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Mir Jana
Viziam Amarr Empire
4
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Posted - 2015.08.25 07:52:17 -
[1] - Quote
I was wondering about something...
January 2014 - average was 41k online June 2014 - average was 32k online December 2014 - average was 27k online May 2015 - average was 21k online August 2015 - average is 16k online
today I logged in at 14793 online.....
What can CCP do to re-build its populace cause obviously something is rotten in the state of Iceland...?
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1475
|
Posted - 2015.08.25 08:14:25 -
[2] - Quote
the last month has averaged ~21k, over all of 2015 it looks to be ~33k. A summer dip is usually pretty normal. Although yea it does seem a bit lower than normal. the 15k number seems pretty normal for the middle of the night (ustz) Early morning for the EU tz..
@ChainsawPlankto
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Jita Jitara
Booze Blues n' Tattoos
3
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Posted - 2015.08.25 08:19:55 -
[3] - Quote
I think the following might increase interest:
1) add more regions - more space needed, at least another 5000+ systems for the taking 2) limit corps to 75-100 members and alliances to 50 corporations, coalitions would be created, coalitions will dissolve, backstabs will occur. Everyone will have a fighting chance. 3) kill titans or make them stationary so that they serve a purpose of being a system defense structure rather then to move them about and use them in fleets. 4) eliminate jump bridges 5) 0.8-1.0 systems: no pirates/gankers allowed at all, 0.5-07 business as usual. 6) moon minerals should deplete on moons and respawn on different moons, which would encourage conquest. Each moon gives a random amount according moon size. Small moon = small amounts vs big moon = big amounts. 7) 30 day timecodes at 750m a pop would be nice to have :) equivalent to currency. 8) mining boats need a stronger tank so that they can withstand the pirate ganks in 0.5-0.7 systems. 9) old school sov wars where you popped towers was a nice thing, dunno if it can be brought back into life. but thats just me. Node wars did spread out the fights to several different systems, so I did not see any massive lags yet. 10) increase number of wormholes and add more WH bonus types 11) Drones should drop loot, same as other npc factions 12) risk vs reward, more challenging anomalies and signatures
also I heard about EVE from a mate who heard from a mate who heard from a priest etc... So maybe more marketing would not hurt the CCP wallets. ****'s sale, World of Tanks has a better ad on TV then WoW. And if WoT can fight for their fanbase, dont see why CCP cant do it themselves as well. |

Cancel Align NOW
Imperial Shipment Amarr Empire
565
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Posted - 2015.08.25 08:34:44 -
[4] - Quote
I think your numbera are a little off. I agree the numbers seem to be trending down but I play often between 7:00 - 11:00 utc (traditionally one of the quietest zones) and still often 20000kish online.
@ Jita Jitara. Your ideas break some of the fundemental elements of the sandbox as I see them and may result in increased numbers temporarily but would break the revenue for industrialists. |

Webvan
All Kill No Skill
13055
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Posted - 2015.08.25 08:51:16 -
[5] - Quote
ummm... stop people from multi-training on accounts and force them to reopen closed accounts to train their alt characters? 
I'm in it for the money
Ctrl+Alt+Shift+F12
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Avvy
Republic University Minmatar Republic
107
|
Posted - 2015.08.25 09:18:40 -
[6] - Quote
Mir Jana wrote:today I logged in at 14793 online.....
One day last month I logged on there was just 1 player online, so EVE was dead.
Am I playing this doom and gloom end of the world stuff right? |

Bob Maths
EVE University Ivy League
33
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Posted - 2015.08.25 09:29:45 -
[7] - Quote
Perhaps CCP needs to adapt to the modern market and stop trying to peddle a product that is quite niche. |

