Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16 17 18 19 20 .. 26 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
EvilweaselSA
GoonWaffe Goonswarm Federation
1052
|
Posted - 2015.04.16 18:13:48 -
[241] - Quote
Basil Pupkin wrote:Mr Omniblivion wrote:Basil Pupkin wrote:one 10 days old "special" individual in a destroyer can bring halt to all mining in a whole constellation for as long as he wants. Step 1) Fly a skiff Step 2) Orbit your can 1) Unviable ship. No yield, no extra meaningful tank compared to T1 variant. Takes a goon to be bad at mining... 2) You can only have cans in blue donut, otherwise you're just inviting "special" individuals. "sure, it is trivially easy to be perfectly safe, but in order to be perfectly safe i would have to give up a smidgen of yield which, as a highsec bot-aspirant, i cannot conceive of"
if you want perfect safety being willing to pay for it
also protip: you don't have to put ore in the can
my god, i've mined once, a decade ago, and i know infinitely more on the subject than you do |
EvilweaselSA
GoonWaffe Goonswarm Federation
1052
|
Posted - 2015.04.16 18:18:39 -
[242] - Quote
Makari Aeron wrote:Unsure how I feel about the Mercoxit reduction. That seems like it's going to greatly affect all T2 production but time will tell i suppose. I always found it tedious to mine to begin with and you require quite a bit if yo're going to make anything substantial in any moderate quantity. I kinda expected about 25-50% more mercoxit in the null belts since that's really the only place you can get it. like a billion times more is produced than used currently |
Laughable Xhosa Girl
GoonWaffe Goonswarm Federation
34
|
Posted - 2015.04.16 18:57:55 -
[243] - Quote
NO let me tell u why u, mr. succesful nullsec player ARE WRONG and why I, pubbie mcscummington AM RIGHT |
Valterra Craven
534
|
Posted - 2015.04.16 19:09:48 -
[244] - Quote
Querns & Mr Omniblivion
I'm still surprised to see you guys so enthused by these changes. I still think CCP needs to be taken to task for continually introducing content that breaks things and then simply applying band aides to fix things instead of addressing problems head on.
I'm sure both of you can remember (and if not can at least look it up) that both Zyd and Mega used to be well above 4k per unit. I remember being able to mine in an 8 mining laser apoc and still being able to make some decent money back then (that was before barges had a good tank and the apoc was a great belt rat tank and miner back then) It wasn't until the drone regions and before mining anoms that things started to get wonky. Its was that new content that broke the game in terms of mining viability (aka isk per hour) given the steep drop in mineral prices.
Anyway, regardless, what I'm getting at is that if this does work, aka industry picks up in null, I still think because of the way anoms work that you will end up with excess high ends. In other words even with the doubling of zyd and mega usage in everything, if you guys actually start doing real industry in null like you want, the extra industry is going to offset the doubling and we end up right back with cheap zyd and mega that makes mining really not worth what it used to be. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
1592
|
Posted - 2015.04.16 19:17:25 -
[245] - Quote
Valterra Craven wrote:Querns & Mr Omniblivion
I'm still surprised to see you guys so enthused by these changes. I still think CCP needs to be taken to task for continually introducing content that breaks things and then simply applying band aides to fix things instead of addressing problems head on.
I'm sure both of you can remember (and if not can at least look it up) that both Zyd and Mega used to be well above 4k per unit. I remember being able to mine in an 8 mining laser apoc and still being able to make some decent money back then (that was before barges had a good tank and the apoc was a great belt rat tank and miner back then) It wasn't until the drone regions and before mining anoms that things started to get wonky. Its was that new content that broke the game in terms of mining viability (aka isk per hour) given the steep drop in mineral prices.
Anyway, regardless, what I'm getting at is that if this does work, aka industry picks up in null, I still think because of the way anoms work that you will end up with excess high ends. In other words even with the doubling of zyd and mega usage in everything, if you guys actually start doing real industry in null like you want, the extra industry is going to offset the doubling and we end up right back with cheap zyd and mega that makes mining really not worth what it used to be. This is pretty much incorrect.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
EvilweaselSA
GoonWaffe Goonswarm Federation
1052
|
Posted - 2015.04.16 19:20:42 -
[246] - Quote
Valterra Craven wrote:Querns & Mr Omniblivion
I'm still surprised to see you guys so enthused by these changes. I still think CCP needs to be taken to task for continually introducing content that breaks things and then simply applying band aides to fix things instead of addressing problems head on.
