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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.11 19:33:00 -
[1]
I was planning on perhaps asking this during the panel discussion at the fanfest, but the line got cut after a while so no chanse there. Well anyway on to the topic. As EVE has progressed the graphics has always gotten priority, and for good reasons I guess, people want nice things to look at. New concept art, new ships, new ship modeles as we saw in one of the presentations on the fanfest and an update in the graphics of the game alltogether. However something I don't really have heard mentioned (I might have not been listening at the time it was mentioned if it in fact was) is how the dev's consider the sound effects in this game. I've played for around 3 years, a bit on and off. And I've never really heard sound really change in this game. It's still the same old music, still the same old sound effects, and still the same warp sound that makes my house shake if I turn on the speekers. The lasers and guns have really generic and boring sounds, the megapulse laser sounds like a childs toy, and the music gets old cause there is no real theme to the music. My suggestion(s) would be this. To really take a look at the sound engine, hire in some external people perhaps, make the sound immersive. I can't really think of any other game were I actually turn of sound during gameplay. Sound is usually a really big factor in how you percieve a game. You wouldn't play a single player game without sound really, cause it adds so much to the experience. You wouldn't watch a movie without sound. And in the same way it's always been in the back of my head that one thing that I really miss in EVE is a nice soundtrack and nice sound effects that really adds immersion to the game. So my ideas them, I always start de-railing my own posts (this is actually my first post on general discussion I think over the past 3 years, cause I don't make a post unless it's worth posting :P)
- Add soundtracks to regions of space. *Basicly make some nice soundtracks for the different regions in eve. Make a unique soundtrack for Amarr space, one for caldari etc. So when you jump trough the amarr border, and enter Amarr space you get an unique soundtrack, and not just the same jukebox over and over wherever you are. Maybe make some soundtracks that change according to the situation you are in. Depeneding if you're in 0.0 trying to survive, in Jita mining, or in a station just hanging out. Make people have a connection to the music they have on their ear, so instead of looking at the autopilot they can feel "cool I just entered amarr space" or "ooo this is scary music, I'm in 0.0 now!"
-Update the sound effects on weapons etc *Make some really immersive sound effects. Like when you're firing this massive 1400mm artillery you would want the feel that your ship is literally shaking from the big blast, some might give me the usual argument that "well there is no sound in space stupid", however your ship houses a crew right, the turret is part of your ship, sound is vibrations, so you would at least hear your own turrets shoot and shake the ship cause the sound vibrations would translate from the turret, to your hull and to the air molecules and then into your ear. Instead of having megapulses go "peew" make us hear the really big capacitors charge and fire a laser powerfull enough to burn trough meters of armor, make us hear a big blast wave from a torpedo impact and shake your ship half apart, make the sounds more diverse. Don't have like "fire megapulse laser" = "play megapulselaser.wav", make it a bit desimilar, make it real, make it diverse, have different sounds, have really immersive sounds!
Well I think I've done a full circle now, and instead of repeating my points I'm gonna end my (rant?) topic here, and just repeat: Eve is the only game I know of where 90% of the people turn of sound in the game. Make the people of eve rediscover how sound really adds to a game, evolve not just graphics, but sound aswell!
- Amarria
Teh NAGA ShopÖ |
Lucre
STK Scientific Ascendant Frontier
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Posted - 2006.11.11 20:04:00 -
[2]
1) First fix it so we don't get significant extra lag by turning the sound on. Not much point improving the sound system when so many people turn it off to get better performance. Not sure why it's such a lag contributor though.
2) There was a mission where as you went through the acceleration gate, the soundtrack suddenly came to life with (relative to the normal ambient music) quite savage rock! And it was well cool! So yes, more reactive and immersive sound. Perhaps link the soundtrack to the PvP and PvE timers...
3) And yes, fix some of the weapon FX. Especially the lasers (but what else is new?).
- It's great flying Amarr, aint it? |
Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.11 20:10:00 -
[3]
yay a reply, thought my post would go down the pages right away :p And yes, I agree with you. The reason so many players turn of sound is cause of the performance hit indeed (can't think of any other games where sound really hampers performance? or maybe I just havn't noticed). And yes indeed, I do recall acceleration gate having a sound triggering thing, forgot about that =) I would want to see more of it though. And not just the lasers, all sounds could need some more "boost" and ship-shaking power added to them =). I want to hear the bolts in my ship shake.
Teh NAGA ShopÖ |
Johnny Twoshoe
Rage of Angels Morsus Mihi
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Posted - 2006.11.11 20:20:00 -
[4]
/signed
CCP has a lot on their plate right now, but sound has been largely neglected. Whether because they know many people play without sound on or they just don't have it as a priority, I don't know.
I urge CCP not to forget the biological wonder that is the human ear.
~~~
Like a blind hammer... That destroys what it can't see... |
Serendipity007
X.T.R Freelancer Alliance
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Posted - 2006.11.11 20:26:00 -
[5]
Agreed.
I have been playing for a few years, and I have yet to see any major improvements in sound (except for maybe voice comms).
The music got old fast, and I usually have the ambient music turned off. New music tied to being attacked, the aggression timer, different regions, being in an asteroid field, would be an excellent addition to EvE.
The sound effects need work too. Drones when they are launched sound like a hive of buzzing bees. They need to sound like small agile ships flying around, not bees. And I think all drones sound the same, the sound should change according to the size and race used.
Guns don't sound very powerful, and they are using the same sounds for many different guns. I even think citadel torpedos and rockets have the same launch sound! Guns should sound more "powerful" with more bass, and lasers need charging and discharging sounds to them, especially the larger ones. Explosions, especially the larger ones, need to be "meatier" and sound more convincing.
Engines are another issue. To my knowledge, a shuttle's engines make the same sound as a Carrier's engines! And all the races ships engines sound the same. An agile Interceptor should have a higher pitched, more "racy" sound to them, and gigantic Carriers and Titans should have very low pitched rumbles for engines, they should sound very large and powerful. Also, when you activate an afterburner, the sound seems to just get louder. It needs to have perhaps a change in pitch or some sort of "charging up" or "winding up" sound to it when its first activated. MWD should have an even larger sound effect, and change the engine sound much more dramatically.
The warp sounds DEFINITELY need work. They don't need to be so loud entering warp, and they need some sort of charging up sound as you are aligning to warp, and each class of ship should have a different sound for warping.
The sounds in EvE definitely need a large overhaul, along with the graphics. ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: The Original Series |
Rana Ash
Minmatar Aeon Trinity
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Posted - 2006.11.11 20:31:00 -
[6]
Indeed, some better gun sounds would be fun. The music i could care less about since it's not vital i think..
¦on Trinity is recruting, inquire within for details lyret dedreen
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.11 20:31:00 -
[7]
nicely put serendipity. They can make eve as mindboggingly (typo?) beatiful as no other game in excistence, but the facts still biols down to that humans percieve situations not only with their eyes, but also with their ears. As you mentioned, the engines on a carrier should be engines the size of a freakin 5 story building or something. They should roar to the extent that if you were standing next to them your brain would turn into mush. While a frigate would be a more agile engine, not designed to move a small moon around, but to make a ship fly tight cornerns and be more aggressive.
Teh NAGA ShopÖ |
Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.11 20:36:00 -
[8]
Originally by: Rana Ash Indeed, some better gun sounds would be fun. The music i could care less about since it's not vital i think..
Well you're entintled to your opinion I guess, however I would like to see music that makes your mind connect to something. I didn't wanna compare eve to wow here (don't cut my head of please :() I did play WOW for a while, and the music there is very nice concerning locations. You could close your eyes and know "I just entered ironforge" etc. This is what I would want in any game, a soundtrack that is diverse enough to make you keep listening to it. Of good enough quality that it's not repetetive. And make your mind make connections between the music and the game, not make the music a seperate universe, but make it intertwine with the game.
Well sorry if I'm spamming the topic, but since this topic has become my little brainchild (is that a good expression?) I just have to make replies to everything :) And sorry if something is spelled wrongly, English aint my first language, so something might not carry across the way it was intended =)
Teh NAGA ShopÖ |
Jin Jemai
Caldari
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Posted - 2006.11.11 20:38:00 -
[9]
I agree that some new sounds would be great, but the problem with revamping the sounds is that 3-4 months after, it'll be the same thing, people will be bored of it and just disable it. It would end up being a lot of work for little to no gain. ----- Im in ur Chicago wearing dresses at night. |
Kisaku
Gallente Bloodstained Horizons
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Posted - 2006.11.11 20:51:00 -
[10]
Originally by: Amarria Lightwielder
Well you're entintled to your opinion I guess, however I would like to see music that makes your mind connect to something. I didn't wanna compare eve to wow here (don't cut my head of please :() I did play WOW for a while, and the music there is very nice concerning locations. You could close your eyes and know "I just entered ironforge" etc. This is what I would want in any game, a soundtrack that is diverse enough to make you keep listening to it. Of good enough quality that it's not repetetive. And make your mind make connections between the music and the game, not make the music a seperate universe, but make it intertwine with the game.
Well sorry if I'm spamming the topic, but since this topic has become my little brainchild (is that a good expression?) I just have to make replies to everything :) And sorry if something is spelled wrongly, English aint my first language, so something might not carry across the way it was intended =)
I agree, I also came from WoW, and muic was done beautifully in that game. I loved running into Stormwind and hearing the choral music.
When entering a system of space owned by a certain empire, the music should take on the aspects of that civilization. I would expect with Ammar to hear something with a choir, or something epic and mystical. Minmattar should be tribal, or maybe an industrial techno. Gallente I see more in the trance genre, but thats just me. I don't know what type of music would fit the Caldari.
Anyways I hope you see what I'm saying. A set of music should match the empire, and its background. Producing a cultural reference to that Empire.
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.11 20:55:00 -
[11]
Edited by: Amarria Lightwielder on 11/11/2006 20:58:12
Originally by: Jin Jemai I agree that some new sounds would be great, but the problem with revamping the sounds is that 3-4 months after, it'll be the same thing, people will be bored of it and just disable it. It would end up being a lot of work for little to no gain.
Think I have to disagree with you there. In the other MMO's I've played I've never actually turned of sound. It's posible to make sound that blends into your mind in a way that you don't recognize it's repetitive (I think). I've played Anarchy Online, Star Wars Galaxies, Planetside. And a horde of other multiplayer and single player games, and there's not really any games that springs to mind right away as a game where I hated the sound. Given in Star Wars Galaxies they already had an awesome soundtrack from the movies that people could relate to, but even then I never really got tired of the music even though I probably listened to the same song over and over for 1 year. So it's posible, and I'm not sure what really makes eve different from any other game that would make the music and sound effects unfeasable for long term playing, other than the fact that sound has never been a priority in eve, and the first sounds were really bad to begin with (sorry). So maybe there's something I'm missing. What in eve makes everyone accept the fact that they're playing without sound. How many would turn of sound if it was immersive and made by professionals? (And didn't hamper performance ingame).
edit: that's excactly what I mean Kisaku yea :) I'm in no way an expert in creating sound or music at all, I have no experience whatsoever, but really getting people to make the music in a way that you can hear that "ah that's got to be amarr music" before even knowing where the music is connected to, that would be a goal for the devs imo :)
Teh NAGA ShopÖ |
Rana Ash
Minmatar Aeon Trinity
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Posted - 2006.11.11 21:09:00 -
[12]
I turnd the music off after just a few days in the game, because i found it annoying. It disturbd my gaming experience rather than enhance it, but as i said before i fully agree with you on the gun and engine sounds.
¦on Trinity is recruting, inquire within for details lyret dedreen
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Kisaku
Gallente Bloodstained Horizons
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Posted - 2006.11.11 21:10:00 -
[13]
I'm not an expert either, I've created some techno music using a looping program.. But thats about it. =P I guess its like hearing music on a radio when flipping around. You can probably point out Mexican Music, African, Far East, and maybe Arabic just by listening. We associate music with different cultures, and it should be the same in Eve.
