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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Axe Coldon
59
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Posted - 2015.04.14 22:49:03 -
[31] - Quote
Garr Khan wrote:Oh man... so much for that Mega/Zyd speculation... glad I saw the devblog quick and was able to dump to sells.
How do you figure? I think zydrine and megacyte prices will go through the roof after these changes. They are lowering the amount and increasing demand.
The mainstay of null mining is the large index belt. It was easy to pop and worth a lot of isk and had a lot of megacyte. Now he has a ton of spodumain and the spod won't have megacyte anymore. All the belts will be hard to pop. And we will all end up mining spodumain.
I doubt you sold....surely you aren't that blind. I think you are hoping by your post everyone else will sell so you can stock up even more.
No trees were killed in the sending of this message. However, a large number of electrons were terribly inconvenienced.
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Katrina Moore
Bene Gesserit ChapterHouse Sanctuary Pact
2
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Posted - 2015.04.14 22:52:50 -
[32] - Quote
nesdaq wrote:Hey, what about lowering the other 6 requirement to 3/2 and keep with the current mega and zyd  make eve cheaper! I quited mining 3 years ago when they nerving the Anomaly sites needed probing and a few others nerfs. all benefits to the PVP. Giving PVP players a hard **** fetching us. Because OH BOY. mining is hard work!!! NOT Make u go do other stuff and get lazy Not mention the ships we have. LOL thats a joke about time get a tier4 or get our survey scanner a buff. But nahhh. No u cant have my stuff.
you just assaulted all kinds of valid sentence structuring and reading your rant has made me decide to have fried kitten tails tonight for dinner.
may god bless your soul. |

Lady Miah
Perkone Caldari State
0
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Posted - 2015.04.14 22:57:22 -
[33] - Quote
Hi,
I am not a fan of these changes. I do not think you have adequately considered price and manufacturing pressure on existing items. Many items are unprofitable to manufacture in their current form and invention is a total mess even with recent changes, so increasing the mineral cost for these items at the same time sovereignty changes are being introduced is going to have a hugely negative impact on the game, making it much more expensive for people to play. Which works great for your pocketbook, until you start losing subscribers.
I like the idea of nullsec minerals increasing in importance and increasing nullsec self-sufficiency, but the reality is that life is already very difficult for most miners both high and lowsec, and the nullsec mining climate is going to get much more hostile with the increases in roaming gangs under the new sovereignty system. Which is totally fine, but it is going to have a serious net impact on prices, which in turn is going to continue to help the rich get richer and the poor get poorer.
CCP's changes are getting less and less clued by the day. There are some fantastic ideas being bandied around (and I applaud the innovative spirit, particularly of the structure changes which I think are the best thing to happen to EVE in almost a decade) but the rush to put them in place before they have been thought through is pretty obvious.
Before you do anything, you need to wait for the changes from Fozziesov to settle out, rebalance the industrial ships, take a good hard look at manufacturing profit and mineral content overall, and consider making PVPers make a choice between killing miners/industrialists and killing everything else. My suggestion would be to offer specialized arrays for scanning down mining anomalies. Then there's the question of how to get these minerals out of null, which has gotten pretty difficult with the absolutely dimwitted travel changes and has essentially pushed everyone towards jump freighters.
You can't rely on the market dataset; there are too many items there being sold at levels currently unprofitable to manufacture, which leads one to question whether CCP has any sense of what is actually going on.
If you don't fix industry, EVE will continue to be too expensive to play.
Can you please stop with the braindead decisions? |

SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
143
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Posted - 2015.04.14 23:02:24 -
[34] - Quote
Honestly, even with that mineral ore chart it's a lot of number crunching that I don't really want to do just to see what's changing. I'm sure you used a spreadsheet and some +- % on the total mineral contents of a representative slice of ore. So if you could post those instead that'd be cool
Are anoms staying pointless when there are non empty belts?
The UI is still bad.