I'm sure both of you can remember (and if not can at least look it up) that both Zyd and Mega used to be well above 4k per unit. I remember being able to mine in an 8 mining laser apoc and still being able to make some decent money back then (that was before barges had a good tank and the apoc was a great belt rat tank and miner back then) It wasn't until the drone regions and before mining anoms that things started to get wonky. Its was that new content that broke the game in terms of mining viability (aka isk per hour) given the steep drop in mineral prices.
Anyway, regardless, what I'm getting at is that if this does work, aka industry picks up in null, I still think because of the way anoms work that you will end up with excess high ends. In other words even with the doubling of zyd and mega usage in everything, if you guys actually start doing real industry in null like you want, the extra industry is going to offset the doubling and we end up right back with cheap zyd and mega that makes mining really not worth what it used to be. zyd and mega are not **** because they're overproduced in a cosmic sense, they're **** because they're significantly overproduced relative to other materials
since you can't build things with just mega/zyd, if you have way more of it produced than other materials it will become worthless and whatever is bottlenecked will be worth something |
Valterra Craven
534
|
Posted - 2015.04.16 19:22:14 -
[247] - Quote
Querns wrote:Valterra Craven wrote:Querns & Mr Omniblivion
Stuff This is pretty much incorrect.
Could you please explain why? |
Querns
GBS Logistics and Fives Support Goonswarm Federation
1592
|
Posted - 2015.04.16 19:29:06 -
[248] - Quote
Valterra Craven wrote:Querns wrote:Valterra Craven wrote:Querns & Mr Omniblivion
Stuff This is pretty much incorrect. Could you please explain why? Take a look at the site comps again and calculate how many minerals come from a given site, then compare it to ship mineral comps.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
Frostys Virpio
The Mjolnir Bloc The Bloc
1692
|
Posted - 2015.04.16 19:57:50 -
[249] - Quote
EvilweaselSA wrote:Valterra Craven wrote:Querns & Mr Omniblivion
I'm still surprised to see you guys so enthused by these changes. I still think CCP needs to be taken to task for continually introducing content that breaks things and then simply applying band aides to fix things instead of addressing problems head on.
I'm sure both of you can remember (and if not can at least look it up) that both Zyd and Mega used to be well above 4k per unit. I remember being able to mine in an 8 mining laser apoc and still being able to make some decent money back then (that was before barges had a good tank and the apoc was a great belt rat tank and miner back then) It wasn't until the drone regions and before mining anoms that things started to get wonky. Its was that new content that broke the game in terms of mining viability (aka isk per hour) given the steep drop in mineral prices.
Anyway, regardless, what I'm getting at is that if this does work, aka industry picks up in null, I still think because of the way anoms work that you will end up with excess high ends. In other words even with the doubling of zyd and mega usage in everything, if you guys actually start doing real industry in null like you want, the extra industry is going to offset the doubling and we end up right back with cheap zyd and mega that makes mining really not worth what it used to be. zyd and mega are not **** because they're overproduced in a cosmic sense, they're **** because they're significantly overproduced relative to other materials since you can't build things with just mega/zyd, if you have way more of it produced than other materials it will become worthless and whatever is bottlenecked will be worth something
WIth the new anom balance, mega/zyd become the bottle neck right? |
Basil Pupkin
Why So Platypus
168
|
Posted - 2015.04.16 21:22:16 -
[250] - Quote
EvilweaselSA wrote:"sure, it is trivially easy to be perfectly safe, but in order to be perfectly safe i would have to give up a smidgen of yield which, as a highsec bot-aspirant, i cannot conceive of"
if you want perfect safety being willing to pay for it
also protip: you don't have to put ore in the can
my god, i've mined once, a decade ago, and i know infinitely more on the subject than you do
Bots are fine sacrificing yield, humans are not.
also protip: "special" individuals do not care if you have ore in the can. They are going to loot it anyway, and having the said can near something as helpless as a mining barge is a tard magnet.
Being in a Skiff is not safety, it's a waste of time and ISK (Procurer is equally gank-safe, and, should it be lost in null, 10x cheaper to replace).
