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Kaivar Lancer
General Exports
1
|
Posted - 2011.11.27 11:14:00 -
[1] - Quote
So I recently took advantage of the $5 resub offer to see how the game has changed in the last 12 months and have read in some posts that you can earn as much as 120m isk per hour running iskursions??? Seriously CCP, why? I used to manage a trading corporation that made 100m per day. But now I can earn 1b isk if I dedicate a weekend to iskursions. What is the point of every other occupation in Eve Online if iskursions blow them out of the water? |

DarkAegix
Blue Republic RvB - BLUE Republic
405
|
Posted - 2011.11.27 11:19:00 -
[2] - Quote
In fact.... you can earn MOAR! |

Tore Vest
Vikinghall
80
|
Posted - 2011.11.27 11:21:00 -
[3] - Quote
5$ resub offer ?  |

Karn Dulake
Souls Must Be Trampled The.Alliance
119
|
Posted - 2011.11.27 11:21:00 -
[4] - Quote
ive heard its more like 150 million. bloke down the pub told me |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
83
|
Posted - 2011.11.27 11:22:00 -
[5] - Quote
well its known that it is possible.
However, if you can do it, is not up to me to discuss.
Same as you can make 5bil an hour spaming Jita local ..
well it is possible, but.... |

RubyPorto
Profoundly Disturbed RED.Legion
48
|
Posted - 2011.11.27 11:23:00 -
[6] - Quote
Kaivar Lancer wrote:So I recently took advantage of the $5 resub offer to see how the game has changed in the last 12 months and have read in some posts that you can earn as much as 120m isk per hour running iskursions??? Seriously CCP, why? I used to manage a trading corporation that made 100m per day. But now I can earn 1b isk if I dedicate a weekend to iskursions. What is the point of every other occupation in Eve Online if iskursions blow them out of the water?
Hi, Welcome to February 2011. We've been at the party for a while, so let's not focus on how late you are, but more on the fact that you showed up at all.
1. Yes, you can make up to 120m isk/hr of atk work doing incursions, if you find a quiet system, get 10 other people to join in, avoid having to skip or compete for sites, etc.
2. You made 100m a day. How many hours atk did that take. Also, l4 missions have always made 50-70m isk/hr depending on how well you trade your lp for your atk isk making pleasure.
3. You don't run incursions in an Ishkur, stop making me have to reread the word to realize you're not QQing for an AF buff
4. There are easier ways to make more isk. Try to find them. Hint: Isk Faucets are limited, try instead to make isk eddy and pool in your wallet.
EDIT: I have to edit because that's the only way to stop notifications: Great Forums, CCP |

Kaivar Lancer
General Exports
1
|
Posted - 2011.11.27 11:23:00 -
[7] - Quote
Yah, resub for $5. My subscription expired early this year so I guess CCP threw me a cookie to return. |

Eve Truth
EVE 1v1 LEAGUE
0
|
Posted - 2011.11.27 11:23:00 -
[8] - Quote
Because not everyone CAN get into fleets that can make that amount of money. And if you get to many of those fleets out you are fighting for the limited sites, So you don't make that amount of money.
But yer, if you get in with a decent fleet, you can make at least 100mill a hour |

Renan Ruivo
Hipernova Vera Cruz Alliance
371
|
Posted - 2011.11.27 11:26:00 -
[9] - Quote
You can make 120m isk/h. However good luck in keeping that stream constant. Rated ARG for Pirates. **** you. |

Klask Atriund
Kindred Rising
5
|
Posted - 2011.11.27 11:28:00 -
[10] - Quote
DarkAegix wrote:In fact.... you can earn MOAR!
OMG |

mingetek
DustWaffe DUST ALLIANCE
20
|
Posted - 2011.11.27 12:18:00 -
[11] - Quote
Klask Atriund wrote:DarkAegix wrote:In fact.... you can earn MOAR! OMG
OH MY ALLAH! .. |

Ishtanchuk Fazmarai
94
|
Posted - 2011.11.27 12:19:00 -
[12] - Quote
You can too make a trillion ISK (1,000,000,000,000) in the first 24 hours of your character just by station trading. Some dudes actually ran a tournament about it and the record was of a bit over 23 hours, D/T included.
The pont is, that some people make amazing amounts of money in a shockingly short amount of time does not mean that you can do so too.
As for incursions go, a realistic average with a bit of luck is around 50 million ISK/hour, summing up all the times your fleet will not get the site, plus all the time you will spend looking for fleets, assembling them and jumping systems, plus all the ships you will lose each now and then. So... no affordable NEx store... no full-fledged Incarna... no new casual content... no new solo content... no new PvE content...-á
Why should I keep paying to play this game? |

Rico Minali
Sons Of 0din Fatal Ascension
179
|
Posted - 2011.11.27 12:27:00 -
[13] - Quote
Come to nullsec, you can make almost 5 million isk an hour if yoou fly a superpimped out faction ship, just watch out for reds, neuts, some blues, awoxers, thieves, scammers and bad ceo's. Seriously dude, you need this in your life.
Amidoingitright? Trust me, I almost know what I'm doing. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
83
|
Posted - 2011.11.27 12:28:00 -
[14] - Quote
Rico Minali wrote:Come to nullsec, you can make almost 5 million isk an hour if yoou fly a superpimped out faction ship, just watch out for reds, neuts, some blues, awoxers, thieves, scammers and bad ceo's. Seriously dude, you need this in your life.
Amidoingitright?
no. |

Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
193
|
Posted - 2011.11.27 12:28:00 -
[15] - Quote
Ishtanchuk Fazmarai wrote:You can too make a trillion ISK (1,000,000,000,000) in the first 24 hours of your character just by station trading. Some dudes actually ran a tournament about it and the record was of a bit over 23 hours, D/T included.
The pont is, that some people make amazing amounts of money in a shockingly short amount of time does not mean that you can do so too.
As for incursions go, a realistic average with a bit of luck is around 50 million ISK/hour, summing up all the times your fleet will not get the site, plus all the time you will spend looking for fleets, assembling them and jumping systems, plus all the ships you will lose each now and then.
The difference being that one player's station trading profit is just ISK that other players have spent. Incursions, on the other hand, are massive ISK fountains. They create ISK out of nothing, and are fuelling inflation. It's a cruder equivalent of Quantitative Easing.
Highsec incursions need a massive nerf, either to put their ISK/hr on par or below L4 highsec missions, or to make them truly dynamic (and therefore far less easy to farm). It's unlikely to happen though, as that might lead to fewer players using a feature that CCP dedicated an entire expansion to. |

Zagdul
Clan Shadow Wolf Fatal Ascension
197
|
Posted - 2011.11.27 12:29:00 -
[16] - Quote
Ishtanchuk Fazmarai wrote:You can too make a trillion ISK (1,000,000,000,000) in the first 24 hours of your character just by station trading. Some dudes actually ran a tournament about it and the record was of a bit over 23 hours, D/T included.
The pont is, that some people make amazing amounts of money in a shockingly short amount of time does not mean that you can do so too.
As for incursions go, a realistic average with a bit of luck is around 50 million ISK/hour, summing up all the times your fleet will not get the site, plus all the time you will spend looking for fleets, assembling them and jumping systems, plus all the ships you will lose each now and then.
Your signature is ironic.
It's not Rocket Surgery |

Akrasjel Lanate
Naquatech Conglomerate
198
|
Posted - 2011.11.27 12:33:00 -
[17] - Quote
NERF Incursions reward in Hi-sec |

Rico Minali
Sons Of 0din Fatal Ascension
179
|
Posted - 2011.11.27 12:34:00 -
[18] - Quote
Jaroslav Unwanted wrote:Rico Minali wrote:Come to nullsec, you can make almost 5 million isk an hour if yoou fly a superpimped out faction ship, just watch out for reds, neuts, some blues, awoxers, thieves, scammers and bad ceo's. Seriously dude, you need this in your life.
Amidoingitright? no.
I tried too hard didnt I...
Trust me, I almost know what I'm doing. |

Tore Vest
Vikinghall
80
|
Posted - 2011.11.27 12:41:00 -
[19] - Quote
Akrasjel Lanate wrote:NERF Incursions reward in Hi-sec

Doesnt help..... we are still not moving to low/null  |

Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
193
|
Posted - 2011.11.27 13:02:00 -
[20] - Quote
Tore Vest wrote:Akrasjel Lanate wrote:NERF Incursions reward in Hi-sec  Doesnt help..... we are still not moving to low/null 
You can stay in highsec and bear it up 'till your heart's content, for all I care. But highsec incursions are wrecking the economy. That's why the need nerfing - it's got nothing to do with encouraging people into nullsec (though that would be nice too). |

sYnc Vir
Wolfsbrigade
48
|
Posted - 2011.11.27 13:07:00 -
[21] - Quote
Karn Dulake wrote:ive heard its more like 150 million. bloke down the pub told me
I met him, sold me a super. Said they were Classic Models. |

Tore Vest
Vikinghall
80
|
Posted - 2011.11.27 13:10:00 -
[22] - Quote
Daedalus Arcova wrote:Tore Vest wrote:Akrasjel Lanate wrote:NERF Incursions reward in Hi-sec  Doesnt help..... we are still not moving to low/null  You can stay in highsec and bear it up 'till your heart's content, for all I care. But highsec incursions are wrecking the economy. That's why the need nerfing - it's got nothing to do with encouraging people into nullsec (though that would be nice too).
Oh.. cmon... grow a brain
Everyone else knows that there is more isk in nullsec....
|

Takseen
University of Caille Gallente Federation
36
|
Posted - 2011.11.27 13:14:00 -
[23] - Quote
Daedalus Arcova wrote: Highsec incursions need a massive nerf, either to put their ISK/hr on par or below L4 highsec missions, or to make them truly dynamic (and therefore far less easy to farm). It's unlikely to happen though, as that might lead to fewer players using a feature that CCP dedicated an entire expansion to.
You seem like a smart guy, so I'm gonna assume you just overlooked the stupidity of having a *group* activity be on par or below a *solo* activity in terms of ISK/hr. |

Zagdul
Clan Shadow Wolf Fatal Ascension
197
|
Posted - 2011.11.27 13:17:00 -
[24] - Quote
Tore Vest wrote:Daedalus Arcova wrote:Tore Vest wrote:Akrasjel Lanate wrote:NERF Incursions reward in Hi-sec  Doesnt help..... we are still not moving to low/null  You can stay in highsec and bear it up 'till your heart's content, for all I care. But highsec incursions are wrecking the economy. That's why the need nerfing - it's got nothing to do with encouraging people into nullsec (though that would be nice too). Oh.. cmon... grow a brain Everyone else knows that there is more isk in nullsec....
Not really. Empire Incursions really aren't balanced. It's more hassle, more risk and you lose more ships in null. Not to mention the logistics necessary to make the isk.
One thing I never understood was how Concord will come save your asses when a pirate ganks you in empire, but they won't shoot Shansha. IMO, Incursions need to be moved to low sec or Concord needs to take a break when they're in town. However, I'm not gonna lose any sleep if they stay in High Sec.
It's not Rocket Surgery |

Zagdul
Clan Shadow Wolf Fatal Ascension
197
|
Posted - 2011.11.27 13:20:00 -
[25] - Quote
Takseen wrote:Daedalus Arcova wrote: Highsec incursions need a massive nerf, either to put their ISK/hr on par or below L4 highsec missions, or to make them truly dynamic (and therefore far less easy to farm). It's unlikely to happen though, as that might lead to fewer players using a feature that CCP dedicated an entire expansion to.
You seem like a smart guy, so I'm gonna assume you just overlooked the stupidity of having a *group* activity be on par or below a *solo* activity in terms of ISK/hr.
It's the whole risk vs. reward thing that people are generally upset about.
The fact that you can rat in complete safety in empire and make just as much isk per hour hitting your wallet plus loyalty points and salvage with less logistics and risk involved. EVE has always been designed where risk = reward. As it stands, empire is a safer and better source of income over null for a grunt. They really have no benefit for living in space they fight to hold.
EDIT: However this will change a bit when alliances like mine add perks like 0% tax for PI.
It's not Rocket Surgery |

Generals4
Caldari State
367
|
Posted - 2011.11.27 13:21:00 -
[26] - Quote
Kaivar Lancer wrote:So I recently took advantage of the $5 resub offer to see how the game has changed in the last 12 months and have read in some posts that you can earn as much as 120m isk per hour running iskursions??? Seriously CCP, why? I used to manage a trading corporation that made 100m per day. But now I can earn 1b isk if I dedicate a weekend to iskursions. What is the point of every other occupation in Eve Online if iskursions blow them out of the water?
120mill isk is actually really rare. Unless your fleet is pimped up beyond belief getting so much isk/hour in high sec incursions is almost impossible. On average people get 50-100mill isk/hour , still a lot, but not that much. -Death is nothing, but to live defeated and inglorious is to die daily. |

Solstice Project
Cult of Personality
205
|
Posted - 2011.11.27 13:23:00 -
[27] - Quote
Greedy idiots who play only for more and more ISK, don't have any real reason to play anyway.
It's one of the lowest reasons to play, because it's only to satisfy the lowest of all instinct.
Collect worthless stuff and feel great about it, and worst part is, they want to do it in the easiest, risk averse way possible.
And they are ruining the game with their attitude.
I hope low life scum like that dies early. |

Takseen
University of Caille Gallente Federation
36
|
Posted - 2011.11.27 13:26:00 -
[28] - Quote
Zagdul wrote: One thing I never understood was how Concord will come save your asses when a pirate ganks you in empire, but they won't shoot Shansha. IMO, Incursions need to be moved to low sec or Concord needs to take a break when they're in town. However, I'm not gonna lose any sleep if they stay in High Sec.
Same thing could be said for the existence of ANY pirate NPCs in highsec. Concord just doesn't make sense storywise. They're a game mechanic alternative to just not being able to shoot players at highsec. And I think most people would agree Concord are the less annoying option there.
Here's something I've been wondering about though. Why don't opponents of these "ISK fountains" do more to shut them down, or make life harder for the Incursion runners. Just off the top of my head, you could -kill the mothership upon spawning to shut down the Incursion early -suicide jam their logistics at a crucial moment -outdpsing their fleet in a site and stealing the payout Anyone not personally capable of these feats could always pay others to do it.
I mean its not like the Incursion runners would be hard to find, there's only a few systems with Vanguard sites up at any given time.
|

