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Thread Statistics | Show CCP posts - 3 post(s) |
DINGDONG DING
Offensive Dynamics Goonswarm Federation
0
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Posted - 2015.04.15 22:00:28 -
[151] - Quote
Mario Putzo wrote:Ok serious post.
Has anyone at CCP considered just what the changes to Megacyte production cost is going to do to HS Production? There is no "mining" source of Megacyte in HS, the markets in highsec only hold a supply 25% of current demand. After changes the market supply will be effectively 12.5%. The only source of HS Megacyte was gun minning which CCP nerfed by nearly 45% last year. It doesn't take a degree in math to show that a 200% increase to the requirements of Megacyte are impractical and unsustainable at current levels, let alone when you compound future changes to Sov, any Fatigue Rebalancing.
HS will need a source of Megacyte, as will Lowsec. If the goal is to make self sufficiency a thing, then it should be applied to all areas of space. Otherwise.
Its game over man, game over.
Don't get me wrong i like changes to sov, and i like these changes, but this is only going to nuke HS production.
how about refine mission loot. you guys in high sec do have unlimited missions you can farm and refine to get high ends easy.... ccp is not reducing mega or zydrin you get . but in a way doubling it |
DINGDONG DING
Offensive Dynamics Goonswarm Federation
0
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Posted - 2015.04.15 22:01:24 -
[152] - Quote
FireFrenzy wrote:Wait...
They are doubling the "high value" ore in everything and not dropping other mineral use?
YAY FOR MOAR EXPENSIVE EVERTYTHING!
Or have i grossly misread something?
rfining mods and ammo form loots will yield more mega and zydrine.. tooo... |
GetSirrus
Imperial Academy Amarr Empire
92
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Posted - 2015.04.15 22:05:47 -
[153] - Quote
CCP Fozzie wrote:These changes are intended to make Nullsec more self sufficient then it is currently. We continue to believe that no area of space should be completely independent of any other, but there is a lot of room to make nullsec more self sufficient and improve the opportunities for zero-sec miners and industrialists.
And nothing here addresses just how much mining is the most maligned activity in the game. Mining is the entry point of industry.
The thing missing from your sov survey is why is the space valued by a player. Would you like to take a guess at how many respond "for the ores"? |
Axe Coldon
59
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Posted - 2015.04.15 22:18:10 -
[154] - Quote
Nevyn Auscent wrote:Vincent Athena wrote: No, it does not. You mine ALL the ore in the anomaly so you can get another anomaly.
You know, I heard a rumour there are these things called static belts in Null, that have even more in them than highsec, and a mix of all the ores as well. And given there are even more null systems than high, and high has no industrial anoms.... this must mean that all the ore that null currently imports could easily just come from their static belts. You just won't be satisfied till CCP gives you absolute perfect braindead mining in the anoms will you? It's already been just handed to you on a silver platter needing only slight balancing, now you want it on the gold platter with platinum inlay as well.
There is a problem mining the normal belts in null, the ores you mine out don't repop daily like they do in high sec. And I tested this just last week. In high if you mine out a kernite ore, tomorrow it will be back. In null it won't. Near as I figure they repop the ores in the normal belts 2x a week in null.
So for any serious daily mining, you are stuck with the index belts.
Main problem with mining is isk per hour. but as there is no shortage of ore atm, I guess miners are happy with what they make or they wouldn't be mining.
I would vote for scannable index belts. It was much safer to mine them. You only had to worry about the pro's that bookmarked it and came back later. but my favorite part about scannable belts, once you popped a belt, and new one shows up in 5 minutes..all bm's are invalid. New Location. And if someone came in system, you had more reaction time because they had to scan you down first. Those were the good ole days.
As for industry in null, having to not import ores will be good..but null will still remain a major exporter of ore even so. Its just not safe to travel in null like it is in high. There are no regional hubs in Null. And with the capital range nerf, only JF's can easily jump around to get stuff. Before your average pilot in a carrier could jump quite a distance to get hulls and materials if it was available..now that option is out for the most part.
I don't see the ore changes effecting null all that much. But for those that do mine and build in null, it will be easier. And maybe more building will occur.
I would like to see a new class of mining barges that can mount a defense equal to the value of the ship. but I am not sure what they does to the balance of the game.
