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Author |
Thread Statistics | Show CCP posts - 38 post(s) |
Rhamnousia Nosferatu
marooned.
40
|
Posted - 2014.10.10 09:45:00 -
[661] - Quote
Heh, I'd say you guys backed down way too much. 7-8 ly JF range would have been just fine with fatigue bonus. It would have kept logistics fairly doable while requiring very specialized character and an expensive ship to provide them.
What really bugs me however, is the fact that now a lot of the changes have been undone. Don't really understand the logic behind fatigue bonus for most other hauling classes as it pretty much negates the (supposed) intended effect of preventing fast movement across the universe. This actually favors large alliances who have bridges in place and have the ability to put even more of them, its not like training industrials 1 on a char is a big deal. |
Whisperen
Delta vane Corp. Mordus Angels
35
|
Posted - 2014.10.10 09:50:00 -
[662] - Quote
Wow CCPs backbone up and disappeared again. The logistics changes was the best part now nothing matters. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1770
|
Posted - 2014.10.10 09:54:00 -
[663] - Quote
Whisperen wrote:Wow CCPs backbone up and disappeared again. The logistics changes was the best part now nothing matters.
Agree. Without the logistic changes, the benefits will be reduced to ZERO.
Zero extra content. Zero reasons to be happy about the expansion.
The hope was strong, but short lived.
That sided with people using haulers to travel trough bridges COMPLETELY negates all the changes.
Standard fast deployment will be jump bridge a hundred haulers , discarded on arrival and pods take ships from super carrieriers hangars :( "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Cartheron Crust
Matari Exodus
143
|
Posted - 2014.10.10 10:06:00 -
[664] - Quote
Good job CCP you chickened out. |
Skia Aumer
Atlas Research Group
109
|
Posted - 2014.10.10 10:21:00 -
[665] - Quote
Burneddi wrote:Dream Five wrote:There's no smooth progressive nerfing of JF range, anywhere under 10 will cut off Stain and Drone regions entirely while leaving (i think) all other regions mostly intact. The map just wasn't designed for sub-10 ly jumps. Such a change would be simply unfair to some of the existing inhabitants. The map wasn't designed for jumps in the first place. The map was designed with static complexes, are they bringing them back too? |
J'aghatai
Vanishing Point. The Initiative.
3
|
Posted - 2014.10.10 10:22:00 -
[666] - Quote
I still like the coming patch, you do a great job ccp. Only thing that bothers me now is, i was really looking forward to do some industry stuff in 0.0. That part of eve was always something i was interested to explore but never did - because it always came down to "just buy from jita". I might be wrong, but i think i am not alone there. I think there is quite a pool of ppl willing to provide the great industrialists with goods locally. Just for that "we build an empire together" feeling.
So my suggsetion (might be horribly):
Make a low slot module for JF that extends the Jumprange but comsumes vast amounts of cargo space. So the important logistcs can be done relativly fast and without huge amount of clonejump/lifetime wastage but you cant support a whole alliance with a handful JFs.
However, keep up the good work |
Evelgrivion
Calamitous-Intent Feign Disorder
329
|
Posted - 2014.10.10 10:25:00 -
[667] - Quote
It's widely speculated that there will be some effort to pass jump capable ships onto different pilots in order to escape the fatigue timer. Would it be possible to prevent this by making ships carry and apply the original owner's fatigue timer (or whoever subsequently uses it with the bigger fatigue timer) onto any other pilot who gets in? The ship would also need to be impossible to repackage while it's contagious. |
Baron Birco
V0LTA Triumvirate.
17
|
Posted - 2014.10.10 10:29:00 -
[668] - Quote
Seems to me the only folks complaining about the JF range were 10yr old chars with JF alts capable of supplying their entire alliance via link to Jita.
The nurf to JF actually made dedicated industrialists extremely valuable to Nullsec alliances to develop their respective local economies. It would have encouraged greater integration of PvE-centric players and game play with PvP. The changes brought lines of communication into existence and all the PvP content that goes along with that.
What we have now is just one set of code contradicting the other.
