmg plus 500% = 300 (This is just an example and not the real damage values)
New Stats (in math form!) If one drone does 25dmg, then 5 drones do 125dmg plus 140% =300 (This is just an example and not the real damage values)
Not only does this keep CCP happy with what they are trying to do with the Gila, it keeps the community happy with a full flight of mediums that do the exact same DPS and overall combined HP.
Now I took the time to come up with what I think would be a solid solution. So I think you should take the time to look this over and tell me what you think. As well as a possible CCP response on this. |

Loraine Gess
Confedeferate Union of Tax Legalists
345
|
Posted - 2014.05.30 08:31:00 -
[1324] - Quote
So very late, but I just realized they're all getting cargohold buffs according to the posted numbers, but there's no "(+XX)" indication of that being so. Can a dev please confirm the cargoholds are being buffed? Would be very nice for some of my intended uses!
e: Nevermind, confirmation posted all the way on page 43. Works for me. |

Lloyd Roses
Artificial Memories
603
|
Posted - 2014.05.30 08:58:00 -
[1325] - Quote
elitatwo wrote:Flyinghotpocket wrote:Zamyslinski wrote:Flyinghotpocket wrote:all these cynabears crying cuz they cant fit all t2 largest tank and guns anymore without grid rigs or co-pro's
LOL you do reaise you can fit all other criusers without any compromise? yeah? except the ashimmu, phantasm, vigilant, oh yeah and the gila. Shhhh, you forgot the Moa, the Thorax, the Maller, the Omen and the list continues... Ever tried to fit 250mm railguns on a Moa or an eagle? I have yet to find a boat that is smaller than a battleship to fit them on and fit a tank.
Fitting 250s to an eagle is a piec of cake. Fitting biggest guns to a t1 cruiser is supposed to not work without fitting mods.
Also, rail guns are good, boasters are good, lasers are good - but auto cannons are the reference for a crap weapon system. If the hulls weren't outstanding, they'd be as crap as heavies.
So while other pirate hulls are blessed with ability to fit biggest sized guns easily, the cynabal just can't keep up with that AND is punished by relying on ACs (or arty if you dislike tank or like fitting multiple PG-rigs), which are arguably the worst weapon right now.
(HPL-phantasm np, 250 rails vigi, one t1ACR, Gila can fit ANYTHING, orthus is currently broken OP but that's intended I guess, lol 2XL-asb pirate cruiser with 330 llml-dps cold, ashimmu can fit neuts, plate and an ab - still laughs at just that)
With how insanely strong especially Gila and orthus are, the current cyna is dumpster level at best. It warps fast and you can squeeze artillery on it, so at least it's promising as a one trick pony. RIP cynabal, RIP dramiel, welcome new mordus overlords. "I honestly thought I was in lowsec"
|

Harvey James
The Sengoku Legacy
829
|
Posted - 2014.05.30 10:08:00 -
[1326] - Quote
i see the Phantasm has been left with its poor agility for release :( ... how can you expect them too take full advantage of using the AB bonus?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

elitatwo
Congregatio
232
|
Posted - 2014.05.30 11:54:00 -
[1327] - Quote
Harvey James wrote:i see the Phantasm has been left with its poor agility for release :( ... how can you expect them too take full advantage of using the AB bonus??
Sig and active shield tanking. Maybe the agility on the Phantasm isn't good with an afterburner running but nobody said it has to be on all the time.
You need to focus on the good things, with lasers you have range and even beams are viable on that boat and the afterburner lets you get out of tricky situations because no scram (yeay you can see it now if you get scrammed or pointed, thanks for that) will slow you down.
If you get webbed the webs are actually helping your movement, you maybe slower but you can make turn much better when you get webbed.
There is just one tiny thing that will make you have a bad day in the Phantasm, neuts or Blood Raider boats. signature |

Markus Taggart
Imperial Academy Amarr Empire
2
|
Posted - 2014.05.30 13:03:00 -
[1328] - Quote
[quote=CCP Rise]I'm back!
Getting to finally show you guys these is very exciting! I hope you understand the delay. The drone changes outlined in this Dev Blog had a big enough impact on the balance for pirate cruisers and battleships that we really wanted to wait on posting these. Thankfully, that's happened and we can get on with it!
So, there's a lot of changes here but the precedents set in the frigate pass should be mirrored fairly well. Here's some high level explanation on each of the Cruisers:
Phantasm:
Ashimmu:
Gila:
Vigilant:
Cynabal:
A lot of these are not shown on the Eve homepage ship viewer. Are they new? I thought ships were only being modified somewhat. "Life is a knife fight in a dirt floor bar. If you get knocked down you better get back up!"
"You can't run from death forever, but-áyou can make the bastard work for it!" |

NewGit
Mercenaries of Mayhem
10
|
Posted - 2014.05.30 17:16:00 -
[1329] - Quote
I'm looking at the numbers here, using my current Gila fits, and am having a hard time trying to figure out how these changes are supposed to make the Gila better.
Gila in pre-Kronos (current configuration) = 842.7 dps from drones (2 Gecko, 2 Hammerhead IIs, 1 Hornet II and 2 x Drone Damage Amp IIs).
Gila in post-Kronos (2 medium Hammerhead II drones) configuration 128.5 dps *500% bonus = 642.5 dps. (same mods as previous configuration).
Change = -200 dps.
An extra launcher and (kinetic/thermal) missile damage bonus looks to add perhaps an additional 100dps (with T2 Scourge), leaving a post-Kronos net loss of about 100 dps.
Am I missing something, or is this in fact a nerf-in-disguise ? |

Mario Putzo
Welping and Dunking.
916
|
Posted - 2014.05.30 17:27:00 -
[1330] - Quote
Your drones last a lot longer, meaning your on field DPS is better for longer engagements. Come at me with a Gila on Tranq and I blap your drones you do **** all for DPS. So you lose 100 top end damage (using Gekkos is hardly a benchmark stat to go by either). and you effectively gain 2 little cruiser sized BFFs that take much more time to put down. Your effective damage at the end of the day is higher.
Unless of course you only fight people who don't shoot drones from a drone boat. |
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Graybie Tsero
EVE University Ivy League
0
|
Posted - 2014.05.30 19:23:00 -
[1331] - Quote
If I understand correctly, all other drones will be getting their base damage boosted to balance with the changes to drone interfacing while the Geckos will remain the same, thus effectively losing dps. I haven't done the math, but I have a feeling that you will not be losing that 100 dps if you take that into consideration. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1343
|
Posted - 2014.05.31 01:29:00 -
[1332] - Quote
NewGit wrote:I'm looking at the numbers here, using my current Gila fits, and am having a hard time trying to figure out how these changes are supposed to make the Gila better.
Gila in pre-Kronos (current configuration) = 842.7 dps from drones (2 Gecko, 2 Hammerhead IIs, 1 Hornet II and 2 x Drone Damage Amp IIs).
Gila in post-Kronos (2 medium Hammerhead II drones) configuration 128.5 dps *500% bonus = 642.5 dps. (same mods as previous configuration).
Change = -200 dps.
An extra launcher and (kinetic/thermal) missile damage bonus looks to add perhaps an additional 100dps (with T2 Scourge), leaving a post-Kronos net loss of about 100 dps.
Am I missing something, or is this in fact a nerf-in-disguise ?
yeah, it's a nerf
stuff that's changing, that most people seem to have overlooked because they've been blinded by a 500% bonus to 1 subset of an entire weapon system
Maximum Drone Control Range (Nerfed) Maximum Missile Range (Nerfed) Missile DPS (Buffed) Drone DPS (Nerfed) Light Drone (any type) x5 (Nerfed) Medium Drone (any type) x5 (Nerfed) Heavy Drone (any type) x5 (Nerfed) Sentry Drones x5 (Nerfed)
eventually people are going to work out that the gila got butt-f**ked, but by then it will be too late it will be the new least used pirate faction cruiser |

Rowells
Unknown Soldiers Fidelas Constans
707
|
Posted - 2014.05.31 02:10:00 -
[1333] - Quote
NewGit wrote:I'm looking at the numbers here, using my current Gila fits, and am having a hard time trying to figure out how these changes are supposed to make the Gila better.
Gila in pre-Kronos (current configuration) = 842.7 dps from drones (2 Gecko, 2 Hammerhead IIs, 1 Hornet II and 2 x Drone Damage Amp IIs).
Gila in post-Kronos (2 medium Hammerhead II drones) configuration 128.5 dps *500% bonus = 642.5 dps. (same mods as previous configuration).
Change = -200 dps.
An extra launcher and (kinetic/thermal) missile damage bonus looks to add perhaps an additional 100dps (with T2 Scourge), leaving a post-Kronos net loss of about 100 dps.
Am I missing something, or is this in fact a nerf-in-disguise ? Don't use pre Kronos geckos as benchmark since they are changing. I don't know the numbers for what fit you were using before but right now geckos are just a temporary OP fun drone. |