Zagdul
Clan Shadow Wolf Fatal Ascension
197
|
Posted - 2011.11.27 13:30:00 -
[29] - Quote
Takseen wrote:Zagdul wrote: One thing I never understood was how Concord will come save your asses when a pirate ganks you in empire, but they won't shoot Shansha. IMO, Incursions need to be moved to low sec or Concord needs to take a break when they're in town. However, I'm not gonna lose any sleep if they stay in High Sec.
Same thing could be said for the existence of ANY pirate NPCs in highsec. Concord just doesn't make sense storywise. They're a game mechanic alternative to just not being able to shoot players at highsec. And I think most people would agree Concord are the less annoying option there. Here's something I've been wondering about though. Why don't opponents of these "ISK fountains" do more to shut them down, or make life harder for the Incursion runners. Just off the top of my head, you could -kill the mothership upon spawning to shut down the Incursion early -suicide jam their logistics at a crucial moment -outdpsing their fleet in a site and stealing the payout Anyone not personally capable of these feats could always pay others to do it. I mean its not like the Incursion runners would be hard to find, there's only a few systems with Vanguard sites up at any given time.
I can't answer for other alliances however for mine it's too much effort. The people who are mostly against the faucets in empire are busy running an empire of their own in null sec and don't have the time to invest the effort in griefing them.
I do know that many null sec alliances seek out and run incursions. In my coalition it's very common to have a standing fleet going 23.5/7 for them.
EDIT: From an RP stance, I'd think Sansha in high security space should spawn some kind of retaliation from faction police and concord. If not, than they should be completely neutered to the point where they don't cover the people running them. Similar to low sec.
It's not Rocket Surgery |

Takseen
University of Caille Gallente Federation
36
|
Posted - 2011.11.27 13:32:00 -
[30] - Quote
Zagdul wrote:Takseen wrote:Daedalus Arcova wrote: Highsec incursions need a massive nerf, either to put their ISK/hr on par or below L4 highsec missions, or to make them truly dynamic (and therefore far less easy to farm). It's unlikely to happen though, as that might lead to fewer players using a feature that CCP dedicated an entire expansion to.
You seem like a smart guy, so I'm gonna assume you just overlooked the stupidity of having a *group* activity be on par or below a *solo* activity in terms of ISK/hr. It's the whole risk vs. reward thing that people are generally upset about. The fact that you can rat in complete safety in empire and make just as much isk per hour hitting your wallet plus loyalty points and salvage with less logistics and risk involved. EVE has always been designed where risk = reward. As it stands, empire is a safer and better source of income over null for a grunt. They really have no benefit for living in space they fight to hold. EDIT: However this will change a bit when alliances like mine add perks like 0% tax for PI. Oh I agree, nullsec should pay better than empire to compensate for the risk and inconveniene. But the guy I quoted wanted incursions "on par or below L4 highsec missions", and that's just stupid. Its important to reward the people who actually take the effort to group up with more income/hr. Plus Incursions are probably harder, or atleast I can't imagine them being any easier than level 4 missions.
|

Takseen
University of Caille Gallente Federation
36
|
Posted - 2011.11.27 13:36:00 -
[31] - Quote
Zagdul wrote:
I can't answer for other alliances however for mine it's too much effort. The people who are mostly against the faucets in empire are busy running an empire of their own in null sec and don't have the time to invest the effort in griefing them.
I do know that many null sec alliances seek out and run incursions. In my coalition it's very common to have a standing fleet going 23.5/7 for them.
EDIT: From an RP stance, I'd think Sansha in high security space should spawn some kind of retaliation from faction police and concord. If not, than they should be completely neutered to the point where they don't cover the people running them. Similar to low sec.
The fluff reason is that Concord and empire navies are protecting the planetary populations from the Sansha abduction squads, so they're not available to go on the offensive. And all this happens "off-camera" so to speak. It mightn't be a bad idea to give l+¦w and null incursions a buff to the payouts and a nerf to the influence bar, to reflect the fact that there's fewer people available to push it to 0% and spawn the boss.
|

Zagdul
Clan Shadow Wolf Fatal Ascension
197
|
Posted - 2011.11.27 13:37:00 -
[32] - Quote
Takseen wrote:Zagdul wrote:Takseen wrote:Daedalus Arcova wrote: Highsec incursions need a massive nerf, either to put their ISK/hr on par or below L4 highsec missions, or to make them truly dynamic (and therefore far less easy to farm). It's unlikely to happen though, as that might lead to fewer players using a feature that CCP dedicated an entire expansion to.
You seem like a smart guy, so I'm gonna assume you just overlooked the stupidity of having a *group* activity be on par or below a *solo* activity in terms of ISK/hr. It's the whole risk vs. reward thing that people are generally upset about. The fact that you can rat in complete safety in empire and make just as much isk per hour hitting your wallet plus loyalty points and salvage with less logistics and risk involved. EVE has always been designed where risk = reward. As it stands, empire is a safer and better source of income over null for a grunt. They really have no benefit for living in space they fight to hold. EDIT: However this will change a bit when alliances like mine add perks like 0% tax for PI. Oh I agree, nullsec should pay better than empire to compensate for the risk and inconveniene. But the guy I quoted wanted incursions "on par or below L4 highsec missions", and that's just stupid. Its important to reward the people who actually take the effort to group up with more income/hr. Plus Incursions are probably harder, or atleast I can't imagine them being any easier than level 4 missions.
I personally disagree. I feel lvl 4 missions pay out more than they should in comparison to what null sec does for it's anomalies.
I look at it from a grunt's perspective in null sec who plays to defend their empire. Those people should have advantages over people in high security space as they're taking more risks and generally spend more isk on a daily basis paying for ships to build their space castles. In my opinion, in order to help retention in EVE, the grunts in null need something that benefits them and not just having the resources such as moons which generally assist in paying sov bills. The bottom line is that in null sec, as an alliance, you can be successful. The amount of effort, time and risk put into that far out weighs what it's worth considering you can hang up your hat and go chill in empire and run incursions.
Basically, if I decided to drop all sov and run my alliance off incursion taxes and low sec moons, I could in essence be a much more wealthy alliance with less overhead. This is where I feel the imbalance is.
It's not Rocket Surgery |

Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
193
|
Posted - 2011.11.27 13:40:00 -
[33] - Quote
Tore Vest wrote:Daedalus Arcova wrote:Tore Vest wrote:Akrasjel Lanate wrote:NERF Incursions reward in Hi-sec  Doesnt help..... we are still not moving to low/null  You can stay in highsec and bear it up 'till your heart's content, for all I care. But highsec incursions are wrecking the economy. That's why the need nerfing - it's got nothing to do with encouraging people into nullsec (though that would be nice too). Oh.. cmon... grow a brain Everyone else knows that there is more isk in nullsec....
There used to be, but not any more. Between the anomaly nerf and the incursion ISK-fountain, it's got to the point where members of my own nullsec alliance would rather to go to highsec to run incursions than make ISK in the 0.0 space that they're living in.
So it's not just that highsec bears are making too much money (though they are). It's that highsec is actually depleting nullsec of nullsec-willing players. Those players want the nullsec playstyle, but given the choice between grinding in nullsec (with all its drawbacks) for meagre rewards and highsec incursions with insane rewards and no risk, it's just economically irrational to try to make ISK in nullsec. Highsec incursions are literally sucking the life out of nullsec. |

Zagdul
Clan Shadow Wolf Fatal Ascension
197
|
Posted - 2011.11.27 13:43:00 -
[34] - Quote
Takseen wrote:Zagdul wrote:
I can't answer for other alliances however for mine it's too much effort. The people who are mostly against the faucets in empire are busy running an empire of their own in null sec and don't have the time to invest the effort in griefing them.
I do know that many null sec alliances seek out and run incursions. In my coalition it's very common to have a standing fleet going 23.5/7 for them.
EDIT: From an RP stance, I'd think Sansha in high security space should spawn some kind of retaliation from faction police and concord. If not, than they should be completely neutered to the point where they don't cover the people running them. Similar to low sec.
The fluff reason is that Concord and empire navies are protecting the planetary populations from the Sansha abduction squads, so they're not available to go on the offensive. And all this happens "off-camera" so to speak. It mightn't be a bad idea to give l+¦w and null incursions a buff to the payouts and a nerf to the influence bar, to reflect the fact that there's fewer people available to push it to 0% and spawn the boss.
With the cost of things skyrocketing in game right now and the sheer level of inflation happening with things such as PLEX's. The easiest way for CCP to intervene is to create more faucets for younger pilots in null sec in order to inject isk into the hands of people who are hard to retain as life could be easier for them in empire.
CCP's solution to buff our "hidden hubs" didn't do the trick. The idea, I'm sure, sounded very nice on paper "lets buff and add more battleships to the lower anoms so there will be a higher isk payout". However, this hurts the younger, < 6 month old grunts in null as those guys struggle to run hidden hubs as it is.
POCO's will help, but that makes slaves out of grunts doing things that are un-fun such as Planetary Interaction.
In all, I think the base payout for battleship spawns in nullsec need an increase. This would allow for lower skill point pilots to make a living (again) off belt ratting. I also feel belt ratting in null needs a looking at. Potentially something could be done to enhance it and make it more interesting and inviting to newer people to null who don't have very many skill points.
It's not Rocket Surgery |

Tore Vest
Vikinghall
80
|
Posted - 2011.11.27 13:46:00 -
[35] - Quote
Zagdul wrote:
I personally disagree. I feel lvl 4 missions pay out more than they should in comparison to what null sec does for it's anomalies.
I look at it from a grunt's perspective in null sec who plays to defend their empire. Those people should have advantages over people in high security space as they're taking more risks and generally spend more isk on a daily basis paying for ships to build their space castles. In my opinion, in order to help retention in EVE, the grunts in null need something that benefits them and not just having the resources such as moons which generally assist in paying sov bills. The bottom line is that in null sec, as an alliance, you can be successful. The amount of effort, time and risk put into that far out weighs what it's worth considering you can hang up your hat and go chill in empire and run incursions.
Basically, if I decided to drop all sov and run my alliance off incursion taxes and low sec moons, I could in essence be a much more wealthy alliance with less overhead. This is where I feel the imbalance is.
Im pretty shure most of you nullbears have an alt running highsec incursions 
|

Ammzi
Imperial Guardians Blazing Angels Alliance
143
|
Posted - 2011.11.27 13:46:00 -
[36] - Quote
Daedalus Arcova wrote: Highsec incursions need a massive nerf, either to put their ISK/hr on par or below L4 highsec missions
Yes, let's make grouping and working together to accomplish something earn you the same as running solo. Why should we even play with each other? Let's just make EVE a solo game. Such a clever little brick you are. Here have a candy. quote CCP Spitfire
"Hello Im Blue,"
|

Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
193
|
Posted - 2011.11.27 13:47:00 -
[37] - Quote
Takseen wrote:Zagdul wrote:Takseen wrote:Daedalus Arcova wrote: Highsec incursions need a massive nerf, either to put their ISK/hr on par or below L4 highsec missions, or to make them truly dynamic (and therefore far less easy to farm). It's unlikely to happen though, as that might lead to fewer players using a feature that CCP dedicated an entire expansion to.
You seem like a smart guy, so I'm gonna assume you just overlooked the stupidity of having a *group* activity be on par or below a *solo* activity in terms of ISK/hr. It's the whole risk vs. reward thing that people are generally upset about. The fact that you can rat in complete safety in empire and make just as much isk per hour hitting your wallet plus loyalty points and salvage with less logistics and risk involved. EVE has always been designed where risk = reward. As it stands, empire is a safer and better source of income over null for a grunt. They really have no benefit for living in space they fight to hold. EDIT: However this will change a bit when alliances like mine add perks like 0% tax for PI. Oh I agree, nullsec should pay better than empire to compensate for the risk and inconveniene. But the guy I quoted wanted incursions "on par or below L4 highsec missions", and that's just stupid. Its important to reward the people who actually take the effort to group up with more income/hr. Plus Incursions are probably harder, or atleast I can't imagine them being any easier than level 4 missions.
Yes, you're right, my bad. Group activity should of course be more rewarding than solo activity. So highsec L4s probably need a good whack with the nerfbat as well.
Remember though, a large proportion of the players who run highsec incursions only work together for the duration of their involvement in that incursion. While there are some dedicated incursion-running corps, you can't say that Incursions' group play is on the same level as say, living in a wormhole, or taking and holding space in nullsec.
Nullsec sov-holding is at the top end of group activity in EVE. It should be significantly more rewarding than highsec, including the temporary teamwork of incursions. |

Ammzi
Imperial Guardians Blazing Angels Alliance
143
|
Posted - 2011.11.27 13:50:00 -
[38] - Quote
Daedalus Arcova wrote: Nullsec sov-holding is at the top end of group activity in EVE. It should be significantly more rewarding than highsec, including the temporary teamwork of incursions.
That's right. That is why you have nullsec incursions . The thing is, different professions pay differently depending on the skillset of that pilot, but nullsec will always pay you more.
Trading stuff in nullsec vs. highsec. Freighting stuff in nullsec vs. highsec. Exploring in nullsec. vs. highsec. Mining in nullsec vs. highsec. Running incursions in nullsec vs. highsec.
quote CCP Spitfire
"Hello Im Blue,"
|

Takseen
University of Caille Gallente Federation
36
|
Posted - 2011.11.27 13:51:00 -
[39] - Quote
Tore Vest wrote:Im pretty shure most of you nullbears have an alt running highsec incursions 
Yes, and if they are then that *doesn't make sense* from a game design perspective. If these people have all this space they're quite literally paying for, why are they drawn back to highsec? The risk/reward balance must be off somewhere.
|

Sir Substance
Tactical Knightmare
129
|
Posted - 2011.11.27 13:54:00 -
[40] - Quote
Renan Ruivo wrote:You can make 120m isk/h. However good luck in keeping that stream constant.
And that m'friends is the nature of the game. You can make 200mil an hour running hacking sites. If you're lucky, you'll even get a whole hours worth of hacking sites in before they run dry!
Incursions are competitive. On a good day, you can indeed clean up. But most days are not good days. |

Zagdul
Clan Shadow Wolf Fatal Ascension
197
|
Posted - 2011.11.27 13:54:00 -
[41] - Quote
Tore Vest wrote:Zagdul wrote:
I personally disagree. I feel lvl 4 missions pay out more than they should in comparison to what null sec does for it's anomalies.
I look at it from a grunt's perspective in null sec who plays to defend their empire. Those people should have advantages over people in high security space as they're taking more risks and generally spend more isk on a daily basis paying for ships to build their space castles. In my opinion, in order to help retention in EVE, the grunts in null need something that benefits them and not just having the resources such as moons which generally assist in paying sov bills. The bottom line is that in null sec, as an alliance, you can be successful. The amount of effort, time and risk put into that far out weighs what it's worth considering you can hang up your hat and go chill in empire and run incursions.
Basically, if I decided to drop all sov and run my alliance off incursion taxes and low sec moons, I could in essence be a much more wealthy alliance with less overhead. This is where I feel the imbalance is.
Im pretty shure most of you nullbears have an alt running highsec incursions 
No, this is a fact.
And if it's not an alt, it's a main. The problem with this is that the allure of an incursion in empire is so great, nullbears are abandoning their empires for greed.
This is the way of EVE where greed > all. Nullbears are now 50 jumps away when they're needed by their alliance and their JC's are on cooldown.
Holding space in null sec needs to have benefits which outweigh running empire incursions. There needs to be a reason for not just the alliance to be there, but the individual pilot as well. Pre-anom nerf there was. When CCP took the anoms away, they nerfed small gang PVP, they nerfed the grunt's ability to sustain an income IN NULL SEC and in essence made over 70% of null sec space worthless.
Prior to that nerf, more ships died. More roams happened and null sec was a scarier, more risky environment to be in. Now you can pass entire regions, barely seeing a soul.
It's not Rocket Surgery |