Darth Schweinebacke
We're Serious
45
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Posted - 2015.08.25 09:41:34 -
[8] - Quote
Jita Jitara wrote:I think the following might increase interest:
1) add more regions - more space needed, at least another 5000+ systems for the taking 2) limit corps to 75-100 members and alliances to 50 corporations, coalitions would be created, coalitions will dissolve, backstabs will occur. Everyone will have a fighting chance. 3) kill titans or make them stationary so that they serve a purpose of being a system defense structure rather then to move them about and use them in fleets. 4) eliminate jump bridges 5) 0.8-1.0 systems: no pirates/gankers allowed at all, 0.5-07 business as usual. 6) moon minerals should deplete on moons and respawn on different moons, which would encourage conquest. Each moon gives a random amount according moon size. Small moon = small amounts vs big moon = big amounts. 7) 30 day timecodes at 750m a pop would be nice to have :) equivalent to currency. 8) mining boats need a stronger tank so that they can withstand the pirate ganks in 0.5-0.7 systems. 9) old school sov wars where you popped towers was a nice thing, dunno if it can be brought back into life. but thats just me. Node wars did spread out the fights to several different systems, so I did not see any massive lags yet. 10) increase number of wormholes and add more WH bonus types 11) Drones should drop loot, same as other npc factions 12) risk vs reward, more challenging anomalies and signatures
also I heard about EVE from a mate who heard from a mate who heard from a priest etc... So maybe more marketing would not hurt the CCP wallets. ****'s sale, World of Tanks has a better ad on TV then WoW. And if WoT can fight for their fanbase, dont see why CCP cant do it themselves as well.
Good thing that you are not a dev...
1) Even at times when we regularly had close to 60K players online vast areas of space were totally empty. We did not need more space then, we surely do not need more space with half the amount of players online at prime time.
2) Does not change anything. All you do is split up an alliance of the size of goonswarm into 3 alliances instead.
3) Titans have very little purpose already in the current sov system so technically they are already dead.
4) Taking away one of the few benefits that come with holding sov won-¦t motivate anyone to play the game, if anything if you remove them you achieve accept the opposite of what you are think this change would do.
5) People who quit over getting ganked in 1.0 - 0.8 will also quit the game when they are ganked in 0.7 - 0.5 as far as changes to high sec goes, I have not seen a single change that made high sec safer that caused in increase in players. In an environmet where gankers had a much easier life the game kept growing, making it safer did not help with getting more players interested especially not long term players.
6) Can not say anything against that, but that is not really a new Idea either. People have been promoting something like that for a long time.
7) If you want plex for as low as 750 mil on the market go and buy plex with RL $ and crash the market (this might be expensive though and the price will go up again after a while. Setting a hard cap for plex price would completly go against the idea of a player driven ecomony (and the argument: "muh I don-¦t want to grind that much for gametime does not count").
8) Procurers and skiffs have more than enough EHP if you fit them correctly. If you chose to pick your ship by ISK/Hour you can make that is your decision, but the options to greatly reduce the chance to get ganked already exist.
9) While I am not a fan of the new Sov System (I am not a fan of flying frigs or playing catch) POS spamming wars were tedious as well.
10) Afaik wormholes are not too populated as well as it is, as long as you can go into wormholes solo and do stuff there I don-¦t see why we would need more of them.
11) Getting your income directly into you wallet makes ratting a lot more comfortable, as you don-¦t have to bother with flying tons of worthless loot around to sell it. If you want loot there are more than enough other regions where you can farm loot. The only reason I see here why ccp should swap to less bounty + loot for drones is if they feel like they need to reduce the amount of ISK getting injected into the economy, but I am sure they have a better insight into that topic than any player does.
12) Unless you completly rewrite the whole code of how anoms, missions and everything works PvE will always be predictable and thus not very challenging. If you want them to be challenging you can always use a ship that makes them harder to run.
On the marketing part I can only agree. CCP could do a lot more in that area. |