Moragrine
Prvni Hradistska Tezebni
0
|
Posted - 2014.05.31 10:15:00 -
[1334] - Quote
Please consider to increase new Gila drone bandwith from 20 to 25, to allow use of full set of light drones.
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elitatwo
Congregatio
232
|
Posted - 2014.06.01 01:30:00 -
[1335] - Quote
Moragrine wrote:Please consider to increase new Gila drone bandwith from 20 to 25, to allow use of full set of light drones.
But..
The Gila get the special ability to have full set of all medium drones plus one spare or four little light drones and you like the Rattlesnake, she can fit all rocket and missile launchers she want to with bonus to kinetic and thermal damage on them, all of them.
You basically can choose a specific damage type with your drones as you fly along and become death, destroyer of worlds.
You may not see it yet but the Gila gets a free Caracal built in plus a dronebay for nine (9) medium drones or eight (8) plus four (4) small ones.
The only thing that changes is that the drone bonus is limited to medium drones, two at a time. That doesn't mean that it is a bad thing.
Just like I said before, come to SiSi, buy a Gila and fill the dronebay with the drones you like and go to the nearest asteroid belt.
It doesn't have to be nullsec, try them in empire space.
If you think those two medium drones won't do, you have the choice to fit bonussed rocket launchers, light missile launchers, rapid light missile launchers, heavy assault missile launchers and heavy missile launchers.
Okay cruise missile launchers and torpedo launchers won't fit but they would have the bonus too. signature |

Dehval
Risk Breakers Fidelas Constans
49
|
Posted - 2014.06.01 06:00:00 -
[1336] - Quote
NewGit wrote:I'm looking at the numbers here, using my current Gila fits, and am having a hard time trying to figure out how these changes are supposed to make the Gila better.
Gila in pre-Kronos (current configuration) = 842.7 dps from drones (2 Gecko, 2 Hammerhead IIs, 1 Hornet II and 2 x Drone Damage Amp IIs).
Gila in post-Kronos (2 medium Hammerhead II drones) configuration 128.5 dps *500% bonus = 642.5 dps. (same mods as previous configuration).
Change = -200 dps.
An extra launcher and (kinetic/thermal) missile damage bonus looks to add perhaps an additional 100dps (with T2 Scourge), leaving a post-Kronos net loss of about 100 dps.
Am I missing something, or is this in fact a nerf-in-disguise ? Your math is slightly incorrect.
With 2 DDAs and Gal Spec IV, two Hammerheads will do 91.8 dps before ship bonuses. After the Gila Bonus is applied that comes out to 550 dps.
4 RLML with a 50% bonus is 6 effective launchers. With full skills and no BCUs it is 178dps cold (Spec IV).
So the new Gila will total at 708 dps. However, this is 708 dps of extremely strong damage application. Geckos are great, but do not apply nearly close to their full damage unless the target is either a BC+ or immobile. They are also losing 25% of their damage come patch day so I don't understand why everyone continues to use them as a baseline. The RLML will do nearly full damage to everything and the Hammerheads will track better while moving 80% faster than their heavy counterparts. So in actuality what does the Gila lose?
It loses range from the use of sentries and a small hit to damage type selection (forced kinetic therm missiles). It also loses potential paper damage against larger/locked down targets. Post-Kronos in normal situations it will hit harder, with more consistency, and have a wider selection of targets because of this. A Gila with RLML and Valks with at least one drone tracking mod will make every frigate in a 50km radius run for the high hills. There is no reason to worry about being able to use a full flight of lights beyond missing that 5th EC-300 drone which I will admit can be important in "oh ****" many situations.
|

Vincintius Agrippa
F L O O D
51
|
Posted - 2014.06.01 06:39:00 -
[1337] - Quote
Lloyd Roses wrote:elitatwo wrote:Flyinghotpocket wrote:[quote=Zamyslinski][quote=Flyinghotpocket]all these cynabears crying cuz they cant fit all t2 largest tank and guns anymore without grid rigs or co-pro's
LOL you do reaise you can fit all other criusers without any compromise? and fit a tank.
Fitting 250s to an eagle is a piec of cake. Fitting biggest guns to a t1 cruiser is supposed to not work without fitting mods.
Also, rail guns are good, boasters are good, lasers are good - but auto cannons are the reference for a crap weapon system. If the hulls weren't outstanding, they'd be as crap as heavies.
So while other pirate hulls are blessed with ability to fit biggest sized guns easily, the cynabal just can't keep up with that AND is punished by relying on ACs (or arty if you dislike tank or like fitting multiple PG-rigs), which are arguably the worst weapon right now. .[/quo
Actually from my experience, autocannons are quite good. In reference to medium autocannons, if I remember correctly have the same if not better tracking than blasters and have over 4-5x the range ( As ac's are fall off based weapons of around 10-15km, and blasters are optimals from 2-5km). Of course blasters do the most damage. Blasters are high volley and moderaate rof (around 3.5s). Ac's have low volley, but excessive rate of fire (1.29-2s. Ac's don't require cap.
I disagree with you on rails, especially medium rails. they just suck completely, or almost completely on any ship that doesnt have a tracking bonus. I mean blasters v rail= 2 different extremes. Give the new Gila 25Mbits. Its bonus would only apply to either Heavy drones, or heavy and mediums. That way I can deploy a Super Fed Navy Ogre with the ehp of a cruiser. Not to mention have a -áfull flight of warriors. |

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13509
|
Posted - 2014.06.01 07:18:00 -
[1338] - Quote
Vincintius Agrippa wrote: Actually from my experience, autocannons are quite good. In reference to medium autocannons, if I remember correctly have the same if not better tracking than blasters and have over 4-5x the range ( As ac's are fall off based weapons of around 10-15km, and blasters are optimals from 2-5km). Of course blasters do the most damage. Blasters are high volley and moderaate rof (around 3.5s). Ac's have low volley, but excessive rate of fire (1.29-2s. Ac's don't require cap.
I disagree with you on rails, especially medium rails. they just suck completely, or almost completely on any ship that doesnt have a tracking bonus. I mean blasters v rail= 2 different extremes.
Dat misquote!
Anyways, the weapon system tracking pattern: BEST - Blasters > Autocannons > Pulse > Beam > Railgun > Artillery - WORST NOTE: Medium ranged weapon rebalance BROKE THIS PATTERN! BEST - Beam > Artillery >= Railgun - WORST for cruiser sized weaponry. Artillery tracks minutely better than Railguns at the largest size, so they are essentially the same. Keep in mind that this pattern doesn't take into account the effects of ammo types (namely projectile tracking ammo)
Railguns have the greatest damage at range of the medium weapons in the game, and usually tracking is not too bad of an issue because of that.
"Hybrid" weapons are called that for a reason - they split their ranges between both optimal and falloff, so measuring them solely by their optimal range is not really fair (unless you're flying an Eagle, Naga, etc), and Null loaded blasters can reach a healthy distance. In fact, it's possible to hit to something like 21km end of falloff with Null loaded Deimos Blasters.
Other fun info- People tend to think of artillery as better for optimal range bonuses and AC as better with falloff range bonuses. I won't dispute the fact that FALLOFF benefits Autocannons, but Projectile weaponry has innately high falloff, even on their Artillery!
As an example, the Vagabond can get 39km of Falloff with 720mm Arty with all ammo types and a single Tracking Enhancer, where an Autocannon would get only 32km assuming it loaded barrage.
Projectiles suit a good number of situations quite well, and what helps them be more than just "middle of the road" is damage selection and being independent of capacitor. Their on paper DPS is worse than any of the other options, and is applied worse than Blasters but at a very slightly greater range, or tracks better than pulse but at significantly worse range.
Now that you're at the end of my post, keep in mind that I didn't really say much besides numbers disguised as words, and I shouldn't be taken as a serious contender in any argument about the strength of medium projectiles. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |

