Pages: [1] 2 3 4 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.11.11 19:33:00 -
[1]
I was planning on perhaps asking this during the panel discussion at the fanfest, but the line got cut after a while so no chanse there. Well anyway on to the topic. As EVE has progressed the graphics has always gotten priority, and for good reasons I guess, people want nice things to look at. New concept art, new ships, new ship modeles as we saw in one of the presentations on the fanfest and an update in the graphics of the game alltogether. However something I don't really have heard mentioned (I might have not been listening at the time it was mentioned if it in fact was) is how the dev's consider the sound effects in this game. I've played for around 3 years, a bit on and off. And I've never really heard sound really change in this game. It's still the same old music, still the same old sound effects, and still the same warp sound that makes my house shake if I turn on the speekers. The lasers and guns have really generic and boring sounds, the megapulse laser sounds like a childs toy, and the music gets old cause there is no real theme to the music. My suggestion(s) would be this. To really take a look at the sound engine, hire in some external people perhaps, make the sound immersive. I can't really think of any other game were I actually turn of sound during gameplay. Sound is usually a really big factor in how you percieve a game. You wouldn't play a single player game without sound really, cause it adds so much to the experience. You wouldn't watch a movie without sound. And in the same way it's always been in the back of my head that one thing that I really miss in EVE is a nice soundtrack and nice sound effects that really adds immersion to the game. So my ideas them, I always start de-railing my own posts (this is actually my first post on general discussion I think over the past 3 years, cause I don't make a post unless it's worth posting :P)
- Add soundtracks to regions of space. *Basicly make some nice soundtracks for the different regions in eve. Make a unique soundtrack for Amarr space, one for caldari etc. So when you jump trough the amarr border, and enter Amarr space you get an unique soundtrack, and not just the same jukebox over and over wherever you are. Maybe make some soundtracks that change according to the situation you are in. Depeneding if you're in 0.0 trying to survive, in Jita mining, or in a station just hanging out. Make people have a connection to the music they have on their ear, so instead of looking at the autopilot they can feel "cool I just entered amarr space" or "ooo this is scary music, I'm in 0.0 now!"
-Update the sound effects on weapons etc *Make some really immersive sound effects. Like when you're firing this massive 1400mm artillery you would want the feel that your ship is literally shaking from the big blast, some might give me the usual argument that "well there is no sound in space stupid", however your ship houses a crew right, the turret is part of your ship, sound is vibrations, so you would at least hear your own turrets shoot and shake the ship cause the sound vibrations would translate from the turret, to your hull and to the air molecules and then into your ear. Instead of having megapulses go "peew" make us hear the really big capacitors charge and fire a laser powerfull enough to burn trough meters of armor, make us hear a big blast wave from a torpedo impact and shake your ship half apart, make the sounds more diverse. Don't have like "fire megapulse laser" = "play megapulselaser.wav", make it a bit desimilar, make it real, make it diverse, have different sounds, have really immersive sounds!
Well I think I've done a full circle now, and instead of repeating my points I'm gonna end my (rant?) topic here, and just repeat: Eve is the only game I know of where 90% of the people turn of sound in the game. Make the people of eve rediscover how sound really adds to a game, evolve not just graphics, but sound aswell!
- Amarria
Teh NAGA ShopÖ |
Lucre
STK Scientific Ascendant Frontier
|
Posted - 2006.11.11 20:04:00 -
[2]
1) First fix it so we don't get significant extra lag by turning the sound on. Not much point improving the sound system when so many people turn it off to get better performance. Not sure why it's such a lag contributor though.
2) There was a mission where as you went through the acceleration gate, the soundtrack suddenly came to life with (relative to the normal ambient music) quite savage rock! And it was well cool! So yes, more reactive and immersive sound. Perhaps link the soundtrack to the PvP and PvE timers...
3) And yes, fix some of the weapon FX. Especially the lasers (but what else is new?).
- It's great flying Amarr, aint it? |
Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.11.11 20:10:00 -
[3]
yay a reply, thought my post would go down the pages right away :p And yes, I agree with you. The reason so many players turn of sound is cause of the performance hit indeed (can't think of any other games where sound really hampers performance? or maybe I just havn't noticed). And yes indeed, I do recall acceleration gate having a sound triggering thing, forgot about that =) I would want to see more of it though. And not just the lasers, all sounds could need some more "boost" and ship-shaking power added to them =). I want to hear the bolts in my ship shake.
