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Benilopax
The Ashen Lion Syndicate
39
|
Posted - 2011.11.20 14:01:00 -
[1] - Quote
Our two "little things" teams have done a great job to sort out many of the so called paper cuts improving game play.
Crucible is now locked as we approach release and decisions on the next expansion will begin in the new year.
What would you call an open wound of eve? A feature that needs an overhaul in it's mechanics the big issue that needs a team working on it for 6 months.
Feel free to order your features in order of priority and vote up other ideas, I'll try to maintain a list in the OP in order of preference.
Brain storm! |

Jack bubu
GK inc. Pandemic Legion
76
|
Posted - 2011.11.20 14:39:00 -
[2] - Quote
nvm i fail to read OP
I'd like instant local removed + the long promised ship formations |

Capt Failhard
State War Academy Caldari State
0
|
Posted - 2011.11.20 14:46:00 -
[3] - Quote
I'm waiting anxiously for skill tree re-specs. |

Zagdul
Clan Shadow Wolf Fatal Ascension
148
|
Posted - 2011.11.20 15:32:00 -
[4] - Quote
Spamming D-Scan is dumb. Let me set my range and the D-Scan should just scan itself?
Jumping into a system > right clicking {celestial} to see "Show Info" as the game has not caught up do to a weird hesitation in the session change. Make the menu refresh itself and not close after session change maybe? That or don't let me open the menu till it's caught up.
Logging off restarts client instead of going to character selection screen.
Strategic cruisers unable to refit in strategic places, such as POS's.
Unable to re-package in corp hangars.
Corp management UI
Creating jobs in science and industry. The screen should remember the last installation and the button should automatically take you to the list of assembly lines based on the last installation you used.
It's not Rocket Surgery |

Alara IonStorm
RvB - BLUE Republic
452
|
Posted - 2011.11.20 15:41:00 -
[5] - Quote
Signatures, Anomalies and Wormholes all in separate scan categories instead of just Sigs and Anoms. |

Hoban Gallifrey
New Eden University
0
|
Posted - 2011.11.20 16:00:00 -
[6] - Quote
Dare I say? FW? |

Benilopax
The Ashen Lion Syndicate
39
|
Posted - 2011.11.20 16:02:00 -
[7] - Quote
I think you misunderstand me there are little things threads for small changes, I mean big changes!
0.0, FW, Low sec etc. |

Takseen
University of Caille Gallente Federation
20
|
Posted - 2011.11.20 16:22:00 -
[8] - Quote
Wardecs are still messy. An alternative to spamming D scanner for hostiles would be nice. Lowsec is still very unappealing.
|

Long John Silver
Republic Military School Minmatar Republic
18
|
Posted - 2011.11.20 16:53:00 -
[9] - Quote
I think the current alliance thing has more or less reached its end-game.
It's time to seriously shake up null, open the gates and pull down the temple pillars, that sort of thing. Long John Silver | Pirate Alt-áand Forum Troll. |

Paragon Renegade
Solar Arbiters
104
|
Posted - 2011.11.20 16:59:00 -
[10] - Quote
Mining should be better, FW needs moar luv, Level 4's need to go into lowsec, drone regions should be fixed, Sov system needs to not fail, ISK needs to be subject to cpunter-inflation "Man, you aren't actually trying to do this, right? Nobody is that stupid right?"
"How wrong you are" |

Zagdul
Clan Shadow Wolf Fatal Ascension
151
|
Posted - 2011.11.20 17:01:00 -
[11] - Quote
Corporate Roles system and interface.
Taking and claiming sov as well as sov cleanup after defeating an enemy. There's no decay to a system that has been abandoned.
Null sec in general has no benefit over empire for being a grunt.
Nullsec manufacturing sucks and has too many added costs which don't outweigh the benefits of manufacturing in empire.
Deployed outposts are too expensive to upgrade making them less desirable than manufacturing in empire.
Declaring War seems kind of stupid. It's used as a griefing tactic rather than a method of creating conflict.
Faction Warfare
Projectiles are vastly superior to all other weapon systems.
It's not Rocket Surgery |

Jett0
Team Kitty Choke Slam
44
|
Posted - 2011.11.20 17:06:00 -
[12] - Quote
With Carbon in place, I'd love to see a complete UI overhaul, using the trailers as inspiration. |

Hirana Yoshida
Behavioral Affront
150
|
Posted - 2011.11.20 18:17:00 -
[13] - Quote
Blob biased mechanics (ex. EHP grind sovereignty). Has been the cause of just about everything that ails Eve (outside of highsec). |

