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Thread Statistics | Show CCP posts - 17 post(s) |
Berluth Luthian
Onslaught Inc RISE of LEGION
185
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Posted - 2014.04.08 04:33:00 -
[301] - Quote
CCP Rise wrote:I'll get together with the other balance guys and talk about the Cynabal asap and get back to you all. We talked initially about the overlap between Angel and Minmatar and decided to try and make it work without making large changes. All three Angel ships are very popular (relative to other pirate faction ships) and generally regarded as 'fun' as far as I know, so risking negative impact with a bigger change didn't seem worthwhile.
I'll make sure we take another look though.
Cynabal ideas: increased structure hp overheat damage penalty reduction increased targets and energy transfer range for a kind of cap chain/kite/tinker meta
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Xavier Azabu
Pwn 'N Play Nulli Secunda
5
|
Posted - 2014.04.08 05:10:00 -
[302] - Quote
Naomi Anthar wrote:Xavier Azabu wrote: STUFF Yeah yeah you are right. Vigilant prolly gonna drop in price to 5kk isk. Because who would pay more if you can get thorax to do it's job better at 10-11kk isk now. You can sell your vigilants to me - i will even pay 20kk isk . I do this as act of mercy. Because this ship is going to suck so much as this guy said. Contract to this character - accepting in high sec/low sec only.
Don't get me wrong - Vigilant is rarer than the Thorax, is a specialty ship, and is harder to produce. So it is going to have a higher price tag. But I'd rather use or lose a Thorax for PVP relative to the cost. Basically, more bang for the buck. The buyer of a Thorax will probably be happier with his use of ISK than a Vigilant pilot.
Torei Dutalis wrote:
Generally commodities that are less than desirable tend to languish at low prices on the market. The prices of the cynabal and the vigilant have both been declining over the past year to (could be wrong) all time lows. The volume of trading on these items has remained fairly constant for both of these ships which either means there has been an increase in the availability of these ships, or the competition from the recent re-balance of competing ships has been driving the price of these ships into the metaphorical ground. The fact that the cynabal is trading at the price vagabonds were at only a month ago is a telling metric, and it only looks poised to continue its downward trend. Just some interesting tidbits to look at in regards to the relative balance of ships.
You reminded me of some basic economics. I'd think that the demand for the Cynabal isn't that bad right now but obviously Vagas etc., are competing with it right now which is why this rebalance is a prime-time to make some changes to make it stand out at all. Personally though I think it's one of those ships like the Rifter that just suits a role and shouldn't be messed with.
As for the Vigilant, it has plenty of competition in the brawler category and I doubt that demand is keeping up with supply. I'd imagine that there is an overstock of Vigilants. But wouldn't the price eventually go up if that overstock got sold out and the demand dropped? Maybe it's easier to acquire these things than I think. |
Altrue
Exploration Frontier inc Brave Collective
1091
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Posted - 2014.04.08 05:18:00 -
[303] - Quote
Nice changes overall!
I'm just a bit sad for the gila, ni idea how much dps this 500% bonus can enable (a lot, no? O_o) but I'm very sad that the only true option for a bulky shield sentry ship is now gone.
Other than that, the indirect nerf to the cynabal seems legitimate. Its a fun ship to fly, no need to nerf his stats. Nerfing the fitting instead makes fitting tighter without truly impacting its gameplay. Signature Tanking - Best Tanking.
Proposed change for ECM - Not chance based - not max target reduction based |
Kasife Vynneve
Capital Storm. The Storm Collective
23
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Posted - 2014.04.08 05:19:00 -
[304] - Quote
5 mb needed on Gila. That or give some light drone bonuses to cover the missing drone. |
Altus Finleigh
Valkyrie Armored Escorts
0
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Posted - 2014.04.08 05:27:00 -
[305] - Quote
So with a single web you can cut the new Gila's dps in half |
HiddenPorpoise
Under Dark
181
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Posted - 2014.04.08 05:33:00 -
[306] - Quote
The gila change hurts me deeply, it works for the worm but it doesn't scale and leaves it bad against anything but heaviely webbed frigs and costs it all of its range.