You are ignoring the problem that there is no viable barge which doesn't just die pathetically in nullsec outside of blue donut. And in hisec you will be bumped even if you can't be ganked, so having a Skiff solves nothing, atop being inefficient waste of time and ISK - one "special" person can still screw any mining OP, no matter what it fields, so fielding ships which have to stay there longer is something only gewn trolls (who think it's funny pretending to be dumb) could think off.
Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.
If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.
|
|
Aryth
GoonWaffe Goonswarm Federation
1717
|
Posted - 2015.04.16 21:31:55 -
[251] - Quote
Querns wrote:Valterra Craven wrote:Querns wrote:Valterra Craven wrote:Querns & Mr Omniblivion
Stuff This is pretty much incorrect. Could you please explain why? Take a look at the site comps again and calculate how many minerals come from a given site, then compare it to ship mineral comps.
I really don't know why you guys even bother trying to educate the pubbies. It is bad enough teaching goons.
Leader of the Goonswarm Economic Warfare Cabal.
Creator of Burn Jita
Vile Rat: You're the greatest sociopath that has ever played eve.
|
Querns
GBS Logistics and Fives Support Goonswarm Federation
1594
|
Posted - 2015.04.16 21:36:02 -
[252] - Quote
Basil Pupkin wrote:EvilweaselSA wrote:"sure, it is trivially easy to be perfectly safe, but in order to be perfectly safe i would have to give up a smidgen of yield which, as a highsec bot-aspirant, i cannot conceive of"
if you want perfect safety being willing to pay for it
also protip: you don't have to put ore in the can
my god, i've mined once, a decade ago, and i know infinitely more on the subject than you do Bots are fine sacrificing yield, humans are not. also protip: "special" individuals do not care if you have ore in the can. They are going to loot it anyway, and having the said can near something as helpless as a mining barge is a tard magnet. Being in a Skiff is not safety, it's a waste of time and ISK (Procurer is equally gank-safe, and, should it be lost in null, 10x cheaper to replace). You are ignoring the problem that there is no viable barge which doesn't just die pathetically in nullsec outside of blue donut. And in hisec you will be bumped even if you can't be ganked, so having a Skiff solves nothing, atop being inefficient waste of time and ISK - one "special" person can still screw any mining OP, no matter what it fields, so fielding ships which have to stay there longer is something only gewn trolls (who think it's funny pretending to be dumb) could think of. So what sort of EHP would you consider to not "die pathetically"? I am interested to hear how deep this well of cognitive dissonance goes.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
Fredric Wolf
Black Sheep Down Tactical Narcotics Team
75
|
Posted - 2015.04.16 21:40:10 -
[253] - Quote
I dont know, I kind of enjoy watching people try to skate up hill. The masses of high sec have their blinders on so tight that they can not see past anything more then blue doughnut or grr goons. It also give me great joy to see players so unwilling to adapt that at every change they are drug along instead of finding solutions and profiting off changes.
Also I really like the posters idea about giving mining barges some weaponized defense. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
1594
|
Posted - 2015.04.16 21:40:35 -
[254] - Quote
Oh, also:
Basil Pupkin wrote: You are ignoring the problem that there is no viable barge which doesn't just die pathetically in nullsec outside of blue donut. And in hisec you will be bumped even if you can't be ganked, so having a Skiff solves nothing, atop being inefficient waste of time and ISK - one "special" person can still screw any mining OP, no matter what it fields, so fielding ships which have to stay there longer is something only gewn trolls (who think it's funny pretending to be dumb) could think of.
So at first barges die pathetically, then they don't because of "blue donut?"
The barge is at once incredibly vulnerable, and invincible as well?
It is wise to use the rational part of your brain to post instead of the part of your brain with turbulent emotion and memes that you don't even understand.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
Rowells
ANZAC ALLIANCE Fidelas Constans
2285
|
Posted - 2015.04.16 21:50:57 -
[255] - Quote
I'm pretty sure all ships die pathetically quickly in hostile space. Not just barges. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
1594
|
Posted - 2015.04.16 21:56:41 -
[256] - Quote
Rowells wrote:I'm pretty sure all ships die pathetically quickly in hostile space. Not just barges. Not with the bulwark of the BLUE DONUT guarding them!
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
Dentia Caecus
Native Freshfood Minmatar Republic
4
|
Posted - 2015.04.16 22:20:41 -
[257] - Quote
Sadly, this thread has been thoroughly hijacked, has devolved into a chest-beating discussion of 0.0 politics and is pretty much dead.
