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Thread Statistics | Show CCP posts - 29 post(s) |

handige harrie
Hedion University Amarr Empire
252
|
Posted - 2014.05.21 05:58:00 -
[1741] - Quote
No other cap ships use the rigs Freighters or JF's will mainly use (Align time, Increased Cargohold, Hull Hitpoints) and seeing how powerful they are on cap ships when stacked in absolute numbers (removing x second of align time, +xxx K m3 or a massive raw EHP increase) heavier penalties on better base stats wouldn't be too bad imho. Baddest poster ever |

Sniper Smith
Center for Advanced Studies Gallente Federation
120
|
Posted - 2014.05.21 06:12:00 -
[1742] - Quote
All the cap ships CAN use them. Some likely will, like Rorq's. Not to mention all the crazy fits you find in WH's. CCP can't just make chances because they don't feel some caps won't use em. They have to assume every rig of a class can be used on any ship.
Also, most caps still have Large rigs, from before Cap rigs were introduced last year. And CCP does not change your fits when they update it.. It's why people can have everything from Frigates to T3's with Large Rigs, back from when there was just one size. |

Sixx Spades
GoonWaffe Goonswarm Federation
185
|
Posted - 2014.05.21 06:13:00 -
[1743] - Quote
The Rorqual would like a word with you. Using a weapon as a deterrent in a diplomatic situation is only viable when you have proven that you have deployed it in the past and are willing to use it in the future. |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
163
|
Posted - 2014.05.21 06:49:00 -
[1744] - Quote
I suppose that the price impact is not important.
The Freighter price will probably not down after the patch but you will have to pay capitals rigs also. And as it is rigs, you will have to destroy them to change the configuration of the freighter or have a freighter for each purpose.
A Charon: 1.39B, Three cargohold optilization I 240M. Another Charon, 1.39B, Three Hull tank rigs I 210M.
Needless to tell about Tech II Rigs.
|

handige harrie
Hedion University Amarr Empire
252
|
Posted - 2014.05.21 06:55:00 -
[1745] - Quote
Why would anyone care how much EHP their rorq has? The EHP of a rorq is less important than the EHP of a freighter in Highsec. If you get caught in a rorq, you're doing something else wrong or if you wanted to be risky, you should have been prepared for it. Max Cargo fit is not prepared for being risky.
In my experience though, all a rorq does is either sit in a POS or sit in station or wait outside a station, so it can dock or jump. In the off chance you do care, you shouldn't fit all Carghold rigs, just as it is now.
The rest of the Caps can still use the rigs without problem, want to increase the Cargohold of you Archon instead of Trimarks/CCC? Go nuts. Just know you have less Hull HP than you would have now. When you want to turn a ship into a hauler, you get hauler penalties. If you want a Dread with the align time of a battleship there should be harsh penalties. Baddest poster ever |

Adrien Crosse
Black Frog Logistics Red-Frog
7
|
Posted - 2014.05.21 07:10:00 -
[1746] - Quote
Rorquals are also due for a full role overhaul and rebalance anyway, little point balancing other things around their current state. |

Dave Stark
5950
|
Posted - 2014.05.21 07:22:00 -
[1747] - Quote
CCP Fozzie wrote:Ladies and gentlemen this is your nightly message to let you know that I've caught up to this point in the thread and that we still have not forgotten about you.  There's a version two of the design currently posted for the CSM in their internal forums, they've responded largely positively so far. I'm going to let them think about it overnight and if all looks good we'll post the proposal for public feedback tomorrow. Thanks as always!
is that version "leave freighters as they are, and remember that popular suggestions aren't always good suggestions"? |

Dirk MacGirk
Specter Syndicate Tactical Narcotics Team
69
|
Posted - 2014.05.21 07:35:00 -
[1748] - Quote
Dave Stark wrote:CCP Fozzie wrote:Ladies and gentlemen this is your nightly message to let you know that I've caught up to this point in the thread and that we still have not forgotten about you.  There's a version two of the design currently posted for the CSM in their internal forums, they've responded largely positively so far. I'm going to let them think about it overnight and if all looks good we'll post the proposal for public feedback tomorrow. Thanks as always! is that version "leave freighters as they are, and remember that popular suggestions aren't always good suggestions"?
Dave: They really should lock this thread on your last comment. lol
|

