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Thread Statistics | Show CCP posts - 2 post(s) |

Nat Silverguard
Aideron Robotics
64
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Posted - 2014.11.25 03:10:51 -
[541] - Quote
Ssabat Thraxx wrote:Nat Silverguard wrote:Algathas wrote:
For some the mechanic is meaningless, for others it is content. If you find it meaningful to cause as much damage to your opponent as possible, per unit of time, then you would want to kill their pod knowing that their pod has value. For each pod you kill, you know that is 1 less ship they can buy to come back and attack you with. In addition, some people are able to ransom pods because they have value. By removing the ability to damage an enemy's wallet by pod killing, it makes PVP less damaging to the opponent, therefore less meaningful. just because YOU don't find something meaningful, doesn't mean it is not..
Hey Mr. Bittervet, since you are very disgruntled about this change and about to leave EvE, can i haz your stuffz?  That's gotta be the most original thing I've seen all day.... 
it might be, but my desire to have your "useless" stuff is definetly sincere and my feelings towards this is geniune. 
Just Add Water
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Ssabat Thraxx
Dominion Tenebrarum Reverberation Project
998
|
Posted - 2014.11.25 03:13:52 -
[542] - Quote
Nat Silverguard wrote:Ssabat Thraxx wrote:Nat Silverguard wrote:Algathas wrote:
For some the mechanic is meaningless, for others it is content. If you find it meaningful to cause as much damage to your opponent as possible, per unit of time, then you would want to kill their pod knowing that their pod has value. For each pod you kill, you know that is 1 less ship they can buy to come back and attack you with. In addition, some people are able to ransom pods because they have value. By removing the ability to damage an enemy's wallet by pod killing, it makes PVP less damaging to the opponent, therefore less meaningful. just because YOU don't find something meaningful, doesn't mean it is not..
Hey Mr. Bittervet, since you are very disgruntled about this change and about to leave EvE, can i haz your stuffz?  That's gotta be the most original thing I've seen all day....  it might be, but my desire to have your "useless" stuff is definetly sincere and my feelings towards this is geniune. 
Fair enough 
\m/ O.o \m/
"You're a freak ..." - Solecist Project
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Jvpiter
Jovelike
2649
|
Posted - 2014.11.25 05:28:00 -
[543] - Quote
Algathas wrote:Yes, destroying my enemies is content, while having no reason to avoid death removes content.
A pod is by definition incapable of any offensive capabilties or loading any modules and is 100% designed to warp out and escape. I'm sure shooting a ship like that is glorious content to you. I don't disagree, but obviously in this case CCP feels this is a type of content worth slaughtering in order to stimulate content generated by people undocking in ships.
I tend to agree with them. Ship vs. ship is better content than ship vs. pod. What you personally feel enjoyment out of is very qualitative and not a good basis on its own for a discussion, wouldn't you agree?
Medalyn Isis wrote:Some peoples minds can only see one step ahead. So for them the choice seems obvious, less clone cost equals more fun pvping. It is similar to the people who think the minerals they mine are free. Trying to make the understand the nuances of a change as you did above is like trying to get blood from a stone, ie they are never going to understand it.
Hopefully CCP will come to the right decision on their own.
For a significant number of people mining is more of an AFK activity than anything else in EVE. That, combined with a low SP barrier of entry allows some people to earn ISK while literally doing something IRL else at the same time.
To these people, the minerals they mine are free. As infuriating as that may seem to you, there is no other EVE activity they can participate in and earn ISK in the same manner.
It is very simplistic of you to claim that CCP only sees "one step ahead". I think the overwhelming number of people would argue that CCP is able to see many, many steps farther ahead than you possibly can. If you have an argument that doesn't utilize the hysterical "EVE is being EQ" or slippery slope exaggerations, feel free to offer them up.
Call me Joe.
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Drunken Bum
431
|
Posted - 2014.11.25 05:34:16 -
[544] - Quote
This is truly an example of gamers crying about anything they possibly can. This change is good. Go ***** about the new UI already.
After the patch we're giving the market some gentle supply restriction, like tying one wrist to the bedpost loosely with soft silk rope. Just enough to make things a bit more exciting for the market, not enough to make a safeword necessary. -á-Fozzie
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Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
