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Anthar Thebess
677
|
Posted - 2014.09.01 07:34:00 -
[1591] - Quote
Limiting space needed for a living is better , as more people could live in current eve universe.
I' am still unhappy about what CCP did to Drone Space , and loot drops + refining in the rest of the space.
I know we have miners , but think if the eve could be not more interesting if typical battleship rat earn to a player : - 200k isk of bounty. - 800k isk in mineral alloys - module drop
WHY? Because this would really promote local industry. Just by ratting you would get a lot of minerals for new ship hulls. Minerals that are quite hard to move , but can easily fuel hulls for local PVP.
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

baltec1
Bat Country Goonswarm Federation
12912
|
Posted - 2014.09.01 07:48:00 -
[1592] - Quote
Anthar Thebess wrote:Limiting space needed for a living is better , as more people could live in current eve universe.
I' am still unhappy about what CCP did to Drone Space , and loot drops + refining in the rest of the space.
I know we have miners , but think if the eve could be not more interesting if typical battleship rat earn to a player : - 200k isk of bounty. - 800k isk in mineral alloys - module drop
WHY? Because this would really promote local industry. Just by ratting you would get a lot of minerals for new ship hulls. Minerals that are quite hard to move , but can easily fuel hulls for local PVP.
It hurts miners. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Anthar Thebess
677
|
Posted - 2014.09.01 08:07:00 -
[1593] - Quote
baltec1 wrote:Anthar Thebess wrote:Limiting space needed for a living is better , as more people could live in current eve universe.
I' am still unhappy about what CCP did to Drone Space , and loot drops + refining in the rest of the space.
I know we have miners , but think if the eve could be not more interesting if typical battleship rat earn to a player : - 200k isk of bounty. - 800k isk in mineral alloys - module drop
WHY? Because this would really promote local industry. Just by ratting you would get a lot of minerals for new ship hulls. Minerals that are quite hard to move , but can easily fuel hulls for local PVP.
It hurts miners. It helps other people, additionally we are getting goods on place. Goods that should be hard to move.
Isk is bad thing that you get for killing rats , why because it is constantly loosing value, so this leads to nonsense cycle.
I can buy 1 battleship after hour of ratting . Because i rat ( also many more people) there is more isk in the system so isk loose its value. [Week Later] I need to rat 1h and 10 minutes to buy the same battleship. I rat more , like more people. Again isk loose its value. [Week later[ I need to rat 1h and 20min to buy the same battleship . (...)
i think this is very bad to this game. Ships should be cheep as hell. They should cost at most half of their current prices - why? I have 200mil. What will bring you and other people more fun. Killing/loosing 1 ship that will cost 200mil , or 3 the same ships that will cost those 200mil?
Escalating costs - that's something bad.
The same goes to supers - they should be nerfed , but if CCP decide to keep them in game super carries should cost around 5bil, titans 20b.
Why? CCP desires large capital battles that will fuel their adversing campaign - and those changes will eventually lead to this , as at cost of 1 mother ship you can loose 4 or 5.
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Rivr Luzade
Coreli Corporation Ineluctable.
687
|
Posted - 2014.09.01 08:08:00 -
[1594] - Quote
Anthar Thebess wrote: Just by ratting you would get a lot of minerals for new ship hulls. Minerals that are quite hard to move , but can easily fuel hulls for local PVP.
That is exactly why CCP effectively removed it from the game.  |

