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coolkay
Herrscher der Zeit Test Alliance Please Ignore
0
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Posted - 2014.05.19 17:23:00 -
[1321] - Quote
Ships can fiitit rigs com say http://gamersplatform.de/wp-content/uploads/2013/12/2371600-9530080022-13605.gif
ccp say ship rebalance com say http://1.bp.blogspot.com/-RtwUSRfGyzU/TfCmV69zjuI/AAAAAAAAAIY/gF_04e91C9k/s1600/fuck_u_.jpg
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Kaarous Aldurald
ROC Deep Space The ROC
6389
|
Posted - 2014.05.19 17:25:00 -
[1322] - Quote
Vincent Athena wrote: If you rig a bit for both, both are less.
Not entirely true.
If you rig for both, tank goes up a bit, cargo goes down a bit. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Aerissa Nolen
XYJAX
15
|
Posted - 2014.05.19 17:26:00 -
[1323] - Quote
A few issues to clarify that I keep seeing repeated, at least in regard to T1 freighters:
- there is no nerf to T1 agility; this was a typo, it has been fixed; T1 agility/mass has not changed
- the nerf to T1 EHP is being drastically over-stated in this thread, at least as it applies to hisec ganking; I believe because people were using rigs that reduced tank to compensate for the T1 agility "nerf" that turned out to be a mistake
- the actual nerf if you want similar EHP/agility as now is a slight nerf to T1 cargo sizes and slightly increased pricing (owing to having to buy rigs)
- the slight nerf to *default* cargo size comes with the buff of added flexibility and specialization options
I'm happy with the change to T1 freighters. Cargo size was the least relevant limitation on hisec freight. You will hit unsafe ISK values LONG before you hit cargo size limitations in 90% of the cases for things you want to haul. I will happily take a small nerf to default cargo sizes in exchange for customization choices.
The indirect price increase (through rigs) is a bit more annoying, but whatever. As pointed out already, the relevant rig prices have a long way to fall once demand increases, so looking at current Jita sell values is not a good way to determine the eventual cost. It will be lower than most seem to expect.
And if you happen to be in a minority hauling bulk, low value items (Trit!) all day every day, go buy a Charon and rig it up for pure cargo and be happy with the BUFF you just got because now you can haul about 20% more and still be under normal ganking values.
Wrap your brain around Kronos freighter changes: http://xyjax.com/optimizer_kronos/ |

Valterra Craven
245
|
Posted - 2014.05.19 17:31:00 -
[1324] - Quote
Tippia wrote:Valterra Craven wrote:What I'm saying is that when you evaluate things in a chronological order there is a difference between something being mentioned and something being responded to. The difference is only in who mentioned it first. Being the second still means you mentioned it. You rather have to for your response not to be off topic and nonsensical. Would you prefer that interpretation instead? That you were just spamming irrelevant troll posts?
Well its not an interpretation, that is pretty much what I was doing. Much like a vast majority of the posts by both and you Dave. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3941
|
Posted - 2014.05.19 17:33:00 -
[1325] - Quote
Dave Stark wrote:Gizznitt Malikite wrote:I'm sorry, but it is insane to balance agility, speed, capacity, and tank around such a powerful module.
which is arguably why rig slots were chosen instead of low slots. in order to accommodate the potential use of a DCII the nerf to freighter EHP would have been unpleasant.
Rigs are permanent upgrades, and cannot be easily swapped to fit the situation. I'm alright with simply adding rigs to freighters, I'd prefer the ability to fit modules though. Preventing the use of DCU2's shouldn't be that arduous, and would allow a nice balance spot between the modules already in the game.
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Frostys Virpio
The Mjolnir Bloc The Bloc
1083
|
Posted - 2014.05.19 17:33:00 -
[1326] - Quote
Gizznitt Malikite wrote:Dave Stark wrote:Gizznitt Malikite wrote: I love the idea of lowslot fitting on freighters, but I firmly believe the DCU is too potent to balance a ship with such insane amounts of structure. Remove the ability to fit a DCU on a freighter if you give it a low slot.
then you're forcing all freighters to armour tank. As it is, a DCU is a single slot, pragmatically no drawback module that would DOUBLE the tank of a freighter. I'm sorry, but it is insane to balance agility, speed, capacity, and tank around such a powerful module. Next, I disagree with you on the "forcing all freighters to armor tank". Have you looked at the stats of a Charon? Shields: 7500 Armor: 25000 Structure: 130000+ A bulkhead will still add more raw EHP than an EANM. If you could et 80% resists with 4 modules, you'd still add less EHP than 4 bulkheads to that ship! The difference though, is that RR works MUCH, MUCH better on the ship with resists. So, while I agree you are forced to "armor tank" if you have logi along, that has as everything to do with the distribution of HP, and nothing to do with a DCU2. The main issue is with DCU's, is that one DCU2 adds more EHP than 4x Bulkheads, which makes balancing the "tanking" vs capacity / agility / speed way out of whack. It basically forces balancing to assume the dcu is fit, which is another phrase for making that module mandatory. I think a more interesting balance would be achieved by taking the DCU out of the picture, and balancing along the lines of bulkheads, cargo expanders, etc.
Low slot only allowing bulkhead, inertia stabs and cargo expander. Yes there would be tradeoff for sure but at least it would being real flexibility instead of just an illusion because people surely won't scrap rigs left and right to use that "flexibility" like they would with slots... |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3285
|
Posted - 2014.05.19 17:37:00 -
[1327] - Quote
Gizznitt Malikite wrote:Dave Stark wrote:Gizznitt Malikite wrote:I'm sorry, but it is insane to balance agility, speed, capacity, and tank around such a powerful module.
which is arguably why rig slots were chosen instead of low slots. in order to accommodate the potential use of a DCII the nerf to freighter EHP would have been unpleasant. Rigs are permanent upgrades, and cannot be easily swapped to fit the situation. I'm alright with simply adding rigs to freighters, I'd prefer the ability to fit modules though. Preventing the use of DCU2's shouldn't be that arduous, and would allow a nice balance spot between the modules already in the game.
Harder than you might think.
Eve has no understanding of 'only these modules' or 'but not that class of ship' Woo! CSM 9! http://fuzzwork.enterprises/
Twitter: @fuzzysteve on Twitter |