RIP Phoebe. |
xttz
GoonWaffe Goonswarm Federation
392
|
Posted - 2014.10.10 10:34:00 -
[669] - Quote
CCP Greyscale wrote:Querns wrote:Is trading the drone damage bonus on rorqs for 10LY max range in the interim, before you do a proper balance pass on rorquals, something you all are willing to do? Happy to discuss it, yes :)
How about removing the shield rep and drone bonuses, and replacing them with fatigue and jump range bonuses? It would make Capital Industrial Ships actually worth training to a decent level. |
marVLs
659
|
Posted - 2014.10.10 10:40:00 -
[670] - Quote
"Null... Null never changes..." |
|
xttz
GoonWaffe Goonswarm Federation
392
|
Posted - 2014.10.10 10:46:00 -
[671] - Quote
Baron Birco wrote:Seems to me the only folks complaining about the JF range were 10yr old chars with JF alts capable of supplying their entire alliance via link to Jita.
The nurf to JF actually made dedicated industrialists extremely valuable to Nullsec alliances to develop their respective local economies. It would have encouraged greater integration of PvE-centric players and game play with PvP. The changes brought lines of communication into existence and all the PvP content that goes along with that.
What we have now is just one set of code contradicting the other.
RIP Phoebe.
Putting aside the other unresolved resource issues with living in null-sec, heavily nerfed logistics in a vacuum would cripple the entire T2 market for everyone. Do you want to pay 200mil for an Interceptor or 800mil for a HAC? The only people who win in that situation are those who have spent years assembling huge stockpiles of moon materials in high-sec and are able to control their distribution. Everyone else will pay through the nose or have to stick with T1.
CCP need to have a long hard look at re-balancing resource distribution before messing around any further with logistical ranges, as it won't be the large nullsec alliances paying the bill for it.
|
Adrie Atticus
Shadows of Rebellion The Bastion
424
|
Posted - 2014.10.10 10:50:00 -
[672] - Quote
Kagura Nikon wrote:Whisperen wrote:Wow CCPs backbone up and disappeared again. The logistics changes was the best part now nothing matters. Agree. Without the logistic changes, the benefits will be reduced to ZERO. Zero extra content. Zero reasons to be happy about the expansion. The hope was strong, but short lived. That sided with people using haulers to travel trough bridges COMPLETELY negates all the changes. Standard fast deployment will be jump bridge a hundred haulers , discarded on arrival and pods take ships from super carrieriers hangars :(
So the sole content from this patch was supposed to be freighters you can gank at a gate? |
Monasucks
Tymast Industries 150th The Bastion
143
|
Posted - 2014.10.10 10:51:00 -
[673] - Quote
Bobbyd wrote:Vlade Randal wrote:+1 Great idea changing jump freighter jump range to 10ly
The Rorqual is used a lot in nullsec transport, for dropping control towers, fueling pos, and as an alternative logistical transport ship for those lacking the skills or isk for a jump freighter. It plays a vital role in current nullsec logistics at present. Therefore, I suggest that the rorqual should also have the 10ly range to enable it to continue its vital role in 0.0.
The only other suggestion I would make, is that 5ly is marginally short for reaching key logistics points that have stations to dock in. Several of the jump routes i have looked at are 5.1ly to 5.8ly. Therefore I recommend increasing maximum jump range of combat vessels to 6ly. This would still achieve the goal of reducing force projection, while keeping it reasonably painless to move combat ships over time when needed. Id say keep the 11LY range, this would ensure the logistics side of null isn't hurt but curbing the forces projection that we all dread. Bring back the small gang warfare we all love and not break the eve economy! on another note maybe not change the range of capital ships but change the mechanics for cynos jump bridges and portals to alliance only, add 5min cool down on jump drives for STD caps and 1 min on Rorq Jump freighter and black ops , this would reduce the large scale blobs and not eliminate the 80 v 80 battles that are fun and don't need Tidi...
yes keep the ror where it was before.. and set the cool down limit for caps lower.. much lower.. waiting 30days.. i do not pay you Gé¼ for letting me wait 30days to play again! Can I haz you're stuff? A good worker is a live worker. Free to live - and work! A bad worker is a dead worker; and vice versa. Don't be a bad worker; bad workers are slaves, and dead. Payday for good workers has been postponed indefinitely. Payday for bad workers is cancelled! |
Adrie Atticus
Shadows of Rebellion The Bastion
424
|
Posted - 2014.10.10 10:53:00 -
[674] - Quote
Baron Birco wrote:Seems to me the only folks complaining about the JF range were 10yr old chars with JF alts capable of supplying their entire alliance via link to Jita.
The nurf to JF actually made dedicated industrialists extremely valuable to Nullsec alliances to develop their respective local economies. It would have encouraged greater integration of PvE-centric players and game play with PvP. The changes brought lines of communication into existence and all the PvP content that goes along with that.
What we have now is just one set of code contradicting the other.
RIP Phoebe.