Vincintius Agrippa
F L O O D
51
|
Posted - 2014.06.01 07:34:00 -
[1339] - Quote
Sheimi Madaveda wrote:Vincintius Agrippa wrote: Actually from my experience, autocannons are quite good. In reference to medium autocannons, if I remember correctly have the same if not better tracking than blasters and have over 4-5x the range ( As ac's are fall off based weapons of around 10-15km, and blasters are optimals from 2-5km). Of course blasters do the most damage. Blasters are high volley and moderaate rof (around 3.5s). Ac's have low volley, but excessive rate of fire (1.29-2s. Ac's don't require cap.
I disagree with you on rails, especially medium rails. they just suck completely, or almost completely on any ship that doesnt have a tracking bonus. I mean blasters v rail= 2 different extremes.
Dat misquote! Anyways, the weapon system tracking pattern: BEST - Blasters > Autocannons > Pulse > Beam > Railgun > Artillery - WORSTNOTE: Medium ranged weapon rebalance BROKE THIS PATTERN! BEST - Beam > Artillery >= Railgun - WORST for cruiser sized weaponry. Artillery tracks minutely better than Railguns at the largest size, so they are essentially the same. Keep in mind that this pattern doesn't take into account the effects of ammo types (namely projectile tracking ammo) Railguns have the greatest damage at range of the medium weapons in the game, and usually tracking is not too bad of an issue because of that. "Hybrid" weapons are called that for a reason - they split their ranges between both optimal and falloff, so measuring them solely by their optimal range is not really fair (unless you're flying an Eagle, Naga, etc), and Null loaded blasters can reach a healthy distance. In fact, it's possible to hit to something like 21km end of falloff with Null loaded Deimos Blasters. Other fun info- People tend to think of artillery as better for optimal range bonuses and AC as better with falloff range bonuses. I won't dispute the fact that FALLOFF benefits Autocannons, but Projectile weaponry has innately high falloff, even on their Artillery! As an example, the Vagabond can get 39km of Falloff with 720mm Arty with all ammo types and a single Tracking Enhancer, where an Autocannon would get only 32km assuming it loaded barrage.Projectiles suit a good number of situations quite well, and what helps them be more than just "middle of the road" is damage selection and being independent of capacitor. Their on paper DPS is worse than any of the other options, and is applied worse than Blasters but at a very slightly greater range, or tracks better than pulse but at significantly worse range. Now that you're at the end of my post, keep in mind that I didn't really say much besides numbers disguised as words, and I shouldn't be taken as a serious contender in any argument about the strength of medium projectiles.
Only thing I dont like about Projectiles is despite being able to select damage types on t1 and faction ammo, you are limited to only explosive damage for t2 ammo. Give the new Gila 25Mbits. Its bonus would only apply to either Heavy drones, or heavy and mediums. That way I can deploy a Super Fed Navy Ogre with the ehp of a cruiser. Not to mention have a -áfull flight of warriors. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1347
|
Posted - 2014.06.01 12:26:00 -
[1340] - Quote
Dehval wrote: ]Have you actually flown the Gila on the test server?
It is a monster and its combat capabilities far surpass that of its old iteration. Just because the numbers go down doesn't mean the dps isn't going up. The new Gila trades range and damage against larger targets for a more powerful tool-set when fighting at or below its weightclass. Just because it can't use 5 sentries doesn't mean it's a worthless drone boat. The mindset that people rave and fight over the use of five drones, even when it would hinder the ship to balance for it, is inane and needs to die out.
The least used cruisers will likely continue to be the Phantasm and Ashimmu. The former due to its past stigma of being terribad and the latter because, while a much stronger ship now, will have a very limited number of situations where it is useful and cost justified.
So let me get this straight
pre change - Effective against small, medium & large Targets pre change - high flexibility & utility options
post change - highly effective vs small ships, standard efficiency vs medium ships post change - niche role with limited utility and no flexibility
and you still see this as a good thing ??
btw marks the change in the gila that I am the least happy with .. the change in overall dps pattern/application is a secondary concern. this is the area where the gila receives the biggest nerf
|
|

Dehval
Risk Breakers Fidelas Constans
50
|
Posted - 2014.06.01 16:43:00 -
[1341] - Quote
Kitty Bear wrote:So let me get this straight pre change - Effective against small, medium & large Targets pre change - high flexibility & utility options post change - highly effective vs small ships, standard efficiency vs medium ships post change - niche role with limited utility and no flexibility and you still see this as a good thing ?? btw  marks the change in the gila that I am the least happy with .. the change in overall dps pattern/application is a secondary concern. this is the area where the gila receives the biggest nerf I still don't understand what you mean by "high flexibility and utility options".
Drones are supposed to be a utility weapon system, but only a few drones are actually worthwhile to use. All of the EWAR drones are trash beyond the EC- series. Even then most people only keep a flight of 300s because the larger classes are too slow and too spacious to justify placing in a limited drone bay. Repping drones? I can see that and they are somewhat useful as an out of combat repair system. The problem with repping drones, in combat on any drone boat, is that they repair such a pathetic amount of damage that only in very rare circumstances can one justify losing an entire cruiser's worth of dps to maybe save the life of an ally. Until Rise/Fozzie decide to relook at the non-damage drones the weapon system will be classified as "utility" in name only.
And your post change summery is blatantly off. It remains highly effective against all ship types, even those nasty little interceptors which are currently the FOTM, without the need for any sort of web, TP, scram. In exchange it loses about 10-15% total damage against Battleships and immobile targets, can only launch 4 EC-300s, and requires that you *gasp* train missile skills. The new damage application of the Gila means is actually MORE flexible in what it can and cannot shoot and can now engage nearly every ship in the game and be on equal footing. It is no longer limited to slow moving brawlers or completely locked down kiters. |

Maya Sazas
Ministry of War Amarr Empire
2
|
Posted - 2014.06.01 19:49:00 -
[1342] - Quote
Dehval wrote:The new damage application of the Gila means is actually MORE flexible in what it can and cannot shoot and can now engage nearly every ship in the game and be on equal footing. It is no longer limited to slow moving brawlers or completely locked down kiters.
Actually i see a huge problem here: Basic drone mechanics. It is true that against a web/scrammed target your damage application is pretty neat, as long as your drones can establish a tight orbit. Anything moving at 1,5+ k/s though can easily "kite" your med drones (yes even Valkyries, it gets painfully obvious with hammerheads though) due to the fact that they shut off their MWD once they get in range. Your damage application on an unwebbed/scrammed target is basically none existent. Drone Navigation Computers are not a solution to this problem.
Considering that the Gila is a kiting ship at heart (even after the buffed fitting stats you have to sacrifice to much to fit a decent tank which would make it a viable brawler. Active tanking is not a real option because of the laughable cap pool) it will be pretty much useless for solo work once Kronos hits Tranquility.
Just for fun i tried a tripple DNC fit on SISI. I wasn-¦t even able to scratch the shields of a Deimos burning at 1.8 k/s. Damage application was close to zero, no matter which med drones were used.
That being said: Yes, after these changes you will be able to fit decent brawler fits as long as you got logi support and tackle. But in the end this is just another kick in the face for every solo pilot. |

Curant Thanger
EVE University Ivy League
0
|
Posted - 2014.06.01 20:51:00 -
[1343] - Quote
CCP Rise wrote:
CYNABAL
Gallente Cruiser Bonus: 10% bonus to Medium Projectile Turret falloff
I feel like this bonus doesn't make any sense. While Gallente do get falloff bonuses, they're not all that common on gallente, added to that, it makes no sense for a projectile bonus to be coming from Gallente.
I know it's been this way for a while, but as most people on this thread have already said, the cynabal needs a rebalance anyway, so why not use this faction bonus to rebalance the ship... |

Dehval
Risk Breakers Fidelas Constans
50
|
Posted - 2014.06.01 23:10:00 -
[1344] - Quote
Maya Sazas wrote:Dehval wrote:The new damage application of the Gila means is actually MORE flexible in what it can and cannot shoot and can now engage nearly every ship in the game and be on equal footing. It is no longer limited to slow moving brawlers or completely locked down kiters. Actually i see a huge problem here: Basic drone mechanics. It is true that against a web/scrammed target your damage application is pretty neat, as long as your drones can establish a tight orbit. Anything moving at 1,5+ k/s though can easily "kite" your med drones (yes even Valkyries, it gets painfully obvious with hammerheads though) due to the fact that they shut off their MWD once they get in range. Your damage application on an unwebbed/scrammed target is basically none existent. Drone Navigation Computers are not a solution to this problem. Considering that the Gila is a kiting ship at heart (even after the buffed fitting stats you have to sacrifice to much to fit a decent tank which would make it a viable brawler. Active tanking is not a real option because of the laughable cap pool) it will be pretty much useless for solo work once Kronos hits Tranquility. Just for fun i tried a tripple DNC fit on SISI. I wasn-¦t even able to scratch the shields of a Deimos burning at 1.8 k/s. Damage application was close to zero, no matter which med drones were used. That being said: Yes, after these changes you will be able to fit decent brawler fits as long as you got logi support and tackle. But in the end this is just another kick in the face for every solo pilot. See, I am not having nearly the same results.
Was this before or after they changed the combat drone optimals? Because now with most medium drones having a 5km optimal +4km falloff they don't have the hopscotch problem nearly as much. I find that unless the ship in question is pumping 4km/s constantly the drones can easily keep pace and apply a reasonable amount of damage. I was able to comfortably engage a lot of different ships with a buffer kiting fit and only died to Orthruses/Orthri(sp?) or being bad and getting slingshotted into scram range.
|

Vincintius Agrippa
F L O O D
51
|
Posted - 2014.06.02 05:29:00 -
[1345] - Quote
Curant Thanger wrote:CCP Rise wrote:
CYNABAL
Gallente Cruiser Bonus: 10% bonus to Medium Projectile Turret falloff
I feel like this bonus doesn't make any sense. While Gallente do get falloff bonuses, they're not all that common on gallente, added to that, it makes no sense for a projectile bonus to be coming from Gallente. I know it's been this way for a while, but as most people on this thread have already said, the cynabal needs a rebalance anyway, so why not use this faction bonus to rebalance the ship...
Yeah, that galente bonus always struck me as odd aswell. Give the new Gila 25Mbits. Its bonus would only apply to either Heavy drones, or heavy and mediums. That way I can deploy a Super Fed Navy Ogre with the ehp of a cruiser. Not to mention have a -áfull flight of warriors. |

Curant Thanger
EVE University Ivy League
1
|
Posted - 2014.06.02 18:43:00 -
[1346] - Quote
I agree also that the gila should get 25mbs because it makes no sense for any kind of drone boat without bonuses to light drones to not be blue to field a full flight.
Also, a missile damage bonus on the gallente bonus seems weird to me too. Perhaps some kind of bonus to medium hybrids? Since both gallente and Caldari use them it seems to me to make more sense. |

Demethrius Petronius
Hyperspace Turtles
5
|
Posted - 2014.06.02 23:12:00 -
[1347] - Quote
Anyone tried out Kronos Gila for exploration? How is it now with only 2 medium drones? Being a little worried cause frigate/cruiser sized npc ships tend to eat those quickly. |

