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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Crosi Wesdo
War and Order
1742
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Posted - 2016.02.09 20:59:14 -
[271] - Quote
My solution did not involve free SP or reimbursed SP.
It is by far the simplest option they could have chosen and follows a model already in place for frigate and cruiser DPS/Logi. They could have just released the new cap and rejigged the stats on the existing caps and job done. All based on the current carrier skill. No one is further ahead or behind where they were before. Everyone is happy that slow cats are dead.
TBH, im more against free SP than what they did because i think creating SP hills for only newer players to climb is bad for the game.
But in the same respect, creating an SP hill for EVERYONE to climb even though many were already over that hill is absurd.
This leads to speculation about the justification for such changes, which in this case is a clear cash grab.
And your irreverent point about just having to accept CCPs current trend in decision making, if this was a CCP blog i would accept that. But this is a forum, so we are allowed to discuss and decide if we aret going to personally tolerate changes in CCPs decision making style. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2583
|
Posted - 2016.02.09 21:30:56 -
[272] - Quote
Crosi Wesdo wrote:My solution did not involve free SP or reimbursed SP.
It is by far the simplest option they could have chosen and follows a model already in place for frigate and cruiser DPS/Logi.
Except from what we read, their GOAL also include requiring much more SP investment to be able to do RR and DPS so your solution brings them no closer at all to that for all existing pilots and that is probably why they didn't go that way. It's pretty obvious they want you to have to burn more SP into it no matter how you acquire those SP so any solution that runs around that principle is defacto not good for THEM.
Your solution by itself is good IF the goal was just to make a clean transition from the current state to new ship existing and no one loosing any potential ROLES in their effective capability. If they wanted that, they would of went with something like you are proposing or close to it. Your proposal is sadly not effective for the goal THEY have. If you get closer with your solution to your own goal than what they propose, your solution probably just gives too much for their plan. It does not take them to THEIR end goal.
If you propose any way where you get both half of the pie directly, you are playing outside of their defined limits. If it's not the proposed one, it will be another but at the end of the day, I'm pretty sure their goal is to make you do a though choice.
If history of other RR ship is to show something, the RR one will pretty much require to be trained to V to be really effective while the DPS one will work at lower skill level with much lesser sacrifice on the fit to make it work. |
Cearain
Plus 10 NV Cede Nullis
1452
|
Posted - 2016.02.09 21:53:49 -
[273] - Quote
Ashterothi wrote:D3m0n sam wrote:Ashterothi wrote:Crosi Wesdo wrote:We can do triage with one ship and launch fighters with the other. What new ability are we gaining? The entire carrier game is changing as far as it looks. You could abstract it far enough and say "you do damage and rep things, what new thing are they adding" if you wish, or you can see it as an unique opportunity to gain a ton of unallocated SP without having to pay diminishing returns. We already trained to both. Why should we have to train it again? As you can read in the history, I myself was banging on that drum, however you cannot ignore the fact that this is additionally a unique opportunity for those who can capitalize on it (get it?).
I am not sure what you mean capitalize on what? I wanted to be able to rep people with a capital ship. So I trained a level 14 skill which only benefits a single ship. Now they are taking away that role of that single ship I trained and replacing it with who knows what.
Now they say I can reassign those points, but only if I train another skill, Tactical Logistics Reconfiguration, which has a prereq or logistics cruisers 5 that I have not trained. Why do I have to do this? Isn't my time spent training carriers wasted just as much whether I train this other skill now or not?
Now if I don't want all those carrier points to go to waste I need to train this other long skill group before citadel hits - whenever that is. If I don't, that level 14 skill goes to waste.
Now maybe it wont go to waste because carriers will be awesome. But really its not looking to good for that. Carriers are now going to start doing more damage. Will they do more damage than dreads which are a capital designed to do damage? Probably not. They will probably do less. And honestly it looks like ccp is going to nerf all the dreads and carriers so that they will be equivalent to the current ships only if you fit expensive capital modules to them.
CCP should just accept that they are massively changing the game where allot of players have invested allot of money and time and try to be accommodating. They said they would take these concerns into account when they announced the cap changes at eve vegas. This solution is not really cutting it. They should dig deeper and come up with something that is more fair to players.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Nevyn Auscent
Broke Sauce
2965
|
Posted - 2016.02.09 22:08:51 -
[274] - Quote
Crosi Wesdo wrote:My solution did not involve free SP or reimbursed SP.
