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Mir Jana
Viziam Amarr Empire
4
|
Posted - 2015.08.25 07:52:17 -
[1] - Quote
I was wondering about something...
January 2014 - average was 41k online June 2014 - average was 32k online December 2014 - average was 27k online May 2015 - average was 21k online August 2015 - average is 16k online
today I logged in at 14793 online.....
What can CCP do to re-build its populace cause obviously something is rotten in the state of Iceland...?
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1475
|
Posted - 2015.08.25 08:14:25 -
[2] - Quote
the last month has averaged ~21k, over all of 2015 it looks to be ~33k. A summer dip is usually pretty normal. Although yea it does seem a bit lower than normal. the 15k number seems pretty normal for the middle of the night (ustz) Early morning for the EU tz..
@ChainsawPlankto
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Jita Jitara
Booze Blues n' Tattoos
3
|
Posted - 2015.08.25 08:19:55 -
[3] - Quote
I think the following might increase interest:
1) add more regions - more space needed, at least another 5000+ systems for the taking 2) limit corps to 75-100 members and alliances to 50 corporations, coalitions would be created, coalitions will dissolve, backstabs will occur. Everyone will have a fighting chance. 3) kill titans or make them stationary so that they serve a purpose of being a system defense structure rather then to move them about and use them in fleets. 4) eliminate jump bridges 5) 0.8-1.0 systems: no pirates/gankers allowed at all, 0.5-07 business as usual. 6) moon minerals should deplete on moons and respawn on different moons, which would encourage conquest. Each moon gives a random amount according moon size. Small moon = small amounts vs big moon = big amounts. 7) 30 day timecodes at 750m a pop would be nice to have :) equivalent to currency. 8) mining boats need a stronger tank so that they can withstand the pirate ganks in 0.5-0.7 systems. 9) old school sov wars where you popped towers was a nice thing, dunno if it can be brought back into life. but thats just me. Node wars did spread out the fights to several different systems, so I did not see any massive lags yet. 10) increase number of wormholes and add more WH bonus types 11) Drones should drop loot, same as other npc factions 12) risk vs reward, more challenging anomalies and signatures
also I heard about EVE from a mate who heard from a mate who heard from a priest etc... So maybe more marketing would not hurt the CCP wallets. ****'s sale, World of Tanks has a better ad on TV then WoW. And if WoT can fight for their fanbase, dont see why CCP cant do it themselves as well. |

Cancel Align NOW
Imperial Shipment Amarr Empire
565
|
Posted - 2015.08.25 08:34:44 -
[4] - Quote
I think your numbera are a little off. I agree the numbers seem to be trending down but I play often between 7:00 - 11:00 utc (traditionally one of the quietest zones) and still often 20000kish online.
@ Jita Jitara. Your ideas break some of the fundemental elements of the sandbox as I see them and may result in increased numbers temporarily but would break the revenue for industrialists. |

Webvan
All Kill No Skill
13055
|
Posted - 2015.08.25 08:51:16 -
[5] - Quote
ummm... stop people from multi-training on accounts and force them to reopen closed accounts to train their alt characters? 
I'm in it for the money
Ctrl+Alt+Shift+F12
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Avvy
Republic University Minmatar Republic
107
|
Posted - 2015.08.25 09:18:40 -
[6] - Quote
Mir Jana wrote:today I logged in at 14793 online.....
One day last month I logged on there was just 1 player online, so EVE was dead.
Am I playing this doom and gloom end of the world stuff right? |

Bob Maths
EVE University Ivy League
33
|
Posted - 2015.08.25 09:29:45 -
[7] - Quote
Perhaps CCP needs to adapt to the modern market and stop trying to peddle a product that is quite niche. |

Darth Schweinebacke
We're Serious
45
|
Posted - 2015.08.25 09:41:34 -
[8] - Quote
Jita Jitara wrote:I think the following might increase interest:
1) add more regions - more space needed, at least another 5000+ systems for the taking 2) limit corps to 75-100 members and alliances to 50 corporations, coalitions would be created, coalitions will dissolve, backstabs will occur. Everyone will have a fighting chance. 3) kill titans or make them stationary so that they serve a purpose of being a system defense structure rather then to move them about and use them in fleets. 4) eliminate jump bridges 5) 0.8-1.0 systems: no pirates/gankers allowed at all, 0.5-07 business as usual. 6) moon minerals should deplete on moons and respawn on different moons, which would encourage conquest. Each moon gives a random amount according moon size. Small moon = small amounts vs big moon = big amounts. 7) 30 day timecodes at 750m a pop would be nice to have :) equivalent to currency. 8) mining boats need a stronger tank so that they can withstand the pirate ganks in 0.5-0.7 systems. 9) old school sov wars where you popped towers was a nice thing, dunno if it can be brought back into life. but thats just me. Node wars did spread out the fights to several different systems, so I did not see any massive lags yet. 10) increase number of wormholes and add more WH bonus types 11) Drones should drop loot, same as other npc factions 12) risk vs reward, more challenging anomalies and signatures
also I heard about EVE from a mate who heard from a mate who heard from a priest etc... So maybe more marketing would not hurt the CCP wallets. ****'s sale, World of Tanks has a better ad on TV then WoW. And if WoT can fight for their fanbase, dont see why CCP cant do it themselves as well.
Good thing that you are not a dev...
1) Even at times when we regularly had close to 60K players online vast areas of space were totally empty. We did not need more space then, we surely do not need more space with half the amount of players online at prime time.
2) Does not change anything. All you do is split up an alliance of the size of goonswarm into 3 alliances instead.
3) Titans have very little purpose already in the current sov system so technically they are already dead.
4) Taking away one of the few benefits that come with holding sov won-¦t motivate anyone to play the game, if anything if you remove them you achieve accept the opposite of what you are think this change would do.
5) People who quit over getting ganked in 1.0 - 0.8 will also quit the game when they are ganked in 0.7 - 0.5 as far as changes to high sec goes, I have not seen a single change that made high sec safer that caused in increase in players. In an environmet where gankers had a much easier life the game kept growing, making it safer did not help with getting more players interested especially not long term players.
6) Can not say anything against that, but that is not really a new Idea either. People have been promoting something like that for a long time.
7) If you want plex for as low as 750 mil on the market go and buy plex with RL $ and crash the market (this might be expensive though and the price will go up again after a while. Setting a hard cap for plex price would completly go against the idea of a player driven ecomony (and the argument: "muh I don-¦t want to grind that much for gametime does not count").
8) Procurers and skiffs have more than enough EHP if you fit them correctly. If you chose to pick your ship by ISK/Hour you can make that is your decision, but the options to greatly reduce the chance to get ganked already exist.
9) While I am not a fan of the new Sov System (I am not a fan of flying frigs or playing catch) POS spamming wars were tedious as well.
10) Afaik wormholes are not too populated as well as it is, as long as you can go into wormholes solo and do stuff there I don-¦t see why we would need more of them.
11) Getting your income directly into you wallet makes ratting a lot more comfortable, as you don-¦t have to bother with flying tons of worthless loot around to sell it. If you want loot there are more than enough other regions where you can farm loot. The only reason I see here why ccp should swap to less bounty + loot for drones is if they feel like they need to reduce the amount of ISK getting injected into the economy, but I am sure they have a better insight into that topic than any player does.
12) Unless you completly rewrite the whole code of how anoms, missions and everything works PvE will always be predictable and thus not very challenging. If you want them to be challenging you can always use a ship that makes them harder to run.
On the marketing part I can only agree. CCP could do a lot more in that area. |

Hipqo
Whatever.
143
|
Posted - 2015.08.25 10:00:42 -
[9] - Quote
Avvy wrote:Mir Jana wrote:today I logged in at 14793 online.....
One day last month I logged on there was just 1 player online, so EVE was dead. Am I playing this doom and gloom end of the world stuff right? Edit: Yeah, there really was just 1
Provide proff or it didnt happen. In all my time playing EVE, ive ever only seen this in the few mins after DT. Theres ALWAYS more then 1 player online, always. Unless you are on SISI ofc, then its plausible.
A life is best lived, to not step into your grave in a well preserved body. Instead, to slide in side ways, all battered and bruised, screamming, "Holy SH**! What a ride!"
|

Avvy
Republic University Minmatar Republic
109
|
Posted - 2015.08.25 10:04:34 -
[10] - Quote
Hipqo wrote:Avvy wrote:Mir Jana wrote:today I logged in at 14793 online.....
One day last month I logged on there was just 1 player online, so EVE was dead. Am I playing this doom and gloom end of the world stuff right? Edit: Yeah, there really was just 1 Provide proff or it didnt happen. In all my time playing EVE, ive ever only seen this in the few mins after DT. Theres ALWAYS more then 1 player online, always. Unless you are on SISI ofc, then its plausible.
I bolded and underlined the relevant bit, you answered your own query. |
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La Rynx
School of Applied Knowledge Caldari State
349
|
Posted - 2015.08.25 10:08:14 -
[11] - Quote
The lowest peak in a 30 day horizon is more interesting: You can't pay for a shorter period than 30 days. That means even if not playing a lot there are 30k active and paid accounts. (even if plexed, those plex had to be bought from CCP) After DT Playercount is 0!

Far more reliable data from chribba: http://eve-offline.net/?server=tranquility
Atomic Virulent : "You can't spell DOUCHE. without CODE."
|

Daniela Doran
Ministry of War Amarr Empire
92
|
Posted - 2015.08.25 10:13:19 -
[12] - Quote
Webvan wrote:ummm... stop people from multi-training on accounts and force them to reopen closed accounts to train their alt characters?  Mir Jana wrote:August 2015 - average is 16k online and yeah maybe you are looking at the wrong server since it's actually 21k avg for this month. Maybe the remaining multi-boxers didn't count in your opinion?  btw I betcha Jita and Mir are the same person  (some same posting history etc.) friggen miners hah
LOL
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Rain6637
GoonWaffe Goonswarm Federation
32227
|
Posted - 2015.08.25 10:15:15 -
[13] - Quote
Jita Jitara wrote:I think the following might increase interest:
1) add more regions - more space needed, at least another 5000+ systems for the taking 2) limit corps to 75-100 members and alliances to 50 corporations, coalitions would be created, coalitions will dissolve, backstabs will occur. Everyone will have a fighting chance. 3) kill titans or make them stationary so that they serve a purpose of being a system defense structure rather then to move them about and use them in fleets. 4) eliminate jump bridges 5) 0.8-1.0 systems: no pirates/gankers allowed at all, 0.5-07 business as usual. 6) moon minerals should deplete on moons and respawn on different moons, which would encourage conquest. Each moon gives a random amount according moon size. Small moon = small amounts vs big moon = big amounts. 7) 30 day timecodes at 750m a pop would be nice to have :) equivalent to currency. 8) mining boats need a stronger tank so that they can withstand the pirate ganks in 0.5-0.7 systems. 9) old school sov wars where you popped towers was a nice thing, dunno if it can be brought back into life. but thats just me. Node wars did spread out the fights to several different systems, so I did not see any massive lags yet. 10) increase number of wormholes and add more WH bonus types 11) Drones should drop loot, same as other npc factions 12) risk vs reward, more challenging anomalies and signatures
also I heard about EVE from a mate who heard from a mate who heard from a priest etc... So maybe more marketing would not hurt the CCP wallets. ****'s sale, World of Tanks has a better ad on TV then WoW. And if WoT can fight for their fanbase, dont see why CCP cant do it themselves as well.
Ah a homogeneous blend of exaggeration and truth. my favorite flavor of post. Top shelf.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Webvan
All Kill No Skill
13059
|
Posted - 2015.08.25 10:26:57 -
[14] - Quote
Bob Maths wrote:Perhaps CCP needs to adapt to the modern market and stop trying to peddle a product that is quite niche. We're not here to play a modern market game. Games that change to get a different type of player, fail.
I'm in it for the money
Ctrl+Alt+Shift+F12
|

Avaelica Kuershin
Paper Cats
227
|
Posted - 2015.08.25 10:31:24 -
[15] - Quote
Jita Jitara wrote:I think the following might increase interest:
1) add more regions - more space needed, at least another 5000+ systems for the taking 5) 0.8-1.0 systems: no pirates/gankers allowed at all, 0.5-07 business as usual. 8) mining boats need a stronger tank so that they can withstand the pirate ganks in 0.5-0.7 systems.
1) And yet, when I made the trip to the Titan graveyard, there was no-one in most of the systems I passed through. I think we have enough regions. 5) How to stop pirates and gankers? Disable weapons or get GMs to smack our hands? 8) Some would say the Procurer/Skiff is already too tanky. Me, I've never had my barge ganked*.
Anyway, once I get a new computer (and wired connection) I'll resub my second account and log in more.
*must see about that permit before I mine again ;) |

Abrazzar
Vardaugas Family
6207
|
Posted - 2015.08.25 10:31:51 -
[16] - Quote
Increasing production times by a factor of three to five would be a start, so that a single player can no longer saturate a market with every module by his lonely self.
I came for the industry aspect of the game. Because it was deep, involving, an endeavour. And now I am going, because it was rendered a footnote.
Sovereignty and Population
New Mining Mechanics
|

Sky Marshal
Core Industry. Circle-Of-Two
85
|
Posted - 2015.08.25 10:32:16 -
[17] - Quote
This numbers are odd, but there is indeed a decline. The summer isn't a valid explanation of it as there was more players online in the previous summers...
There are multiple reasons for that but none of them are exclusive, it is a mix of all.
No marketing, alienation of old players who refuse to attract new ones in reaction (multiple reasons here like the typical "we ask for feedback but we don't care of it" from CCP, etc), the methodical destruction of the UI (less customization, etc), the ISK price of PLEXes, etc. This list is of course absolutely NOT complete.
Saying that EVE is dying is false, but it is true that CCP do anything to NOT attract players and the worst thing is that they geniously think they do good. |

Rain6637
GoonWaffe Goonswarm Federation
32227
|
Posted - 2015.08.25 10:42:26 -
[18] - Quote
Webvan wrote:Bob Maths wrote:Perhaps CCP needs to adapt to the modern market and stop trying to peddle a product that is quite niche. We're not here to play a modern market game. Games that change to get a different type of player, fail. I was thinking there's some validity to that statement. I made a suggestion about offering a real money prize for the Alliance Tournament, funded by vanity or special edition item sales. I agree with the statement about mainstream appeal because current tournament prizes are in-game items which to an outsider are unappealing for being part of a closed system. Offering real money is superior because real world currency is something everyone can relate to. EVE could stand to be more relevant, and a great way to do that is offer tournament prizes that outside gamers and non-gamers can understand.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Webvan
All Kill No Skill
13060
|
Posted - 2015.08.25 11:07:24 -
[19] - Quote
Rain6637 wrote:Webvan wrote:Bob Maths wrote:Perhaps CCP needs to adapt to the modern market and stop trying to peddle a product that is quite niche. We're not here to play a modern market game. Games that change to get a different type of player, fail. I was thinking there's some validity to that statement about wider appeal. I made a suggestion about offering a real money prize for the Alliance Tournament, funded by vanity or special edition item sales. I agree with the statement about mainstream appeal because current tournament prizes are in-game items which to an outsider are unappealing for being part of a closed system. Offering real money is superior because real world currency is something everyone can relate to. EVE could stand to be more relevant, and a great way to do that is offer tournament prizes that outside gamers and non-gamers can understand. But you gotta think who does it appeal to. You have a target audiance and need a way to reach them with a message you bait the hook with. I think CCP kind of understands this, and the difficulty with putting the right message in the right places for the right people. Probably the best thing they have going right now besides word of mouth by vets is being visible on Steam.
I'm in it for the money
Ctrl+Alt+Shift+F12
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Salvos Rhoska
1268
|
Posted - 2015.08.25 11:17:43 -
[20] - Quote
More Valkyrie, DUST and Gunjack integration into EVE proper might help snag more cross-genre players.
I think the decline in active players is pretty evident from the server statistics, probably due in large part to dissatisfaction with the sov situation.
Im not sure how a 25% increase in PLEX prices since last fall at this time is related, but definately something has changed in player behavior.
------------
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Rain6637
GoonWaffe Goonswarm Federation
32228
|
Posted - 2015.08.25 11:27:00 -
[21] - Quote
Holy hell lookat those prices.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Rodj Blake
PIE Inc. Praetoria Imperialis Excubitoris
2177
|
Posted - 2015.08.25 11:31:02 -
[22] - Quote
Aaah, the traditional late-August Eve is dying thread.
Dulce et decorum est pro imperium mori.
|

zzzra
Caldari Provisions Caldari State
0
|
Posted - 2015.08.25 11:31:31 -
[23] - Quote
Monthly fee is the problem IMO. So much free to play competition, and some aren't pay to win. Not sure how you make the skill training system and free to play compatible tho. |

Webvan
All Kill No Skill
13061
|
Posted - 2015.08.25 11:41:52 -
[24] - Quote
Rain6637 wrote:Holy hell lookat those prices. And they are on their way up, up and up-up, up.
I'm in it for the money
Ctrl+Alt+Shift+F12
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Jeremiah Saken
The Fall of Leviathan
324
|
Posted - 2015.08.25 11:42:51 -
[25] - Quote
zzzra wrote:So much free to play competition, and some aren't pay to win. EvE is pay to win, or you meant that some free to play are pay to win?
zzzra wrote:Monthly fee is the problem IMO. I'm not playing any other MMO, WoW is 15 euro/month. Anybody know other MMO with monthly subscription?
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
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Chribba
Otherworld Enterprises Otherworld Empire
14829
|
Posted - 2015.08.25 11:46:27 -
[26] - Quote
For someone that wishes to make monthly graphs and use the magic crystal ball even more
http://pastebin.com/0cYAdTLb
The daily max PCU avg grouped by month
/c
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
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Webvan
All Kill No Skill
13061
|
Posted - 2015.08.25 11:52:41 -
[27] - Quote
Jeremiah Saken wrote:zzzra wrote:So much free to play competition, and some aren't pay to win. EvE is pay to win, or you meant that some free to play are pay to win? zzzra wrote:Monthly fee is the problem IMO. I'm not playing any other MMO, WoW is 15 euro/month. Anybody know other MMO with monthly subscription? Yep, still a number of subscription mmo's, even MUDs. EVE isn't pay to win, you can't buy player skill.
I'm in it for the money
Ctrl+Alt+Shift+F12
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Jeremiah Saken
The Fall of Leviathan
324
|
Posted - 2015.08.25 11:58:40 -
[28] - Quote
Chribba wrote:For someone that wishes to make monthly graphs and use the magic crystal ball even more http://pastebin.com/0cYAdTLb
The daily max PCU avg grouped by month /c For me it's rather stable. Players are consolidating accounts, summer, sov changes are being polished, citadels are coming etc. Also there was a nerf to multiaccount playing.
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
|

Jill Xelitras
Xeltec services
347
|
Posted - 2015.08.25 12:04:08 -
[29] - Quote
I'll be back with my alt account in a couple of months. That will turn the tide 
PCU like we had in 2007 ? Fine by me, that's roughly the time where I started playing anyways.
when you see people getting bored in League of Legends, DOTA2, World of Warships, World of Tanks ... point them towards EvE. That's at least what worked in the past ...
Also, can someone explain what this thread is about?-á (Relax ! I'm just quoting Holgrak Blacksmith here.)
When life gives you lemons, swap letters and poof: melons, solemn melons.
|

Gramps Pljugi
Fragile Mortality
0
|
Posted - 2015.08.25 12:24:23 -
[30] - Quote
I love the proposal on better marketing, since i do online marketing for a living, i consider the ads Eve online puts out good, but they are not nearly enough of an effort. Im sure their marketing team does their best but its simply not enough.
Blog posts about eve, Google Banner ads through Adwords (viewed via Adsense by user) Tv campaign which is well.. out of reach for now :P A viral marketing campaign involving an Eve player would bring so much spotlight onto the game..
Noone of these are expensive apart from the TV,
Blog posts can be obtained for free if you let a ccp dev be interviewed. Google costs money, but it can be cheap if you know how to do it, and if their guy/girl who does it is experienced and know a few tricks Tv is out Viral campaign can be built for like a few thousand bucks and reach tens or hundreds of thousands of people in gaming community... |
|

Daniela Doran
Ministry of War Amarr Empire
92
|
Posted - 2015.08.25 12:33:43 -
[31] - Quote
Avaelica Kuershin wrote:Jita Jitara wrote:I think the following might increase interest:
1) add more regions - more space needed, at least another 5000+ systems for the taking 5) 0.8-1.0 systems: no pirates/gankers allowed at all, 0.5-07 business as usual. 8) mining boats need a stronger tank so that they can withstand the pirate ganks in 0.5-0.7 systems.
1) And yet, when I made the trip to the Titan graveyard, there was no-one in most of the systems I passed through. I think we have enough regions. 5) How to stop pirates and gankers? Disable weapons or get GMs to smack our hands? 8) Some would say the Procurer/Skiff is already too tanky. Me, I've never had my barge ganked*. Anyway, once I get a new computer (and wired connection) I'll resub my second account and log in more. *must see about that permit before I mine again ;)
That's because they were AFK cloaked.
|

Jenshae Chiroptera
2263
|
Posted - 2015.08.25 12:37:47 -
[32] - Quote
La Rynx wrote:The lowest peak in a 30 day horizon is more interesting: You can't pay for a shorter period than 30 days. That is actually something to consider in terms of reaction time. People may well be playing to the end of their subscription (month, three, six, etc) but fully intend to quit over things like Fozzie SOV.
CCP - Building ant hills and magnifying glasses for fat kids
There are other ways to fix Null Sec stagnation and Fozzie SOV is the wrong approach.
|

fenrir mactire
Volition Cult The Volition Cult
0
|
Posted - 2015.08.25 12:40:37 -
[33] - Quote
ever since the big alliances decided to farm BRAVE to death the numbers have been dropping like a rock |

Daniela Doran
Ministry of War Amarr Empire
92
|
Posted - 2015.08.25 12:42:53 -
[34] - Quote
Rodj Blake wrote:Aaah, the traditional late-August Eve is dying thread.
Traditional? Threads like these were popping up all over the place all summer long. In the summer time??? |

Jill Xelitras
Xeltec services
348
|
Posted - 2015.08.25 12:44:00 -
[35] - Quote
Gramps Pljugi wrote:I love the proposal on better marketing
I guess that CCP is putting a little bit of marketing budget aside for Gunjack and Valkyrie ... possibly even for Legion depending on how far those games are advanced. Let's just hope that they don't overstretch themselves again.
I see EvE ads through google ads, but for the rest it's as lacking as you describe.
Interestingly enough, EvE caught my attention through an article in a non-gaming magazine that discussed games that allowed you to not be the Knight in shining armour hero (stereo)type. Never thought I would pay a monthly fee for a game before EvE.
Also, can someone explain what this thread is about?-á (Relax ! I'm just quoting Holgrak Blacksmith here.)
When life gives you lemons, swap letters and poof: melons, solemn melons.
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Jenshae Chiroptera
2263
|
Posted - 2015.08.25 12:45:09 -
[36] - Quote
Daniela Doran wrote:Rodj Blake wrote:Aaah, the traditional late-August Eve is dying thread. Traditional? Threads like these were popping up all over the place all summer long. In the summer time??? Most of this year since the, "This is EVE" bubble burst.
CCP - Building ant hills and magnifying glasses for fat kids
There are other ways to fix Null Sec stagnation and Fozzie SOV is the wrong approach.
|

Daniela Doran
Ministry of War Amarr Empire
92
|
Posted - 2015.08.25 12:51:55 -
[37] - Quote
Gramps Pljugi wrote:I love the proposal on better marketing, since i do online marketing for a living, i consider the ads Eve online puts out good, but they are not nearly enough of an effort. Im sure their marketing team does their best but its simply not enough.
Blog posts about eve, Google Banner ads through Adwords (viewed via Adsense by user) Tv campaign which is well.. out of reach for now :P A viral marketing campaign involving an Eve player would bring so much spotlight onto the game..
Noone of these are expensive apart from the TV,
Blog posts can be obtained for free if you let a ccp dev be interviewed. Google costs money, but it can be cheap if you know how to do it, and if their guy/girl who does it is experienced and know a few tricks Tv is out Viral campaign can be built for like a few thousand bucks and reach tens or hundreds of thousands of people in gaming community...
I think it's CCP's intention to keep a low profile. If word gets out to much and somebody from the CIA or internal affairs (or worse the Prime Minister's daughter) starts playing eve and gets ganked mercilessly for no reason, what do you thinks gonna happen to eve? |

Astral Azizora
Imperial Academy Amarr Empire
0
|
Posted - 2015.08.25 13:01:20 -
[38] - Quote
There are other MMOs and other competitive online games that provide more fun per play session. A lot of EVE time is spent traveling, waiting or searching. You basically get less fun in return for your time investment. The pool of people who are content with that is limited, and as the vets get older they can't be bothered with it any more and prefer something with, dare I say it, more immediate rewards. |

Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
231
|
Posted - 2015.08.25 13:06:53 -
[39] - Quote
Do I get a free tinfoil hat for posting in this thread? |

Daniela Doran
Ministry of War Amarr Empire
92
|
Posted - 2015.08.25 13:08:33 -
[40] - Quote
Jenshae Chiroptera wrote:La Rynx wrote:The lowest peak in a 30 day horizon is more interesting: You can't pay for a shorter period than 30 days. That is actually something to consider in terms of reaction time. People may well be playing to the end of their subscription (month, three, six, etc) but fully intend to quit over things like Fozzie SOV.
Fozzie Sov is still in the early stages and CCP seems committed to it. They will probably continue to make tune up changes from here on out until they find the comfort zone that major Alliances mostly agree with and hang their hat on it. Still, that may take time, time that some players don't feel like waiting for and may go on a hiatus like you said.
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Ishtanchuk Fazmarai
4013
|
Posted - 2015.08.25 13:32:36 -
[41] - Quote
Hey, is this the thread where we all wave our favorite theories to save EVE from Impending Doom?
Then, here's mine!
Improve vastly the quality of highsec solo gameplay. Since that's what 80% of noobs end doing, and even as the churn rate is crazy it also is what 50% of players do exclusively, it should be the single most important thing for CCP.
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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Jenshae Chiroptera
2264
|
Posted - 2015.08.25 13:37:43 -
[42] - Quote
Daniela Doran wrote:... Fozzie Sov is still in the early stages and CCP seems committed to it. They will probably continue to make tune up changes from here on out ... Tune ups won't help. The very core structure system is a dumbed down version of the previous one, with no sense of control over the tedium, you can't fit a ship to wave a wand faster for attack or repair. It makes fleets and gangs more shallow.
Basically, Fozzie SOV is shallow and very annoying.
CCP - Building ant hills and magnifying glasses for fat kids
There are other ways to fix Null Sec stagnation and Fozzie SOV is the wrong approach.
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Ishtanchuk Fazmarai
4013
|
Posted - 2015.08.25 13:47:50 -
[43] - Quote
Jenshae Chiroptera wrote:Daniela Doran wrote:... Fozzie Sov is still in the early stages and CCP seems committed to it. They will probably continue to make tune up changes from here on out ... Tune ups won't help. The very core structure system is a dumbed down version of the previous one, with no sense of control over the tedium, you can't fit a ship to wave a wand faster for attack or repair. It makes fleets and gangs more shallow. Basically, Fozzie SOV is shallow and very annoying.
Agreed. Pressing a button to win unless someone else presses a button or kills you is not exactly crazy fun as a mechanic. It would be bad if there was nothing on stake, but with the coming structures, billions and even trillions of assets could be in stakes over who presses the last button uncontested... 
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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Illyasviel Von Aintsuberun
Royal Amarr Institute Amarr Empire
0
|
Posted - 2015.08.25 13:50:31 -
[44] - Quote
Remove high-sec, surely the number of people will grow then, r-right?  |

Jenn aSide
Ascendent. Test Alliance Please Ignore
12193
|
Posted - 2015.08.25 13:51:50 -
[45] - Quote
Ishtanchuk Fazmarai wrote:Hey, is this the thread where we all wave our favorite theories to save EVE from Impending Doom?
Then, here's mine!
Improve vastly the quality of highsec solo gameplay. Since that's what 80% of noobs end doing, and even as the churn rate is crazy it also is what 50% of players do exclusively, it should be the single most important thing for CCP.
Years of trying to cater to these kinds of people have resulted in the current situation. Here we see the power of self-interest, because what the above post is saying is 'hey, there is water coming into the ship, I like water, so lets turn on a fountain so that water gets into the ship faster!".
CCP has been on a crusade the past few years destroying what made EVE great in an attempt to 'broaden it's appeal'. When i started there just wasn't much PVE (there were missions, some static plexes around, COSMOS, lvl 5 missions were new, Marauders were new, Anomalies were random everywhere because of no upgrade system etc). CCP has literally STUFFED the game with PVE since then, Incursions, new missions, different focus for missions like epic arcs and pirate epic arcs, Wormhole PVE with new AI and mechanics, system upgrades in null sec, fleshed out npc factions like SOE and Mordus, "Clone" ships that drop tags, a mini game for exploration, new types of exploration like ghost sites, burner missions, and now Drifters.
And CCP has added way more safety to the game. A clean install of EVE Online will have a veteran declining so many pop ups and 'opportunities' it's crazy. Missions 'Guide' you, anomalies tell you how to get the escalation, mining ships have 'anchor' rigs and got ehp buffed a while back, CCP tweaked CONCORD several times, and even made faction police unbeatable (manipulating faction police used to be very fun in the early FW days.
The highlighted word above is the nail in the coffin. It seems like every time someone seems to have some fun of do something creative, CCP nerfs it. They advertised a game as "Be the Villain" then spent years nerfing villains...which did little but nerf people like me (anti-Villains). They advertised HUGE FLEET BATTLES then gave us Aegis. They advertised FREEDOM and have spent years developing constraints and nerfing freedom (because freedom is messy).
If you think EVE is dying you'd go back and look at when it wasn't dying, and advocate CCP do THAT again(concentrate on getting people to group together, for some to be villains, and for no one to ever feel 'safe'), not continue down the path that has led to the current situation. The path of trying to please those who can't ever be pleased, the Ishtanchuk Fazmarais of the world.
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Tippia
Sunshine and Lollipops
25758
|
Posted - 2015.08.25 13:56:36 -
[46] - Quote
Uh-huhGǪ
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Jill Xelitras
Xeltec services
349
|
Posted - 2015.08.25 14:05:38 -
[47] - Quote
Lies !
Also, can someone explain what this thread is about?-á (Relax ! I'm just quoting Holgrak Blacksmith here.)
When life gives you lemons, swap letters and poof: melons, solemn melons.
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Markus Reese
Deep Core Mining Inc. Caldari State
430
|
Posted - 2015.08.25 14:06:02 -
[48] - Quote
Here is an idea. Lets make eve... Fun? Pvp combat once out of small gang is prettyvlacking in diversity. PvE is on rails. Been saying it lots in discussion about remove high, etc. The common topics. Is fine to cater to existing playerbases, but all people eventually go inactive. That is why a good business model starts at the new customer experience.
Doesnt mean change way eve works, but most new players get a more dynamic experience from Farming simulator in early gameplay. Partly players fault because we believe killboard efficiencies are more important than winning the fight. Get the newbs to be your grunts in pvp. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2133
|
Posted - 2015.08.25 14:08:43 -
[49] - Quote
Abrazzar wrote:Increasing production times by a factor of three to five would be a start, so that a single player can no longer saturate a market with every module by his lonely self.
I came for the industry aspect of the game. Because it was deep, involving, an endeavour. And now I am going, because it was rendered a footnote.
This will only lead to more alts. A single player will still do all the work but over 9 alts instead of 3. |

Jill Xelitras
Xeltec services
349
|
Posted - 2015.08.25 14:14:16 -
[50] - Quote
Markus Reese wrote: Partly players fault because we believe killboard efficiencies are more important than winning the fight. Get the newbs to be your grunts in pvp.
"Go out young ones and perform suicide attacks against our enemies. You shall be rewarded with 7 virgin ships in the afterlife."
I can totally subscribe to that.
Also, can someone explain what this thread is about?-á (Relax ! I'm just quoting Holgrak Blacksmith here.)
When life gives you lemons, swap letters and poof: melons, solemn melons.
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Frostys Virpio
KarmaFleet Goonswarm Federation
2133
|
Posted - 2015.08.25 14:16:05 -
[51] - Quote
fenrir mactire wrote:ever since the big alliances decided to farm BRAVE to death the numbers have been dropping like a rock
But, but,... CONTENT!!!!!! |

Bellatrix Invicta
The Conference Elite CODE.
257
|
Posted - 2015.08.25 14:36:44 -
[52] - Quote
Oh man. Wasn't this predicted? Nostradamus' 84th quatrain or something?
"The numbers do fall when tallied The mighty core once so stable When rivers run blue"
Something like that. No? Oh, this is just EvE is dying thread #42389?
Lame.
If you think you've won, think again.
The CODE always wins.
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Presidente Gallente
Dark-Rising
190
|
Posted - 2015.08.25 14:59:47 -
[53] - Quote
If you just rate the game by players online we will be back to the good old times soon(tm). But EVE ppl are never satisfied. There's always something to complain on the whiners unite forums.
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Salvos Rhoska
1268
|
Posted - 2015.08.25 15:10:28 -
[54] - Quote
Regardless of what has led to lower activity rates, what makes this all so complicated is the dynamic interconnection of the entire EVE community in all their individual pursuits.
Any change, anywhere, leads to a cascade effect throughout the rest of the game, often with unpredictable results.
FW farming (lack of pvp incentive), HS incursion payouts, sov mechanics, inflation due to various isk fountains, industry efficiency, HS ruleset, and dozens of others on the list of ingame grievances and room for improvement is endless.
I hope CCP is ontop of this and correctly analyzing the data they have to the right conclusions.
But the server figures, and the price of PLEX, are two real sets of figures we can work with, and which speak to the gross aggregate of how all the above is affecting player retention.
PLEX price in particular concerns me, in conjunction with lower activity. The 1bil mark is a big psychological threshold. PLEX price ingame is a watermark between subbing and PLEXing accounts/players (on however many accounts or skill programs). I see 3 explanations: 1) Players who buy PLEX from CCP, have left the game, or no longer do so (perhaps instead subbing) leading to loss of PLEX supply. (Matches with lower activity) 2) Players who PLEX their accounts, have increased, leading to greater PLEX demand. (Doesnt match reduced activity) 3) Players have finally managed to find a window in the market to manipulate PLEX by buying up available PLEX over the last 3-6months. This is unthinkable, but not impossible. Would also be difficult to detect as cross referencing PLEX exchange over that period against server figures is inconclusive.
In anycase, it is reasonable to expect, that the higher PLEX rises in isk, the less account activity we will have in EVE. This is true even on the part of people who pay sub, as they no longer PLEX their other (unsubbed) accounts, as it is on the part of completely PLEXing players who now retire accounts, or stop multitraining. Multiboxers come up against the hard efficiency figures, and though demand for their supplies will rise as other multiboxers fold accounts, its not likely to match or exceed it. Against this, there is the assumption that more players will buy PLEX from CCP so as to sell them for isk for ingame activities, but I dont think this population is numerous enough to offset the amount of activity drop due to other players being simply unable to afford PLEXing accounts with ingame activities, are unwilling or unable to sub, and drop out.
Going from around 750-800mil last year at this time last year, to 1bil this year, is 20-25% increase. Something has definately happened here, and the further PLEX prices rise, the less active accounts there will be.
This is not "EVE is dead", but it is certainly contributing to less activity. Inversly, I hope it atleast leads to higher concrete sub/PLEX revenue to CCP and thereafter more profitability, and better investment in game development.
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Eli Apol
Definitely a nullsec alt
477
|
Posted - 2015.08.25 15:17:03 -
[55] - Quote
The trouble with any graphs based upon the publicly available data we have is that we're just studying actively logged in account numbers, not unique players nor even active accounts.
ISbotting nerf Extended skill queues Multicharacter training 1b plex prices meaning people shed some of their alts or hibernate them
4 reasons why the PCUs will be down without necessarily losing a single player.
but what would I know, I'm just a salvager
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Frostys Virpio
KarmaFleet Goonswarm Federation
2133
|
Posted - 2015.08.25 15:19:57 -
[56] - Quote
Eli Apol wrote:The trouble with any graphs based upon the publicly available data we have is that we're just studying actively logged in account numbers, not unique players nor even active accounts. ISbotting nerf Extended skill queues Multicharacter training 1b plex prices meaning people shed some of their alts or hibernate them 4 reasons why the PCUs will be down without necessarily losing a single player.
You can only meet a logged account in EVE, no matter if he's an alt or not. Less logged character is still less people in the game at that moment.
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AtramLolipop
Republic Military School Minmatar Republic
0
|
Posted - 2015.08.25 15:22:30 -
[57] - Quote
It's pretty straight forward why active numbers have dropped.
The reasons (in no particular order)
- Jump changes - in my opinion this should have been about forcing people to choose "to go or not to go" keeping huge forces in a single area. What it really did is punish people for seeking out enjoyment.
- Muliboxing - This also hurt people, from a PVP'er point of view, PVP itself has become dull, predictable and regimented. Preparing a fleet has itself become just as grinding as mining. Without logi no-one goes anywhere, so the little 3 man fleets usually piloted by the same person fixed many peoples need for chest beating PVP.
- Sov changes - Blocks for a long LONG time in game have had a safe heaven to play the game. With Blocks owning and not occupying vast amounts of space, and then hurting the small entities when they take a piece of the pie, for me, this needed to happen a long LONG time ago. Whether the current changes are sufficient I am not sure but people want to be able to have a dynamic game play and unless someone feels that their play ground is being threatened usually the defenders will sit tidy until the roaming army have got bored and moved on. The point here is that rather than players playing the game and perhaps engaging, like we used to when the game was first developed, unless their is a fear of losing something valuable no one bothers.
- Plex prices - Yeah hate this, plex is suppose to incentive's people to grind, react, or what not but this has become a massive bubble that many are no longer able to achieve without spending a long time grinding.
- Others worth noting - Recon changes, NPC changes, Overview changes, ship balancing - (detest this)
There we go my predictions on why Eve numbers have dropped. This of course could be all part of a bigger plan for Eve to get back to it's roots of being a sandbox and inevitably along the way there will be causalities that see their empire crumbling beneath them. Personally if this means that blocks die, caps stay docked unless required, entitles can have a piece of the pie then I am ready to come along on the journey. I just can't see the end at the moment. |

Salvos Rhoska
1268
|
Posted - 2015.08.25 15:54:21 -
[58] - Quote
AtramLolipop wrote:
Muliboxing - This also hurt people, from a PVP'er point of view, PVP itself has become dull, predictable and regimented. Preparing a fleet has itself become just as grinding as mining. Without logi no-one goes anywhere, so the little 3 man fleets usually piloted by the same person fixed many peoples need for chest beating PVP. This struck me as particularly interesting.
Imo, from personal experience and preference, EVE is in many ways best played with atleast 2 accounts simultaneously. This has less to do with the pragmatic matching of two pilots and their ships and all the ways they can support united action together for greater results (which are almost unlimited throughout many activities in EVE) but also to do with EVE being inherently quite a bit of a grind/waiting game, as well as such a huge universe. Also, that you can completely trust your alt, whereas you can never fully trust another capsuleer.
Its not for everyone, but really 2 accounts offer such a huge opportunity for what you can do in EVE with your own recognisance. It doubles your potential and complicates it immesurably with opportunities for synergy. The jump from 2 to 3 accounts however, starts to become cumbersome and is inherently less advantage than 1 to 2. 1-2 is x2. 2-3 is only 1.5x.
Having said that, things got out of hand with multibox fleets exploiting various game systems. HS multibox mining (ice especially) in particular, became a laughing matter where the equation above actually started paying out far higher dividends the more accounts you ran, as mining is inherently so passive (compared to other activities) and HS safety. Attention or action was no threshold or limitation. Point and click, check back every so few minutes.
But I think there needs to be a threshold in EVE, between what you can do alone with all your accounts, and the incentive to join together with others for greater success/profit/opportunity.
Perhaps EVE population is now rationalizing back into that. Higher PLEX cost- less multi-accounts= more incentive to interplay with others. In that sense, it makes sense that activity figures are at 2007 figures, and perhaps is a good thing for community and commitment.
Rising PLEX prices can also be considered a positive element, leading to, yes, less active population, but also perhaps more interaction between them. More "real" players with a real commitment to their accounts.
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Tiberius Heth
Say No to Features
77
|
Posted - 2015.08.25 16:02:29 -
[59] - Quote
Years and years of focussing on PVE, bearing and making everything easier/safer lead to this and it's highly ironic a bear would then state "we need more pve, that would surely help". |

Jenn aSide
Ascendent. Test Alliance Please Ignore
12199
|
Posted - 2015.08.25 16:03:23 -
[60] - Quote
AtramLolipop wrote: What it isn't is HS incursion payouts. Many use HS incursions to grind quickly to fund other types of game play. The actual amount of ISK generated in HS via a HS incursion is no where near the amount of isk generated via missioning and ratting in null sec. Get this one right now!
The above just isn't true. In fine and Glorious fashion, one of the people defending incursions once posted a link to a chart CCP published showing isk faucets.
The one for 'bounties' (missions, anoms, belt rats, things like that) was close to 30 trillion isk on that graph Incursion rewards (with the overwhelming bulk coming from high sec) was like 10 trillion.
"NOW WAIT, Doesn't that prove what I just said?!!" you are probably asking yourself. Well, you'd think so...
...Till you realize that that 30 trillion isk is generated by Tens of Thousands of characters killing thousands upon thousands of NPCs all over Known Space, where as that 10 trillion isk bundle made mostly from high sec incursions if falling into the hands of a few hundred players. It means incursion runners per capita isk generation is a good couple light years past every other form of liquid isk generation.
And the above does NOT take into account CONCORD LP...
Last time I looked there were something like 80,000 characters in alliances that hold null sov, and nullsec accounts for 75% of all isk bountes, so something like 22.5 trillion isk per month.
80,000 characters (not all ratting, but that's the population) and null regions only generate slightly more than twice (22.5 T isk) as much as a few hundred incursions runners (10 T isk) . And most of that incursion isk comes from high sec (space protected by CONCORD).
You can't tell me that's not broken as all hell. I know of what I speak, I was a refugee in high sec for a long time running incursions because null just wasn't worth it. Ran with TVP, ISN, WTM and others. |
|

Jenn aSide
Ascendent. Test Alliance Please Ignore
12201
|
Posted - 2015.08.25 16:05:18 -
[61] - Quote
Tiberius Heth wrote:Years and years of focussing on PVE, bearing and making everything easier/safer lead to this and it's highly ironic a bear would then state "we need more pve, that would surely help".
Way of the world brother, and it's understandable, people don't like to think that the thing they like could be a source of things they don't like.
But yea it is ironic as hell, the people who claim the game is dying and needs changing are at the same time advocating for things that would speed up the games demise. |