Hipqo
Whatever.
143
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Posted - 2015.08.25 10:00:42 -
[9] - Quote
Avvy wrote:Mir Jana wrote:today I logged in at 14793 online.....
One day last month I logged on there was just 1 player online, so EVE was dead. Am I playing this doom and gloom end of the world stuff right? Edit: Yeah, there really was just 1
Provide proff or it didnt happen. In all my time playing EVE, ive ever only seen this in the few mins after DT. Theres ALWAYS more then 1 player online, always. Unless you are on SISI ofc, then its plausible.
A life is best lived, to not step into your grave in a well preserved body. Instead, to slide in side ways, all battered and bruised, screamming, "Holy SH**! What a ride!"
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Avvy
Republic University Minmatar Republic
109
|
Posted - 2015.08.25 10:04:34 -
[10] - Quote
Hipqo wrote:Avvy wrote:Mir Jana wrote:today I logged in at 14793 online.....
One day last month I logged on there was just 1 player online, so EVE was dead. Am I playing this doom and gloom end of the world stuff right? Edit: Yeah, there really was just 1 Provide proff or it didnt happen. In all my time playing EVE, ive ever only seen this in the few mins after DT. Theres ALWAYS more then 1 player online, always. Unless you are on SISI ofc, then its plausible.
I bolded and underlined the relevant bit, you answered your own query. |
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La Rynx
School of Applied Knowledge Caldari State
349
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Posted - 2015.08.25 10:08:14 -
[11] - Quote
The lowest peak in a 30 day horizon is more interesting: You can't pay for a shorter period than 30 days. That means even if not playing a lot there are 30k active and paid accounts. (even if plexed, those plex had to be bought from CCP) After DT Playercount is 0!

Far more reliable data from chribba: http://eve-offline.net/?server=tranquility
Atomic Virulent : "You can't spell DOUCHE. without CODE."
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Daniela Doran
Ministry of War Amarr Empire
92
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Posted - 2015.08.25 10:13:19 -
[12] - Quote
Webvan wrote:ummm... stop people from multi-training on accounts and force them to reopen closed accounts to train their alt characters?  Mir Jana wrote:August 2015 - average is 16k online and yeah maybe you are looking at the wrong server since it's actually 21k avg for this month. Maybe the remaining multi-boxers didn't count in your opinion?  btw I betcha Jita and Mir are the same person  (some same posting history etc.) friggen miners hah
LOL
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Rain6637
GoonWaffe Goonswarm Federation
32227
|
Posted - 2015.08.25 10:15:15 -
[13] - Quote
Jita Jitara wrote:I think the following might increase interest:
1) add more regions - more space needed, at least another 5000+ systems for the taking 2) limit corps to 75-100 members and alliances to 50 corporations, coalitions would be created, coalitions will dissolve, backstabs will occur. Everyone will have a fighting chance. 3) kill titans or make them stationary so that they serve a purpose of being a system defense structure rather then to move them about and use them in fleets. 4) eliminate jump bridges 5) 0.8-1.0 systems: no pirates/gankers allowed at all, 0.5-07 business as usual. 6) moon minerals should deplete on moons and respawn on different moons, which would encourage conquest. Each moon gives a random amount according moon size. Small moon = small amounts vs big moon = big amounts. 7) 30 day timecodes at 750m a pop would be nice to have :) equivalent to currency. 8) mining boats need a stronger tank so that they can withstand the pirate ganks in 0.5-0.7 systems. 9) old school sov wars where you popped towers was a nice thing, dunno if it can be brought back into life. but thats just me. Node wars did spread out the fights to several different systems, so I did not see any massive lags yet. 10) increase number of wormholes and add more WH bonus types 11) Drones should drop loot, same as other npc factions 12) risk vs reward, more challenging anomalies and signatures
also I heard about EVE from a mate who heard from a mate who heard from a priest etc... So maybe more marketing would not hurt the CCP wallets. ****'s sale, World of Tanks has a better ad on TV then WoW. And if WoT can fight for their fanbase, dont see why CCP cant do it themselves as well.
Ah a homogeneous blend of exaggeration and truth. my favorite flavor of post. Top shelf.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Webvan
All Kill No Skill
13059
|
Posted - 2015.08.25 10:26:57 -
[14] - Quote
Bob Maths wrote:Perhaps CCP needs to adapt to the modern market and stop trying to peddle a product that is quite niche. We're not here to play a modern market game. Games that change to get a different type of player, fail.
I'm in it for the money
Ctrl+Alt+Shift+F12
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Avaelica Kuershin
Paper Cats
227
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Posted - 2015.08.25 10:31:24 -
[15] - Quote
Jita Jitara wrote:I think the following might increase interest:
1) add more regions - more space needed, at least another 5000+ systems for the taking 5) 0.8-1.0 systems: no pirates/gankers allowed at all, 0.5-07 business as usual. 8) mining boats need a stronger tank so that they can withstand the pirate ganks in 0.5-0.7 systems.
1) And yet, when I made the trip to the Titan graveyard, there was no-one in most of the systems I passed through. I think we have enough regions. 5) How to stop pirates and gankers? Disable weapons or get GMs to smack our hands? 8) Some would say the Procurer/Skiff is already too tanky. Me, I've never had my barge ganked*.
Anyway, once I get a new computer (and wired connection) I'll resub my second account and log in more.
*must see about that permit before I mine again ;) |