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Vertueux Arkaral
DarkMatter-Industries Upholders
0
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Posted - 2015.04.15 22:47:20 -
[155] - Quote
Will Ore Prospecting Arrays affect wormholes? |
Rowells
ANZAC ALLIANCE Fidelas Constans
2261
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Posted - 2015.04.15 22:53:08 -
[156] - Quote
Vertueux Arkaral wrote:Will Ore Prospecting Arrays affect wormholes? This release? No. Cant get get proper sov in a wh. The ore mineral comps will change though. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
1587
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Posted - 2015.04.15 22:54:01 -
[157] - Quote
Vertueux Arkaral wrote:Will Ore Prospecting Arrays affect wormholes? You can't use infrastructure hubs in wormhole space, so no. It is an accoutrement available only in conquerable nullsec.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Rowells
ANZAC ALLIANCE Fidelas Constans
2261
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Posted - 2015.04.15 22:55:21 -
[158] - Quote
FireFrenzy wrote:Wait...
They are doubling the "high value" ore in everything and not dropping other mineral use?
YAY FOR MOAR EXPENSIVE EVERTYTHING!
Or have i grossly misread something? zyd and meg make up miniscule amounts for most builds (excluding things like mining crystals, which are not being changed). So the effect on price will be hardly noticeable compared to an increase in any other mineral. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2261
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Posted - 2015.04.15 23:00:28 -
[159] - Quote
Anhenka wrote:Querns wrote:FireFrenzy wrote:Wait...
They are doubling the "high value" ore in everything and not dropping other mineral use?
YAY FOR MOAR EXPENSIVE EVERTYTHING!
Or have i grossly misread something? You're not far off the mark, but you're overestimating the impact a little. Doubling zyd/mega does not significantly increase the cost of a finished good, because so little of the minerals are used compared to trit/pyer/etc. I'm not a titan builder myself, but one I spoke to said that the change would only add 1-2b to a titan's cost (about 80b today). Scale down the impact to smaller goods appropriately. Eh, proportionately capitals use less highends than smaller ships and modules do, but even in the small stuff if it's more than a 5-8% increase I'd be surprised. I actually have a sheet for the build cost and portions of building a Hel from a few months back (so before and price influences).
Zydrine and Megacyte combined were 0.07% of minerals by volume and 3.16% of the build price. Prices for each zyd and meg were 464 and 850 respectively.
So the impact will definitely be felt for someone who mines high ends primarily, and very little impact on someone who builds with them. |
Iroquoiss Pliskin
Hedion University Amarr Empire
298
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Posted - 2015.04.15 23:23:20 -
[160] - Quote
Yes, and depending how awesomeGäó the capship changes are this Summer, prices for minerals like Pye & Mex could fall, constituting no significant net increase in Tech 1 production cost.
No one has died because of a little Mega & Zyd.
Unlike the monthly 2.8 trillion income from Dysprosium.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
224
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Posted - 2015.04.15 23:31:50 -
[161] - Quote
Lloyd Roses wrote:Maldiro Selkurk wrote:CCP you should compensate highsec ore so our real income doesn't drop. As, usual you put not the slightest thought to "balancing" highsec ore or you just straight up don't care that you are transferring our ISK to the nullsec cartels.
Btw, what you should do is make lowsec ore more valuable and leave nullore where it is now. Lowsec is where the real challenge is in mining and according to your mantra of risk vs reward lowsec ore should be carrlying the highest premium in the game. You do realise there goes a whole lot of groupwork into turning a certain system into *mineable* beforehand? In highsec, you chose system, travel there with an orca and start huffing rocks. In Lowsec, you can use one of those stations that are in about any system, no effort required. In sov-null, you got a whole bunch of people conquering the region, building or sorting infrastructure, because of how complex sov-null can be possibly so much more stuff you don't even see on first glimpse, that having more than just the same you could mine in comfort space is all but wrong. The organization that usually goes into nullsec mining should not only be more profitable potentially, but generally. The same way the best refining yield should only be avaiable to those who invest, the same should be the case with rocks themselves. Currently, afk-mining in total security in highsec can be achieved by choosing a procurer. No one is ever going to bother. In nullsec currently, one of those miners in a wingwarp position atleast has to be watching local, cause if no one notices the neut in local for 15-20 seconds, one of your guys is tackled and a sabre about to land (fyi that's a ship that aoe-scrams your mining fleet, and warpstabs don't work), and if fortune aligns for the ceptor pilot and he got you spotted on the second or third dscan, even that might be to late for atleast one/two of your barges. The resulting meta-gaming about nullmining in way-back systems and giant bubblebunkers is a ***** solution, but as much as I hate it I see it's useful and legit gameplay. Even here the investments made into securing your mining OP are obviously on a different level than parking your orca on a friendly station.
