| Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 20 :: one page |
| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Katsumoto Moliko
Radical Astronauts Plundering Eve WormHole Occupation and Resource Exploitation
28
|
Posted - 2014.11.15 07:49:03 -
[31] - Quote
13kr1d1 wrote:Unezka Turigahl wrote:Ugh. I hope CCP doesn't add new clone-upgrade stuff. We have skills, ships, modules, implants, drugs, and command boosts. It's enough. We also don't need ship crews added into the game as some people suggest. If I were supreme dictator of EVE I'd gut the crap out of her and reduce it all down to skills, ships, and modules. Then we need a new server for the old version of EVE updated with some reasonable streamlining of stuff that exists in the old/core version of EVE. That way CCP can please you by gutting EVE like they're doing already but even more, while pleasing people who enjoy the original. It's going to be a coke vs coke-zero debacle anyway. Let's get this over with. I'm not saying you shouldn't have as much fun as you want, but I enjoyed EVE as it was. That game is going away. You're alternatively saying I shouldn't have as much fun as I want because you've decided certain mechanics should go.
This is a completely shortsighted, reactionary idea that is not only unfounded in its reasoning, but has been historically shown that it acts as a detriment. Dividing the playerbase between two servers so that a fractional minority may enjoy essentially the same game with a select few features different between them is an absolutely insane strategy on both a design and business level.
As for your main argument: from what I understand (and someone with more experience than I may feel free to correct me on this), clone grades were universally disliked from the beginning, and have been viewed widespread as an unnecessary feature since the day of their introduction.
And as it has been explained in the thread, the choices provided by upgrading your clone are completely meaningless. Upgrades, spare the select few scenarios which have been described, are absolutely necessary. You would be a fool to make the conscious decision to not upgrade your clone if you had the means to do so.
As for your counter argument: not choosing to fit a weapon may very much be a sound decision based on the scenario, and I can tell you personally that there are a plethora of scenarios where not fitting a weapon would be sensible.
The argument you are bringing forward is a logical fallacy.
Ponder this: suppose we are living in an alternate universe where mass-based spawn mechanics for wormholes have been around since the introduction of wormhole space, and hyperion instead added clone grades, along with their rather steep associated penalties for not participating in their use. This newly introduced feature would be universally panned, and rightfully so. Clone upgrades just do not need to stay, and only add in "complexity" for complexity's own sake.
In conclusion, there are good game design choices, and there are bad game design choices. Removing an unnecessary feature is a good game design choice, and so is replacing it with a meaningful feature. Keeping said unnecessary feature is a bad game design choice, and one that has no logical basis whatsoever.
That being said, on the off chance you are simply trying to find something to argue about, you may want to revise your strategy. |

Herzog Wolfhammer
Sigma Special Tactics Group
5662
|
Posted - 2014.11.15 08:35:57 -
[32] - Quote
CCP Darwin wrote:13kr1d1 wrote:Unezka Turigahl wrote:Most games have one death and it is meaningless. Eve has two deaths that are both full loot-loss deaths with the possibility for a third XP death if you're forgetful. It stupid. It adds nothing. Good riddance.
And no, I've never personally lost XP. I just know stupid when I see it. So you don't like the core of Eve gameplay. Don't wander into lowsec, you may not enjoy it. With the caveat that I'm not a game designer, I do understand the reasoning and I'll share it. The fundamental issue is that clone grades don't add a choice. When you are pod killed, you aren't presented with an interesting question -- "Should I upgrade my pod? How much should I upgrade it?" Instead, you either upgrade, and protect your skill points against an inevitable further pod kill, or you don't, and suffer. One choice is so incredibly better than the other that you'll always pick it, unless you happen to forget. Good game design isn't about punishing mere forgetfulness. It should be about presenting a meaningful choice to a player and letting them pick which way to go, with benefits to offset risk. Clone upgrade costs just don't do that -- they present a choice for which there's only one right answer.
Now now Darwin. A lot of people rely on someone forgetting something in order to keep their stats up. This is why they always hated the ideas of arenas or in game combat simulation. They NEED that occasional player who thinks they can tank or escape or not get jammed to cross their path rather than find out beforehand and re-equip and re-plan.
Bring back DEEEEP Space!
|