baltec1
Bat Country Goonswarm Federation
12912
|
Posted - 2014.09.01 08:27:00 -
[1595] - Quote
Anthar Thebess wrote:baltec1 wrote:Anthar Thebess wrote:Limiting space needed for a living is better , as more people could live in current eve universe.
I' am still unhappy about what CCP did to Drone Space , and loot drops + refining in the rest of the space.
I know we have miners , but think if the eve could be not more interesting if typical battleship rat earn to a player : - 200k isk of bounty. - 800k isk in mineral alloys - module drop
WHY? Because this would really promote local industry. Just by ratting you would get a lot of minerals for new ship hulls. Minerals that are quite hard to move , but can easily fuel hulls for local PVP.
It hurts miners. It helps other people, additionally we are getting goods on place. Goods that should be hard to move. Isk is bad thing that you get for killing rats , why because it is constantly loosing value, so this leads to nonsense cycle. I can buy 1 battleship after hour of ratting . Because i rat ( also many more people) there is more isk in the system so isk loose its value. [Week Later] I need to rat 1h and 10 minutes to buy the same battleship. I rat more , like more people. Again isk loose its value. [Week later[ I need to rat 1h and 20min to buy the same battleship . (...) i think this is very bad to this game. Ships should be cheep as hell. They should cost at most half of their current prices - why? I have 200mil. What will bring you and other people more fun. Killing/loosing 1 ship that will cost 200mil , or 3 the same ships that will cost those 200mil? Escalating costs - that's something bad. The same goes to supers - they should be nerfed , but if CCP decide to keep them in game super carries should cost around 5bil, titans 20b. Why? CCP desires large capital battles that will fuel their adversing campaign - and those changes will eventually lead to this , as at cost of 1 mother ship you can loose 4 or 5.
Still hurts miners. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Anthar Thebess
677
|
Posted - 2014.09.01 08:29:00 -
[1596] - Quote
Rivr Luzade wrote:That is exactly why CCP effectively removed it from the game.  I just question that this was good or bad for a game.
This was good for business in short term : more mining accounts = more $ for CCP. In long term some of the changes, and lack of other changes lead to dropping player base = less $ for CCP.
Reconsider that last earning report was "not so good as it should" as the player numbers are dropping. Now factor into this multiple character training that was not there year ago.
So CCP is comparing in this report "old days" where 1 account was = 1 subscription or 1 plex, to the new scheme where 1 account > 1 subscription and 1 plex, and yet they loosing money.
I'm training 2 characters on each of my accounts , so this is means that year ago twice more players where generating the same income i am feeding to CCP pockets now.
Slowly i'm getting my alts to the point that there will be no reason to train them more , and if more players will get the same conclusion this Year to Year income will begin to drop rapidly.
My point is that CCP should reconsider what was good change in the long term, not only basing their decisions that something will generate more mining accounts. Base factor for CCP should be : will this generate more FUN for players or not , as "FUN" factor is something that will bring CCP more $ than mining accounts in the long term.
Players usually bring friends to a game where there is fun , not work on 10 mining accounts.
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Rivr Luzade
Coreli Corporation Ineluctable.
687
|
Posted - 2014.09.01 08:39:00 -
[1597] - Quote
We certainly have different opinions on Fun. I rather have the expensive ships stay expensive so that people are getting a bit more wary about using them. Less expensive ships in battles means more smaller ships and in turn means more fun. Unfortunately this isn't really working either because mineral prices have dropped significantly. Another thing is that EVE ought not to be considered a mere game, it should be considered a hobby, a life simulation in space. Short term, henceforth, should play a minor role and long term motivation should play a big role. Concentrating on this thick idea of providing quick fun and quick dumb PVP for the sake of it, is not what I think is good for the game. It should be possible, but concentrating the entire game's activities around it -- or quick and easy PVE for that matter -- is detrimental for the game. |

Anthar Thebess
677
|
Posted - 2014.09.01 08:44:00 -
[1598] - Quote
Rivr Luzade wrote:We certainly have different opinions on Fun. I rather have the expensive ships stay expensive so that people are getting a bit more wary about using them. Less expensive ships in battles means more smaller ships and in turn means more fun. Unfortunately this isn't really working either because mineral prices have dropped significantly. Another thing is that EVE ought not to be considered a mere game, it should be considered a hobby, a life simulation in space. Short term, henceforth, should play a minor role and long term motivation should play a big role. Concentrating on this thick idea of providing quick fun and quick dumb PVP for the sake of it, is not what I think is good for the game. It should be possible, but concentrating the entire game's activities around it -- or quick and easy PVE for that matter -- is detrimental for the game.
What I'm suggesting? Cheep T1 Hulls. Influence of T1 minerals on T2 hulls is small, the same goes for the Faction/Pirate ships.
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