Dave Stark
5875
|
Posted - 2014.05.19 17:38:00 -
[1328] - Quote
Steve Ronuken wrote:Gizznitt Malikite wrote:Dave Stark wrote:Gizznitt Malikite wrote:I'm sorry, but it is insane to balance agility, speed, capacity, and tank around such a powerful module.
which is arguably why rig slots were chosen instead of low slots. in order to accommodate the potential use of a DCII the nerf to freighter EHP would have been unpleasant. Rigs are permanent upgrades, and cannot be easily swapped to fit the situation. I'm alright with simply adding rigs to freighters, I'd prefer the ability to fit modules though. Preventing the use of DCU2's shouldn't be that arduous, and would allow a nice balance spot between the modules already in the game. Harder than you might think. Eve has no understanding of 'only these modules' or 'but not that class of ship'
any chance of CCP going back on this?
it's clear nobody likes the changes, and the "alternatives" are just as unlikable. freighters are already balanced anyway, it's not like this is needed in any way, shape, or form.
honestly, the best solution to this to leave freighters alone. |

Valterra Craven
245
|
Posted - 2014.05.19 17:40:00 -
[1329] - Quote
Steve Ronuken wrote:Gizznitt Malikite wrote:Dave Stark wrote:Gizznitt Malikite wrote:I'm sorry, but it is insane to balance agility, speed, capacity, and tank around such a powerful module.
which is arguably why rig slots were chosen instead of low slots. in order to accommodate the potential use of a DCII the nerf to freighter EHP would have been unpleasant. Rigs are permanent upgrades, and cannot be easily swapped to fit the situation. I'm alright with simply adding rigs to freighters, I'd prefer the ability to fit modules though. Preventing the use of DCU2's shouldn't be that arduous, and would allow a nice balance spot between the modules already in the game. Harder than you might think. Eve has no understanding of 'only these modules' or 'but not that class of ship'
What eve are you playing?
Bastion mods, siege mods, MWJD mods, strip miners.... all have ship restrictions tied them. Would it be a hack to say that this mod could fit on every ship but a freighter? Yes. Would it be hard to do based on current code? Doesn't seem likely.
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Tau Cabalander
Retirement Retreat Working Stiffs
3642
|
Posted - 2014.05.19 17:41:00 -
[1330] - Quote
Aerissa Nolen wrote:A few issues to clarify that I keep seeing repeated, at least in regard to T1 freighters:
- the slight nerf to *default* cargo size comes with the buff of added flexibility and specialization options
I disagree, as I don't have a choice how I will rig.
I went with a Charon since ever m3 matters to me. My alts trained Caldari Freighter 5 for the same reason. The current proposed changes mean I must fit at least 2x T2 cargo rigs, or all that investment is lost and I'm worse off. |
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Tippia
Sunshine and Lollipops
22039
|
Posted - 2014.05.19 17:41:00 -
[1331] - Quote
Steve Ronuken wrote:Harder than you might think.
Eve has no understanding of 'only these modules' or 'but not that class of ship' WellGǪ there is an easy way: give them 0 CPU. That rather ruins the ability to fit a DCU.  I can't think of any modules that increase CPU by a fixed amount the way you can with MAPCs and grid, and any percentage-based ones would just increase 0 by some percentage of 0 (i.e. 0).
