Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 56 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Marsha Mallow
1967
|
Posted - 2015.02.23 21:35:43 -
[271] - Quote
Lucas Kell wrote:They agreed at that point to go with vanity items only. The biggest issue was the suggestion of microtransactions for gameplay improving items, which was what the leaked info was about. Honestly, I think most people overreacted. For the EVE community, that's no surprise. The hysteria over the Greed is Good memo was pretty funny as I recall. And yes, some of it was exaggerated. But the pricing issues with monocles and the $1000 jean remark suggested a very real disconnect between the playerbase and senior management. The fact that most of the community team were replaced (whether they were at fault is debatable) suggests senior management felt they dropped the ball in keeping up with community feedback. Communication appears to have improved massively since then, so at the least I'd chalk that one up as a win. Despite all of the bad press surrounding Incarna, a hell of a lot of good things have resulted from it, so I'm not sure there's any need to be all that bitter.
Lucas Kell wrote:I agree, there are more important things to do than WiS, I simply don't believe in using it as a scapegoat and writing it off. I'm not writing it off or treating Incarna as the root of all of the problems ingame. I don't think anyone reasonable is. Those claiming Incarna has demonised avatar based gameplay are WiSers playing the victim card to try dredge up some sympathy. All joking aside, avatar based gameplay would be an awesome addition. I'm not sure about standing around in bars semi nude with a bunch of RPers (WiSing) is an appropriate direction. I'd rather see interesting, immersive gameplay. Frankly, I can stand around in a bar with my **** out IRL but if I had to do it with EvE players ingame, I'd like a weapon.
It's entirely fair for those who support avatar based gameplay as a future development to talk about it, but for god's sake stop whining/lying/being so annoying. I would like to stop doing this everytime I have to deal with towers, sov warfare, corp/alliance management etc. You know, the really broken, annoying mechanics that we've been dealing with for years. The WiSers can bleat all they like, but a lot of them seem to be casuals who haven't really had to deal with this crap and genuinely don't get how broken it is.
Lucas Kell wrote:I think once Legion and Valkyrie are out of the way they'd have capacity to extend WiS and with their new development model would be better positions to run it alongside FiS development. It wouldn't be like the core of EVE, but that would probably be a good thing. Many people know that EVE is spreadsheets in space, and that puts a lot of people off. Extending EVE's immersion could attract a bunch of players who had already considered and rejected EVE. There's a lot of 'ifs' there, but yes, I agree. If Valk and Legion launch and are moderately successful I'd hope there would be further avatar development. There's still a hell of a lot of core EvE features to fix, and judging by direction the next strand of development will be directed at player built stargates and uncharted space.
DON'T BE RIDICULOUS!
|
DaReaper
Net 7
1803
|
Posted - 2015.02.23 21:42:27 -
[272] - Quote
Indahmawar Fazmarai wrote:Sibyyl wrote:Indahmawar Fazmarai wrote:2007-2011 was the last time EVE grew in absolute terms.
Could you tell me how you are so sure that Multiple Character Training and infinite skill queue is not reflected in your analysis? Both of these would drive lower number of accounts and lower concurrent users logged on without affecting EVE's profitability one bit. It is safe to say that both of these features see use by an order or five of magnitude of more users than Captain's Quarters. http://www.ccpgames.com/en/company/corporateinformation/financial-information There's nothing funny with the last ones. CCP started publishing them in Icelandic once they noticed that players were using them to check on their financial health.
I don;t mean to sound rude, but do you have any idea how to read a finance sheet? I don;t but eve i noticed something.
in the 2013 report (2014 the full year is not out yet) CCP lost 20m. However, if you look at revenue, ccp was UP thats right UP 10m over 2012. That means they brought in more money in 2013 then 2012. CCP would of been very profitable except for the 90m RnD write off. So the financial report doesn;t prove eve is 'sinking' it shows the exact opposit.
The 6 month report has ccp down 2m or so from the same period last year. But that number is still UP from 2012.
Thats the problem. Everyone looks at the 90m loss and goes OMG CCP IS DYING! but they ignore the 10m they gained over the year. If the 90m is nothing but accounting magic for taxes, then ccp is in awesome shape.
Also, eve-offline.net only shows the average user on. it doesn;t show subs. For all you know there are 500k customer who set long stills and walked away. So this gives you no data.
