Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 [18] 19 20 .. 24 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Frostys Virpio
The Mjolnir Bloc The Bloc
1841
|
Posted - 2015.05.28 13:01:39 -
[511] - Quote
afkalt wrote:Standard ishtar fit hits to ~133km. That leaves a very small window of safety for ships to sit in because breach 150km and they're warping to you at ranges. Or they can burn out of range.
The only ships reliably able to push out that far are generally hybrid users, which hit 90% resists. A big enough ball of NApocs has some success, but typically only against smaller fleets
I started doing a DPS graph of ship doctrine I could find other than ishtars by forcing the ship to shot at it's resist profile. The result were not really nice to see. |
Soldarius
Naliao Inc. Test Alliance Please Ignore
1289
|
Posted - 2015.05.28 13:53:57 -
[512] - Quote
Cruise missiles have no issues hitting out that far and much farther. They have good application and totally selectable damage types.
But the only 2 dps ships that use cruise missiles are the Raven and Typhoon, both T1 battleships. So they take all that sentry drone damage right in the kisser. And they can get bombed to oblivion. So there really aren't any viable alternatives for heavy dps.
http://youtu.be/YVkUvmDQ3HY
|
Frostys Virpio
The Mjolnir Bloc The Bloc
1841
|
Posted - 2015.05.28 14:17:13 -
[513] - Quote
Soldarius wrote:Cruise missiles have no issues hitting out that far and much farther. They have good application and totally selectable damage types.
But the only 2 dps ships that use cruise missiles are the Raven and Typhoon, both T1 battleships. So they take all that sentry drone damage right in the kisser. And they can get bombed to oblivion. So there really aren't any viable alternatives for heavy dps.
You could use cerb to reach that far with heavy. Just don't use your bonused damage type because that would be "interesting"... |
afkalt
Republic Military School Minmatar Republic
1308
|
Posted - 2015.05.28 14:41:49 -
[514] - Quote
Frostys Virpio wrote:Soldarius wrote:Cruise missiles have no issues hitting out that far and much farther. They have good application and totally selectable damage types.
But the only 2 dps ships that use cruise missiles are the Raven and Typhoon, both T1 battleships. So they take all that sentry drone damage right in the kisser. And they can get bombed to oblivion. So there really aren't any viable alternatives for heavy dps. You could use cerb to reach that far with heavy. Just don't use your bonused damage type because that would be "interesting"...
I think you mean futile.
Ravens can't do it either. ed: ignore me, remathing. had resists ticked
And the fun part is to go from the 10mn MWD to the 100mn AB I need to change 0 other parts of the fit, it is a direct swap out. |
Goldensaver
Lom Corporation SpaceMonkey's Alliance
409
|
Posted - 2015.05.28 17:18:33 -
[515] - Quote
Mike Voidstar wrote:So why do people insist on trying to engage Ishtars with sentries out? I mean, orbit the sentries and don't let them kite you, or just shoot the sentries.
I don't fly Ishtars myself, but I have seen sentries in action. They die pretty quick and easy. I can't imagine they are doing a lot of rolling up, tackling, kiting and still keeping you really far from the setries without giving you the opportunity to leave. You do that, please. And while you're orbiting our sentries that are 100km+ away, plinking away at the mass of EHP, we'll abandon them and drop new ones out here. And we'll kill your ships from out here... while you waste your time killing sentries. |
Deacon Abox
Justified Chaos Spaceship Bebop
502
|
Posted - 2015.05.28 17:31:06 -
[516] - Quote
James Baboli wrote:CCP Fozzie wrote:DEFANDER wrote:I like how DEV's stop responding when They have nothing more to argue with. We also stop responding when it's the weekend and we're not at work. I think the whole forum would like an answer to one question. What are sentries balanced against? By the whole forum I guess you mean yourself and those that post in a similar vein. Really you should say that. Otherwise you presume too much.
CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting-áoff button for the jump gate and autoscan visuals.
|
afkalt
Republic Military School Minmatar Republic
1308
|
Posted - 2015.05.28 17:39:00 -
[517] - Quote
Deacon Abox wrote:James Baboli wrote:CCP Fozzie wrote:DEFANDER wrote:I like how DEV's stop responding when They have nothing more to argue with. We also stop responding when it's the weekend and we're not at work. I think the whole forum would like an answer to one question. What are sentries balanced against? By the whole forum I guess you mean yourself and those that post in a similar vein. Really you should say that. Otherwise you presume too much.
