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Nevyn Auscent
Broke Sauce
2083
|
Posted - 2015.04.28 01:19:55 -
[211] - Quote
Jenn aSide wrote: He does this so much, we should call it the Nevyn Auscent Deflection Syndrome (I just added the S because it makes the acronym "NADS").
The way it works is that you pretend that the numbers of people doing something that is unbalanced is important, and that if not enough people do it, it's not unbalanced. It's basically denying fact by conflating the specific issue with some other 'macro' level concern, in this case, it's the overall economy (of which incursion income is too small to hurt).
Despite having every opportunity to do so, Nevyn Auscent hasn't spent a single second actually testing the situation in game, his entire reason for posting is to defend high sec.
And here we see the Jenn anti highsec Tirade, or JAHT for short, who doesn't bother to actually look at any of these numbers, but tries to compare apples to oranges and then complains it's unfair that a solo risk adverse null pilot who docks whenever a neutral enters system and only uses an ishtar doesn't make as much as a pilot using a multi billion isk ship who is reliant on an entire fleet of similar ships for their income. While ignoring the fact that if the same fleet ran in Null they would be making 42% more than highsec while running.
If you want higher income, you take the risk that comes with it. The solo ishtar docking on neuts is virtually no risk because of your chosen risk management style and you have 100% control on those risks. The Highsec incursion pilot is at risk from site alpha, gankers, loosing contests and fleet mates failing. The Null Sec incursion fleet is at risk from all of the above, plus hostiles.
Absolutely, the Null incursion fleet faces significant risks, and if you bothered to read earlier Jenn, I suggested pushing for CCP to continue their experiment with VG's onto all the sites allowing Null to field fleets that are 50% larger than High, to account for the fact that mitigating risks requires less optimal fits such as having points, additional logi, and higher tank to deal with hostiles. But trying to compare an incursion fleet to a solo anom farmer really doesn't hold water. |

Jenn aSide
Smokin Aces.
10807
|
Posted - 2015.04.28 01:44:01 -
[212] - Quote
Nevyn Auscent wrote:Jenn aSide wrote: He does this so much, we should call it the Nevyn Auscent Deflection Syndrome (I just added the S because it makes the acronym "NADS").
The way it works is that you pretend that the numbers of people doing something that is unbalanced is important, and that if not enough people do it, it's not unbalanced. It's basically denying fact by conflating the specific issue with some other 'macro' level concern, in this case, it's the overall economy (of which incursion income is too small to hurt).
Despite having every opportunity to do so, Nevyn Auscent hasn't spent a single second actually testing the situation in game, his entire reason for posting is to defend high sec.
And here we see the Jenn anti highsec Tirade, or JAHT for short, who doesn't bother to actually look at any of these numbers, but tries to compare apples to oranges and then complains it's unfair that a solo risk adverse null pilot who docks whenever a neutral enters system and only uses an ishtar doesn't make as much as a pilot using a multi billion isk ship who is reliant on an entire fleet of similar ships for their income. While ignoring the fact that if the same fleet ran in Null they would be making 42% more than highsec while running. If you want higher income, you take the risk that comes with it. The solo ishtar docking on neuts is virtually no risk because of your chosen risk management style and you have 100% control on those risks. The Highsec incursion pilot is at risk from site alpha, gankers, loosing contests and fleet mates failing. The Null Sec incursion fleet is at risk from all of the above, plus hostiles. Absolutely, the Null incursion fleet faces significant risks, and if you bothered to read earlier Jenn, I suggested pushing for CCP to continue their experiment with VG's onto all the sites allowing Null to field fleets that are 50% larger than High, to account for the fact that mitigating risks requires less optimal fits such as having points, additional logi, and higher tank to deal with hostiles. But trying to compare an incursion fleet to a solo anom farmer really doesn't hold water.
So your brilliant plan to fix the fact that high sec incursions or unblanaced is to change some aspect of null sec incursions that most null sec constellations won't see in a single year.
Brilliant. You should be a doctor, so you can claim bandaids are the proper treatment in cases of decapitation lol.
