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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Michael Harari
Genos Occidere HYDRA RELOADED
1157
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Posted - 2014.04.29 15:32:00 -
[211] - Quote
Bridging a 100 man bc gang at max range is ~ 4m. A typical bc might carry that much just in ammo and nanite. Bridging a jump freighter is half the cost of jumping the same jump freighter.
Bridging around 100 frigates costs 280k isk in topes. This is completely backwards - bridging should encourage movement of strategic fleets, and be punitively expensive for moving a bunch of lolfrigates around just because you dont want to take the risk and effort of using jumpgates.
If the cost per ship were locked at what it costs to move a bs (or more like 3-4x that), the costs would be much more reasonable. |
James Messina
Section 8. Fatal Ascension
2
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Posted - 2014.04.29 15:32:00 -
[212] - Quote
Literally stop nerfing every nice thing in the game. making it harder for players to make isk, while trying to drive up the cost of fuel. Instead of nerfing existing mechanics, why not just add new content? We are getting tired of the good things in this game being taken away one patch at a time. |
Powers Sa
1064
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Posted - 2014.04.29 15:33:00 -
[213] - Quote
Capqu wrote:i wish you'd stop trying to apply band-aid fixes to power projection and address the actual issues tho What issues? lol |
Harvey James
The Sengoku Legacy
784
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Posted - 2014.04.29 15:33:00 -
[214] - Quote
so this change is geared toward making Jump freighters more expensive too use?
will this small price change stop them coming too jita?
is this also a slight cost nerf to Black ops?
and do you have any plans on actually dealing with power projection on an actual large scale? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
455
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Posted - 2014.04.29 15:33:00 -
[215] - Quote
I guess now is a good time to restate my concern without it being buried in a veritable font of autism.
The current proposed changes suggest that a fuel consumption increase is coming to Jump Bridges. Jump bridges use Liquid Ozone (LO3) as fuel. Similar changes to uses of isotopes are being mollified by a decrease in their volume. Due to LO3's additional uses, modifying its volume is not advisable. Can the Jump Bridge pos module have its volume increased to compensate for the increased LO3 usage? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Varg Altol
Kill-Switch Engage
10
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Posted - 2014.04.29 15:34:00 -
[216] - Quote
Resgo wrote:Rather than increasing the size of fuel bays, why not cut the volume of the isotyopes by a third. Then it would carry through all of your systems using the isotopes at fuel. It wouldn't have an impact on POSes as POSes consume fuel blocks that would stay the same size.
Perfect. Give this man a job |
ElectronHerd Askulf
Reasonable People Of Sound Mind
1
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Posted - 2014.04.29 15:34:00 -
[217] - Quote
CCP Fozzie wrote:
Help encourage cost competitiveness for local resource gathering in nullsec. The problem here is that not everything necessary to production can be gathered in any given locale - there are always moongoos that must be imported. Also, because it's trivial to outproduce a local null market (even the more robust markets), product must be exported. This combination already disincents null industry. Higher jump freight costs hurt, they don't help
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Michael Harari
Genos Occidere HYDRA RELOADED
1157
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Posted - 2014.04.29 15:35:00 -
[218] - Quote
Powers Sa wrote:Capqu wrote:i wish you'd stop trying to apply band-aid fixes to power projection and address the actual issues tho What issues?
That the biggest ships in the game are also the fastest, and that moving around large fleets without taking the time or effort to use gates is basically free.
There are many corps that use bridging as a replacement for roaming. You just autopilot your bait around, and when you hear shield alarm you have everyone tab back to eve, and light the cyno. Its promoting mostly afk gameplay, and reduces the risk with moving fleets dramatically. |
Powers Sa
1064
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Posted - 2014.04.29 15:36:00 -
[219] - Quote
Michael Harari wrote:Bridging a 100 man bc gang at max range is ~ 4m. A typical bc might carry that much just in ammo and nanite. Bridging a jump freighter is half the cost of jumping the same jump freighter.
Bridging around 100 frigates costs 280k isk in topes. This is completely backwards - bridging should encourage movement of strategic fleets, and be punitively expensive for moving a bunch of lolfrigates around just because you dont want to take the risk and effort of using jumpgates.