It is by far the simplest option they could have chosen and follows a model already in place for frigate and cruiser DPS/Logi. They could have just released the new cap and rejigged the stats on the existing caps and job done. All based on the current carrier skill. No one is further ahead or behind where they were before. Everyone is happy that slow cats are dead.
TBH, im more against free SP than what they did because i think creating SP hills for only newer players to climb is bad for the game.
But in the same respect, creating an SP hill for EVERYONE to climb even though many were already over that hill is absurd.
This leads to speculation about the justification for such changes, which in this case is a clear cash grab.
And your irreverent point about just having to accept CCPs current trend in decision making, if this was a CCP blog i would accept that. But this is a forum, so we are allowed to discuss and decide if we aret going to personally tolerate changes in CCPs decision making style. Capitals do not follow the T1 subcap progression patterns and never have. And the change in the decision making style is to allow you to move the SP. If you want CCP to stick to their old decision making style then you have to train the FAX skills and get no reallocation of SP at all, because that was their old style.
It's not a cash grab, it's just rampant paranoia making you feel that way. It's just a standard nerf to an OP ship. |
Crosi Wesdo
War and Order
1743
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Posted - 2016.02.09 22:09:50 -
[275] - Quote
Frostys Virpio wrote:Crosi Wesdo wrote:My solution did not involve free SP or reimbursed SP.
It is by far the simplest option they could have chosen and follows a model already in place for frigate and cruiser DPS/Logi. Except from what we read, their GOAL also include requiring much more SP investment to be able to do RR and DPS
I dont think anyone disputes that. Question is why. Answer is to peddle SP injectors.
Is that acceptable? If we accept it now will that kind of behavior occur elsewhere? Whats to stop CCP doing this to all ship roles?
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Rek Seven
Art Of Explosions 404 Hole Not Found
2145
|
Posted - 2016.02.09 22:21:39 -
[276] - Quote
Why even add a new skill for the force auxiliaries? Why not just let the carrier skill count for both?
I really don't see why I should have to buy another skill book to do something in the future that I can already do now. I'm hoping that I will be able to petition to get the new skill book and the my sp
The wishlist is pretty much complete...
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Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
345
|
Posted - 2016.02.09 22:44:00 -
[277] - Quote
D3m0n sam wrote:Ashterothi wrote:Crosi Wesdo wrote:We can do triage with one ship and launch fighters with the other. What new ability are we gaining? The entire carrier game is changing as far as it looks. You could abstract it far enough and say "you do damage and rep things, what new thing are they adding" if you wish, or you can see it as an unique opportunity to gain a ton of unallocated SP without having to pay diminishing returns. We already trained to both. Why should we have to train it again?
Because CCP wants cash for aurum so you buy skill injectors all the time. Duhh |
Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
345
|
Posted - 2016.02.09 22:45:00 -
[278] - Quote
Rek Seven wrote:Why even add a new skill for the force auxiliaries? Why not just let the carrier skill count for both?
I really don't see why I should have to buy another skill book to do something in the future that I can already do now. I'm hoping that I will be able to petition to get the new skill book and my sp
I'm getting ready for the day when CCP makes me train a separate skill for a Claymore and Sleipnir just to sit in it. |
Neuntausend
GoonWaffe Goonswarm Federation
612
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Posted - 2016.02.09 22:57:07 -
[279] - Quote
Crosi Wesdo wrote:I dont think anyone disputes that. Question is why? I dont think its because they thought 25 years of total skills to train was insufficient. The answer is to peddle SP injectors. Well, the timing is perfect in that regard, so this line of reasoning probably plays a role. But it does make sense to split it up, even beyond pushing SP trading in our faces. They explained it rather well: Carriers are real multitalents - they can deal damage through fighters, they can repair, they can boost, they have a refitting service and a ship hangar. Therefore it's by far the superior choice for most people for their "first capital" over Dreadnoughts. It makes a lot more sense to have another class just for the support roles so every capital is a decent choice as first venture into the world of capital ships.
