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Thread Statistics | Show CCP posts - 1 post(s) |

Carter Burke
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Posted - 2007.01.01 21:55:00 -
[61]
You bet your ass I'd mind. I left Earth and Beyond and WoW because they were both worthless as far as challenge. I'd also mind because training times are a serious obstacle that keeps whiney punks out of my way. Even if they did cut the times, the next whiner would come along and think those times were too long.
Get over it and either put the time in, or go back to WoW.
CB
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Sergio Ling
Standard Operations Building Services Maelstrom Alliance
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Posted - 2007.01.01 21:59:00 -
[62]
me _
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Benco97
Gallente Multiverse Corporation
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Posted - 2007.01.01 22:00:00 -
[63]
I don't mind having the skill times INCREASED, it would increase the amount of specialised players and decrease those that do everything. Of course... that's bad for minnies.
"MY GOD KEEP THIS AWAY FROM BENCO97!!!!!" - Constantine Arcanum |

Jenny Spitfire
Caldari Northern Intelligence SMASH Alliance
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Posted - 2007.01.01 22:24:00 -
[64]
/signed.
Halving training times is the best idea ever for eVe. It is good for newbs and empire based pilots to have a chance to level up and compete with all vets and allow them to spread in low secs and null secs. The idea holds well with warp to zero. Everyone has the same feature and can compete equally. By the way, WTZ is halfway implemented. Please allow WTZ for autopilot. It makes no sense to have WTZ for manual pilot and WT15 for autopilot. --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon. |

Mangold
Freelance Unincorporated Ushra'Khan
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Posted - 2007.01.01 22:44:00 -
[65]
Originally by: Jenny Spitfire /signed.
Halving training times is the best idea ever for eVe. It is good for newbs and empire based pilots to have a chance to level up and compete with all vets and allow them to spread in low secs and null secs. The idea holds well with warp to zero. Everyone has the same feature and can compete equally. By the way, WTZ is halfway implemented. Please allow WTZ for autopilot. It makes no sense to have WTZ for manual pilot and WT15 for autopilot.
Not signed.
And being a vet (+3 years in game) I'd not be pleased if those years suddenly becomes worth less as it's faster to train everything. Sure, half the training time but then I want that on all my old skillpoints too.....
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Mitten
Caldari Black Avatar Firmus Ixion
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Posted - 2007.01.01 22:51:00 -
[66]
So all those people who have played nearly 4 years now, would they be willing to have 2 of their years of training be for naught?
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Zeke Novak
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Posted - 2007.01.01 22:53:00 -
[67]
How about.... No?
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Nikla Uthaan
Caldari
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Posted - 2007.01.01 23:24:00 -
[68]
Sure, halve training times. So long as I can have my current skillbase doubled, distributed how I'd like. ----------------- One word,, emo,,,
The Mishing is an ethnic group in the districts of North Lakhimpur, Sonitput, Dhemaji, Dibrugarh, Sibsagar, Jorhat, Golaghat, Tinsukia of Assam. |

Taaketa Frist
The Praxis Initiative Interstellar Starbase Syndicate
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Posted - 2007.01.01 23:26:00 -
[69]
Originally by: Nikla Uthaan Sure, halve training times. So long as I can have my current skillbase doubled, distributed how I'd like.
QFT --------------
Dang nabit |

