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Mikhem
Taxisk Unlimited
284
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Posted - 2015.06.30 22:20:41 -
[811] - Quote
Nana Skalski wrote:You have awaken from hibernation few years later than you should. Somehow ISD dont closed this thread? Funny. They usually close everyone and don't even redirect you to any proper one. Dude, how did you found this thread? I searched it by this crippled forum search and got only locked ones. Did you make some excavations with actual clicking thru the whole GD history? There is no google results that are even close to this thread, as if someone tagged it as "midgets zquizing their hairy nipples porn" or "japanese babes with a baloon sized feet fetish". Thanks for finding this thread goes to ISD Ezwal. I made search with word Incarna in topic section and third answer is made by ISD Ezwal.
Here is link for this search: https://forums.eveonline.com/default.aspx?g=search&topic=incarna
This is official Incarna thread! Incarna For The Win! The best computer game plan ever made. I wish it could become reality!
Mikhem
Link library to EVE music songs.
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Lulu Lunette
Custodes Olim United Systems of Aridia
48
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Posted - 2015.06.30 22:27:06 -
[812] - Quote
I love Captains Quarters.
@lunettelulu7
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Rain6637
GoonWaffe Goonswarm Federation
31998
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Posted - 2015.07.01 06:51:50 -
[813] - Quote
Ok, I wasn't completely forthcoming. I would mostly work for CCP to find out for myself what is really going on. I have a feeling I would leave after one too many times when a discussion is terminated with "well I disagree" with no logic to support the sentiment.
Help, I can't download EVE
President of the Commissar Kate Fanclub
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Webvan
All Kill No Skill
10559
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Posted - 2015.07.01 07:51:00 -
[814] - Quote
DaReaper wrote:Jade Blackwind wrote:davet517 wrote:It's dead, Jim.
It uses tech that CCP wasted millions on trying to create a vampire game for teenaged girls. There probably aren't even any devs at CCP who know how it works anymore. Enjoy your captain's quarters. That's all you're going to get. About 80% probability that the poster above is right. Forget about WiS, in any case it won't be around until most of the current Eve players have moved on. not really. Most of the summer of rage had nothing to do with incarnia. It had to do with the other three factors plus incarnia. Players got more mad that time was wasted and we were lied to, CCP coudl easily do more wiht WiS, and that code they wasted millions on is not just thrown away, its just not being worked on. I think there will be stuff with the CQ coming in the future, unless ccp has again changed gears on the all eve on pc thing That's more or less what he said right there, you are agreeing with him. Really to define it, they quit working on EVE for months and months and months and months and months to develop Carbon so they can market a new magic bullet for other developers to license - and to make WoD with it as well (which was a total failure). EVE was left to rot, broken, for a very long time, only to reveal some broken catwalk system. I don't think they ever managed to license Carbon out to anyone either.
Ontop of that, "greed is good" was exposed along with the crazy microtransaction pricing on barbie doll apparel (monoclegate), for a game we already paid for and still pay by subscription, even if spaceships were just left to rot. I canceled my sub for I think 8mos not sure if I'd ever come back. Didn't until they started fixing the game anyway.
All the "we want WiS" griping after all this time is still amusing though, keep up the good work It's not even a "back burner" project, that team was disbanded long ago, CCP has restructured. Maybe you should be looking into SC Online if you are still so upset? hehehaha
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Jenshae Chiroptera
1776
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Posted - 2015.07.01 13:07:08 -
[815] - Quote
WiS another dead limb of CCP's development that could still produce fruit.
CCP - Building ant hills and magnifying glasses for fat kids
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High Sec needs a stepping stone to other spaces, where they can grow
Fozzie SOV is treating a symptom.
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Eliana Eros
Neon Incorporated 404 Alliance Not Found
32910
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Posted - 2015.07.01 14:15:37 -
[816] - Quote
Came back to see Kate update pictures. Sadly no links or in game mails.
Now i have to comment on this again...something something....WiS where you could sit on couch with a neighbor and watch the wanted members of eve update...something promiscuous Kate.
GÖÑ's and Glomps for everyone...well almost everyone.
Ze Goggles
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Dersen Lowery
Scanners Live in Vain
1683
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Posted - 2015.07.01 14:35:28 -
[817] - Quote
Webvan wrote:Really to define it, they quit working on EVE for months and months and months and months and months to develop Carbon so they can market a new magic bullet for other developers to license - and to make WoD with it as well (which was a total failure). EVE was left to rot, broken, for a very long time, only to reveal some broken catwalk system. I don't think they ever managed to license Carbon out to anyone either.