It's not just null. You have to move up past Class 5 wormholes (the most dangerous space eve has) to start surpassing the isk per hour you can make in high sec incursions protected by CONCORD and dedicated logistics ships. To make the same or more in low or null sec for the average pilot, you need a CARRIER.
the Ishtar part of you post is the most special, as I've said over and over again that you can test it for yourself (as you would if you actually cared about the truth) with the SAME HULL you'd use for incursions (mach/vindi/nightmare).
I know why you don't test it yourself, the results would challenge your world view, and we can't have that. Just don't pretend your on the right side here.
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ashley Eoner
470
|
Posted - 2015.04.28 01:56:07 -
[213] - Quote
Jenn aSide wrote: It's not just null. You have to move up past Class 5 wormholes (the most dangerous space eve has) to start surpassing the isk per hour you can make in high sec incursions protected by CONCORD and dedicated logistics ships. To make the same or more in low or null sec for the average pilot, you need a CARRIER.
If you really believe that and aren't trolling I'm sorry to say but you're bad at the isk game.
Carriers are cheap and class 5s shouldn't be so underestimated in earnings. I do giggle at you calling class 5 wormholes to be the most dangerous space in eve... |

Nevyn Auscent
Broke Sauce
2084
|
Posted - 2015.04.28 01:57:52 -
[214] - Quote
Actually I don't test it because I don't live in Null currently, therefore any day trip results to an area of space I'm not currently familiar with the residents & camps in would certainly look bad. But I'm not disputing your figures either. What I am disputing is your use of your figures to claim there is an issue.
You are using apples & oranges. One activity you are looking at is a solo activity that can be farmed 24/7 in the same system. The other is a fleet activity where you have to travel to chase them, assuming that there is even one up at the moment. You even try to claim that the fact null incursions travel is a reason to not look at them in null, yet high incursions travelling is irrelevant. Sure it's less an issue, but still incursions don't occur in the same high sec constellation constantly also.
So yes, I do believe high sec incursions are fine as they stand generally speaking. Because they are a co-operative fleet venture, and fleet ventures should reward good income, and we could use more fleet ventures that reward income across all of EVE, rather than most PVE being solo. |

ashley Eoner
470
|
Posted - 2015.04.28 02:05:32 -
[215] - Quote
Nevyn Auscent wrote:Actually I don't test it because I don't live in Null currently, therefore any day trip results to an area of space I'm not currently familiar with the residents & camps in would certainly look bad. But I'm not disputing your figures either. What I am disputing is your use of your figures to claim there is an issue.
You are using apples & oranges. One activity you are looking at is a solo activity that can be farmed 24/7 in the same system. The other is a fleet activity where you have to travel to chase them, assuming that there is even one up at the moment. You even try to claim that the fact null incursions travel is a reason to not look at them in null, yet high incursions travelling is irrelevant. Sure it's less an issue, but still incursions don't occur in the same high sec constellation constantly also.
So yes, I do believe high sec incursions are fine as they stand generally speaking. Because they are a co-operative fleet venture, and fleet ventures should reward good income, and we could use more fleet ventures that reward income across all of EVE, rather than most PVE being solo. I would like to add that the occasional rage close campaign occurs with highsec incursions which results in almost no isk being made for months at a time. In null I occasionally had a neutral but it was amazingly rare so I could grind isk at any hour. Made more then enough a month to pay for my accounts AND cover the rental cost while leaving billions to pvp with. Don't even get me started on what I made doing cap escalations in a c5 with what felt like no real risk.
It feels like jenn is comparing semi-realistic null income against unrealistic highsec incursion income. Yeah sure some fleets made 200m an hour for well an hour maybe an hour and half. Over the course of a day? much lower maybe half of the peak number. The reality is that between contests and downtime filling positions you don't make optimal isk per hour doing HQs over a long term. You also have other factors in play like time spent moving to new sites, converting and selling LP, etc. When running HQs a significant amount of income is from the LP which does require time and effort to convert to isk. The positive of this is that it creates and isk faucet as it costs isk to convert LP.