Industrialists in local null can only produce local products if there is no way to efficiently trade. North would run caldari, south minnie and the things in between whatever they could get their hands on.
Nullsec cannot self-sustain anything complicated at the moment as moons are distributed unevenly, fuel is regional only and asteroid contents are varying compared to, you guessed it, region.
If they fix the industry, then they can remove jump drives for all I care, but this order of changes is going to cause more pressure on the dev team to come up with band-aids to problems which could have been averted by not starting from the wrong end. |
Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
74
|
Posted - 2014.10.10 10:57:00 -
[675] - Quote
GreyScale
In the shorter term can you increase the mexallon quantities in nullsec/lowsec ores to help make nullsec less reliant on JF logistics
Presently the value of nullsec ores is below that of highsec ores, due to the lack of Mexallon in nullsec ores 4x more Mexallon in Arkonor would help in the short term, until a more permanent balance can be achieved |
xttz
GoonWaffe Goonswarm Federation
393
|
Posted - 2014.10.10 10:58:00 -
[676] - Quote
Ncc 1709 wrote:GreyScale
In the shorter term can you increase the mexallon quantities in nullsec/lowsec ores to help make nullsec less reliant on JF logistics
Presently the value of nullsec ores is below that of highsec ores, due to the lack of Mexallon in nullsec ores 4x more Mexallon in Arkonor would help in the short term, until a more permanent balance can be achieved
Quoting a pretty big reason why JFs are so heavily used in nullsec. |
Dwissi
Miners Delight
24
|
Posted - 2014.10.10 10:58:00 -
[677] - Quote
xttz wrote:Baron Birco wrote:Seems to me the only folks complaining about the JF range were 10yr old chars with JF alts capable of supplying their entire alliance via link to Jita.
The nurf to JF actually made dedicated industrialists extremely valuable to Nullsec alliances to develop their respective local economies. It would have encouraged greater integration of PvE-centric players and game play with PvP. The changes brought lines of communication into existence and all the PvP content that goes along with that.
What we have now is just one set of code contradicting the other.
RIP Phoebe. Putting aside the other unresolved resource issues with living in null-sec, heavily nerfed logistics in a vacuum would cripple the entire T2 market for everyone. Do you want to pay 200mil for an Interceptor or 800mil for a HAC? The only people who win in that situation are those who have spent years assembling huge stockpiles of moon materials in high-sec and are able to control their distribution. Everyone else will pay through the nose or have to stick with T1. CCP need to have a long hard look at re-balancing resource distribution before messing around any further with logistical ranges, as it won't be the large nullsec alliances paying the bill for it.
Take some time and roll back a few years - this kind of argument has been used over and over again. It was the exact statement before JF where showing up, then it was used when more caps appeared - hell is was even one of the arguments why everyone wanted to evict BoB back in the days claiming they controlled all of it .
Playing the 'boogie-man' card of T2 is going to be badly expensive wont work on educated players any more. We alreadfy have a inflation of T2 ships compared to player age and necessity - not even mentioning how easy isk comes by these days. Its not special anymore - it has become standard to have easy access to it. And we shouldnt if we want the real Eve back that is challenging like a chess game with a decent oponent.
Should i do anything when all 3 things on my ship are fully red?
My thanks to all Eve players for the continued forums drama - i had no idea how much i missed it while i was away :) |
Dwissi
Miners Delight
24
|
Posted - 2014.10.10 11:03:00 -
[678] - Quote
Ncc 1709 wrote:GreyScale
In the shorter term can you increase the mexallon quantities in nullsec/lowsec ores to help make nullsec less reliant on JF logistics
Presently the value of nullsec ores is below that of highsec ores, due to the lack of Mexallon in nullsec ores 4x more Mexallon in Arkonor would help in the short term, until a more permanent balance can be achieved
Just build less capitals = less mex needed - no need to fix ore AGAIN Should i do anything when all 3 things on my ship are fully red?
My thanks to all Eve players for the continued forums drama - i had no idea how much i missed it while i was away :) |
Lugh Crow-Slave
Guardians of the Morrigan
119
|
Posted - 2014.10.10 11:06:00 -
[679] - Quote
well maybe with the reduction on the blop portal and on blockade runners cov ops mining can still be a thing.
can't wait for the changes to hit TQ so we can see how they affect the game and i'm sure ccp will react to it in a quicker then "soon" matter but all in all love to see when you guys listen to us |
Agata Kristi
Kenshin Katana. Northern Associates.