Teh NAGA ShopÖ |
Johnny Twoshoe
Rage of Angels Morsus Mihi
|
Posted - 2006.11.11 20:20:00 -
[4]
/signed
CCP has a lot on their plate right now, but sound has been largely neglected. Whether because they know many people play without sound on or they just don't have it as a priority, I don't know.
I urge CCP not to forget the biological wonder that is the human ear.
~~~
Like a blind hammer... That destroys what it can't see... |
Serendipity007
X.T.R Freelancer Alliance
|
Posted - 2006.11.11 20:26:00 -
[5]
Agreed.
I have been playing for a few years, and I have yet to see any major improvements in sound (except for maybe voice comms).
The music got old fast, and I usually have the ambient music turned off. New music tied to being attacked, the aggression timer, different regions, being in an asteroid field, would be an excellent addition to EvE.
The sound effects need work too. Drones when they are launched sound like a hive of buzzing bees. They need to sound like small agile ships flying around, not bees. And I think all drones sound the same, the sound should change according to the size and race used.
Guns don't sound very powerful, and they are using the same sounds for many different guns. I even think citadel torpedos and rockets have the same launch sound! Guns should sound more "powerful" with more bass, and lasers need charging and discharging sounds to them, especially the larger ones. Explosions, especially the larger ones, need to be "meatier" and sound more convincing.
Engines are another issue. To my knowledge, a shuttle's engines make the same sound as a Carrier's engines! And all the races ships engines sound the same. An agile Interceptor should have a higher pitched, more "racy" sound to them, and gigantic Carriers and Titans should have very low pitched rumbles for engines, they should sound very large and powerful. Also, when you activate an afterburner, the sound seems to just get louder. It needs to have perhaps a change in pitch or some sort of "charging up" or "winding up" sound to it when its first activated. MWD should have an even larger sound effect, and change the engine sound much more dramatically.
The warp sounds DEFINITELY need work. They don't need to be so loud entering warp, and they need some sort of charging up sound as you are aligning to warp, and each class of ship should have a different sound for warping.
The sounds in EvE definitely need a large overhaul, along with the graphics. ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: The Original Series |
Rana Ash
Minmatar Aeon Trinity
|
Posted - 2006.11.11 20:31:00 -
[6]
Indeed, some better gun sounds would be fun. The music i could care less about since it's not vital i think..
¦on Trinity is recruting, inquire within for details lyret dedreen
|
Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.11.11 20:31:00 -
[7]
nicely put serendipity. They can make eve as mindboggingly (typo?) beatiful as no other game in excistence, but the facts still biols down to that humans percieve situations not only with their eyes, but also with their ears. As you mentioned, the engines on a carrier should be engines the size of a freakin 5 story building or something. They should roar to the extent that if you were standing next to them your brain would turn into mush. While a frigate would be a more agile engine, not designed to move a small moon around, but to make a ship fly tight cornerns and be more aggressive.
Teh NAGA ShopÖ |
Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.11.11 20:36:00 -
[8]
Originally by: Rana Ash Indeed, some better gun sounds would be fun. The music i could care less about since it's not vital i think..
Well you're entintled to your opinion I guess, however I would like to see music that makes your mind connect to something. I didn't wanna compare eve to wow here (don't cut my head of please :() I did play WOW for a while, and the music there is very nice concerning locations. You could close your eyes and know "I just entered ironforge" etc. This is what I would want in any game, a soundtrack that is diverse enough to make you keep listening to it. Of good enough quality that it's not repetetive. And make your mind make connections between the music and the game, not make the music a seperate universe, but make it intertwine with the game.
Well sorry if I'm spamming the topic, but since this topic has become my little brainchild (is that a good expression?) I just have to make replies to everything :) And sorry if something is spelled wrongly, English aint my first language, so something might not carry across the way it was intended =)
Teh NAGA ShopÖ |
Jin Jemai
Caldari
|
Posted - 2006.11.11 20:38:00 -
[9]
I agree that some new sounds would be great, but the problem with revamping the sounds is that 3-4 months after, it'll be the same thing, people will be bored of it and just disable it. It would end up being a lot of work for little to no gain. ----- Im in ur Chicago wearing dresses at night. |
Kisaku
Gallente Bloodstained Horizons
|
Posted - 2006.11.11 20:51:00 -
[10]
Originally by: Amarria Lightwielder
Well you're entintled to your opinion I guess, however I would like to see music that makes your mind connect to something. I didn't wanna compare eve to wow here (don't cut my head of please :() I did play WOW for a while, and the music there is very nice concerning locations. You could close your eyes and know "I just entered ironforge" etc. This is what I would want in any game, a soundtrack that is diverse enough to make you keep listening to it. Of good enough quality that it's not repetetive. And make your mind make connections between the music and the game, not make the music a seperate universe, but make it intertwine with the game.