But then, it doesn't make much sense to have two completely different classes covered by the same skill. Now we have:
Racial Dreadnought + Tactical Weapon Reconfiguration for in your face DPS Racial Carrier + Fighters for variable long range DPS and anti-support Racial FAX + Tactical Logistics Reconfiguration for logistics
Its neat and tidy and makes a lot of sense.
Crosi Wesdo wrote:Is that acceptable? If we accept it now will that kind of behavior occur elsewhere? Whats to stop CCP doing this to all ship roles? Even if it weren't acceptable - what can we do, really? CCP have shown that they don't give a flying **** about their players opinions anymore. The only way to show them that something is not acceptable is to leave the game. But if we do that, why would we care what CCP does in the future?
So, it's either staying with the game if we still enjoy it, or quitting the game if we don't. |
Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
346
|
Posted - 2016.02.09 23:38:44 -
[280] - Quote
Esnaelc Sin'led wrote:CCP Larrikin wrote:Any character with Tactical Logistics Reconfiguration, a Carrier and Force Auxiliary skill (of the same race) injected when the citadels expansion launches, will have the racial carrier skillpoints refunded as unallocated skillpoints. That sentence is not quite clear in my opinion. Is that "Any Character with Tactical Reconfiguration SKILL, Carrier SKILL and FAX SKILL" ? Or do you mean "Any Character with Tactical Reconfiguration SKILL, a Carrier (the ship) and Force Auxiliary SKILL" ? In other word, are you takling about the SKILL or the SHIP when you say "Carrier" ? The "a" before "Carrier" is disturbing.
'a Carrier and Force Auxiliary skill (of the same race) injected'
is pretty specific that it is the skill and not the ship. You just misread it. |
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Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
346
|
Posted - 2016.02.09 23:39:52 -
[281] - Quote
Neuntausend wrote:Crosi Wesdo wrote:I dont think anyone disputes that. Question is why? I dont think its because they thought 25 years of total skills to train was insufficient. The answer is to peddle SP injectors. Well, the timing is perfect in that regard, so this line of reasoning probably plays a role. But it does make sense to split it up, even beyond pushing SP trading in our faces. They explained it rather well: Carriers are real multitalents - they can deal damage through fighters, they can repair, they can boost, they have a refitting service and a ship hangar. Therefore it's by far the superior choice for most people for their "first capital" over Dreadnoughts. It makes a lot more sense to have another class just for the support roles so every capital is a decent choice as first venture into the world of capital ships. But then, it doesn't make much sense to have two completely different classes covered by the same skill. Now we have: Racial Dreadnought + Tactical Weapon Reconfiguration for in your face DPS Racial Carrier + Fighters for variable long range DPS and anti-support Racial FAX + Tactical Logistics Reconfiguration for logistics Its neat and tidy and makes a lot of sense. Crosi Wesdo wrote:Is that acceptable? If we accept it now will that kind of behavior occur elsewhere? Whats to stop CCP doing this to all ship roles? Even if it weren't acceptable - what can we do, really? CCP have shown that they don't give a flying **** about their players opinions anymore. The only way to show them that something is not acceptable is to leave the game. But if we do that, why would we care what CCP does in the future? So, it's either staying with the game if we still enjoy it, or quitting the game if we don't.
Pretty much. - could close the thread with that post.
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Infinite Destruction
Caldari Provisions Caldari State
21
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Posted - 2016.02.10 01:10:48 -
[282] - Quote
500 mill PER "Force Auxiliary" skill book !?!?!?!?!??
I have 5 toons trained to fly EACH type of carrier. Now I have to spend 2 BILLION per toon to get these books so I can continue doing what I was already able to do before this patch !??!?!??
It's normally considered polite to provide some kind of lubrication before surprise buttsex happens. Thanks for less than nothing CCP.
(Oh and if I read the various threads right, I get the joy of having to RETRAIN to fly the Carriers I was able to fly yesterday ??!?!) |
Lugh Crow-Slave
1550
|
Posted - 2016.02.10 01:28:14 -
[283] - Quote
Frostys Virpio wrote:Lugh Crow-Slave wrote:Frostys Virpio wrote:Morrigan LeSante wrote: " you don't get to do tomorrow what you can do today".