My recommendation to anyone that believes incursions are too profitable is that they start a gank campaign. Stop being lazy and demanding CCP do stuff you are perfectly capable of doing. |

Vic Jefferson
The Greater Goon Clockwork Pineapple
240
|
Posted - 2015.04.28 02:15:12 -
[216] - Quote
I'm not against Hi Sec. I'm for the rest of the game.
Simply put, much of the potential content the rest of the game could host is stifled so long as Hi Sec maintains the monopoly on accessible income. Population density is a zero sum game. If you want space to be filled with things waiting to be happen, you have to make that space worth something. At least for me, it's not a rabid, toxic, hate of highsec that wants to see HS incursions go, but rather a desire to see the rest of the game take shape as a dynamic and vibrant stage.
Who's more likely to bring new blood into the fray? Someone who logs in his big'ol vindicator once a month and shoots Tama Cerebellum for a few hours, gets his plex, and logs for the month? Or someone who took a chance, lost ships, betrayed someone, got betrayed by someone, made allies, made enemies...etc? I mean they are not mutually exclusive perhaps, but you stand a far greater chance of having interesting things happen when the 'cheese' in the sand box is limited, in a dangerous place, or even better, both.
Vote Vic Jefferson for CSM X
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baltec1
Bat Country Goonswarm Federation
15697
|
Posted - 2015.04.28 02:15:39 -
[217] - Quote
Nevyn Auscent wrote: You even try to claim that the fact null incursions travel is a reason to not look at them in null, yet high incursions travelling is irrelevant. Sure it's less an issue, but still incursions don't occur in the same high sec constellation constantly also.
You have access to all of highsec so all of its incursions. What do you think is going to happen if N3 or PL try to run an incursion in Dek?
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Vic Jefferson
The Greater Goon Clockwork Pineapple
240
|
Posted - 2015.04.28 02:19:51 -
[218] - Quote
ashley Eoner wrote:My recommendation to anyone that believes incursions are too profitable is that they start a gank campaign.
This is seriously harder than you think it is. Sure, you will generate a few ALODs from dingleberries who go AFK on gates or autopilot through Uedama/Niarja in their incursion boat, but actually ganking people in the sites isn't all that easy.
Now...if the rats didn't shoot people with high Sansha's Nation standings...Oh yes.
Vote Vic Jefferson for CSM X
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baltec1
Bat Country Goonswarm Federation
15697
|
Posted - 2015.04.28 02:22:51 -
[219] - Quote
ashley Eoner wrote: My recommendation to anyone that believes incursions are too profitable is that they start a gank campaign.
Good luck finding 100+ gankers who are wiling to blow these things up at a massive loss.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Joe Atei
Aes Dei Asher
2
|
Posted - 2015.04.28 02:33:53 -
[220] - Quote
Vic Jefferson wrote:ashley Eoner wrote:My recommendation to anyone that believes incursions are too profitable is that they start a gank campaign. This is seriously harder than you think it is. Sure, you will generate a few ALODs from dingleberries who go AFK on gates or autopilot through Uedama/Niarja in their incursion boat, but actually ganking people in the sites isn't all that easy. Now...if the rats didn't shoot people with high Sansha's Nation standings...Oh yes. 
This would be pretty awesome. |
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1410
|
Posted - 2015.04.28 02:45:00 -
[221] - Quote
Vic Jefferson wrote:I'm not against Hi Sec. I'm for the rest of the game.
Simply put, much of the potential content the rest of the game could host is stifled so long as Hi Sec maintains the monopoly on accessible income. Population density is a zero sum game. If you want space to be filled with things waiting to be happen, you have to make that space worth something. At least for me, it's not a rabid, toxic, hate of highsec that wants to see HS incursions go, but rather a desire to see the rest of the game take shape as a dynamic and vibrant stage.