3710
|
Posted - 2014.11.25 06:22:17 -
[545] - Quote
I don't agree with this post.
I think clone costs add a little to the game, in that they are an ISK sink that primarily affects experienced players (who are usually wealthy players).
BUT: The Crius industry changes amounted to a much larger, much better targetted ISK sink. Rather than hitting the 60 million SP people for a small tax and the 200 million SP people with a large one, this ISK sink hits expensive ships and so is much more precisely targetted.
It gets rid of the psychological barrier to involvement in PVP in cheap ships, which is also a good thing.
As for the last post - I would be happy if they did kill off insurance (but kept it for newbs for a little while, perhaps until you have had 250m in total income in your wallet ever).
Chaos. Opportunity. Destruction. Excitement... Sabriz Adoudel for CSM 10
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Leannor
Central Builders Incorporated Northern Associates.
14
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Posted - 2014.11.25 09:43:29 -
[546] - Quote
personally, insurance is the worst thing about the game, always has been.
Should work like 'actual' insurance. Monthly fee, fee adjusted on frequency (maybe even situation) of loss. The more you loose, the more quickly you loose it, the higher the monthly (or weekly) premiums go. Cancellation of policy permitted, for a calculate buy-out fee.
Working in the insurance industry myself, would happy to help draw up a logic and pricing scale for CCP if they were interested in having real-world domestic style insuarnce.
(Ok, obviosuly, industrial insurance is a little different 'again', but either way, EVE insurance is pathetic).
"Lykouleon wrote:
STOP
TOUCHING
ICONIC
SHIP
PARTS"
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Ssabat Thraxx
Dominion Tenebrarum Reverberation Project
1002
|
Posted - 2014.11.25 10:17:52 -
[547] - Quote
Jvpiter wrote:A pod is by definition incapable of any offensive capabilties or loading any modules and is 100% designed to warp out and escape. I'm sure shooting a ship like that is glorious content to you.
It IS glorious when you look at that KM and see they had a few B's invested in that pod. 
Quote: I don't disagree, but obviously in this case CCP feels this is a type of content worth slaughtering in order to stimulate content generated by people undocking in ships.
I see the notion that this will encourage ppl to undock quite a bit in this thread, is it a valid assumption? Idk how much a rly high grade med clone costs, but from numbers Ive seen mentioned here, I think assuming 50M for the sake of argument is fair (feel free to correct me if wrong.) Is it even reasonable to think that 50M isk is any kind of hardship for someone with 100m SP? I think the whole argument is bogus.
Quote: What you personally feel enjoyment out of is very qualitative and not a good basis on its own for a discussion, wouldn't you agree?
I thought the whole point of this discussion and any other non OOG topic on these forums inherently revolves around what we, they consumers, do or do not enjoy about this product, for the purposes of the sellers of said product retaining it's current customer base and attracting new customers. No?
Quote: It is very simplistic of you to claim that CCP only sees "one step ahead". I think the overwhelming number of people would argue that CCP is able to see many, many steps farther ahead than you possibly can. If you have an argument that doesn't utilize the hysterical "EVE is being EQ" or slippery slope exaggerations, feel free to offer them up.
Citation needed? How far ahead did CCP see as they sunk 10 years and untold wads of cash developing WoD only to eventually scrap the project altogether? Were you around for the Incarna fiasco and "Monoclegate?" I think CCP is overall a pretty awesome company, and they DO get a lot of things right, but I think it very simplistic of you to state that they are "able to see many, many steps farther ahead" than someone who plays their game.
\m/ O.o \m/
"You're a freak ..." - Solecist Project
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Nevyn Auscent
Broke Sauce
1711
|
Posted - 2014.11.25 11:08:08 -
[548] - Quote
Ssabat Thraxx wrote: I see the notion that this will encourage ppl to undock quite a bit in this thread, is it a valid assumption? Idk how much a rly high grade med clone costs, but from numbers Ive seen mentioned here, I think assuming 50M for the sake of argument is fair (feel free to correct me if wrong.) Is it even reasonable to think that 50M isk is any kind of hardship for someone with 100m SP? I think the whole argument is bogus.
Please explain to me how 100 mil SP earns money faster. This is not WoW where higher levels make 1000000 times more gold. This is EVE, once you are over about 10 Mil Sp unless you have put it into really odd places you should have access to one of the decent income methods. Once you have said income method, things don't really improve much from there for 99.9% of players. |