I use a phantasm because of the dual high, I like that it actually has all its slots now but the highs are what I lived by in it. |
Colt Blackhawk
Dissident Aggressors Mordus Angels
284
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Posted - 2014.04.08 05:53:00 -
[307] - Quote
Fuuuuuu..... Why didn-¦t I sell my phantasm and gila some days ago?!?!?! Now they will be even more useless sh..... [09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |
Alghara
Les chevaliers de l'ordre Goonswarm Federation
13
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Posted - 2014.04.08 06:09:00 -
[308] - Quote
About phantasm
can you add some Scan Resolution on this ship because is really too low.
You have a nice tracking some interesting speed in ab. But the scan resolution are ******* joke if you try to look some small ship like dictor fregate destro etc.
Also with you layout, it's about impossible again to fit some beam ( perhaps the good idea will be to remove these guns from the game because it's almost impossible to use them "fitting problem" ). |
King Fu Hostile
Imperial Collective Unsettled.
28
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Posted - 2014.04.08 06:10:00 -
[309] - Quote
TrouserDeagle wrote:Grath Telkin wrote:Stop crying about the serpentis ships, they were legitimately the only really unique ships left in game that didn't suck.
Oh god no not the massive herds of 90% web ships ruining the game...oh wait thats not a thing never mind stop crying about being webbed.
Awesome changes Rise so its ovepoweredness is determined by how many people use it?
Pretty much yes
If serp ships were overpowered, or even especially viable, you might actually see people flying them regularly.
But you don't. They are expensive niche ships.
EDIT: What you see in space are Cynabals, which are apparently crap according to the experts in this thread. |
Sgt Ocker
Last Bastion of Freedom
150
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Posted - 2014.04.08 06:19:00 -
[310] - Quote
So, with CCP Rises track record of, doing things his way.
Quote: GILA
Gallente Cruiser Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Cruiser Bonus: 4% bonus to all shield resistances
Role Bonus: 500% bonus to medium drone damage and hitpoints (was 50% bonus to Light Missile and Rocket max velocity)
Slot layout: 5H, 6M, 4L; 0 turrets, 4 launchers(+1) Fittings: 670 PWG(+40), 400 CPU(+50) Defense (shields / armor / hull) : 3200(+12) / 2200(-125) / 2490 Capacitor (amount / recharge / cap per second) : 1400(+25) / 530000 (-1250) / 2.85 Mobility (max velocity / agility / mass / align time): 195(+31) / .66 / 9600000 / 8.78s Drones (bandwidth / bay): 20(-105) / 100(-300) Targeting (max targeting range / Scan Resolution / Max Locked targets): 58km (+3km) / 285 / 7 Sensor strength: 22 Signature radius: 145(-5)
I'd be curious as to what role you see this as able to fit.
With all 5's, Hams and Furies, you have under 200 DPS with no BCU and around 220 with 1 BCU (it is supposed to be a drone boat, so should be able to fit drone upgrades, yes?)
2 Valkyrie II, that even with the new MWD bonus will not be able to catch and engage much more than a webbed AB cruiser. 600m/sec orbit speed negates them engaging anything faster than they can keep orbit on. Forget Hammerheads unless your target is stationary. Infiltrators and Vespa's might be ok as long as you have all day for them to apply damage through what are usually the highest tanked for resists.
Sorry but; 500% bonus to Drone Damage is totally useless if they are unable to apply that damage. Orbit speed and activation proximity will see your drones not applying damage more than they do applying it.
If "Activation Proximity" is accurate; once your drone reaches "Activation Proximity" (2000m from target) it then drops from warp speed to orbit speed and engages. If the targeted ship moves to 2001m your drones will cease firing and enter warp speed to again reach Activation Proximity.
I currently use my Gile to run 6/10 DD sites and the odd frigate kill but don't see this as possible after the changes. So yet another ship along with RLML Caracal totally removed from PVE and only a very niche role in PVP.
Oh and should I sell my Rattlesnake now? |
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Midori Tsu
Evolution Northern Coalition.
128
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Posted - 2014.04.08 06:23:00 -
[311] - Quote
Naomi Anthar wrote:Midori Tsu wrote:I feel like the phantasm could do with better cap life. I already did play with numbers, with extra 105 cap (more with skills/implants) AND that it will now not be penalized by mwd (19%total - for meta one) and it won't consume as much per activation with ab compared to mwd. It actually got hella lot of cap life and even can apply some neut pressure ! Even more you can get away without cap booster now. So you get additional mid to play with , not just 2 lows.