Gregor Parud
514
|
Posted - 2014.05.21 07:38:00 -
[1749] - Quote
CCP Fozzie wrote:Ladies and gentlemen this is your nightly message to let you know that I've caught up to this point in the thread and that we still have not forgotten about you.  There's a version two of the design currently posted for the CSM in their internal forums, they've responded largely positively so far. I'm going to let them think about it overnight and if all looks good we'll post the proposal for public feedback tomorrow. Thanks as always!
Given that the CSM is largely 0.0 sock puppets we can probably conclude from this that version two has no change whatsoever to diminish Jfreighter performance.
|

Dave Stark
5953
|
Posted - 2014.05.21 07:42:00 -
[1750] - Quote
Dirk MacGirk wrote:Dave Stark wrote:CCP Fozzie wrote:Ladies and gentlemen this is your nightly message to let you know that I've caught up to this point in the thread and that we still have not forgotten about you.  There's a version two of the design currently posted for the CSM in their internal forums, they've responded largely positively so far. I'm going to let them think about it overnight and if all looks good we'll post the proposal for public feedback tomorrow. Thanks as always! is that version "leave freighters as they are, and remember that popular suggestions aren't always good suggestions"? Dave: They really should lock this thread on your last comment. lol
no, need to get more posts than tippia.
seriously though, i don't really see what other choices there are. people, rightly, don't want to see their freighters nerfed. alternatively, we can't let a power creep begin.
between those two facts, we have a class of ship that's already well balanced between racial variants, doesn't encroach on another ship's role, and does it's intended role very very well.
there's no reason not to leave them as they are, and in doing so we satisfy the "don't nerf my freighter" side, and the "can't start a power creep" side.
having said that; after seeing the sisi notes and the new jump rigs... we're probably well past the point of no return now. |

Dave Stark
5953
|
Posted - 2014.05.21 07:44:00 -
[1751] - Quote
Gregor Parud wrote:CCP Fozzie wrote:Ladies and gentlemen this is your nightly message to let you know that I've caught up to this point in the thread and that we still have not forgotten about you.  There's a version two of the design currently posted for the CSM in their internal forums, they've responded largely positively so far. I'm going to let them think about it overnight and if all looks good we'll post the proposal for public feedback tomorrow. Thanks as always! Given that the CSM is largely 0.0 sock puppets we can probably conclude from this that version two has no change whatsoever to diminish Jfreighter performance.
and who did you vote for? |

Gregor Parud
514
|
Posted - 2014.05.21 07:52:00 -
[1752] - Quote
Dave Stark wrote:Gregor Parud wrote:CCP Fozzie wrote:Ladies and gentlemen this is your nightly message to let you know that I've caught up to this point in the thread and that we still have not forgotten about you.  There's a version two of the design currently posted for the CSM in their internal forums, they've responded largely positively so far. I'm going to let them think about it overnight and if all looks good we'll post the proposal for public feedback tomorrow. Thanks as always! Given that the CSM is largely 0.0 sock puppets we can probably conclude from this that version two has no change whatsoever to diminish Jfreighter performance. and who did you vote for?
Low seccers |

Dirk MacGirk
Specter Syndicate Tactical Narcotics Team
70
|
Posted - 2014.05.21 07:54:00 -
[1753] - Quote
Dave Stark wrote:Dirk MacGirk wrote:Dave Stark wrote:CCP Fozzie wrote:Ladies and gentlemen this is your nightly message to let you know that I've caught up to this point in the thread and that we still have not forgotten about you.  There's a version two of the design currently posted for the CSM in their internal forums, they've responded largely positively so far. I'm going to let them think about it overnight and if all looks good we'll post the proposal for public feedback tomorrow. Thanks as always! is that version "leave freighters as they are, and remember that popular suggestions aren't always good suggestions"? Dave: They really should lock this thread on your last comment. lol no, need to get more posts than tippia. seriously though, i don't really see what other choices there are. people, rightly, don't want to see their freighters nerfed. alternatively, we can't let a power creep begin. between those two facts, we have a class of ship that's already well balanced between racial variants, doesn't encroach on another ship's role, and does it's intended role very very well. there's no reason not to leave them as they are, and in doing so we satisfy the "don't nerf my freighter" side, and the "can't start a power creep" side. having said that; after seeing the sisi notes and the new jump rigs... we're probably well past the point of no return now.
Yeah, we're through the looking glass. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10016
|
Posted - 2014.05.21 08:04:00 -
[1754] - Quote
Gregor Parud wrote:Low seccers combined with people who have decent ideas and realistic views. You mean realistic views like "freighters and jump freighters don't need to be changed, they're fine as they are"? "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

