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Thread Statistics | Show CCP posts - 1 post(s) |

Jenny Spitfire
Caldari Northern Intelligence SMASH Alliance
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Posted - 2007.01.02 21:45:00 -
[121]
Originally by: j0sephine So again, if the goal is to allow people to be on equal footing why not remove skill training altogether and just give people complete skills right from the start? Anything less than that will still be "too slow" for some of the players, after all. And that is apparently bad.
Unfortunately CCP thinks otherwise. WTZ is a good idea. Halving skill training times is a great idea. Bringing more players to eVe is the best idea. All other games allow new players to catch up with old players but eVe does not allow that. How can it be bad?
WTZ is good. Halving skill training times is great. More subs to CCP is best. --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon. |

Maestro Ulv
Phaze-9
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Posted - 2007.01.02 22:14:00 -
[122]
Eve has managed just fine for 3 years. Why now do we suddenly need an influx of more players and quicker skills?
This game has progressed steadily and been all the better for it. Its player base grows at a rate CCP seem able to manage. It has enabled CCP to become one of the better known names in the gaming industry and has successfully balanced (in the main) old and new players in this time.
Short skill time, sure I'll be in my carrier quick sharp. Trouble is I won't have earnt it, can't afford it and everyone else will be there with me. Maybe we should suddenly increase all isk rewards at the same time and freeze all market prices so everyone can be on that same steady ladder together. Way to kill a game with these silly ideas that keep strolling in off the pavement.
If it ain't broken, Don't fix it.
I'm not bored, I'm merely in the Queue. |

Zirator
Times of Ancar THE R0NIN
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Posted - 2007.01.02 22:19:00 -
[123]
I disagree
This would be very unfair for everyone who is playing for quite a bit now. It would only cater to the noobs that we don't want in this game. And with noobs I'm not talking about people who just begun playing but a different kind of gamer.
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GI0VANNI
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Posted - 2007.01.02 22:19:00 -
[124]
*******s to that. The olny way i will accept it is to have CCP doubly my skill points. I have invested a lot of time n skill points in this game for that to happen.
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Major Stallion
Caldari The Dark Horses
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Posted - 2007.01.02 22:20:00 -
[125]
I, personally, love this aspect of Eve. Set a skill to train, and you don't even have to be online to gain skill points, unlike many other MMO's. The ONLY thing i WISH there would be--and i'm not really sure in what form--is some sort of combat experience which goes towards other skills, or something along those lines.
But as it stands right now, the thing that makes Eve unique is its skill training system. Although it doesnt allow the newer players to catch up to older players in skill points, but correct allocation of your training time will make you a viable PvPer in the longrun.
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Nikla Uthaan
Caldari
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Posted - 2007.01.02 22:38:00 -
[126]
CCP would never halve training times, simply because it would cut their own development schedule time in half. At present, it takes a bit over 3 years iirc to train every skill to max. To double skill training speed would cut that to one and a half years. My point?
People who have been playing the game since the word go (and some *are* still around) would only have about 5-6 months of skilltraining left, meaning CCP has 5-6 months to release more skills. Double skill speed means they now have less than 2-3 months to release new skills and stuff.
Less development time = poor quality product = more *****ing and moaning on the forums ----------------- One word,, emo,,,
The Mishing is an ethnic group in the districts of North Lakhimpur, Sonitput, Dhemaji, Dibrugarh, Sibsagar, Jorhat, Golaghat, Tinsukia of Assam. |

j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2007.01.02 22:44:00 -
[127]
"Halving skill training times is a great idea."
No, Jenny; halving the training times doesn't change anything because you still have people who already played the game for monrhs when new people join, so there's always the skill gap to "catch up" if you are viewing the difference in skill level as some sort of game-breaking obstacle. It doesn't matter if you make two year worth of catching up into a year worth of time, it's still going to be too much for some people.
The only way to give what you want would be to make everyone have all skills from the very beginning. After all if i make alt now, they'd be forever at disadvantage to you, so it's logical to provide my alts with all the skills you have spent months training, otherwise i'll never catch up. What would you say about *this* kind of change to the game?
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Iyanah
Minmatar Mining Munitions and Mayhem
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Posted - 2007.01.02 23:10:00 -
[128]
Originally by: Rhedea
Originally by: Nox Solaris
Kick anything above a cruiser out of nuub corps. No lvl 3 or 4 agents for nuub corps. No freighters for NPC corps. No lvl 4 agents for NPC corps.
What happens when a corp dies? Where do you go?
I think a fixed tax rate of 20% would be better, pay to be in a n00b corp. 
interesting idea. i think that replacing noob corps with a new corp in which the player is the only member - but there is no CEO, so all ceo related abilities and corp management are removed.
this would also allow the war deccing of those who hide behind NPC corps, or on those pesky AFK/macro miners (though i sincerely doubt there are many who use macros, more likely sweat-shop accounts). ========================================== Iy |
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kieron