The Developers need to draw on what makes up each empire, where they came from, how they are today and reflect that in the music. Afterwards create music based on situations, from peaceful mining to being attacked by pirates. Music for going to war. Integrate this into the game. I believe that people turn off the jukebox, because the music is just a random playlist of ambient songs that have no direct correlation with whats happening in the game. So it can get quite annoying on certain levels.
I'd also love new sounds in the game. Those definately need to be updated.
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.11 23:31:00 -
[14]
Originally by: Rana Ash I turnd the music off after just a few days in the game, because i found it annoying. It disturbd my gaming experience rather than enhance it, but as i said before i fully agree with you on the gun and engine sounds.
yea that's the problem. People see the sound and music as something they don't want in the game, when it could be a really big immersion enhancer that is still unused in this game
Teh NAGA ShopÖ |
Serendipity007
X.T.R Freelancer Alliance
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Posted - 2006.11.11 23:46:00 -
[15]
Originally by: Kisaku
When entering a system of space owned by a certain empire, the music should take on the aspects of that civilization. I would expect with Ammar to hear something with a choir, or something epic and mystical. Minmattar should be tribal, or maybe an industrial techno. Gallente I see more in the trance genre, but thats just me. I don't know what type of music would fit the Caldari.
I know what music would fit the Caldari: John Williams: Imperial March from Star Wars :p Actually any imperial or patriotic sounding music would do. With lots of Timpani drums. ^_^ ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: The Original Series |
Theronnos
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2006.11.11 23:47:00 -
[16]
I thought that during the first few weeks of EVE TV with the dev interviews, a sound guy was talking about a update to the sound and or music system. maybe it was only a new jukebox, though I am sure he (with friends?) is still working on it. Unless CCP has the habit of dropping a lot of projects.. ---------------
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.12 00:20:00 -
[17]
Originally by: Serendipity007 Edited by: Serendipity007 on 11/11/2006 23:48:28
Originally by: Kisaku
When entering a system of space owned by a certain empire, the music should take on the aspects of that civilization. I would expect with Ammar to hear something with a choir, or something epic and mystical. Minmatar should be tribal, or maybe an industrial techno. Gallente I see more in the trance genre, but thats just me. I don't know what type of music would fit the Caldari.
I know what music would fit the Caldari: John Williams: Imperial March from Star Wars :p
Music and Sound Effects are about the most cost effective means of enhancing immersiveness that CCP has yet to do. I'm really surprised they haven't changed any sound effect for Kali. Actually any imperial or patriotic sounding music would do. With lots of Timpani drums. ^_^
Imperial march is so Amarr! :D I remember when I got my first armageddeon back in the days. I would fly around just looking at it and playing imperial march =D I'm such a geek though =)
Teh NAGA ShopÖ |
Hablacraja
Relic Defense Initiative The OSS
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Posted - 2006.11.12 01:08:00 -
[18]
I approve of and/or endorse this product and/or service.
Bringing in composers: signed Regional soundtracks: signed Overhaul of sound effects: signed
Railguns do make an acceptable thunder-like ***** when fired, but most everything else leaves much to be desired. I have the sound off as well, mainly for performance but also annoyance at "warp drive active" and the bland music. Though this adds to the "no sound in space" realism and allows me to listen to my own music, I don't really want to HAVE to listen to my own music when playing the game.
Certain missions have the music change the the aforementioned rock, and when in the pod the hilarious heartbeat sound cues up, so we need more of that.
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Owi
Alcatraz Inc. Tactical Narcotics Team
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Posted - 2006.11.12 01:32:00 -
[19]
Edited by: Owi on 12/11/2006 01:36:46 .
i allways play with sound on ! Even its not best FX,i need it .. A good Game like EvE need good SOund ! Playin a game without SOund decrease the funfacor 25-50% in my view ..but im a soundfreak ^^
im agree to get new, more and differnet sounds into EvE is a must ! Graphic makes the atmosphere..but SOund also aloot or wouldt you like watchin a movie without sound fx ?
- Owi - the forum |
James Duar
Merch Industrial
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Posted - 2006.11.12 01:57:00 -
[20]
This is totally SIGNED.
I want the blasters on my ship to sound a little less rubber-band like and more like the giant plasma cannon that they are. Dynamic music would also be great.
And yes, please god at least fix the sound engine so it doesn't lag out the game. That's the most non-sensical thing I've ever encountered.
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Trem Sinval
Sinval Enterprises
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Posted - 2006.11.12 04:36:00 -
[21]
I give this the /sign, too.
If you extract the sound files, there are a number of unused (?) soundtracks, named for the different races; some of them are pretty good (along with the aforementioned deadspace hard rock).
A lot of the turret effects leave something to be desired, and some of them are great (case in point: 250mm railguns , and large/medium autocannons). I too wish for the days when blasters have a whipping, magnetic snap as the containment field sprays elemental plasma upon my victim.
- Trem
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Julian Kirov
Children of Azathoth Brotherhood Of Steel
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Posted - 2006.11.12 04:53:00 -
[22]
Totally agreed, I believe I kept on the sound for about a total of 3 days after beginning to play eve.
The atmospheric new wave techo was alright, but the whoosh of warping, and the fshweeeew of railguns just really got to me after a while.
All the weapons right now sound rather flat, there's no depth and no "grand" sound to them, somehow when flying alongside an arty tempest, I expect my frigate to be shuddering as the shells go flying by, somewhat like cruise missiles almost do to your screen.
Everything within limitation though, I don't want it to become like planetside and the robots shaking the screen to no end even if they were barely moving, lol.
but really, for now, i'll continue to listen to my own mp3's and keep the sound off, here's hoping they change it tho!
btw: dynamic sound based off of what you were doing or location (amarr gothic choir ftw?) would totally rock!!
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Andrue
Amarr
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Posted - 2006.11.12 11:08:00 -
[23]
I totally agree with this. I do play with the sound on (I've never had a problem with the warping sounds either). What I'd like to see is technical fixes (sounds still sometimes just drop out) and better effects.
Although difficult to justify in realism terms hearing different sounds for other ships around you would be cool.
ISTR that a dev did say that Kali was getting a little attention in the sound department but I can't say I've noticed anything in the brief testing time I've had. -- (Battle hardened industrialist)
[Brackley, UK]
Linux is only free if your time is worthless |
Tachy
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Posted - 2006.11.12 11:20:00 -
[24]
There have been changes in the sound.
Some sounds have been reduced in quality and thus in size. Some sounds from buildings have been totally removed over the last 2 years.
With the current sound engine, nothing will go forward though. It is still the one that has been used since early beta and where the devs promised to do a propper one once the game goes gold. You can still make sounds crash your computer in EVE. Some of the official patches introduced sounds that did that out of the box. Pinning those down was a bit hard because most pilots turned off sound entirely early on.
Kali will cure its shortcomings ! Believe! --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |
Hellcore
Minmatar Reikoku Band of Brothers
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Posted - 2006.11.12 12:08:00 -
[25]
Yes, please replace the current sound engine with something more robust that does not end up sounding like an old 78 record my grandparents' dog dug up and chewed every time more than a few guns fire.
Do not go changing the 250mm rail sound effect though! "Boiiing"
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.12 22:57:00 -
[26]
Originally by: Tachy There have been changes in the sound.
Some sounds have been reduced in quality and thus in size. Some sounds from buildings have been totally removed over the last 2 years.
With the current sound engine, nothing will go forward though. It is still the one that has been used since early beta and where the devs promised to do a propper one once the game goes gold. You can still make sounds crash your computer in EVE. Some of the official patches introduced sounds that did that out of the box. Pinning those down was a bit hard because most pilots turned off sound entirely early on.
Kali will cure its shortcomings ! Believe!
Well from my perspective it seems like the dev crew is largely composed of graphic artists, and the fact that no sound has been improved over 3 years would signify they don't have a single sound engineer in their crew. The solution(?) I guess would be to hire external crews to just totally revamp this engine. I havn't seen any documentation of this happening in Kali, would be nice if I'm proven wrong there though.
Teh NAGA ShopÖ |
schurem
Anarchy Inc. Confederation of Independent Corporations
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Posted - 2006.11.12 23:41:00 -
[27]
oh yes the sound. its utter *******s the way eve has no proper sound scape to speak of. tinny guns. that godawful warp sound. and NO FRACKIN WARNING SOUNDS TO SPEAK OF?!?! ahem. yes. 'the ship is out of control' is all you'll ever get as an indication that things arent going quite as well as you'd want. hmmm. maybe have a listen to some other space/simulation type games to see what it should sound like as you're getting deeper into the kim-chee.
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Warning sounds!, My kingdom for more warning sounds!
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Maggot
Minmatar Freelance Unincorporated Ushra'Khan
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Posted - 2006.11.13 00:07:00 -
[28]
I asked Oveur this question later on that night. He said (and please correct me if this is wrong due to beer consuption) that they have now recruited additional resources to split the jobs of composing and technical implementation.
So hopefully one day we can all enjoy EVE with sound.
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.13 00:29:00 -
[29]
Originally by: Maggot I asked Oveur this question later on that night. He said (and please correct me if this is wrong due to beer consuption) that they have now recruited additional resources to split the jobs of composing and technical implementation.
So hopefully one day we can all enjoy EVE with sound.
ah thank you! you did what I could not :) If this is true I'm extatic. Just hope by all means that the guys hired make a good job of it, make some kickass sounds and not some "hey we have the same sounds as before, but we made them better performance wise! :D" wich would suck.
Teh NAGA ShopÖ |
Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.13 16:30:00 -
[30]
I'm gonna shamelessly bump my own topic. I want a dev reply! :) Oveour get in here!
Teh NAGA ShopÖ |
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Rahn Sohwant
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Posted - 2006.11.13 17:12:00 -
[31]
There's no sound in space.
Even taking the sounds you ship might make into consideration, you are suspended in a goo-filled pod, and all of your sensory input is managed by the ship's systems.
There should be nothing more than sounds indicating the activation/deactivation of modules, warp initiation/completion, enemies targeting/jamming/whatevering you, etc... Basically anything that already has a UI display.
Additionally, the sound engine should be designed so that it doesn't suddenly blast 110 dB white noise after a random period between 5 minutes and 2 hours of playtime, causing the player to throw an expensive pair of headphones against the wall. (this is what happens if I turn sound on, it happens with no other game or program... just sayin')
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Jollyreaper
Gallente Ace Adventure Corp
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Posted - 2006.11.13 17:30:00 -
[32]
The space game with the best music had to be Star Control II, hands down. I luvs it!
I'm new to EVE so I think the sounds are still nice but I can certainly see areas where some improvement would be nice. One of the biggest ones that would be nice are audio warnings. The "you've been targeted" sound is pretty weak. When I'm in a scary place, I want to know when someone has me on target lock! When you are in a dogfight and splitting your attention, it would be nice to get a warning you can't miss.
It would also be nice to have ambient sounds in space. What would also be nice is if you could use that sound as a means of exploring your environment. With submarines, the ears are the boat's eyes. It'd be neat if you could hear a representation of the local electromagnetic spectrum. With computer networks, there has been work done to represent network states with sound patterns. You can "hear" when the network is off. It would be interesting if you had hidden drone bases that you could discover by hearing some binary bips over the radio, perhaps hear distant warp activity and that would be your clue to fire up the probes and locate the target.
There's certainly a lot of room for exploration here.
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Micheal Cassio
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Posted - 2006.11.13 17:31:00 -
[33]
/signed I hope ccp seriously considers this.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.13 17:40:00 -
[34]
Aggreed. New soundtracks for the jukebox are very long overdue.
More importantly though, fix the ****ed sound system! Why does it cause so much lag? I just don't get it! I like the sound, it pains me to have to mute it every time I want to PvP or do a large mission........... -----------------------------------------------
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Firequill
Gallente The Black Ops Maelstrom Alliance
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Posted - 2006.11.13 18:20:00 -
[35]
the soundtracks need to be context-sensitive and scale/switch tempo to fit the situation.. instead of a static playlist.