Primary This Rifter
4S Corporation Goonswarm Federation
918
|
Posted - 2015.08.25 16:06:46 -
[62] - Quote
It's astonishing to me how many idiots there are in complete denial that there's a problem. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2133
|
Posted - 2015.08.25 16:11:59 -
[63] - Quote
Jenn aSide wrote:AtramLolipop wrote: What it isn't is HS incursion payouts. Many use HS incursions to grind quickly to fund other types of game play. The actual amount of ISK generated in HS via a HS incursion is no where near the amount of isk generated via missioning and ratting in null sec. Get this one right now!
The above just isn't true. In fine and Glorious fashion, one of the people defending incursions once posted a link to a chart CCP published showing isk faucets. The one for 'bounties' (missions, anoms, belt rats, things like that) was close to 30 trillion isk on that graph Incursion rewards (with the overwhelming bulk coming from high sec) was like 10 trillion. "NOW WAIT, Doesn't that prove what I just said?!!" you are probably asking yourself. Well, you'd think so... ...Till you realize that that 30 trillion isk is generated by Tens of Thousands of characters killing thousands upon thousands of NPCs all over Known Space, where as that 10 trillion isk bundle made mostly from high sec incursions if falling into the hands of a few hundred players. It means incursion runners per capita isk generation is a good couple light years past every other form of liquid isk generation. And the above does NOT take into account CONCORD LP... Last time I looked there were something like 80,000 characters in alliances that hold null sov, and nullsec accounts for 75% of all isk bountes, so something like 22.5 trillion isk per month. 80,000 characters (not all ratting, but that's the population) and null regions only generate slightly more than twice (22.5 T isk) as much as a few hundred incursions runners (10 T isk) . And most of that incursion isk comes from high sec (space protected by CONCORD). You can't tell me that's not broken as all hell. I know of what I speak, I was a refugee in high sec for a long time running incursions because null just wasn't worth it. Ran with TVP, ISN, WTM and others.
But isn't a good part of the raw ISK from incursion sunk back when dealing with the LP store? |

Jenn aSide
Ascendent. Test Alliance Please Ignore
12201
|
Posted - 2015.08.25 16:20:43 -
[64] - Quote
Frostys Virpio wrote:Jenn aSide wrote:AtramLolipop wrote: What it isn't is HS incursion payouts. Many use HS incursions to grind quickly to fund other types of game play. The actual amount of ISK generated in HS via a HS incursion is no where near the amount of isk generated via missioning and ratting in null sec. Get this one right now!
The above just isn't true. In fine and Glorious fashion, one of the people defending incursions once posted a link to a chart CCP published showing isk faucets. The one for 'bounties' (missions, anoms, belt rats, things like that) was close to 30 trillion isk on that graph Incursion rewards (with the overwhelming bulk coming from high sec) was like 10 trillion. "NOW WAIT, Doesn't that prove what I just said?!!" you are probably asking yourself. Well, you'd think so... ...Till you realize that that 30 trillion isk is generated by Tens of Thousands of characters killing thousands upon thousands of NPCs all over Known Space, where as that 10 trillion isk bundle made mostly from high sec incursions if falling into the hands of a few hundred players. It means incursion runners per capita isk generation is a good couple light years past every other form of liquid isk generation. And the above does NOT take into account CONCORD LP... Last time I looked there were something like 80,000 characters in alliances that hold null sov, and nullsec accounts for 75% of all isk bountes, so something like 22.5 trillion isk per month. 80,000 characters (not all ratting, but that's the population) and null regions only generate slightly more than twice (22.5 T isk) as much as a few hundred incursions runners (10 T isk) . And most of that incursion isk comes from high sec (space protected by CONCORD). You can't tell me that's not broken as all hell. I know of what I speak, I was a refugee in high sec for a long time running incursions because null just wasn't worth it. Ran with TVP, ISN, WTM and others. But isn't a good part of the raw ISK from incursion sunk back when dealing with the LP store?
Yes it is. But sinking isk in that way is still generating Wealth
Being able to generate that kind of wealth shooting npcs in space while being protected by CONCORD is directly opposite of how risk/reward should work. You can generate wealth via null and low incursions, but doing so is damn near suicide if you use the kinds of blingy ships you can in high sec.
High Sec incursions create a disruption in the game that skews results in other ways. When CCP nerfed the anom system in null sec, rather than fight for better space, many players just went to high sec and fought for a place in an incursion fleet lol.
High Sec Incursions literally thwarted a CCP game design goal in null, because it (along with other broken income generating methods like FW missions) help create the conditions where null became a renters desert. In other words, Null sec overlords got RICH renting space to nubs to nubby to understand that they could have been making better isk in wormhole space, high sec incursions and/or low sec/FW without having to pay rent. Rich people usually do become rich on the backs of dumb people lol.
|

Seven Koskanaiken
FinFleet Northern Coalition.
1628
|
Posted - 2015.08.25 16:25:01 -
[65] - Quote
Must be an Indian Summer this year. |

Primary This Rifter
4S Corporation Goonswarm Federation
919
|
Posted - 2015.08.25 16:27:25 -
[66] - Quote
It doesn't matter what we say. CCP has their echo chamber going strong and it'll run the game into the ground. |

Eli Apol
Definitely a nullsec alt
478
|
Posted - 2015.08.25 16:32:44 -
[67] - Quote
Frostys Virpio wrote:Eli Apol wrote:The trouble with any graphs based upon the publicly available data we have is that we're just studying actively logged in account numbers, not unique players nor even active accounts. ISbotting nerf Extended skill queues Multicharacter training 1b plex prices meaning people shed some of their alts or hibernate them 4 reasons why the PCUs will be down without necessarily losing a single player. You can only meet a logged account in EVE, no matter if he's an alt or not. Less logged character is still less people in the game at that moment. Right because the people running multiboxed incursion fleets are really adding content for the rest of us.
As are the ones that purely logged in to update a skill queue.
Or alts that are just alts for the sake of using cheap plex...maybe spais, maybe cloaky campers, maybe cloaky scouts, etc....
Most of them you'll never see except as names in local.
Or as I already said, PCUs are a flawed statistic in a game of alts.
but what would I know, I'm just a salvager
|

Tippia
Sunshine and Lollipops
25759
|
Posted - 2015.08.25 16:36:50 -
[68] - Quote
Jenn aSide wrote:"NOW WAIT, Doesn't that prove what I just said?!!" you are probably asking yourself. Well, you'd think so...
...Till you realize that that 30 trillion isk is generated by Tens of Thousands of characters killing thousands upon thousands of NPCs all over Known Space, where as that 10 trillion isk bundle made mostly from high sec incursions is falling into the hands of a few hundred players. It means incursion runners per capita isk generation is a good couple light years past every other form of liquid isk generation. For reference, back when we had the glorious Diagorias to go to, we had PCUs in the 40-50k range, 176,862 characters running missions over a month's time, and the average highsec incursion runner earning 172M raw ISK (not including LP) per day.
Unfortunately, since they've never provided a breakdown of bounty sources, we have no idea how much each of thise 177k mission runners pulled in, but the absolute maximum GÇö combining all bounty and agent rewards as if no other form of ratting existed GÇö would have given them 27 + 4 trillion ISK, or 1tn per day, to share. That comes out to just under 6M ISK per character per day. Of course, bounties come from other sources too, so the raw ISK wasn't that high, but in terms of total income that was somewhat balanced out by the additional earnings that came from LP, loot, and salvage.
So 5GÇô6M ISK per day, on average, is still GÇö incredulously, miraculously GÇö a decent estimateGǪ 
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
|

Salvos Rhoska
1268
|
Posted - 2015.08.25 16:41:52 -
[69] - Quote
Jenn aSide wrote: You can't tell me that's not broken as all hell. I know of what I speak, I was a refugee in high sec for a long time running incursions because null just wasn't worth it. Ran with TVP, ISN, WTM and others.
Rest of your post was very poignant and informative, but I wanted to focus on this anecdote in particular.
(I dont want to make this a nerf HS thread, as the range of problems throughout EVE in all sectors contribute)
HS safety is a matter for dispute, and complicated, but ultimately the real problen imo is the lucrativeness of some HS activities, under HS security. Its the profits that are off, not primarily the security.
Someone operating permanently in HS has no problem making consistent profits, at very little risk. The profits dont need to be this good, because risk is so low, and this inversly is causing players usually located elsewhere to relocate back to HS rather than deal with local issues.
As an example, I shamefully lost a ship when I wandered into a HS 4/10 someone had triggered all the spawns on. I should have realized when the first gate was open that something wasnt right. Nonetheless, I then warped into a fully triggered spawn with 2 stasis towers and blew up almost instantly. NPCs did this. Not players (which prompted discussion in chat btw, about idea of deliberately triggering HS 4/10s and then harvesting the wrecks of hapless combat explorers as they die on entry, which was very cool). Am I concerned? No (though ashamed) Cos I can make it back, in relative safety, in HS. Its too easy to profit, even for me, with my own (notable) stupidity as my only primary obstacle.
Not only does this raise the threshold for me to move out of HS (which I dearly want to, but am scared...) but it also commensurately lowers the threshold for players to return back to HS.
Though it is also true that someone deep in alliance secured space quite possibly enjoys even greater profits at less immediate risk, but that is an achieving result of players, not of the ruleset. Community provides that security, not CCP.
The current HS problem, is too high profit in some activities, for this level of risk and commitment. HS is bleeding action out of the rest of EVE, in both directions. HS doesnt need this degree of profit, in and of itself, to sustain HS activity. Life is cheap, safe and predictable. Its manageable even with a significant income nerf.
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Umar Umarhabib
Republic Military School Minmatar Republic
24
|
Posted - 2015.08.25 16:45:44 -
[70] - Quote
Mir Jana wrote:I was wondering about something...
January 2014 - average was 41k online June 2014 - average was 32k online December 2014 - average was 27k online May 2015 - average was 21k online August 2015 - average is 16k online
today I logged in at 14793 online.....
What can CCP do to re-build its populace cause obviously something is rotten in the state of Iceland...?
Yep, the decline in numbers is also bad for Eve's economy. Since it's a sandbox economy, it thrives on having participants.
As the number of participants get smaller, something is gonna go out of whack. |
|

Darth Schweinebacke
We're Serious
48
|
Posted - 2015.08.25 16:45:56 -
[71] - Quote
Jenn aSide wrote:
Yes it is. But sinking isk in that way is still generating Wealth
Being able to generate that kind of wealth shooting npcs in space while being protected by CONCORD is directly opposite of how risk/reward should work. You can generate wealth via null and low incursions, but doing so is damn near suicide if you use the kinds of blingy ships you can in high sec.
High Sec incursions create a disruption in the game that skews results in other ways. When CCP nerfed the anom system in null sec, rather than fight for better space, many players just went to high sec and fought for a place in an incursion fleet lol.
High Sec Incursions literally thwarted a CCP game design goal in null, because it (along with other broken income generating methods like FW missions) help create the conditions where null became a renters desert. In other words, Null sec overlords got RICH renting space they didn't personally want to nubs to nubby to understand that they could have been making better isk in wormhole space, high sec incursions and/or low sec/FW without having to pay rent. Rich people usually do become rich on the backs of dumb people lol.
While I agree with the statement that incursions generate too much ISK, you are changing your goalpost here from ISK faucet to generates too much wealth.
If you want to go down that road you also have to include wealth generated from, faction, deadspace, officer mods and other loot into the equation and I doubt that this would work in favor of your argument.
On your initial statement that the incursions as ISK faucet bein in need for a change: There is a rather easily solution.
Lower the ISK payout and increase the LP payout + add new items to the concord LP store to prevent that the prices of items from all the LP stores are completly crashing (keep in mind here that concord LPs can be exchanged for other LPs as well).
There are lot-¦s of items in the game which do not have a faction version yet and adding concord versions of those could very well prevent that the prices for faction items completly crash.
examples:
- Warp Disrubtion field generators - Micro Jump Drives - Target lock breaker (those suck in general, but maybe a pimped version of them could actually make the module worthwhile) - Resistance Shift Hardeners - AARs / ASBs (For ASBs I would rather like to see the t1 versions be nerfed a bit and having faction versions with the stats of the current ASBs, or just give the faction versions space for 1-2 extra charges) - Damage Controls - ECM Bursts - ECCM Modules
And I guess there are quite a few more items which do not have any faction counterparts yet. |

Guttripper
State War Academy Caldari State
620
|
Posted - 2015.08.25 17:00:43 -
[72] - Quote
Eve went from being fun to another form of work, except this time I am not getting paid. So while my accounts are active, they are idle as I pursue other forms of entertainment. |

Salvos Rhoska
1268
|
Posted - 2015.08.25 17:03:46 -
[73] - Quote
Guttripper wrote:Eve went from being fun to another form of work, except this time I am not getting paid.
What form of work in EVE, specifically?
Are you talking about earning enough isk to PLEX?
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AtramLolipop
Republic Military School Minmatar Republic
0
|
Posted - 2015.08.25 17:12:06 -
[74] - Quote
Jenn aSide wrote:AtramLolipop wrote: What it isn't is HS incursion payouts. Many use HS incursions to grind quickly to fund other types of game play. The actual amount of ISK generated in HS via a HS incursion is no where near the amount of isk generated via missioning and ratting in null sec. Get this one right now!
The above just isn't true. In fine and Glorious fashion, one of the people defending incursions once posted a link to a chart CCP published showing isk faucets. The one for 'bounties' (missions, anoms, belt rats, things like that) was close to 30 trillion isk on that graph Incursion rewards (with the overwhelming bulk coming from high sec) was like 10 trillion. "NOW WAIT, Doesn't that prove what I just said?!!" you are probably asking yourself. Well, you'd think so... ...Till you realize that that 30 trillion isk is generated by Tens of Thousands of characters killing thousands upon thousands of NPCs all over Known Space, where as that 10 trillion isk bundle made mostly from high sec incursions is falling into the hands of a few hundred players. It means incursion runners per capita isk generation is a good couple light years past every other form of liquid isk generation. And the above does NOT take into account CONCORD LP... Last time I looked there were something like 80,000 characters in alliances that hold null sov, and nullsec accounts for 75% of all isk bountes, so something like 22.5 trillion isk per month. 80,000 characters (not all ratting, but that's the population) in the various null regions only generate slightly more than twice (22.5 T isk) as much as a few hundred incursions runners (10 T isk) . And most of that incursion isk comes from high sec (space protected by CONCORD). You can't tell me that's not broken as all hell. I know of what I speak, I was a refugee in high sec for a long time running incursions because null just wasn't worth it. Ran with TVP, ISN, WTM and others.
AND CCP also produced a graph and are report documenting ISK in the economy and it roots... I wonder which graph i'd prefer to look at? |

Eli Apol
Definitely a nullsec alt
478
|
Posted - 2015.08.25 17:12:43 -
[75] - Quote
176,862 characters accepted missions over a month's time.
Yay mission pulling alts right, every L5 runner loves them.
but what would I know, I'm just a salvager
|

Salvos Rhoska
1268
|
Posted - 2015.08.25 17:13:57 -
[76] - Quote
AtramLolipop wrote: AND CCP also produced a graph and are report documenting ISK in the economy and it roots... I wonder which graph i'd prefer to look at?
Could you link that, if its not too much trouble?
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Guttripper
State War Academy Caldari State
620
|
Posted - 2015.08.25 17:15:48 -
[77] - Quote
Salvos Rhoska wrote:What form of work in EVE, specifically?
Are you talking about earning enough isk to PLEX? For me personally, the yearly cost for multiple subscriptions is a non-factor.
The "work" aspect to me varied among the various tasks I was doing at the time. One example that spurred me away was ~playing the market~ aspect. I would create my own personal formulas for buying and selling stuff. So I used to have some off the wall prices going. Some market areas appear to have bots running with them because there were times whenever I would use the broker, almost an exact x amount of time later, there would be a higher or lower price of 0.01. And this was constant if I varied whenever I used the market (real life time differences). After a while, forget it - too much like work to me to go against a computer... |

Tippia
Sunshine and Lollipops
25759
|
Posted - 2015.08.25 17:17:46 -
[78] - Quote
Eli Apol wrote:176,862 characters accepted missions over a month's time.
Yay mission pulling alts right, every L5 runner loves them. GǪand at 38 missions a head, they probably found one they liked eventually.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
|

AtramLolipop
Republic Military School Minmatar Republic
0
|
Posted - 2015.08.25 17:22:39 -
[79] - Quote
Salvos Rhoska wrote:AtramLolipop wrote: AND CCP also produced a graph and are report documenting ISK in the economy and it roots... I wonder which graph i'd prefer to look at?
Could you link that, if its not too much trouble?
Will try to find it, from memory, the last time everyone pointed fingers at HS incursions, this report came out from CCP and it pretty much killed the debate. Although, if i remember correctly, it did highlight some reasons why VG's needed to be changed. Even at it peak HS incursions represented only a minute amount isk that was generated. That might have changed fractionally, in my opinion it is all in proportion.
|

Tippia
Sunshine and Lollipops
25759
|
Posted - 2015.08.25 17:27:34 -
[80] - Quote
AtramLolipop wrote:Will try to find it, from memory, the last time everyone pointed fingers at HS incursions, this report came out from CCP and it pretty much killed the debate. Although, if i remember correctly, it did highlight some reasons why VG's needed to be changed. Even at it peak HS incursions represented only a minute amount isk that was generated. That might have changed fractionally, in my opinion it is all in proportion.
It was never really a minute amount. It has pretty consistency stood for GàÖ of the injected ISK, and been the second or third largest individual faucet.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
|
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Salvos Rhoska
1268
|
Posted - 2015.08.25 17:30:20 -
[81] - Quote
Guttripper wrote:Salvos Rhoska wrote:What form of work in EVE, specifically?
Are you talking about earning enough isk to PLEX? For me personally, the yearly cost for multiple subscriptions is a non-factor. The "work" aspect to me varied among the various tasks I was doing at the time. One example that spurred me away was ~playing the market~ aspect. I would create my own personal formulas for buying and selling stuff. So I used to have some off the wall prices going. Some market areas appear to have bots running with them because there were times whenever I would use the broker, almost an exact x amount of time later, there would be a higher or lower price of 0.01. And this was constant if I varied whenever I used the market (real life time differences). After a while, forget it - too much like work to me to go against a computer...
Ok.I see what you mean.
But that wasnt a computer, machine or bot. That was other players.
As far as I know there is no bot advanced enough available in public access (allowing for the real possibility that IRL markets may have programs that automate buying/selling at certain thresholds) that could work through EVE to achieve that result in an automated fashion.
Some traders just really are that crazy and (as is extremely relevant to trading) operating in the same hours as you.
I understand your frustration, and that you attempted strategies, but I dont see the reaction could be automated. It was players 0.01ing you, manually.
My gut feel is you were dropping too much product onto the market at once, in a lump, and not staged below the market value enough to cash in quick (if that was your intent). Because of your volume, other players undercut you with less cost, leaving you hanging, so as to take it and run.
I cant say more to it, as I dont know what commodities you mean, or where, or at what time of day.
Im no trading pro, but Id recommend trying another market , another commodity, or another time of day.
Even a random noob arriving at station whenever will usually, obviously, 0.01 you, because they want a quick sale and to fk off back after setting it to whatever they were doing.
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Markus Reese
Deep Core Mining Inc. Caldari State
432
|
Posted - 2015.08.25 17:41:13 -
[82] - Quote
Primary This Rifter wrote:It's astonishing to me how many idiots there are in complete denial that there's a problem.
I think there are just many people who weren't here a few years ago? It was probably 2012 (can we get chats for this?) When things I notice started going down. It was when I went less active not long after. Cause being nothing engaging for me in terms of gameplay. That tangents into other ongoing topics so will leave it at that.
When I used to play, log in numbers of 20 thous or more were easily the norm. Weekend peaks of 50k got not infrequent (iirc). However, I would also like to see these numbers applied to other stats. How many of these accounts were alts for farming and hauling? Multiboxing F1 assign cap fleets etc?
An impossible to grasp number would be instead of log in numbers, how many individual people are playing. Ergo the guy running his own mining fleet would still count as one.
Are we less in players or less in alts? For all I know, maybe we have more individual players and a large reduction in multiboxing. At the moment, this is bad for CCP's bottom line but if it means we can make it more of a populated game without sacrificing core Eve. Is that not worth it? Hopefully the changes mean we can get something that we, the players, can proudly promote to draw people back.
I would rather have 50k players creating 60k log ins instead of 35k players creating same number of log ins. That means the game is more enjoyable, meaning we all win (well, those of us who pride on player skill and not API data) |

Frostys Virpio
KarmaFleet Goonswarm Federation
2133
|
Posted - 2015.08.25 17:49:18 -
[83] - Quote
Tippia wrote:AtramLolipop wrote:Will try to find it, from memory, the last time everyone pointed fingers at HS incursions, this report came out from CCP and it pretty much killed the debate. Although, if i remember correctly, it did highlight some reasons why VG's needed to be changed. Even at it peak HS incursions represented only a minute amount isk that was generated. That might have changed fractionally, in my opinion it is all in proportion.
It was never really a minute amount. It has pretty consistency stood for GàÖ of the injected ISK, and been the second or third largest individual faucet.
Incursion is a smaller faucet than "advertised" by the graph since most player would burn the ISK on the LP store. The ISK/LP ratio is correct to burn it all so only those who never bothered using those LP really case an injection of ISK in the game. They could remove that small part if they wanted by giving 0 ISK as payout AND making the whole CONCORD LP store only sell stuff for LP. |

Sonya Corvinus
Chickenhawk.
132
|
Posted - 2015.08.25 17:55:40 -
[84] - Quote
Markus Reese wrote:
Are we less in players or less in alts? For all I know, maybe we have more individual players and a large reduction in multiboxing. At the moment, this is bad for CCP's bottom line but if it means we can make it more of a populated game without sacrificing core Eve. Is that not worth it? Hopefully the changes mean we can get something that we, the players, can proudly promote to draw people back.
I would be curious about this statistic too.
I have a character that hasn't logged in for three months now just because I don't *have* to log in every 24 hours to play skill queue online. |

DaReaper
Net 7
2506
|
Posted - 2015.08.25 17:58:55 -
[85] - Quote
Sonya Corvinus wrote:Markus Reese wrote:
Are we less in players or less in alts? For all I know, maybe we have more individual players and a large reduction in multiboxing. At the moment, this is bad for CCP's bottom line but if it means we can make it more of a populated game without sacrificing core Eve. Is that not worth it? Hopefully the changes mean we can get something that we, the players, can proudly promote to draw people back.
I would be curious about this statistic too. I have a character that hasn't logged in for three months now just because I don't *have* to log in every 24 hours to play skill queue online.
i have 2 like that. one of which i currently has no idea what to do with it.
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
|

Market McSelling Alt
Bernie Madoff Investment Services LLC
506
|
Posted - 2015.08.25 18:00:13 -
[86] - Quote
AtramLolipop wrote:Salvos Rhoska wrote:AtramLolipop wrote: AND CCP also produced a graph and are report documenting ISK in the economy and it roots... I wonder which graph i'd prefer to look at?
Could you link that, if its not too much trouble? Will try to find it, from memory, the last time everyone pointed fingers at HS incursions, this report came out from CCP and it pretty much killed the debate. Although, if i remember correctly, it resulted in CCP making some changes to spawn rates as well as the reduction in the number of HS incursions. Even at it peak HS incursions represented only a minute amount isk that was generated. That might have changed fractionally, in my opinion it is all in proportion.
Here
Also, Incursions are such a non-factor given that Blue loot from wormholes blows it away and NPC buy orders on goods make it look like a side hobby of snobs.
Jenn just likes to sensationalize that which he doesn't like
Best description of Eve Online and why the community is the way it is
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Tippia
Sunshine and Lollipops
25759
|
Posted - 2015.08.25 18:00:31 -
[87] - Quote
Markus Reese wrote:I think there are just many people who weren't here a few years ago? It was probably 2012 (can we get chats for this?) When things I notice started going down. It was when I went less active not long after. Cause being nothing engaging for me in terms of gameplay. That tangents into other ongoing topics so will leave it at that. WeeellGǪ since user count is the only thing we've had to go on ever since they stopped publishing the QENs in 2010, the core of your question really can't be answered.
In terms of player activity, the decline started with Incursion, following the same pattern you see withe PvE content in any other MMO: once the new content has been GǣconsumedGǥ (tried, tested, figured out), most lose interest. Some keep grinding, but the net effect is that you end up with fewer active users than you had before. Then we had Incarna, of courseGǪ
After Crucible, things started to look up: development was back where the players wanted it (in fact, the Incursion-Incarna trend broke at the mere news of the new direction in Crucible), and we saw ~2 years of stead growth back to the old numbers, after which it started heading down again.
Frostys Virpio wrote:Incursion is a smaller faucet than "advertised" by the graph since most player would burn the ISK on the LP store. That doesn't actually make it a smaller faucet. At best, it makes it one that has some counter-balancing, but then, they all doGǪ Since we have no way of disentangling missions and incursions (and ESS, hah!), the best we can do it treat them as a unity of GǣLP-based rattingGǥ, which makes it too broad a category to really be useful.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
|

Umar Umarhabib
Republic Military School Minmatar Republic
25
|
Posted - 2015.08.25 18:00:54 -
[88] - Quote
Primary This Rifter wrote:It's astonishing to me how many idiots there are in complete denial that there's a problem.
I agree.
In a sandbox game with player driven economy / content, declining population is even a bigger problem than MMO's with a lot of PvE content. |

Market McSelling Alt
Bernie Madoff Investment Services LLC
506
|
Posted - 2015.08.25 18:01:45 -
[89] - Quote
DaReaper wrote:Sonya Corvinus wrote:Markus Reese wrote:
Are we less in players or less in alts? For all I know, maybe we have more individual players and a large reduction in multiboxing. At the moment, this is bad for CCP's bottom line but if it means we can make it more of a populated game without sacrificing core Eve. Is that not worth it? Hopefully the changes mean we can get something that we, the players, can proudly promote to draw people back.
I would be curious about this statistic too. I have a character that hasn't logged in for three months now just because I don't *have* to log in every 24 hours to play skill queue online. i have 2 like that. one of which i currently has no idea what to do with it.
The last info we have on this is the May 2015 financial reports from CCP before they bought up their bonds and went dark again.
It showed about parity in loss of average online users and income from subscriptions. So roughly 80-90% of the drop in player online counts translated into subscription loss.
Best description of Eve Online and why the community is the way it is
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Market McSelling Alt
Bernie Madoff Investment Services LLC
506
|
Posted - 2015.08.25 18:04:08 -
[90] - Quote
Tippia wrote:That doesn't actually make it a smaller faucet. At best, it makes it one that has some counter-balancing, but then, they all doGǪ Since we have no way of disentangling missions and incursions (and ESS, hah!), the best we can do it treat them as a unity of GǣLP-based rattingGǥ, which makes it too broad a category to really be useful.
Wrong again. Bounties have no counter. Missions, Incursions, trading all have sinks that help balance the faucet.
Bounties from ratting and missions are 100% facuet. LP from Missions are huge sinks. There is no sinks from Null ratting.
Even blue loot has sinks in the form of taxes on transactions (NPC Buy Orders)... but these are relatively small.
Best description of Eve Online and why the community is the way it is
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|

Frostys Virpio
KarmaFleet Goonswarm Federation
2133
|
Posted - 2015.08.25 18:05:09 -
[91] - Quote
Tippia wrote:Frostys Virpio wrote:Incursion is a smaller faucet than "advertised" by the graph since most player would burn the ISK on the LP store. That doesn't actually make it a smaller faucet. At best, it makes it one that has some counter-balancing, but then, they all doGǪ Since we have no way of disentangling missions and incursions (and ESS, hah!), the best we can do it treat them as a unity of GǣLP-based rattingGǥ, which makes it too broad a category to really be useful.
You get 1k isk for every LP you get which is the price you pay to use them in the LP store. Most ratting is done without ESS so there isn't nearly enough LP generated to burn all that ISK. |

Salvos Rhoska
1268
|
Posted - 2015.08.25 18:06:23 -
[92] - Quote
Markus Reese wrote:
I would rather have 50k players creating 60k log ins instead of 35k players creating same number of log ins. That means the game is more enjoyable, meaning we all win (well, those of us who pride on player skill and not API data)
Edit:
Market talk above. What would happen in markets if we put in transasction threshholds?
So anything less 100 isk can have the 0.01 increments. Less 1,000 have 0.1 increments, 10,000 is at 1 isk increments and so forth. Simply put, type in new price, and it rounds it to the appropriate increment level automatically.
This will mean that the pricing game will force more dramatic pricing fluctuations. It would encourage players to develop and plan more lucrative market locations. That can lead to more hubs and what not potentially.
I am going to put this in the features and idea thread. Will link shortly.
1) I agree. More players on less accounts (as in people reducing account number and focusing on the remaining fewer) promotes community and real interaction. The more accounts people have concurrently, the less their interdependancy is on other actual players.
2) The isk increments of your threshold suggestion are so small, that it pragmatically matters not at all. Basically it amounts only to an automated system which moves the decimal point along, for the same result as now. Even at enormous volumes of units, I dont think it would make any real difference. Even if the increment was increased to far larger margins, this would result in disenfranchisement of other traders, on a "first come, first served" basis, and lead to utter domination of hubs on commodities by whomever gets their first with enough volume, whom then set the price against which everyone else has to take a substantial loss in order to compete. Not good.
My counter suggestion, is increasing trading taxes nominally without recourse through skilling. Especially and crucially in HS, which anyways is unduly safe for transit of product once within, and from within, CONCORD ensured expanse. This is the one BEST place to house an isk sink, and work the market against inflation. Why? Because before any market sourced product is destroyed, it has to pass through this system, unless sourced locally directly from manufacturers or procurers. Everything else, including especially insured ships, have to overcome this first, inorder to recoup cost. Even combat sourced modules would be cheaper as bought directly from the procurer, than from the market, IF you know the guy who has them.
Production by yourself, or in corp/alliance, takes a huge jump in fiscal sense, locally and "within the family", as it is not subject to the trader tax. Corps can and will reimburse the difference. Better to you, than to an NPC.
And ohshit, Im drunk posting again...
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Market McSelling Alt
Bernie Madoff Investment Services LLC
506
|
Posted - 2015.08.25 18:08:34 -
[93] - Quote
Frostys Virpio wrote:Tippia wrote:Frostys Virpio wrote:Incursion is a smaller faucet than "advertised" by the graph since most player would burn the ISK on the LP store. That doesn't actually make it a smaller faucet. At best, it makes it one that has some counter-balancing, but then, they all doGǪ Since we have no way of disentangling missions and incursions (and ESS, hah!), the best we can do it treat them as a unity of GǣLP-based rattingGǥ, which makes it too broad a category to really be useful. You get 1k isk for every LP you get which is the price you pay to use them in the LP store. Most ratting is done without ESS so there isn't nearly enough LP generated to burn all that ISK.
All isk you "GET" from the LP store is a transaction between players and has no net effect on Isk in the game.
LP is 100% Sink as every isk spent to convert into products is eaten by CCP and every Isk gained from sale of products is a lateral isk transaction.
Best description of Eve Online and why the community is the way it is
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Tippia
Sunshine and Lollipops
25759
|
Posted - 2015.08.25 18:10:32 -
[94] - Quote
Market McSelling Alt wrote:Wrong again. Bounties have no counter. Again?! LMAO No. You really are desperate, aren't you? 
Top tip: GÇ£againGÇ¥ only counts if there are at least two errors. So far, there are zero.
Because yes they do, partly due to how a large portion of bounties are tied to LP, and partly because you can't actually get those bounties without sinking a lot of ISK. That's just how the game inherently works: you can't create ISK without destroying ISK (or vice versa). It's just that, in no case are they balanced 1:1 (because that would be bad for the economy).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Frostys Virpio
KarmaFleet Goonswarm Federation
2133
|
Posted - 2015.08.25 18:11:11 -
[95] - Quote
Market McSelling Alt wrote:Frostys Virpio wrote:Tippia wrote:Frostys Virpio wrote:Incursion is a smaller faucet than "advertised" by the graph since most player would burn the ISK on the LP store. That doesn't actually make it a smaller faucet. At best, it makes it one that has some counter-balancing, but then, they all doGǪ Since we have no way of disentangling missions and incursions (and ESS, hah!), the best we can do it treat them as a unity of GǣLP-based rattingGǥ, which makes it too broad a category to really be useful. You get 1k isk for every LP you get which is the price you pay to use them in the LP store. Most ratting is done without ESS so there isn't nearly enough LP generated to burn all that ISK. All isk you "GET" from the LP store is a transaction between players and has no net effect on Isk in the game. LP is 100% Sink as every isk spent to convert into products is eaten by CCP and every Isk gained from sale of products is a lateral isk transaction.
No it's not 100% sink because you get the ISK to burn on the LP store attached to those LP. It's close to neutral but probably a tiny faucet because you more than likely have people with un-used LP in their wallet while the ISK paid-out after each site can be used anyway.
You get both the LP and the ISK to make the purchase on the LP store for sites completion. It should be even and then generate a small sink with transaction taxes but I'm pretty sure the taxes don't cover all the LP that never got used. |

Markus Reese
Deep Core Mining Inc. Caldari State
432
|
Posted - 2015.08.25 18:12:42 -
[96] - Quote
Salvos Rhoska wrote:
And ohshit, Im drunk posting again...
Oh, that makes excellent sense actually (the stuff I took out). It does bring up an interesting concept. Somebody playing the hardcore 0.01 isk game. If changing that little bit each time somebody changes order, well suddenly you are losing isk on the deal because you ate up your profit margin on brokerage taxes. Hit on a pretty sweet area of focus actually. If changes to orders take time (potentially taken off market for short period of time) then will need to be a much more savvy trader. Forecasting where you think the price is heading, how much undercut, etc.
|

Market McSelling Alt
Bernie Madoff Investment Services LLC
506
|
Posted - 2015.08.25 18:13:36 -
[97] - Quote
Frostys Virpio wrote:Market McSelling Alt wrote:Frostys Virpio wrote:Tippia wrote:Frostys Virpio wrote:Incursion is a smaller faucet than "advertised" by the graph since most player would burn the ISK on the LP store. That doesn't actually make it a smaller faucet. At best, it makes it one that has some counter-balancing, but then, they all doGǪ Since we have no way of disentangling missions and incursions (and ESS, hah!), the best we can do it treat them as a unity of GǣLP-based rattingGǥ, which makes it too broad a category to really be useful. You get 1k isk for every LP you get which is the price you pay to use them in the LP store. Most ratting is done without ESS so there isn't nearly enough LP generated to burn all that ISK. All isk you "GET" from the LP store is a transaction between players and has no net effect on Isk in the game. LP is 100% Sink as every isk spent to convert into products is eaten by CCP and every Isk gained from sale of products is a lateral isk transaction. No it's not 100% sink because you get the ISK to burn on the LP store attached to those LP. It's close to neutral but probably a tiny faucet because you more than likely have people with un-used LP in their wallet while the ISK paid-out after each site can be used anyway. You get both the LP and the ISK to make the purchase on the LP store for sites completion. It should be even and then generate a small sink with transaction taxes but I'm pretty sure the taxes don't cover all the LP that never got used.
No you don't . You "get" no isk from LP that isn't given from other players. Bounties are not "tied" to LP, they are a faucet with many sources in a different category.
If CCP broke down Mission Bounty from Other Bounty, then maybe we could try and go down that road, but they didn't. Therefore all Isk spent to make LP worth something is a Sink and all isk from the LP produced products is a lateral move between players. Period
Best description of Eve Online and why the community is the way it is
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2133
|
Posted - 2015.08.25 18:15:18 -
[98] - Quote
Tippia wrote:Market McSelling Alt wrote:Wrong again. Bounties have no counter. Again?! LMAO No. You really are desperate, aren't you?  Top tip: GÇ£againGÇ¥ only counts if there are at least two errors. So far, there are zero. Because yes they do, partly due to how a large portion of bounties are tied to LP, and partly because you can't actually get those bounties without sinking a lot of ISK. That's just how the game inherently works: you can't create ISK without destroying ISK (or vice versa). It's just that, in no case are they balanced 1:1 (because that would be bad for the economy).
My Ishtar + drones was a flat investement that paid itself over and again and it destroy 0 ISK to get more ISK paid in the form of bounties. Should CCP check my account for hacking or I'm missing something that destroy my ISK to generate ISK?
Bounties are not tied to LP. Mission completion are, FW kills are, CONCORD incursion payout are but raw bounties are not unless you happen to rat under an ESS and those aren't exactly used all that much from what I see.
Kill rat ----> collect bounties on the next 20 minutes marks. |

Market McSelling Alt
Bernie Madoff Investment Services LLC
506
|
Posted - 2015.08.25 18:16:20 -
[99] - Quote
Tippia wrote:Market McSelling Alt wrote:Wrong again. Bounties have no counter. Again?! LMAO No. You really are desperate, aren't you?  Top tip: GÇ£againGÇ¥ only counts if there are at least two errors. So far, there are zero. Because yes they do, partly due to how a large portion of bounties are tied to LP, and partly because you can't actually get those bounties without sinking a lot of ISK. That's just how the game inherently works: you can't create ISK without destroying ISK (or vice versa). It's just that, in no case are they balanced 1:1 (because that would be bad for the economy).
You just said everything has a counter. I said Rat Bounty does not. I am correct, you are not.
Spin it anyway you want. Bounty itself has no counter. It is isk deposited from CCP on high into your account with no further action needed from you. If you get LP and the subsequent sinks from turning in the mission, it has nothing to do with the bounty that you received from CCP. Plenty of missions are not turned in, doesn't erase the rat bounties. Plenty of missions are run without a single shot, that doesn't increase the LP isk sink.
You can't attach the two. Bounties have no sinks. LP, Blue Loot, Salvage, Loot all do. What you said was wrong.
Edit: I was too slow, Frosty up there said it perfectly.
Best description of Eve Online and why the community is the way it is
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Tippia
Sunshine and Lollipops
25759
|
Posted - 2015.08.25 18:20:39 -
[100] - Quote
Frostys Virpio wrote:My Ishtar + drones was a flat investement that paid itself over and again and it destroy 0 ISK to get more ISK paid in the form of bounties. Should CCP check my account for hacking or I'm missing something that destroy my ISK to generate ISK? Just because it is small does not mean you can just ignore it GÇö you had to sink ISK to get that ISK. Again, that's just how the game is set up.
Quote:Bounties are not tied to LP. Mission completion are, FW kills are, CONCORD incursion payout are but raw bounties are not unless you happen to rat under an ESS and those aren't exactly used all that much from what I see. There is a portion of bounties that are only affected by the market fees (same as blue loot, which is another huge faucet), yes, but that still leaves a portion that comes from activities where the cash you earn is supposed to be fed into an LP store.
Market McSelling Alt wrote:You just said everything has a counter. I said Rat Bounty does not. And you are wrong: rat bounties have the same sink as everything else does. In fact, if there is one faucet I'd say has no corresponding sink, it's NPC goods, but even then it's only on the technicality that the trade does both at once and it ends up as an indivisible net faucet.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
|
|

Market McSelling Alt
Bernie Madoff Investment Services LLC
506
|
Posted - 2015.08.25 18:22:51 -
[101] - Quote
Tippia wrote:Frostys Virpio wrote:My Ishtar + drones was a flat investement that paid itself over and again and it destroy 0 ISK to get more ISK paid in the form of bounties. Should CCP check my account for hacking or I'm missing something that destroy my ISK to generate ISK? Just because it is small does not mean you can just ignore it GÇö you had to sink ISK to get that ISK. Again, that's just how the game is set up. Quote:Bounties are not tied to LP. Mission completion are, FW kills are, CONCORD incursion payout are but raw bounties are not unless you happen to rat under an ESS and those aren't exactly used all that much from what I see. There is a portion of bounties that are only affected by the market fees (same as blue loot, which is another huge faucet), yes, but that still leaves a portion that comes from activities where the cash you earn is supposed to be fed into an LP store.
WRONG AGAIN!
Buying the ishtar, the ammo or the drones is not a SINK. it is a lateral transfer of isk from one player to the next. Someone built the ishtar and he bought it. Money didn't go to or come from CCP except in the form of transaction taxes (which are again a separate category).
Talk about desperate. You have little understanding of the economics of Sinks and Faucets. Listen to the good Doctor some time, he actually talks about this in depth in every economic report.
Best description of Eve Online and why the community is the way it is
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Tippia
Sunshine and Lollipops
25759
|
Posted - 2015.08.25 18:24:03 -
[102] - Quote
Market McSelling Alt wrote:WRONG AGAIN!
Buying the ishtar, the ammo or the drones is not a SINK. Incorrect. It is the third largest sink in the game (maybe even the largest if you combine the different parts, but it's hard to tell from just the diagram and no accurate numbers).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Markus Reese
Deep Core Mining Inc. Caldari State
433
|
Posted - 2015.08.25 18:25:50 -
[103] - Quote
Frostys Virpio wrote: My Ishtar + drones was a flat investement that paid itself over and again and it destroy 0 ISK to get more ISK paid in the form of bounties. Should CCP check my account for hacking or I'm missing something that destroy my ISK to generate ISK?
Bounties are not tied to LP. Mission completion are, FW kills are, CONCORD incursion payout are but raw bounties are not unless you happen to rat under an ESS and those aren't exactly used all that much from what I see.
Kill rat ----> collect bounties on the next 20 minutes marks.
Nod. There is a bit I would like to see on that previous chart. I would like to see that total isk broken down to an average per player paid out... well easier said then done. Incursions are... 1/3 bounties (just because incursion earning is a contentious issue) but what is the player ratio. How many players are main isk from bounties vs incursion?
To the more general issue presented. Nail on the head. investment of zero. Even using ammo, if you are killing faster, your net is the same. At current, any isk sink for ratting is the reason you are ratting. Being goonswarm, my guess is isk goes to plexing and/or buying hordes of pvp ships to lose as you will.
This is a problem, a disconnect of playstyle (kinda been my theme in these talks since coming back to forums) The earning of all your isk is disconnected from any sink for it. So if your favored task in eve is just that which makes isk (so us PvEers) well it will build. There should always be a gain. That is what gets anybody into shinies, new tasks, etc.
But what if PvE isn't your favored task? What if you just want to be mad pvp, flying the badass ships? Players will be quitting before they get there. Quickly getting tired of on rails pve and market/industry. That is what I have been saying is the bad part of eve. Isn't the isk, it is that a player must do something they dislike just to be able to have fun. Needs to be relatable tasks. So things like pvp payouts from npc corps. Stuff to take the pinch of pvp without hurting what makes eve what it is. If you are good, you make isk. If you suck, you lose isk. In a balanced fight, some loss but breaks even.
Get stuff that might be of interest to the pve community. Stuff you can sell them. That means getting pve off rails and procedural so we have isk sinks. Incursions could easily be indirectly balanced out if it was random and eliminated the scripted sites. |

Market McSelling Alt
Bernie Madoff Investment Services LLC
506
|
Posted - 2015.08.25 18:26:20 -
[104] - Quote
Tippia wrote:Market McSelling Alt wrote:WRONG AGAIN!
Buying the ishtar, the ammo or the drones is not a SINK. Incorrect. It is the third largest sink in the game (maybe even the largest if you combine the different parts, but it's hard to tell from just the diagram and no accurate numbers).
Again, Transaction taxes are a separate category and cannot be "Tied" to bounties just because you want to be right.
You are wrong on this, and the sad thing is I am pretty sure you realized it a while ago and can't admit it.
Best description of Eve Online and why the community is the way it is
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Frostys Virpio
KarmaFleet Goonswarm Federation
2134
|
Posted - 2015.08.25 18:28:44 -
[105] - Quote
Tippia wrote:Frostys Virpio wrote:My Ishtar + drones was a flat investement that paid itself over and again and it destroy 0 ISK to get more ISK paid in the form of bounties. Should CCP check my account for hacking or I'm missing something that destroy my ISK to generate ISK? Just because it is small does not mean you can just ignore it GÇö you had to sink ISK to get that ISK. Again, that's just how the game is set up.
The "investement" was much more of a sideway transaction to another player than a sink. Market tax + broker fee + the cost to run all associated jobs is much smaller than the price of the ship.
But it's still nowhere near as flat of a rate as incursion. Even mission give ISK for completion to cancel some of the need to use the LP store over the frequent additional bounties paid for most non-empire rats.
Even if I was tu burn ammo to rat, it would still be a major faucet because my ammo purchase is mostly a movement of ISK sideway to another player except the extremely small part that consist taxes, amrket fees and whatever was burned by the industry job.
Hell, even if my "investement" goes higher because I'm stupid and keep getting killed, the whole damn thing become a bigger faucet overall because of insurance payout. |