Get all the way out. That is the dumbest thing I've ever heard. lol |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
633
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Posted - 2014.04.29 15:36:00 -
[220] - Quote
Damn you must really really REALLY want null-sec to keep their industry local huh? My YouTube Channel - EVE Tutorials & other game related things! |
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Weaselior
GoonWaffe Goonswarm Federation
7143
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Posted - 2014.04.29 15:39:00 -
[221] - Quote
Michael Harari wrote:Bridging a 100 man bc gang at max range is ~ 4m. A typical bc might carry that much just in ammo and nanite. Bridging a jump freighter is half the cost of jumping the same jump freighter.
Bridging around 100 frigates costs 280k isk in topes. This is completely backwards - bridging should encourage movement of strategic fleets, and be punitively expensive for moving a bunch of lolfrigates around just because you dont want to take the risk and effort of using jumpgates.
If the cost per ship were locked at what it costs to move a bs (or more like 3-4x that), the costs would be much more reasonable. what kind of idiot bridges a jump freighter, if you're bridging you bridge a REGULAR freighter Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Jaari Val'Dara
Wormbro Ocularis Inferno
81
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Posted - 2014.04.29 15:40:00 -
[222] - Quote
Well that screws over the black ops, it's difficult to bridge ships with it as it is, but now with increase in fuel need it will be even more insane. |
Michael Harari
Genos Occidere HYDRA RELOADED
1158
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Posted - 2014.04.29 15:43:00 -
[223] - Quote
Weaselior wrote:Michael Harari wrote:Bridging a 100 man bc gang at max range is ~ 4m. A typical bc might carry that much just in ammo and nanite. Bridging a jump freighter is half the cost of jumping the same jump freighter.
Bridging around 100 frigates costs 280k isk in topes. This is completely backwards - bridging should encourage movement of strategic fleets, and be punitively expensive for moving a bunch of lolfrigates around just because you dont want to take the risk and effort of using jumpgates.
If the cost per ship were locked at what it costs to move a bs (or more like 3-4x that), the costs would be much more reasonable. what kind of idiot bridges a jump freighter, if you're bridging you bridge a REGULAR freighter
People do, if you have only 1 titan and have to make 2 jumps, and dont want to move the titan.
Bridging a regular freighter is cheaper than jumping a jump freighter as well. |
Anthar Thebess
REPUBLIKA ORLA C0VEN
383
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Posted - 2014.04.29 15:43:00 -
[224] - Quote
Good direction, but bad idea. This will hit small players, especially using JF.
Better way - increase fuel usage : - carriers 50% , increase fuel bay by 50% - supercarriers 100%, increase fuel bay 50% ( yes 50%) - Titans 150% , increase fuel bay by 100%
Dreads without change ( this ship class don't need nerf , as it is best balanced in the whole combat capital ship class) Jump freighters/ Ronquals - they also should not be nerfed if current CCP goal is to boost nullsec industry - as biggest part of the profit will be burned out in fuel.
Black Ops - well , hard to say. Isthar Changes LVL 5 Missions in Nullspace |
Nicole Hastings
Caldari Research Corporation
12
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Posted - 2014.04.29 15:45:00 -
[225] - Quote
Change an entire market based on pure speculation while screwing over the people that this expansion is marketed towards.
... Caldari Research Corp: Blueprint Research and Copying on Request! |
brownAir
Dreddit Test Alliance Please Ignore
0
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Posted - 2014.04.29 15:46:00 -
[226] - Quote
Please, lets just wait and see what happens after all the industry dust settles and then make adjustments. |
Powers Sa
1065
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Posted - 2014.04.29 15:47:00 -
[227] - Quote
TigerXtrm wrote:Damn you must really really REALLY want null-sec to keep their industry local huh? Its ok, you guys can still build everything for syndicate and jump it over with 0 mids. lol |
chris elliot
Yoyodyne corporation Shadow Cartel
342
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Posted - 2014.04.29 15:47:00 -
[228] - Quote
This is such a bad change I don't even know where to begin. |
Techno36
Fweddit I Whip My Slaves Back and Forth
4
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Posted - 2014.04.29 15:48:00 -
[229] - Quote
Does this effect covert jump portals? If it does perhaps give blops a bonus on fuel consumption? Seems like an unneeded nerf to black ops stuff. |
Macomb
Roving Guns Inc. RAZOR Alliance
6
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Posted - 2014.04.29 15:55:00 -
[230] - Quote
how about you actually fix something for a change and dont mess with very few things i still like in the game... |
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Tam Althor
lll tempered sea bass Brothers of Tangra
19
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Posted - 2014.04.29 16:00:00 -
[231] - Quote
How does anyone at CCP think that the usage of ISO's is going to drop with the summer expansion? With the elemination of standings needs to put up a pos, and with the compression pos structures you are going to see lots more pos's being put up in high sec. This is going to drive the ice product market up on it's own. ISO's usage bump for fuel is just going to drive the price of fuel blocks even higher. You really should hold off on this change until a point release to see how the markets are reacting to more pos's being up and running. |
Sperg Eagle Zigglesworth
Bearded BattleBears Brave Collective
0
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Posted - 2014.04.29 16:00:00 -
[232] - Quote
CCP Fozzie, the biggest idiot in EVE Online, and that's pretty hard to do. Thanks for ruining small alliance logistics. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
457
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Posted - 2014.04.29 16:01:00 -
[233] - Quote
Tam Althor wrote:How does anyone at CCP think that the usage of ISO's is going to drop with the summer expansion? With the elemination of standings needs to put up a pos, and with the compression pos structures you are going to see lots more pos's being put up in high sec. This is going to drive the ice product market up on it's own. ISO's usage bump for fuel is just going to drive the price of fuel blocks even higher. You really should hold off on this change until a point release to see how the markets are reacting to more pos's being up and running. It took me a moment to realize that "ISO's" meant isotopes.
