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Thread Statistics | Show CCP posts - 1 post(s) |

Tisanta
Amarr Viziam
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Posted - 2007.01.01 10:45:00 -
[1]
??
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Drakonei
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Posted - 2007.01.01 10:46:00 -
[2]
Everybody who's already invested time in training them?
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Tisanta
Amarr Viziam
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Posted - 2007.01.01 10:47:00 -
[3]
lol so you want to moan about having ur 120 day capital 5 reduced to 60 because u already did it?
thats sour.. ---

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Sinlare
Gallente Sinlare Auditorium
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Posted - 2007.01.01 10:49:00 -
[4]
Originally by: Tisanta lol so you want to moan about having ur 120 day capital 5 reduced to 60 because u already did it?
thats sour..
That's really constructive, sounds to me like you're the one moaning though. |

Tisanta
Amarr Viziam
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Posted - 2007.01.01 10:51:00 -
[5]
its not really a moan its more of a poll but im adding opposition to peoples opinions.. =D besides i mean who wouldn't want capital 5 reduced? ---

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Nerf Caldari
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Posted - 2007.01.01 10:53:00 -
[6]
I sure as ******* hell would. I play this game for a challenge, not instant gratification.
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HOW TO WIN EVE |

Tisanta
Amarr Viziam
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Posted - 2007.01.01 10:55:00 -
[7]
oh ok.. well i like playing for the challenge too but it gets a bit boring waiting on those lvl 5 skills that take 60 days.. sorta cancel ur eve account for 2 months and play WoW for 2 months.. not that i would do that but it is SOOOOOO tedious... ---

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Varis
Jericho Fraction
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Posted - 2007.01.01 10:57:00 -
[8]
ha.
I like about eve that you set training, then forget about it and do fun stuff - until that little mail pops up saying "training complete".
Half training time - no thanks.
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Wardani
Minmatar The Black Rabbits
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Posted - 2007.01.01 11:00:00 -
[9]
Nah, with longer training times people are forced to specialize. Good thing. - Obsidian Enforcer - The Black Rabbits |

MyDoctor
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Posted - 2007.01.01 11:01:00 -
[10]
Edited by: MyDoctor on 01/01/2007 11:03:10 I think there should be some kind of advanced-advanced learnings if you have the normal and the advanced skilled to lvl 5, you've the possibility to get 5 points more.
That would be a good thing and even fair to the older ones
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Verus Potestas
Caldari Perkone
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Posted - 2007.01.01 11:02:00 -
[11]
Near everyone would disagree.
--- In third-party forums we trust
Did i ask for anyone to copy this into their sig? No, ****heads, its my text, not yours.
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ollobrains
Privateers Privateer Alliance
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Posted - 2007.01.01 11:03:00 -
[12]
ok have the devs indicated a possible halving of training times i have yet to see any offical comment. Their latest line with kali was in fact reducing some level 5 skills to 4 to allow players access to mid tier stuff a bit quicker
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Samirol
Turbulent
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Posted - 2007.01.01 11:03:00 -
[13]
I disagree because the training time is part of eve's nubbin filter. If you dont want to wait 60 days to get capital 5 or whatever, then dont spec in it.
Great being a gallente blasterthron pilot, aint it?
Join channel 'Turby' ingame.
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tiewan
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Posted - 2007.01.01 11:03:00 -
[14]
Even though I already posted a thread about training times.. I think cutting them in half is a bit much.
I'd just like to see something else in the game I can work towards to increase attributes.. even if it is a temporary thing such as a booster.
I don't really want to see more learning skills or implants..
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Amaron Ghant
Caldari Jericho Fraction The Star Fraction
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Posted - 2007.01.01 11:04:00 -
[15]
Originally by: Tisanta oh ok.. well i like playing for the challenge too but it gets a bit boring waiting on those lvl 5 skills that take 60 days.. sorta cancel ur eve account for 2 months and play WoW for 2 months.. not that i would do that but it is SOOOOOO tedious...
Sooooo you sit in station for sixty days whilst your skill trains to level 5, doing nothing but twiddling your thumbs and watching the skill bar progressions with baited breath?
How the hell can it be "a bit boring" or even "tedious"? Set training and forget about it, then get out there and kill something. Asteroid, player, rat, yourself. I donŠt care. training is something that happens in the background.
Set it, forget it, and get playing the damn game.
Oh and No to the question posed by the OP. Why? Because long training times for certain skills keeps the majority of the emo whiny WOW brats out of EVE. Most of them, though unfortunately not all it seems.
I would sup with the devil and forget to use a long spoon if it led to me spitting on the grave of nationalism.
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Shirei
Minmatar Cutting Edge Incorporated
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Posted - 2007.01.01 11:05:00 -
[16]
Skill training times are already being reduced gradually by releasing more implants and now boosters. That is enough of a reduction.
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Cupertino
Castellum
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Posted - 2007.01.01 11:05:00 -
[17]
Quote: oh ok.. well i like playing for the challenge too but it gets a bit boring waiting on those lvl 5 skills that take 60 days.. sorta cancel ur eve account for 2 months and play WoW for 2 months.
You know you can actually still play even if you didn't learn a new skill today.
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Katrina Coreli
Soar Angelic
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Posted - 2007.01.01 11:06:00 -
[18]
Im guessing you have a big skill to train and want it over quicker?
Sorry m8 but
/not signed
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Hard Kandy
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Posted - 2007.01.01 11:08:00 -
[19]
Edited by: Hard Kandy on 01/01/2007 11:10:06 As a newbie, I like the long training times. The fact is, I can't suddenly insta-win after a month or two of playing. No amount of crazy game time will get me to my goals any faster. I want to use a mining barge? Well then I can not train the missile skills I need to improve missioning, I have to wait a and prioritise. I feel this should be the same only on a larger scale (like 60 days for a big level 5 skill) for long running players, make you really wait for the best goodies, otherwise you'll have everything now and quit soon when theres nothing new to get.
So not signed either, sorry.
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Nox Solaris
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Posted - 2007.01.01 11:11:00 -
[20]
Yes, everybody that's already spent years trianing the skills they have?
Though I agree, shorten training across the board.
Kick anything above a cruiser out of nuub corps. No lvl 3 or 4 agents for nuub corps. No freighters for NPC corps. No lvl 4 agents for NPC corps.
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Duck Andcover
Don't be Alarmed
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Posted - 2007.01.01 11:17:00 -
[21]
Edited by: Duck Andcover on 01/01/2007 11:18:41 Mmm, yes and no to shorter training times.
No, because on the whole I find it to be an awful idea. One of the wonderful things about Eve is that you don't just get to have all the skills maxed. Making the elusive "perfect" skillset for a given ship(class) or setup easily attainable is a step towards a game where you simply have to have a bunch of level 5 skills to even be considered worth having in a corp. "Oh, you don't have max gunnery skills? Come back when you do, it only takes like 3 days anyway". As others have said, go do stuff while skill training happens in the background.
- And while were at it, raising the skill book prices to match current inflation wouldn't be a bad thing either.
Yes, because with even less (forced) time for newer players to familiarize themselves with the relationship between their skills and the performance of their ships, there will be ravens fitted with cruiser sized lasers everywhere in no time. And _that_ I want to see. Lasers are cool, yanno? 
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Kaaln
Gallente Soar Angelic
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Posted - 2007.01.01 11:23:00 -
[22]
I like the skill times as they are, sure they may take a long time but I think that's important for character advancement. Then again, I havn't had to train anything skill for longer than 20 days.
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Calidor Droks
Caldari Central Elite Mining Operations Safe And Fun Environment
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Posted - 2007.01.01 11:25:00 -
[23]
There's a big problem with macro miners as it is, halving training times would just have them all in exhumers instead of barges.
I'm quite happy with the training times as they are, besides you can greatly reduce the times already if you spend your first month or so doing the learning skills.
 ubi concordia ibi victoria |