Could you gently kick some dev and make them investigate what kind of disaster zero-CPU bulkhead modules would cause? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3941
|
Posted - 2014.05.19 17:45:00 -
[1332] - Quote
Tippia wrote:Steve Ronuken wrote:Harder than you might think.
Eve has no understanding of 'only these modules' or 'but not that class of ship' WellGǪ there is an easy way: give them 0 CPU. That rather ruins the ability to fit a DCU.  I can't think of any modules that increase CPU by a fixed amount the way you can with MAPCs and grid, and any percentage-based ones would just increase 0 by some percentage of 0 (i.e. 0). Could you gently kick some dev and make them investigate what kind of disaster zero-CPU bulkhead modules would cause?
Hell, the freighter's bonus could include a 100% reduction in the CPU requirements of bulkheads. They've done this with cloaks in the past.
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Valterra Craven
245
|
Posted - 2014.05.19 17:45:00 -
[1333] - Quote
Tippia wrote:Steve Ronuken wrote:Harder than you might think.
Eve has no understanding of 'only these modules' or 'but not that class of ship' WellGǪ there is an easy way: give them 0 CPU. That rather ruins the ability to fit a DCU.  I can't think of any modules that increase CPU by a fixed amount the way you can with MAPCs and grid, and any percentage-based ones would just increase 0 by some percentage of 0 (i.e. 0). Could you gently kick some dev and make them investigate what kind of disaster zero-CPU bulkhead modules would cause?
Why should bulkheads be the exception? Armor Plates have fitting requirements... and thus so should bulkheads. |

Gospadin
School of Applied Knowledge Caldari State
138
|
Posted - 2014.05.19 17:46:00 -
[1334] - Quote
Dave Stark wrote:Gospadin wrote:Why shouldn't we be able to get to the same point we are now? because the whole point of a change is to depart from the current situation. not that we should depart from the current situation.
Exactly.
IMO, two t1 cargo and one t1 bulkhead should give the exact same stats that the ships have today
tune the base stats so that's true, and then people can decide where to go from there
more tank? go with more bulkheads more cargo? go with more cargo rich? have some of both, using t2 rigs |

Sizeof Void
Ninja Suicide Squadron
433
|
Posted - 2014.05.19 17:46:00 -
[1335] - Quote
As long as you are changing the ship stats, why not take a look at the ship skill bonuses, too?
The JF bonuses are good, but the freighter 5% bonus per level to maximum velocity has always been something of a joke.
Perhaps this can be changed to a bonus to agility or a bonus to warp speed?
(Apologies if this has already been suggested in an earlier post) |

Nightingale Actault
Divided Unity The Night Crew Alliance
29
|
Posted - 2014.05.19 17:47:00 -
[1336] - Quote
Tau Cabalander wrote:Aerissa Nolen wrote:A few issues to clarify that I keep seeing repeated, at least in regard to T1 freighters:
- the slight nerf to *default* cargo size comes with the buff of added flexibility and specialization options
I disagree, as I don't have a choice how I will rig. I went with a Charon since ever m3 matters to me. My alts trained Caldari Freighter 5 for the same reason. The current proposed changes mean I must fit at least 2x T2 cargo rigs, or all that investment is lost and I'm worse off.
So you are currently filling each and every freighter to max cargo for every trip? Are you above or below 1 billion isk cargo value? |