Who's more likely to bring new blood into the fray? Someone who logs in his big'ol vindicator once a month and shoots Tama Cerebellum for a few hours, gets his plex, and logs for the month? Or someone who took a chance, lost ships, betrayed someone, got betrayed by someone, made allies, made enemies...etc? I mean they are not mutually exclusive perhaps, but you stand a far greater chance of having interesting things happen when the 'cheese' in the sand box is limited, in a dangerous place, or even better, both. The guy who logs his vindi in is a non-factor in that analogy. The more important question is do "boring" players suddenly become more interesting when their one reason to log in goes away in the portrait you paint? I'm not seeing it, though maybe I'm wrong. What contributes even more to that players irrelevance is the fact that it actually doesn't stand in the way of others doing the other things you describe. They were going on before incursions got here and level 4's were killing the game, they still happen now that incursions are killing the game. |

Jenn aSide
Smokin Aces.
10807
|
Posted - 2015.04.28 03:04:21 -
[222] - Quote
baltec1 wrote:Nevyn Auscent wrote: You even try to claim that the fact null incursions travel is a reason to not look at them in null, yet high incursions travelling is irrelevant. Sure it's less an issue, but still incursions don't occur in the same high sec constellation constantly also.
You have access to all of highsec so all of its incursions. What do you think is going to happen if N3 or PL try to run an incursion in Dek?
Kudos t still trying to reason with the unreasonable. |

Jenn aSide
Smokin Aces.
10807
|
Posted - 2015.04.28 03:06:26 -
[223] - Quote
ashley Eoner wrote:Jenn aSide wrote: It's not just null. You have to move up past Class 5 wormholes (the most dangerous space eve has) to start surpassing the isk per hour you can make in high sec incursions protected by CONCORD and dedicated logistics ships. To make the same or more in low or null sec for the average pilot, you need a CARRIER.
If you really believe that and aren't trolling I'm sorry to say but you're bad at the isk game. Carriers are cheap and class 5s shouldn't be so underestimated in earnings. I do giggle at you calling class 5 wormholes to be the most dangerous space in eve...
Wormhole space is the most dangerous in EVE, it is no one elses fault if you don't understand that.
Carriers. You need CARRIERs, in the single most dangerous par tof EVE space, to match or exceed what can be made in HIGH SEC protected by concord while using su caps.
Thanks for helping me prove my point.
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Dradis Aulmais
RW Vindicator Connection Phoebe Freeport Republic
779
|
Posted - 2015.04.28 03:07:02 -
[224] - Quote
All I have read is "I dont like people doing this part of the game so CCP make it stop."
I like incursion runners. someone has to buy my shinny S**T
Bar Certified General Counsel Attorney at Law Crime and Punishment
JAG Gallente Federal Navy
Clients
Deep Space Mining Corp *Brave Crewmen of the Brave Corporations *
Quafe
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Jenn aSide
Smokin Aces.
10807
|
Posted - 2015.04.28 03:12:51 -
[225] - Quote
Nevyn Auscent wrote:Actually I don't test it because I don't live in Null currently, therefore any day trip results to an area of space I'm not currently familiar with the residents & camps in would certainly look bad. But I'm not disputing your figures either. What I am disputing is your use of your figures to claim there is an issue.
We've been talking about this for years. you've had YEARS to try it for yourself. Years to day trip via wormholes and see for yourself.
And you haven't. You know why, it's because you don't want to know. It's the lie smack dab in the middle of your incorrect opinion, and you don't want to know that you are wrong.
Quote: You are using apples & oranges. One activity you are looking at is a solo activity that can be farmed 24/7 in the same system. The other is a fleet activity where you have to travel to chase them, assuming that there is even one up at the moment. You even try to claim that the fact null incursions travel is a reason to not look at them in null, yet high incursions travelling is irrelevant. Sure it's less an issue, but still incursions don't occur in the same high sec constellation constantly also.