Untill we see this years report, which will give a better picture (only if all the WoD write off is finished, and as they laid people off last april, i doubt its will be, then you don;t know what shape they are in.
OMG Comet Mining idea!!! Comet Mining!
|
Marsha Mallow
1968
|
Posted - 2015.02.23 21:45:30 -
[273] - Quote
Indahmawar Fazmarai wrote:CCP is like a ship that crashed on a reef in 2011. It's been taking water ever since, but so far they're succeeding to pump it out almost as far as it flows in. Yet they still are taking water, and the water is slowly rising, and they are in no shape to as much as bump on a tree trunk.
Maybe CCP had no other chance than die in the way they're dieing. If anyone could be cited as responsible for demonising WiS and Incarna, it's you with these comments and the frankly poisonous attitude which you've smeared across every WiS thread I've ever stumbled across.
Indahmawar Fazmarai said in a whiny voice wrote:But in the meanwhile, we could just get to spawn another player avatar in our CQ. How about no, you silly perve. As soon as you get that I'll give it minutes before we get a demand for a pole, a disco ball and the ability to remove all of your clothes to 'role-play'. Can you not just put some **** on your CQ screen and heavy breathe at someone random in comms?
DON'T BE RIDICULOUS!
|
Indahmawar Fazmarai
3786
|
Posted - 2015.02.23 21:53:01 -
[274] - Quote
DaReaper wrote:Indahmawar Fazmarai wrote:Sibyyl wrote:Indahmawar Fazmarai wrote:2007-2011 was the last time EVE grew in absolute terms.
Could you tell me how you are so sure that Multiple Character Training and infinite skill queue is not reflected in your analysis? Both of these would drive lower number of accounts and lower concurrent users logged on without affecting EVE's profitability one bit. It is safe to say that both of these features see use by an order or five of magnitude of more users than Captain's Quarters. http://www.ccpgames.com/en/company/corporateinformation/financial-information There's nothing funny with the last ones. CCP started publishing them in Icelandic once they noticed that players were using them to check on their financial health. I don;t mean to sound rude, but do you have any idea how to read a finance sheet? I don;t but eve i noticed something. in the 2013 report (2014 the full year is not out yet) CCP lost 20m. However, if you look at revenue, ccp was UP thats right UP 10m over 2012. That means they brought in more money in 2013 then 2012. CCP would of been very profitable except for the 90m RnD write off. So the financial report doesn;t prove eve is 'sinking' it shows the exact opposit. The 6 month report has ccp down 2m or so from the same period last year. But that number is still UP from 2012. Thats the problem. Everyone looks at the 90m loss and goes OMG CCP IS DYING! but they ignore the 10m they gained over the year. If the 90m is nothing but accounting magic for taxes, then ccp is in awesome shape. Also, eve-offline.net only shows the average user on. it doesn;t show subs. For all you know there are 500k customer who set long stills and walked away. So this gives you no data. Untill we see this years report, which will give a better picture (only if all the WoD write off is finished, and as they laid people off last april, i doubt its will be, then you don;t know what shape they are in.
The data for 2013 are tricky because they included the extra revenue ftom the 10th anniversary. As for the WoD derecognition, it was about 21 million USD iirc.
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
|
DaReaper
Net 7
1803
|
Posted - 2015.02.23 21:56:41 -
[275] - Quote
Indahmawar Fazmarai wrote:DaReaper wrote:Indahmawar Fazmarai wrote:Sibyyl wrote:Indahmawar Fazmarai wrote:2007-2011 was the last time EVE grew in absolute terms.