Kent Reeves
23
|
Posted - 2011.11.27 13:55:00 -
[42] - Quote
Incursions are isk faucets of the worst kind and do need to change before it's too late. Perhaps removing the isk and increasing the LP payout (as previously suggested). Either way, the real issue is that you can make more isk in empire than null-sec and that is just wrong.
Right now risk does not equal reward. |

Pinaculus
Aliastra Gallente Federation
47
|
Posted - 2011.11.27 13:57:00 -
[43] - Quote
The reason the pay is go good is low player population. Try doing High Sec Incursions and hitting that 120M/hour figure. Now, try doing it during prime-time when the server count is nearing 50k.
There's only so many sites that spawn at a time. The payouts for those sites generally go to the 2 or 3 badass, well-run fleets. Everyone else rushes around to catch the crumbs the good fleets don't want, and loses the payout to a third of their sites to the good fleets.
Add in that you spend a lot of time waiting for people to get their crap together, or waiting for someone to warp 20 jumps because they logged in at the last Incursion, or waiting to replace a Logistics that had to log off last minute, or waiting while your FC scouts out a site that isn't already taken...
Yeah, that 120M/Hour is an "ideal" number. Most of the time the payouts are far far lower.
Unless you're in a decent corp/alliance that runs something other than Highsec Vanguards/Assaults. Then the money is even better (until something bad happens).
I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs. |

Tore Vest
Vikinghall
80
|
Posted - 2011.11.27 13:58:00 -
[44] - Quote
Takseen wrote:
Yes, and if they are then that *doesn't make sense* from a game design perspective. If these people have all this space they're quite literally paying for, why are they drawn back to highsec? The risk/reward balance must be off somewhere.
Maby its have something to do with the leadership in your corp ? Not caring about theyr corpmembers...? Just letting them spinn ships all day long ?
|

Zagdul
Clan Shadow Wolf Fatal Ascension
197
|
Posted - 2011.11.27 14:01:00 -
[45] - Quote
Ammzi wrote:Daedalus Arcova wrote: Nullsec sov-holding is at the top end of group activity in EVE. It should be significantly more rewarding than highsec, including the temporary teamwork of incursions.
That's right. That is why you have nullsec incursions  . The thing is, different professions pay differently depending on the skillset of that pilot, but nullsec will always pay you more. Trading stuff in nullsec vs. highsec. Freighting stuff in nullsec vs. highsec. Exploring in nullsec. vs. highsec. Mining in nullsec vs. highsec. Running incursions in nullsec vs. highsec.
See, here's where you're just being silly.
We have incursions in null sec sure.. however, think of how much space that is null. Now, imagine that an incursion is in your enemy's space, where their allies control. You'd literally need to fight another empire to run said incursion.
It's not worth the risk when I can just go to empire and run them under the safety of concord.
What you and so many people seem to miss is that null sec space needs to hold value for the solo, casual player to log in, make some isk and log out. The space itself needs to have that value OVER empire space not because we want more of you out here, simply because it's the basic principle of what EVE was built off of.
A solar system in null sec, no matter the security status should never be worth less for a solo, casual player to make an income than that of a .5 system that has the protection of Concord.
Ever.
It's not Rocket Surgery |

Mr Kidd
Center for Advanced Studies Gallente Federation
178
|
Posted - 2011.11.27 14:02:00 -
[46] - Quote
Akrasjel Lanate wrote:NERF Incursions reward in Hi-sec
I agree with this message and/or service...but not really.
Not everyone in HS can make that kind of isk. Typically, it's highly skilled characters with faction/complex fit ships for max DPS. So, on the scale of things, assuming lower skilled characters are actually newer players and not alts of the the 25K people that play this game on a daily basis, then the percentage of hisec dwellers that can make +100mil/hr is quite small.
Sooooo.......stop yer bitchin?
Look, if highly skilled characters aren't coming out of HS then it's for a reason. No sense shooting CCP or the rest of us in the foot by forcing them out of the game solely for playing it the way they want to play it. Honestly, I'd have to say that the people that always complain about risk vs rewards and HS having too much isk are prolly doingitwrong where ever they are....misery loves company. We want breast augmentations and sluttier clothing in the NeX! |

Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
193
|
Posted - 2011.11.27 14:05:00 -
[47] - Quote
Ammzi wrote:Daedalus Arcova wrote: Nullsec sov-holding is at the top end of group activity in EVE. It should be significantly more rewarding than highsec, including the temporary teamwork of incursions.
That's right. That is why you have nullsec incursions  . The thing is, different professions pay differently depending on the skillset of that pilot, but nullsec will always pay you more. Trading stuff in nullsec vs. highsec. Freighting stuff in nullsec vs. highsec. Exploring in nullsec. vs. highsec. Mining in nullsec vs. highsec. Running incursions in nullsec vs. highsec.
But you can go anywhere in highsec (faction standings notwithstanding), and go there without risk. Players who want to run incursions in highsec can run one, then go and do the next one as soon as it appears. Highsec incursions also get completed, so all the pilots who participated get massive LP payouts.
In nullsec, there's only one or two incursions going on at once, and nullsec is a big place when you can't just autopilot your faction battleships around with impunity. If an incursion does appear nearby, you can sometimes rustle up a small gang to go and run the Vanguard sites for an hour or so. But you have to get the right numbers and fleet composition before you all set off, which takes a good 20 minutes, then the time it takes to fly the 20 jumps out to the incursion itself, run it for an hour or so before someone has to leave, and then fly 20 jumps home again. Because you have to travel - often through hostile territory - you can't just have a waiting list of people to join your fleet when someone has to go.
NBSI rules of engagement apply, so you can't just get together with some randoms from a hostile alliance to run the bigger sites with you - they'd rather just fight you. And because it's only a few of you running low-end sites sporadically, those nullsec incursions are very rarely completed. So no shiny BPCs, and no LP.
Incursions in nullsec are more lucrative than belt or anomaly ratting, hour-for-hour, but preparing for them is also a lot of hassle, and they're certainly nowhere near the cash cow of their highsec equivalents. |

Zagdul
Clan Shadow Wolf Fatal Ascension
197
|
Posted - 2011.11.27 14:08:00 -
[48] - Quote
Tore Vest wrote:Takseen wrote:
Yes, and if they are then that *doesn't make sense* from a game design perspective. If these people have all this space they're quite literally paying for, why are they drawn back to highsec? The risk/reward balance must be off somewhere.
Maby its have something to do with the leadership in your corp ? Not caring about theyr corpmembers...? Just letting them spinn ships all day long ?
No, it's because people in general are risk averse.
Also, there's a lot of inflation happening in EVE right now. The cost of PLEX has doubled in the past few months which is something many null sec people have survived off of. Now, in the past they'd run their anoms a few hours a day and have enough isk to pay for their accounts, pvp and enjoy time with friends.
However, in the past year, null sec has seen the greatest isk faucet nerf in the whole of EVE with the anom nerf. The income these pilots depended on has been taken from them. Now, they have to work 3-4 times harder to maintain their accounts. The game has become a grind, it's lost it's fun and people are dis-interested with EVE in general because of the frustrations which has happened with CCP's mistakes.
When you empire bears cheered that CCP nerf'd anoms in null sec, you basically cheered for what in essence became the great inflation of EVE and one of the main reasons the economy is so ****.
All those null bears who used to run anoms, in null sec... are safely running incursions.
They're not PVP'ing and blowing up ships and isk is just being put into their wallets without being spent.
Null combat isn't happening because as a whole, nobody wants to structure grind.
in all... it f***ked the game. CCP took the fun away from pilots with the anom nerf.
It's not Rocket Surgery |

Mirima Thurander
Sarajevo Syndicate True Reign
72
|
Posted - 2011.11.27 14:12:00 -
[49] - Quote
its 1.2+ bill a day if you put in a 9 hour day and have a good fleet run
let me say this, that's before you convert LPs to isk, I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. I Like You. I'll Kill You Last. |

Zagdul
Clan Shadow Wolf Fatal Ascension
197
|
Posted - 2011.11.27 14:13:00 -
[50] - Quote
Oh, and for the record.
I'm against nerfing Incursions. Any moron knows if they do that it will drive people away.
It's a BAD IDEA to nerf the incursions.
However, Null Sec needs a SERIOUS isk faucet increase to draw the pilots back out there and feel they aren't grinding EVE just to get a few hours of pvp in.
Last year, few hours anoms = days of pvp.
These days, Days of anoms = hours of pvp.
This needs to change FAST.
It's not Rocket Surgery |

XY Zed
The Place where all good Souls go to die
6
|
Posted - 2011.11.27 14:16:00 -
[51] - Quote
I like to think of all the "bears" who make isk as inadvertent PVPers who are fighting null sec with inflation.
Economic warfare is a valid war tactic and should not be nerfed.
Examples include:
https://en.wikipedia.org/wiki/Hawaii_overprint_note Account for Japanese invasion of Hawaii and prevent the use of any captured US legal tender by issuing special tender
https://en.wikipedia.org/wiki/Operation_Bernhard secret **** plan devised during the Second World War by the RSHA and the SS to destabilise the British economy by flooding the country with forged Bank of England |

Rico Minali
Sons Of 0din Fatal Ascension
179
|
Posted - 2011.11.27 14:18:00 -
[52] - Quote
Zagdul wrote:Oh, and for the record.
I'm against nerfing Incursions. Any moron knows if they do that it will drive people away.
It's a BAD IDEA to nerf the incursions.
However, Null Sec needs a SERIOUS isk faucet increase to draw the pilots back out there and feel they aren't grinding EVE just to get a few hours of pvp in.
Last year, few hours anoms = days of pvp.
These days, Days of anoms = hours of pvp.
This needs to change FAST.
This is exactly the truth of it. I pay for Eve with isk, I will never pay to play with real money. As it is I am consolidating down to one account after Xmas as I dont have time to grind a billion isk a month just to pay to play, if it ever got to the point I need to pve more than I pvp I will simply stop.
Trust me, I almost know what I'm doing. |

Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
193
|
Posted - 2011.11.27 14:20:00 -
[53] - Quote
Zagdul wrote:Oh, and for the record.
I'm against nerfing Incursions. Any moron knows if they do that it will drive people away.
It's a BAD IDEA to nerf the incursions.
However, Null Sec needs a SERIOUS isk faucet increase to draw the pilots back out there and feel they aren't grinding EVE just to get a few hours of pvp in.
Last year, few hours anoms = days of pvp.
These days, Days of anoms = hours of pvp.
This needs to change FAST.
Certainly agree about a nullsec ISK/hr buff. But highsec bears (and the nullsec players that have now joined them) were here before Incursions, and they'll be here if they're nerfed. Sure, there will be whining, but when isn't there when something is changed (other than eye candy)?
If you don't nerf incursion income, then there needs to be far more ISK sinks. The PVP ISK sink of getting more players back into null is a start, but nowhere near enough, especially when you're drawing them into null by buffing yet another ISK faucet! |

Zagdul
Clan Shadow Wolf Fatal Ascension
197
|
Posted - 2011.11.27 14:21:00 -
[54] - Quote
Rico Minali wrote:Zagdul wrote:Oh, and for the record.
I'm against nerfing Incursions. Any moron knows if they do that it will drive people away.
It's a BAD IDEA to nerf the incursions.
However, Null Sec needs a SERIOUS isk faucet increase to draw the pilots back out there and feel they aren't grinding EVE just to get a few hours of pvp in.
Last year, few hours anoms = days of pvp.
These days, Days of anoms = hours of pvp.
This needs to change FAST. This is exactly the truth of it. I pay for Eve with isk, I will never pay to play with real money. As it is I am consolidating down to one account after Xmas as I dont have time to grind a billion isk a month just to pay to play, if it ever got to the point I need to pve more than I pvp I will simply stop.
In the end CCP loses.
It's not Rocket Surgery |

Zagdul
Clan Shadow Wolf Fatal Ascension
197
|
Posted - 2011.11.27 14:22:00 -
[55] - Quote
Daedalus Arcova wrote:Zagdul wrote:Oh, and for the record.
I'm against nerfing Incursions. Any moron knows if they do that it will drive people away.
It's a BAD IDEA to nerf the incursions.
However, Null Sec needs a SERIOUS isk faucet increase to draw the pilots back out there and feel they aren't grinding EVE just to get a few hours of pvp in.
Last year, few hours anoms = days of pvp.
These days, Days of anoms = hours of pvp.
This needs to change FAST. Certainly agree about a nullsec ISK/hr buff. But highsec bears (and the nullsec players that have now joined them) were here before Incursions, and they'll be here if they're nerfed. Sure, there will be whining, but when isn't there when something is changed (other than eye candy)? If you don't nerf incursion income, then there needs to be far more ISK sinks. The PVP ISK sink of getting more players back into null is a start, but nowhere near enough, especially when you're drawing them into null with yet another ISK faucet!
It's a bad idea to nerf the income of the game right now as too much inflation has already happened.
Economics 101 will tell you that in order to counter the current inflation, more money needs to be printed.
Where that money is injected will determine the face of EVE though. People by nature go where the resources which are available to them are.
EDIT: And if null continues the way it is, inflation will continue, accounts will continue to un-sub and null sec will continue to stagnate.
It's not Rocket Surgery |

Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
193
|
Posted - 2011.11.27 14:31:00 -
[56] - Quote
Zagdul wrote:It's a bad idea to nerf the income of the game right now as too much inflation has already happened.
Economics 101 will tell you that in order to counter the current inflation, more money needs to be printed.
Where that money is injected will determine the face of EVE though. People by nature go where the resources which are available to them are.
I think you need to consult your economics textbook. Printing money to keep pace with inflation only makes inflation worse. It does nothing to deal with the underlying causes. Look at Germany in the 1930s, or the UK in the 1970s.
EVE's inflation is driven by an excess in money supply. The only way to stop it is to take more money permanently out of the economy, through ISK-sinks. It will hurt players in the short-term, but it will allow prices to stabilise, which is in everyone's interest in the long-term. |

Tore Vest
Vikinghall
80
|
Posted - 2011.11.27 14:42:00 -
[57] - Quote
Daedalus Arcova wrote:
I think you need to consult your economics textbook. Printing money to keep pace with inflation only makes inflation worse. It does nothing to deal with the underlying causes. Look at Germany in the 1930s, or the UK in the 1970s.
EVE's inflation is driven by an excess in money supply. The only way to stop it is to take more money permanently out of the economy, through ISK-sinks. It will hurt players in the short-term, but it will allow prices to stabilise, which is in everyone's interest in the long-term.
Words from a nullbear that hate everything highsec 
|