1
|
Posted - 2014.10.10 11:07:00 -
[680] - Quote
Bobbyd wrote:Vlade Randal wrote:+1 Great idea changing jump freighter jump range to 10ly
The Rorqual is used a lot in nullsec transport, for dropping control towers, fueling pos, and as an alternative logistical transport ship for those lacking the skills or isk for a jump freighter. It plays a vital role in current nullsec logistics at present. Therefore, I suggest that the rorqual should also have the 10ly range to enable it to continue its vital role in 0.0.
The only other suggestion I would make, is that 5ly is marginally short for reaching key logistics points that have stations to dock in. Several of the jump routes i have looked at are 5.1ly to 5.8ly. Therefore I recommend increasing maximum jump range of combat vessels to 6ly. This would still achieve the goal of reducing force projection, while keeping it reasonably painless to move combat ships over time when needed. Id say keep the 11LY range, this would ensure the logistics side of null isn't hurt but curbing the forces projection that we all dread. Bring back the small gang warfare we all love and not break the eve economy! on another note maybe not change the range of capital ships but change the mechanics for cynos jump bridges and portals to alliance only, add 5min cool down on jump drives for STD caps and 1 min on Rorq Jump freighter and black ops , this would reduce the large scale blobs and not eliminate the 80 v 80 battles that are fun and don't need Tidi...
+1 |
|
Tootenh'amon
23
|
Posted - 2014.10.10 11:20:00 -
[681] - Quote
xttz wrote:Ncc 1709 wrote:GreyScale
In the shorter term can you increase the mexallon quantities in nullsec/lowsec ores to help make nullsec less reliant on JF logistics
Presently the value of nullsec ores is below that of highsec ores, due to the lack of Mexallon in nullsec ores 4x more Mexallon in Arkonor would help in the short term, until a more permanent balance can be achieved Quoting a pretty big reason why JFs are so heavily used in nullsec.
That's a lot of bull. JFs are extensively used in nullsec because they can. 6 years ago there were way fewer jfs, yet somehow people still managed to wage huge wars (incidentally now that you can't swing a dead cat without hitting a jf noone seems to be fighting big wars anymore). The reason why jfs are used so heavily is because people need to have 5 replacement ships for each and every one of their 20 doctrines. It's because of people's wants, not because of their needs.
These changes should throw people out of their comfort zones, make them realise that 0.0 is actually the Wild West, bare bones, kill or be killed. You can't push someone out of his comfort zone only to a level he feels comfortable with, and that's what CCP is apparently trying to do. |
Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
74
|
Posted - 2014.10.10 11:29:00 -
[682] - Quote
Tootenh'amon wrote:xttz wrote:Ncc 1709 wrote:GreyScale
In the shorter term can you increase the mexallon quantities in nullsec/lowsec ores to help make nullsec less reliant on JF logistics
Presently the value of nullsec ores is below that of highsec ores, due to the lack of Mexallon in nullsec ores 4x more Mexallon in Arkonor would help in the short term, until a more permanent balance can be achieved Quoting a pretty big reason why JFs are so heavily used in nullsec. That's a lot of bull. JFs are extensively used in nullsec because they can. 6 years ago there were way fewer jfs, yet somehow people still managed to wage huge wars (incidentally now that you can't swing a dead cat without hitting a jf noone seems to be fighting big wars anymore). The reason why jfs are used so heavily is because people need to have 5 replacement ships for each and every one of their 20 doctrines. It's because of people's wants, not because of their needs. These changes should throw people out of their comfort zones, make them realise that 0.0 is actually the Wild West, bare bones, kill or be killed. You can't push someone out of his comfort zone only to a level he feels comfortable with, and that's what CCP is apparently trying to do.
you seem to be arguing against something that will reduce jf usage? |
xttz
GoonWaffe Goonswarm Federation
393
|
Posted - 2014.10.10 11:29:00 -
[683] - Quote
Dwissi wrote: Take some time and roll back a few years - this kind of argument has been used over and over again. It was the exact statement before JF where showing up, then it was used when more caps appeared - hell is was even one of the arguments why everyone wanted to evict BoB back in the days claiming they controlled all of it .
Playing the 'boogie-man' card of T2 is going to be badly expensive wont work on educated players any more. We alreadfy have a inflation of T2 ships compared to player age and necessity - not even mentioning how easy isk comes by these days. Its not special anymore - it has become standard to have easy access to it. And we shouldnt if we want the real Eve back that is challenging like a chess game with a decent oponent.