Which amount to **** all since CCP's rule was always if you can fly ship X today, you will be able to fly it tomorrow. If you can fly an Caldari carrier today, you will be able to fly it come citadel unless YOU CHOOSE to use the option provided to spec out of it. If your gonna cry about the "wasted" and "useless" skill for a dedicated X pilot, then remember this is the exact same way they handled to Orca skill shuffle where people were "stuck" with barge skill for example. CCP is following their usual rules quite to the letter in this case but people expect them to deviate from the usual procedure. It's not unheard of for people to be left with non optimal skills. As was told to Orca pilots back then, your skill are not useless. You just decide not to use them. but the ship i can fly now will not be here when the citadel release hits its getting cut in half. one half is just keeping the same name and model Yes it will be. If you had an Archon, you will still be able to fly an archon. If you could fly a chimera, you will still be able to fly a chimera. People could still fly their geddons after the change to a neut platform even if the way they used to use it was no longer functionnal.
yes you're right they could it was just in the form of the navy variant
Citadel worm hole tax
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Jajuka Cirim
20
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Posted - 2016.02.10 01:31:05 -
[284] - Quote
Infinite Destruction wrote:Now I have to spend 2 BILLION per toon to get these books so I can continue doing what I was already able to do before this patch !??!?!?? Didn't you hear? There's too much ISK in the game. Also you can't do it without buying the new ship too, so it's more like 8 BILLION per toon in your case. |
Theon Severasse
Sniggerdly Pandemic Legion
140
|
Posted - 2016.02.10 02:44:20 -
[285] - Quote
Crosi Wesdo wrote:Cearain wrote:It seems to me that ccp has not really thought this through very well on many levels.
I still do not understand why I need to have Tactical Logistics Reconfiguration in order to get my carrier sp refunded. I think they were given an objective to encourage use of skill injectors. Unfortunately, that requires ignoring the only two fit for purpose solutions of; - Use existing racial carrier skill and support skills, since no new role was being created, rather just separated. - Refunding all cap related skills to be reallocated. Im sure the devs would have gone with one of the reasonable options if the boot from higher up was not on their necks.
I personally blame this on the EA director they hired. |
Very Aggressive Reacharound
State War Academy Caldari State
5
|
Posted - 2016.02.10 02:47:37 -
[286] - Quote
for godsake fing respond ccp you guys suck so much |
Kat Davenport
Unholy Knights of Cthulhu Test Alliance Please Ignore
6
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Posted - 2016.02.10 03:19:48 -
[287] - Quote
Very Aggressive Reacharound wrote:for godsake fing respond ccp you guys suck so much
Its after hours in iceland. They aren't replying right now. Why are you the way you are? |
Shakira Akira
Sebiestor Tribe Minmatar Republic
16
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Posted - 2016.02.10 03:46:30 -
[288] - Quote
CCP Larrikin wrote:Hi Mates,
We're seeding the 4 Racial Force Auxiliary skills in February, along with skills for Light Fighter Squadrons and Support Fighter Squadrons. Any character with Tactical Logistics Reconfiguration, a Carrier and Force Auxiliary skill (of the same race) injected when the citadels expansion launches, will have the racial carrier skillpoints refunded as unallocated skillpoints. These skillpoints can be reallocated instantly as the player desires.
If you start training the Force Auxiliary skill after the patch tomorrow, you can reallocate your refunded skillpoints right back into your racial carrier skill so you can fly both ships. Or spend them on anything you like!
There'll be a dev-blog going into more details about our transition plans for Carriers, Force Auxiliaries and a bunch of other stuff, coming out later this week.
Cheers, CCP Larrikin
What about the cost of those books? As it stands.. it cost 2 bil to get the 4 racial carrier books.. (sure I'll get my skillpoints back) but 2 bil is still pretty pricy.. |
Mane Frehm
The Executioners Shadow Cartel
55
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Posted - 2016.02.10 05:48:43 -
[289] - Quote
I'm pretty disappointed in CCP here.
Not automatically giving payers both ship types - I can understand this for a number of reasons....although I think its pretty clear that the real reason its been done this way is to drive demand for both training time and skill injections, thus creating revenue for CCP. Well played. But...