Well sorry if I'm spamming the topic, but since this topic has become my little brainchild (is that a good expression?) I just have to make replies to everything :) And sorry if something is spelled wrongly, English aint my first language, so something might not carry across the way it was intended =)
I agree, I also came from WoW, and muic was done beautifully in that game. I loved running into Stormwind and hearing the choral music.
When entering a system of space owned by a certain empire, the music should take on the aspects of that civilization. I would expect with Ammar to hear something with a choir, or something epic and mystical. Minmattar should be tribal, or maybe an industrial techno. Gallente I see more in the trance genre, but thats just me. I don't know what type of music would fit the Caldari.
Anyways I hope you see what I'm saying. A set of music should match the empire, and its background. Producing a cultural reference to that Empire.
|
|
Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.11.11 20:55:00 -
[11]
Edited by: Amarria Lightwielder on 11/11/2006 20:58:12
Originally by: Jin Jemai I agree that some new sounds would be great, but the problem with revamping the sounds is that 3-4 months after, it'll be the same thing, people will be bored of it and just disable it. It would end up being a lot of work for little to no gain.
Think I have to disagree with you there. In the other MMO's I've played I've never actually turned of sound. It's posible to make sound that blends into your mind in a way that you don't recognize it's repetitive (I think). I've played Anarchy Online, Star Wars Galaxies, Planetside. And a horde of other multiplayer and single player games, and there's not really any games that springs to mind right away as a game where I hated the sound. Given in Star Wars Galaxies they already had an awesome soundtrack from the movies that people could relate to, but even then I never really got tired of the music even though I probably listened to the same song over and over for 1 year. So it's posible, and I'm not sure what really makes eve different from any other game that would make the music and sound effects unfeasable for long term playing, other than the fact that sound has never been a priority in eve, and the first sounds were really bad to begin with (sorry). So maybe there's something I'm missing. What in eve makes everyone accept the fact that they're playing without sound. How many would turn of sound if it was immersive and made by professionals? (And didn't hamper performance ingame).
edit: that's excactly what I mean Kisaku yea :) I'm in no way an expert in creating sound or music at all, I have no experience whatsoever, but really getting people to make the music in a way that you can hear that "ah that's got to be amarr music" before even knowing where the music is connected to, that would be a goal for the devs imo :)
Teh NAGA ShopÖ |
Rana Ash
Minmatar Aeon Trinity
|
Posted - 2006.11.11 21:09:00 -
[12]
I turnd the music off after just a few days in the game, because i found it annoying. It disturbd my gaming experience rather than enhance it, but as i said before i fully agree with you on the gun and engine sounds.
¦on Trinity is recruting, inquire within for details lyret dedreen
|
Kisaku
Gallente Bloodstained Horizons
|
Posted - 2006.11.11 21:10:00 -
[13]
I'm not an expert either, I've created some techno music using a looping program.. But thats about it. =P I guess its like hearing music on a radio when flipping around. You can probably point out Mexican Music, African, Far East, and maybe Arabic just by listening. We associate music with different cultures, and it should be the same in Eve.
The Developers need to draw on what makes up each empire, where they came from, how they are today and reflect that in the music. Afterwards create music based on situations, from peaceful mining to being attacked by pirates. Music for going to war. Integrate this into the game. I believe that people turn off the jukebox, because the music is just a random playlist of ambient songs that have no direct correlation with whats happening in the game. So it can get quite annoying on certain levels.
I'd also love new sounds in the game. Those definately need to be updated.
|
Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.11.11 23:31:00 -
[14]
Originally by: Rana Ash I turnd the music off after just a few days in the game, because i found it annoying. It disturbd my gaming experience rather than enhance it, but as i said before i fully agree with you on the gun and engine sounds.
yea that's the problem. People see the sound and music as something they don't want in the game, when it could be a really big immersion enhancer that is still unused in this game
Teh NAGA ShopÖ |
Serendipity007
X.T.R Freelancer Alliance
|
Posted - 2006.11.11 23:46:00 -
[15]
Originally by: Kisaku
When entering a system of space owned by a certain empire, the music should take on the aspects of that civilization. I would expect with Ammar to hear something with a choir, or something epic and mystical. Minmattar should be tribal, or maybe an industrial techno. Gallente I see more in the trance genre, but thats just me. I don't know what type of music would fit the Caldari.