j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2007.01.01 23:55:00 -
[70]
"Halving training times is the best idea ever for eVe. It is good for newbs and empire based pilots to have a chance to level up and compete with all vets and allow them to spread in low secs and null secs."
By logical extension it is best idea for EVE to eliminate the skill model altogether -- just allow everyone use everything at maximum proficiency straight from the first login. Anything lesser is not allowing the "newbs and empire based pilots" to be on the equal footing with people who already spent time and money on the game ... and as such it must be hurting the game if i follow your view on it.
By equally logical extension the same should be done with game items -- as long as anyone isn't straight from the start equipped with all the game has to offer in unlimited supply, they are in disadvantage when facing someone who does. Which is apparently a no-no so clearly we must get rid of it.
... the nearest FPS du jour that way ---->
It will offer you everything you are asking for.
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Romulie
Minmatar M.A.C.K.
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Posted - 2007.01.02 00:52:00 -
[71]
I disagree with lowering the training times. This is what makes this game different from others. Also it cheapens the skill training. Work it like the others before you.
Time and patience are what make this game great.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.01.02 01:04:00 -
[72]
Originally by: DunNa
There is a certain point where its not worth it... Being stuck in crappy ships with crappy fittings because you don't have 2000mil sp invested in gunnery or no where near enough in fitting skills and well it really cuts into making isk/pvp.
Funny, I played this game (shockingly) since the days when I had about 100k SP, and enjoyed every minute of it. I loved the challenge of doing level 2 missions in my frigate, I tried mining and manufacturing, I got into PvP when I only had a few million SP and a cruiser to my name (could have even earlier, but didn't get the urge too ) and loved the sense of achievment every time my skills "unlocked" another interesting bit of technology for me to try out.
So a handful of players are impatient and want to be flying Battleships by their second week. Tough. It'd ruin the game, period. -----------------------------------------------
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JADE DRAG0NESS
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Posted - 2007.01.02 01:06:00 -
[73]
I have to admit id love this considering im still just a few days old and very eager to go out there and compete. Cant do that in a slasher with basic guns.
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Nikla Uthaan
Caldari
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Posted - 2007.01.02 01:15:00 -
[74]
with only 200-300k skillpoints (considering people can start with 800k these days i dont find that unreasonable :P) you can fit a nice PVP frig for frigpack operations. Oh thats right, it's an MMORPG, you actually have to work with others, not just instantly fly an omgwtfpwnmobile.
Man,, first time I've used that god awful argument which gets thrown at mish runners. ----------------- One word,, emo,,,
The Mishing is an ethnic group in the districts of North Lakhimpur, Sonitput, Dhemaji, Dibrugarh, Sibsagar, Jorhat, Golaghat, Tinsukia of Assam. |

deathforge
The Accursed
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Posted - 2007.01.02 01:17:00 -
[75]
Edited by: deathforge on 02/01/2007 01:18:34
Originally by: JADE DRAG0NESS I have to admit id love this considering im still just a few days old and very eager to go out there and compete. Cant do that in a slasher with basic guns.
You already got 8 times the skillpints at creation everyone else did, let's not hear any compaints 
On a side note, this character is 5 months old, -10 sec, and until revelations had 220,000 skillpoints (now i have 600k more useless skillpoints). I was -7.2 sec before my first 24 hours in game with a rifter and unnamed crap for mods. Halving training times is just being lazy, specialize like the rest of eve 
PS: 98% of the time I fly entirely solo, frig packs are for goonfleet and failures
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Nathanial Victor
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Posted - 2007.01.02 01:17:00 -
[76]
hey. here is an idea! Lets just hand out 50million Skillpoint characters for all the people that cant be bothered to invest time into the game.
Even better, for ppl that feel 'left behind' and dont like the drag of making isk to pay for ships, lets just have cheat codes . we can have one for free isk, one for finishing skill, one for extra 20k shield HPs
... ok sarcasm off. retarded idea. catering to the lazy ftl 
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Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2007.01.02 03:18:00 -
[77]
Edited by: Siege on 02/01/2007 03:21:19 Sure, I agree. I always found this whole system slow and I hate the fact that there will always be somebody with more skillpoints than me. We should just put a maximum cap on things. I also think we should just convert this whole over-complicated skills system to a flat 'level' system that improves all your stats across the board. I think that's all we need. Except Elves, turn all the ships into Elves... maybe some dwarves for good measure. God knows that Skeletons have been overdone, so lets leave them out and call the game original. We need SOMETHING to separate it from all the other cookie-cutter MMO's out there.
Either that, or use your braincase and appreciate the system for the glorious idea that it is. It may seem rough now at your point in the game, but just wait until you get some time into the game and realize that the time spent holds a lot more reward for its efforts than grinding a city of diseased gnomes for two weeks. This isn't a game that you just play for three months, hit level 60, and unload your character on E-bay. This is a game that you keep, because there is no limit to what you can do.
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Sorja
E X O D U S Imperial Republic Of the North
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Posted - 2007.01.02 03:19:00 -
[78]
To OP: yes, cutting training time in half would be great.
Enjoy the selfish flames though  ____________________ A gentleman is someone who can play the bagpipe, but who does not. |