Gogela
Freeport Exploration
155
|
Posted - 2011.11.20 18:20:00 -
[14] - Quote
Invulnerable Logistics (Jump freighters, nullified cloaky T3s, blockade runners in lowsec)
Teleportation (jump mechanics) and large fleet movement All GëíGêçGëí Ships | Many Odd GëíGêçGëí Items (+Drones) | <-- Links to showInfo in-game |

Crazy KSK
Tsunami Cartel Dark Solar Empire
10
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Posted - 2011.11.20 19:32:00 -
[15] - Quote
movement in eve is too fast thus eve feels very small and stuff like jita happens separate the empires with low sec systems are too small jump bridges / jump ships most systems are boring and repetitive low sec needs a reason to be there id like to see pvp brought away from gates (player owned customs offices are a start) Faction warfare needs fixing and should have greater effect on things (like systems becoming low sec when attacked and highsec when held for some time) |

Dalloway Jones
Republic Military School Minmatar Republic
132
|
Posted - 2011.11.20 19:39:00 -
[16] - Quote
Crazy KSK wrote:movement in eve is too fast thus eve feels very small and stuff like jita happens
WOT?
Ship speeds need to be doubled across the board so that playing Eve feels like watching an Eve trailer where cruisers and battlecruisers zip around like they are frigates. |

Cipher Jones
114
|
Posted - 2011.11.20 19:49:00 -
[17] - Quote
Hirana Yoshida wrote:Blob biased mechanics (ex. EHP grind sovereignty). Has been the cause of just about everything that ails Eve (outside of highsec).
Said it before and ill say it again, blobbing is not a mechanics issue, it has to do with human nature. The ONLY mechanic you can use to twart blobbing is having arena style PvP where the number of participants is limited.
Yes, lets repeat that, if you don't limit the number of participants in PvP there will always be blobbing, period.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Zirse
Brutor Tribe Minmatar Republic
159
|
Posted - 2011.11.20 19:56:00 -
[18] - Quote
Sovereignty needs a big overhaul.
There needs to be:
a) a reason to want to reside in nullsec beyond goodfights b) a reason to take sovereignty beyond strategic level resources c) a system that rewards inhabitants rather than the just claimants
All of those three could in theory tie in together, hopefully CCP moves sov in the right direction.
The UI needs an entire development cycle or even two devoted to it.
|

Mr LaForge
Deep Core Mining Inc. Caldari State
139
|
Posted - 2011.11.20 19:58:00 -
[19] - Quote
Excuse me i need to go beat a dead horse. I've done it for 2 something years but its still out there waiting to be beaten again. I Support the Goons! |

Dbars Grinding
Garoun Investment Bank Gallente Federation
46
|
Posted - 2011.11.20 20:01:00 -
[20] - Quote
20 day skill Qs. |

Spr09
Purdue Engineering and Technology Talocan United
14
|
Posted - 2011.11.20 20:02:00 -
[21] - Quote
the transition between our POS fuel now and the fuel blocks we'll be getting soon. i dont want my pos going offline for the next few hours waiting for the blocks to get produced.
more kinds of anomalies, burning though a couple dozen at a time gets kind of boring when they all look alike.
a new purpose for EAFs, maybe a counter to cloakys? |

Ciar Meara
Virtus Vindice
296
|
Posted - 2011.11.20 20:06:00 -
[22] - Quote
Jack bubu wrote:nvm i fail to read OP
I'd like instant local removed + the long promised ship formations
This combined with ship explosion damage would be an interesting addition. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Bubanni
SniggWaffe
18
|
Posted - 2011.11.20 20:55:00 -
[23] - Quote
They could make "sov grinding" a time based event... like defending a stucture for a few hours a few times on grid. that way a single pod pilot can take over a system if it is not defended (over a period of time) |

Salpad
Carebears with Attitude
8
|
Posted - 2011.11.20 20:56:00 -
[24] - Quote
Automated ship and module usage tracking. Seriously. I want CCP to make objecture measurements of how many hours of active flying each ship hull gets, and how many hours of active fitted flying each module gets. Thus must include analysis of certain obvious "off-key" uses, such as using a Destroyer hull for non-combat purposes, easily predictable and easily detectable (ship not ftting weapons).
That way, CCP can move closer to objective identification of game balance problems, i.e. identifying those ships that are underpowered and thus unpopular.
|

Karn Dulake
Souls Must Be Trampled The.Alliance
101
|
Posted - 2011.11.20 21:25:00 -
[25] - Quote
That i cannot find out the real names and addresses of all the trolls ive met so i can begin my campaign of slaughter.
Oh and Dscan should have an automatic update |