No, but they did manage to totally overhaul the way it handled messages, speeding up the game and making Time Dilation possible. It was not a wasted effort, it just fell short of the (admittedly ambitious) mark.
And really, "one engine to rule them all" is the sort of thing that only sounds good in a corporate suite. Engines are tools. You use whatever's appropriate for the job.
Webvan wrote:edit: oh and just to mention, the new/restructured CCP has done a good job with Carbon, improving the space ship part of the game over the years. Still lots to do, but would not even be close to where they are at today if WiS had continued. Likely CCP would have closed down years ago.
You mean they started work again in earnest after taking a couple of years off to work on the rest of the game and investigate the feasibility of the improvements they wanted to make. I'm not saying that's a bad thing at all, but burying the considerable amount of work that went into CARBON messaging because you don't like WiS is dumb.
Webvan wrote:They will only maintain WiS, not build on it, more or less just a platform to launch into these other games. Lots of vids to watch, get cracking.
Maintaining it isn't free. Just ask the guys who are tasked with keeping the Mac client running. Also, the character creator is the first part of the game that new players are exposed to. If it doesn't look good, EVE doesn't look good. So they have people who work on it. Not very many, granted, but it's not being ignored.
The sad part is that if WiS had been trusted to the Atlanta team we might very well have it. They had some really slick tools for rapidly developing beautiful areas.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Svenja Timofeyeva
Sebiestor Tribe Minmatar Republic
146
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Posted - 2015.07.01 15:19:46 -
[818] - Quote
CCP had no intention to license off their engine. They explicitely stated so.
Simple google for "carbon engine license ccp" shows any claim of contrary is wrong. |
Teinyhr
Ourumur
465
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Posted - 2015.07.01 17:02:59 -
[819] - Quote
davet517 wrote:It's dead, Jim.
It uses tech that CCP wasted millions on trying to create a vampire game for teenaged girls. .
Again I love it how people who know jack **** about World of Darkness run their mouth off about it. It was in the works long before Twilight became a thing, and they were obligated to work on the MMO as part of the CCP / White Wolf merger. White Wolf kept its end of the bargain by making the EVE Online CCG (Collectible Card Game), CCP did not. |
Jenshae Chiroptera
1776
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Posted - 2015.07.01 19:42:25 -
[820] - Quote
Vincent Athena wrote: wrote:Ilandrin Yona]Or is removing them really such a hassle that it's easier to leave them in? Removing them would be easier than keeping them. Every update, they have to do regression testing to insure they did not somehow break a feature. They have to tests with both CQ on and CQ off. Getting rid of CQ would reduce testing. Poor code design if this is the case. Disregarding the user interface it is almost a separate game. The code should reflex that. Calling upon the exact same libraries and not having two sets creates the work that you speak of. Apart the CQ can remain unchanged indefinately.
CCP - Building ant hills and magnifying glasses for fat kids
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High Sec needs a stepping stone to other spaces, where they can grow
Fozzie SOV is treating a symptom.
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Dersen Lowery
Scanners Live in Vain
1684
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Posted - 2015.07.01 20:09:34 -
[821] - Quote
Jenshae Chiroptera wrote:Poor code design if this is the case.
Only if you assume that they never make any changes to the code, and only if you forget that CCP maintains a version of EVE that runs on a custom version of WINE, and regression testing is necessary to make sure that no changes to WINE have broken CQ. It's not an academic concern; for a long time, CQ and vanilla WINE didn't get along at all.
Jenshae Chiroptera wrote:Disregarding the user interface it is almost a separate game. The code should reflex that.
Should, yes. But this is the EVE codebase we're talking about, where literally every object in space knows how to be a drone and a pirate.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Webvan
All Kill No Skill
10564
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Posted - 2015.07.01 23:36:08 -
[822] - Quote
Dersen Lowery wrote:No, but they did manage to totally overhaul the way it handled messages, speeding up the game and making Time Dilation possible. It was not a wasted effort, it just fell short of the (admittedly ambitious) mark. All that came later, after they quit playing with dolls. They have done a lot of work with the Carbon system (as I already said), but back then it was all about Barbie, not the spaceship game. People were friggin fuming, which brought on the reiteration phase eventually (the point I came back). It's not the first time they upgraded the engine, I remember the one before that. But that one, they didn't abandon the spaceship game to make avatars while leaving EVE broken and failing.