Hasril Pux
Red Cabal
53
|
Posted - 2014.06.03 00:47:00 -
[1348] - Quote
Demethrius Petronius wrote:Anyone tried out Kronos Gila for exploration? How is it now with only 2 medium drones? Being a little worried cause frigate/cruiser sized npc ships tend to eat those quickly.
I have tried it out in C1/C2 W-Space and it is still a solid choice. It's drones laugh off most attacks except for those from sleeper battleships. Canny sleepers also web your drones which can be a pain, but in all my testing I only ever lost one drone due to my own stupidity. If you like any of the older ship models (original artwork) better than the redesign of your favorite hull and don't want them to be lost forever, support ship customization and this feature request. |

Sicha Starlight
BALKAN EXPRESS
0
|
Posted - 2014.06.03 08:10:00 -
[1349] - Quote
Demethrius Petronius wrote:Anyone tried out Kronos Gila for exploration? How is it now with only 2 medium drones? Being a little worried cause frigate/cruiser sized npc ships tend to eat those quickly.
I have tested it you can use it in low sec on SiSi but there is a specific way to test it in Wormholes (you have to send mail to CCP and so on), but I didn't bother. Since I used Gila so far in Wormhole exploration and you could do even Class 5 (I did it ;) ) but now after this horrible NERF you basically can't do that any more.
Gila is being "redesigned" into brawler so you can't do much with it since Ishtar would eat it appart and not to mention Sacrilege :) if you have Gila my advice is to put it on market. While it's worth something. 
As much as I tested it Frigs, and even some Cruisers eat you drones like Cookie Monster Cookies for breakfast and you quickly run out of them.  
You do have a bit chance to compensate with additional RMLM or something but that is just a pathetic way to compensate on a drone boat. Anyways if you like drones lvl Galante & Ammar if you haven't so far, and go for Stratios or Astero! Gile is now just mediocre brawler.  |

Lloyd Roses
Artificial Memories
605
|
Posted - 2014.06.03 13:07:00 -
[1350] - Quote
Sicha Starlight wrote:Demethrius Petronius wrote:Anyone tried out Kronos Gila for exploration? How is it now with only 2 medium drones? Being a little worried cause frigate/cruiser sized npc ships tend to eat those quickly. Gila is being "redesigned" into brawler so you can't do much with it since Ishtar would eat it appart and not to mention Sacrilege :) if you have Gila my advice is to put it on market. While it's worth something. 
If you still need to fire sale your Gilas, hit me up for a fair price:)
"I honestly thought I was in lowsec"
|
|

Jenn aSide
Smokin Aces.
6602
|
Posted - 2014.06.03 13:10:00 -
[1351] - Quote
Sicha Starlight wrote:Demethrius Petronius wrote:Anyone tried out Kronos Gila for exploration? How is it now with only 2 medium drones? Being a little worried cause frigate/cruiser sized npc ships tend to eat those quickly. I have tested it you can use it in low sec on SiSi but there is a specific way to test it in Wormholes (you have to send mail to CCP and so on), but I didn't bother. Since I used Gila so far in Wormhole exploration and you could do even Class 5 (I did it ;) ) but now after this horrible NERF you basically can't do that any more. Gila is being "redesigned" into brawler so you can't do much with it since Ishtar would eat it appart and not to mention Sacrilege :) if you have Gila my advice is to put it on market. While it's worth something.  As much as I tested it Frigs, and even some Cruisers eat you drones like Cookie Monster Cookies for breakfast and you quickly run out of them.   You do have a bit chance to compensate with additional RMLM or something but that is just a pathetic way to compensate on a drone boat. Anyways if you like drones lvl Galante & Ammar if you haven't so far, and go for Stratios or Astero! Gile is now just mediocre brawler. 
So you're saying that despite now years of people getting used to the various ways of keeping aggro off drones, you still haven't figured it out for yourself and are flying a 2014 Gila like it's 2009. Got it lol.
I too would like some firesale Gilas please.
|

Hasril Pux
Red Cabal
57
|
Posted - 2014.06.03 13:26:00 -
[1352] - Quote
Sicha Starlight wrote:but there is a specific way to test it in Wormholes (you have to send mail to CCP and so on)
I found one either yesterday or the day before without help from CCP. But I'll admit that is the first time I've ever been able to find one in SiSi. It was either a stroke of luck or CCP has seeded more wormholes on that server. If you like any of the older ship models (original artwork) better than the redesign of your favorite hull and don't want them to be lost forever, support ship customization and this feature request. |

Sicha Starlight
BALKAN EXPRESS
0
|
Posted - 2014.06.03 14:22:00 -
[1353] - Quote
Jenn aSide wrote:
So you're saying that despite now years of people getting used to the various ways of keeping aggro off drones, you still haven't figured it out for yourself and are flying a 2014 Gila like it's 2009. Got it lol.
I too would like some firesale Gilas please.
It's not about getting aggro of your drones, it's about their number! Which is small and that is simple fact. Drones got destroyed also another fact, when they blow up your drones in drone bay, which again is small, you got left with pretty defenseless ship, well in terms of doing dps of your own. Or if you havent read so far you are reduced to two mediums, and total 10 in drone bay. Light I don't even use since they are quite useless in wormholes, and pretty much anywhere else besides Hi-Sec. I hoped that ridiculous buff of 5x hitpoints would do something but unfortunately, when your drone gets webbed and they do. They die pretty quick (I mean 750 HP shields and around 1150 HP Armor is not a "life" savior). CCP someday will have to face the fact and state that they had a "Brain fart" and it has gotten in release.
About prices for Gila if I dislike new Gila that does not mean that I dislike ISK, I'll sell my Gila's just like any other item in the game, trying to get highest price possible!  |

Jenn aSide
Smokin Aces.
6613
|
Posted - 2014.06.03 14:54:00 -
[1354] - Quote
Sicha Starlight wrote:Jenn aSide wrote:
So you're saying that despite now years of people getting used to the various ways of keeping aggro off drones, you still haven't figured it out for yourself and are flying a 2014 Gila like it's 2009. Got it lol.
I too would like some firesale Gilas please.
It's not about getting aggro of your drones, it's about their number! Which is small and that is simple fact. Drones got destroyed also another fact, when they blow up your drones in drone bay, which again is small, you got left with pretty defenseless ship, well in terms of doing dps of your own. Or if you havent read so far you are reduced to two mediums, and total 10 in drone bay. Light I don't even use since they are quite useless in wormholes, and pretty much anywhere else besides Hi-Sec. I hoped that ridiculous buff of 5x hitpoints would do something but unfortunately, when your drone gets webbed and they do. They die pretty quick (I mean 750 HP shields and around 1150 HP Armor is not a "life" savior). CCP someday will have to face the fact and state that they had a "Brain fart" and it has gotten in release. About prices for Gila if I dislike new Gila that does not mean that I dislike ISK, I'll sell my Gila's just like any other item in the game, trying to get highest price possible! 
So , again, you are playing in wormholes and don't know how to hold sleeper aggro. Why are your drones getting webbed in the 1st place? |

Demethrius Petronius
Hyperspace Turtles
5
|
Posted - 2014.06.03 23:08:00 -
[1355] - Quote
Just tried out this ship, its magnificent for exploration. Did Serpentis 4/10 rather quickly. Had to manage aggro here and there, but it wasn't really that bad.
@Jenn aSide How do you manage aggro btw? I read about remote repair modules and such, but sometimes my missiles aren't enough to keep of some elite frigate npc going against them. (slightly off-topic) |

T0adwart
The Scope Gallente Federation
3
|
Posted - 2014.06.03 23:46:00 -
[1356] - Quote
Jenn aSide wrote:Sicha Starlight wrote:Jenn aSide wrote:
So you're saying that despite now years of people getting used to the various ways of keeping aggro off drones, you still haven't figured it out for yourself and are flying a 2014 Gila like it's 2009. Got it lol.
I too would like some firesale Gilas please.
It's not about getting aggro of your drones, it's about their number! Which is small and that is simple fact. Drones got destroyed also another fact, when they blow up your drones in drone bay, which again is small, you got left with pretty defenseless ship, well in terms of doing dps of your own. Or if you havent read so far you are reduced to two mediums, and total 10 in drone bay. Light I don't even use since they are quite useless in wormholes, and pretty much anywhere else besides Hi-Sec. I hoped that ridiculous buff of 5x hitpoints would do something but unfortunately, when your drone gets webbed and they do. They die pretty quick (I mean 750 HP shields and around 1150 HP Armor is not a "life" savior). CCP someday will have to face the fact and state that they had a "Brain fart" and it has gotten in release. About prices for Gila if I dislike new Gila that does not mean that I dislike ISK, I'll sell my Gila's just like any other item in the game, trying to get highest price possible!  So , again, you are playing in wormholes and don't know how to hold sleeper aggro. Why are your drones getting webbed in the 1st place?
I would really like to know how you plan to send 2 medium drones 60km away in a c3 wh, even a c2 for that matter, and expect it to live long enough to do any good or even get back when it takes aggro. Please submit link to video showing you soloing in a gila on sisi or I will assume you haven't tried it. Until then.... keep the whole annoying again.. again comments to yourself. |

eneman81
Narwhals Ate My Duck. Narwhals Ate My Duck
30
|
Posted - 2014.06.04 02:13:00 -
[1357] - Quote
My vigilant called, it would like its powergrid back |