Kaos Maximo
Uranus Intruders Test Alliance Please Ignore
0
|
Posted - 2014.11.15 08:40:45 -
[33] - Quote
13kr1d1 wrote:Then we need a new server for the old version of EVE updated with some reasonable streamlining of stuff that exists in the old/core version of EVE. That way CCP can please you by gutting EVE like they're doing already but even more, while pleasing people who enjoy the original. It's going to be a coke vs coke-zero debacle anyway. Let's get this over with.
I'm not saying you shouldn't have as much fun as you want, but I enjoyed EVE as it was. That game is going away. You're alternatively saying I shouldn't have as much fun as I want because you've decided certain mechanics should go.
this bro is just drifting in his own ideas.. now is talking about ccp should open a new server with an old version of EVE? WTF so much drama only for clones. |

Zappity
Stay Frosty. A Band Apart.
1549
|
Posted - 2014.11.15 08:54:58 -
[34] - Quote
Definitely WTB pod interdiction nullification. If we're talking choices, there is currently no choice about getting podded in 0.0. It just discourages implant use for no good reason.
Edit: also WTB Tags4Standings as discussed in the CSM9 minutes.
Zappity's Adventures for a taste of lowsec.
|

Mocam
EVE University Ivy League
487
|
Posted - 2014.11.15 09:33:21 -
[35] - Quote
CCP Darwin wrote:13kr1d1 wrote:Unezka Turigahl wrote:Most games have one death and it is meaningless. Eve has two deaths that are both full loot-loss deaths with the possibility for a third XP death if you're forgetful. It stupid. It adds nothing. Good riddance.
And no, I've never personally lost XP. I just know stupid when I see it. So you don't like the core of Eve gameplay. Don't wander into lowsec, you may not enjoy it. With the caveat that I'm not a game designer, I do understand the reasoning and I'll share it. The fundamental issue is that clone grades don't add a choice. When you are pod killed, you aren't presented with an interesting question -- "Should I upgrade my pod? How much should I upgrade it?" Instead, you either upgrade, and protect your skill points against an inevitable further pod kill, or you don't, and suffer. One choice is so incredibly better than the other that you'll always pick it, unless you happen to forget. Good game design isn't about punishing mere forgetfulness. It should be about presenting a meaningful choice to a player and letting them pick which way to go, with benefits to offset risk. Clone upgrade costs just don't do that -- they present a choice for which there's only one right answer.
Hmm.. Looks like someone shares an idea with this old video: https://www.youtube.com/watch?v=lg8fVtKyYxY |

Arla Sarain
113
|
Posted - 2014.11.15 09:40:56 -
[36] - Quote
13kr1d1 wrote: It was fine for 10 years.
You just didn't know any better.
Only thing clone costs achieve is locking an older player in bigger ships, since some clone grades cost more than frigs/destros.
It also made a soft cap for SP. Players who wouldn't want to pay large clone costs wouldn't bother getting the SP above a certain clone grade.
I suppose it also made sure that ISK had value even if all market stuff crashed for any hypothetical reason. |

Altrue
Exploration Frontier inc Brave Collective
1401
|
Posted - 2014.11.15 10:18:14 -
[37] - Quote
So basically some people are complaining about the removal of clone costs? 
What's wrong with you??
Signature Tanking - Best Tanking
|

Clueless Noobness
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.11.15 10:22:30 -
[38] - Quote
This change may possibly result in effectively closing off low sec systems with medical facilities. What good will it do to kill 3 or 4 times each of the horde of crap frigates attacking you when they show back up 45 seconds later with almost zero expense to their side. There is being more friendly to new players and then there is changing the game to arcade mode. This feels like a step towards the latter. I hope the actual implementation will prove me wrong. |

