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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Zan Shiro
Alternative Enterprises
690
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Posted - 2015.07.12 13:53:09 -
[751] - Quote
Mario Putzo wrote:elitatwo wrote:Telinchei wrote:Hi all I am satisfied with the modules themselves... You seem to be the first. NOBODY ELSE IS. For missile range, they rock....sadly the problems with missiles were never about range.
This really. I accepted the nerf to range on HML long ago for example. And learned to live with it. even made lemons into lemonade and said well I have to be closer for TP anyway to avoid extreme falloff math. Then well as we know...this didn't even make TP worth ditching in many cases.
If the concern was this range with the original bonuses still not seeing why they didn't nerf flight time to reach old levels. I'd have accepted this. To avoid all the stuff they did do.
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Chan'aar
State War Academy Caldari State
23
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Posted - 2015.07.12 18:13:10 -
[752] - Quote
Riot Girl wrote:GreyGryphon wrote:It would be really nice if anyone would explain what the goals of these changes were. To **** us all over, of course.
Basically, this ^
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elitatwo
Eve Minions Poopstain Removal Team
738
|
Posted - 2015.07.12 20:20:37 -
[753] - Quote
Riot Girl wrote:GreyGryphon wrote:It would be really nice if anyone would explain what the goals of these changes were. To **** us all over, of course.
I would say the following happened again:
We said: "Ishtar still op!"
CCP: "Nerf missiles muahahahahahahaha!!!!!1111eleven"
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
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Zan Shiro
Alternative Enterprises
691
|
Posted - 2015.07.13 03:32:46 -
[754] - Quote
elitatwo wrote:Riot Girl wrote:GreyGryphon wrote:It would be really nice if anyone would explain what the goals of these changes were. To **** us all over, of course. I would say the following happened again: We said: "Ishtar still op!" CCP: "Nerf missiles muahahahahahahaha!!!!!1111eleven"
Actually this seems legit. They nerfed medium hybrids too. Which on some boats was a weapon to counter them somewhat. Yet another case of CCP using what could be called a Change Control Form (CCF) (others may call it other things). Document your change about to make, get it signed off on, execute the change. If something breaks....you have the CCF to go this what we did to reverse it.
They seem to be really good at this for most everything in game. Except for 1 or 2 things.... |

Frostys Virpio
KarmaFleet Goonswarm Federation
2005
|
Posted - 2015.07.13 12:59:02 -
[755] - Quote
Zan Shiro wrote:elitatwo wrote:Riot Girl wrote:GreyGryphon wrote:It would be really nice if anyone would explain what the goals of these changes were. To **** us all over, of course. I would say the following happened again: We said: "Ishtar still op!" CCP: "Nerf missiles muahahahahahahaha!!!!!1111eleven" Actually this seems legit. They nerfed medium hybrids too. Which on some boats was a weapon to counter them somewhat. Yet another case of CCP using what could be called a Change Control Form (CCF) (others may call it other things). Document your change about to make, get it signed off on, execute the change. If something breaks....you have the CCF to go this what we did to reverse it. They seem to be really good at this for most everything in game. Except for 1 or 2 things....
The fact that long range hybrid got nerfed is somewhat seen as a nerf to the possible counters of Ishtar is kinda funny seeing as there is no way not to shoot in it's native T2 resist with hybrid weapons...
This also speaks volume about the effective counter this doctrine had. |