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Posted - 2007.01.02 23:22:00 -
[129]
There are no plans to reduce the amount of time it takes to train skills. Some consideration is being given to reducing the level requirement of certain skills from level 5 to level 4. Also on The Drawing Board is the possibility if adding a training queue (with some limitations) or dual skill training, but no development has been done to date.
kieron Community Manager, EVE Online |
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Nikla Uthaan
Caldari
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Posted - 2007.01.02 23:28:00 -
[130]
Heh, dual skill training would be pretty sweet,, so many times I wish that 22 day skilltrain would go that little bit longer so it'd last out the entire time I'm on my training courses. ----------------- One word,, emo,,,
The Mishing is an ethnic group in the districts of North Lakhimpur, Sonitput, Dhemaji, Dibrugarh, Sibsagar, Jorhat, Golaghat, Tinsukia of Assam. |
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darkmancer
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Posted - 2007.01.02 23:36:00 -
[131]
Personally i'd like to see the trainning times of skills shortened but to the effect of lenghening overs. Hey want cruise missile spec 5 halfed - fine but double the time it takes to learn refine/research/whatever, would still take the same time to learn everything (forever) but it'd allow specialists to max out quicker, it might also tempt me to train some sp on the over chars besides my main. --------------------------------- There's a simple solution to every problem. It is always invariably wrong |

Morgen Amarou
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Posted - 2007.01.03 02:31:00 -
[132]
Training times seem to be working as they should. There should NOT, for instance, be 10,000 players who can fly a titan, or able to do any other extremely advanced task, let alone be able to do 2 or 3 or 4 of them. Isn't it enough that (1) you can train as many or as few skills as you want and (2) you can do it offline as well?
Specialization in Eve goes many layers deep. Diminishing returns insures that you can be extremely competent in many things in Eve (reach level 4), but to reach the epitome of specialization in a certain field, you have to eat those diminishing returns (reach level 5).
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.01.03 03:01:00 -
[133]
Long skill training time is the price we pay for
1. Having characters whose skills evolve rather than remain static.
2. Having no endgame or ceiling to speak of.
3. Having every skill in the game open to us, instead of being stuck playing a "class".
Make training times too short, and you make much of that meaningless. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Gonada
Gallente Cross Roads
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Posted - 2007.01.03 03:13:00 -
[134]
i knew it was only a matter of time till the WoW fanboys that invaded these boards came up with this suggestion :/
-I don't necessarily agree with everything I say.- -nerf Missles-
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.01.03 03:17:00 -
[135]
Originally by: kieron There are no plans to reduce the amount of time it takes to train skills. Some consideration is being given to reducing the level requirement of certain skills from level 5 to level 4. Also on The Drawing Board is the possibility if adding a training queue (with some limitations) or dual skill training, but no development has been done to date.
pretty please change the skill reqs for carriers to advanced spaceship command IV. 
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The Fates
Perkone
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Posted - 2007.01.03 04:17:00 -
[136]
Cutting training times will 100% anger the existing player base, and I think they know that. Reducing the requirements for some things will do that too if the reductions are too great. It takes so long at this point that I'm stumbling with the issue too, since I'm at the point of considering whether or not to keep playing EvE.
In that consideration there is something I'd like to say... The reasons why specialization is important, and the reason why certain things in EvE are relatively rare is due to the extreme costs and time involved in training the skills and aquiring the appropriate resources, and too many changes in this area could be game breaking, imho.
I think the entire problem can be solved from a different angle than either of the solutions provided, and that this problem is a symptom rather than the cause. The solution imo lies in changing the game so that there is more to do, and different rewards, and losses, since this is EvE, while you train those longer skills. The problem that results from the current skill and game system arises from players being bored due to a lack of progression... and that, as I've said elsewhere, after isk is no longer an issue to you, or you have no urgent need of it, then skill points is the only character advancement, and there needs to be more... I don't have the right answer, I'm just trying to point in the right direction here.
The short answer is reducing training times isn't a good idea, and I don't think that will really solve the underlying problem. Remember, older characters train faster than you from day 1, if you reduce training times, or requirements, they advance even faster than a new player... As far as you catching up to an older player, thats where specialization comes in, but that requires a certain plan, and dedication to that plan, careful research and knowledge of the game, and how you like to play it, all of which a new player is unlikely to have or do right from the start.
Perhaps some new things could be put into the game to help new players into a specialized path, while giving them more to do while long skills train, and that might help to solve both issues... as well as helping the worst side of EvE, which is PVE.
Originally by: My Best Friend You do realize, you could get a college education before you train all those skills?
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Lorth
Body Count Inc. Mercenary Coalition
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Posted - 2007.01.03 09:51:00 -
[137]
I'd be up for duel training till a certain level.
Certainly not for an allaround halving of the training times, I think that opens up a whole new can of worms, including vets who have already mastered one races, or multipile races if they didn't go for capital ships being very overpowered.
Since I have no plans for Lorth to learn to fly any capital ships, imagine what would happen when I out pace new skills by a ways, and have time to train up say.. missile skills and caldari BS 5.. To add to my collection of tech 2 fitted ships.
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Gariuys
Evil Strangers Inc.
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Posted - 2007.01.03 10:27:00 -
[138]
Originally by: Nikla Uthaan CCP would never halve training times, simply because it would cut their own development schedule time in half. At present, it takes a bit over 3 years iirc to train every skill to max. To double skill training speed would cut that to one and a half years. My point?
People who have been playing the game since the word go (and some *are* still around) would only have about 5-6 months of skilltraining left, meaning CCP has 5-6 months to release more skills. Double skill speed means they now have less than 2-3 months to release new skills and stuff.
Less development time = poor quality product = more *****ing and moaning on the forums
3 years? Make that 20 years!
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.01.03 11:39:00 -
[139]
Edited by: Gabriel Karade on 03/01/2007 11:47:58
Originally by: Nikla Uthaan CCP would never halve training times, simply because it would cut their own development schedule time in half. At present, it takes a bit over 3 years iirc to train every skill to max. To double skill training speed would cut that to one and a half years. My point?
Not even close. I've been playing for just shy of three years, I'm at 45M Skill-points (essentially going all out on any skills related to Gallente Battleships, no T2 ships), and I am only 1/8th of the way to training every skill available in game to the max - I know this from maxed out ISD characters on Sisi posting their skill/skill-point totals, it's over 360M total Skill-points now...
Gariuys' 20 Year estimate is a pretty good guess I would say... ----------
Video - 'War-Machine' |