Angel Violette
N.W.A
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Posted - 2007.01.02 07:08:00 -
[79]
I dont think decreasing the training time by 50% is a good idea.. however it would be nice to train more then one skill at time... and say have like a training percentage
so you want to train this level V skill and a level I skill set the level V to train at say 70% of learning capablitiy, and then do the level I skill using the rest of the %
so then you could train a long skill, but still get some other skills or something
Just an idea
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Nnam Pir
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Posted - 2007.01.02 07:29:00 -
[80]
I'll be happy when I start seeing the +7 attribute implants on the Market. Even though they'll be ungodly expensive... |
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.01.02 07:36:00 -
[81]
damn 70 odd opposing posts :P
well meh im happy waiting another 5-10 years for all the skills in the game :D
---

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |

Jarnau Gurgeh
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Posted - 2007.01.02 07:44:00 -
[82]
Originally by: Nox Solaris Yes, everybody that's already spent years trianing the skills they have?
Though I agree, shorten training across the board.
Kick anything above a cruiser out of nuub corps. No lvl 3 or 4 agents for nuub corps. No freighters for NPC corps. No lvl 4 agents for NPC corps.
/signed additonal: no lvl3 agents no acess to areas under 0.4
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Lowanaera
Amarr 1st Praetorian Guard Vigilia Valeria
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Posted - 2007.01.02 08:04:00 -
[83]
I'm a relatively new player, two months, halving training times would definitely benefit me greatly. However, I see absolutely no need for it. There's a threshold you can reach inside a year where you're pretty much on the same level as a 2003 character. They're able to fly a dozen or more different types of ships at max effectiveness, while you can only fly one at that level, but in that one ship you're perfectly able to compete. The only thing I would change would be to do away with learning skills, they're boring and it doesn't feel like you're actually making any progress when you're training them.
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Kerfira
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Posted - 2007.01.02 08:47:00 -
[84]
Originally by: Jarnau Gurgeh
Originally by: Nox Solaris Yes, everybody that's already spent years trianing the skills they have?
Though I agree, shorten training across the board.
Kick anything above a cruiser out of nuub corps. No lvl 3 or 4 agents for nuub corps. No freighters for NPC corps. No lvl 4 agents for NPC corps.
/signed additonal: no lvl3 agents no acess to areas under 0.4
Ahh, the little empire griefers pokes out their little heads  Thread hi-jacking is bad, mkay?
And to the OP. BAD idea! What makes EVE diverse is that players are FORCED to specialise, often to a high degree. Lessening training times would take away from that. Long training times means a player has to make his choices and live with the consequences. It means that fleets will consist of all types of ships, not just the flavor of the month. It means that you can feel that you've accomplished something when you train BS 5 (or worse). It means that those willing to specialise gets benefit from it. Most of all, it means we're not having loads of whining WoW kids around!!!!!
You can make a perfectly usable character with very few skills trained to 5. I did that with my main, and can now fly every class of non-capital ship with all relevant skills at 4+ for my chosen race (Caldari missile). This has been about a years work. Only thing missing for the char is gun skills (could be trained in 3 months if I wanted to).
If you want a game where you can train everything, try WoW...
General advice: Stop whining! |