I'm just basing it off of EFT. Sure you can say its better than its current form but personally i feel like it could still do with better cap life. Everything about it is heavily dependent on cap. |
Jaime Gomes
SniggWaffe WAFFLES.
3
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Posted - 2014.04.08 06:30:00 -
[312] - Quote
Should we expect a blaster + heavy drone bonus for the rattle? Besides can someone explain to me what's the point in all this?
Since ahacs got buffed i have no clue why nerfing the cynabal. -280 PG? are you serious? Better sell it and stockpile on vagabonds.
Vigil makes no sense to me. I haven't seen a vigilant for months now. They must be sooo op people don't use them to honor l33t pvp.
Gila.......i have no clue why the fu........thank god for those 2 medium drones. Hope to jesus you don't encounter a frigate cause not havin' the capability of taking a full flight of lights is simply mental.
Ash - pretty cool. However wonder if you tough that having a ship with neuts + web range bonus + bs ehp isn't a bit unbalanced. But hey gg.
One last thing. I have been a dog owner for 15 out of my 24 years of existence and i can sense the smell of bullshit a mile away.
All this drone nerfing, with emphasis on the number of drones you can deploy, seems a very cheap way of taking some load of the server so that in a few months you will happily present to us those nice and tidy graphics on how much improvement the server got. Don't fix the game...you will go far. |
PrettyMuch Always Right
University of Caille Gallente Federation
5
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Posted - 2014.04.08 06:39:00 -
[313] - Quote
The Gila change may allow you to create a remote rep setup between your drones and your ship
Fed Hammerheads with Drone Durability skilled to Level 4 will you give you 3,500 armor HP per drone or roughly 4750 omni EHP per drone.
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NetheranE
Yoyodyne corporation Shadow Cartel
59
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Posted - 2014.04.08 06:59:00 -
[314] - Quote
If this is what you bring us, I'm extremely disappointed. How do you still justify having a position as a game developer if you suck at developing?
These changes are off-the-cuff, cookie-cuttered so horribly that you are literally deforming multiple ships out of their actual potential roles into ships that will never see use except by the uneducated and mentally challenged.
Viribus wrote:lmao all these people thinking the cynabal is OP or even viable. Jesus it's like eve-o's knowledge of the metagame is perpetually stuck 3 years behind the curve.
I bet you guys still think the hurricane is overpowered
Confirming that people are as stupid as we thought if they still think the Cyna is OP and needs such a ridiculously over-nerf.
Seriously Rise, what the **** is that TWENTY FIVE PERCENT grid nerf?! "Master of projectiles" ships just got turned into most-worthless-ship-of-the-patch. Crunching its grid so that things like dual-prop-tanked-arty-medneut (which dont exist) dont fit could be acceptable, but considering they arent real, well, **** you know, your changes are pretty much "looks OP, nerf it into the dirt so hard its inhaling soil."
Please point clearly on the doll where the naughty Cyna touched you when you slept. While you're at it, show us where the Vigilant told you to touch it, because apparently you hate that ship too.
:NOTE: Ash, Phant, Gila look fine. Vigilant is practically as bad off as Cyna, but not nearly as terrible. |
Rain6637
Team Evil
14006
|
Posted - 2014.04.08 06:59:00 -
[315] - Quote
just be careful about getting stuck on the status quo of five drones. once you let go of that, what remains is the fact that the gila launches what are essentially T1 frigates.
still, that the ishtar does sentries better is a weak reason for denying the sentry option to gilas. with the extra rig slot and missiles, the gila had purposes over Ishtars. I don't feel strongly about the gila personally, but there are better reasons for the sentry denial, and you haven't explained the light drone denial.
give it 25 bandwidth and a 400% bonused sentry
do it. do it. DO it. do it. DO IT. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
marVLs
578
|
Posted - 2014.04.08 07:01:00 -
[316] - Quote
Maybe adjust gila (and rattler) in this way:
- boost missile bonus - nerf drone bonus - give it possibility to fit drone links unit
All that balanced in a good way.