So yes, I do believe high sec incursions are fine as they stand generally speaking. Because they are a co-operative fleet venture, and fleet ventures should reward good income, and we could use more fleet ventures that reward income across all of EVE, rather than most PVE being solo.
lol, the "fleet venture" defense. Null anomalies in upgraded systems require WAY more than any incursion fleet ever will, sov in a system represents hundreds of dead ships and years of conflict. And yet you can make more in NPC space (high sec) with one ship than you can with TWO in space you actually had to put in some effort to acquire (and in which you are at risk at).
You are entitled to your point of view, your point of view is ignorant (and ignorance you could cure with a little bit of effort and honesty) and incorrect.
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Jenn aSide
Smokin Aces.
10807
|
Posted - 2015.04.28 03:15:10 -
[226] - Quote
Dradis Aulmais wrote:All I have read is "I dont like people doing this part of the game so CCP make it stop."
I like incursion runners. someone has to buy my shinny S**T
I'm an incursion runner (every few months, it's so damn boring I can't do it for more than a couple weeks), and even I know it's unbalanced.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1410
|
Posted - 2015.04.28 03:15:20 -
[227] - Quote
Jenn aSide wrote:ashley Eoner wrote:Jenn aSide wrote: It's not just null. You have to move up past Class 5 wormholes (the most dangerous space eve has) to start surpassing the isk per hour you can make in high sec incursions protected by CONCORD and dedicated logistics ships. To make the same or more in low or null sec for the average pilot, you need a CARRIER.
If you really believe that and aren't trolling I'm sorry to say but you're bad at the isk game. Carriers are cheap and class 5s shouldn't be so underestimated in earnings. I do giggle at you calling class 5 wormholes to be the most dangerous space in eve... Wormhole space is the most dangerous in EVE, it is no one elses fault if you don't understand that. Carriers. You need CARRIERs, in the single most dangerous par tof EVE space, to match or exceed what can be made in HIGH SEC protected by concord while using su caps. Thanks for helping me prove my point. Maybe something is being missed here but why the fixation on carriers? Why do they have some sort of increased income expectation to you? By that logic should supercarriers be the ultimate ratting machines? Also I think it was stated somewhere that even C3's could match the isk/hour of incursions without caps, granted with significantly more limited farming potential. |

Jenn aSide
Smokin Aces.
10810
|
Posted - 2015.04.28 03:51:44 -
[228] - Quote
Tyberius Franklin wrote:Jenn aSide wrote:ashley Eoner wrote:Jenn aSide wrote: It's not just null. You have to move up past Class 5 wormholes (the most dangerous space eve has) to start surpassing the isk per hour you can make in high sec incursions protected by CONCORD and dedicated logistics ships. To make the same or more in low or null sec for the average pilot, you need a CARRIER.
If you really believe that and aren't trolling I'm sorry to say but you're bad at the isk game. Carriers are cheap and class 5s shouldn't be so underestimated in earnings. I do giggle at you calling class 5 wormholes to be the most dangerous space in eve... Wormhole space is the most dangerous in EVE, it is no one elses fault if you don't understand that. Carriers. You need CARRIERs, in the single most dangerous par tof EVE space, to match or exceed what can be made in HIGH SEC protected by concord while using su caps. Thanks for helping me prove my point. Maybe something is being missed here but why the fixation on carriers? Why do they have some sort of increased income expectation to you? By that logic should supercarriers be the ultimate ratting machines? Also I think it was stated somewhere that even C3's could match the isk/hour of incursions without caps, granted with significantly more limited farming potential. 4
You are aware that carriers are capital ships that requires WAY more training than a pirate battleship, right?
And yea, you can under the right conditions make incursion style isk in c3 and 4 womrholes, till you run out of anoms. With a c5 and up you make more (till they run out) which get syou closer to matching the per day potential of your average incursion runner....
....but only if you have CAPITAL ships.
And note for the future, it is unhelpful when trying to make a point to display gross ignorance. Super Carriers ARE the ultimate ratting machine. Hell, with only a 20 BILLION isk investment, you to can go to null, rat in a super carrier and make a whopping 50-70 mil isk per hour more than you can with a 2 bil pirate battleship (my incursion mach is an 'intermediate' build, Im not spending 5 bil on a ship like that).