Abrazzar
Vardaugas Family
6207
|
Posted - 2015.08.25 10:31:51 -
[16] - Quote
Increasing production times by a factor of three to five would be a start, so that a single player can no longer saturate a market with every module by his lonely self.
I came for the industry aspect of the game. Because it was deep, involving, an endeavour. And now I am going, because it was rendered a footnote.
Sovereignty and Population
New Mining Mechanics
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Sky Marshal
Core Industry. Circle-Of-Two
85
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Posted - 2015.08.25 10:32:16 -
[17] - Quote
This numbers are odd, but there is indeed a decline. The summer isn't a valid explanation of it as there was more players online in the previous summers...
There are multiple reasons for that but none of them are exclusive, it is a mix of all.
No marketing, alienation of old players who refuse to attract new ones in reaction (multiple reasons here like the typical "we ask for feedback but we don't care of it" from CCP, etc), the methodical destruction of the UI (less customization, etc), the ISK price of PLEXes, etc. This list is of course absolutely NOT complete.
Saying that EVE is dying is false, but it is true that CCP do anything to NOT attract players and the worst thing is that they geniously think they do good. |

Rain6637
GoonWaffe Goonswarm Federation
32227
|
Posted - 2015.08.25 10:42:26 -
[18] - Quote
Webvan wrote:Bob Maths wrote:Perhaps CCP needs to adapt to the modern market and stop trying to peddle a product that is quite niche. We're not here to play a modern market game. Games that change to get a different type of player, fail. I was thinking there's some validity to that statement. I made a suggestion about offering a real money prize for the Alliance Tournament, funded by vanity or special edition item sales. I agree with the statement about mainstream appeal because current tournament prizes are in-game items which to an outsider are unappealing for being part of a closed system. Offering real money is superior because real world currency is something everyone can relate to. EVE could stand to be more relevant, and a great way to do that is offer tournament prizes that outside gamers and non-gamers can understand.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Webvan
All Kill No Skill
13060
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Posted - 2015.08.25 11:07:24 -
[19] - Quote
Rain6637 wrote:Webvan wrote:Bob Maths wrote:Perhaps CCP needs to adapt to the modern market and stop trying to peddle a product that is quite niche. We're not here to play a modern market game. Games that change to get a different type of player, fail. I was thinking there's some validity to that statement about wider appeal. I made a suggestion about offering a real money prize for the Alliance Tournament, funded by vanity or special edition item sales. I agree with the statement about mainstream appeal because current tournament prizes are in-game items which to an outsider are unappealing for being part of a closed system. Offering real money is superior because real world currency is something everyone can relate to. EVE could stand to be more relevant, and a great way to do that is offer tournament prizes that outside gamers and non-gamers can understand. But you gotta think who does it appeal to. You have a target audiance and need a way to reach them with a message you bait the hook with. I think CCP kind of understands this, and the difficulty with putting the right message in the right places for the right people. Probably the best thing they have going right now besides word of mouth by vets is being visible on Steam.
I'm in it for the money
Ctrl+Alt+Shift+F12
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Salvos Rhoska
1268
|
Posted - 2015.08.25 11:17:43 -
[20] - Quote
More Valkyrie, DUST and Gunjack integration into EVE proper might help snag more cross-genre players.
I think the decline in active players is pretty evident from the server statistics, probably due in large part to dissatisfaction with the sov situation.
Im not sure how a 25% increase in PLEX prices since last fall at this time is related, but definately something has changed in player behavior.
------------
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Rain6637
GoonWaffe Goonswarm Federation
32228
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Posted - 2015.08.25 11:27:00 -
[21] - Quote
Holy hell lookat those prices.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Rodj Blake
PIE Inc. Praetoria Imperialis Excubitoris
2177
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Posted - 2015.08.25 11:31:02 -
[22] - Quote
Aaah, the traditional late-August Eve is dying thread.
Dulce et decorum est pro imperium mori.
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zzzra
Caldari Provisions Caldari State
0
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Posted - 2015.08.25 11:31:31 -
[23] - Quote
Monthly fee is the problem IMO. So much free to play competition, and some aren't pay to win. Not sure how you make the skill training system and free to play compatible tho. |

