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Frostys Virpio
The Mjolnir Bloc The Bloc
1734
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Posted - 2015.04.28 13:40:16 -
[391] - Quote
baltec1 wrote:Dracvlad wrote:
Good god man you are after one of the bling fitted BS...
Which not only sports a large tank but is supported by logistics and a fleet that will open fire back.
Many won't open fire. The gank attempts I saw were always missed by lack of alpha or dps and CONCORD killed their ABC. Not the fleet killing them off.
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Jenn aSide
Smokin Aces.
10825
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Posted - 2015.04.28 13:42:05 -
[392] - Quote
Mashie Saldana wrote:Well, it's true it got kinda out of hand, back when ISBOXER wasn't banned I was doing incursions with 5 alts, I was earning about 750 mil/hour.
Made more than 100 billion isk in a few months.
Sniff.
Wow
Back before the various anom and titan nerfs, I buddy of mine used to blitz the hell out of forsaken hubs in null using an Avatar Titan and a Tracking Link Scimitar (with a Web to fling the Titan around). That tactiic in pve and pvp led to the Titan nerf where Titans can't receive those kinds of remote buffs anymore lol. He made about 500 mil per hour doing that.
And you beat him by a Quarter bil per hour... in high sec.
Dayum. RIP isboxer lol.
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Danalee
Somalian Coast Guard Authority The Marmite Collective
1445
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Posted - 2015.04.28 13:44:39 -
[393] - Quote
I'll repeat this proposal a few times... I think it has merrit;
- Make it so the Sansha NPC's (are they called that?) put a sort of bounty on incursion runners to attract gankers and make it potentially profitable to execute a well organised gank on an incursion fleet. Sansha paying 'merc' capsuleers to kill their opposition makes sense, doesn't it?
- Slow down concord response times by a lot in incursion systems.
Profit.
D.
Proud member of the Somalian Coast Guard Authority
Member and Juror of the Court of Crime and Punishment
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Dracvlad
Taishi Combine Second-Dawn
849
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Posted - 2015.04.28 13:47:31 -
[394] - Quote
Danalee wrote:I'll repeat this proposal a few times... I think it has merrit; - Make it so the Sansha NPC's (are they called that?) put a sort of bounty on incursion runners to attract gankers and make it potentially profitable to execute a well organised gank on an incursion fleet. Sansha paying 'merc' capsuleers to kill their opposition makes sense, doesn't it? - Slow down concord response times by a lot in incursion systems. Profit. D.
The second one in terms of Concord response time has merit in it, that would make sense in game terms.
Ella's Snack bar
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12823
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Posted - 2015.04.28 13:48:16 -
[395] - Quote
Danalee wrote:I'll repeat this proposal a few times... I think it has merrit; - Make it so the Sansha NPC's (are they called that?) put a sort of bounty on incursion runners to attract gankers and make it potentially profitable to execute a well organised gank on an incursion fleet. Sansha paying 'merc' capsuleers to kill their opposition makes sense, doesn't it? - Slow down concord response times by a lot in incursion systems. Profit. D.
But, Danalee! That would mean that the carebears can't go right on with the extremely unbalanced status quo! That's not fair!
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Frostys Virpio
The Mjolnir Bloc The Bloc
1734
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Posted - 2015.04.28 13:48:42 -
[396] - Quote
Kaarous Aldurald wrote:Dracvlad wrote: A carrier training time is irrelevant, its a tool that you train into to maximise your return.
It's highly relevant, you just want to discard it because it goes against your narrative. He's not the liar here, you are, desperately spinning around trying to avoid the elephant in the room, that highsec incursions are absolutely broken.
Slash it by half and see what happen. I just don't want them to go away as the OP suggested.
Risk/reward is forever broken IMO because there is no number that can be put to make a real ratio out of it. |
Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12823
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Posted - 2015.04.28 13:51:17 -
[397] - Quote
Frostys Virpio wrote:Kaarous Aldurald wrote:Dracvlad wrote: A carrier training time is irrelevant, its a tool that you train into to maximise your return.
It's highly relevant, you just want to discard it because it goes against your narrative. He's not the liar here, you are, desperately spinning around trying to avoid the elephant in the room, that highsec incursions are absolutely broken. Slash it by half and see what happen. I just don't want them to go away as the OP suggested. Risk/reward is forever broken IMO because there is no number that can be put to make a real ratio out of it.