Zagdul
Clan Shadow Wolf Fatal Ascension
197
|
Posted - 2011.11.27 14:52:00 -
[58] - Quote
Daedalus Arcova wrote:Zagdul wrote:It's a bad idea to nerf the income of the game right now as too much inflation has already happened.
Economics 101 will tell you that in order to counter the current inflation, more money needs to be printed.
Where that money is injected will determine the face of EVE though. People by nature go where the resources which are available to them are. I think you need to consult your economics textbook. Printing money to keep pace with inflation only makes inflation worse. It does nothing to deal with the underlying causes. Look at Germany in the 1930s, or the UK in the 1970s. EVE's inflation is driven by an excess in money supply. The only way to stop it is to take more money permanently out of the economy, through ISK-sinks. It will hurt players in the short-term, but it will allow prices to stabilise, which is in everyone's interest in the long-term. I stand corrected... You lower interest rates. welp.
the problem is, null bears are in empire grinding incursions instead of being in null sec losing ships.
It's not Rocket Surgery |

Tore Vest
Vikinghall
80
|
Posted - 2011.11.27 15:01:00 -
[59] - Quote
Zagdul wrote: I stand corrected... You lower interest rates. welp.
the problem is, null bears are in empire grinding incursions instead of being in null sec losing ships.
Why be in null sec losing ships when you can be in high grinding isk ?  Or... grinding isk in high.... loosing them in null.. Little info: ppl loosing ships in highsec allso 
|

Rico Minali
Sons Of 0din Fatal Ascension
179
|
Posted - 2011.11.27 15:06:00 -
[60] - Quote
Perhaps there needs to be an incursion interdiction... Trust me, I almost know what I'm doing. |

Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
193
|
Posted - 2011.11.27 15:12:00 -
[61] - Quote
Zagdul wrote:I stand corrected... You raise interest rates. welp.
Fixed your post.  |

Zagdul
Clan Shadow Wolf Fatal Ascension
197
|
Posted - 2011.11.27 15:26:00 -
[62] - Quote
Daedalus Arcova wrote:Zagdul wrote:I stand corrected... You raise interest rates. welp. Fixed your post. 
f**k economics.
It's not Rocket Surgery |

Kaivar Lancer
General Exports
1
|
Posted - 2011.11.27 15:43:00 -
[63] - Quote
Mirima Thurander wrote:its 1.2+ bill a day if you put in a 9 hour day and have a good fleet run
let me say this, that's before you convert LPs to isk,
Wow, that's really impressive. You gotta feel sorry for those miners earning a paltry 5m per hour. A miner has to play 200 hours just to earn that much. Really CCP just delete half the occupations on EVE. They are completely unviable now since they have no chance of earning enough to buy a Plex. Sandbox my a$$...  |

Pinaculus
Aliastra Gallente Federation
47
|
Posted - 2011.11.27 16:12:00 -
[64] - Quote
I dislike that the new benchmark for successful PvE is "How fast can I earn my monthly PLEX." When did that happen? When did people become so averse to paying $15 per month for a very decent MMO?
I mean, if you have to PLEX 6 accounts every month then maybe having 6 accounts is more hassle than it's worth. I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs. |

Muestereate
Two Geezers in Space
2
|
Posted - 2011.11.27 17:33:00 -
[65] - Quote
There is a factor more important than Risk versus reward, that is perceived risk versus reward. When people perceive risk, whether it is true risk or not they act differently. Perceived risk can keep an empire immune from attack while in actuality said empire farms incursions or does something like ice belts many jumps away.
The Forums do a lot to increase perceived risk. If you play this games without the forums, its quite a different game than if you spend time reading the forums.
I made some nice isk on incursions for a while but the few really good fleet channels i had seem to have gone silent. If I really wanted to do this, I would set up some low tax shell corps to bounce between for war decs and a nice mumble or IM setup so you could farm with the same guys like a corp but not be in a corp. Like a Mini coalition of proven pilots that pay attention and hang with the fleets for longer periods of time. Momentum is important. |

Amro One
One.
42
|
Posted - 2011.11.27 17:39:00 -
[66] - Quote
Your just made that you dont fly logistic and no one wants your ****** raven in fleet.
Can I have your stuff. |

Takseen
University of Caille Gallente Federation
36
|
Posted - 2011.11.27 17:41:00 -
[67] - Quote
Kaivar Lancer wrote:Mirima Thurander wrote:its 1.2+ bill a day if you put in a 9 hour day and have a good fleet run
let me say this, that's before you convert LPs to isk, Wow, that's really impressive. You gotta feel sorry for those miners earning a paltry 5m per hour. A miner has to play 200 hours just to earn that much. Really CCP just delete half the occupations on EVE. They are completely unviable now since they have no chance of earning enough to buy a Plex. Sandbox my a$$... 
A 9 hour day of pure PvE would be pretty draining though. Its certainly far far more demanding then mining, so of course its going to pay better. Now I'd love to see some more depth and thus more reward for mining. But every time a suggestion thread gets started up, the "hey I like mining cos its braindead and I don't have to pay attention" players show up.
Basically when miners need to band together in groups of 10, with a diverse mix of ship types and skill allocations, and stay moderately focused on their tasks and react to changing circumstances, they can think about earning the same kind of money.
|

Pinaculus
Aliastra Gallente Federation
47
|
Posted - 2011.11.27 17:55:00 -
[68] - Quote
So, if the guy in the Orca had to actually tag the proper asteroids to maximize yield then you'd be fine with miners earning metric crap-tons of ISK?
Because the amount of "risk" in an Incursion fleet is quite minimal. Basically, don't be a moron, ask around for a decent fit, kill stuff in the proper order, and build a cookie-cutter fleet with Logi.
After doing a few of them, it's about as exciting as milking Veld rocks.
My problem with Incursions isn't that they're profitable. They ought to be profitable. They take billions in total fleet ship cost to run effectively, and that's just Vanguards.
My problem with Incursions is that, like most PvE, they're kind of boring. I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs. |

Takseen
University of Caille Gallente Federation
36
|
Posted - 2011.11.27 18:04:00 -
[69] - Quote
I've yet to come across any PvE that *doesn't* get boring after a few months of running it. Your best bet would be to hope for a new variant on the existing Incursions in the summer expansion. Presumably by bringing in a new pirate faction but using the same basic model. They could also balance the bigger site rewards so you'd get to see them more often. |

whoyoulookingat
School of Applied Knowledge Caldari State
4
|
Posted - 2011.11.27 18:13:00 -
[70] - Quote
Daedalus Arcova wrote: But you can go anywhere in highsec (faction standings notwithstanding), and go there without risk. Players who want to run incursions in highsec can run one, then go and do the next one as soon as it appears. Highsec incursions also get completed, so all the pilots who participated get massive LP payouts.
In nullsec, there's only one or two incursions going on at once, and nullsec is a big place when you can't just autopilot your faction battleships around with impunity. If an incursion does appear nearby, you can sometimes rustle up a small gang to go and run the Vanguard sites for an hour or so. But you have to get the right numbers and fleet composition before you all set off, which takes a good 20 minutes, then the time it takes to fly the 20 jumps out to the incursion itself, run it for an hour or so before someone has to leave, and then fly 20 jumps home again. Because you have to travel - often through hostile territory - you can't just have a waiting list of people to join your fleet when someone has to go.
NBSI rules of engagement apply, so you can't just get together with some randoms from a hostile alliance to run the bigger sites with you - they'd rather just fight you. And because it's only a few of you running low-end sites sporadically, those nullsec incursions are very rarely completed. So no shiny BPCs, and no LP.
Incursions in nullsec are more lucrative than belt or anomaly ratting, hour-for-hour, but preparing for them is also a lot of hassle, and they're certainly nowhere near the cash cow of their highsec equivalents.
And this is the fault of whom? High-sec dwellers? Nope, you complain about not being able to run the null sec incursions yet the only obstacle blocking yourself is not one put in place by CCP.. It's put in place by your "OWN" Alliances & Corps that Live out there.
The Solutions are there, staring all you null sec peeps in the face yet if your Leaders can't work together for the sake of helping out their members.. well, say no more.
But to come whining to the forums is oh so facepalm 
Zagdul wrote:
However, Null Sec needs a SERIOUS isk faucet increase to draw the pilots back out there and feel they aren't grinding EVE just to get a few hours of pvp in.
Last year, few hours anoms = days of pvp.
These days, Days of anoms = hours of pvp.
This needs to change FAST.
Again, there is one (well, actually, there's more than one if you put the time & effort in). Suggest all you null sec dwellers try working together for a change, just like the high sec pubbies  |

Grath Telkin
Sniggerdly Pandemic Legion
285
|
Posted - 2011.11.27 18:42:00 -
[71] - Quote
RubyPorto wrote:
4. There are easier ways to make more isk. Try to find them. Hint: Isk Faucets are limited, try instead to make isk eddy and pool in your wallet.
No really there aren't.
CCP went to all the trouble of trying to get people into 0.0, then introduced these so theres absolutely NO life in 0.0 thats not bots because the money you make in Hi Sec incursions is better in every way than anything you can make in 0.0.
So, it was HEY EVERYBODY COME TO 0.0.......kills 0.0 with the introduction of a single mechanic that they've left untouched for a year.
|

JitaJane
Science and Trade Institute Caldari State
129
|
Posted - 2011.11.27 19:27:00 -
[72] - Quote
First to the OP: Yes incursions payout much better per hour than missions. Some caveats have to go along with it. When people talk about returns greater than 100M they are talking about a well coordinated fleet in min-maxed faction fit composition. If that is not your situation then you are looking at considerably less. Much like flying a mission Mach is an isk/ hr improvement over flying a Mael. Now if you are in that highly profitable position how did it happen? Likely a lot of hours in sub-optimal ships flying sub-optimal fits. Because you need to rally in system have a fleet and have a site available to get there. Seriously if you lurk the incursion channels you will see Basis and Mach's trying to x up and seeing no love. Like any scarce, valuable commodity Incursions have much higher demand than supply. Such is life.
An aside to the economics 101 crowd. I'm still not up to speed with the market entire in Eve (had some time off from games in general) I am taking the inflation concerns as folk-wisdom at this point. Many resources have dropped in price. PLEX being a notable exception. Which to me indicates that what we have seen is a lot less people willing to pay a sub more than anything else. Because if you are not paying a sub you increase demand. And if you are not paying a sub you certainly are not PLEXing for iskies which drops out supply. A final aside but it is one that people need to be constantly reminded of. Blowing **** up increases inflation. Currency has value relative to the available goods on the market. When you destroy those goods then that ratio moves further in the direction of isk. If anything I think that resource destruction at this point is countering the deflation that drone poo is likely creating in capital goods.
90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
111
|
Posted - 2011.11.27 19:34:00 -
[73] - Quote
Yes you can, more depending on how non-******** your fleet is.
In fact a CERTAIN PERSON I know who lost a CERTAIN STRATEGIC CRUISER because he is a BAD PILOT WHO DOES STUPID THINGS FOR NO REASON AND FLYS BADLY AND I HATE HIM replaced his multi-billion isk loss completely via incursions in about a day. |

Caretaking Sunofabitcch Quigglywobbl
Fulmar's Anti-Caldari Club
2
|
Posted - 2011.11.27 19:42:00 -
[74] - Quote
Cons 1. Incursions are really boring. 2. People can be dicks, and/or simply annoying. 3. Avg BTL fleet makes 60-90mil/hr (not that much considering the lack f freedom) 4. I miss nullsec epxloration.
Pro 1. ISK 2. Some poeple are actually sound , some are even girls hehe 3. <--- something or other. 4. It's a gateway to fleet management and dealing with real dudes shooting your ships.
Yes.... 150mil/hr b4 LP is completely possible. But you need to make sure your fleet comp is sorted, make sure you have a 3bil+ faction fitted ship with +5 or 6% implants. (mach, logi, vidni, nightmare, legion, abso)
Then you'll have to make sure your buddies are all content enough to get through the dreariness of it all, by at least sticking in the fleet until you cannot take anymore. (trying to get out of an incursion fleet is nearly an artform and can take some time to sort out if there are no replacements). Then keep the fleet moving, with no dilly dally/people takling over FC about wanky **** no1 cares about.
if you've taken all this, and replicated something like it practically and over the whole fleet. Then 150mil b4 LP, is totally possible and quite easy to get. So long as no unforseen circumstances should occur like (in order of liklyhood) :Site is taken/nearly finished, somebody goes afk, somebody falls asleep :), pirate dudes come and jam yer logi at critical moment.
I mean they do pay srsly quite a lot, but.... dude, way too much hassle for a lot of people to a. organize b. pretend it aint some second job.
Thar ye go. |

Tore Vest
Vikinghall
80
|
Posted - 2011.11.27 19:43:00 -
[75] - Quote
Vimsy Vortis wrote:Yes you can, more depending on how non-******** your fleet is.
In fact a CERTAIN PERSON I know who lost a CERTAIN STRATEGIC CRUISER because he is a BAD PILOT WHO DOES STUPID THINGS FOR NO REASON AND FLYS BADLY AND I HATE HIM replaced his multi-billion isk loss completely via incursions in about a day. + a few days skilling up again  |

grazer gin
Raving Rednecks
13
|
Posted - 2011.11.27 19:51:00 -
[76] - Quote
sooo many nullsec carebears whining and winging about this but forgetting ther precious sanctums,faction and officer spawns in BLUE space with free intel in local and intel channels for the next 20 systems 110% reward for 0% risk and yet they still winge about hsec
So lets remove L4s,mining,explo,incursions and everything els to nullsec and make these crybabys even richer |

Takseen
University of Caille Gallente Federation
36
|
Posted - 2011.11.27 20:03:00 -
[77] - Quote
grazer gin wrote:sooo many nullsec carebears whining and winging about this but forgetting ther precious sanctums,faction and officer spawns in BLUE space with free intel in local and intel channels for the next 20 systems 110% reward for 0% risk and yet they still winge about hsec
Hello, I'm from the Internet Police. Due to your reckless and thoughtless use of numbers with a % after them, you are hereby restricted from using them in the future. That is all. |

Lord Zeel
Port Royal Buccaneers
7
|
Posted - 2011.11.27 20:07:00 -
[78] - Quote
Daedalus Arcova wrote:Tore Vest wrote:Akrasjel Lanate wrote:NERF Incursions reward in Hi-sec  Doesnt help..... we are still not moving to low/null  You can stay in highsec and bear it up 'till your heart's content, for all I care. But highsec incursions are wrecking the economy. That's why the need nerfing - it's got nothing to do with encouraging people into nullsec (though that would be nice too).
Encouraging people into nullsec? Quit camping the effin pipes! |