Webvan
All Kill No Skill
13061
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Posted - 2015.08.25 11:41:52 -
[24] - Quote
Rain6637 wrote:Holy hell lookat those prices. And they are on their way up, up and up-up, up.
I'm in it for the money
Ctrl+Alt+Shift+F12
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Jeremiah Saken
The Fall of Leviathan
324
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Posted - 2015.08.25 11:42:51 -
[25] - Quote
zzzra wrote:So much free to play competition, and some aren't pay to win. EvE is pay to win, or you meant that some free to play are pay to win?
zzzra wrote:Monthly fee is the problem IMO. I'm not playing any other MMO, WoW is 15 euro/month. Anybody know other MMO with monthly subscription?
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
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Chribba
Otherworld Enterprises Otherworld Empire
14829
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Posted - 2015.08.25 11:46:27 -
[26] - Quote
For someone that wishes to make monthly graphs and use the magic crystal ball even more
http://pastebin.com/0cYAdTLb
The daily max PCU avg grouped by month
/c
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
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Webvan
All Kill No Skill
13061
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Posted - 2015.08.25 11:52:41 -
[27] - Quote
Jeremiah Saken wrote:zzzra wrote:So much free to play competition, and some aren't pay to win. EvE is pay to win, or you meant that some free to play are pay to win? zzzra wrote:Monthly fee is the problem IMO. I'm not playing any other MMO, WoW is 15 euro/month. Anybody know other MMO with monthly subscription? Yep, still a number of subscription mmo's, even MUDs. EVE isn't pay to win, you can't buy player skill.
I'm in it for the money
Ctrl+Alt+Shift+F12
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Jeremiah Saken
The Fall of Leviathan
324
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Posted - 2015.08.25 11:58:40 -
[28] - Quote
Chribba wrote:For someone that wishes to make monthly graphs and use the magic crystal ball even more http://pastebin.com/0cYAdTLb
The daily max PCU avg grouped by month /c For me it's rather stable. Players are consolidating accounts, summer, sov changes are being polished, citadels are coming etc. Also there was a nerf to multiaccount playing.
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
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Jill Xelitras
Xeltec services
347
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Posted - 2015.08.25 12:04:08 -
[29] - Quote
I'll be back with my alt account in a couple of months. That will turn the tide 
PCU like we had in 2007 ? Fine by me, that's roughly the time where I started playing anyways.
when you see people getting bored in League of Legends, DOTA2, World of Warships, World of Tanks ... point them towards EvE. That's at least what worked in the past ...
Also, can someone explain what this thread is about?-á (Relax ! I'm just quoting Holgrak Blacksmith here.)
When life gives you lemons, swap letters and poof: melons, solemn melons.
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Gramps Pljugi
Fragile Mortality
0
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Posted - 2015.08.25 12:24:23 -
[30] - Quote
I love the proposal on better marketing, since i do online marketing for a living, i consider the ads Eve online puts out good, but they are not nearly enough of an effort. Im sure their marketing team does their best but its simply not enough.
Blog posts about eve, Google Banner ads through Adwords (viewed via Adsense by user) Tv campaign which is well.. out of reach for now :P A viral marketing campaign involving an Eve player would bring so much spotlight onto the game..
Noone of these are expensive apart from the TV,
Blog posts can be obtained for free if you let a ccp dev be interviewed. Google costs money, but it can be cheap if you know how to do it, and if their guy/girl who does it is experienced and know a few tricks Tv is out Viral campaign can be built for like a few thousand bucks and reach tens or hundreds of thousands of people in gaming community... |
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