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Jack Dant
The Gentlemen of Low Moral Fibre
204
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Posted - 2011.12.06 19:24:00 -
[1] - Quote
Many GÇ£fix lowsecGÇ¥ proposals revolve around how to encourage more carebears into lowsec. I believe that's a mistake. The strong point of lowsec is the small gang, casual, PVP. And we need more PVPers to realize its potential.
Lowsec has many good points to attract the more casual PVPer: it's very accessible. The combination of no bubbles and sentry guns discouraging small ships on gates make it easy to move around lowsec. With so many stations, it's easy to take a break pretty much anywhere.
However, if you PVP for any amount of time in lowsec, you'll get cut out of highsec. For the dedicated outlaw, that's not a problem: alts and corp-level logistics make it a non-issue. But it closes most of lowsec from the more casual, single account player. The one who would enjoy lowsec the most.
So I suggest, GÇ£what happens in lowsec stays in lowsecGÇ¥:
- Lowsec ship and structure kills can't bring your sec status below -2 (the point where travel restrictions kick in).
- To compensate, make anyone with negative sec status a valid target while in lowsec, with no GCC or sentry repercussions.
- Sec losses from highsec ganks remain untouched and so trigger travel restrictions.
- Optionally, allow pod kills in lowsec to lower your sec past -2. This lets people who want to be -10 for whatever reason become so.
- Optionally, rework killrights to either remove them, or make them only usable in lowsec.
People can now become part of a GÇ£lowsec fight clubGÇ¥ where they can shoot each other freely, without losing their highsec access.
For the current lowsec residents, pirate and anti-pirate alike, this would bring more fun targets from highsec, in the form of GÇ£weekend piratesGÇ¥ and highsec alliances trying to control lowsec systems and resources. Both of those have given me many enjoyable fights, but both are unsustainable in the face of sec losses.
I'm not sure I can think of a negative side to the change. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Berendas
Clandestine Vector THE SPACE P0LICE
25
|
Posted - 2011.12.06 20:01:00 -
[2] - Quote
Not a bad idea, a lowered entry barrier and more incentives really are what low sec needs. You also might what to post this in the Features & Ideas Discussion forum though so it can be refined with more details. |

Crefakis
The Gentlemen of Low Moral Fibre
1
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Posted - 2011.12.06 22:42:00 -
[3] - Quote
Damn sir, that is a fine idea.
I would like this - there seems to be no upside to locking pirates into lowsec anyway. Podkills and the like, aye that would make you unable to go into highsec but ship kills...
Aggression and GCC to stay the same.
I don't get why lowsec PVPers are the only ones who are penalised for wanting to shoot other people... |

Eoin Donovan
Almost Invisible Industries Pax Romana Alliance
1
|
Posted - 2011.12.06 23:17:00 -
[4] - Quote
Wow, I think this is an awesome idea
I like the idea of pods kills still make you go below -2.0, so if you want to be a real pirate and kill pods you can, but it makes alot of sense to make casual pvp possible |

Pere Madeleine
The Gentlemen of Low Moral Fibre
7
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Posted - 2011.12.06 23:17:00 -
[5] - Quote
I agree too. Especially since CCP are going through a phase of trimming out all the unnecessary time consuming fat, such as making POS logistics easier, surely it makes sense to make a change that eases logistics for lowsec PVPers? As Jack says, it's something that's really not a problem for dedicated lowsec dwellers, just an unnecessary annoyance, and for the casual player it's a considerable barrier to entry. |

Katie Frost
Asgard. Exodus.
11
|
Posted - 2011.12.07 01:31:00 -
[6] - Quote
+1
This is a very good proposal.
Stops Belefag from ruining my precious sec status 
|

Samillian
Trojan Trolls Controlled Chaos
45
|
Posted - 2011.12.07 08:50:00 -
[7] - Quote
Supported
Its good to see a suggestion that gets away from the general "force the Carebears in" and "more targets willing or not" attitudes you usually see when talking about LowSec and have one that focuses on encouraging the willing player/corp to join the fun. |

Sepheir Sepheron
Capsule Corporation
18
|
Posted - 2011.12.07 14:26:00 -
[8] - Quote
I like it! |

Raimo
Genos Occidere HYDRA RELOADED
38
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Posted - 2011.12.07 15:17:00 -
[9] - Quote
I like it a lot, supporting.
Definitely needs to have the podkills for -10 to appease the "tough guy" roleplayers though.
Also I'd consider keeping sentry gun mechanics as is but just taking out sec hits below -1.99, this way small ships would still be relatively safe to travel in even if you were -1.99-0 sec and part of the "club", and it would differentiate the -10 crowd as one more gameplay style (They can get more fights by being an appealing target due to no sentry aggro to their attacker, OTOH they are stuck with hisec travel restrictions)
I'm sure the frigate crowd would still congregate to low sec belts et al much, much more than they do already. Good fights for all.
(An alternative to this would be to finally bring CONCORD bribery in to the game) |

Gavjack Bunk
Dark Nexxus S I L E N T.
73
|
Posted - 2011.12.07 15:41:00 -
[10] - Quote
We could call it Lowsec Arena. |
|

Takeshi Yamato
ALA Biomedical
26
|
Posted - 2011.12.07 15:46:00 -
[11] - Quote
Seems like a good idea. Most of lowsec is guys wanting to kill each other without having to deal with 0.0 stuff. Current game mechanics are nothing but an annoying obstacle to that. |

Jack Dant
The Gentlemen of Low Moral Fibre
217
|
Posted - 2011.12.07 15:54:00 -
[12] - Quote
Raimo wrote:Also I'd consider keeping sentry gun mechanics as is but just taking out sec hits below -1.99, this way small ships would still be relatively safe to travel in even if you were -1.99-0 sec and part of the "club", and it would differentiate the -10 crowd as one more gameplay style (They can get more fights by being an appealing target due to no sentry aggro to their attacker, OTOH they are stuck with hisec travel restrictions) Could do this, but on the other hand, sentry guns have a huge effect on fights with 2-10 people per side, which are the kind that should be encouraged in low. If you leave sentries in place for the majority of the casual pvp population, they will cause lots of mexican standoffs on gates and stations. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Berendas
Clandestine Vector THE SPACE P0LICE
25
|
Posted - 2011.12.07 16:15:00 -
[13] - Quote
Jack Dant wrote:Raimo wrote:Also I'd consider keeping sentry gun mechanics as is but just taking out sec hits below -1.99, this way small ships would still be relatively safe to travel in even if you were -1.99-0 sec and part of the "club", and it would differentiate the -10 crowd as one more gameplay style (They can get more fights by being an appealing target due to no sentry aggro to their attacker, OTOH they are stuck with hisec travel restrictions) Could do this, but on the other hand, sentry guns have a huge effect on fights with 2-10 people per side, which are the kind that should be encouraged in low. If you leave sentries in place for the majority of the casual pvp population, they will cause lots of mexican standoffs on gates and stations.
This is true and while it won't make sentries less influential during fights, reducing GCC to 5 minutes rather than 15 might encourage more 'weekend pirates' to risk sentry fire over combat.
And if not, us lifetime pirates can show up to these standoffs and mess with both sides  |

Tarunik Raqalth'Qui
The Kairos Syndicate Transmission Lost
6
|
Posted - 2011.12.07 16:36:00 -
[14] - Quote
Good philosophy. True carebears are going to avoid lowsec anyway, so why bother trying to prod them? |

Tahna Rouspel
BWE Special Forces Rage Alliance
23
|
Posted - 2011.12.07 16:47:00 -
[15] - Quote
This is something I want.
The security penalty is the reason I don't pvp in low sec. |

Xtover
Macabre Votum Against ALL Authorities
22
|
Posted - 2011.12.07 18:39:00 -
[16] - Quote
Pirate agents in lowsec would be nice though.
EDIT We were ganked 3 times while posting this message. |

Willl Adama
Genos Occidere HYDRA RELOADED
61
|
Posted - 2011.12.07 19:02:00 -
[17] - Quote
I like it very much
SUPPORTED Latest Video:-á-á Kill Will: Volume 4 |

Thredd Necro
Imperial Academy Amarr Empire
71
|
Posted - 2011.12.07 19:23:00 -
[18] - Quote
Huzzah! Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. - Douglas Adams |

BuckWyld
Targeted Aggression
0
|
Posted - 2011.12.07 20:00:00 -
[19] - Quote
I like it! this idea definitely has my support. It becomes annoying and too much trouble trying to fix your sec every time you get below -2 for high-sec travel abilities or keep it above -5 to remove KOS rights. Also what the hell is the idea w/a 15 min GCC timer or 10 min (standard) cynosural field timer. >.< |

Wolodymyr
Mando'a Navy Controlled Chaos
11
|
Posted - 2011.12.07 21:27:00 -
[20] - Quote
Jack Dant wrote:make anyone with negative sec status a valid target while in lowsec, with no GCC or sentry repercussions. This I can agree with. Why should the people living out there who are shooing each other see their sec status go down. |
|

Orakkus
The Fancy Hats Corporation Insane Asylum
16
|
Posted - 2011.12.07 21:36:00 -
[21] - Quote
+1
|

Zircon Dasher
Zirconia Trade Group
31
|
Posted - 2011.12.07 23:38:00 -
[22] - Quote
Looks like lowsec is really doing ok. Lets fix SOV 0.0 first.
https://forums.eveonline.com/default.aspx?g=posts&m=453560#post453560
|

Berendas
Clandestine Vector THE SPACE P0LICE
27
|
Posted - 2011.12.07 23:50:00 -
[23] - Quote
Low sec is certainly not doing fine. It's been ignored by the devs for years with the pathetic exception of FW. A lot of the kills from that dev blog are just lolcamps in Amamake and Rancer, not actualy PVP. |

Thredd Necro
Imperial Academy Amarr Empire
71
|
Posted - 2011.12.08 00:05:00 -
[24] - Quote
Lol 0.0 is mostly what CCP worked on since EVE opened...move along...but here's a cookie Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. - Douglas Adams |

Zircon Dasher
Zirconia Trade Group
31
|
Posted - 2011.12.08 00:48:00 -
[25] - Quote
Berendas wrote:Low sec is certainly not doing fine. It's been ignored by the devs for years with the pathetic exception of FW. A lot of the kills from that dev blog are just lolcamps in Amamake and Rancer, not actualy PVP.
The fact that it has been "ignored" is probably a good indication that it is not nearly as terribad as you want to make it out to be. Prioritization of resources and all.
I am not sure what exactly you mean by lolcamps nor the difference between lolcamps and any other type of camps found in other areas. Since you seem think it matters significantly, it would be helpful to clarify exactly what qualifications divide "players shooting other players" from PVP. I am sure that given a sufficiently myopic view you are right... I just dont know how tight I need to pull the blinders in order to see it.
Just in case you are insinuating that its all fluff numbers from smarty camps, structure shooting, and hauler kills I would suggest that you actually read the entirity of the thread. |

Berendas
Clandestine Vector THE SPACE P0LICE
27
|
Posted - 2011.12.08 01:11:00 -
[26] - Quote
Zircon Dasher wrote: The fact that it has been "ignored" is probably a good indication that it is not nearly as terribad as you want to make it out to be. Prioritization of resources and all.
There is no good reason for low sec going ignored for so long, that's the purpose of this thread and many other threads that have been asking for some well deserved dev attention. 
0.0 has all it needs for the moment with regards to game mechanics. There is plenty to be gained by leaving high sec and going to null. Lots of incentives exists for making money, PVP, PVE, holding territory, ect. The reason people whine about 0.0 and why people don't want to go there is because what players have turned it into. People aren't willing to be worker bees or cannon fodder for big alliances that care little for them.
Low sec on the other hand, has no rewards proportional to the risks for people living there. People go to low sec to get kills against and get killed by pirates. Other than that, there's nothing unique about low sec that you can't easily do in high or null. |

Zircon Dasher
Zirconia Trade Group
31
|
Posted - 2011.12.08 02:12:00 -
[27] - Quote
Berendas wrote: 0.0 has all it needs for the moment with regards to game mechanics. There is plenty to be gained by leaving high sec and going to null. Lots of incentives exists for making money, PVP, PVE, holding territory, ect. The reason people whine about 0.0 and why people don't want to go there is because what players have turned it into. People aren't willing to be worker bees or cannon fodder for big alliances that care little for them.
Low sec on the other hand, has no rewards proportional to the risks for people living there. People go to low sec to get kills against and get killed by pirates. Other than that, there's nothing unique about low sec that you can't easily do in high or null.
SO lets see....
People can enjoy shoot-everything PVP without the hassles of 0.0 (ease of logistics,no bubbles, sentry guns making fast lock frigates difficult to use... these were things brought up earlier) and without the hassles of territory holding (CTA's, necessity of huge blobs, etc... your gripes).
But....
There is nothing unique about lowsec.
Now I would love it if I could have all the ISK printing of 0.0 with none of the hassle. Just because I would like it doesnt mean it is a good idea though. More importantly, a discussion of rewards in lowsec have nothing to do with the OP.
Anyway, back on topic.
OP should change the words "barrier to entry" to "barrier to exit". Technically there is very little barrier to entry, something he himself notes.
Second, OP has left out some of the consequences of allowing anyone who is -0.01 to be shot at with no gate aggression. This will decrease the amount of time highsec corps and "weekend warrior" type players spend in lowsec.
Not that I think the OP really cares about that in the first place... but maybe I am just being cynical  |

King Rothgar
Autocannons Anonymous
55
|
Posted - 2011.12.08 03:51:00 -
[28] - Quote
Out of the myriad of "fix low sec" topics I've seen the past year, this is one of the few I actually like. You recognize the appeal of low sec and this idea should improve on what we already have there. I fully support it. |

Corina Jarr
Spazzoid Enterprises Purpose Built
79
|
Posted - 2011.12.08 03:59:00 -
[29] - Quote
I thought of something similar just last night.
+1 |

Jack Dant
The Gentlemen of Low Moral Fibre
223
|
Posted - 2011.12.08 09:50:00 -
[30] - Quote
Zircon Dasher wrote:OP should change the words "barrier to entry" to "barrier to exit". Technically there is very little barrier to entry, something he himself notes. If you want to get pedantic, it would be something of a "barrier to staying". Without alts, or the means/time to recover sec quickly, lowsec PVP becomes unsustainable in a short time.
Quote:Second, OP has left out some of the consequences of allowing anyone who is -0.01 to be shot at with no gate aggression. This will decrease the amount of time highsec corps and "weekend warrior" type players spend in lowsec. Because some people won't fight if they don't have NPCs on their side? Maybe, but those wouldn't GCC at all, and so wouldn't lose sec. But many would, more than now, and so the pure anti-pirate would have more targets available. Win/win.
Quote:Not that I think the OP really cares about that in the first place... but maybe I am just being cynical  So, what's my hidden agenda, then? What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |
|

comdoggy
Genos Occidere HYDRA RELOADED
0
|
Posted - 2011.12.08 15:38:00 -
[31] - Quote
+1 over |

Mimiru Minahiro
Republic University Minmatar Republic
0
|
Posted - 2011.12.08 17:15:00 -
[32] - Quote
There are too many people who stay above -5 just so that frigates cant tackle them on gates. By allowing anyone who is negative to be aggressed without sentry retaliation you have fixed this grevious exploit. Kudos! Even better is that you give a chance for noobs to play in lowsec gangs too. Having barely skilled noobs is fine if 2-3 of them can pin down ships on gates long enough for our Tornados to lock from outside point range. Targets go BOOM, noobs get to contribute, and we stay safely out of point range.
+1 to this idea and anyother idea that lets frigs and t1 cruisers aggress on gates. |

Zircon Dasher
Zirconia Trade Group
32
|
Posted - 2011.12.08 19:05:00 -
[33] - Quote
Jack Dant wrote: Without alts, or the means/time to recover sec quickly, lowsec PVP becomes unsustainable in a short time.
False.
Quote:Because some people won't fight if they don't have NPCs on their side? Maybe, but those wouldn't GCC at all, and so wouldn't lose sec. But many would, more than now, and so the pure anti-pirate would have more targets available. Win/win.
anti-pirates. srs?
Mimiru has basically pointed to the reason why highsec dwellers will have to spend more time in highsec. They will have to keep thier sec rating positive.
Quote:So, what's my hidden agenda, then? 
I was giving you the benefit of the doubt. I see I was wrong now. |

Jack Dant
The Gentlemen of Low Moral Fibre
225
|
Posted - 2011.12.08 19:32:00 -
[34] - Quote
Zircon Dasher wrote:Jack Dant wrote: Without alts, or the means/time to recover sec quickly, lowsec PVP becomes unsustainable in a short time. False. Explain how. If it involves corp logistics (the only option I left out), that's basically the corp leadership's alts.
Quote:Quote:Because some people won't fight if they don't have NPCs on their side? Maybe, but those wouldn't GCC at all, and so wouldn't lose sec. But many would, more than now, and so the pure anti-pirate would have more targets available. Win/win. anti-pirates. srs?  NRDS Roleplayers, FW from opposite sides teaming up to fight flashies, industrial alliances thinking they are hardcore, or just opportunistic PVPers who only shoot flashies. They are everywhere.
Quote:Mimiru has basically pointed to the reason why highsec dwellers will have to spend more time in highsec. They will have to keep thier sec rating positive. No, they won't "have to". They may choose to do so, if they feel they need sentry protection. There's two ways this can go.
Either there are so many new yellows that there are frigs on most gates. Then yes, there's a strong incentive to be part of the positive sec minority, since travel for you will be very safe. But on the other hand, you do have the option to engage those yellows whenever you want, so you won't lack pvp.
Or there is enough of a mix of yellows/non yellows that camps still need to tank sentries. In which case, lowsec trave for the yellows is no more dangerous than it is today for outlaws. And it's not all that dangerous. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Zircon Dasher
Zirconia Trade Group
32
|
Posted - 2011.12.08 21:05:00 -
[35] - Quote
Jack Dant wrote: Explain how.
Are you kidd.......... ooooh i see. You got me.
8/10. |

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
382
|
Posted - 2011.12.08 21:31:00 -
[36] - Quote
When I was a carebear, we tried lowsec mining for a while. It wasn't any more profitable than highsec mining, carried a lot more risk, and logistics were a nightmare. Still, we went at it for about two months, and here are some thoughts based on that:
1) Lowsec needs more rare ore. It's currently just not profitable enough to mine lowsec versus highsec. Move all the "medium" ores (everything but ABC and the three most common) to lowsec belts exclusively--grav sites can stay the way they are--to push more mining there. And of course, lots of people have suggested ice be moved entirely from high to low.
2) Get rid of the inefficient refineries in lowsec stations. We lost a LOT of minerals when we finally gave up trying to import ore into highsec for refining and did it out there. There's no point in those penalties and they're just a hindrance to industrial efforts.
3) Make it easier to set up and maintain a POS in lowsec. The empires can't be bothered to patrol out there, yet they can magically prevent you from setting up a POS without the proper standings and licenses? |

Zirse
Brutor Tribe Minmatar Republic
181
|
Posted - 2011.12.08 21:35:00 -
[37] - Quote
Zircon Dasher wrote:Jack Dant wrote: Explain how.  Are you kidd.......... ooooh i see. You got me.  8/10.
You are terrible at presenting any sort of point.
Have to agree about the barrier to entry.
Supported. |

Zircon Dasher
Zirconia Trade Group
33
|
Posted - 2011.12.08 22:20:00 -
[38] - Quote
FloppieTheBanjoClown wrote: 2) Get rid of the inefficient refineries in lowsec stations. We lost a LOT of minerals when we finally gave up trying to import ore into highsec for refining and did it out there. There's no point in those penalties and they're just a hindrance to industrial efforts.
This.
Quote:3) yet they can magically prevent you from setting up a POS without the proper standings and licenses?
lolWut?
Zirse wrote: You are terible at presenting any sort of point.
1) Glad to see I have such articulate company. 2) NO U (in case the presentation of point 1 was too hard to understand) |

Zirse
Brutor Tribe Minmatar Republic
181
|
Posted - 2011.12.08 23:44:00 -
[39] - Quote
Zircon Dasher wrote:FloppieTheBanjoClown wrote: 2) Get rid of the inefficient refineries in lowsec stations. We lost a LOT of minerals when we finally gave up trying to import ore into highsec for refining and did it out there. There's no point in those penalties and they're just a hindrance to industrial efforts.
This. Quote:3) yet they can magically prevent you from setting up a POS without the proper standings and licenses? lolWut? Zirse wrote: You are terible at presenting any sort of point. 1) Glad to see I have such articulate company. 2) NO U (in case the presentation of point 1 was too hard to understand)
You edited my post to create a spelling error. Congratulations.
|

Berendas
Clandestine Vector THE SPACE P0LICE
29
|
Posted - 2011.12.09 00:51:00 -
[40] - Quote
Don't bother responding to Zircon, he's made it clear he's just a mindless nullbear who thinks EVE is all about his playstyle.
That, and he's really really bad at presenting arguments (does he even have one?). |
|

Zirse
Brutor Tribe Minmatar Republic
182
|
Posted - 2011.12.09 00:58:00 -
[41] - Quote
Berendas wrote:Don't bother responding to Zircon, he's made it clear he's just a mindless nullbear who thinks EVE is all about his playstyle. .
I live in nullsec. I simply think that this is a good idea. Where someone resides in a vidya game has zero weight on their opinion. Zircon is a moron on his own accord. |