Takseen
University of Caille Gallente Federation
36
|
Posted - 2011.11.27 20:17:00 -
[79] - Quote
Lord Zeel wrote:
Encouraging people into nullsec? Quit camping the effin pipes!
And scamming people who try to join nullsec corps. And killing off famous NRDS alliances.
|

Mr Bill Bravor
State War Academy Caldari State
1
|
Posted - 2011.11.27 20:35:00 -
[80] - Quote
Solstice Project wrote: Greedy idiots who play only for more and more ISK, don't have any real reason to play anyway.
It's one of the lowest reasons to play, because it's only to satisfy the lowest of all instinct.
Collect worthless stuff and feel great about it, and worst part is, they want to do it in the easiest, risk averse way possible.
And they are ruining the game with their attitude.
I hope low life scum like that dies early.
LOL, and we get all of that and your tears also. The Irony is tasty here.
|

Ulina Olmav
0
|
Posted - 2011.11.27 20:49:00 -
[81] - Quote
Zagdul wrote: Basically, if I decided to drop all sov and run my alliance off incursion taxes and low sec moons, I could in essence be a much more wealthy alliance with less overhead.
Funny how I agree this is the case, and yet so few of the alliances who would benefit from this switch will or even could do it. |

Ammzi
Imperial Guardians Blazing Angels Alliance
143
|
Posted - 2011.11.27 21:07:00 -
[82] - Quote
Zagdul wrote: What you and so many people seem to miss is that null sec space needs to hold value for the solo, casual player to log in, make some isk and log out. The space itself needs to have that value OVER empire space not because we want more of you out here, simply because it's the basic principle of what EVE was built off of.
A solar system in null sec, no matter the security status should never be worth less for a solo, casual player to make an income than that of a .5 system that has the protection of Concord.
Ever.
Well that's the thing. Should solo PVE in nullsec pay more out per individual than group PVE in highsec? I'd say an attitude change is needed in nullsec by leaders. Too many times have I seen nullsec pilots in my fleets talk about how tired they are about the politics and bullshit out in nullsec. The endless CTA's, rules and just being overlooked.
So is the problem reward? Or is the problem lying somewhere else completely?
quote CCP Spitfire
"Hello Im Blue,"
|

mkint
394
|
Posted - 2011.11.27 21:34:00 -
[83] - Quote
Daedalus Arcova wrote:Tore Vest wrote:Akrasjel Lanate wrote:NERF Incursions reward in Hi-sec  Doesnt help..... we are still not moving to low/null  You can stay in highsec and bear it up 'till your heart's content, for all I care. But highsec incursions are wrecking the economy. That's why the need nerfing - it's got nothing to do with encouraging people into nullsec (though that would be nice too). Prove it. |

Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
193
|
Posted - 2011.11.27 21:36:00 -
[84] - Quote
whoyoulookingat wrote:Daedalus Arcova wrote:Incursions in nullsec are more lucrative than belt or anomaly ratting, hour-for-hour, but preparing for them is also a lot of hassle, and they're certainly nowhere near the cash cow of their highsec equivalents. And this is the fault of whom? High-sec dwellers? Nope, you complain about not being able to run the null sec incursions yet the only obstacle blocking yourself is not one put in place by CCP.. It's put in place by your "OWN" Alliances & Corps that Live out there. The Solutions are there, staring all you null sec peeps in the face yet if your Leaders can't work together for the sake of helping out their members.. well, say no more. But to come whining to the forums is oh so facepalm 
So all the nullsec alliances should to get together and blue each other, in an even bigger NAPfest circlejerk than we have already, so that we can all run incursions together and sing kumbaya, right?
You are a tool. Get the **** out. |

Ammzi
Imperial Guardians Blazing Angels Alliance
143
|
Posted - 2011.11.27 21:36:00 -
[85] - Quote
Daedalus Arcova wrote:whoyoulookingat wrote:Daedalus Arcova wrote:Incursions in nullsec are more lucrative than belt or anomaly ratting, hour-for-hour, but preparing for them is also a lot of hassle, and they're certainly nowhere near the cash cow of their highsec equivalents. And this is the fault of whom? High-sec dwellers? Nope, you complain about not being able to run the null sec incursions yet the only obstacle blocking yourself is not one put in place by CCP.. It's put in place by your "OWN" Alliances & Corps that Live out there. The Solutions are there, staring all you null sec peeps in the face yet if your Leaders can't work together for the sake of helping out their members.. well, say no more. But to come whining to the forums is oh so facepalm  So all the nullsec alliances should to get together and blue each other, in an even bigger NAPfest circlejerk than we have already, so that we can all run incursions together and sing kumbaya, right? You are a tool. Get the **** out.
NRDS. quote CCP Spitfire
"Hello Im Blue,"
|

mkint
394
|
Posted - 2011.11.27 21:44:00 -
[86] - Quote
Ammzi wrote:Daedalus Arcova wrote:whoyoulookingat wrote:Daedalus Arcova wrote:Incursions in nullsec are more lucrative than belt or anomaly ratting, hour-for-hour, but preparing for them is also a lot of hassle, and they're certainly nowhere near the cash cow of their highsec equivalents. And this is the fault of whom? High-sec dwellers? Nope, you complain about not being able to run the null sec incursions yet the only obstacle blocking yourself is not one put in place by CCP.. It's put in place by your "OWN" Alliances & Corps that Live out there. The Solutions are there, staring all you null sec peeps in the face yet if your Leaders can't work together for the sake of helping out their members.. well, say no more. But to come whining to the forums is oh so facepalm  So all the nullsec alliances should to get together and blue each other, in an even bigger NAPfest circlejerk than we have already, so that we can all run incursions together and sing kumbaya, right? You are a tool. Get the **** out. NRDS. They mad thay can't afk and bot incursions. Nullbears need to keep their QQ off hisec . |

Cipher Jones
117
|
Posted - 2011.11.27 21:48:00 -
[87] - Quote
Quote:They mad thay can't afk and bot incursions. Nullbears need to keep their QQ off hisec . Nail, meet hammerhead, hammerhead, meet nail.
Renan Ruivo wrote:You can make 120m isk/h. However good luck in keeping that stream constant. Nuff said.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Rellik B00n
Interstellar Brotherhood of Gravediggers The 0rphanage
36
|
Posted - 2011.11.27 21:49:00 -
[88] - Quote
its completely obvious that incursions need a huge swing of the bat, asap.
in fairness to those of you trying desperately to claim that:
1.they dont make that much ISK 2.nullbears need to keep the hell out of highsec 3.incursions are difficult and complicated 4.other reasons
I would also be shouting to defend my trillion ISK income source if they tried to nerf it.
Doesnt change the fact it needs it. |

Cipher Jones
117
|
Posted - 2011.11.27 21:52:00 -
[89] - Quote
Rellik B00n wrote:its completely obvious that incursions need a huge swing of the bat, asap.
in fairness to those of you trying desperately to claim that:
1.they dont make that much ISK 2.nullbears need to keep the hell out of highsec 3.incursions are difficult and complicated 4.other reasons
I would also be shouting to defend my trillion ISK income source if they tried to nerf it.
Doesnt change the fact it needs it.
The point you are missing is that some people can make that money off of them, not everyone.
Every single person can make money off missions.
Big difference between 70 mil an hour 'for certain' and 120 mil an hour 'maybe'.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
193
|
Posted - 2011.11.27 21:58:00 -
[90] - Quote
Cipher Jones wrote:Rellik B00n wrote:its completely obvious that incursions need a huge swing of the bat, asap.
in fairness to those of you trying desperately to claim that:
1.they dont make that much ISK 2.nullbears need to keep the hell out of highsec 3.incursions are difficult and complicated 4.other reasons
I would also be shouting to defend my trillion ISK income source if they tried to nerf it.
Doesnt change the fact it needs it. The point you are missing is that some people can make that money off of them, not everyone. Every single person can make money off missions. Big difference between 70 mil an hour 'for certain' and 120 mil an hour 'maybe'.
As if 70 mil an hour is a mediocre income. |

saltrock0000
Obsessive Compulsive Disasters
9
|
Posted - 2011.11.27 21:59:00 -
[91] - Quote
I will be as honest as i can.
Incursions you earn 10.5mil ISK per vanguard site. You can run a vanguard site in about 4minutes with a "blitz fleet". Getting into a blitz fleet isnt as easy as it sounds. You need contacts who regularly run these incursions, or to be in a specific channel for Xing up. These groups of people are a tight nit community within eve, and if you anoy them or break thier rules, be asured you wont be runnign with them in the future. Dont get me wrong theya re a cracking group of guys just have very strict rules.
Where people will be fast to say that incursions are awsome money, and yeah they can be, I'd also liek to point out that as easy as it is to make money it is to loose your ship ina incursion. You are relying on others to keep your ship alive, and not to mention competant FC's.
Alot of guys fly with multi billion ships, and it only takes a 1 griefer or a bad fleet to loose days/weeks of work. High payout high risk.
Also the more people who run them the more contested sites, and the less ISK you yourself will recieve.
So there it is. Incursion honesty. Take it as it is |

Cipher Jones
117
|
Posted - 2011.11.27 22:01:00 -
[92] - Quote
Daedalus Arcova wrote:Cipher Jones wrote:Rellik B00n wrote:its completely obvious that incursions need a huge swing of the bat, asap.
in fairness to those of you trying desperately to claim that:
1.they dont make that much ISK 2.nullbears need to keep the hell out of highsec 3.incursions are difficult and complicated 4.other reasons
I would also be shouting to defend my trillion ISK income source if they tried to nerf it.
Doesnt change the fact it needs it. The point you are missing is that some people can make that money off of them, not everyone. Every single person can make money off missions. Big difference between 70 mil an hour 'for certain' and 120 mil an hour 'maybe'. As if 70 mil an hour is a mediocre income.
70 mil an hour blows ass tbh.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
193
|
Posted - 2011.11.27 22:11:00 -
[93] - Quote
Cipher Jones wrote:70 mil an hour blows ass tbh.
Yeah, you'd have to do that for 24 hours solid just to buy a single monocle. |

saltrock0000
Obsessive Compulsive Disasters
9
|
Posted - 2011.11.27 22:15:00 -
[94] - Quote
Ammzi wrote:Zagdul wrote: What you and so many people seem to miss is that null sec space needs to hold value for the solo, casual player to log in, make some isk and log out. The space itself needs to have that value OVER empire space not because we want more of you out here, simply because it's the basic principle of what EVE was built off of.
A solar system in null sec, no matter the security status should never be worth less for a solo, casual player to make an income than that of a .5 system that has the protection of Concord.
Ever.
Well that's the thing. Should solo PVE in nullsec pay more out per individual than group PVE in highsec? I'd say an attitude change is needed in nullsec by leaders. Too many times have I seen nullsec pilots in my fleets talk about how tired they are about the politics and bullshit out in nullsec. The endless CTA's, rules and just being overlooked. So is the problem reward? Or is the problem lying somewhere else completely?
Thats actualy a very good point |

Ulina Olmav
0
|
Posted - 2011.11.27 22:18:00 -
[95] - Quote
Rellik B00n wrote:its completely obvious that incursions need a huge swing of the bat, asap.
A huge nerf is not warrented, but toning down the rewards in highsec by some factor wouldn't be un-called for. About like nerfing gank insurance vs. removing the ability to gank in highsec for you fine fellows in the orphanage. |

Elson Tamar
Lion Investments
49
|
Posted - 2011.11.27 22:28:00 -
[96] - Quote
I dont fly them, but i hear that the engines of incursion fleets run on the tears of low and null sec. All i can har from the engine room is 'MOAR tears captain, we need MOAR'  |

Angus Thermopollye
Duct Tape Mechanics NZAU Alliance
3
|
Posted - 2011.11.27 22:29:00 -
[97] - Quote
Sounds like everyone is arguing the issue of NERF High Sec or don't NERF High Sec Incursions. Here's a better idea....just buff null sec.
That being said, I'm a high sec Incursion runner but I've also lived in null a time or two. There needs to me a monetary reason to want to go out there for most people. Otherwise you'll just lose ships all the time and get discouraged. The place is constant war. You're likely to get jumped by anyone.
So yeah, BUFF null and I think things would equal back out. Put those anoms back to the way they used to be. That's just my two cents though. |

Cipher Jones
117
|
Posted - 2011.11.27 22:50:00 -
[98] - Quote
Daedalus Arcova wrote:Cipher Jones wrote:70 mil an hour blows ass tbh. Yeah, you'd have to do that for 24 hours solid just to buy a single monocle.
Right. It would take even longer than that doing incursions, unless you got in the winning fleet every time all day long.
Which is highly unlikely to happen repeatedly on a per capita basis.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Jita Alt666
575
|
Posted - 2011.11.28 00:31:00 -
[99] - Quote
Here is a cool way to have fun in high sec incursions:
Get 2+ alts running logistics. Join fleet with them. Circle jerk. Wait till DPS of site is at highest point. Log off.
|

mkint
394
|
Posted - 2011.11.28 01:14:00 -
[100] - Quote
Elson Tamar wrote:I dont fly them, but i hear that the engines of incursion fleets run on the tears of low and null sec. All i can har from the engine room is 'MOAR tears captain, we need MOAR'  Sshh nobodys suppose to know you can run a petrol engine on distilled water. Don't tell the nullbears that npc difficulty is inversely proportional to nullbear QQ. Soon my velator will omgwtfbbqsolopwn hq sites at a millions billions gazillions baconz per hours. |

Fearless M0F0
Incursion PWNAGE Asc
1
|
Posted - 2011.11.28 01:29:00 -
[101] - Quote
Ahhh the mythical 120m/hr ... 
I just put my weekend incursion results in a spreadsheet and got this:
On 11/23 I joined a blitz fleet and made 196m in 2 hrs, that's 98m/hr. Yesterday I joined a blitz fleet with 2 off-grid boosters and maxed out, faction fitted legions and made 225m in 2 hrs, that's 112.5m/hr  Today's fleet had some issues with people coming and going all the time, made 119m in 3 hr (39m/hr) 
There might be a handful of elite incursion runners out there able to make more than 120m/hr but I have yet to meet any. All I know is I ended totally burned out running that blitz fleet for 2 hrs. I am not sure anybody can keep that pace up...
You might make 120m/hr running incursions but for that you have to: - Fly a maxed out Legion fitted with faction/officer/deadspace mods. - Find 8 other Legion pilots with same fit and experience running incursions. - Find a couple of really good logistic pilots. - Find a couple of off-grid boosters - Find a quiet vanguard system with never ending stream of NCOs
Imho, 120m/hr is an edge case. I would say the average is about half of that. |