I remember swg had this worked out pretty nicely when i played.
after being podded for example, maybe tone in a Deep Dirge for a few minutes before fading out to some ambient stuff again..
That sort of thing
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2006.11.13 18:49:00 -
[36]
Since most sounds are artificial, made by the ships computers to trigger the correct response in the minds of the pilots I'd like to see different 'soundtracks' being up for grabs.
Why not let me slide in my submariner soundtrack?
Something's rotten with the state of the servers. |
Nyx Opet
Caldari Thundercats RAZOR Alliance
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Posted - 2006.11.13 21:30:00 -
[37]
definately a big fat /SIGNED. biggest thing i want changed is for it to not lag like crazy every time i turn it on. better sound effects and positional audio would certainly be a reason to keep it on. a more dynamic soundtrack wouldnt be too bad either, but i dont think thats as big of a priority as the added lag. --- What I have shown you is reality. What you remember, that is the illusion. |
Kye Kenshin
Jericho Fraction The Star Fraction
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Posted - 2006.11.13 21:48:00 -
[38]
I remember when I was a noob ratting in my Tristan and you could hear the radio chatter of the rats if you got close enough to them. But I think they took it out a while back with some patch.
I like the EVE soundtrack so I don't want it replaced but adding regional and situational variety to the music would be really nice.
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The Fates
Perkone
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Posted - 2006.11.14 00:11:00 -
[39]
Back up you go....
Originally by Octaviun "There's music in eve?"
They can't render forum avatars, much less full body avatars. Who are they kidding? |
Nanobotter Mk2
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Posted - 2006.11.14 00:21:00 -
[40]
This should be a high priority imho. CCP stated the reason fro the graphics update inpart was immersion, well imho sound is extremely important part of the immersion, which is why i never play MP3's underneath my games. I like the moody music and the ingame sound fx. Eve defnitely needs a serious sound update, anyone who has played with a decent sound system in eve understands why i am sure :P
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Cmdr Sp0ck
Gallente Euphoria Released Euphoria Unleashed
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Posted - 2006.11.14 00:38:00 -
[41]
I think the worste part of the sound is its performance penalties. In no other game i've played before (not many since i began EVE ) have ever had such a penalty on performance as in EVE. Maybe since i have an independant sound card i may not notice as much as other players. The whole sound FX should be re-worked. I do like the powerful warp drive sound however. With a surround system really sounds intense. But then the other sounds lack alot of that. I suppose some extra musics could be put in as well, but i wouldn't replace them totally. I kinda like those musics, like a trademark in EVE. |
Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.14 17:53:00 -
[42]
Originally by: Nanobotter Mk2 This should be a high priority imho. CCP stated the reason fro the graphics update inpart was immersion, well imho sound is extremely important part of the immersion, which is why i never play MP3's underneath my games. I like the moody music and the ingame sound fx. Eve defnitely needs a serious sound update, anyone who has played with a decent sound system in eve understands why i am sure :P
Yea, Sound can actually be a more contributing imersion factor than graphics at some points imo.
Teh NAGA ShopÖ |
Kim Chee
Caldari
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Posted - 2006.11.14 23:58:00 -
[43]
There are a lot of areas of improvement they could make in the sound subsystem, but two of them are top on my wish list.
1. Audit the code and adopt a more "standard" method of using the DirectX sound layer. EVE is the only game that reliably crashes my Audigy 2 drivers whenever anything else touches the sound device. Running a second copy and forgetting to turn sound off first is a guarenteed blue screen.
2. I suspect one of the culprits in the performance hit is the fact that all the game sound effects are in ogg containers. While ogg audio is (usually) better quality than mp3, it also seems to take more CPU horsepower to run. It might be worth handing the devs a few days to experiment with CPU benchmarking surround sound ogg format vs. multi-channel mp3's... just to see.
Beyond that, it would be nice to have seperate volume for music, sound effects (as in explosions, guns, etc), and the UI (beeps, clicks, the sexy computer voice).
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Komen
Gallente Eve Defence Force Ascendant Frontier
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Posted - 2006.11.15 00:21:00 -
[44]
/signed.
I don't sign many (or any, before this one) of these feature petition threads, but what the hell. I got tired of the music after about a week, and the sound effects are yawntastically generic. They do the job but certainly don't add anything. And this is far from realistic science fiction anyways, so I have no trouble with sound in space. If this were real SF, we'd have a newtonian flight model, instead of flying through...what was it, motor oil?
Anyways, yes, better sounds, fix the sound engine so it doesn't lag the client, and immersive tunes please. ___________________________________
Wielder of the Trout of Doom(tm)! ___________________________________ |
Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.11.15 02:05:00 -
[45]
I'm quite happy with the sounds and music as they are, but endorse this product/service nonetheless. ----------
IBTL \o/ |
Trem Sinval
Sinval Enterprises
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Posted - 2006.11.15 03:15:00 -
[46]
Originally by: Kye Kenshin I remember when I was a noob ratting in my Tristan and you could hear the radio chatter of the rats if you got close enough to them. But I think they took it out a while back with some patch.
It's still there, just VERY VERY QUIET.
CONCORD has it's own chatter, too (ancient Earth aviation radio chatter, no less), and rouge drones get a suitably creepy backdrop.
Just be forewarned that listening to the CONCORD chatter at a gate is a guaranteed speaker explosion if someone warps through (it's really that quiet).
- Trem
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Lazarann
Caldari Dark and Light inc. D-L
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Posted - 2006.11.15 04:02:00 -
[47]
I'm completely in favor of this idea. I don't want to be put to sleep when I'm killing things. I only recently turned the music back on, and fairly quickly realized why I had it off in the first place. I'd like something a bit more upbeat.
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Victor Valka
Caldari Archon Industries
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Posted - 2006.11.15 04:17:00 -
[48]
Hey, CCP!
Can we get a new "Warp Drive Active..." chick? The current one is starting to sound a little annoyed and I think her promotion is overdue.
Besides!
You know as well as I do that this would be material for two if not three 15-page threads in General Discussion.
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Redpants
Gallente Federal Navy Academy
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Posted - 2006.11.15 07:56:00 -
[49]
We just got a new female voice, let's not go over that again. I'm glad this thread came up because it wasn't but two days ago that I was thinking along these very lines. Wouldn't it be cool if EvE sounded great with booming guns etc. It feels like there is such a barrier between myself as a player and the EvE on my screen. I would love to be immersed in it audibly as well. ________________________________________________________________________________ "My once immaculate white pants are now stained from the weak and innocent. I don't wear red." |
Pottsey
Gallente Acme Shipping Inc
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Posted - 2006.11.15 08:53:00 -
[50]
Eve news more sound and music like E&B had. Different empires has different sound effects and background music. Passive shield tanking guide click here |
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Loveyoulongtime
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Posted - 2006.11.15 09:49:00 -
[51]
Originally by: Rahn Sohwant There's no sound in space.
[story mode on]The Sound is generated by the POD Controls because a Human feels better with acoustic feedback. The Jovian Wetgrave [/story mode off]
Having played Planetside, I LOVED the music even when it weren't that many tracks. Eve music is mostly uninspiring, exception maybe the shiva theme from the login screen.
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Admiral Hayes
Caldari Confederation of Red Moon Ascendant Frontier
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Posted - 2006.11.15 10:52:00 -
[52]
Signed/
Sounds and soundtracks
Give the game ah soul
i usaly do not turn off sound Becase then The game become dull and grey
(Fix the damage effects Sucks small ball off Fire :( )
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Skivy G
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Posted - 2006.11.15 15:48:00 -
[53]
I agree, the sounds in this game are cookie-cutter, I'm sorry to say. (but this game still rocks) I also have the issue where when my audio is turned on my FPS can drop by 10, sometimes a bit more, no other program has this issue on my machine.
Also could we get one more option. SFX Level.
We have Music, UI sound, and Voice in the audio menu. What if I want to hear the computer voice, the UI sounds so I can "hear" what I'm doing, but don't want to listen to myself warp all the time. Being able to hear your interface and or music would be great, if we could just turn down the SFX some times.
Skivy G Meridian Dynamics COO
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.16 14:50:00 -
[54]
Shameless bump for the day :)
Teh NAGA ShopÖ |
Don Temujin
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Posted - 2006.11.16 15:18:00 -
[55]
Where is IMUSE when you need it. ...merely, why, oh why did that sort of stuff go (mostly) extinct.
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Alassra Eventide
Veldspar Industries
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Posted - 2006.11.16 16:41:00 -
[56]
I've never noticed any sort of performance difference between sound on or off, regardless of where I am, what's on screen, or how many 100+ ships are shooting all at once.
Then again, the only sound I don't keep on is the jukebox, I got tired of it after a while.
I would like to know why, when you zoom out, gun sound effects get softer the further away you are, but missile explosions don't.
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Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.11.16 16:48:00 -
[57]
Originally by: Alassra Eventide I would like to know why, when you zoom out, gun sound effects get softer the further away you are, but missile explosions don't.
Because missiles are overpowered.
(j/k) ----------
IBTL \o/ |
Zen Takore
Gallente Adult Entertainment Enterprises
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Posted - 2006.11.16 19:07:00 -
[58]
Originally by: Kim Chee
1. Audit the code and adopt a more "standard" method of using the DirectX sound layer. EVE is the only game that reliably crashes my Audigy 2 drivers whenever anything else touches the sound device. Running a second copy and forgetting to turn sound off first is a guarenteed blue screen.
Same. It causes a lot of lag too. I haven't used sound in over a year. ----- Boyakasha! |
Synapse Archae
Amarr Solarflare Heavy Industries
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Posted - 2006.11.17 09:02:00 -
[59]
Seriously. Sometimes I just want to reinstall from the old Eve CD just to hear it again. ~ ~ ~
Originally by: The Knight True, in fact...I think it was during the battle of the bulge when we first realized the Germans were using WCS. |
Admiral Keyes
Minmatar Ooops Inc.
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Posted - 2006.11.17 09:19:00 -
[60]
Edited by: Admiral Keyes on 17/11/2006 09:20:57
Originally by: Synapse Archae I'm going to say this in all caps because it's very important.
BRING BACK THE "WOOOOOSH" SOUND AND THE HUMMING SOUND AT THE GEMINI CLIENT LOGIN SCREEN. THANKS.
Not sure if the following section is allowed or not, if it aint i apologize and i'll remove it.
You can get the song out of the eve folder. Stellar Shadows its called (Ambient001 when you extract it). Think you had to use the EVE_Stuff_Extractor (can get it from evefiles) to pull them out of the eve folder on your computer. They end up in ogg format.
I listen to it often, just such a nice song :D First time i installed Eve back in Easter 2004 this music started playing on the login screen and before i knew it, an hour had passed just listening to it hehe.
As for the topic of the thread
/SIGNED 1000 times over!! I love the eve soundtrack but if these changes were made i'd die with happyness ----------------------------------- HaHaHa! This sig is edit proof! Sadly, it appears so. -Capsicum \o/ I Am Invincible \o/ |
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Hatuk
Minmatar Flashman Services
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Posted - 2006.11.17 12:40:00 -
[61]
/signed
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faithan
The Dark Side of the Moon
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Posted - 2006.11.17 14:22:00 -
[62]
/Siiiiiiiiigned
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Cadela Fria
Amarr eXin Alliance
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Posted - 2006.11.17 15:04:00 -
[63]
Originally by: Serendipity007 Agreed.
I have been playing for a few years, and I have yet to see any major improvements in sound (except for maybe voice comms).
The music got old fast, and I usually have the ambient music turned off. New music tied to being attacked, the aggression timer, different regions, being in an asteroid field, would be an excellent addition to EvE.
The sound effects need work too. Drones when they are launched sound like a hive of buzzing bees. They need to sound like small agile ships flying around, not bees. And I think all drones sound the same, the sound should change according to the size and race used.
Guns don't sound very powerful, and they are using the same sounds for many different guns. I even think citadel torpedos and rockets have the same launch sound! Guns should sound more "powerful" with more bass, and lasers need charging and discharging sounds to them, especially the larger ones. Explosions, especially the larger ones, need to be "meatier" and sound more convincing.