Pere Madeleine
The Gentlemen of Low Moral Fibre
7
|
Posted - 2011.12.09 01:48:00 -
[42] - Quote
Cool, I see this thread has found its troll. I guess that's a sure sign it's a good idea ;) I especially like the fact he still hasn't explained why he claims lowsec is sustainable without alts or recovering sec, despite being asked to.
About the lowsec mining stuff, I'm not so sure it would entice many miners to lowsec, certainly not the casual miners that do a large amount of highsec mining anyway. What it would do is make lowsec mining an absolute necessity for production, which will lead to the price of everything going up, since the only people able to produce this ore are those that are capable of defending mining operations. In my experience of miners, very few have the ability or the inclination to do that. I'm not so sure that's a good idea, unless of course you're in the minority that reckons they are able to successfully defend lowsec mining operations, and fancy some higher profits :P
As for negative sec people being shootable without gate aggro, I really don't think that'll be a problem for the average highsec dweller who goes to lowsec occasionally. If you live in highsec, and are into shooting stuff, chances are you spend most of your time PvEing. If the lowest your sec could drop from lowsec PvP was -1.99, then highsec PvE being your main activity will quite quickly work off that hit, even if you go on a total bender. Since part of the proposal was that shooting someone with negative sec has no repercussion, the only reason your sec would ever drop would be if you were shooting people with positive sec anyway. Basically this would be turning anti-piracy from a bit of RP fluff into a semi-profession that's actually supported by game mechanics. |

Berendas
Clandestine Vector THE SPACE P0LICE
29
|
Posted - 2011.12.09 02:04:00 -
[43] - Quote
Zirse wrote:Berendas wrote:Don't bother responding to Zircon, he's made it clear he's just a mindless nullbear who thinks EVE is all about his playstyle. . I live in nullsec. I simply think that this is a good idea. Where someone resides in a vidya game has zero weight on their opinion. Zircon is a moron on his own accord.
I'm not saying people who live in 0.0 aren't welcome in discussion, but Zircon is just one of those bleating lambs who wants the devs' attention to be on all null sec, all the time. He came into a thread about a low sec fix trying to champion 0.0 buffs  |

Dro Nee
4
|
Posted - 2011.12.09 03:24:00 -
[44] - Quote
As being someone who lived 2+ years as -10 it isnt hard to supply yourself without an alt. Yes I had a hauler, but I can count the number of times I used it to bring me supplies on one hand. Maybe I was lucky though. I was able to keep stocked from loot, the occasional foray onto the market, and working out deals with friends. Then again, I set up some nice relationships after ransoming a few haulers.... not everyone honors ransoms though so maybe they don't get that benefit.
When I decided to leave low it sure was a PITA grinding up sec. Would not having to bother with that been nice? Sure. If I had not been lazy I would have never been in that position in the first place. It is pitifully easy to keep your sec up if you are not camping gates for haulers and you work solo. The sec hit you get from fights where the other person shoots back is minimal. That is why I am not sure there is any real incentive for weekend warriors. Those players tend to be running around solo or in 2-3 man gangs.
The people I do see this helping are those corporations who want to engage in POS-centric activities without living in low, and those corps who need highsec access so they can shoot WT's (but who want to go to low when things get slow). The first group I may have some sympathy for. Defending a POS will result in sec hits. Making things easier for them to mitigate those hits is something I am on the fence about. The latter group I have no sympathy for.
TBH I think there are two questions I have not seen brought up though.First, why would making more people flashy boost PVP when people can't or won't shoot red flashies already? The gate guns wont shoot you if you make a move on a red flashy, nor do you get a sec hit. But almost nobody engaged me when I was -10 that wouldn't have engaged me if I +5. Making a mechanic that nobody takes advantage of seems kind of pointless so maybe I am missing something.
Second, why does everyone insist that low sec needs more pvp? It already accounts for 30% of PVP in the game, hotzones already rival the 0.0 hotzones in terms of average kills/day, and even the quiet systems see more traffic than the quietest 0.0 systems. All the verifable data says that low is doing just fine, even though all the forum warrior data tells a different story.
Until someone can answer the last question I won't support any BOOST LOW SEC!!!111 thread. |

Berendas
Clandestine Vector THE SPACE P0LICE
29
|
Posted - 2011.12.09 05:48:00 -
[45] - Quote
Dro Nee wrote:Second, why does everyone insist that low sec needs more pvp? It already accounts for 30% of PVP in the game, hotzones already rival the 0.0 hotzones in terms of average kills/day, and even the quiet systems see more traffic than the quietest 0.0 systems. All the verifable data says that low is doing just fine, even though all the forum warrior data tells a different story.
I've spent about 2.5 years in Metropolis/Sinq Laison low sec, and from my experience a lot of people don't necessarily think that low sec needs more PVP, its just that the PVP that exists needs to be less of a hassle to maintain. As things are now if you want to play EVE as an exclusive (or almost) PVPer it is very hard to sustain yourself. Without good corp logistics an alt becomes a necessity even for things like spare mods and ammo, much less ships. Then there is the issue of income. The way player loot drops can either make your day or ruin your week depending on how the loot fairy is feeling so it can't be relied upon for consistent income. If there was a way an PVPer could make isk just through PVP then I think you'd see a lot less low sec whines. It could be something like a pirate corp getting sponsored by NPC pirates that places bounties on positive sec players. That is just an example ofc, there are a great many ways CCP could make piracy and more casual low sec PVP a self sustaining activity. People don't like being shoehorned into a play style in order to sustain the one they enjoy. |

Anna Lynne Larson
Sebiestor Tribe Minmatar Republic
7
|
Posted - 2011.12.09 07:02:00 -
[46] - Quote
+1 Supported, this would be amazing. agree with 5 minute GCC in lowsec too. |

Ashley Judd
Genos Occidere HYDRA RELOADED
3
|
Posted - 2011.12.09 10:11:00 -
[47] - Quote
Some that seem concerned this idea prompts inexperienced pilots to dip their toes in PvP waters en-masse. Others voice their worries that low sec will be transformed from the tranquil, occasionally hostile backwater it is now in to a zoo of space-weapon-firing activity.
To them I say: good.
Yes, I'm biased towards small gangs, but what I'd really like to see are more fights. I'm fully behind any mechanic that encourages PvP. Let the low-sec arena begin. |

Tsubutai
The Tuskers
31
|
Posted - 2011.12.09 11:10:00 -
[48] - Quote
On the whole, I think this is a good idea. However, it does feel like a bit of a slap in the face for those who are currently -10 as a result of actions that would be effectively decriminalised under the new system. |

Jack Dant
The Gentlemen of Low Moral Fibre
230
|
Posted - 2011.12.09 12:13:00 -
[49] - Quote
Dro Nee wrote:As being someone who lived 2+ years as -10 it isnt hard to supply yourself without an alt. Yes I had a hauler, but I can count the number of times I used it to bring me supplies on one hand. Maybe I was lucky though. I was able to keep stocked from loot, the occasional foray onto the market, and working out deals with friends. Then again, I set up some nice relationships after ransoming a few haulers.... not everyone honors ransoms though so maybe they don't get that benefit. It's easy for the dedicated player, not so much for the more casual ones. I have no problem with it myself, even when I'm not outlaw, I use hauler alts to bring me the stuff for the most part. But when I was running corp logistics, you'd be surprised how many people complained about having to bring their own mods in, when we already provided the hulls. And a 100k sp alt in a frigate can bring fittings for several ships.
Quote:When I decided to leave low it sure was a PITA grinding up sec. Would not having to bother with that been nice? Sure. If I had not been lazy I would have never been in that position in the first place. It is pitifully easy to keep your sec up if you are not camping gates for haulers and you work solo. The sec hit you get from fights where the other person shoots back is minimal. That is why I am not sure there is any real incentive for weekend warriors. Those players tend to be running around solo or in 2-3 man gangs. That's a different point, but the way sec and aggression works is unbalanced. It only works in 1v1. With two gangs shooting each other, only 2 primaries will be taking fire at any given time. So anyone who is not primaried will get the full sec hit.
Quote:TBH I think there are two questions I have not seen brought up though.First, why would making more people flashy boost PVP when people can't or won't shoot red flashies already? The gate guns wont shoot you if you make a move on a red flashy, nor do you get a sec hit. But almost nobody engaged me when I was -10 that wouldn't have engaged me if I +5. Making a mechanic that nobody takes advantage of seems kind of pointless so maybe I am missing something. People do it. Ok, yes, there's a lot of puzzling people who go to lowsec in pvp fit ships, but don't engage anything. It's a mystery. But others are happy to.
In any case, the main point of the proposal is the cap on sec loss, so people can dip in and out of lowsec without having to rat their brains out. The second part, making more people "flashy" was actually to keep the one advantage being -10 has now, the chance of getting the occasional sentry-free fight.
Quote:Second, why does everyone insist that low sec needs more pvp? It already accounts for 30% of PVP in the game, hotzones already rival the 0.0 hotzones in terms of average kills/day, and even the quiet systems see more traffic than the quietest 0.0 systems. All the verifable data says that low is doing just fine, even though all the forum warrior data tells a different story. That only tells me that 0.0 needs some fixing, too But I'm curious about the distribution of those kills. How many of those kills are from pure gatecamps? How many are concentrated in the FW areas?
Lowsec is not as broken as other people want you to believe. I enjoy it more than I do 0.0 gangs. But the fun, memorable fights, are not common enough. I just want to turn it up a bit, get more random small gangs coming through. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Zircon Dasher
Zirconia Trade Group
33
|
Posted - 2011.12.09 14:39:00 -
[50] - Quote
Man I love it when the ladies gush on and on about me after I leave.
<3 to you all too but it is not meant to be.
My space-boyfriend would be really mad. |
|

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
385
|
Posted - 2011.12.09 15:08:00 -
[51] - Quote
Zircon Dasher wrote:FloppieTheBanjoClown wrote: 3) yet they can magically prevent you from setting up a POS without the proper standings and licenses? lolWut?
Last I heard, lowsec still required starbase charters and empire standings to anchor a POS, the same as 0.5 - 0.7. I've always wondered...who enforces that, since there are no patrols by the empire? |

Zircon Dasher
Zirconia Trade Group
33
|
Posted - 2011.12.09 15:10:00 -
[52] - Quote
Zirse wrote:Berendas wrote:Don't bother responding to Zircon, he's made it clear he's just a mindless nullbear who thinks EVE is all about his playstyle. . I live in nullsec. I simply think that this is a good idea. Where someone resides in a vidya game has zero weight on their opinion. Zircon is a moron on his own accord.
I live in empire and think all 0.0 logistics should have to be done with frieghters. Derp.
Ignorance makes it easy to think bad ideas are really good. |

Zircon Dasher
Zirconia Trade Group
33
|
Posted - 2011.12.09 15:11:00 -
[53] - Quote
FloppieTheBanjoClown wrote:Zircon Dasher wrote:FloppieTheBanjoClown wrote: 3) yet they can magically prevent you from setting up a POS without the proper standings and licenses? lolWut? Last I heard, lowsec still required starbase charters and empire standings to anchor a POS, the same as 0.5 - 0.7. I've always wondered...who enforces that, since there are no patrols by the empire?
They do not require standings and charters. |

Jack Dant
The Gentlemen of Low Moral Fibre
231
|
Posted - 2011.12.09 15:12:00 -
[54] - Quote
FloppieTheBanjoClown wrote:Last I heard, lowsec still required starbase charters and empire standings to anchor a POS, the same as 0.5 - 0.7. I've always wondered...who enforces that, since there are no patrols by the empire? This was only in 0.4, not in deeper lowsec, and it was removed 2-3 expansions ago. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Zircon Dasher
Zirconia Trade Group
33
|
Posted - 2011.12.09 15:23:00 -
[55] - Quote
Berendas wrote: but Zircon is just one of those bleating lambs who wants the devs' attention to be on all null sec, all the time. He came into a thread about a low sec fix trying to champion 0.0 buffs 
Maybe if you read the the link you would have figured out the obvious. Low sec doesnt need to be fixed. All this thread wants is consequence free pvp without going to 0.0.
If this thread asked for something reasonable, like decreasing the granularity in the multiplier, I would have supported it. This idea is ******** though. It is not in keeping with EVE philosophy, it does nothing to incentize the groups it claims to incentivize, and gives the "I want EVE to be FPS" crowd cookies. |

Jack Dant
The Gentlemen of Low Moral Fibre
231
|
Posted - 2011.12.09 15:47:00 -
[56] - Quote
Oh, finally you gave something ressembling a reasoning.
Zircon Dasher wrote:Maybe if you read the the link you would have figured out the obvious. Low sec doesnt need to be fixed. All this thread wants is consequence free pvp without going to 0.0. There is no consequence free pvp in eve. Ship losses take care of that. But ignoring that, I'd argue why lowsec should have those consequences, and not highsec wardecs or 0.0 ratter ganks.
Quote:If this thread asked for something reasonable, like decreasing the granularity in the multiplier, I would have supported it. Do elaborate, please.
Quote:This idea is ******** though. It is not in keeping with EVE philosophy, Why does EVE philosophy apply to lowsec, but not highsec or 0.0?
Quote:it does nothing to incentize the groups it claims to incentivize, Removing a punishment is pretty much the same as adding an incentive.
Quote:and gives the "I want EVE to be FPS" crowd cookies. Mmm... cookies. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Zircon Dasher
Zirconia Trade Group
33
|
Posted - 2011.12.09 16:36:00 -
[57] - Quote
Jack Dant wrote:Oh, finally you gave something ressembling a reasoning.
With the exception of me calling troll the reasons are there. Are you suggesting that I need to spoon feed more? I still call troll btw. Plenty of people live/ PVP in lowsec without relying on alts to feed them ships and modules.
Quote: I'd argue why lowsec should have those consequences, and not highsec wardecs
If you are shooting WTs then there is no consequence in lowsec either.
Quote:Do elaborate, please .
What part is unclear?
Quote: Why does EVE philosophy apply to lowsec, but not highsec or 0.0?
Shoot non WT's in highsec. What happens to your security? The gradual diminuation of severity as system security decreases is constant. So what are you on about?
Quote: Removing a punishment is pretty much the same as adding an incentive.
So if there was no social stigma to being a gay male you would rush right out and slob'a'knob? Your argument is flawed. Try again.
|

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
387
|
Posted - 2011.12.09 16:47:00 -
[58] - Quote
Jack Dant wrote:FloppieTheBanjoClown wrote:Last I heard, lowsec still required starbase charters and empire standings to anchor a POS, the same as 0.5 - 0.7. I've always wondered...who enforces that, since there are no patrols by the empire? This was only in 0.4, not in deeper lowsec, and it was removed 2-3 expansions ago. Figures. It was a 0.4 I was trying to set up in, and it probably got patched away shortly after and I missed it in the patch notes.
Still, some documentation I read somewhere gave me the idea it was all lowsec that needed charters.
Another case of Eve utterly lacking good, clear documentation and relying on fan sites to provide users with information. |

Jack Dant
The Gentlemen of Low Moral Fibre
233
|
Posted - 2011.12.09 17:05:00 -
[59] - Quote
Zircon Dasher wrote:With the exception of me calling troll the reasons are there. Are you suggesting that I need to spoon feed more? I still call troll btw. Plenty of people live/ PVP in lowsec without relying on alts to feed them ships and modules. You still haven't said how. I have given the reasons why it's not feasible. Prove me wrong.
Quote:What part is unclear? Let's start with the granularity of which multiplier.
Quote:The gradual diminuation of severity as system security decreases is constant. So what are you on about? It's not really constant. In highsec, you lose ship and sec, in lowsec you lose sec and risk losing your ship (try engaging in a frig under sentries), in 0.0 you get neither.
Quote:Quote: Removing a punishment is pretty much the same as adding an incentive. So if there was no social stigma to being a gay male you would rush right out and slob'a'knob? Your argument is flawed. Try again. Excellent analogy. A hundred years ago, being homosexual risked not just social stigma, but serious discrimination and, in many places, criminal prosecution. As a result, there were few, if any, openly gay males. These days, the most they can suffer is your so-called "social stigma", so we get a yearly gay pride parade. Either removing the punishments brought them out of the closet, or they put something in the water .
So if you remove the punishments from PVP, you won't get carebears to PVP, but some of the closet PVPers who run back to highsec every time they approach -2 will stay in lowsec. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Zircon Dasher
Zirconia Trade Group
33
|
Posted - 2011.12.09 18:07:00 -
[60] - Quote
Jack Dant wrote: I have given the reasons why it's not feasible. Prove me wrong.
You replied to a post that showed how ffs. Loot, market, industrial corps and traders, friends.
Quote:Let's start with the granularity of which multiplier
This thread is about sec status right? Might I be speaking of the multiplier to sec loss?
Quote:It's not really constant. In highsec, you lose ship and sec, in lowsec you lose sec and risk losing your ship (try engaging in a frig under sentries), in 0.0 you get neither
Well since you stated you were ignoring ship losses and a generous context to the entire thread is sec status, it is constant. SO again.... what are you on about?
Quote: Excellent analogy. A hundred years ago, being homosexual risked not just social stigma, but serious discrimination and, in many places, criminal prosecution. As a result, there were few, if any, openly gay males. These days, the most they can suffer is your so-called "social stigma", so we get a yearly gay pride parade. Either removing the punishments brought them out of the closet, or they put something in the water 
So you agree then that removal of the punishment did not make more straight people gay? I am glad we could agree that removal of punishment does not equate to an incentive then. It takes guts to admit that your previous blanket statement was wrong. I respect that.
Quote:but some of the closet PVPers who run back to highsec every time they approach -2 will stay in lowsec.
This seems like a strange justification. If they are running back to highsec because thier sec status is low, but would stay if thier sec status was not in danger, then I can only surmise that you think they are going back to highsec to gain sec. No doubt some people will, but only because they do not know it is faster to grind in lowsec. It seems more probable that they are going back to highsec because they think they can make more ISK there. If this is correct, then they will not stay in lowsec any longer than they already do. |
|

Jack Dant
The Gentlemen of Low Moral Fibre
236
|
Posted - 2011.12.09 20:24:00 -
[61] - Quote
Quote:You replied to a post that showed how ffs. Loot, market, industrial corps and traders, friends. The first two have no guarantee they will have what you need. Industrial corps will happily provide you with ships... in highsec next door to low (admitedly, last time I tried this, black frog didn't exist). Friends is just someone else's alts. Try it sometime, you'll see how it goes.
Quote:So you agree then that removal of the punishment did not make more straight people gay? I am glad we could agree that removal of punishment does not equate to an incentive then. The entire point of my OP was making casual PVP go to lowsec more often. Not turning carebears into PVPers.
Quote:This seems like a strange justification. If they are running back to highsec because thier sec status is low, but would stay if thier sec status was not in danger, then I can only surmise that you think they are going back to highsec to gain sec. No doubt some people will, but only because they do not know it is faster to grind in lowsec. It seems more probable that they are going back to highsec because they think they can make more ISK there. If this is correct, then they will not stay in lowsec any longer than they already do. Maybe it's faster, but I'm not so sure. Finding BS rats is very hit or miss, not like 0.0. And obviously, isk does come into the equation: you can try ratting in up in lowsec, take 10 hours and make 100 mil. Or do it semi afk in highsec, take 20 hours but make 600 mil.
If they go back to highsec when they run out of isk, that's fine by me. It's no different than a -10 logging off his main and grinding missions on an alt for a bit. It's being "sent" back to highsec for being successful that's silly. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Nullbeard Rager
Republic Military School Minmatar Republic
0
|
Posted - 2011.12.09 20:58:00 -
[62] - Quote
Tsubutai wrote:On the whole, I think this is a good idea. However, it does feel like a bit of a slap in the face for those who are currently -10 as a result of actions that would be effectively decriminalised under the new system.
Hardly. Their -10 is a lifestyle choice... |

Tarunik Raqalth'Qui
The Kairos Syndicate Transmission Lost
6
|
Posted - 2011.12.09 21:18:00 -
[63] - Quote
As a side note: Sentries not having tracking is rather unfair to frig/cruiser pilots...
and nullsec PvP is problematic at best for casual types (getting bubbled and podded repeatedly, and/or getting crap dropped on your head by ex-sovholders who seem to have a penchant for fleeing to NPC null, never mind the kind of hornets you can stir up in other folks' sovspace). |

Dro Nee
4
|
Posted - 2011.12.09 21:45:00 -
[64] - Quote
Jack Dant wrote: That's a different point, but the way sec and aggression works is unbalanced. It only works in 1v1. With two gangs shooting each other, only 2 primaries will be taking fire at any given time. So anyone who is not primaried will get the full sec hit.
Unless the primary in your gang is flashy the entire opposing gang is able to be aggressed without penalty. Since the people who bounce between high and low are by definition those who are not -5 this is not an issue in small gang fights so much. If you want to aggress haulers, mission runners, people who want to run away, etc obviously everyone gets the sec hit. I am not sure this is bad. Maybe I just do not fit in with current EVE culture, but to me it seems like a good thing to penalize a shoot everything that moves policy within empire. Especially since there are several other areas of the game where that penalty does not exist, nor is it a particularly onerous penalty with a little forethought.
In regards to the statistics I mentioned, I do not know for sure about how many are camps. I tracked average kills/ day for about two month using DOTLAN info. I kept both a log of random systems and standard hot systems (HED, Amamake, etc). Obviously the FW areas saw an increase over non-FW, but the randomized system list showed that low sec was pretty competative. The bottom rung low sec systems still saw more jumps per week than 0.0. Again these were averaged numbers so that single large fleet engagements would scew the picture less. The general picture you get from CCP devblog fits with what I gathered on my own.
P.S- speaking from experience ratting sec up in low sec is way faster than doing the L4 mission tour if you spend 10min setting things up right in a series of connected systems. |