SFM Hobb3s
Wrecking Shots Black Legion.
333
|
Posted - 2015.07.13 14:07:03 -
[756] - Quote
Caleb Seremshur wrote:Moac Tor wrote:The 5% bonus to HMLs was a nice start, but the dps still feels slightly underwhelming . I think another 5% boost to their DPS and they should be in a better place. HML are really more about volley than raw DPS. I've found the changes to be adequate in a number of scenarios particularly when shooting sleepers or running 3/10s with my cerb. Also it's worth noting that lowsec caracal fleets vs armour doctrines haven't been explored yet where 1 TP fleet painter and 1x MGC per ship could be useful. These modules haven't been considered for large scales yet either. Take something uncommon like the navy drake. I'll update my pyfa to Aegis and run some hypotheticals then report here. [Drake Navy Issue, Drake NI HML] Ballistic Control System II Ballistic Control System II Ballistic Control System II Signal Amplifier II Missile Guidance Computer II, Missile Precision Script Large Shield Extender II Adaptive Invulnerability Field II Large Shield Extender II Adaptive Invulnerability Field II Limited 'Anointed' EM Ward Field Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Medium Warhead Rigor Catalyst II Medium Anti-Thermal Screen Reinforcer II Medium Processor Overclocking Unit I Now make a fleet of them.
Maybe you could get away with using that in lowsec but that fleet will perish in null long before it can slowboat back to gate (see: bubbles).
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afkalt
Republic Military School Minmatar Republic
1641
|
Posted - 2015.07.13 15:19:54 -
[757] - Quote
As I've said before, a missile fleet will never be a thing unless there are unbelievable changes.
Reasons as follows:
Skirmish links (LOLSIG & LOLSPEED) Telegraphed damage utterly eliminating the possibility of effective target swapping Inability to blap small things at poor transversal Webs and painters help turrets just as much, in fact more because of the ability to blap small things. Firewalls remain a thing.
Take an eagle vs a cerberus with quick fit flung together.
[Cerberus, HML Fleet] Damage Control II Missile Guidance Enhancer II Ballistic Control System II Ballistic Control System II
Adaptive Invulnerability Field II EM Ward Field II 50MN Quad LiF Restrained Microwarpdrive Large Shield Extender II Large Shield Extender II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Medium Warhead Rigor Catalyst II Medium Warhead Rigor Catalyst II
[Eagle, Fleet] Damage Control II Power Diagnostic System II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
50MN Y-T8 Compact Microwarpdrive Large Shield Extender II Large F-S9 Regolith Compact Shield Extender Adaptive Invulnerability Field II EM Ward Field II Tracking Computer II, Optimal Range Script
250mm Railgun II, Caldari Navy Lead Charge M 250mm Railgun II, Caldari Navy Lead Charge M 250mm Railgun II, Caldari Navy Lead Charge M 250mm Railgun II, Caldari Navy Lead Charge M 250mm Railgun II, Caldari Navy Lead Charge M
Medium Anti-EM Screen Reinforcer II Medium Anti-Explosive Screen Reinforcer II
The eagle will do the same damage to the cerberus at 90+ km, it will do MORE at any shorter ranges down to about 20km.
The cerberus needs THREE application mods for this to happen. And it's still crappier.
It also suffers rather badly on the EHP front: 60k vs the eagles 90k
I've used a fully linked sleipnir for boosts here.
So, on that basis, why would I EVER undock a HML cerb for fleet work?
Delayed damage, less of it, destroyable damage, less EHP, more slots dedicated to fitting - all to do less DPS than my turret counterparts, at a high transversal?
You'd have to be high. |