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Dr Cedric
Independent Miners Corporation Care Factor
91
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Posted - 2015.04.14 23:02:45 -
[35] - Quote
Drone Plague wrote:Null mining will not be a thing until you make it possible. Currently an interceptor can be in system and in the belt/anoms in under 30 seconds. change them so that all belts/anoms need to be scanned down first.
Null mining will also not be viable until you fix the Rorqual. Currently, it is a useless capital as it not even any good for pos deployment anymore.
Taking my miners from 162 sec/cycle to just over 90 seconds seems pretty "useless" to me as well. Yep, totally useless
Cedric
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1573
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Posted - 2015.04.14 23:10:47 -
[36] - Quote
Regarding the ore composition changes -- what ship was used to balance the new ore yield?
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
143
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Posted - 2015.04.14 23:16:07 -
[37] - Quote
Right, I did the number crunching for tritanium at least. All new nullsec ores still have a lower trit/m3 content than veldspar. Which means I'm still going to be stuck mining highsec ore(s) in nullsec.
The UI is still bad.
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Ncc 1709
Fusion Enterprises Ltd Shadow of xXDEATHXx
174
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Posted - 2015.04.14 23:16:41 -
[38] - Quote
After going over the figure. Still needs More Tritanium
reduce the zydrine and megacyte by another 20 to 30% and increase trit by 50 to 100% more
Please Increase the trit some more to fix the isk balance issue.
many thanks
after going over 1 month worth of ore figures, trit is still short by 55% and pyrite by 20% |

Mario Putzo
1174
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Posted - 2015.04.14 23:51:43 -
[39] - Quote
RIP HS Production.
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elitatwo
Eve Minions Poopstain Removal Team
629
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Posted - 2015.04.15 00:03:48 -
[40] - Quote
So in six months it will be supers and tech3 online. Almost interesting changes for null space.
I foresee ships and gear prices skyrocket, nullsec says 'screw empire space, ahahahahaha' and stops exporting all together. Nobody can buy gear and ships anymore and everyone is forced to fly newly gimped tech3, nullsec flies supers and titans all day long.
nullsec get good(ererer) and empire is a tritanium haven for bittervets -> EVE offline.
signature
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Josefiinah
Deutsche Lichtbringer AG Fidelas Constans
0
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Posted - 2015.04.15 00:06:53 -
[41] - Quote
According to a few calculations of me, I would say you should raise the following minerals by the following values :
Tritanium ~ 5 % in the greater clusters Pyrite ~ 20 % Mexallon : looks good now Isogen ~ 15 % more in the greater Clusters Noxicum also ~ 10 % more in the greater clusters Zydrine ~5 % more Megacyte ~5 % more Morphite ~ 10 % more
Why?
according to my calculations (and provided that they are right) I have determined the following values of the enormous cluster
Tritanium : 356.435.000 Units Pyrite : 86.551.000 Units Mexallon : 25.742.000 Units Isogen : 4.895.000 Units Noxicum : 1.348.000 Units Zydrine : 579.825 Units Megacyte : 257.200 Units Morphite 15.600 Units
___________________________________
These are my figures, before refining.
the other groups have no great divergence of it, apart from the total quantity. If some pay are wrong, sry, it is quite late ;)
Jm2c
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Vincent Athena
V.I.C.E.
3299
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Posted - 2015.04.15 00:14:20 -
[42] - Quote
CCP Fozzie wrote: It also makes it much easier for players to decide what ore to mine if they find themselves in need of a specific mineral. No, it does not. You mine ALL the ore in the anomaly so you can get another anomaly.
Please understand that. It has been distorting the mineral supply in the game for years. Null miners DO NOT get to choose what ore they mine, they are spoon fed what to mine by game mechanics.
Suggestion: Prospecting arrays are scriptable. The script tends to cause some types of ore to show up more often that others. Dont make it perfect, but something that allows the players to nudge the ores toward what they need.
Know a Frozen fan? Check this out
Frozen fanfiction
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ISD Decoy
ISD Community Communications Liaisons
461
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Posted - 2015.04.15 00:14:53 -
[43] - Quote
I have removed an off-topic post. Please contribute the discussion if you decide to post.
Quote:27. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.