Zircon Dasher
Zirconia Trade Group
33
|
Posted - 2011.12.09 23:53:00 -
[65] - Quote
Jack Dant wrote: Friends is just someone else's alts.
Well since friends cant count because it is someone elses alt:
then Black Frog can't count because they use alts. And buying anything from highsec hubs cant count because the traders are alts that got goods from other alts. And those goods were made by mission runners/mining alts and industrial alts.
OH NOES!!! I GET IT NAO!!!
Everyone who is not you is an alt.
OR maybe you should get out more.
Quote:Try it sometime, you'll see how it goes.
Actually I have been profiting off it for about 2 years now. Thanks 
|

Jack Dant
The Gentlemen of Low Moral Fibre
237
|
Posted - 2011.12.10 00:30:00 -
[66] - Quote
Dro Nee wrote:Unless the primary in your gang is flashy the entire opposing gang is able to be aggressed without penalty. Since the people who bounce between high and low are by definition those who are not -5 this is not an issue in small gang fights so much. You are right. One of the gangs is going to always take the full hit, and the other won't get any. But that's still a whole gang who will get the full sec hit for consensual PVP.
GCC in gangs used to be annoying when we ran destroyer gangs as outlaws. If non-flashies caught one of us at a gate, the rest of the gang couldn't do anything to help without being torn apart by sentries.
Quote:In regards to the statistics I mentioned, I do not know for sure about how many are camps. I tracked average kills/ day for about two month using DOTLAN info. I kept both a log of random systems and standard hot systems (HED, Amamake, etc). Obviously the FW areas saw an increase over non-FW, but the randomized system list showed that low sec was pretty competative. I guess your numbers won't lie. But I know I just crossed two regions in an unscouted BC, and couldn't even find a gang to kill me. That can't be right 
Quote:P.S- speaking from experience ratting sec up in low sec is way faster than doing the L4 mission tour if you spend 10min setting things up right in a series of connected systems. I'll trust your experience, then. Mine was in 0.0, so much faster. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Jack Dant
The Gentlemen of Low Moral Fibre
237
|
Posted - 2011.12.10 00:31:00 -
[67] - Quote
Zircon Dasher wrote:Quote:Try it sometime, you'll see how it goes. Actually I have been profiting off it for about 2 years now. Thanks  Ah, I get it. The proposal would affect your bottom line. I can understand that. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

tengen san
Triton-TC
11
|
Posted - 2011.12.11 01:33:00 -
[68] - Quote
Jack Dant wrote:Many GÇ£fix lowsecGÇ¥ proposals revolve around how to encourage more carebears into lowsec. I believe that's a mistake. The strong point of lowsec is the small gang, casual, PVP. And we need more PVPers to realize its potential. Lowsec has many good points to attract the more casual PVPer: it's very accessible. The combination of no bubbles and sentry guns discouraging small ships on gates make it easy to move around lowsec. With so many stations, it's easy to take a break pretty much anywhere. However, if you PVP for any amount of time in lowsec, you'll get cut out of highsec. For the dedicated outlaw, that's not a problem: alts and corp-level logistics make it a non-issue. But it closes most of lowsec from the more casual, single account player. The one who would enjoy lowsec the most. So I suggest, GÇ£what happens in lowsec stays in lowsecGÇ¥:
- Lowsec ship and structure kills can't bring your sec status below -2 (the point where travel restrictions kick in).
- To compensate, make anyone with negative sec status a valid target while in lowsec, with no GCC or sentry repercussions.
- Sec losses from highsec ganks remain untouched and so trigger travel restrictions.
- Optionally, allow pod kills in lowsec to lower your sec past -2. This lets people who want to be -10 for whatever reason become so.
- Optionally, rework killrights to either remove them, or make them only usable in lowsec.
People can now become part of a GÇ£lowsec fight clubGÇ¥ where they can shoot each other freely, without losing their highsec access. For the current lowsec residents, pirate and anti-pirate alike, this would bring more fun targets from highsec, in the form of GÇ£weekend piratesGÇ¥ and highsec alliances trying to control lowsec systems and resources. Both of those have given me many enjoyable fights, but both are unsustainable in the face of sec losses. I'm not sure I can think of a negative side to the change.
I just have read the OP, so I canGÇÖt comment to the other opinions uttered here atm, but I can say already I surly support it. It could be even more extended to revitalize low sec or bring low sec to its intended means.
|

Roland Deschaines
Club Bear
0
|
Posted - 2011.12.12 12:36:00 -
[69] - Quote
This is great, have my bump. |

Thredd Necro
Imperial Academy Amarr Empire
75
|
Posted - 2011.12.12 16:38:00 -
[70] - Quote
Roland Deschaines wrote:This is great, have my bump. EDIT: read through the thread, here are a couple points I think need to be answered (quotes are paraphrased but accurate) Quote:There's enough PvP in low-sec Who cares? This isn't about changing where PvP happens. This is about making low-sec not ****. If consequentially more people PvP in low-sec, so be it. Quote:No one will come to low-sec as a result of this, I'm flashy and people still don't shoot me False. Club Bear is a good counterexample. Plus, you're basing your experience on what you see in low-sec, which is a bit myopic seeing as the people this would apply to AVOID low-sec in its current state due to being limited to flashies. Quote:Low-sec is easy, just do x Where x is some form of grinding. Alts, hauling, scouring the stocks of the low-sec market, ratting sec from time to time. It's all some form of grinding. We're aware that it's possible to do that, we just don't like it, hence the OP. Just stating what the game is like ATM and going "deal with it" isn't constructive. Quote:Casual baby FPS, consequence free PvP/Eve's philosophy The crux of the issue. You're misconstruing Eve's harshness into a stone-wall "Want to make Eve quote unquote easier, more accessible? Baby, go play Hello kitty online / wow / cowadooty". OP wants to change the way in which low-sec is harsh, not remove the harshness. Instead of stupid mechanics and grinding, lack of sentries and player-caused danger. If you think this is against Eve's philosophy, then you think Eve is about grinding, and you're the one who should be playing Wow. Not arena though, just leveling blacksmithing all day. BTW, even for all the die-hard grindfest fans, at least acknowledge the stupidity of sec status making low-sec further removed from high-sec than 0.0 is...
Agreed. Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. - Douglas Adams |
|

Crefakis
The Gentlemen of Low Moral Fibre
1
|
Posted - 2011.12.12 17:41:00 -
[71] - Quote
Lowsec also pretty much alienates frigates, assault frigates, destroyers, interdictors and t1 cruisers from effectively engaging on gates.
This added to the fact that newbies often want to go play in a rifter compounds EVE's elitist playstyle. Essentially, solo lowsec pvp under BC hulls is INCREDIBLY hard to find, unless you want to be roundly spanked by Alex Medvedov in a 2/10 plex, get jumped by six drams in Amamake I belt I or be ganked by an instalock lachesis tackle for a battlecruiser gang.
When I was a 2m sp nubbing back in 2008 or whenever it was I would have LOVED to jump in a rifter and tour lowsec trying my hand at nabbing a cruiser or destroyer at a gate, or even grabbing an industrial. It would have pushed me into true piracy a lot quicker.
This suggestion is still one of the best Ive seen for a while, even if it was a corpmate who suggested it.
/me tips his hat to Mr. Dant |

Maz3r Rakum
The Imperial Fedaykin
9
|
Posted - 2011.12.12 22:48:00 -
[72] - Quote
We can call it BROSEC.
I think a boost to low sec belt rats to nearing null sec rats could encourage more players to low sec rat, and force pvp encounters away from gates/stations.
Supported. |

Mimiru Minahiro
Republic University Minmatar Republic
3
|
Posted - 2011.12.13 23:07:00 -
[73] - Quote
Jack Dant wrote: If non-flashies caught one of us at a gate, the rest of the gang couldn't do anything to help without being torn apart by sentries
Roland Deschaines wrote:seeing as the people this would apply to AVOID low-sec in its current state due to being limited to flashies. Quote:Low-sec is easy, just do x Where x is some form of grinding. Alts, hauling, scouring the stocks of the low-sec market, ratting sec from time to time. It's all some form of grinding.
These two quotes are important.
People do not like being limited to shooting flashies in lowsec. Being non-flashies confers an advantage in fights. Alts (SP grinding), Not having trade hubs within a jump or two (movement grinding), Hauling (alt + movement grind), and ratting (sec grind) are stupid. PEOPLE DO NOT WANT TO GRIND! They want to undock, pewpew for an hour and log the f*** off.
Since being non-flashy gives you an advantage, people will do what they have to do in order to keep that advantage. This means gridning....which blows donkey nuts. That means that people who hate being limited to shooting flashies will be just as irritated because they still can't shoot non-flashies.
The logical solution to end grinding and make lowsec not ****?
Get rid of all sentries and security loss in lowsec.
This is not rocket science.
TOOO TEH TOPZ! |

Jack Dant
The Gentlemen of Low Moral Fibre
247
|
Posted - 2011.12.14 09:36:00 -
[74] - Quote
Mimiru Minahiro wrote:Get rid of all sentries and security loss in lowsec. No. Sentries are part of what keeps lowsec sane. If you want to camp a lowsec gate, you need either a gang that can tank sentries among them, or a dedicated ship that's likely to die if someone actually fights back. Either way, you are a target for other people around you.
If you remove sentries, it will be interceptors or bombers with falcon support as far as the eye can see. I want to encourage lowsec PVP, not make it more lame.
You could adjust flagging mechanics to reduce sentry effects on gang PVP. For example, if you shoot a flashy, you could get a "global anti-criminal flag" and lose sentry protection for 15 minutes: "You have taken law into your own hands, the police can't help you now".
But that would be a different topic. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Miss Jolly
The Executioners Merciless.
5
|
Posted - 2011.12.15 07:40:00 -
[75] - Quote
Possibly one of the best suggestions I have heard when it comes to getting more warm bodies out to lowsec and lowering the stigma for the casual pvp-er to kill others in lowsec.
+1 |

Phlyk
The VonBraun Institute APEX Conglomerate
0
|
Posted - 2011.12.15 08:02:00 -
[76] - Quote
This actually sounds like a very good idea. I like the idea of being able to shoot someone with -0.01 sec status without consequence!
the only comment I would make is that a -2.0 sec status after killing a lot of ships is fairly easy to rat up. Perhaps you should have a 'real' sec status that keeps dropping as you get into fights, but an 'effective' sec status that won't go below -1.99.
Either way, +1 |

Galphii
Furnulum pani nolo THE SPACE P0LICE
0
|
Posted - 2011.12.15 12:27:00 -
[77] - Quote
An excellent idea, I'd like to see this implemented.
Reducing GCC to 5 minutes instead of 15 would also be a big help, as most people just cloak or dock up and have to stop playing for 15 minutes, which is another factor reducing the fun. |

Berendas
Clandestine Vector THE SPACE P0LICE
33
|
Posted - 2011.12.19 05:16:00 -
[78] - Quote
bump |

Thredd Necro
Imperial Academy Amarr Empire
83
|
Posted - 2011.12.20 16:59:00 -
[79] - Quote
Doo eet! Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. - Douglas Adams |

Nefal Tiris
Black Thorne Corporation Black Thorne Alliance
0
|
Posted - 2011.12.21 15:26:00 -
[80] - Quote
Approves of this ! |
|

Wolodymyr
Mando'a Navy Controlled Chaos
18
|
Posted - 2011.12.21 18:55:00 -
[81] - Quote
Jack Dant wrote: You could adjust flagging mechanics to reduce sentry effects on gang PVP. For example, if you shoot a flashy, you could get a "global anti-criminal flag" and lose sentry protection for 15 minutes: "You have taken the law into your own hands, the police can't help you now".
But that would be a different topic.
Yeah I think the turrets are mainly there just to protect noobs and highsec carebears that wander into lowsec. Not some outside force to screw up fights on gates. |

Leela Sirene
The Scope Gallente Federation
9
|
Posted - 2011.12.29 17:09:00 -
[82] - Quote
Could have a great effect, especially for newcomers and carebears alike. Supported.
|

Miss Lina
Stellar Investments
0
|
Posted - 2011.12.30 21:22:00 -
[83] - Quote
+1
I think this is the best idea that I've seen so far, related to improving low-sec. |

Kunos01
Puritans HUN Reloaded
0
|
Posted - 2012.01.02 08:18:00 -
[84] - Quote
+10
Good idea! |

Mars Theran
EVE Rogues EVE Rogues Alliance
19
|
Posted - 2012.01.02 10:02:00 -
[85] - Quote
For whatever reason.. +1
Never really liked Killrights anyway, and Security losses in Lowsec seem sort of redundant; not to mention they hinder PvP |

Takara Mora
University of Caille Gallente Federation
28
|
Posted - 2012.01.02 18:07:00 -
[86] - Quote
+1 for support of the general idea of removing much of the security status hit for dipping into losec for casual PVP ... currently it's just not worth the security status hit to go "get a taste" of PVP ... |

Mashie Saldana
Veto. Veto Corp
359
|
Posted - 2012.01.04 01:19:00 -
[87] - Quote
I like this idea, a lot! Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

Katie Door
the united Negative Ten.
1
|
Posted - 2012.01.04 07:13:00 -
[88] - Quote
Jack Dant wrote: *snip* So I suggest, GÇ£what happens in lowsec stays in lowsecGÇ¥:
- To compensate, make anyone with negative sec status a valid target while in lowsec, with no GCC or sentry repercussions.
AFAIK, this is already the case. you can shoot -5 to -10 in hi sec as well as low sec without any form of Concord retaliation (ships in hi sec, sentry guns in low sec)
as for the rest, meh.
Sounds like putting rainbows and unicorns in low sec.
w/e |

Jack Dant
The Gentlemen of Low Moral Fibre
332
|
Posted - 2012.01.04 09:25:00 -
[89] - Quote
Katie Door wrote:Jack Dant wrote: *snip* So I suggest, GÇ£what happens in lowsec stays in lowsecGÇ¥:
- To compensate, make anyone with negative sec status a valid target while in lowsec, with no GCC or sentry repercussions.
AFAIK, this is already the case. you can shoot -5 to -10 in hi sec as well as low sec without any form of Concord retaliation (ships in hi sec, sentry guns in low sec) as for the rest, meh. Sounds like putting rainbows and unicorns in low sec. w/e Negative means "less than zero", not "less than five". So under my proposal, people with status in the 0 to -2 range would be free targets in lowsec, but still able to go to highsec freely.
I don't see the unicorns, maybe you could elaborate? What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Tankn00blicus
Hemorrhagic Visions The Falling Darkness
0
|
Posted - 2012.01.06 05:48:00 -
[90] - Quote
Agreed. These changes won't really change the problems with sentry guns, though; instead of being at a disadvantage for being flashy/being at an advantage for being not flashy, you'll be at a disadvantage for having negative sec/be at an advantage for having positive sec, so that particular issue will still persist. Also, "no loss of sec status" (in cases where your sec is above -2) obviously cannot be part of not having repercussions for shooting any negative sec pilot or else the mechanics aren't gonna work. |
|

Hirana Yoshida
Behavioral Affront
239
|
Posted - 2012.01.06 08:17:00 -
[91] - Quote
Not seeing it. Why should the law allow for rampant drive-bys in the suburbs?
Sounds like you want to play with the big boys in LS (ie. the fun pew) but keep your bunk at the high-sec hostel you call home.
Put forward proposals to increase population in LS rather than merely making it into a tourist attraction/hunting reserve and we can discuss specifics, but this is just too silly. Killing anything within the sphere of 'civilization' (read: Here be Cops!) should cost one dearly. |

Titus Veridius
Gunpoint Diplomacy
1
|
Posted - 2012.01.06 08:41:00 -
[92] - Quote
This thread has now become the "Jack Dant for CSM" thread. Jack is really the only scoundrel scoundrel enough to represent low sec while at the same time maintaining meticulous spreadsheets and proper smugness and the class of a true gentleman down on his luck.
With proper Sard Caid funding this will happen. Also, vote Ron Paul in 2012 while your at it. |

xxxAlloxxx
Gunpoint Diplomacy
15
|
Posted - 2012.01.06 09:25:00 -
[93] - Quote
+100 to this idea.... And I also support Jack Dant to Low sec CSM position!! First pvp video: https://forums.eveonline.com/default.aspx?g=posts&m=214829&#post214829 Youtube: http://www.youtube.com/watch?v=YB-unXaPnyw |

Jack Dant
The Gentlemen of Low Moral Fibre
337
|
Posted - 2012.01.06 10:49:00 -
[94] - Quote
Hirana Yoshida wrote:Not seeing it. Why should the law allow for rampant drive-bys in the suburbs? RL comparisons don't really work. For example, IRL the law would try to intervene if two criminals were shooting each other. But in lowsec, the sentries just stand aside if two flashies fight. But can you imagine a situation where police ignores violence between gangs in the suburbs, but arrest any gang member that sets foot outside them?
Anything can be explained or discarded on pseduo-RP terms. The important thing is, is it good game design? Will it hurt the game or improve it?
Quote:Sounds like you want to play with the big boys in LS (ie. the fun pew) but keep your bunk at the high-sec hostel you call home. And that's bad why? Why should people be punished for PVPing in lowsec? But in any case, personally I haven't lived in highsec in two years, and I have the alts and resources to easily supply my outlaw lowsec main. But others don't. They are the newer players, the single account players. Why should they be punished?
Quote:Put forward proposals to increase population in LS rather than merely making it into a tourist attraction/hunting reserve and we can discuss specifics, but this is just too silly. Killing anything within the sphere of 'civilization' (read: Here be Cops!) should cost one dearly. This is the point, increasing the PVP population and increase PVP engagements, not the carebearing population (never going to happen). I want to build on the strong points of lowsec, not trying to turn it into some parody of highsec or sov 0.0.
What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Jack Dant
The Gentlemen of Low Moral Fibre
337
|
Posted - 2012.01.06 10:51:00 -
[95] - Quote
Titus Veridius wrote:This thread has now become the "Jack Dant for CSM" thread. Jack is really the only scoundrel scoundrel enough to represent low sec while at the same time maintaining meticulous spreadsheets and proper smugness and the class of a true gentleman down on his luck. Thank you for your kind words, Titus. But I hereby deny any intention to run for CSM now or in the future. I will, however, lend my full support to the "Dirty Protagonist for CSM" campaign  What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Dirty Protagonist
Gunpoint Diplomacy
13
|
Posted - 2012.01.06 16:54:00 -
[96] - Quote
Jack Dant wrote:Titus Veridius wrote:This thread has now become the "Jack Dant for CSM" thread. Jack is really the only scoundrel scoundrel enough to represent low sec while at the same time maintaining meticulous spreadsheets and proper smugness and the class of a true gentleman down on his luck. Thank you for your kind words, Titus. But I hereby deny any intention to run for CSM now or in the future. I will, however, lend my full support to the "Dirty Protagonist for CSM" campaign 
i'll be running on the "drunken disorderly pirate" platform~ |

Firebolt145
The Hatchery Team Liquid
32
|
Posted - 2012.01.06 18:03:00 -
[97] - Quote
Best suggestion I've ever read regarding lowsec and possibly EVE. Fully supported. |

Michael Harari
The Hatchery Team Liquid
37
|
Posted - 2012.01.06 18:03:00 -
[98] - Quote
I think this is a great idea.
I also like the idea of nullsec NPC kills not giving sec status, and only having lowsec/highsec rats give sec status. |

masty
Gunpoint Diplomacy
2
|
Posted - 2012.01.06 18:23:00 -
[99] - Quote
+1
I like it. We are looking at encouraging more pvpr's into LS not bears - although they are always welcome as they are delicious and refreshing. A cap at sec status penalties will encourage those who want to pvp to come in and will still be able to go back to high sec when they choose. They dont have to live in the area the full time, we just want more gangs to be willing to roll through looking for fights and i can see this encouraging those who are very dependant/attached to their sec.
The sentry issue is more complicated i think. Free for all on those below 0.0 sec status sounds like an improvement but i would like a way to add some survivability to t1 cruisers and below under gate guns. tracking is probably not the answer as i forsee fights going down at 0m on the guns although its partner will still be able to hit i suppose?
also on page 3 from zircon which i cba to quote but:
removing the penalty for homosexuality encouraged more to come 'out of the closet'. In this case we have people in high sec who probably would like to experience pvp but the penalties are too much (neg sec status). No new homosexuals/pvpr's were created in this analogy, they were there to begin with - so i believe you are wrong? |

xxxAlloxxx
Gunpoint Diplomacy
15
|
Posted - 2012.01.06 18:50:00 -
[100] - Quote
Seeing as Jack graciously turned down the possibility to run for CSM, I therefore change my support to Warlord Protagonist who has humbly accepted to run. Also I fully indorse and support Mr. DP's platform of "drunken disorderly pirate"!! First pvp video: https://forums.eveonline.com/default.aspx?g=posts&m=214829&#post214829 Youtube: http://www.youtube.com/watch?v=YB-unXaPnyw |
|

CraftyCroc
Gunpoint Diplomacy
6
|
Posted - 2012.01.06 19:11:00 -
[101] - Quote
You sir are like a GOD.
This would make EVE 100 million and ten times better
Regards |