Could you tell me how you are so sure that Multiple Character Training and infinite skill queue is not reflected in your analysis? Both of these would drive lower number of accounts and lower concurrent users logged on without affecting EVE's profitability one bit. It is safe to say that both of these features see use by an order or five of magnitude of more users than Captain's Quarters. http://www.ccpgames.com/en/company/corporateinformation/financial-information There's nothing funny with the last ones. CCP started publishing them in Icelandic once they noticed that players were using them to check on their financial health. I don;t mean to sound rude, but do you have any idea how to read a finance sheet? I don;t but eve i noticed something. in the 2013 report (2014 the full year is not out yet) CCP lost 20m. However, if you look at revenue, ccp was UP thats right UP 10m over 2012. That means they brought in more money in 2013 then 2012. CCP would of been very profitable except for the 90m RnD write off. So the financial report doesn;t prove eve is 'sinking' it shows the exact opposit. The 6 month report has ccp down 2m or so from the same period last year. But that number is still UP from 2012. Thats the problem. Everyone looks at the 90m loss and goes OMG CCP IS DYING! but they ignore the 10m they gained over the year. If the 90m is nothing but accounting magic for taxes, then ccp is in awesome shape. Also, eve-offline.net only shows the average user on. it doesn;t show subs. For all you know there are 500k customer who set long stills and walked away. So this gives you no data. Untill we see this years report, which will give a better picture (only if all the WoD write off is finished, and as they laid people off last april, i doubt its will be, then you don;t know what shape they are in. The data for 2013 are tricky because they included the extra revenue ftom the 10th anniversary. As for the WoD derecognition, it was about 21 million USD iirc.
yea about 24m based on the other notices in he link. The point though is they had a strong showing in 2013, sure some of it was CE, but its still up. We will see in August when they release the year statement. Per the third notice on that link
OMG Comet Mining idea!!! Comet Mining!
|
Anslo
Scope Works Overload Everything
29926
|
Posted - 2015.02.23 22:15:07 -
[276] - Quote
I like WiS. I want WiS in Eve. But I also think these threads need to vanish. Literally zero point in debating this anymore.
[center]-_For the Proveldtariat_/-[/center]
|
clonkrieger
Brutor Tribe Minmatar Republic
13
|
Posted - 2015.02.24 01:21:56 -
[277] - Quote
Well... Whatever CCP has in-line for us, I look forward to it... but, whether people like it or not, EVE has to keep changing and deliver content otherwise, it'll wither away or become free-to-play. |
Jenshae Chiroptera
The Volition Cult
974
|
Posted - 2015.02.24 02:06:07 -
[278] - Quote
Sibyyl wrote:Jenshae Chiroptera wrote:I talk about one little mechanic and you go on about entire stations. (Stations and ship interiors that can be largely player built with the right tools.)
You are trivializing the development effort. Neither history, nor CCP's direct statements to us on this matter agree with you. I am not. One half decent developer should be able to bang this out within two weeks. Let's run through some of the logic design from the top of my head.
Player A right click the name of someone (Player B) and clicks "invite to Captain's Quarters" A check is run to make sure that player B is docked in the same station. If rejected, a notice is sent back. If accepted, they then load the Captain's Quarters, only it is the same CQ as the invitee.
Redirecting to an instance before loading. If they feel a bit lost on how that works, they can go look at any gate and see how it direct you to load a ship in a particular system based on destination.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
|
Sibyyl
Gallente Federation
22955
|
Posted - 2015.02.24 02:21:52 -
[279] - Quote
Given that the avatars just sort of stand around and stare dead-eyed, you are talking about an experience about as immersive as this.
I suppose they can stiff-walk into each other, bumping each other repeatedly. Bumping should reset the new Trapped In Another's CQ timer, so you'd have to wait for the timer to expire to leave that person's CQ.
Fun! \o/
Edit: I haven't played a lot of MMOs besides EVE, so go easy on me here..
We're flying high, we're watching the world pass us by
|
Corwin Valour
Private Merc Mission Runners
0
|
Posted - 2015.02.24 02:40:30 -
[280] - Quote
Walking in station is a good and bad thing.
From the stand point of Starcitizen it is all about imersion.
Take this video of the game: CitizenCon 2014: Persistent Universe Demo
As for Eve Online, I'm not sure it is needed as it doesn't really fit with the way the game has been designed.
|
|
Jenn aSide
Smokin Aces.
9882
|
Posted - 2015.02.24 05:32:29 -
[281] - Quote
Corwin Valour wrote:Walking in station is a good and bad thing. From the stand point of Starcitizen it is all about imersion. Take this video of the game: CitizenCon 2014: Persistent Universe Demo As for Eve Online, I'm not sure it is needed as it doesn't really fit with the way the game has been designed.
Well said.
That video proves that their are different kinds of gamers. I know people who experience pants creaming upon seeing the kind of things you see in that video... It simply doesn't do a damn thing for me. I look at it and think "man, that's a whole lot of time wasting there, I prefer to do it like EVE, dock, smash buttons, undock".