Tippia
Sunshine and Lollipops
25759
|
Posted - 2015.08.25 18:30:51 -
[106] - Quote
Market McSelling Alt wrote:Again, Transaction taxes are GǪtogether with broker fees the unavoidable sinks that happen to all the ISK that is not sunk any other way.
I'm sorry if you don't understand how the market and the economy works. With that name, you really need to read up on these things. You also need to learn not to put words in my mouth, because that will only end badly for you.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
|

Salvos Rhoska
1268
|
Posted - 2015.08.25 18:34:35 -
[107] - Quote
Markus Reese wrote:Salvos Rhoska wrote:
And ohshit, Im drunk posting again...
Oh, that makes excellent sense actually (the stuff I took out). It does bring up an interesting concept. Somebody playing the hardcore 0.01 isk game. If changing that little bit each time somebody changes order, well suddenly you are losing isk on the deal because you ate up your profit margin on brokerage taxes. Hit on a pretty sweet area of focus actually. If changes to orders take time (potentially taken off market for short period of time) then will need to be a much more savvy trader. Forecasting where you think the price is heading, how much undercut, etc.
1) Requires implementing by CCP of moving the decimal point. 2) So what. 0.01 isk becomes 0.1 isk. 3) They will still undercut you, or, buy you out and sell at a higher price.
Your solution leads nowhere.
To repeat, no bot/automation/machine undercut you ad you claimed. OTHER PLAYERS DID. And they will always do so, no matter what the margin, and even considering the market failure system that you propose, which leads in large enough increments to a "first come first served" setting where one player can even more easily control the market value in a given point simply by arriving first with more volume, setting the price, and then buying EVERYONE ELSES product by a forced negative margin to the seller, and a benefit to the firstbarrival.
Your suggestion makes the circumstances of your own complaint even worse. Its like you took a huge dump o nto your own head, which is a fantastic feat of acrobatics, but not really relevant to EVE systems.
Hence my counter-proposal of higher trade taxes, especiallybin HS, for reasons I elaborated on.
------------
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Unezka Turigahl
Det Som Engang Var
883
|
Posted - 2015.08.25 18:42:12 -
[108] - Quote
Salvos Rhoska wrote: But that wasnt a computer, machine or bot. That was other players.
As far as I know there is no bot advanced enough available in public access (allowing for the real possibility that IRL markets may have programs that automate buying/selling at certain thresholds) that could work through EVE to achieve that result in an automated fashion.
Some traders just really are that crazy and (as is extremely relevant to trading) operating in the same hours as you.
I understand your frustration, and that you attempted strategies, but I dont see the reaction could be automated. It was players 0.01ing you, manually.
There are most definitely market bots. Sometimes I'll need to buy several of a certain item, and the cheapest one on the market will have a quantity of 1. So I'll buy that one first. The market window lags for a second as the market updates and removes the one I bought... and wouldn't you know! There is a new sell order of 1 for the exact price I just paid for the first item. So I buy that one... Then a new sell order of 1 at the same price takes it's place. Over and over. I look at my market journal, I just bought 6 items at the same price from the same character... one at a time.
I don't see how it is possible for someone to know exactly when one of their items sold, and place a new sell order at the appropriate price, all within the second or so time frame that it takes for the market to update for me when I buy something. Obviously a bot, and an actual person trying to have the lowest sell order on this item would not be able to do so.
Whenever I notice this happening I report the player as a bot. Dunno if CCP actually does anything about it or not. |

Market McSelling Alt
Bernie Madoff Investment Services LLC
506
|
Posted - 2015.08.25 18:44:13 -
[109] - Quote
Tippia wrote:Market McSelling Alt wrote:Again, Transaction taxes are GǪtogether with broker fees the unavoidable sinks that happen to all the ISK that is not sunk any other way. I'm sorry if you don't understand how the market and the economy works. With that name, you really need to read up on these things. You also need to learn not to put words in my mouth, because that will only end badly for you. Frostys Virpio wrote:The "investement" was much more of a sideway transaction to another player than a sink. Doesn't matter. It's still a sink, and the various market fees rival the other big two ones (skills and LP), so it's not something you can just ignore for the sake of convenience. When they changed the base market tax rate, it had a pretty decent impact on the amount of ISK sunk in the game. Quote:But it's still nowhere near as flat of a rate as incursion. Even mission give ISK for completion to cancel some of the need to use the LP store over the frequent additional bounties paid for most non-empire rats. Sure. That's because a 1:1 ratio would actively be bad for the economy GÇö you want the faucets to be larger than the sinks. In EVE as a whole, we roughly have a 2:1 ratio between faucets and sinks, which has worked reasonably well to create a healthy economy.
But an ishtar has utility beyond simply producing Isk from bounties. The second it is used to transport a good, make LP, kill another ship, shoot a POS, do anything else then all logical attempts to tie the transaction tax from its purchase go right out the windows.
You are grasping at straws and trying to make a 5-ways from Kevin Bacon style argument that bounties have a counter sink... They don't.
Best description of Eve Online and why the community is the way it is
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Arla Sarain
616
|
Posted - 2015.08.25 18:44:37 -
[110] - Quote
Market McSelling Alt wrote: No you don't . You "get" no isk from LP that isn't given from other players. Bounties are not "tied" to LP, they are a faucet with many sources in a different category.
You literally do get ISK. Not from LP store transactions, but from activities that reward LP. That's what Frostys is talking about. He is establishing a possibility that, by completing a mission or incursion site, the liquid ISK given to you by the game is there for you to purchase items from the store at a discounted price, partial of which is covered by LP. Hence you get isk+LP, sink isk+LP, and end up transferring ISK through transactions on the player market by trading commodities like modules and consumables.
That's an ideal scenario, but I personally saw no evidence supporting that the ISK injected by those activities is the exact right amount that all of it is burned to bring commodities into the economy through the LP store. Having ran L4 FWW missions, I typically get roughly 2-3mill ISK +10~20k LP. This doesn't demonstrate anything yet. The rewarded ISK/LP ratio is ~200-300. But it needs to pitted against the ISK+LP cost of items at the store. Datacores, at 250000 ISK 250LP per 5 ends up being 1000 ISK/LP. More ISK is gone per LP, I think? Cannot brain ATM. |
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Jenn aSide
Ascendent. Test Alliance Please Ignore
12202
|
Posted - 2015.08.25 18:46:47 -
[111] - Quote
Market McSelling Alt wrote:AtramLolipop wrote:Salvos Rhoska wrote:AtramLolipop wrote: AND CCP also produced a graph and are report documenting ISK in the economy and it roots... I wonder which graph i'd prefer to look at?
Could you link that, if its not too much trouble? Will try to find it, from memory, the last time everyone pointed fingers at HS incursions, this report came out from CCP and it pretty much killed the debate. Although, if i remember correctly, it resulted in CCP making some changes to spawn rates as well as the reduction in the number of HS incursions. Even at it peak HS incursions represented only a minute amount isk that was generated. That might have changed fractionally, in my opinion it is all in proportion. HereAlso, Incursions are such a non-factor given that Blue loot from wormholes blows it away and NPC buy orders on goods make it look like a side hobby of snobs. Jenn just likes to sensationalize that which he doesn't like
I haven't sensationalized anything. You can attempt to downplay your massive mistake in linking a chart to proved you wrong (funny wathcing you scquirm, it was you who 1st mentioned the fact that there were so few incursion runners as well), but you're still wrong.
Blue Loot comes from wormholes. Wormholes aren't protected by CONCORD, so that kind of wealth generation is fine. What isn't fine is a 'few hundred characters' generating so much wealth as to come in 3rd (in just raw isk generation, not even talking about wealth generation) behind what is hundreds of thousands of characters.
I will never understand the personality that is so anti-truth that it has to basically lie about some stats in a video game.
|

Market McSelling Alt
Bernie Madoff Investment Services LLC
506
|
Posted - 2015.08.25 18:46:56 -
[112] - Quote
Arla Sarain wrote:Market McSelling Alt wrote: No you don't . You "get" no isk from LP that isn't given from other players. Bounties are not "tied" to LP, they are a faucet with many sources in a different category.
You literally do get ISK. Not from LP store transactions, but from activities that reward LP. That's what Frostys is talking about. He is establishing a possibility that, by completing a mission or incursion site, the liquid ISK given to you by the game is there for you to purchase items from the store at a discounted price, partial of which is covered by LP. Hence you get isk+LP, sink isk+LP, and end up transferring ISK through transactions on the player market by trading commodities like modules and consumables. That's an ideal scenario, but I personally saw no evidence supporting that the ISK injected by those activities is the exact right amount that all of it is burned to bring commodities into the economy through the LP store. Having ran L4 FWW missions, I typically get roughly 2-3mill ISK +10~20k LP. This doesn't demonstrate anything yet. The rewarded ISK/LP ratio is ~200-300. But it needs to pitted against the ISK+LP cost of items at the store. Datacores, at 250000 ISK 250LP per 5 ends up being 1000 ISK/LP. More ISK is gone per LP, I think? Cannot brain ATM.
And that is accounted for in Mission Rewards.
LP itself is however 100% worthless until it is turned into CCP, at which point you are sinking ISK by giving it to CCP. You take said product and sell it and it is a lateral transfer between players.
AT NO POINT EVER IN THIS GAME CAN LP BE TURNED INTO CCP FOR RAW ISK. PERIOD
Best description of Eve Online and why the community is the way it is
|

Market McSelling Alt
Bernie Madoff Investment Services LLC
506
|
Posted - 2015.08.25 18:48:16 -
[113] - Quote
Jenn aSide wrote:Market McSelling Alt wrote:AtramLolipop wrote:Salvos Rhoska wrote:AtramLolipop wrote: AND CCP also produced a graph and are report documenting ISK in the economy and it roots... I wonder which graph i'd prefer to look at?
Could you link that, if its not too much trouble? Will try to find it, from memory, the last time everyone pointed fingers at HS incursions, this report came out from CCP and it pretty much killed the debate. Although, if i remember correctly, it resulted in CCP making some changes to spawn rates as well as the reduction in the number of HS incursions. Even at it peak HS incursions represented only a minute amount isk that was generated. That might have changed fractionally, in my opinion it is all in proportion. HereAlso, Incursions are such a non-factor given that Blue loot from wormholes blows it away and NPC buy orders on goods make it look like a side hobby of snobs. Jenn just likes to sensationalize that which he doesn't like I haven't sensationalized anything. You can attempt to downplay your massive mistake in linking a chart to proved you wrong (funny wathcing you scquirm, it was you who 1st mentioned the fact that there were so few incursion runners as well), but you're still wrong. Blue Loot comes from wormholes. Wormholes aren't protected by CONCORD, so that kind of wealth generation is fine. What isn't fine is a 'few hundred characters' generating so much wealth as to come in 3rd (in just raw isk generation, not even talking about wealth generation) behind what is hundreds of thousands of characters. I will never understand the personality that is so anti-truth that it has to basically lie about some stats in a video game.
Who said anything about Concord? We are talking about sinks and faucets.
You are really pathological in your hatred of CCP's game mechanics. Concord... what a Freudian slip
Best description of Eve Online and why the community is the way it is
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Beta Maoye
73
|
Posted - 2015.08.25 18:53:35 -
[114] - Quote
Number of active players is obviously declining. I am interested to know which segments of players: professional, entrepreneur, aggressor, social or traditional, is decreasing most.
I really hope the new structures can be rolled out as soon as possible. They have features that appeal to all segments of players, whether they are old or new to EVE. Expanding player base will benefit to all existing players. |

Jenn aSide
Ascendent. Test Alliance Please Ignore
12202
|
Posted - 2015.08.25 18:55:39 -
[115] - Quote
Market McSelling Alt wrote:
Who said anything about Concord? We are talking about sinks and faucets.
You are really pathological in your hatred of CCP's game mechanics. Concord... what a Freudian slip
When a person is so deepin a lie, everyone else looks like liars too. I don't hate inanimate game mechanics. I'm pointing out an observable flaw in a system, one you helped observe by pointing out that very few characters do incursions and yet incursions generate the 3rd largest isk faucet in this game (when further suggests the imbalance many of us have personally observed from being PVErs).
What makes it worse is that I recall you saying that you don't even incursion. Why you would be in denial of an observable and personally testable imbalance (you can see for yourself by participating in PVE activities), even in the face of your own evidence, is completely insane.
The only reasons this could be are (1) sheer and incredible 'bloody-mindedness', or (2) an ideological incompatibility with what the truth in this matter means. I really would like to understand why you cling to something that you have to actually understand is untrue, even if the understanding would be purely academic.
TL;DR, what's your deal?
|

Tippia
Sunshine and Lollipops
25759
|
Posted - 2015.08.25 19:06:38 -
[116] - Quote
Market McSelling Alt wrote:But an ishtar has utility beyond simply producing Isk from bounties. Doesn't matter. You're still not creating that ISK without deleting some, and at the end of the day, you will not create any ISK without deleting some. The best you can do in terms of avoiding that deletion is to just have it as a soft-sink, where it is no longer in the economy due to inactivity.
Market taxes and fees are, unavoidably, the catch-all fall-through sink for all ISK that doesn't get swallowed up anywhere else.
Either way, you're getting hooked up on a detail you don't misunderstand and misconstrue and keep missing the bigger point I was actually making: that there's a reason why faucets and sinks are always reported separately per faucet/sink type rather than slapped together as a net activity outcome. It's because, if you want to know where ISK is coming from and where it's going, that's the only way to actually provide a useful answer without accidentally filtering out stuff that are hugely important for the economy or creating utterly useless combo-groups that tell us nothing (eg. if we want to look at what LP balances out, we have to combine at least three different activities, but the whole point was to distinguish them so that attempt defeats itself).
The argument here seems to be that Incursions are somehow neutral because the rewards in LP and ISK follow the same general pattern as you often see in the LP stores (exactly what this is an argument against is a different matterGǪ) and the two cancel each other out. There are two problems with that: one is that it is just that GÇö a general pattern GÇö not a universal truth, and even if it were, it would rely on a completely consistent player behaviour. Neither of those are the case, and we don't have a division per activity so we can't actually say anything about how well that best-case scenario neutrality really plays out. The other problem is that we're not just discussing ISK injection, we're also talking income, at which point that ISK sinking actually represents a multiplication of wealth GÇö we have a funny situation where 100 ISK - 100 ISK = 300 ISK.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Devon Astrov
Signal Cartel EvE-Scout Enclave
0
|
Posted - 2015.08.25 19:13:16 -
[117] - Quote
Logic check...
1. The assertion that high reward - low risk PVE starves low and null sec PVP opportunities. 2. The assertion that high sec Incursions are at the top of the list of offenders of item 1. 3. The number of incursion runners in aggregate is small.
...
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Frostys Virpio
KarmaFleet Goonswarm Federation
2134
|
Posted - 2015.08.25 19:13:20 -
[118] - Quote
Arla Sarain wrote:Market McSelling Alt wrote: No you don't . You "get" no isk from LP that isn't given from other players. Bounties are not "tied" to LP, they are a faucet with many sources in a different category.
You literally do get ISK. Not from LP store transactions, but from activities that reward LP. I believe that's what Frostys is talking about. He is establishing a possibility that, by completing a mission or incursion site, the liquid ISK given to you by the game is there for you to purchase items from the store at a discounted price, partial of which is covered by LP. Hence you get isk+LP, sink isk+LP, and end up transferring ISK through transactions on the player market by trading commodities like modules and consumables. That's an ideal scenario, but I personally saw no evidence supporting that the ISK injected by those activities is the exact right amount that all of it is burned to bring commodities into the economy through the LP store. Having ran L4 FWW missions, I typically get roughly 2-3mill ISK +10~20k LP. This doesn't demonstrate anything yet. The rewarded ISK/LP ratio is ~200-300. But it needs to pitted against the ISK+LP cost of items at the store. Datacores, at 250000 ISK 250LP per 5 ends up being 1000 ISK/LP. More ISK is gone per LP, I think? Cannot brain ATM.
Yeah. The FW rates are not close to even (even if mission weere, LP from kills and plex spinning would still have none. The one that are about as close to even are incursion. You get the right amount of ISK to use the LP you got for completing a site. 1k ISK for every LP you get. The real question is why did CCP even bother giving us ISK. |

Herzog Wolfhammer
Sigma Special Tactics Group
7052
|
Posted - 2015.08.25 19:13:36 -
[119] - Quote
Chainsaw Plankton wrote:the last month has averaged ~21k, over all of 2015 it looks to be ~33k. A summer dip is usually pretty normal. Although yea it does seem a bit lower than normal. the 15k number seems pretty normal for the middle of the night (ustz) Early morning for the EU tz..
It's been a great summer weather wise and it seems like more people than usual are travelling, taking a holiday, etc.
Nothing wrong with that.
Bring back DEEEEP Space!
|

Jenn aSide
Ascendent. Test Alliance Please Ignore
12202
|
Posted - 2015.08.25 19:28:26 -
[120] - Quote
Devon Astrov wrote:Logic check...
1. The assertion that high reward - low risk PVE starves low and null sec PVP opportunities.
And PVE opportunities. The problem with your assertion is that it suggest that people who care about this specific imbalance care because of PVP. The real problem with the imbalance is how it skews tings in the game.
Lots of incursion runners (myself included) aren't high sec people, we use this broken thing to safely fund other activities (and to PLEX).
This shouldn't be the case. When I started playing, if you wanted to make big isk with a shikp shooting npcs, you took big risk. Now you train up a ship, x up in a high sec incursion community chat channel (or on their web app), and follow the orders of an FC while mindlessly shooting npcs, without even have to personally glance at local or d-scan or be aware at all.
That's just not good game design, my choice should be 'modest but reasonable income should I choose to stay in safe space (which is my choice to make) or MUCH better income if i accept risk. Right now it's 'take risk/make less-no risk/make more'.
And i've tested it personally, 2 ways.
I make more with my incursion mach in high sec than I do with a mach and a tengu doing anomalies in null
And
I make more with my incursion mach than I do with the cheaper to lose ships I've used in the past (when I lived in low sec) to run low sec incursions, mainly because low sec incursions come with people trying to kill you. No CONCORD to save the day there so no bling ships taken.
It's all utter nonsense imo. Do I expect it to change? No, CCP is a great company, but PVE isn't their forte. |
|

Market McSelling Alt
Bernie Madoff Investment Services LLC
509
|
Posted - 2015.08.25 19:33:18 -
[121] - Quote
Jenn aSide wrote:Devon Astrov wrote:Logic check...
1. The assertion that high reward - low risk PVE starves low and null sec PVP opportunities. And PVE opportunities. The problem with your assertion is that it suggest that people who care about this specific imbalance care because of PVP. The real problem with the imbalance is how it skews tings in the game. Lots of incursion runners (myself included) aren't high sec people, we use this broken thing to safely fund other activities (and to PLEX). This shouldn't be the case. When I started playing, if you wanted to make big isk with a shikp shooting npcs, you took big risk. Now you train up a ship, x up in a high sec incursion community chat channel (or on their web app), and follow the orders of an FC while mindlessly shooting npcs, without even have to personally glance at local or d-scan or be aware at all. That's just not good game design, my choice should be 'modest but reasonable income should I choose to stay in safe space (which is my choice to make) or MUCH better income if i accept risk. Right now it's 'take risk/make less-no risk/make more'. And i've tested it personally, 2 ways. I make more with my incursion mach in high sec than I do with a mach and a tengu doing anomalies in null And I make more with my incursion mach than I do with the cheaper to lose ships I've used in the past (when I lived in low sec) to run low sec incursions, mainly because low sec incursions come with people trying to kill you. No CONCORD to save the day there. It's all utter nonsense imo. Do I expect it to change? No, CCP is a great company, but PVE isn't their forte.
You do know that Incursions in Null Sec pay out far more and to a larger fleet number than the same Incursions in High Sec right?
So people are choosing to do the High Sec Incursions at a lower payout because they are risk adverse... that doesn't change if you remove Incursions from High Sec, just the name of the thing you campaign against will change.
Remove Incursions and people will run lvl 4s Remove lvl 4's and people will run lvl 3s Remove lvl 3s....
Get it? No I don't think you do. People are not going to become your "balance" aka killboard fodder just because you nerf their income. Those same nullsec guys who you hate running alts in High Sec will simply downsize their contributions to Null Sec PVP because they won't be able to afford as much of it.
What you are asking for actually hurts Null Sec more than it helps. Cutting off Alt income stream means less isk to use in Null... at least using your metrics it would.
Best description of Eve Online and why the community is the way it is
|

Jenn aSide
Ascendent. Test Alliance Please Ignore
12202
|
Posted - 2015.08.25 19:47:17 -
[122] - Quote
Market McSelling Alt wrote:
You do know that Incursions in Null Sec pay out far more and to a larger fleet number than the same Incursions in High Sec right?
So people are choosing to do the High Sec Incursions at a lower payout because they are risk adverse... that doesn't change if you remove Incursions from High Sec, just the name of the thing you campaign against will change.
Remove Incursions and people will run lvl 4s Remove lvl 4's and people will run lvl 3s Remove lvl 3s....
Get it? No I don't think you do. People are not going to become your "balance" aka killboard fodder just because you nerf their income. Those same nullsec guys who you hate running alts in High Sec will simply downsize their contributions to Null Sec PVP because they won't be able to afford as much of it.
What you are asking for actually hurts Null Sec more than it helps. Cutting off Alt income stream means less isk to use in Null... at least using your metrics it would.
Fixing isn't removing. The idea that an unbalanced thing must remain untouched 'because people will do something else' is simpyl a cop out (and a self serving one at that)
And Killboard fodder? WTF is wrong with you, how many time must you be told that I don't give a flip about that? There are enough people to kill in null for those so inclined. Again i ask, is the truth so foiregn to you that you can't understand it?
And if fixing the imbalance means risk averse null sec types can't kill as much because they are too pansy to make their isk in their own space rather than rent it out, Good, they don't deserve to be fighting in null if they can't let go of the high sec teet.
A properly functioning risk reward scheme (that we once had before CCP decided that the game didn't have enough PVE) benifits everyone, but especially people who aren't afraid to risk space pixels to make space bucks.
You are arguing against proper game design why? You don't run incursions, so CCP adjusting them doesn't affect you right? You pvp so why the interest in PVE. I'm a professional PVEr (pvp is a sideline), good and well balanced PVE is what I'd like to see, but what i can't understand is what is motivating you to flap around denying a truth that you don't even participate in. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2135
|
Posted - 2015.08.25 19:47:26 -
[123] - Quote
Jenn aSide wrote:Market McSelling Alt wrote:AtramLolipop wrote:Salvos Rhoska wrote:AtramLolipop wrote: AND CCP also produced a graph and are report documenting ISK in the economy and it roots... I wonder which graph i'd prefer to look at?
Could you link that, if its not too much trouble? Will try to find it, from memory, the last time everyone pointed fingers at HS incursions, this report came out from CCP and it pretty much killed the debate. Although, if i remember correctly, it resulted in CCP making some changes to spawn rates as well as the reduction in the number of HS incursions. Even at it peak HS incursions represented only a minute amount isk that was generated. That might have changed fractionally, in my opinion it is all in proportion. HereAlso, Incursions are such a non-factor given that Blue loot from wormholes blows it away and NPC buy orders on goods make it look like a side hobby of snobs. Jenn just likes to sensationalize that which he doesn't like I haven't sensationalized anything. You can attempt to downplay your massive mistake in linking a chart to proved you wrong (funny wathcing you scquirm, it was you who 1st mentioned the fact that there were so few incursion runners as well), but you're still wrong. Blue Loot comes from wormholes. Wormholes aren't protected by CONCORD, so that kind of wealth generation is fine. What isn't fine is a 'few hundred characters' generating so much wealth as to come in 3rd (in just raw isk generation, not even talking about wealth generation) behind what is hundreds of thousands of characters. I will never understand the personality that is so anti-truth that it has to basically lie about some stats in a video game.
And again, the ISK generation is close to nothing in the case of incursion because they get burned out of the game about as fast as they came in. All the ISK could be generated by a single player and it would not matter because that ISK also get burned. The economy don't actually see most of those ISK. It only appear on the graph because CCP didn't think incursion should only pay out in LP but at the exact same time, built the LP store so every single one of those ISK would be flushed as soon as the LP gets used.
If high-sec had a completely unlimited number of sites available and everybody started running them, ONLY THEN would the ISK generated really start to matter because the LP value might crash so ahrd it would not be worth the hassle for a lot of player to turn those LP in items for the market but this is nowhere near the case right now. The value of the LPs are high enough that the ISK gained for each site DOES get burned out and thus stop existing in the economy.
As I said in another thread, the key to nerfing incursion in HS are simple. There are even a few options if CCP is willing to go that way. The easyest is of course to take them from 70% payout to 50 or even lower. This mean the LS and null ones keep their current payout level. If they want player to generate additionnal risk, then they have to be crafty. The key is to play on the bear mentality imo. High-sec bears will be high-sec bears. This mean a shitload of people will run max gank to optimise their income. If you nerf the damage output of the sites, it means people will go with lower tank fits which can become gankable.
The current fits were not though out with countering ganks in mind. All it ever involved was having enough tank to survive in a site. They all roll with "survive sites worst possible spawn" in mind. If the worst sites is lower, you can bet they will trade in that extra invuln for a tracking comp or whatever. The logi wing will also more than likely be reduced to get extra dps boat on board to clear faster.
But Frostys, that only increase their potential income!!!!!
Well yeah but I never said you could not nerf both. Only that to increase the risk you would ahvhe to do something they won't think of as a total block out of the content. If you make incursion system behave like low sec, the community will more than likely gets reduced which mean the content is borderline useless. If you nerf it and it's payout, you can keep the same income or lower as long as you do your math right while also making the bears used "stupider" fits. At that point, player can come back to generate risk in incursion runners' income stream. You will see shitfit incursion boat with minimal tank if it takes minimal tank to run a site for the exact same reasons you see minimal tank freighters, miners or mission runners. The only reason the incursion runnres never fitted as low a tank as those is because they could not. You just cannot survive a site if you are below a certain threshold. The PvE player think he is safe becuse he survive the content he is running. Most of the don't think about the other "content" they are currently "running", being someone else's "red chevron".
Don't remove them. It's just scrapping content for no reasons. Re-balance them instead and don't worry, EVE will provide shitfit ship in incursion just like it does in missions, mining and hauling. The supply of shitfit is limitless so risk generation is limited by the will of the generator unless the content force a tank build.
Everybody could do all missions in high tanked marauder which would be stupid to try to gank but they don't. They won't for incursion either as long as they actually can.
TLDR : Nerf the income and "nerf" the fits. Making special rules is not needed anyway. |

GeorgePenken
School of Applied Knowledge Caldari State
0
|
Posted - 2015.08.25 19:50:48 -
[124] - Quote
Market McSelling Alt wrote:AtramLolipop wrote:Salvos Rhoska wrote:AtramLolipop wrote: AND CCP also produced a graph and are report documenting ISK in the economy and it roots... I wonder which graph i'd prefer to look at?
Could you link that, if its not too much trouble? Will try to find it, from memory, the last time everyone pointed fingers at HS incursions, this report came out from CCP and it pretty much killed the debate. Although, if i remember correctly, it resulted in CCP making some changes to spawn rates as well as the reduction in the number of HS incursions. Even at it peak HS incursions represented only a minute amount isk that was generated. That might have changed fractionally, in my opinion it is all in proportion. HereAlso, Incursions are such a non-factor given that Blue loot from wormholes blows it away and NPC buy orders on goods make it look like a side hobby of snobs. Jenn just likes to sensationalize that which he doesn't like
Still - I bet people claim incursions are ruining null sec. It's plain and simple the people that are spoiling null sec are the very players in null sec. You're the ones joining blobs and flocking sheep. Just because CCP took away your caps, and changed SOV so that you actually have to defend it and you actually have to use the space your have stuck your flag on.... HTFU or GTO. This is a new era of Eve and it's clear to see from these changes how they want the game to play out over the next 10 years! |

GeorgePenken
School of Applied Knowledge Caldari State
0
|
Posted - 2015.08.25 19:58:26 -
[125] - Quote
Frostys Virpio wrote:
And again, the ISK generation is close to nothing in the case of incursion because they get burned out of the game about as fast as they came in. All the ISK could be generated by a single player and it would not matter because that ISK also get burned. The economy don't actually see most of those ISK. It only appear on the graph because CCP didn't think incursion should only pay out in LP but at the exact same time, built the LP store so every single one of those ISK would be flushed as soon as the LP gets used.
If high-sec had a completely unlimited number of sites available and everybody started running them, ONLY THEN would the ISK generated really start to matter because the LP value might crash so ahrd it would not be worth the hassle for a lot of player to turn those LP in items for the market but this is nowhere near the case right now. The value of the LPs are high enough that the ISK gained for each site DOES get burned out and thus stop existing in the economy.
As I said in another thread, the key to nerfing incursion in HS are simple. There are even a few options if CCP is willing to go that way. The easyest is of course to take them from 70% payout to 50 or even lower. This mean the LS and null ones keep their current payout level. If they want player to generate additionnal risk, then they have to be crafty. The key is to play on the bear mentality imo. High-sec bears will be high-sec bears. This mean a shitload of people will run max gank to optimise their income. If you nerf the damage output of the sites, it means people will go with lower tank fits which can become gankable.
The current fits were not though out with countering ganks in mind. All it ever involved was having enough tank to survive in a site. They all roll with "survive sites worst possible spawn" in mind. If the worst sites is lower, you can bet they will trade in that extra invuln for a tracking comp or whatever. The logi wing will also more than likely be reduced to get extra dps boat on board to clear faster.
But Frostys, that only increase their potential income!!!!!
Well yeah but I never said you could not nerf both. Only that to increase the risk you would ahvhe to do something they won't think of as a total block out of the content. If you make incursion system behave like low sec, the community will more than likely gets reduced which mean the content is borderline useless. If you nerf it and it's payout, you can keep the same income or lower as long as you do your math right while also making the bears used "stupider" fits. At that point, player can come back to generate risk in incursion runners' income stream. You will see shitfit incursion boat with minimal tank if it takes minimal tank to run a site for the exact same reasons you see minimal tank freighters, miners or mission runners. The only reason the incursion runnres never fitted as low a tank as those is because they could not. You just cannot survive a site if you are below a certain threshold. The PvE player think he is safe becuse he survive the content he is running. Most of the don't think about the other "content" they are currently "running", being someone else's "red chevron".
Don't remove them. It's just scrapping content for no reasons. Re-balance them instead and don't worry, EVE will provide shitfit ship in incursion just like it does in missions, mining and hauling. The supply of shitfit is limitless so risk generation is limited by the will of the generator unless the content force a tank build.
Everybody could do all missions in high tanked marauder which would be stupid to try to gank but they don't. They won't for incursion either as long as they actually can.
TLDR : Nerf the income and "nerf" the fits. Making special rules is not needed anyway.
Nothing needs nerfing and that's that. |

Astral Azizora
Imperial Academy Amarr Empire
1
|
Posted - 2015.08.25 20:05:40 -
[126] - Quote
Ignoring the off-topic incursion crap...
1) MMORPGs generally are losing players. The people who grew up with them are bored of them and have less free time, and the new generation are playing games that you can pick up and play and get almost instant fun, which ties in with my next point...
2) The ratio of time spent in EVE vs reward gained compared to other games is bad. It takes too long to do things. And don't come in with your day one hero tackler crap either. I'm talking about the actual mechanics of the game itself and the training times. Just moving around the gameworld takes significant amounts of time. Finding or creating content involves lots of waiting, searching, and travel. People are losing patience with such game mechanics, they want more bang for their buck.
So what can CCP do? Probably not much without radically altering their game and causing a tsunami of vet tears. They will continue to tweak but the game market has moved on.
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2135
|
Posted - 2015.08.25 20:10:20 -
[127] - Quote
Astral Azizora wrote:Ignoring the off-topic incursion crap...
1) MMORPGs generally are losing players. The people who grew up with them are bored of them and have less free time, and the new generation are playing games that you can pick up and play and get almost instant fun, which ties in with my next point...
2) The ratio of time spent in EVE vs reward gained compared to other games is bad. It takes too long to do things. And don't come in with your day one hero tackler crap either. I'm talking about the actual mechanics of the game itself and the training times. Just moving around the gameworld takes significant amounts of time. Finding or creating content involves lots of waiting, searching, and travel. People are losing patience with such game mechanics, they want more bang for their buck.
So what can CCP do? Probably not much without radically altering their game and causing a tsunami of vet tears. They will continue to tweak but the game market has moved on.
If the game really is on this decline, then we'll see the bottom line at some point. Every departing group because their "time to content" threshold is broken means the group at the next threshold just lost more potential targets making their own search for "content" longer. |

Market McSelling Alt
Bernie Madoff Investment Services LLC
510
|
Posted - 2015.08.25 20:11:10 -
[128] - Quote
Astral Azizora wrote:Ignoring the off-topic incursion crap...
1) MMORPGs generally are losing players. The people who grew up with them are bored of them and have less free time, and the new generation are playing games that you can pick up and play and get almost instant fun, which ties in with my next point...
2) The ratio of time spent in EVE vs reward gained compared to other games is bad. It takes too long to do things. And don't come in with your day one hero tackler crap either. I'm talking about the actual mechanics of the game itself and the training times. Just moving around the gameworld takes significant amounts of time. Finding or creating content involves lots of waiting, searching, and travel. People are losing patience with such game mechanics, they want more bang for their buck.
So what can CCP do? Probably not much without radically altering their game and causing a tsunami of vet tears. They will continue to tweak but the game market has moved on.
1) Indeed, the younger generation of players is much more instant gratification. They want to login and pick up, log out and put down. The time sink of EVE is not appealing. The time sink of WOW is also not appealing. It is a changing market, something that an already niche game like EVE is going to struggle with. World of Warships, GTA V is much preferable over the second full time job with no retirement known as Eve Online.
2) The bliss of Eve for many of us came from the Journey not the play. We all did things to grow our characters, grow our stats, grow our skills, grow our experience. Once we got to the point where we did everything, figured out what works and what doesn't we either A) don't want changes to the way things were, or B) got bored with nothing new to grow into.
#2 is a bigger problem in my opinion. Wormholes were brought to us in an expansion and the game exploded with numbers. It was probably the last great hurrah as it was truly new and uniqueish in the game of Eve... we will probably never see another transformational expansion like that again.
Best description of Eve Online and why the community is the way it is
|

Odie McCracken
Federal Navy Academy Gallente Federation
8
|
Posted - 2015.08.25 20:11:59 -
[129] - Quote
GeorgePenken wrote:Nothing needs nerfing and that's that.
The massive amount of evidence you have provided has done swung my mind around to your line of thinkin' |

Salvos Rhoska
1268
|
Posted - 2015.08.25 20:20:51 -
[130] - Quote
Unezka Turigahl wrote:There are most definitely market bots. Sometimes I'll need to buy several of a certain item, and the cheapest one on the market will have a quantity of 1. So I'll buy that one first. The market window lags for a second as the market updates and removes the one I bought... and wouldn't you know! There is a new sell order of 1 for the exact price I just paid for the first item. So I buy that one... Then a new sell order of 1 at the same price takes it's place. Over and over. I look at my market journal, I just bought 6 items at the same price from the same character... one at a time.
I don't see how it is possible for someone to know exactly when one of their items sold, and place a new sell order at the appropriate price, all within the second or so time frame that it takes for the market to update for me when I buy something. Obviously a bot, and an actual person trying to have the lowest sell order on this item would not be able to do so.
Whenever I notice this happening I report the player as a bot. Dunno if CCP actually does anything about it or not.
If you are right, then its a serious problem.
Are you talking about superpopulated markets? How long for, and how consitently, have you been seeing this behavior?
My station experience, as for many, is mostly just dumping what I got, for whatever I can get, if its not currently too underpriced in buy orders.
One of the problems with HS markets in particular, is that they house trading alts from players otherwise occupied in ALL areas of EVE.
I dont think its bots, as it would be, to my admitedly limited understanding of these things, very difficult and nigh on impossible to design and program a bot so complex that it can run through the market interfaces for various commodities, read their prices, make any sense of that, and buy/sell accordingly. More likely is that its justnplayers far more compulsive than you or I.
Related to that, in all of EVE space, nowhere is as crammed with alts, as are HS hubs. The amount of player interaction in Jita at peaks (and surrounding systems) in terms of station traders and economic pvp overshadows even the largest fleet battles. I cant confirm figures, but Id venture the conjecture that for atleast 50% of all of EVEs active accounts, there is 1 alt sitting in Jita.
Having said that, competition is good. Station trading is PvP, of a sorts. But it doesnt do justice to the wide expanse of EVE, the efforts of traders elsewhere, or the game itself, thatbso much commerce is focused in so many SECURE systems, with safe transit largely to and from of material.
A pure capitalist sentiment would say that no holds barred creates equality, through competition. And they would be right. Jita remains absolutely the most lucrative location (in terms of competition on sale value) for just about all commodities sourced anywhere in the universe. For traders the enormous volume can produce enormous profits if they hit the sweet spot, and if not, they can hold off until it happens.
Bur is it a good thing for the game overall, that all roads, and much of product, leads to Jita? I think its fking sad, and a failure in the system, that most anyone, anywhere, looks at eve central market rates throughout, and opts for the same end destination.
Trade and commerce needs dispersal.
HS trade tax is one way to do that. Unfortunately Im not an economist, best I did was a B in highschool ages ago in this subject. And its unlikely the traders benefiting from this current situation will offer alternatives, as they stand to profit from the current one.
But Id like to see trade and commodity value disperse throughout the EVE universe. Jita has proven the capitalist ideal of no intervention. I offer onto CCP, the suggestion that diversifying trade across many systems, may yield a higher net result, and more development and dynamism in the economics system.
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Ishtanchuk Fazmarai
4013
|
Posted - 2015.08.25 20:57:37 -
[131] - Quote
Do you know what's wrong with EVE? People. They pretend to play the game in a way and the game is not designed to work that way.
CCP says: "If you do A, B and C, you will quit. Please, refrain from doing A, B and C. Very, very please." The elite says: "If you do A, B and C, you're an idiot. Refrain from doing A, B and C, you idiot. Go back to WoW you idiot."
And yet people do A, B and C, and CCP sees them quit and wonder what should they do... as long as it's not in the line of working on A, B and C. Let alone turn A, B and C into viable ways of playing the game.
In many ways, it doesn't matters. The Rubicon Plan was wrong in 2013 and still is, since it adressed the wrong question.
What we see now is the answer to "What do like to do the economically inviable minority that stays? Why do players stay? What are we doing right?"
But the real question CCP should have asked and answered was:
"What did like to do the massive majority of people who stopped being our customers? Why do players quit? What are we doing so horribly wrong?"
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
|

Kinete Jenius
Republic Military School Minmatar Republic
65
|
Posted - 2015.08.25 21:02:45 -
[132] - Quote
Hipqo wrote:Avvy wrote:Mir Jana wrote:today I logged in at 14793 online.....
One day last month I logged on there was just 1 player online, so EVE was dead. Am I playing this doom and gloom end of the world stuff right? Edit: Yeah, there really was just 1 Provide proff or it didnt happen. In all my time playing EVE, ive ever only seen this in the few mins after DT. Theres ALWAYS more then 1 player online, always. Unless you are on SISI ofc, then its plausible. OMG
http://i.imgur.com/6fQneTV.png |

voetius
Quiet Days in Clichy
371
|
Posted - 2015.08.25 21:06:41 -
[133] - Quote
Unezka Turigahl wrote:Salvos Rhoska wrote: But that wasnt a computer, machine or bot. That was other players.
As far as I know there is no bot advanced enough available in public access (allowing for the real possibility that IRL markets may have programs that automate buying/selling at certain thresholds) that could work through EVE to achieve that result in an automated fashion.
Some traders just really are that crazy and (as is extremely relevant to trading) operating in the same hours as you.
I understand your frustration, and that you attempted strategies, but I dont see the reaction could be automated. It was players 0.01ing you, manually.
There are most definitely market bots. Whenever I notice this happening I report the player as a bot.
This is a common refrain. I'm not denying that there could be market bots, but if you are so sure you should report them to CCP and state the reason why you are so sure.
|

Daniela Doran
Ministry of War Amarr Empire
93
|
Posted - 2015.08.25 21:35:05 -
[134] - Quote
Astral Azizora wrote:There are other MMOs and other competitive online games that provide more fun per play session. A lot of EVE time is spent traveling, waiting or searching. You basically get less fun in return for your time investment. The pool of people who are content with that is limited, and as the vets get older they can't be bothered with it any more and prefer something with, dare I say it, more immediate rewards.
You have a point. The time you need to spend searching, scouting, bookmarking, scouting again, then D-scan spamming when attempting to do WHs isn't very enjoyable.
|

Salvos Rhoska
1269
|
Posted - 2015.08.25 21:41:39 -
[135] - Quote
voetius wrote:
This is a common refrain. I'm not denying that there could be market bots, but if you are so sure you should report them to CCP and state the reason why you are so sure.
I personally dont believe there are.
A bot that can navigate through all of the market interfaces, gumps and confirmation screens, not to mention reading the prices and making sense of them, sounds very improbable to me, and invariably would become public knowledge.
If one did exist, I think markets would be far more fked than now.
Imo the problem these players are experiencing, is typically trading in superhubs that house large numbers of dedicated players from all regions of EVE, on alts, some of whom are either professional traders or just flat out very good at what they do, or have so much capital that they can play, intelligently, the long run. That and the smaller guys who ofc 0.01 them either in their own trading, or costhey are some random guy who arrived with commodity and hopes for a quick sale.
Having said that, most people are incredibly stupid when it comes to trading, which can either work in favor of or against real traders. The stupid arriving seller will, quite simply, always place 0,01isk price below the lowest seller. This is not entirely stupid, considering that means he can still undercut lowest seller. By comparison, it would even more stupid to undercut by 1mil (though some traders do this deliberately and intelligently, to lower the price, so as to buy up the subsequen idiot 0.01ers beyond that, unless another trader buys their cheap goods first). But it is very short sighted from the perspective of more advanced trading models.
Nonetheless, just about everyone (unless otherwise motivated) will undercut by 0.01, atleast, always. This leads to the perception that its a bot, whereas infact its just everyone else trying to make a sale with most possible profit at the lowest end of the price list.
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Webvan
All Kill No Skill
13075
|
Posted - 2015.08.25 21:44:55 -
[136] - Quote
Guttripper wrote:Eve went from being fun to another form of work, except this time I am not getting paid. So while my accounts are active, they are idle as I pursue other forms of entertainment. What work? It's easier to make isk than it was years ago. The problem is, people relying on PLEX to keep them in game, so yes turn EVE into work. But hey, PLEX will hit 2 Billion+ soon enough, it will - count on it, and those that cant ISK their PLEX nor want to pay - refuse to pay ~$15/mo are going to quit, and imo good riddance 
I'm in it for the money
Ctrl+Alt+Shift+F12
|

Khergit Deserters
Crom's Angels
4186
|
Posted - 2015.08.25 21:46:08 -
[137] - Quote
An interesting thing is to hang out in the Mining or Hauling chat channels. Most of the guys are younger players, asking questions similar to the ones you'd see in newb corp chat. What's interesting is that, with asking, "Anyone have a fit for a Procurer?" or "Why do hauling contracts pay so little?", they're discussing the danger of being ganked. Like, about 1/3 to 1/2 of the chat content is about gank peril.
Is that bad? Good? Whatever anyone's personal opinion, it's different than a when I started, at least. New players now have to be more PVP-aware, from the very start. So they have to be a little different personality type to like the game and grow into it. Does that mean more people joining and staying in the game, or less? Who knows.
You're trying to conquer me
You never will conquer me
-Delroy Wilson
|