Solstice Project
Cult of Personality
173
|
Posted - 2011.11.20 22:12:00 -
[26] - Quote
I want to be able to legally shoot pods that have a GCC in highsec. |

Nova Fox
Novafox Shipyards
373
|
Posted - 2011.11.20 22:16:00 -
[27] - Quote
Open wounds in eve?
Low Sec
Despiarity between PVE and PVP mindsets.
POS
Sovern benifits/ Empire building.
Lack of walking in stations.
|

Bischopt
Ice Fire Warriors
12
|
Posted - 2011.11.20 22:17:00 -
[28] - Quote
For me the open wound right now is nex and aur.
Other than that, FW. It's been ignored for so long. |

StukaBee
GoonWaffe Goonswarm Federation
29
|
Posted - 2011.11.20 22:34:00 -
[29] - Quote
Risk vs reward.
Edit: Specifically, L4 missions and highsec incursions. |

Baden Luskan
Center for Advanced Studies Gallente Federation
1
|
Posted - 2011.11.20 22:49:00 -
[30] - Quote
AFK cloaking. A player should not be able to hamper a system so effectivily while not only being AFK, but immune to being found. |

Vagilicious
Center for Advanced Studies Gallente Federation
12
|
Posted - 2011.11.20 22:54:00 -
[31] - Quote
We're getting the rest of the CQ's, so now it should be plain sailing to concentrate on the rest of WiS and get that moving. |

Benilopax
The Ashen Lion Syndicate
39
|
Posted - 2011.11.21 12:17:00 -
[32] - Quote
Feature list added, keep your ideas and opinions coming! |

Hoban Gallifrey
New Eden University
1
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Posted - 2011.11.21 15:17:00 -
[33] - Quote
Also, not a major priority but Mining? |

Hoban Gallifrey
New Eden University
1
|
Posted - 2011.11.21 15:18:00 -
[34] - Quote
Also, not a major priority but Mining? |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
66
|
Posted - 2011.11.21 15:21:00 -
[35] - Quote
Cipher Jones wrote:Hirana Yoshida wrote:Blob biased mechanics (ex. EHP grind sovereignty). Has been the cause of just about everything that ails Eve (outside of highsec). Said it before and ill say it again, blobbing is not a mechanics issue, it has to do with human nature. The ONLY mechanic you can use to twart blobbing is having arena style PvP where the number of participants is limited. Yes, lets repeat that, if you don't limit the number of participants in PvP there will always be blobbing, period.
well area dmg based on hp of the destroyed ship... will not work but its an nice idea....
blob of 2k battleships one on another you destroy three and rest will just explode due to chain reaction.
As i said not gonna happen since maneuverability at big blobs is very limited.
Anyway biggest problem with EVE is that people plays it. And people are pure nuts, ****** up beyond borders. |

E man Industries
SeaChell Productions
142
|
Posted - 2011.11.21 16:16:00 -
[36] - Quote
the faction warfar is a big one..
Getting level 4 missions to use sleeper/sancha AI would be nice. High sec level 4 tpye missions that require a group(similar payout to level 4 per pilot) Sactums in 0.0 need to be more intresting as well. 10/10 complexes are not common enough to really claim you have any group 0.0 pve content. So some group content here would be nice.
Also roaming gangs have to roam to far...going 30 jumps to find a fight is silly.
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |

Riedle
Paradox Collective
15
|
Posted - 2011.11.21 16:47:00 -
[37] - Quote
Bounty Hunting being made viable! If we fix that it goes a long way to helping low sec! |

thekiller2002us
Order of Celestial Knights Galactic System Lords Alliance
32
|
Posted - 2011.11.21 16:53:00 -
[38] - Quote
it needs more cowbell |

Iosue
UV Heavy Industries STR8NGE BREW
24
|
Posted - 2011.11.21 17:05:00 -
[39] - Quote
Here's what's on my wish list: - Modular POS's - Establishments - Comets (ice that spawn as exploration sites?) - New Tech 3 Ship(s) and/or Mods - Black Ops Love |

Opertone
Signal 7
17
|
Posted - 2011.11.21 17:18:00 -
[40] - Quote
Benilopax wrote:
What would you call an open wound of eve? A feature that needs an overhaul in it's mechanics the big issue that needs a team working on it for 6 months.
Eve griefing - unfair pvp tactics, station games, bad aggro (getting better), scamming, spamming, logoffski (which will be solved)
Eve PvP - no matter how you like it, it's sucky. Warp engine should be removed. No warp offski in PvP fights.
Eve botting - really kills eve for many, gives edge to others.
Fix eve's PvP and get thousands of subscribers who will enjoy something smarter than today. Really.
|