CCP now, well, look to things like Legion if you want that avatar play. If that door ever "opens" you'll likely load into another game. Much more realistic long-term plan. I don't think any spaceship game that has used avatars had an easy time with it. Not current mmo games and not past mmo games (e.g. EnB & SWG). CCP had even a harder time doing it, not even reaching the basic interaction as EnB did... which btw was very basic in that regard and never went further, in fact the game wound up being abandoned sadly... for EA Land funding (i.e. what they renamed from SIMS Online) boo. For SWG, the hit was to the spaceship game, delayed release and core game was a very dirty and buggy release due to it, one of the worst mmo launches in history. They had to push spaceships back until the later expansion as having ships and avatars was so complicated they could not launch it together but had to go back and recode it all over again. And because of the technical limitations of the two, spaceship remained sort of meh in that game.
Current games doing this are struggling, especially after they pump out so much hype about it then fail to deliver. But if they study history, maybe they wouldn't repeat those mistakes of promising so much where the norm is technically a very difficult road by example. I think even CCP has come to terms with history at this point, having already been an unfortunate victim of it's own history though. |
Commissar Rain
Team Evil
563
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Posted - 2015.07.02 01:15:22 -
[823] - Quote
They just need to get it over with and completely wipe out all traces of avatars from the game.
Member of the Commissar Kate Fanclub
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Jenshae Chiroptera
1777
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Posted - 2015.07.02 01:54:49 -
[824] - Quote
Dersen Lowery wrote:... you forget that CCP maintains a version of EVE that runs on a custom version of WINE, ... CCP don't. They used to make EVE run on all three operating systems now they focus on Windows and Mac only. Linux continues through that legacy and player work arounds.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other spaces, where they can grow
Fozzie SOV is treating a symptom.
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Webvan
All Kill No Skill
10566
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Posted - 2015.07.02 02:54:07 -
[825] - Quote
Commissar Rain wrote:They just need to get it over with and completely wipe out all traces of avatars from the game. Well we know they are not going to do that, the avatars are suppose to be part of some bridge between games. Also AUR sales for apparel I think is sufficient to maintain the existing avatar system how it is. Oh wait, sorry, I know, it's about the tears Yup! Couldn't agree moar, get rid of 'em!!
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Delt0r Garsk
Shits N Giggles
401
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Posted - 2015.07.02 10:36:16 -
[826] - Quote
Jenshae Chiroptera wrote:Dersen Lowery wrote:... you forget that CCP maintains a version of EVE that runs on a custom version of WINE, ... CCP don't. They used to make EVE run on all three operating systems now they focus on Windows and Mac only. Linux continues through that legacy and player work arounds. Well officially yes. However unofficially they support stock standard wine pretty well. We very rarely have a problem that is not resolved in under a week. I have had probably a total of 9 days i couldn't log on with stock wine in the almost 3 years of playing eve.
I suspect at least a few devs use wine. Since i havn't used windows for 10 years and won't buy a mac, if wine stops working i will be unlikely to keep playing. If that is some lame WiS dependency for some second life irrelevant game play. Doubly so on not subbing.
Death and Glory!
Well fun is also good.
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Jenshae Chiroptera
1793
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Posted - 2015.07.03 09:47:48 -
[827] - Quote
Delt0r Garsk wrote:Jenshae Chiroptera wrote:Dersen Lowery wrote:... you forget that CCP maintains a version of EVE that runs on a custom version of WINE, ... CCP don't. They used to make EVE run on all three operating systems now they focus on Windows and Mac only. Linux continues through that legacy and player work arounds. Well officially yes. However unofficially they support stock standard wine pretty well. We very rarely have a problem that is not resolved in under a week. I have had probably a total of 9 days i couldn't log on with stock wine in the almost 3 years of playing eve. EVE used to run natively on Linux
I feel that the timing was poor luck. The Linux gaming community is burgeoning. More and more people are using the OS because there is such mouse happy, user friendly flavours such as Ubuntu.
When Valve converted their games to run natively on Linux, they discovered that all this time Nvidia had a hardware fault and DirectX was working around it. As a result this caused a lot of graphical problems with ATI / AMD cards. They also found that their games run far, far better on Linux now.
So, I wonder ... would some work in Linux maybe uncover better ways to render our avatars so that a number of them can be rendered without melting the average user's graphic's card?
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other spaces, where they can grow
Fozzie SOV is treating a symptom.