Hasril Pux
Red Cabal
66
|
Posted - 2014.06.04 02:17:00 -
[1358] - Quote
T0adwart wrote:I would really like to know how you plan to send 2 medium drones 60km away in a c3 wh, even a c2 for that matter, and expect it to live long enough to do any good or even get back when it takes aggro. Please submit link to video showing you soloing in a gila on sisi or I will assume you haven't tried it. Until then.... keep the whole annoying again.. again comments to yourself.
I've been keeping them at about 8-17km from me while brawling with sleepers which seems to work pretty well. I might make a video for proof soon, but currently there are copious amounts of lag on SiSi for some odd reason which is making micromanagement a pain in the butt and doesn't make for good cinema.
If you like any of the older ship models (original artwork) better than the redesign of your favorite hull and don't want them to be lost forever, support ship customization and this feature request. |

Jammmer
Full Mental Jacket
0
|
Posted - 2014.06.04 06:36:00 -
[1359] - Quote
Still pretty dissapointed with the Gila changes - my biggest problem is you took a valid ship off those that were using it to create a new ship with a completely new and different style.
Please do not recycle ships while I am flying them - if you want a new ship create a new one. |

afkalt
Republic Military School Minmatar Republic
104
|
Posted - 2014.06.04 10:14:00 -
[1360] - Quote
eneman81 wrote:My vigilant called, it would like its powergrid back
This. So this. |
|

Jenn aSide
Smokin Aces.
6637
|
Posted - 2014.06.04 12:37:00 -
[1361] - Quote
Demethrius Petronius wrote:Just tried out this ship, its magnificent for exploration. Did Serpentis 4/10 rather quickly. Had to manage aggro here and there, but it wasn't really that bad.
@Jenn aSide How do you manage aggro btw? I read about remote repair modules and such, but sometimes my missiles aren't enough to keep of some elite frigate npc going against them. (slightly off-topic)
Small remote repair mod (deadspace ones are cheap) + an EWAR mod (Cetus ECM burst works best for me). Sleeper AI HATEs ECM and remote reps way more than it hates drones lol. I launch 1 missile from my cargo (making a can in space) and remote rep it because the AI doesn't know the difference, it just knows someone is remote repping something lol. The ECM burst also has the side effect of helping you out if you get tackled by an unwanted visitor lol. Neuting can sometime be a problem in a C3 but i've never ever had a problem in a C2.
|

Jenn aSide
Smokin Aces.
6637
|
Posted - 2014.06.04 12:43:00 -
[1362] - Quote
T0adwart wrote:Jenn aSide wrote:Sicha Starlight wrote:Jenn aSide wrote:
So you're saying that despite now years of people getting used to the various ways of keeping aggro off drones, you still haven't figured it out for yourself and are flying a 2014 Gila like it's 2009. Got it lol.
I too would like some firesale Gilas please.
It's not about getting aggro of your drones, it's about their number! Which is small and that is simple fact. Drones got destroyed also another fact, when they blow up your drones in drone bay, which again is small, you got left with pretty defenseless ship, well in terms of doing dps of your own. Or if you havent read so far you are reduced to two mediums, and total 10 in drone bay. Light I don't even use since they are quite useless in wormholes, and pretty much anywhere else besides Hi-Sec. I hoped that ridiculous buff of 5x hitpoints would do something but unfortunately, when your drone gets webbed and they do. They die pretty quick (I mean 750 HP shields and around 1150 HP Armor is not a "life" savior). CCP someday will have to face the fact and state that they had a "Brain fart" and it has gotten in release. About prices for Gila if I dislike new Gila that does not mean that I dislike ISK, I'll sell my Gila's just like any other item in the game, trying to get highest price possible!  So , again, you are playing in wormholes and don't know how to hold sleeper aggro. Why are your drones getting webbed in the 1st place? I would really like to know how you plan to send 2 medium drones 60km away in a c3 wh, even a c2 for that matter, and expect it to live long enough to do any good or even get back when it takes aggro. Please submit link to video showing you soloing in a gila on sisi or I will assume you haven't tried it. Until then.... keep the whole annoying again.. again comments to yourself.
It's not my fault that sooo many people don't know basic things about dealing with Sleeper/incursion styled AI (even after years of dealing with it). With a ship fit and flown properly drones aren't gonna take aggro. And what ...not so smart.... person is going to send drones that far away in a wormhole anyway? That's why i take a chance to many people don't take and put a prop mod on my Gila so I can stay close (ish) to my drones (screw kiting, if you can tank a c3 close to the sleepers you're doing it wrong).
See my post above, it was easy to generate enough threat to manipulate the AI before Kronos, now with 2 super drones coming out of the Gila it's even easier.
|

NewGit
Mercenaries of Mayhem
12
|
Posted - 2014.06.04 14:10:00 -
[1363] - Quote
NewGit wrote:I'm looking at the numbers here, using my current Gila fits, and am having a hard time trying to figure out how these changes are supposed to make the Gila better.
Gila in pre-Kronos (current configuration) = 842.7 dps from drones (2 Gecko, 2 Hammerhead IIs, 1 Hornet II and 2 x Drone Damage Amp IIs).
Gila in post-Kronos (2 medium Hammerhead II drones) configuration 128.5 dps *500% bonus = 642.5 dps. (same mods as previous configuration).
Change = -200 dps.
An extra launcher and (kinetic/thermal) missile damage bonus looks to add perhaps an additional 100dps (with T2 Scourge), leaving a post-Kronos net loss of about 100 dps.
Am I missing something, or is this in fact a nerf-in-disguise ?
Wow - it seems I did miscalculate. I had no idea I would be losing that much DPS. Sure glad it wasn't a "nerf".
Lets see, same set up as before the patch, except now only 2 Hammerhead IIs and an extra (T2) heavy launcher. Total (post Kronos) dps = 707. That's 135 dps less than I used to get from drones alone. I added a 3rd (T2) DDA and that brings it up to 779 (total) dps.
There is absolutely no way that going from 5 drones to 2 allows me to "better apply damage", especially when my drone bay has been reduced by 75% leaving me with considerably fewer choices in size/type of drones available. Not to mention fewer replacements if I do lose any. Not to mention that 2 mediums die a lot quicker than 5 heavies. Not to mention that 2 bonused medium drones putting out 623 dps now is somehow supposed to be better than the 842 (drone) dps I had previously. Good thing my 2 little drones can fly further now, especially as my missile range has been cut in half.
Oh well, could be worse. Imagine if they'd actually nerfed it !  |

Jenn aSide
Smokin Aces.
6643
|
Posted - 2014.06.04 15:01:00 -
[1364] - Quote
NewGit wrote: There is absolutely no way that going from 5 drones to 2 allows me to "better apply damage", especially when my drone bay has been reduced by 75% leaving me with considerably fewer choices in size/type of drones available.
Demonstrating that you don't know what "apply damage" means. Any medium drone will apply damage better than a sentry to everything smaller that a battleship.
Quote: Not to mention fewer replacements if I do lose any. Not to mention that 2 mediums die a lot quicker than 5 heavies.
Only if you don't know what you are doing. I've been flying the new Gila since before the patch (on sisi) and it's marvelous. Things MELT so quickly it's not even funny, and now my gila doesn't have to either sit still or fly back tp pick up sentries.
Quote: Not to mention that 2 bonused medium drones putting out 623 dps now is somehow supposed to be better than the 842 (drone) dps I had previously.
It is better (again, for any ship smaller than a cruiser)
Quote:Good thing my 2 little drones can fly further now, especially as my missile range has been cut in half. Oh well, could be worse. Imagine if they'd actually nerfed it ! 
Your problem (and this problem is shared by a lot of people who post in these kinds of ship threads) is that you are inflexible and looking for something to hate. For those of us who are not like that, the last 24 hours or palying with Guristas ships on TQ has been freaking marvelous. There is actually a reason to buy augmented drones now, no more being tied down to sentry drones or having to watch slow and weak heavies go pop (not that this was happening to me, I know how to hold aggro).
The biggest advantage i've seen so far is not EVER having to swap drones. heavies and sentries were crap for killing frigs (real player or npc), where as with this new Gila, the same Bonused mediums that melt big ships also make short work of small ships too.
Sorry you haven't figured out how freaking cool all this is. You can contract me you Gila for Jita price and I'll accept.
|

Joe Boirele
Lords 0f Justice Lords Of Stars
49
|
Posted - 2014.06.04 15:32:00 -
[1365] - Quote
Jenn aSide wrote:There is actually a reason to buy augmented drones now
And that's one of the upsides that are missed. You don't have to buy five augmented hammerheads, with the Gila you can get the same effect (and more!) of five, all at 40% of the cost.
Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