I don't want them removed unless it's out of the question to just make incursions systems default to lowsec. In which case, yes, I want them gone.
But I'd much rather the former, it would be fun to see pockets of lowsec pop up in different places every day.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Frostys Virpio
The Mjolnir Bloc The Bloc
1734
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Posted - 2015.04.28 13:53:01 -
[398] - Quote
Jenn aSide wrote:Mashie Saldana wrote:Well, it's true it got kinda out of hand, back when ISBOXER wasn't banned I was doing incursions with 5 alts, I was earning about 750 mil/hour.
Made more than 100 billion isk in a few months.
Sniff. Wow Back before the various anom and titan nerfs, I buddy of mine used to blitz the hell out of forsaken hubs in null using an Avatar Titan and a Tracking Link Scimitar (with a Web to fling the Titan around). That tactiic in pve and pvp led to the Titan nerf where Titans can't receive those kinds of remote buffs anymore lol. He made about 500 mil per hour doing that. And you beat him by a Quarter bil per hour... in high sec. Dayum. RIP isboxer lol.
Isboxer always scaled pretty well as long as you were able to get the spots in the same role. I mean the groups already behave like a blob by anchoring and following a target order so you really can't get much trouble by having copies of yourself. You need to PLEX more account but you get over that cost rather fast if you are willing to put in the required time. |
baltec1
Bat Country Goonswarm Federation
15730
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Posted - 2015.04.28 13:55:52 -
[399] - Quote
Mashie Saldana wrote:baltec1 wrote:Mashie Saldana wrote:Well, it's true it got kinda out of hand, back when ISBOXER wasn't banned I was doing incursions with 5 alts, I was earning about 750 mil/hour.
Made more than 100 billion isk in a few months.
Sniff. You can still do that. And I wasn't even the biggest playa in the community, I knew guys who were doing incursions with like 10 alts, I knew a guy who was farming vanguards with his own fleet. Imagine that isk.
There are still people running ISboxer 20 man incusion fleets.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Mashie Saldana
Gallente Rebels Inc. Villore Accords
1568
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Posted - 2015.04.28 13:57:27 -
[400] - Quote
baltec1 wrote:Mashie Saldana wrote:baltec1 wrote:Mashie Saldana wrote:Well, it's true it got kinda out of hand, back when ISBOXER wasn't banned I was doing incursions with 5 alts, I was earning about 750 mil/hour.
Made more than 100 billion isk in a few months.
Sniff. You can still do that. And I wasn't even the biggest playa in the community, I knew guys who were doing incursions with like 10 alts, I knew a guy who was farming vanguards with his own fleet. Imagine that isk. There are still people running ISboxer 20 man incusion fleets.
Oh really? Well, good for them. I retired from incursions months ago. **** got old and I earned my share :)
How to win EVE
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Frostys Virpio
The Mjolnir Bloc The Bloc
1734
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Posted - 2015.04.28 13:58:48 -
[401] - Quote
Kaarous Aldurald wrote:Frostys Virpio wrote:Kaarous Aldurald wrote:Dracvlad wrote: A carrier training time is irrelevant, its a tool that you train into to maximise your return.
It's highly relevant, you just want to discard it because it goes against your narrative. He's not the liar here, you are, desperately spinning around trying to avoid the elephant in the room, that highsec incursions are absolutely broken. Slash it by half and see what happen. I just don't want them to go away as the OP suggested. Risk/reward is forever broken IMO because there is no number that can be put to make a real ratio out of it. I don't want them removed unless it's out of the question to just make incursions systems default to lowsec. In which case, yes, I want them gone. But I'd much rather the former, it would be fun to see pockets of lowsec pop up in different places every day.
Then I guess you would delete them as the usage would be extremely low...Why keep the code running at that point... |
Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12823
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Posted - 2015.04.28 14:00:00 -
[402] - Quote
Frostys Virpio wrote: Then I guess you would delete them as the usage would be extremely low...Why keep the code running at that point...
Honestly? I just want to see risk vs reward not be so obscenely unbalanced. Incursions are ridiculous right now, and they either need more risk or less isk. My preference would be for more risk.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Frostys Virpio
The Mjolnir Bloc The Bloc
1734
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Posted - 2015.04.28 14:05:51 -
[403] - Quote
Kaarous Aldurald wrote:Frostys Virpio wrote: Then I guess you would delete them as the usage would be extremely low...Why keep the code running at that point...