Legatus1982
State Protectorate Caldari State
1
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Posted - 2015.07.13 16:31:38 -
[758] - Quote
afkalt wrote:As I've said before, a missile fleet will never be a thing unless there are unbelievable changes.
Reasons as follows:
Skirmish links (LOLSIG & LOLSPEED) Telegraphed damage utterly eliminating the possibility of effective target swapping Inability to blap small things at poor transversal Webs and painters help turrets just as much, in fact more because of the ability to blap small things. Firewalls remain a thing.
Take an eagle vs a cerberus with quick fit flung together.
[Cerberus, HML Fleet] Damage Control II Missile Guidance Enhancer II Ballistic Control System II Ballistic Control System II
Adaptive Invulnerability Field II EM Ward Field II 50MN Quad LiF Restrained Microwarpdrive Large Shield Extender II Large Shield Extender II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Medium Warhead Rigor Catalyst II Medium Warhead Rigor Catalyst II
[Eagle, Fleet] Damage Control II Power Diagnostic System II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
50MN Y-T8 Compact Microwarpdrive Large Shield Extender II Large F-S9 Regolith Compact Shield Extender Adaptive Invulnerability Field II EM Ward Field II Tracking Computer II, Optimal Range Script
250mm Railgun II, Caldari Navy Lead Charge M 250mm Railgun II, Caldari Navy Lead Charge M 250mm Railgun II, Caldari Navy Lead Charge M 250mm Railgun II, Caldari Navy Lead Charge M 250mm Railgun II, Caldari Navy Lead Charge M
Medium Anti-EM Screen Reinforcer II Medium Anti-Explosive Screen Reinforcer II
The eagle will do the same damage to the cerberus at 90+ km, it will do MORE at any shorter ranges down to about 20km.
The cerberus needs THREE application mods for this to happen. And it's still crappier.
It also suffers rather badly on the EHP front: 60k vs the eagles 90k
I've used a fully linked sleipnir for boosts here.
So, on that basis, why would I EVER undock a HML cerb for fleet work?
Delayed damage, less of it, destroyable damage, less EHP, more slots dedicated to fitting - all to do less DPS than my turret counterparts, at a high transversal?
You'd have to be high.
+1 Would like to see some more missile changes. Looked at some dps applications and it's quite horrible for missile boats still and the new mods don't really justify the slots they are taking in many cases.
I do see some potential in fleet scenarios but honestly don't think it'd be necessarily better than just moving some modules around so that you use a bcu or dps rig and replace the mid slot with tank or utility. The new modules really didn't seem that impressive to me when I ran the numbers. I like the ability to use scripts in the mid slot module but the low slot module just seems bad. |

SFM Hobb3s
Wrecking Shots Black Legion.
334
|
Posted - 2015.07.13 17:33:18 -
[759] - Quote
Found one undeniably good use for Missile Computers: hitting faction/deadspace rats that won't let you use target painters on them (Why the F is that anyways???). But I mean, this is so niche that it falls through the crack on Niche's floor. |

Lady Nadra
Royal Amarr Institute Amarr Empire
0
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Posted - 2015.07.13 19:51:06 -
[760] - Quote
afkalt wrote:As I've said before, a missile fleet will never be a thing unless there are unbelievable changes.
This game has been out for how many years now? And they come out with new vids depicting just that, fleets of missile wielding ships. That's what got me into the game actually. And they still haven't managed to figure out missiles. Ridiculous.
I have no doubt they have people that can crunch some numbers and get it done if they put their heads together. I wouldn't even care at this point if they had to completely redesign them.
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Sobaan Tali
Caldari Quick Reaction Force
493
|
Posted - 2015.07.14 01:53:44 -
[761] - Quote
SFM Hobb3s wrote:Found one undeniably good use for Missile Computers: hitting faction/deadspace rats that won't let you use target painters on them (Why the F is that anyways???). But I mean, this is so niche that it falls through the crack on Niche's floor.
Right now, the HP buff is more impressive. Damage is more consistent on large rats because of that (nice stealth PVE buff). Still not quite sure they measure up to making things better for smaller threats verses a painter though; seems for now to be a little behind. Even target painters suffering stacking penalty seems to edge out ahead in most places where it should count. Being able to trade projection for application and vice versa would be nice for versatility's sake if they didn't feel like a target painter missing cycles. And that's just with the MGC2, I'm not gonna see better results with the meta and tech one variants, they'd just use less CPU. Can't really say much for the MGE's, haven't found anything I fly that can justify dropping anything else for one yet. Maybe a Typhoon/Navy 'Phoon that's shield tanked?
I'm rather curious if others are seeing better results in the PvP area. I kind of hope so, but have a feeling not.
Edit: also could make a FoF centered setup interesting in place of painters. It's something, I guess.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Jeremiah Saken
The Fall of Leviathan
313
|
Posted - 2015.07.14 06:27:40 -
[762] - Quote
Sobaan Tali wrote:Right now, the HP buff is more impressive. Damage is more consistent on large rats because of that (nice stealth PVE buff). How HP buff increase damage? NPC defenders don't work?
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
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FT Diomedes
The Graduates Get Off My Lawn
1301
|
Posted - 2015.07.14 06:56:23 -
[763] - Quote
Jeremiah Saken wrote:Sobaan Tali wrote:Right now, the HP buff is more impressive. Damage is more consistent on large rats because of that (nice stealth PVE buff). How HP buff increase damage? NPC defenders don't work?
Yes, NPC defenders do not work as well as they did before.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Rat Scout
Federal Navy Academy Gallente Federation
26
|
Posted - 2015.07.14 09:12:00 -
[764] - Quote
afkalt wrote:As I've said before, a missile fleet will never be a thing unless there are unbelievable changes.
Reasons as follows:
>>> SNIP
So, on that basis, why would I EVER undock a HML cerb for fleet work?
Delayed damage, less of it, destroyable damage, less EHP, more slots dedicated to application - all to do less DPS than my turret counterparts, at a high transversal?
You'd have to be high.
Would you care to do a similar analysis using the Loki with the offensive sub that allows the use of launchers or turrets? one fleet fit for turrets, one for missiles. If it wasn't so damn late I would do it right now
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afkalt
Republic Military School Minmatar Republic
1643
|
Posted - 2015.07.14 10:35:23 -
[765] - Quote
Doesn't the Loki only have a 4 launcher config? It's never going to compete with the turret subs. |