It is a valid question, everything else is balanced against the peer group. M Rails were nerfed because they were better than all the other medium weapons, for example.
Signature size suggests they ought to be measured against large class weapons, but that is but a supposition at this stage.
If CCP want feedback about balance, we need to know the bounds in which that weapon is to be compared. Otherwise it's impossible to provide reasonably competent or useful feedback.
If CCP are balancing these against "large" guns but the players are comparing them to the medium gun meta, there will be a huge disconnect in terms of feedback/design intent.
This isn't the kind of information that should be witheld, not if valid feedback is sought. |
ashley Eoner
476
|
Posted - 2015.05.28 19:08:55 -
[518] - Quote
I love how in the "we're nerfing sentry drones" thread all the talk is about ishtars and how overpowered they are and not the actual drone nerf.
I would like to see James Baboli's question answered by ccp. |
Terra Chrall
Royal Amarr Institute Amarr Empire
36
|
Posted - 2015.05.28 19:09:41 -
[519] - Quote
James Baboli wrote:Maxi Dap wrote:Lugh Crow-Slave wrote:Maxi Dap wrote:well there goes pve Ishtar again, still breathing thou, kick it again while on the ground in future patches. Eventually it will be as good as the rest of eve ships, we can have singularity then. not going to lie there are plenty of other ships you can use in pve that don't disrupt balance in the rest of the game. and yes things should always be balanced for pvp if the are overpowered in that area regardless of if they lose effectiveness in isk grinding or not Ok, without lying let me see those other pve ships. See if you can fit the criteria bellow: 460m budget 15 min C3 site clear avarage Cruiser size hull 700+ dps out ot 65km range application Those are fairly impressive numbers, seeing as I can't get such numbers out of two ships which are reasonably agreed to be OP almost everywhere, specifically tengu and loki. I get pretty close with a Tengu:
[Tengu, Tengu HML] Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System
10MN Afterburner II Medium Shield Booster II Adaptive Invulnerability Field II EM Ward Amplifier II Shield Boost Amplifier II Shield Boost Amplifier II
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Warhead Calefaction Catalyst I
Tengu Propulsion - Intercalated Nanofibers Tengu Electronics - Dissolution Sequencer Tengu Defensive - Amplification Node Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay
685DPS from 71km |
Frostys Virpio
The Mjolnir Bloc The Bloc
1841
|
Posted - 2015.05.28 19:34:06 -
[520] - Quote
Terra Chrall wrote:James Baboli wrote:Maxi Dap wrote:Lugh Crow-Slave wrote:Maxi Dap wrote:well there goes pve Ishtar again, still breathing thou, kick it again while on the ground in future patches. Eventually it will be as good as the rest of eve ships, we can have singularity then. not going to lie there are plenty of other ships you can use in pve that don't disrupt balance in the rest of the game. and yes things should always be balanced for pvp if the are overpowered in that area regardless of if they lose effectiveness in isk grinding or not Ok, without lying let me see those other pve ships. See if you can fit the criteria bellow: 460m budget 15 min C3 site clear avarage Cruiser size hull 700+ dps out ot 65km range application Those are fairly impressive numbers, seeing as I can't get such numbers out of two ships which are reasonably agreed to be OP almost everywhere, specifically tengu and loki. I get pretty close with a Tengu: [Tengu, Tengu HML] Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System 10MN Afterburner II Medium Shield Booster II Adaptive Invulnerability Field II EM Ward Amplifier II Shield Boost Amplifier II Shield Boost Amplifier II Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Warhead Calefaction Catalyst I Tengu Propulsion - Intercalated Nanofibers Tengu Electronics - Dissolution Sequencer Tengu Defensive - Amplification Node Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay 685DPS from 71km
At 90 mill/BCS, I think you are a bit over budget... |
|
Terra Chrall
Royal Amarr Institute Amarr Empire
36
|
Posted - 2015.05.28 19:52:51 -
[521] - Quote
Frostys Virpio wrote:
At 90 mill/BCS, I think you are a bit over budget...