Engines are another issue. To my knowledge, a shuttle's engines make the same sound as a Carrier's engines! And all the races ships engines sound the same. An agile Interceptor should have a higher pitched, more "racy" sound to them, and gigantic Carriers and Titans should have very low pitched rumbles for engines, they should sound very large and powerful. Also, when you activate an afterburner, the sound seems to just get louder. It needs to have perhaps a change in pitch or some sort of "charging up" or "winding up" sound to it when its first activated. MWD should have an even larger sound effect, and change the engine sound much more dramatically.
The warp sounds DEFINITELY need work. They don't need to be so loud entering warp, and they need some sort of charging up sound as you are aligning to warp, and each class of ship should have a different sound for warping.
The sounds in EvE definitely need a large overhaul, along with the graphics.
I don't know what has been said up till now, and I don't care, because THIS GUY HAS IT RIGHT!! Much <3 for him!
Not to mention engine sounds..why is my Archon carrier sounding like a **** frigate pure engine wise??? WHYYYyyyy!? A BATTLESHIP sounds beafier then my carrier
-Knowledge is a priviledge, not a right |
V0rador
Amarr Exanimo Inc Triumvirate.
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Posted - 2006.11.17 15:31:00 -
[64]
If i start speak with someone of star wars there is a lot of sounds who come immediately like the famous light saber and also musics of the famous john williams. When i start speak with someone of eve , there is .... nothing to talk about sounds and musics :-/
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hired goon
Black Lance Dusk and Dawn
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Posted - 2006.11.17 15:32:00 -
[65]
It's too bad you didn't get your chance to ask this to the council at the fest, i'd certainly have liked to see it addressed. Of course I agree - and it's not just new sounds that need to be added (like some kind of variation in the launcher sound) but sounds being fixed. It's true that I disobey fleet commanders constantly by keeping my sounds switched ON during large battles, as I want to hear the epic battle. I am always disappointed however, when it degenerates into buggy clicks and pops instead of ambient battle sounds.
Sometimes ships that are 300km away from your camera drone will produce a sound like it's right next to you - and vice versa - ships you are 'looking at' will produce no sounds at all from their weapons, or strange quiet 'distant' sounds.
The cloaking-uncloaking sound has always been a favourite of mine, but since it's the same sound used when entering/exiting stargates it lacks that special feel to it that such an expensive module *should* produce.
And when a capital ship uses its jump drive, the sound is the same as a stargate being fired. Now that's just lazy. Seriously - I'd generate a nice and suitable sound right now for that if you guys'd let me.
Although, and this is addressed to people who are worried about this - there is a light on the horizon. At the fest CCP mentioned (and they've said this before namely in EON interviews) that once the graphics overhaul has been done and eve looks epic once again as it did on release - other glaring bugs will really stand out and will HAVE to be dealt with. At the time they were referring to things such as warping through planets and turrets shooting through everything - but I'd certainly wager they would have to look at sound as well. -omg-
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.17 22:33:00 -
[66]
Originally by: hired goon It's too bad you didn't get your chance to ask this to the council at the fest, i'd certainly have liked to see it addressed.
Yea I'm beating myself up about that :(
Teh NAGA ShopÖ |
Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.19 00:09:00 -
[67]
I'm gonna keep bumping this every day until I see a gold bar on the side here :/ Is it so hard to just give a little reply devs? Less important topics have gotten attention, but a constructive one is overlooked?
Teh NAGA ShopÖ |
Kisaku
Gallente Earned In Blood
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Posted - 2006.11.19 00:44:00 -
[68]
A reply would be nice. Just a its on the drawing board or we're working on it as I write this would be nice. There are many good ideas here, and they should all be taken into account. Yall must have a couple of sound engineers on the team...
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Inoni
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Posted - 2006.11.19 01:02:00 -
[69]
Originally by: Amarria Lightwielder You wouldn't watch a movie without sound.
I lol'd |
Gadgette
Caldari Tadakastu-Obata Corporation
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Posted - 2006.11.19 01:39:00 -
[70]
I would love to see the sound upgraded. I loved Earth and Beyond as the sound changed based on where you were and what you were doing. Background music can have a huge effect on immersion. Even some simple things would be great. Split out what you can enable and disable to a greater degree. I might hate the music but want the weapons. Put the sound files in a structure that allows easy replacement and use a common file format for the sounds. I also agree that engines and weapons should be way different based on size and type. If I fire off a huge cannon I should feel it shake my ship to the bone. An engine on a big ship should impart a sense of overwhelming power. These things help really bring you into the experience.
So consider me "signed" for the idea of more attention to sounds!
Gadgette
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Vasco Falcon
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Posted - 2006.11.19 02:23:00 -
[71]
I feel very strongly about this, I must confess i was furious to see them boasting about " cool new ship graphics in Kali" that are completely irrivalant, unecessary and unwanted as most craft in eve appear as a little + or similar symbol in combat anyway and its nice to see people taking notice of game breaking issues like SOUND.
Going off and making pretty ships is the most retarded waste of resources on the go when the **** sound in game:
1. Sounds pretty crap as far as high tech weapons go when it actually doesnt cause you to lag up and have a critical CTD error.
2. Crashes about 60% of the subscribers base computors if audio isnt completely turned off in pvp or player missions with 20+ npcs in same deadspace.
CCP if u wanna give us a completed product FIX THE SOUND ISSUES IN EVE!!!
AC97, onboard sound, etc, it goes on and on fix it now!
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keepiru
Supernova Security Systems
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Posted - 2006.11.19 02:52:00 -
[72]
make the bloody warp and gate sounds quieter, make tachs and meagbeams quieter, boost ac volume -.-
right now to hear my autocannons i have to play at a volume that makes amarr bs, warping and jumping deafening.
result = sound: off. ----------------
Kali ships worth flying left: Harbinger, Rokh. Only 2 left tux, you can make it! |
Ecnav
Gallente hirr Morsus Mihi
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Posted - 2006.11.19 03:59:00 -
[73]
Has anyone ever heard the sound of a 425mm Railgun firing? It sounds like someone closed their trashcan too hard __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ I don't have a sig |
J Frost
Gallente The Tafflington Trust
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Posted - 2006.11.19 06:08:00 -
[74]
Originally by: Ecnav Has anyone ever heard the sound of a 425mm Railgun firing? It sounds like someone closed their trashcan too hard
I totally agree with that, and it is one of the most important reason for me to use drones instead of guns. Well, the 250mm sounds interesting though. =]
I would really like the compression method for BGM to be higher. It's about 40-50kbps VBR OGG format, please make it at least 128kbps so it won't make me feel noisy while the music is being played out of my 5.1 speakers.
Personally, I love the music while warping into a deadspace, Especially the file named Caldari2 and Gallente2. =]
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.19 15:27:00 -
[75]
Originally by: Ecnav Has anyone ever heard the sound of a 425mm Railgun firing? It sounds like someone closed their trashcan too hard
what about the megapulse sound :p Sounds like someone killed a bee or something
Teh NAGA ShopÖ |
Tobias Sjodin
Caldari Ore Mongers SMASH Alliance
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Posted - 2006.11.19 22:02:00 -
[76]
Make everything happening outside of your ship quiet.
Sound shouldn't travel in space. :P
As for music, winamp ftw. You get tired of repetetive soundtracks anyway. Waste of resources.
[ore mongers, recruiting] |
Nardon
Gallente
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Posted - 2006.11.19 22:52:00 -
[77]
Edited by: Nardon on 19/11/2006 22:53:42 Edited by: Nardon on 19/11/2006 22:52:16 Since the "no sound in space" argument has come up again I got another idea. As sound is already computer generated for your pod pilot why not make it completely customizable(is that a word?). So everyone could create his own sound theme for trigger sounds like weapon fire, engaging warp and whatever. EVE should compile these sound themes either on startup or just once when you wish it to compile and use it afterwards. Of course you could trade these themes freely too.
It would and should not touch the music score issue though.
[edit:]of course CCP should provide a good default theme. So they aren't completely off the hook now! :)
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.20 12:57:00 -
[78]
Edited by: Amarria Lightwielder on 20/11/2006 12:58:14
Originally by: Tobias Sjodin Make everything happening outside of your ship quiet.
Sound shouldn't travel in space. :P
As for music, winamp ftw. You get tired of repetetive soundtracks anyway. Waste of resources.
As long as you made a soundtrack that changed according to your environment and situation I don't see a problem in making some really good ones. Try to think of a game where you actually turned of music, I know I can't think of a title on the top of my head. All other mmo's I've played, I played with music..
Teh NAGA ShopÖ |
Tobias Sjodin
Caldari Ore Mongers SMASH Alliance
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Posted - 2006.11.21 02:37:00 -
[79]
Originally by: Amarria Lightwielder Edited by: Amarria Lightwielder on 20/11/2006 12:58:14
Originally by: Tobias Sjodin Make everything happening outside of your ship quiet.
Sound shouldn't travel in space. :P
As for music, winamp ftw. You get tired of repetetive soundtracks anyway. Waste of resources.
As long as you made a soundtrack that changed according to your environment and situation I don't see a problem in making some really good ones. Try to think of a game where you actually turned of music, I know I can't think of a title on the top of my head. All other mmo's I've played, I played with music..
That's because all the other mmo's were crap, and you quit playing them before getting tired of the music. ;)
[ore mongers, recruiting] |
Tareen Kashaar
eXin Alliance
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Posted - 2006.11.21 04:05:00 -
[80]
This is sooo signed.
I'm a sound fanatic, so I still play with sound. But 1) the crappy performance hit, 2) the lack of proper configuration options and 3) the non-working immersion really kill it for me.
Please, pleeeeease take a look at this, mkay? <3 --- WTS: Forum Signatures, 30mil a piece. Evemail me!
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.21 15:25:00 -
[81]
Originally by: Tobias Sjodin
Originally by: Amarria Lightwielder Edited by: Amarria Lightwielder on 20/11/2006 12:58:14
Originally by: Tobias Sjodin Make everything happening outside of your ship quiet.
Sound shouldn't travel in space. :P
As for music, winamp ftw. You get tired of repetetive soundtracks anyway. Waste of resources.
As long as you made a soundtrack that changed according to your environment and situation I don't see a problem in making some really good ones. Try to think of a game where you actually turned of music, I know I can't think of a title on the top of my head. All other mmo's I've played, I played with music..
That's because all the other mmo's were crap, and you quit playing them before getting tired of the music. ;)
A played them for a year each, should be enough time to get tired of them if they sucked :D
Teh NAGA ShopÖ |
Soriss
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Posted - 2006.11.21 19:53:00 -
[82]
sound sound I WANT SOUND.
I mean it's pathethic, I had to extract the music from the stuff files just to listen to the music in winamp while I play ? Because the mixer in eve just plain sucks. You can't turn up the music without also turning up the warping sound.
Also sound is vital in small gang engagements. You know .. hearing that gate, hearing that falcon uncloaking, or the dringsss when you're target painted... it's usefull in my opinion.
And been in a medium fleet engagement lately. 30vs30. And forgot to take out the sound. I hade like ONE frame every 15 seconds ?????? Of course that everyone in gang made fun of me because ... I forgot to TURN OFF a feature like SOUND.
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Paladineguru
Gallente DAB RAZOR Alliance
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Posted - 2006.11.21 20:24:00 -
[83]
wow you know the op is right
after getting into pretty much most of the time solid pvp after day three , i dont think ive had my sound on in eve for almost 3 years O.o
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Megilos
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Posted - 2006.11.21 21:19:00 -
[84]
Ooh, what about region specific radio stations? That's probably asking a lot, but it'd be kind of cool to warp to a new region and have to select a new station to listen to.. Just a thought.