ISD Decoy
Commander
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Ncc 1709
Fusion Enterprises Ltd Shadow of xXDEATHXx
174
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Posted - 2015.04.15 00:18:17 -
[44] - Quote
Still needs more mexallon |

W Sherman Elric
Blackstone Holdings Sev3rance
13
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Posted - 2015.04.15 00:22:34 -
[45] - Quote
My quick read came up with "meh" honestly was expecting something a bit more radical, such as single mineral ores.
Ok like other folks have said
if you want mining to increase then move the anoms back to being scanned down (including ice)
it made for an interesting game, reds had to work to get kills and miners had to be even more alert.
Pre open anoms
red comes in scans down and book marks the sites , miners scatter. Hours later (hopefully when no one remembers the reds name) the red returns warps to book mark.
much better that jump in open probe scanner select anom warp to anom gank miner leave.
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Kellaen
Valar Morghulis. Goonswarm Federation
3
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Posted - 2015.04.15 00:32:04 -
[46] - Quote
Thumbs up.
Now while you're at it, get rid of the barge ice / mercoxit rigs and you'll get two thumbs up. |

Aya Nova
Bearded BattleBears Brave Collective
12
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Posted - 2015.04.15 00:45:49 -
[47] - Quote
All these changes only address one side (and the less important one of) of why null mining isn't happening.
Mining as it is, is a very uninteractive activity. You need a bunch of people sitting in a belt for hours, who can do nothing but drag ore from their bay. At the same time you need someone to clear the rats (who gets to do nothing for ~30min, then be active for 2) and if you plan to defend from PvP enemies, you need a sizable gang on standby (which is supremely boring).
The suggestion brought by others to make ore sites (in null only) require scanning is a great one.
Secondly the exhumers (or at least 1-2 of them or a new class of mining ships) need to be redesigned with the idea of nullsec defensive combat. This doesn't just mean lots of tank, because a helpless ship with lots of tank will just get ground down eventually. They need to actually be able to protect themselves, something like bonuses and slots to allow fitting of undersized weapons (or RLMLs) that would allow a pack of exhumers to not be a pushover for a smaller number of inities or a torp bomber drop. For example adding a max 3 fitted to strip miners, and adding turret/launcher highs, more mids and bonusing small weapons on the hull, but reducing warp speed to make them undesirable offensively.
Another idea would be to gate the ore production through availability not time to harvest, much like exploration sites. Make it an intense, high ISK/hr activity where it makes sense for combat and mining players to work together in a group over a short span with high rewards. |

Xe'Cara'eos
A Big Enough Lever
256
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Posted - 2015.04.15 00:54:28 -
[48] - Quote
Is this intended to have any impact on the level of low/WH mining?
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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Milla Goodpussy
Federal Navy Academy
226
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Posted - 2015.04.15 01:22:39 -
[49] - Quote
Aya Nova wrote:All these changes only address one side (and the less important one of) of why null mining isn't happening.
Mining as it is, is a very uninteractive activity. You need a bunch of people sitting in a belt for hours, who can do nothing but drag ore from their bay. At the same time you need someone to clear the rats (who gets to do nothing for ~30min, then be active for 2) and if you plan to defend from PvP enemies, you need a sizable gang on standby (which is supremely boring).
The suggestion brought by others to make ore sites (in null only) require scanning is a great one.
Secondly the exhumers (or at least 1-2 of them or a new class of mining ships) need to be redesigned with the idea of nullsec defensive combat. This doesn't just mean lots of tank, because a helpless ship with lots of tank will just get ground down eventually. They need to actually be able to protect themselves, something like bonuses and slots to allow fitting of undersized weapons (or RLMLs) that would allow a pack of exhumers to not be a pushover for a smaller number of inities or a torp bomber drop. For example adding a max 3 fitted to strip miners, and adding turret/launcher highs, more mids and bonusing small weapons on the hull, but reducing warp speed to make them undesirable offensively.