William S Kane
The Scope Gallente Federation
0
|
Posted - 2014.06.04 17:51:00 -
[1366] - Quote
The new Gila is pretty sweet.
Got my Gila a few weeks before Kronos, and had the paper dps up to just over 1k using the standard gecko composition, and loved using it.
Kronos dropped and afterwards I sat there glumly looking at eft and my available mods in the hangar, could not get it much above 800 now. I was worried about the increased split in dps application etc. etc.
Screw it, the proof is in the eating.
Took it out against some sites (4/10s) and missions (L4s) and itGÇÖs freaking awesome to fly.
Fast(er), pretty hard to hit.
Given all the other changes to drones; the way the Gila applies the dps is better. nüè
It melted everything smaller than a BS quickly, and while they might take a bit longer, itGÇÖs no real bother.
Drone aggro was not an issue either. (though I cannot speak for wh).
Yeah we lost a unique member of the drone boats (and you are right to mourn the loss, for a time), but we have others to choose from that do freakishly similar things.
AND we got something that feels new, is new, and better than that; fun to fly.  nüè Definitely go out and try it before you right it off, and if you still hate it you can always sell it for a profit (I am willing to pay pre Kronos prices).
Obviously, as I fly a Gila, I have no idea about how it will be in PvP. I should imagine itGÇÖs terrible.
|

Jenn aSide
Smokin Aces.
6651
|
Posted - 2014.06.04 18:12:00 -
[1367] - Quote
William S Kane wrote:The new Gila is pretty sweet. Got my Gila a few weeks before Kronos, and had the paper dps up to just over 1k using the standard gecko composition, and loved using it. Kronos dropped and afterwards I sat there glumly looking at eft and my available mods in the hangar, could not get it much above 800 now. I was worried about the increased split in dps application etc. etc. Screw it, the proof is in the eating. Took it out against some sites (4/10s) and missions (L4s) and itGÇÖs freaking awesome to fly. Fast(er), pretty hard to hit. Given all the other changes to drones; the way the Gila applies the dps is better. nüè It melted everything smaller than a BS quickly, and while they might take a bit longer, itGÇÖs no real bother. Drone aggro was not an issue either. (though I cannot speak for wh). Yeah we lost a unique member of the drone boats (and you are right to mourn the loss, for a time), but we have others to choose from that do freakishly similar things. AND we got something that feels new, is new, and better than that; fun to fly.  nüè Definitely go out and try it before you right it off, and if you still hate it you can always sell it for a profit  (I am willing to pay pre Kronos prices). Obviously, as I fly a Gila, I have no idea about how it will be in PvP. I should imagine itGÇÖs terrible.
This.
That is the big thing for me, it's fun to fly, not stuck on one place because of sentries. Last night (just doing some PVE) I watched MEDIUM drones get 6-700 point hits on things and 1600 to 2k point hits on hull after shields and armor was down. It was honestly crazy lol.
I've always hated how 'weak' drones were, but the ones that spew forth from the Gila are less like Drones and more like 'automated companion assault frigs' (copyright Jenn aSide 2014 ). I simply don't see how people are complaining about them.
|

T0adwart
The Scope Gallente Federation
3
|
Posted - 2014.06.04 19:13:00 -
[1368] - Quote
Jenn aSide wrote:T0adwart wrote:Jenn aSide wrote:Sicha Starlight wrote:Jenn aSide wrote:
So you're saying that despite now years of people getting used to the various ways of keeping aggro off drones, you still haven't figured it out for yourself and are flying a 2014 Gila like it's 2009. Got it lol.
I too would like some firesale Gilas please.
It's not about getting aggro of your drones, it's about their number! Which is small and that is simple fact. Drones got destroyed also another fact, when they blow up your drones in drone bay, which again is small, you got left with pretty defenseless ship, well in terms of doing dps of your own. Or if you havent read so far you are reduced to two mediums, and total 10 in drone bay. Light I don't even use since they are quite useless in wormholes, and pretty much anywhere else besides Hi-Sec. I hoped that ridiculous buff of 5x hitpoints would do something but unfortunately, when your drone gets webbed and they do. They die pretty quick (I mean 750 HP shields and around 1150 HP Armor is not a "life" savior). CCP someday will have to face the fact and state that they had a "Brain fart" and it has gotten in release. About prices for Gila if I dislike new Gila that does not mean that I dislike ISK, I'll sell my Gila's just like any other item in the game, trying to get highest price possible!  So , again, you are playing in wormholes and don't know how to hold sleeper aggro. Why are your drones getting webbed in the 1st place? I would really like to know how you plan to send 2 medium drones 60km away in a c3 wh, even a c2 for that matter, and expect it to live long enough to do any good or even get back when it takes aggro. Please submit link to video showing you soloing in a gila on sisi or I will assume you haven't tried it. Until then.... keep the whole annoying again.. again comments to yourself. It's not my fault that sooo many people don't know basic things about dealing with Sleeper/incursion styled AI (even after years of dealing with it). With a ship fit and flown properly drones aren't gonna take aggro. And what ...not so smart.... person is going to send drones that far away in a wormhole anyway? That's why i take a chance to many people don't take and put a prop mod on my Gila so I can stay close (ish) to my drones (screw kiting, if you can tank a c3 close to the sleepers you're doing it wrong). See my post above, it was easy to generate enough threat to manipulate the AI before Kronos, now with 2 super drones coming out of the Gila it's even easier.
As you like to say.. AGAIN.. show it or it didn't happen. One of you post talks about applying DPS, and a sentry WILL apply dps better than any drone that need to move. You seriously can't believe that sending a medium drone 60km is better than dropping a sentry and applying dps instantly ?? what happens when you move to the next target?? medium has to fly over.. sentry just shoots. This is also the reason sentry carriers are all the rage
|

Jenn aSide
Smokin Aces.
6654
|
Posted - 2014.06.04 19:53:00 -
[1369] - Quote
T0adwart wrote:
As you like to say.. AGAIN.. show it or it didn't happen. One of you post talks about applying DPS, and a sentry WILL apply dps better than any drone that need to move. You seriously can't believe that sending a medium drone 60km is better than dropping a sentry and applying dps instantly ?? what happens when you move to the next target?? medium has to fly over.. sentry just shoots. This is also the reason sentry carriers are all the rage
So again (lol) you are saying you don't know what people mean when they say 'apply damage' in EVE. How well is that sentry drone going to apply damage to a frig sized ship (sleeper or otherwise) that's orbiting at 2.5 km? which one is going to do full damage to a cruiser sized at all. Hell, which one (medium drone or sentry) can even HIT a cruiser sized target under 11km without assistance of webs/TP?
And why is you drone 60 km from you in the 1st place?
As for showing it, so you really mean I need to fraps a wormhole site just to show you what I mean? Like hell lol. I don't care if you understand this or not. Fly the Gila or not, like the Gila or not, it doesn't matter to me (but you're missing out on an awesome ship if you don't).
I'm simply explaining that you are doing it wrong (really wrong lol), and since you are doing it wrong, you've come to the wrong conclusions about the changes that almost every one else have adapted to. The changes to the Guristas ships are now pure awesome (for those of us who know the game), 'super drones' (ie super bonused drones launched from the 32 guristas ships) are one of the best additions to the game in years as far as Im concerned. I spent all day at work waiting to get home just so i could get back to my Gila (well, my Gila and my Beer).
Sell yours if you don't like it.
|

T0adwart
The Scope Gallente Federation
3
|
Posted - 2014.06.04 20:13:00 -
[1370] - Quote
Jenn aSide wrote:T0adwart wrote:
As you like to say.. AGAIN.. show it or it didn't happen. One of you post talks about applying DPS, and a sentry WILL apply dps better than any drone that need to move. You seriously can't believe that sending a medium drone 60km is better than dropping a sentry and applying dps instantly ?? what happens when you move to the next target?? medium has to fly over.. sentry just shoots. This is also the reason sentry carriers are all the rage
So again (lol) you are saying you don't know what people mean when they say 'apply damage' in EVE. How well is that sentry drone going to apply damage to a frig sized ship (sleeper or otherwise) that's orbiting at 2.5 km? which one is going to do full damage to a cruiser sized at all. Hell, which one (medium drone or sentry) can even HIT a cruiser sized target under 11km without assistance of webs/TP? And why is you drone 60 km from you in the 1st place? As for showing it, so you really mean I need to fraps a wormhole site just to show you what I mean? Like hell lol. I don't care if you understand this or not. Fly the Gila or not, like the Gila or not, it doesn't matter to me (but you're missing out on an awesome ship if you don't). I'm simply explaining that you are doing it wrong (really wrong lol), and since you are doing it wrong, you've come to the wrong conclusions about the changes that almost every one else have adapted to. The changes to the Guristas ships are now pure awesome (for those of us who know the game), 'super drones' (ie super bonused drones launched from the 32 guristas ships) are one of the best additions to the game in years as far as Im concerned. I spent all day at work waiting to get home just so i could get back to my Gila (well, my Gila and my Beer). Sell yours if you don't like it.
I have been playing eve for 5 yrs.. 90% of the time in wh's from c2-c6.. next time you venture in to a wh anom.. see how far the sleepers spawn.. then come back and see why I say 60km.. in a C2 they are even further from warp in than 60km, and yes you can burn to them, but why ?? when your sentries could pop them from that distance, frigs don't get to orbit at 2,5km and of course I don't use sentries when the frig's are close. But yea.. you right.. I give up.. you win.. yeayy!!! enjoy your beer. 
|
|