They're called "topes." This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Jack Kennedy
Dambusters 617 Sq Northern Associates.
1
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Posted - 2014.04.29 16:01:00 -
[234] - Quote
I do not see this as being a needed step in the right direction, it could alienate more players and isn't required.
If its intended to effect the larger fleet jumps fuel for fights then you need to tackle the Jump Bridging fuel requirements. Or have some fleet jump fuel dynamic if doing in large numbers.
This will hurt small and big alike the cost of fuel is already doubled in recent weeks.
So for example a JF fuel requirement depending on skills and ship type to further reaches of null from Jita is approximately in the range of 60-80k isotopes each way.
It cannot really be good to change this to 90/120k Iso's each way if prices stay the same or go up, that's at least 180m/240m round trip.
Or any equivalent smaller jumps for the same.
Carriers are less fuel costs than JF but then a 50% increase just for cargo of 10k m3 and 2 BS in ship maintenance array seems fubar, your not adjusting cargo sizes so why the fuel stick?
Surely additional fuel cost will simple be levied onwards to others fees, charges and contract costs and passed on to consumers.
Yes it will drive up desires to source cheaper Iso via icebelts but as others state these are not big enough for large fleet mining ops. It may hurt the smaller guys in increasing their costs.
To apply this across the board to all jump drives and a 50% increase in one go seems harsh.
Personally i just haven't seen a clammer from large or small players groups saying boy i wish the fuel needed was 50% higher that make the game s
Some changes announced are interesting and the verdict is out, i will watch to see the verdicts of others at Fanfest round tables to see.
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Shonion
FREE GATES Nulli Secunda
49
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Posted - 2014.04.29 16:04:00 -
[235] - Quote
Doesn't Riot Games looking for another well trained tallents? I have an suggestion... |
Marlona Sky
D00M. Northern Coalition.
5047
|
Posted - 2014.04.29 16:10:00 -
[236] - Quote
I have an idea... . |
Proeliator Yeva
DNS Requiem Brothers of Tangra
1
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Posted - 2014.04.29 16:10:00 -
[237] - Quote
Good way to kill the small corps. High five CCP!
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MagnusBraxx
Algorab Technology Brothers of Tangra
6
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Posted - 2014.04.29 16:11:00 -
[238] - Quote
Dear ccp fozzie...I don't like you. you are a ***! |
Rayana Darine
Native Freshfood Minmatar Republic
0
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Posted - 2014.04.29 16:14:00 -
[239] - Quote
Why are you ruining the game for everyone? Isn't enough that topes prices have doubled in past year? it starts more and more looking like an ill run Government that can only think of hiking taxes as means to get richer.
This sounds like Obamacare already. |
Shonion
FREE GATES Nulli Secunda
49
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Posted - 2014.04.29 16:14:00 -
[240] - Quote
Its one thing that its increase the cost of force projection, moving caps, logistic. Its won't hurt bigger alliances. The more important thing is, that this whole change this, and removing standing requirement to put up a tower in high sec will impact on topes prices. Simply its highly increase the demand for topes. If topes prices increasing thats increase the whole T2 prices.
Changing one little number can impact on the whole eve economy. |
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