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Tippia
Sunshine and Lollipops
26265
|
Posted - 2015.09.23 19:28:05 -
[2131] - Quote
Bumblefck wrote:/me readjusts his foldout chair and grabs another beer to gaze from the peanut gallery.
*psst*
"Look at them suckers go running about in circles, hun!"
I've got a circle (of sorts) for you.
Also, a couple of different histories to tell.

GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
11975
|
Posted - 2015.09.23 19:46:54 -
[2132] - Quote
Tippia wrote:Bumblefck wrote:/me readjusts his foldout chair and grabs another beer to gaze from the peanut gallery.
*psst*
"Look at them suckers go running about in circles, hun!"
I've got a circle (of sorts) for you. Also, a couple of different histories to tell.  Ooooooooh pretty graphs...
Better the Devil you know.
=]|[=
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Markus Reese
Deep Core Mining Inc. Caldari State
614
|
Posted - 2015.09.23 19:52:52 -
[2133] - Quote
I love lack of context. Amazing how wormhole change seems huge when every new system from a space increase counts as one...
To quote Lfod Shi
The ratting itself is PvE. Getting away with it is PvP.
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Tippia
Sunshine and Lollipops
26267
|
Posted - 2015.09.23 19:54:59 -
[2134] - Quote
Markus Reese wrote:I love lack of context. Amazing how wormhole change seems huge when every new system from a space increase counts as one... Do you want to see what it looks like if we just count it as one addition?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Markus Reese
Deep Core Mining Inc. Caldari State
614
|
Posted - 2015.09.23 20:00:27 -
[2135] - Quote
Tippia wrote:Markus Reese wrote:I love lack of context. Amazing how wormhole change seems huge when every new system from a space increase counts as one... Do you want to see what it looks like if we just count it as one addition? Put another way: would you prefer that I skip over a very clear reference to a number of additions in the patch notes so as to make sure highsec gets more in comparison? 
How about we start with a proper writeup giving context to the graphs and go from there.
To quote Lfod Shi
The ratting itself is PvE. Getting away with it is PvP.
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Jenn aSide
Ascendent. Test Alliance Please Ignore
12459
|
Posted - 2015.09.23 20:02:18 -
[2136] - Quote
Frostys Virpio wrote:Jenn aSide wrote:Divine Entervention wrote:Problem's detailed kill mails.
Punishes people for playing.
Killmails going away would hurt more than help. They are just a record of something happening, and a way to remember that something. Many people (myself included) like having them. While it's not a lot for my 8 years of playing compared to Real PVPrs, I have about 6000 + kill and death mails across 4 of my characters, and those kill mails are something I can go back to and look at sometimes and say "I was there, flying with those guys I don't see much of any more, living in that space I don't live in any more...even if I don't remember the exact details". That has value, even if some people go overboard with them. What does it hurt beside nostalgia since that's the only thing you listed you would lose?
It's not nostalgia, it's connection. EVE isn't some pvp moba where you die and respawn and no one gives a damn.
I sometimes go and look at the loss mail I have for the jump freighter I whelped in Jita during a war dec, and sometimes I link it in a chat for a laugh.
People that don't like killmails and want to be rid of them IMO display "throw the bay out with the bath water" thinking, ie they don't value the positives of the thing they want gone, and therefore can't see the potential bad consequences.
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Tippia
Sunshine and Lollipops
26268
|
Posted - 2015.09.23 20:22:58 -
[2137] - Quote
Markus Reese wrote:How about we start with a proper writeup giving context to the graphs and go from there. Quite simple. It's the patch notes for the last year, where anything described as a fix or correction is marked GǣbugGǥ; any change or adjustment to existing stuff is marked GǣadditionGǥ; and anything GǣaddedGǥ, Gǣreplaced withGǪGǥ, or Gǣyou can nowGǪGǥ is an addition.
Where individual changes are listed, each is included. When they're applied to a class (e.g. GÇ£all medium hybrid weaponsGÇ¥), it is only counted as one. If only a vague reference to multiple instances (e.g. GÇ£a number of combat sitesGÇ¥), it is only counted as one. If a specific number of items changed or added is given, that number is used.