Syril Mert
Serenity Technology
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Posted - 2007.01.03 11:41:00 -
[140]
I don't want half training time. The training time is keeping the impatient brats out of this game :)
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Zirze
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Posted - 2007.01.03 12:06:00 -
[141]
In 2 years if EVE Online is 5 Years old ... the SP-Rangs between new and old players is too high .
I think it should be give free SP for new player every Year so they are after 1-2 Years in same SP-range with players which start 2003.
such as
Player 1 (start 2003) have 2006 ~ 40 Mil SP Player 2 (start 2006) have 2006 ~ 0,8 Mil SP after 1 year Player 1 (start 2003) have 2007 ~ 4X Mil SP Player 2 (start 2006) have 2007 ~ 4 Mil SP + XX Mill SP (Bonus SP for 1 year playing) = 20 Mil SP ... in year 2008 next bonus and same SP like Player 1 and no more bonus xp next year (2009)
and for all who think "oh no i have so hard work for this" ... lol which hard work you mean? skilltrain afk is for me no hard work ...
In all other mmog¦s new players have a chance to catch up old players ... but no in Eve.
P.S.: sorry for my bad english^^
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Za Po
Caldari
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Posted - 2007.01.03 12:18:00 -
[142]
No. What might be a good idea is to make all level 5 requirements into level 4 requirements instead (except maybe for rank 1 or 2 skills), so that if you decide you want to use something you don't have to wait a month. But that's the only change I'd make.
After that, if someone feels that he "can't play" until some +8% bonus has become +10%, to the point where he thinks that he should suspend his subscription until that +8% has become +10%, because there is nothing he can do with +8% but without +10%... well, he can fire himself out of his torpedo tubes for all that I care.
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.01.03 12:48:00 -
[143]
Originally by: Zirze In 2 years if EVE Online is 5 Years old ... the SP-Rangs between new and old players is too high .
I think it should be give free SP for new player every Year so they are after 1-2 Years in same SP-range with players which start 2003.
such as
Player 1 (start 2003) have 2006 ~ 40 Mil SP Player 2 (start 2006) have 2006 ~ 0,8 Mil SP after 1 year Player 1 (start 2003) have 2007 ~ 4X Mil SP Player 2 (start 2006) have 2007 ~ 4 Mil SP + XX Mill SP (Bonus SP for 1 year playing) = 20 Mil SP ... in year 2008 next bonus and same SP like Player 1 and no more bonus xp next year (2009)
and for all who think "oh no i have so hard work for this" ... lol which hard work you mean? skilltrain afk is for me no hard work ...
In all other mmog¦s new players have a chance to catch up old players ... but no in Eve.
P.S.: sorry for my bad english^^
1/ You're not supposed to catch up. 2/Hard work?, how about paying for subscription for much longer... or do you propose discounted subscriptions for vets, maybe 50% after 3 years?  ----------
Video - 'War-Machine' |