Im not saying nullsec shouldnt make more on ore, as they already have the premium ore that issue has been addressed.
What I'm saying is that highsec mining is already a modest to low income activity and cannot afford to lose more ISK / hr to nullsec.
Btw, even if my mining ship were absolutely invulnerable to any and all attack and interference i would still be making modest to low ISK / hr. Striping more and more income from High to Null like they did with PI and now with Mining is an untenable direction to take the game.
Risk vs reward, Yes! Using this mantra to strip highsec miners of anything resembling fair ISK / hr, NO!
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Iroquoiss Pliskin
Hedion University Amarr Empire
298
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Posted - 2015.04.15 23:37:08 -
[162] - Quote
Maldiro Selkurk wrote: What I'm saying is that highsec mining is already a modest to low income activity and cannot afford to lose more ISK / hr to nullsec.
Btw, even if my mining ship were absolutely invulnerable to any and all attack and interference i would still be making modest to low ISK / hr. Risk vs reward, Yes! Using this mantra to strip highsec miners of anything resembling fair ISK / hr, NO!
That is the issue of Incursions and LVL4s having skewed rewards - but that is a whole can of worms.
No changes to highsec mining will take place without either 1) Completely killing Tech 1 production; 2) Completely reviewing T1 input costs.
TL;DR Would have to lower all required T1 inputs, change ore yields and asteroid volumes of said ores across the whole of New Eden to compensate -> then you could see your ISK/hr go up in Hisec.
But why would we do that.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
224
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Posted - 2015.04.15 23:43:29 -
[163] - Quote
Iroquoiss Pliskin wrote:Maldiro Selkurk wrote: What I'm saying is that highsec mining is already a modest to low income activity and cannot afford to lose more ISK / hr to nullsec.
Btw, even if my mining ship were absolutely invulnerable to any and all attack and interference i would still be making modest to low ISK / hr. Risk vs reward, Yes! Using this mantra to strip highsec miners of anything resembling fair ISK / hr, NO!
That is the issue of Incursions and LVL4s having skewed rewards - but that is a whole can of worms. No changes to highsec mining will take place without either 1) Completely killing Tech 1 production; 2) Completely reviewing T1 input costs. TL;DR Would have to lower all required T1 inputs, lower ore yields/mineral compositions of said ores across the whole of New Eden -> then you could see your ISK/hr go up in Hisec. But why would we do that.
This is a discussion about mining and the proposed changes to it, please stay on topic.
This change will deplete nullsec need for highsec ore our incomes will drop. NOTHING else in the game needs to change except the proposed changes for our incomes to drop.
I am NOT asking for my ISK / hr to go up, find any place I asked for that. Im asking for it not to go down.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Iroquoiss Pliskin
Hedion University Amarr Empire
298
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Posted - 2015.04.15 23:48:09 -
[164] - Quote
Maldiro Selkurk wrote: This change will deplete nullsec need for highsec ore our incomes will drop.
Not completely, we'd still have to import certain minerals.
Quote:NOTHING else in the game needs to change except the proposed changes for our incomes to drop.
Yes, indeed your income could drop somewhat.
Quote:I am NOT asking for my ISK / hr to go up, find any place I asked for that. Im asking for it not to go down.
Your saving grace is the coming capital ship rebalance - If demand stays at current levels, you shouldn't see a large decrease to your income; if not...
Oh, well.
Besides, people used to mine when Trit/Pyerite/Mex were 3.8 / 7 / 32 ISK p/u respectively.
// Turret-Equivalent of the Rapid ML Concept
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Rowells
ANZAC ALLIANCE Fidelas Constans
2261
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Posted - 2015.04.16 00:00:51 -
[165] - Quote
Maldiro Selkurk wrote:Iroquoiss Pliskin wrote:Maldiro Selkurk wrote: What I'm saying is that highsec mining is already a modest to low income activity and cannot afford to lose more ISK / hr to nullsec.
Btw, even if my mining ship were absolutely invulnerable to any and all attack and interference i would still be making modest to low ISK / hr. Risk vs reward, Yes! Using this mantra to strip highsec miners of anything resembling fair ISK / hr, NO!