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Arthur Aihaken
Jormungand Corporation
4373
|
Posted - 2015.04.28 03:55:47 -
[229] - Quote
End high-sec Incursions and what, move them to low-sec? Low-sec is a wasteland and beyond salvation, so if this is a stealth buff low-sec/nerf high-sec suggestion it gets a -1. If this a suggestion to improve low-sec it gets a -1. Actually, it just gets a -1 regardless.
I am currently away, traveling through time and will be returning last week.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1410
|
Posted - 2015.04.28 04:10:49 -
[230] - Quote
Kaldi Tsukaya wrote:Drop Concord protection in incursion systems. Leave the income as is. Need no other changes to the incursion mechanics. Make your 200+ isk/hr, now you deserve it. Not sure why anyone would ever go to one of these over one in actual lowsec. |
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baltec1
Bat Country Goonswarm Federation
15698
|
Posted - 2015.04.28 04:11:43 -
[231] - Quote
Tyberius Franklin wrote: Maybe something is being missed here but why the fixation on carriers? Why do they have some sort of increased income expectation to you?
Sheer firepower they can produce.
Tyberius Franklin wrote: By that logic should supercarriers be the ultimate ratting machines?
They used to be but CCP nerfed them several years ago.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Mario Putzo
1274
|
Posted - 2015.04.28 04:12:20 -
[232] - Quote
baltec1 wrote:Mario Putzo wrote:
And it is perfectly possible and acceptable for any pilot to engage in these activities. So again I am not sure what the issue is. If you want to suckle on the teet you only need to open your mouth. Elsewise its nothing but whining. If you want to live in 0.0 and only play in 0.0 cool, not everything is fair in EVE. Nothing at all stopping you from heading to HS every now and then to milk the cow. Seems like a bad case of entitlement to me.
The problem is that you are not getting rewarded for taking on more risk and effort. If CCP wants smaller corps and alliances out in nullsec then they are going to have to make it worth moving out there.
Did you ever think that the reason people don't go to NS is because in its current fashion it is literally the aids that is killing this game? NS is ****. It is **** to live there, it is **** to play there, it is so **** 90% of NS is empty. Perhaps instead of continuing to attempt to encourage people to move there through making HS equally ****, you should post constructive ideas about making NS not ****.
Truesec being the only decent space to do anything in. ****. Having 50K Blues surrounding you 30 jumps in every direction because sov mechanics suck. **** It being more efficient to import from HS than actually produce anything in NS. **** Literally being dependent on JFs to service most of NS space. ****.
NS is so ****, you have the largest coalition grinding structure HP in three regions, where nobody actually lives anymore...because there is literally nothing left for them to do. 2 months before Structure HP is going to die in the fire it should have years ago.
Fun engaging times come live in NS today!
Why in the **** would anyone actually want to live there...Oh they don't 75% of active players in this game choose to play in HS. The most active area of space is LS with nearly a 1:1 ratio of pilots:systems. People don't go to NS because it is literally the worst ******* area to play this game, whats your fun per hour? Probably ******* low as balls.
If you want to improve NS F+I is over that way, join the discussion in the dozens of threads, contribute ideas on how to make NS a more enjoyable place, a place where people want to go because they desire it, not because they don't have any other choice to play the game the way they want to play the game. Nerfing HS will not make people desire to go to NS, they will just quit the game if it gets to the point they no longer enjoy it. Fun fact, not everyone has ambitions to build sand castles and kick others sand castles over, not everyone needs to wrap themselves up in a ~narrative~ in order to undock.
Besides, if you want to do something about HS incursions and their risk factor then do it. Mechanics exist in this game that allow you to create risk for them. If you choose not to employ them, then you are literally no better than the guys who complain endlessly about gankers, and if ISK/HR is so god damn important to you, and your definition of fun...then go run HS incursions, there is literally nothing stopping you from doing them.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1410
|
Posted - 2015.04.28 04:15:08 -
[233] - Quote
baltec1 wrote:Tyberius Franklin wrote: By that logic should supercarriers be the ultimate ratting machines?
