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Thread Statistics | Show CCP posts - 4 post(s) |

Marox Calendale
Human League Eleven Signs Network
73
|
Posted - 2016.02.10 10:14:28 -
[301] - Quote
CCP Larrikin wrote:Hi Mates,
We're seeding the 4 Racial Force Auxiliary skills in February, along with skills for Light Fighter Squadrons and Support Fighter Squadrons. Any character with Tactical Logistics Reconfiguration, a Carrier and Force Auxiliary skill (of the same race) injected when the citadels expansion launches, will have the racial carrier skillpoints refunded as unallocated skillpoints. These skillpoints can be reallocated instantly as the player desires.
If you start training the Force Auxiliary skill after the patch tomorrow, you can reallocate your refunded skillpoints right back into your racial carrier skill so you can fly both ships. Or spend them on anything you like!
There'll be a dev-blog going into more details about our transition plans for Carriers, Force Auxiliaries and a bunch of other stuff, coming out later this week.
Cheers, CCP Larrikin What-¦s happening to existing Fighter and Bomber skills? Will they also be reallocated with citadel release? |

Lugh Crow-Slave
1551
|
Posted - 2016.02.10 11:13:06 -
[302] - Quote
Marox Calendale wrote:CCP Larrikin wrote:Hi Mates,
We're seeding the 4 Racial Force Auxiliary skills in February, along with skills for Light Fighter Squadrons and Support Fighter Squadrons. Any character with Tactical Logistics Reconfiguration, a Carrier and Force Auxiliary skill (of the same race) injected when the citadels expansion launches, will have the racial carrier skillpoints refunded as unallocated skillpoints. These skillpoints can be reallocated instantly as the player desires.
If you start training the Force Auxiliary skill after the patch tomorrow, you can reallocate your refunded skillpoints right back into your racial carrier skill so you can fly both ships. Or spend them on anything you like!
There'll be a dev-blog going into more details about our transition plans for Carriers, Force Auxiliaries and a bunch of other stuff, coming out later this week.
Cheers, CCP Larrikin What-¦s happening to existing Fighter and Bomber skills? Will they also be reallocated with citadel release?
Fighters is needed for all other fighter skills and odds are fighter bombers will just be changed to heavy fighters
Citadel worm hole tax
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Marcus Tedric
Zebra Corp Goonswarm Federation
56
|
Posted - 2016.02.10 11:13:59 -
[303] - Quote
Marox Calendale wrote:.............. What-¦s happening to existing Fighter and Bomber skills? Will they also be reallocated with citadel release?
We don't know - but will hopefully find out in the Dev Blog - tomorrow?
However - Light Fighter and Support Fighter skills are out now (probably 3 whole months of training time available before the expansion I suspect);
and
The Overview settings have changed to include a new folder for 'Fighters', which, after yesterday has 3 entries: Heavy Fighters; Light Fighters; & Support Fighters
Therefore the best guess so far is that the current 'Fighters' skill -> Heavy Fighters; & 'Fighter Bombers' skill SP will be refunded so that we can allocate it to either/both the other two/3.
But - this thread ^^ - apart from the price of the new FAux skills; the rest is perfectly logical......
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S810 Jr
C.Q.B Snuffed Out
20
|
Posted - 2016.02.10 11:44:04 -
[304] - Quote
GIVE UP THE DAMN FAX HULL STATS ALREADY!
We have no idea what the gallente one will have, but I can be sure it will NOT be a racial bonus to fighters like the Thanny has now!
Will the Amarr keep bonus to all armor resistances?
And you still expect us to just blindly buy skill books and train stuff we may NEVER use come patch day... well unless you count extracting those SP, which would involve giving you more real life monies, oh I see what you did there! Crafty EA. |

Crosi Wesdo
War and Order
1753
|
Posted - 2016.02.10 11:53:50 -
[305] - Quote
Neuntausend wrote: Well, the timing is perfect in that regard, so this line of reasoning probably plays a role. But it does make sense to split it up, even beyond pushing SP trading in our faces. They explained it rather well: Carriers are real multitalents - they can deal damage through fighters, they can repair, they can boost, they have a refitting service and a ship hangar. Therefore it's by far the superior choice for most people for their "first capital" over Dreadnoughts. It makes a lot more sense to have another class just for the support roles so every capital is a decent choice as first venture into the world of capital ships.
But then, it doesn't make much sense to have two completely different classes covered by the same skill. Now we have:
Racial Dreadnought + Tactical Weapon Reconfiguration for in your face DPS Racial Carrier + Fighters for variable long range DPS and anti-support Racial FAX + Tactical Logistics Reconfiguration for logistics
Its neat and tidy and makes a lot of sense.
Its the kind of 'neat and tidy' that stalin was looking for when he tried to redesign russia. Not sure history looks back on that as a smart move.
In achieving this 'neat and tidy' CCP will throw people months behind where they currently are now while offering the solution which can run from 600GBP(900USD+) per racial skill.
Ill show you THE neat and tidy way to introduce this new ship. This is legitimate since no new role is being added so there is no fair justification to add a new skill. All that needs to be done is rename each racial carrier skill to 'Fleet Auxiliary Support' or something of the like.
Racial Dreadnought + Tactical Reconfiguration Fleet Auxiliary Support + Carrier + Fighters Fleet Auxiliary Support + FAX + Triage
There becomes 2 ships in the class, this is not unique in EVE and follows the path of all other sub cap T1 ships. It also opens up the option to add different performing ships in the dreadnought class.
This option leaves people with the same capabilities that they currently have, does not require any free SP and does not put new bros any further behind the old guard.
Neuntausend wrote: Even if it weren't acceptable - what can we do, really? CCP have shown that they don't give a flying **** about their players opinions anymore. The only way to show them that something is not acceptable is to leave the game. But if we do that, why would we care what CCP does in the future?
So, it's either staying with the game if we still enjoy it, or quitting the game if we don't.
So what you are saying is there is no point complaining, or talking about the alternatives? That is a horrible position to take. If people get mad about this change and just quietly quit without warning then how does that help the game?
Im not a spiteful person so i think the better option is to make it very clear why many of us are antagonized by this cash grab and what the options are to recover from this. This happened in the past with Incarna. It may not happen now, but i hope CCPs cost / benefit analysis of throwing so many of its most loyal customers under the bus is well calculated. |