More versatility |
Tarmaniel
State War Academy Caldari State
18
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Posted - 2014.04.08 07:08:00 -
[317] - Quote
I love how people are complaining about medium drone damage application. Were your Ogres and Gardes applying their DPS any better before the change?
Also, shut up about bonuses sentry drones. We do not need a return to drone assist fleets where the equivalent of 300 sentries can be slaved to the same person, sentries which have so much ehp that they're immune to bombing. |
Rain6637
Team Evil
14006
|
Posted - 2014.04.08 07:15:00 -
[318] - Quote
that was exactly what i was thinking President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
Enthropic
Infinite Point Nulli Secunda
85
|
Posted - 2014.04.08 07:16:00 -
[319] - Quote
Schmata Bastanold wrote:Meh.
Keep shifting numbers in db, maybe at some point you will come out with something worth to be called expansion.
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Rain6637
Team Evil
14006
|
Posted - 2014.04.08 07:18:00 -
[320] - Quote
oh come on now, you don't get to say that until after it hits. have some faith President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
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Dinsdale Pirannha
Pirannha Corp
2585
|
Posted - 2014.04.08 07:26:00 -
[321] - Quote
Sgt Ocker wrote:So, with CCP Rises track record of, doing things his way. Quote: GILA
Gallente Cruiser Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Cruiser Bonus: 4% bonus to all shield resistances
Role Bonus: 500% bonus to medium drone damage and hitpoints (was 50% bonus to Light Missile and Rocket max velocity)
Slot layout: 5H, 6M, 4L; 0 turrets, 4 launchers(+1) Fittings: 670 PWG(+40), 400 CPU(+50) Defense (shields / armor / hull) : 3200(+12) / 2200(-125) / 2490 Capacitor (amount / recharge / cap per second) : 1400(+25) / 530000 (-1250) / 2.85 Mobility (max velocity / agility / mass / align time): 195(+31) / .66 / 9600000 / 8.78s Drones (bandwidth / bay): 20(-105) / 100(-300) Targeting (max targeting range / Scan Resolution / Max Locked targets): 58km (+3km) / 285 / 7 Sensor strength: 22 Signature radius: 145(-5)
I'd be curious as to what role you see this as able to fit. With all 5's, Hams and Furies, you have under 200 DPS with no BCU and around 220 with 1 BCU (it is supposed to be a drone boat, so should be able to fit drone upgrades, yes?) 2 Valkyrie II, that even with the new MWD bonus will not be able to catch and engage much more than a webbed AB cruiser. 600m/sec orbit speed negates them engaging anything faster than they can keep orbit on. Forget Hammerheads unless your target is stationary. Infiltrators and Vespa's might be ok as long as you have all day for them to apply damage through what are usually the highest tanked for resists. Sorry but; 500% bonus to Drone Damage is totally useless if they are unable to apply that damage. Orbit speed and activation proximity will see your drones not applying damage more than they do applying it. If "Activation Proximity" is accurate; once your drone reaches "Activation Proximity" (2000m from target) it then drops from warp speed to orbit speed and engages. If the targeted ship moves to 2001m your drones will cease firing and enter warp speed to again reach Activation Proximity. Was gimping the Gila so it is unable to field a flight of ECM drones deliberate, or just an oversight? I currently use my Gile to run 6/10 DD sites and the odd frigate kill but don't see this as possible after the changes. So yet another ship along with RLML Caracal totally removed from PVE and only a very niche role in PVP. Oh and should I sell my Rattlesnake now?
Didn't you know that the only acceptable use of ANY ship in Eve is PvP? No one should ever PvE, because dev's like raivi and kil2, who never had to grind, say so. Just buy lots of GTC's to fund your gameplay, and ship losses.
These changes to the Gila are just plain wrong, on all levels. And when the Cynabal and Vigilant crowd are equally pissed off, maybe, just maybe, this entire pirate cruiser thing was incredibly poorly thought out.
In fact, I have to ask: Why does EVERY ship in Eve have to be screwed with? Was every single one broken, or is this some kind of make work project for raivi and kil2?
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2046
|
Posted - 2014.04.08 07:28:00 -
[322] - Quote
2 medium drone gila?
Like.. i know you dislike your server loads but.. sigh......