Cipher Jones
117
|
Posted - 2011.11.28 01:38:00 -
[102] - Quote
Fearless M0F0 wrote:Ahhh the mythical 120m/hr ...  I just put my weekend incursion results in a spreadsheet and got this: On 11/23 I joined a blitz fleet and made 196m in 2 hrs, that's 98m/hr. Yesterday I joined a blitz fleet with 2 off-grid boosters and maxed out, faction fitted legions and made 225m in 2 hrs, that's 112.5m/hr  Today's fleet had some issues with people coming and going all the time, made 119m in 3 hr (39m/hr)  There might be a handful of elite incursion runners out there able to make more than 120m/hr but I have yet to meet any. All I know is I ended totally burned out running that blitz fleet for 2 hrs. I am not sure anybody can keep that pace up... You might make 120m/hr running incursions but for that you have to: - Fly a maxed out Legion fitted with faction/officer/deadspace mods. - Find 8 other Legion pilots with same fit and experience running incursions. - Find a couple of really good logistic pilots. - Find a couple of off-grid boosters - Find a quiet vanguard system with never ending stream of NCOs Imho, 120m/hr is an edge case. I would say the average is about half of that.
77 mil an hour. It seems only people who have not run incursions think they need nerfed. It seems you are right on par with mission running.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Ammzi
Imperial Guardians Blazing Angels Alliance
143
|
Posted - 2011.11.28 01:40:00 -
[103] - Quote
Fearless M0F0 wrote:
There might be a handful of elite incursion runners out there able to make more than 120m/hr but I have yet to meet any.
Oh, me me! We managed to do 15 sites once... we were extremely lucky though.  quote CCP Spitfire
"Hello Im Blue,"
|

mkint
394
|
Posted - 2011.11.28 01:46:00 -
[104] - Quote
Cipher Jones wrote:Fearless M0F0 wrote:Ahhh the mythical 120m/hr ...  I just put my weekend incursion results in a spreadsheet and got this: On 11/23 I joined a blitz fleet and made 196m in 2 hrs, that's 98m/hr. Yesterday I joined a blitz fleet with 2 off-grid boosters and maxed out, faction fitted legions and made 225m in 2 hrs, that's 112.5m/hr  Today's fleet had some issues with people coming and going all the time, made 119m in 3 hr (39m/hr)  There might be a handful of elite incursion runners out there able to make more than 120m/hr but I have yet to meet any. All I know is I ended totally burned out running that blitz fleet for 2 hrs. I am not sure anybody can keep that pace up... You might make 120m/hr running incursions but for that you have to: - Fly a maxed out Legion fitted with faction/officer/deadspace mods. - Find 8 other Legion pilots with same fit and experience running incursions. - Find a couple of really good logistic pilots. - Find a couple of off-grid boosters - Find a quiet vanguard system with never ending stream of NCOs Imho, 120m/hr is an edge case. I would say the average is about half of that. 77 mil an hour. It seems only people who have not run incursions think they need nerfed. It seems you are right on par with mission running. Indeed. I think the longest I've had the 120 pace might have been 30 minutes. Incursions are a major grind. The top 10ers I have no idea how they have that stamina. I can usually handle one or two days every third incursion. Logis never get a break once in a fleet. Fcs don't like to let their logis go home. |

Daedalus Arcova
Havoc Violence and Chaos
199
|
Posted - 2011.11.28 10:19:00 -
[105] - Quote
Cipher Jones wrote:Daedalus Arcova wrote:Cipher Jones wrote:70 mil an hour blows ass tbh. Yeah, you'd have to do that for 24 hours solid just to buy a single monocle. Right. It would take even longer than that doing incursions, unless you got in the winning fleet every time all day long. Which is highly unlikely to happen repeatedly on a per capita basis. I think you should run some checks on your monocle's irony sensor. I think it might be malfunctioning. |

Florestan Bronstein
The Waterworks
181
|
Posted - 2011.11.28 10:27:00 -
[106] - Quote
Fearless M0F0 wrote: You might make 120m/hr running incursions but for that you have to: - Fly a maxed out Legion fitted with faction/officer/deadspace mods. - Find 8 other Legion pilots with same fit and experience running incursions. - Find a couple of really good logistic pilots. - Find a couple of off-grid boosters - Find a quiet vanguard system with never ending stream of NCOs
or just
- do 0.0 Incursions and enjoy 43% larger rewards for exactly the same work. |

Onictus
Legendary Knights Vorpal's Edge
42
|
Posted - 2011.11.28 10:45:00 -
[107] - Quote
Cipher Jones wrote:Fearless M0F0 wrote:Ahhh the mythical 120m/hr ...  I just put my weekend incursion results in a spreadsheet and got this: On 11/23 I joined a blitz fleet and made 196m in 2 hrs, that's 98m/hr. Yesterday I joined a blitz fleet with 2 off-grid boosters and maxed out, faction fitted legions and made 225m in 2 hrs, that's 112.5m/hr  Today's fleet had some issues with people coming and going all the time, made 119m in 3 hr (39m/hr)  There might be a handful of elite incursion runners out there able to make more than 120m/hr but I have yet to meet any. All I know is I ended totally burned out running that blitz fleet for 2 hrs. I am not sure anybody can keep that pace up... You might make 120m/hr running incursions but for that you have to: - Fly a maxed out Legion fitted with faction/officer/deadspace mods. - Find 8 other Legion pilots with same fit and experience running incursions. - Find a couple of really good logistic pilots. - Find a couple of off-grid boosters - Find a quiet vanguard system with never ending stream of NCOs Imho, 120m/hr is an edge case. I would say the average is about half of that. 77 mil an hour. It seems only people who have not run incursions think they need nerfed. It seems you are right on par with mission running.
100m an hour is about normal with a relatively good fleet, if it get really crowded(130 in local or so) you drop to 75ish just on site competiton.
Still you are lucking out with the mission spread if you close to 75/hr doing level IV counting travel.....I mean if you have 4 agents offering AE's and Blockades right on top of each you MIGHT pull 60mil and hour....not counting LP because, because that takes a while to collect the tags and sell items without have a deal worked out of a market buddy doing it for you.
Level IVs are a poor comparison. |

Rellik B00n
Interstellar Brotherhood of Gravediggers The 0rphanage
37
|
Posted - 2011.11.28 11:09:00 -
[108] - Quote
Onictus wrote:Cipher Jones wrote:Fearless M0F0 wrote:
Imho, 120m/hr is an edge case. I would say the average is about half of that.
77 mil an hour. It seems only people who have not run incursions think they need nerfed. It seems you are right on par with mission running. 100m an hour is about normal with a relatively good fleet, if it get really crowded(130 in local or so) you drop to 75ish just on site competiton. Level IVs are a poor comparison.
Agree with Onictus: they are a hugely poor comparison, there is a whole lot of convenient rounding up going on here. I would hazard the average for missions is closer to 25 - 40m an hour. |

Pinaculus
Aliastra Gallente Federation
48
|
Posted - 2011.11.28 11:21:00 -
[109] - Quote
The payout is better than missions, which makes sense since it takes 10 people to do them.
However, I was relieved to start running Incursions simply because IT WASN'T MISSION RUNNING! I hate mission running. It's boring and lonesome. It was very nice to do stuff with other people for a change. Incursions get boring, sure. But not nearly as dull as solo-grinding missions. I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
46
|
Posted - 2011.11.28 11:22:00 -
[110] - Quote
The main issue is that due to easily researched incursion mechanics. It has become almost risk free to bring in ships worth multi billions that can do insane DPS.
And the growth of such ships is such that if you try to form up with other types of ships such as a raven. You will not get invites.
The "nerf" needs to be in a major adjustment in the risk factor. There needs to be times where losing a ship or two and having to abort is just bad luck running into a harder than expected site. That will get people to slow using Hyper DPS craft to complete these sites so fast. |

David Carel
Thunderwaffe Goonswarm Federation
160
|
Posted - 2011.11.28 11:40:00 -
[111] - Quote
I make at least 90m/h in lowsec with a bad fleet (hurricanes/harbingers/people not paying attention) but roughly 150m/h with a good fleet (Legions/Absos/etc).
And I usually quadbox.
Heh. |

David Carel
Thunderwaffe Goonswarm Federation
160
|
Posted - 2011.11.28 11:40:00 -
[112] - Quote
Oh yes I'm doing incursions in lowsec obviously |

David Carel
Thunderwaffe Goonswarm Federation
160
|
Posted - 2011.11.28 11:41:00 -
[113] - Quote
Or nullsec for that matter. |

Tore Vest
Vikinghall
81
|
Posted - 2011.11.28 11:55:00 -
[114] - Quote
Endeavour Starfleet wrote:The main issue is that due to easily researched incursion mechanics. It has become almost risk free to bring in ships worth multi billions that can do insane DPS.
And the growth of such ships is such that if you try to form up with other types of ships such as a raven. You will not get invites.
The "nerf" needs to be in a major adjustment in the risk factor. There needs to be times where losing a ship or two and having to abort is just bad luck running into a harder than expected site. That will get people to slow using Hyper DPS craft to complete these sites so fast.
I can see that you have never run a incursion... So... stop speculating You should try incursion some day 
|

David Carel
Thunderwaffe Goonswarm Federation
160
|
Posted - 2011.11.28 12:00:00 -
[115] - Quote
Heh we lost a Legion yesterday, went from full armor to death in a single tick.
CCP hates us. |

Tore Vest
Vikinghall
81
|
Posted - 2011.11.28 12:06:00 -
[116] - Quote
I got my well tanked loki instapoped in a mom site....  |

TharOkha
0asis Group
4
|
Posted - 2011.11.28 12:10:00 -
[117] - Quote
Why do people complain about something that never tryed? Yes in theory you can make 120-150m/hr doing incursions. Also you can make billions by trading....in theory. You can make hundred of milions by ratting in null... in theory.
With pimped blitz fleet, where T2 is minimum (faction and officer fits are welcome), you can make around 100m/hr, BUT, you need multi-billion ship which are juicy targets for gankers (risk vs reward?) because no good blitz fleet will fleet you . 120-150m/hr are very, very, very rare.
Also in prime time its realy hard to find empty incursion sites. They are overcrowded and earnings are 50-60m/hr.
While L4 dont has limits, incursions has. There are limited number of sites and they has some respawn timer.
So while, 1000 pilots can make unlimited isk by doing L4s with no competition, that same number of pilots can make only limited isks by doing incursions, because of limitations and competition.
Incursions will never give you more isks than their limit. GÇ£Reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

yumike
Eve of Madness
15
|
Posted - 2011.11.28 12:23:00 -
[118] - Quote
Zagdul wrote: The fact that you can rat in complete safety in empire and make just as much isk per hour hitting your wallet plus loyalty points and salvage with less logistics and risk involved. EVE has always been designed where risk = reward. As it stands, empire is a safer and better source of income over null for a grunt. They really have no benefit for living in space they fight to hold.
EDIT: However this will change a bit when alliances like mine add perks like 0% tax for PI.
I feel inclined to point out that, In null they pay out considerably more.. in both isk and LP. And like anything in highsec, fleets are suicide ganked all the time in a sea of neutrals and lost due to mistakes because for most fleets they really aren't that easy.
Yes to a really trained group that is paying attention with a good FC and scout we can make really good isk/hr (in the 120m/hr range, I would know I hit that range for two non consecutive hours yesterday.)
Arguably as always it's almost safer in null at times because at least you can see your enemies coming. Maybe you will get out in time, maybe not but that goes for highsec as well.
Long story short, Neither highsec nor nullsec is overpowered/underpowered. They are Different
I do however agree with the person above who was talking about why concord doesn't take the break off it doesn't make sense rp rubbish yadda yadda. But then if you follow this logical path, No pve should exist in highsec at all. Little dinky frigate gangs for level 1's? Nope you warp in and concord should show up to take it out for ya. Level 4? nope.. All pve content will become vs faction in the future with 0 payout? I'd imagine half the pve population of highsec would dissappear overnight (And not to lowsec, most likely to hello kitty online which has had some amazing changes lately)
While I agree with your premise, it is ultimately flawed.
|

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
83
|
Posted - 2011.11.28 12:45:00 -
[119] - Quote
TharOkha wrote:Why do people complain about something that never tryed? Yes in theory you can make 120-150m/hr doing incursions. Also you can make billions by trading....in theory. You can make hundred of milions by ratting in null... in theory.
With pimped blitz fleet, where T2 is minimum (faction and officer fits are welcome), you can make around 100m/hr, BUT, you need multi-billion ship which are juicy targets for gankers (risk vs reward?) because no good blitz fleet will fleet you . 120-150m/hr are very, very, very rare.
Also in prime time its realy hard to find empty incursion sites. They are overcrowded and earnings are 50-60m/hr.
While L4 dont has limits, incursions has. There are limited number of sites and they has some respawn timer.
So while, 1000 pilots can make unlimited isk by doing L4s with no competition, that same number of pilots can make only limited isks by doing incursions, because of limitations and competition.
Incursions will never give you more isks than their limit.
thats how forums works.
viz lvl IV too rewarding. Null sec not accessible etc.
one problem tho with incustions / aka CONCORD LP
They can be changed to faction corp LP, which significantly undermine any mission running whores. Like me. Currently got over 2 mil facation corp LP and the exchange rate is ****** up. |

JitaJane
Science and Trade Institute Caldari State
130
|
Posted - 2011.11.28 13:19:00 -
[120] - Quote
40-60M/hr. Is entirely possible doing 4s. I actually am that OCD about bookeeping. That's 1:40 doing 4-6 missions then a quick 20 in the Noctis. This is without LP which I calculate seperately. And when we talk about creative rounding let's include jumps to your incursion system and time spent finding a fleet. Again incursions do pay better. But there is somke creative accounting going on here. If I were to make one major complaint about them it is that hi sec incursions at least have become an 'in' crowd of overpriced fits. So the incursion runners we have today are likely the only ones we will see for some time.
90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed. |

LacLongQuan
Deep Space Expedition.
8
|
Posted - 2011.11.28 13:32:00 -
[121] - Quote
whoyoulookingat wrote:Daedalus Arcova wrote: But you can go anywhere in highsec (faction standings notwithstanding), and go there without risk. Players who want to run incursions in highsec can run one, then go and do the next one as soon as it appears. Highsec incursions also get completed, so all the pilots who participated get massive LP payouts.
Again, there is one (well, actually, there's more than one if you put the time & effort in). Suggest all you null sec dwellers try working together for a change, just like the high sec pubbies  another hisec bear got mad? |

thoth rothschild
First Aid Emergency Service
34
|
Posted - 2011.11.28 14:07:00 -
[122] - Quote
90% of the incursions i fly are consisting of 0.0 alt characters in Highsec :) Pure empire dwellers do prefer flying missions or trading because they do it for ages now.
Incursions do get more and more crowded, i expect the number of people in them to double within the next 6 months. The more people the less profitable. A nerf at the current point i would really like. i made my billions with incursions. if you nerf them before inflation hits my wallet will be very pleased. |