Astral Azizora
Imperial Academy Amarr Empire
2
|
Posted - 2015.08.25 21:50:05 -
[138] - Quote
Salvos Rhoska wrote:I personally dont believe there are.
Perhaps you should personally use Google. |

Jonah Gravenstein
Machiavellian Space Bastards
24891
|
Posted - 2015.08.25 21:56:45 -
[139] - Quote
voetius wrote:Unezka Turigahl wrote:Salvos Rhoska wrote: But that wasnt a computer, machine or bot. That was other players.
As far as I know there is no bot advanced enough available in public access (allowing for the real possibility that IRL markets may have programs that automate buying/selling at certain thresholds) that could work through EVE to achieve that result in an automated fashion.
Some traders just really are that crazy and (as is extremely relevant to trading) operating in the same hours as you.
I understand your frustration, and that you attempted strategies, but I dont see the reaction could be automated. It was players 0.01ing you, manually.
There are most definitely market bots. Whenever I notice this happening I report the player as a bot. This is a common refrain. I'm not denying that there could be market bots, but if you are so sure you should report them to CCP and state the reason why you are so sure. There's no could be about it, while probably not as prolific or visible as mission and mining bots, there are market bots being used by players in the trade hubs. Suspected bots do get reported and AFAIK CCP investigate and analyse logs on a regular basis looking for patterns that indicate bot-like activities and to filter out erroneous reports from players.
CCP, as with every other MMO developer, have been fighting a war against such automation for years and ban offenders regularly.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
|

Salvos Rhoska
1269
|
Posted - 2015.08.25 21:58:11 -
[140] - Quote
Astral Azizora wrote:Salvos Rhoska wrote:I personally dont believe there are. Perhaps you should personally use Google.
Ok. I just did.
Mostly I see speculative posts on various forums, and then s few sites who claim to provide one.
Are you saying you know of a program that is capable of automated buying/selling in EVE?
Jonah Gravenstein wrote: CCP, as with every other MMO developer, have been fighting a war against such automation for years and ban offenders regularly.
So you know of instances of players banned for automated buying/selling in EVE? Not just from hearsay or reading about it or something like that?
Im cynical, nothing personal.
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Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
4093
|
Posted - 2015.08.25 21:58:13 -
[141] - Quote
Beautiful graphic! Though sad
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|

Markus Reese
Deep Core Mining Inc. Caldari State
440
|
Posted - 2015.08.25 22:07:50 -
[142] - Quote
There is the pve/pvp side always in these talks. But drifters got me thinking. Ccp is making pve more like pvp a bit at a time.. Think about it. If the good money uses fits and ships similar to pvp... Then the transition becomes more seamless. Pvp in pve not so bad as we get usex to it. Very tough to accomplish on defence side. Guess that is an advantage of npcs with the new AI. Run stuff with pvp risk and have npc ai to help can balance risk/reward. |

Salvos Rhoska
1269
|
Posted - 2015.08.25 22:09:37 -
[143] - Quote
Gully Alex Foyle wrote:Beautiful graphic! Though sad I love how Monday tries so goddam hard.
I can relate to that...
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Unsuccessful At Everything
The Troll Bridge
22937
|
Posted - 2015.08.25 22:11:38 -
[144] - Quote
'Eve is dying' threads are so numerous, its hard to think of a topic that has enough links I can use for it. After careful consideration, and input from my fellow... whatever were calling ourselves today, I have come up with the following decree:
From this day henceforth, the response to 'Eve is dying' threads shall be... Harry Potter Fan Fiction!!!!
Please enjoy this first selection of many.
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
|

Jonah Gravenstein
Machiavellian Space Bastards
24892
|
Posted - 2015.08.25 22:16:35 -
[145] - Quote
Unsuccessful At Everything wrote:'Eve is dying' threads are so numerous, its hard to think of a topic that has enough links I can use for it. After careful consideration, and input from my fellow... whatever were calling ourselves today, I have come up with the following decree: From this day henceforth, the response to 'Eve is dying' threads shall be... Harry Potter Fan Fiction!!!!Please enjoy this first selection of many. Needs more Mr Muffin and other pastry related escapades.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
|

Salvos Rhoska
1269
|
Posted - 2015.08.25 22:27:55 -
[146] - Quote
EVE aint dead, but the numbers look bad.
We will manage, but its shareholders in CCP corp that are most critical of this.
Alteast 1bil PLEX should spur both sub and PLEX purchase, to mediate the fiscal bottomline.
------------
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Markus Reese
Deep Core Mining Inc. Caldari State
440
|
Posted - 2015.08.25 22:56:17 -
[147] - Quote
Salvos Rhoska wrote:EVE aint dead, but the numbers look bad.
We will manage, but its shareholders in CCP corp that are most critical of this.
Alteast 1bil PLEX should spur both sub and PLEX purchase, to mediate the fiscal bottomline.
You are not lying depending on how the plex market is going. I am even tempted to do a plex to help fund engaging into this drifter stuff. |

Eli Apol
Definitely a nullsec alt
478
|
Posted - 2015.08.25 23:05:43 -
[148] - Quote
Unsuccessful At Everything wrote:'Eve is dying' threads are so numerous, its hard to think of a topic that has enough links I can use for it. After careful consideration, and input from my fellow... whatever were calling ourselves today, I have come up with the following decree: From this day henceforth, the response to 'Eve is dying' threads shall be... Harry Potter Fan Fiction!!!!Please enjoy this first selection of many. Was hoping for this instead https://www.youtube.com/watch?v=_m2pFYYEiko NSFW
but what would I know, I'm just a salvager
|

helana Tsero
Science and Trade Institute Caldari State
153
|
Posted - 2015.08.25 23:10:52 -
[149] - Quote
3 Biggest problems I see. And some (may work / may not work) solutions
1. Eve takes to much time commitment.
Possible solution - Reduce the number of systems. Greater player density in less systems = less time to find pew / more conflict over scarce resources / For PVE players trade hubs/mission systems are closer etc etc.
2. Eve when you first look at it...is spreadsheets in space and icons shooting icons. And that looks boring for new players.
Possible solution - Nuke the dam UI. Make a significant amount of it toggle on/off and add a picture in picture view of what a player is shooting at so they atleast get to see something other than a red icon exploding. Give us a option to turn the red icons off. Many people play using just the overview anyway.
3. Unless your dedicated to trawling 3rd party news sites its impossible to find out about whats happening ingame with player corps / sov wars etc.
Possible solution - Have a ingame tv news show with the latest happenings in EvE. Use the Captains Quarters you spent so much of our subs developing as a venue for players to watch the show. Give tips on how new players can get involved without getting ganked /scammed. Give a weekly SOV / WH / Low update. Talk about the latest PVE stuff and ship fittings. CCP guard would be great for this. But keep it all ingame.. stop forcing casual players to go to 3rd party sites. Casual players don t have time to go searching twitch / youtube / twitter and the thousand other places you place dribs and drabs of news / info.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|

Vic Jefferson
GoonWaffe Goonswarm Federation
556
|
Posted - 2015.08.25 23:11:01 -
[150] - Quote
Market McSelling Alt wrote:You do know that Incursions in Null Sec pay out far more and to a larger fleet number than the same Incursions in High Sec right?
Ugh, here we go again.
A)They aren't safe. Having actual risk associated with running and moving to them factors into the expected outcome.
B)They are neither accessible nor available. Moving around HS is extremely safe except for a few systems, and there will always be at least one incursion you can participate in, and the distances are generally smaller. Moving around in null is neither safe nor fun, and the distances are much longer, and the incursion may be in enemy space or space on the other side of the map, either of which basically means you don't have free run of it like you do with all HS ones.
C)When they are run, they are over in 12 hours. No farming for a week before finishing it; it needs to be cleared due to the cyno-jamming effect.
Vote Vic Jefferson for CSM X
|
|

Market McSelling Alt
Bernie Madoff Investment Services LLC
510
|
Posted - 2015.08.25 23:16:37 -
[151] - Quote
Vic Jefferson wrote:Market McSelling Alt wrote:You do know that Incursions in Null Sec pay out far more and to a larger fleet number than the same Incursions in High Sec right? Ugh, here we go again. A)They aren't safe. Having actual risk associated with running and moving to them factors into the expected outcome. B)They are neither accessible nor available. Moving around HS is extremely safe except for a few systems, and there will always be at least one incursion you can participate in, and the distances are generally smaller. Moving around in null is neither safe nor fun, and the distances are much longer, and the incursion may be in enemy space or space on the other side of the map, either of which basically means you don't have free run of it like you do with all HS ones. C)When they are run, they are over in 12 hours. No farming for a week before finishing it; it needs to be cleared due to the cyno-jamming effect.
A) Never claimed they were safe. In fact the point that they are not safe was a pivotal part of my argument. Over your head.
B) Being in an alliance that has over 50% of null sec blue I had to chuckle a minute. But yes, they are not readily accessible, and neither is all of the high sec constellations Incursions are in. It happens, it sucks, but sometimes you just can't get to where the incursions are. Who's problem is that?
C) Grow a freaking pair... you have to clear them because they jam your precious cynos... Typical null sec statement. "I want my cake but I don't want to have to bake it"
Luckily for you, a mostly afk carrier or Ishtar team can make just as much as Incursion runners in High sec, you never have to move systems, and you never have to travel. You can also do it with 1/4th the investment.
But don't let facts stand in your way.
Best description of Eve Online and why the community is the way it is
|

Vic Jefferson
GoonWaffe Goonswarm Federation
557
|
Posted - 2015.08.25 23:40:48 -
[152] - Quote
Market McSelling Alt wrote: B) Being in an alliance that has over 50% of null sec blue I had to chuckle a minute. But yes, they are not readily accessible, and neither is all of the high sec constellations Incursions are in. It happens, it sucks, but sometimes you just can't get to where the incursions are. Who's problem is that?
C) Grow a freaking pair... you have to clear them because they jam your precious cynos... Typical null sec statement. "I want my cake but I don't want to have to bake it"
Luckily for you, a mostly afk carrier or Ishtar team can make just as much as Incursion runners in High sec, you never have to move systems, and you never have to travel. You can also do it with 1/4th the investment.
But don't let facts stand in your way.
B)How many HS constellations are inaccessible? A few in solitude and some token ones here and there? It is a statistical anomaly when there isn't at least one that is available and accessible without any sort of exertion.
C)Ishtars make, tops, 60/hr under optimal conditions. HS incursions make 100/hr, or more. Ishtars are creating content for hunters and defenders, incursions remove potential player content from the game. I'm sorry, the best PvE should be in WH, which I guess it is, but the second best should not be in HS.
Vote Vic Jefferson for CSM X
|

helana Tsero
Science and Trade Institute Caldari State
154
|
Posted - 2015.08.25 23:50:29 -
[153] - Quote
You guys who are arguing back and forth on ISK... incursions vs blue loot vs null ratting / risk vs reward / high vs low vs null vs wh are missing the point.
Bottom line.
People play the game cause its fun... whatever people are finding fun.. CCP needs to do more of.
What every people are finding less fun... CCP needs to improve that aspect of the game or cut it.
and they need to find a way to make the NPE experience better and more contempory... cause the new player in 2007-2009 is very different to the new player in 2015.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|

Seven Koskanaiken
FinFleet Northern Coalition.
1628
|
Posted - 2015.08.25 23:56:51 -
[154] - Quote
It's a computer game.
If it dies just find another to play. |

Market McSelling Alt
Bernie Madoff Investment Services LLC
511
|
Posted - 2015.08.26 00:01:27 -
[155] - Quote
Vic Jefferson wrote:Market McSelling Alt wrote: B) Being in an alliance that has over 50% of null sec blue I had to chuckle a minute. But yes, they are not readily accessible, and neither is all of the high sec constellations Incursions are in. It happens, it sucks, but sometimes you just can't get to where the incursions are. Who's problem is that?
C) Grow a freaking pair... you have to clear them because they jam your precious cynos... Typical null sec statement. "I want my cake but I don't want to have to bake it"
Luckily for you, a mostly afk carrier or Ishtar team can make just as much as Incursion runners in High sec, you never have to move systems, and you never have to travel. You can also do it with 1/4th the investment.
But don't let facts stand in your way.
B)How many HS constellations are inaccessible? A few in solitude and some token ones here and there? It is a statistical anomaly when there isn't at least one that is available and accessible without any sort of exertion. C)Ishtars make, tops, 60/hr under optimal conditions. HS incursions make 100/hr, or more. Ishtars are creating content for hunters and defenders, incursions remove potential player content from the game. I'm sorry, the best PvE should be in WH, which I guess it is, but the second best should not be in HS.
B) Look it up. Also Incursions effect the systems in High Sec too, which effects the ability to do lots of things from mining to missions to PVP.
C) 60m/hr Ishtars... if you are almost completely afk sure. You and I both know that number was conservative. 100m/hr Incursions, yes if you join TVP and you get in without waiting and you lose no contests.
Biggest reason Incursions are fine is that only a finite amount of players can make that isk at any one time AND it takes co-operation to make it, you can't do it alone (anymore).
Nevertheless, Helana is 100% correct. Incursions, isk per hour and other nonsensical bickering is not the point of this thread. The Fun per Hour is down. People are leaving. If enough people leave it effects the game for the rest of us.
The deniers out there need to knock it off. You can't care less numbers are dropping? Fine, but those that want this game to not suck so bad when the numbers hit critical levels would rather find a solution and be wrong, then try and ignore it and find out you are wrong.
Best description of Eve Online and why the community is the way it is
|

xxxTRUSTxxx
Galactic Rangers EVEolution.
319
|
Posted - 2015.08.26 00:14:06 -
[156] - Quote
another EVE is dieing thread, it's a shame action isn't taken against these kind of nonsense threads by people that have nothing better to do than watch how many people are online, rather than get out and play the game and let CCP do their job.
is not starting a thraed about a subject that's already live not allowed, please lock this shite. sick of these doom and gloom naysayers.
don't you have something good to say about EVE?
why not share a story about something you got upto lately? or have you done feck all?  |

Webvan
All Kill No Skill
13075
|
Posted - 2015.08.26 00:20:12 -
[157] - Quote
helana Tsero wrote:and they need to find a way to make the NPE experience better and more contemporary... cause the new player in 2007-2009 is very different to the new player in 2015. And the game population grew faster when it was that way. They made it easier and it didn't help a whole lot, actually leveled out growth. Why play EVE as an easy game when there are so many other easy games to choose from already? If these new players are first introduced to easy going gameplay, then that's the type of player CCP is going to attract while turning away the other, and they will either quit or cry for changes once things get into the normal gameplay of EVE. Those are people that should just never get past the trial and find another game.
I'm in it for the money
Ctrl+Alt+Shift+F12
|

Khergit Deserters
Crom's Angels
4187
|
Posted - 2015.08.26 00:29:55 -
[158] - Quote
Wouldn't reply to another EVE Is Dying thread, except this time curve didn't follow it's usual seasonal patterns. It really has just been going down, and kept going down. Check out Chribba's EVE Offline server data (second chart from the top)....
The EVE player base expects each denizen to do his or her part. When suckiness in the game is spotted, it must be reported and eliminated. All persons must do their part to create an interesting experience, pleasant or unpleasant, for all others. The key word is "interesting." That is all, o7
You're trying to conquer me
You never will conquer me
-Delroy Wilson
|

Gimme Sake
State War Academy Caldari State
216
|
Posted - 2015.08.26 00:36:43 -
[159] - Quote
Here be some rhetorical questions.
Do people who start this sort of threads have CCP shares? Their concern is touching to say the list. Do they also also wail and start topics each time Dow Jones is in free fall? Does CCP practice unknown marketing schemes which include hiring of professional mourners to troll the forums? Are aliens real... oh wait, this is off topic.
By the way, what is the topic please?
"Never not blob!" ~ Plato
|

helana Tsero
Science and Trade Institute Caldari State
154
|
Posted - 2015.08.26 00:36:53 -
[160] - Quote
Webvan wrote:helana Tsero wrote:and they need to find a way to make the NPE experience better and more contemporary... cause the new player in 2007-2009 is very different to the new player in 2015. And the game population grew faster when it was that way. They made it easier and it didn't help a whole lot, actually leveled out growth. Why play EVE as an easy game when there are so many other easy games to choose from already? If these new players are first introduced to easy going gameplay, then that's the type of player CCP is going to attract while turning away the other, and they will either quit or cry for changes once things get into the normal gameplay of EVE. Those are people that should just never get past the trial and find another game.
Didnt say easier.. I said better.
Dumbing down and spoon feeding is not better. Making the NPE more contemporary and fitting in with what 2015 gamers expect is how I would define better. Basicly I think spreadsheets in space is one of the key problems with NPE. Also first few months of eve is freakin boring til you get into the meta game or somehow stumble upon a decent player corp
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|
|

d0cTeR9
Astro Technologies SpaceMonkey's Alliance
219
|
Posted - 2015.08.26 00:48:15 -
[161] - Quote
20k to 30k when ever I log.
Been around since the beginning.
|

Webvan
All Kill No Skill
13076
|
Posted - 2015.08.26 00:58:15 -
[162] - Quote
helana Tsero wrote:
Didnt say easier.. I said better.
Dumbing down and spoon feeding is not better. Making the NPE more contemporary and fitting in with what 2015 gamers expect is how I would define better. Basicly I think spreadsheets in space is one of the key problems with NPE. Also first few months of eve is freakin boring til you get into the meta game or somehow stumble upon a decent player corp
Boring is a point of view in spreadsheets online. Low SP characters are quite fun, say compared to doing lvl4 missions in a BS. May as well prepare them for what's about to come especially if they got into EVE expecting to f2p PLEX their accounts asap by farming til their mouse hands go numb.
All the tutorial needs to do is get the player to click in space to propel them forward, fire their guns once and show them how to dock at the career agent station, better. Anything more than that is overkill, confusing and pointless.
I'm in it for the money
Ctrl+Alt+Shift+F12
|

Vic Jefferson
GoonWaffe Goonswarm Federation
557
|
Posted - 2015.08.26 01:00:20 -
[163] - Quote
helana Tsero wrote:You guys who are arguing back and forth on ISK... incursions vs blue loot vs null ratting / risk vs reward / high vs low vs null vs wh are missing the point.
Bottom line.
People play the game cause its fun... whatever people are finding fun.. CCP needs to do more of.
What ever people are finding less fun... CCP needs to improve that aspect of the game or cut it.
and they need to find a way to make the NPE experience better and more contemporary... cause the new player in 2007-2009 is very different to the new player in 2015.
It's related, and not just tangentially so.
The game is most fun when it is not a chore. The game is not a chore when you can find income and content around where you live - this sort of makes a self feeding loop of content generation, and suddenly chores can become very interesting. Conversely, when local income is so bad or so sub-optimal, you spend more of your time away from places that could be interesting if there was a stable population and something to fight over, and more of your time acquiring the risk free isk of HS.
Syndicate is one of the most violent regions in the game; it has a great location in terms of accessibility and adjacent regions, and harbours lots of people who like to shoot at each other. However, Syndicate is also one of the poorest regions in the game - the LP store is a joke compared to any other pirate LP store (including HS SoE), DED sites don't pay well any more, etc etc...there's no way to support yourself out there. You have to chose between roaming/being in syndicate generating content, or making money where it is plentiful and accessible. For the amount of ISK, minerals and other resources Syndicate makes, it punches extremely above its weight in terms of lossmails and content it generates.
Which is the whole thing of why it is damn important to deal with HS income - both HS income being too good, and NPC Null/Low income not being high enough, creates content vacuums. So long as people are on their alts or mains, earning income places they don't live, content dries up and the game is more of a chore than it needs to be. Put the money where the danger is and the game would be more fun - you can get in trouble AND make some ISK at the same time rather than neatly partitioning it into chore and non-chore. When you compare EvE to another game, the ratio of chore to fun comes to mind, and there would be much less of said chore factor if risk/reward was given a hard look at.
The other half of the problem right now is the ship meta. There are no fun fights left, or very few, since everything is so fast and kitey. Getting a good fight when all the best comps now can easily disengage or chose not to fight makes the game even more of a chore, on top of having to buy the ships in the first place.
Vote Vic Jefferson for CSM X
|

Market McSelling Alt
Bernie Madoff Investment Services LLC
512
|
Posted - 2015.08.26 01:09:20 -
[164] - Quote
Vic Jefferson wrote:helana Tsero wrote:You guys who are arguing back and forth on ISK... incursions vs blue loot vs null ratting / risk vs reward / high vs low vs null vs wh are missing the point.
Bottom line.
People play the game cause its fun... whatever people are finding fun.. CCP needs to do more of.
What ever people are finding less fun... CCP needs to improve that aspect of the game or cut it.
and they need to find a way to make the NPE experience better and more contemporary... cause the new player in 2007-2009 is very different to the new player in 2015. It's related, and not just tangentially so. The game is most fun when it is not a chore. The game is not a chore when you can find income and content around where you live - this sort of makes a self feeding loop of content generation, and suddenly chores can become very interesting. Conversely, when local income is so bad or so sub-optimal, you spend more of your time away from places that could be interesting if there was a stable population and something to fight over, and more of your time acquiring the risk free isk of HS. Syndicate is one of the most violent regions in the game; it has a great location in terms of accessibility and adjacent regions, and harbours lots of people who like to shoot at each other. However, Syndicate is also one of the poorest regions in the game - the LP store is a joke compared to any other pirate LP store (including HS SoE), DED sites don't pay well any more, etc etc...there's no way to support yourself out there. You have to chose between roaming/being in syndicate generating content, or making money where it is plentiful and accessible. For the amount of ISK, minerals and other resources Syndicate makes, it punches extremely above its weight in terms of lossmails and content it generates. Which is the whole thing of why it is damn important to deal with HS income - both HS income being too good, and NPC Null/Low income not being high enough, creates content vacuums. So long as people are on their alts or mains, earning income places they don't live, content dries up and the game is more of a chore than it needs to be. Put the money where the danger is and the game would be more fun - you can get in trouble AND make some ISK at the same time rather than neatly partitioning it into chore and non-chore. When you compare EvE to another game, the ratio of chore to fun comes to mind, and there would be much less of said chore factor if risk/reward was given a hard look at. The other half of the problem right now is the ship meta. There are no fun fights left, or very few, since everything is so fast and kitey. Getting a good fight when all the best comps now can easily disengage or chose not to fight makes the game even more of a chore, on top of having to buy the ships in the first place.
Content isn't created by doing PVE in the area in which you live. Doesn't matter if you are doing lvl 5's in low sec, Incursions in High Sec or Anoms in Null. People dock up (or POS up) when danger arrives. In Null it is far easier to spot danger (the guy without the blue plus sign). In High Sec it is easier harder to spot the danger (because neutrals aren't a constant threat) but there is less of it.
You think that forcing people to rat in their own space creates content... it doesn't. Content is created when Player A wants to take something away from Player B, or both A and B fight to get to C first. You are confused as to how this game works if you think forcing a couple thousand station dwellers to move into other spaces creates content.
Also, no good fights because everything is Kitey? What is this 2008? You must be new here.
Best description of Eve Online and why the community is the way it is
|

helana Tsero
Science and Trade Institute Caldari State
154
|
Posted - 2015.08.26 01:19:40 -
[165] - Quote
Vic Jefferson wrote:helana Tsero wrote:You guys who are arguing back and forth on ISK... incursions vs blue loot vs null ratting / risk vs reward / high vs low vs null vs wh are missing the point.
Bottom line.
People play the game cause its fun... whatever people are finding fun.. CCP needs to do more of.
What ever people are finding less fun... CCP needs to improve that aspect of the game or cut it.
and they need to find a way to make the NPE experience better and more contemporary... cause the new player in 2007-2009 is very different to the new player in 2015. It's related, and not just tangentially so. The game is most fun when it is not a chore. The game is not a chore when you can find income and content around where you live - this sort of makes a self feeding loop of content generation, and suddenly chores can become very interesting. Conversely, when local income is so bad or so sub-optimal, you spend more of your time away from places that could be interesting if there was a stable population and something to fight over, and more of your time acquiring the risk free isk of HS. Syndicate is one of the most violent regions in the game; it has a great location in terms of accessibility and adjacent regions, and harbours lots of people who like to shoot at each other. However, Syndicate is also one of the poorest regions in the game - the LP store is a joke compared to any other pirate LP store (including HS SoE), DED sites don't pay well any more, etc etc...there's no way to support yourself out there. You have to chose between roaming/being in syndicate generating content, or making money where it is plentiful and accessible. For the amount of ISK, minerals and other resources Syndicate makes, it punches extremely above its weight in terms of lossmails and content it generates. Which is the whole thing of why it is damn important to deal with HS income - both HS income being too good, and NPC Null/Low income not being high enough, creates content vacuums. So long as people are on their alts or mains, earning income places they don't live, content dries up and the game is more of a chore than it needs to be. Put the money where the danger is and the game would be more fun - you can get in trouble AND make some ISK at the same time rather than neatly partitioning it into chore and non-chore. When you compare EvE to another game, the ratio of chore to fun comes to mind, and there would be much less of said chore factor if risk/reward was given a hard look at. The other half of the problem right now is the ship meta. There are no fun fights left, or very few, since everything is so fast and kitey. Getting a good fight when all the best comps now can easily disengage or chose not to fight makes the game even more of a chore, on top of having to buy the ships in the first place.
You make a good case. I live in wormhole space and the amount of high class wormholes that are occupied by null sec alts for the purposes of isk farming is huge.
Also agree on the fast and kity meta. Trying to get my corp mates out of their kite boats and brawl when they dont have overwelming numbers is a chore.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|

Algarion Getz
Aideron Corp
53
|
Posted - 2015.08.26 01:39:04 -
[166] - Quote
Mir Jana wrote:I was wondering about something...
January 2014 - average was 41k online June 2014 - average was 32k online December 2014 - average was 27k online May 2015 - average was 21k online August 2015 - average is 16k online
today I logged in at 14793 online.....
PLEX price ... 1 billion and its still rising + Changes to the game by CCP in the last months that make alts less useful = People are unsubbing their alts en masse. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
435
|
Posted - 2015.08.26 02:08:21 -
[167] - Quote
well whatever the average player count is it will be declining 2 more accounts, highsec mining returns have fallen below my personal,'justicication to keep playing', limit and one acct. goes down in 15 days the other in about a month, then they fade into history.
I can haz their stuff !
at least there is that.....
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
|

Cancel Align NOW
Imperial Shipment Amarr Empire
566
|
Posted - 2015.08.26 02:21:30 -
[168] - Quote
Algarion Getz wrote:Mir Jana wrote:I was wondering about something...
January 2014 - average was 41k online June 2014 - average was 32k online December 2014 - average was 27k online May 2015 - average was 21k online August 2015 - average is 16k online
today I logged in at 14793 online.....
PLEX price ... 1 billion and its still rising + Changes to the game by CCP in the last months that make alts less useful = People are unsubbing their alts en masse.
I for one am finally looking at purchasing some plex from CCP to sell in game. I am holding out till they hit 1.2bil.
|

Rain6637
GoonWaffe Goonswarm Federation
32235
|
Posted - 2015.08.26 02:38:34 -
[169] - Quote
Don't wait too long, there might be another accidental Amazon 90% off sale.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Jenn aSide
Ascendent. Test Alliance Please Ignore
12213
|
Posted - 2015.08.26 02:45:26 -
[170] - Quote
helana Tsero wrote:
You make a good case. I live in wormhole space and the amount of high class wormholes that are occupied by null sec alts for the purposes of isk farming is huge.
Sry about that! But there is just nothing like what you wormhole guys have in null sec, were running anomalies created in 2004/5 as our main source of "in region" income. Wormhole space, lowsec and FW and high sec are just better options once you get to a certain point , a "glass ceiling" for high end PVE pilots. I've run as many as 4 alts (a mach or rattlesnake +3 with either smart bombs, assigned drones or FoF missiles) and have never been able to break 240-260 mil per hour total. OR I can make that much with ONE BOMBER in FW, or a sizeable fraction of that with ONE MACH in high sec, or join up with a wormhole corp we are blue with and mae REAL isk.
Apparently CCP doesn't want people like me flying pve ships in null sec (but scrubs running afktars are welcome). The only reason I rat now a days is boredom.
|
|

Dersen Lowery
Scanners Live in Vain
1735
|
Posted - 2015.08.26 02:46:35 -
[171] - Quote
Vic Jefferson wrote:Syndicate is one of the most violent regions in the game; it has a great location in terms of accessibility and adjacent regions, and harbours lots of people who like to shoot at each other. However, Syndicate is also one of the poorest regions in the game - the LP store is a joke compared to any other pirate LP store (including HS SoE), DED sites don't pay well any more, etc etc...there's no way to support yourself out there. You have to chose between roaming/being in syndicate generating content, or making money where it is plentiful and accessible. For the amount of ISK, minerals and other resources Syndicate makes, it punches extremely above its weight in terms of lossmails and content it generates.
OK, so Syndicate shows that neither truesec nor occupancy is not necessary to generate robust and lively PVP.
Vic Jefferson wrote:Which is the whole thing of why it is damn important to deal with HS income - both HS income being too good, and NPC Null/Low income not being high enough, creates content vacuums.
Where? Not Syndicate. Or how about Providence? Awful truesec, directly adjacent to high sec, only 12 jumps from the second largest hub in the game, and is it a content vacuum? No. Providence was doing occupancy sov years before the game offered any incentives to do so, and its residents are famously willing to undock. In anything. Write it off as ~roleplaying~ if you want to, but they've been able to sustain it for a decade. There's something real there.
I have a sneaking suspicion that if you sat down with a map and blocked out what you consider content vacuums, you would find a different relation to true sec--and high sec--than you imply here. Furthermore, after the buffs to null sec income, combined with the new importance of sov indexes, high sec ratting went into a nose dive. Incursions took a hit, too. So there's a case to be made that the Aegis income buff was entirely adequate to convince a great many people to idle their high sec ratting and incursion alts and move back to null--and also a hard example of what high sec income is for players who aren't driven achiever types.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
|

Jenshae Chiroptera
2270
|
Posted - 2015.08.26 04:45:53 -
[172] - Quote
"It is just the summer" - based on the monthly data Chribba supplied.
CCP - Building ant hills and magnifying glasses for fat kids
There are other ways to fix Null Sec stagnation and Fozzie SOV is the wrong approach.
|

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
1166
|
Posted - 2015.08.26 04:57:39 -
[173] - Quote
Jenshae Chiroptera wrote: Well, on the bright side, the numbers seem to be stabilizing, with less drastic swings. |

helana Tsero
Science and Trade Institute Caldari State
154
|
Posted - 2015.08.26 05:36:14 -
[174] - Quote
Jenn aSide wrote:helana Tsero wrote:
You make a good case. I live in wormhole space and the amount of high class wormholes that are occupied by null sec alts for the purposes of isk farming is huge.
I've run as many as 4 alts (a mach or rattlesnake +3 with either smart bombs, assigned drones or FoF missiles) and have never been able to break 240-260 mil per hour total. OR I can make that much with ONE BOMBER in FW, or a sizeable fraction of that with ONE MACH in high sec, or join up with a wormhole corp we are blue with and mae REAL isk.
A side note but you do realise that 240-260mil an hour is dam good isk....dont you ?? Not many wormholers do much better than that per person after you take into account the time spent scouting / rolling holes etc and you do have the benefit of local where as wormholers are constantly mashing dscan etc etc.
How much per hour are you wanting to make ?
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|

Tippia
Sunshine and Lollipops
25762
|
Posted - 2015.08.26 06:03:24 -
[175] - Quote
Algarion Getz wrote:Mir Jana wrote:I was wondering about something...
January 2014 - average was 41k online June 2014 - average was 32k online December 2014 - average was 27k online May 2015 - average was 21k online August 2015 - average is 16k online
today I logged in at 14793 online.....
PLEX price ... 1 billion and its still rising + Changes to the game by CCP in the last months that make alts less useful = People are unsubbing their alts en masse. The timing is a bit off, but sure GÇö it's a combination of things. In the last month, though, the numbers have actually stabilised, with a (very) weak upwards trend. They did the same thing last year too.
On a different note, I love the earnings numbers people keep throwing around, especially in relation to the old Kerfira threads where the counter argument was that anything above 45M/h was ridiculously and unrealistically highGǪ 
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
|

Webvan
All Kill No Skill
13088
|
Posted - 2015.08.26 06:12:06 -
[176] - Quote
Algarion Getz wrote: PLEX price ... 1 billion and its still rising + Changes to the game by CCP in the last months that make alts less useful = People are unsubbing their alts en masse.
There use to be a day when people complained about others having so many alts, alts online etc. Now they complain not enough PCU as people pull their alts. Kind of ironic. Just some people will always have something negative to say no matter what.
I'm in it for the money
Ctrl+Alt+Shift+F12
|

Hasikan Miallok
Republic University Minmatar Republic
1447
|
Posted - 2015.08.26 06:14:56 -
[177] - Quote
The meta issue with EVE has always been the cycle of balance everything so its a boring clone of everything else with different flashy lights then bring out new stuff that's OP, wait till everyone starts using it then balance everything so its a boring clone of everything else with different flashy lights again. Rinse and repeat. |

Daniela Doran
Ministry of War Amarr Empire
93
|
Posted - 2015.08.26 06:17:51 -
[178] - Quote
Salvos Rhoska wrote:AtramLolipop wrote:
Muliboxing - This also hurt people, from a PVP'er point of view, PVP itself has become dull, predictable and regimented. Preparing a fleet has itself become just as grinding as mining. Without logi no-one goes anywhere, so the little 3 man fleets usually piloted by the same person fixed many peoples need for chest beating PVP. This struck me as particularly interesting. Imo, from personal experience and preference, EVE is in many ways best played with atleast 2 accounts simultaneously. This has less to do with the pragmatic matching of two pilots and their ships and all the ways they can support united action together for greater results (which are almost unlimited throughout many activities in EVE) but also to do with EVE being inherently quite a bit of a grind/waiting game, as well as such a huge universe. Also, that you can completely trust your alt, whereas you can never fully trust another capsuleer. Its not for everyone, but really 2 accounts offer such a huge opportunity for what you can do in EVE with your own recognisance. It doubles your potential and complicates it immesurably with opportunities for synergy. The jump from 2 to 3 accounts however, starts to become cumbersome and is inherently less advantage than 1 to 2. 1-2 is x2. 2-3 is only 1.5x. Having said that, things got out of hand with multibox fleets exploiting various game systems. HS multibox mining (ice especially) in particular, became a laughing matter where the equation above actually started paying out far higher dividends the more accounts you ran, as mining is inherently so passive (compared to other activities) and HS safety. Attention or action was no threshold or limitation. Point and click, check back every so few minutes. But I think there needs to be a threshold in EVE, between what you can do alone with all your accounts, and the incentive to join together with others for greater success/profit/opportunity. Perhaps EVE population is now rationalizing back into that. Higher PLEX cost- less multi-accounts= more incentive to interplay with others. In that sense, it makes sense that activity figures are at 2007 figures, and perhaps is a good thing for community and commitment. Also establishes a precedent for a period when active account figures were indeed as low as now, but led to growth (albeit, without a 1bil PLEX price over their head, but inflation and various isk fountains didnt exist back then either as they do today). Rising PLEX prices can also be considered a positive element, leading to, yes, less active population, but also perhaps more interaction between them. More "real" players with a real commitment to their accounts.
To maximized your opportunities in eve, I believe a person needs at least 4 accounts with 2 being the bare minimum. But with the ever increasing Plex prices, that is getting increasingly difficult. If the Plex prices soar to 1.5+ bill, then I'll be at risk of reducing my multiple accounts....a lot. |

Vic Jefferson
GoonWaffe Goonswarm Federation
559
|
Posted - 2015.08.26 06:58:06 -
[179] - Quote
Market McSelling Alt wrote:Content isn't created by doing PVE in the area in which you live. Doesn't matter if you are doing lvl 5's in low sec, Incursions in High Sec or Anoms in Null. People dock up (or POS up) when danger arrives.
Sure it is. Population bubbles are a great way to find fights or content creation seeds when out and roaming. Some people dock up no matter what, and there's nothing you can really do about it, but there's a good strong correlation between population density and content. The more density you put outside of highsec, the more content creation opportunities there are.
Vote Vic Jefferson for CSM X
|

Swaatybaatch Yesplease
The Scope Gallente Federation
3
|
Posted - 2015.08.26 07:01:32 -
[180] - Quote
- 1 member from me
reason :
poped back to eve all exited to play again since 2 real life friends wanted to try , so got myself active again about 1 - 2 weeks ago to check things out sold a toon and bought this one back since it was the one I started playing eve with , problem was the way I was greated back into the game , helped a random other player got myself blown up he shares kill right with everyone else and now after a few plex selling I am broke again that along with the awesome harassment to boot , this is just sad makes me remember why I stopped playing in the first place ( worked my but off for about 10 bil and lost it all to scammers )
my eve experience , would not recommend to my friends who are lucky since they have not subbed yet , the game is fun the players though they seem to want to keep there game to themselves then I say by all means keep your game to yourself , all my toon are marked for deletion and unsubbed if anyone wants this one you can take it for 1 isk or what ever the min amount of isk is these days . |
|

Vic Jefferson
GoonWaffe Goonswarm Federation
560
|
Posted - 2015.08.26 07:15:12 -
[181] - Quote
Hasikan Miallok wrote:Vic Jefferson wrote:
The other half of the problem right now is the ship meta. There are no fun fights left, or very few, since everything is so fast and kitey. Getting a good fight when all the best comps now can easily disengage or chose not to fight makes the game even more of a chore, on top of having to buy the ships in the first place.
The meta issue with EVE has always been the cycle of balance everything so its a boring clone of everything else with different flashy lights then bring out new stuff that's OP, wait till everyone starts using it then balance everything so its a boring clone of everything else with different flashy lights again. Rinse and repeat.
Yes, perhaps, but it is still more fun in a brawling meta. In the golden age of the battlecrusier, stagnant as that may have been, it at least created more opportunities for good fights than the current age of kiting and non-committing, where people just take easy kills and run. Obviously people should play smart, but it has to be absolutely miserable as a new player when everything cruiser sized has such rapid lights or super strong drones, and can go incredibly fast compared to their tackle frigs. Battlecruisers at least gave new players something easy to learn to tackle on, as opposed to what people field today.
Vote Vic Jefferson for CSM X
|

Herzog Wolfhammer
Sigma Special Tactics Group
7066
|
Posted - 2015.08.26 07:34:28 -
[182] - Quote
Vic Jefferson wrote:Hasikan Miallok wrote:Vic Jefferson wrote:
The other half of the problem right now is the ship meta. There are no fun fights left, or very few, since everything is so fast and kitey. Getting a good fight when all the best comps now can easily disengage or chose not to fight makes the game even more of a chore, on top of having to buy the ships in the first place.
The meta issue with EVE has always been the cycle of balance everything so its a boring clone of everything else with different flashy lights then bring out new stuff that's OP, wait till everyone starts using it then balance everything so its a boring clone of everything else with different flashy lights again. Rinse and repeat. Yes, perhaps, but it is still more fun in a brawling meta. In the golden age of the battlecrusier, stagnant as that may have been, it at least created more opportunities for good fights than the current age of kiting and non-committing, where people just take easy kills and run. Obviously people should play smart, but it has to be absolutely miserable as a new player when everything cruiser sized has such rapid lights or super strong drones, and can go incredibly fast compared to their tackle frigs. Battlecruisers at least gave new players something easy to learn to tackle on, as opposed to what people field today.
But... it was all drakes.
Sorry. Couldn't help it. 
Bring back DEEEEP Space!
|

Aivo Dresden
Red Federation RvB - RED Federation
466
|
Posted - 2015.08.26 07:36:57 -
[183] - Quote
The crazy inflation of PLEX prices could be related to this. It would be interesting to see the amount of purchased PLEX (for isk ingame), as a percentage of total paid subs and see their evolution.
I reckon less people PLEX now because it's getting more and more expensive. I also reckon some people just stopped paying for their alt accounts, because a 1bill a pop, it's just not feasible anymore. |

Webvan
All Kill No Skill
13120
|
Posted - 2015.08.26 09:38:00 -
[184] - Quote
wait til it gets to 2bil a pop  I'm sure there is some factor in there. I spent as much on dinner tonight as it would cost for a month of EVE. But you know, some people are just too above paying for a cheap game sub, not when it can be just handed to them elsewhere and taste like instant noodles.
I'm in it for the money
Ctrl+Alt+Shift+F12
|

Rain6637
GoonWaffe Goonswarm Federation
32238
|
Posted - 2015.08.26 09:59:37 -
[185] - Quote
Patch hype. It's as if the normal bumps in price due to patch interest don't have quite enough time to reset in six weeks
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Jonah Gravenstein
Machiavellian Space Bastards
24897
|
Posted - 2015.08.26 11:39:26 -
[186] - Quote
Swaatybaatch Yesplease wrote:- 1 member from me
reason :
poped back to eve all exited to play again since 2 real life friends wanted to try , so got myself active again about 1 - 2 weeks ago to check things out sold a toon and bought this one back since it was the one I started playing eve with , problem was the way I was greated back into the game , helped a random other player got myself blown up he shares kill right with everyone else and now after a few plex selling I am broke again that along with the awesome harassment to boot , this is just sad makes me remember why I stopped playing in the first place It appears that you forgot, or never learned, one of the prime tenets of Eve, "trust nobody when it comes to your stuff, isk or corpse"
Quote:worked my but off for about 10 bil and lost it all to scammers Bearing in mind that all scams rely on the victims ignorance and or avarice, how is it the scammers' fault that you fell for their spiel and gave them all your isk?
You're likely to get little sympathy from other players until you take responsibility for your own actions.
Quote:my eve experience , would not recommend to my friends who are lucky since they have not subbed yet , the game is fun the players though they seem to want to keep there game to themselves then I say by all means keep your game to yourself , all my toon are marked for deletion and unsubbed if anyone wants this one you can take it for 1 isk or what ever the min amount of isk is these days . Don't be so bitter and let your friends try Eve and make their own choices, they may enjoy the cut throat world of Eve, they may not.
Eve is not for everybody, and CCP accept that.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
|

Speedkermit Damo
Demonic Retribution The Initiative.
472
|
Posted - 2015.08.26 11:49:34 -
[187] - Quote
I think CCP left it much too long before trying to fix nullsec. A lot of players patience finally ran out and they gave up on null 2012-14 and they ain't coming back.
Aegis sov has done nothing to address the glaring issues facing sov null, most of which are not due to mechanics but player behaviour, which CCP can do nothing about.
Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.
|

Kinete Jenius
Republic Military School Minmatar Republic
66
|
Posted - 2015.08.26 11:51:19 -
[188] - Quote
Aivo Dresden wrote:The crazy inflation of PLEX prices could be related to this. It would be interesting to see the amount of purchased PLEX (for isk ingame), as a percentage of total paid subs and see their evolution.
I reckon less people PLEX now because it's getting more and more expensive. I also reckon some people just stopped paying for their alt accounts, because a 1bill a pop, it's just not feasible anymore. Well if fewer people are playing in general that means fewer people injecting plex into the economy. Combine that with the plex manipulators and you get upward pressure on the prices. Which of course causes people to stop paying for alt accounts.
I expect 2b plex next year easily.
What I'd really like to see is how much plex is being privately held. |