I know what music would fit the Caldari: John Williams: Imperial March from Star Wars :p Actually any imperial or patriotic sounding music would do. With lots of Timpani drums. ^_^ ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: The Original Series |
Theronnos
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
|
Posted - 2006.11.11 23:47:00 -
[16]
I thought that during the first few weeks of EVE TV with the dev interviews, a sound guy was talking about a update to the sound and or music system. maybe it was only a new jukebox, though I am sure he (with friends?) is still working on it. Unless CCP has the habit of dropping a lot of projects.. ---------------
|
Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.11.12 00:20:00 -
[17]
Originally by: Serendipity007 Edited by: Serendipity007 on 11/11/2006 23:48:28
Originally by: Kisaku
When entering a system of space owned by a certain empire, the music should take on the aspects of that civilization. I would expect with Ammar to hear something with a choir, or something epic and mystical. Minmatar should be tribal, or maybe an industrial techno. Gallente I see more in the trance genre, but thats just me. I don't know what type of music would fit the Caldari.
I know what music would fit the Caldari: John Williams: Imperial March from Star Wars :p
Music and Sound Effects are about the most cost effective means of enhancing immersiveness that CCP has yet to do. I'm really surprised they haven't changed any sound effect for Kali. Actually any imperial or patriotic sounding music would do. With lots of Timpani drums. ^_^
Imperial march is so Amarr! :D I remember when I got my first armageddeon back in the days. I would fly around just looking at it and playing imperial march =D I'm such a geek though =)
Teh NAGA ShopÖ |
Hablacraja
Relic Defense Initiative The OSS
|
Posted - 2006.11.12 01:08:00 -
[18]
I approve of and/or endorse this product and/or service.
Bringing in composers: signed Regional soundtracks: signed Overhaul of sound effects: signed
Railguns do make an acceptable thunder-like ***** when fired, but most everything else leaves much to be desired. I have the sound off as well, mainly for performance but also annoyance at "warp drive active" and the bland music. Though this adds to the "no sound in space" realism and allows me to listen to my own music, I don't really want to HAVE to listen to my own music when playing the game.
Certain missions have the music change the the aforementioned rock, and when in the pod the hilarious heartbeat sound cues up, so we need more of that.
|
Owi
Alcatraz Inc. Tactical Narcotics Team
|
Posted - 2006.11.12 01:32:00 -
[19]
Edited by: Owi on 12/11/2006 01:36:46 .
i allways play with sound on ! Even its not best FX,i need it .. A good Game like EvE need good SOund ! Playin a game without SOund decrease the funfacor 25-50% in my view ..but im a soundfreak ^^
im agree to get new, more and differnet sounds into EvE is a must ! Graphic makes the atmosphere..but SOund also aloot or wouldt you like watchin a movie without sound fx ?
- Owi - the forum |
James Duar
Merch Industrial
|
Posted - 2006.11.12 01:57:00 -
[20]
This is totally SIGNED.
I want the blasters on my ship to sound a little less rubber-band like and more like the giant plasma cannon that they are. Dynamic music would also be great.
And yes, please god at least fix the sound engine so it doesn't lag out the game. That's the most non-sensical thing I've ever encountered.
|
|
Trem Sinval
Sinval Enterprises
|
Posted - 2006.11.12 04:36:00 -
[21]
I give this the /sign, too.
If you extract the sound files, there are a number of unused (?) soundtracks, named for the different races; some of them are pretty good (along with the aforementioned deadspace hard rock).
A lot of the turret effects leave something to be desired, and some of them are great (case in point: 250mm railguns , and large/medium autocannons). I too wish for the days when blasters have a whipping, magnetic snap as the containment field sprays elemental plasma upon my victim.
- Trem
|
Julian Kirov
Children of Azathoth Brotherhood Of Steel
|
Posted - 2006.11.12 04:53:00 -
[22]
Totally agreed, I believe I kept on the sound for about a total of 3 days after beginning to play eve.
The atmospheric new wave techo was alright, but the whoosh of warping, and the fshweeeew of railguns just really got to me after a while.
All the weapons right now sound rather flat, there's no depth and no "grand" sound to them, somehow when flying alongside an arty tempest, I expect my frigate to be shuddering as the shells go flying by, somewhat like cruise missiles almost do to your screen.