According to O.sium this Tengu is only 450M which was within the budget constraints asked for.
|
James Baboli
Ferrous Infernum
801
|
Posted - 2015.05.28 19:56:20 -
[522] - Quote
Terra Chrall wrote:Frostys Virpio wrote:
At 90 mill/BCS, I think you are a bit over budget...
According to O.sium this Tengu is only 450M which was within the budget constraints asked for. Much as I love Http://o.smium.org the price tracker is a bit, well, wonky.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|
Terra Chrall
Royal Amarr Institute Amarr Empire
36
|
Posted - 2015.05.28 20:05:08 -
[523] - Quote
Terra Chrall wrote:Frostys Virpio wrote:
At 90 mill/BCS, I think you are a bit over budget...
According to O.sium this Tengu is only 450M which was within the budget constraints asked for. EDIT: O.Sium is not giving the right number.... or else I would not have brought this fit up. I'll see if I can fix it.
Yeah dropping it down to T2 BCUs and swapping CPU rig for missile rig you get 637DPS. For the price of 450-460m, Sorry. Still not too bad though.
And of course you can not overheat drones, so PvP paper dps is 749DPS for this 450M Tengu. Just pointing out another DPS difference between drones and traditional weapons. |
Skia Aumer
Planetary Harvesting and Processing LLC Desman Alliance
151
|
Posted - 2015.05.28 20:23:32 -
[524] - Quote
ashley Eoner wrote:I love how in the "we're nerfing sentry drones" thread all the talk is about ishtars and how overpowered they are and not the actual drone nerf.
I would like to see James Baboli's question answered by ccp. Me too. I'd like to know if heavy drones are considered balanced by CCP and if yes - why sentry drones are so much tougher? What if we swap EHP of those - will EVE die on the next day? |
Louanne Barros
Hole Violence Whole Squid
12
|
Posted - 2015.05.28 23:48:48 -
[525] - Quote
You're right, clearly the Eos is so overpowered it needed a nerf to its weapon systems. Clearly the Ishtar and Dominix aren't the only problematic sentry-drone ships, right? Despite nobody being able to name any others in this thread.
The falloff change to the Gardes also makes no 'lore' sense at all, like a previous poster pointed out. |
Maxi Dap
University of Caille Gallente Federation
4
|
Posted - 2015.05.29 07:41:31 -
[526] - Quote
Terra Chrall wrote:Frostys Virpio wrote:
At 90 mill/BCS, I think you are a bit over budget...
According to O.sium this Tengu is only 450M which was within the budget constraints asked for. EDIT: O.Sium is not giving the right number.... or else I would not have brought this fit up. I'll see if I can fix it.
Never mind the cost, good luck with that tank in a C3 anom lol
|
afkalt
Republic Military School Minmatar Republic
1308
|
Posted - 2015.05.29 07:52:46 -
[527] - Quote
It would tank it fine due to the AB and being able to freely move. The ishtar I used to use had a comparable tank. |
Spc One
The Chodak Void Alliance
247
|
Posted - 2015.05.29 14:50:11 -
[528] - Quote
CCP Fozzie wrote: Current plan is: Gardes: -25% Optimal, +66.7% Falloff, -3% Damage, -6.67% Tracking Curators: -3.1% Damage, -13% Tracking Bouncers: -3.3% Damage, -12.5% Tracking
We welcome feedback as always!
Just remove sentry drones from game, you nerfed drones so much already, and normal combat drones are no longer allowed/useable in missions, because they get attacked second i deploy them, especially ogre II get killed instantly in level 4 mission after 5 seconds. |
Hakaari Inkuran
State War Academy Caldari State
282
|
Posted - 2015.05.29 16:38:06 -
[529] - Quote
Spc One wrote:CCP Fozzie wrote: Current plan is: Gardes: -25% Optimal, +66.7% Falloff, -3% Damage, -6.67% Tracking Curators: -3.1% Damage, -13% Tracking Bouncers: -3.3% Damage, -12.5% Tracking
We welcome feedback as always!