babyblue
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Posted - 2007.01.02 09:16:00 -
[85]
I have to admit to getting a real sense of achievement when I hit amarr carrier 5 and before that when I hit Amarr Battleship 5 (despite the obvious disadvantages to choosing that path a few years ago) and my alt with Gallente Freighter 5. It isn't like you have to sit and watch the SP incrementing or anything. I suppose you always want to be training something that will help with what you are doing now, rather than what you will be doing in two months time. Thats why it's good to build up an all-round character first and then specialize.
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Jim McGregor
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Posted - 2007.01.02 09:18:00 -
[86]
Training times are fine. They are there not as a timesink but to give players a sense of accomplishment and pride once they reach high levels. Its to make the struggle meaningful and promote specialization.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Regulator02
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Posted - 2007.01.02 09:27:00 -
[87]
Look at it from CCP'S point. Long training times means more playing time means more money for ccp. Business wise smart idea. In a sence why would they cut that in half. Or am I totaly wrong on that.
Playing wise I agree it's a pain to wait for those skills. But, if everybody had the same things where would the fun be in that.
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Mikel Crenshaw
Minmatar Minmatar Ship Construction Services
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Posted - 2007.01.02 09:27:00 -
[88]
I don't really mind the training times myself. Halfing them, in any case, would be far too extreme a reduction. Even a 25% decrease may be too much. As is the NPE system they have in place gives enough of a boost to starting characters and that was really all that was needed.
Just remember that level five is not that much better than level four, but it can give some good benefits but at a heavy cost in time. The way it is right now is just fine as I see it. If you want to be good at something quickly, train up to level 4. If you want to be great at something in the long run then bite the bullet and put the time into level five. ---------------------
"I am not a liberator. Liberators do not exist. The people liberate themselves."
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Jim McGregor
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Posted - 2007.01.02 09:32:00 -
[89]
Originally by: Regulator02 Look at it from CCP'S point. Long training times means more playing time means more money for ccp. Business wise smart idea. In a sence why would they cut that in half. Or am I totaly wrong on that.
Playing wise I agree it's a pain to wait for those skills. But, if everybody had the same things where would the fun be in that.
Like I said, the mmorpg companies arent putting in time sinks to earn money. They put them in to make the work meaningful. Of course they also earn money, but it also make the game worth playing at the same time. If you could get what you want quickly, then you would feel you have finished the game quickly, and start whining for more content (or quit).
--- Eve Wiki | Eve Tribune | Eve Pirate |

Fester Addams
Minmatar
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Posted - 2007.01.02 09:42:00 -
[90]
Why do a generic slash of training times?
Eve has, if you simplify thins alot, three types of skills.
#1: Basic skills, thise are the ones that have low or no prerequisits, the skills usually train fast with the most time consuming ones being the BS skills and similar. Any player can in a fairly short time gain all thise skills to some level and this allowes for wide diversification.
#2: Advanced skills, thise skills are general skills but with high prerequisits meening you will have to play for a fairly long time to aquire thise skills. A player has to make a commitment to the game (in time) to gain thise skills and the player is rewarded for it by being a bit better with them.
#3: Specialized skills, Thise are basically T2 and capital skills, it is the intention of CCP that at this point you will be forced to specialize, should you go for Amarr or Gallente, go for tackling or damage, scouting or support. A very old players main advantage over a younger one is that he will be able to alternate between more of thise functions as he has the time to have trained several roles, it is however the intent of CCP that noone should be able to train all thise roles and thus the very long training times for them.
Additionally the new players already have a heads upp on us old players, when I started a very large number of skills simply didnt exist, the best skill training boost you could get was learning 5 and a +5 skillbased stat boost. Today a new player starts with considerably more skillpoints, he has a possible +10 from skills and implants to boost ever further.
As for altering training times... While some skills take a long time to train there are alot more skills that take a very short time to train thus in short dont ask for a straight cut of training times, rather ask for a cut in specific skills ranks. My guess would be that CCP would be alot more sympathetic to a good argument to lower the rank of this or that skill than the eloquent "halve training times" presentation. If a skill takes too long to train, and there becomes a concensus on this, its alot more likelly that CCP will alter the skills ranks than alter the skillpoint formula, it would be faster, easier and have a far lower chance of mucking the game upp.
I can at present however not think of a single skill that I feel takes too long to train and being an old char many if not most of the skills I train are of the 30+ day training type.
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