If for some reason, CCP Fozzie or other devs are actually still watching this thread, I am looking forward to any feedback regarding the handful of posts that are both on topic and provide feedback, including, but not limited to:
Do the devs intend to create new bottlenecks such as zydrine; requests for a little more mex ; requests for m3 changes of roids, even though OP says not at this time; addressing comments that the changes do not address mining problems ( even if a dev comment is the "other" issues are left for another time, including exhumer tank, the rorqual obsolescence, etc. ); anything else the devs find relevant.
Thanks
|
Tinkers
Pixie Hollow Greater Western Co-Prosperity Sphere
0
|
Posted - 2015.04.16 22:25:46 -
[258] - Quote
If you are going to keep Mercoxit in the anoms, you need to increase the morphite usage, a lot. How about adding it to Alchemy to increase the output/efficiency? |
Querns
GBS Logistics and Fives Support Goonswarm Federation
1597
|
Posted - 2015.04.16 22:48:34 -
[259] - Quote
Dentia Caecus wrote:Sadly, this thread has been thoroughly hijacked, has devolved into a chest-beating discussion of 0.0 politics and is pretty much dead.
I agree; if only all those other people with dangerously uninformed opinions hadn't started raising a fuss with their tantrum emitters.
Really; one should leave it to the pros to discuss things. People like me.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
Sienna Vanjarc
Brave Newbies Inc. Brave Collective
1
|
Posted - 2015.04.16 23:22:11 -
[260] - Quote
I understand and really like the intention of making sov-null more self-sufficient, and increasing income for nullsec miners (to fix risk/reward). That change is needed. But i have the fear this change will reduce income of highsec-miners, possibly even making it not worthwile. This is not needed by any means, as their income is very low already. So you might want to rework the highsec-ores too.
Besides, i want to suggest, that the ore-specialized mining-anomalys (not ice-belts and the ihub-sites), were scannable grave-sites again. This would especially be usefull for mining in lowsec and npc-null, where you don't have unlimited resources like sov 0.0 but the same kind of risk. |
|
Querns
GBS Logistics and Fives Support Goonswarm Federation
1597
|
Posted - 2015.04.16 23:30:36 -
[261] - Quote
Sienna Vanjarc wrote:I understand and really like the intention of making sov-null more self-sufficient, and increasing income for nullsec miners (to fix risk/reward). That change is needed. But i have the fear this change will reduce income of highsec-miners, possibly even making it not worthwile. This is not needed by any means, as their income is very low already. So you might want to rework the highsec-ores too.
Besides, i want to suggest, that the ore-specialized mining-anomalys (not ice-belts and the ihub-sites), were scannable grav-sites again. This would especially be usefull for mining in lowsec and npc-null, where you don't have unlimited resources like sov 0.0 but the same kind of risk. Folks mined the hell out of highsec back when trit was under 3 isk a unit. They'll be fine.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
226
|
Posted - 2015.04.17 01:20:01 -
[262] - Quote
Fredric Wolf wrote:I dont know, I kind of enjoy watching people try to skate up hill. The masses of high sec have their blinders on so tight that they can not see past anything more then blue doughnut or grr goons. It also give me great joy to see players so unwilling to adapt that at every change they are drug along instead of finding solutions and profiting off changes.
Also I really like the posters idea about giving mining barges some weaponized defense. Just how do we "adapt" to a straight income nerf. Don't say move somewhere else that isn't a solution anymore than you moving to highsec and playing the game from there would be.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
|
Querns
GBS Logistics and Fives Support Goonswarm Federation
1600
|
Posted - 2015.04.17 01:23:05 -
[263] - Quote
Maldiro Selkurk wrote:Fredric Wolf wrote:I dont know, I kind of enjoy watching people try to skate up hill. The masses of high sec have their blinders on so tight that they can not see past anything more then blue doughnut or grr goons. It also give me great joy to see players so unwilling to adapt that at every change they are drug along instead of finding solutions and profiting off changes.