Honestly? I just want to see risk vs reward not be so obscenely unbalanced. Incursions are ridiculous right now, and they either need more risk or less isk. My preference would be for more risk.
I might be wrong but I don't forsee risk being added. At least not directly like spawning only in low sec. Corp/wardec changes maybe but don't hold your breath for that. |
Mashie Saldana
Gallente Rebels Inc. Villore Accords
1568
|
Posted - 2015.04.28 14:09:38 -
[404] - Quote
Also, incursion fleets rely on OGB. Without OGB support incursioners would earn much less.
How to win EVE
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Mario Putzo
1292
|
Posted - 2015.04.28 14:14:57 -
[405] - Quote
Kaarous Aldurald wrote:Frostys Virpio wrote: Then I guess you would delete them as the usage would be extremely low...Why keep the code running at that point...
Honestly? I just want to see risk vs reward not be so obscenely unbalanced. Incursions are ridiculous right now, and they either need more risk or less isk. My preference would be for more risk.
Oh get off it. Risk/Reward is not a balancing point. You know it, I know it, everyone who plays this game knows it is a lemon. Its something whiners say to attempt to legitimize their complaint and gain support from other tryhards who pretend to believe risk/reward is actually relevant.
Case in point, LS is the most risky and dangerous space in the game...and also the poorest.
NS is where you go if you want to build sandcastles LS is where you go it you want to do a bit of everything, or nothing at all. WH space is where you go if you want to build slightly different sandcastles. HS is where you go if you want to enjoy the PVE aspect of EVE.
Fun thing about it, anyone can go anywhere, whenever they want.
EVE isn't fair, EVE isn't equal. Different places offer different things. NS puts down billions in infrastructure to get statistically the best production, they put down billions in POS to get the best moon minerals, they have access to the best loot drops, they have access to the best array of mining minerals (which got better today).
Lots and lots of stuff NS has that no one else gets in KSpace, and on the individual level, risk doesn't get any more volatile from the moment you spawn in your very first rookie ship.
Seems to me like I said before, lots of whine in here simply because HS offers something that NS doesn't, a liscence to print isk. Boo hoo. Ask CCP to make NS income better, because reducing HS income from one event isn't going to change the fact that HS is just a better place to live if you want to bang out pure isk/hr. |
Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12825
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Posted - 2015.04.28 14:20:01 -
[406] - Quote
Mario Putzo wrote: Seems to me like I said before, lots of whine in here simply because HS offers something that NS doesn't, a liscence to print isk. Boo hoo. Ask CCP to make NS income better, because reducing HS income from one event isn't going to change the fact that HS is just a better place to live if you want to bang out pure isk/hr.
No. Inflation is a bad thing, and we need less of it, not vastly more.
The simple fact of the matter is that the safest space in the game should not as lucrative as incursions are. The end. Rant about the rest of it all you like, that is an absolute truth.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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afkalt
Republic Military School Minmatar Republic
1115
|
Posted - 2015.04.28 14:24:02 -
[407] - Quote
Jenn aSide wrote:I know from our years of posting together here that you're smarter than that, and all it takes is a tiny bit of thought and effort to see the truth. You aren't like these people, so don't post like them.
I'm on the fence because of a lack of information to form a fully legitimate opinion. One must take everything you read on these forums with a sceptical eye/pinch of salt.
I've not had time with incursions to work out where all the variables sit so I cannot make a fully informed judgement around them.
tl;dr: A lack of enough pertinent facts prevents me from making a substantive conclusion. |
Mario Putzo
1292
|
Posted - 2015.04.28 14:24:46 -
[408] - Quote
Kaarous Aldurald wrote:Mario Putzo wrote: Seems to me like I said before, lots of whine in here simply because HS offers something that NS doesn't, a liscence to print isk. Boo hoo. Ask CCP to make NS income better, because reducing HS income from one event isn't going to change the fact that HS is just a better place to live if you want to bang out pure isk/hr.
No. Inflation is a bad thing, and we need less of it, not vastly more. The simple fact of the matter is that the safest space in the game should not as lucrative as incursions are. The end. Rant about the rest of it all you like, that is an absolute truth.