Just remove sentry drones from game, you nerfed drones so much already, and normal combat drones are no longer allowed/useable in missions, because they get attacked second i deploy them, especially ogre II get killed instantly in level 4 mission after 5 seconds. That's because ogres have all their HP in structure with no resistance. Use something else. Wasps and Berserkers are perfectly usable for 'reasons'. Praetors are kind of ok if you have a HP bonus to them and willing to put a remote repper in a highslot. Armor gets shafted for no justifiable reason either since they don't heal themselves the way shield drones do. The armor shield dichotomy is fine at the ship level but for drones its stupid.
If you look back at dev blogs there was a deliberate decision to keep the total HP for gallente and minmatar drones less than the total HP for amarr and caldari drones to make up for them being more generalized. This hurt gallente far more than it should have, again, due to the structure issue. |
Spc One
The Chodak Void Alliance
247
|
Posted - 2015.05.29 16:46:05 -
[530] - Quote
Hakaari Inkuran wrote: Just remove sentry drones from game, you nerfed drones so much already, and normal combat drones are no longer allowed/useable in missions, because they get attacked second i deploy them, especially ogre II get killed instantly in level 4 mission after 5 seconds.
That's because ogres have all their HP in structure with no resistance. Use something else. Wasps and Berserkers are perfectly usable for 'reasons'. Praetors are kind of ok if you have a HP bonus to them and willing to put a remote repper in a highslot. Armor gets shafted for no justifiable reason either since they don't heal themselves the way shield drones do. The armor shield dichotomy is fine at the ship level but for drones its stupid.
If you look back at dev blogs there was a deliberate decision to keep the total HP for gallente and minmatar drones less than the total HP for amarr and caldari drones to make up for them being more generalized. This hurt gallente far more than it should have, again, due to the structure issue.[/quote] It doesn't matter what heavy drones are used, they get attacked instantly, when heavy drone is 30km away from dominix, it will die, no matter what you do.
|
|
Hakaari Inkuran
State War Academy Caldari State
282
|
Posted - 2015.05.29 16:56:42 -
[531] - Quote
Spc One wrote:Hakaari Inkuran wrote:That's because ogres have all their HP in structure with no resistance. Use something else. Wasps and Berserkers are perfectly usable for 'reasons'. Praetors are kind of ok if you have a HP bonus to them and willing to put a remote repper in a highslot. Armor gets shafted for no justifiable reason either since they don't heal themselves the way shield drones do. The armor shield dichotomy is fine at the ship level but for drones its stupid.
If you look back at dev blogs there was a deliberate decision to keep the total HP for gallente and minmatar drones less than the total HP for amarr and caldari drones to make up for them being more generalized. This hurt gallente far more than it should have, again, due to the structure issue. It doesn't matter what heavy drones are used, they get attacked instantly, when heavy drone is 30km away from dominix, it will die, no matter what you do. Dunno. Everyone ignores my gecko. Try putting guns on your domi. Maybe a remote repper for aggro. |
Spc One
The Chodak Void Alliance
247
|
Posted - 2015.05.29 17:19:43 -
[532] - Quote
Hakaari Inkuran wrote:Dunno. Everyone ignores my gecko. Try putting guns on your domi. Maybe a remote repper for aggro.
Gecko is limited and ccp is not releasing any new geckos, i am talking about normal t-2 / t-1 heavy drones. Remote repper will cut dps down and you can't repair beyond 10km anyway, so if drone is 30km away it's dead no matter what, unless you wanna do level 4 missions in logi ship with drones and repair drones all the time.
|
Hakaari Inkuran
State War Academy Caldari State
282
|
Posted - 2015.05.29 17:23:31 -
[533] - Quote
Spc One wrote:Hakaari Inkuran wrote:Dunno. Everyone ignores my gecko. Try putting guns on your domi. Maybe a remote repper for aggro. Gecko is limited and ccp is not releasing any new geckos, i am talking about normal t-2 / t-1 heavy drones. Remote repper will cut dps down and you can't repair beyond 10km anyway, so if drone is 30km away it's dead no matter what, unless you wanna do level 4 missions in logi ship with drones and repair drones all the time. There's nothing magical about geckos that makes them get ignored by NPCs.