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.22 17:09:00 -
[85]
Originally by: Paladineguru wow you know the op is right
after getting into pretty much most of the time solid pvp after day three , i dont think ive had my sound on in eve for almost 3 years O.o
I think I actually had sound on for a full month(!) before turning it of ;p Got a bit repetitive sitting in a station and listening to the same stuff over and over
Teh NAGA ShopÖ |
Rana Ash
Minmatar Aeon Trinity
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Posted - 2006.11.22 18:11:00 -
[86]
Listen to the sounds here
This is what EVE sounds should be like
¦on Trinity is recruting, inquire within for details lyret dedreen
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Orontes Ovasi
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Posted - 2006.11.22 19:48:00 -
[87]
signed
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schurem
Anarchy Inc. Confederation of Independent Corporations
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Posted - 2006.11.22 20:01:00 -
[88]
Its not just about esthethics, or immersion. Sound is a very important source of tactical information in almost any millitary vehicle made since the mid 20th century. Our ships should beep and whoop to tell us about the tactical environments they're in. <<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Warning sounds!, My kingdom for more warning sounds!
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Kirov VIII
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Posted - 2006.11.22 20:06:00 -
[89]
For my :
CORRECT the problem of lag !!! Sound take a lot of ressource ... I have disable since some years for play correctly. If you correct this problem => sound ON :)
Yes, a little refresh of the sound is a great idea ! (More important for my than graphic ...)
But take lot of time :(
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.23 15:27:00 -
[90]
Originally by: Rana Ash Listen to the sounds here
This is what EVE sounds should be like
Wow that game looked pretty awesome, good sounds to indeed. Love the sound of that constant beam :) Homeworld also had some good sound, or decent freespace.
Teh NAGA ShopÖ |
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Kazuma Saruwatari
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Posted - 2006.11.23 16:13:00 -
[91]
/signed. After Kali, we need a new, less laggy sound engine, with new soundtracks, new and better sounds for everything, and the option to (GOD/CCP PLEASE) allow us play our MP3's ingame, instead of resorting to out-of-game players.
... or at least be able to turn off certain sections of the sound engine, and not just mute them.
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Sacha Petrova
Freedom Caps
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Posted - 2006.11.23 16:15:00 -
[92]
/signed
Good music/effects makes the game that much more immersive. It should not be neglected.
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Avernus
Gallente Imperium Technologies Firmus Ixion
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Posted - 2006.11.23 18:48:00 -
[93]
/Massive signage, great topic.
Sound is so important... important to the extent that for many people, the quality of the sound effects makes the game 'look' better. I know that sounds completely ass backwards but it has actually been proven that the auditory experience effects the perception of peoples visual experience.
For bringing in composers from the outside, there is a great deal of talent out there... personal current favorite for when I'm playing Eve is stuff by Bear McCreary, the fellow responsible for Battlestar Galactica's music.
The sound effects need a big makeover. I know the Hybrids didn't get any love in the OP's post... but my 250mm's sound more powerful than my 425mm's. I actually really like the sound of the 250's; the 425's sound like a fart in the wind for the level of bang they dish out though. :(
I do like the stuff CCP is working on for 3D sound immersion currently, I hope we'll see some upgrades to the actual effects though.
Blog |
Avernus
Gallente Imperium Technologies Firmus Ixion
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Posted - 2006.11.23 18:57:00 -
[94]
Originally by: Amarria Lightwielder
Originally by: Rana Ash Listen to the sounds here
This is what EVE sounds should be like
Wow that game looked pretty awesome, good sounds to indeed. Love the sound of that constant beam :) Homeworld also had some good sound, or decent freespace.
Great sound in the battle. Also really like the way the frigate sized ships sound more like a sup'd up racer and the huge ships... sound huge, like a rumbling monstronsity waiting to dish out carnage to anything that comes within it's grasp.
I do realise that the sounds in this video have been tailored to it. The results though are what we are looking for. I can't knock the visuals at all... but try watching that video with the sound off, and you'll see that it doesn't 'look' nearly as good.
Blog |
Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.11.23 22:39:00 -
[95]
Originally by: Avernus The sound effects need a big makeover. I know the Hybrids didn't get any love in the OP's post... but my 250mm's sound more powerful than my 425mm's. I actually really like the sound of the 250's; the 425's sound like a fart in the wind for the level of bang they dish out though. :(
Hehe sorry :) I'm an amarr freak so lasers was all the sound I heard extensivly before shutting it of =)
Teh NAGA ShopÖ |
schurem
Anarchy Inc. Confederation of Independent Corporations
|
Posted - 2006.11.24 00:08:00 -
[96]
So there's three things that need adressing re EvE sound:
The technical aspect: the current sound engine is frackin' slow and makes the game lag on even the best of computers. This needs to be fixed before any other concerns can be adressed.
The tactical aspect: the current use of sound leaves out a whole slew of critically important sound queues. The only warning your ship gives is when its too late: 'the ship is out of control' The esthetic aspect: many of the current sounds are ugly, or lack punch. Big guns that shoot shells the size of volkswagens sound like a cat's fart.
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Warning sounds!, My kingdom for more warning sounds!
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Kinomoto Sakura
Amarr Nuevos Horizontes
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Posted - 2006.11.24 02:26:00 -
[97]
/signed
It would also be cool if the jukebox would actually play the song I want it to play, I remeber that while running a mission as soon as I activated the acceleration gate the jukebox showed me that it was playing "Red Glowing Dust", after the song ended i doble click on it on the play list and it played something else, I tried every song on the play list and it never played that song again, heh. ---------------- Game The World.
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Victor Valka
Caldari Archon Industries
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Posted - 2006.11.24 04:31:00 -
[98]
Originally by: Kinomoto Sakura /signed
It would also be cool if the jukebox would actually play the song I want it to play, I remeber that while running a mission as soon as I activated the acceleration gate the jukebox showed me that it was playing "Red Glowing Dust", after the song ended i doble click on it on the play list and it played something else, I tried every song on the play list and it never played that song again, heh.
Deadspace tracks are separate from normal. They don't show up in the jukebox.
Which is a shame. I would love to hear them more often.
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schurem
Anarchy Inc. Confederation of Independent Corporations
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Posted - 2006.11.24 07:15:00 -
[99]
Eve music is actually quite ok imo. Its one of the things that drew me in initially, those mimimal hypnothising bits of sound. Too bad there's this horrible warp effect to tear the quiet of space completely to pieces, and the rather underwhelming sound effects in general. WTB: Gold bar for this topic (IE dev acknowledgement of problems)
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Warning sounds!, My kingdom for more warning sounds!
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Redpants
Gallente Federal Navy Academy
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Posted - 2006.11.24 07:33:00 -
[100]
Edited by: Redpants on 24/11/2006 07:36:06 Edited by: Redpants on 24/11/2006 07:34:49
Originally by: Rana Ash Listen to the sounds here
This is what EVE sounds should be like
YES YES YES.
Now that's the powerful sound of ships and weapons. The heat effects from exaust were very cool. I also like how you can see the shields when they're hit. But I don't want to get off topic by graphics.
And I know the video is doctored up a bit for dramatic purposes, but I can only hope that EVE sounds and looks like that at the end of Kali. That's the bullseye. ________________________________________________________________________________ "My once immaculate white pants are now stained from the weak and innocent. I don't wear red." |
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schurem
Anarchy Inc. Confederation of Independent Corporations
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Posted - 2006.11.24 10:53:00 -
[101]
'thats the bullseye for kali' ... ummm yes, to us it is, but is it being worked on? on the agenda? on the drawingboard? what's the story? <<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Warning sounds!, My kingdom for more warning sounds!
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Gone'Postal
Minmatar LuthorCorp Combat Division
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Posted - 2006.11.24 11:10:00 -
[102]
Edited by: Gone''Postal on 24/11/2006 11:10:42 Now if Eve looked like that.... I'd mess my pants eveerytime the client was loaded.
The man without a face... The company without a clue. Login, Login, Login, Login, Login... Pah Stupid Forum |
schurem
Anarchy Inc. Confederation of Independent Corporations
|
Posted - 2006.11.24 16:04:00 -
[103]
Originally by: Gone'Postal
Now if Eve looked like that.... I'd mess my pants eveerytime the client was loaded.
Somewhere in the not too distant future it will... what with the new dx9 client, and the dx10 one a little further down the line. But this thread isnt about spiffy looks, nor is it about how easily a thread falls down to page 3. Its about sound, and why the guns sound like weak toys, the warp like a jet taking off and the shields breaking like.. nothing at all <<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Warning sounds!, My kingdom for more warning sounds!
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.24 22:03:00 -
[104]
Originally by: schurem 'thats the bullseye for kali' ... ummm yes, to us it is, but is it being worked on? on the agenda? on the drawingboard? what's the story?
how many people does it need to summon a gold bar? Maybe we should make a new topic with a more whiny message title or something :/
Teh NAGA ShopÖ |
Sgt Napalm
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.11.24 22:08:00 -
[105]
/signed & stamped
This should have been addressed more at Fanfest TBH. It's great that we are getting VoIP but let's get some new music and found effects too!
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schurem
Anarchy Inc. Confederation of Independent Corporations
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Posted - 2006.11.25 13:11:00 -
[106]
this is not a bump. WTB gold bar. <<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Warning sounds!, My kingdom for more warning sounds!
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Jim McGregor
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Posted - 2006.11.25 13:14:00 -
[107]
Yes, sound has a very important role in making people feel immersed in the game. Improve the sounds and you improve the fun factor too. The sound right now isnt very good, and I dont think ccp think it is either. Guess its on "the list" somewhere. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |
Kanthras
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Posted - 2006.11.25 13:29:00 -
[108]
/signed!
If CCP needs to know how big lasers should really sound, have them play Freespace
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Brugar
Minmatar Raging Phoenix Incorporated
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Posted - 2006.11.25 13:34:00 -
[109]
Wow, still no Dev response?
Hell, hire an outside team to take this on. This is an important aspect of the game guys.
Imagine this game with the graphics it has coming AND an awesome sound base to it...
/drools
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schurem
Anarchy Inc. Confederation of Independent Corporations
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Posted - 2006.11.25 18:13:00 -
[110]
Originally by: Jim McGregor
Guess its on "the list" somewhere. :)
CCP, being the great guys they are, are very open in their plans and such. But no matter how many times I pore over the in development and drawingboard sections, theres not a peep on sound. So ah.. Meh. <<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Warning sounds!, My kingdom for more warning sounds!
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Kahor
Minmatar Coreli Corporation Corelum Syndicate
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Posted - 2006.11.25 19:27:00 -
[111]
I could see this being fun in empire, while trading, mining, exploring or anything else. When I don't want to be arsed with anything else. But otherwise I have eve radio/our corps radio or vent.
It is a nice plus but not a MUST, and I think there is a lot of other things that need to be done before it.
But good luck with your project, I wouldn't mind it being implemented in the future.
---------------- An eye for an eye make a whole world blind.
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Firebase
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Posted - 2006.11.25 19:33:00 -
[112]
Completely agree, i was frequently crashing due to some AC97 "known" driver issue that wasnt mentioned during the tutorial, whilst ive disabled it and got a sound card now as soon as i start pvping my PC lags up like a biatch and get a crit error due to some issue i cant get to the bottom off..........
suffice to say if i disable audio completely the game runs fine and i never lag even during fleet battles, but by having to disable sound it completely removes the atmosphere from the game for me.
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Kisaku
Gallente Earned In Blood
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Posted - 2006.11.25 19:45:00 -
[113]
Originally by: Rana Ash Listen to the sounds here
This is what EVE sounds should be like
That was amazing... We need sounds like that, the high-pitched whine of an interceptor using a mwd, the deep explosions, rapid firing guns. I sure hope some devs read this topic and see that video.
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schurem
Anarchy Inc. Confederation of Independent Corporations
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Posted - 2006.11.25 22:56:00 -
[114]
'But otherwise I have eve radio/our corps radio or vent'
This is not just about pretty sounds to liven up the miners' life (tho that too is very important). It is about very important tactical queues, such as the fact that you are being scrambled, somebody trying to target/jam you, your ship being in various states of disrepair. That sort of thing. We cant always have our eyes glued to the meatball to know the health of our ships. Our ships should tell us about those things even when we are browsing the market or are telling our gf's why we cant do the dishes just right now. These sort of sounds should not interfere with voice comms, but should supplement them in no small way. <<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Warning sounds!, My kingdom for more warning sounds!