Medalyn Isis
Aliastra Gallente Federation
438
|
Posted - 2014.11.25 11:10:18 -
[549] - Quote
Jvpiter wrote:Medalyn Isis wrote:Some peoples minds can only see one step ahead. So for them the choice seems obvious, less clone cost equals more fun pvping. It is similar to the people who think the minerals they mine are free. Trying to make the understand the nuances of a change as you did above is like trying to get blood from a stone, ie they are never going to understand it.
Hopefully CCP will come to the right decision on their own. For a significant number of people mining is more of an AFK activity than anything else in EVE. That, combined with a low SP barrier of entry allows some people to earn ISK while literally doing something IRL else at the same time. To these people, the minerals they mine are free. As infuriating as that may seem to you, there is no other EVE activity they can participate in and earn ISK in the same manner. *facepalm*
That still doesn't mean the minerals that they mine are free. |

Rain6637
GoonWaffe Goonswarm Federation
25629
|
Posted - 2014.11.25 11:10:43 -
[550] - Quote
when I was out in full force doing cap escalations, I was flying about... 12 bil in ships/modules, another 10 in pods. that's not sustainable.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Leannor
Central Builders Incorporated Northern Associates.
14
|
Posted - 2014.11.25 11:31:25 -
[551] - Quote
Nevyn Auscent wrote:Ssabat Thraxx wrote: I see the notion that this will encourage ppl to undock quite a bit in this thread, is it a valid assumption? Idk how much a rly high grade med clone costs, but from numbers Ive seen mentioned here, I think assuming 50M for the sake of argument is fair (feel free to correct me if wrong.) Is it even reasonable to think that 50M isk is any kind of hardship for someone with 100m SP? I think the whole argument is bogus.
Please explain to me how 100 mil SP earns money faster. This is not WoW where higher levels make 1000000 times more gold. This is EVE, once you are over about 10 Mil Sp unless you have put it into really odd places you should have access to one of the decent income methods. Once you have said income method, things don't really improve much from there for 99.9% of players.
eaxctly ... SP and income do not correlate once over say 10mill SP. It's contacts, placing, and RL intelegance, and RL Time that make isk. And, the other obvious one ... ISK makes ISK.
I know far to many mature old high SP people who are constantly poor. Far more than rich high SP players.
[edit, yeah, covert posting at work, I can't spell or correct typos lol]
"Lykouleon wrote:
STOP
TOUCHING
ICONIC
SHIP
PARTS"
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Arune Malieka
Steel Society
5
|
Posted - 2014.11.25 13:31:32 -
[552] - Quote
Algathas wrote:Sakura Nihil wrote:The problem what that argument is that when you exchange ISK for a ship, modules, rigs, etc., you get some inherent value from the ISK you spend. The more ISK you spend, you generally get a better ship, more DPS, better tank, etc.
The ISK you spend on clones is nothing more than a penalty for getting killed, because you were out in space doing something risky rather than spinning your ship in-station. Paying more ISK on a clone doesn't give you any advantages that you'd get from a ship or modules.
In short, I'm fine with them removing this mechanic. Just because it's been this way for a decade doesn't mean it needs to stay the same. You are only looking at it from a defender's or loser's point of view. From an attacker's or winner's point of view, podding someone and having them have a penalty for loss makes perfect sense. You want to inflict damage on your enemy so you pod them knowing they have to buy a new clone (or lose SP). Every battle has a winner and a loser, which means there is always a side in every battle that can benefit from podding someone and making them pay for a clone. You can also chose to ransom them or let them go and not inflict that damage. Under the new rules it would be advantageous punish someone by not podding them and making them fly all the way back from wherever they came from to get a new ship. Except oh wait! since pods are free they can just self destruct and get a free ride