Benny Ohu
Chaotic Tranquility Warp to Cyno.
4161
|
Posted - 2014.11.15 10:27:26 -
[39] - Quote
13kr1d1 wrote:Fun is all about a person's intrinsic motivators. It has nothing to do with game mechanics. It worries me that whatever complaints were voiced that are getting this removed are coming from the people that come into a game and complain about it instead of accept what is, when they'll be leaving in 2 months anyway because they already don't like the core of the game. The core of the game being exhibited by ancillary mechanics like clones, obviously. Language is a funny thing. Calling it "anti-progressive" or "stagnant" implies a negative, despite reality being that sometimes things are the way they are for good reasons. Quote:Freedom of speech hasn't changed that much in the U.S. consitution. It's so anti-progressive and stagnant. Better change it. As an example of why this strawman of calling things "anti-progressive" is exacttly that, a strawman. i don't think you should be trying to pull the 'fallacy' card
13kr1d1 wrote:Clones and clone costs have always been a part of Eve. They make sense in the scope of the game. They aren't a problem for anyone to pay off, ever. Anyone who can fly a T3 can pay off medical clones. Why would the empires simply hand out clones for free just cause of feels?
First it was the removal of needed standings for certain game mechanics, now it's clone costs. If we don't halt this now, it'll be learning implants gone next, and then standings will probably go away altogether. Why is the original vision of Eve being torn apart? It was fine for 10 years.
you start with an appeal to tradition (which is an argument against change because it's change) and end with a slippery slope argument. the only statement in here that matters gamewise is 'they aren't a problem for anyone to pay off, ever'. i have no idea what the reference to t3s is. t3 pilots lose skills which they lose a ship
... and it doesn't matter that people are or are not capable of paying the clone cost, what matters is if they should be punished in this manner for pvping in an environment where they're almost certain to lose a pod and where upgrading the clone is the only viable course of action
what, exactly, is there to enjoy about upgrading clones |

mr roadkill
Mystery Incorporated
21
|
Posted - 2014.11.15 10:37:39 -
[40] - Quote
There is no enjoyment factor in upgrading clones. It is also something that makes the game more complicated from a beginners point of view.
Not sure this makes it any easier but one thing i picked up from reading the books is how someone could have many clones available in a VAT (at one point when some dude dies it says something like 'all his clones had been destroyed and his real death was coming blah blah blah')
I kinda like the idea that you would simply maintain a stash a clones somewhere and these would be your backup. Perma-death would occur if you died and hadn't maintained them maybe.
As a starter in the game being supplied with a stash of 15 or so clones and being told upon your first death 'make sure you never run out of these' maybe easier than training for a week or 2, not realizing you have to buy a new clone then dying and being told sorry bub you have to start again.
Not sure what the option is that CCP are putting forward other than its going to change. |

Mocam
EVE University Ivy League
487
|
Posted - 2014.11.15 10:50:11 -
[41] - Quote
Clueless Noobness wrote:This change may possibly result in effectively closing off low sec systems with medical facilities. What good will it do to kill 3 or 4 times each of the horde of crap frigates attacking you when they show back up 45 seconds later with almost zero expense to their side. There is being more friendly to new players and then there is changing the game to arcade mode. This feels like a step towards the latter. I hope the actual implementation will prove me wrong.
...
So let me get this straight.
What good is it to wrack up a lot of kills on targets coming out repeatedly to get blown up in lowsec...
And this will shut it down? Hell that sounds more like a reason for many to move there if this happens. Mass action with kill mails and losses? ...
/tilt on the overall logic there. |

Challus Mercer
Sacred Temple The Gorgon Empire
7
|
Posted - 2014.11.15 10:58:19 -
[42] - Quote
I don't support the topic starter. Clones must go. They doesn't add any interesting gameplay. It's just a routine operation that you have to do each time after pod was killed. I would say 99% of players dont forget it and have never lost SP because of it. Clone costs have no sense as well, because they punish people with lot SP for dying, but to loose a ship is already a good punishment. |

lost packet
GamCorp Almost Broken
20
|
Posted - 2014.11.15 11:12:24 -
[43] - Quote
Altrue wrote:So basically some people are complaining about the removal of clone costs?  What's wrong with you??
This. /me waves at clone. |

lost packet
GamCorp Almost Broken
20
|
Posted - 2014.11.15 11:20:40 -
[44] - Quote
Zappity wrote:Definitely WTB pod interdiction nullification. If we're talking choices, there is currently no choice about getting podded in 0.0. It just discourages implant use for no good reason.
Edit: also WTB Tags4Standings as discussed in the CSM9 minutes.
Attrbiute boost, engineering or gunnery implants? There's plenty of choice on fitting implants for good reasons as well as non good reasons I guess :P |