Fearless M0F0
Incursion PWNAGE Asc
2
|
Posted - 2011.11.28 14:19:00 -
[123] - Quote
Endeavour Starfleet wrote:The main issue is that due to easily researched incursion mechanics. It has become almost risk free to bring in ships worth multi billions that can do insane DPS.
And the growth of such ships is such that if you try to form up with other types of ships such as a raven. You will not get invites.
The "nerf" needs to be in a major adjustment in the risk factor. There needs to be times where losing a ship or two and having to abort is just bad luck running into a harder than expected site. That will get people to slow using Hyper DPS craft to complete these sites so fast.
Actually the risk is as easy as blinking, just yesterday I was temporarily FCing a fleet into an OTA site when a shield fleet came in to contest. they won the site but lost a faction fitted shield Bhaalgorn 
In a mission, you can kill tacklers and gtfo if things are not going your way. Inside an incursion site, all it takes is for a logistics pilot to blink...
Running incursions take your full attention every second you are inside the site. Rats shift their primary in a blink just like real pvp fleets do. Is not like some LVL 4 missions where you can warp-in your domi, release drones and go for a coffee  |

Onictus
Legendary Knights Vorpal's Edge
46
|
Posted - 2011.11.28 19:36:00 -
[124] - Quote
JitaJane wrote: 40-60M/hr. Is entirely possible doing 4s. I actually am that OCD about bookeeping. That's 1:40 doing 4-6 missions then a quick 20 in the Noctis. This is without LP which I calculate seperately. And when we talk about creative rounding let's include jumps to your incursion system and time spent finding a fleet. Again incursions do pay better. But there is somke creative accounting going on here. If I were to make one major complaint about them it is that hi sec incursions at least have become an 'in' crowd of overpriced fits. So the incursion runners we have today are likely the only ones we will see for some time.
No creative accounting, you can run 9 vangards in an hour easily each vangard pays 10.7 mil for the proper sized fleet.
Do I really need to do that math. |

Barakkus
1097
|
Posted - 2011.11.28 19:47:00 -
[125] - Quote
Fearless M0F0 wrote:Ahhh the mythical 120m/hr ...  I just put my weekend incursion results in a spreadsheet and got this: On 11/23 I joined a blitz fleet and made 196m in 2 hrs, that's 98m/hr. Yesterday I joined a blitz fleet with 2 off-grid boosters and maxed out, faction fitted legions and made 225m in 2 hrs, that's 112.5m/hr  Today's fleet had some issues with people coming and going all the time, made 119m in 3 hr (39m/hr)  There might be a handful of elite incursion runners out there able to make more than 120m/hr but I have yet to meet any. All I know is I ended totally burned out running that blitz fleet for 2 hrs. I am not sure anybody can keep that pace up... You might make 120m/hr running incursions but for that you have to: - Fly a maxed out Legion fitted with faction/officer/deadspace mods. - Find 8 other Legion pilots with same fit and experience running incursions. - Find a couple of really good logistic pilots. - Find a couple of off-grid boosters - Find a quiet vanguard system with never ending stream of NCOs Imho, 120m/hr is an edge case. I would say the average is about half of that.
Your problem is you are running armor fleets. |

Gavjack Bunk
Dark Nexxus S I L E N T.
73
|
Posted - 2011.11.28 19:55:00 -
[126] - Quote
CCP are not going to nerf hisec incursions.
Can you imagine how many buckets Hilmar filled when he heard that somebody was finally looking to join a public fleet in Eve?
8 years later and they've finally managed to do what ever other MMO managed on day one, I bet everybody had to swim for their lives when he heard the news.
"Oh. Yes. Dthat Blizzarrd Monney Whil Be Rohling insoon. This. Yes. More Ofdthis. Khip hit up guys." |

LacLongQuan
Deep Space Expedition.
8
|
Posted - 2011.11.28 20:01:00 -
[127] - Quote
Fearless M0F0 wrote:Endeavour Starfleet wrote:The main issue is that due to easily researched incursion mechanics. It has become almost risk free to bring in ships worth multi billions that can do insane DPS.
And the growth of such ships is such that if you try to form up with other types of ships such as a raven. You will not get invites.
The "nerf" needs to be in a major adjustment in the risk factor. There needs to be times where losing a ship or two and having to abort is just bad luck running into a harder than expected site. That will get people to slow using Hyper DPS craft to complete these sites so fast. Actually the risk is as easy as blinking, just yesterday I was temporarily FCing a fleet into an OTA site when a shield fleet came in to contest. they won the site but lost a faction fitted shield Bhaalgorn  In a mission, you can kill tacklers and gtfo if things are not going your way. Inside an incursion site, all it takes is for a logistics pilot to blink... Running incursions take your full attention every second you are inside the site. Rats shift their primary in a blink just like real pvp fleets do. Is not like some LVL 4 missions where you can warp-in your domi, release drones and go for a coffee  the same case for sleeper but I see no wh dweller complain about it and they dont even consider it's risk??
the pay out in wh after split isnt much greater than incursion |

Takseen
University of Caille Gallente Federation
41
|
Posted - 2011.11.28 20:07:00 -
[128] - Quote
LacLongQuan wrote: the same case for sleeper but I see no wh dweller complain about it and they dont even consider it's risk?? the pay out in wh after split isnt much greater than incursion
What definition of risk are you using then? Is the chance of your ship exploding not a risk just because its from an NPC and not a player?
|

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
76
|
Posted - 2011.11.28 20:19:00 -
[129] - Quote
Takseen wrote:LacLongQuan wrote: the same case for sleeper but I see no wh dweller complain about it and they dont even consider it's risk?? the pay out in wh after split isnt much greater than incursion
What definition of risk are you using then? Is the chance of your ship exploding not a risk just because its from an NPC and not a player?
Correct. When you know exactly what is in a site and how to avoid triggers, and are backed up by a handful of logistics, fighting predicable enemies, then the risk of your ship exploding is pretty damn low unless you're a moron.
|

Takseen
University of Caille Gallente Federation
41
|
Posted - 2011.11.28 20:36:00 -
[130] - Quote
Soi Mala wrote:
Correct. When you know exactly what is in a site and how to avoid triggers, and are backed up by a handful of logistics, fighting predicable enemies, then the risk of your ship exploding is pretty damn low unless you're a moron.
Ah right. So when people say highsec Incursions have "zero risk", they actually mean "low risk assuming a decently knowledgeable and competent group of players". |

Tore Vest
Vikinghall
97
|
Posted - 2011.11.28 20:48:00 -
[131] - Quote
Try to run a incursion before complaining in here.... You whiners dont make any sense..  |

Ammzi
Imperial Guardians Blazing Angels Alliance
153
|
Posted - 2011.11.28 20:58:00 -
[132] - Quote
Takseen wrote:Soi Mala wrote:
Correct. When you know exactly what is in a site and how to avoid triggers, and are backed up by a handful of logistics, fighting predicable enemies, then the risk of your ship exploding is pretty damn low unless you're a moron.
Ah right. So when people say highsec Incursions have "zero risk", they actually mean "low risk assuming a decently knowledgeable and competent group of players".
Lol, owned. quote CCP Spitfire
"Hello Im Blue,"
|

Feilamya
12
|
Posted - 2011.11.28 21:02:00 -
[133] - Quote
RubyPorto wrote:2. You made 100m a day. How many hours atk did that take. Also, l4 missions have always made 50-70m isk/hr depending on how well you trade your lp for your atk isk making pleasure. Trade LP? Ever heard of scan probes?
RubyPorto wrote:4. There are easier ways to make more isk. Try to find them. Hint: Isk Faucets are limited, try instead to make isk eddy and pool in your wallet. This. Linear income is for noobs. |

LacLongQuan
Deep Space Expedition.
8
|
Posted - 2011.11.28 21:05:00 -
[134] - Quote
Takseen wrote:LacLongQuan wrote: the same case for sleeper but I see no wh dweller complain about it and they dont even consider it's risk?? the pay out in wh after split isnt much greater than incursion
What definition of risk are you using then? Is the chance of your ship exploding not a risk just because its from an NPC and not a player? running sites in wh, fleet gotta rely on logistics/carrier. and the risk of being dropped by others the payout after splitting isnt much greater han incursion. |

JitaJane
Science and Trade Institute Caldari State
132
|
Posted - 2011.11.28 21:37:00 -
[135] - Quote
Onictus wrote:JitaJane wrote: 40-60M/hr. Is entirely possible doing 4s. I actually am that OCD about bookeeping. That's 1:40 doing 4-6 missions then a quick 20 in the Noctis. This is without LP which I calculate seperately. And when we talk about creative rounding let's include jumps to your incursion system and time spent finding a fleet. Again incursions do pay better. But there is somke creative accounting going on here. If I were to make one major complaint about them it is that hi sec incursions at least have become an 'in' crowd of overpriced fits. So the incursion runners we have today are likely the only ones we will see for some time. No creative accounting, you can run 9 vangards in an hour easily each vangard pays 10.7 mil for the proper sized fleet. Do I really need to do that math. Ok so say you do that for 3 hours. That's just under 300. Of course did you magically log on in the system where it spawned? Or did youh spend 20 minutes jumping out there? Was there a fleet just waiting for you to arrive and not running the incursions while you were in transit? Or is there another 20 minutes finding a fleet? So roough math 40 mins round trip travel plus 20 mins finding fleet means 4 hours to earn just under 300 or a little over 70 an hour. Note better than running missions. Apparently I did have to do the math for you...
90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed. |

Angus Thermopollye
Duct Tape Mechanics NZAU Alliance
3
|
Posted - 2011.11.28 21:48:00 -
[136] - Quote
math r hard 2 do. |

Denidil
The Graduates Morsus Mihi
212
|
Posted - 2011.11.28 21:58:00 -
[137] - Quote
Pinaculus wrote: The payouts for those sites generally go to the 2 or 3 badass, well-run fleets.
with an average ship value of 500m isk - MINIMUM. MM Bombers, Best Bombers |

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
76
|
Posted - 2011.11.28 22:45:00 -
[138] - Quote
Takseen wrote:Soi Mala wrote:
Correct. When you know exactly what is in a site and how to avoid triggers, and are backed up by a handful of logistics, fighting predicable enemies, then the risk of your ship exploding is pretty damn low unless you're a moron.
Ah right. So when people say highsec Incursions have "zero risk", they actually mean "low risk assuming a decently knowledgeable and competent group of players".
Fair enough, but by those standards you could call breathing a low risk activity, after all, someone like you could choke on their tongue if they lose concentration for a second. Breathing is pretty tricky yo', someone should pay me for this...
lol competent group of players. "Hurrdurr orbit the anchor and press F1". After 3 sites, our group was rinsing through sites without saying a word, without broadcasting, without any communication at all. We knew what had to be done, and in what order. But no you're right, it takes planning, dedication, both ingame and real life skills, and above all, knowledge and competence. You really fight tooth and nail for those iskies.
I'm sorry if i come off a little brash, i've just been assuming that you're intentionally trying to play down the ease of incursions in a vain attempt to keep hold of your cash cow. But maybe that isn't the case. Maybe you're just not very good at this game. |

Onictus
Legendary Knights Vorpal's Edge
46
|
Posted - 2011.11.28 22:58:00 -
[139] - Quote
JitaJane wrote:Onictus wrote:JitaJane wrote: 40-60M/hr. Is entirely possible doing 4s. I actually am that OCD about bookeeping. That's 1:40 doing 4-6 missions then a quick 20 in the Noctis. This is without LP which I calculate seperately. And when we talk about creative rounding let's include jumps to your incursion system and time spent finding a fleet. Again incursions do pay better. But there is somke creative accounting going on here. If I were to make one major complaint about them it is that hi sec incursions at least have become an 'in' crowd of overpriced fits. So the incursion runners we have today are likely the only ones we will see for some time. No creative accounting, you can run 9 vangards in an hour easily each vangard pays 10.7 mil for the proper sized fleet. Do I really need to do that math. Ok so say you do that for 3 hours. That's just under 300. Of course did you magically log on in the system where it spawned? Or did youh spend 20 minutes jumping out there? Was there a fleet just waiting for you to arrive and not running the incursions while you were in transit? Or is there another 20 minutes finding a fleet? So roough math 40 mins round trip travel plus 20 mins finding fleet means 4 hours to earn just under 300 or a little over 70 an hour. Note better than running missions. Apparently I did have to do the math for you...
Are you ******* serious?
Bouncing around ONE system and getting a 10.7 mil hit EVERY 6-7 minutes is ALWAYS going to be faster than running level 4s there is a hell of a lot less set up, NO missions sending you two jumps away, NO going back for agents, no "crap I don't have the right ammo"
I don't pickup incursions, the fleet is set and rarely stops until the FC decides he's bored, and maybe a 10 minute break so people can bio.
I can care bear it up TRUST me level 4s are absolutely a poor isk.hr comarison, EVEN if I have to make 22 jumps to go from where I live to where the incursion is I'll come out ahead EVERY time in time to isk ratio, no smoke and no bulls!tting.
Try it. |

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
76
|
Posted - 2011.11.28 22:59:00 -
[140] - Quote
JitaJane wrote:Onictus wrote:JitaJane wrote: 40-60M/hr. Is entirely possible doing 4s. I actually am that OCD about bookeeping. That's 1:40 doing 4-6 missions then a quick 20 in the Noctis. This is without LP which I calculate seperately. And when we talk about creative rounding let's include jumps to your incursion system and time spent finding a fleet. Again incursions do pay better. But there is somke creative accounting going on here. If I were to make one major complaint about them it is that hi sec incursions at least have become an 'in' crowd of overpriced fits. So the incursion runners we have today are likely the only ones we will see for some time. No creative accounting, you can run 9 vangards in an hour easily each vangard pays 10.7 mil for the proper sized fleet. Do I really need to do that math. Ok so say you do that for 3 hours. That's just under 300. Of course did you magically log on in the system where it spawned? Or did youh spend 20 minutes jumping out there? Was there a fleet just waiting for you to arrive and not running the incursions while you were in transit? Or is there another 20 minutes finding a fleet? So roough math 40 mins round trip travel plus 20 mins finding fleet means 4 hours to earn just under 300 or a little over 70 an hour. Note better than running missions. Apparently I did have to do the math for you...
They last for several days so very often, yes, you log on in system. 20 minutes jumping there? Try 5-10 minutes at worst, they're pretty much always within 10 jumps of a hub, often within 5. You can find a fleet when traveling, If you aren't a moron with a crap fit, then you'l get snapped up in 5 minutes. Secondly, if you're a regular, you'l have a group of friends who'l find you a spot pretty quick. Nearly every time i join a fleet its literally 5 minutes traveling then straight into the sites. As for the rewards, his estimates were rather conservative at 9 per hour. One particularly good group i got in with was crashing out vans in just over 4 minutes.
So lets do that maths shall we?
60 / 4 = 15 sites per hour, though we'l take away 2 for the purposes of that one off travel session )
13 x 10.7m = 139.1m per hour
After which it's 15 sites per hour so -
15 x 10.7 = 160.5
So, for the 3 hour session you're looking at -
139.1 + 160.5 + 160.5 = 460.1m
For your benefit, we'l drop 60m for the sake of a toilet break and sometimes having to wait for a site (decent fleet will have a scout looking for the next empty one to minimize this).
So there you go, 400m, 3 hours.
|