baltec1
Bat Country Goonswarm Federation
12912
|
Posted - 2014.09.01 08:53:00 -
[1599] - Quote
Anthar Thebess wrote: Influence of T1 minerals on T2 hulls is small, the same goes for the Faction/Pirate ships.
Not quite true. The rattle for example would become too cheap. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Rivr Luzade
Coreli Corporation Ineluctable.
687
|
Posted - 2014.09.01 08:54:00 -
[1600] - Quote
Anthar Thebess wrote:What I'm suggesting? Cheep T1 Hulls. Influence of T1 minerals on T2 hulls is small, the same goes for the Faction/Pirate ships.
No, what you suggest is that everything becomes cheaper, which in turn means that with ever bigger numbers there is ever less need for small ships. Why should I bring a BS if a carrier costs 500M, why bring a carrier if an Scap costs a mere 5B. In such an environment there is no place for smaller ships. At all. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1618
|
Posted - 2014.09.01 10:06:00 -
[1601] - Quote
baltec1 wrote:Anthar Thebess wrote:Limiting space needed for a living is better , as more people could live in current eve universe.
I' am still unhappy about what CCP did to Drone Space , and loot drops + refining in the rest of the space.
I know we have miners , but think if the eve could be not more interesting if typical battleship rat earn to a player : - 200k isk of bounty. - 800k isk in mineral alloys - module drop
WHY? Because this would really promote local industry. Just by ratting you would get a lot of minerals for new ship hulls. Minerals that are quite hard to move , but can easily fuel hulls for local PVP.
It hurts miners.
in compensation the changes to drone space massively reduced the supplies while increasing the generation of isk, causing a lot of the current inflation in eve ( yes lots of inflation, compare current prices to 2008 for simple example).
CCP must do more well tought solutions for economical issues, and they cannto be huge hammers like almost every of their actions. They need to act with more finesse. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Anthar Thebess
677
|
Posted - 2014.09.01 10:30:00 -
[1602] - Quote
Kagura Nikon wrote:
in compensation the changes to drone space massively reduced the supplies while increasing the generation of isk, causing a lot of the current inflation in eve ( yes lots of inflation, compare current prices to 2008 for simple example).
CCP must do more well tought solutions for economical issues, and they cannto be huge hammers like almost every of their actions. They need to act with more finesse.
Exactly.
As for the rest i also say : Capital changes first , then reduction of cost. It is also quite easy to leverage cots of capital ships by adjusting needed materials, or simpler - NPC install costs , so keep current mineral levels , but npc cost to build a carrier could be around 400-500mil ISK.
Cheaper T1 hulls actually will help smaller groups. Now big groups SRP like CFC / NCPL already don't feel big impact if they loose 200 battleships.
For smaller group loosing whole fleet of 200 battleships can lead to reduced activity for a while, but at the same time those 200 battleships after reducing cost by 3 will mean that this small group can field 2 more fleets before it get to this point.
For CFC/NCPL loosing 200 or 600 battleships , still no big difference.
As for rattlesnake - they will not be much cheaper. Currently rattlesnake cost around 460mil because : you have to pay over 300mil for a BPC and rest is materials, production cost and margin. After changes you will still have to buy this BPC , and value of this BPC is defined by drop rate and LP value.
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