Asking players to make choices about what they will do without any of the necessary information being available to make those choices is the height of absurdity. Asking me to train a skill when I don't know what it will do is madness. Do I want an Archon as it will be or the Amarr FAX? I don't know - nobody does until information about what the attributes for both ships will look like after the release is available. And asking players to spend 500 million per race to have that choice is definitely adding insult to injury.
I understand the problem - asking your player base what each wants to do with their carrier ships/skills would be a nightmare, and totally unsupportable. So the solution required is one that will automatically generate the desired result from clearly articulated inputs with as little work as possible done by CCP staff to make this happen. Here's some thoughts for you:
The simplest solution was what's been done before - if you had the skills on the old ship, you get them on the new ship. Sadly, that ship has sailed.
So - lets get those ship and supporting module attributes published, critiqued, changed and finalized. Until players know what these ships will do players will not be able to intelligently choose. If this can be done quickly (and I am referring to days, not weeks and months), then the current approach has a shot...although the skillbook cost is a nasty touch.
If not, then I recommend that at the time you release the Force Auxiliary ships, you refund all the SPs trained in both Carriers and Force Auxiliaries, AND you refund the 500 million ISK per skillbook for Carriers and Skillbooks. Players can then choose which they want with the necessary information at their disposal.
Do get your act together; we've seen you do much better.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
730
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Posted - 2016.02.10 05:54:52 -
[290] - Quote
Per the slack channel logs is there any reason for both carriers and fax being x14 skills despite the dminished functionality of both ship types over the original carrier design? Is there any reason why the skill book is still 500mil for each as well? Why not bump dreads up to x14 and have their skillbooks be 500mil ea given they're getting buffed and this would make them on par witg the other capitals?
Why do supers still only use base carrier skills when they're obviously a more advanced vessel and should have their own skill?
Where is the devblog covering all of this?
Veteran and solo/small gang PVP advocate.
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Sean Sonnach
Roving Guns Inc. RAZOR Alliance
6
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Posted - 2016.02.10 06:06:32 -
[291] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=6329823#post6329823
Nice, silence the decent by locking threads.
This does however sum up pretty much exactly what everyone who is upset feels, along with other good points raised in this thread.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
731
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Posted - 2016.02.10 06:24:26 -
[292] - Quote
Devils advocate has anyone pointed out that with the refund of sp you should in theory be able to relevel carriers and fax to level 4 each or close to it and then only have a 30d train to get level 5? I realise in advance that it is a sticking point and probably pointed out much earlier but if you were the kind of person who was using their carrier for two different jobs anyway you're only out of pocket some time for essentially 2 ships that should be more effective at their given roles than the base carrier was originally.
This is another one of those scenarios where if things had been done right the first time we'd already have 3 basic capitals like we're getting now and any suggestion to crush two ships in to one (the reverse of what we're seeing now) would be ridiculed as ridiculous and gamebreaking.
It's another one of those times I ask myself "should it have been this way to begin with?"
Veteran and solo/small gang PVP advocate.
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MirrorGod
Heretic Army I N F A M O U S
39
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Posted - 2016.02.10 06:34:23 -
[293] - Quote
Three things really bother me here: 1) Goes against previous policy of "If you can already fly it, after changes you still can" 2) Leaving us with this deficit of functionality we previously had in tandem with the introduction of Skillpoint buying is a bold-faced money grab bearing the audacity of EA. 3) Lack of conversion of relating skills; only giving us back the one skill
Love you CCP but nothing's brought me closer to wanting to unsub 5 accounts and tell corp mates to do the same.
This guy's situation is a particularly good example.
...I'm a little worried that if there's not a revolt then we're telling ccp it's ok for them to act like EA
http://farm7.static.flickr.com/6070/6122338654_85e9bbfca9_z.jpg
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Sgt Ocker
Kenshin. DARKNESS.
813
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Posted - 2016.02.10 06:56:56 -
[294] - Quote
CCP Larrikin wrote:Hi Mates,
We're seeding the 4 Racial Force Auxiliary skills in February, along with skills for Light Fighter Squadrons and Support Fighter Squadrons. Any character with Tactical Logistics Reconfiguration, a Carrier and Force Auxiliary skill (of the same race) injected when the citadels expansion launches, will have the racial carrier skillpoints refunded as unallocated skillpoints. These skillpoints can be reallocated instantly as the player desires.