Kaaln
Gallente Soar Angelic
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Posted - 2007.01.01 11:29:00 -
[24]
Edited by: Kaaln on 01/01/2007 11:29:34
Originally by: Calidor Droks There's a big problem with macro miners as it is, halving training times would just have them all in exhumers instead of barges.
I'm quite happy with the training times as they are, besides you can greatly reduce the times already if you spend your first month or so doing the learning skills.

Learning skills help a great deal, but I think if I was forced to train them and nothing else during my first month I would have gone insane. I barely managed it as it is. Many people would get bored and quit too, I suspect. I suppose the new starting skill points help with this though.
Good point about the macro miners.
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ollobrains
Privateers Privateer Alliance
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Posted - 2007.01.01 11:30:00 -
[25]
this thread is kinda pointless really fix concord agents first thx
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Rhedea
Final Crusade Enterprises
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Posted - 2007.01.01 11:35:00 -
[26]
Originally by: Nox Solaris
Kick anything above a cruiser out of nuub corps. No lvl 3 or 4 agents for nuub corps. No freighters for NPC corps. No lvl 4 agents for NPC corps.
What happens when a corp dies? Where do you go?
I think a fixed tax rate of 20% would be better, pay to be in a n00b corp.  Hunter~Trader~Thug |

Nox Solaris
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Posted - 2007.01.01 11:38:00 -
[27]
Originally by: Rhedea
Originally by: Nox Solaris
Kick anything above a cruiser out of nuub corps. No lvl 3 or 4 agents for nuub corps. No freighters for NPC corps. No lvl 4 agents for NPC corps.
What happens when a corp dies? Where do you go?
I think a fixed tax rate of 20% would be better, pay to be in a n00b corp. 
Macro slaves get around tax rates by handing ore over to a one-person corp to do their refining and selling. They move the minerals to an NPC corp freighter to move them around completely untouchable.
If your corp disolves, find another corp, simple enough. Yes, that can sometimes take time, but it's an inconvenience I am more than willing to shoulder to kick macro slaves in the cajones.
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RedLion
Caldari evenova
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Posted - 2007.01.01 11:41:00 -
[28]
I think there should be rewards for active players... Limited training boost or whatever.
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Tachy
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Posted - 2007.01.01 11:43:00 -
[29]
It would fit pretty well with the new char generation.
Nearly perfect specialists right out of the clone vats aren't that good, but the new char generation procedure is pretty nice! --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Shayleigh Snowflower
DarkStar 1
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Posted - 2007.01.01 11:45:00 -
[30]
don't think halfing the training time would be so good, but, to do a : perception = perception +5 ... and so on, on the entire database holding all our chars should , pretty much, solve some of the problems you are thinking about.
The new chars would never catch up the old once, but, they will grow faster in the beginning..
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