Onictus
Legendary Knights Vorpal's Edge
46
|
Posted - 2011.11.28 23:00:00 -
[141] - Quote
Denidil wrote:Pinaculus wrote: The payouts for those sites generally go to the 2 or 3 badass, well-run fleets.
with an average ship value of 500m isk - MINIMUM.
More like 1.5 bil in high sec but yeah. |

Maxsim Goratiev
Imperial Tau Syndicate POD-SQUAD
29
|
Posted - 2011.11.28 23:18:00 -
[142] - Quote
Kaivar Lancer wrote:So I recently took advantage of the $5 resub offer to see how the game has changed in the last 12 months and have read in some posts that you can earn as much as 120m isk per hour running iskursions??? Seriously CCP, why? I used to manage a trading corporation that made 100m per day. But now I can earn 1b isk if I dedicate a weekend to iskursions. What is the point of every other occupation in Eve Online if iskursions blow them out of the water? I made more than that in wormholes. It requires two or three ships, and about 50 million investment per character. |

JitaJane
Science and Trade Institute Caldari State
133
|
Posted - 2011.11.29 03:06:00 -
[143] - Quote
Onictus wrote:JitaJane wrote:Onictus wrote:JitaJane wrote: 40-60M/hr. Is entirely possible doing 4s. I actually am that OCD about bookeeping. That's 1:40 doing 4-6 missions then a quick 20 in the Noctis. This is without LP which I calculate seperately. And when we talk about creative rounding let's include jumps to your incursion system and time spent finding a fleet. Again incursions do pay better. But there is somke creative accounting going on here. If I were to make one major complaint about them it is that hi sec incursions at least have become an 'in' crowd of overpriced fits. So the incursion runners we have today are likely the only ones we will see for some time. No creative accounting, you can run 9 vangards in an hour easily each vangard pays 10.7 mil for the proper sized fleet. Do I really need to do that math. Ok so say you do that for 3 hours. That's just under 300. Of course did you magically log on in the system where it spawned? Or did youh spend 20 minutes jumping out there? Was there a fleet just waiting for you to arrive and not running the incursions while you were in transit? Or is there another 20 minutes finding a fleet? So roough math 40 mins round trip travel plus 20 mins finding fleet means 4 hours to earn just under 300 or a little over 70 an hour. Note better than running missions. Apparently I did have to do the math for you... Are you ******* serious? Bouncing around ONE system and getting a 10.7 mil hit EVERY 6-7 minutes is ALWAYS going to be faster than running level 4s there is a hell of a lot less set up, NO missions sending you two jumps away, NO going back for agents, no "crap I don't have the right ammo" I don't pickup incursions, the fleet is set and rarely stops until the FC decides he's bored, and maybe a 10 minute break so people can bio. I can care bear it up TRUST me level 4s are absolutely a poor isk.hr comarison, EVEN if I have to make 22 jumps to go from where I live to where the incursion is I'll come out ahead EVERY time in time to isk ratio, no smoke and no bulls!tting. Try it. I suppose it is possible I missed something in my numbers. I was in fact assuming there were a limited number of vangaurds available and so it would be likely that many of them were fully staffed when you got online. So are you so uber that they kick someone from fleet within minutes of you xing up? Or does the fleet wait around for your august presence to dain to log? Otherwise I would suppose there is a certain amount of down time. Oh by the way Soi seems to think you are some noob who can only run 9 in an hour But sure I can take your suggestion and try it. Care to put a little isk where your mouth is? We can put 100M on it, small change for a baller like yourself. Send me a fit in the 1/2 B range and I will spend 2 hours trying to run incursions with it. Your pick I likely have a toon that can fly it. I'll be fair and take a weekday. You win I am out 600M total. I'll be really fair and wait for a week after the update so we wont have to consider either extended downtime rush or weekend rush. Just a stopwatch. when I start, and wallet balance when I am done.
90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed. |

Cloora
APEX Unlimited APEX Conglomerate
21
|
Posted - 2011.11.29 04:17:00 -
[144] - Quote
Daedalus Arcova wrote: The difference being that one player's station trading profit is just ISK that other players have spent. Incursions, on the other hand, are massive ISK fountains. They create ISK out of nothing, and are fuelling inflation. It's a cruder equivalent of Quantitative Easing.
Highsec incursions need a massive nerf, either to put their ISK/hr on par or below L4 highsec missions, or to make them truly dynamic (and therefore far less easy to farm). It's unlikely to happen though, as that might lead to fewer players using a feature that CCP dedicated an entire expansion to.
Go take an Econ class and learn what inflation is.
My Falcons I buy aren't any more ISK and the datacores I sell aren't any more expensive because of ISK fountains. If anthing, the way the economy works in EVE it is DEFLATION! CEO and Major ShareholderAPEX ConglomerateMaker of Starsi softdrinks and Torped-Os! Cereal http://www.altaholics.blogspot.com
|

Mnengli Noiliffe
Imperial Academy Amarr Empire
10
|
Posted - 2011.11.29 05:15:00 -
[145] - Quote
meh I earn 1 bil per week doing invention/manufacturing and don't have to worry about ship fittings, risks of being blown up by npc, having to log in for more than 10 minutes more than 2 times per week and having to talk with people. |

Barakkus
1101
|
Posted - 2011.11.29 05:22:00 -
[146] - Quote
The only thing that has gotten outrageously more expensive since incursions started is PLEX, and I seriously doubt that's related.
Sorry, the isk that's earned doesn't really do **** to the market. All I see so far is people that either can't get into highsec complaining or people that can't get in a pub fleet with their ravens/tengus/whatever. I guarantee some of the loud ones around here have incursion alts already, they just want to QQ to QQ.
The average normal people will make is between 50-70 mil / hr in a pub fleet. If you manage to get a good pub fleet MAYBE 100 mil. If you run with people you know then you can potentially see up to 150 mil / hr, when you're not sitting in a wait list for 2 hours waiting to get on grid, traveling etc.
What everyone complaining seems to fail to realize is you will make more money doing them in low and null. Get your friends and do them in low or null and then laugh at all the people doing them in highsec because you're making more isk than they are.
Besides, it funds pew-pew for a lot of people, and I'm talking about a LOT of people, I've seen quite a few people in pew-pew alliances/corps running incursions to fund their clones and shiny pvp ships, anything that promotes more shooting at each other isn't so bad now is it?
I wouldn't have met any of the people I pvp with if it weren't for incursions. I think the introduction of incursions was brilliant. It funds more pvp, and brings people that wouldn't normally associate with eachother together. It was a great addition imo. |

Roosterton
Eternal Frontier
166
|
Posted - 2011.11.29 05:24:00 -
[147] - Quote
Quote:Besides, I wouldn't have met any of the people I pvp with if it weren't for incursions. I think the introduction of incursions was brilliant. It funds more pvp, and brings people that wouldn't normally associate with eachother together. It was a great addition imo.
+1, my thoughts in a nutshell. Before incursions, there was moaning about a lack of group PVE content; after Incursions, they're whining how the group PVE content is, heaven forbid, profitable and enjoyable. |

Barakkus
1101
|
Posted - 2011.11.29 05:26:00 -
[148] - Quote
Roosterton wrote:Quote:Besides, I wouldn't have met any of the people I pvp with if it weren't for incursions. I think the introduction of incursions was brilliant. It funds more pvp, and brings people that wouldn't normally associate with eachother together. It was a great addition imo. +1, my thoughts in a nutshell. Before incursions, there was moaning about a lack of group PVE content; after Incursions, they're whining how the group PVE content is, heaven forbid, profitable and enjoyable.
Yup, I would have never been able to fly this before getting into incursions for pvp http://eve-kill.net/?a=kill_detail&kll_id=10581371
I made someone very happy to have that kill on their KB. I have some shinier that I know will eventually end up on someone's KB at some point, and it's because I have a way to fund my pvp. |

Onictus
Legendary Knights Vorpal's Edge
46
|
Posted - 2011.11.29 07:53:00 -
[149] - Quote
JitaJane wrote:Onictus wrote:JitaJane wrote:Onictus wrote:JitaJane wrote: 40-60M/hr. Is entirely possible doing 4s. I actually am that OCD about bookeeping. That's 1:40 doing 4-6 missions then a quick 20 in the Noctis. This is without LP which I calculate seperately. And when we talk about creative rounding let's include jumps to your incursion system and time spent finding a fleet. Again incursions do pay better. But there is somke creative accounting going on here. If I were to make one major complaint about them it is that hi sec incursions at least have become an 'in' crowd of overpriced fits. So the incursion runners we have today are likely the only ones we will see for some time. No creative accounting, you can run 9 vangards in an hour easily each vangard pays 10.7 mil for the proper sized fleet. Do I really need to do that math. Ok so say you do that for 3 hours. That's just under 300. Of course did you magically log on in the system where it spawned? Or did youh spend 20 minutes jumping out there? Was there a fleet just waiting for you to arrive and not running the incursions while you were in transit? Or is there another 20 minutes finding a fleet? So roough math 40 mins round trip travel plus 20 mins finding fleet means 4 hours to earn just under 300 or a little over 70 an hour. Note better than running missions. Apparently I did have to do the math for you... Are you ******* serious? Bouncing around ONE system and getting a 10.7 mil hit EVERY 6-7 minutes is ALWAYS going to be faster than running level 4s there is a hell of a lot less set up, NO missions sending you two jumps away, NO going back for agents, no "crap I don't have the right ammo" I don't pickup incursions, the fleet is set and rarely stops until the FC decides he's bored, and maybe a 10 minute break so people can bio. I can care bear it up TRUST me level 4s are absolutely a poor isk.hr comarison, EVEN if I have to make 22 jumps to go from where I live to where the incursion is I'll come out ahead EVERY time in time to isk ratio, no smoke and no bulls!tting. Try it. I suppose it is possible I missed something in my numbers. I was in fact assuming there were a limited number of vangaurds available and so it would be likely that many of them were fully staffed when you got online. So are you so uber that they kick someone from fleet within minutes of you xing up? Or does the fleet wait around for your august presence to dain to log? Otherwise I would suppose there is a certain amount of down time. Oh by the way Soi seems to think you are some noob who can only run 9 in an hour  But sure I can take your suggestion and try it. Care to put a little isk where your mouth is? We can put 100M on it, small change for a baller like yourself. Send me a fit in the 1/2 B range and I will spend 2 hours trying to run incursions with it. Your pick I likely have a toon that can fly it. I'll be fair and take a weekday. You win I am out 600M total. I'll be really fair and wait for a week after the update so we wont have to consider either extended downtime rush or weekend rush. Just a stopwatch. when I start, and wallet balance when I am done.
LOL
What I heard here....you got nothing. I used 9 as a nice easily attainable conservative number.....its not good and not bad.
Its not my fault
A) You don't know any FC's B) Don't have a corp that does (for reference mine has 3 that can run vans, and there aren't many of us) c) Can't get 10 people together that can tag and remember to kill the narij, scheaml, and tama usually more or less in that order
Either way I can't be arsed to do your homework for you AND find you a fit. o/
|

Takseen
University of Caille Gallente Federation
41
|
Posted - 2011.11.29 08:03:00 -
[150] - Quote
Onictus wrote: Its not my fault
A) You don't know any FC's B) Don't have a corp that does (for reference mine has 3 that can run vans, and there aren't many of us) c) Can't get 10 people together that can tag and remember to kill the narij, scheaml, and tama usually more or less in that order
Either way I can't be arsed to do your homework for you AND find you a fit. o/
And its those barriers to entry that justify the higher earnings for Incursion running. Plus there's a hard cap on how much they can pay out, based on the number of sites. If everyone in highsec suddenly took up the incursioning business, profits would dry up pretty quick. |

Onictus
Legendary Knights Vorpal's Edge
46
|
Posted - 2011.11.29 08:12:00 -
[151] - Quote
Takseen wrote:Onictus wrote: Its not my fault
A) You don't know any FC's B) Don't have a corp that does (for reference mine has 3 that can run vans, and there aren't many of us) c) Can't get 10 people together that can tag and remember to kill the narij, scheaml, and tama usually more or less in that order
Either way I can't be arsed to do your homework for you AND find you a fit. o/
And its those barriers to entry that justify the higher earnings for Incursion running. Plus there's a hard cap on how much they can pay out, based on the number of sites. If everyone in highsec suddenly took up the incursioning business, profits would dry up pretty quick.
Chirst, get a staging system near one of the trade hubs and it fills to near 200 all day each day till BTL or someone decides the Mom needs to go, its not far off now. Otherwise the only way to ensure pay out is to contest sites, which means you need serious shiney and a crew that knows what they are doing.
But yes, it pays for all the crap I break in a week, without having to grind through the annoyance of missioning, and sell the crap from the missions AND the added aggravation of market bingo.
....as it stands I'm sitting on some 500,000LP that I need to get rid of sooner rather than later and I just haven't been in the mood to collect tags and try to contract it off. |

yumike
Eve of Madness
15
|
Posted - 2011.11.29 08:16:00 -
[152] - Quote
Takseen wrote: And its those barriers to entry that justify the higher earnings for Incursion running. Plus there's a hard cap on how much they can pay out, based on the number of sites. If everyone in highsec suddenly took up the incursioning business, profits would dry up pretty quick.
I ran for almost 9 hours the other day on the weekend, as FC I once got the fleet to hit 12 sites in an hour (120m/hr) our average was 9 sites an hour with dipping to 7 in the final hour (too much replacing people/waiting on logis, etc and i finally called fleet)
It's easy to say "it's possible" It's also easily "possible" to make 200m+/hr in nullsec farming anoms? (where you aren't running the risk of getting suicided or logis dc'd or war targets in a nice little cyno jammed system with intel channels etc etc. )
Also the same incursions that highsec'ers can make 100m/hr make 150m/hr in null.
Until your complaint is about incursions in general, CCP's already stated that incursions are supposed to be "top end pve content" which one could safely surmise should surpass level 5's..
To be honest, I think level 5 missions are more steady isk/hr but incursions are quite fun in comparison without running the risk of some halfwit t1 cruiser popping a 3-4billion isk bs because lowsec risk/reward is ridiculous.
People aren't risk/reward adverse if the payouts actually worth the risk (nullsec). People are when it comes to low, because the chances of getting caught are alot more frequent/common (not because of lack of alignment, because of 13 frigates scramming/webbing you and being triggers that will get your pve ship killed, and level 5's aren't good enough isk/hr to share with more then one person (Another thing that could use work.))
In the end beyond level 4's your only real choice is off to null, exploration (very hit & miss in my experience, but not something im super experienced in either.) or incursions.
tldr? quit the qq kthx |
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