20 years ago (when I was, well, a 20 year old lol) that kind of thing would have made me turn flips, now it just seems like useless fluff. The same kind of useless fluff that a few people want to see in EVE for some reason.
|
Jenn aSide
Smokin Aces.
9882
|
Posted - 2015.02.24 05:34:56 -
[282] - Quote
Jenshae Chiroptera wrote:Sibyyl wrote:Jenshae Chiroptera wrote:I talk about one little mechanic and you go on about entire stations. (Stations and ship interiors that can be largely player built with the right tools.)
You are trivializing the development effort. Neither history, nor CCP's direct statements to us on this matter agree with you. I am not. One half decent developer should be able to bang this out within two weeks. Let's run through some of the logic design from the top of my head. Player A right click the name of someone (Player B) and clicks "invite to Captain's Quarters" A check is run to make sure that player B is docked in the same station. If rejected, a notice is sent back. If accepted, they then load the Captain's Quarters, only it is the same CQ as the invitee. Redirecting to an instance before loading. If they feel a bit lost on how that works, they can go look at any gate and see how it direct you to load a ship in a particular system based on destination.
You can tell an idea is a bad one when someone describes how easy it would be for someone else to do something lol.
|
Dave kazkade
Serenity Collective
9
|
Posted - 2015.02.24 06:43:47 -
[283] - Quote
I bet no dev's will give any say on WiS, because there is probably no development going on with it, I think we have to accept the fact that no matter how cool WiS would be, it will be a feature that will never show up in eve, dev's have not stated anything about it. plenty of people are asking for it, but instead we get t3 destroyers and allot of useless things that would not change the game as well and WiS would experience wise. And this is saying something because I live in wormhole space were stations dont even exist, still, walking in stations would at least add a layer to gameplay that people would have wished ccp would have started working on sooner.
|
Anslo
Scope Works Overload Everything
29998
|
Posted - 2015.02.24 06:50:23 -
[284] - Quote
Sibyyl wrote:Given that the avatars just sort of stand around and stare dead-eyed, you are talking about an experience about as immersive as this. I suppose they can stiff-walk into each other, bumping each other repeatedly. Bumping should reset the new Trapped In Another's CQ timer, so you'd have to wait for the timer to expire to leave that person's CQ. Fun! \o/ Edit: I haven't played a lot of MMOs besides EVE, so go easy on me here.. Dude, ******* seriously? That's a p narrow minded view of this ****. How about not generalizing something people would like for say, RP, or EVA, or some ****, k thx BYE.
[center]-_For the Proveldtariat_/-[/center]
|
Indahmawar Fazmarai
3788
|
Posted - 2015.02.24 07:32:41 -
[285] - Quote
Sibyyl wrote:Given that the avatars just sort of stand around and stare dead-eyed, you are talking about an experience about as immersive as this. I suppose they can stiff-walk into each other, bumping each other repeatedly. Bumping should reset the new Trapped In Another's CQ timer, so you'd have to wait for the timer to expire to leave that person's CQ. Fun! \o/ Edit: I haven't played a lot of MMOs besides EVE, so go easy on me here..
This is how I spent one hour yesterday.
Find Unknown Structure. Warn friend. Fleet up. Explore the massive thing (is it like 200 km tall?). Look for the known "entry". Try what looks like a closed gate. It is closed. Find the known "entry". Get inside, carefully maneuvering at 50 m/s. Advance until colission detection stops your ship. Meet up with friend. Pictures!
One worthy hour indeed.
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
|
Indahmawar Fazmarai
3789
|
Posted - 2015.02.24 07:49:18 -
[286] - Quote
Dave kazkade wrote:I bet no dev's will give any say on WiS, because there is probably no development going on with it, I think we have to accept the fact that no matter how cool WiS would be, it will be a feature that will never show up in eve, dev's have not stated anything about it. plenty of people are asking for it, but instead we get t3 destroyers and allot of useless things that would not change the game as well and WiS would experience wise. And this is saying something because I live in wormhole space were stations dont even exist, still, walking in stations would at least add a layer to gameplay that people would have wished ccp would have started working on sooner.