They used to be but CCP nerfed them several years ago. Sounds like my knowledge is outdated then. |

baltec1
Bat Country Goonswarm Federation
15698
|
Posted - 2015.04.28 04:20:00 -
[234] - Quote
Mario Putzo wrote:highsec rage
They are changing null sov mechanics and we have as a result abandoned several regions.
Mario Putzo wrote:Besides, if you want to do something about HS incursions and their risk factor then do it. Mechanics exist in this game that allow you to create risk for them.
Easy to say but near impossible to do. You cannot gank these fleets and hope to make anything but a massive loss. They sport hefty tanks, roll with six and up t2 logi ships and pack a lot of firepower. They will rip apart a gank fleet like a knife through butter.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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baltec1
Bat Country Goonswarm Federation
15698
|
Posted - 2015.04.28 04:21:45 -
[235] - Quote
Tyberius Franklin wrote: Sounds like my knowledge is outdated then.
Very. Nobody has ratted with supers since the tracking titan nerf and supers lost access to normal drones.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Mario Putzo
1276
|
Posted - 2015.04.28 04:23:27 -
[236] - Quote
baltec1 wrote: Easy to say but near impossible to do. You cannot gank these fleets and hope to make anything but a massive loss. They sport hefty tanks, roll with six and up t2 logi ships and pack a lot of firepower. They will rip apart a gank fleet like a knife through butter.
LOL the ironing is delicious.
"Hey guys HS Incursions aren't Risky enough"
Then go do something about it.
"Nah man too much risk"
what a ******* joke. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1410
|
Posted - 2015.04.28 04:25:51 -
[237] - Quote
baltec1 wrote:Tyberius Franklin wrote: Sounds like my knowledge is outdated then.
Very. Nobody has ratted with supers since the tracking titan nerf. Well, then I suppose my point stands even further that bigger pricetags don't seem to indicate increased PvE performance, leaving aside the question of a lone pilot vs a fleet mandating activity.
Thanks for the education on the matter. Much appreciated. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1410
|
Posted - 2015.04.28 04:28:07 -
[238] - Quote
baltec1 wrote:Mario Putzo wrote:highsec rage They are changing null sov mechanics and we have as a result abandoned several regions. Mario Putzo wrote:Besides, if you want to do something about HS incursions and their risk factor then do it. Mechanics exist in this game that allow you to create risk for them.
Easy to say but near impossible to do. You cannot gank these fleets and hope to make anything but a massive loss. They sport hefty tanks, roll with six and up t2 logi ships and pack a lot of firepower. They will rip apart a gank fleet like a knife through butter. Honest question, most incursions sit with the mom exposed for days, leaving a clear course to end the isk making potential while avoiding any more risk of loss than the incursion runners themselves face. Why is this not utilized more often? Also why is ganking usually considered the first thought for a player based solution rather than this. |

baltec1
Bat Country Goonswarm Federation
15699
|
Posted - 2015.04.28 04:28:22 -
[239] - Quote
Mario Putzo wrote:baltec1 wrote: Easy to say but near impossible to do. You cannot gank these fleets and hope to make anything but a massive loss. They sport hefty tanks, roll with six and up t2 logi ships and pack a lot of firepower. They will rip apart a gank fleet like a knife through butter.
LOL the ironing is delicious. "Hey guys HS Incursions aren't Risky enough" Then go do something about it. "Nah man too much risk" what a ******* joke.
There is a difference between risk and near impossible. Suicide ganking tactics do not work against a battleship fleet with logi support.
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baltec1
Bat Country Goonswarm Federation
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Posted - 2015.04.28 04:31:02 -
[240] - Quote
Tyberius Franklin wrote: Honest question, most incursions sit with the mom exposed for days, leaving a clear course to end the isk making potential while avoiding any more risk of loss than the incursion runners themselves face. Why is this not utilized more often? Also why is ganking usually considered the first thought for a player based solution rather than this.
We did do this for a while but there is not enough profit to justify this tactic long term.
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