Barrogh Habalu
Forever Winter Absolute Zero.
918
|
Posted - 2015.07.14 11:03:17 -
[766] - Quote
afkalt wrote:Doesn't the Loki only have a 4 launcher config? It's never going to compete with the turret subs. Maximum you can do is 7 highs, 4+4 hardpoints with +7.5% RoF bonus for both projectiles and missiles.
I have hard time making any sense fitting it though. |

afkalt
Republic Military School Minmatar Republic
1643
|
Posted - 2015.07.14 11:51:36 -
[767] - Quote
Maybe the intent was for a 'like for like' comparison? |

Barrogh Habalu
Forever Winter Absolute Zero.
919
|
Posted - 2015.07.14 14:11:19 -
[768] - Quote
afkalt wrote:Maybe the intent was for a 'like for like' comparison?. I think the intent was to make a mixed weapon platform which didn't work out because of how damage mods work and because of slot layout too. There are cases in EVE when you can get away with mixing 2-3 weapon systems on a niche ship , but the way such ships / fits are designed are nothing like Loki, and besides those still wouldn't be using the hull as it was intended/efficient... Maybe.
Examples are likes of Geddon (when you aren't using it as neut boat), Cane (when you think that small DPS bump is what you want over utility... and these days somehow have fitting space for that) etc.
IMO you can make a hull that is somewhat comfortable with using mixed weapon systems (with one of them not being drones), but HEC Loki isn't a good example of a good fitting option I suppose. |

Spugg Galdon
Nisroc Angels
721
|
Posted - 2015.07.14 14:52:15 -
[769] - Quote
I've been having a good look at these modules and I only really see a reason in fitting them when you want range.
The application bonus is so small that you actually get more use out of either fitting painter instead of a MGC II or another BCS II instead of a MGE II. It's a real shame. I would have loved being able to trade DPS or tank for extreme application with missiles. However I feel the application boost is too weak to justify the CPU or slot.
If these modules literally only gave range instead of being scripted for range or application I don't think that their use would be any different.
I do admit that the range boost is very very nice. Sadly, the application boost is meaningless.
I feel the application boost needs a buff. Only a little one though. |