home anyway. So under the new rules, you are taking choice away from the winner/attacker. Now the winner has no choice to A) kill the pod to do more damage. B) ransom the pod because they want to save their clone, or c) let them go. Under the new rules they get a free ride home no matter what. And before you go on about implants. Really look at how many pods actually have implants in null. The vast majority of pods I have killed have no implants , which taking away medical clones will not change (not perfect statistical analysis I know, but I have podded a lot of people). Most pods that DO have implants are very cheap ones worth only a few mil. Then there is the rare pod worth a lot. So from the attacker's standpoint, for the majority of pods with no implants, you at least know you did some damage to them either by some isk or annoyance. For the ones that have implants, you know they can afford the loss.
Are you going to ransom them for the paltry sum of somewhat less than what their clone is actually worth? Because From the sounds of it, those are simply choices of "Do i want to be this kind of *******, or...."
If you really wanted to ransom them, you would have ransomed them long before you blew up their ship. Because their ship is where the real money is at. That fully meta 5 nightmare is what truly needed to be gone, the podding is just that tiny treat of "I'm such a jerk" that comes with it. But you aren't going to ransom them for what.... less than 5 mil worth of isk? Unless they are a super vet the pay out you'd be getting would be ****, if they even paid out. 5 isn't very much. The whole point of them removing it was "When people start asking for a mechanic to be automatic, thats when you know there is an issue."
people weren't really even complaining about clone costs [ which get ridiculous once you get into the 60,000,000 sp range by the way. I cringe at the thought that one day my lambda grade will have to be switched for an Rho grade. My poor wallet.] they were complaining about the fact that it didn't feel like there was any option but for you to pay for those clone costs. Even on the side of the attacker, that person you are shooting has no choice, NONE, as to whether that person should upgrade their clone or not. not upgrading your clone is the equivelant of being suicidal in EVE.
Seriously, if someone told you a story of a time they got podded, and one of their lines was "I was so pissed off I didn't even upgrade my clone" Tell me you wouldn't look at that person as if they were psychotic.
Do I understand where you are coming from? Sure. From the attacking point of view, it does add the savory sweetness of seasoning to the already present isk tears that your opponent is crying. But at the end of the day, all it is is annoying. I'm more annoyed at the fact that you blew up my fully fitted megathron. I sure can't wait to come out and kill yo-OH **** *hurries back to station* |

Ssabat Thraxx
Dominion Tenebrarum Reverberation Project
1006
|
Posted - 2014.11.25 13:52:08 -
[553] - Quote
Nevyn Auscent wrote:Ssabat Thraxx wrote: I see the notion that this will encourage ppl to undock quite a bit in this thread, is it a valid assumption? Idk how much a rly high grade med clone costs, but from numbers Ive seen mentioned here, I think assuming 50M for the sake of argument is fair (feel free to correct me if wrong.) Is it even reasonable to think that 50M isk is any kind of hardship for someone with 100m SP? I think the whole argument is bogus.
Please explain to me how 100 mil SP earns money faster. This is not WoW where higher levels make 1000000 times more gold. This is EVE, once you are over about 10 Mil Sp unless you have put it into really odd places you should have access to one of the decent income methods. Once you have said income method, things don't really improve much from there for 99.9% of players.
Oh idk, you certainly have a wider variety of manners with which to make isk when you have that many SP, but I'll acept for the sake of argument that it's not more SP = more isk.
That said, Ive got like 40M SP, and it's been a very long time since 50M was more than trivial for me, and I don't think Im unique in that respect.
\m/ O.o \m/
"You're a freak ..." - Solecist Project
|