Sard Caid
Gunpoint Diplomacy
6
|
Posted - 2012.01.06 21:20:00 -
[102] - Quote
Jack Dant wrote:Many GÇ£fix lowsecGÇ¥ proposals revolve around how to encourage more carebears into lowsec. I believe that's a mistake. The strong point of lowsec is the small gang, casual, PVP. And we need more PVPers to realize its potential. Lowsec has many good points to attract the more casual PVPer: it's very accessible. The combination of no bubbles and sentry guns discouraging small ships on gates make it easy to move around lowsec. With so many stations, it's easy to take a break pretty much anywhere. However, if you PVP for any amount of time in lowsec, you'll get cut out of highsec. For the dedicated outlaw, that's not a problem: alts and corp-level logistics make it a non-issue. But it closes most of lowsec from the more casual, single account player. The one who would enjoy lowsec the most. So I suggest, GÇ£what happens in lowsec stays in lowsecGÇ¥:
- Lowsec ship and structure kills can't bring your sec status below -2 (the point where travel restrictions kick in).
- To compensate, make anyone with negative sec status a valid target while in lowsec, with no GCC or sentry repercussions.
- Sec losses from highsec ganks remain untouched and so trigger travel restrictions.
- Optionally, allow pod kills in lowsec to lower your sec past -2. This lets people who want to be -10 for whatever reason become so.
- Optionally, rework killrights to either remove them, or make them only usable in lowsec.
People can now become part of a GÇ£lowsec fight clubGÇ¥ where they can shoot each other freely, without losing their highsec access. For the current lowsec residents, pirate and anti-pirate alike, this would bring more fun targets from highsec, in the form of GÇ£weekend piratesGÇ¥ and highsec alliances trying to control lowsec systems and resources. Both of those have given me many enjoyable fights, but both are unsustainable in the face of sec losses. I'm not sure I can think of a negative side to the change.
As a person that's lived both the non-outlaw and outlaw paths for several years in lowsec, I like this change.
1) You're not removing sentry penalty, and therefore non-PvPers or PvPers who put the effort to grind their security status will have sentries on their side. This, as you mentioned previously, removes the potential of lightly tanked support ships acting with impunity on gates, except against those who choose to make themselves vulnerable. This is a feature to lowsec that that I'd like seen preserved.
2) Your suggestion allows pilots to easily conduct logistics and access to the greater market hubs (Rens, Jita, Amarr), rather than limited to local hubs with typical item markups. Logistics is perhaps the greatest challenge to dedicated lowsec PvPers without access to outside help (hauling alts, etc).
3) Pilots who chose to aggress neutral targets will still be penalized by being KOS in lowsec, but won't be faced with a massive security status grind unless they chose to kill capsules. Given that capsule kills are more of a 'cherry on top' for PvP than anything else, you've effectively catered to the -10.0 pirate element of EVE, while giving casual PvPers the ability to engage in a very similar environment.
4) Highsec ganking remains taxing in terms of security status loss, which I feel is balanced to the rewards seen in the activity. Losing easy access to highsec markets and logistics is, as stated above, a significant blow to solo, small scale or casual gamers.
Very elegant suggestion. I support this change. |

Silver Chair
Black Rebel Rifter Club
6
|
Posted - 2012.01.06 23:19:00 -
[103] - Quote
+1
Supported |

Berendas
Clandestine Vector THE SPACE P0LICE
157
|
Posted - 2012.01.07 00:33:00 -
[104] - Quote
Glad to see this thread is back, I still love the idea.
- Friendly bump  |

Body Shield
The Hatchery Team Liquid
0
|
Posted - 2012.01.07 04:18:00 -
[105] - Quote
I'm glad to see all of the major lowsec players in here. |

Mr Morita
Gunpoint Diplomacy
1
|
Posted - 2012.01.09 14:31:00 -
[106] - Quote
Katie Door wrote: AFAIK, this is already the case. you can shoot -5 to -10 in hi sec as well as low sec without any form of Concord retaliation (ships in hi sec, sentry guns in low sec)
as for the rest, meh.
Sounds like putting rainbows and unicorns in low sec.
w/e
Isn't rainbows and unicorns what you guys load into your smartbombs anyway?
I'm all for this, it'll bring a definite influx of fights to all low sec.
|

Akrasjel Lanate
Naquatech Conglomerate
489
|
Posted - 2012.01.09 17:54:00 -
[107] - Quote
What  |

Blise
Gunpoint Diplomacy
1
|
Posted - 2012.01.09 23:01:00 -
[108] - Quote
+1
This is how to fix low sec this is what EVE needs. this is for for all pvpr's.
And Mr. L is more than right to say poking carebears into low sec will never work. |

Ibeau Renoir
Colonial Fleet Services Independent Faction
9
|
Posted - 2012.01.10 00:20:00 -
[109] - Quote
This would make me at least 100% more likely to get involved in lowsec PVP outside FW. Definitely supported. Ceci n'est pas un sig. |

Aamrr
208
|
Posted - 2012.01.10 13:17:00 -
[110] - Quote
Fantastic idea. I approve.
Edit: Please make sure that sec penalties from remote support (logistics) are also included in this proposal! There's more to sec loss than just blowing stuff up, after all. |
|

Shaalira D'arc
Quantum Cats Syndicate
344
|
Posted - 2012.01.10 19:24:00 -
[111] - Quote
I can't think of any drawbacks to this.
Supported. |

Captain Alcatraz
Douchingtons Shadow Cartel
60
|
Posted - 2012.01.16 13:48:00 -
[112] - Quote
Best low sec proposition I've heard |

Peri Simone
Black Rebel Rifter Club
29
|
Posted - 2012.01.16 15:17:00 -
[113] - Quote
I support this proposal. +1 |

Karl Planck
Heretic University Heretic Nation
108
|
Posted - 2012.01.16 16:01:00 -
[114] - Quote
something about this idea feels fishy, but i can't reason my way to it. Must be fear of change lol.
+1 |

Vaurion Infara
Beyond Divinity Inc Excuses.
11
|
Posted - 2012.01.17 21:46:00 -
[115] - Quote
Absolutely support this. Low-sec pirates have to claw and scrape for hours to get anything even resembling a decent fight, and as far as I'm concerned, good fights are the only reason to play Eve. More people in low-sec, especially more people in low-sec looking for fights, can only be a good thing. 
+1 |

Plutonian
Intransigent
15
|
Posted - 2012.01.18 01:49:00 -
[116] - Quote
Spent four hours in a frig looking for a fight last night. And not in a backwater region either...
I simply cannot imagine any game which could be marketed on the basis of "do really boring stuff for four hours and you might get 52 seconds of fun." And that's not including logistics grind. If it weren't for my love of space ships, I'd not play this horrible, horrible game.
Supported... though I think Eve needs much, much more to promote combat.
|

Isavella
Federal Defense Union Gallente Federation
0
|
Posted - 2012.01.18 02:14:00 -
[117] - Quote
Plutonian wrote:Spent four hours in a frig looking for a fight last night. And not in a backwater region either...
I simply cannot imagine any game which could be marketed on the basis of "do really boring stuff for four hours and you might get 52 seconds of fun." And that's not including logistics grind. If it weren't for my love of space ships, I'd not play this horrible, horrible game.
Supported... though I think Eve needs much, much more to promote combat.
This.
+1 |

Vaurion Infara
Beyond Divinity Inc Excuses.
12
|
Posted - 2012.01.19 00:44:00 -
[118] - Quote
Bump for an excellent idea. |

Blise
Gunpoint Diplomacy
1
|
Posted - 2012.01.19 06:49:00 -
[119] - Quote
Freaking bump! |

Thryson
The Scope Gallente Federation
0
|
Posted - 2012.01.19 07:35:00 -
[120] - Quote
This seems like a very viable option, I agree 100%
Damn fine planing on your part! |
|

Isavella
Federal Defense Union Gallente Federation
0
|
Posted - 2012.01.19 18:31:00 -
[121] - Quote
I want to see a dev's opinion on this. Because I honestly don't see why this shouldn't be implemented. |

Lord Lewtz
AQUILA INC 0ccupational Hazzard
2
|
Posted - 2012.01.25 01:21:00 -
[122] - Quote
+1 awesome idea.
I think this would have helped my buddies stay in as they could have tried PVP without the "Fear" of nullsec or the sec status screwing of current lowsec. |

Aineko Macx
Royal Amarr Institute Amarr Empire
130
|
Posted - 2012.01.28 16:12:00 -
[123] - Quote
+1 |

Berendas
Clandestine Vector THE SPACE P0LICE
184
|
Posted - 2012.01.28 16:47:00 -
[124] - Quote
Isavella wrote:I want to see a dev's opinion on this. Because I honestly don't see why this shouldn't be implemented.
Because that would mean giving even the smallest bit of attention to low sec, breaking their commitment to ignore us  |

Harrigan VonStudly
The Generic Pirate Corporation
3
|
Posted - 2012.01.28 20:09:00 -
[125] - Quote
I completely support this idea. Good idea Jack. |

Sard Caid
Gunpoint Diplomacy
8
|
Posted - 2012.01.29 03:07:00 -
[126] - Quote
Still support this idea, would breathe a lot more life into the casual PvP aspect of the game, which is definitely something EVE could always afford to gain. |

HK 47
TEMPLAR. Excuses.
1
|
Posted - 2012.01.29 18:54:00 -
[127] - Quote
Brilliant idea Jack. I support this.
|

Ricand Michelliaos
Estrale Frontiers Project Wildfire
8
|
Posted - 2012.01.30 05:41:00 -
[128] - Quote
+1 for support of this, I really like the idea. |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
6
|
Posted - 2012.01.30 12:04:00 -
[129] - Quote
+1 or 10/10, whichever you prefer
I am amazed that nobody thought of this before. Easy to implement, noticable upsides, no downsides.
It doesnt fix every lowsec-problem, but it could attract a lot more poeple to low and especially those who are particularly suited to it.
Well, done sir. And somebody get a CCP dev in here asap. |

JamesCLK
Lone Star Exploration Lone Star Partners
34
|
Posted - 2012.01.30 17:25:00 -
[130] - Quote
+1
Briliant, and it might give ransoms in lowsec a breath of fresh air too. If nothing else, this idea needs the support of any/all candidates running for a lowsec CSM seat. |
|

Killer Gandry
Shadow of the Pain
42
|
Posted - 2012.01.30 18:10:00 -
[131] - Quote
Low sec has been ignored by CCP since the game started.
There aren't any real incentives for people to move to low sec other than small group pirating or FW. Both also very ignored by CCP. I keep advocating the same thing over and over. Get rid of the ridiculous station games. It's utterly absurd that a station manager of a NPC station would allow someone who just engaged someone else outside his station to dock up after a very short amount of time. Atleast not without letting them pay a very hefty fee, but even that after quit some diliberation.
You want to shoot someone at an Empire controlled station then fine, but the concequence is that they will keep you unable to dock at the station, you chose to fight at, for 15 minutes. Standings with the corporation which owns the station or the faction can decrease the timer somewhat till maximal 5 minutes unable to dock. If you want to dock anyways after the old 30 second waiting time you pay a fee. Fee depends on your shiptype but should reflect a substantial part of your hulls + modules market value.
Same should go for gates.
Next to that put some more incentives in low sec to attract more people willing to risk to venture there for a certain advantage which they are unable to get in high sec or null sec.
Add certain minerals needed for certain production to low sec or make it more attractive for factional war to hold certain parts under their control because then the stations in the controlled part have certain advantages for the side holding them.
CCP created a game where corruption by players is part of the game, yet there is no way to bribe a factional relieve for a longer or shorter amount of time. Only thing you can do is grind your arses off to get standing or security gain. Now why isn't there a corrupt way to gain those standings for a certain time? Just looking at the lore of all factions I know for a fact that corruption is one of the engines the empires thrive on.
Factional or security standing gain for a limited amount of time due to bribery should be possible. Depending on what you plan to do or for howlong the price varies. Depends on howmany channels have to be temporarely altered and then ofcourse even that isn't a guarantee that your cover holds as long as you paid for because next to being able to be bribing there is also the possebility you get uncovered by someone who is specialising in locating and fighting corruption and bribes.
There are many options to make low sec get more layers of experience and thrills. |

Vaurion Infara
Beyond Divinity Inc Excuses.
12
|
Posted - 2012.01.30 18:29:00 -
[132] - Quote
Killer Gandry wrote:Low sec has been ignored by CCP since the game started.
There aren't any real incentives for people to move to low sec other than small group pirating or FW. Both also very ignored by CCP. I keep advocating the same thing over and over. Get rid of the ridiculous station games. It's utterly absurd that a station manager of a NPC station would allow someone who just engaged someone else outside his station to dock up after a very short amount of time. Atleast not without letting them pay a very hefty fee, but even that after quit some diliberation.
You want to shoot someone at an Empire controlled station then fine, but the concequence is that they will keep you unable to dock at the station, you chose to fight at, for 15 minutes. Standings with the corporation which owns the station or the faction can decrease the timer somewhat till maximal 5 minutes unable to dock. If you want to dock anyways after the old 30 second waiting time you pay a fee. Fee depends on your shiptype but should reflect a substantial part of your hulls + modules market value.
Same should go for gates.
Next to that put some more incentives in low sec to attract more people willing to risk to venture there for a certain advantage which they are unable to get in high sec or null sec.
Add certain minerals needed for certain production to low sec or make it more attractive for factional war to hold certain parts under their control because then the stations in the controlled part have certain advantages for the side holding them.
CCP created a game where corruption by players is part of the game, yet there is no way to bribe a factional relieve for a longer or shorter amount of time. Only thing you can do is grind your arses off to get standing or security gain. Now why isn't there a corrupt way to gain those standings for a certain time? Just looking at the lore of all factions I know for a fact that corruption is one of the engines the empires thrive on.
Factional or security standing gain for a limited amount of time due to bribery should be possible. Depending on what you plan to do or for howlong the price varies. Depends on howmany channels have to be temporarely altered and then ofcourse even that isn't a guarantee that your cover holds as long as you paid for because next to being able to be bribing there is also the possebility you get uncovered by someone who is specialising in locating and fighting corruption and bribes.
There are many options to make low sec get more layers of experience and thrills.
99% of this is unrelated to the proposed fix, it also fails to address most of the issues brought up in this thread. The idea of this thread is that we're not trying to attract carebears to lowsec, we're trying to make people who would like to PVP in lowsec able to do so without the unworkable highsec penalties associated with that. I'd much rather have willing people to get a legitimate fight out of rather than carebears who will get continuously ganked, regardless of any added benefits to carebearing in lowsec. Just saying "there are many options" doesn't accomplish anything.
TL;DR, let's stick to the proposed topic and work around that, shall we?
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |

Killer Gandry
Shadow of the Pain
42
|
Posted - 2012.01.30 18:48:00 -
[133] - Quote
Vaurion Infara wrote:
99% of this is unrelated to the proposed fix, it also fails to address most of the issues brought up in this thread. The idea of this thread is that we're not trying to attract carebears to lowsec, we're trying to make people who would like to PVP in lowsec able to do so without the unworkable highsec penalties associated with that. I'd much rather have willing people to get a legitimate fight out of rather than carebears who will get continuously ganked, regardless of any added benefits to carebearing in lowsec. Just saying "there are many options" doesn't accomplish anything.
TL;DR, let's stick to the proposed topic and work around that, shall we?
And limiting yourself to only one variable accomplishes anything?
The whole point of threads about low sec are about making it more part of the game. Not just a fun shooting gallery for wannabe pirates who's biggest accomplishment is to gank a few newbees and an industrial at a gate. So take your horseblinds off because if low sec only stays a shoor em up place for a few then you yourself exclude yourself from way too much of the game and should be the last to even consider posting in a post which tries to offer options for low sec in the first place.
If you bring more incentives to low sec then you also get more people to low sec. But instead of making low sec just a thinned out version of high secs station games the whole concept of station games should get a kick under it's arse aswel.
I am sorry if that messes up your stationhugging playstyle but if you don't have the balls to stick to a fight or the means to get out of it other than docking up then EVE shouldn't be the game for you in the first place.
They made it so that supers who are agressed can be agressed over and over so the logoffski doesn't work anymore. Yet we still have way too many other, completely out of context, options to start a fight and then run like little pussies over and over.
People who would come to low sec would know NO concord retaliation but also would know that if **** hits the fan the agressor can't dock up like a little girl after a few seconds.
Ships have gained a lot of EHP but still agression timer remained untouched.
It would merit bringing for real what you can afford to loose instead of what you know can tank a few seconds before you dock up and quick hop onto your big gun. |

Vaurion Infara
Beyond Divinity Inc Excuses.
12
|
Posted - 2012.01.30 19:25:00 -
[134] - Quote
Killer Gandry wrote:Vaurion Infara wrote:...
TL;DR, let's stick to the proposed topic and work around that, shall we? And limiting yourself to only one variable accomplishes anything? Blah blah blah you stationcamp with supercaps, etc.
Ignore the posts, skip the logic, and jump straight to the ad hominem, I like your style. First of all, you're an idiotic parrot who didn't read my post at all and has no idea what you're talking about, or perhaps a troll. Second of all, you have no exposure to lowsec if you think you can bring carebears to lowsec. They won't do it. From years of personal experience, the only carebears in lowsec are noobs who don't know better, or Russians who control huge swaths of lowsec who can carebear in peace. Pirates will find carebears and kill them, with little effort, negating any gain/risk ratios they hope to achieve.
Also, I'm not quite sure what your obsession is with station games but it's probably not healthy. Supers compose a non-existent percentage of lowsec combat, and your insinuation that I play station games exclusively is laughable. Please allow me to add you to a long list of people who badly need Reading Comprehension trained up a few levels.
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |

Vertisce Soritenshi
Varion Galactic Tragedy.
995
|
Posted - 2012.01.30 19:34:00 -
[135] - Quote
I have restrained from posting in this thread simply because I don't spend a lot of time in Lowsec. Mostly Null and WH space. I use Highsec enough that I need my sec status high enough to allow access to all of it unhindered. Now that I am spending more time on Lowsec roams I can definately see an issue beginning to arise with my status lowering and (thankfully only Minmitar) certain factions hating me for it.
This is a good idea. +1
Why has this not had any response from the CSM yet? This is probably (short of my bouncing boobies thread and the Dead Horse thread) the best idea in the AH yet. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Jack Dant
The Gentlemen of Low Moral Fibre
410
|
Posted - 2012.01.30 22:04:00 -
[136] - Quote
Vaurion Infara wrote:99% of this is unrelated to the proposed fix, it also fails to address most of the issues brought up in this thread. The idea of this thread is that we're not trying to attract carebears to lowsec, we're trying to make people who would like to PVP in lowsec able to do so without the unworkable highsec penalties associated with that. I'd much rather have willing people to get a legitimate fight out of rather than carebears who will get continuously ganked, regardless of any added benefits to carebearing in lowsec. Just saying "there are many options" doesn't accomplish anything. This, pretty much.
Killer Gandry wrote:if low sec only stays a shoor em up place for a few then you yourself exclude yourself from way too much of the game So it should be a shoot em up place for everyone, and it shouldn't exclude you from the rest of the game.
What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Liang Nuren
Heretic Army Heretic Nation
718
|
Posted - 2012.01.31 00:05:00 -
[137] - Quote
Pretty elegant idea TBH. It encourages exactly what brings me to low sec - casual small gang PVP.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Killer Gandry
Shadow of the Pain
42
|
Posted - 2012.01.31 00:52:00 -
[138] - Quote
Jack Dant wrote:So it should be a shoot em up place for everyone, and it shouldn't exclude you from the rest of the game.
Are you afraid that the numbers would all of a sudden be against you?
As it is low sec is under populated. And instead of making it more attractive only for pirates and gankers it should be widen't up more than just kill some and then squeeze easy back to high sec.
Low sec isn't just to cater the wannabe nullbear who either hasn't the time nor the inclination to be one of the nullbear herd of sheep. More people venturing to lowsec also means more people will get attrackted to PvP. But I can understand why some oppose that so darn much.
Just imagine you actually get what you want, pvp with people who shoot back, then the fun isn't fun anymore because they would learn and adapt and eventually overcome.
And as for me being excluded from parts of the game, you have no idea what parts of the game I have been in nor will you even scratch the surface of it.
|

Vaurion Infara
Beyond Divinity Inc Excuses.
13
|
Posted - 2012.01.31 01:20:00 -
[139] - Quote
Killer Gandry wrote:Jack Dant wrote:So it should be a shoot em up place for everyone, and it shouldn't exclude you from the rest of the game.
Are you afraid that the numbers would all of a sudden be against you? As it is low sec is under populated. And instead of making it more attractive only for pirates and gankers it should be widen't up more than just kill some and then squeeze easy back to high sec. Low sec isn't just to cater the wannabe nullbear who either hasn't the time nor the inclination to be one of the nullbear herd of sheep. More people venturing to lowsec also means more people will get attrackted to PvP. But I can understand why some oppose that so darn much. Just imagine you actually get what you want, pvp with people who shoot back, then the fun isn't fun anymore because they would learn and adapt and eventually overcome. And as for me being excluded from parts of the game, you have no idea what parts of the game I have been in nor will you even scratch the surface of it.
You're really just gonna keep hurling insults and repeating the same thing over and over without reading what people write? Do you understand what dialogue is? You have no idea what you're talking about, and you really should just cut your losses in this thread because you're becoming quite annoying. The thing is, you don't understand that you don't know what you're talking about, so I suppose it's not your fault. I would advise you to try to gain a better grasp on the issue you're commenting on before the commenting takes place.
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |

Dztrgovac
22
|
Posted - 2012.01.31 08:18:00 -
[140] - Quote
As a paranoid highsec carebera who is breaking the system and pvping in lowsec while making isk in highsec.... I have to say this is idea is actually good and even could do a lot of good. Its not the "big lowsec fix (aka removing highsec incursions and L4 and L4 and mining, and industry, and exploration... )" some people keep demanding, and that is why it could actually work and help a bit. |
|