JanSVK
Benzene Inc. The Explicit Alliance
3
|
Posted - 2014.05.21 09:16:00 -
[1755] - Quote
This is a bad change CCP. I suggest rethink, delay or cancel.
You only achieving one think with this. More grinding.
Thanks.
|

Digger Pollard
Why So Platypus
6
|
Posted - 2014.05.21 09:26:00 -
[1756] - Quote
CCP Fozzie wrote:Ladies and gentlemen this is your nightly message to let you know that I've caught up to this point in the thread and that we still have not forgotten about you.  There's a version two of the design currently posted for the CSM in their internal forums, they've responded largely positively so far. I'm going to let them think about it overnight and if all looks good we'll post the proposal for public feedback tomorrow. Thanks as always!
Too late, Fozzie, I'm already unsubbed... After all, this isn't first offense. If nobody is going to protect the industry from getting covered in Fozzie, might as well quit preemptively. |

Gregor Parud
516
|
Posted - 2014.05.21 09:34:00 -
[1757] - Quote
James Amril-Kesh wrote:Gregor Parud wrote:Low seccers combined with people who have decent ideas and realistic views. You mean realistic views like "freighters and jump freighters don't need to be changed, they're fine as they are"?
No I mean "freighters are fine in and of themselves, the problem is that they make use of Jump bridges which should be nerfed just as jump capable ships (and thus Jfreighters) should be nerfed". We need more separation because that helps local null sec industry and lowers the focus on high sec industry (this will of course also require a substantial buff to null in this regard).
Anything with jump or bridging capability (BO excluded) needs to be toned down dramatically. |

Oxide Ammar
123
|
Posted - 2014.05.21 09:46:00 -
[1758] - Quote
Gregor Parud wrote:James Amril-Kesh wrote:Gregor Parud wrote:Low seccers combined with people who have decent ideas and realistic views. You mean realistic views like "freighters and jump freighters don't need to be changed, they're fine as they are"? No I mean "freighters are fine in and of themselves, the problem is that they make use of Jump bridges which should be nerfed just as jump capable ships (and thus Jfreighters) should be nerfed". We need more separation because that helps local null sec industry and lowers the focus on high sec industry (this will of course also require a substantial buff to null in this regard). Anything with jump or bridging capability (BO excluded) needs to be toned down dramatically. Freighters, being given rig slots and thus having to be rebalanced because of it, is an entirely different issue and discussion.
So they need also to nerf rorqual ? if they did that I'm sure people will camp around CCP HQ with pitchforks and torches  |

Digger Pollard
Why So Platypus
6
|
Posted - 2014.05.21 10:08:00 -
[1759] - Quote
Oxide Ammar wrote:So they need also to nerf rorqual ? if they did that I'm sure people will camp around CCP HQ with pitchforks and torches  I believe this was stated to be the goal: "To make it feasible to have Rorqual on grid when mining". Knowing the way Fozzie does things, it'll be just made impossible to have it off-grid so the only feasible way will be having it on grid, where it'll be a sitting duck, just like any freighter in hisec, waiting to be nuked. |

Gregor Parud
516
|
Posted - 2014.05.21 10:39:00 -
[1760] - Quote
Digger Pollard wrote:Oxide Ammar wrote:So they need also to nerf rorqual ? if they did that I'm sure people will camp around CCP HQ with pitchforks and torches  I believe this was stated to be the goal: "To make it feasible to have Rorqual on grid when mining". Knowing the way Fozzie does things, it'll be just made impossible to have it off-grid so the only feasible way will be having it on grid, where it'll be a sitting duck, just like any freighter in hisec, waiting to be nuked.
Well, perhaps you'll have to switch to a less autistic mining setup then, using more scouts, defences and defenders. If you want afk mining go to high se... oh wait, that doesn't work either. |