Hairtrigger
Caldari Provisions Caldari State
35
|
Posted - 2015.08.26 12:04:05 -
[189] - Quote
personally not played for about 4yrs now, buti still pay my -ú10 a mth and keep my skills goin
why you may ask.
well, my fave time in eve was when the record was around 11k max online, so i just keep my account active in the hope eve dies and it go's back to small numbers.
used to feel massive, now it just feels small and crowded.
so keep up the good work guys, looks like my dream is coming true(slowley but surely) |

Djiana Lenar
Republic Military School Minmatar Republic
11
|
Posted - 2015.08.26 12:12:26 -
[190] - Quote
Make it easier for new players to stay interested in the game.
Would it be to much to ask for more SP for new players so they can actually be useful? Maybe give 5mill SP to players who subscribe out of trial accounts |
|

Tippia
Sunshine and Lollipops
25762
|
Posted - 2015.08.26 12:15:40 -
[191] - Quote
Djiana Lenar wrote:Make it easier for new players to stay interested in the game.
Would it be to much to ask for more SP for new players so they can actually be useful? It's been tried; it doesn't work. It also doesn't address the problem you describe.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
|

Hasikan Miallok
Republic University Minmatar Republic
1448
|
Posted - 2015.08.26 12:21:59 -
[192] - Quote
Rain6637 wrote:Patch hype. It's as if the normal bumps in price due to patch interest don't have quite enough time to reset in six weeks
I actually had wondered if the 6 week cycle has been part of it. |

Jenn aSide
Ascendent. Test Alliance Please Ignore
12213
|
Posted - 2015.08.26 12:33:25 -
[193] - Quote
Market McSelling Alt wrote: Content isn't created by doing PVE in the area in which you live.
The above thing is stupid. About 2 weeks ago, I was ratting in Wicked Creek on one toon while holding my second character back to sit in a defense fleet (in a Caracal). A guy in a ceptor was flying around and some of my fleet mates had chased him. He landed in the Haven I was in and next thing I knew a cyno was up and several BLOPS came in.
I disconnected from my heavy drones, launched ECM drones, overheated my tank, starting neuting a blops all while calling for help on comms. My buddies (and my Caracal alt landed and popped the ceptor, and a blops that was pointing me caught jam from my ECM burst, and I warped that Mach out in 10% shields. The blops escaped after a short fight but no 'good guys' died.
How in the flying **** is that not content? Had it not been for the fact that I was terribly bored of incursions, I wouldn't have even been in null with that mach, that mach would have been making more isk in high sec, where cyno ceptors can't even get to me. By actually risking the ship with which I was making money with, I created a situation where other actual players could enjoy the game too.
You high sec apologists are way too selfish to understand why the above is proper and necessary in a game. This is why people like me win; If things stay the same, we still have safe high sec (and wormholes, and FW) to draw back to to make our isk to keep ourselves going. If things change (and people actually have to take risks to gain the kinds of gains they get now), it means that EVERYONE benifits.
The irony here is (as usual) high sec people are too dumb to understand that a proper balance helps them too (if null people can make a proper living in null , high sec people don't have to wait in line for incursion spots behind us because we aren't there, wormhole and FW guys would have to stare at all of our alts either, and renting lessen because we'd actually need ALL of our space). |

Alavaria Fera
GoonWaffe
6819
|
Posted - 2015.08.26 12:51:58 -
[194] - Quote
Jenn aSide wrote:Had it not been for the fact that I was terribly bored of incursions, I wouldn't have even been in null with that mach, I would have been on my alt in my other Mach making more isk in high sec, where cyno ceptors can't even get to me. By actually risking the ship with which I was making money with, I created a situation where other actual players could enjoy the game too. I see, so you're saying incursions need to be made terribly boring in order to create ~content~
Maybe more sections requiring mining
Every change leaves the badguys just about to fall.
We just need more coalitions to exist to destroy them, more legions to be paid off, more lasersov, more something!!
|

Tippia
Sunshine and Lollipops
25762
|
Posted - 2015.08.26 12:59:18 -
[195] - Quote
Hasikan Miallok wrote:Rain6637 wrote:Patch hype. It's as if the normal bumps in price due to patch interest don't have quite enough time to reset in six weeks I actually had wondered if the 6 week cycle has been part of it. If nothing else, it seems to have had the effect of smoothing out the odd fluctuations that started to happen after Crucible. For quite some time, we had these (fairly consistent) 4GÇô5 week periods where the daily PCUs would go from a minimum, up to a brief peak maybe 2,000 logins higher, and then go back down.
Nowadays, they tend to be more consistently going up or down over at least an entire patch cycle, often more, with only the regular and expected post-patch bumps breaking up that larger trend.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
|

AtramLolipop
Republic Military School Minmatar Republic
2
|
Posted - 2015.08.26 13:07:30 -
[196] - Quote
It's also a good time to point out how screwed up the mechanics of null sec are.
I completely detest how easy it is for blocks to cap a high end moon in part of a region where they live no where near.
This, flying for a small close knit corp/alliance makes me want to quit the game at times, if in null sec and your alliance, block, occupies moons they should be forced to pay a little something towards the system. This is how blocks have managed to get so big. Little guy spends all day reffing structures, block brings a huge fleet and defends it and we don't seem them again until the next time we ref it or when its time to refuel and empty.
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2135
|
Posted - 2015.08.26 13:13:42 -
[197] - Quote
AtramLolipop wrote:It's also a good time to point out how screwed up the mechanics of null sec are.
I completely detest how easy it is for blocks to cap a high end moon in part of a region where they live no where near.
This, flying for a small close knit corp/alliance makes me want to quit the game at times, if in null sec and your alliance, block, occupies moons they should be forced to pay a little something towards the system. This is how blocks have managed to get so big. Little guy spends all day reffing structures, block brings a huge fleet and defends it and we don't seem them again until the next time we ref it or when its time to refuel and empty.
Who the hell made you believe a small group would be able to face a larger more organised one? |

AtramLolipop
Republic Military School Minmatar Republic
2
|
Posted - 2015.08.26 13:15:09 -
[198] - Quote
Frostys Virpio wrote:AtramLolipop wrote:It's also a good time to point out how screwed up the mechanics of null sec are.
I completely detest how easy it is for blocks to cap a high end moon in part of a region where they live no where near.
This, flying for a small close knit corp/alliance makes me want to quit the game at times, if in null sec and your alliance, block, occupies moons they should be forced to pay a little something towards the system. This is how blocks have managed to get so big. Little guy spends all day reffing structures, block brings a huge fleet and defends it and we don't seem them again until the next time we ref it or when its time to refuel and empty.
Who the hell made you believe a small group would be able to face a larger more organised one?
And that is why the game is dying.... |

MonkeyBusiness Thiesant
randomly named no tax corp v2
48
|
Posted - 2015.08.26 13:17:09 -
[199] - Quote
Population has fallen hard since B-R, after being basically static for five years (essentially bouncing around 50k on the eveoffline graph). That was almost the endgame of years of battles though, so perhaps understandable a lot quit after it.
ISboxer changes, skill Q changes, and less need for cyno alts with current state of caps probably exaggerated things.
At least they've recognised stagnation though, and are planning ahead to shake things up. Too many people just want things to stay the same forever. |

Syn Shi
School of Applied Knowledge Caldari State
186
|
Posted - 2015.08.26 13:20:55 -
[200] - Quote
Speedkermit Damo wrote:I think CCP left it much too long before trying to fix nullsec. A lot of players patience finally ran out and they gave up on null 2012-14 and they ain't coming back.
Aegis sov has done nothing to address the glaring issues facing sov null, most of which are not due to mechanics but player behaviour, which CCP can do nothing about.
People gave up on null because they got tired of being farmed.
Just look at all the fun BNI had recently.
So much fun that they couldn't take it anymore and left.
I guess its for the best, watching the new players get farmed isn't a good way to sell the game.
|
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Harrison Tato
Immortalis Fratres Vacui Legio immortales CXCI
477
|
Posted - 2015.08.26 13:24:42 -
[201] - Quote
Frostys Virpio wrote: Who the hell made you believe a small group would be able to face a larger more organised one?
Star Wars
|

Webvan
All Kill No Skill
13154
|
Posted - 2015.08.26 13:36:35 -
[202] - Quote
Harrison Tato wrote:Frostys Virpio wrote: Who the hell made you believe a small group would be able to face a larger more organised one?
Star Wars Or Firefly?
Oh wait, they lost the war. But still superior, sorta like dukes of hazard in space  You cant stop the signal.
I'm in it for the money
Ctrl+Alt+Shift+F12
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2135
|
Posted - 2015.08.26 13:39:59 -
[203] - Quote
Harrison Tato wrote:Frostys Virpio wrote: Who the hell made you believe a small group would be able to face a larger more organised one?
Star Wars
I'm sorry the game does not follow a pre-determined script in hollywood fashion where the "good" side wins against all odds. |

Hasikan Miallok
Republic University Minmatar Republic
1448
|
Posted - 2015.08.26 13:44:22 -
[204] - Quote
Frostys Virpio wrote:Harrison Tato wrote:Frostys Virpio wrote: Who the hell made you believe a small group would be able to face a larger more organised one?
Star Wars I'm sorry the game does not follow a pre-determined script in hollywood fashion where the "good" side wins against all odds.
Well no if it is Hollywood teh good side is saved single handedly by a single hero who takes on the evil hordes and comes out victorious without a scratch. |

Jenn aSide
Ascendent. Test Alliance Please Ignore
12216
|
Posted - 2015.08.26 13:57:19 -
[205] - Quote
Harrison Tato wrote:Frostys Virpio wrote: Who the hell made you believe a small group would be able to face a larger more organised one?
Star Wars
Relevant |

Market McSelling Alt
Bernie Madoff Investment Services LLC
514
|
Posted - 2015.08.26 13:59:20 -
[206] - Quote
Harrison Tato wrote:Frostys Virpio wrote: Who the hell made you believe a small group would be able to face a larger more organised one?
Star Wars
Pretty much every revolution in history against an oppressive group.
Just to name some more famous ones:
Lucretian Revolution of 504BC Boudica and the Celtic Revolution The 30 some Revolutions of Muslims against Arab Kingdoms of the 8th century The Scottish War of Independence, first and second (you know the one Mel Gibson led) Ming Dynasty The Battle of the Golden Spurs (love my Flandersian Brothers) The 80 Years War The Portuguese War of Independence The French Revolution The American Revolution The Iberian Guerilla War 1807-1812 Most of the Battles of the American Civil War where the Confederation States won Pretty much any battle the Allies won against Germany or Japan in the early years of World War II
Keep going?
But you know what is awesome... none of that matters at all because that is RL and this is a game.
Best description of Eve Online and why the community is the way it is
|

Harrison Tato
Immortalis Fratres Vacui Legio immortales CXCI
477
|
Posted - 2015.08.26 14:22:40 -
[207] - Quote
Hasikan Miallok wrote:Frostys Virpio wrote:Harrison Tato wrote:Frostys Virpio wrote: Who the hell made you believe a small group would be able to face a larger more organised one?
Star Wars I'm sorry the game does not follow a pre-determined script in hollywood fashion where the "good" side wins against all odds. Well no if it is Hollywood teh good side is saved single handedly by a single hero who takes on the evil hordes and comes out victorious without a scratch hand.
FIFY
|

sero Hita
Science and Trade Institute Caldari State
4
|
Posted - 2015.08.26 14:25:13 -
[208] - Quote
Mir Jana wrote:I was wondering about something...
January 2014 - average was 41k online June 2014 - average was 32k online December 2014 - average was 27k online May 2015 - average was 21k online August 2015 - average is 16k online
today I logged in at 14793 online.....
What can CCP do to re-build its populace cause obviously something is rotten in the state of Iceland...?
was 14793 online before or after a lot of people were locked out of EVE due to the Patch? Galatea The online number for a given day doesn't mean much. Trends on the other hand can be interpreted.
If you plot the data from the link Chribba linked, it doesn't look that bad actually. From around 2008 till christmas 2014 it looks pretty stable. After christmas you see an drop. Probably due to the multiboxing changes, and the new sov.
what can they do about it:
The accounts lost due to the multiboxing changes can probably only be fillled by getting new blood to join. As the people who had the old multiboxing alts, have no incentive to re-subscribe them. I think they are already working on getting more new players to join.
With the new Sov system, I would like to wait and see how the new structures and planned iterations affect the gameplay, before too big changes are done.
|

Vol Arm'OOO
Bagel and Lox
730
|
Posted - 2015.08.26 14:45:57 -
[209] - Quote
IMO the most alarming thing about Eve's health is that historically after an expansion there is a spike in player numbers as folk come back to the game to see what's new. After FozzieSov there has been no spike. FozzieSov has proven not to be EveJesus. Instead, the best FozzieSov can claim is that it has not accelerated the decline.
Really, CCP needs to come to grips with the fact that the decline in numbers coincides directly with their efforts to make the game easier, more casual, and new player friendly. Most of their recent changes such as the safety, awok nerfs, and jump fat have not brought in new players while angering and driving away older folk. Much of the complexity of the game has been stripped away. And now instead of relying on the sandbox to create content, CCP as gone a full blizzard and is asking players to form up to battle npc (drifters) for their content. Well I dont want to shoot npc; I want to shoot players and I want the players to be making the content not ccp.
I don't play, I just fourm warrior.
|

Vol Arm'OOO
Bagel and Lox
730
|
Posted - 2015.08.26 14:49:29 -
[210] - Quote
Market McSelling Alt wrote:Harrison Tato wrote:Frostys Virpio wrote: Who the hell made you believe a small group would be able to face a larger more organised one?
Star Wars Pretty much every revolution in history against an oppressive group. Just to name some more famous ones: Lucretian Revolution of 504BC Boudica and the Celtic Revolution The 30 some Revolutions of Muslims against Arab Kingdoms of the 8th century The Scottish War of Independence, first and second (you know the one Mel Gibson led) Ming Dynasty The Battle of the Golden Spurs (love my Flandersian Brothers) The 80 Years War The Portuguese War of Independence The French Revolution The American Revolution The Iberian Guerilla War 1807-1812 Most of the Battles of the American Civil War where the Confederation States won Pretty much any battle the Allies won against Germany or Japan in the early years of World War II Keep going? But you know what is awesome... none of that matters at all because that is RL and this is a game.
In all those historical references the small group had force multipliers or other advantages that allowed them to engage in asymmetrical warfare to overcome the numbers of the other side. Of course, in eve anything that allows a smaller group to take on a larger group, e.g. off grid boosters, ecm, etc..., is derided and nerfed.
I don't play, I just fourm warrior.
|
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2135
|
Posted - 2015.08.26 15:04:51 -
[211] - Quote
Vol Arm'OOO wrote:Market McSelling Alt wrote:Harrison Tato wrote:Frostys Virpio wrote: Who the hell made you believe a small group would be able to face a larger more organised one?
Star Wars Pretty much every revolution in history against an oppressive group. Just to name some more famous ones: Lucretian Revolution of 504BC Boudica and the Celtic Revolution The 30 some Revolutions of Muslims against Arab Kingdoms of the 8th century The Scottish War of Independence, first and second (you know the one Mel Gibson led) Ming Dynasty The Battle of the Golden Spurs (love my Flandersian Brothers) The 80 Years War The Portuguese War of Independence The French Revolution The American Revolution The Iberian Guerilla War 1807-1812 Most of the Battles of the American Civil War where the Confederation States won Pretty much any battle the Allies won against Germany or Japan in the early years of World War II Keep going? But you know what is awesome... none of that matters at all because that is RL and this is a game. In all those historical references the small group had force multipliers or other advantages that allowed them to engage in asymmetrical warfare to overcome the numbers of the other side. Of course, in eve anything that allows a smaller group to take on a larger group, e.g. off grid boosters, ecm, etc..., is derided and nerfed.
It's usually nerfed when the alrge group demonstrate how broken it is when used on a large scale. Which one of those multiplier really gives the small guy an advantage when the large group can field it and then some?
Links don't help against large organisation because the organisation also have them.
E-WAR is also fielded by large organisation.
Have anything else you think give the small guy an edge?
If anything, all those revolution had something a shitload of people in EVE don't really have, an actual cause they cared about and were ready to put the very best they could on the line to get it. They put their life on the line. When is the last time you saw the "Grrrrr "insert entity" movement actually get it's act together and do something instead of just talking about it? |

AtramLolipop
Republic Military School Minmatar Republic
2
|
Posted - 2015.08.26 15:12:45 -
[212] - Quote
Frostys Virpio wrote:Vol Arm'OOO wrote:Market McSelling Alt wrote:Harrison Tato wrote:Frostys Virpio wrote: Who the hell made you believe a small group would be able to face a larger more organised one?
Star Wars Pretty much every revolution in history against an oppressive group. Just to name some more famous ones: Lucretian Revolution of 504BC Boudica and the Celtic Revolution The 30 some Revolutions of Muslims against Arab Kingdoms of the 8th century The Scottish War of Independence, first and second (you know the one Mel Gibson led) Ming Dynasty The Battle of the Golden Spurs (love my Flandersian Brothers) The 80 Years War The Portuguese War of Independence The French Revolution The American Revolution The Iberian Guerilla War 1807-1812 Most of the Battles of the American Civil War where the Confederation States won Pretty much any battle the Allies won against Germany or Japan in the early years of World War II Keep going? But you know what is awesome... none of that matters at all because that is RL and this is a game. In all those historical references the small group had force multipliers or other advantages that allowed them to engage in asymmetrical warfare to overcome the numbers of the other side. Of course, in eve anything that allows a smaller group to take on a larger group, e.g. off grid boosters, ecm, etc..., is derided and nerfed. It's usually nerfed when the alrge group demonstrate how broken it is when used on a large scale. Which one of those multiplier really gives the small guy an advantage when the large group can field it and then some? Links don't help against large organisation because the organisation also have them. E-WAR is also fielded by large organisation. Have anything else you think give the small guy an edge? If anything, all those revolution had something a shitload of people in EVE don't really have, an actual cause they cared about and were ready to put the very best they could on the line to get it. They put their life on the line. When is the last time you saw the "Grrrrr "insert entity" movement actually get it's act together and do something instead of just talking about it?
I don't think it's that they cared more, it's more likely that they fought to their strengths and in Eve, the only strength that really makes a difference is the size of the alliance. a young 10 man alliance can't do a lot against a 10 man titan fleet.
|

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
439
|
Posted - 2015.08.26 15:18:18 -
[213] - Quote
Rodj Blake wrote:Aaah, the traditional late-August Eve is dying thread.
Except numbers back up that a significant decline has occurred not just in the last couple months but for several consecutive years running.
So. you should say....im clueless on the subject at hand and will use an outdated mantra as substitute for for my ignorance.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
|

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
1259
|
Posted - 2015.08.26 15:24:33 -
[214] - Quote
Frostys Virpio wrote:Harrison Tato wrote:Frostys Virpio wrote: Who the hell made you believe a small group would be able to face a larger more organised one?
Star Wars I'm sorry the game does not follow a pre-determined script in hollywood fashion where the "good" side wins against all odds.
Hey, hey, the good side IS winning 
|

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
439
|
Posted - 2015.08.26 15:51:59 -
[215] - Quote
Vol Arm'OOO wrote:IMO the most alarming thing about Eve's health is that historically after an expansion there is a spike in player numbers as folk come back to the game to see what's new. After FozzieSov there has been no spike. FozzieSov has proven not to be EveJesus. Instead, the best FozzieSov can claim is that it has not accelerated the decline.
Really, CCP needs to come to grips with the fact that the decline in numbers coincides directly with their efforts to make the game easier, more casual, and new player friendly. Most of their recent changes such as the safety, awok nerfs, and jump fat have not brought in new players while angering and driving away older folk. Much of the complexity of the game has been stripped away. And now instead of relying on the sandbox to create content, CCP as gone a full blizzard and is asking players to form up to battle npc (drifters) for their content. Well I dont want to shoot npc; I want to shoot players and I want the players to be making the content not ccp.
Ive asked others like yourself a very simple question and gotten every manner of stupid response but here's hoping you have a decent one....what exactly is stopping you from finding pvp in a game built on mechanics which allow pvp EVERYWHERE !
Including i might add against fleets running pve content.
The problem isnt CCP it is you and what seems to be the vast majority of so called pvpers in EVE.
There are alliances that operate almost exclusively in highsec the hardest place in the game to manufacture pvp content and still top almost every alliance outside highsec in pvp success.
If you cannot find pvp content it is because you prefer dry-humping your precious ship rather than risk losing it in pvp.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
|

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
439
|
Posted - 2015.08.26 15:59:26 -
[216] - Quote
Vol Arm'OOO wrote:IMO the most alarming thing about Eve's health is that historically after an expansion there is a spike in player numbers as folk come back to the game to see what's new. After FozzieSov there has been no spike. FozzieSov has proven not to be EveJesus. Instead, the best FozzieSov can claim is that it has not accelerated the decline.
Really, CCP needs to come to grips with the fact that the decline in numbers coincides directly with their efforts to make the game easier, more casual, and new player friendly. Most of their recent changes such as the safety, awok nerfs, and jump fat have not brought in new players while angering and driving away older folk. Much of the complexity of the game has been stripped away. And now instead of relying on the sandbox to create content, CCP as gone a full blizzard and is asking players to form up to battle npc (drifters) for their content. Well I dont want to shoot npc; I want to shoot players and I want the players to be making the content not ccp.
There has been a steady decline since before Fozziesov was introduced but nice attempt at making Fozziesov the scapegoat.
By the way you do know that the collective pout fest you nullsec types put out has led CCP to gut Fozziesov right?
And now that Fozziesov is dead i await your next excuse why you cannot find pvp when your nullsec neighbor is just a jump or two away.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
|

AtramLolipop
Republic Military School Minmatar Republic
2
|
Posted - 2015.08.26 16:13:18 -
[217] - Quote
Maldiro Selkurk wrote:Vol Arm'OOO wrote:IMO the most alarming thing about Eve's health is that historically after an expansion there is a spike in player numbers as folk come back to the game to see what's new. After FozzieSov there has been no spike. FozzieSov has proven not to be EveJesus. Instead, the best FozzieSov can claim is that it has not accelerated the decline.
Really, CCP needs to come to grips with the fact that the decline in numbers coincides directly with their efforts to make the game easier, more casual, and new player friendly. Most of their recent changes such as the safety, awok nerfs, and jump fat have not brought in new players while angering and driving away older folk. Much of the complexity of the game has been stripped away. And now instead of relying on the sandbox to create content, CCP as gone a full blizzard and is asking players to form up to battle npc (drifters) for their content. Well I dont want to shoot npc; I want to shoot players and I want the players to be making the content not ccp. There has been a steady decline since before Fozziesov was introduced but nice attempt at making Fozziesov the scapegoat. By the way you do know that the collective pout fest you nullsec types put out has led CCP to gut Fozziesov right? And now that Fozziesov is dead i await your next excuse why you cannot find pvp when your nullsec neighbor is just a jump or two away.
Nicely put.... very nicely put.
If people want PVP it is everywhere in the game. Problem is the people screaming that null sec is stagnant is because they are a sheep in a huge alliance. Alliances, in my game design should not exist and corporations should have a limited amount of members. Alliances have too many blues, are too big and ruin the game through dictatorship. At least make it harder for entities to become fweinds. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
439
|
Posted - 2015.08.26 16:26:32 -
[218] - Quote
The Chribba data shows that there was a general increase in gaming activity for most of the time period shown on the graph with a decline starting in the 2nd quarter or so in 2014 with one activity spike, after which the decline accelerated in all of 2015 to fall to levels equal to about the middle of 2007.
The question isnt, has there been a real decline in activity for most of 2014 and all of 2015 because clearly there has been a decline, the real question is why.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
|

Jill Xelitras
Xeltec services
350
|
Posted - 2015.08.26 16:27:32 -
[219] - Quote
AtramLolipop wrote:-áAlliances, in my game design should not exist and corporations should have a limited amount of members. Alliances have too many blues, are too big and ruin the game through dictatorship. At least make it harder for entities to become fweinds.
You do know that players tend to do stuff despite boundaries imposed by game-design ?
AFAIK there are no coalitions in EvE's game-design. Also, the story that I heard about alliances is that CCP added them after players started to hit the max members in corp and started forming informal alliances.
Also, can someone explain what this thread is about?-á (Relax ! I'm just quoting Holgrak Blacksmith here.)
When life gives you lemons, swap letters and poof: melons, solemn melons.
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Markus Reese
Deep Core Mining Inc. Caldari State
444
|
Posted - 2015.08.26 16:29:34 -
[220] - Quote
On a topic mentioned for new blood, account page saya unlimited buddy trials or whatever. Guess we can give em out. As a player base, we really should meta how we can immediately get em in on action. Manf. Trading, but mainly, pvp. Big alliances, break up coalitions and just go hog wild faction warfare style? |
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Frostys Virpio
KarmaFleet Goonswarm Federation
2135
|
Posted - 2015.08.26 16:30:40 -
[221] - Quote
AtramLolipop wrote:
If people want PVP it is everywhere in the game. Problem is the people screaming that null sec is stagnant is because they are a sheep in a huge alliance. Alliances, in my game design should not exist and corporations should have a limited amount of members. Alliances have too many blues, are too big and ruin the game through dictatorship. At least make it harder for entities to become fweinds.
Alliance were added by CCP because out fo game tools were used to make them work when the game didn't officially support them.
Coalition are just another layer of player made alliance that goes beyond the internal feature of the game.
You are asking CCP to nerf diplomats. Good luck with that. |

Markus Reese
Deep Core Mining Inc. Caldari State
444
|
Posted - 2015.08.26 16:38:25 -
[222] - Quote
Adding to above post, but not edit since different direction. I had been in a sov controlled part of delve for three days. Saw zero people. Maybe got to just abandon some areas of space all together. Also with jump changes, maybe we need border alliances. So if moving abandon space between and let indie style take it and run like a freeport. Strategic freeports. The holder is blue to all sides, open stations. Would be interesting anyways. Supply and null sec market easier, a center of pvp, and adds like a transition point. Like a little pocket of pirate sov. |

AtramLolipop
Republic Military School Minmatar Republic
2
|
Posted - 2015.08.26 16:58:30 -
[223] - Quote
Frostys Virpio wrote:AtramLolipop wrote:
If people want PVP it is everywhere in the game. Problem is the people screaming that null sec is stagnant is because they are a sheep in a huge alliance. Alliances, in my game design should not exist and corporations should have a limited amount of members. Alliances have too many blues, are too big and ruin the game through dictatorship. At least make it harder for entities to become fweinds.
Alliance were added by CCP because out fo game tools were used to make them work when the game didn't officially support them. Coalition are just another layer of player made alliance that goes beyond the internal feature of the game. You are asking CCP to nerf diplomats. Good luck with that.
Everything but diplomacy is nerfed, why not? It amazes me time after time that people ***** and moan about game mechanics and yet the players themselves decide how to play the game.... Amazes how many people from blocks dry about having nothing to when you've blued up half of eve and sit in a flock of mindless sheep |

Jenshae Chiroptera
2272
|
Posted - 2015.08.26 17:07:25 -
[224] - Quote
Vol Arm'OOO wrote:... FozzieSov has proven not to be EveJesus. Instead, the best FozzieSov can claim is that it has not accelerated the decline. ... Subscriptions cycles haven't ended in many cases. We can't know for sure either way yet. For some the novelty hasn't even worn off yet.
CCP - Building ant hills and magnifying glasses for fat kids
There are other ways to fix Null Sec stagnation and Fozzie SOV is the wrong approach.
|

Vic Jefferson
GoonWaffe Goonswarm Federation
562
|
Posted - 2015.08.26 17:10:56 -
[225] - Quote
Vol Arm'OOO wrote:IMO the most alarming thing about Eve's health is that historically after an expansion there is a spike in player numbers as folk come back to the game to see what's new. After FozzieSov there has been no spike. FozzieSov has proven not to be EveJesus. Instead, the best FozzieSov can claim is that it has not accelerated the decline.
Really, CCP needs to come to grips with the fact that the decline in numbers coincides directly with their efforts to make the game easier, more casual, and new player friendly. Most of their recent changes such as the safety, awok nerfs, and jump fat have not brought in new players while angering and driving away older folk. Much of the complexity of the game has been stripped away. And now instead of relying on the sandbox to create content, CCP as gone a full blizzard and is asking players to form up to battle npc (drifters) for their content. Well I dont want to shoot npc; I want to shoot players and I want the players to be making the content not ccp.
6 Week patch cycle sort of takes away from the patch hype effect.
Vote Vic Jefferson for CSM X
|

Vol Arm'OOO
Bagel and Lox
731
|
Posted - 2015.08.26 17:17:04 -
[226] - Quote
Frostys Virpio wrote:Vol Arm'OOO wrote:Market McSelling Alt wrote:Harrison Tato wrote:Frostys Virpio wrote: Who the hell made you believe a small group would be able to face a larger more organised one?
Star Wars Pretty much every revolution in history against an oppressive group. Just to name some more famous ones: Lucretian Revolution of 504BC Boudica and the Celtic Revolution The 30 some Revolutions of Muslims against Arab Kingdoms of the 8th century The Scottish War of Independence, first and second (you know the one Mel Gibson led) Ming Dynasty The Battle of the Golden Spurs (love my Flandersian Brothers) The 80 Years War The Portuguese War of Independence The French Revolution The American Revolution The Iberian Guerilla War 1807-1812 Most of the Battles of the American Civil War where the Confederation States won Pretty much any battle the Allies won against Germany or Japan in the early years of World War II Keep going? But you know what is awesome... none of that matters at all because that is RL and this is a game. In all those historical references the small group had force multipliers or other advantages that allowed them to engage in asymmetrical warfare to overcome the numbers of the other side. Of course, in eve anything that allows a smaller group to take on a larger group, e.g. off grid boosters, ecm, etc..., is derided and nerfed. It's usually nerfed when the alrge group demonstrate how broken it is when used on a large scale. Which one of those multiplier really gives the small guy an advantage when the large group can field it and then some? Links don't help against large organisation because the organisation also have them. E-WAR is also fielded by large organisation. Have anything else you think give the small guy an edge? If anything, all those revolution had something a shitload of people in EVE don't really have, an actual cause they cared about and were ready to put the very best they could on the line to get it. They put their life on the line. When is the last time you saw the "Grrrrr "insert entity" movement actually get it's act together and do something instead of just talking about it?
Thats the way it is in real life too. Large groups can engage in asymmetrical warfare just like small groups. Why should eve be any different? The reason why things like ECM get nerfed is because of feelings of entitlement. People think that because they out number some guy they should win automatically and that it is unfair when the falcon pops out. However, that's the whole point of the falcon - to change the game from rock, paper scissor to something less predictable. Now ofc the big group could use a falcon too - but then the smaller group should avoid that engagement and look for targets where it can engage in asymmetrical warfare.
I don't play, I just fourm warrior.
|

Mr Epeen
It's All About Me
9186
|
Posted - 2015.08.26 17:20:42 -
[227] - Quote
Mir Jana wrote:
What can CCP do to re-build its populace
Learn from their mistakes instead of compounding them.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
|

Unsuccessful At Everything
The Troll Bridge
22946
|
Posted - 2015.08.26 17:52:13 -
[228] - Quote
Vol Arm'OOO wrote:Market McSelling Alt wrote:Harrison Tato wrote:Frostys Virpio wrote: Who the hell made you believe a small group would be able to face a larger more organised one?
Star Wars Pretty much every revolution in history against an oppressive group. Just to name some more famous ones: Lucretian Revolution of 504BC Boudica and the Celtic Revolution The 30 some Revolutions of Muslims against Arab Kingdoms of the 8th century The Scottish War of Independence, first and second (you know the one Mel Gibson led) Ming Dynasty The Battle of the Golden Spurs (love my Flandersian Brothers) The 80 Years War The Portuguese War of Independence The French Revolution The American Revolution The Iberian Guerilla War 1807-1812 Most of the Battles of the American Civil War where the Confederation States won Pretty much any battle the Allies won against Germany or Japan in the early years of World War II Keep going? But you know what is awesome... none of that matters at all because that is RL and this is a game. In all those historical references the small group had force multipliers or other advantages that allowed them to engage in asymmetrical warfare to overcome the numbers of the other side. Of course, in eve anything that allows a smaller group to take on a larger group, e.g. off grid boosters, ecm, etc..., is derided and nerfed.
Let us not forget one of the best small group v large group victories, where Dumbledore's army defeated the death eater army!
I have to say, I cant believe just how many HP fan fictions are out there! This was a great choice for Eve is dying thread responses, and id like to thank everyone who was involved in the decision making process. Soon, The Troll Bridge will roll out a new automated system for this, as well as a snazzy new acronym. Once again, we have top men working on this. Of course, all of our people at TL-DR are top men, so as long as someone is working on it, it is, in fact, being worked on by top men.
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
|

Jill Xelitras
Xeltec services
350
|
Posted - 2015.08.26 18:36:16 -
[229] - Quote
Unsuccessful At Everything wrote:Let us not forget one of the best small group v large group victories, where Dumbledore's army defeated the death eater army! I have to say, I cant believe just how many HP fan fictions are out there! This was a great choice for Eve is dying thread responses, and id like to thank everyone who was involved in the decision making process. Soon, The Troll Bridge will roll out a new automated system for this, as well as a snazzy new acronym. Once again, we have top men working on this. Of course, all of our people at TL-DR are top men, so as long as someone is working on it, it is, in fact, being worked on by top men.
QFT ... quoting fiction trolling. It's like the drive-by shooting of forum gang-wars.
Also, can someone explain what this thread is about?-á (Relax ! I'm just quoting Holgrak Blacksmith here.)
When life gives you lemons, swap letters and poof: melons, solemn melons.
|

Primary This Rifter
4S Corporation Goonswarm Federation
928
|
Posted - 2015.08.26 18:39:08 -
[230] - Quote
If you think the onus is on the players to alter their behavior so the sov system works, you're an idiot.
The system needs to be designed to accommodate how players are known to behave. Anything else is destined to fail. |
|

Mr Epeen
It's All About Me
9186
|
Posted - 2015.08.26 18:43:28 -
[231] - Quote
Primary This Rifter wrote:
The system needs to be designed to accommodate how players are known to behave. Anything else is destined to fail.
Good quote. I think I'll link it every time you go on one of your 'force them out of high sec' rants.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
|

Jill Xelitras
Xeltec services
350
|
Posted - 2015.08.26 18:44:37 -
[232] - Quote
Primary This Rifter wrote:If you think the onus is on the players to alter their behavior so the sov system works, you're an idiot.
The system needs to be designed to accommodate how players are known to behave. Anything else is destined to fail.
Oh, in that case: let's set everyones mutual standings to blue and remove neutral and below. That should keep players busy for a while.
But you're right. You can't force people down one way, not in a sanbox game like EvE. Sandbox EvE, best EvE.
Also, can someone explain what this thread is about?-á (Relax ! I'm just quoting Holgrak Blacksmith here.)
When life gives you lemons, swap letters and poof: melons, solemn melons.
|

Primary This Rifter
4S Corporation Goonswarm Federation
929
|
Posted - 2015.08.26 18:52:30 -
[233] - Quote
Mr Epeen wrote:Primary This Rifter wrote:
The system needs to be designed to accommodate how players are known to behave. Anything else is destined to fail.
Good quote. I think I'll link it every time you go on one of your 'force them out of high sec' rants. Mr Epeen  You'll be waiting a very long time. |

Guttripper
State War Academy Caldari State
620
|
Posted - 2015.08.26 19:00:44 -
[234] - Quote
Another aspect I remembered that has caused me to reduce my time within the game. Perhaps I am just a role player at heart, but back in the day *waves cane*, both CCP and outside sources used to have articles, books, chronicles, and print magazines that touched on aspects to the game not normally a part of a player's gaming experience. They added depth to a gaming world. But today, many of the videos CCP releases are not to promote a sense of lore, but to highlight what they have coming out soon.
And it did not help that the "cold, dark universe" has become warmer and brighter through the fear of not being real life politically correct... |

Divine Entervention
Legion's Knights Of The Round Intrepid Crossing
599
|
Posted - 2015.08.26 19:07:39 -
[235] - Quote
Direct correlation between heavy ISD moderation and EvE's decline in numbers. |

Vic Jefferson
GoonWaffe Goonswarm Federation
562
|
Posted - 2015.08.26 19:25:33 -
[236] - Quote
Primary This Rifter wrote:If you think the onus is on the players to alter their behavior so the sov system works, you're an idiot.
The system needs to be designed to accommodate how players are known to behave. Anything else is destined to fail.
I would say the system needs to be designed to accommodate how players have learned to behave. Present behaviour patterns are the result of living with other sov systems for years. We have no data on how players would be behaving if the sov system had started out like this, and if players and alliances weren't shaped by years of coalition level thinking.
Vote Vic Jefferson for CSM X
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2135
|
Posted - 2015.08.26 19:31:58 -
[237] - Quote
Primary This Rifter wrote:If you think the onus is on the players to alter their behavior so the sov system works, you're an idiot.
The system needs to be designed to accommodate how players are known to behave. Anything else is destined to fail.
A system designed to work with how player learned to play leads us back to an absent landlord system... |

Ishtanchuk Fazmarai
4021
|
Posted - 2015.08.26 19:47:54 -
[238] - Quote
Primary This Rifter wrote:If you think the onus is on the players to alter their behavior so the sov system works, you're an idiot.
The system needs to be designed to accommodate how players are known to behave. Anything else is destined to fail.
Then that explains why CCP is developing the game based on what they wish that players did rather than what players actually do.
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
|

Markus Reese
Deep Core Mining Inc. Caldari State
447
|
Posted - 2015.08.26 19:55:41 -
[239] - Quote
Guttripper wrote:Another aspect I remembered that has caused me to reduce my time within the game. Perhaps I am just a role player at heart, but back in the day *waves cane*, both CCP and outside sources used to have articles, books, chronicles, and print magazines that touched on aspects to the game not normally a part of a player's gaming experience. They added depth to a gaming world. But today, many of the videos CCP releases are not to promote a sense of lore, but to highlight what they have coming out soon.
And it did not help that the "cold, dark universe" has become warmer and brighter through the fear of not being real life politically correct...
Not too different from me, but it snuck back in riding an armored cybernetic triceratops... That only eats human flesh... The new scope videos and events are quite engaging, roleplayer or not. Even if not RP, that is months of story and news, wondering what was up. In game stuff as well. Maybe mags and stuff witll make a comeback. Online newsletters, etc. The art of new eden book was quite well done. Chronicles I believe on the rise as well.
I suspect colder, darker and harsher is coming back. Hence the hate of fozziesov. People carebear pvp only fight if they can take no losses. |

Alavaria Fera
GoonWaffe
6819
|
Posted - 2015.08.26 20:27:56 -
[240] - Quote
Ishtanchuk Fazmarai wrote:Primary This Rifter wrote:If you think the onus is on the players to alter their behavior so the sov system works, you're an idiot.
The system needs to be designed to accommodate how players are known to behave. Anything else is destined to fail. Then that explains why CCP is developing the game based on what they wish that players did rather than what players actually do. Their vision of nullsec
where freighters are convoyed where frigates are the endgame oh and ""slippery" kiting doctrines
Every change leaves the badguys just about to fall.
We just need more coalitions to exist to destroy them, more legions to be paid off, more lasersov, more something!!
|
|

Jill Xelitras
Xeltec services
350
|
Posted - 2015.08.26 20:38:12 -
[241] - Quote
OMG, WOW is dying !!1!11
sauce: http://www.forbes.com/sites/insertcoin/2015/08/05/world-of-warcraft-has-lost-44-of-its-subscribers-in-six-months-but-thats-okay/
The good news for EvE is: Goons are stepping in and creating content by losing a Titan in Deklein.
Also, can someone explain what this thread is about?-á (Relax ! I'm just quoting Holgrak Blacksmith here.)
When life gives you lemons, swap letters and poof: melons, solemn melons.
|

Sentamon
Imperial Academy Amarr Empire
2304
|
Posted - 2015.08.26 20:59:15 -
[242] - Quote
Cancer creates content too, for instance, you'll need chemo and expensive drugs that you didn't need before. See .. content!
~ Professional Forum Alt -á~
|

Logan Revelore
Symbiotic Systems
71
|
Posted - 2015.08.26 21:18:16 -
[243] - Quote
Sandpark is the solution imo. |

Seven Koskanaiken
FinFleet Northern Coalition.
1629
|
Posted - 2015.08.26 21:23:02 -
[244] - Quote
Mr Epeen wrote:Primary This Rifter wrote:
The system needs to be designed to accommodate how players are known to behave. Anything else is destined to fail.
Good quote. I think I'll link it every time you go on one of your 'force them out of high sec' rants. Mr Epeen 
Everyone else must ~adapt~
Not me.
|

Avvy
Republic University Minmatar Republic
116
|
Posted - 2015.08.26 21:54:43 -
[245] - Quote
Seven Koskanaiken wrote:Mr Epeen wrote:Primary This Rifter wrote:
The system needs to be designed to accommodate how players are known to behave. Anything else is destined to fail.
Good quote. I think I'll link it every time you go on one of your 'force them out of high sec' rants. Mr Epeen  Everyone else must ~adapt~ to the game. The game should ~adapt~ itself to me.
No, all players should adapt to the game.
Continually trying to adapt to the players is what generally ruins games over time. |

Astral Azizora
Imperial Academy Amarr Empire
4
|
Posted - 2015.08.26 23:44:10 -
[246] - Quote
Thanks to PLEX price this is one more account that won't be renewed in less than two weeks when my time is up. |

Dave Stark
7545
|
Posted - 2015.08.27 00:35:37 -
[247] - Quote
Astral Azizora wrote:Thanks to PLEX price this is one more account that won't be renewed in less than two weeks when my time is up.
You can't make 40 mil per day?
Really? |

James Cannon Fodder
Republic University Minmatar Republic
0
|
Posted - 2015.08.27 00:39:07 -
[248] - Quote
The elephant in the room that I haven't seen mentioned yet is that... probably.... when you saw lots of people online a few months ago all the time - those were bots.
CCP outlawed bot mining. It should not be a surprise to see average online numbers go down. Now what you are seeing is real, organic, human behavior. You're seeing the number of people who are actually at their computer.
As far as lost subscriptions, I remember last October listening to my Alliance talk on VOX, and a lot of them were mad about the changes to jump freigthers. They had spent literally years setting up their operation in a small corner of null sec, and now because it was too far from Highsec to jump their goods to and from Jita without incurring too much "jump fatigue", their operation was no longer profitable. They had to tear down the whole thing. They had station set up and everything, which apparently took them years to achieve.
It's a difficult balance trying to get new players without losing the old ones, but it's important to remember that the old players are part of what attracts the new players. I totally miss that alliance. |

Webvan
All Kill No Skill
13194
|
Posted - 2015.08.27 01:28:58 -
[249] - Quote
Astral Azizora wrote:Thanks to PLEX price this is one more account that won't be renewed in less than two weeks when my time is up. I spend more on one bottle of bourbon compared to a month of EVE. Well Mr. fresh forum alt, don't let the door hit you on the way out.
I'm in it for the money
Ctrl+Alt+Shift+F12
|

Jenshae Chiroptera
2274
|
Posted - 2015.08.27 02:35:42 -
[250] - Quote
James Cannon Fodder wrote:The elephant in the room that I haven't seen mentioned yet is that... probably.... when you saw lots of people online a few months ago all the time - those were bots. CCP outlawed bot mining. ... Steady decline before that and unlimited skill queue
CCP - Building ant hills and magnifying glasses for fat kids
There are other ways to fix Null Sec stagnation and Fozzie SOV is the wrong approach.
|
|

Harry Forever
SpaceJunkys
1255
|
Posted - 2015.08.27 05:27:59 -
[251] - Quote
Tippia wrote:Djiana Lenar wrote:Make it easier for new players to stay interested in the game.
Would it be to much to ask for more SP for new players so they can actually be useful? It's been tried; it doesn't work. It also doesn't address the problem you describe.
Tippia must be right, she tries to understand the game for years... by posting on the forum
SpaceJunkys on YouTube - Harry Forever on the Forums
|