Sicha Starlight
BALKAN EXPRESS
0
|
Posted - 2014.06.05 09:18:00 -
[1371] - Quote
Jenn aSide wrote: I'm simply explaining that you are doing it wrong (really wrong lol), and since you are doing it wrong, you've come to the wrong conclusions about the changes that almost every one else have adapted to. The changes to the Guristas ships are now pure awesome (for those of us who know the game), 'super drones' (ie super bonused drones launched from the 32 guristas ships) are one of the best additions to the game in years as far as Im concerned. I spent all day at work waiting to get home just so i could get back to my Gila (well, my Gila and my Beer).
Sell yours if you don't like it.
I'm really happy for you, an NO I'm not sarcastic. I am genuinely happy that there are people who are enjoying the new updates and new ships. I my self am not as much. But that how life works fore some one to get something other must loose. I agree that "medium" and "lights" are not supposed to fly further than 10k away from your ship, and I also agree that with carefully chosen equipment you could do pretty good and keep those drones alive and not to get agroed. But that was not my point. My point in the beginning was that EVE as a game, didn't need another "pvp brawler" since it had so many! Especially with new faction and ships with it (Garmur, Orthrus and what ever was the battleship called) they all are "brawlers" now you don't have as versatile ship as Gila was. I'm not saying that you can't use it, I'm just saying that you can't use it for the same things you could up until "Kronos". Now you can't do C5's you simply can't. You Might do C3's with a lot of struggle but that's it. And again I'm not "hating" just for no reason. I'm disappointed that CCP is turning the EVE into one big PvP arena, and players who are not into that are getting constantly undermined and "ships of choice" are changing more and more into PvP ships. Which in the end just leaves me that I used to (like you) just waiting to get done with my work and get online do something fun and joyful, but now it has passed two days I didn't even bother to log on since they took that away from me. I basically have to go and get some other ship (if there is any left) to do, what I was doing so far and what I was enjoying.
T0adwart wrote wrote:I have been playing eve for 5 yrs.. 90% of the time in wh's from c2-c6.. next time you venture in to a wh anom.. see how far the sleepers spawn.. then come back and see why I say 60km.. in a C2 they are even further from warp in than 60km, and yes you can burn to them, but why ?? when your sentries could pop them from that distance, frigs don't get to orbit at 2,5km and of course I don't use sentries when the frig's are close. But yea.. you right.. I give up.. you win.. yeayy!!! enjoy your beer. 
I agree, that most what I would be missing are sentries and whole pack of "util" drones in my cargo hold :( mostly salvage and repair drones :( but as I was reading there is still a tiny glimpse of hope in Astero even though for me it's one ugly ship but it's pretty close to what Gila was ;) |

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
11
|
Posted - 2014.06.05 11:20:00 -
[1372] - Quote
Give Vigilant and Cynabal (at least some of) their PWG back. Also, Stratios should get 125 Mbit/sec back cause dps is **** after the patch. |

Dehval
Risk Breakers Fidelas Constans
50
|
Posted - 2014.06.06 07:29:00 -
[1373] - Quote
Morukk Nuamzzar wrote:Give Vigilant and Cynabal (at least some of) their PWG back. Also, Stratios should get 125 Mbit/sec back cause dps is **** after the patch. Stratios dps hasn't changed unless you were using Gardes/Bouncers beforehand. All other drones either were buffed or remained the same. |

SFM Hobb3s
Wrecking Shots Black Legion.
77
|
Posted - 2014.06.06 15:31:00 -
[1374] - Quote
Jenn aSide wrote:T0adwart wrote:
As you like to say.. AGAIN.. show it or it didn't happen. One of you post talks about applying DPS, and a sentry WILL apply dps better than any drone that need to move. You seriously can't believe that sending a medium drone 60km is better than dropping a sentry and applying dps instantly ?? what happens when you move to the next target?? medium has to fly over.. sentry just shoots. This is also the reason sentry carriers are all the rage
So again (lol) you are saying you don't know what people mean when they say 'apply damage' in EVE. How well is that sentry drone going to apply damage to a frig sized ship (sleeper or otherwise) that's orbiting at 2.5 km? which one is going to do full damage to a cruiser sized at all. Hell, which one (medium drone or sentry) can even HIT a cruiser sized target under 11km without assistance of webs/TP? And why is you drone 60 km from you in the 1st place? As for showing it, so you really mean I need to fraps a wormhole site just to show you what I mean? Like hell lol. I don't care if you understand this or not. Fly the Gila or not, like the Gila or not, it doesn't matter to me (but you're missing out on an awesome ship if you don't). I'm simply explaining that you are doing it wrong (really wrong lol), and since you are doing it wrong, you've come to the wrong conclusions about the changes that almost every one else have adapted to. The changes to the Guristas ships are now pure awesome (for those of us who know the game), 'super drones' (ie super bonused drones launched from the 32 guristas ships) are one of the best additions to the game in years as far as Im concerned. I spent all day at work waiting to get home just so i could get back to my Gila (well, my Gila and my Beer). Sell yours if you don't like it.
+1 there are no DUI"s in EVE |

gib5on
Molestation Nation.
0
|
Posted - 2014.06.06 17:45:00 -
[1375] - Quote
Ok ccp jokes over go ahead put the Vigilant back as it was... |

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13509
|
Posted - 2014.06.06 23:17:00 -
[1376] - Quote
gib5on wrote:Ok ccp jokes over go ahead put the Vigilant back as it was...
It has the same fitting as a Deimos now, but with 50 less calibration and an extra rig slot. However, it is 300m/s faster than a Deimos before any speed mods, and around 10% more agile under thrust.
Just learn to kite with single nano and 90% web. Not hard. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |

Mana Shian
Fault Line Industries Greater Western Co-Prosperity Sphere
9
|
Posted - 2014.06.07 01:26:00 -
[1377] - Quote
My corp mate was insta-popped in a Hawk by the Gila's Valkyries. 2000+ damage in a single volley. Crazy stuff. |

O2 jayjay
Tres Corvi INC. Mordus Angels
10
|
Posted - 2014.06.08 11:01:00 -
[1378] - Quote
Vigilant nerf is wack. What was the reason? |

O2 jayjay
Tres Corvi INC. Mordus Angels
10
|
Posted - 2014.06.08 11:02:00 -
[1379] - Quote
Sheimi Madaveda wrote:gib5on wrote:Ok ccp jokes over go ahead put the Vigilant back as it was... It has the same fitting as a Deimos now, but with 50 less calibration and an extra rig slot. However, it is 300m/s faster than a Deimos before any speed mods, and around 10% more agile under thrust. Just learn to kite with single nano and 90% web if you can't figure out how to buffer fit one. Not hard.
No one want to kite in a vigilant |

Caleb Seremshur
The Atomic Fallout Kids
286
|
Posted - 2014.06.08 12:18:00 -
[1380] - Quote
Better learn fast then, because 8000m scram kiting is going to be the next big thing for you. LP store weapon cost rebalance |
|

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13509
|
Posted - 2014.06.08 17:25:00 -
[1381] - Quote
O2 jayjay wrote: No one want to kite in a vigilant
Then don't. It still has enough PG with a t2 ACR rig to fit all neutrons + 1600mm plate, just not a t2 plate. Your dreams weren't crushed, rofl.
Also, if your argument is that people don't want to kite with fast, range bonused hulls with a strong bonus to range dictation (webs), then you better think again. How often is the new Garmur LML fit? What about the Crow? Orthrus? Ever seen a brawling fit Rapier? How about an Arazu? Granted, those last two have different reasons (range bonuses, paper thin tank [even Crow can fit more tank relative to its weight class]) for being far away from their victims, but their bonuses ARE geared towards locking enemies down (extreme web/scram range)
Rail Daredevil has been a thing for quite some time in frigate PvP, and now the Vigilant can do the same thing - just bigger. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |

Jenn aSide
Smokin Aces.
6673
|
Posted - 2014.06.08 18:49:00 -
[1382] - Quote
Mana Shian wrote: My corp mate was insta-popped in a Hawk by the Gila's Valkyries. 2000+ damage in a single volley. Crazy stuff.
An hour ago I killed a pvp fit Stratios and chased off his enyo buddy in a PVE fit Gila (I was doing a blood raider anomalie). I didn't even have a point, I did mwd into him when it look like he wanted to warp. Augmented Hammerheads rock. |

Arthur Aihaken
Erebus Solia
3700
|
Posted - 2014.06.08 21:55:00 -
[1383] - Quote
Is there a reason only one of the drone bay doors stays open (left side) and are these supposed to close during warp? Just wondering if this is a graphics glitch on my end. I am currently away, traveling through time and will be returning last week. |