baltec1
Bat Country Goonswarm Federation
12914
|
Posted - 2014.09.01 10:39:00 -
[1603] - Quote
Kagura Nikon wrote:
in compensation the changes to drone space massively reduced the supplies while increasing the generation of isk, causing a lot of the current inflation in eve ( yes lots of inflation, compare current prices to 2008 for simple example).
CCP must do more well tought solutions for economical issues, and they cannto be huge hammers like almost every of their actions. They need to act with more finesse.
Its one of the reasons why we want outposts to get missions and have them as the primary income for line members in null. They inject far less isk. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Anthar Thebess
677
|
Posted - 2014.09.01 10:56:00 -
[1604] - Quote
baltec1 wrote:Kagura Nikon wrote:
in compensation the changes to drone space massively reduced the supplies while increasing the generation of isk, causing a lot of the current inflation in eve ( yes lots of inflation, compare current prices to 2008 for simple example).
CCP must do more well tought solutions for economical issues, and they cannto be huge hammers like almost every of their actions. They need to act with more finesse.
Its one of the reasons why we want outposts to get missions and have them as the primary income for line members in null. They inject far less isk.
1. Not outposts , but agent sites outside of stations - as this will be one more place that something might happen.
2. Missions will generate probably much more isk than current anomalies , as more people can live from them in one place. Still this will be good change as will make having vast space quite useless, especially renter space , as those renters could join and do missions in one constellation. This will not happen, as they will probably try to create their new home under their own banner . 3. If those missions can offer something more than ISK - the better , as long as this will be not connected to any current LP stores. New variations of T1 hulls? for example 10-20% more EHP at same stats and slot layout , boost not connected to raised resistances , just more shield or armor. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Hemmo Paskiainen
462
|
Posted - 2014.09.01 11:00:00 -
[1605] - Quote
The incompetence in this topic is soooo high.... at a discusting pukable level.... on both sides CCP FIX BLACK OPS FFS
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1618
|
Posted - 2014.09.01 11:06:00 -
[1606] - Quote
One thing I still defend, that has both good effects on economy andon the restriction of power creep is manteinance fees on capital and specially supercapital ships.
You need to pay a feee monthly to represent the manteinance on these ships that cannot dock to get free manteinance. If you do not pay their jump dries do nto work. When you decide to pay again you need ot pay all non paid bills (includign of non subscribed time).
That would make stockpiling of absurd numbers of supercapitals a bad economic decision. Would not allow super entities to stockpile so much that losses agaisnt smaller groups become irrelevant. The other good effect is that it coudl be a great isk sink to help economy issues withinflation.
How much to pay?t hat needs to be analysed. But must be enough that the current super powers should stop and replan their super capital fleet expansion program, istead of continuing until each side has 500 titans. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Anthar Thebess
677
|
Posted - 2014.09.01 11:19:00 -
[1607] - Quote
Hemmo Paskiainen wrote:The incompetence in this topic is soooo high.... at a discusting pukable level.... on both sides So post something positive, or read stuff that is before. Those are suggestions.
The ones i like  1. Remove/limit titan bridges /jump bridges 2. New size of gates 3. Each SOV region connected to NPC space, at least using S gates (T1 industials and curisers maximum size) and each NPC null connected by this connection to nearest NPC low space ( if no other connection is available ) 4. Reduced jump range and jump mechanic of all jump drives. ( no more regional jumps) 5. XL gates for passing capitals between regions, and even some constellations, some parts of eve unreachable for capitals. 6. XL gates only into direction of nearest NPC space. 7. Missions in SOV , agents only available to alliance members holding sov. 8. Each alliance designate Capitol. 9. Extra upgrades for this system, upgrade install possibility reduced by the range from capitol. 10. Escalated cost of sov for all system not connected by gates with capitol. (lone system 2 regions away will cost *$&@*@#!) 11. Residency based timers and structure EHP. ( the more alliance members live and operate in the system, the more reinforce timers, ehp , and opposite - unused space have no timers , and can be easily taken by any one ) 12. No more moon mining in current form. Minerals change their location or are available / also available via normal belt mining . 13. All minerals needed for full T2 production of ships and modules needed by local race available in a region. (so in guristas space you will find all minerals needed for production of T2 Caldari ships) 14. and more
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1618
|
Posted - 2014.09.01 11:23:00 -
[1608] - Quote
Hemmo Paskiainen wrote:The incompetence in this topic is soooo high.... at a discusting pukable level.... on both sides
Yet you managed to match it and overdo it in a single posts.. congratulations. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Anthar Thebess
683
|
Posted - 2014.09.02 13:17:00 -
[1609] - Quote
Sov / (super)Capital / Jump drive changes needed ! 
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Dr Cedric
Independent Miners Corporation Care Factor
71
|
Posted - 2014.09.02 17:27:00 -
[1610] - Quote
I'll inject another two cents into the topic. Besides I think it needs a bump again.
Dockable Supers/Titans
Im guessing that the sides are split pretty evenly on this, but here's my rationale. By letting supers/titans dock, you free up a character to do something else. That characters activity increases, which creates more non-supercapital content for other players.
Here's how it could work:
Has to be a system that does not currently have a station. (could petition CCP to remove stations if you've built them everywhere?)
Make a station like normal, except this station type has only the following services: fitting and medical
The station can house 2-4 Titans and 4-12 SC's at most (with upgrades). Cannot house market activities, cannot house contract activities, cannot house build/refine/research activities. These stations would have a visual animation of the supercapital literally docked on the outside of the station. The type(s) of supercapitals docked there would be freely viewable by anyone that can get to the station system. Finally there is a dock timer. It would take say 20-30 minutes for the capsule to get itself out of the Super/Titan (perhaps because of all of the systems that have to offline safely... / insert lore /)
Another feature to go along with this, and applicable to all capitals: undock timers. (Lore says its a big@ss ship, Scotty must be having trouble getting it out)
Takes 1 minute to undock carrier, 2 for a dread, 3, for rorqual, 6 for supers, 10 for Titans (supers/titans would only undock from their special docking station)
The take home messages: This creates a simple way to slow down capital fights If the docking station is put into effect with other residency based Sov changes, it will affect who builds what Supers and where they are held. Potentially adds a bit of espionage? Serves as a good setup to include Super/Titan maintenance fees
Thanks! Cedric
|