Daichi Yamato
Xero Security and Technologies
1567
|
Posted - 2014.05.21 10:49:00 -
[1761] - Quote
Digger Pollard wrote:CCP Fozzie wrote:Ladies and gentlemen this is your nightly message to let you know that I've caught up to this point in the thread and that we still have not forgotten about you.  There's a version two of the design currently posted for the CSM in their internal forums, they've responded largely positively so far. I'm going to let them think about it overnight and if all looks good we'll post the proposal for public feedback tomorrow. Thanks as always! Too late, Fozzie, I'm already unsubbed... After all, this isn't first offense. If nobody is going to protect the industry from getting covered in Fozzie, might as well quit preemptively.
why post about it? just go. no one cares. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Senarian Tyme
Serenity Rising LLC Ishuk-Raata Enforcement Directive
83
|
Posted - 2014.05.21 11:31:00 -
[1762] - Quote
I saw in here someone suggesting not touching the Freighter, but tweaking the rigs instead. I like this idea however as it was quickly pointed out that could have adverse effects with other capitals.
How about instead you leave the core freighter stats as they are on the live servers, but when the rig slots are granted, the freighters/JFs also get a new role bonus as well: 400% increase in all rig penalties. (Or even a role "bonus" which mitigates rig gains) That way a standard freighter could continue as it currently is, but then rigs would still allow customization, but just at significantly increased penalty costs. (or reduce gains)
Historically this approach would seem odd, but now with the mordus ships entering the fray with both missile velocity increases and flight time nerfs to achieve a desired effect, the freighters wouldn't be alone at least. |

Kaarous Aldurald
ROC Deep Space The ROC
6431
|
Posted - 2014.05.21 11:53:00 -
[1763] - Quote
As to the people trying to say that this should all be scrapped.
While I agree freighters *should* have remained the same, at this juncture I highly doubt they will. CCP has proved many times in the past that they have no problem throwing good development after bad.
And in this case I wouldn't even call it bad. This was well thought out and fairly clearly math hammered out to a pretty good degree, the exception being the early typos and the jump freighter agility nerf, which I feel was not warranted. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

George Gouillot
Eleutherian Guard Villore Accords
16
|
Posted - 2014.05.21 12:02:00 -
[1764] - Quote
Ranamar wrote:CCP Fozzie wrote:Ladies and gentlemen this is your nightly message to let you know that I've caught up to this point in the thread and that we still have not forgotten about you.  There's a version two of the design currently posted for the CSM in their internal forums, they've responded largely positively so far. I'm going to let them think about it overnight and if all looks good we'll post the proposal for public feedback tomorrow. Thanks as always! Is there any chance we're getting jump rigs? I might consider something other than cargo rigs if there was a fuel reduction one that got me better fuel/cargo than expanders. At the very least, it would provide an option for JFs that isn't either cargo or reducing the time spent warping to a hisec gate.
No. But we will get jump containers that will directly jump from one hangar into another one. Base range of 10 LY, capacity 1 mln cubic meters. They will be introduced in Kronos and rebalanced in Crius as people on forums are demanding to get rigs for them. |

Dracvlad
Taishi Combine Second-Dawn
423
|
Posted - 2014.05.21 12:35:00 -
[1765] - Quote
Daichi Yamato wrote:Digger Pollard wrote:CCP Fozzie wrote:Ladies and gentlemen this is your nightly message to let you know that I've caught up to this point in the thread and that we still have not forgotten about you.  There's a version two of the design currently posted for the CSM in their internal forums, they've responded largely positively so far. I'm going to let them think about it overnight and if all looks good we'll post the proposal for public feedback tomorrow. Thanks as always! Too late, Fozzie, I'm already unsubbed... After all, this isn't first offense. If nobody is going to protect the industry from getting covered in Fozzie, might as well quit preemptively. why post about it? just go. no one cares.
Well you should care, but you are too up your self to understand that if Eve keeps going this way then the only people left in Eve will be gankers, griefers, scammers, meta-gamers, power gamers and people who have invested too long in the game to let go of it, all those looking for immersive gameplay without being at the whim of the above will be in Elite Dangerous or Star Citizen (with their PvP bar set to no PvP...). In fact it might be fun for me just to keep this toon subbed and laugh at how irrelevant you all become as you troll each other..., now who would win in a troll battle between tibbia, Dave stark and Jenn aSide, the thought amuses me greatly... Don't be a turd and follow the herd Instead be a Hero at Hub Zero |