Like, all comments on how "good" it is or isn't aside.. Thats just not aesthetically pleasing BYDI recruitment closed-ish |
Darth Felin
Monkey Attack Squad Goonswarm Federation
22
|
Posted - 2014.04.08 07:36:00 -
[323] - Quote
Well those are long needed changes but I don't like many of them to be honest.
Ashimmu - great change that will produce good ship with its own role(s) even if they did not match very well as you have longer range web and neuts/noses that work within range of unbonused web but anyway change is good and result ship will be awesome.
Phantasm - this change is interesting but resulting ship will be overpowered without doubt, AB bonus is too large.
Gila - well, I hate this change, the 500% bonus with 2 drones is just too much, it is uncreative, and looks really ugly. But I like idea of the bonus to medium drones only, maybe it is better to have other way around and have 5x medium drones with 200% bonus? Yeah I know that it will produce bigger dps as compensation for more fragile drones.
Cynabal - it was good change and long needed, you will have to make some sacrifices in fitting to use it now but you will still be able to fit "standard fit" of 2xLSE+mwd+med neut but only with 220AC without any fitting mod. But maybe it will be appropriate to compensate a little bit such big PG nerf? Cynabal is primarily kaiter and it would be great to have a little bit more cap for it. But even without this he will be fine imho.
Vigilant - It was strong ship and even with PG nerf it will be strong still and balanced with other cruisers. (Well except for OP Phantasm) |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2046
|
Posted - 2014.04.08 07:38:00 -
[324] - Quote
BadAssMcKill wrote:TrouserDeagle wrote:Quote:Vigilant: Keeping the web bonus does nobody else remember that huge thread we had where we all got mad about webs, and in particular, 90% webs? I'm fairly sure some CCPs agreed that webs are stupid. What bonus could you possibly give the Vigilant other than that that differentiates it from the Deimos
a less than 90% web bonus
even a 80% web bonus would be really ******* powerful.. due to the way stacking works 90 is just ******* obscene.
I hope they don't keep 90% on the vindi.
That aside these are mostly so ******* weird i have a really hard time knowing what to say about them without trying them
The phantasm might be OP as ****.. or it might be ****? I have no ******* idea :P
EDIT: CCP, this is an adult game, your damn profanity filter is out of controll >_< BYDI recruitment closed-ish |
Walextheone
The Red Circle Inc.
78
|
Posted - 2014.04.08 07:43:00 -
[325] - Quote
Okey so you are nerfing the Cynbal and maby it was a ship with too much freedom but it has already got nerfed before when the tracking enhance bonused got lowered and HACs got faster.
Maby give it a bit more of flavor and give it some cool role bonus like the other pirate ship. |
NetheranE
Yoyodyne corporation Shadow Cartel
61
|
Posted - 2014.04.08 07:47:00 -
[326] - Quote
Darth Felin wrote:Well those are long needed changes but I don't like many of them to be honest.
Ashimmu - great change that will produce good ship with its own role(s) even if they did not match very well as you have longer range web and neuts/noses that work within range of unbonused web but anyway change is good and result ship will be awesome.
Phantasm - this change is interesting but resulting ship will be overpowered without doubt, AB bonus is too large.
Gila - well, I hate this change, the 500% bonus with 2 drones is just too much, it is uncreative, and looks really ugly. But I like idea of the bonus to medium drones only, maybe it is better to have other way around and have 5x medium drones with 200% bonus? Yeah I know that it will produce bigger dps as compensation for more fragile drones.
Cynabal - it was good change and long needed, you will have to make some sacrifices in fitting to use it now but you will still be able to fit "standard fit" of 2xLSE+mwd+med neut but only with 220AC without any fitting mod. But maybe it will be appropriate to compensate a little bit such big PG nerf? Cynabal is primarily kaiter and it would be great to have a little bit more cap for it. But even without this he will be fine imho.
Vigilant - It was strong ship and even with PG nerf it will be strong still and balanced with other cruisers. (Well except for OP Phantasm)
Arent you supposed to be back in preschool class drinking glue like its water? Seriously, you are so daft and completely behind on the meta here.
The Vigilant wont be "strong," you'll have to drop all the way to electron blasters in order to even fit a 1600 plate, completely removing it as a relevant dps platform, which is EXACTLY what it should be.