That is the issue of Incursions and LVL4s having skewed rewards - but that is a whole can of worms. No changes to highsec mining will take place without either 1) Completely killing Tech 1 production; 2) Completely reviewing T1 input costs. TL;DR Would have to lower all required T1 inputs, lower ore yields/mineral compositions of said ores across the whole of New Eden -> then you could see your ISK/hr go up in Hisec. But why would we do that. This is a discussion about mining and the proposed changes to it, please stay on topic. This change will deplete nullsec need for highsec ore our incomes will drop. NOTHING else in the game needs to change except the proposed changes for our incomes to drop. I am NOT asking for my ISK / hr to go up, find any place I asked for that. Im asking for it not to go down. So, we should just leave null with a heavy dependence on empire ores? Rather than encouraging more null pilots to put more isk down on assets in null? |
Decaneos
Center for Advanced Studies Gallente Federation
132
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Posted - 2015.04.16 00:09:26 -
[166] - Quote
Iroquoiss Pliskin wrote:Decaneos wrote:So syndicate is still going to be really bad as is by the looks of this all of npc null while at the same time penalizing anyone not living in sov space by increase the amount of minerals needed.
when i asked about this i was told all minerals would be available throughout null, looking at this its a huge back step and even a nerf to a large portion of nullsec mining and manufacturing in anywhere that's not sov.
sry but these changes are horrible was expecting more. So NPC null regions are worse than a fully upgraded sov system. NEWS AT 11 *** There has to be disparity between not only NPC and sov regions, but between different sov regions themselves, otherwise the Blue Donut is 4 Lyfe. Anyone know whether these ore anomalies are all the same across all sov space? If so, then moon resources are the only differentiating factor here.
What i am saying is this is actually a nerf to mining in NPC null sec. in Syndicate there is no access to mega at all and only jaspet is available in the belts for zydrine. Syndicate and other npc nulls have basically the same ores as a 0.4 system. |
Iroquoiss Pliskin
Hedion University Amarr Empire
298
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Posted - 2015.04.16 00:14:19 -
[167] - Quote
Decaneos wrote:Iroquoiss Pliskin wrote:Decaneos wrote:So syndicate is still going to be really bad as is by the looks of this all of npc null while at the same time penalizing anyone not living in sov space by increase the amount of minerals needed.
when i asked about this i was told all minerals would be available throughout null, looking at this its a huge back step and even a nerf to a large portion of nullsec mining and manufacturing in anywhere that's not sov.
sry but these changes are horrible was expecting more. So NPC null regions are worse than a fully upgraded sov system. NEWS AT 11 *** There has to be disparity between not only NPC and sov regions, but between different sov regions themselves, otherwise the Blue Donut is 4 Lyfe. Anyone know whether these ore anomalies are all the same across all sov space? If so, then moon resources are the only differentiating factor here. What i am saying is this is actually a nerf to mining in NPC null sec. in Syndicate there is no access to mega at all and only jaspet is available in the belts for zydrine. Syndicate and other npc nulls have basically the same ores as a 0.4 system.
Haven't mined in over a decade. That's curious.
http://evemaps.dotlan.net/region/Syndicate
Crokite appears to be available in certain systems.
That's actually good that Arkonor & Bistot aren't obtainable in NPC null space.
// Turret-Equivalent of the Rapid ML Concept
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Gyr Altai
Alts Gone Bad
2
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Posted - 2015.04.16 00:14:42 -
[168] - Quote
Querns wrote:Corraidhin Farsaidh wrote: With this change going ahead it may be an idea to add some of the most rare rocks in small amounts into hard to scan anomalies in hisec and losec for explorers to go find. Then some of the isk transfer is mitigated, production issues in nullsec are mitigated and new sites are added for explorers to find and exploit putting more pilots in space whilst rewarding actual effort more.
These already exist; they are called wormholes.
Except they aren't hard to scan down because they are insta warp anoms, and no one but the most risk adverse bears who close off all attachments mine in. In a world of at least 2 cloaky proteus in every hole at all times...mining is dumb unless you want to constantly be slaughtered. |
Henry Plantgenet
Center for Advanced Studies Gallente Federation
24
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Posted - 2015.04.16 00:25:12 -
[169] - Quote
NPC nullsec areas should have at least as good ores as 0.1. apparently CCP thinks differently. |
Gyr Altai
Alts Gone Bad
2
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Posted - 2015.04.16 00:27:47 -
[170] - Quote
Eodp Ellecon wrote:
The old scan-for-anoms was tedious for new players, and diffused a skill path of interest, taking even longer to gain access into this entry portion of EVE. Yes, new players mine in null sometimes and the tease of scanned anoms over belts was silly. Do not bring this back unless you have a 99% reduction scan reduction utility slot on all mining ships.