Firstly, I'd like to thank you for supporting my point. T2 products have gotten relatively cheaper since the years of BoB, thanks in no small part to easier logistics from Rorquals and JFs. While many (including myself) would disagree with this development, is the best solution really a short sharp shock that drops the market back a full decade in one day? I used to manage moon-mining towers with a carrier in 2006, and I can honestly say that was easier and safer than the originally proposed version of this devblog.
Back then many T2 ships and modules cost more than a 30 day timecard. Now you can buy many fitted T2 ships for 30 days of playtime - and you want to change back overnight? I wonder how many people share your devotion to this idea. It must be pretty awesome to be so set on a vision of how the game works you're willing for it to happen overnight at the detriment of the bulk of the player population, and benefit of the large established powers.
Yep, I'm sure suddenly rewinding the clock 10 years for the sake of nostalgia will make many players thrilled. Why don't you just campaign for a server rollback to 2005? So long as your rose-tinted vision of EVE is realised, screw everyone else, right? |
xttz
GoonWaffe Goonswarm Federation
393
|
Posted - 2014.10.10 11:34:00 -
[684] - Quote
Tootenh'amon wrote: That's a lot of bull. JFs are extensively used in nullsec because they can. 6 years ago there were way fewer jfs, yet somehow people still managed to wage huge wars (incidentally now that you can't swing a dead cat without hitting a jf noone seems to be fighting big wars anymore). The reason why jfs are used so heavily is because people need to have 5 replacement ships for each and every one of their 20 doctrines. It's because of people's wants, not because of their needs.
These changes should throw people out of their comfort zones, make them realise that 0.0 is actually the Wild West, bare bones, kill or be killed. You can't push someone out of his comfort zone only to a level he feels comfortable with, and that's what CCP is apparently trying to do.
"Hello, my name is anonymous forums alt. Here is some random theory on how I think a complex economy works although I don't have enough conviction to post this speculation with my real character. Please believe me anyway." |
Dwissi
Miners Delight
24
|
Posted - 2014.10.10 11:38:00 -
[685] - Quote
xttz wrote:Dwissi wrote: Take some time and roll back a few years - this kind of argument has been used over and over again. It was the exact statement before JF where showing up, then it was used when more caps appeared - hell is was even one of the arguments why everyone wanted to evict BoB back in the days claiming they controlled all of it .
Playing the 'boogie-man' card of T2 is going to be badly expensive wont work on educated players any more. We alreadfy have a inflation of T2 ships compared to player age and necessity - not even mentioning how easy isk comes by these days. Its not special anymore - it has become standard to have easy access to it. And we shouldnt if we want the real Eve back that is challenging like a chess game with a decent oponent.
Firstly, I'd like to thank you for supporting my point. T2 products have gotten relatively cheaper since the years of BoB, thanks in no small part to easier logistics from Rorquals and JFs. While many (including myself) would disagree with this development, is the best solution really a short sharp shock that drops the market back a full decade in one day? I used to manage moon-mining towers with a carrier in 2006, and I can honestly say that was easier and safer than the originally proposed version of this devblog. Back then many T2 ships and modules cost more than a 30 day timecard. Now you can buy many fitted T2 ships for 30 days of playtime - and you want to change back overnight? I wonder how many people share your devotion to this idea. It must be pretty awesome to be so set on a vision of how the game works you're willing for it to happen overnight at the detriment of the bulk of the player population, and benefit of the large established powers. Yep, I'm sure suddenly rewinding the clock 10 years for the sake of nostalgia will make many players thrilled. Why don't you just campaign for a server rollback to 2005? So long as your rose-tinted vision of EVE is realised, screw everyone else, right?
+1 for making me smile - have to give you that.
You would be perfectly right if the rewinding would include everything - but it doesnt. Its just a few aspects that where on that list and all the additions since then where still untouched. And since you like numbers and no one likes mining lets put some relative numbers to your 30-day argument:
Any half-decent player can easily mine - yes i use this on purpose as it doesnt require too much skill - its way to a plex in less than 14 days nowadays. That puts your 30-day value into this equation: When i could afford 1 T2 ship back then i now can easily afford 2 (and most players in Eve are better than just half-decent thus inflation). Should i do anything when all 3 things on my ship are fully red?
My thanks to all Eve players for the continued forums drama - i had no idea how much i missed it while i was away :) |
Celly S
Concord Attraction Services The Ditanian Alliance
299
|
Posted - 2014.10.10 11:40:00 -
[686] - Quote
Burneddi wrote:Celly S wrote:Hendrick Tallardar wrote:
Don't smartbombs work as a pretty good deterrent for Interceptors?