Jack Dant
The Gentlemen of Low Moral Fibre
413
|
Posted - 2012.01.31 10:09:00 -
[141] - Quote
Killer Gandry wrote:Are you afraid that the numbers would all of a sudden be against you? I ask for more PVPers in lowsec, you think I expect them all on my side?
Quote:Just imagine you actually get what you want, pvp with people who shoot back, then the fun isn't fun anymore because they would learn and adapt and eventually overcome. Well that's the fun. Fighting people who adapt, figuring out how to counter them. The trap and countertrap, the narrow escapes and the times you don't escape. It's a game, I don't mind losing ships, especially if I can take something with me.
Quote:As it is low sec is under populated. And instead of making it more attractive only for pirates and gankers it should be widen't up more than just kill some and then squeeze easy back to high sec. It is indeed under populated. But populating it with bears will fix nothing.
The PVE proposals for lowsec generally ask for: 1) Safer PVE, 2) More rewarding PVE.
But there's safe in PVE in highsec already. You can't compete with that without completely nerfing lowsec PVP. This is where all the suggestions about stronger sentries, concord-like NPCs, etc, go wrong.
So we increase the rewards. But there is already a place with much higher rewards than highsec in exchange for a nominal risk. It's called 0.0. But 0.0 is secured by alliances and is pretty safe. So to compete with that, you'd need very high rewards in lowsec. What's to keep those same alliances from taking over the lowsec PVE, then?
Those two options just turn lowsec into a highsec clone, or a 0.0 clone. While ignoring the population that is already there because they don't want to be in either highsec or 0.0.
Quote:Low sec isn't just to cater the wannabe nullbear who either hasn't the time nor the inclination to be one of the nullbear herd of sheep. Funny expression for someone whose average kill has 50 people on it. But why not? Why shouldn't lowsec be the one (almost) pure PVP area of the game? We already have an (almost) pure PVE area, highsec.
Quote:And as for me being excluded from parts of the game, you have no idea what parts of the game I have been in nor will you even scratch the surface of it. Do you even read? I meant being excluded from parts of the game via sec status. But that particular char of yours has no lowsec history to speak of. So excuse me if I assume you are posting on your main and have no clue about lowsec. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Killer Gandry
Shadow of the Pain
42
|
Posted - 2012.01.31 12:25:00 -
[142] - Quote
Jack Dant wrote:The PVE proposals for lowsec generally ask for: 1) Safer PVE, 2) More rewarding PVE.
But there's safe in PVE in highsec already. You can't compete with that without completely nerfing lowsec PVP. This is where all the suggestions about stronger sentries, concord-like NPCs, etc, go wrong..
Ah, so suggesting to increase the time it takes to being able to dock after shooting someone decreases people shooting at eachother. Sorry if that wasn't clear to me.
Jack Dant wrote:So we increase the rewards. But there is already a place with much higher rewards than highsec in exchange for a nominal risk. It's called 0.0. But 0.0 is secured by alliances and is pretty safe. So to compete with that, you'd need very high rewards in lowsec. What's to keep those same alliances from taking over the lowsec PVE, then?
And it never even occured to you that the rewards can be designed in such a fashion that the only true benefit would be for the same region of space as you can aquire it, namely low sec. null sec has it's own "advantages" from the sov mechanics. Why not some mechanic to have something in that line (though more fun to play than sov warfa"re) in low sec.
Jack Dant wrote:Those two options just turn lowsec into a highsec clone, or a 0.0 clone. While ignoring the population that is already there because they don't want to be in either highsec or 0.0.
You might feel like the low sec population that's already there get's ignored in my suggestions. Fact however is that I want to get a lower threshhold for people to venture there but at increased risk than it is currently. Or do you think prolonged docking denial is decreasing risk? On the other hand make it worthwhile for people to take that route. Low sec has the same issue as null sec. The risk versus reward is completely off balance.
Jack Dant wrote:Funny expression for someone whose average kill has 50 people on it. But why not? Why shouldn't lowsec be the one (almost) pure PVP area of the game? We already have an (almost) pure PVE area, highsec.
Sorry for taking my job as logistics pilot too serious and actually have logistics drones aswel instead of killmail hoarding by bringing light drones just to farm killmails. The few times I actually used other ships was mainly because at that moment no logistics was available. Sorry for being part of an alliance who has to work together and has to bring bigger fleets to counter bigger fleets and as a result has more than a few people on a killmail.
Mostly I am sorry for your complete ignorance and assuming that that has anything to do with the underlying problem.
Jack Dant wrote:Do you even read? I meant being excluded from parts of the game via sec status. But that particular char of yours has no lowsec history to speak of. So excuse me if I assume you are posting on your main and have no clue about lowsec.
Excuse me, but did I miss the part where you didn't get the choice to keep your sec status? And if this were my main I am not entitled to an opinion in a forum section where opinions are gathered?
Once again, I am not against changes in the system that adresses the issues with the sec status loss and gain. But by saying "ow let's just pop ships but not pods anymore in low sec so we don't drop below -2"is ridiculous. You create a whole new area of abuse then and without differentiation I for one do not support the idea. |

Jack Dant
The Gentlemen of Low Moral Fibre
413
|
Posted - 2012.01.31 12:55:00 -
[143] - Quote
Killer Gandry wrote:Ah, so suggesting to increase the time it takes to being able to dock after shooting someone decreases people shooting at eachother. Sorry if that wasn't clear to me. Station games are dumb. But they are 100% consensual PVP, you are never forced to fight at a station if you don't want to. Even more so in lowsec with no bubbles (just instaundock away) and after the recent session timer changes (dock if insta fails). They are a minuscule part of lowsec PVP, and not really the problem at all.
Quote:And it never even occured to you that the rewards can be designed in such a fashion that the only true benefit would be for the same region of space as you can aquire it, namely low sec. null sec has it's own "advantages" from the sov mechanics. Why not some mechanic to have something in that line (though more fun to play than sov warfa"re) in low sec. If you have an idea on how to do that, make your own thread about it.
Quote:You might feel like the low sec population that's already there get's ignored in my suggestions. Fact however is that I want to get a lower threshhold for people to venture there but at increased risk than it is currently. Or do you think prolonged docking denial is decreasing risk? On the other hand make it worthwhile for people to take that route. Low sec has the same issue as null sec. The risk versus reward is completely off balance. I find the risk vs reward of lowsec to be just fine. The reward is high: solo to small gang PVP in tight groups of people I know. The risk is low: I can lose my ship at a fight, but I have a decent chance to avoid fights I don't want, and I can save my pod 99% of the time.
About denying docking? Docking games do need some fix, but that's not lowsec-specific, and it would need another thread. But anything that makes GCC more annoying than it already is, is a bad idea, so it should be approached carefully.
Quote:Excuse me, but did I miss the part where you didn't get the choice to lower your sec status? And if this were my main I am not entitled to an opinion in a forum section where opinions are gathered? Of course, I chose to lower my sec. In fact, I welcome being outlaw because it gets me fights without sentries. You still don't understand my reasoning:
- Life as an outlaw is fun.
- Life as an outlaw would be more fun if there were more outlaws.
- People don't become outlaws because with a single account, being an outlaw sucks for logistics.
So let's make it possible for those people to enjoy the lowsec side of being an outlaw, without losing their highsec logistics.
Quote:Once again, I am not against changes in the system that adresses the issues with the sec status loss and gain. But by saying "ow let's just pop ships but not pods anymore in low sec so we don't drop below -2"is ridiculous. You create a whole new area of abuse then and without differentiation I for one do not support the idea. Ok so you don't agree. Can you reason why? What abuse would it create?
What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Vaurion Infara
Beyond Divinity Inc Excuses.
13
|
Posted - 2012.01.31 16:02:00 -
[144] - Quote
Killer Gandry, this is the fundamental problem with what you're saying. You're posting in a thread about a specific solution to a specific problem, but you're adding nothing to the discussion. If you want to make your own thread about your own idea of a solution to a partially related problem, you are welcome to do so. But here you're just muddying the waters and causing confusion. You aren't offering ideas for or against this proposal. This thread is not about station games, which you oddly seem to believe plays a much larger role in lowsec than it does, nor is it about bringing carebears to lowsec. Please formulate a position, on the specific solution that's been proposed, and post that. Or start your own thread.
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |

Tressin Khiyne
The Tuskers
1
|
Posted - 2012.01.31 17:46:00 -
[145] - Quote
Fully support this proposal. A fantastic addition to sec status rules which boosts lowsec and overall pvp at the same time without draining any other styles of play (highsec loses nothing while gaining more access to lowsec) |

Karthwritte
Darthrin Storm Enterprise Drunken Capsuleers
24
|
Posted - 2012.02.01 00:42:00 -
[146] - Quote
You sir made one of the best ideas that could really improve my EVE lifestyle +1 |

Harrigan VonStudly
The Generic Pirate Corporation
4
|
Posted - 2012.02.01 00:53:00 -
[147] - Quote
Jack. I hope you don't mind me linking to this in my humble Eve blog. I gave you credit for the idea. I just wanted to share it and get it out there. I hope to bring more recognition of it via the #tweetfleet and any other means I can.
Again, great idea. Jack Dant for CSM7????
Harri out |

Lady Spank
Genos Occidere HYDRA RELOADED
1388
|
Posted - 2012.02.01 01:09:00 -
[148] - Quote
Thumbs up (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Clyde ElectraGlide
Center for Advanced Studies Gallente Federation
33
|
Posted - 2012.02.01 03:33:00 -
[149] - Quote
Totally agreed, 10/10. Fix incursions today! https://forums.eveonline.com/default.aspx?g=posts&t=60460 |

Cearain
Imperial Outlaws
245
|
Posted - 2012.02.03 15:29:00 -
[150] - Quote
This proposal makes allot of sense. Skimming through I didn't see any significant downsides either. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|

Souchek Lehman
Hellbound Turkeys Alliance of Abandoned Cybernetic Rejects
7
|
Posted - 2012.02.03 19:15:00 -
[151] - Quote
Hello EVE As a newer player I really like this idea. I recently have got more into pvp in general, been mostly running missions. I went on two roams and got a little lucky, it dropped my sec status surprisingly fast. All targets were other people roaming looking for pvp as well. Not an impossible barrier or anything but seemed slightly crazy how long it would take to raise the sec back up through even lvl4s. TLDR: +1 from a youngin. S.L. |

Jayem See
Drama Llamas
32
|
Posted - 2012.02.03 19:40:00 -
[152] - Quote
+1 I like this proposal.
It came up somewhere in the middle about sentries not having tracking - I think they should.
It might allow for limited frig engagements on gates where the aggressor will decide if they can make a kill fast enough and then GTFO.
Good luck with the proposal - I hope we see some CSM involvement in the thread at some point. Aaaaaaand relax. |

Hanoch Wheel
Free Wheeling Industries
23
|
Posted - 2012.02.03 19:43:00 -
[153] - Quote
+1 Supported.
Initially on reading the subject and imagining what the proposal would be like, I thought that it would be just one of those typically insane simple solutions to a perceived problem that would actually make things much worse. I avoided reading it for a while just on that basis.
After actually reading it: this is a great idea! It would increase fluidity between hi and lowsec (and probably possibly out in to low as well).
I think the GFs would increase significantly and even carebear pinata runs. Fight clubs nearer to Hisec? Brilliant.
I like both your optionals as well. The killrights bit probably needs some more development, but keeping the podding penalty would make it more likely that casuals and carebears spend more time in lowsec. Which should make pirates "happy campers", although it may benefit them to be discriminating about their targets.
Hard to see who wouldn't be pleased by this (although there's always someone, right Zircon?). |

The Mittani
GoonWaffe Goonswarm Federation
2900
|
Posted - 2012.02.03 20:05:00 -
[154] - Quote
this is the first unquestionably good idea i've seen about fixing lowsec in years, i'll yoink it and dump it in front of ccp.
lowsec: eve's vegas, but with more guns The Office of the Chairman: A Thread for Constituent Issues |

Vaurion Infara
Beyond Divinity Inc Excuses.
14
|
Posted - 2012.02.03 20:31:00 -
[155] - Quote
The Mittani wrote:this is the first unquestionably good idea i've seen about fixing lowsec in years, i'll yoink it and dump it in front of ccp.
lowsec: eve's vegas, but with more guns
Wow, this is an unexpected turn of events. Also, inb4 sh*tstorm.
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |

Jack Dant
The Gentlemen of Low Moral Fibre
431
|
Posted - 2012.02.04 01:40:00 -
[156] - Quote
Seleene also confirmed he was bringing it to CCP in his own thread a few days ago. It's great to see the idea picking up momentum. Even if CCP then does it in a completely different way, just getting them to look at lowsec from the right angle is good. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Jonas Xiamon
54
|
Posted - 2012.02.04 06:45:00 -
[157] - Quote
I think this is a terrible idea, but am too lazy to argue the point. I usally write one of these and then change it a month later when I reread it and decide it sounds stupid. |

IIIAsharakIII
GR3Y N0MADS
11
|
Posted - 2012.02.05 00:48:00 -
[158] - Quote
I'm not sure if security status will entice the carebears into coming to low sec.
Might start first by not calling them carebears.
Also, how will this increase PvP? Because they don't have to grind sec? You have to do a lot of shooting to get below -2 if you're not shooting pods, and your suggestion does nothing for pods. Structures make a bit of sense, I could see dipping below the mark over shooting a POS. But then again, does structure bashing require us to make a such a drastic alteration to the security status rules of low sec?
How about graduated war declarations instead? Such as "This war declaration is only valid in 0.0 to 0.4 security status systems." You still get what you want, without the crazy "If this, then that" scenario you're painting.
Props to you for using your brain though, will still give you a +1. |

Vaurion Infara
Beyond Divinity Inc Excuses.
14
|
Posted - 2012.02.05 01:08:00 -
[159] - Quote
IIIAsharakIII wrote:I'm not sure if security status will entice the carebears into coming to low sec.
Might start first by not calling them carebears.
Also, how will this increase PvP? Because they don't have to grind sec? You have to do a lot of shooting to get below -2 if you're not shooting pods, and your suggestion does nothing for pods. Structures make a bit of sense, I could see dipping below the mark over shooting a POS. But then again, does structure bashing require us to make a such a drastic alteration to the security status rules of low sec?
How about graduated war declarations instead? Such as "This war declaration is only valid in 0.0 to 0.4 security status systems." You still get what you want, without the crazy "If this, then that" scenario you're painting.
Props to you for using your brain though, will still give you a +1.
How will it increase pvp? Did you read the post at all? The idea is that they don't have to go below -2 if they don't want to. Podding will get it below -2. I think you're missing the intent of the idea.
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |

VonKolroth
Dreddit Test Alliance Please Ignore
6
|
Posted - 2012.02.05 11:31:00 -
[160] - Quote
Jack Dant wrote:Many GÇ£fix lowsecGÇ¥ proposals revolve around how to encourage more carebears into lowsec. I believe that's a mistake. The strong point of lowsec is the small gang, casual, PVP. And we need more PVPers to realize its potential. Lowsec has many good points to attract the more casual PVPer: it's very accessible. The combination of no bubbles and sentry guns discouraging small ships on gates make it easy to move around lowsec. With so many stations, it's easy to take a break pretty much anywhere. However, if you PVP for any amount of time in lowsec, you'll get cut out of highsec. For the dedicated outlaw, that's not a problem: alts and corp-level logistics make it a non-issue. But it closes most of lowsec from the more casual, single account player. The one who would enjoy lowsec the most. So I suggest, GÇ£what happens in lowsec stays in lowsecGÇ¥:
- Lowsec ship and structure kills can't bring your sec status below -2 (the point where travel restrictions kick in).
- To compensate, make anyone with negative sec status a valid target while in lowsec, with no GCC or sentry repercussions.
- Sec losses from highsec ganks remain untouched and so trigger travel restrictions.
- Optionally, allow pod kills in lowsec to lower your sec past -2. This lets people who want to be -10 for whatever reason become so.
- Optionally, rework killrights to either remove them, or make them only usable in lowsec.
People can now become part of a GÇ£lowsec fight clubGÇ¥ where they can shoot each other freely, without losing their highsec access. For the current lowsec residents, pirate and anti-pirate alike, this would bring more fun targets from highsec, in the form of GÇ£weekend piratesGÇ¥ and highsec alliances trying to control lowsec systems and resources. Both of those have given me many enjoyable fights, but both are unsustainable in the face of sec losses. I'm not sure I can think of a negative side to the change.
This is such a phenomenally good idea that I'm going to be disappointed if it doesn't happen. Though I honestly don't think the elimination of kill rights is necessary. On the other hand, I don't see Concord handing a pass to kill a person in high if they have a negative sec.
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VonKolroth
Dreddit Test Alliance Please Ignore
6
|
Posted - 2012.02.05 11:38:00 -
[161] - Quote
IIIAsharakIII wrote:I'm not sure if security status will entice the carebears into coming to low sec.
Might start first by not calling them carebears.
Also, how will this increase PvP? Because they don't have to grind sec? You have to do a lot of shooting to get below -2 if you're not shooting pods, and your suggestion does nothing for pods. Structures make a bit of sense, I could see dipping below the mark over shooting a POS. But then again, does structure bashing require us to make a such a drastic alteration to the security status rules of low sec?
How about graduated war declarations instead? Such as "This war declaration is only valid in 0.0 to 0.4 security status systems." You still get what you want, without the crazy "If this, then that" scenario you're painting.
Props to you for using your brain though, will still give you a +1.
Because there are an epic ton of people who avoid fighting in lowsec because they don't want (or have the time) to grind for sec. I'm one of them. I would have spent a lot more time in lowsec If I didn't think I had to put aside a bunch of time drudging through sec grind in the near future. If you want ISK for PvP and don't have time to grind, you always have the passive ISK or PLEX options. |

Jack Dant
The Gentlemen of Low Moral Fibre
434
|
Posted - 2012.02.05 12:33:00 -
[162] - Quote
Quote:Also, how will this increase PvP? Because they don't have to grind sec? You have to do a lot of shooting to get below -2 if you're not shooting pods, and your suggestion does nothing for pods. Structures make a bit of sense, I could see dipping below the mark over shooting a POS. But then again, does structure bashing require us to make a such a drastic alteration to the security status rules of low sec? At 0.5% aggression penalty, plus 1.5% kill penalty, it takes just 11 ship kills to go from 0 sec to -2. You can get those kills easily in a couple gang fights if you are never primaried.
Getting those two points back by killing rats takes around 80 high bounty battleships. If doing that in highsec missions, where you can't switch systems after each rats, thats a minimum of 20 hours of mission grinding.
Structure kills are not significantly more expensive in sec status. Unless you mean fights around a structure.
What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Jack Dant
The Gentlemen of Low Moral Fibre
434
|
Posted - 2012.02.05 12:46:00 -
[163] - Quote
VonKolroth wrote:This is such a phenomenally good idea that I'm going to be disappointed if it doesn't happen. Though I honestly don't think the elimination of kill rights is necessary. On the other hand, I don't see Concord handing a pass to kill a person in high if they have a negative sec.
KRs are well balanced in 1v1 scenarios. But in gang vs gang, they are giving out too easily. In a fight between and GCC gang, and a non-GCC one, the first person to die on the non-GCC gang will get killrights on everyone on the other side except the primary he was shooting.
Not a problem now, because killrights are redundant against flashies. But if this proposal was implemented, you would see lots of mission and mining ships dying to killrights from consensual gang fights. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Vasya Kosyakov
Ad Astra Vexillum THE UNTHINKABLES
2
|
Posted - 2012.02.05 14:05:00 -
[164] - Quote
Has anyone here heard of NPC 0.0 - Just a question? Maybe a rework of lowsec based on this might help?
Maybe remove lowsec entirely and turn it into NPC Pirate Claimed Territory with NPC Pirate missions or standings gains with them through navy rats in belts / around gates n stations. This would enable a whole new dynamic to evolve, players choosing either Empire NPC affiliation or Pirate NPC affiliation.... I personally would love to add a Guristas Pirate tattoo to my toon in customisation. Like 0.0 with caps (no supers), without sov n bubbles and and pvp could reduce empire standings (not sec) and increase pirate standings..... Now players can choose a full time pirate lifestyle with some benefits and income.
Could also make the various Navy rats drop the empire faction items thus putting some income to the pirates that choose this path and making the area more appealing.....
Just a thought,
AGREE or FLAME the choice is yours..... |

Jattila Vrek
Jitaanse Compagnie
0
|
Posted - 2012.02.05 22:06:00 -
[165] - Quote
Although I like most of the idea, there's one thing I don't like. I think you should still take a security hit when you attack someone with positive security status. I don't care if pirates kill each other. But lowsec isn't just about pvp. It has asteroid belts, complexes, mission agents etc. for a reason. Your proposal would make lowsec even more dangerous for carebears like me. It would be a wasteland. If you want consensual pvp: put up a can in Jita, join RvB or whatever. Don't bother me with it. |