How was this tedious for new players? New players are in .5 or higher systems and mine in asteroid belts. Super easy to get into. The scanning tutorial even had a scannable ore site so you knew they were there. Should relic/data/wormholes/ded sites just be warpable anoms too...pretty big barrier for newbrows to get over, we wouldn't want them to have to put effort into doing something they give you the tools for and show you how to use in the tutorial now would we.
Make ore anoms scannables again = more miners in wh = more explosions = more fun! |
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Rowells
ANZAC ALLIANCE Fidelas Constans
2262
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Posted - 2015.04.16 00:31:54 -
[171] - Quote
Henry Plantgenet wrote:NPC nullsec areas should have at least as good ores as 0.1. apparently CCP thinks differently. I thought the ores in NPC were determinant on the sec status already? |
Iroquoiss Pliskin
Hedion University Amarr Empire
298
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Posted - 2015.04.16 00:35:22 -
[172] - Quote
Henry Plantgenet wrote:NPC nullsec areas should have at least as good ores as 0.1. apparently CCP thinks differently.
It has been so since the game began.
You need truesec of -0.5-0.7 for belt ABC ores. Certain NPC null systems will have everything upto Crokite.
Grab an Entosis link with your Riftor and be adventurous!
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1587
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Posted - 2015.04.16 01:08:01 -
[173] - Quote
Gyr Altai wrote:Querns wrote:Corraidhin Farsaidh wrote: With this change going ahead it may be an idea to add some of the most rare rocks in small amounts into hard to scan anomalies in hisec and losec for explorers to go find. Then some of the isk transfer is mitigated, production issues in nullsec are mitigated and new sites are added for explorers to find and exploit putting more pilots in space whilst rewarding actual effort more.
These already exist; they are called wormholes. Except they aren't hard to scan down because they are insta warp anoms, and no one but the most risk adverse bears who close off all attachments mine in. In a world of at least 2 cloaky proteus in every hole at all times...mining is dumb unless you want to constantly be slaughtered. If you aren't willing to shoulder the risks of 0.0, wormholes, or lowsec, then you get no highends.
Note that this is exact situation that occurs now.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1587
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Posted - 2015.04.16 01:13:13 -
[174] - Quote
Henry Plantgenet wrote:NPC nullsec areas should have at least as good ores as 0.1. apparently CCP thinks differently. I would suggest simply moving inside the region you are in, honestly.
According to dotlan, some crokite spawns in Syndicate, primarily in the systems around S-U (honored be thy name; S-U is where we will finally go to die.)
Ore spawns are roughly dependent on truesec. Outer Ring, in particular, has some amazing truesec pockets, and spawns both bistot AND arkonor in the best system.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Traedar
InterStellar Trading Syndicate
27
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Posted - 2015.04.16 01:27:38 -
[175] - Quote
Has anyone run the numbers of how much of each mineral are in the Mining Anoms before vs after change, with perfect refine? Care to share the numbers?
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Iroquoiss Pliskin
Hedion University Amarr Empire
299
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Posted - 2015.04.16 02:02:49 -
[176] - Quote
Traedar wrote:Has anyone run the numbers of how much of each mineral are in the Mining Anoms before vs after change, with perfect refine?
Yes.
Quote:Care to share the numbers?
No.
For a fee, yes. ( -í~ -£-û -í-¦)
// Turret-Equivalent of the Rapid ML Concept
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Eodp Ellecon
Northstar Cabal Tactical Narcotics Team
17
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Posted - 2015.04.16 02:07:47 -
[177] - Quote
Gyr Altai wrote:Eodp Ellecon wrote:
The old scan-for-anoms was tedious for new players, and diffused a skill path of interest, taking even longer to gain access into this entry portion of EVE. Yes, new players mine in null sometimes and the tease of scanned anoms over belts was silly. Do not bring this back unless you have a 99% reduction scan reduction utility slot on all mining ships.