Anything that clearly references or only applies to a particular part of space is classified as belonging to that space GÇö otherwise, it's just GÇ£generalGÇ¥.
Each patch note change is collected in a reasonably broad category in terms of what's being changed. Anything related to language errors, localisation, or ship skins is filtered out (since language fixes and skins alone are as much again as everything else combined and just bloats the GÇ£generalGÇ¥ category with a bunch of replicated content).
This gives us: GÇó The previously shown proportions of how each type of change is spread over different bits of space GÇó An overall picture of how common each type of change is. GÇó A yearl-long history of which types appear in which patch. GÇó A year-long history of much has changed in each section of space.
We can also break it down by type: GÇó Additions/replacements in each patch. GÇó Bugfixes in each patch. GÇó Updates in each patch.
We can safely conclude that the UI in EVE is problematic. 
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Jonah Gravenstein
Machiavellian Space Bastards
25128
|
Posted - 2015.09.23 20:27:51 -
[2138] - Quote
Tippia wrote:Markus Reese wrote:How about we start with a proper writeup giving context to the graphs and go from there. Quite simple. It's the patch notes for the last year, where anything described as a fix or correction is marked GÇ£bugGÇ¥; any change or adjustment to existing stuff is marked GÇ£additionGÇ¥; and anything GÇ£addedGÇ¥, GÇ£replaced withGǪGÇ¥, or GÇ£you can nowGǪGÇ¥ is an addition. Where individual changes are listed, each is included. When they're applied to a class (e.g. GÇ£all medium hybrid weaponsGÇ¥), it is only counted as one. If only a vague reference to multiple instances (e.g. GÇ£a number of combat sitesGÇ¥), it is only counted as one. If a specific number of items changed or added is given, that number is used. Anything that clearly references or only applies to a particular part of space is classified as belonging to that space GÇö otherwise, it's just GÇ£generalGÇ¥. Each patch note change is collected in a reasonably broad category in terms of what's being changed. Anything related to language errors, localisation, or ship skins is filtered out (since language fixes and skins alone are as much again as everything else combined and just bloats the GÇ£generalGÇ¥ category with a bunch of replicated content). This gives us: GÇó The previously shown proportions of how each type of change is spread over different bits of spaceGÇó An overall picture of how common each type of change is. GÇó A yearl-long history of which types appear in which patch. GÇó A year-long history of much has changed in each section of space. We can also break it down by type: GÇó Additions/replacements in each patch. GÇó Bugfixes in each patch. GÇó Updates in each patch. We can safely conclude that the UI in EVE is problematic.  Hnng graphporn...
I'll be in my bunk.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Bumblefck
Kerensky Initiatives
8623
|
Posted - 2015.09.23 20:53:59 -
[2139] - Quote
Tippia wrote:Bumblefck wrote:/me readjusts his foldout chair and grabs another beer to gaze from the peanut gallery.
*psst*
"Look at them suckers go running about in circles, hun!"
I've got a circle (of sorts) for you. Also, a couple of different histories to tell. 
Ooh, excellent, ty :)
/me moves his foldout chair so that he and it are pointing towards the setting sun. He is now more than a little drunk and is inclined to throw rocks at the trolls and small children (who may or may not be one and the same)
[b]----
CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off.[/b]
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Bagrat Skalski
Poseidaon
9802
|
Posted - 2015.09.23 20:54:52 -
[2140] - Quote
Quote:We can safely conclude that the UI in EVE is problematic. I have played the game for many years and did not know it is so problematic. Most features they add I dont use or they are turned off. My UI is still in the retro style and I am fine, thank you.
Custom ship skins, character creator style "repaint". Bring it!
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Salvos Rhoska
1497
|
Posted - 2015.09.23 21:24:24 -
[2141] - Quote
To retain and grow an MMO:
1) Advertising/marketing and community viral support. 2) Good New Player content to hook them from trial. 3) Small/easy continuous fixes/adjustments to existing systems, to retain existing players. 4) A substantial future content plan to increase hype, return lost players, retain the old, and attract new, and increase the value of the game itself.