Starbuck05
Scope Works
300
|
Posted - 2015.08.27 06:43:00 -
[252] - Quote
Ding ding ding ! New content ideea.
Working on the premise that 1of the above posters " can't quote properly from phone " said he logged on and tthere was just 1 other person online .
Say you log in ..and there's just one other guy... Now , go find him! Without using map/locator agents.. That should waste about a days worth of time.
-á- I am the commanding officer , u should adress me as sir !
-á- But if i call u sir , what would i call your wife then ??
|

Hasikan Miallok
Republic University Minmatar Republic
1449
|
Posted - 2015.08.27 06:49:48 -
[253] - Quote
James Cannon Fodder wrote:
It's a difficult balance trying to get new players without losing the old ones, but it's important to remember that the old players are part of what attracts the new players. I totally miss that alliance.
The contribution of long term vets in terms of things like assistance to new players, grinding the boring administrative stuff of a clan/alliance and even creating online out of game tools for free does seem overlooked in many games.
The classic example of this is Hasbro/Wizards with D&D 4th Edition. They were quite happy to abandon their old player base entirely in favor of churning early teens with money to spend thinking it would be more profitable. It wasn't.
|

Tippia
Sunshine and Lollipops
25763
|
Posted - 2015.08.27 07:25:00 -
[254] - Quote
Harry Forever wrote:Tippia must be right Yup. Largely because I was around when it was (unsuccessfully) attempted and because I've actually taken the time to look into what SP does and does not give you at an early stage.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
|

Jeremiah Saken
The Fall of Leviathan
325
|
Posted - 2015.08.27 07:43:31 -
[255] - Quote
Webvan wrote:I spend more on one bottle of bourbon compared to a month of EVE. Well Mr. fresh forum alt, don't let the door hit you on the way out. I'm just curious, I can buy 30 PLEX for my monthly salary, how many can you?
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
|

Bagrat Skalski
Poseidaon
8727
|
Posted - 2015.08.27 07:48:03 -
[256] - Quote
Dave Stark wrote:Astral Azizora wrote:Thanks to PLEX price this is one more account that won't be renewed in less than two weeks when my time is up. You can't make 40 mil per day? Really?
I heard that some time before but it was 20 mil.
Maybe you should start to change the argument.
Example: Can't you make 15 $ per day?
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
|

Astral Azizora
Imperial Academy Amarr Empire
5
|
Posted - 2015.08.27 08:28:02 -
[257] - Quote
Dave Stark wrote:Astral Azizora wrote:Thanks to PLEX price this is one more account that won't be renewed in less than two weeks when my time is up. You can't make 40 mil per day? Really?
Previously my activities were enough to pay for a PLEX on one of my accounts. The rising cost has now made the purchase of PLEX with ISK untenable for me, as it has for many others. If you think this isn't a problem for the game, then you are part of the problem.
Webvan wrote:I spend more on one bottle of bourbon compared to a month of EVE. Well Mr. fresh forum alt, don't let the door hit you on the way out.
Two forum cliches in one short post, well done  |

Anize Oramara
The Arch Dashing Dashers
332
|
Posted - 2015.08.27 08:57:09 -
[258] - Quote
Astral Azizora wrote:Dave Stark wrote:Astral Azizora wrote:Thanks to PLEX price this is one more account that won't be renewed in less than two weeks when my time is up. You can't make 40 mil per day? Really? Previously my activities were enough to pay for a PLEX on one of my accounts. The rising cost has now made the purchase of PLEX with ISK untenable for me, as it has for many others. If you think this isn't a problem for the game, then you are part of the problem. Webvan wrote:I spend more on one bottle of bourbon compared to a month of EVE. Well Mr. fresh forum alt, don't let the door hit you on the way out. Two forum cliches in one short post, well done 
Only takes 2 - 3 days in HS to make enough isk for a plex. Message me in game and I'll show you.
|

Delightful Delicacy
School of Applied Knowledge Caldari State
6
|
Posted - 2015.08.27 09:00:55 -
[259] - Quote
Jeremiah Saken wrote:Webvan wrote:I spend more on one bottle of bourbon compared to a month of EVE. Well Mr. fresh forum alt, don't let the door hit you on the way out. I'm just curious, I can buy 30 PLEX for my monthly salary, how many can you?
Christ, only 30 plex? That's hardly anything if you live in most western countries. That's like less than 300 GBP per month.
I could buy 200+ plex with my monthly salary |

Bagrat Skalski
Poseidaon
8745
|
Posted - 2015.08.27 09:57:55 -
[260] - Quote
Delightful Delicacy wrote:Jeremiah Saken wrote:Webvan wrote:I spend more on one bottle of bourbon compared to a month of EVE. Well Mr. fresh forum alt, don't let the door hit you on the way out. I'm just curious, I can buy 30 PLEX for my monthly salary, how many can you? Christ, only 30 plex? That's hardly anything if you live in most western countries. That's like less than 300 GBP per month. I could buy 200+ plex with my monthly salary Buy some PLEX and get it on market.
You will have a lot of ISK.
There are people that play this game from 2008 and they live in a country where you could get an average pay of just 300 GBP per month. Not all the world is England or USA.
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
|
|

xxxTRUSTxxx
Galactic Rangers EVEolution.
319
|
Posted - 2015.08.27 10:13:49 -
[261] - Quote
Astral Azizora wrote:
The rising cost has now made the purchase of PLEX with ISK untenable for me, as it has for many others. If you think this isn't a problem for the game, then you are part of the problem.
but you're playing since 2013 at least, and you can't make 1 billion within 30 days?
accept the help the guy above offered,, you need it.
|

Speedkermit Damo
Demonic Retribution The Initiative.
472
|
Posted - 2015.08.27 10:34:30 -
[262] - Quote
Primary This Rifter wrote:If you think the onus is on the players to alter their behavior so the sov system works, you're an idiot.
The system needs to be designed to accommodate how players are known to behave. Anything else is destined to fail.
Even when that behaviour is sucking the life out of the game?
Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.
|

Webvan
All Kill No Skill
13255
|
Posted - 2015.08.27 10:47:02 -
[263] - Quote
Jeremiah Saken wrote:Webvan wrote:I spend more on one bottle of bourbon compared to a month of EVE. Well Mr. fresh forum alt, don't let the door hit you on the way out. I'm just curious, I can buy 30 PLEX for my monthly salary, how many can you? I think you need a raise, bro, or you did the maths wrong I'm guessing. People that receive food stamps here get more than that  I don't get paid by a monthly salary, I contract my work, don't get paid til the jobs done. But a year sub comes rather easily. People are going to have a hard time with it when PLEX hits say 1.3b this year, or more, likely more, even though they could easily just pay a sub/s but just refuse to out of some sort of entitlement.
I'm in it for the money
Ctrl+Alt+Shift+F12
|

Odie McCracken
Federal Navy Academy Gallente Federation
12
|
Posted - 2015.08.27 11:03:10 -
[264] - Quote
Astral Azizora wrote:Previously my activities were enough to pay for a PLEX on one of my accounts. The rising cost has now made the purchase of PLEX with ISK untenable for me, as it has for many others. If you think this isn't a problem for the game, then you are part of the problem.
I think it's awesome I can spend a tiny amount and get a ton of isk. Why not just pay for your account, they are not expensive. |

Astral Azizora
Imperial Academy Amarr Empire
5
|
Posted - 2015.08.27 11:15:55 -
[265] - Quote
Odie McCracken wrote:Astral Azizora wrote:Previously my activities were enough to pay for a PLEX on one of my accounts. The rising cost has now made the purchase of PLEX with ISK untenable for me, as it has for many others. If you think this isn't a problem for the game, then you are part of the problem. I think it's awesome I can spend a tiny amount and get a ton of isk. Why not just pay for your account, they are not expensive.
I already pay for one account, I'm not paying for two. EVE isn't worth nearly -ú20 a month. |

Odie McCracken
Federal Navy Academy Gallente Federation
12
|
Posted - 2015.08.27 11:29:07 -
[266] - Quote
Astral Azizora wrote:Odie McCracken wrote:Astral Azizora wrote:Previously my activities were enough to pay for a PLEX on one of my accounts. The rising cost has now made the purchase of PLEX with ISK untenable for me, as it has for many others. If you think this isn't a problem for the game, then you are part of the problem. I think it's awesome I can spend a tiny amount and get a ton of isk. Why not just pay for your account, they are not expensive. I already pay for one account, I'm not paying for two. EVE isn't worth nearly -ú20 a month.
Ok that's all good. Why are you complaining then? |

Jeremiah Saken
The Fall of Leviathan
326
|
Posted - 2015.08.27 11:37:24 -
[267] - Quote
Webvan wrote:Quote:Jeremiah Saken wrote: Webvan wrote: I spend more on one bottle of bourbon compared to a month of EVE. Well Mr. fresh forum alt, don't let the door hit you on the way out.
I'm just curious, I can buy 30 PLEX for my monthly salary, how many can you? I think you need a raise, bro, or you did the maths wrong I'm guessing. People that receive food stamps here get more than that Straight I don't get paid by a monthly salary, I contract my work, don't get paid til the jobs done. But a year sub comes rather easily. People are going to have a hard time with it when PLEX hits say 1.3b this year, or more, likely more, even though they could easily just pay a sub/s but just refuse to out of some sort of entitlement. In fact it less than 30 PLEX, I round it a bit. For those who want to play there's always subscription ~ 15 euro/month. Don't fool ourselfs here, times when 2 week of mining in hisec could plex account are gone. We have superinflation here. I think 1,5/PLEX is not so distant scenario, 2 bil is more likely next border. There are not enough ISK sinks in game right now. Bottle of Jim Beam is about the same price as monthly subscription btw 
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
|

Hemat Amatin
Aurora Clandestine
12
|
Posted - 2015.08.27 11:38:35 -
[268] - Quote
deleted |

Speedkermit Damo
Demonic Retribution The Initiative.
472
|
Posted - 2015.08.27 11:55:18 -
[269] - Quote
Maldiro Selkurk wrote:The Chribba data shows that there was a general increase in gaming activity for most of the time period shown on the graph with a decline starting in the 2nd quarter or so in 2014 with one activity spike, after which the decline accelerated in all of 2015 to fall to levels equal to about the middle of 2007.
The question isnt, has there been a real decline in activity for most of 2014 and all of 2015 because clearly there has been a decline, the real question is why.
That would be shortly after the B-R battle and the end of the Halloween war wouldn't it?
Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.
|

Salvos Rhoska
1272
|
Posted - 2015.08.27 12:09:52 -
[270] - Quote
I think the guy on 30PLEX/month might be talking about expendable income, or perhaps his student/social support budget. If not, I hope he manages IRL to find a more profitable job, as that is indeed very low for western standards of living, and I hope he can nonetheless play EVE alongside that, as a beloved, fun and affordable hobby. So many nights EVE has saved me from going out and killing my budget in bars...
But anyways, back on topic.
I figure the PLEX price is mostly an "issue" for players with many accounts/multitraining habits. It gets additively harder to PLEX past 1-2 accounts (in most of EVE activities anyways).
I think its still reasonable for most players, even with quite little time for gaming, to manage 1bil for 1 account, and 2bil for 2, if they are reasonably active ingame and commit atleast some bareable part of their limited gaming time to generating income.
On the positive side:
- Less multi-accounts leads to more player commitment to those fewer accounts. As in game entities, they become more prominent in the EVE universe. More "real", even in this virtual world, rather than just one faceless clone among many others. Its a kind of secondary and ephemeral value, that cant be converted to isk, but something that nonetheless always remains relevant in what is essentially a RPG. Consider it "culture", if you will. It doesnt pay out cash, but it enrichens the experience.
- More specialisation and getting better at doing the activities those specific characters do. Leading to streamlining, ingenuity and more creative solutions to doing those activities, thereby pushing the EVE envelope internally.
- Less multi-accounts lead to a stronger incentive for interaction with other players, for better shared profits in their endevours. It promotes more community, and arguably, more player sourced content.
Furthermore, CCP can, if necessary, reduce sub costs (especially on the bigger package deals as %) or introduce more frequent and/or differing sub special offers, so as to retain more segments of the player population, with their varying payment proclivities. Anything is possible in this regard, while still making profit (and hopefully more) for CCP.
Multitraining in particular, has the potential for reduced/seasonal cost (as it sits in an optimum position between RLM/PLEX alongside the limitations of only one pilot in space from that account at a time), and finding a sweet spot for a subbing player with nominally one account, to still feel he is getting some good bang for his buck, even though he either doesnt have time to earn isk for PLEX, or his ingame activities inherently involve very little profit.
Industry and trader players, in particular, would be very drawn to this, as many of their characters are very located and static, housed on one account, and can be cycled through in that players limited gaming time. I also would be encouraged to start a PI/production/research/trader account with multiple characters inorder to explore this (extremely complicated and daunting) side of the game, if multitraining options were incentivized by costs (Idea just occured to me, so I havent checked the current costs, and have never multitrained yet, so just a suggestion).
------------
|
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Jenn aSide
Ascendent. Test Alliance Please Ignore
12236
|
Posted - 2015.08.27 12:20:51 -
[271] - Quote
Webvan wrote:[quote=Jeremiah Saken][quote=Webvan ] People are going to have a hard time with it when PLEX hits say 1.3b this year, or more, likely more, even though they could easily just pay a sub/s but just refuse to out of some sort of entitlement.
+1
"But but but, it exists, and I exist, therefore I am entitled to it even though I don't want to work for it!!!" Sorry if my 'entitlement-ese' is rusty there, it's been a while (kindergarten) since I thought someone owed me something just because 
I had a discussion with a dude over comms a while back while flying in a NPSI fleet. He was talking about PLEX prices and how they are 'so unfair to casual players who don't have much time and was poor because they wer ein college or something.
I tried to explain to the...Wise Gentleperson... that PLEX was basically a trade: People who have time (and like doing PVE or market stuff or at least don't mind it) trade that time to people with less time (and/or less preference for pve stuff) but who have more money.
Why the flying flap-jacks does a poor busy college student fit into there? Well, I told himi that the place he personally fits is called "a 15 dollar subscription". 15 dollars over the course of a month is COUCH CHANGE. It's finding 2 quarters, or 50 pennies every day for a month and putting that towards a video game subscription. There are water fountains in parks you can do to and it you are willing to make a 'reverse-wish' (lol) you can play EVE. Hell, you could just move to Chicago, learn to play music and spend one hour per months making an EVE sub.
But somehow, people think plex should be somethign available damn near for free for everyone. The main culprit in plex prices in CCP, they made a game where it's easy as hell to make space money, THEN they kept stuffing it with even easier ways to amke space money. When i started, 2o-30 mil per hour was 'good isk' Now it I ain't making at least 130 mil per hour, I can't even be arsed to get out of virtual bed.
Y'll plex complainers want lower plex prices? Convince CCP to lower of get rid of some of these ridiculously easy PVE rewards. |

Jeremiah Saken
The Fall of Leviathan
328
|
Posted - 2015.08.27 12:47:19 -
[272] - Quote
Salvos Rhoska wrote:I think the guy on 30PLEX/month might be talking about expendable income, or perhaps his student/social support budget. If not, I hope he manages IRL to find a more profitable job, as that is indeed very low for western standards of living, and I hope he can nonetheless play EVE alongside that, as a beloved, fun and affordable hobby. So many nights EVE has saved me from going out and killing my budget in bars... It's an average monthly salary in my country. Lucky I don't have kids, yet. It's abyss we are talking here (everything east from German border). It doesn't mean I live under the bridge . Think about Russians now, their currency is falling to dangerous levels.
Jenn aSide wrote:Y'll plex complainers want lower plex prices? Convince CCP to lower of get rid of some of these ridiculously easy PVE rewards. CCP just increased them last patch (null pve changes). Anyway there are many ways to earn good money, few ways to spend it. I will propably change from PLEX to subscription in the future. Currently I have no items to spend on all that ISK I literally find.
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
|

Salvos Rhoska
1273
|
Posted - 2015.08.27 12:52:26 -
[273] - Quote
Jeremiah Saken wrote:It's an average monthly salary in my country. Lucky I don't have kids, yet. It's abyss we are talking here (everything east from German border). It doesn't mean I live under the bridge  . Think about Russians now, their currency is falling to dangerous levels. I see. I hope you manage to find a way to fund your hobby. Good luck and good fortune to you, Eastern EVE broski!
(Tip: Try your luck at some of the raffles by EVE Twitch streamers. I won a Kestral skin today worth about 200mil which will certainly help towards my next PLEX).
------------
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2136
|
Posted - 2015.08.27 12:53:05 -
[274] - Quote
Jenn aSide wrote:
Y'all plex complainers want lower plex prices? Convince CCP to lower or get rid of some of these ridiculously easy PVE rewards.
Technically, they could also make the game worse to push plexers out of it. Then it should go down.      |

Webvan
All Kill No Skill
13293
|
Posted - 2015.08.27 13:12:26 -
[275] - Quote
Yep, they just need tp listen to some of these daily GD threads on eve is dying and reset server naow and how to fix eve etc. Then in no time PLEXers will be dropping like flies and CCP can go back to making board games.
I'm in it for the money
Ctrl+Alt+Shift+F12
|

Jeremiah Saken
The Fall of Leviathan
328
|
Posted - 2015.08.27 13:15:32 -
[276] - Quote
Salvos Rhoska wrote:I see. I hope you manage to find a way to fund your hobby. Good luck and good fortune to you, Eastern EVE broski! It's not that bad. 2,5 year of playing, toon with 45mil SP, and experience how to make ISK. I don't have expenses, no alts, no pvp, so everything I earn-in game may be spend on PLEX. When not, paid time is not a big deal.
There's a huge inflation right, now caused by many factors. Still there are enough ISK to grab.
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
|

Jenn aSide
Ascendent. Test Alliance Please Ignore
12240
|
Posted - 2015.08.27 13:17:43 -
[277] - Quote
Webvan wrote:Yep, they just need tp listen to some of these daily GD threads on eve is dying and reset server naow and how to fix eve etc. Then in no time PLEXers will be dropping like flies and CCP can go back to making board games.
The second most supreme irony I've ever seen in the game is the fact that most people's suggestions to save the game would actually end up killing it lol.
I say second because the 1st most supreme Irony is Dominion and now Aegis, systems that were supposed to 'open up' null to small groups of people that instead spawned 'blue donuts' and stagnation lol. |

Jenshae Chiroptera
2275
|
Posted - 2015.08.27 15:38:04 -
[278] - Quote
When I was paying a monthly subscription in South Africa, due to the exchange rate, it was the same expense as a week of groceries. Now it is a bus ticket and a cider at the pub in the UK.
CCP - Building ant hills and magnifying glasses for fat kids
There are other ways to fix Null Sec stagnation and Fozzie SOV is the wrong approach.
|

ArmyOfMe
Hull Breach. The Brew Crew.
437
|
Posted - 2015.08.27 16:04:40 -
[279] - Quote
Might have something to do with plex prices spiking at 1,1b.
I know that two of my subs are running out and wont be renewed anytime soon.
QUOTE CCP Dolan and the EVE Online development team:-áThe battle was relatively even for some time with CFC and Russian forces holding moderate lead at first and only have a slight lead in Titan kills. Then came a turning point in the battle. Manfred Sideous, the initial Fleet Commander for PL/N3, handed over command to the CEO of Northern Coalition., Vince Draken
|

ArmyOfMe
Hull Breach. The Brew Crew.
437
|
Posted - 2015.08.27 16:10:24 -
[280] - Quote
Dave Stark wrote:Astral Azizora wrote:Thanks to PLEX price this is one more account that won't be renewed in less than two weeks when my time is up. You can't make 40 mil per day? Really? Isnt it more a question of having to do it every day, rather then doing the fun things in eve? Plus ppl have more then one or two accounts often.
QUOTE CCP Dolan and the EVE Online development team:-áThe battle was relatively even for some time with CFC and Russian forces holding moderate lead at first and only have a slight lead in Titan kills. Then came a turning point in the battle. Manfred Sideous, the initial Fleet Commander for PL/N3, handed over command to the CEO of Northern Coalition., Vince Draken
|
|

Bellatrix Invicta
The Conference Elite CODE.
294
|
Posted - 2015.08.27 16:12:04 -
[281] - Quote
ArmyOfMe wrote:Dave Stark wrote:Astral Azizora wrote:Thanks to PLEX price this is one more account that won't be renewed in less than two weeks when my time is up. You can't make 40 mil per day? Really? Isnt it more a question of having to do it every day, rather then doing the fun things in eve? Plus ppl have more then one or two accounts often.
That's the thing.
You dont HAVE to do it every day. You don't HAVE to PLEX your account to play. Quit making it a grinder; it's only you doing it.
If you think you've won, think again.
The CODE always wins.
|

Market McSelling Alt
Bernie Madoff Investment Services LLC
515
|
Posted - 2015.08.27 16:12:34 -
[282] - Quote
ArmyOfMe wrote:Dave Stark wrote:Astral Azizora wrote:Thanks to PLEX price this is one more account that won't be renewed in less than two weeks when my time is up. You can't make 40 mil per day? Really? Isnt it more a question of having to do it every day, rather then doing the fun things in eve? Plus ppl have more then one or two accounts often.
And most people can't exactly log in every single day, and sit uninterrupted for an hour each day either.
Best description of Eve Online and why the community is the way it is
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2143
|
Posted - 2015.08.27 16:16:29 -
[283] - Quote
ArmyOfMe wrote:Dave Stark wrote:Astral Azizora wrote:Thanks to PLEX price this is one more account that won't be renewed in less than two weeks when my time is up. You can't make 40 mil per day? Really? Isnt it more a question of having to do it every day, rather then doing the fun things in eve? Plus ppl have more then one or two accounts often.
Then do 80 every other day?
And multiple account should also multiply your income rate... |

Market McSelling Alt
Bernie Madoff Investment Services LLC
515
|
Posted - 2015.08.27 16:31:01 -
[284] - Quote
Bellatrix Invicta wrote:ArmyOfMe wrote:Dave Stark wrote:Astral Azizora wrote:Thanks to PLEX price this is one more account that won't be renewed in less than two weeks when my time is up. You can't make 40 mil per day? Really? Isnt it more a question of having to do it every day, rather then doing the fun things in eve? Plus ppl have more then one or two accounts often. That's the thing. You dont HAVE to do it every day. You don't HAVE to PLEX your account to play. Quit making it a grinder; it's only you doing it.
And that is the truth. You don't have to plex. If the game isn't worth spending the real life money to play, then don't play.
Plex is a crutch designed by CCP to keep you in the game even after you don't feel it is really worth the money to keep playing. Smart, but very much so a problem as well.
Plex is pay to win, or at least Pay to fail harder. Plex keeps people around who otherwise wouldn't be here, for better or worse. And Plex has led to instability in certain markets because of isk redistribution between classes of players.
Best description of Eve Online and why the community is the way it is
|

Salvos Rhoska
1276
|
Posted - 2015.08.27 16:41:40 -
[285] - Quote
PLEX, if you can. Sub, if you cant.
Reduce accounts, if necessary, accordingly.
Profit is not the end all of EVE. Its just a means to an end (even if that is more profit).
Whats important, is you find a way for you to enjoy the experience the game offers. Inversly, thats always been EVEs Achilles heel and at the same time, its greatest strength.
YOU decide.
------------
|

Sentamon
Imperial Academy Amarr Empire
2306
|
Posted - 2015.08.27 19:40:36 -
[286] - Quote
The monthly sub model is as dated and useless as on the shelf game boxes.
CCP needs to appeal to players that can only spend $1 and a few hours a month and those that want to spend $1000's a month if they want subs to grow again.
~ Professional Forum Alt -á~
|

Britney Fears
Gungnam Style
0
|
Posted - 2015.08.27 19:55:20 -
[287] - Quote
Hyperdunking made me quit eve.
|

Jenn aSide
Ascendent. Test Alliance Please Ignore
12254
|
Posted - 2015.08.27 19:56:32 -
[288] - Quote
Sentamon wrote:The monthly sub model is as dated and useless as on the shelf game boxes.
CCP needs to appeal to players that can only spend $1 and a few hours a month and those that want to spend $1000's a month if they want subs to grow again.
I would give my right....(checks body parts) ....Arm for "PLEX coins" ie 1 1day/1week pilot licenses. |

Markus Reese
Deep Core Mining Inc. Caldari State
455
|
Posted - 2015.08.27 19:59:44 -
[289] - Quote
Coined alts? Once again, that would make it a plexed multibox game. Need to move caps, I will spend two dollars on my cyno alt/hauler whatever instead of having a multiplayer system. |

Azda Ja
Green Skull LLC
4319
|
Posted - 2015.08.27 20:00:57 -
[290] - Quote
Britney Fears wrote:Hyperdunking made me quit eve.
Evidently not.
Because sometimes you die. And sometimes we are why. GSLLC is Recruiting.
Grrr I tell you. Grrr.
|
|

Cancel Align NOW
Imperial Shipment Amarr Empire
569
|
Posted - 2015.08.27 20:01:58 -
[291] - Quote
Markus Reese wrote:Coined alts? Once again, that would make it a plexed multibox game. Need to move caps, I will spend two dollars on my cyno alt/hauler whatever instead of having a multiplayer system.
Those alts would create content though. |

Britney Fears
Gungnam Style
0
|
Posted - 2015.08.27 20:06:00 -
[292] - Quote
Azda Ja wrote:Britney Fears wrote:Hyperdunking made me quit eve.
Evidently not.
Just lurking the forums 'till my subscription runs out.
If by any miracle I get reimbursed. most likelly not, I will stick around. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1567
|
Posted - 2015.08.27 20:10:18 -
[293] - Quote
Sentamon wrote:The monthly sub model is as dated and useless as on the shelf game boxes.
CCP needs to appeal to players that can only spend $1 and a few hours a month and those that want to spend $1000's a month if they want subs to grow again. The monthly sub model, combined with expansions coming from that same expense, actually keeps me here in a way. I know that whatever functions the game has to offer are available for me to use in their entirety and further that there aren't restrictions imposed or experiences degraded for the simple point of attaching a price point to removing them (notwithstanding advantages of multi-account ownership/dual training).
There is no certainty that eve can strike an appealing $1/month experience with the game functioning as it does while leaving room for $1000/month opportunities. |

Cancel Align NOW
Imperial Shipment Amarr Empire
569
|
Posted - 2015.08.27 20:12:52 -
[294] - Quote
Britney Fears wrote:Azda Ja wrote:Britney Fears wrote:Hyperdunking made me quit eve.
Evidently not. Just lurking the forums 'till my subscription runs out. If by any miracle I get reimbursed. most likelly not, I will stick around.
The killboards show nothing. So I have to agree with Azda Ja: evidently not.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1567
|
Posted - 2015.08.27 20:14:54 -
[295] - Quote
Cancel Align NOW wrote:The killboards show nothing. So I have to agree with Azda Ja: evidently not. In a forum rife with posting alts I'm surprised at the thought a posting characters KB means much of anything. |

Sonya Corvinus
Chickenhawk.
139
|
Posted - 2015.08.27 20:28:38 -
[296] - Quote
I never understood someone grinding to PLEX accounts. I pay $36/mo for three accounts ATM, I can 'grid' $36 IRL in an hour. How long would it take me to grind 3 bil ISK in game? A hell of a lot longer.
If I have enough ISK to buy a PLEX then I will save myself the $ IRL, but grinding in game specifically to buy PLEX? No thanks. |

Black Pedro
Yammerschooner
1492
|
Posted - 2015.08.27 20:37:42 -
[297] - Quote
Britney Fears wrote:Hyperdunking made me quit eve. Well, if you are quitting Eve over the loss of a few imaginary items that only exist in a database somewhere then clearly you did not enjoy the game.
Best of luck in finding a game or pass-time you do enjoy. |

Odie McCracken
Federal Navy Academy Gallente Federation
14
|
Posted - 2015.08.27 20:40:19 -
[298] - Quote
Sonya Corvinus wrote:I never understood someone grinding to PLEX accounts. I pay $36/mo for three accounts ATM, I can 'grid' $36 IRL in an hour. How long would it take me to grind 3 bil ISK in game? A hell of a lot longer.
If I have enough ISK to buy a PLEX then I will save myself the $ IRL, but grinding in game specifically to buy PLEX? No thanks.
Quiet, they think they're playing for free :) :) |

Koebmand
Silverflames
46
|
Posted - 2015.08.27 20:43:34 -
[299] - Quote
Subs makes good games.
P2W does not - yes PLEX sucks, wish they would remove it from game. |

Avvy
Republic University Minmatar Republic
119
|
Posted - 2015.08.27 20:47:02 -
[300] - Quote
Koebmand wrote:Subs makes good games.
P2W does not - yes PLEX sucks, wish they would remove it from game.
PLEX is here to stay, too much of a money spinner.
But anyway more games are starting to do similar.
|
|

Britney Fears
Gungnam Style
0
|
Posted - 2015.08.27 20:58:13 -
[301] - Quote
Black Pedro wrote:Britney Fears wrote:Hyperdunking made me quit eve. Well, if you are quitting Eve over the loss of a few imaginary items that only exist in a database somewhere then clearly you did not enjoy the game. Best of luck in finding a game or pass-time you do enjoy.
It makes alot of sense when you put it like that, thank you. |

handige harrie
Hedion University Amarr Empire
336
|
Posted - 2015.08.27 21:07:31 -
[302] - Quote
A lot of gamers want a quick play session of something without a lot of commitment to a game. Without wanting to commit a lot, EVE is a boring game, with boring mechanics that have aged really bad.
To circumvent this they try to do a couple of things like:
not wanting to commit money: How do I earn enough isk to earn a plex? / I'm not going to pay real money for my sub. not wanting to commit effort: EVE should have arenas so we could have fights when we want them. / Why can't my 2 week old character pilot a tech 3, I need it to get to the fun parts of the game.
Which leads to a thought train that ends with them not subscribing to the game, because you can have much more fun somewhere else.
EVE also suffers from a bad case of the same thing Risk suffers from:
It's a great game when you're on equal footing with your opponents. It's a fun game while you are ahead. It's bad if you are losing and/or have no chance to catch up.
Baddest poster ever
|

Sonya Corvinus
Chickenhawk.
140
|
Posted - 2015.08.27 21:14:55 -
[303] - Quote
Odie McCracken wrote:Quiet, they think they're playing for free :) :)
I took a few econ classes in grad school. We covered this lovely thing called 'opportunity cost' that a few people around here need to look up
For all you PLEXers |

Koebmand
Silverflames
46
|
Posted - 2015.08.27 21:39:28 -
[304] - Quote
Avvy wrote: PLEX is here to stay, too much of a money spinner.
I have no doubt you are right.
Avvy wrote: But anyway more games are starting to do similar.
Yes, very hard to find a game worth playing these days. |

Markus Reese
Deep Core Mining Inc. Caldari State
457
|
Posted - 2015.08.27 21:54:00 -
[305] - Quote
handige harrie wrote:A lot of gamers want a quick play session of something without a lot of commitment to a game. Without wanting to commit a lot, EVE is a boring game, with boring mechanics that have aged really bad.
To circumvent this they try to do a couple of things like:
not wanting to commit money: How do I earn enough isk to earn a plex? / I'm not going to pay real money for my sub. not wanting to commit effort: EVE should have arenas so we could have fights when we want them. / Why can't my 2 week old character pilot a tech 3, I need it to get to the fun parts of the game.
Which leads to a thought train that ends with them not subscribing to the game, because you can have much more fun somewhere else.
EVE also suffers from a bad case of the same thing Risk suffers from:
It's a great game when you're on equal footing with your opponents. It's a fun game while you are ahead. It's bad if you are losing and/or have no chance to catch up.
Which is,why eve works as a subs/niche game. Some players like what you mentioned. Patience play, thought and planning. Intensity. As long as the team has its bills paid, then needing a million subs isnt that big of deal. The issue is that the player base that longs for a intellectual approach gets disenfranchised by lack of stimulation. We get lockex into repetition then just drift off. |

Darek Castigatus
Immortalis Inc. Shadow Cartel
687
|
Posted - 2015.08.27 21:55:53 -
[306] - Quote
What i think a lot of people are missing is thats theres a general downturn in MMO numbers at the moment, its not just eve and Wow. Pretty much every major MMO has seen a fall in numbers or a slowing of growth over the past three to four months.
TLDR It isn't just EvE, this is happening in the whole MMO market.
Pirates - The Invisible Fist of Darwin
you're welcome
|

Spookay
Dixon Cox Butte Preservation Society Black Legion.
0
|
Posted - 2015.08.27 22:03:16 -
[307] - Quote
Darek Castigatus wrote:What i think a lot of people are missing is thats theres a general downturn in MMO numbers at the moment, its not just eve and Wow. Pretty much every major MMO has seen a fall in numbers or a slowing of growth over the past three to four months.
TLDR It isn't just EvE, this is happening in the whole MMO market.
Wrong. I hate all the new changes from phoebe onward. I let all my subs lapse. The tedium CCP is adding to this game is making it dumb.
Major null alliances are dying. The meta is broken. Big fights are dying. Major wars are a thing of the past.
CCP broke nullsec... and **** playing in lowsec or highsec. |

Scalding Holland
Arcadia Group
18
|
Posted - 2015.08.27 22:36:44 -
[308] - Quote
[quote=handige harrie EVE should have arenas so we could have fights when we want them. / Why can't my 2 week old character pilot a tech [/quote]
Go back to World of Warcraft |

Dominique Vasilkovsky
Garoun Investment Bank Gallente Federation
311
|
Posted - 2015.08.27 22:59:46 -
[309] - Quote
Well it will be -1 tomorrow as I'm in the middle of giving away everything including this char. Quite funny how I have gone from 10 accounts during a peak in 2008 to 0 by this time tomorrow.
Dominique Vasilkovsky EVEboard
Once known as:
Mashie Saldana sold - Anastasia Rigel sold - Monica Foulkes sold
|

Webvan
All Kill No Skill
13365
|
Posted - 2015.08.27 23:30:21 -
[310] - Quote
Dominique Vasilkovsky wrote:Well it will be -1 tomorrow as I'm in the middle of giving away everything including this char. Quite funny how I have gone from 10 accounts during a peak in 2008 to 0 by this time tomorrow. Well people do burn out. I played one mmo (among many) for years and years, finally I just couldn't any longer. But some people have played games like gemstone (a subscription mud) for 20 years. There are not really many choices for people like me that like the more old-school first gen style mmo's, and where I see most/all new ones as just trash with their instanced, casual and global f2p model and all that junk.
I'm in it for the money
Ctrl+Alt+Shift+F12
|
|

Market McSelling Alt
Bernie Madoff Investment Services LLC
515
|
Posted - 2015.08.27 23:42:26 -
[311] - Quote
Just reading the general comments that aren't off-topic and it seems like a growing trend here and on Reddit.
1) CCP completely ignored high-sec, with the exception of the burner missions (which are generally disliked) 2) CCP paid too much attention to Null, and went in a direction that was not very popular 3) CCP screwed certain WH groups with changes to Null holes, adding statics to C4's and the Mass based distance spawn. 4) CCP completely forgot there was low-sec in this game 5) 6 week patch cycles suck
Just anecdotal observation, nothing scientific here. But I think a combo of these 5 killed the game as we knew it.
You can't make everyone happy all the time... but damn if CCP didn't make all the people unhappy all the time. 
Best description of Eve Online and why the community is the way it is
|

Painkill3r
Perkone Caldari State
26
|
Posted - 2015.08.27 23:46:44 -
[312] - Quote
Dominique Vasilkovsky wrote:Well it will be -1 tomorrow as I'm in the middle of giving away everything including this char. Quite funny how I have gone from 10 accounts during a peak in 2008 to 0 by this time tomorrow.
Feel free to toss a few credits my way, old friend. |

Webvan
All Kill No Skill
13368
|
Posted - 2015.08.28 00:05:54 -
[313] - Quote
Market McSelling Alt wrote:Just reading the general comments that aren't off-topic and it seems like a growing trend here and on Reddit. 1) CCP completely ignored high-sec, with the exception of the burner missions (which are generally disliked) 2) CCP paid too much attention to Null, and went in a direction that was not very popular 3) CCP screwed certain WH groups with changes to Null holes, adding statics to C4's and the Mass based distance spawn. 4) CCP completely forgot there was low-sec in this game 5) 6 week patch cycles suck Just anecdotal observation, nothing scientific here. But I think a combo of these 5 killed the game as we knew it. You can't make everyone happy all the time... but damn if CCP didn't make all the people unhappy all the time.  Why I don't bother with reddit, let me count the ways ... nm
Well I remember back in 2012 and before with EVE being a buggy and broken game more or less. After incarna and the mass riots, CCP changed direction, headed for a full reiteration and bug fix end to end starting with noob space. 3 years, that's three years, and they finally made it out to null, and you want to complain?? just lol I'm not even a nullbear, and I can recognize SOV had this coming for three years now, waiting patiently in line. Now people want to whine as if CCP never did a thing for high and low? Bartender, I'll have what he's having, make it a double 
I'm in it for the money
Ctrl+Alt+Shift+F12
|

Rain6637
GoonWaffe Goonswarm Federation
32244
|
Posted - 2015.08.28 00:52:22 -
[314] - Quote
Webvan wrote:Rain6637 wrote:Webvan wrote:Bob Maths wrote:Perhaps CCP needs to adapt to the modern market and stop trying to peddle a product that is quite niche. We're not here to play a modern market game. Games that change to get a different type of player, fail. I was thinking there's some validity to that statement about wider appeal. I made a suggestion about offering a real money prize for the Alliance Tournament, funded by vanity or special edition item sales. I agree with the statement about mainstream appeal because current tournament prizes are in-game items which to an outsider are unappealing for being part of a closed system. Offering real money is superior because real world currency is something everyone can relate to. EVE could stand to be more relevant, and a great way to do that is offer tournament prizes that outside gamers and non-gamers can understand. But you gotta think who does it appeal to. You have a target audiance and need a way to reach them with a message you bait the hook with. I think CCP kind of understands this, and the difficulty with putting the right message in the right places for the right people. Probably the best thing they have going right now besides word of mouth by vets is being visible on Steam. A lot of us didn't know we were uber EVE nerds until we started playing.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

aldhura
Facepalm Central
1
|
Posted - 2015.08.28 00:58:27 -
[315] - Quote
We don't need to guess why numbers are dwindling, when you cancel an account you give a reason, and CCP take the time and effort to read those because they care about their player base. I personally have clearly articulated my reasons for dropping 3 accounts and I know CCP already have plans in place to resolve my problems. I will check my evemail to see what they are doing the moment my launcher finishes loading, was a big patch its taking a few days now.
YEAH RIGHT!!!!
|

Webvan
All Kill No Skill
13368
|
Posted - 2015.08.28 01:29:43 -
[316] - Quote
Rain6637 wrote:A lot of us didn't know we were uber EVE nerds until we started playing. Geeks > Nerds  Actually a lot of growth happened when CCP teamed up with ATARI to publish a box to put on store shelves. Sadly, no more store shelves for PC games  well apart from boxes of WoW, the SIMS and farm sim or whatever. CCP COULLLD print PLEX codes (to redeem for a PLEX) on those cards like they sell hanging on the racks at Walmart and Best Buy etc. I think that would be the most visible as a PC game can be for a "grab me" advertisement.
Oh and those cards do sell like crazy, I notice like STEAM cards often selling out, also the Minecraft cards. It's about visibility, and PC games have always done traditionally better if they were physically visible somewhere.
I'm in it for the money
Ctrl+Alt+Shift+F12
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Market McSelling Alt
Bernie Madoff Investment Services LLC
515
|
Posted - 2015.08.28 01:41:48 -
[317] - Quote
Webvan wrote:Market McSelling Alt wrote:Just reading the general comments that aren't off-topic and it seems like a growing trend here and on Reddit. 1) CCP completely ignored high-sec, with the exception of the burner missions (which are generally disliked) 2) CCP paid too much attention to Null, and went in a direction that was not very popular 3) CCP screwed certain WH groups with changes to Null holes, adding statics to C4's and the Mass based distance spawn. 4) CCP completely forgot there was low-sec in this game 5) 6 week patch cycles suck Just anecdotal observation, nothing scientific here. But I think a combo of these 5 killed the game as we knew it. You can't make everyone happy all the time... but damn if CCP didn't make all the people unhappy all the time.  Why I don't bother with reddit, let me count the ways ... nm Well I remember back in 2012 and before with EVE being a buggy and broken game more or less. After incarna and the mass riots, CCP changed direction, headed for a full reiteration and bug fix end to end starting with noob space. 3 years, that's three years, and they finally made it out to null, and you want to complain?? just lol I'm not even a nullbear, and I can recognize SOV had this coming for three years now, waiting patiently in line. Now people want to whine as if CCP never did a thing for high and low? Bartender, I'll have what he's having, make it a double 
First of all you must be joking. They have redone SOV twice and introduced changes to FW, WH, Null space, Exploration. In the same time they rightfully nerfed Incursions, eliminated high sec lvl 5's, screwed with Ice and changed pos fuel.
Where do you think Null was left out? Also, 2012 isn't a good year to be doing your benchmark of love anyways, since the game was still growing/stable then. Let's look at 2014/2015 to see why people are leaving the game from Highsec and WHs. Fozzie said there was an increase in Null.
So, while you are at the bar getting one under, I will be talking with the people who don't have a one track vision of the demise of this game.
Best description of Eve Online and why the community is the way it is
|

Webvan
All Kill No Skill
13368
|
Posted - 2015.08.28 01:48:55 -
[318] - Quote
Market McSelling Alt wrote:So, while you are at the bar getting one under, I will be talking with the people who don't have a one track vision of the demise of this game. lol EVE is DyingGäó
yeah uh-huh, it only counts if you like the changes, whether or not others do, otherwise it doesn't count. Anyway, like I've shown, EVE isn't in some demise, only evolving. EVE has been dying for over 10yrs now 
I'm in it for the money
Ctrl+Alt+Shift+F12
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Market McSelling Alt
Bernie Madoff Investment Services LLC
515
|
Posted - 2015.08.28 03:11:28 -
[319] - Quote
Webvan wrote:Market McSelling Alt wrote:So, while you are at the bar getting one under, I will be talking with the people who don't have a one track vision of the demise of this game. lol EVE is DyingGäó yeah uh-huh, it only counts if you like the changes, whether or not others do, otherwise it doesn't count. Anyway, like I've shown, EVE isn't in some demise, only evolving. EVE has been dying for over 10yrs now 
If your idea of dying is tripling its user base... then yeah sure.
Now, in the last two years, yes it has been dying.
But basically, since you appear to be completely giving up the argument you were so obviously wrong on, I must point out. You are an idiot.
Anyone can look at the graphs, the data, and see there is a problem. If you can't, then it must be because you can't understand math.
Best description of Eve Online and why the community is the way it is
|

James Cannon Fodder
Republic University Minmatar Republic
6
|
Posted - 2015.08.28 04:43:51 -
[320] - Quote
I think a lot of old players felt betrayed when their supercaps got nerfed. A year of SP lost just because new players didn't like getting blown up. Myself I felt kind of put off when the "resource efficiency" Industry skill got replaced with "Advanced Industry" and I'd just spent a week training it to 5. I can only imagine how someone might feel after studying a supercap skill to max and seeing their supercap nerfed.
Is the game really losing revenue, though?
Fewer players online doesn't necessarily mean less money collected from PLEX, "Account services", Aurum, or even subscriptions. I kept 4 accounts subbed for months when I had no time at all to play, just to keep my characters growing in SP. |
|