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Angelica Dreamstar
Miner's House of ill repute
614
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Posted - 2015.07.03 09:51:50 -
[828] - Quote
Jenshae Chiroptera wrote:Delt0r Garsk wrote:Jenshae Chiroptera wrote:Dersen Lowery wrote:... you forget that CCP maintains a version of EVE that runs on a custom version of WINE, ... CCP don't. They used to make EVE run on all three operating systems now they focus on Windows and Mac only. Linux continues through that legacy and player work arounds. Well officially yes. However unofficially they support stock standard wine pretty well. We very rarely have a problem that is not resolved in under a week. I have had probably a total of 9 days i couldn't log on with stock wine in the almost 3 years of playing eve. EVE used to run natively on LinuxI feel that the timing was poor luck. The Linux gaming community is burgeoning. More and more people are using the OS because there is such mouse happy, user friendly flavours such as Ubuntu. When Valve converted their games to run natively on Linux, they discovered that all this time Nvidia had a hardware fault and DirectX was working around it. As a result this caused a lot of graphical problems with ATI / AMD cards. They also found that their games run far, far better on Linux now. So, I wonder ... would some work in Linux maybe uncover better ways to render our avatars so that a number of them can be rendered without melting the average user's graphic's card? Like using OpenGL instead?
omg i need to redo my picture!
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Jenshae Chiroptera
1793
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Posted - 2015.07.03 11:09:32 -
[829] - Quote
Angelica Dreamstar wrote:Like using OpenGL instead? Is suspect you are teasing. However, Personally, I would go for OpenGL because I support operating system independence. (One reason that I love Wurm Online is that it is done in Java and can run on almost anything)
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other spaces, where they can grow
Fozzie SOV is treating a symptom.
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Angelica Dreamstar
Miner's House of ill repute
614
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Posted - 2015.07.03 11:23:55 -
[830] - Quote
Jenshae Chiroptera wrote:Angelica Dreamstar wrote:Like using OpenGL instead? Is suspect you are teasing. However, Personally, I would go for OpenGL because I support operating system independence. (One reason that I love Wurm Online is that it is done in Java and can run on almost anything) No, I'm not teasing. OpenGL simply is the better choice for many reasons, including compatability, features and ease-of-use.
omg i need to redo my picture!
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Jenshae Chiroptera
1793
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Posted - 2015.07.03 15:51:22 -
[831] - Quote
Angelica Dreamstar wrote:... No, I'm not teasing. OpenGL simply is the better choice for many reasons, including compatability, features and ease-of-use. +1 Now the important question: Would it render mammaries better for young newbies?
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other spaces, where they can grow
Fozzie SOV is treating a symptom.
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Raven Null
Jarlhettur's Drop
0
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Posted - 2015.07.22 03:40:10 -
[832] - Quote
ShahFluffers wrote:Abrazzar wrote:We raised a riot, shot up the Jita monument and convinced CCP to drop development of non-space content in favour of fixing existing issues and reiterating on abandoned features. It's a little more complicated than that. The rundown... - CCP spent more than a year developing it - While developing it, CCP basically ignored a whole bunch of "little" problems and imbalances throughout the game - the half-joking phrase " in 18 months" was coined from the above points (because that was how long we were told before CCP would get back to working on "other things") - CCP kept praising and hyping up WiS (Walking in Station) - Everyone hated the Dramiel. - The Captain's Quarters was finally released. ------ We got one room (Minmatar) and no access to the rest of the station (because no content had actually been made). ------ It was both buggy and a major resource hog (some video cards overheated) ------ The Captain's Quarters was "not optional." In fact... the original station view was removed entirely. If you disabled the Captains Quarters you would be given a static image of your ship in the hanger (see: no station spinning). ------ The Captain's Quarters was revealed mostly to be a R&D thing for the future... and players were all being used as "beta-testers." - Microtransactions were introduced. ------ The Microtransaction items costed way more than "micro-amounts" (there was a Monocle that costed about $70 USD in PLEX... shirts and pants were no better). - A DEV leaked an internal newsletter where various other DEVs were discussing "gold ammo" type items (see: items you paid for via microtransactions that would give you tangible boosts in the game). - Players revolted. ------ The forums were filled with flames and rage and ranting. ------ A "substantial" amount of players threatened to unsubscribe (I think it was 10% of the total playerbase) ------ Players went to Jita and began to shoot at a monument indefinitely to show their discontent. - CCP stayed stubbornly (and infuriatingly) silent about the whole thing. ------ The CSM was requested by CCP to come to Iceland and talk about the situation. - When CCP made their first public statement about the whole thing they attempted to rationalize it. ------ Players got angrier. - CCP acquiesced. ------- An apology was written by CCP's CEO himself (though, there are rumors that it may have been ghostwritten). ------- Players were promised that "gold ammo" type items would never become a thing. Microtransactions would be limited strictly to "vanity" stuff or things that were already available in some form (basically, "lateral benefits") ------- A new hanger view was made... just like the old one. ------- Captains Quarters view was made "optional." ------- CCP promised to refocus their efforts on space related stuff and work on all the "little things" that players had been basically begging for for almost 2 years. - CCP silently put WiS on the backburner. - The Crucible Expansion was released 6 months later. - Players rejoice. - Many "little" things are fixed and/or polished. - Some interesting things are introduced (i.e. Attack Battlecruisers) - Some old favorites were brought back (i.e. engine trails) - The current ship rebalancing efforts more or less started here. - Subscriptions hit an all time high (at the time). - Today... ------ WiS still brings up some bad memories. ------ It probably IS being worked on... somewhere in the background. ------ the biggest problem (that I see) is making it fit into the larger EVE universe without taking away from the space part of it. tldr; Walking in Station was delayed/shelved due to a whole combination of events (poor planning, poor investments, poor execution, poor public relations) that led to an explosion of frustration among the playerbase (which had been building for some time). People are still sensitive about the whole thing.