The Cyna is ALREADY crappier than the Vaga, and with these nerfs it will be completely irrelevant in the field of shield-tanked-auto-kiting. Further, its niche as a kiting arty boat is completely thrown out the door as it can no longer fit arties without being practically untanked. God help you if you even wanted to try and armor fit it with the changes, you'd be lucky to get dual180s with a 800plate.
The current Ash is not often used because it cant GET INTO RANGE to use its bonused neuts. With the web range bonus this will ENABLE the ship to better use its neuts and actually get them applied in combat. How did you not easily recognize this ****? "Oh but CCP I cant neut as far as I can web, dis is bad!" Sweet baby jesus, you're genuinely making my head hurt with how much stupid your post is loaded with.
The Phant is good now because it has a NICHE. A role where it excels past all its peers! GO LOOK IT UP.
Seriously, either shake your head through a brick wall or get someone to do it for you. |
SubStandard Rin
School of Applied Knowledge Caldari State
7
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Posted - 2014.04.08 07:48:00 -
[327] - Quote
Hello excellent to see much changes to the Pirate ships.
I have a few key points.
a# web bonus on Vigilant might be to big ....one web on a Vigilant is stronger then 3x webs from three webbing lokis the lokies got longer range but I am a bit worried about this being to much. it could work with special formula for diminish since double webbing Vigilant slows you down to ~2% speed considering going in 3k in a frigate that 60m/s and with a speed its impossible to crashing gates. to travel 15km under thoes speeds takes 250seconds or over 4minutes if you can't kill a frigate in 4 minutes something is wrong.
b# Cynabal from my point of view this ships will be under performing. its worse then a Vagabond, fits the same nich Please reconsider the Angel ships. they need a role not just a newly skinned Mimatar ship.
c# Gila / Drones -- I know this is out of context but Gila is really affected by them. Can we have Small and Medium sentry drones also? just scale them down to open up more ways to use drones. for right now the Gila will lose one of its way to be used as a sentry drone boat. and thatGÇÖs a shame in my opinion.
-- eagerly awaiting the Battleships changes. right now I can see several good ideas how to use all of the ships except the Cynabal. |
Calorn Marthor
Standard Fuel Company
21
|
Posted - 2014.04.08 07:50:00 -
[328] - Quote
It is a bit sad that the Angels don't have their own unique bonus like the other pirate factions. The Cyanabal may look a bit bland next to all the shiny other ships (ok, it was quite strong before).
But how about this one:
Give the Angel ships a bonus on Scan Resolution. Angel ships traditionally have a very high Scan Resolution, giving them sort of a unique edge (together with their speed), but I think that this stat is overlooked by many players, because it does not say "+300% awesomeness" in the ship description. So I propose to either a) nerf the Scan Resolution of the base hull a bit and then give them a bonus on Sensor Boosters/Signal Amplifiers. OR (if you think that would be game-breaking) b) just reduce the scan resolution of the base hull to the level of the other cruisers and then write "+20% Scan Resolution" on the traits page. This changes nothing in terms of balance, but gives the ship a better marketing because people will know what the unique flavor of these hulls is.
The scan resolution bonus makes these ships very good when hunting smaller targets or camping gates. |
Catherine Laartii
Knights of Xibalba
132
|
Posted - 2014.04.08 07:51:00 -
[329] - Quote
There should not be fitting nerfs. If anything, there should be buffs. These are not t1, t2, or even navy boats. They are powerful pirate faction ships designed to be used by outlaws, and focus on solo power, flexibility and durability at a premium price because they ARE supposed to be very powerful and resiliant for their size. Here's the short list of the issues currently facing this schema to which I have changed my initial opinion on after much thought and post reading:
-Phantasm needs range, not AB. It is first and foremost an offense laser platform as with all Sansha boats. While it is nice, it would belong more on Serpentis ships since they tend to do more close-range combat with the big web bonus they have. Extra laser range would allow for proper use of pulse with PVE, and although the AB schema DOES help with cap issues a bit, it's the capacitor itself that should be heavily upgraded, not substituted with an exotic bonus.