Vincent Gaines
Macabre Votum Morsus Mihi
137
|
Posted - 2011.11.21 17:31:00 -
[41] - Quote
Separate the empires with lowsec, giving several avenues to traverse between them. Safe way = long way (such as going the highsec route between Amarr and Rens. Making travel slower can help make more, smaller trade hubs other than Jita.
Security level in lowsec should fluctuate. Put pirate missions in lowsec. Give rewards that are bountiful but not available in hisec, such as boosters and even special ship classes. Enhance smuggling as a career or mission path. Put pirate corps in faction war.
|

Dr Karsun
Coffee Lovers Brewing Club Care Factor
7
|
Posted - 2011.11.21 17:58:00 -
[42] - Quote
Complete pos rework... Current system is broken beyond repair... The current patch attempts to fix it at least a bit are not enough. It's not a paper cut, it's a broken limb dangling on the remains of the flesh that didn't get run over by that truck that is trying to back up right now. "Have you had your morning coffee?" -> the Coffee Lovers Brewing Club is recruiting! |

Apollo Gabriel
Mercatoris Etherium Cartel
280
|
Posted - 2011.11.21 18:00:00 -
[43] - Quote
Zagdul wrote: Spamming D-Scan is dumb. Let me set my range and the D-Scan should just scan itself?  Jumping into a system > right clicking {celestial} to see "Show Info" as the game has not caught up do to a weird hesitation in the session change. Make the menu refresh itself and not close after session change maybe? That or don't let me open the menu till it's caught up.  Logging off restarts client instead of going to character selection screen.  Strategic cruisers unable to refit in strategic places, such as POS's.  Unable to re-package in corp hangars.  Corp management UI  Creating jobs in science and industry. The screen should remember the last installation and the button should automatically take you to the list of assembly lines based on the last installation you used.
The idea that we can't have a "radar" is absurd. Keep it running all the time, fail to watch it at your own peril.
I'll add WHY repackage? just stack the damn modules, if something is broken/damaged, give it a red hue and don't stack it. Let us eat cake! -áI mean open containers in corp hangers please ... Let us stack all modules (eliminate repackaging), except damaged ones, give them a red hue/icon. Let us see damaged drones in our drone bay!
|

Amro One
One.
29
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Posted - 2011.11.21 19:26:00 -
[44] - Quote
Gogela wrote: Invulnerable Logistics (Jump freighters, nullified cloaky T3s, blockade runners in lowsec)  Teleportation (jump mechanics) and large fleet movement
Looks like this carebear need to get in a dictor and leave high sec.
They are not at all invulnerable, just stop failing so much.
I want to see a sub system for T3 that lets you act like a HIC/DIC. Then my invulnerable Cloaky nullifier can bubble your ass. |

Benilopax
The Ashen Lion Syndicate
40
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Posted - 2011.11.22 12:43:00 -
[45] - Quote
List updated. |

Sturmwolke
45
|
Posted - 2011.11.22 13:51:00 -
[46] - Quote
It isn't a problem per se, more of a conceptual issue. EVE's biggest problem (imo) is it's stale. Many of the working features have little variation in themselves. You see similar concepts, similar implementations ... same old same old. Case in point, the POCO intro, PI and even the sov mechanics.
Destruction/anarchy is the main theme that drives player behaviour.
Now, CCP thinks WiS is the holy grail that they've been looking for to complete the game. While yes, it certainly expands the scope of gameplay; it isn't the holy grail.
The holy grail for EVE is being able to mesh the elements of destruction, grind, in-game world that feels alive (not dumb NPC), in-game consumerism (more natural isk/material sinks) and in-game empire building/cooperative play into a fine balance. They concentrate too much on the first two, leaving the rest to atrophy.
Much of the current gameplay mechanics is locked in legacy mode that it is very hard for many of the above to thrive. Trust is hard due to the crude mechanics. The closest I've seen cooperative play in action is the incursion community. It's pretty popular once you get the hang of it - sometimes with random acts that totally goes against the EVE's "kill or be killed" motif. Drama pops out now and then (or this isn't really EVE), but by whole, the cooperation hammered by random players (who are strangers to each other) in the BTL/TDF agreements is a testament - that given the right environment, you can get random people to cooperate for the greater good. Making them hide their knives (temporarily) and having them play nice is fairly refreshing 
Hire/consult non-Western game designers. The differences in creative ideas and insights will be the incubator to a better EVE for the future. When you source your ideas from only one hemisphere, the results are generally blander.
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