THCS
Kenshin. Northern Coalition.
2
|
Posted - 2014.09.02 19:54:00 -
[1611] - Quote
Here is an idea.
SOV Deathmatch
Make program a random event where moons are frozen in a region battle royal style. |

scorchlikeshiswhiskey
interstellar initiative Incorporated
241
|
Posted - 2014.09.02 19:59:00 -
[1612] - Quote
No need to fix Null, in a few more patches WH's will pretty much be an annex of Null  |

Anthar Thebess
684
|
Posted - 2014.09.03 06:15:00 -
[1613] - Quote
scorchlikeshiswhiskey wrote:No need to fix Null, in a few more patches WH's will pretty much be an annex of Null  Good idea ! WH will have equal status to todays lowsec.
BUMP! We don't forget CCP. CHANGES NEEDED!
Supers/ capitals cyno mechanic and bridges - titan and pos ones can be first.
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Grognard Commissar
EVE University Ivy League
0
|
Posted - 2014.09.04 14:35:00 -
[1614] - Quote
well, from what i've heard form bittervets, the problem started with Dominion. sov structures and ihubs have wayyy too much EHP, and it's too easy to simply take a capital system. what needs to be done is the bring back the tiers, and cut the EHP of the ihubs by at least 2/3. bring back the levels of sov, and you'll see actual battle lines popping up. power projection should probably be split into a separate release, giving time to research the effects on the entirety of eve |

baltec1
Bat Country Goonswarm Federation
12967
|
Posted - 2014.09.04 14:52:00 -
[1615] - Quote
We can break it down into sections which, oddly enough, fits in well with CCPs new development plan.
We start off with addressing the need for empire sprawl. Right now there is a cap on how many players can actively rat in a single system, this currently stands at ten per system. This means groups like ours require vast areas of space to support our members.
"But most of your space is empty!" I hear you cry.
Yes this is true but that is down to another problem which is truesec. You see, the primary form of pve in null sec for your average pilot is anoms and they are tied to truesec. Most systems in null offer worse isk generation than blitzing level 3 missions in highsec with a mach. The best systems in null are on par to slightly worse than can be earned in high sec level 4 mission blitzing.
So we have a double whammy of poor isk income from most of null and the low player cap of 10 per system. This needs to change if we are to shrink the current two blocks from half of EVE each to a single region each and it must happen before any changes to sov.
Simply adding more anoms won't work, not only would a player cap still exist but you would also flood too much isk into the system. Inflation is also why you cannot just add more isk reward to anoms. Anoms must be replaced as the primary pve content and isk generator of nullsec. By far the easiest way to fix this issue is to add mission agents to player outposts. They allow for an unlimited population and null missions provide greater reward than highsec but importantly they will inject far less isk into the system than anoms and will be far easier to implement for CCP than a whole new system.
We then have to deal with capitals. Right now you either have a capital force that can match the two big powers or you are an irrelevant sideshow. Capital issues are all over the place and need several big changes. Firstly, carriers are going to have to lose access to sentries and move to a fighter based platform. Secondly, supers are going to have to lose their E-war immunity however they also need something big in return. Supers and titans must be allowed to dock in outposts. We have to end the bleeding of high SP subs because they are trapped in a space coffin that doesn't see much use. Lastly we must deal with their invulnerability to subcaps, this is covered in the next and most controversial fix.
N+1:
People rightly hate the blob, but why do they hate fighting outnumbered?
Well, its because they cannot hurt it. Right now fleet meat revolves around one simple fact, you must be able to alpha past the logistics of the enemy fleet. If you cannot do this then engaging is pointless. Logistics are going to have to be nerfed if smaller alliances are to stand any chance in null. Equally, it is logistics that makes capital fleets impossible to kill with a subcap fleet. It is going to be painful, it will mean much bloodier fights and chances are I will be among the first to fall in any fleet engagement but if we want to fix null it must happen.
"But you will just farm smaller fleets!" I hear you cry.
This is already happening. We are effectivly untouchable to smaller fleets as they cannot harm us. With a logi nerf in place new tactics such as cheap in your face DPS fleets can dive into the heart of a baltec fleet and inflict a large amount of damage. Sure, we might hold the grid in the end but we could very easily lose the isk war and that is exactly the sort of thing smaller alliances need to boost moral. "Yea we lost that tower but we killed three times more isk worth of stuff".
Sov:
Another need for big balls of ships is the way sov fights are handled. At the moment you fight a handful of timed fights over huge amounts of EHP. This system needs to go. Not only does it mean you need lots of ships to grind down the structures but it also means you need equally or bigger fleets to defend. Remove the ehp and you remove the need for the massive fleets.
The current sov system also lets us dominate huge areas of empty space so long as we can pay the bills. So to end this sov needs to move to residency based. At a stroke you would make at least 80% of the current sov claims drop as all of the unoccupied systems drop. This is by far the most complicated part of the null overhaul and should rightly come last. Join Bat Country today and defend the Glorious Socialist Dictatorship |