How was this tedious for new players? New players are in .5 or higher systems and mine in asteroid belts. Super easy to get into. The scanning tutorial even had a scannable ore site so you knew they were there. Should relic/data/wormholes/ded sites just be warpable anoms too...pretty big barrier for newbrows to get over, we wouldn't want them to have to put effort into doing something they give you the tools for and show you how to use in the tutorial now would we. Make ore anoms scannables again = more miners in wh = more explosions = more fun!
Since you poked and I was speaking from personal experience. As a newb i was mining belts in .2 - .4 space in my first month using a Navitas and Catalyst chasing necessary minerals for builds + mining at the time gave better isk than I could generate ratting. In my second month I was mining in deep null still having to use a Vexor (which had such bonuses at the time) and was still far from being able to use a Barge, or have the skills to scan hidden rock anoms or rat independently.
So No, newbs are not limited to HS .5 mining, and since then the Venture has been introduced for just these reasons.
With attributes and mapping the diffusion of skills at opposite spectrums make meaningful advancements difficult for new players. At present, mining, ratting and scanning are 3 different career paths that don't overlap well based on attributes.
The old scan rock anoms merely gave miners time to see if a neut in system knew anything about scanning and added little to the miner's game-play once said anom was located - hence a tedious ship changing time consumption exercise 3x a day. Like I said, if it comes back, put a scan bonus and utility slot on All mining ships and they can duel with T3-Dessys scanning them down.
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umah
Black Core Federation Black Core Alliance
0
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Posted - 2015.04.16 02:17:56 -
[178] - Quote
To be honest, I don't see this changing anything at all.
Since the system is closed, everything from ore to product will just readjust in price to make it the same slog as its always been.
The industry problems in null sec have nothing to do with mining.
Its based on a political/military equation, not economics. The sov holders don't and never have used the space they hold for anything except good fights over moon goo (which instantly goes to Hi Sec)
I don't see that changing, frankly, industry sucks in 0.0 because you lose everything to the first frigate that drops on you. The risk /reward equation just doesn't work for industry in 0.0.
Then there is the problem of RMT
The only time 0.0 industry ever worked was in Drone regions when NPCs dropped refinable loot. When that was nerfed over RMT concerns, industry dried up, and Drone regions became worthless wasteland. With that nerf, CCP made it clear that industry in 0.0 was not something they wanted, because it made drone regions too lucrative.
If 0.0 becomes good industry ground again, then RMT comes back, so they are in a box.
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Iroquoiss Pliskin
Hedion University Amarr Empire
299
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Posted - 2015.04.16 02:21:27 -
[179] - Quote
Eodp Ellecon wrote: ike I said, if it comes back, put a scan bonus and utility slot on All mining ships and they can duel with T3-Dessys scanning them down.
Heheheh... Heheheh. T3Ds he said. Heh-heheh.
Heh-heh.
I like this thread - brings people closer together, reveals the inner carebear. A rare event indeed!
Agreed on Venture mining.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1587
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Posted - 2015.04.16 02:36:02 -
[180] - Quote
umah wrote:To be honest, I don't see this changing anything at all.
Since the system is closed, everything from ore to product will just readjust in price to make it the same slog as its always been.
The industry problems in null sec have nothing to do with mining.
Its based on a political/military equation, not economics. The sov holders don't and never have used the space they hold for anything except good fights over moon goo (which instantly goes to Hi Sec)
I don't see that changing, frankly, industry sucks in 0.0 because you lose everything to the first frigate that drops on you. The risk /reward equation just doesn't work for industry in 0.0.
Then there is the problem of RMT
The only time 0.0 industry ever worked was in Drone regions when NPCs dropped refinable loot. When that was nerfed over RMT concerns, industry dried up, and Drone regions became worthless wasteland. With that nerf, CCP made it clear that industry in 0.0 was not something they wanted, because it made drone regions too lucrative.
If 0.0 becomes good industry ground again, then RMT comes back, so they are in a box.
A shocking amount of tin foil was used in the preparation of this post. I guess it boosts the Icelandic economy of refining bauxite, so there's at least a little gain there.
If you suspect someone of engaging in RMT, by all means, send a report in. Tinfoiling on eve-o does not get the problem solved.
If only your alliance had managed to not get purged from Deklein back in 2010 -- maybe you guys could have approached something resembling a reasonable vignette due to the benediction of our glorious thought leaders. Alas.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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