PvE v PvP
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Dersen Lowery
Scanners Live in Vain
1756
|
Posted - 2015.09.23 21:28:52 -
[2142] - Quote
Seriously reconsider the value of online advertising, as well.
I never saw an advertisement for EVE until I started playing. Now, they're pasted all over everything, and they're completely pointless: I'm already here.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Scipio Artelius
The Vendunari End of Life
40313
|
Posted - 2015.09.23 21:45:11 -
[2143] - Quote
Lucas Kell wrote:Jonah Gravenstein wrote:His "oh wait" is what is known as sarcasm, it is generally used to indicate that the preceding statement is untrue or unlikely. We know how sarcasm works. As in "Yeah, let's go to a single shard.....oh wait... it is!". That's how the "oh wait" works. It's not "Yeah, let's go to a single shard.....oh wait... That's not technically possible because of legal differences between China and the rest of the world requiring the merged shard to be operated from China under a Chinese company resulting in a substandard gameplay experience for the rest of us". Those are only your words at the end, not mine. Never intended that way and a good example of your dishonest way of arguing where you make your interpretation the only true one irrespective of any other reasonable (and true in this case) alternatives.
Come Win At Eve - Join The Vendunari
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Salvos Rhoska
1498
|
Posted - 2015.09.23 21:50:05 -
[2144] - Quote
Dersen Lowery wrote:Seriously reconsider the value of online advertising, as well.
I never saw an advertisement for EVE until I started playing. Now, they're pasted all over everything, and they're completely pointless: I'm already here.
Yes, but the primary problem recently was attrition vs retention, rather than attraction.
Everyones got a different perspective of why. Ranging from ingame changes, to loss to competing games, to IRL economic recessions, to a changing gaming culture.
All the above considered, I think we can be glad EVE is as vital as it is atm.
What can CCP do about the above? Ingame changes: Certainly. Competing games: Make their game better, as above. IRL economics: Something to incentivise more sub/PLEX influx from a RLM vantage. Gaming culture: Focus on its niche. Work to its own unique strengths.
PvE v PvP
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Markus Reese
Deep Core Mining Inc. Caldari State
614
|
Posted - 2015.09.23 22:16:17 -
[2145] - Quote
Salvos Rhoska wrote:
What can CCP do about the above? Ingame changes: Certainly. Competing games: Make their game better, as above. IRL economics: Something to incentivise more sub/PLEX influx from a RLM vantage. Gaming culture: Focus on its niche. Work to its own unique strengths.
Perspective is a big part as well. There is no denying eve is a game of tactics and patience. Yes, the good fights when they happen are pretty serious cause you don't have the respawn and are on a huge scale.
If eve wants to succeed, it really needs to be presented more of a long term strategy game. Eve is more RTS than anything, just every player is one of those many expendible units. People gotta come in knowing it is a game of patience, rewards and consequence then build off of that.
I earlier analogized eve to chess. New players are pawns in the correct historical definition. they are the foot soldiers which allow the more powerful units to get into position and project their power. They are expendable, but still important. So in a fight, should be masses of newbs dying, but their ships are easy to replace. If us veterans are supplying their ships and training, that will make the game from day 1 being fun and combative. Increased consumption of small items will improve things for the upstart industry groups. Eventually they get comfortable and self sustaining, upgrade to a prominent piece of power if they survive to the edge of the board.
There is one strength, a huge and massive strength! It was the hook that got me into eve.
A new player can be a vital asset to a long time veteran. Done, end of story.
How did I discover this? Pve, only a few days old, I was remote tracking linking an ally. Few days after that, I flew a griffin to get tackle on an in corp killer. Tackle and jammed long enough for other corpies to catch him before I was popped.
They bought me a new ship, happy dance, fun fun fun. That is eve's greatest strength. But CODE, and the elite PvPers push it to be this thing that news are weak and useless and come back at 30m sp. That really hurts eve. Yeah, can argue the whole bit about gank first and then say learn the game but that is a too late point.