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Tachy
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Posted - 2006.11.26 06:57:00 -
[115]
RealX seems to only visit the forum when there's a thread for patting his belly.
The other time he's probably busy designing sounds, the sound engine and playing around with Aura. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |
Ghitza
Backup Squad
|
Posted - 2006.11.26 07:16:00 -
[116]
EVE is game without sound for so many ppl. When they will change it? :(
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James Duar
Merch Industrial
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Posted - 2006.11.26 08:17:00 -
[117]
I can't believe this still hasn't gotten any type of dev response (they've been coming out all over the place lately). This makes me sad.
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Insum Exitus
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Posted - 2006.11.26 09:56:00 -
[118]
Edited by: Insum Exitus on 26/11/2006 09:57:09 /signed
Hoping this will be addressed within the next decade, I agree with everything said in this thread. It's really a shame, because with the right sounds, the game could become that much more immersive.
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schurem
Anarchy Inc. Confederation of Independent Corporations
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Posted - 2006.11.26 11:35:00 -
[119]
we got us a convoy here boys! let's keep 'er rollin! on till we get that gold bar!
Is that thing about realX true? if so i'd love for the man to tell us a little about what he's workin' on. it can only be uberschweet
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Warning sounds!, My kingdom for more warning sounds!
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Tutaku
Brutor tribe
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Posted - 2006.11.26 12:19:00 -
[120]
Edited by: Tutaku on 26/11/2006 12:20:16 I'll add a /signed to this.
Good audio design is a key part of the overall experience. It's what takes the game from "That was fun" to "That was ******* awesome!" Play something like Gears of War with the sound off. It's still fun, it still looks good, but it doesn't make you want to take cover behind the coffee table.
This is the only MMO (or epic-scaled single player game) I've played where turning the sound off doesn't make me miss it, and that's a terrible shame. As that video someone posted earlier shows, Eve is precisely the kind of game where the audio is an opportunity to knock our socks off.
So get that audio FX house on the phone already, will ya'?
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Svart Szchpritzenfeuerer
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Posted - 2006.11.26 12:43:00 -
[121]
This is why there is no improvement in sound...
http://www.mmorpg.com/showFeature.cfm/loadFeature/660/page/1/from/
No award (reward)? No incentive.
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Cletus Graeme
Caldari Bladerunners Mordus Angels
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Posted - 2006.11.26 13:05:00 -
[122]
/signed
Excellent thread. Some very good recommendations. This is one of thse things I feel should have preceded Kali but has been put on the backburner because of the effort involving in pushing out gameplay content.
CCP - We understand it may not be a high priority right now but please take some time to re-visit the sound and music and improve it. Otherwise it will start to let down the rest of the game.
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Maltitol
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Posted - 2006.11.26 13:16:00 -
[123]
/signed
im only 4 or so months in, and i turned my music off after 3 days.. it sucks! regular pea shooting sounds from my guns are on however, but still degrade performance when your being ambushed....
there ARE gun charging sounds on the mega ion cannon's (hybrid), which are pretty nice.. but its a 'charge, charge, and throw a pebble at you' sound.
fix the game before the sound.. but sound would be nice too!
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schurem
Anarchy Inc. Confederation of Independent Corporations
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Posted - 2006.11.26 16:26:00 -
[124]
Originally by: Cletus Graeme
This is one of thse things I feel should have preceded Kali but has been put on the backburner because of the effort involving in pushing out gameplay content.
CCP - We understand it may not be a high priority right now but please take some time to re-visit the sound and music and improve it. Otherwise it will start to let down the rest of the game.
Amen to that bro! 'start to let down'? i'd say it already is dragging the game down. <<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Warning sounds!, My kingdom for more warning sounds!
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.26 18:30:00 -
[125]
Edited by: Amarria Lightwielder on 26/11/2006 18:30:58
Originally by: Tutaku Edited by: Tutaku on 26/11/2006 12:20:16 I'll add a /signed to this.
Good audio design is a key part of the overall experience. It's what takes the game from "That was fun" to "That was ******* awesome!" Play something like Gears of War with the sound off. It's still fun, it still looks good, but it doesn't make you want to take cover behind the coffee table.
This is the only MMO (or epic-scaled single player game) I've played where turning the sound off doesn't make me miss it, and that's a terrible shame. As that video someone posted earlier shows, Eve is precisely the kind of game where the audio is an opportunity to knock our socks off.
So get that audio FX house on the phone already, will ya'?
This is however a testament to how well designed eve is, when people will play the game without sound and still have a good gaming experience year after year. But just image what people would feel when playing the game if the sound lived up to the rest of it. Imo it would make a gaming experience like no other. EVE has the best potential of any game I can think of tbh, it just needs a bit more effort in more than just graphics to make it a well rounded experience instead of putting 99% of effort into graphics and basicly nothing at all into sound. Sound can be improved in the same aspect as graphics, just don't, please don't forget about the sound devs. Wont anyone think of the children?! (sorry it just kind of fitted in there) edit typos
Teh NAGA ShopÖ |
Gone'Postal
Minmatar LuthorCorp Combat Division
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Posted - 2006.11.26 18:32:00 -
[126]
Please enter a letter of request to fire the guy who wrote the sound part of the client here from me.
/Signed for a rewrite or boost to the sound.
The man without a face... The company without a clue. Login, Login, Login, Login, Login... Pah Stupid Forum |
Lithalnas
Amarr Hadean Drive Yards
|
Posted - 2006.11.26 18:52:00 -
[127]
inties should sound like pod racers, and you should get the boost sound when you hit the AB or WMD. (I dream of tie fighters but that would be a bit much) Battleships and Cap ships should have a low gravely rumble.
And pulse lasers should have a snap sound and then a hiss of coolant being discharged. Pew Pew is getting boring. Large cannons should sound like cannons. (I really want fireballs and hanging smoke effects but that isnt happening) Hybrids have good sound but i think the sound of electrical arcing after each shot would be cool. missiles large missiles should have a fading screeching sound, reversed for incoming missiles.
Eve doesn't need a new score it need an ingame player for our mp3s, winamp clone would be awesome. ------------- Cadet Lithalnas - Logistics Division - Hadean Drive Yards
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schurem
Anarchy Inc. Confederation of Independent Corporations
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Posted - 2006.11.26 21:45:00 -
[128]
Originally by: Lithalnas [lots of very good suggestions]...
Eve doesn't need a new score it need an ingame player for our mp3s, winamp clone would be awesome.
Good ideas these. But i'm afraid filling in proper effects if but the smallest part of what needs to be done. Point is, sound slows the game down horrendously, which causes many people to just turn them off. The game nearly freezes up even on very fast, very modern computers when it tries to make the explosion of forty concurrent heavy missile impacts heard. So we need a more modern sound engine. One capable of giving us 'schweeeeEEEEEE BOOOM" cruise missile impacts and 'rumblerumbleRUMBLERUMBLERUMBLERUMBLErumblerumble' battleship flypasts. One capable of letting us our own playlists of mp3 without flinching. One integrating comms jamming with the inbuilt voice comms (how cool would that be!). But most importantly a sound engine that does not choke the game everytime lots of sudden sh!t happens. Furthermore, I think the game needs tactical audio queues.
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Warning sounds!, My kingdom for more warning sounds!
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.26 23:04:00 -
[129]
by audio queues do you mean having 40 cruise missile explosion sounds being added to a queue and triggering after each other even though they all hit at the same time? Not sure if it's posible in a sound engine, but it would be better if they could make sounds merge instead of having trigger sounds like "cruise missile hit = cruisemissile.wav", cause that's how it feels like now. Some of the newer fps games must have some kind of fluent sound engines where the sound engine itself has a sort of AI that can merge sounds so a computer doesn't have to play missile.wav 50 times in 1 second and instead merge the sound into something different?
As I've said before I have no real clue on sound and how it really works, but if it's doable, it should be done.
Teh NAGA ShopÖ |
schurem
Anarchy Inc. Confederation of Independent Corporations
|
Posted - 2006.11.27 11:07:00 -
[130]
Originally by: Amarria Lightwielder by audio queues do you mean having 40 cruise missile explosion sounds being added to a queue and triggering after each other even though they all hit at the same time?
no, by audio queues i mean tactical information being brought to you by sound, such as the ship queueing you in on the fact that you are being hit, or that your shields are down etc etc. This could either be the ships voicce telling you about it, or just an assortment of beeps and whoops. either way, we need this imho.
About the fifty cruise missiles impacting at once, most games only dedicate a certain number of audio channels to such things, and the rest of the booms just dont get played. which is fine in my book. it'll still sound like you're getting bombed to the stone age
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Warning sounds!, My kingdom for more warning sounds!
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Maltitol
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Posted - 2006.11.27 13:05:00 -
[131]
awaiting dev response................ helping bump the topic...
i was thinking maybe they will change some things for Revelations? i didnt hear anything fantastic however...
JUST MAKE THE SOUND MOD-ABLE... we can extract our own and deal with it ourselves.. but i would prefer real sounds.
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Andrue
Amarr
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Posted - 2006.11.27 13:16:00 -
[132]
As I wrote in another thread:Wouldn't it be atmospheric to hear the sounds of asteroids grinding and knocking together while you're mining or ratting. Like the tent scenes in The Blair Witch Project. Add in a very occasional sound of falling stones and it could be quite creepy.
Totally unrealistic of course because there is no sound in space but since the whole layout of asteroid belts in Eve is already totally unrealistic (as indeed so much of Eve) who cares? It's a game and good audio can improve our enjoyment of it.
Oh and at gates/stations bring back the audio chatter.
And when a ship warp aways we should be able to hear it go. Different ships=different sounds as well. -- (Battle hardened industrialist)
[Brackley, UK]
Linux is only free if your time is worthless |
V0rador
Amarr Exanimo Inc
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Posted - 2006.11.27 13:24:00 -
[133]
I would really see myself an answer about eve sound and music.
The guys who are in charge of that must have huge holidays since the release of EVE. Time to get back to work
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.27 14:38:00 -
[134]
Originally by: schurem
Originally by: Amarria Lightwielder by audio queues do you mean having 40 cruise missile explosion sounds being added to a queue and triggering after each other even though they all hit at the same time?
no, by audio queues i mean tactical information being brought to you by sound, such as the ship queueing you in on the fact that you are being hit, or that your shields are down etc etc. This could either be the ships voicce telling you about it, or just an assortment of beeps and whoops. either way, we need this imho.
About the fifty cruise missiles impacting at once, most games only dedicate a certain number of audio channels to such things, and the rest of the booms just dont get played. which is fine in my book. it'll still sound like you're getting bombed to the stone age
Yea, kind of like in a combat flight sim when your plane get hit by a missile and the female voice keep spouting one warning after another "radar failure, acs failure, acm failure" etc =)
Teh NAGA ShopÖ |
schurem
Anarchy Inc. Confederation of Independent Corporations
|
Posted - 2006.11.27 15:37:00 -
[135]
Originally by: Amarria Lightwielder
Yea, kind of like in a combat flight sim when your plane get hit by a missile and the female voice keep spouting one warning after another "radar failure, acs failure, acm failure" etc =)
umm no, rather like before the missile impacts You hear a low growling or chirping sound when your jet is being painted by a search radar in a jet sim. If that radar locks on, it goes beep beep beep (you are being locked onto!) Then if that radar goes into missile guidance mode, the beeping becomes quite **** urgent. Those are the ways in which sound is tactically important. In eve, it would also be rather impartant to have sounds of the sort you alluded to, damage being reported etc. <<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Warning sounds!, My kingdom for more warning sounds!