Sun Kashada
School of Applied Knowledge Caldari State
0
|
Posted - 2012.02.05 23:36:00 -
[166] - Quote
Jattila Vrek wrote:Although I like most of the idea, there's one thing I don't like. I think you should still take a security hit when you attack someone with positive security status.
So everyone that attacks a carebear would still be kicked out of high sec? Basically that would mean lowsec would stay exactly the same as it is right now.....
Jattila Vrek wrote:I don't care if pirates kill each other. But lowsec isn't just about pvp. It has asteroid belts, complexes, mission agents etc. for a reason. Your proposal would make lowsec even more dangerous for carebears like me.
I believe there's a huge playground for carebears - it's called highsec. If you want the additional income, cope with the additional risk.
Jattila Vrek wrote: It would be a wasteland.
Again, as mentioned before, this change would invite many casual/smallscale pvpers, who just don't want to be kicked out of highsec for life.
Jattila Vrek wrote: If you want consensual pvp: put up a can in Jita, join RvB or whatever. Don't bother me with it.
Yay! Right in the face of every pvper. "Go beg for your fights in Jita you dirty scum." You could as well ask for secure 0.0sec because ratting and mining there is more profitable....
Anyways: I really like Dant's idea +1
Now feel free to flame me for being a nub. School of Applied Knowledge ftw!!
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
318
|
Posted - 2012.02.06 00:34:00 -
[167] - Quote
There is no downside to this. I think this is a fantastic idea and would be easy to implement.
+9001 OP
DO THIS CCP!
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Cearain
Imperial Outlaws
245
|
Posted - 2012.02.06 15:06:00 -
[168] - Quote
Jattila Vrek wrote:Although I like most of the idea, there's one thing I don't like. I think you should still take a security hit when you attack someone with positive security status. I don't care if pirates kill each other. But lowsec isn't just about pvp. It has asteroid belts, complexes, mission agents etc. for a reason. Your proposal would make lowsec even more dangerous for carebears like me. It would be a wasteland. If you want consensual pvp: put up a can in Jita, join RvB or whatever. Don't bother me with it.
Thinking that people in low sec will not kill your pve ship because they do not want a security hit will just get you killed repeatedly. You should give up on that idea right away.
Anyone who goes to low sec now with any frequency already understands this. So this proposal will not deter anyone who already goes to low sec.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Alunis
Focused Annihilation Detrimental Imperative
0
|
Posted - 2012.02.08 18:21:00 -
[169] - Quote
I have to agree with the majority of people posting.
This is one of the best suggestions I have seen for taking care of lowsec issues that keep a majority of people out. The OP has the right idea here on how to level out the warfare in lowsec so that more people will want to join in and this would certainly encourage more numbers to roam in lowsec than currently do.
+1
Great idea. |

Plutonian
Intransigent
82
|
Posted - 2012.02.09 00:14:00 -
[170] - Quote
I want to make sure I get this right as this proposal is getting a great deal of press.
Joe Blow the 3 week player gets tired of mining or lvl 1 missions, and wants to try out some PvP. He's getting pretty bored with Empire. So he fits up some cheap frigates and has a few fights. But, if he fights too much he's going to encounter a problem; he drops to negative security status.
As he's flying from Dodixie (in his brand new frigate) to his favorite new fun spot Amamake for some more 'o' that PvP goodness, he jumps into Egghelende. Surprise: I was waiting in a quick lock Thrasher (or T3 for even extra survivability) on the gate at zero. Now that he's dropped below zero sec status (very quick trip for him as he doesn't really care for missions), I can pop his butt. And the good news is I'm pretty safe; I don't have to worry about sentry fire, I can sit at zero on the gate - anything ugly comes at me, I just jump to highsec. And I'll never lose sec status... it's a camper's dream!
Joe Blow now has two options; he can either go rat/mission to return to zero, or he can risk another frigate trying to enter lowsec. Personally, I think Joe's going to pick Option #3... he's going to become risk adverse and spend the rest of his life in Empire bitching about the ebil piwates and their dirty gatecamps. Note this was a player who originally wanted to PvP.
This is the problem I have with this proposal. Anything which restricts access past current standards will do more harm to the cause than good. Do not answer with "He should get a scouting alt"... that's horseshit, you and I both know it. Don't say "Der... MMO isn't for solo!". That's a cop-out too.
@Jack Dant: I think your underlying premise is fantastic... and honestly, in spirit, touches upon a real 'fix' for lowsec. But consider a more literal interpretation of "What Happens in Lowsec, Stays in Lowsec":
1.) Gates and stations, with their sentries, remain in their current form. Thus, Joe Blow can still get his frigate through.
2.) Remove the sec status hit for combat which is initiated 1000km from gates or stations. You can attack any ship in a belt and not take a security status hit. In other words, CONCORD doesn't have the manpower to watch the belts, planets, or POCO's... if you get nailed there, you're fair game.
3.) Pod kills anywhere in lowsec still apply as per current rules, allowing the truly evil to become -10.
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Jack Dant
The Gentlemen of Low Moral Fibre
454
|
Posted - 2012.02.09 01:14:00 -
[171] - Quote
That's an interesting point. However:
- Currently, Joe Blow would end up in a similar situation, except he wouldn't even be able to enter highsec without being shot at by NPCs. Most likely, he'd die to players trying to undock from dodixie moon 20. As such, things get easier for him, not harder.
- The camping ship is nowhere near as effective or invulnerable as you think. Your fast locking thrasher will lack either web or prop, and so be easy to escape from, and not very good if mr Blow decides to fight. The T3 would be a tasty target, and people would keep trying to bait you. Remember you can't jump for 1 minute after aggressing.
- In the end, people who like to do risk-less camping will always try to find ways to do so. If these ways are a problem, we should fix them, not make high-level game design revolve about them. Personally, I think station/gate games need some work.
- Finally, Joe Blow has another option. He take a small detour and jump into lowsec through a less transited gate.
About the counter-proposal of no sec status away from gates and stations, it's a good one, and it was mentioned in the same chats with my corpmates that sparked this thread. My main problem with it, is that most fights of all kinds happen on gates, because that's where gangs meet each other. Excluding those fights from a sec status fix seems incomplete. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Plutonian
Intransigent
82
|
Posted - 2012.02.09 01:44:00 -
[172] - Quote
Thank you for your reply. In our above scenario, I believe Joe Blow the new player is actually put at a severe disadvantage compared to the existing mechanics.
It currently takes a significant hardware investment to pull off a gate camp capable of snagging frigates. The common Villore/OMS camp is a good example; they're able to hit frigates, but only by risking a goodly deal of isk. The changes, as listed your original post, would make it easier to camp (dependent upon the camper keeping his sec status up and selecting targets with sec status below zero). Casual PvP'ers now have to worry about getting their frigate through the gate.
In effect, dropping even 1/100th of a point below SS zero now inflicts the full penalties of -5 on pilots seeking casual PvP. We're now punishing them even more than we do today. I do not feel this is a change that will promote casual PvP.
As a pirate, you've become used to operating this way... and I respect that. But I believe casual PvP'ers will be far less accepting of this new restriction. Already most Empire residents fear the 'Gatecamp Boogeyman' specter in lowsec; it's the main thing that keeps them away, and I advise constantly that it's really not that dangerous if you stick to small, agile ships. This would change were your proposal (as currently written) to go into effect.
I also rebel on a personal level against anyone making anyone else rat or mission to keep their SS up so that they may keep fighting while still having access to Empire. This is another barrier that casual PvP'ers have to cross, which I feel is not really needed. Why are we punishing people for wanting to PvP?
As mentioned in my post above, the simplest solution IMO seems to be to remove SS hits from belts, planets, and POCO's while keeping the entry routes to lowsec 'safe-ish' (but never, ever completely safe... the current mechanics in this small area seem fine to me).
Let 'em get in safe and find a fight. If you even bring up the chance of a gatecamp, or suggest they must rat/mission or suffer on the gates, they're going to stay away.
I'm not trolling. I am a solo casual PvP'er, who has advised and taught the pleasures of casual lowsec PvP for years.
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Vaurion Infara
Beyond Divinity Inc Excuses.
14
|
Posted - 2012.02.09 02:35:00 -
[173] - Quote
Plutonian wrote:In effect, dropping even 1/100th of a point below SS zero now inflicts the full penalties of -5 on pilots seeking casual PvP. We're now punishing them even more than we do today. I do not feel this is a change that will promote casual PvP.
There's a problem with your logic. It's much easier to keep your status above 0.00 when the lowest you can go is -2, as opposed to keeping it above -5 when you can go all the way to -10 by pvping. It's essentially the same system we're using now, with less penalties for casual pvp. And that's not even considering the fact that it doesn't cut off your access to highsec at all. If you want to keep positive security status and keep the protection of the gateguns, it would be much easier to do, therefore lowering the barrier to entry, nullifying the conflict you're describing.
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |

Plutonian
Intransigent
82
|
Posted - 2012.02.09 02:53:00 -
[174] - Quote
Scenario: I'm flying my Rifter around lowsec looking for targets. I jump a gate and find a Tarannis before me. My sec status is -1, his is -7.4
Current mechanics: I can decide to engage or not. He cannot camp the gate against me unless I've dropped my SS all the way down to -5 Note that I can still run around Empire.
Proposed Changes: He can engage without any danger of sentries.
Replace the Tarannis with a Loki, Tengu, hell... just about anything. How does this entice more people to try lowsec PvP? You're raised the restrictions... not dropped them.
I'll tell you what it does offer (and holy crap I can't believe I'm actually saying this): it would provide more targets for those below -5... they would not have to worry about gate guns half as much as they do now.
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Vaurion Infara
Beyond Divinity Inc Excuses.
14
|
Posted - 2012.02.09 03:55:00 -
[175] - Quote
Plutonian wrote:Scenario: I'm flying my Rifter around lowsec looking for targets. I jump a gate and find a Tarannis before me. My sec status is -1, his is -7.4
Current mechanics: I can decide to engage or not. He cannot camp the gate against me unless I've dropped my SS all the way down to -5 Note that I can still run around Empire.
Proposed Changes: He can engage without any danger of sentries.
Replace the Tarannis with a Loki, Tengu, hell... just about anything. How does this entice more people to try lowsec PvP? You're raised the restrictions... not dropped them.
I'll tell you what it does offer (and holy crap I can't believe I'm actually saying this): it would provide more targets for those below -5... they would not have to worry about gate guns half as much as they do now.
You're completely and utterly missing my point.
Current Mechanics: You have to keep your sec above -5 to get assistance from gateguns, with the potential to go to -10 by ship kills. Proposed Mechanics: You have to keep your sec above 0 to get assistance from gateguns, with the potential to go to -2 by ship kills.
It's not the absolute number that's important: It's the differential. For casual pvpers, they won't have enough ship kills to get it down seriously, and if they do, it will be such a small amount that you can very easily get it back up. Right now, that doesn't work because there's no floor to your sec status when killing ships.
Yes, it means more targets for pirates, but guess what? We're open targets for anyone, and will remain so under the new rules. Also, people will understand that negative sec means no gategun assistance, so they won't go negative if they don't want to, just like the -5 barrier works now. It's actually much more intuitive, positive sec = gategun help, negative sec = none. Bear in mind, it will be very easy to maintain positive sec. Also bear in mind that aggressing pirates will still not result in a sec hit, so you wouldn't have negative sec if you didn't want to. It really is an elegant system if you think about it.
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |

Plutonian
Intransigent
82
|
Posted - 2012.02.09 04:32:00 -
[176] - Quote
Vaurion, thank you for your measured responses. We'll probably have to agree to disagree on this one.
If CCP is foolish enough to attempt to promote PvP by utilizing a system which further encourages any type of gatecamping, they deserve to reap what they sow.
I am not anti-pirate... hell, not anti-anything... and would be the very first to say lowsec needs some love. But this, IMO, is not the way. The solution is to remove the SS penalty in select areas (belts, planets, POCO's)... not adjust it to one group's advantage.
Again, thank you for the debate. |

Vaurion Infara
Beyond Divinity Inc Excuses.
14
|
Posted - 2012.02.09 10:22:00 -
[177] - Quote
Plutonian wrote:Vaurion, thank you for your measured responses. We'll probably have to agree to disagree on this one.
If CCP is foolish enough to attempt to promote PvP by utilizing a system which further encourages any type of gatecamping, they deserve to reap what they sow.
I am not anti-pirate... hell, not anti-anything... and would be the very first to say lowsec needs some love. But this, IMO, is not the way. The solution is to remove the SS penalty in select areas (belts, planets, POCO's)... not adjust it to one group's advantage.
Again, thank you for the debate.
Gotta love people who respond in a polite, diplomatic fashion without reading what has been written.
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |

Jack Dant
The Gentlemen of Low Moral Fibre
458
|
Posted - 2012.02.09 10:53:00 -
[178] - Quote
Plutonian, I completely understand where you are coming from. I did mention how sentries help keep lowsec sane by keeping inty/bomber/falcon gatecamps unfeasible.
I don't think that would be affected by my proposal, but I confess I'm not sure. There is no way to be. The pure camper loves kill numbers above all, so I expect they would keep engaging positive sec people and podding everyone. So they would still need heavier ships. Incidentally, the increase in outlaws would probably be followed by an increase in non-outlaws hunting them.
I proposed making negative sec players free targets, because as an outlaw, I welcome people who shoot first. If I'm roaming solo, in a fast ship, I cannot engage anyone on gates. Sentries are just too much of a handicap. So jumping into a gang that actually wants to shoot me is great. Well, as long as their tackle is not very good I wanted that to extend to more people coming to lowsec.
Raimo's suggestion in the first page would actually fix your problem better: cap sec loss, but keep sentry/gcc mechanics unchanged. Then us proper outlaws keep our chance to get fights without sentries, while gates are safe-ish for everyone else. My problem with that, is that I foresee more standoffs on gates as two gangs dare each other into aggressing first. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Eve Is Real
Republic Military School Minmatar Republic
0
|
Posted - 2012.02.09 11:54:00 -
[179] - Quote
I agree on some points Experience and reason for CSM7 |

Sun Kashada
no intentions whatsoever
0
|
Posted - 2012.02.09 14:34:00 -
[180] - Quote
Plutonian wrote:I want to make sure I get this right as this proposal is getting a great deal of press.
Joe Blow the 3 week player gets tired of mining or lvl 1 missions, and wants to try out some PvP. He's getting pretty bored with Empire. So he fits up some cheap frigates and has a few fights. But, if he fights too much he's going to encounter a problem; he drops to negative security status.
As he's flying from Dodixie (in his brand new frigate) to his favorite new fun spot Amamake for some more 'o' that PvP goodness, he jumps into Egghelende. Surprise: I was waiting in a quick lock Thrasher (or T3 for even extra survivability) on the gate at zero. Now that he's dropped below zero sec status (very quick trip for him as he doesn't really care for missions), I can pop his butt. And the good news is I'm pretty safe; I don't have to worry about sentry fire, I can sit at zero on the gate - anything ugly comes at me, I just jump to highsec. And I'll never lose sec status... it's a camper's dream!
There might be a solution for this issue by introducing a more gradual alteration in security/sentry mechanics:
1.: Lower the sentry aggression barrier to -1.5 sec status - that will give the newbie a little buffer to play around in lowsec before he looses protection on gates.
2.: Sentry aggression will always be triggered on jump gates which are connected with high sec as long as the player is above -5 sec status, thus preventing solo camps on those gates. On other gates the camper would still have to face the risk of being popped by a gang jumping in.
Another possibility is connecting the sentry aggression directly to the systems sec status:
- in 0.4 only attacking everything above -5 will trigger sentry attack - in 0.3 everything above -1.9 - in 0.2 everything above -0.9 a.s.o. (just an example - these numbers aren't carved in stone)
This would provide a "safe" entry into lowsec for everyone, while with further advancement you'd get vulnerable on gates to solo pvpers depending on your own sec rating. |
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Jack Dant
The Gentlemen of Low Moral Fibre
460
|
Posted - 2012.02.09 16:24:00 -
[181] - Quote
The rules need to be simple. Both the current ones, and the ones I suggested are: you see the target on overview, you see the background color, you know whether the sentries will open up if you shoot. If it depends on where the gate leads, the exact sec status of people involved, or the system sec, it will only cause confusion and frustration. Hell, you'd be surprised how many times I've jumped into highsec by accident. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Plutonian
Intransigent
84
|
Posted - 2012.02.09 16:48:00 -
[182] - Quote
Forums ate my post because I was lazy and didn't copy before posting. Short version follows:
Jack Dant wrote:Raimo's suggestion in the first page would actually fix your problem better: cap sec loss, but keep sentry/gcc mechanics unchanged. Then us proper outlaws keep our chance to get fights without sentries, while gates are safe-ish for everyone else. My problem with that, is that I foresee more standoffs on gates as two gangs dare each other into aggressing first. While I would personally be fine with Raimo's suggestion, I felt that it was too harsh towards the current pirates. Those who wanted to be flashy red... they'd probably not care. But those who went pirate because there were a lot of targets that day, or due to the FW-aggression-RR mechanics would probably be pissed.
I understand your frustration over gangs meeting at gates and having to jockey to see who gets the guns on 'em. I've never been outlaw, but follow pirate blogs, and I see the stuff you guys deal with. It sucks.
I'm asking that any solution remember the little guys starting out in solo PvP. It is imperative to keep the gates/travel lanes as open and free for them as possible. When I lose a frig to a gatecamp, it's no big deal... I have billions (of isk, not frigs). When the same happens to them, it can be the event that turns them away from solo, PvP, or even Eve itself.
When I have to rat up my SS it's pretty easy. Before it gets too bad I just do some L4's in a Marauder (I can fly them all with perfect skills) and presto! back to fighting in short order. These new guys are generally on level one missions...ugh. They cannot repair their SS as fast.
We need new blood in lowsec, and we have to get those pilots from somewhere. It's probably not going to come from nullsec (and if it does it'd come with cap ships ), so I feel we need to reach out to Empire. And that means keeping things easy for the casual new players. |

Plutonian
Intransigent
84
|
Posted - 2012.02.09 16:51:00 -
[183] - Quote
Jack Dant wrote:The rules need to be simple. Both the current ones, and the ones I suggested are: you see the target on overview, you see the background color, you know whether the sentries will open up if you shoot. If it depends on where the gate leads, the exact sec status of people involved, or the system sec, it will only cause confusion and frustration. Hell, you'd be surprised how many times I've jumped into highsec by accident.
I agree completely. Things must be kept as simple as possible.
|

Bloodpetal
Mimidae Risk Solutions
429
|
Posted - 2012.02.09 19:57:00 -
[184] - Quote
I guess I'm fine with this idea to an extent - I don't think the major issue of gate guns is going to be resolved with a low security cap of -2. All that'll happen is that some people will keep their sec status above 0.0 to get gate guns on their side. I sure will as I live in Low Sec.
I don't think negative sec status should go red. It needs to stay at -5.0. Make the low cap for low sec PVP -2.0 sec status. No "GCC" for being negative until you hit negative 5, as it already is. That alone makes PVP in Low Sec more appealing, but with enough penalties and enough risk for certain things.
Now, what I do like about this is that it stops me from going deep -10 for doing PVP in low sec. And it will promote some fly by weekend high seccers to go into low sec PVP and not feel like they'll suffer severe penalties.
That part of the proposal alone is solid.
Good ideas, I think they're a step in the right direction philosophically. Mimidae Risk Solutions Recruiting |

Zedrik Cayne
Standards and Practices
84
|
Posted - 2012.02.09 20:38:00 -
[185] - Quote
I would very much like this immediately.
+1 You are the internet equivalent of a Mars bar filled with stupid. |

Plutonian
Intransigent
84
|
Posted - 2012.02.09 21:45:00 -
[186] - Quote
I'm a bit odd... I've always been one of those strange 'fair-fights' type people. But you know what? Even I have my limits. Do it. Push it through. It's going to be amazing. I have a positive sec status. So once the changes are in, here's what I'm going to do:
I will select a ship with good tank and decent scan resolution. I will sit on entry gates into lowsec... I will sit right on the gate at zero. I figure the Jel gate in Egghelende will work nicely.
When Random Joe the Rifter pilot comes through, if he's got a sec status below zero, I'll lock and pop him. BOOM BABY! I camped and didn't even lose any sec status!! If I'm smart I'll have an alt to warp in with a cheap Probe w/cargo expanders and scoop the loot. I'll keep my camping ship safe at zero on the gate... can't lose much that way. Random Joe can watch me loot his wreck as he slowboats back to the gate (he's quite safe... I won't pop his pod because I'm riding on the Gravy Train and have no intention of screwing something this nice up!).
When Bob the Builder jumps in I'll let him pass... he's got a sec status of 2.3
When the guy Rum Runner (SS -0.04) jumps his transport in, I'll see if I can grab that guy. Thank goodness I don't have to worry about sentry guns... I'm the Golden Boy as far as CONCORD is concerned, out doing the Lord's work. Amen and Hallelujah.
Now you're a nasty ebil piwate lurking in the depths of Egghelende system, and you don't like me grabbing up all this choice loot. So you jump in your Jaguar, fling yourself at the gate (hoping you can get some shots in before I jump safely to Empire where you can't touch me) aaannnnddddd..... SURPRISE! I just sit there. Perhaps I mock you in local. Because you cannot attack me without the guns murdering your shiny Jag.
So you say "OK... everyone get in some Hurricanes!" And your group warps to the gate. I simply press the Jump button and I'm gone. You cannot follow me. I'll either move to another entry gate (easy... I don't even require bookmarks as I sit at zero), or go and sort all my loot until you get tired of waiting. Then I'll be back at it.
I'll do the same when your alpha Maelstrom shows up at 80k. Boop! I'm back through the gate and safe. Can't get me!
Hmmm, you think... this isn't working out. Maybe if you get some positive sec status people to engage me. WRONG! If they attack me, they have to be big enough to tank the guns which will be on my side, and that means they'll be somewhat slow. And I can escape at any point. NO ONE can hit me now! I've become the perfect gate camper. I'm making billions and hardly risking anything.
And here's the neat thing: so far I've just been doing it by myself or with an alt. Imagine what I'll be able to accomplish with a couple of friends, also with positive sec status. My only concern is that, after a while, there won't be too many people jumping through with bad sec status... eventually they'll seek out another gate... which means their loot won't go to me, but to someone else doing exactly what I'm doing.
But hey, that means they'll have plenty of time to hang out in Empire and grind their SS up.
I cannot believe all the time I've wasted in Eve running around looking for fights in belts. What a fool I've been.
(Note: I've actually never camped a gate. Did I get the mechanics right for this scenario?) |