Tau Cabalander
Retirement Retreat Working Stiffs
3642
|
Posted - 2014.05.19 17:48:00 -
[1337] - Quote
Steve Ronuken wrote:Eve has no understanding of 'only these modules' or 'but not that class of ship' Erm... you sure?
* Covert cloaking device * Covert cyno * Bomb Launcher * Interdiction sphere launcher * Warp disruption field generator * Siege module * Triage module * Industrial core * Clone vat * Gang link
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Daichi Yamato
Xero Security and Technologies
1555
|
Posted - 2014.05.19 17:48:00 -
[1338] - Quote
Valterra Craven wrote:Steve Ronuken wrote:Gizznitt Malikite wrote:Dave Stark wrote:Gizznitt Malikite wrote:I'm sorry, but it is insane to balance agility, speed, capacity, and tank around such a powerful module.
which is arguably why rig slots were chosen instead of low slots. in order to accommodate the potential use of a DCII the nerf to freighter EHP would have been unpleasant. Rigs are permanent upgrades, and cannot be easily swapped to fit the situation. I'm alright with simply adding rigs to freighters, I'd prefer the ability to fit modules though. Preventing the use of DCU2's shouldn't be that arduous, and would allow a nice balance spot between the modules already in the game. Harder than you might think. Eve has no understanding of 'only these modules' or 'but not that class of ship' What eve are you playing? Bastion mods, siege mods, MWJD mods, strip miners.... all have ship restrictions tied them. Would it be a hack to say that this mod could fit on every ship but a freighter? Yes. Would it be hard to do based on current code? Doesn't seem likely.
saying a module can only fit on these types of ships appears to be different to saying a module can fit on everything but these types of ship.
perhaps u could do it the long way and say the the DC can only be fit on these (list of every ship of the game except freighters). but thats the difficult part, and something always goes wrong when u do it like that. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Tippia
Sunshine and Lollipops
22039
|
Posted - 2014.05.19 17:50:00 -
[1339] - Quote
Valterra Craven wrote:Why should bulkheads be the exception? Because they're hull upgrades. The other hull upgrades don't have any fitting requirements.
Also, because no-one seriously fits hull when armour or shield is an option, and armour and shield is what really separates the races so it doesn't particularly affect most ships. It's not really the fitting restrictions that keep people from fitting hull tanks, but the sheer lunacy of hull tanking. Well, with one exception: Orcas. And post-patch freighters. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Bagehi
Sniggerdly Pandemic Legion
270
|
Posted - 2014.05.19 17:51:00 -
[1340] - Quote
Tau Cabalander wrote:Aerissa Nolen wrote:A few issues to clarify that I keep seeing repeated, at least in regard to T1 freighters:
- the slight nerf to *default* cargo size comes with the buff of added flexibility and specialization options
I disagree, as I don't have a choice how I will rig. I went with a Charon since ever m3 matters to me. My alts trained Caldari Freighter 5 for the same reason. The current proposed changes mean I must fit at least 2x T2 cargo rigs, or all that investment is lost and I'm worse off. 3 T1 cargo rigs lead to an increase (to just over 1m rather than just under 1m) cargo capacity as far as I can tell. It is a bit annoying that there will be a significant increase to the cost of owning a freighter/jf because of this change. That said, the JFs are the ones that are getting the shaft with these changes.
Release jump fuel use reduction rigs along with this change and I think people might be less grumpy. There just aren't any useful rigs for these ships besides cargo rigs and maybe some nav rigs (depending on how people haul), so this just functions as an increased barrier to entry for large volume hauling. |
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Kaarous Aldurald
ROC Deep Space The ROC
6394
|
Posted - 2014.05.19 17:52:00 -
[1341] - Quote
Tau Cabalander wrote:Steve Ronuken wrote:Eve has no understanding of 'only these modules' or 'but not that class of ship' Erm... you sure? * Covert cloaking device * Covert cyno * Bomb Launcher * Interdiction sphere launcher * Warp disruption field generator * Siege module * Triage module * Industrial core * Clone vat * Gang link
There is a difference, as you would know if you had read above.
Those modules have "Only XYZ can fit this" as opposed to "A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W except XYZ can fit this".
So yeah, they're coded a bit differently. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Tippia
Sunshine and Lollipops
22039
|
Posted - 2014.05.19 17:53:00 -
[1342] - Quote
Tau Cabalander wrote:Steve Ronuken wrote:Eve has no understanding of 'only these modules' or 'but not that class of ship' Erm... you sure? * Covert cloaking device * Covert cyno * Bomb Launcher * Interdiction sphere launcher * Warp disruption field generator * Siege module * Triage module * Industrial core * Clone vat * Gang link Again, all of those have GÇ£can only be fitted toGÇ¥ attributes. None of them have any kind of GÇ£can't be fitted toGÇ¥ attribute. The fact that they can't be fitted to some ships is just a result of a ship not being on the approved list.
If, for instance, the industrial core had a GÇ£not that class of shipGÇ¥-style restriction, it would have to list every class in the game except one, which is a really ugly way of doing things. Instead, it just lists the one it can be fitted to. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Buzz Dura
Epsilon Lyr Mordus Angels
9
|
Posted - 2014.05.19 17:57:00 -
[1343] - Quote
I did not find enough out of the box suggestion, here some :
add a med slot keep the only 1cpu/1PG
role bonus : Autopilot warp at zero Can fit Target Spectrum Breaker -100% requirement to Target Spectrum Breaker |