IbanezLaney
The Church of Awesome Heiian Conglomerate
1465
|
Posted - 2015.08.28 04:54:25 -
[321] - Quote
What I have noticed is most of the people who played eve when I started still play eve.
The big difference is they don't have as many alts.
Almost all of them (Myself included) now don't bother subbing extra alt accounts that were previously used for cyno toons. The jump changes made keeping them useless.
As many of them were subbed for a year at a time - Those yearly subs have been running out over the last few months with no reason to resub them.
This is contributing a lot to the lower amount of characters logged in/subscriptions.
The decline will continue when boosts go ongrid. Thousands more accounts will be unsubbed at that time.
https://soundcloud.com/ibanezlaney
|

Glathull
Warlock Assassins
1089
|
Posted - 2015.08.28 05:02:04 -
[322] - Quote
Meh, I don't know what the big deal is. All things end. EvE will end someday too. When it does, I'll consider the time and money well-spent. Personally, I'll keep playing until they shut down the servers. I've met a lot of great people here and made some good real-life friendships. The game changes, sometimes in ways I like, sometimes in ways I don't. So it goes. I enjoy it for what it is and don't worry too much about it.
I honestly feel like I just read fifty shades of dumb. --CCP Falcon
|

ArmyOfMe
Hull Breach. The Brew Crew.
439
|
Posted - 2015.08.28 06:11:46 -
[323] - Quote
Spookay wrote:
Major null alliances are dying. The meta is broken. Big fights are dying. Major wars are a thing of the past.
CCP broke nullsec... and **** playing in lowsec or highsec.
Tbh, players broke nullsec with their massive blue donut, dont blame ccp for that. Stop with the nap fest and the big battles might happen again.
QUOTE CCP Dolan and the EVE Online development team:-áThe battle was relatively even for some time with CFC and Russian forces holding moderate lead at first and only have a slight lead in Titan kills. Then came a turning point in the battle. Manfred Sideous, the initial Fleet Commander for PL/N3, handed over command to the CEO of Northern Coalition., Vince Draken
|

Webvan
All Kill No Skill
13383
|
Posted - 2015.08.28 06:21:58 -
[324] - Quote
Market McSelling Alt wrote:Webvan wrote:Market McSelling Alt wrote:So, while you are at the bar getting one under, I will be talking with the people who don't have a one track vision of the demise of this game. lol EVE is DyingGäó yeah uh-huh, it only counts if you like the changes, whether or not others do, otherwise it doesn't count. Anyway, like I've shown, EVE isn't in some demise, only evolving. EVE has been dying for over 10yrs now  If your idea of dying is tripling its user base... then yeah sure. Now, in the last two years, yes it has been dying. But basically, since you appear to be completely giving up the argument you were so obviously wrong on, I must point out. *snip* Personal insults not necessary. ~ ISD DecoyAnyone can look at the graphs, the data, and see there is a problem. If you can't, then it must be because you can't understand math. Oh went over your head. I mean the EVE is DyingGäó has been said for 10yrs (or it's demise etc etc). It's one of the most worn out cries for a lot of years, and while EVE if obviously still here. It's always on it's last keg, ready to fall, so OMG CHANGE THINGS NAOW sort of stuff.
PCU is only down because multi-boxing is down while account multi character training is up. But people don't want to admit that, it interferes with OMG CHANGE THINGS NAOW!!
thx Decoy, whatever he squaked.
I'm in it for the money
Ctrl+Alt+Shift+F12
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Bagrat Skalski
Poseidaon
8883
|
Posted - 2015.08.28 06:29:30 -
[325] - Quote
My general impressions about the game now. from perspective of an explorer that tried everything but heard and read only about POS operation and Nullsec wars.
Missioner: same old ****, over and over again, no procedural missions. You have to be human bot to run them. Mining: CODE will rip you a new one, a new ones, over and over again. Hauling: beware of gankers. Be paranoid. Industrialist: when starting, forget about that, you will not make a dime on those tech 1 ships. Try training for one year and hope somewhere someone have stopped production of anything to find your niche. Market trader: the best idea to make ISK if you have severe Autism and dont mind a lot of numbers, you like numbers. Low sec explorer: Hide and seek who's coming, scavenge deadspace modules while no one is in the system. If somebody comes, push directional scan every second. Be paranoid. FW member: LP! Make some more.
Impressions on things I dont really know from a first hand. PvPer: You will always find some noob to kill. Bring alt to be competitive in solo fights. Wormholer: occasionally you will have to leave POS, BEWARE, push that directional scan some more, there are cloakers everywhere. Null sec dweller: adapt or die, or just die. CODE member: post on forum about how awesome you are, gank like a pro, be proud because you care about High sec by blowing up everyone lower in food chain than you. Worship space Hitler.
General inpression: a house full of fruitcakes.
If you dont mind fruitcakes and occasional heart breaking loss of freighter, Tech3, your belowed Faction fit marauder, you will be ok.
Put on your rhino hide and horned helmet and have fun.
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
|

Bagrat Skalski
Poseidaon
8883
|
Posted - 2015.08.28 06:31:25 -
[326] - Quote
double post
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
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Foxstar Damaskeenus
SiIhouette Shadow Cartel
268
|
Posted - 2015.08.28 06:49:24 -
[327] - Quote
I have a few good suggestions. First off though I have to say one reason I haven't played eve too much lately is that it is too good of a game in some aspects. I log on to Warthunder occasionally and shoot down some Germans in my Spitfire for an hour and call it a night. Eve online requires some commitment to truly enjoy. Unfortunately I just don't desire to put in that much time.
Secondly, part of Eve's brilliance is that the players create the great content. That being said I have logged on many times in different alliances sitting behind my screen waiting with tons of other people for someone to make fun. The only time, myself I ever was able to lead fleets was when I was moving and didn't have to work a few months. After telling people what to do all day at my job without pissing them off I'm simply mentally incapable of leading a fleet.
So here's my take.
1. Create things in the universe that are worth fighting for. There should be new and fun PVE in highsec but people need to yearn to go to null to mine, etc.
2. On the leadership thing, could Eve implement some sort of matchmaking system where leaders can find followers for a few hours to roam or play with.
3. When the "this is eve" thing came out with player comms in the videos it seemed to fire many people up and get some new recruits. So marketing marketing marketing. In our aviation charter business we have plenty of regular customers that fly on our planes, probably enough to sustain us for a few years but we never stop working tirelessly to get people interested, even cable companies advertise and in many areas of the USA you don't have options if you want TV/internet, yet they still market.
4. If the blue donut or whatever is hurting content than have a few CCP employees log in to ships and go destroy something player owned or controlled. Make an event or whatever.
No changes to skill points EVER!!!
|

Ishtanchuk Fazmarai
4030
|
Posted - 2015.08.28 06:50:32 -
[328] - Quote
Webvan wrote:Market McSelling Alt wrote:Webvan wrote:Market McSelling Alt wrote:So, while you are at the bar getting one under, I will be talking with the people who don't have a one track vision of the demise of this game. lol EVE is DyingGäó yeah uh-huh, it only counts if you like the changes, whether or not others do, otherwise it doesn't count. Anyway, like I've shown, EVE isn't in some demise, only evolving. EVE has been dying for over 10yrs now  If your idea of dying is tripling its user base... then yeah sure. Now, in the last two years, yes it has been dying. But basically, since you appear to be completely giving up the argument you were so obviously wrong on, I must point out. *snip* Personal insults not necessary. ~ ISD DecoyAnyone can look at the graphs, the data, and see there is a problem. If you can't, then it must be because you can't understand math. Oh went over your head. I mean the EVE is DyingGäó has been said for 10yrs (or it's demise etc etc). It's one of the most worn out cries for a lot of years, and while EVE if obviously still here. It's always on it's last keg, ready to fall, so OMG CHANGE THINGS NAOW sort of stuff. PCU is only down because multi-boxing is down while account multi character training is up. But people don't want to admit that, it interferes with OMG CHANGE THINGS NAOW!! thx Decoy, whatever he squaked.
As I've said a few times, training alts doesn't impacts PCU. Log in, snap is taken, log out, that minimal +1 peak is gone before having a chance to impact the PCU average because the session lenght is minimal. If queue alts are logged in 1% of the session length of a char actually being used for play, then their compounded weight in PCU would be 1% if there was 1 queue alt per 1 char used to play. Nobody would notice that they're missing.
That leaves us with multiboxers, on which my own experience is that they're back with a vengence, at least ice fleeters. At my home system, a specially infamous multiboxer moved from 12 Skiffs in december, to 8 after the broadcast change, to 14 now.
And then of course, there's the little issue that we're talking about 30% less PCU since the Incarna heydays. According to white knihgters, those chars did NOTHING in game and so we shouldn't have noticed them leaving...
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
|

Jill Xelitras
Xeltec services
351
|
Posted - 2015.08.28 07:15:23 -
[329] - Quote
Foxstar Damaskeenus wrote:I have a few good suggestions. First off though I have to say one reason I haven't played eve too much lately is that it is too good of a game in some aspects. I log on to Warthunder occasionally and shoot down some Germans in my Spitfire for an hour and call it a night. Eve online requires some commitment to truly enjoy. Unfortunately I just don't desire to put in that much time.
Secondly, part of Eve's brilliance is that the players create the great content. That being said I have logged on many times in different alliances sitting behind my screen waiting with tons of other people for someone to make fun. The only time, myself I ever was able to lead fleets was when I was moving and didn't have to work a few months. After telling people what to do all day at my job without pissing them off I'm simply mentally incapable of leading a fleet.
So here's my take.
1. Create things in the universe that are worth fighting for. There should be new and fun PVE in highsec but people need to yearn to go to null to mine, etc.
2. On the leadership thing, could Eve implement some sort of matchmaking system where leaders can find followers for a few hours to roam or play with.
3. When the "this is eve" thing came out with player comms in the videos it seemed to fire many people up and get some new recruits. So marketing marketing marketing. In our aviation charter business we have plenty of regular customers that fly on our planes, probably enough to sustain us for a few years but we never stop working tirelessly to get people interested, even cable companies advertise and in many areas of the USA you don't have options if you want TV/internet, yet they still market.
4. If the blue donut or whatever is hurting content than have a few CCP employees log in to ships and go destroy something player owned or controlled. Make an event or whatever.
Regarding your suggestions:
4. What good is a sandbox without sand ? CCP needs to stay neutral toward players.
3. I agree, but I think that CCP is budgeting to market Gunjack, Valkyrie and possibly Legion.
2. You can create an open fleet ... it's called fleetfinder .... or did CCP remove that while I was not looking 
1. They just did add Drifter Incursions. Concerning mining in 0.0 ... for that miners just need to join a nullsec alliance with a mining branch. Those who stay in highsec, don't want to leave and that's fine. High-sec is just overly profitable when you compare the risk vs reward from various places. IMO PI should never have been allowed in high-sec systems. Low-sec needs a buff. Yeah FW is not all of low-sec.
Also, can someone explain what this thread is about?-á (Relax ! I'm just quoting Holgrak Blacksmith here.)
When life gives you lemons, swap letters and poof: melons, solemn melons.
|

Webvan
All Kill No Skill
13385
|
Posted - 2015.08.28 07:15:41 -
[330] - Quote
Ishtanchuk Fazmarai wrote: As I've said a few times, training alts doesn't impacts PCU. Log in, snap is taken, log out, that minimal +1 peak is gone before having a chance to impact the PCU average because the session lenght is minimal. If queue alts are logged in 1% of the session length of a char actually being used for play, then their compounded weight in PCU would be 1% if there was 1 queue alt per 1 char used to play. Nobody would notice that they're missing.
That leaves us with multiboxers, on which my own experience is that they're back with a vengence, at least ice fleeters. At my home system, a specially infamous multiboxer moved from 12 Skiffs in december, to 8 after the broadcast change, to 14 now.
And then of course, there's the little issue that we're talking about 30% less PCU since the Incarna heydays. According to white knihgters, those chars did NOTHING in game and so we shouldn't have noticed them leaving...
no no because I remember quite well people complaining that they wanted to train alts but didn't like needing to open another account to do it. And of course, if you do that, may as well multi-box. But CCP said ok we'll offer account multi-character training, filled that demand, and so those alt accounts and those multi-boxers dried up, but still active on their accounts. If you look at Chribba data site, that's when PCU/Avg started going down some. It started a decline in 2014, right when CCP started selling MCT's. If it weren't so, and CCP was losing all this money, they would already be well into lay-off mode like they did before.
MCT's are in demand, they are above PLEX prices now! 1.2b and moving. Then people like me that just buy them with AUR and use them so not even making it to the market. It's really-really hard to overlook that. And that is exactly when Europe's PCU took a little slide, when these nifty things came into the game. It's good business, and I like good business, recognize it when I see it. Less PCU, less server demand, same money. Business is business.
I'm in it for the money
Ctrl+Alt+Shift+F12
|
|

Kaivar Lancer
Placid Peace Corps
681
|
Posted - 2015.08.28 07:21:23 -
[331] - Quote
I stopped playing Eve for awhile. My main reason:
- Steam just makes alternative games so much cheaper. For $15, you can grab yourself a few cheap games that can entertain you for a month. You can buy $3 bundles from discounters outside of Steam. Basically your library grows every month, and thus your entertainment options. And lets not forget the F2P AAA MMOs that have saturated the market (like SWTOR or LOTRO).
But with Eve, $15 just buys you the same experience. Meh. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
454
|
Posted - 2015.08.28 07:38:25 -
[332] - Quote
Primary This Rifter wrote:If you think the onus is on the players to alter their behavior so the sov system works, you're an idiot.
The system needs to be designed to accommodate how players are known to behave. Anything else is destined to fail.
It cannot be made to circumvent nullsecs desire to never fight and yes because you are free to choose to do nothing you have, while ironically nullsec us often heard to whine that the blue donut is boring.
Possibly, but most likely not, nullsec will someday realize they are the problem and they must be the solution, CCP provides the oppertunity to engage in large scale fights but cannot force you to utilize what they have provided.
The onus will always be on the player to engage in opportunities, while CCP has given nullsec everything it whines for, advantages that make a complete mockery of anything remotely resembling balanced game play, you choose to do nothing but whine even more that CCP is to blame, like any spoiled child would be expected to do, mommy can never give her spoiled brat enough to end her brats insessant whining and crying. "you are not fair mommy, you are just not fair".
*pouts, stomps feet, while enjoying obscene levels of privelage*
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
|

Jill Xelitras
Xeltec services
351
|
Posted - 2015.08.28 07:47:41 -
[333] - Quote
Kaivar Lancer wrote:I stopped playing Eve for awhile. My main reason:
- Steam just makes alternative games so much cheaper. For $15, you can grab yourself a few cheap games that can entertain you for a month. You can buy $3 bundles from discounters outside of Steam. Basically your library grows every month, and thus your entertainment options. And lets not forget the F2P AAA MMOs that have saturated the market (like SWTOR or LOTRO).
But with Eve, $15 just buys you the same experience. Meh.
Yes and no ... the 15$ you pay for:
- Server upkeep. If EvE was run by EA, Ubisoft ... it would have been shut-down a long time ago. - Continuous bug-fixing. Major publishers don't like spending money on bug-fixing. - "Free expansions". Other publishers choose paid expansions, DLC, micro-transaction pay-walls ... - Ongoing support. Yeah, we know CCP is slow ... but they do offer support. Sometimes they even help on the forum ... 12 years after the game was released. - additional services: VoIP, streaming of the alliance tournament, o7 web-show, moderated forum ...
additional benefits you get: - players who actually want to play EvE ... why would you pay a monthly sub or work ingame towards a PLEX if it wasn't because you like playing EvE. - No little kiddies (This alone is worth the money) - the feeling that the ship you just lost or made somebody else lose is actually meaningful / painful. Recently again somebody got his ship blown up with 30 PLEX inside, which dropped btw.
Also, can someone explain what this thread is about?-á (Relax ! I'm just quoting Holgrak Blacksmith here.)
When life gives you lemons, swap letters and poof: melons, solemn melons.
|

Webvan
All Kill No Skill
13388
|
Posted - 2015.08.28 07:56:20 -
[334] - Quote
Jill Xelitras wrote:Kaivar Lancer wrote:I stopped playing Eve for awhile. My main reason:
- Steam just makes alternative games so much cheaper. For $15, you can grab yourself a few cheap games that can entertain you for a month. You can buy $3 bundles from discounters outside of Steam. Basically your library grows every month, and thus your entertainment options. And lets not forget the F2P AAA MMOs that have saturated the market (like SWTOR or LOTRO).
But with Eve, $15 just buys you the same experience. Meh. Yes and no ... the 15$ you pay for: - Server upkeep. If EvE was run by EA, Ubisoft ... it would have been shut-down a long time ago. - Continuous bug-fixing. Major publishers don't like spending money on bug-fixing. - "Free expansions". Other publishers choose paid expansions, DLC, micro-transaction pay-walls ... - Ongoing support. Yeah, we know CCP is slow ... but they do offer support. Sometimes they even help on the forum ... 12 years after the game was released. - additional services: VoIP, streaming of the alliance tournament, o7 web-show, moderated forum ... additional benefits you get: - players who actually want to play EvE ... why would you pay a monthly sub or work ingame towards a PLEX if it wasn't because you like playing EvE. - No little kiddies (This alone is worth the money) - the feeling that the ship you just lost or made somebody else lose is actually meaningful / painful. Recently again somebody got his ship blown up with 30 PLEX inside, which dropped btw. + you don't need to pay $30/mo to unlock tiny little portions of the game hahaha! I was in close beta for lotro, open beta and then a sub. Then they went f2p and ain't worth a dime any longer. Horrible game now. And if you play f2p, may as well take out a loan on the house to pay over - it's turned into such a money grubbing game with f2p. swtoroto never played, just not into rail shooters :/
I'm in it for the money
Ctrl+Alt+Shift+F12
|

Astral Azizora
Imperial Academy Amarr Empire
12
|
Posted - 2015.08.28 09:09:39 -
[335] - Quote
Jill Xelitras wrote:Yes and no ... the 15$ you pay for:
- Server upkeep. If EvE was run by EA, Ubisoft ... it would have been shut-down a long time ago. - Continuous bug-fixing. Major publishers don't like spending money on bug-fixing. - "Free expansions". Other publishers choose paid expansions, DLC, micro-transaction pay-walls ... - Ongoing support. Yeah, we know CCP is slow ... but they do offer support. Sometimes they even help on the forum ... 12 years after the game was released. -edit: - CCP hunting down and banning cheaters - additional services: VoIP, streaming of the alliance tournament, o7 web-show, moderated forum
Apart from free expansions, all of those things are features of F2P/B2P games too.
"But they have a cash shop"... so does EVE.
|

Webvan
All Kill No Skill
13389
|
Posted - 2015.08.28 10:19:05 -
[336] - Quote
Astral Azizora wrote:Jill Xelitras wrote:Yes and no ... the 15$ you pay for:
- Server upkeep. If EvE was run by EA, Ubisoft ... it would have been shut-down a long time ago. - Continuous bug-fixing. Major publishers don't like spending money on bug-fixing. - "Free expansions". Other publishers choose paid expansions, DLC, micro-transaction pay-walls ... - Ongoing support. Yeah, we know CCP is slow ... but they do offer support. Sometimes they even help on the forum ... 12 years after the game was released. -edit: - CCP hunting down and banning cheaters - additional services: VoIP, streaming of the alliance tournament, o7 web-show, moderated forum Apart from free expansions, all of those things are features of F2P/B2P games too. "But they have a cash shop"... so does EVE. No you don't get support in lotro as an f2p. You gotta pay something every month, then you are flagged to receive support if you need it (vip I think it was). Otherwise you go to forums and maybe get help from other players there, or in player chat. Or I think a forum-GM will answer serious account issues there etc. But in game support, no no not at all period, you're on your own unless you spend something in the game shop within like 30 days. Someone wants to try to grief you in-game, you just gotta htfu and take it or log out, if you even make the que to log in anyway.
I've tried a bunch of f2p's, you get what you pay for (such as nothing).... unless you lose control and spend huge monies then you get less than you pay for, what they really hope for. f2p's are really for those guys. Nope, I stick to either classic subscription games (some have limited access to try it out) or indie hobby games that are actually free (full access) and not free to pay but usually take donations.
Even games like Battlefield (popular fps game) are junk now, everyone wants to link the item shop, just ruining games. And I don't like to play/group with people that are weak because they won't pay a dime which then effects me or our group. Just junk.
I'm in it for the money
Ctrl+Alt+Shift+F12
|

Speedkermit Damo
Demonic Retribution The Initiative.
474
|
Posted - 2015.08.28 10:29:52 -
[337] - Quote
Spookay wrote:Darek Castigatus wrote:What i think a lot of people are missing is thats theres a general downturn in MMO numbers at the moment, its not just eve and Wow. Pretty much every major MMO has seen a fall in numbers or a slowing of growth over the past three to four months.
TLDR It isn't just EvE, this is happening in the whole MMO market.
Wrong. I hate all the new changes from phoebe onward. I let all my subs lapse. The tedium CCP is adding to this game is making it dumb. Major null alliances are dying. The meta is broken. Big fights are dying. Major wars are a thing of the past. CCP broke nullsec... and **** playing in lowsec or highsec.
It wasn't CCP that "broke" nullsec.
Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.
|

Kaivar Lancer
Placid Peace Corps
681
|
Posted - 2015.08.28 10:47:20 -
[338] - Quote
Webvan wrote:[quote=Astral Azizora] No you don't get support in lotro as an f2p. You gotta pay something every month, then you are flagged to receive support if you need it (vip I think it was). Otherwise you go to forums and maybe get help from other players there, or in player chat. Or I think a forum-GM will answer serious account issues there etc. But in game support, no no not at all period, you're on your own unless you spend something in the game shop within like 30 days. Someone wants to try to grief you in-game, you just gotta htfu and take it or log out, if you even make the que to log in anyway.
I've tried a bunch of f2p's, you get what you pay for (such as nothing).... unless you lose control and spend huge monies then you get less than you pay for, what they really hope for. f2p's are really for those guys. Nope, I stick to either classic subscription games (some have limited access to try it out) or indie hobby games that are actually free (full access) and not free to pay but usually take donations.
Even games like Battlefield (popular fps game) are junk now, everyone wants to link the item shop, just ruining games. And I don't like to play/group with people that are weak because they won't pay a dime which then effects me or our group. Just junk.
F2P MMOs are suited for casual players. When you have a stable of MMOs, you're not emotionally attached to any single one. This week I might play a bit of LOTRO because of an interesting update. Next week, I might play SWTOR to roleplay my smuggler and advance the storyline a bit. The week after, some Runescape to do some crafting. It's all free.
Or you can pay $15 to CCP for the same experience you had last month.
I still think that $15 is very good value for what you get in Eve. But these days, there are so many other options that are even cheaper or free. Mount & Blade: Warband, a sandbox medieval RPG, is going for $6.80 on Steam. In conjunction with free mods, that is unbelievable value. And it's a one-time purchase only, so it's yours forever. This is the marketplace that CCP is competing in in 2015. |

Harry Forever
SpaceJunkys
1261
|
Posted - 2015.08.28 10:52:53 -
[339] - Quote
Mir Jana wrote:I was wondering about something...
January 2014 - average was 41k online June 2014 - average was 32k online December 2014 - average was 27k online May 2015 - average was 21k online August 2015 - average is 16k online
today I logged in at 14793 online.....
What can CCP do to re-build its populace cause obviously something is rotten in the state of Iceland...?
honestly I think eve improved the last two years, a lot more is going on due to good changes like mobile depots or nullified interceptors, if people are leaving then its just those who have been cancer to the game, I see this like a healthy surgery... you cut out the tumor to assure you can breath again and grow, CCP is doing that with nearly perfect execution
SpaceJunkys on YouTube - Harry Forever on the Forums
|

Bagrat Skalski
Poseidaon
8888
|
Posted - 2015.08.28 11:00:36 -
[340] - Quote
God have mercy...
CCP forgot to cut out everything. 
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
|
|

Alavaria Fera
GoonWaffe
6821
|
Posted - 2015.08.28 12:46:01 -
[341] - Quote
Kaivar Lancer wrote:Mount & Blade: Warband, a sandbox medieval RPG, is going for $6.80 on Steam. In conjunction with free mods, that is unbelievable value. And it's a one-time purchase only, so it's yours forever. This is the marketplace that CCP is competing in in 2015. Oh yeah warband, not bad~~
Every change leaves the badguys just about to fall.
We just need more coalitions to exist to destroy them, more legions to be paid off, more lasersov, more something!!
|

Webvan
All Kill No Skill
13391
|
Posted - 2015.08.28 13:17:16 -
[342] - Quote
Alavaria Fera wrote:Kaivar Lancer wrote:Mount & Blade: Warband, a sandbox medieval RPG, is going for $6.80 on Steam. In conjunction with free mods, that is unbelievable value. And it's a one-time purchase only, so it's yours forever. This is the marketplace that CCP is competing in in 2015. Oh yeah warband, not bad~~ Does it haz lazors?
*looks it up Meh 64 player max network. No lazors. Even arma 3 haz lazors, and better network. Guess you get what you pay for.
I'm in it for the money
Ctrl+Alt+Shift+F12
|

Market McSelling Alt
Bernie Madoff Investment Services LLC
537
|
Posted - 2015.08.28 13:25:51 -
[343] - Quote
Webvan wrote:Alavaria Fera wrote:Kaivar Lancer wrote:Mount & Blade: Warband, a sandbox medieval RPG, is going for $6.80 on Steam. In conjunction with free mods, that is unbelievable value. And it's a one-time purchase only, so it's yours forever. This is the marketplace that CCP is competing in in 2015. Oh yeah warband, not bad~~ Does it haz lazors? *looks it up Meh 64 player max network. No lazors. Even arma 3 haz lazors, and better network. Guess you get what you pay for.
Eve players crack me up...
"We need to get rid of blobs and make smaller groups viable in pvp"
ten seconds later
"64 player combat limit... oh heck no"
I get it, but I don't. Oh well. Everyone must just mean that they don't want to GET blobbed, they just want to BE the blob.
Best description of Eve Online and why the community is the way it is
|

Webvan
All Kill No Skill
13391
|
Posted - 2015.08.28 13:31:20 -
[344] - Quote
Market McSelling Alt wrote:Webvan wrote:Alavaria Fera wrote:Kaivar Lancer wrote:Mount & Blade: Warband, a sandbox medieval RPG, is going for $6.80 on Steam. In conjunction with free mods, that is unbelievable value. And it's a one-time purchase only, so it's yours forever. This is the marketplace that CCP is competing in in 2015. Oh yeah warband, not bad~~ Does it haz lazors? *looks it up Meh 64 player max network. No lazors. Even arma 3 haz lazors, and better network. Guess you get what you pay for. Eve players crack me up... "We need to get rid of blobs and make smaller groups viable in pvp" ten seconds later "64 player combat limit... oh heck no" I get it, but I don't. Oh well. Everyone must just mean that they don't want to GET blobbed, they just want to BE the blob. But lazors...
I'm in it for the money
Ctrl+Alt+Shift+F12
|

Gillia Winddancer
Aliastra Gallente Federation
437
|
Posted - 2015.08.28 13:33:50 -
[345] - Quote
Webvan wrote:Market McSelling Alt wrote:Webvan wrote:Alavaria Fera wrote:Kaivar Lancer wrote:Mount & Blade: Warband, a sandbox medieval RPG, is going for $6.80 on Steam. In conjunction with free mods, that is unbelievable value. And it's a one-time purchase only, so it's yours forever. This is the marketplace that CCP is competing in in 2015. Oh yeah warband, not bad~~ Does it haz lazors? *looks it up Meh 64 player max network. No lazors. Even arma 3 haz lazors, and better network. Guess you get what you pay for. Eve players crack me up... "We need to get rid of blobs and make smaller groups viable in pvp" ten seconds later "64 player combat limit... oh heck no" I get it, but I don't. Oh well. Everyone must just mean that they don't want to GET blobbed, they just want to BE the blob. But lazors...
Wouldn't surprise me if there was a mod for your "lazors". Am pretty sure there was at least one Star Wars mod for it anyway.
And as for that 64 player limit - that could be bypassed. I used to play on a 200+ player server that was constantly full. Sure, it got slightly laggy then but oh lords, the amount of fun it was cannot be surpassed by most multiplayer games even today.,
|

Market McSelling Alt
Bernie Madoff Investment Services LLC
537
|
Posted - 2015.08.28 13:34:41 -
[346] - Quote
Webvan wrote: But lazors...
Now that, I have no rebuttal for.
As you were
Best description of Eve Online and why the community is the way it is
|

Webvan
All Kill No Skill
13391
|
Posted - 2015.08.28 13:42:59 -
[347] - Quote
Market McSelling Alt wrote:Webvan wrote: But lazors...
Now that, I have no rebuttal for. As you were Well, when you get tired of that, look up arma 3. It's the adult version of minecraft. NATO's training sim, too, a version of it. Sure, I play games like that, but I play mmo's too. Mostly old-school mmo's. I can do both.
I'm in it for the money
Ctrl+Alt+Shift+F12
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Eugene Kerner
TunDraGon That Escalated Quickly.
1624
|
Posted - 2015.08.28 13:54:18 -
[348] - Quote
Are you all ready for the incline in plex prices after the holidays?
TunDraGon is recruiting!
"Also, your boobs [:o] " -á
CCP Eterne, 2012
"When in doubt...make a di++k joke."-áRobin Williams - RIP
|

Bagrat Skalski
Poseidaon
8902
|
Posted - 2015.08.28 14:23:43 -
[349] - Quote
Market McSelling Alt wrote:Webvan wrote:Alavaria Fera wrote:Kaivar Lancer wrote:Mount & Blade: Warband, a sandbox medieval RPG, is going for $6.80 on Steam. In conjunction with free mods, that is unbelievable value. And it's a one-time purchase only, so it's yours forever. This is the marketplace that CCP is competing in in 2015. Oh yeah warband, not bad~~ Does it haz lazors? *looks it up Meh 64 player max network. No lazors. Even arma 3 haz lazors, and better network. Guess you get what you pay for. Eve players crack me up... "We need to get rid of blobs and make smaller groups viable in pvp" ten seconds later "64 player combat limit... oh heck no" I get it, but I don't. Oh well. Everyone must just mean that they don't want to GET blobbed, they just want to BE the blob. Because in EVE there should be place for everyone. Theoretically.
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
|

Jenshae Chiroptera
2288
|
Posted - 2015.08.28 14:53:56 -
[350] - Quote
Jill Xelitras wrote:Kaivar Lancer wrote:...But with Eve, $15 just buys you the same experience. Meh. Yes and no ... the 15$ you pay for: .... Solid post. It is sad that EVE players need these sort of things explained to them. I always keep fooling myself into believing that our community has a higher standard. I guess EVE needs more Darwin steps to filter people out more.
CCP - Building ant hills and magnifying glasses for fat kids
There are other ways to fix Null Sec stagnation and Fozzie SOV is the wrong approach.
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|

Markus Reese
Deep Core Mining Inc. Caldari State
465
|
Posted - 2015.08.28 15:13:11 -
[351] - Quote
Why is it people mix up disliking blob warfare for disliking large fights. I love large fights. But I dislike press F1. Increasing smaller ships that go boom usage with changes to make pvp squad vs squad possible. Then big fights win. |

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6722
|
Posted - 2015.08.28 15:23:57 -
[352] - Quote
Jill Xelitras wrote:Kaivar Lancer wrote:I stopped playing Eve for awhile. My main reason:
- Steam just makes alternative games so much cheaper. For $15, you can grab yourself a few cheap games that can entertain you for a month. You can buy $3 bundles from discounters outside of Steam. Basically your library grows every month, and thus your entertainment options. And lets not forget the F2P AAA MMOs that have saturated the market (like SWTOR or LOTRO).
But with Eve, $15 just buys you the same experience. Meh. Yes and no ... the 15$ you pay for: - Server upkeep. If EvE was run by EA, Ubisoft ... it would have been shut-down a long time ago. - Continuous bug-fixing. Major publishers don't like spending money on bug-fixing. - "Free expansions". Other publishers choose paid expansions, DLC, micro-transaction pay-walls ... - Ongoing support. Yeah, we know CCP is slow ... but they do offer support. Sometimes they even help on the forum ... 12 years after the game was released. -edit: - CCP hunting down and banning cheaters - additional services: VoIP, streaming of the alliance tournament, o7 web-show, moderated forum ... additional benefits you get: - players who actually want to play EvE ... why would you pay a monthly sub or work ingame towards a PLEX if it wasn't because you like playing EvE. - No little kiddies (This alone is worth the money) - the feeling that the ship you just lost or made somebody else lose is actually meaningful / painful. Recently again somebody got his ship blown up with 30 PLEX inside, which dropped btw. I just bought the lifetime expansion pass for Elite. Now I need to pay nothing towards the game and I get all the support, bugifxes, expansions and such with no monthly cost.
The only additional cost will be a HTC vive when it comes out (and is confirmed compatible) so I can splode people in VR too.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
Chrysus Industries - Savings made simple!
|

xxxTRUSTxxx
Galactic Rangers EVEolution.
321
|
Posted - 2015.08.28 15:54:13 -
[353] - Quote
Lucas Kell wrote: I just bought the lifetime expansion pass for Elite. Now I get all the support, bugifxes, expansions and such with no monthly cost.
oh no,,, you mean you hope you'll get all that support and bugfixes and expansions and such with no monthly fee,, you hope you'll get it 
|

Market McSelling Alt
Bernie Madoff Investment Services LLC
537
|
Posted - 2015.08.28 15:59:25 -
[354] - Quote
Markus Reese wrote:Why is it people mix up disliking blob warfare for disliking large fights. I love large fights. But I dislike press F1. Increasing smaller ships that go boom usage with changes to make pvp squad vs squad possible. Then big fights win.
Because smaller easier to kill ships means players stop PVPing when used in context of large fleet fights.
No one in their right mind is going to stage, plan, wait, move, wait, wait some more and three hours later get a fleet fight between hundreds of destroyers that instapop before even 1/10 the other fleet gets a lock on it.
3 hours of waiting and comms for 3 seconds of pvp... no thanks
At least with Capitals it takes a bit of time, there is a change of logistics and each boom is "special" and worth something.
Besides, ever tried to fight in TiDi in a Vengeance?
Make the fights smaller, then you can make the ships smaller in the fight.
Best description of Eve Online and why the community is the way it is
|

Jill Xelitras
Xeltec services
353
|
Posted - 2015.08.28 16:01:48 -
[355] - Quote
Lucas Kell wrote:I just bought the lifetime expansion pass for Elite. Now I get all the support, bugifxes, expansions and such with no monthly cost.
The only additional cost will be a HTC vive when it comes out (and is confirmed compatible) so I can splode people in VR too.
The thing with money is that people and companies prefer to have money now, rather then a promise to get paid later. It's even sensible because inflation devalues your currency: 100$ today buys you more than 100$ in a year will. You could also earn interest on the 100$, so you would have more money at the end of the year. Basically you're just paying up front instead of partial payments.
To Frontier Development this is money that they can invest in the expansions they are planning without having to borrow. It's also advantageous to get paid up front because it makes financial planning easier. Players on a monthly subscription fee can leave your game anytime and stop their payments any month. Players who paid up-front, have already given you 12 months worth of subscrition fee.(Elite doesn't have a subscription fee afaik. So bad example. I should have said that youre paying the expansions up-front.) You may have noticed that for Elite this offer was limited in time, so only a small chunk of players would commit to this deal. What you got is a sort of discount. Nothing magical there.
Sorry I'm rambling. My point is. Somebody always pays the bill. There is no such thing as a free ride. You get free fries with a menu only ? Guess where the price of the fries is hidden.
Also, can someone explain what this thread is about?-á (Relax ! I'm just quoting Holgrak Blacksmith here.)
When life gives you lemons, swap letters and poof: melons, solemn melons.
|

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6722
|
Posted - 2015.08.28 16:02:12 -
[356] - Quote
xxxTRUSTxxx wrote:Lucas Kell wrote: I just bought the lifetime expansion pass for Elite. Now I get all the support, bugifxes, expansions and such with no monthly cost.
oh no,,, you mean you hope you'll get all that support and bugfixes and expansions and such with no monthly fee,, you hope you'll get it  I'm confused as to what you mean. I've already been playing since beta and the one time I have needed support I got it quickly. The expansion is already due for this year. I doubt I need to hope to get it, since it seems to be chugging along quite nicely. It's no different from here, hoping CCP don't bork the game every release, hoping that petitions don't sit unanswered for 3 months. the only difference is here people have to pay a fee (though plexing is much nicer these days).
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
Chrysus Industries - Savings made simple!
|

Market McSelling Alt
Bernie Madoff Investment Services LLC
537
|
Posted - 2015.08.28 16:23:33 -
[357] - Quote
Lucas Kell wrote:xxxTRUSTxxx wrote:Lucas Kell wrote: I just bought the lifetime expansion pass for Elite. Now I get all the support, bugifxes, expansions and such with no monthly cost.
oh no,,, you mean you hope you'll get all that support and bugfixes and expansions and such with no monthly fee,, you hope you'll get it  I'm confused as to what you mean. I've already been playing since beta and the one time I have needed support I got it quickly. The expansion is already due for this year. I doubt I need to hope to get it, since it seems to be chugging along quite nicely. It's no different from here, hoping CCP don't bork the game every release, hoping that petitions don't sit unanswered for 3 months. the only difference is here people have to pay a fee (though plexing is much nicer these days).
The other difference is Elite is still growing...
Best description of Eve Online and why the community is the way it is
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
457
|
Posted - 2015.08.28 18:01:26 -
[358] - Quote
Jill Xelitras wrote:Foxstar Damaskeenus wrote:I have a few good suggestions. First off though I have to say one reason I haven't played eve too much lately is that it is too good of a game in some aspects. I log on to Warthunder occasionally and shoot down some Germans in my Spitfire for an hour and call it a night. Eve online requires some commitment to truly enjoy. Unfortunately I just don't desire to put in that much time.
Secondly, part of Eve's brilliance is that the players create the great content. That being said I have logged on many times in different alliances sitting behind my screen waiting with tons of other people for someone to make fun. The only time, myself I ever was able to lead fleets was when I was moving and didn't have to work a few months. After telling people what to do all day at my job without pissing them off I'm simply mentally incapable of leading a fleet.
So here's my take.
1. Create things in the universe that are worth fighting for. There should be new and fun PVE in highsec but people need to yearn to go to null to mine, etc.
2. On the leadership thing, could Eve implement some sort of matchmaking system where leaders can find followers for a few hours to roam or play with.
3. When the "this is eve" thing came out with player comms in the videos it seemed to fire many people up and get some new recruits. So marketing marketing marketing. In our aviation charter business we have plenty of regular customers that fly on our planes, probably enough to sustain us for a few years but we never stop working tirelessly to get people interested, even cable companies advertise and in many areas of the USA you don't have options if you want TV/internet, yet they still market.
4. If the blue donut or whatever is hurting content than have a few CCP employees log in to ships and go destroy something player owned or controlled. Make an event or whatever.
Regarding your suggestions: 4. What good is a sandbox without sand ? CCP needs to stay neutral toward players. 3. I agree, but I think that CCP is budgeting to market Gunjack, Valkyrie and possibly Legion. 2. You can create an open fleet ... it's called fleetfinder .... or did CCP remove that while I was not looking  1. They just did add Drifter Incursions. Concerning mining in 0.0 ... for that miners just need to join a nullsec alliance with a mining branch. Those who stay in highsec, don't want to leave and that's fine. High-sec is just overly profitable when you compare the risk vs reward from various places. IMO PI should never have been allowed in high-sec systems. Low-sec needs a buff. Yeah FW is not all of low-sec.
The income from PI in highsec is so low i consider it negative income because you could make more isk per hour afk mining veldspar.
While i agree some things you can do in highsec probably need an income nerf most of what you can do in highsec pays very little. It isnt an overabundance of isk per hour that keeps so many in highsec its the serious reduction in encounters per hour with harassment that keeps so many in highsec.
Lowsec is the most lawless place to play EVE, no reasonable enticement is going to bring significantly more people to that type of environment.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
|

Seven Koskanaiken
FinFleet Northern Coalition.
1630
|
Posted - 2015.08.28 18:29:06 -
[359] - Quote
Market McSelling Alt wrote:Webvan wrote:Market McSelling Alt wrote:So, while you are at the bar getting one under, I will be talking with the people who don't have a one track vision of the demise of this game. lol EVE is DyingGäó yeah uh-huh, it only counts if you like the changes, whether or not others do, otherwise it doesn't count. Anyway, like I've shown, EVE isn't in some demise, only evolving. EVE has been dying for over 10yrs now  If your idea of dying is tripling its user base... then yeah sure. Now, in the last two years, yes it has been dying. But basically, since you appear to be completely giving up the argument you were so obviously wrong on, I must point out. *snip* Personal insults not necessary. ~ ISD DecoyAnyone can look at the graphs, the data, and see there is a problem. If you can't, then it must be because you can't understand math.
A stopped clock is right twice a day. |

Eli Stan
Center for Advanced Studies Gallente Federation
339
|
Posted - 2015.08.28 18:56:08 -
[360] - Quote
Market McSelling Alt wrote:Eve players crack me up...
"We need to get rid of blobs and make smaller groups viable in pvp"
ten seconds later
"64 player combat limit... oh heck no"
I get it, but I don't. Oh well. Everyone must just mean that they don't want to GET blobbed, they just want to BE the blob.
That's part of it, sure. Also, the different statements likely come from different people with different playstyles.
Personally, I find myself bored with arena-based multiplayer. As in, join a server with up to 63 other people also connected, your character gets loaded up, you PvP for a while, then you log off and go back to your PvE game. It works for a lot of games, of course - Quake Arena, TF2, CS, CoD, etc. But it's not for me. I would never want EVE artificially limited somehow so that only 64 could be involved in a fight. EVE is more dynamic, more flowing, more unpredictable - and therefore interesting and meaningful - than that.
What I'd love to see introduced into New Eden so that small gangs can have a chance against large ones is the concept of terrain. A logi buff is a force multiplier than helps large groups as much as, or more than, small groups. But terrain - cover, choke points, small areas of "high ground" - can help small gangs much more than large ones. Think of the 300 movie - imagine a deadspace pocket into which only five ships per minute can enter. Or anomalies that give HP/DPS buffs within a 1km radius, and the buffs get stronger then longer a ship is in range so that a small gang can set up there and stand a better chance of fighting off an approaching large gang if they have enough time to prepare. Or imagine a grid with warpable objects scattered all over the place so that a small nimble force can mobilize around a larger less coordinated gang and pick off vulnerable stragglers. (Some of this is impractical or unworkable or useless, but I'm trying to express the general idea, not necessarily present a solution of polished mechanics.)
So on equal terms - the larger force should prevail over the smaller. But it'd be cool to see ways to make a 5-person fleet as strong as a 10-person fleet, while a 100-person fleet only works like a 105-person fleet.
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Malt Zedong
WorldTradersGuild.Com
5
|
Posted - 2015.08.28 19:13:51 -
[361] - Quote
EVE Online first bright star is the fact the every player (I think only China still have its own server) plays in the same shard. It was the flagship thing to turn EVE so unique. It was in fact copied then by some mmos.
EVE Online second bright star is the fact that it is a sandbox where players drive the fiction and the outcomes. Players make content. Every player is subject to the acts of every player else. It is in fact the only constraint that holds the need of cooperation in New Eden.
EVE Online third bright star is the fact that players make, trade and destroy itens, driving all market except for plex because understandably plex is the universal currency in New Eden direct related to RL currency and the ability to play the game.
Then every so often people start to demanding that the game changes all its long standing successful principles to accomodate solo or small gang play ?
There are other solo or team vs team combat that you can play if you want small combat.
It is sad that the mechanics already restrict universal play so people can have fun alone. We dont need more.
WorldTradersGuild.Com [WTG] - We are here for the long haul.
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Rain6637
GoonWaffe Goonswarm Federation
32247
|
Posted - 2015.08.28 19:31:44 -
[362] - Quote
Nerdy is fashionable nowadays. I think there's an opportunity to benefit from EVE's reputation as a uber nerd game.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