Jack Dant
The Gentlemen of Low Moral Fibre
463
|
Posted - 2012.02.10 12:09:00 -
[187] - Quote
You missed the part where you are easy to bait. A rifter with -1 sec status jumps in, you aggro. Inmediately, his six friends in hurricanes who were waiting on the other side of the gate jump in and gank you before you can deaggro and jump.
Ah, but I will have a scout watching on the other side, you say. Ok, then instead of waiting on that side of the gate, they will be on another gate a short warp distance from it. And then, you need another scout on that system. So instead they wait at a safespot just outside scan range from the gate. Egghelende is a busy system, so you won't notice they are there.
Now, since your tanky ship got popped a few times, you get a cloaky logistics ship (T3 works best) to help you deaggro.
But by then, you have 3-4 accounts involved, probably in excess of 1b invested in ships. And the only thing you can kill is T1 frigs, industrials, and if you are feeling brave, cruisers. While being a target for every PVPer in the area who will spend nights figuring out ways to trap you.
These people exist, they are incredibly hard to catch. But the feeling when you do... What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Plutonian
Intransigent
85
|
Posted - 2012.02.11 04:50:00 -
[188] - Quote
Jack, I have to disagree with your proposal.
In addition, I created an alternate proposal in this same forum category. The reason for this is I feel your proposal only moderates (caps) a SS punishment which should not occur in the first place. It also allows pirates more targets on gates, which I feel scares off the casual Empire crowd.
FWIW, since Jan 2007 I've been fighting to get more pilots from Empire to come out and fight solo in lowsec. That's five years of this (possibly hopeless) battle. It bothers me to see anything proposed which makes travel more dangerous for those pilots, because I believe they are the salvation of lowsec... new, fresh blood. Your proposal has gathered a great deal of support (most from -10 pirates I must note) and a great deal of press (due to our Eve Election period). My posting of the Alternate Lowsec Fix is simply my way to at least throw out a view from the side of the solo lowsec PvP pilot. I would be remiss if I did not speak up against something I disagree with.
If it dies quietly, I can say "Hey, I tried."
No hard feelings (at least on this side) either way. |

Mintrolio
Royal Amarr Institute Amarr Empire
200
|
Posted - 2012.02.12 05:45:00 -
[189] - Quote
CONFRIMIGN I AM LIKE IDEA VER MUCH,.
I AM THINKIGN WHEN I AM GET ON CSM, WE AM NEEDIGN TO TALK TO GET THESE IDEA INTO WIDRE FRAMEWORKS FOR REVEIWS OF ALL DEC / SEC \ BOUNTY SYSTIMS. THESE MAY BECOMIGN PART OF MINE PLATFORM MOVE FORWARDS.
KEEP UP GOOD THINKIGN ! MINTROLIO FUR CSM7 |

TFirish3
Blue Republic RvB - BLUE Republic
5
|
Posted - 2012.02.12 19:58:00 -
[190] - Quote
Well done, Jack. This accounts perfectly for 99% of people's problems with lowsec pvp -- the sec status and travel restrictions. Would love to see this implemented, hope CCP is listening. |
|

Corelin
The Fancy Hats Corporation
0
|
Posted - 2012.02.13 17:34:00 -
[191] - Quote
Mintrolio wrote:CONFRIMIGN I AM LIKE IDEA VER MUCH,.
I AM THINKIGN WHEN I AM GET ON CSM, WE AM NEEDIGN TO TALK TO GET THESE IDEA INTO WIDRE FRAMEWORKS FOR REVEIWS OF ALL DEC / SEC \ BOUNTY SYSTIMS. THESE MAY BECOMIGN PART OF MINE PLATFORM MOVE FORWARDS.
KEEP UP GOOD THINKIGN !
You know you've arrived when Mintrolio shows up. |

Baaa Shakiel
Alpha Strategy In Umbra Mortis
2
|
Posted - 2012.02.13 17:39:00 -
[192] - Quote
Tahna Rouspel wrote:This is something I want.
The security penalty is the reason I don't pvp in low sec.
^ This is why I made an Alt to PvP in Lo-sec, It's a pain, but It's working as intended... CCP please listen to OP!
Who Said that Noob Ships SuCK? http://eve.battleclinic.com/killboard/killmail.php?id=15091146#lostLoadout |

BIGTEX123
Wormhole Exploration Crew R.E.P.O.
1
|
Posted - 2012.02.14 00:57:00 -
[193] - Quote
Just getting into low-sec PvP lately and I have to say it's real fun, but the whole standings hit system really curtails my blood thirst since I live in high sec. +1 |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2012.02.14 05:24:00 -
[194] - Quote
If it was to be 'locked' at -2.0 you are essentially making LS pew a 100% consequence free activity which goes against everything real and virtual .. drop it to -3.5 (attacked in 0.7 systems) and it would still make RP sense, still allow people access to high-sec but bar them from polite society (read: hubs, trade lanes).
Would personally want to see Concord/Navy auto-response to negatives replaced with KillRights transferrals and rat type bounties paid for killing them .. the only mechanic limits on negatives in high-sec should be inability to use links, cloaks and other 'advanced' tactics. |

Marlona Sky
EntroPrelatial Vanguard EntroPraetorian Aegis
434
|
Posted - 2012.02.14 09:46:00 -
[195] - Quote
TFirish3 wrote:Well done, Jack. This accounts perfectly for 99% of people's problems with lowsec pvp -- the sec status and travel restrictions. Would love to see this implemented, hope CCP is listening.
My biggest problem with low sec PvP is the use of a vast amount of alts to scout and gather intel risk free. Toss in the local chat and cloaky T3's and you have a stage set for by far the most risk adverse players that have ever played any game. Always running at the first sign that one of them might take a round of antimatter.
Another example of what happens when far too much information is available with no risk for players to use. "Wait what? You mean it wont be a 100% risk free gank?! **** that ****. EVERYONE WARP OUT AND GET SAFE NOW!!!" - 99% of EVE Online Players
|

Vaurion Infara
Beyond Divinity Inc Excuses.
16
|
Posted - 2012.02.14 12:16:00 -
[196] - Quote
Veshta Yoshida wrote:If it was to be 'locked' at -2.0 you are essentially making LS pew a 100% consequence free activity which goes against everything real and virtual .. drop it to -3.5 (attacked in 0.7 systems) and it would still make RP sense, still allow people access to high-sec but bar them from polite society (read: hubs, trade lanes).
Then explain to me how highsec mission griefing or trade channel scamming would be tolerated in 'polite society'.
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |

Cearain
Imperial Outlaws
266
|
Posted - 2012.02.14 14:30:00 -
[197] - Quote
Marlona Sky wrote:TFirish3 wrote:Well done, Jack. This accounts perfectly for 99% of people's problems with lowsec pvp -- the sec status and travel restrictions. Would love to see this implemented, hope CCP is listening. My biggest problem with low sec PvP is the use of a vast amount of alts to scout and gather intel risk free. Toss in the local chat and cloaky T3's and you have a stage set for by far the most risk adverse players that have ever played any game. Always running at the first sign that one of them might take a round of antimatter. Another example of what happens when far too much information is available with no risk for players to use. "Wait what? You mean it wont be a 100% risk free gank?! **** that ****. EVERYONE WARP OUT AND GET SAFE NOW!!!" - 99% of EVE Online Players
Do you think null sec is better?
If so, do you think there is a mechanic that null sec has that makes it better?
If you think wormholes are better for pvp I can only say the actual facts the of amount of pvp per player in wormholes versus low sec proves that is not true.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Marlona Sky
EntroPrelatial Vanguard EntroPraetorian Aegis
434
|
Posted - 2012.02.14 16:41:00 -
[198] - Quote
Cearain wrote:Do you think null sec is better?
If so, do you think there is a mechanic that null sec has that makes it better?
If you think wormholes are better for pvp I can only say the actual facts the of amount of pvp per player in wormholes versus low sec proves that is not true.
I don't think null is better. The issue comes down to the fact there is no more unknown when it comes to PvP. I am not saying the OP's idea is bad, I think it has a lot of merit, but it will not be enough to get more players to want to come out of high sec. Movement in this game is by far too easily tracked. Which forces anyone to join a large entity to have a chance.
|

Cearain
Imperial Outlaws
266
|
Posted - 2012.02.14 17:04:00 -
[199] - Quote
Marlona Sky wrote:Cearain wrote:Do you think null sec is better?
If so, do you think there is a mechanic that null sec has that makes it better?
If you think wormholes are better for pvp I can only say the actual facts the of amount of pvp per player in wormholes versus low sec proves that is not true.
I don't think null is better. The issue comes down to the fact there is no more unknown when it comes to PvP. I am not saying the OP's idea is bad, I think it has a lot of merit, but it will not be enough to get more players to want to come out of high sec. Movement in this game is by far too easily tracked. Which forces anyone to join a large entity to have a chance.
I don't know who is right overall but in my experience the opposite is true.
When you have no idea what your up against you bring what you can expecting the worst. If you have an idea of what the other guy has you will bring something similar to get a fight.
Moreover I think if people end up leeroying gangs into overwhelming odds because the intel is more difficult to come by they will be less likely to pvp - or even play eve - in the future. If people don't know what they are getting into the fights will tend to be more lopsided not less.
My experience is in faction war so ymmv. I think because Faction war's main draw is the good fights there are more people who are of that mindset. Of course if your running up against pirates who are actually trying to make isk from pvp they won't have this same mindset. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
20
|
Posted - 2012.02.14 17:06:00 -
[200] - Quote
Vaurion Infara wrote:Then explain to me how highsec mission griefing or trade channel scamming would be tolerated in 'polite society'. There is a rather big difference between tricking money from gullible people (scam), throwing banana peels in front of people (mission grief) and then premeditated murder (pew). While the two former are frowned upon, causes some raised eye-brows or a slap on the wrist (depending on severity) the latter will 'normally' be against the law and involves severe sanctions. |
|

Cearain
Imperial Outlaws
266
|
Posted - 2012.02.14 17:25:00 -
[201] - Quote
Veshta Yoshida wrote:Vaurion Infara wrote:Then explain to me how highsec mission griefing or trade channel scamming would be tolerated in 'polite society'. There is a rather big difference between tricking money from gullible people (scam), throwing banana peels in front of people (mission grief) and then premeditated murder (pew). While the two former are frowned upon, causes some raised eye-brows or a slap on the wrist (depending on severity) the latter will 'normally' be against the law and involves severe sanctions.
We are immortal in eve so there is no murder. Pew is basically criminal damage to property.
And arguably there was consent to it when you pressed undock.  Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Vaurion Infara
Beyond Divinity Inc Excuses.
18
|
Posted - 2012.02.14 21:29:00 -
[202] - Quote
Cearain wrote:Veshta Yoshida wrote:Vaurion Infara wrote:Then explain to me how highsec mission griefing or trade channel scamming would be tolerated in 'polite society'. There is a rather big difference between tricking money from gullible people (scam), throwing banana peels in front of people (mission grief) and then premeditated murder (pew). While the two former are frowned upon, causes some raised eye-brows or a slap on the wrist (depending on severity) the latter will 'normally' be against the law and involves severe sanctions. We are immortal in eve so there is no murder. Pew is basically criminal damage to property. And arguably there was consent to it when you pressed undock. 
Doesn't answer my question. Why would lowsec combat be frowned upon when highsec combat isn't?
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |

Vaurion Infara
Beyond Divinity Inc Excuses.
18
|
Posted - 2012.02.14 21:31:00 -
[203] - Quote
Veshta Yoshida wrote:Vaurion Infara wrote:Then explain to me how highsec mission griefing or trade channel scamming would be tolerated in 'polite society'. There is a rather big difference between tricking money from gullible people (scam), throwing banana peels in front of people (mission grief) and then premeditated murder (pew). While the two former are frowned upon, causes some raised eye-brows or a slap on the wrist (depending on severity) the latter will 'normally' be against the law and involves severe sanctions.
Ok, try can flipping? Wardec exploiting? Any form of highsec combat? Even from a RP prospective, (lol), it doesn't make sense.
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |

Souvera Corvus
Sons Of 0din Fatal Ascension
1
|
Posted - 2012.02.15 07:21:00 -
[204] - Quote
Dro Nee wrote:
Second, why does everyone insist that low sec needs more pvp? It already accounts for 30% of PVP in the game, hotzones already rival the 0.0 hotzones in terms of average kills/day, and even the quiet systems see more traffic than the quietest 0.0 systems. All the verifable data says that low is doing just fine, even though all the forum warrior data tells a different story.
Until someone can answer the last question I won't support any BOOST LOW SEC!!!111 thread.
I have a lot of sympathy with this last comment.
Generally, although Jack isn't guilty of this because I've come across him and his crew more than once in Molden Heath, the 'BOOST LOW SEC' threads are written by alt-spamming gank bears who get a little bored when a gate dries up and decide that L4's need to be moved to low-sec so they can resume the hauler/mission slaughter they assume will follow. Jack's proposal is reasonable and well-presented and so I'm not surprised he's getting support.
Molden Heath was always fine in my experience as is Placid/Genesis and a few other places I've been, sure it has its downtimes but there's action there if youre willing to leave Bos/Osti/Gond/Antem and actually try and do something other than camp 24/7. The sites/rats/missions in low-sec are okay but if we're going to get more commercial traffic from the braver indy player I'd suggest better ores.
For me, outlaws (yes, like myself but I've been on both sides of the pirate divide and will no doubt move once again into + sec at some point) need to adopt a more long-term view of low-sec, a business plan if you like that comes to regard extortion and protection money as viable activities. Farm the bears rather than murder them indiscriminately, the population goes up, other outlaws come to murder your bears, you beat them off with a ****** stick and large neutrons, rinse and repeat.When Molden Heath had 5thC/NMTZ/EM and Infod, MH was as busy as hi-sec at times, with several war-decs and some great fights.
So its as much how we play it as much as CCP make it.
Jack's proposal has some merit but I'd take the sec hit as low as -5 and make it impossible to pod through hi-sec after -5.
|

Cearain
Imperial Outlaws
266
|
Posted - 2012.02.15 12:54:00 -
[205] - Quote
Dro Nee wrote:
Second, why does everyone insist that low sec needs more pvp? It already accounts for 30% of PVP in the game, hotzones already rival the 0.0 hotzones in terms of average kills/day, and even the quiet systems see more traffic than the quietest 0.0 systems. All the verifable data says that low is doing just fine, even though all the forum warrior data tells a different story. ...
EVE needs more frequent, quality, small scale, pvp. Its not a question of whether "low sec" is more exciting than "null sec." They likely both need more pvp.
Its a question of whether EVE is more exciting than many other things someone can do with a couple hours of time.
When the chances are very high that you will spend those couple of hours roaming around with out a single decent fight, eve needs work.
I'm not sure what the statistics say, but it *seems* like low sec really took a hit when ccp decided to abandon spaceships for a year or so. But I don't really know if the population went down overall. Where I hang out it seems it did. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

LiquidDrano
Primal Enterprises
0
|
Posted - 2012.02.15 21:59:00 -
[206] - Quote
All I have to say us "DUH"!!!! +1
I am a relatively new player (4 mo's active) 2 mo's training before I even played.
The first time I discovered I could not go into Low-Sec and try and fight some pirates (less than 0 sec status) without incurring a security status hit I was like "HUH"?????
That made no sense.
This is the only thing keeping me from getting my feet wet in PvP immediately.
I have no desire to be involved in large corps, thus most of 0.0 is out for me. I have a small group of RL friends I play with, and we are all just biding our time, training skills, and making the ISK we need to get on with the things we really want to do.
I simply could not believe that a game that had Piracy as an entire subculture did not have Bounty hunter as well.
Having to get a pod kill to get a Bounty is STUPID. loosing Security Status for killing Pirates is STUPID. If they want to fix Low-sec, this is at least a good start.
I really like the Idea though of Pirates having bounty's on them that you get just for killing their ship, and people that hunt Pirates get Bounty's from NPC corps, both from killing rats, and from killing Player Pirates in their space.
I don't consider myself a huge Role-Player, but I try and play games similarly to how I live my RL. Gate camping seems like the lamest activity I could possibly think of doing. I want to crash the party's of those that like to crash other people's party's, and it seems like Low-Sec doesn't want me to play that way, therefore I carebare away for now.
|

Souvera Corvus
SPORADIC MOVEMENT
1
|
Posted - 2012.02.16 02:58:00 -
[207] - Quote
LiquidDrano wrote: Having to get a pod kill to get a Bounty is STUPID. loosing Security Status for killing Pirates is STUPID. If they want to fix Low-sec, this is at least a good start.
I really like the Idea though of Pirates having bounty's on them that you get just for killing their ship, and people that hunt Pirates get Bounty's from NPC corps, both from killing rats, and from killing Player Pirates in their space.
If you just smash the hull, you merely smash the hull, you're not terminating the player which presumably is what who places the bounty is after. I agree that anti-pirates/vigilantes losing sec in the process of offing some horrible scoundrel sounds daft but the issue you have is defining, in way the game can recognise (in its coding) exactly who is the pirate and who is the victim/vigilante in a fight. Half the time when I was wearing my vigilante boots, I had a lower sec-stat than the pirates I was having a go at and equally, when I was a pirate I often had a better sec-stat than some of the guys in EM and others who came to kill me.
As an anti-pirate I'd often fire first so its not as simple as aggression either.
Jack's suggestion is a simple one, although we can argue about the details of when outlaw status kicks in and exactly how much sec you should lose in low-sec when hull-popping. Its worth CCP having a look at and finessing a little I think. |

Arnulf Ogunkoya
Gradient Electus Matari
2
|
Posted - 2012.02.17 00:13:00 -
[208] - Quote
This might need some tweaking.
But at the moment I like this idea. The notion of having sec-hits only apply to fights on the same grid as sentry guns has some appeal as well. Regards, Arnulf Ogunkoya, Diplomat for the Electus Matari alliance. |

Cecil Arongo
Gh0st Hunters Sspectre
0
|
Posted - 2012.02.17 05:58:00 -
[209] - Quote
This idea has my approval! +1 Jack, and may we meet on a gate somewhere 
GF's all around! |

Constantinee
The Ankou Raiden.
17
|
Posted - 2012.02.17 05:58:00 -
[210] - Quote
make it so titans cant bridge into lowsec or use their bridge's in....lowsec fixed Constantinee video archive. http://www.youtube.com/user/Constvids?feature=mhee
|
|

Vaurion Infara
Beyond Divinity Inc Excuses.
18
|
Posted - 2012.02.17 16:09:00 -
[211] - Quote
Constantinee wrote:make it so titans cant bridge into lowsec or use their bridge's in....lowsec fixed
This would be lovely. But it wouldn't fix lowsec, it would just remove a bit of gayness.
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |

Isaiah Harms
Buccaneer's Brotherhood
1
|
Posted - 2012.02.17 23:42:00 -
[212] - Quote
I used to pvp as anti-pirate. There is this one FC who roleplays and I pretty much knew every lowsec roam with him would trash my security status.
Which caused some major issues when it came to wardec time in highsec.
So yes, I support.
Good idea! |

Aston Vette
Fairlight Corp Rooks and Kings
0
|
Posted - 2012.02.20 03:15:00 -
[213] - Quote
+1
Anything that makes PVP more accessible is a good thing.
|

Revii Lagoon
The Foreign Legion Test Alliance Please Ignore
23
|
Posted - 2012.02.26 03:55:00 -
[214] - Quote
From the perspective of someone who lives in null sec, this might make null sec roams also head into low sec. A lot of people in null sec don't like to pvp in low sec because of the sec status hit they take. We have to go to high sec at some point or another, and if we are -10 then we just can't do that.
+1 |

Marlona Sky
EntroPrelatial Vanguard EntroPraetorian Aegis
471
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Posted - 2012.02.26 07:44:00 -
[215] - Quote
Constantinee wrote:make it so titans cant bridge into lowsec or use their bridge's in....lowsec fixed
This tbh. Seems like everyone in low sec has a scout in all directions and bait cyno battle cruisers ready to bridge in a blob. All one can do is try and bait themselves. 
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Mike Whiite
Progressive State
24
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Posted - 2012.02.28 11:31:00 -
[216] - Quote
I'm in doubt.
Although I can see the advantages of some of the OP suggestions.
I have some question.
1) Wouldn't just end up in pirates that flee by jumping in to high sec?
2) wouldn't it kill Faction war why join the millitia and be a target all the time (even in high-sec) for other players while you just can kill at random?
Why not let pirates players connect with some of the pirate factions, for instance ally your self with the Gurita's go kill people sec status lowers as normal, though as one of the greatest meneces of the Caldari, Gelante allow you a safe have in their empire space, they might be a little less happy when you kill Gellante pilots though.
or leave the pirated factions out and just let people sign up as privateer with a safe haven at the empire that gave him his licence.
Then you have your way to enter parts of high-sec and there are still concequenses to pirating, you couold still go pirating the old way as well with the current penalties.
That is rather simple without wrecking other game mechanics, like faction War that gets a large update comming expantion I believe, what might make it hard to get CCP to go with the original idea |

kaizee
Capital Directive
1
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Posted - 2012.02.28 15:59:00 -
[217] - Quote
as a mining and industy character i should flame you and give you carebear tears. but i sir fully endorse this idea. sounds good. |