CCP has stated twice, through their Executive Producers, that WiS is not something they are interested with, and CCP Seagull was more specific stating that even if they did something like it, it would be as a separate game in the "franchise". And she was not talking about Legion but about some other game CCP wouldn't be able to develop until 6-8 years from now.
As facts speak louder than words (and very specially with CCP), they just wrote off the technology used for WiS, fired everyone who worked on it and all but closed the office working on it.
That of course doesn't changes the inconvenient fact that some players want more avatar content.
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
|
Benny Ohu
Chaotic Tranquility Warp to Cyno.
4288
|
Posted - 2015.02.24 08:31:02 -
[287] - Quote
Sibyyl wrote:Given that the avatars just sort of stand around and stare dead-eyed, you are talking about an experience about as immersive as this. I suppose they can stiff-walk into each other, bumping each other repeatedly. Bumping should reset the new Trapped In Another's CQ timer, so you'd have to wait for the timer to expire to leave that person's CQ. Fun! \o/ Edit: I haven't played a lot of MMOs besides EVE, so go easy on me here.. i took my brother's furby on the trampoline and let go on the bounce upwards by accident
the guilt over my role in this terrible tragedy has imprinted its final words as it fell to its death into my mind forevermore. 'whee! doo-ay!'
the memories haunt me to this very day |
Erica Dusette
Isogen 5
39228
|
Posted - 2015.02.24 08:46:00 -
[288] - Quote
Anslo wrote:Sibyyl wrote:Given that the avatars just sort of stand around and stare dead-eyed, you are talking about an experience about as immersive as this. I suppose they can stiff-walk into each other, bumping each other repeatedly. Bumping should reset the new Trapped In Another's CQ timer, so you'd have to wait for the timer to expire to leave that person's CQ. Fun! \o/ Edit: I haven't played a lot of MMOs besides EVE, so go easy on me here.. Dude, ******* seriously? That's a p narrow minded view of this ****. How about not generalizing something people would like for say, RP, or EVA, or some ****, k thx BYE. You seem surprised lol
Jack Miton > you be nice or you're sleeping on the couch again!
Part-Time Wormhole Pirate pâä Full-Time Supermodel
The Endgame | Wormhole Diaries
|
Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
765
|
Posted - 2015.02.24 09:10:47 -
[289] - Quote
Jenshae Chiroptera wrote: I am not. One half decent developer should be able to bang this out within two weeks. Let's run through some of the logic design from the top of my head.
Player A right click the name of someone (Player B) and clicks "invite to Captain's Quarters" A check is run to make sure that player B is docked in the same station. If rejected, a notice is sent back. If accepted, they then load the Captain's Quarters, only it is the same CQ as the invitee.
Redirecting to an instance before loading. If they feel a bit lost on how that works, they can go look at any gate and see how it direct you to load a ship in a particular system based on destination.
Despite my complete ignorance of coding (both my Mum and Brother are computer programmers), I have learned that nothing is ever simple. You have to remember that there are countless functions of even something as simple as the Captains Quarters, and that many of them might react "badly" to something you consider as straightforward as adding another character.
For a start, was the Captains Quarters ever meant to be a multiplayer environment? Sure, WiS in general was, but was the CQ? Just as easily as you assume it would "of course" be meant to allow other players in, I can imagine quite easily how the CQ could have been intended as a low-resource (Heh ) interface to the hanger ui (consider it a transition zone between space and station environments), and that you didn't enter the multiplayer environment until you loaded out the door (so purely ship-players dont get bogged down when trying to just get ships changed and get out in to space).
Which means, how will the Captains Quarters as it stands cope with an "invader" character. What happens when a visitor uses any of the CQ interactable elements? There is all manner of potential for hilarious and unexpected results.
Lets go with the simplest function, the undock control. What happens when a visitor presses the undock button in someone elses CQ? You might think it obvious that the visitor would undock in whatever ship they were in when they were ported over. But is it that obvious? There could be any number of hilarious ways CCPs code might interpret that command. You might undock in a pod (since the transfer might have resulted in you leaving your ship), or perhaps it might undock your host (since you've activated their undock process, the game might not be able to tell it was done by you and not him), or even better, you might undock in whatever ship your host was piloting (it could tell you were the one undocking, but the hosts ship is the one in the "ship ready to undock" position)! In the event of any of those ludicrous events, how does CCP alter that code. How long will that take. Would the simplest way be to disable hanger ui elements when there is a visitor. What potential issues does that then create?