Another idea would be to gate the ore production through availability not time to harvest, much like exploration sites. Make it an intense, high ISK/hr activity where it makes sense for combat and mining players to work together in a group over a short span with high rewards.
how the hell do you expect mining to be exciting.. what you want them to pvp the damn rocks? good grief go find a new home already. |

Mario Putzo
1174
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Posted - 2015.04.15 01:26:49 -
[50] - Quote
Ok serious post.
Has anyone at CCP considered just what the changes to Megacyte production cost is going to do to HS Production? There is no "mining" source of Megacyte in HS, the markets in highsec only hold a supply 25% of current demand. After changes the market supply will be effectively 25%. The only source of HS Megacyte was gun minning which CCP nerfed by nearly 45% last year. It doesn't take a degree in math to show that a 200% increase to the requirements of Megacyte are impractical and unsustainable at current levels, let alone when you compound future changes to Sov, any Fatigue Rebalancing.
HS will need a source of Megacyte, as will Lowsec. If the goal is to make self sufficiency a thing, then it should be applied to all areas of space. Otherwise.
Its game over man, game over.
Don't get me wrong i like changes to sov, and i like these changes, but this is only going to nuke HS production. |
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Rowells
ANZAC ALLIANCE Fidelas Constans
2256
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Posted - 2015.04.15 01:31:40 -
[51] - Quote
Mario Putzo wrote:Ok serious post.
Has anyone at CCP considered just what the changes to Megacyte production cost is going to do to HS Production? There is no "mining" source of Megacyte in HS, the markets in highsec only hold a supply 25% of current demand. After changes the market supply will be effectively 25%. The only source of HS Megacyte was gun minning which CCP nerfed by nearly 45% last year. It doesn't take a degree in math to show that a 200% increase to the requirements of Megacyte are impractical and unsustainable at current levels, let alone when you compound future changes to Sov, any Fatigue Rebalancing.
HS will need a source of Megacyte, as will Lowsec. If the goal is to make self sufficiency a thing, then it should be applied to all areas of space. Otherwise.
Its game over man, game over.
I don't think this will be a major issue, firstly because Meg and zyd are a very small portion of build materials, and secondly, oversupply was the reason current prices are where they are at (speculation effects notwithstanding).
My only concern, and maybe slightly misinformed opinion, is that once the mineral becomes more demanded, the supply will catch up like it does currently, leaving us with a new status quo. However I am not against the idea of giving highsec some sort of limited direct acces to those two minerals. |

Milla Goodpussy
Federal Navy Academy
226
|
Posted - 2015.04.15 01:33:40 -
[52] - Quote
Mario Putzo wrote:Ok serious post.
Has anyone at CCP considered just what the changes to Megacyte production cost is going to do to HS Production? There is no "mining" source of Megacyte in HS, the markets in highsec only hold a supply 25% of current demand. After changes the market supply will be effectively 25%. The only source of HS Megacyte was gun minning which CCP nerfed by nearly 45% last year. It doesn't take a degree in math to show that a 200% increase to the requirements of Megacyte are impractical and unsustainable at current levels, let alone when you compound future changes to Sov, any Fatigue Rebalancing.
HS will need a source of Megacyte, as will Lowsec. If the goal is to make self sufficiency a thing, then it should be applied to all areas of space. Otherwise.
Its game over man, game over.
Don't get me wrong i like changes to sov, and i like these changes, but this is only going to nuke HS production.
no its get out of high sec and go to null sec.. hello mcfly!.. these changes are for null to attract people..
no one gives a stink about high sec right now.. its about how we're to build these damn new structures coming.. so HTFU and just deal with it.
I want to know when is the damn rorqual fix coming.. but they stay dodging and cloaking up the subject. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
1573
|
Posted - 2015.04.15 01:34:19 -
[53] - Quote
Mario Putzo wrote:Ok serious post.
Has anyone at CCP considered just what the changes to Megacyte production cost is going to do to HS Production? There is no "mining" source of Megacyte in HS, the markets in highsec only hold a supply 25% of current demand. After changes the market supply will be effectively 25%. The only source of HS Megacyte was gun minning which CCP nerfed by nearly 45% last year. It doesn't take a degree in math to show that a 200% increase to the requirements of Megacyte are impractical and unsustainable at current levels, let alone when you compound future changes to Sov, any Fatigue Rebalancing.