Warde Guildencrantz
Fake Philanthropists Illicitly Liberated
6
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Posted - 2012.03.07 17:50:00 -
[218] - Quote
as a -10 Pirate, I think this is A GOOD IDEA.
I can't tell you how many people hesitate to join us for low sec PvP with the thought of never going back to hisec. So this would be great to get a lot of people to pew with.
The real pirates could still grab pods, which would make ransoming into a more formal affair, so only the "higher ups" who have high sec alts would point the pod and prepare for ransoming, rather than EVERYONE pointing it and someone always shooting by accident before the ransom is initiated (hate when that happens). Along with this, everyone who shoots without aggression will slowly get a negative sec status, which by your change can thus be shot at without penalty. THEREFORE, everyone in lowsec who shoots at those who are non agressed can have fair PvP, rather than those upstarts that religiously keep their sec status just above -5 so they can't get shot at without penalty but still kill stuff frequently in low sec.
As well, low sec shouldn't prevent frigate warfare. Currently, you can't use them on gates 90% of the time because you will get instapopped, but now, people who actively PvP in lowsec will have a negative sec status, so frigs would be viable to shoot them. I don't see why a shiptype should be blocked off to a large extent, frigate warfare is great fun and this change would make going out in an assault frig gang in search of other negative-seccers an actual valid option for PvP. Not saying it should be possible to camp a high sec gate with interceptors...that would take away the classic HIC pilot fittings needed to point people quickly, which are a great part of low sec.
Moreover, this proposal reinforces a style that does not force people to have multiple accounts just to be able to function. This is good. (only thing is there would still need to be a scout for high sec)
Supported.
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Warde Guildencrantz
Fake Philanthropists Illicitly Liberated
6
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Posted - 2012.03.07 17:54:00 -
[219] - Quote
Mike Whiite wrote:I 1) Wouldn't just end up in pirates that flee by jumping in to high sec?
...if everyone has a maximum of -2, everyone can just go into high sec and follow them, Unless they have true -10 from killing pods, which is understandable. Assuming pirates shot at you first, you have the right to aggress them be it high sec or low sec. If you shot them first and they ran away...that's your own error. If a pilot successfully deagresses and jumps through a gate they should deserve to get away anyways, be it into high sec or not. |

Maximillian Bonaparte
Red Federation RvB - RED Federation
46
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Posted - 2012.03.07 20:51:00 -
[220] - Quote
This isn't going to 'fix' lowsec. It will make it easier to PvP lowsec - which would fill it with predators feasting on predators; an unnatural sh*t storm that will keep all but PvP players from going to lowsec. We need to bring all types of pilots to lowsec for many reasons, NOT just PvP.
Zircon Dasher wrote:All this thread wants is consequence free pvp without going to 0.0.
Precisely! If you want consequence free PvP (regardings sec status) you can go to nullsec, join a war in highsec, become a mercenary, or go to low and only engage flashies.
FloppieTheBanjoClown wrote:When I was a carebear, we tried lowsec mining for a while. It wasn't any more profitable than highsec mining, carried a lot more risk, and logistics were a nightmare. Still, we went at it for about two months, and here are some thoughts based on that:
1) Lowsec needs more rare ore. It's currently just not profitable enough to mine lowsec versus highsec. Move all the "medium" ores (everything but ABC and the three most common) to lowsec belts exclusively--grav sites can stay the way they are--to push more mining there. And of course, lots of people have suggested ice be moved entirely from high to low.
2) Get rid of the inefficient refineries in lowsec stations. We lost a LOT of minerals when we finally gave up trying to import ore into highsec for refining and did it out there. There's no point in those penalties and they're just a hindrance to industrial efforts.
3) Make it easier to set up and maintain a POS in lowsec. The empires can't be bothered to patrol out there, yet they can magically prevent you from setting up a POS without the proper standings and licenses?
You and I are on the same page.
FloppieTheBanjoClown wrote:Zircon Dasher wrote:FloppieTheBanjoClown wrote: 3) yet they can magically prevent you from setting up a POS without the proper standings and licenses? lolWut? Last I heard, lowsec still required starbase charters and empire standings to anchor a POS, the same as 0.5 - 0.7. I've always wondered...who enforces that, since there are no patrols by the empire?
And this too! I have been ranting lately that the falloff from .5 to .4 is way too steep when it comes to risk. I beleive there should be some relevant risk from .6 all the way down in varying degrees to .1 - risk of attack from other players, and risk to those agressors as well.
For example, pirates cannot go on a raid into .5 and .6 systems without getting completely demolished by CONCORD as a consequence, but in .4 there are only gate and station turrets to worry about!
If there were roaming NPC naval patrols in .4 the risk of unprovoked attacks on say, miners, could be noteworthy, but perhaps still worth it. Same for .5 sec - perhaps a very minimal CONCORD presence in .5 would bring the shadey types out of low. AND - the power of CONCORD should be put into the hands of real players to some extent. There needs to be player based faction police forces where combat pilots of good standing can patrol .6 to .1 and get paid doing it!
Miners with good empire standing need to be able to transmit a system-wide distress beacon to call in either the NPC or player based patrols (patrols with police licenses). What this would do is add a nice spectrum and variety to the borders of empire space. Especially as police patrols are on the move playing cat and mouse with raiding pirates.
Yahsee - piracy in Eve is starting resemble less and less true piracy. Piracy in RL can be defined as theft on the high seas - translateably in Eve to theft in deep space. There aren't enough soft targets for pirates!
Why can't we make lowsec more like the wild wild west? Yah got treasure seekers, gold diggers, outlaws, sheriffs, gunfighters, train robbers...that's what I want!
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Diamaht Nevain
Avatar Union
0
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Posted - 2012.03.07 21:05:00 -
[221] - Quote
Fantastic idea! Don't see a downside |

Maximillian Bonaparte
Red Federation RvB - RED Federation
46
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Posted - 2012.03.07 23:01:00 -
[222] - Quote
Vasya Kosyakov wrote:Has anyone here heard of NPC 0.0 - Just a question? Maybe a rework of lowsec based on this might help?
Maybe remove lowsec entirely and turn it into NPC Pirate Claimed Territory with NPC Pirate missions or standings gains with them through navy rats in belts / around gates n stations. This would enable a whole new dynamic to evolve, players choosing either Empire NPC affiliation or Pirate NPC affiliation.... I personally would love to add a Guristas Pirate tattoo to my toon in customisation. Like 0.0 with caps (no supers), without sov n bubbles and and pvp could reduce empire standings (not sec) and increase pirate standings..... Now players can choose a full time pirate lifestyle with some benefits and income.
Could also make the various Navy rats drop the empire faction items thus putting some income to the pirates that choose this path and making the area more appealing.....
Just a thought,
AGREE or FLAME the choice is yours.....
Well the problem here is that lowsec is still Empire space supposedly - some technology from concord is still big brother - watching you and pulling your sec status down as you commit criminal acts. It as if the law still applies, but there is no one there to enforce it! That is what is broken.
But otherwise, sure! Players should be able to work for these NPC pirate groups and maybe get a tatoo. :D But also stand to profit from doing work for them.
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Maximillian Bonaparte
Red Federation RvB - RED Federation
46
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Posted - 2012.03.07 23:13:00 -
[223] - Quote
Plutonian wrote: As mentioned in my post above, the simplest solution IMO seems to be to remove SS hits from belts, planets, and POCO's while keeping the entry routes to lowsec 'safe-ish' (but never, ever completely safe... the current mechanics in this small area seem fine to me).
I am with you except for the above - hmm. So this means that ratters and miners will be far more deterred from lowsec. Yah know your scaring off all my sheep and I don't like it one bit!!! It might work if....if... see my solution about distress calls 2 - 3 posts back...
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Ephemeron
Caldari Provisions Caldari State
0
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Posted - 2012.03.07 23:15:00 -
[224] - Quote
This change would benefit the gameplay of casual PvP
Even tho such changes would go against the EVE story/RP background, those things should never get in the way of good gameplay in MMO. The story part has to revolve around gameplay, not other way around |

Maximillian Bonaparte
Red Federation RvB - RED Federation
46
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Posted - 2012.03.07 23:35:00 -
[225] - Quote
The Mittani wrote:this is the first unquestionably good idea i've seen about fixing lowsec in years, i'll yoink it and dump it in front of ccp.
lowsec: eve's vegas, but with more guns
I am just a noob nobody compared to you. But you of ALL people cannot see the flaw of this? I've heard you say at the last CSM debates on Eve-Radio that mining (although miners are at the bottom of the food chain) is one of the most important aspects of the game. And I beleive you were one of those who beleives the reward for missioning and mining needs to be increased in lowsec. This proposal will destroy the prospects of new miners coming to low, even if the rewards were increased.
Now, since I am newbish - can someone please assuage my concerns?? I feel as if I am standing in front of a stampede that is about to run off a cliff.
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Diamaht Nevain
Avatar Union
0
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Posted - 2012.03.08 01:26:00 -
[226] - Quote
I guess the question I would have is why are we worried about low sec mining? You could put low refineries at 900% output and the life expectancy of a Hulk in low sec would still be about 5 seconds.
I think he addresses the real issue: People don't spend a lot of time in low because fighting back at any length means not going back to high sec. Not everyone wants to spend tons of time managing sec status. Eliminating this worry will encourage casual pvp. |

Maximillian Bonaparte
Red Federation RvB - RED Federation
46
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Posted - 2012.03.08 03:33:00 -
[227] - Quote
Diamaht Nevain wrote:
Edit: If anything giving people more freedom to fight will encourage them to even try mining since they are allowed to protect themselves
If a miner or missioner doesn't agress of course they can protect themselves just as things are now (they just can't jump or dock for 1 minute). And if its a criminal, they can even shoot first. I see no problem with this now.
And yes, the current state of the game has no benefit to lowsec mining. For that you have to go to nullsec. I would bet that this will be fixed in the near future. This will diversify lowsec and provide targets for real piracy (occasional greedy miner), and large mining operations for the well organized miners.
This proposal is great for PvP, certainly it is! But if the goal is to bring a diversified group into lowsec (as the CSM's have stated over and over is an agenda) then this will not do it.
If this goes through, I hope I am wrong. And if you can tell me why I am wrong, then maybe I will not be so concerned.
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Diamaht Nevain
Avatar Union
0
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Posted - 2012.03.08 05:51:00 -
[228] - Quote
You're right about the mechanic as it stands now, there is nothing particularly broken.
The issue is making it appealing to as many people as you can. Changes to mineral quality will only get so many people to enter low sec (that are not already there) since any mining op would need enough protection to fend off any amount of pirate attacks. Very few corps could or would be willing to pull that off given how saturated low sec is with pirates. Someone like AAA could match anything you put out there and would love doing so, it would just be a loss
If you start eliminating the major objections people have to spending real time in low sec, you will begin to see more people there. You will also dilute the danger posed by aggressors simply because there are a lot more targets, which will make things like industry and mining more feasible to more corporations creating even more targets
You can already make a lot more isk in low sec than you ever could in high sec through mission running, exploration and PI. That still doesn't bring people in. Doing something with the security status hit will IMO |

Macon Chalaise
Federal Navy Academy Gallente Federation
7
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Posted - 2012.03.09 01:33:00 -
[229] - Quote
Bumped.
If Hans gets a seat he will no doubt look more into this. Shoobie doobie doobie. |

Syekuda
Blaze Flag
3
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Posted - 2012.03.10 03:08:00 -
[230] - Quote
This is very good idea,
/signed
I hope the devs have the same thoughts on this. They should take notes of this topic. |
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X Gallentius
Quantum Cats Syndicate Villore Accords
143
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Posted - 2012.03.10 15:17:00 -
[231] - Quote
Maximillian Bonaparte wrote:Plutonian wrote: As mentioned in my post above, the simplest solution IMO seems to be to remove SS hits from belts, planets, and POCO's while keeping the entry routes to lowsec 'safe-ish' (but never, ever completely safe... the current mechanics in this small area seem fine to me).
I am with you except for the above - hmm. So this means that ratters and miners will be far more deterred from lowsec. Yah know your scaring off all my sheep and I don't like it one bit!!! It might work if....if... see my solution about distress calls 2 - 3 posts back...
At a minimum drop GCC for plexes and anomolies.
Anybody ratting, and hanging out at a planet is asking for trouble anyways. They are either looking for a fight, or are going to get ganked by somebody if they aren't careful.
I guess I would follow the suggestions here and keep sec status hits to points of transit - stations and gates.
POCOs... POS... If you're not going to not implement GCC at POCOs, then don't implement it at a POS. I would prefer to keep GCC for structure attacks since they "theoretically" encourage low sec economic developmnet.
But this is all details. Great idea overall! |

Lucas Schuyler
Mortis Noir. Ineluctable.
11
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Posted - 2012.04.19 19:16:00 -
[232] - Quote
Because Sov 0.0 is a much, much more complex system and cannot be "fixed" in any way that would be as simple as showing some love to Losec? |

Vaurion Infara
Beyond Divinity Inc Excuses.
56
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Posted - 2012.05.08 19:44:00 -
[233] - Quote
Friendly bump.
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
34
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Posted - 2012.05.20 02:20:00 -
[234] - Quote
I love this, ccp do this |

Roldanus
Black Anvil Industries Corporation
21
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Posted - 2012.05.20 03:01:00 -
[235] - Quote
Very good idea. + 1 |

ReebKing
Thunder In Paradise
0
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Posted - 2012.05.20 16:05:00 -
[236] - Quote
This needs to happen !
+1 |

Mike Whiite
Deep Core Mining Inc. Caldari State
46
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Posted - 2012.05.21 10:32:00 -
[237] - Quote
You people do realise that this would copletly destroy all effort that has been done for FW right now.
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Cearain
Imperial Outlaws
493
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Posted - 2012.07.23 17:48:00 -
[238] - Quote
Any csm interested in this? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Strider Hiryu
ICEBOX. Negative Ten.
19
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Posted - 2012.08.05 12:14:00 -
[239] - Quote
This is an excellent idea. Implement it as is, right now! MOAR PVP!!!! |

SmarncaV2
Immortalis Inc. Shadow Cartel
3
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Posted - 2012.08.05 12:48:00 -
[240] - Quote
Mike Whiite wrote:You people do realise that this would copletly destroy all effort that has been done for FW right now.
In what way? |
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Cearain
Imperial Outlaws
523
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Posted - 2012.08.07 14:46:00 -
[241] - Quote
SmarncaV2 wrote:Mike Whiite wrote:You people do realise that this would copletly destroy all effort that has been done for FW right now.
In what way?
It won't at all.
CCP please drop the sentry gun ideas you had expressed in the minutes. They are terrible.
Implement the op instead. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Terminator56
The 8th Tribe Seraphim Dragoons.
4
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Posted - 2012.08.07 17:19:00 -
[242] - Quote
I agree with this. Its too difficult to find good fights in lowsec because everyone is "Afraid" to loose their sec status or GCC. |

Dograzor
The Black Rabbits The Gurlstas Associates
14
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Posted - 2012.08.07 19:54:00 -
[243] - Quote
I like the idea, but I'm afraid lowsec will need a lot more intention than that....
For example:
1) With otec/highsec mission lp etc. compared to lowsec isk income vs risk is very unbalanced in favor of risk... just no reason to go into lowsec. An proposal to fix that could include more research/manufacturing/exploration/mining options that would increase lowsec viability
2) Another idea could be pirate FW? Have pirates/outlaws side up with one of the existing npc factions (Guristas, Angels, Serpentis etc) for bonusses/stuff.
Just some idea's.. I like that the barrier needs to be lowered for lowsec, but the problem has grown bigger then merely sec status or the recent hassle over sentry guns. |

SB Rico
the united Negative Ten.
28
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Posted - 2012.08.19 11:26:00 -
[244] - Quote
Dograzor wrote:I like the idea, but I'm afraid lowsec will need a lot more intention than that....
For example:
1) With otec/highsec mission lp etc. compared to lowsec isk income vs risk is very unbalanced in favor of risk... just no reason to go into lowsec. An proposal to fix that could include more research/manufacturing/exploration/mining options that would increase lowsec viability
2) Another idea could be pirate FW? Have pirates/outlaws side up with one of the existing npc factions (Guristas, Angels, Serpentis etc) for bonusses/stuff.
Just some idea's.. I like that the barrier needs to be lowered for lowsec, but the problem has grown bigger then merely sec status or the recent hassle over sentry guns.
Point 2 reminds me of a suggestion I made to corp a few months back, FW guys get lp for killing eachother, why not let people get lp to pirate factions for kills in low sec, would encourage some low sec pvp |

Sotah Osodin
Tribal Liberation Force Minmatar Republic
6
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Posted - 2012.08.22 14:04:00 -
[245] - Quote
I SECOND THIS MOTION. CPP IMPLEMENT NOW. |

anishamora
Atelierele Grivita
12
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Posted - 2012.08.23 14:53:00 -
[246] - Quote
Very good idea, totally support it. |

Titus Veridius
Origin. Black Legion.
3
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Posted - 2012.09.06 18:49:00 -
[247] - Quote
Bump bump bump. Jack I want to have your baby. |

Aineko Macx
Royal Amarr Institute Amarr Empire
203
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Posted - 2012.09.10 15:16:00 -
[248] - Quote
Bump for justice. |

Hiro Ceffoe
State War Academy Caldari State
5
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Posted - 2012.09.11 14:21:00 -
[249] - Quote
I started playing EVE because it was a PVP game (apparently) now I'm only a month or so in the game so I haven't experienced most of what the game or even high-sec has to offer, I want to PVP but it's my understanding that by going to low-sec and PVPing I will be locked out of high-sec, so now I have to wait until I've experienced everything High-sec has to offer before moving on to low-sec and risking lock out.
How does this benefit this so-called PVP game?
End of the day it's likely I will never get a chance to properly experience low-sec or 0.0 because I will be bored before getting to that point, with these proposed changes I could go PVP tonight, lose everything, gain experience and then come back to high-sec and continue exploring and learning the game at my own pace while building up resources for my next PVP session. It's hard to disagree with these changes in my opinion.
The only reason I don't PVP is because I am punished for doing so, remove that please.
In short, punishing people for PVPing in a part of a PVP game that is meant to for people to PVP in is... strange, counter-productive and really spoiling my day. |

betoli
Ketogenic Killzone
46
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Posted - 2012.09.11 23:57:00 -
[250] - Quote
Jack Dant wrote:Many GÇ£fix lowsecGÇ¥ proposals revolve around how to encourage more carebears into lowsec. I believe that's a mistake. The strong point of lowsec is the small gang, casual, PVP. And we need more PVPers to realize its potential.
Lowsec has many good points to attract the more casual PVPer: it's very accessible. The combination of no bubbles and sentry guns discouraging small ships on gates make it easy to move around lowsec. With so many stations, it's easy to take a break pretty much anywhere.
However, if you PVP for any amount of time in lowsec, you'll get cut out of highsec. For the dedicated outlaw, that's not a problem: alts and corp-level logistics make it a non-issue. But it closes most of lowsec from the more casual, single account player. The one who would enjoy lowsec the most.
So I suggest, GÇ£what happens in lowsec stays in lowsecGÇ¥:
...
I'm not sure I can think of a negative side to the change.
Crap idea. "I want this little bit of space for my play-style at the expense of everyone else's", when what you really want is a bit of 0.0 without bubbles and a few more npc stations?
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Maximillian Bonaparte
The Scope Gallente Federation
48
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Posted - 2012.09.17 23:00:00 -
[251] - Quote
Hiro Ceffoe wrote:I started playing EVE because it was a PVP game (apparently) now I'm only a month or so in the game so I haven't experienced most of what the game or even high-sec has to offer, I want to PVP but it's my understanding that by going to low-sec and PVPing I will be locked out of high-sec, so now I have to wait until I've experienced everything High-sec has to offer before moving on to low-sec and risking lock out.
How does this benefit this so-called PVP game?
End of the day it's likely I will never get a chance to properly experience low-sec or 0.0 because I will be bored before getting to that point, with these proposed changes I could go PVP tonight, lose everything, gain experience and then come back to high-sec and continue exploring and learning the game at my own pace while building up resources for my next PVP session. It's hard to disagree with these changes in my opinion.
The only reason I don't PVP is because I am punished for doing so, remove that please.
In short, punishing people for PVPing in a part of a PVP game that is meant to for people to PVP in is... strange, counter-productive and really spoiling my day.
I understand your adversity to going to lowsec. There are many other ways to experience PvP without going to lowsec, and now you even have faction warfare which doesn't affect your security status. One could even argue that the faction warfare changes have addressed the difficulties of that this proposal addresses (although not ALL of them).
There's wardecs and merc groups in highsec (Red vs Blue, Moar Tears, etc).
You can also fight people who are criminals (minus 5 or more sec status) in lowsec or anywhere without taking the sec status hit.
I just really think the falloff from high to low is too steep a cliff. There should be some areas where concord's protection is 'iffy', or npc empire faction's navies or rapid response teams provide the protection. |

betoli
Ketogenic Killzone
46
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Posted - 2012.09.19 00:32:00 -
[252] - Quote
Maximillian Bonaparte wrote: I just really think the falloff from high to low is too steep a cliff. There should be some areas where concord's protection is 'iffy', or npc empire faction's navies or rapid response teams provide limited protection.
Concord only respond on gates and stations in 0.5
+
Sec status loss proportional to the sec status of the system you committed the act in
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Mikaila Penshar
Take it Deep
7
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Posted - 2012.09.19 18:38:00 -
[253] - Quote
It's LOWsec, right? Why not just implement a way to 'buy up' your sec status? Interstellar Credits greasing the filthiest of palms in some seedy spacestation bar should be enough to get your sec status right with the law. It's a simple mechanic they could implement and even tie in with some walking in stations (to get that bull**!t looking like it's half worth it to have in the game, and not just a forgotten remnant of the failure of Incarna). Come ON already CCP- make LowSec the coolest place ingame and it will change the whole landscape (spacescape?) of play. |
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