Nothing is ever as simple as forum commentators claim when it comes to "simple" code changes. |
Lan Wang
Coreli Corporation The Kadeshi
199
|
Posted - 2015.02.24 09:22:26 -
[290] - Quote
Jenshae Chiroptera wrote:Sibyyl wrote:Jenshae Chiroptera wrote:I talk about one little mechanic and you go on about entire stations. (Stations and ship interiors that can be largely player built with the right tools.)
You are trivializing the development effort. Neither history, nor CCP's direct statements to us on this matter agree with you. I am not. One half decent developer should be able to bang this out within two weeks. Let's run through some of the logic design from the top of my head. Player A right click the name of someone (Player B) and clicks "invite to Captain's Quarters" A check is run to make sure that player B is docked in the same station. If rejected, a notice is sent back. If accepted, they then load the Captain's Quarters, only it is the same CQ as the invitee. Redirecting to an instance before loading. If they feel a bit lost on how that works, they can go look at any gate and see how it direct you to load a ship in a particular system based on destination.
you should apply to ccp for lead developer...
EVEALON Creative --á****Logo Design | Killboard Banners | -áWeb Design | Website Graphics
-á
|
|
Tillek
Waves of Aegir Novaku Alliance
0
|
Posted - 2015.02.24 10:22:24 -
[291] - Quote
Abrazzar wrote:We raised a riot, shot up the Jita monument and convinced CCP to drop development of non-space content in favour of fixing existing issues and reiterating on abandoned features.
Bunch of dumb jacktards like you ruining stuff that has been promised since launch because you can't see the bigger picture is what it sounds like.
Seriously Eve was supposed to be a SCI FI Simulator.. Not just Spaceship pew pew.. Want to see Ambulation happen and for real. With out a bunch of elitest jackasses whining because it's not the 1 new toy they want. |
Tillek
Waves of Aegir Novaku Alliance
0
|
Posted - 2015.02.24 10:48:14 -
[292] - Quote
Unezka Turigahl wrote:EVE wasn't designed with avatar play in mind. .
Let me stop you right there. I have here in my hand my manual I bought with the game back in 03.. Guess what is mentions.. Oh that's right A living breathing Sci Fi world with walking in stations atmospheric flight. All these things.. Eve was brought about with the intent that it would grow and be a true sci fi emulator. I believe when I bought into the game that it's original goal was awesome. It's what drew me into the universe. For it to be shut down by whinny little hipster nit wits and elitist who think Walking in stations would harm their precious epeen and ability to PVP is asinine. CCP needs to get thei rheads out of their butts and realize
. 1. PVP can never be balanced 100%. There is to much human element in it. People will always find that .001% edge in pvp. Then everyone will flock to that Flavor of the Month till it's nerfed or a new FOTM is discovered. 2. New players. The game is going to need them at some point. A lot of potential players polled said that is one thing keeping them away from the game is for the most part they are stuck in a big metallic hulk. 3. Fun. Yea EVE is fun. I enjoy the pvp myself. I love exploring worm holes or what not. But there is nothing wrong with getting your corp mates together to Hang out in a station for a night of BS. Roleplayers as well as others can enjoy it.
So all this hate on Ambulation to me is just narrow minded bull. A bunch of punks who can't stand something they don't agree with being added. I been in this game honestly since Beta when the ideas of it's future and growth were happening and being spoke about by the DEVS and I still have my manual which even states those plans. So to say it was never designed with that in mind? You're off your rocker.
If CCP is smart. They won't leave us in the dark this time and will actually begin doing some work on Ambulation. I have the feeling SC as well as other sci fi games on the horizon might steal EVE's corner on the Sci Fi market. |
Tillek
Waves of Aegir Novaku Alliance
0
|
Posted - 2015.02.24 10:53:10 -
[293] - Quote
Indahmawar Fazmarai wrote:Dave kazkade wrote:I bet no dev's will give any say on WiS, because there is probably no development going on with it, I think we have to accept the fact that no matter how cool WiS would be, it will be a feature that will never show up in eve, dev's have not stated anything about it. plenty of people are asking for it, but instead we get t3 destroyers and allot of useless things that would not change the game as well and WiS would experience wise. And this is saying something because I live in wormhole space were stations dont even exist, still, walking in stations would at least add a layer to gameplay that people would have wished ccp would have started working on sooner.