Ama Scelesta
103
|
Posted - 2014.11.15 11:31:11 -
[45] - Quote
Altrue wrote:So basically some people are complaining about the removal of clone costs?  What's wrong with you??
They have the feels. They can't justify the necessity of the system in a rational way. They do have emotional connection to the issue though and the change is bringing up unwanted feelings they can't exactly put in to words to explain to others. Therefore they feel something negative is happening and try to oppose it by any passing argument, that has even a minuscule superficial connection to the issue. Problem being their opposition has very little rational basis, so they struggle to bring up anything that will stand up to objective scrutiny. |

Xeris Takier
Court of Evermore
0
|
Posted - 2014.11.15 13:19:17 -
[46] - Quote
13kr1d1 wrote:Clones and clone costs have always been a part of Eve. They make sense in the scope of the game. They aren't a problem for anyone to pay off, ever. Anyone who can fly a T3 can pay off medical clones. Why would the empires simply hand out clones for free just cause of feels?
First it was the removal of needed standings for certain game mechanics, now it's clone costs. If we don't halt this now, it'll be learning implants gone next, and then standings will probably go away altogether. Why is the original vision of Eve being torn apart? It was fine for 10 years.
Let's not allow this Rhea patch to go through. Post here to save our clones.
I fully Agree... it is Sad that Eve which has always been the world to be in if you had a brain, should start "dumbing themselves down" this is the start to the slippery slope to wow mentality. Please voice your concern.
|

Commissar Kate
GoonWaffe Goonswarm Federation
89507
|
Posted - 2014.11.15 13:42:26 -
[47] - Quote
I like cake....
And free clones.
Now I can spend more ISK on clothes \o/
Why can't I wear that? || My Fanclub
|

handige harrie
Hedion University Amarr Empire
281
|
Posted - 2014.11.15 13:44:48 -
[48] - Quote
I think that clones do have a reason to be in the game, but not in the way they are. It would be a much more interesting choice to have different clone grades, salvaged by players from I don't know what and have them support different Implant and/or Hardwire levels and/or replace the Omega Implants with different Clonetypes.
So to get the maximum out of your high end slaves, you'll need a compatible body
Baddest poster ever
|

Jur Tissant
The TERRA Guardians of Serenity
310
|
Posted - 2014.11.15 13:46:29 -
[49] - Quote
No, consequences in EVE should come because you took a risky short route through low-sec or mined in a high-population ice belt. Consequences should not be the result of forgetting to file the right paperwork - especially not at the cost of weeks of training.
There's a fairly simple way to tell if a feature should be kept. We can imagine that EVE never had clone grades or skill point loss, until CCP announces that in Rhea, you will have to buy new clones when you are killed and will lose skill points if you don't have a good enough clone. Do you think this change would be well-received by the community? I don't - I think we would see it as a pointless mechanic, if not a slightly merciless one.
Tradition is no reason to keep a game mechanic and your slippery slope argument is rather unconvincing. |

Ria Nieyli
22345
|
Posted - 2014.11.15 13:46:56 -
[50] - Quote
Commissar Kate wrote:Now I must spend more ISK on clothes \o/
Corrected.
Clone Grade Nu
|

Carmen Electra
The Scope Gallente Federation
13022
|
Posted - 2014.11.15 13:52:11 -
[51] - Quote
Rhea patch looks excellent. +1 for Rhea.
Bacon makes us stronger
|

Ria Nieyli
22345
|
Posted - 2014.11.15 13:53:47 -
[52] - Quote
Carmen Electra wrote:Ria patch looks excellent. +1 for Ria.
Aw, you shouldn't have.
Clone Grade Nu
|