HS will need a source of Megacyte, as will Lowsec. If the goal is to make self sufficiency a thing, then it should be applied to all areas of space. Otherwise.
Its game over man, game over.
Highsec doesn't really need a source of megacyte. Interregional trade is the backbone of quite a few industries. I'd sure love for all moon minerals to be available in my backyard, but, alas, it is not to be. Highsec will survive with the least-used mineral being a little harder to get.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Rhydic Ujbikist
Spacegoat Enterprises
0
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Posted - 2015.04.15 01:48:43 -
[54] - Quote
I'm glad to see that mining is being acknowledged as a thing again instead of just being thrown into a corner and presumed to be working fine and that lowsec mining is being rebalanced to be economically feasible again. I wish you guys would start seriously looking into some kind of optional active gameplay for mining in addition to the current passive method, though. Mining is pretty much the only form of gameplay left in EVE that hasn't had some kind of fundamental rework or new content outside of tweaking numbers(e: exploration changes, burner missions, continual addition of new ships for different PVP roles, etc).
I'd also like to hear what happened to that Rorqual rework that was supposedly not quite going to make it into Kronos.
Rowells wrote: However I am not against the idea of giving highsec some sort of limited direct acces to those two minerals.
I believe those would be wormholes.
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Mario Putzo
1174
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Posted - 2015.04.15 02:01:44 -
[55] - Quote
Querns wrote:Mario Putzo wrote:Ok serious post.
Has anyone at CCP considered just what the changes to Megacyte production cost is going to do to HS Production? There is no "mining" source of Megacyte in HS, the markets in highsec only hold a supply 25% of current demand. After changes the market supply will be effectively 25%. The only source of HS Megacyte was gun minning which CCP nerfed by nearly 45% last year. It doesn't take a degree in math to show that a 200% increase to the requirements of Megacyte are impractical and unsustainable at current levels, let alone when you compound future changes to Sov, any Fatigue Rebalancing.
HS will need a source of Megacyte, as will Lowsec. If the goal is to make self sufficiency a thing, then it should be applied to all areas of space. Otherwise.
Its game over man, game over.
Highsec doesn't really need a source of megacyte. Interregional trade is the backbone of quite a few industries. I'd sure love for all moon minerals to be available in my backyard, but, alas, it is not to be. Highsec will survive with the least-used mineral being a little harder to get.
Kind of an odd thing to say in a thread about changing the system so NS is able to be self sufficient.
Milla Goodpussy wrote:no its get out of high sec and go to null sec.. hello mcfly!.. these changes are for null to attract people.. no one gives a stink about high sec right now.. its about how we're to build these damn new structures coming.. so HTFU and just deal with it. I want to know when is the damn rorqual fix coming.. but they stay dodging and cloaking up the subject.
Id wager more people will quit silently, than choose to go to NS. I don't think you get why people play in HS. HTFU up doesn't really apply hear either when we are talking about the core production of the game. There is a reason that the VAST majority of production and sales occur in HS, and when if the changes goes through production in HS is going to go into decline, everything will cost more, and people will simply...stop playing.
I don't think you quite grasp the absolute dependency this game has on HS production...and you are quite naive to believe NS is going to be the savior of production, it has always been more profitable to produce in NS...yet people don't...I wonder why that could be.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1573
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Posted - 2015.04.15 02:05:46 -
[56] - Quote
Mario Putzo wrote:Querns wrote:Mario Putzo wrote:Ok serious post.
Has anyone at CCP considered just what the changes to Megacyte production cost is going to do to HS Production? There is no "mining" source of Megacyte in HS, the markets in highsec only hold a supply 25% of current demand. After changes the market supply will be effectively 25%. The only source of HS Megacyte was gun minning which CCP nerfed by nearly 45% last year. It doesn't take a degree in math to show that a 200% increase to the requirements of Megacyte are impractical and unsustainable at current levels, let alone when you compound future changes to Sov, any Fatigue Rebalancing.