SFM Hobb3s
Wrecking Shots Black Legion.
124
|
Posted - 2014.09.04 17:13:00 -
[1616] - Quote
Well Said Baltec, and extremely well written. |

Anthar Thebess
684
|
Posted - 2014.09.05 07:48:00 -
[1617] - Quote
Exactly nice summary. What i am missing is the instant relocation by jump /titan bridges and jump drives that also have to be changed. Creating few restrictions for this mechanic can help very much to the overall player experience.
Jump bridges : - no connections between regions - no connections to system not linked to alliance capitol , or allow only jump bridges to be linked only 1-2 jumps away from alliance capitol ( so one of the JB endpoints have to be near the alliance capitol)
Titan bridges: - no bridges between regions
Jump drives : - no jumps between regions. - spool up timer BEFORE the jump? Even on the pos , the longer you want to jump the longer jump drive have to charge.
Can someone from CCP at least say if they are considering implementation of stuff we are talking here? Some information about what can we expect could be good. CSM members are passing informations to their alliance leaders - why all players cannot get this informations?
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

baltec1
Bat Country Goonswarm Federation
12971
|
Posted - 2014.09.05 08:37:00 -
[1618] - Quote
Anthar Thebess wrote: What i am missing is the instant relocation by jump /titan bridges and jump drives that also have to be changed.
Its not in there because it simply isn't needed. You deal with power projection by removing the need to send fleets half way across the galaxy to defend you assets. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jeremiah Saken
The Fall of Leviathan
79
|
Posted - 2014.09.05 09:52:00 -
[1619] - Quote
Great summary of good ideas from whole thread. I like especially the part with L4's in null. This would be an opportuninty to pull PvEers from hisec, risk vs reward and potential recruits base. But...
baltec1 wrote:Its not in there because it simply isn't needed. You deal with power projection by removing the need to send fleets half way across the galaxy to defend you assets. So you don't defend them then? If i have ability to move forces fast, i will use it, no matter the size. If i have ability i will bring as many as i can. If you attack with small group (because you don't need huge ball to destroy structure) you would face non-proportional response, because i can. Strenght in numbers. Bacon tastes so much better when it's marinated in vegan tears.-á
I am the night. I'm Bantam. |

Anthar Thebess
684
|
Posted - 2014.09.05 10:01:00 -
[1620] - Quote
Jeremiah Saken wrote:Great summary of good ideas from whole thread. I like especially the part with L4's in null. This would be an opportuninty to pull PvEers from hisec, risk vs reward and potential recruits base. But... baltec1 wrote:Its not in there because it simply isn't needed. You deal with power projection by removing the need to send fleets half way across the galaxy to defend you assets. So you don't defend them then? If i have ability to move forces fast, i will use it, no matter the size. If i have ability i will bring as many as i can. If you attack with small group (because you don't need huge ball to destroy structure) you would face non-proportional response, because i can. Strenght in numbers.
Exactly, fast relocation IS the issue. Not only about sov , but about all potential income sources. I'm guessing that CCP will not change moon mechanic. So we sill have to moon mine r64/32/etc.
Without reducing speed you can teleport fleets across the map lowsec moons will be still in hands of blobs, you will still have mothership and carrier fleets hotdroping laser based mealstorms in lowsec.
Sorry this also have to go.
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
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