Any player entering should have an orientation video as part of initial character creation
"Would you like to skip? Note, this is not a tutorial but vital information on how to survive eve and highly recommended"
Show players ganking, lowsec, nullsec. An easy to make three minute video when a player creates as a means of bringing the player into the game will quickly and clearly give a player knowledge about eve crime without the rage part.
To quote Lfod Shi
The ratting itself is PvE. Getting away with it is PvP.
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Bagrat Skalski
Poseidaon
9805
|
Posted - 2015.09.23 22:31:08 -
[2146] - Quote
Quote:Show players ganking, lowsec, nullsec
If you are a ganker and like ganking. Think about everyone out there on the gates and no one to gank, only other ganker. That isnt the visest choice of sewer to live, where everyone is rat and there is no humans to produce a lot of food. Gank for non gankers doesnt sell as good as fleet fights, mining, exploration or even trading.
Custom ship skins, character creator style "repaint". Bring it!
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Markus Reese
Deep Core Mining Inc. Caldari State
614
|
Posted - 2015.09.23 22:37:21 -
[2147] - Quote
Bagrat Skalski wrote:Quote:Show players ganking, lowsec, nullsec If you are a ganker and like ganking. Think about everyone out there on the gates and no one to be ganked, only other ganker. That isnt the visest choice of city to live, from a rats perspective, where everyone is rat and there is no humans to produce a lot of food. Gank for non gankers doesnt sell as good as fleet fights, mining, exploration or even trading.
Aaah, sorry about that, simple misunderstanding.
Point is not to sell being a ganker. Purpose would be like a public service advisory. Eve is promoted as exploration, war, fleets and all the awesome stuff. Have that guy in a t1 support frig giving a tracking boost to that tier 3 battleship, all that stuff as advert. As for the if people like ganking and suddenly everybody is defensive to it, is that not a good thing? Suddenly getting that good kill is a challenge.
If said person wants just easy tears on unaware noobs. **** on em. They are a hindrance to the game. Won't keep a business afloat catering to them.
On character creation:
"Don't feed the bears" "When walking through the woods, do this to keep safe"
Quote:STAY OUT OF THE LONG GRASS!
Edit:
Essentially, lets look at reality. If a person was going to start a new sport, or travel to some exotic location, it is always recommended to get info on the hazards and info on living there. Eve has that, but a video game, who thinks to look up gankers of new players? So is like a travel brochure. When in eve, watch out for the following.
To quote Lfod Shi
The ratting itself is PvE. Getting away with it is PvP.
|

Sugar Smacks
State War Academy Caldari State
53
|
Posted - 2015.09.23 23:18:33 -
[2148] - Quote
As numbers shrink of course it will increase in pace.
No one wants to play a MMO where they feel alone or barely ever see anyone.
Then add the fact there are giant power structures that are perceived to be backed by the people in charge.
Poor job in management all around, games going permanent downhill now, seen enough downhills to recognize the permanent kind. You cant get people to play a game that is perceived to be biased to begin with.
Then add aged gameplay and a system that rewards skills for those not playing as much as playing, and the pay to win feels real. Of course it was cleverly hidden, but when so many other MMO's just go full pay to win, everyone recognizes it in every detail now.
Nice scam CCP, its running out, like your jobs. |

Tippia
Sunshine and Lollipops
26274
|
Posted - 2015.09.23 23:22:19 -
[2149] - Quote
Sugar Smacks wrote:As numbers shrink of course it will increase in pace. So how do you explain that it has levelled off?