HS will need a source of Megacyte, as will Lowsec. If the goal is to make self sufficiency a thing, then it should be applied to all areas of space. Otherwise.
Its game over man, game over.
Highsec doesn't really need a source of megacyte. Interregional trade is the backbone of quite a few industries. I'd sure love for all moon minerals to be available in my backyard, but, alas, it is not to be. Highsec will survive with the least-used mineral being a little harder to get. Kind of an odd thing to say in a thread about changing the system so NS is able to be self sufficient. It's a move towards more self-sufficiency, not the ironclad guarantee of self-sufficiency. Right now, nullsec imports nearly all of its materiel. Now with this, it can import a little less.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Mario Putzo
1174
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Posted - 2015.04.15 02:12:42 -
[57] - Quote
Querns wrote:Mario Putzo wrote:Querns wrote:Mario Putzo wrote:Ok serious post.
Has anyone at CCP considered just what the changes to Megacyte production cost is going to do to HS Production? There is no "mining" source of Megacyte in HS, the markets in highsec only hold a supply 25% of current demand. After changes the market supply will be effectively 25%. The only source of HS Megacyte was gun minning which CCP nerfed by nearly 45% last year. It doesn't take a degree in math to show that a 200% increase to the requirements of Megacyte are impractical and unsustainable at current levels, let alone when you compound future changes to Sov, any Fatigue Rebalancing.
HS will need a source of Megacyte, as will Lowsec. If the goal is to make self sufficiency a thing, then it should be applied to all areas of space. Otherwise.
Its game over man, game over.
Highsec doesn't really need a source of megacyte. Interregional trade is the backbone of quite a few industries. I'd sure love for all moon minerals to be available in my backyard, but, alas, it is not to be. Highsec will survive with the least-used mineral being a little harder to get. Kind of an odd thing to say in a thread about changing the system so NS is able to be self sufficient. It's a move towards more self-sufficiency, not the ironclad guarantee of self-sufficiency. Right now, nullsec imports nearly all of its materiel. Now with this, it can import a little less.
Nullsec only imports because people do not use the space they claim ownership of. Thousands of m3 of Ore go uncollected every single day simply because people don't set foot in the systems....
in other words. "We import from HS, because we don't mine it ourselves." |

Querns
GBS Logistics and Fives Support Goonswarm Federation
1573
|
Posted - 2015.04.15 02:16:31 -
[58] - Quote
Mario Putzo wrote: Nullsec only imports because people do not use the space they claim ownership of. Thousands of m3 of Ore go uncollected every single day simply because people don't set foot in the systems....
in other words. "We import from HS, because we don't mine it ourselves."
Nah -- it's vastly more effort efficient to import, and contemporary mining is such bad isk/hr that no sane person would denigrate themselves by doing it. The changes should help the latter.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Mario Putzo
1175
|
Posted - 2015.04.15 02:19:50 -
[59] - Quote
Querns wrote:Mario Putzo wrote: Nullsec only imports because people do not use the space they claim ownership of. Thousands of m3 of Ore go uncollected every single day simply because people don't set foot in the systems....
in other words. "We import from HS, because we don't mine it ourselves."
Nah -- it's vastly more effort efficient to import, and contemporary mining is such bad isk/hr that no sane person would denigrate themselves by doing it. The changes should help the latter.
ISK/HR all the money in the world to buy the nothing on market. Sounds like a fun game. |

Siigari Kitawa
Magic Minerals
383
|
Posted - 2015.04.15 02:21:24 -
[60] - Quote
I thought Eve was about having connections and being able to do many things well.
If you give nullsec alliances a button to push so they can have everything they want, isn't that a bit inane? Why not make them work for it SOMEWHAT. I mean, I feel for them, I really do. In high and low, Zyd, Mega and Morph are nearly impossible to come by in usable quantities. I understand Mex is difficult for null to come by. So why give them everything and stifle everyone else?
Just seems fundamentally wrong in a SANDBOX.
Need stuff moved? Push Industries will handle it.
Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else.
Ingame channel: PUSHX
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