Why shouldn't it be? If CCP didn't like it, why buff them 6 months ago. Clearly CCP feels Incursions are fine as they are, the only folks who seem opposed to them are the same folks who show up in every "Whaaa HS Risk/Reward" whinathon.
Risk/Reward is not a balance mechanic, and it never has been. Its a placebo. |
afkalt
Republic Military School Minmatar Republic
1115
|
Posted - 2015.04.28 14:27:34 -
[409] - Quote
Frostys Virpio wrote:Kaarous Aldurald wrote:Frostys Virpio wrote:Kaarous Aldurald wrote:Dracvlad wrote: A carrier training time is irrelevant, its a tool that you train into to maximise your return.
It's highly relevant, you just want to discard it because it goes against your narrative. He's not the liar here, you are, desperately spinning around trying to avoid the elephant in the room, that highsec incursions are absolutely broken. Slash it by half and see what happen. I just don't want them to go away as the OP suggested. Risk/reward is forever broken IMO because there is no number that can be put to make a real ratio out of it. I don't want them removed unless it's out of the question to just make incursions systems default to lowsec. In which case, yes, I want them gone. But I'd much rather the former, it would be fun to see pockets of lowsec pop up in different places every day. Then I guess you would delete them as the usage would be extremely low...Why keep the code running at that point...
That would suck because no-one would run them and nothing snuffs out PvP like an incursion in the area. Not even concord is so effective.
Too many roams already have moments of "ah ****, guys. Incursion. /sigh. Burn to the end of it at best speed" |
Solecist Project
Red Federation RvB - RED Federation
21939
|
Posted - 2015.04.28 14:28:43 -
[410] - Quote
CSM Minutes, last year, page 125. Kaa already pointed it out. CCP believes as well that it's too much.
Bumping is fine, Ganking is fine.
The real issue are Carebears. Bad people wishing ill and death upon on all of us.
The obvious solution is to wipe them out and make sure they don't come back.
Let's kill them all for the good of EVEmanity.
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afkalt
Republic Military School Minmatar Republic
1115
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Posted - 2015.04.28 14:35:25 -
[411] - Quote
Solecist Project wrote:CSM Minutes, last year, page 125. Kaa already pointed it out. CCP believes as well that it's too much.
To be fair they said "potentially". Then buffed them immediate after.
Mixed messages there! |
Solecist Project
Red Federation RvB - RED Federation
21940
|
Posted - 2015.04.28 14:44:46 -
[412] - Quote
afkalt wrote:Solecist Project wrote:CSM Minutes, last year, page 125. Kaa already pointed it out. CCP believes as well that it's too much. To be fair they said "potentially". Then buffed them immediate after. Mixed messages there! Ah. Had no idea about the timing. Yeah that's kind of nonsensical.
As if one hand had no idea what the other does. That's totally unheard of from CCP! *snickers xD*
Bumping is fine, Ganking is fine.
The real issue are Carebears. Bad people wishing ill and death upon on all of us.
The obvious solution is to wipe them out and make sure they don't come back.
Let's kill them all for the good of EVEmanity.
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baltec1
Bat Country Goonswarm Federation
15731
|
Posted - 2015.04.28 15:05:39 -
[413] - Quote
Mario Putzo wrote: No. Inflation is a bad thing, and we need less of it, not vastly more.
The simple fact of the matter is that the safest space in the game should not as lucrative as incursions are. The end. Rant about the rest of it all you like, that is an absolute truth.
Why shouldn't it be? If CCP didn't like it, why buff them 6 months ago. Clearly CCP feels Incursions are fine as they are, the only folks who seem opposed to them are the same folks who show up in every "Whaaa HS Risk/Reward" whinathon.
Risk/Reward is not a balance mechanic, and it never has been. Its a placebo.[/quote]
CCP were fine with the original FW mechanics. They were also fine with tech moons and the original payouts of incursions. Time after time CCP have been forced to make changes when we started to abuse them. The same people are telling everyone that high sec pve is too lucrative compared to the rest of EVE.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Mario Putzo
1292
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Posted - 2015.04.28 15:19:41 -
[414] - Quote
baltec1 wrote: CCP were fine with the original FW mechanics. They were also fine with tech moons and the original payouts of incursions. Time after time CCP have been forced to make changes when we started to abuse them. The same people are telling everyone that high sec pve is too lucrative compared to the rest of EVE.