Naomi Anthar
373
|
Posted - 2014.06.08 22:27:00 -
[1384] - Quote
Jenn aSide wrote:Mana Shian wrote: My corp mate was insta-popped in a Hawk by the Gila's Valkyries. 2000+ damage in a single volley. Crazy stuff. An hour ago I killed a pvp fit Stratios and chased off his enyo buddy in a PVE fit Gila (I was doing a blood raider anomalie). I didn't even have a point, I did mwd into him when it look like he wanted to warp. Augmented Hammerheads rock.
Anyone taking on Gila in something other than Gila is madmen, anyone taking on worm in anything other than worm ... is also pretty damn crazy.
The only legit way is to blob this thing. And you better blob it hard as those ships easily shrug off smaller blobs.
I was selling Worms at even 120 mil - really if it would not be op it wouldnt jump from 40 mil to 120 mil in 2 months ? Gila used to get BPCs for ~~115 mil now its selling at 300mil ++.
Market has spoken . now that i almost sold my stockpiles ... i demand nerf hammer. Sorry silly boys if you though things will last like that now ;ppp. You should have sold your stockpile as there is like 0% chance those 2 won't be nerfed big time. Rattle is ok as far as i can tell you.
And CCP really ... you did great job with this patch - even made topic about that. But this guristas ... i knew its going to be that stupid. I wasn't crying as i had ~~70 worms to sell and ~~50-60 gilas. So either way i'm winner, kept some of those hulls for myself if you decide that it stays that OP (hahaha that would be league of guristas in PvP). |

Cearain
Goose Swarm Coalition
1291
|
Posted - 2014.06.09 04:29:00 -
[1385] - Quote
I too think the worm and gila are just much better then the others pirate cruisers and frigates. Normally you want to look at how you might be able to get a certain range or transversal to kill another ship. But the worm and the gila seem to out tank and out dps every other faction ship at every range.
Have a blaster vigilant with a great web. Well ok come on in close to the gila and you will die. Have rails fit ok then stay far out. You will die out there. Best case? The web will help you escape.
The same is true for the sansha ships ab bonus or the angel speedy ships. At best it will help you escape the gurista ships. There seems to be no fighting them.
Blood raider ship? Missiles and drones dont require cap. But if your lucky you can neut the point off of you and escape the gurista ship. If your lucky.
When it seems your best scenario in every other pirate ship of the class is escaping the gurista ship then something seems wrong. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Dehval
Risk Breakers Fidelas Constans
50
|
Posted - 2014.06.09 14:47:00 -
[1386] - Quote
Cearain wrote:I too think the worm and gila are just much better then the others pirate cruisers and frigates. Normally you want to look at how you might be able to get a certain range or transversal to kill another ship. But the worm and the gila seem to out tank and out dps every other faction ship at every range.
Have a blaster vigilant with a great web. Well ok come on in close to the gila and you will die. Have rails fit ok then stay far out. You will die out there. Best case? The web will help you escape.
The same is true for the sansha ships ab bonus or the angel speedy ships. At best it will help you escape the gurista ships. There seems to be no fighting them.
Blood raider ship? Missiles and drones dont require cap. But if your lucky you can neut the point off of you and escape the gurista ship. If your lucky.
When it seems your best scenario in every other pirate ship of the class is escaping the gurista ship then something seems wrong. Don't fight a Gila without a neut.
Even a single small neut will cap it out in under 3 minutes, medium in half that time. Gila has a worthless capacitor. Enough that you should be able to escape it if you play into that weakness.
Although I do agree with you the ship is too strong. Probably could do with a nerf to the drone bonus from 500% down to 400% or so.
|

Naomi Anthar
376
|
Posted - 2014.06.09 15:12:00 -
[1387] - Quote
Dehval wrote:Cearain wrote:I too think the worm and gila are just much better then the others pirate cruisers and frigates. Normally you want to look at how you might be able to get a certain range or transversal to kill another ship. But the worm and the gila seem to out tank and out dps every other faction ship at every range.
Have a blaster vigilant with a great web. Well ok come on in close to the gila and you will die. Have rails fit ok then stay far out. You will die out there. Best case? The web will help you escape.
The same is true for the sansha ships ab bonus or the angel speedy ships. At best it will help you escape the gurista ships. There seems to be no fighting them.
Blood raider ship? Missiles and drones dont require cap. But if your lucky you can neut the point off of you and escape the gurista ship. If your lucky.
When it seems your best scenario in every other pirate ship of the class is escaping the gurista ship then something seems wrong. Don't fight a Gila without a neut. Even a single small neut will cap it out in under 3 minutes, medium in half that time. Gila has a worthless capacitor. Enough that you should be able to escape it if you play into that weakness. Although I do agree with you the ship is too strong. Probably could do with a nerf to the drone bonus from 500% down to 400% or so.
And how he is supposed to tank over 900 dps in that 3 minutes or even 1min and half ? Play into its weakness? Yet to witness single drawback in worm/gila ;)).
I think it would be safe to assume that missile damage should go 10% - > 7,5% Drone to what you said. On top of that shove a bit of either fittings or shield amount.
Yes that sounds like big nerfs. But even after that it will be monstrosity, just a bit less hopefully. Same goes for worm drop damage bonus from 300% to 250% or even 225%.
And do something about worm fittings it cannot be that i saw people fit 2x medium shield extenders, mwd , rocket launchers damage control and 2x ddas ... or 2 MASB with that combo.
Pretty much fittings are hilarious on this ship, surprised that citadel torpedos dont fit on worm/gila. Almost ;))))). |

O2 jayjay
Tres Corvi INC. Mordus Angels
11
|
Posted - 2014.06.09 15:24:00 -
[1388] - Quote
Sheimi Madaveda wrote:O2 jayjay wrote: No one want to kite in a vigilant
Then don't. It still has enough PG with a t2 ACR rig to fit all neutrons + 1600mm plate, just not a t2 plate. Your dreams weren't crushed, rofl. Also, if your argument is that people don't want to kite with fast, range bonused hulls with a strong bonus to range dictation (webs), then you better think again. How often is the new Garmur LML fit? What about the Crow? Orthrus? Ever seen a brawling fit Rapier? How about an Arazu? Granted, those last two have different reasons (range bonuses, paper thin tank [even Crow can fit more tank relative to its weight class]) for being far away from their victims, but their bonuses ARE geared towards locking enemies down (extreme web/scram range) Rail Daredevil has been a thing for quite some time in frigate PvP, and now the Vigilant can do the same thing - just bigger.
This guy doesn't pvp in a vigilant. |

Rain6637
Team Evil
14833
|
Posted - 2014.06.09 16:35:00 -
[1389] - Quote
could something be done about the pontoons on the ends of the gila's wings
kidding. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Harvey James
The Sengoku Legacy
833
|
Posted - 2014.06.09 19:00:00 -
[1390] - Quote
the cap on the phantasm is poor ... 3odd mins with an AB and guns running??? its a joke ... its shield recharge rate is inferior too the rest .. i did say it needed updating Rise..... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
|

Harvey James
The Sengoku Legacy
833
|
Posted - 2014.06.09 19:03:00 -
[1391] - Quote
the orthrus is so powerful with Ham rage doing over 700dps with 25km range.... its hard too justify it ... HAMS = Torp range .. leaves it and the cerbs dps OP for the range you can get. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Syahra Arran
Atztech Inc. Ixtab.
0
|
Posted - 2014.06.19 18:29:00 -
[1392] - Quote
Am I just lacking creativity or is it rather...hard to find a justifiable role for the Ashimmu (and the Cruor) in its new iteration? It lacks neuting-power, so using it for cap-warfare results in a sub-par neuting Legion or Curse/Pilgrim. It lacks the web-range to set it apart from a Loki, Rapier or a Huginn (at least in a positive way). It's sole "rule-breaking feature" are supposed to be the special-Snowflake NOS (not bad in itself), but even with 2 long-range webs you struggle to apply those unless you're using the A-type varation. With a buffer tank you're painfully slow, the active tank variation seems rather...lacking. I really wanted to make this ship work for me in some way, shape or form but as it stands there's just no reason to use it over an alternative hull in nearly every scenario I could think of. Even as a damage ship with the NOS feeding the guns (and in case of active rep the tank) it just seems rather ... uninteresting.
But thining of a solution to this problem proves equally difficult. Simply increasing neut range (even with toned-down neut/nos amount) might end up OP, more webrange doesn't really change too much (might be nice tho), more speed might also make it too difficult an enemy to counter...well. I'm just at a loss, I really like my Ashimmu(s), I just can't seem to find a plausible excuse to use them.  |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
817
|
Posted - 2014.06.20 12:44:00 -
[1393] - Quote
Rain6637 wrote:could something be done about the pontoons on the ends of the gila's wings
kidding.
The ship looks awesome otherwise, I love the mechanic, but the pair of pontoons or canoes just are out of scale. some nice long folding wing extensions or scythes would suit it much better. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
817
|
Posted - 2014.06.20 12:55:00 -
[1394] - Quote
Morukk Nuamzzar wrote:Give Vigilant and Cynabal (at least some of) their PWG back. Also, Stratios should get 125 Mbit/sec back cause dps is **** after the patch.
Give the Stratios the same Gila hero drones and bonuses instead , and the price would Double and justifiably. The problem is that a fast nimble ship is poorly suited to use sentries, and without the ishtars bonuses to heavies second rate there.
The Gila has the potential to become the new yardstick for effective combat cruisers. It is just a blast to use and definitely more enjoyable gameplay.
I would so love a stratios to gain those even at the loss of "maximum paper" dps.
HOWEVER heavies and sentries do not scale to the concept, giving them the required large bonuses make them too powerful, they do not benefit from great mobility, tracking, and survivability, and they are poor at the smaller/closer (as appropriate) end of the target pool. Hence the Lack of "fun" with the new rattlesnake. Just be grateful they did not do that to the Stratios or it would be selling like the Nestor. There is one EvE. Many people. Many lifestyles. WE are EvE |
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