Algathas
Wraithguard. Dirt Nap Squad.
44
|
Posted - 2014.11.25 20:15:54 -
[554] - Quote
Arune Malieka wrote:Algathas wrote:Sakura Nihil wrote:The problem what that argument is that when you exchange ISK for a ship, modules, rigs, etc., you get some inherent value from the ISK you spend. The more ISK you spend, you generally get a better ship, more DPS, better tank, etc.
The ISK you spend on clones is nothing more than a penalty for getting killed, because you were out in space doing something risky rather than spinning your ship in-station. Paying more ISK on a clone doesn't give you any advantages that you'd get from a ship or modules.
In short, I'm fine with them removing this mechanic. Just because it's been this way for a decade doesn't mean it needs to stay the same. You are only looking at it from a defender's or loser's point of view. From an attacker's or winner's point of view, podding someone and having them have a penalty for loss makes perfect sense. You want to inflict damage on your enemy so you pod them knowing they have to buy a new clone (or lose SP). Every battle has a winner and a loser, which means there is always a side in every battle that can benefit from podding someone and making them pay for a clone. You can also chose to ransom them or let them go and not inflict that damage. Under the new rules it would be advantageous punish someone by not podding them and making them fly all the way back from wherever they came from to get a new ship. Except oh wait! since pods are free they can just self destruct and get a free ride home anyway. So under the new rules, you are taking choice away from the winner/attacker. Now the winner has no choice to A) kill the pod to do more damage. B) ransom the pod because they want to save their clone, or c) let them go. Under the new rules they get a free ride home no matter what. And before you go on about implants. Really look at how many pods actually have implants in null. The vast majority of pods I have killed have no implants , which taking away medical clones will not change (not perfect statistical analysis I know, but I have podded a lot of people). Most pods that DO have implants are very cheap ones worth only a few mil. Then there is the rare pod worth a lot. So from the attacker's standpoint, for the majority of pods with no implants, you at least know you did some damage to them either by some isk or annoyance. For the ones that have implants, you know they can afford the loss. Are you going to ransom them for the paltry sum of somewhat less than what their clone is actually worth? Because From the sounds of it, those are simply choices of "Do i want to be this kind of *******, or...." If you really wanted to ransom them, you would have ransomed them long before you blew up their ship. Because their ship is where the real money is at. That fully meta 5 nightmare is what truly needed to be gone, the podding is just that tiny treat of "I'm such a jerk" that comes with it. But you aren't going to ransom them for what.... less than 5 mil worth of isk? Unless they are a super vet the pay out you'd be getting would be ****, if they even paid out. 5 isn't very much. The whole point of them removing it was "When people start asking for a mechanic to be automatic, thats when you know there is an issue." people weren't really even complaining about clone costs [ which get ridiculous once you get into the 60,000,000 sp range by the way. I cringe at the thought that one day my lambda grade will have to be switched for an Rho grade. My poor wallet.] they were complaining about the fact that it didn't feel like there was any option but for you to pay for those clone costs. Even on the side of the attacker, that person you are shooting has no choice, NONE, as to whether that person should upgrade their clone or not. not upgrading your clone is the equivelant of being suicidal in EVE. Seriously, if someone told you a story of a time they got podded, and one of their lines was "I was so pissed off I didn't even upgrade my clone" Tell me you wouldn't look at that person as if they were psychotic. Do I understand where you are coming from? Sure. From the attacking point of view, it does add the savory sweetness of seasoning to the already present isk tears that your opponent is crying. But at the end of the day, all it is is annoying. I'm more annoyed at the fact that you blew up my fully fitted megathron. I sure can't wait to come out and kill yo-OH **** *hurries back to station* Edit: I see it as clones being a lot like quick time events in games like modern warfare. Can you choose to not do the quick time event? Sure. But if you don't do the quick time event, you won't win the game so....
I don't really care about the money either, what I care about is taking away a penalty for being podded altogether. If having people buy a new clone is not the way to go, then fine. But don't remove the clones until a new mechanic that's better is made to replace it. Removing it altogether without something to replace it is worse than leaving it alone and doing nothing. At least with clones, we have choice on one side of the equation. Taking them away completely removes choice and gameplay from both sides. |