If you start training the Force Auxiliary skill after the patch tomorrow, you can reallocate your refunded skillpoints right back into your racial carrier skill so you can fly both ships. Or spend them on anything you like!
There'll be a dev-blog going into more details about our transition plans for Carriers, Force Auxiliaries and a bunch of other stuff, coming out later this week.
Cheers, CCP Larrikin While this is quite reasonable, I don't fancy spending 4 or 5 billion isk on skillbooks without knowing the value of them. Will what we are buying these skill books for (attributes of the ships we are training for) be released in time to make an informed decision before the march cutoff or are we expected to just buy a 500 mil book for each and toss those we decide aren't worth it later?
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Luscius Uta
193
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Posted - 2016.02.10 07:25:37 -
[295] - Quote
People who have both Carrier skill and Tactical Logistics Reconfiguration trained to at least L1 should receive FAX skill trained to the same level as their Carrier skill of the same race after FAXes get released. Those who injected and/or trained FAX skills between today and actual release of The Force Auxiliary ships should get their money and SP reimbursed.
Of course, some people will say that it goes against the current philosopy of not giving people skills to fly new classes of ships when they get released. However, when CCP releases new ship classes, they usually fill a new role. This is not the case with FAXes, since their role is copied from an existing ship class. They aren't really "new" ships in the same way that Command Destroyers or Logistics Frigates were, they were old ships fulfilling a specific role moved to an entirely new hull.
Drifters have arrived - The End is nigh!
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Tiberian Deci
Unholy Knights of Cthulhu Test Alliance Please Ignore
158
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Posted - 2016.02.10 07:42:15 -
[296] - Quote
Frostys Virpio wrote:Morrigan LeSante wrote:Frostys Virpio wrote:Morrigan LeSante wrote:
You appear to be being willfully obtuse.
Explain why a new hull and rebalance of texting old is insufficient to correct them.
I don't know the real answer but if I have to make a guess on why they did it, I'd say it's because they want each capital hull your train for to be a meaningful choice with the associated time sink. And yet it's ill thought out as the x14 and costs are because it also was for supers. Not so much with these. I'm pretty sure they made it 14x because they don't want people to have overflowing SP after re-speccing into FAX from carrier. Unless everyone speccing into FAX is willing to burn those SP? It's not gonna happen and I already hear the 'I trained those SP!!!" warcry...
Uhhhh... it's been x14 for a long time now... |
Tiberian Deci
Unholy Knights of Cthulhu Test Alliance Please Ignore
158
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Posted - 2016.02.10 07:43:52 -
[297] - Quote
christ learn to spell |
Tiberian Deci
Unholy Knights of Cthulhu Test Alliance Please Ignore
158
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Posted - 2016.02.10 07:45:16 -
[298] - Quote
Luscius Uta wrote:People who have both Carrier skill and Tactical Logistics Reconfiguration trained to at least L1 should receive FAX skill trained to the same level as their Carrier skill of the same race after FAXes get released. Those who injected and/or trained FAX skills between today and actual release of The Force Auxiliary ships should get their money and SP reimbursed.
Of course, some people will say that it goes against the current philosopy of not giving people skills to fly new classes of ships when they get released. However, when CCP releases new ship classes, they usually fill a new role. This is not the case with FAXes, since their role is copied from an existing ship class. They aren't really "new" ships in the same way that Command Destroyers or Logistics Frigates were, they were old ships fulfilling a specific role moved to an entirely new hull.
This guy gets it.
Never not triple post. |
Vulfen
Snuff Box Snuffed Out
183
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Posted - 2016.02.10 09:01:04 -
[299] - Quote
CCP you're asking pilots to make a big choice now with these skills but you havent released the stats of the bonuses on the ship. Can you please release the full stats to the FAX so we can effectively come up with the best descision that allows us to continue playing the game effectively. Some people have multiple accounts that will need this decision to be made on and at 500m a skill book it's a big choice for some. |
Frank Pannon
183
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Posted - 2016.02.10 09:46:08 -
[300] - Quote
I rarely say this but for now I think CCP should just wait a bit with FAX seeding. Players need information in order to know how to decide, we are talking about months worth of training here.
Really no need to rush ahead blindly like this. Unless there is some game development mechanic in the background which I know nothing of.
Maybe CSM could chip in here? |
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