Tippia
Sunshine and Lollipops
22100
|
Posted - 2014.05.21 12:42:00 -
[1766] - Quote
Dracvlad wrote:Well you should care, but you are too up your self to understand that if Eve keeps going this way then the only people left in Eve will be gankers, griefers, scammers, meta-gamers, power gamers and people who have invested too long in the game to let go of it, all those looking for immersive gameplay without being at the whim of the above will be in Elite Dangerous or Star Citizen (with their PvP bar set to no PvP...). In fact it might be fun for me just to keep this toon subbed and laugh at how irrelevant you all become as you troll each other..., now who would win in a troll battle between tibbia, Dave stark and Jenn aSide, the thought amuses me greatly... A couple of problems with that: first is that, without other players to bounce against, those games will never offer even a fraction of the immersion that EVE does. You kind of have to ask why people who don't want to engage with other players are in an MMO to begin withGǪ
The second is that the troll fights you're hoping for won't happen for a very simple reason: none of the people you mention troll. Hell, one of them doesn't even exist. Just because they ask piercing questions and post insightful comments doesn't mean they troll GÇö it just means that the person they respond to might not have thought things through fully and get frustrated when their idea falls apart under closer scrutiny. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Aureus Ahishatsu
Deadspace Knights
13
|
Posted - 2014.05.21 12:45:00 -
[1767] - Quote
Sniper Smith wrote:I like the lowslot idea.
Other than the fact that it's cheaper, it's also more versatile, and allows you to change your freighter for the task.. re-rigging really isn't an option with Capital Rigs :p
I mean I need to move a LOT of crap.. Cargo.. On the way back I'm not moving much, but it's worth a fair bit.. Tank.. Gotta get it done faster ? Agility..
I won't miss the loss of warpspeed rigs as an option.. though I think adding a warpspeed low-slot item, would open up a lot of gameplay options.. if the penalty was right..
I don't think anyone is really going to miss them so long as they are % based. on a freighter that only does 1.37 AU warp with 2 t2 Hyperspatial velocity optimizers you'll do a whopping 50% more so now you'll be doing a whole 2.055 AU warp! AWWW yeah now we're moving! lol |

Tippia
Sunshine and Lollipops
22101
|
Posted - 2014.05.21 12:50:00 -
[1768] - Quote
Aureus Ahishatsu wrote:I don't think anyone is really going to miss them so long as they are % based. on a freighter that only does 1.37 AU warp with 2 t2 Hyperspatial velocity optimizers you'll do a whopping 50% more so now you'll be doing a whole 2.055 AU warp! AWWW yeah now we're moving! lol Oh, I don't know. I'd say that if anything it makes more of a difference in practical term for slow ships. I mean, on a cruiser that skips past a system in 15 seconds, reducing that to 10 won't make much difference GÇö one sip of tea less. On a freighter that takes a minute and a half to cross a system, reducing that to a minute is a huge gain in terms of how much you can transport (it's the core business after all) in a given timeframe, not to mention how much less painful it is to make those long hauls.
The absolute speed change from that percentage might not be anything to write home about, but the absolute time saving can get pretty huge pretty fast. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10018
|
Posted - 2014.05.21 13:04:00 -
[1769] - Quote
Gregor Parud wrote:James Amril-Kesh wrote:Gregor Parud wrote:Low seccers combined with people who have decent ideas and realistic views. You mean realistic views like "freighters and jump freighters don't need to be changed, they're fine as they are"? No I mean "freighters are fine in and of themselves, the problem is that they make use of Jump bridges which should be nerfed just as jump capable ships (and thus Jfreighters) should be nerfed". We need more separation because that helps local null sec industry and lowers the focus on high sec industry (this will of course also require a substantial buff to null in this regard). Anything with jump or bridging capability (BO excluded) needs to be toned down dramatically. Freighters, being given rig slots and thus having to be rebalanced because of it, is an entirely different issue and discussion. Both nullsec and highsec industry will still benefit from ease of movement of materials and goods between them, especially now that goods and material will flow both ways. For the first time ever it may be profitable to produce some things in null and sell them in high, just as it is and will still profitable to produce some things in high and sell in null.
There's no pressing need for a jump drive nerf at all. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Aureus Ahishatsu
Deadspace Knights
13
|
Posted - 2014.05.21 13:06:00 -
[1770] - Quote
Tippia wrote:Ramona Quimby wrote:Instead they're being nerfed to please Goons and Gankers.
Stop nerfing hi-sec and buffing null-sec. You realise, of course, that this change has every potential to create problems for goons and gankers; that they weren't part of the groups who advocated this change; and that this hits nullsec harder than it does highsec. Mag's wrote:No not really. Tippia is his usual logical self. Whereas Valterra is, well, highly illogical and prone to large memory lapses as well as complete removal from reality in one instance. I think he might be referring to our appearance, except that Valterra is a beat-up old Civire who can't even dress herself properly and who lacks my fabulous ass. 
I think you are going to need a judge for said comparison. Alright alright i'll take one for the team and do it... lol |
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