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.27 15:55:00 -
[136]
ah ok =) well I guess both options work? :)
Teh NAGA ShopÖ |
schurem
Anarchy Inc. Confederation of Independent Corporations
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Posted - 2006.11.27 18:29:00 -
[137]
Originally by: Amarria Lightwielder ah ok =) well I guess both options work? :)
But of course. Just as graphics aren't just for pretty window dressing, we get some important information for playing the game from them. Such as the glow of the shield booster, and of course the graphical information from the UI such as the meatball. Sound likewise isn't just pretty window dressing, its a highly important source of information, that makes playing the game not only easier, but also more immersive and thus more fun.
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Warning sounds!, My kingdom for more warning sounds!
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James Adams
Minmatar CCCP INC
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Posted - 2006.11.27 19:18:00 -
[138]
... there's sound in EVE ?
Gee, that was just soooo cliche, but still - Haven't played the game with sound for more than a year. Can't even remember what it sounds like.
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Ranger 1
Amarr Shiva Morsus Mihi
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Posted - 2006.11.27 21:32:00 -
[139]
I would weep for joy if the sounds were to be made up to the level of the new graphics. Currently it is probably the single element that most breaks immersion in the game for me.
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schurem
Anarchy Inc. Confederation of Independent Corporations
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Posted - 2006.11.28 17:29:00 -
[140]
Originally by: Ranger 1 I would weep for joy if the sounds were to be made up to the level of the new graphics. Currently it is probably the single element that most breaks immersion in the game for me.
You and 5 pages of posters with you. I wonder how CCP thinks about this
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Warning sounds!, My kingdom for more warning sounds!
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schurem
Anarchy Inc. Confederation of Independent Corporations
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Posted - 2006.11.29 11:17:00 -
[141]
I only got about 5 minutes time with revelations before DT set in, so i wonder, anything changed on the sound front in this new patch?
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Warning sounds!, My kingdom for more warning sounds!
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Odhinn Vinlandii
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Posted - 2006.11.29 11:50:00 -
[142]
If CCP would fix their sound engine, ie: get rid of the *****ling, glitching, skipping, popping, screeching and smearing.
I would be honored to contribute to the soundtrack as well as the sound design for new effects.
www.myspace.com/northernsector
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Sales Merchant
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Posted - 2006.11.29 12:05:00 -
[143]
I've had sound off for about a year now, not because it's bad or anything, it just doesn't change.
I think what we all want is something a bit more interactive. Relaxing music in fleet combat is wierd.
For sound fx we need more meaty explosions sounds etc
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Tachy
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Posted - 2006.11.29 12:08:00 -
[144]
Pilots reported crashes and comp reboots upon warping to some deadspace areas and acceleration gates in the help channel. The sound engine works as intended. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |
schurem
Anarchy Inc. Confederation of Independent Corporations
|
Posted - 2006.11.29 12:43:00 -
[145]
Originally by: Tachy Pilots reported crashes and comp reboots upon warping to some deadspace areas and acceleration gates in the help channel. The sound engine works as intended.
Am i mistaken if you meant that ironically?
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Warning sounds!, My kingdom for more warning sounds!
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Oveur
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Posted - 2006.11.29 13:40:00 -
[146]
We actually have a sound & music overhaul project, we're just looking for the right programmer to work with master RealX. Know anyone?
Senior Producer EVE Online
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Jim McGregor
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Posted - 2006.11.29 13:41:00 -
[147]
Originally by: Oveur We actually have a sound & music overhaul project, we're just looking for the right programmer to work with master RealX. Know anyone?
I think anyone working with RealX would get serious self-esteem problems.... --- Eve Wiki | Eve Tribune | Eve Pirate |
Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.29 15:55:00 -
[148]
Edited by: Amarria Lightwielder on 29/11/2006 15:55:45
Originally by: Oveur We actually have a sound & music overhaul project, we're just looking for the right programmer to work with master RealX. Know anyone?
A reply by the allmighty yay! :) Thanks for reassuring us. Any timeframe? :p edit: and btw hope you have at least browsed trough our wishes and suggestions in this topic
Teh NAGA ShopÖ |
schurem
Anarchy Inc. Confederation of Independent Corporations
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Posted - 2006.11.29 16:35:00 -
[149]
Here's to hoping the right programmer will come along. is there a job opening set on the main page for it? Its very very good to see an official response to this issue. not only does it makes me feel all cuddly and warm for being heard by the gods, but it induces a lot of patience with the issue on hand because i know its on someones agenda now. I lubs you guys
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Warning sounds!, My kingdom for more warning sounds!
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Tareen Kashaar
eXin Alliance
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Posted - 2006.11.29 16:45:00 -
[150]
Originally by: Oveur We actually have a sound & music overhaul project, we're just looking for the right programmer to work with master RealX. Know anyone?
\o/ --- WTS: Forum Signatures, 30mil a piece. Evemail me!
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Serendipity007
X.T.R Freelancer Alliance
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Posted - 2006.11.29 17:04:00 -
[151]
Edited by: Serendipity007 on 29/11/2006 17:11:15
Originally by: Oveur We actually have a sound & music overhaul project, we're just looking for the right programmer to work with master RealX. Know anyone?
Nice to finally hear from you Oveur.
Be sure to read the suggestions in this thread, especially mine. ^_^
Any timeframe on this sound overhaul project?
Will it make it into Kali?
Upgrading the graphics and the sound at the same time makes a lot of sense. If I saw pretty new ships, great weapon effects, and great sound effects and ambient music to go with them, that would be the biggest improvement to EvE that you could do.
Be sure to include some of those remixes from fanfest. ^_^
Oh, and consider using text to speech engines for Aura. Then she could say anything without having to re-record all that audio. She is a computer voice after all, it would sound more natural. You could even have her say all those crazy waiting lines like: "Going out to find a bush. You should find this bush in about 15 seconds." Adding walking in stations? How cool would it be to have the agent actually talk to you using a text to speech engine. Don't have voice coms? Choose a voice for your character, and customize the tone, pitch, and speed. Visit www.cepstral.com for examples of some great text-to-speech engines out there.
Oh, and good job on the Kali1 Patch. How many cases of beer did you have to sacrifice to keep Mr. Murphy away? ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: The Original Series |
Sentar Manar
Amarr
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Posted - 2006.11.29 17:12:00 -
[152]
YAY New music! Now what types of music there will be here is my Two Cents.
Amarr Space would have a type of music similar to the Empires theme from Star Wars. They are an Empire and they value sheer Firepower and Armor above all else.
Caldari Space would have a Techno type of music. Caldari are technolagicly advanced and like to use missiles and Shields with a fair dose of Railguns and speed on the side.
Galantine Space would have an Artsy Classiclesk type of Music along the lines of Requiem for a Dream. Here is that song to get an Idea. http://www.youtube.com/watch?v=xWnJzNbOThg
Minmatar Space will have music like Rock and Roll. They are speed deamons and use pounding guns.
As to sound. The effects would need to be correct for different ships. Frigates would need a high piched whine. Cruisers would need a Roar in which you can hear a turbine. Like when the Star Destroyer was taking off in Star Wars Episode Three.
Battle Ships would have a shound that still contained the turbine noise but far deeper. Anything bigger has a lowpitched rumble. The sound effects of the guns in my mind would be lick this. Lasers would have a high pitched burst for Pulse lasers and a longer duration for Beam Lasers. Not like the one they make now but something like when a LAser fires in Star Wars. The Blaster makes a short charging type noise as the cyclotron works the plasma in the ammo and then a short boom when it fires. Railsguns would make a Quick High pitched noise similar but subtle. Then guns obviosly would Boom when they fire. The Autocannon would make short machiengun type burst something like what it sounds like now only crisper and deeper. Missile would have the launch noise toned down a little bit and that would work.
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Odhinn Vinlandii
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Posted - 2006.11.29 17:29:00 -
[153]
Edited by: Odhinn Vinlandii on 29/11/2006 17:29:28
Originally by: Oveur We actually have a sound & music overhaul project, we're just looking for the right programmer to work with master RealX. Know anyone?
I am interested.
It would be easiest for you to contact me here as well as hear my main audio alchemy, www.myspace.com/northernsector. Please send me your requirements and a general idea of your aesthetic and artisan needs. I have the experience and capabilities to achieve your vision. However, I am currently an EVE addict, it may be best to catch me in game.
cheers.
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Tachy
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Posted - 2006.11.29 17:50:00 -
[154]
Originally by: schurem
Originally by: Tachy Pilots reported crashes and comp reboots upon warping to some deadspace areas and acceleration gates in the help channel. The sound engine works as intended.
Am i mistaken if you meant that ironically?
Yes, I mean it as I wrote it. The sound engine does that for four years now. Every content patch there are a couple of new or changed sounds that cause the same problem again.
Many pilots do not encounter those problems because they disable the sound in EVE quickly when they or their buddies get hit by that feature - or the massive performance loss the sound engine causes.
P.S.: I think Oveur means they need someone who designs and programs the engine twice: Once for Vista, once for for a normal driver model. The ccp sound designers are already living in Reykjavik. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |
thesulei
Syndicate Technologies
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Posted - 2006.11.29 18:11:00 -
[155]
On a sidenote: I still think the old in-game voice was better than the current one.
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FeralShadow
M. Corp Lotka Volterra
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Posted - 2006.11.29 19:12:00 -
[156]
boo yah. I've long wanted a music improvement upon Eve! hopefully it can come soon! And it can never come too soon as well! Props to Amarria Lightwielder for starting this thread in such an intelligent and constructive way, as well as keeping the thread on topic and providing constructive feedback on certain comments! masterfully done and I'm extremely excited to see what happens! _______________________________________________
"If you want to taste the ground, feel free to attack." - Kenshin Himura
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BoinKlasik
Eye of God Axiom Empire
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Posted - 2006.11.29 19:27:00 -
[157]
Originally by: thesulei On a sidenote: I still think the old in-game voice was better than the current one.
ahh the days when my computer DIDNT hit on me.
*doh, I broke my edited sig :/* *cries* this signature was lacking pink, I'll provide it for you. There. Looks better doesn't it? -Eris Fixed it for you. Oh, btw, yarr! ~kieron Didn't I tell you? The damsel moved in with me, we're having a great time. - Wrangler The damsel may not be distressed any more, but how many times does the informant have to be silenced before he gets the message? - Cortes
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Atreyu Niain
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Posted - 2006.11.30 09:46:00 -
[158]
Im very glad to hear that the music section is getting looked at too
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.30 11:06:00 -
[159]
gold bare sure adds vitality to a topic :)
Teh NAGA ShopÖ |
Mephesto Nizal
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Posted - 2006.11.30 11:10:00 -
[160]
Originally by: thesulei On a sidenote: I still think the old in-game voice was better than the current one.
I can't remember that voice, does anyone have a soundclip with it left for comparison?
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.30 11:17:00 -
[161]
/signed
Although I know many people who have turned it off I prefer to play with sound on, too. Some more variety would be very nice, especially while in space. The stations how their own racial theme, but the space sounds are all indetical. Makes the enviroment IMO too genereric.
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Smagd
Encina Technologies Namtz'aar k'in
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Posted - 2006.11.30 11:33:00 -
[162]
Originally by: Oveur We actually have a sound & music overhaul project, we're just looking for the right programmer to work with master RealX. Know anyone?
Erm, hire Micheal Z. Land (Inventor of LucasArts' "iMuse" System).
Here's to wishful thinking :) --
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schurem
Anarchy Inc. Confederation of Independent Corporations
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Posted - 2006.11.30 11:54:00 -
[163]
Originally by: Smagd Erm, hire Micheal Z. Land (Inventor of LucasArts' "iMuse" System).
Actually, they already have a sound effects editor and composer onboard, this realX dude whose name keeps poppingup. What is really needed, as indicated by Oveur's small post, is a competent programmer to overhaul the code that generates the sounds. The current sound engine is slow, buggy, laggy and sounds horrible. Oh yes. It needs to go.
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Warning sounds!, My kingdom for more warning sounds!