Adunh Slavy
1593
|
Posted - 2014.11.25 20:26:29 -
[555] - Quote
ItGÇÖs been a long time coming, but CCP has finally wised up on this point. This should free up a lot of inhibitions, my own included.
If anyone still wants pod pop to cost them money, please send me the ISK you would have had to pay or go buy a battle ship and self-destruct. If these options are not to your liking, then you donGÇÖt have much of a point, do ya?
Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt
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Arune Malieka
Steel Society
5
|
Posted - 2014.11.25 20:32:00 -
[556] - Quote
Algathas wrote:
I don't really care about the money either, what I care about is taking away a penalty for being podded altogether. If having people buy a new clone is not the way to go, then fine. But don't remove the clones until a new mechanic that's better is made to replace it. Removing it altogether without something to replace it is worse than leaving it alone and doing nothing. At least with clones, we have choice on one side of the equation. Taking them away completely removes choice and gameplay from both sides.
I can agree with this, but they haven't announced what system they are thinking of implementing. For me i'd rather they not take away clone grades because there are plenty of other ideas they could use. Like perhaps have it so that lower grade clones train faster but high grade clones keep you from losing SP. I don't know, something to make clones a bit more interesting and actually something to use.
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Lil' Brudder Too
Pistols for Pandas
56
|
Posted - 2014.11.25 20:59:46 -
[557] - Quote
Following the logic of most of this thread....
It is annoying and painful to have to train all these skills to fly T2 ships...lets just delete the skill requirements for all T2 ships/modules, afterall, thats the only way to make it fair for the new players who don't have as many skillpoints as the old players. |

Mharius Skjem
Opacity Circles
209
|
Posted - 2014.11.25 21:39:19 -
[558] - Quote
Next it will be implants restored on death, then finally you'll get your ship restored back in the hanger.
There'll be no point undocking in it as won't be able to do your enemies any harm.
If there's no loss there's no game.
A recovering btter vet, with a fresh toon and a determination to like everything that CCP does to Eve...
Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...
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Nevyn Auscent
Broke Sauce
1712
|
Posted - 2014.11.25 21:39:35 -
[559] - Quote
Lil' Brudder Too wrote:Following the logic of most of this thread....
It is annoying and painful to have to train all these skills to fly T2 ships...lets just delete the skill requirements for all T2 ships/modules, after all, that's the only way to make it fair for the new players who don't have as many skill-points as the old players. Other than you know, faulty logic on your part, or a deliberate straw-man. One is an investment to gain access to something. The other is an ongoing make-work cost that punishes you for taking risks (Especially in Null & WH's where podding is common). And that punishment grows with the age of your account when account age has nothing to do with income. |

KrakizBad
Section 8. Fatal Ascension
1416
|
Posted - 2014.11.25 21:44:43 -
[560] - Quote
Mharius Skjem wrote:Next it will be implants restored on death, then finally you'll get your ship restored back in the hanger.
There'll be no point undocking in it as won't be able to do your enemies any harm.
If there's no loss there's no game.
Clearly that's the next logical step.
www.minerbumping.com - because your tears are delicious
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Arune Malieka
Steel Society
6
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Posted - 2014.11.25 22:10:56 -
[561] - Quote
Next they'll remove explosions because its too graphic.
In fact they'll remove any rending what so ever because being shot but guns is too scary.
Then they'll remove the spread sheets because thats too complicated.
Then they'll remove gates and make it so that in order to go from one system to the next you just type in the name and teleport, keeping the game gank free. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1267
|
Posted - 2014.11.25 22:18:46 -
[562] - Quote
Sometimes hyperbole reaches a critical point where it becomes difficult to tell if it has transitioned to satire. |

Rowells
Unknown Soldiers Fidelas Constans
1749
|
Posted - 2014.11.25 23:06:09 -
[563] - Quote
Arune Malieka wrote:Next they'll remove explosions because its too graphic.
In fact they'll remove any rendering what so ever because being shot by guns is too scary.
Then they'll remove the spread sheets because thats too complicated.
Then they'll remove gates and make it so that in order to go from one system to the next you just type in the name and teleport, keeping the game gank free. Hopefully they'll remove slippery slopes first, since so many people tend to fall for them. |