Do you think WiS will ever become a thing? I really like the idea and would love to see it one day... |
Malcanis
Vanishing Point. The Initiative.
16738
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Posted - 2015.07.22 04:12:18 -
[833] - Quote
It's not going to happen.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Webvan
All Kill No Skill
11368
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Posted - 2015.07.22 04:49:28 -
[834] - Quote
Malcanis wrote:It didn't happen. ftfy
Ctrl+Alt+Shift+F12
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Ishtanchuk Fazmarai
3849
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Posted - 2015.07.22 06:50:44 -
[835] - Quote
Malcanis wrote:It's not going to happen.
PCU rising back from 2007 to 2011 levels is something that's not going to happen neither.
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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Malcanis
Vanishing Point. The Initiative.
16739
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Posted - 2015.07.22 07:25:26 -
[836] - Quote
Ishtanchuk Fazmarai wrote:Malcanis wrote:It's not going to happen. PCU rising back from 2007 to 2011 levels is something that's not going to happen neither.
Why don't you post that in the 40 page thread where I claimed it would.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Tyler Startide
Furor Teutonicus Lux Aetherna
6
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Posted - 2015.07.22 07:37:26 -
[837] - Quote
Why do people want this at all? I don't get it. It doesn't add any form of gameplay and it's just a worse interface than the standard station interface. It might be nice once to walk around a little bit but after that it's just a fancy, but worse interface that doesn't add anything to the game and takes a lot of resources to develop. |
Darth Terona
Black Rebel Rifter Club The Devil's Tattoo
142
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Posted - 2015.07.22 08:49:30 -
[838] - Quote
I want
Being a CEO I do a lot of menue cruising and typing. Would be nice to do that from the local pub |
Pytria Le'Danness
Placid Reborn
95
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Posted - 2015.07.22 10:02:42 -
[839] - Quote
Tyler Startide wrote:Why do people want this at all? I don't get it. It doesn't add any form of gameplay and it's just a worse interface than the standard station interface.
If the original ideas of casinos and bars would have been implemented it would have added some real new content and opened up new careers. While I don't think a Second Life-like EVE would really have worked, it would at least added another level to the game that it is lacking compared to other games.
I mostly miss an easy version of showing a newbie around. EVE is already rather harsh, and having an avatar to literally hand-hold someone around is a great way to recruit new players. Sure, once he is in his ship I can make a fleet and warp him around, but what does he learn from that? In other games he gets to WASD around and learns the controls while following my avatar (never mind that there is no relevant content to show then, contrary to "follow me and I show you where you need to kill the rats are"). I cannot hand him weapons or show him how to do something, it's literally me typing "now press F1".
Also when trying to show EVE to friends it usually became really awkward after they created their avatars and were trying to meet up with me. They spent a lot of time and effort to make their characters look like they want, and then they realize it's basically wasted time because no one is going to take the effort to look at them since its a bunch of clicks you have to do and there's no point in it.
IMO CCP should either scrap the CQ completely (AUR sales and clothes be damned) or expand them to something meaningful, if only to remove that awkward moment of "Hey, I told you all the time to just hurry through the generation process and get some skills into your queue!".
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Webvan
All Kill No Skill
11370
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Posted - 2015.07.22 10:04:27 -
[840] - Quote
Darth Terona wrote:I want
Being a CEO I do a lot of menue cruising and typing. Would be nice to do that from the local pub Well maybe you guys should just raise all hell. Like when the jita riots happened. But since less people... maybe all hold hands, sit on your CQ couches and biomass all together. Yeah, that'll send CCP a message, don't mess with WiS development.
Ctrl+Alt+Shift+F12
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