Valterra Craven
245
|
Posted - 2014.05.19 17:57:00 -
[1344] - Quote
Tippia wrote:Valterra Craven wrote:Why should bulkheads be the exception? Because they're hull upgrades. The other hull upgrades don't have any fitting requirements. Also, because no-one seriously fits hull when armour or shield is an option, and armour and shield is what really separates the races so it doesn't particularly affect most ships. It's not really the fitting restrictions that keep people from fitting hull tanks, but the sheer lunacy of hull tanking. Well, with one exception: Orcas. And post-patch freighters.
And my point is that hull tanking upgrades aren't properly balanced and making them require 0 fitting just to fit the freighter case is horrible and only furthers their imbalance. |

Tippia
Sunshine and Lollipops
22041
|
Posted - 2014.05.19 17:59:00 -
[1345] - Quote
Valterra Craven wrote:And my point is that hull tanking upgrades aren't properly balanced and making them require 0 fitting just to fit the freighter case is horrible and only furthers their imbalance. How so? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Daichi Yamato
Xero Security and Technologies
1555
|
Posted - 2014.05.19 18:01:00 -
[1346] - Quote
Buzz Dura wrote:I did not find enough out of the box suggestion, here some :
add a med slot keep the only 1cpu/1PG
role bonus : Autopilot warp at zero Can fit Target Spectrum Breaker -100% requirement to Target Spectrum Breaker
out the box and into space EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
113
|
Posted - 2014.05.19 18:02:00 -
[1347] - Quote
This is not a good change. Idea of rigs on freighters was great, but not this massive nerf. Two thumbs down or two middle fingers up are what these changes look like. |

Valterra Craven
245
|
Posted - 2014.05.19 18:02:00 -
[1348] - Quote
Tippia wrote:Valterra Craven wrote:And my point is that hull tanking upgrades aren't properly balanced and making them require 0 fitting just to fit the freighter case is horrible and only furthers their imbalance. How so?
Well you said so earlier yourself, no one seriously fits hull upgrade tanking mods seriously except in two cases. This is not balanced. The drone rebalance thread is a perfect example of this. Two types of drones weren't getting used because they suck (and this will likely still be the case afterwards) so they got changed. Since there are three types of HP and people only tank two of them because the third isn't viable, then the third is not balanced. |

Aerissa Nolen
XYJAX
18
|
Posted - 2014.05.19 18:07:00 -
[1349] - Quote
Tau Cabalander wrote:Aerissa Nolen wrote:A few issues to clarify that I keep seeing repeated, at least in regard to T1 freighters:
- the slight nerf to *default* cargo size comes with the buff of added flexibility and specialization options
I disagree, as I don't have a choice how I will rig. I went with a Charon since ever m3 matters to me. My alts trained Caldari Freighter 5 for the same reason. The current proposed changes mean I must fit at least 2x T2 cargo rigs, or all that investment is lost and I'm worse off.
Collectively, WE have a choice how to rig. YOUR choice is that every last m3 matters to you, so you will rig for m3. Your max skilled, optimally rigged Charon just had its cargo capacity increased by 14% at a cost of about 7% reduction in EHP.
Now, maybe you complain about cost of T2 cargo rigs? In which case, use only T1 cargo rigs and bump your cargo by ONLY 6% from current for a pittance compared to hull cost. Still at only a 7% reduction in EHP. Wrap your brain around Kronos freighter changes: http://xyjax.com/optimizer_kronos/ |

Tippia
Sunshine and Lollipops
22041
|
Posted - 2014.05.19 18:07:00 -
[1350] - Quote
Valterra Craven wrote:Well you said so earlier yourself, no one seriously fits hull upgrade tanking mods seriously except in two cases. This is not balanced. No, it just means that only two (well, three) classes are set up in such a way that they benefit from hull tanking. That in and of itself is not unbalanced.
Even if it were, that would just mean that making the hull buffer module more viable would improve the balance, not make it more imbalanced. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
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