CCP has stated twice, through their Executive Producers, that WiS is not something they are interested with, and CCP Seagull was more specific stating that even if they did something like it, it would be as a separate game in the "franchise". And she was not talking about Legion but about some other game CCP wouldn't be able to develop until 6-8 years from now. As facts speak louder than words (and very specially with CCP), they just wrote off the technology used for WiS, fired everyone who worked on it and all but closed the office working on it. That of course doesn't changes the inconvenient fact that some players want more avatar content.
Can you give some links and citations on your quotes? |
Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
11905
|
Posted - 2015.02.24 10:55:35 -
[294] - Quote
Lan Wang wrote: this just sounds like a total waste of time, why on earth would you want another avatar in your cq? just sounds like a thing that would be used twice by a player then ignored
Exactly. It adds nothing but fluff, at the cost of development time.
Rejecting it is a no brainer.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|
Flamespar
WarRavens
1294
|
Posted - 2015.02.24 10:56:33 -
[295] - Quote
Personally I'd prefer the resources being spent on Legion being used to give us avatar gameplay in EVE
That was we can have our cake AND walk around it. Lol
EVE Chronicle: An audio drama set in the EVE universe
http://evechronicle.blogspot.com.au/
https://twitter.com/Flamespar
|
Sibyyl
Gallente Federation
22960
|
Posted - 2015.02.24 11:20:05 -
[296] - Quote
Erica Dusette wrote:You seem surprised lol
EVE is very far from being the perfect RP platform. There are other games that are far better because people can more easily accept being an elf or a satyr or a fellow in a Star Trek uniform than they can accept being a spaceship. The nods to EVE's RP community are few and far between. Sure, there are exploding stars and Drifters which can be solo'd by Ventures, but none of those are particularly compelling enough in the whole. The RP experience is an afterthought and really only perpetuates itself because of the imagination and tenacity of that community.
That said, Jen's idea grossly underestimates the development effort. I get this from CCP's clothing workshop where something as trivial to us as a new hair model was a ton of work for a developer (I believe they are not exaggerating one bit).
Jen's idea also "opens" the CQ door without any modifications that would be a basis for immersion. Without a necessary amount of immersion the feature would not see widescale use.
I don't think jumping on any novelty idea is particularly good for the game, even if short term it might seem like a cool thing to you.
I support well formed ideas with a solid 30,000 foot view, not hacks conceived of on the back of a napkin without any long term value to the game.
Rush to danger, wind up nowhere
Sabriz for CSM go go go
|
Sibyyl
Gallente Federation
22960
|
Posted - 2015.02.24 11:26:47 -
[297] - Quote
Anslo wrote:Dude, ******* seriously? That's a p narrow minded view of this ****. How about not generalizing something people would like for say, RP, or EVA, or some ****, k thx BYE.
Did you have any specific ideas which could be discussed?
If you don't agree with my evaluation of how poor the immersion would be for Jen's idea you should articulate the opposing viewpoint instead of shooting off expletives at me.
I'd only be making a generalization if I actually said I think everyone feels that way. I even qualified my post by mentioning how little experience I have with games typically used as MMO RP platforms.
Rush to danger, wind up nowhere
Sabriz for CSM go go go
|
Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
11906
|
Posted - 2015.02.24 11:28:19 -
[298] - Quote
Sibyyl wrote: I support well formed ideas with a solid 30,000 foot view, not hacks conceived of on the back of a napkin without any long term value to the game.
The game has too many of those already. *cough Alliance mechanics cough*
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|
Sibyyl
Gallente Federation
22964
|
Posted - 2015.02.24 11:38:53 -
[299] - Quote
Yes well the Devs can and do implement napkin illustrations. Take the feature advertised by the blue banner on your launcher, for example..
*ducks*
Rush to danger, wind up nowhere
Sabriz for CSM go go go
|
Pak Narhoo
Splinter Foundation
1583
|
Posted - 2015.02.24 12:00:11 -
[300] - Quote
Tillek wrote:
Can you give some links and citations on your quotes?
Took some digging but here's the link good read for everybody unaware of that tech demo.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 56 :: one page |
First page | Previous page | Next page | Last page |