DaReaper
Net 7
2516
|
Posted - 2015.08.28 19:53:56 -
[363] - Quote
Lucas Kell wrote:xxxTRUSTxxx wrote:Lucas Kell wrote: I just bought the lifetime expansion pass for Elite. Now I get all the support, bugifxes, expansions and such with no monthly cost.
oh no,,, you mean you hope you'll get all that support and bugfixes and expansions and such with no monthly fee,, you hope you'll get it  I'm confused as to what you mean. I've already been playing since beta and the one time I have needed support I got it quickly. The expansion is already due for this year. I doubt I need to hope to get it, since it seems to be chugging along quite nicely. It's no different from here, hoping CCP don't bork the game every release, hoping that petitions don't sit unanswered for 3 months. the only difference is here people have to pay a fee (though plexing is much nicer these days).
I think what he means is, elite is still new, it has not even been out for a year. You paying your lifetime membership for all that free stuff may not be what that winds up being in the future.
As elite is not even a yera yet (will be in dec iirc) you really don;t fully know what bennifit you gained. As a game company money has to come from somewhere, if the expantions or whatever they sell to make money, don;t make enough, they will look at the people witht he lifetime pass and go 'hmm lets see if we cna get money from them.'
People whine about the subscription model, becuase everyone now a days is used to FTP bull crap. But nothing is ever free.
FTP works becuase companies know they cna grab a whale who will send there paycheck every month to the company. Hell look at SC for example, where someone spent like 45k on it. and thats just 1 person.
Anyway the point is, the value of your 'lifetime pass' may noit be much depending on what happens with elite. In the case of eve, i cna always cancle my subs and move on if i dislike what ccp is doing.
Any hoot i rambled
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
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Reiisha
Repracor Industries
761
|
Posted - 2015.08.28 21:38:16 -
[364] - Quote
All nice suggestions, but none will solve the problem.
EVE will start to grow again once the game requires actual activity to play it. There's too many passive game systems in the game.
Current subscribers log on to do their daily routine and log off again to await their stuff to finish.
New players don't see anyone online and notice there's a lot of stuff you don't even need to be online for, and subsequently quit.
CCP thinks that it's the current subscribers which don't have enough things to not do and introduces more things to not do while you're online.
And so on.
If you do things right, people won't be sure you've done anything at all...
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Nicolai Serkanner
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
470
|
Posted - 2015.08.28 22:27:59 -
[365] - Quote
Reiisha wrote: New players don't see anyone online
... I fail to grasp this. Whenever I am online at least 20,000 people are online. If I have the chance to get online just before and after DT there are between 10 and 15,000 people online ... what on earth do you mean?
|

Avvy
Republic University Minmatar Republic
123
|
Posted - 2015.08.28 22:36:09 -
[366] - Quote
Reiisha wrote: New players don't see anyone online and notice there's a lot of stuff you don't even need to be online for, and subsequently quit.
You made that up.
I doubt anyone quits for that reason.
Rookie Help is a great help channel for new players. Can learn quite a bit in that channel.
Pity the help channel once you lose the Rookie Help (after 30 days) isn't as good.
The Help channel seems to be a cross between a help channel and the forums.
|

Webvan
All Kill No Skill
13396
|
Posted - 2015.08.28 23:38:32 -
[367] - Quote
Rain6637 wrote:Nerdy is fashionable nowadays. That would be a little odd since geeks typically have social skills 
Rain6637 wrote:I think there's an opportunity to benefit from EVE's reputation as a uber nerd game. To steal away the hoards of nerd players from LoL? 
I'm in it for the money
Ctrl+Alt+Shift+F12
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Rain6637
GoonWaffe Goonswarm Federation
32250
|
Posted - 2015.08.29 04:58:03 -
[368] - Quote
No. To provide hipsters a game they can claim to play that is not mainstream.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Webvan
All Kill No Skill
13419
|
Posted - 2015.08.29 06:07:26 -
[369] - Quote
but... EVE is real!  Somewhere in some New Eden pleasure hub, they are running our world in a simulator 
I'm in it for the money
Ctrl+Alt+Shift+F12
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Herzog Wolfhammer
Sigma Special Tactics Group
7096
|
Posted - 2015.08.29 07:57:28 -
[370] - Quote
Reiisha wrote:All nice suggestions, but none will solve the problem. EVE will start to grow again once the game requires actual activity to play it. There's too many passive game systems in the game. Current subscribers log on to do their daily routine and log off again to await their stuff to finish. New players don't see anyone online and notice there's a lot of stuff you don't even need to be online for, and subsequently quit. CCP thinks that it's the current subscribers which don't have enough things to not do and introduces more things to not do while you're online. And so on.
Yes when we can land on planets then we can kill and skin small animals to make boots and belts and skill up our leatherworking for example.
And fishing - let's not forget fishing.
I can give more examples but I have to go slam my head in the door until the memories of "skilling up" are forgotten again.
Bring back DEEEEP Space!
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Salvos Rhoska
1289
|
Posted - 2015.08.29 09:01:51 -
[371] - Quote
Rain6637 wrote:No. To provide hipsters a game they can claim to play that is not mainstream.
Ironically, WiS would have achieved that perfectly
Hipsters engaged in furious fashion PvP at space station coffeeshops, sipping Quafe, while skilling up "social", browsing tumblr, and occassionally streaming some LoL/Minecraft for gamer legitimacy.
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Webvan
All Kill No Skill
13437
|
Posted - 2015.08.29 09:06:46 -
[372] - Quote
Salvos Rhoska wrote:Rain6637 wrote:No. To provide hipsters a game they can claim to play that is not mainstream. Ironically, WiS would have achieved that perfectly Hipsters engaged in furious fashion PvP at space station coffeeshops, sipping Quafe, while skilling up "social", browsing tumblr, and occassionally streaming some LoL/Minecraft for gamer legitimacy. or nekid avatars touching eachother when not repeatedly rubberbanding into walls
I'm in it for the money
Ctrl+Alt+Shift+F12
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Salvos Rhoska
1289
|
Posted - 2015.08.29 09:14:52 -
[373] - Quote
Webvan wrote: or nekid avatars touching eachother when not repeatedly rubberbanding into walls
New "Selfie" skill tree adds Duckface, "V"-fingers and station toilet background to character generator!
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Malt Zedong
WorldTradersGuild.Com
6
|
Posted - 2015.08.29 09:18:48 -
[374] - Quote
I dont know what it pains people that someone else likes what they dont.
That is essentially what gets mmorpgs in the market. Otherwise, why bother sit down and play pixel "make believe" when you can go out and do stuff in real life ?
If caotic ever changing games were a thrill for everyone, facebook games would simply not exist, along with facebook itself. And you know it is rather the opposite.
There was once a dev in another game I wont name, but wow, he was spot on.
He wrote about rate of change and rate of content adding.
Contrary to loud flaming players, the playerbase as a whole likes to feel at home in a mmorpg. Players in general like to be in an environment they are at home. Everytime you add content or change content, you shake the playerbase as a whole, not only the ones expressing themselves openly. And that may get some players upset. You, as a dev, must know that you cant shake violently a big chunk of the playerbase counting on a small chance of pleasing them.
In a documentary about the game industry in YouTube made by some unknown folks, they speak in game conventions with several devs and game producers about forums and all of them speak one way or another the same idea:
- Forum posters are the worse source of input to rely on in regarding of accessing the general playerbase wishes, reason being, most of people who will base their staying in the game by a given feature do not express their opinion publicly most of the time. If you count the % of people that actually post their views in forums you will see that they are a small portion. Forums are good to get insights on ideas, rather than playerbase biases.
- Forum posters usually forget that game devs do know how many people do what ingame. They have access to stats as places people go, stay or avoid. They also know content that people do more often than others. They also know what itens, places and factions people prefer spend time. You dont need to tell them those stats, and usually when you try and see no answer, is because YOU are wrong, not the devs.
It is good to hear somethings to keep the reality check on things. People should try it.
WorldTradersGuild.Com [WTG] - We are here for the long haul.
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Salvos Rhoska
1289
|
Posted - 2015.08.29 09:39:20 -
[375] - Quote
Malt Zedong wrote: - Forum posters are the worse source of input to rely on in regarding of accessing the general playerbase wishes, reason being, most of people who will base their staying in the game by a given feature do not express their opinion publicly most of the time. If you count the % of people that actually post their views in forums you will see that they are a small portion. Forums are good to get insights on ideas, rather than playerbase biases.
- Forum posters usually forget that game devs do know how many people do what ingame. They have access to stats as places people go, stay or avoid. They also know content that people do more often than others. They also know what itens, places and factions people prefer spend time. You dont need to tell them those stats, and usually when you try and see no answer, is because YOU are wrong, not the devs.
Id agree, if not for the fact Ive seen in far too many games, and far too frequently in those, how reading and including forum feedback in decisions would have saved games from imminent demise.
More often than not, it seems Devs, in their work environment, become very disconnected from what player concerns are.
I think CCP has been better in this regard than most, and it is large part thanks to that this game is still around and doing this well all these years down the line.
Customer feedback is key and crucial, always, and central to design decisions. Its the customers playing and paying for the game, not the Devs, and its their needs/concerns that need to be met inorder to retain and grow the customer base.
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Bagrat Skalski
Poseidaon
8973
|
Posted - 2015.08.29 10:08:21 -
[376] - Quote
Devs should play their own game and read the same forum.
Everyone.
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
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Webvan
All Kill No Skill
13446
|
Posted - 2015.08.29 11:00:05 -
[377] - Quote
Malt Zedong wrote:I dont know what it pains people that someone else likes what they dont. hey well when it's in the game when I buy it, fine, or when it launches, sounds good. But when you buy a game and they get some idiotic bright idea to change that game into another game that everyone is already playing elsewhere, well that's when I uninstall.
And this has been the case for some mmo's, they did a total revamp of the game, turning it into a different game foundationally, and those people maybe wouldn't have bought in the first place if it were like that, game choked, died and shut down after they all left in droves. There are others that still just hang on by a thread with a skeleton crew dev team after doing such things, not because the game is old, but because at some point along the way they screwed up.
People say "oh don't listen to players in the forums", because they want dev attention on them and take their game changing ideas seriously while ignoring others. Luckily, CCP seems to know better. The stupid forum posters, well many of them here actually, have had generally the same vision of the game since launch as CCP did/does. Just because some random buffoon at a conference says blah blah, don't take it seriously, and likely they work on a fail game where they just care about hooking the big whales for their money.
Many came here and stuck around as they grasped the game for what it is. hah yet some people keep insisting this isn't a pvp game for example, even though that is exactly what CCP says it is. Then those players whine up and down for it to be less pvp, to make mining safer, or hauling safer (such as the OP) which the only way that could happen is to just cut big chunks of the game out to drop to the floor and stitch some other game into this one like Frankenstein's monster.
I'm in it for the money
Ctrl+Alt+Shift+F12
|

Whitehound
2877
|
Posted - 2015.08.29 11:27:16 -
[378] - Quote
I thought the decline had a rather obvious reason: the increasing price for a PLEX. It has never been this high and apart from a couple of temporary price spikes (stock-piling of PLEX), has the price only been climbing and never seen a noticeable drop.
It has now begun to accelerate in fact. If people were stock-piling PLEX after its price had reached the 500m ISKs mark have players recently been stock-piling them well before the 1b ISKs mark, and from there on has it increased quickly to the 1b ISKs mark.
At the same time, while everyone knows the price of PLEX only keeps climbing, do some players no longer see a value in playing the game. They do not want to spend an increasing amount of time on making ISKs in order to buy another PLEX while having less time to PvP.
I do not think that a lot of primary accounts are affected by this though. In the past has it been a common practise by many players to have a second account and so these accounts will be the first to go. To most players will their secondary accounts not be as important as their primary account and they will try to keep their mains alive for as long as they can afford it.
This is probably what we are seeing now - the "alt bubble" is bursting as players are shedding their alts.
Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.
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Salvos Rhoska
1289
|
Posted - 2015.08.29 11:29:53 -
[379] - Quote
Whitehound wrote:This is probably what we are seeing now - the "alt bubble" is bursting as players are shedding their alts.
That should rationally have led to a decrease in PLEX price, as a factor of reduced demand for alts (which are far more numerous than primary accounts).
That hasn't happened.
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Txor
Imperial Shipment Amarr Empire
0
|
Posted - 2015.08.29 11:36:25 -
[380] - Quote
well this launcher problem is going to drive away even more players - still cant log in after 3 days and no one has a clue why |
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Salvos Rhoska
1289
|
Posted - 2015.08.29 11:37:52 -
[381] - Quote
Txor wrote:well this launcher problem is going to drive away even more players - still cant log in after 3 days and no one has a clue why Try "repair" from the EVE root directory.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
538
|
Posted - 2015.08.29 11:40:00 -
[382] - Quote
Salvos Rhoska wrote:Whitehound wrote:This is probably what we are seeing now - the "alt bubble" is bursting as players are shedding their alts.
That should rationally have led to a decrease in PLEX price, as a factor of reduced demand for alts (which are far more numerous than primary accounts). That hasn't happened.
As I said in the Plex Thread. Plex will skyrocket as more and more new players decide to quit before they sub, or people in general do not feel this game is worth the RL monies.
So you get a bunch of space rich vets using Plex to justify still having an active account they otherwise wouldn't pay for.
and
You get the newer player generation who say this game isn't worth paying RL monies to "win"
There used to be a healthy combo of people using RL monies to Plex for things, for newbs it was skills and ships and for older players it was market seed money and capitals. Both incentives to supply the Plex market seems to be gone.
Problem really becomes when Plex is non-supplied, those vets who are hanging on because it is "virtually free" to keep the active accounts will stop subbing. Then the numbers drop further, and the death spiral continues.
Best description of Eve Online and why the community is the way it is
|

Txor
Imperial Shipment Amarr Empire
0
|
Posted - 2015.08.29 11:42:21 -
[383] - Quote
Salvos Rhoska wrote:Txor wrote:well this launcher problem is going to drive away even more players - still cant log in after 3 days and no one has a clue why Try "repair" from the EVE root directory. LOL tried that too many times to count because everyone says that fixes it - there are pages of people saying it hasnt fixed anything including me
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Salvos Rhoska
1289
|
Posted - 2015.08.29 11:44:47 -
[384] - Quote
Market McSelling Alt wrote: As I said in the Plex Thread. Plex will skyrocket as more and more new players decide to quit before they sub, or people in general do not feel this game is worth the RL monies.
So you get a bunch of space rich vets using Plex to justify still having an active account they otherwise wouldn't pay for.
So your view pivots on the assumption that new players introduce a great deal of PLEX into the game, in conjunction with subbing.
That may be true, but I dont see any remarkable reason for why new player PLEX purchases (a large part which was they didn't understand subbing, and instead bought a PLEX right off which they then convert to gametime, and which therefore never even entered the market) should have dropped.
No recent changes effect noobs.
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Bagrat Skalski
Poseidaon
8977
|
Posted - 2015.08.29 11:45:34 -
[385] - Quote
There is also option with reinstaling EVE, completely removing the old instalation. Also there is a guy in russian forum that has this patch on google drive and people downloaded it and it works.
Now the amount of players online stabilized. there is none RAPID drop occuring now.
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
|

Market McSelling Alt
Bernie Madoff Investment Services LLC
538
|
Posted - 2015.08.29 11:46:56 -
[386] - Quote
Salvos Rhoska wrote:Market McSelling Alt wrote: As I said in the Plex Thread. Plex will skyrocket as more and more new players decide to quit before they sub, or people in general do not feel this game is worth the RL monies.
So you get a bunch of space rich vets using Plex to justify still having an active account they otherwise wouldn't pay for.
So your view pivots on the assumption that new players introduce a great deal of PLEX into the game, in conjunction with subbing. That may be true, but I dont see any remarkable reason for why new player PLEX purchases (a large part which was they didn't understand subbing, and instead bought a PLEX right off which they then convert to gametime, and which therefore never even entered the market) should have dropped. No recent changes effect noobs.
It isn't my view. It is what we have been told at Fan Fest every year by the economics report. New players are consistent suppliers.
You don't see a reason why new player numbers are dropping? You never read any of the reports or presentations about what new players are doing or why they leave?
Best description of Eve Online and why the community is the way it is
|

Salvos Rhoska
1289
|
Posted - 2015.08.29 11:47:56 -
[387] - Quote
Market McSelling Alt wrote:It isn't my view. It is what we have been told at Fan Fest every year by the economics report. New players are consistent suppliers.
Has there been a dramatic drop in new players then this fall?
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Market McSelling Alt
Bernie Madoff Investment Services LLC
538
|
Posted - 2015.08.29 11:50:23 -
[388] - Quote
Salvos Rhoska wrote:Market McSelling Alt wrote:It isn't my view. It is what we have been told at Fan Fest every year by the economics report. New players are consistent suppliers. Has there been a dramatic drop in new players then this fall?
Character creation never changes much. Player retention has been falling for years.
CCP released info on why players leave, it was lacking quite a bit of data, but basically well over half of all new accounts never sub, and another half only stay for a couple months.
Edit: Account creation used to be around the 3500 per month mark for a long time during the golden years. It is closer to 2400 now. But it is not translating into players or subs because of retention.
Best description of Eve Online and why the community is the way it is
|

Caleb Seremshur
Gladiators of Rage RAZOR Alliance
619
|
Posted - 2015.08.29 12:16:34 -
[389] - Quote
Market McSelling Alt wrote:Salvos Rhoska wrote:Market McSelling Alt wrote:It isn't my view. It is what we have been told at Fan Fest every year by the economics report. New players are consistent suppliers. Has there been a dramatic drop in new players then this fall? Character creation never changes much. Player retention has been falling for years. CCP released info on why players leave, it was lacking quite a bit of data, but basically well over half of all new accounts never sub, and another half only stay for a couple months. Edit: Account creation used to be around the 3500 per month mark for a long time during the golden years. It is closer to 2400 now. But it is not translating into players or subs because of retention.
Take a look at what the game has to offer right now:
getting rolled by highsec wardeccers getting hazed by CODE getting rolled by pirates in low getting used as cannon fodder by null entities mining - anywhere ever endlessly playing the clicker game of exploration orbiting buttons entosis trolling the uphill slog of training for corp doctrine
You will (will) spout some platitude about BNI or equivalent and kitchen sinking it, and I will respond by saying that if that were the rule then we'd have hundreds of groups like that by now. But we don't. So don't try and tell me I'm wrong. I've seen players with 1.5mil sp asking about what carrier to train for to grind ISK better. A player with under a week of gametime burning out because of a lack of concrete progression.
Eve isn't even particularly hard as far as games and MMOs go, it is however the most user unfriendly out there and obtuse for providing a clear idea of what to do at each stage of your life. I could reel off a list of extremely hypothetical changes to the game that might alleviate some of the problem but it won't be anything new and it won't get done. I'm not being cynical without justification here: CCP won't make those changes because they're terrified of rocking the boat any harder than they have already the last 2 years. They've admitted to being extremely hesitant to touching highsec at all.
Things like cutting highsec by 50% and making all 0.5, 0.6 and 0.7 systems lowsec with scaling power for things like gate guns. Things like starting players out with arbitrary X amount of unassigned skillpoints to give them a real choice early on with what they want to do straight away and chase that dream. Making mining something that actively requires effort rather than just smoking your bong and hitting S when a neut appears. Making things like mass production in highsec impossible and nerfing JF to a level where entire alliances aren't going to shop in jita for everything.
You know actually making the game world scale within its own canon and having geography dictate to a degree the kind of people living there rather than what we have now which is nullsec botters using highsec gank alts for their daily dose of fun.
Veteran and solo/small gang PVP advocate.
|

Whitehound
2877
|
Posted - 2015.08.29 13:12:05 -
[390] - Quote
Salvos Rhoska wrote:Whitehound wrote:This is probably what we are seeing now - the "alt bubble" is bursting as players are shedding their alts.
That should rationally have led to a decrease in PLEX price, as a factor of reduced demand for alts (which are far more numerous than primary accounts). That hasn't happened. The price has unarguably increased and nor can you argue that this has made it easier for players to sustain multiple accounts. So you need to look at your argument again as it obviously cannot hold.
Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
538
|
Posted - 2015.08.29 13:25:44 -
[391] - Quote
Caleb Seremshur wrote:Lots of good points
So basically, what I and many others have tried to explain, even if so obtusely.
Every other MMO out there, every other RPG or adventure game, has some scalable content for younger players.
Very young SP players in Eve simply cannot do many of the things in this game. They can't build without skills, they can't even mine without skills. They can't use pvp weapons or ships and they cant do much with pve content.
So what we need is a system of scaling where a 2mil sp alt CAN rat, or mine, or pvp but at a newbish constrained level.
Unfortunately for this game most content is created by the players, and as average player SP has risen through the years, the barrier for entry into player driven activity requires more and more "dead" time to participate while waiting on basic skills to load.
I don't know what the solution is because I hate the idea of boosting starting SP, and I don't much like the idea of restricting pve content based on SPs or age... but that might be what it takes to keep this game alive.
Best description of Eve Online and why the community is the way it is
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Ishtanchuk Fazmarai
4038
|
Posted - 2015.08.29 13:49:05 -
[392] - Quote
Market McSelling Alt wrote:Salvos Rhoska wrote:Market McSelling Alt wrote:It isn't my view. It is what we have been told at Fan Fest every year by the economics report. New players are consistent suppliers. Has there been a dramatic drop in new players then this fall? Character creation never changes much. Player retention has been falling for years. CCP released info on why players leave, it was lacking quite a bit of data, but basically well over half of all new accounts never sub, and another half only stay for a couple months. Edit: Account creation used to be around the 3500 per month mark for a long time during the golden years. It is closer to 2400 now. But it is not translating into players or subs because of retention.
Some data on retention:
50% never upgrade trial 40% upgrade trial but end up "leveling their Ravens" and quit before 2 years 10% upgrade their trial, do the right things and stay subbed for long
Some data on what subscribers (individuals) do ingame:
30% do a bit of everything. 25% play EVE like a tradiitonal MMO. 25% do PvE, industry and other non-PvP activities 12% just socialize and barely play the game ("Skilqueuers Online") 8% just PvP.
Based on that, it's evident that 80% of the people who actually upgraded their subscription engaged in acitvites that lead them away from the game, and they are far from being 80% of the customer base. Wheras the 10% who did the right things have become 30% of that player base.
CCP's response is to try to rescue the 80% from their mistakes and teach them to play the game right (= take the long path). They have enlisted players in that effort to teach the noobs to play right.
In my humble opinion, if 80% of CCP's customers choose a path that leads them out of the game, and provided that there is no reason for that, CCP as a company is failing to ensure its long term survival by paying sufficent attention to what customers are buying. Since 80% of them buy a ticket out, why not try and retain them by letting them do what they like/want/enjoy?
And all that before we even factor in how does the EVE dinosaur fare in the modern world of MMOs as MMOs face their own crisis since the social forces that led to their success are decaying.
MMOs thrived on online interaction, but now there's better, more affordable and universal means for online interaction. Meeting people online is something most firstworlders do every day, and they don't need a clumsy tool like a MMO to do that. Why should anyone join Jerks Online and play with strangers (some good, some real bad, most irrelevant) when they can just chat with their actual friends?
But now I've digressed really offtopic...
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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Market McSelling Alt
Bernie Madoff Investment Services LLC
538
|
Posted - 2015.08.29 13:57:37 -
[393] - Quote
Just throwing it out there...
What if CCP let devs, or hired staff to play the game and be FCs to newbs?
You could have CCP employees leading lower scaled incursions, pvp ops, mining ops, mission runnings, manufacturing tutorials.
My god, I would have been tickled pink a decade ago to have an actual CCP employee playing the game with me, as I came here knowing no one.
I still know no one but that is because the hundred or so people I called "friends" have all quit. But imagine the retention if you became "friends" with a real live CCP employee who showed you a good time in your first few months?
Best description of Eve Online and why the community is the way it is
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Salvos Rhoska
1290
|
Posted - 2015.08.29 14:04:15 -
[394] - Quote
Whitehound wrote:Salvos Rhoska wrote:Whitehound wrote:This is probably what we are seeing now - the "alt bubble" is bursting as players are shedding their alts.
That should rationally have led to a decrease in PLEX price, as a factor of reduced demand for alts (which are far more numerous than primary accounts). That hasn't happened. The price has unarguably increased and nor can you argue that this has made it easier for players to sustain multiple accounts. So you need to look at your argument again as it obviously cannot hold.
Wat.
Your argument was that reduction in alts has led to PLEX price increase.
I argued, reasonably, why that is not rational, as less alts should have resulted in reduced demand for PLEX, and hence a lower PLEX price.
There certainly is some rational reason for PLEX price increase, but its not the one you proposed, for reasons I stated.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
620
|
Posted - 2015.08.29 14:10:10 -
[395] - Quote
Market McSelling Alt wrote:Caleb Seremshur wrote:Lots of good points So basically, what I and many others have tried to explain, even if so obtusely. Every other MMO out there, every other RPG or adventure game, has some scalable content for younger players. Very young SP players in Eve simply cannot do many of the things in this game. They can't build without skills, they can't even mine without skills. They can't use pvp weapons or ships and they cant do much with pve content. So what we need is a system of scaling where a 2mil sp alt CAN rat, or mine, or pvp but at a newbish constrained level. Unfortunately for this game most content is created by the players, and as average player SP has risen through the years, the barrier for entry into player driven activity requires more and more "dead" time to participate while waiting on basic skills to load. I don't know what the solution is because I hate the idea of boosting starting SP, and I don't much like the idea of restricting pve content based on SPs or age... but that might be what it takes to keep this game alive.
The game of EVE has two major problems:
highsec being too easy and accessible. Nullsec not being interesting enough.
People shouldn't be returning to highsec for anything but the interim periods between corps or alliances, as there is simply not enough reward there for the effort required. Right now you can make 45-70 mil / hour running missions in highsec with a marauder, that's actually more money than you can make running anoms in that same marauder.
Veteran and solo/small gang PVP advocate.
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Black Pedro
Yammerschooner
1498
|
Posted - 2015.08.29 14:12:59 -
[396] - Quote
Ishtanchuk Fazmarai wrote:In my humble opinion, if 80% of CCP's customers choose a path that leads them out of the game, and provided that there is no reason for that, CCP as a company is failing to ensure its long term survival by paying sufficent attention to what customers are buying. Since 80% of them buy a ticket out, why not try and retain them by letting them do what they like/want/enjoy? I've been coming to this burger shop every day for 12 years for lunch. Every day, I go to the counter and order a taco, but the cashier tells me they only serve burgers. I say, "fine give me a burger" and while they make it, I complain loudly how people really love tacos. The man finishes making my burger, gives it to me, and says "But we sell burgers here mate, like we have for the last 12 years and there are 4 taco restaurants on this block for you to go eat at." I pay the man my money, tell him he doesn't know how to run a restaurant and that he should serve tacos like everyone else or he will go out of business any day now, and sit down to eat my burger like I do every day.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
538
|
Posted - 2015.08.29 14:22:02 -
[397] - Quote
Caleb Seremshur wrote:Market McSelling Alt wrote:Caleb Seremshur wrote:Lots of good points So basically, what I and many others have tried to explain, even if so obtusely. Every other MMO out there, every other RPG or adventure game, has some scalable content for younger players. Very young SP players in Eve simply cannot do many of the things in this game. They can't build without skills, they can't even mine without skills. They can't use pvp weapons or ships and they cant do much with pve content. So what we need is a system of scaling where a 2mil sp alt CAN rat, or mine, or pvp but at a newbish constrained level. Unfortunately for this game most content is created by the players, and as average player SP has risen through the years, the barrier for entry into player driven activity requires more and more "dead" time to participate while waiting on basic skills to load. I don't know what the solution is because I hate the idea of boosting starting SP, and I don't much like the idea of restricting pve content based on SPs or age... but that might be what it takes to keep this game alive. The game of EVE has two major problems: highsec being too easy and accessible. Nullsec not being interesting enough. People shouldn't be returning to highsec for anything but the interim periods between corps or alliances, as there is simply not enough reward there for the effort required. Right now you can make 45-70 mil / hour running missions in highsec with a marauder, that's actually more money than you can make running anoms in that same marauder.
There is no stopping the return to HighSec as long as 0.0 alliances have mandatory ops and people who don't want to participate can't have their alts making isk in Null when they are supposed to be pewing.
I know from back in the day when we were figting BOB I would have a highsec alt that no one knew about just because I would get burned out on the RR BS fleets pos grinding, so it wasn't that I couldn't make more or that I didn't want to be in Null, it was that if I was in Null I was expected to participate in fleet, not make isk.
Alts in HighSec give anonymity to the isk making process. You can't stop that no matter what you do.
Best description of Eve Online and why the community is the way it is
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Market McSelling Alt
Bernie Madoff Investment Services LLC
538
|
Posted - 2015.08.29 14:24:22 -
[398] - Quote
Black Pedro wrote:Ishtanchuk Fazmarai wrote:In my humble opinion, if 80% of CCP's customers choose a path that leads them out of the game, and provided that there is no reason for that, CCP as a company is failing to ensure its long term survival by paying sufficent attention to what customers are buying. Since 80% of them buy a ticket out, why not try and retain them by letting them do what they like/want/enjoy? I've been coming to this burger shop every day for 12 years for lunch. Every day, I go to the counter and order a taco, but the cashier tells me they only serve burgers. I say, "fine give me a burger" and while they make it, I complain loudly how people really love tacos. The man finishes making my burger, gives it to me, and says "But we sell burgers here mate, like we have for the last 12 years and there are 4 taco restaurants on this block for you to go eat at." I pay the man my money, tell him he doesn't know how to run a restaurant and that he should serve tacos like everyone else or he will go out of business any day now, and sit down to eat my burger like I do every day.
That is because you are either too afraid to try the taco places, or too lazy.
In real life if you really wanted a taco, you would get a taco.
Furthermore, if 80% of that Burger places customers asked for Tacos... the business owner would close shop if he ignored them for 12 years because eventually no one would come back as ask for Tacos or anything.
I understand the point you are trying to make... but a better example would be trying to open a Starbucks in a completely Mormon town in rural Utah...
You have to know your base, and you have to play to their desires, or settle for selling to the fringe.
Best description of Eve Online and why the community is the way it is
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Whitehound
2877
|
Posted - 2015.08.29 14:39:53 -
[399] - Quote
Salvos Rhoska wrote:Whitehound wrote:Salvos Rhoska wrote:Whitehound wrote:This is probably what we are seeing now - the "alt bubble" is bursting as players are shedding their alts.
That should rationally have led to a decrease in PLEX price, as a factor of reduced demand for alts (which are far more numerous than primary accounts). That hasn't happened. The price has unarguably increased and nor can you argue that this has made it easier for players to sustain multiple accounts. So you need to look at your argument again as it obviously cannot hold. Wat. Your argument was that reduction in alts has led to PLEX price increase. ... No.
Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.
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QuantumBen
DED SpecOps
2
|
Posted - 2015.08.29 14:41:46 -
[400] - Quote
Game has become too focused on changes and endless updates. The changes and endless updates detract from what has made the game great in the early years: conflicts between groups of people.
Now instead of slow changes and conflicts between groups of people, we have fast changes and people waiting to see what the next patch brings.
rather poor strategy ccp.
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Tykonderoga
FinFleet Northern Coalition.
59
|
Posted - 2015.08.29 14:44:54 -
[401] - Quote
Aegis and Phoebe did this. I liked my mobility and having my big toys useful. |

Caleb Seremshur
Gladiators of Rage RAZOR Alliance
620
|
Posted - 2015.08.29 14:52:22 -
[402] - Quote
Market McSelling Alt wrote:Just throwing it out there...
What if CCP let devs, or hired staff to play the game and be FCs to newbs? -stuff- I still know no one but that is because the hundred or so people I called "friends" have all quit. But imagine the retention if you became "friends" with a real live CCP employee who showed you a good time in your first few months?
I think that 6-18 months ago CCP were using devs to run new player experience events, but as we can see that has mostly died off. It could never have worked since new players join every day and at all different times and have their own individual set of motivations. I think that if new players understood that "if I want to fly a raven I need to go to lowsec because highsec can't sustain the use of one" then many many more would go to lowsec.
This is not to be confused with capital ships which literally cannot be used in highsec at all and so training for one as a casual is a complete waste of time, above and beyond any other consideration a complete waste of time for someone who will never physically even get to sit inside it and spin it in their station.
This is talking about real and accessible ships that anybody can fly within a couple months, that have their definitive uses and drawbacks made clearer.
However this is what I said above, the whole thing about making fundamental changes to the game. Such as gate guns targeting yellows and reds automatically of their own volition without the need for actual witnessed aggression. Things such as reds being physically barred from highsec full stop so that being a pirate and trying to enter HIGH security space isn't actually possible and reinforces to -10's that their actions have consequences too. Tangible ones, including not being able to sit on gates and farm newbies for their killboards.
Things such as faction police having varying levels of activity in the 'new' lowsec and pirates being seen in lowsec too with actual pirate stations and "pirate police" on most 0.1 and 0.2 gates. Pirate missions inside of lowsec so that people don't HAVE to run the gauntlet of 0.0 bubble camps in order to experience that portion of the game.
These are ideas that would break a lot of hearts and a lot of spines for those whose lifestyle currently hinges on tired old mechanics that as Ishtanchuk Fazmarai said were appropriate back when the playing field between newbies and old players was more level, now it is not level and new players frequently feel like they've joined the game too late and that the easy answer is to buy an older character (which is frankly asking way too much of a new player, coughing up minimum $15 and up to $200+) just to be on a level where they can directly compete with the established player base and not be used as a foot stool. Saying SP doesn't matter is also an oxymoron since SP directly impacts on what you can fly, what modules you can equip and what activities you can perform. SP does matter, otherwise people wouldn't worry about it.
Quote: I know from back in the day when we were figting BOB I would have a highsec alt that no one knew about just because I would get burned out on the RR BS fleets pos grinding, so it wasn't that I couldn't make more or that I didn't want to be in Null, it was that if I was in Null I was expected to participate in fleet, not make isk.
This is also not a universal rule. And not terribly relevant to todays sov system where you won't be alarm clocking fleets at all because the defending party is dictating which portion of your alliance is doing the legwork in taking sov. Actual POS sov should never, ever return because it gives guys like Mittani with their massive 14k+ man alliances too much leverage in convincing people to blue up and then just stack all your capital assets on the edges of your territory. Making money can be done by anyone who won't be there during a vulnerability window and furthermore if you're being marched lock-step in to every fleet available by your leadership without any consideration for the financial viability of it then they have a problem. Real life militaries supply their soldiers the equipment they need to fight, generally speaking, noone should be going pre-Marian reforms and having to supply their own gear all the time because a system based on endless growth is unsustainable. You cannot press the entire games population in to service on the battlefield because all other systems suffer entropy and eventually it all collapses under its own weight.
Veteran and solo/small gang PVP advocate.
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Black Pedro
Yammerschooner
1500
|
Posted - 2015.08.29 15:18:46 -
[403] - Quote
Market McSelling Alt wrote:That is because you are either too afraid to try the taco places, or too lazy.
In real life if you really wanted a taco, you would get a taco.
Furthermore, if 80% of that Burger places customers asked for Tacos... the business owner would close shop if he ignored them for 12 years because eventually no one would come back as ask for Tacos or anything.
I understand the point you are trying to make... but a better example would be trying to open a Starbucks in a completely Mormon town in rural Utah...
You have to know your base, and you have to play to their desires, or settle for selling to the fringe. No, that is because you are too entitled to respect the proprietor's choice to sell burgers. Burgers are their passion and what they have set out to make, not just another taco.
Istanchuk Fazmarai should just go get a taco from one of the many other gaming companies that will sell him what he is looking for instead of demanding CCP change their product to suit him. CCP has put out a successful product for over 12 years despite refusing to cater completely to the 80% of taco lovers, much to the appreciation of the burger lovers of the world.
Have some self-respect. If you dislike burgers, stop buying them. Don't keep buying them while you go on how they are not taco-y enough for your tastes, especially when there are plenty of tacos on offer in the gaming world. |

Malt Zedong
WorldTradersGuild.Com
7
|
Posted - 2015.08.29 16:32:07 -
[404] - Quote
Commenting on some stuff I read:
- Supply and demand is far from being a unidimentional factor. You have, in a realistic measure, to take into consideration a lot of factors that end up being a meta sequence which is called supply and demand. The lack of that knowledge is the reason almost no one is good at trading IRL and in EVE. Flooding the market with something is not the only factor to decrease its price, and as you all know in the US, by the diamond example, starving the market alone wont get the price to rise.
- The forum still and always will be by its lack of representative sampling space, the worse measure of customer satisfaction. Once and twice the forum input happens to be the same as the other inputs, which doesnt make forum responses to be the factor driving the change. The same way devs dont do what a forum poster demands because other sources show them wrong, when they do what forum posts demand, they are answering most likely to a number of other sources including the forum among of them in a lower key.
- For everything I saw from EVE Online since I started playing, it remains the same core game whatsoever. IT has always displeased a lot of folks from time to time, everyone comes to forum to tell sov, null, low, hi, combat, pvp, pve, industry, and what not, is broken, that EVE is dead, doomed, decaying, forgotten, forsaken, whatever. I always saw by observing market and my ingame business partners that the oscilations in subs and noticeable changes in playerbase occurs for a big margin by people expanding or shrinking their pool of alts. I myself have something like 25 accounts summing the actives and inactives. I have had a max of 12 concurrently active at a given time, and a min of 2. I know people, due to the particulars of my work ingame, bearing 30 accounts, 40 accounts. I can asure you that if 50 people that I know of simply get to have 1 account, then the active number of subs will decrease by almost a thousand. That really doesnt mean much in a game that is notorious by its large number of multiboxers. In a time, I dont know if still exists, there were a group called "EVE Jihadin" or some such non-sense name, where the 60 or 70 people in there had something like 20 accounts each, and they just popped around killing random people with massive ganks of dozens of any people flying in their way. Others I know sustain dozens of accounts to get bots around to survey data for webistes. Number of subs means too little around here.
- People most often, and many even say that literally, that the game changed because of expectations they had. Expectations not met arent devs to blame. You expect something by your own, and there isnt much you see in the EVE online adverts that is not true. You see many things you will never get because for that you need money, friends, power and etc, but that is life, and that is the same as democracy and all the western good stuff you see on TV. The ones staying in the game are usually the ones who didnt created that expectations in the first place, or those who woke up and faced the game as it was and still is. Everyone around complaining about the game being broken for this or that, usually talk about things that NEVER really worked the way they say it did.
WorldTradersGuild.Com [WTG] - We are here for the long haul.
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Ishtanchuk Fazmarai
4042
|
Posted - 2015.08.29 18:11:25 -
[405] - Quote
Black Pedro wrote:Ishtanchuk Fazmarai wrote:In my humble opinion, if 80% of CCP's customers choose a path that leads them out of the game, and provided that there is no reason for that, CCP as a company is failing to ensure its long term survival by paying sufficent attention to what customers are buying. Since 80% of them buy a ticket out, why not try and retain them by letting them do what they like/want/enjoy? I've been coming to this burger shop every day for 12 years for lunch. Every day, I go to the counter and order a taco, but the cashier tells me they only serve burgers. I say, "fine give me a burger" and while they make it, I complain loudly how people really love tacos. The man finishes making my burger, gives it to me, and says "But we sell burgers here mate, like we have for the last 12 years and there are 4 taco restaurants on this block for you to go eat at." I pay the man my money, tell him he doesn't know how to run a restaurant and that he should serve tacos like everyone else or he will go out of business any day now, and sit down to eat my burger like I do every day.
EVE is not a burguer. It's a all-you-can-eat restaurant.
They make excellent burguers, but their tacos are mediocre at best. For years, people have been coming because the restaurant is unique, not because they make the best burguers.
It turns that the restaurant sells 4 tacos for each burguer since that's what customers prefer, but as tacos are so poor, taco eaters leave the restaurant after a few tries and seldom become long term customers.
Burguer lovers and the owner think that people should ignore tacos and take burguers, as that's what the restaurant does better. Taco eaters think that the owner is making a terrible job to ignore the tacos since they are the favorite dish an the one that earns him more money; if he wants to sell just burguers, he should open a burguer, not a all-you-can-eat restaurant. The owner keeps improving burguers and advertises burguers to taco eaters in hopes to get more long term customers out of selling burguers.
Meanwhile, the restaurant is emptier and emptier since everyone interested with it turned in, tasted the tacos, and left because they are so poor, and apparently the owner is so proud about the burguers that he would rather close the doors than care for tacos.
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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Barrogh Habalu
Forever Winter Absolute Zero.
1043
|
Posted - 2015.08.29 18:24:53 -
[406] - Quote
Ishtanchuk Fazmarai wrote:Meanwhile, the restaurant is emptier and emptier since everyone interested with it turned in, tasted the tacos, and left because they are so poor, and apparently the owner is so proud about the burguers that he would rather close the doors than care for tacos. Funny think is that everyone has his own opinion on reasons restaurant is empty. Some claim that it's because of lack of tacos, other claim that burgers became worse off. Another opinion is that you can eat so much fast food because it becomes harmful to your life, no matter what exactly it is. Some had to move to another city. But who is right and what do people have to back up their claims?
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
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Malt Zedong
WorldTradersGuild.Com
7
|
Posted - 2015.08.29 18:27:44 -
[407] - Quote
Just to think about:
Some of the most profitable business around the World have very few regulars and a few casuals. What they do is charge a lot for unique kind of service that costs much less than they are paid for it, but people still pay because it worth for them, despite the fact that most people dont really like it, or value it enough to pay the price.
WorldTradersGuild.Com [WTG] - We are here for the long haul.
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Whitehound
2877
|
Posted - 2015.08.29 18:44:30 -
[408] - Quote
Ishtanchuk Fazmarai wrote:Meanwhile, the restaurant is emptier and emptier since everyone interested with it turned in, tasted the tacos, and left because they are so poor, and apparently the owner is so proud about the burguers that he would rather close the doors than care for tacos. Are you saying Taco Bell has the better burgers while McDonalds is selling poor pizzas?
Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.
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Ishtanchuk Fazmarai
4042
|
Posted - 2015.08.29 19:15:03 -
[409] - Quote
Whitehound wrote:Ishtanchuk Fazmarai wrote:Meanwhile, the restaurant is emptier and emptier since everyone interested with it turned in, tasted the tacos, and left because they are so poor, and apparently the owner is so proud about the burguers that he would rather close the doors than care for tacos. Are you saying Taco Bell has the better burgers while McDonalds is selling poor pizzas?
i'm saying that EVE is not a single-themed game like LoL or WoT.
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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Whitehound
2877
|
Posted - 2015.08.29 19:24:52 -
[410] - Quote
Ishtanchuk Fazmarai wrote:Whitehound wrote:Ishtanchuk Fazmarai wrote:Meanwhile, the restaurant is emptier and emptier since everyone interested with it turned in, tasted the tacos, and left because they are so poor, and apparently the owner is so proud about the burguers that he would rather close the doors than care for tacos. Are you saying Taco Bell has the better burgers while McDonalds is selling poor pizzas? i'm saying that EVE is not a single-themed game like LoL or WoT. Are you saying it is more than Internet spaceships?
Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.
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