So you're just making excuses now. I explained my heavy drone gets ignored and offered suggestions on A. how to get your heavies ignored and B. how to make sure that any drone that does get targeted and webbed can at least tank a decent amount so you don't have to recall or come cry on the forums about how it died. The two suggestions when taken together will solve your problem 100%. |
Spc One
The Chodak Void Alliance
247
|
Posted - 2015.05.29 17:37:52 -
[534] - Quote
Hakaari Inkuran wrote:There's nothing magical about geckos that makes them get ignored by NPCs.
So you're just making excuses now. I explained my heavy drone gets ignored and offered suggestions on A. how to get your heavies ignored and B. how to make sure that any drone that does get targeted and webbed can at least tank a decent amount so you don't have to recall or come cry on the forums about how it died. The two suggestions when taken together will solve your problem 100%. Do a test. Get a dominix with t-2 heavy drones. Go to level 4 mission, get aggro to your ship and deploy drones, check how long it takes for drones to die. You will loose all of your drones in few seconds. |
Markus Reese
Deep Core Mining Inc. Caldari State
385
|
Posted - 2015.05.29 20:47:30 -
[535] - Quote
I don't talk forums much anymore and devblogs less. However, drones and even more drones in PvE I am more versed. Heavy drones indeed die much too fast for pve and pvp, well any drone can die fast and expected so. No comarison. There is balance to be found maybe in them., heavies that is. I do use them pve, but I combine it with a close range ship so I can easily recall individuals. The cheeze fit afk pve drone fits, yeah, they die real fast since no ship pulling agro.
But for sentries, it seems fair balance between to hit and their power. My sentry of choice is actually wardens with MJD and sniper fit. Damage and application over tank. Sure, actually have to play, but wide range battlefield control with damage projection, great damage and ranges. Try warden MJD rattler without the mega dps tank.... Hidh dps but 100km for your tank. Using heavies, then just get in their face. I do think the microwarp speed on mediums and heavy need a serious boost... |
Mukirana
Lone Lion Corporation
1
|
Posted - 2015.05.29 22:27:47 -
[536] - Quote
I think that RS (and other drone boats, except the Domi and the ishtar) will drop.
And yes, I think that I'll use Wardens all the time with my RS. |
Cartheron Crust
Matari Exodus The Camel Empire
170
|
Posted - 2015.05.29 23:31:27 -
[537] - Quote
Spc One wrote:Hakaari Inkuran wrote:There's nothing magical about geckos that makes them get ignored by NPCs.
So you're just making excuses now. I explained my heavy drone gets ignored and offered suggestions on A. how to get your heavies ignored and B. how to make sure that any drone that does get targeted and webbed can at least tank a decent amount so you don't have to recall or come cry on the forums about how it died. The two suggestions when taken together will solve your problem 100%. Do a test. Get a dominix with t-2 heavy drones. Go to level 4 mission, get aggro to your ship and deploy drones, check how long it takes for drones to die. You will loose all of your drones in few seconds.
Then you must have terrible in game drone skills or terrible actual player drone management skills. I do Lvl4's with two RR Domi's and the only drones I have ever lost are lights when not paying attention. Only drones I normally rep with a repper are sentries and they can normally tank the whole room if they get aggro and I just rep them. I use no mods or rigs to affect drones speed or durability.
In short, you are either lying or a bad. Which is it? |
Mike Voidstar
Voidstar Free Flight Foundation
744
|
Posted - 2015.05.30 00:33:11 -
[538] - Quote
Hakaari Inkuran wrote:Spc One wrote:Hakaari Inkuran wrote:Dunno. Everyone ignores my gecko. Try putting guns on your domi. Maybe a remote repper for aggro. Gecko is limited and ccp is not releasing any new geckos, i am talking about normal t-2 / t-1 heavy drones. Remote repper will cut dps down and you can't repair beyond 10km anyway, so if drone is 30km away it's dead no matter what, unless you wanna do level 4 missions in logi ship with drones and repair drones all the time. There's nothing magical about geckos that makes them get ignored by NPCs. So you're just making excuses now. I explained my heavy drone gets ignored and offered suggestions on A. how to get your heavies ignored and B. how to make sure that any drone that does get targeted and webbed can at least tank a decent amount so you don't have to recall or come cry on the forums about how it died. The two suggestions when taken together will solve your problem 100%.