Sure, because it is a well known fact that every interceptor materializes within 5k of a disco ship when it jumps a gate... If one was to smartbomb interceptors, you would do it by placing your disco BSes on the outgate, 5km in the direction of the ingate, then activating your smartbombs when the ceptors are landing. Just like you smartbomb anything else. Not even ceptors land fast enough to be completely immune to this, and you can get killed while in warp (your invulnerability only begins when you exit warp). The key issue is that it takes some 5-10 smartbomb battleships to kill a properly fit travel ceptor, but that's not really that large an obstacle.
Yes, I have several disco ships of my own, however as was stated in another post, some ceptors when properly fit can reach as much as 10k +/- HP so unless a person has the gate bubbled with disco ships, and/or the ceptor pilot is slow, lazy or asleep, there is little chance that you are going to catch 90% of them. with a proper setup, as you've stated, and the advantage of forethought, the balance swings more toward the disco ships...
I was just answering a blanket statement with a blanket reply :)
o/ Celly Smunt
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Tootenh'amon
23
|
Posted - 2014.10.10 11:40:00 -
[687] - Quote
xttz wrote:Tootenh'amon wrote: That's a lot of bull. JFs are extensively used in nullsec because they can. 6 years ago there were way fewer jfs, yet somehow people still managed to wage huge wars (incidentally now that you can't swing a dead cat without hitting a jf noone seems to be fighting big wars anymore). The reason why jfs are used so heavily is because people need to have 5 replacement ships for each and every one of their 20 doctrines. It's because of people's wants, not because of their needs.
These changes should throw people out of their comfort zones, make them realise that 0.0 is actually the Wild West, bare bones, kill or be killed. You can't push someone out of his comfort zone only to a level he feels comfortable with, and that's what CCP is apparently trying to do.
"Hello, my name is anonymous forums alt. Here is some random theory on how I think a complex economy works although I don't have enough conviction to post this speculation with my real character. Please believe me anyway."
Made me smile |
Jennifer Tanduay
smackin localz
0
|
Posted - 2014.10.10 11:45:00 -
[688] - Quote
really ? i got a job ccp i dont get paid to play this ****** game ..... wait for jump fuckique whatever is more wasted livetime ! |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1776
|
Posted - 2014.10.10 11:47:00 -
[689] - Quote
xttz wrote:Baron Birco wrote:Seems to me the only folks complaining about the JF range were 10yr old chars with JF alts capable of supplying their entire alliance via link to Jita.
The nurf to JF actually made dedicated industrialists extremely valuable to Nullsec alliances to develop their respective local economies. It would have encouraged greater integration of PvE-centric players and game play with PvP. The changes brought lines of communication into existence and all the PvP content that goes along with that.
What we have now is just one set of code contradicting the other.
RIP Phoebe. Putting aside the other unresolved resource issues with living in null-sec, heavily nerfed logistics in a vacuum would cripple the entire T2 market for everyone. Do you want to pay 200mil for an Interceptor or 800mil for a HAC? The only people who win in that situation are those who have spent years assembling huge stockpiles of moon materials in high-sec and are able to control their distribution. Everyone else will pay through the nose or have to stick with T1. CCP need to have a long hard look at re-balancing resource distribution before messing around any further with logistical ranges, as it won't be the large nullsec alliances paying the bill for it.
BEfore jf EXISTED, BEFORE JUMP BRIDGES AND before INVETION existed. A HAC costed 300M isk..
So stop exagerating. These changes woould NOT have an impact of more than 20-30% on the prices. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1776
|
Posted - 2014.10.10 11:48:00 -
[690] - Quote
Adrie Atticus wrote:Kagura Nikon wrote:Whisperen wrote:Wow CCPs backbone up and disappeared again. The logistics changes was the best part now nothing matters. Agree. Without the logistic changes, the benefits will be reduced to ZERO. Zero extra content. Zero reasons to be happy about the expansion. The hope was strong, but short lived. That sided with people using haulers to travel trough bridges COMPLETELY negates all the changes. Standard fast deployment will be jump bridge a hundred haulers , discarded on arrival and pods take ships from super carrieriers hangars :( So the sole content from this patch was supposed to be freighters you can gank at a gate?
No.. was makign people play as a group and PROTECT those freighters.
If you cannot make ahalf a dozen friends in an MMO the thing that needs a real buff are not JF, but your social skills "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
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