Also I really like the posters idea about giving mining barges some weaponized defense. Just how do we "adapt" to a straight income nerf. Don't say move somewhere else that isn't a solution anymore than you moving to highsec and playing the game from there would be. You adapt by making less money than you did before. It's not hard.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
Anhenka
Infinite Point Nulli Secunda
1411
|
Posted - 2015.04.17 02:08:53 -
[264] - Quote
Querns wrote:Maldiro Selkurk wrote:Fredric Wolf wrote:I dont know, I kind of enjoy watching people try to skate up hill. The masses of high sec have their blinders on so tight that they can not see past anything more then blue doughnut or grr goons. It also give me great joy to see players so unwilling to adapt that at every change they are drug along instead of finding solutions and profiting off changes.
Also I really like the posters idea about giving mining barges some weaponized defense. Just how do we "adapt" to a straight income nerf. Don't say move somewhere else that isn't a solution anymore than you moving to highsec and playing the game from there would be. You adapt by making less money than you did before. It's not hard.
And before people get all mad at this, keep in mind that nullsec in the past has had sweeping changes that massively dropped income levels of many or all regions.
The removal of static complexes.
The removal of Drone Poop.
The loot refining nerfs that stopped ratters from literally get more minerals than a hulk just by ratting and refining.
The anomaly nerf that suddenly cut the value of high truesec space to shreds by tying anomaly spawning to truesec levels. (This one was absolutely brutal)
We took our lumps and adapted by fighting over and concentrating in lower truesec space, by swapping to running incursions and WH's on altcorps, running larger reaction farms, and spreading out vast empires that we could rent out for a small fee, even in now mediocre space.
It may be harsh, but you too can adapt to change. Some highsec miners will switch to missions, or production, or invention. Maybe it will be blueprint services, or incursions, or scamming or trading or PI.
Maybe they will get really ballsy and actually try out faction warfare, Wormholes, or nullsec.
Adapt, and overcome. |
Simon Alfrir
Republic Military School Minmatar Republic
0
|
Posted - 2015.04.17 02:34:43 -
[265] - Quote
Quote:
These changes are intended to make Nullsec more self sufficient then it is currently. We continue to believe that no area of space should be completely independent of any other, but there is a lot of room to make nullsec more self sufficient and improve the opportunities for zero-sec miners and industrialists.
Why is Highsec completely dependent upon Nullsec/Lowsec for some materials? When (if ever) will Highsec be more self sufficient? Null miners/industrialists already have a number of benefits already in place. It seems that the only people who will benefit are those who are already doing quite well in the game and control Null, hence their strong interest in this thread.
From a r/p aspect: Why would the empire not go into Null and claim the area for themselves? They would logically inhabit the areas or attempt to control areas which are rich in minerals. I'm ready to claim what is rightfully ours, let the war begin!
I would also ask CCP to investigate the possible insider trading of Zydrine and Megacyte prior to the announcement of these changes being made public. I believe that the there may have been large spikes in the purchases of both minerals before CCP Fozzie went onto Twitch with the initial announcement. Has this been looked into?
My opinion/feedback: This is a major change and is coming at the same time as SOV changes are taking place. Too much/too fast. I ask that the SOV changes go in first and the areas stabilize first. These changes should go in at a different time months from now and be phased into place. It's not broke right now so step it down a notch or two. |
Anhenka
Infinite Point Nulli Secunda
1411
|
Posted - 2015.04.17 02:45:32 -
[266] - Quote
Simon Alfrir wrote:
From a r/p aspect: Why would the empire not go into Null and claim the area for themselves? They would logically inhabit the areas or attempt to control areas which are rich in minerals. I'm ready to claim what is rightfully ours, let the war begin!
I would also ask CCP to investigate the possible insider trading of Zydrine and Megacyte prior to the announcement of these changes being made public. I believe that the there may have been large spikes in the purchases of both minerals before CCP Fozzie went onto Twitch with the initial announcement. Has this been looked into?
On the first note, the empires are not all powerful. They have limited manpower and their constituents naturally would prefer they not lose tends of millions of lives and untold tax isk trying to subdue nullsec. Also gameplay choices.
On the second section, the show where they actually announced the doubled highend requirements was not the first thing CCP said about this change. A dev had earlier stated an intention of rebalancing anomalies and production values. And I believe the day of show a dev mentioned they would be announcing the specifics at the show. Those of us who watch the market trends and tend to think long term about these sort of things more or less figured out what was going to happen from that much.
I personally didn't have the isk to sink into highends when CCP started muttering about changes, but the only direction for highend prices was up, so I would have done so if I didn't have all my money sunk into seeding my alliance market hub.