You are way off base, and must not use drones often at all. There is no way, none at all, to reliably deal with agro on drones. The only time I wasn't losing several per mission is when I brought 2 or more friends with me. I have tried Ewar, Remote Reps, Target Painters, letting one die, etc... There are days when drones don't get a lot of attention, and then days when the AI has a dark hunger for drones that cannot be satisfied. The AI change is what prompted me to get out of drones and into Mauraders.
It's not about some magical skill for dealing with agro, there is no mystical arcane secret... Remote Reps, Ewar, etc... simply do not work. |
Mike Voidstar
Voidstar Free Flight Foundation
744
|
Posted - 2015.05.30 00:35:49 -
[539] - Quote
Cartheron Crust wrote:Spc One wrote:Hakaari Inkuran wrote:There's nothing magical about geckos that makes them get ignored by NPCs.
So you're just making excuses now. I explained my heavy drone gets ignored and offered suggestions on A. how to get your heavies ignored and B. how to make sure that any drone that does get targeted and webbed can at least tank a decent amount so you don't have to recall or come cry on the forums about how it died. The two suggestions when taken together will solve your problem 100%. Do a test. Get a dominix with t-2 heavy drones. Go to level 4 mission, get aggro to your ship and deploy drones, check how long it takes for drones to die. You will loose all of your drones in few seconds. Then you must have terrible in game drone skills or terrible actual player drone management skills. I do Lvl4's with two RR Domi's and the only drones I have ever lost are lights when not paying attention. Only drones I normally rep with a repper are sentries and they can normally tank the whole room if they get aggro and I just rep them. I use no mods or rigs to affect drones speed or durability. In short, you are either lying or a bad. Which is it?
It could be he is solo, talking about heavy drones and not sentries, and lacks the rep power or projection to let the sentries tank.
Your example pre-supposes the drones are actually getting agro and you are simply repping through the damage.
|
loquacious7
Pawnstars INC The Obsidian Front
9
|
Posted - 2015.05.30 01:32:55 -
[540] - Quote
CCP Fozzie wrote:Seven Koskanaiken wrote:CCP Fozzie wrote:The great thing about balance surrounding drones/sentries/ishtars is that everyone thinks they know the one and only thing that needs to change, so no matter what you change you **** off 90% of the forums. Well has something come to light that contradicts Rise's statement? Which particular ships outside of Ishtar and Domi are using sentries/drones to OP effect? Where's the data to back this all up? What do the CSM say on this (if anything?) Nothing here contradicts Rise's statement. The biggest issue was definitely the Ishtar hull, and the hull is still a significant component of the issue. That's why we made a much larger adjustment to the Ishtar last release (cutting its sentry damage bonus in half) than these changes to the drones. While the results of that Ishtar change is still playing out, we're continuing to make more adjustments to the overall sentry ecosystem with these changes. We also won't rule out more changes to the hull (and to other non-hull aspects of this whole picture) in the near future, but we aren't ready for more of those in Carnyx quite yet. Sentries are an extremely strong weapon system, and their strength has really shown itself in the past years as we hit the critical mass required for players to improve their tactics for using them. At the moment they are a bit too good on essentially every ship that has a drone damage bonus and at least 125mbits bandwidth (with Ishtars the most obvious offender, but Domis, carriers, VNIs, Rattlesnakes and Geddons all affected), which is why we're making some moderate changes to the drones in Carnyx. I'll let individual CSM members share their opinions if they wish, but every member of the CSM that provided any comment on these changes pushed for larger nerfs. The version of these changes that I first showed the CSM was a bit milder, but they convinced me to give it a bit more teeth.
Remember a few years back when Drone platform was a new concept. First thanks for making drones a platform like lasers, projectiles etc. Second thought is, other platforms have close range and long range variants with advantages and disadvantages. you have four sentries with different advantages and disadvantages. Pick two and say these are close range fast tracking and the next two are long range etc. THEN FIX the Ishtar problem by leaving it alone, and buff the other HAC's :p |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 [18] 19 20 .. 24 :: one page |
First page | Previous page | Next page | Last page |