Na'Kunni
Amarr Warped Mining
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Posted - 2007.01.03 13:30:00 -
[144]
I agree to some point, but seriously its what makes this game what it is also, the fact its not for the impatient, and usually impatient people crave for power, like the power crazy WoW kids who spend day an night playing an get to lvl 60 in like a month an half then realise they have to grind grind grind to get the uber powerful epics, then **** the game off cause they cant do it in a matter of days...
I do agree to maybe add an option to raise your attribute points maybe that extra bit higher, but not training skill times by half wtf lol
Originally by: Xenofur Everyone wants to kick you in the nuts until your voice is stuck at the pitch of a japanese schoolgirl for the rest of your life.
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Sean Dillon
Caldari FM Corp
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Posted - 2007.01.03 13:44:00 -
[145]
I wouldn't mind, if I can get in a dread under 60 days that would be cool imho.
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Na'Kunni
Amarr Warped Mining
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Posted - 2007.01.03 13:48:00 -
[146]
Originally by: Sean Dillon I wouldn't mind, if I can get in a dread under 60 days that would be cool imho.
thats considering you have a main to fund your guy for the dread??
its like a thread i made about someone sigs saying
800k SP, Day One:Caracal.. Day Two:Ferox
gj ccp
was something like that, but what i written gets to the point.. If your a new player starting out (which i doubt you are :P), you still wont be able to fund for bigger things, so long training times = more time gathering money/experience to get ready for when you grow bigga 
Originally by: Xenofur Everyone wants to kick you in the nuts until your voice is stuck at the pitch of a japanese schoolgirl for the rest of your life.
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Yumina Tsumiko
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Posted - 2007.01.03 13:54:00 -
[147]
Originally by: Nerf Caldari I sure as ******* hell would. I play this game for a challenge, not instant gratification.
Wow, right-click to change skill is a challange now 
seriously though, i wouldnt mind either way tbh.. but ccp have now got chars that come out of the oven at 800+sp!!! thats pretty sweet imho... combine that with the change to allow advanced learning to be trained at 4 rather than 5 and its quite a boost... I dont see how implants (as someone suggested) really impact that given they've not released new ones with higher +'s that i know of.
What i would be all-for is perhaps 3months of double-speed training for newbies (or maybe double speed only on the learning skills?), as halving the skill training time across the board benefits the vets as much (if not more) as the new players
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Verus Potestas
Caldari The I-Win Button
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Posted - 2007.01.03 13:59:00 -
[148]
Originally by: Audri Fisher
Originally by: kieron There are no plans to reduce the amount of time it takes to train skills. Some consideration is being given to reducing the level requirement of certain skills from level 5 to level 4. Also on The Drawing Board is the possibility if adding a training queue (with some limitations) or dual skill training, but no development has been done to date.
pretty please change the skill reqs for carriers to advanced spaceship command IV. 
Because we really need MORE carrier pilots 
--- In third-party forums we trust
Did i ask for anyone to copy this into their sig? No, ****heads, its my text, not yours.
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Alski
Gallente Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.01.03 14:29:00 -
[149]
Originally by: Audri Fisher
pretty please change the skill reqs for carriers to advanced spaceship command IV. 
200 days to use a carrier properley dident phase me. what phases me is the combined skillbooks cost more than the dam carrier. advanced spaceship command? easssssyyy, BS 5 is the long one, and A.S.S.C is only 90m
500m for carrier and 360m for capital ships, thats the real bastard when it comes to training carriers. 
-
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Stakhanov
Gallente Newbies On Xstacy
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Posted - 2007.01.03 15:10:00 -
[150]
The skillpoint gradient is fine at the moment , specialization doesn't seem massively overpriced time wise. The +800k starting SP makes things much easier for newbies (but also alts) yet has upset the balance somewhat. It's fun to kill noob fitted BC/BS but it looks so wrong... RP wise especially , tell me why a clueless navy cadet who entered space a week ago should fly such massive ships ?
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