Arune Malieka
Steel Society
6
|
Posted - 2014.11.25 23:45:30 -
[564] - Quote
Why would they remove slippy, he's my favorite character in this game.
This is star fox right? Thats what OP is saying its turning into. |

Rez Valintine
Thunderwaffe Goonswarm Federation
25
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Posted - 2014.11.26 00:12:22 -
[565] - Quote
I wish there was an unlike button. Some of you are dense.
I will not cry over the loss of clones; unless they are jump clones. |

Vol Arm'OOO
Imperial Academy Amarr Empire
331
|
Posted - 2014.11.26 17:09:29 -
[566] - Quote
KrakizBad wrote:Mharius Skjem wrote:Next it will be implants restored on death, then finally you'll get your ship restored back in the hanger.
There'll be no point undocking in it as won't be able to do your enemies any harm.
If there's no loss there's no game.  Clearly that's the next logical step.
No. The next logical step in the wowification of Eve is the making of battle zones....
Oh wait they already did -> Thera.
Nerf death and add a zone for instant pvp - eve becomes more like wow every day.
I don't play, I just fourm warrior.
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corebloodbrothers
Volition Cult The Volition Cult
692
|
Posted - 2014.11.26 17:17:54 -
[567] - Quote
So for this change, i begged ccp for it. - to punish older players with higher costs to play thier game is silly - to take away cheap fun pvp with 70 mill clone cost for a cruiser loss is silly - sp hit isnt needed to punish esepcially new players
This is not the end, its a first quick fix. Ships without fittings might be a clone wihtout implant or other attributes in the future
+ 1 for ccp again in a year with most changes ever! |

Vol Arm'OOO
Imperial Academy Amarr Empire
331
|
Posted - 2014.11.26 17:59:08 -
[568] - Quote
corebloodbrothers wrote:So for this change, i begged ccp for it. - to punish older players with higher costs to play thier game is silly - to take away cheap fun pvp with 70 mill clone cost for a cruiser loss is silly - sp hit isnt needed to punish esepcially new players
This is not the end, its a first quick fix. Ships without fittings might be a clone wihtout implant or other attributes in the future
+ 1 for ccp again in a year with most changes ever!
Making old players pay so that there is balance b/t older and new players is solid.
OTH Pvp without consequences is silly.
I don't play, I just fourm warrior.
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Kaaeliaa
The Vendunari End of Life
37721
|
Posted - 2014.11.26 18:11:26 -
[569] - Quote
corebloodbrothers wrote:So for this change, i begged ccp for it. - to punish older players with higher costs to play thier game is silly - to take away cheap fun pvp with 70 mill clone cost for a cruiser loss is silly - sp hit isnt needed to punish esepcially new players
This is not the end, its a first quick fix. Ships without fittings might be a clone wihtout implant or other attributes in the future
+ 1 for ccp again in a year with most changes ever!
Thank you for injecting a little sense and sensibility, unlike the morons in this thread illustrating to everyone the Sunk Cost Fallacy in action.
"I suffered, so EVERYONE must suffer, forever!"
**** off.
LAGL Cosplayer. Princess of Sibyyl's Pillowfort. This is my jam!
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Commissar Kate
GoonWaffe Goonswarm Federation
96339
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Posted - 2014.11.26 18:13:17 -
[570] - Quote
corebloodbrothers wrote:So for this change, i begged ccp for it. - to punish older players with higher costs to play thier game is silly - to take away cheap fun pvp with 70 mill clone cost for a cruiser loss is silly - sp hit isnt needed to punish esepcially new players
This is not the end, its a first quick fix. Ships without fittings might be a clone wihtout implant or other attributes in the future
+ 1 for ccp again in a year with most changes ever!
It's a good change and thank you for it.
I'm really interested in what is in store for clones now in the future with that little tidbit of information.
Unlock all the clothes || My Fanclub
Harmless - Penniless - Aimless
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