Quote:Then add aged gameplay and a system that rewards skills for those not playing as much as playing, and the pay to win feels real. The system rewards knowledge, most notably the kind of you only really get by playing. And no matter how real it feels to you, the game doesn't actually have pay to win GÇö it only has pay to transfer time. Winning is still something you have to achieve on your own merits.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
|

Market McSelling Alt
Bernie Madoff Investment Services LLC
614
|
Posted - 2015.09.23 23:45:34 -
[2150] - Quote
Tippia wrote:Markus Reese wrote:How about we start with a proper writeup giving context to the graphs and go from there. Quite simple. It's the patch notes for the last year, where anything described as a fix or correction is marked GÇ£bugGÇ¥; any change or adjustment to existing stuff is marked GÇ£updateGÇ¥; and anything GÇ£addedGÇ¥, GÇ£replaced withGǪGÇ¥, or GÇ£you can nowGǪGÇ¥ is an addition. Where individual changes are listed, each is included. When they're applied to a class (e.g. GÇ£all medium hybrid weaponsGÇ¥), it is only counted as one. If only a vague reference to multiple instances (e.g. GÇ£a number of combat sitesGÇ¥), it is only counted as one. If a specific number of items changed or added is given, that number is used. Anything that clearly references or only applies to a particular part of space is classified as belonging to that space GÇö otherwise, it's just GÇ£generalGÇ¥. Each patch note change is collected in a reasonably broad category in terms of what's being changed. Anything related to language errors, localisation, or ship skins is filtered out (since language fixes and skins alone are as much again as everything else combined and just bloats the GÇ£generalGÇ¥ category with a bunch of replicated content). This gives us: GÇó The previously shown proportions of how each type of change is spread over different bits of spaceGÇó An overall picture of how common each type of change is. GÇó A yearl-long history of which types appear in which patch. GÇó A year-long history of much has changed in each section of space. We can also break it down by type: GÇó Additions/replacements in each patch. GÇó Bugfixes in each patch. GÇó Updates in each patch. We can safely conclude that the UI in EVE is problematic. 
OMFG
I absolutely love how you attribute Graphics, Ship Additions, Game optimizations to High-Sec but not to Null.
Your graphs are your own twisted wet dreams, there are entire parts of patches attributed to High-Sec that I wouldn't dare put there. Like the nerf to High-Sec Incursions while buffing the number allowed in low and null... where is that attributed.
You have skewed the info so in favor of everything in this game went to "high sec" its not even funny.
You have also included all those nerfs to W-Space like the null hole changes to W-Space as an addition instead of attributing it to Null from the looks of it. It was an addition to Null, nerf to W-Space.
Industry appears to have been tacked on to HighSec as well, when we all know that Industry by the m3 is actually largly a Null sec thing since that is the only place to build super capitals.
Where is your "raw data", Prove it as you would say.
Best description of Eve Online and why the community is the way it is
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Tippia
Sunshine and Lollipops
26282
|
Posted - 2015.09.23 23:49:35 -
[2151] - Quote
Market McSelling Alt wrote:OMFG
I absolutely love how you attribute Graphics, Ship Additions, Game optimizations to High-Sec but not to Null. UhmGǪ yeah. Especially since I don't. There are a few UI changes that only affect sov and which are therefore included in the null count, but that's about it.
Quote:Where is your "raw data", Prove it as you would say. Patch notes of Oceanus through Galatea.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
|

Market McSelling Alt
Bernie Madoff Investment Services LLC
614
|
Posted - 2015.09.23 23:53:12 -
[2152] - Quote
Tippia wrote:Market McSelling Alt wrote:OMFG
I absolutely love how you attribute Graphics, Ship Additions, Game optimizations to High-Sec but not to Null. UhmGǪ yeah. Especially since I don't. There are a few UI changes that only affect sov and which are therefore included in the null count, but that's about it. Quote:Where is your "raw data", Prove it as you would say. Patch notes of Oceanus through Galatea.
Yeah, actually you do. Because if you take all your break down stuff it looks like after removing Launcher changes, Graphics, crap like that, you have an overwhelming amount of content going to Null and W-Space.
Also, why only back to Oceanus, afraid the 2011-2014 patches weren't high-sec enough to fit your agenda?
You are quantifying things that have no hard quantity. Changing blue loot for example would effect W-Space far more than changing the menu for Pos Structures.