Everything within limitation though, I don't want it to become like planetside and the robots shaking the screen to no end even if they were barely moving, lol.
but really, for now, i'll continue to listen to my own mp3's and keep the sound off, here's hoping they change it tho!
btw: dynamic sound based off of what you were doing or location (amarr gothic choir ftw?) would totally rock!!
|
Andrue
Amarr
|
Posted - 2006.11.12 11:08:00 -
[23]
I totally agree with this. I do play with the sound on (I've never had a problem with the warping sounds either). What I'd like to see is technical fixes (sounds still sometimes just drop out) and better effects.
Although difficult to justify in realism terms hearing different sounds for other ships around you would be cool.
ISTR that a dev did say that Kali was getting a little attention in the sound department but I can't say I've noticed anything in the brief testing time I've had. -- (Battle hardened industrialist)
[Brackley, UK]
Linux is only free if your time is worthless |
Tachy
|
Posted - 2006.11.12 11:20:00 -
[24]
There have been changes in the sound.
Some sounds have been reduced in quality and thus in size. Some sounds from buildings have been totally removed over the last 2 years.
With the current sound engine, nothing will go forward though. It is still the one that has been used since early beta and where the devs promised to do a propper one once the game goes gold. You can still make sounds crash your computer in EVE. Some of the official patches introduced sounds that did that out of the box. Pinning those down was a bit hard because most pilots turned off sound entirely early on.
Kali will cure its shortcomings ! Believe! --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |
Hellcore
Minmatar Reikoku Band of Brothers
|
Posted - 2006.11.12 12:08:00 -
[25]
Yes, please replace the current sound engine with something more robust that does not end up sounding like an old 78 record my grandparents' dog dug up and chewed every time more than a few guns fire.
Do not go changing the 250mm rail sound effect though! "Boiiing"
|
Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.11.12 22:57:00 -
[26]
Originally by: Tachy There have been changes in the sound.
Some sounds have been reduced in quality and thus in size. Some sounds from buildings have been totally removed over the last 2 years.
With the current sound engine, nothing will go forward though. It is still the one that has been used since early beta and where the devs promised to do a propper one once the game goes gold. You can still make sounds crash your computer in EVE. Some of the official patches introduced sounds that did that out of the box. Pinning those down was a bit hard because most pilots turned off sound entirely early on.
Kali will cure its shortcomings ! Believe!
Well from my perspective it seems like the dev crew is largely composed of graphic artists, and the fact that no sound has been improved over 3 years would signify they don't have a single sound engineer in their crew. The solution(?) I guess would be to hire external crews to just totally revamp this engine. I havn't seen any documentation of this happening in Kali, would be nice if I'm proven wrong there though.
Teh NAGA ShopÖ |
schurem
Anarchy Inc. Confederation of Independent Corporations
|
Posted - 2006.11.12 23:41:00 -
[27]
oh yes the sound. its utter *******s the way eve has no proper sound scape to speak of. tinny guns. that godawful warp sound. and NO FRACKIN WARNING SOUNDS TO SPEAK OF?!?! ahem. yes. 'the ship is out of control' is all you'll ever get as an indication that things arent going quite as well as you'd want. hmmm. maybe have a listen to some other space/simulation type games to see what it should sound like as you're getting deeper into the kim-chee.
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Warning sounds!, My kingdom for more warning sounds!
|
Maggot
Minmatar Freelance Unincorporated Ushra'Khan
|
Posted - 2006.11.13 00:07:00 -
[28]
I asked Oveur this question later on that night. He said (and please correct me if this is wrong due to beer consuption) that they have now recruited additional resources to split the jobs of composing and technical implementation.
So hopefully one day we can all enjoy EVE with sound.
|
Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.11.13 00:29:00 -
[29]
Originally by: Maggot I asked Oveur this question later on that night. He said (and please correct me if this is wrong due to beer consuption) that they have now recruited additional resources to split the jobs of composing and technical implementation.
So hopefully one day we can all enjoy EVE with sound.
ah thank you! you did what I could not :) If this is true I'm extatic. Just hope by all means that the guys hired make a good job of it, make some kickass sounds and not some "hey we have the same sounds as before, but we made them better performance wise! :D" wich would suck.
Teh NAGA ShopÖ |
Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.11.13 16:30:00 -
[30]
I'm gonna shamelessly bump my own topic. I want a dev reply! :) Oveour get in here!
Teh NAGA ShopÖ |
|
|
|
|
Pages: [1] 2 3 4 5 6 7 :: one page |
First page | Previous page | Next page | Last page |