Rat Scout
Federal Navy Academy Gallente Federation
26
|
Posted - 2015.07.14 17:21:28 -
[770] - Quote
Thanks for the effort, it was late and yes the intent was to show how much help missiles still need and these "buffs" missed the mark completely.
The pre-nerf was not necessary, I think missiles suffer from the opposite issues as sentry drones, they are trying to bring them up from the bottom and a few special ships would benefit a lot more from even the smallest changes then the general use missile boats. |
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Sobaan Tali
Caldari Quick Reaction Force
493
|
Posted - 2015.07.14 19:29:35 -
[771] - Quote
I've decided to go back to my target painters. These things just plain suck for application. As others have said, the range increase from range scripted MGC is descent enough to make that somewhat worthy on some builds where you have a plethora of CPU and an extra mid or two to play with. In my case, I fly a Golem so have both, but then again not everyone flies Golems and the Golem is not the only ship with a target painter bonus. Mod for mod, they just don't stack up at all to TPs, even when you have several with stacking penalties applied. I said it before and still agree, trading a third TP in my case for an MGC feels like I'm missing TP cycles every time I fire at anything that isn't a BS or that it's not even on. The MCE's are even less valuable for the low slot, since you cannot focus the module to either bonus to make it relevant and low slots on a missile boat are a premium usually filled with far more critical mods. These mods are 12 years to late to be useful it seems.
You're gonna see some running around with these for a while since they are new and people will be trying to figure them out. After a while, though, when people realize their only advantage over a TP is they use less cap, they will get dumped to the side.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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elitatwo
Eve Minions Poopstain Removal Team
741
|
Posted - 2015.07.15 02:01:34 -
[772] - Quote
Sobaan Tali wrote:...You're gonna see some running around with these for a while since they are new and people will be trying to figure them out. After a while, though, when people realize their only advantage over a TP is they use less cap, they will get dumped to the side.
And you won't hear much disagreement here. The thing that upsets me the most is that if CCP is so afraid of upping the application of missiles they can lower some damage.
What others said already, heavy missiles didn't need the damage buff but the application buff. Back in the day when you could fly a Drake and actually sink a ship or two with her people were screaming op omg the worlds gonna die and things like that but they were not complaining that the damage was too high - it never was.
When you compare the former volley damage of the heavy missiles Drake, it was much lower than arty-canes but arty-canes were the fastest on grid and could position themselves - I know it's a very complicated concept to fly a boat and from what I have observed since I started pvping is, people are very lazy and risk averse - their loss.
Today all medium turrets have cought up to heavy missiles (the long range missiles thing, not short range CCP) and if the Drake would have the 2011 attributes back, it wouldn't break the game anymore.
Screw that, I can write essays all day long until my fingers bleed, they won't listen one bit. Better I swim over to Island and shake someone until they agree with me.
Btw. sov-sec could have waited a few days until missiles are sorted.
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
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FT Diomedes
The Graduates Get Off My Lawn
1304
|
Posted - 2015.07.15 04:02:41 -
[773] - Quote
elitatwo wrote:
Btw. sov-sec could have waited a few days until missiles are sorted.
I totally disagree with you here. Waiting for the new sov system was strangling 0.0. I just hope it's not already dead from so many quitting over the last few months of stagnation.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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elitatwo
Eve Minions Poopstain Removal Team
741
|
Posted - 2015.07.15 09:30:36 -
[774] - Quote
FT Diomedes wrote:elitatwo wrote:
Btw. sov-sec could have waited a few days until missiles are sorted.
I totally disagree with you here. Waiting for the new sov system was strangling 0.0. I just hope it's not already dead from so many quitting over the last few months of stagnation.
That is fine, no worries. Nullsec has been struggling for years and my point was that they could have put two or three weeks time fiddling on SiSi with missiles while helping nullsec, so when both would be ready to deliver you would have had more tools available.
Completely off topic but here it goes, let's just hope it's not too little too late.
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
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Chance Ravinne
WiNGSPAN Delivery Services
301
|
Posted - 2015.07.16 16:51:36 -
[775] - Quote
I am consolidating feedback from this thread and presenting it in some bullet points to CCP. I hope to get as much of this addressed as possible.
Primarily: -Address fits that relied on application modules before stacking penalties nerfed them -Make mid slot application modules competitive with TPs and/or application rigs -Make low slot application modules significant enough that stacking penalties don't wipe out their bonus -Biggest concerns are for larger missiles that rely on application bonuses -Range bonuses are generally okay now
Let me know how that sounds at the top level or if I missed something global.
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
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Matt Faithbringer
Red Horde Rising
7
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Posted - 2015.07.16 17:04:17 -
[776] - Quote
Chance Ravinne wrote:I am consolidating feedback from this thread and presenting it in some bullet points to CCP. I hope to get as much of this addressed as possible.
Primarily: -Address fits that relied on application modules before stacking penalties nerfed them -Make mid slot application modules competitive with TPs and/or application rigs -Make low slot application modules significant enough that stacking penalties don't wipe out their bonus -Biggest concerns are for larger missiles that rely on application bonuses -Range bonuses are generally okay now
Let me know how that sounds at the top level or if I missed something global.
IMO you covert most problems..
Only thing I would add that computers are less useful for caldari ship (funny, they are missile race) since they are shield tank mostly, so it's hard to spare the midslot.. not sure how to solve this though |