And so what if it is. HS is the core of new eden, and in order to keep it safe the Empires and those affiliated with them pay top dollar. NS is a lawless undeveloped territory, that the Empires have essentially left unclaimed because it sucks, and isn't worth the ISK to properly develop, much less secure. So they let capsuleers build their sand castles out there, and don't care what you do elsewise.
Different space is different. Suck it up buttercup.
Fact you can make more than enough money to live and thrive in NS. Fact you can make more than enough money to live and thrive in WH. Fact you can make more than enough money to live and thrive in LS. Fact you can make more than enough money to live and thrive in HS.
Different strokes, for different folks. Suck it up life ain't fair.
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Jenn aSide
Smokin Aces.
10825
|
Posted - 2015.04.28 15:27:28 -
[415] - Quote
Mario Putzo wrote:
Case in point, LS is the most risky and dangerous space in the game...and also the poorest.
This is of course untrue (there you go talking about things you know nothing about).
300 million isk per hour with cheap ships isn't poor. (have to know how to convert LP, but still, it's good isk for little investment).
Nor is this. (it's not 600 mil per hour anymore but 3-400 mil is nothing to sneeze at. My alt is in the minmatar militia
This neither., my actual bread and butter, a few hours on the weekend for a couple plex. Start up overhead is 6 bil though for 3 carriers (more if you need tp put up POSes), but it's worth it.
Low sec is a better place to make individual isk in than any place else. BUT with the exception of FW, risk balances out the reward.
Not so in high sec.
Quote: NS is where you go if you want to build sandcastles LS is where you go it you want to do a bit of everything, or nothing at all. WH space is where you go if you want to build slightly different sandcastles. HS is where you go if you want to enjoy the PVE aspect of EVE.
Fun thing about it, anyone can go anywhere, whenever they want.
I'v'e found your other problem (the 1st being ignorance of pve), it's an incorrect worldview. One in which you justify game world altering (and content stifling) imbalances by arbitrarily assigning functions to different parts of EVE space.[/quote]
EVE isn't fair, EVE isn't equal. Different places offer different things. NS puts down billions in infrastructure to get statistically the best production, they put down billions in POS to get the best moon minerals, they have access to the best loot drops, they have access to the best array of mining minerals (which got better today). [/quote]
And this is again wrong, the best loot drops come from low sec, with the rare exception farming low end anoms in the lowest true sec systems, you can't get things like pithum and gistum shield boosters and invuls in null. you can't get clone soldier or mordus stuff at all with some exceptions for the mordus stuff. But that's ok, low sec at least has risk.
Null sec loot drops tend to be crap. If you don't beleive so, go check the prices of pith xl shield boosters and compare their prices with faction xl shield boosters high sec mission runners sell from lp stores.
Quote: Lots and lots of stuff NS has that no one else gets in KSpace, and on the individual level, risk doesn't get any more volatile from the moment you spawn in your very first rookie ship.
Seems to me like I said before, lots of whine in here simply because HS offers something that NS doesn't, a liscence to print isk. Boo hoo. Ask CCP to make NS income better, because reducing HS income from one event isn't going to change the fact that HS is just a better place to live if you want to bang out pure isk/hr.
And there is the tell. "don't reduce my high sec income". It doesn't matter what game curving imbalances exist, just don't touch me stuff.
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Frostys Virpio
The Mjolnir Bloc The Bloc
1734
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Posted - 2015.04.28 15:32:47 -
[416] - Quote
Solecist Project wrote:afkalt wrote:Solecist Project wrote:CSM Minutes, last year, page 125. Kaa already pointed it out. CCP believes as well that it's too much. To be fair they said "potentially". Then buffed them immediate after. Mixed messages there! Ah. Had no idea about the timing. Yeah that's kind of nonsensical. As if one hand had no idea what the other does. That's totally unheard of from CCP! *snickers xD*
The guy who made the statement as quoted in the minutes is no longer with CCP. Whatever he said in a meeting holds as much value as Frostys Virpio Inc on the Toronto stock market by now. |
Jenn aSide
Smokin Aces.
10825
|
Posted - 2015.04.28 15:36:07 -
[417] - Quote
afkalt wrote:Solecist Project wrote:CSM Minutes, last year, page 125. Kaa already pointed it out. CCP believes as well that it's too much. To be fair they said "potentially". Then buffed them immediate after. Mixed messages there!