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Henry Loenwind
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Posted - 2006.11.30 12:25:00 -
[164]
I usually don't sign, but on this one I make an exception: /SIGNED
And now something completly different: Thinking on a technical level, I propose to implement a sound system that is capable of real-time sound modification. Meaning, the hull of your ship should be an 'effect' that modifies the sound of your guns and engines. So that same 75mm railgun would sound different when mounted on a tiny frig (high frequencies, very direct) or on some big battleship (almost no high freqs, muffled sound). When the hull takes damge, the hull effect should be modified, e.g. by added strategic band-passes (sounds 'pinch' through, unnerving) and echos/hall on the low freqs (hull is vibrating). Hits on your ship should be modified according to hitting shield, armor or hull (shield=soft, armor=semi-hard, hull=metallic hard), and these modifications should change with the remaining HPs.
BTW: There are not that many sentences the on-board computer speaks. Why not record them with a couple of voice actors, so each race could have its own computer voice?
And please add "jumping now" for the manual jump gate activation. It disorients me every time I use a gate manually as I'm that used to the autopilot's announcement.
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Albert Ocean
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Posted - 2006.11.30 12:40:00 -
[165]
My first /signed in the forum is for this topic
/signed
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FeralShadow
M. Corp Lotka Volterra
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Posted - 2006.11.30 18:09:00 -
[166]
This is a good topic, took me forever to find it under the buried masses. so ... *bump* _______________________________________________
"If you want to taste the ground, feel free to attack." - Kenshin Himura
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Honethite
Caldari
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Posted - 2006.11.30 18:37:00 -
[167]
I've always wanted to hear new soundtracks in Eve with all those expansions, and in higher quality too ! ----- <3 for.EVE.r Queuing Online. |
Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.30 18:47:00 -
[168]
Originally by: Henry Loenwind I usually don't sign, but on this one I make an exception: /SIGNED
And now something completly different: Thinking on a technical level, I propose to implement a sound system that is capable of real-time sound modification. Meaning, the hull of your ship should be an 'effect' that modifies the sound of your guns and engines. So that same 75mm railgun would sound different when mounted on a tiny frig (high frequencies, very direct) or on some big battleship (almost no high freqs, muffled sound). When the hull takes damge, the hull effect should be modified, e.g. by added strategic band-passes (sounds 'pinch' through, unnerving) and echos/hall on the low freqs (hull is vibrating). Hits on your ship should be modified according to hitting shield, armor or hull (shield=soft, armor=semi-hard, hull=metallic hard), and these modifications should change with the remaining HPs.
BTW: There are not that many sentences the on-board computer speaks. Why not record them with a couple of voice actors, so each race could have its own computer voice?
And please add "jumping now" for the manual jump gate activation. It disorients me every time I use a gate manually as I'm that used to the autopilot's announcement.
wow those are awesome ideas, if this would ever be implemented in eve I would cry of joy :)
Teh NAGA ShopÖ |
Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.12.01 16:17:00 -
[169]
Originally by: FeralShadow This is a good topic, took me forever to find it under the buried masses. so ... *bump*
very buried =)
Teh NAGA ShopÖ |
Dwayne Jarrett
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Posted - 2006.12.06 14:15:00 -
[170]
Originally by: Oveur We actually have a sound & music overhaul project, we're just looking for the right programmer to work with master RealX. Know anyone?
Maybe one day the servers will be at a point where I can turn on sound and I will be able to enjoy this feature.
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Pattern Clarc
The Priory
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Posted - 2006.12.06 17:04:00 -
[171]
how about a guest artist, like Amon Tobin **hint hint** to d some music for eve, I listen to his stuff whilst the sound on eve is generally muted. Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |
Dari Vire
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Posted - 2006.12.06 17:35:00 -
[172]
What ever happened to the sounds that rats used to make?
I remember way back in beta if you were in a belt and rats spawned there would be this radio chatter etc. it all ways freaked me out.
Seems they no longer do that, less my stuff is zee brokened somehow.
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Rana Ash
Minmatar Aeon Trinity
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Posted - 2006.12.06 18:21:00 -
[173]
Originally by: Oveur We actually have a sound & music overhaul project, we're just looking for the right programmer to work with master RealX. Know anyone?
*Gasps* you mean that they are'nt lined up outside CCP's doors?. Clambering for to be able to thrust their ResumTs into the face of the boss
¦on Trinity is recruting, inquire within for details lyret dedreen
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Ecnav
Gallente hirr Morsus Mihi
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Posted - 2006.12.13 03:04:00 -
[174]
A big whopping 425mm railgun sound that sounds more powerful than a 250mm railgun...
Dreams come true. TY CCP! <3 __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ I don't have a sig (yet)* |
Kw4h
Dragon's Rage Intrepid Crossing
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Posted - 2007.01.11 20:41:00 -
[175]
Can't agree with anyone more. EvE needs a sound update and should utilize EAX. Also, more bass and drama would be good too.
And yeah, I know this is an old thread. But hey, I at least did a search!
___________
Calling CCP: Give us a face! |
Rana Ash
Minmatar Aeon Trinity
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Posted - 2007.01.11 21:40:00 -
[176]
Originally by: Kw4h Can't agree with anyone more. EvE needs a sound update and should utilize EAX. Also, more bass and drama would be good too.
And yeah, I know this is an old thread. But hey, I at least did a search!
And kudos for that
¦on Trinity is recruting, inquire within for details lyret dedreen
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Isyel
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2007.01.11 21:54:00 -
[177]
Glad to see Oveur respond to this, haven't seen it before. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Originally by: Wrangler We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!
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Mazzarins Demise
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Posted - 2007.01.11 22:11:00 -
[178]
100% agree. More and better quality sounds = better.
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Andrue
Amarr
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Posted - 2007.03.08 10:25:00 -
[179]
Originally by: schurem Its not just about esthethics, or immersion. Sound is a very important source of tactical information in almost any millitary vehicle made since the mid 20th century. Our ships should beep and whoop to tell us about the tactical environments they're in.
Absolutely. I've just been reminded of that because my new sound card isn't rendering cruise launchers very well - or at least they are now too quiet. As a result I have to look at my ship to determine when a round has fired so that I can switch targets. I think my ears are retraining to hear the fainter sound but it proves a point.
Another option not currently present would be to change the sound of incoming ordnance based on the strength of your shield or armour.
Or weapon/module sounds start to stutter as the capacitor level drops. -- (Battle hardened industrialist)
[Brackley, UK]
Please don't read this signature. |
adriaans
Amarr The Sirius Cybernetics
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Posted - 2007.03.08 12:44:00 -
[180]
/signed
sound is an important part of a game --sig-- Knowledge is power! |
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Garrack
Caldari No Quarter.
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Posted - 2007.03.08 12:54:00 -
[181]
* Snorts and looks up *
Eve has sound???
No wai! --- Singing: "I ain't got no siggy..." |
TangoStar
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Posted - 2007.03.08 12:57:00 -
[182]
What Eve needs the most is environmental sounds. Turn off music, leave sound on and see what I mean. Just flying around most of the time the game is completely quiet except for warping and weapon sounds.
Environmental sounds are what creates most of the athmosphere. Eve doesn't have any. Big minus right there.
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Jali Prince
Minmatar
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Posted - 2007.03.08 13:12:00 -
[183]
I love the sounds in eve. Its good, I love the sound of warp and the BOOM it makes as you hit warp. I like all the sounds in the game just wish there were more in the way of music. My only gripe is I have to turn it down for teamspeak, so hopefully the in game voip will manage it better!
Life is chocolate |
schurem
Silver Snake Enterprise Interstellar Starbase Syndicate
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Posted - 2007.03.08 13:22:00 -
[184]
yay for necromancy! Sound in eve is generated in a way that is slow when many sounds are generated at the same time, for example when all the rats in a deadspace pocket shoot thoot their missiles at you. This lags the client out. Thats one side of the sound problem The sounds are weak mostly, except for the warp sound which to many people is too powerfull (ROOOOOAAARRR!!) Thats another side Many things which should be accompanied with sounds aren't, such as being hit by gunfire, being targetted or warpscrambled, etcetera. That's my pet peeve with EvE However, I still think EvE needs more and better tactical warning sounds.
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
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Craefter
Blueprint Haus
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Posted - 2007.03.08 17:34:00 -
[185]
A better sound immersion would be a great idea. We all know the developers have a lot to do so would it be a good idea for the community to provide sound file packs which connect to different events? Same as skinning in a fps shooter. Maybe add an importer to double check if the sound files are valid and do not upset the client. I'm sure people come up with interesting packs. (Star-Wars pack, Star-Trek pack, Monty Python pack, custom alliance pack etc.)
As for the Music, I'm one of those players who switched off the music pretty quickly. I'm pretty certain I never listened to the complete score but I remember it was pretty boring. As for a game which is switched on for hours/days and is played for years it's pretty difficult to amuse all people's music preferences. So until the CCP developers are REALLY bored they shouldn't touch the music. :)
The Kingdom has started, don't miss your chance to be part of it.
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Abrah
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Posted - 2007.04.30 12:30:00 -
[186]
/signed |
BLAIYNE
Old Farts Imperial Republic Of the North
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Posted - 2007.04.30 13:30:00 -
[187]
It might be necromancy, but /signed!
Providing they sort out the bugs caused by having sound turned on first, of course.
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Zaolen Ying
Eve University Ivy League
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Posted - 2007.04.30 14:09:00 -
[188]
bumped for aural justice!
-Z
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2007.04.30 14:09:00 -
[189]
I'd still like my own choice of sounds in there, as sound is artifically created to 'help' the pilot I'd rather go for a submariner feel than the current, the additional sound would be distant thumping from remote heavy fighting inside a certain radius and then near complete silence aside from the creaking of the hull if your ship is damaged.
Also Known As |
StarRanger
Gallente Royal Star Ranger Family
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Posted - 2007.04.30 14:19:00 -
[190]
/signed
I totaly agree with this topic. After playing 4 years (from beta 3) and never had the sound on because it was poor sound, no good surround effects and it lags the system when you have more then 5 ships at the same spot. Tried sounds on with the patch Revelation 1, but my system didnt like it and made the client crash every minute
Anyway, I would love to see that the sound in EVE would work better. It adds a lot more dimension to it and have a better feeling of the game. A nice feature would be regional-soundtrack and in-station music or background environment sounds.
The sound update for weapons would be cool, but I would like to see a better sound system in EVE that runs it better so people can use the "sound on" button.
At the moment I will stick to no sound at all and just listen to internet music streaming via Winamp
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Ticondrius
Gallente
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Posted - 2007.04.30 14:23:00 -
[191]
Oveur, the solution is simple. fmod
I've been using it for years and it's lightwieght, fast and efficient. You can use it free until you release it too.
Also, stop using OGG/MP3 for music and SFX. If it's a download issue, go ahead and compress the SFX/music, but once DLed to the user, uncompress those suckers into wav files. I'd trade drive space for zero client lag. Nothing worse than trying to play MP3s on an already loaded CPU.
fmod is easy to implement. I can add it to an existing program in just a few hours, followed by a day or two of testing to make sure I didn't put a } when I should have put a ;. :P
From there, it's just a matter of overhauling the SFX and music. Hope that helps. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- RABBLE! RABBLERABBLE!! MMORPG: Many Men Online Role Playing Girls |
OneSock
PLuSQuAMPERFEkT iNc
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Posted - 2007.04.30 14:29:00 -
[192]
Yeah sound needs some love.
I am still convinced there is a siren played when you get hit by a missile. I've yet to capture it though.
How about a "You are warp scrambled" warning sound... like the ones on aeroplanes "pull up, warning, pull up, terrain alert"
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Cpt Angus
Sicarri Covenant
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Posted - 2007.04.30 14:53:00 -
[193]
Its been some time since i've actually had the sound switch on simply due to the lag it causes.
I'd love to hear the sound again without any adverse effects on my game. Nothing better the the whiplash sounds of mega pulse lasers.
fix the sound/lag issues and upgrade sound effects to 5.1 and uber awesomeness please. Bones heal and chicks dig scars
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Kreul Intentions
Forum Moderator Interstellar Services Department
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Posted - 2007.04.30 15:18:00 -
[194]
Please do not bump near 2 month old threads.
Necromancy is bad for Eve.
Thank you.
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