elitatwo
Eve Minions Poopstain Removal Team
743
|
Posted - 2015.07.16 17:14:06 -
[777] - Quote
Chance Ravinne wrote:I am consolidating feedback from this thread and presenting it in some bullet points to CCP. I hope to get as much of this addressed as possible.
Primarily: -Address fits that relied on application modules before stacking penalties nerfed them -Make mid slot application modules competitive with TPs and/or application rigs -Make low slot application modules significant enough that stacking penalties don't wipe out their bonus -Biggest concerns are for larger missiles that rely on application bonuses -Range bonuses are generally okay now
Let me know how that sounds at the top level or if I missed something global.
Yes please, that would be awesome. And let them know that we are really not unreasonable here, we want the same cake that turrets and drones have, so either way you won't get shamed for flying a missile boat.
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
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SFM Hobb3s
Wrecking Shots Black Legion.
335
|
Posted - 2015.07.16 17:14:12 -
[778] - Quote
Sounds good. Make sure they look at the big picture. The weakest link is Heavy Missiles. These need to be fixed in a meaningful way that makes them relevant to cruisers and battlecruisers. The focus needs to be application. And it needs to be done without nerfing everything, so it needs to be done to the missile stats themselves.
Remind CCP that most cruiser/bc fits do not have room for midslots, and if you are going to sacrifice BCU's than the trade off MUST be actually worth it.
And finally, this cannot be repeated enough: APPLICATION supercedes the need for range. |

Arthur Aihaken
Perkone Caldari State
4507
|
Posted - 2015.07.16 17:17:22 -
[779] - Quote
Chance Ravinne wrote:Let me know how that sounds at the top level or if I missed something global. CCP Rise needs to stick to the NPE and away from balancing, particularly missiles.
I am currently away, traveling through time and will be returning last week.
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elitatwo
Eve Minions Poopstain Removal Team
743
|
Posted - 2015.07.16 17:17:42 -
[780] - Quote
Matt Faithbringer wrote:Chance Ravinne wrote:I am consolidating feedback from this thread and presenting it in some bullet points to CCP. I hope to get as much of this addressed as possible.
Primarily: -Address fits that relied on application modules before stacking penalties nerfed them -Make mid slot application modules competitive with TPs and/or application rigs -Make low slot application modules significant enough that stacking penalties don't wipe out their bonus -Biggest concerns are for larger missiles that rely on application bonuses -Range bonuses are generally okay now
Let me know how that sounds at the top level or if I missed something global. IMO you covert most problems.. Only thing I would add that computers are less useful for caldari ship (funny, they are missile race) since they are shield tank mostly, so it's hard to spare the midslot.. not sure how to solve this though
That is THE running gag in the Iceland office. They want that I get upset here and write essays of the old days when missiles were considered dangerous and to top it of they made Amarr and slave ships better missiles ships than my fellow Caldari.
If I were on the CSM I would give them an ear full every day until they comply.
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
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