Of course there are mixed messages, because historically CCP is horrible at PVE (making it, understanding it, and iterating on it). Hell, of all the devs they've culled from the community, I don't know of one that is a PVE-centric player.
Back when CCP modified 'normal' npc behavior to be more like sleepers, some of us pointed out to the devs that 'aggro switching' in DED complexes where the overseer shoots citidel torps would kill the content. Eventually CCP changed it to the current (overseers and turrets don't switch aggro) as a compromise, but one of the main DEVs working on the AI said on these forums that he was familiar with the most common high end DED complexes...
And i'll link it again: The above is why this didn't work, they didn't understand what people would do, it's not 'fight for better space' as they predicted, it's "move big alliance alts to better PVE space in high, low and wh space and rent out the remaining null space to renters too stupid to do the same".
TL:DR CCP could use some real PVE jocks on the team.
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Lan Wang
Stillwater Corporation That Escalated Quickly.
440
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Posted - 2015.04.28 15:36:47 -
[418] - Quote
Mario Putzo wrote: Fact you can make enough money to live and thrive in NS but you sacrafice security and many other things. Fact you can make enough money to live and thrive in WH but you sacrafice security and many other things. Fact you can make enough money to live and thrive in LS but you sacrafice security and many other things. Fact you make too much money in HS incursions with full protection from concord and all the necessities right at your door.
changed that a little for ya bud
EVEALON Creative - Logo Design & Branding | Digital Design
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Jenn aSide
Smokin Aces.
10825
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Posted - 2015.04.28 15:46:26 -
[419] - Quote
Lan Wang wrote:Mario Putzo wrote: Fact you can make enough money to live and thrive in NS but you sacrafice security and many other things. Fact you can make enough money to live and thrive in WH but you sacrafice security and many other things. Fact you can make enough money to live and thrive in LS but you sacrafice security and many other things. Fact you make too much money in HS incursions with full protection from concord and all the necessities right at your door.
changed that a little for ya bud
+1
FW missions are still broken, but i don't complain about the rest of low sec because there is risk. Wormhole space works right. Null sec is 'livable' even lucrative, but several aspects of high sec (missions blitzing, SOE and Thukker Agent Mission blitzing, Mission 'Farms" and Incursions) are various levels of Fubar'd and need reworking (not necessarily "reducing", for example switching some incursion pay out from isk to LP and decreasing the "CONCORD to other LP" conversion rate so CONCORD LP is worth more would go a long way to helping reduce the problem).
But some people are in so much denial that they prefer to pretend that the observable and testable imbalance doesn't even exist, so having a discussion about how to fix it can't ever get started.
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Mario Putzo
1293
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Posted - 2015.04.28 15:51:49 -
[420] - Quote
You type a lot of words for no real effect. Tell me again, what is stopping anyone from coming to HS to get that dank isk/hr. Nothing. Thats right. If its so freaking awesome...go do it (i know you personally said you do, thats groovy).
Spend a few days running incursions, make some dank isk, then go back to playing the game in whatever fashion you chose to play.
or
Whine for the sake of whining.
Incursion isk/hr has 0 impact on the mechanics of NS, LS, WHs. It has 0 effect on peoples decisions to go there. If HS Incursions get nerfed they will just go to the next profitable source (probably L4 missions).
Contrary to the unpopular belief in this thread by a couple posters, folks don't go to NS because it is **** and doesn't align with their desired play style. Changing Incursions will not magically get people to move, just like changing production didn't get people to magically move...producers just rolled the extra cost to HS manufacturing back into the cost of an item...same isk/hr, and still living in HS. The mining changes won't magically move people to NS, they will just go on to something else, or eat the lower income.
People play in HS because they like HS, they don't go to NS because...wait for it...they have no desire to, and nothing CCP does, will change that. 75% of people live in HS for a reason...and I can assure you that its not all because of isk/hr. I know I don't live in HS because of isk/hr, I live in HS because it is centrally located and I have equal opportunity access to everything in any direction. Why would I want to live in Tenal or PB or any of the other "ass end" of the universe regions, it makes absolutely no sense for me to do so, when I can literally go anywhere in EVE from a central location, in pretty well equal time to every single corner.
People don't play for isk/hr, and if that is your thing, then stop complaining and go do more incursions and win at EVE in your own way.
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