-Ashimmu suffers from the lore stigma of having both web AND neut bonuses. A good way of rebalancing it without having the range of one render the other useless or awkward would be giving them both range bonuses, and dropping the number of weapons down on the highs and compensating with a massive, enormous role bonus for laser damage. 400% would be good; have 1 gun for the cruor, 2 for the ashimmu, and 3 for the Bhaal. Keep the web range bonus and do this for the neut/nos range for each level: 80% neut/nos range for cruor 40% neut/nos range for ashimmu 20% neut/nos range for bhaal
With 3,4, and 5 highslots open for nos on each of the ships respectively, they can somewhat circumvent the issue of reducing their effectiveness by adding more slots open to them. With the nos buff the Bhaal will be even more effective since the thing people seem to keep forgetting about how nos on blood raiders will work is that it will JUST keep training cap regardless of either ship's cap amount...even if the one with the nos is full cap.
-For the Gila, the drone size focus causes WAY more problems than it solves, and is not only useless pidgeonholing it's dangerous for the combat mechanics of guristas, it's dangerous for their usage and causes a host of issues with flexibility. In addition to just having omni-damage missiles, you should *just* have it be drone damage and HP, instead of trying to force gameplay with certain class sizes. Anything short will get it mutilated horribly since part of the REASON for having drones on a ship in the first place is to fight smaller, faster ships that you can't catch yourself. Even if you ARE launching the equivilant of two frigates at them...
-The Vigilant, and all the other Serpentis ships for that matter, should get the AB bonus you're currently proposing with Sansha and have it swapped out with the falloff bonus, since they generally fight at spitting distance anyway. In addition to this, having a bonus to propulsion for Serpentis is in-line with the lore. They are the faction that produces Snake sets for their people for extra speed, and they are the other one with deadspace modules for props to begin with, along with Angels.
-The Cynabal, aside from being mediocre to begin with considering how strong its competitors have been post-patch, Is in absolutely no need of a nerf whatsoever. It gets its face punched into the ground now with how astonishingly POWERFUL the vagabond is now, with its advantages to tank, cap stability, and most importantly since we're talking about speed tanking ships, sig. There are thus two logical options for cynabal rebalance. The first would be to basically make it a bigger dramiel. You'd knock off a gun from the highs, and give it a 7.5% tracking bonus and 100% damage for its role bonus. You'd not only get 2 utility highs out of that for people to play with, but if the damage turns out to be less than ideal, you could give it 2 launcher slots to let it use those wonderful Rapid Light launchers everyone loves so much after the patch. In addition to NOT nerfing the PG, you'd get a more trim, flexible and useful ship than before that's not too terribly OP or untested, and competes with the stabber and its variants without having too many similar traits.
Do this, and back it up with some of the reasons I gave and I can bet you that you would have a shining, happy thread full of happy eggers. :) |
NetheranE
Yoyodyne corporation Shadow Cartel
61
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Posted - 2014.04.08 07:52:00 -
[330] - Quote
SubStandard Rin wrote:Hello excellent to see much changes to the Pirate ships.
I have a few key points.
a# web bonus on Vigilant might be to big ....one web on a Vigilant is stronger then 3x webs from three webbing lokis the lokies got longer range but I am a bit worried about this being to much. it could work with special formula for diminish since double webbing Vigilant slows you down to ~2% speed considering going in 3k in a frigate that 60m/s and with a speed its impossible to crashing gates. to travel 15km under thoes speeds takes 250seconds or over 4minutes if you can't kill a frigate in 4 minutes something is wrong.
b# Cynabal from my point of view this ships will be under performing. its worse then a Vagabond, fits the same nich Please reconsider the Angel ships. they need a role not just a newly skinned Mimatar ship.
c# Gila / Drones -- I know this is out of context but Gila is really affected by them. Can we have Small and Medium sentry drones also? just scale them down to open up more ways to use drones. for right now the Gila will lose one of its way to be used as a sentry drone boat. and thatGÇÖs a shame in my opinion.
-- eagerly awaiting the Battleships changes. right now I can see several good ideas how to use all of the ships except the Cynabal. You know there are multiple form of stacking penalties and there is a max-percentage scaling as well that enables two 90% webs to not reduce your speed that indefinitely?
Its not a shame the Gila cant use sentries, that's what an Ishtar is for. Train for one.
At least you were right about the Cynabal. |
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