Black Pedro
Yammerschooner
192
|
Posted - 2014.11.15 13:54:06 -
[53] - Quote
I agree that the current clone system isn't especially compelling game play.
Still, I can't help but wonder if it wouldn't be better to wait to remove the current system until this "new and improved" clone system is ready. Removing it now with nothing in its place will just train players to treat clones as valueless and cause yet another period of re-adjustment if/when a new system is implemented. |

Carmen Electra
The Scope Gallente Federation
13023
|
Posted - 2014.11.15 13:56:22 -
[54] - Quote
Zappity wrote:Definitely WTB pod interdiction nullification. If we're talking choices, there is currently no choice about getting podded in 0.0. It just discourages implant use for no good reason.
Edit: also WTB Tags4Standings as discussed in the CSM9 minutes. This is an excellent idea that deserves to be seen outside of this awful thread.
Bacon makes us stronger
|

Commissar Kate
GoonWaffe Goonswarm Federation
89544
|
Posted - 2014.11.15 13:57:18 -
[55] - Quote
Also OP
Why don't you just wait and see what CCP has in store for clones in the near future. It might just actually be better then what we have right now.
Why can't I wear that? || My Fanclub
|

Carmen Electra
The Scope Gallente Federation
13023
|
Posted - 2014.11.15 13:59:03 -
[56] - Quote
Ria Nieyli wrote:Carmen Electra wrote:Ria patch looks excellent. +1 for Ria. Aw, you shouldn't have. Oh, you!
Bacon makes us stronger
|

Jean Luc Lemmont
Federal Navy Academy Gallente Federation
258
|
Posted - 2014.11.15 14:46:34 -
[57] - Quote
CCP Darwin wrote:13kr1d1 wrote:Unezka Turigahl wrote:Most games have one death and it is meaningless. Eve has two deaths that are both full loot-loss deaths with the possibility for a third XP death if you're forgetful. It stupid. It adds nothing. Good riddance.
And no, I've never personally lost XP. I just know stupid when I see it. So you don't like the core of Eve gameplay. Don't wander into lowsec, you may not enjoy it. With the caveat that I'm not a game designer, I do understand the reasoning and I'll share it. The fundamental issue is that clone grades don't add a choice. When you are pod killed, you aren't presented with an interesting question -- "Should I upgrade my pod? How much should I upgrade it?" Instead, you either upgrade, and protect your skill points against an inevitable further pod kill, or you don't, and suffer. One choice is so incredibly better than the other that you'll always pick it, unless you happen to forget. Good game design isn't about punishing mere forgetfulness. It should be about presenting a meaningful choice to a player and letting them pick which way to go, with benefits to offset risk. Clone upgrade costs just don't do that -- they present a choice for which there's only one right answer.
/thread
A bitter vet trying to start anew.
|

Rowells
Unknown Soldiers Fidelas Constans
1671
|
Posted - 2014.11.15 14:47:07 -
[58] - Quote
handige harrie wrote:So to get the maximum out of your high end slaves, you'll need a compatible body I'm just gonna take out the context real quick....and there.
Nice and dirty |

Tolkenmoon
Aliastra Gallente Federation
38
|
Posted - 2014.11.15 15:06:26 -
[59] - Quote
Eve is turning into a theme park, clones are going the way of the skill que, they said it would never be longer than a 24hour slot so you could learn all the small skills without having to set the alarm clock. Yes you could put a long skill in at the end to make it longer. They caved in and made it as long as you want.
This game really is getting easy, befor long it will be wow in space. |

Azda Ja
BUMP POW
372
|
Posted - 2014.11.15 15:14:19 -
[60] - Quote
Tolkenmoon wrote:Eve is turning into a theme park, clones are going the way of the skill que, they said it would never be longer than a 24hour slot so you could learn all the small skills without having to set the alarm clock. Yes you could put a long skill in at the end to make it longer. They caved in and made it as long as you want.
This game really is getting easy, befor long it will be wow in space.
Quality of life improvements != making the game a themepark.
"I only lose ships when I fly with Azda." - Barry Cuttlefish
|
| |
|
| Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 20 :: one page |
| First page | Previous page | Next page | Last page |