Best description of Eve Online and why the community is the way it is
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Tippia
Sunshine and Lollipops
26282
|
Posted - 2015.09.23 23:58:42 -
[2153] - Quote
Market McSelling Alt wrote:Yeah, actually you do. Because if you take all your break down stuff it looks like after removing Launcher changes, Graphics, crap like that, you have an overwhelming amount of content going to Null and W-Space. SoGǪ I'm actually doing the opposite of what you said at first?!  Make up your mind. Am I (supposedly) bloating highsec or null? Or are you simply not reading the legends, where it's quite clear that I don't attribute it to either? Or are you just really really angry that most changes are space-agnostic and that it turns out highsec gets about the same amount of attention as null, and impulsively lash out at whatever slight you imagine that very moment?
Quote:Also, why only back to Oceanus Because it takes time to code the 2300 data points in the last year. If you want to do the rest, be my guest.
Quote:You are quantifying things that have no hard quantity. Changing blue loot for example would effect W-Space far more than changing the menu for Pos Structures. The question was number of updates, not gameplay impact.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
614
|
Posted - 2015.09.24 00:21:06 -
[2154] - Quote
Tippia wrote:The question was number of updates, not gameplay impact.
When is the question ever not gameplay impact?
And to simplify, I am calling your graphs **** and doctored to fit your agenda. Post your raw data, Prove it or we will just dismiss it.
Best description of Eve Online and why the community is the way it is
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Tippia
Sunshine and Lollipops
26282
|
Posted - 2015.09.24 00:23:18 -
[2155] - Quote
Market McSelling Alt wrote:When is the question ever not gameplay impact? When someone claims that GÇ£the far far majority of updates are only for nullsec.GÇ¥
Quote:And to simplify, I am calling your graphs **** and doctored to fit your agenda. Prove it. You have all the data you need.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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admiral root
Red Galaxy
3333
|
Posted - 2015.09.24 00:28:36 -
[2156] - Quote
Market McSelling Alt wrote:Post your raw data, Prove it or we will just dismiss it.
Post the full list of players constituting "we". Prove it, or we (my alts and I) will just dismiss it.
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
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Market McSelling Alt
Bernie Madoff Investment Services LLC
614
|
Posted - 2015.09.24 00:31:32 -
[2157] - Quote
admiral root wrote:Market McSelling Alt wrote:Post your raw data, Prove it or we will just dismiss it.
Post the full list of players constituting "we". Prove it, or we (my alts and I) will just dismiss it.
Go ahead and dismiss my dismissal... I highly doubt you understand what we are even talking about anyways.
Edit: Just so we are clear, you are so pompous that you actually are calling for Proof of a call for Proof? Got it, you are trolling.
Best description of Eve Online and why the community is the way it is
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admiral root
Red Galaxy
3333
|
Posted - 2015.09.24 00:33:33 -
[2158] - Quote
Market McSelling Alt wrote:admiral root wrote:Market McSelling Alt wrote:Post your raw data, Prove it or we will just dismiss it.
Post the full list of players constituting "we". Prove it, or we (my alts and I) will just dismiss it. Go ahead and dismiss my dismissal... I highly doubt you understand what we are even talking about anyways. Edit: Just so we are clear, you are so pompous that you actually are calling for Proof of a call for Proof? Got it, you are trolling.
I'll take that ad hom to go. Hold the fries.
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
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Hasikan Miallok
Republic University Minmatar Republic
1526
|
Posted - 2015.09.24 01:34:35 -
[2159] - Quote
Markus Reese wrote: But CODE, and the elite PvPers push it to be this thing that news are weak and useless and come back at 30m sp. That really hurts eve. Yeah, can argue the whole bit about gank first and then say learn the game but that is a too late point.
CODE has its place in the game and certainly make hisec more interesting - but killing afk autopiloted superslow freighters is about as carebear as it gets and is not really "elite PvP".
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admiral root
Red Galaxy
3335
|
Posted - 2015.09.24 01:48:05 -
[2160] - Quote
Hasikan Miallok wrote:Markus Reese wrote: But CODE, and the elite PvPers push it to be this thing that news are weak and useless and come back at 30m sp. That really hurts eve. Yeah, can argue the whole bit about gank first and then say learn the game but that is a too late point.
CODE has its place in the game and certainly make hisec more interesting - but killing afk autopiloted superslow freighters is about as carebear as it gets and is not really "elite PvP".
How many billions did we get you for?
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
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