No insider trading required. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2290
|
Posted - 2015.04.17 02:48:24 -
[267] - Quote
It was fozzie on the last o7 show where they broke the news. Unfortunately I was at school (watching the stream) so I didn't have the chance to cash in on it.
They even joked about the opportunity to "make money for watching the show"
e: of course after rereading the posts above I realize my redundant statement |
Simon Alfrir
Republic Military School Minmatar Republic
0
|
Posted - 2015.04.17 03:36:42 -
[268] - Quote
I saw the spikes 8 hours after the announcement on Twitch. It appears the purchases were made before the show. They are still visible, more so with Meg.
It's possible speculation from Fanfest but it appears they did not purchase Morphite and only bought large quantities of Megacyte and Zydrine. There is probably little that can be done but it looks very suspicious and below board to me. This seemed as good a place as any to raise my suspicions about it. I think it also demonstrates how drastic these changes are to the game.Let's let them sit on those assets for a few more months and slow down these changes. |
Anhenka
Infinite Point Nulli Secunda
1412
|
Posted - 2015.04.17 03:47:05 -
[269] - Quote
Simon Alfrir wrote:I saw the spikes 8 hours after the announcement on Twitch. It appears the purchases were made before the show. They are still visible, more so with Meg.
It's possible speculation from Fanfest but it appears they did not purchase Morphite and only bought large quantities of Megacyte and Zydrine. There is probably little that can be done but it looks very suspicious and below board to me. This seemed as good a place as any to raise my suspicions about it. I think it also demonstrates how drastic these changes are to the game.Let's let them sit on those assets for a few more months and slow down these changes.
There are few words to describe just how huge the stockpile of Morphite is.
Nobody would speculate on Morphite because there is probably five years of excess Morphite tucked away in peoples hangars that they have been holding onto in hopes that it would someday have a higher demand.
Unlike highends which can just be paired with more lowends, the demand for Morphite is tied to t2 manufacturing and the static supply of moongoo.
There's literally nothing to do with the stuff but make t2 items, and that demand is capped by the moongoo supply. As such, all excess Morphite production has just piled up in hangar corners for years since supply exceeds demand.
Still not an indicator for conspiracy, just savvy speculators. |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
226
|
Posted - 2015.04.17 05:06:49 -
[270] - Quote
Anhenka wrote:Querns wrote:Maldiro Selkurk wrote:Fredric Wolf wrote:I dont know, I kind of enjoy watching people try to skate up hill. The masses of high sec have their blinders on so tight that they can not see past anything more then blue doughnut or grr goons. It also give me great joy to see players so unwilling to adapt that at every change they are drug along instead of finding solutions and profiting off changes.
Also I really like the posters idea about giving mining barges some weaponized defense. Just how do we "adapt" to a straight income nerf. Don't say move somewhere else that isn't a solution anymore than you moving to highsec and playing the game from there would be. You adapt by making less money than you did before. It's not hard. And before people get all mad at this, keep in mind that nullsec in the past has had sweeping changes that massively dropped income levels of many or all regions. The removal of static complexes. The removal of Drone Poop. The loot refining nerfs that stopped ratters from literally get more minerals than a hulk just by ratting and refining. The anomaly nerf that suddenly cut the value of high truesec space to shreds by tying anomaly spawning to truesec levels. (This one was absolutely brutal)We took our lumps and adapted by fighting over and concentrating in lower truesec space, by swapping to running incursions and WH's on altcorps, running larger reaction farms, and spreading out vast empires that we could rent out for a small fee, even in now mediocre space. It may be harsh, but you too can adapt to change. Some highsec miners will switch to missions, or production, or invention. Maybe it will be blueprint services, or incursions, or scamming or trading or PI. Maybe they will get really ballsy and actually try out faction warfare, Wormholes, or nullsec. Adapt, and overcome. I Want to mine in highsec space, that is my chosen profession and game playing region. I in no way expect untold riches or widespread acclaim for doing so but I do expect my already modest income to be kept from going into the toilet.
This discussion is about mining, industrialists, and miners. Not about people that want to do FW, incursions, scamming and all the rest of that irrelevant stuff you are bringing up. If I wanted to do all that other stuff I would not have made a single post in this thread.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16 17 18 19 20 .. 26 :: one page |
First page | Previous page | Next page | Last page |