Nevyn Auscent
Broke Sauce
2966
|
Posted - 2016.02.10 12:01:27 -
[306] - Quote
Crosi Wesdo wrote:
Racial Dreadnought + Tactical Reconfiguration Racial Fleet Auxiliary Support + Carrier + Fighters Racial Fleet Auxiliary Support + FAX + Triage.
Your idea is so amazing, if only CCP could have thought of it.... Oh wait they did and discarded it because it failed to meet one of their aims, which was that any of the capitals should be equal value first trains for someone new to caps.
Your idea yet again leaves the Dread skill out as the poor cousin, something they specifically were designing to prevent. Their current solution is actually the ideal solution, yes it hurts having to spend training time to be able to both DPS & Logi perfectly again, but at the end of the day it is the best solution available for their given design requirements. |

Crosi Wesdo
War and Order
1753
|
Posted - 2016.02.10 12:03:52 -
[307] - Quote
Nevyn Auscent wrote:Crosi Wesdo wrote:
Racial Dreadnought + Tactical Reconfiguration Racial Fleet Auxiliary Support + Carrier + Fighters Racial Fleet Auxiliary Support + FAX + Triage.
Your idea is so amazing, if only CCP could have thought of it.... Oh wait they did and discarded it because it failed to meet one of their aims, which was that any of the capitals should be equal value first trains for someone new to caps. Your idea yet again leaves the Dread skill out as the poor cousin, something they specifically were designing to prevent. Their current solution is actually the ideal solution, yes it hurts having to spend training time to be able to both DPS & Logi perfectly again, but at the end of the day it is the best solution available for their given design requirements.
Since the dreadnought is a far cheaper skill im not sure you have a valid point. The only design requirements satisfied by this change is tempting people to buy SP injectors.
Its hilarious that you brown shirt for them though. |

Morrigan LeSante
Senex Legio The OSS
1185
|
Posted - 2016.02.10 12:13:09 -
[308] - Quote
Considering they can easily make the main timesink of the new carriers fighters and triage, that's not a valid argument.
Furthermore dreads being cheaper and a lower rank undermines the goal you claim they have anyway.
Where are the new skill requirements for the stasis grapplers? Where is the unique bowhead skill? Or is it just cap pilots who get the good news? |

Tawaif
Ministry of War Amarr Empire
1
|
Posted - 2016.02.10 12:21:19 -
[309] - Quote
The important conversation is being had on reddit anyway, why did i even bother to hope that a dev might possibly show his or her face on this thread. |

Crosi Wesdo
War and Order
1753
|
Posted - 2016.02.10 12:23:11 -
[310] - Quote
Please dont make me create a reddit account. Nobody wants that. |
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Nevyn Auscent
Broke Sauce
2966
|
Posted - 2016.02.10 12:33:07 -
[311] - Quote
Morrigan LeSante wrote: Where are the new skill requirements for the stasis grapplers? Where is the unique bowhead skill? Or is it just cap pilots who get the good news?
Uh, that would be called Ore Freighter, a skill which only does the Bowhead? Seriously, at least try to know what you are whining about. |

Morrigan LeSante
Senex Legio The OSS
1187
|
Posted - 2016.02.10 12:39:47 -
[312] - Quote
Nevyn Auscent wrote:Morrigan LeSante wrote: Where are the new skill requirements for the stasis grapplers? Where is the unique bowhead skill? Or is it just cap pilots who get the good news?
Uh, that would be called Ore Freighter, a skill which only does the Bowhead? Seriously, at least try to know what you are whining about.
My mistake, I forgot about it. Your attitude is ironic though.
Perhaps you could explain the navy battlecruisers, indeed the navy anything - doesn't need a new skill.
The Nosprey is quite clearly a different distinct role from the osprey.
Perhaps we need navy ship books too.
Cripes man, aside from the odd troll, not a single cap pilot is happy about this. The entire focus group dislikes it.
When you've managed to **** off everyone with a transition you know you're doing it wrong. |

Crosi Wesdo
War and Order
1754
|
Posted - 2016.02.10 12:43:25 -
[313] - Quote
Dont forget about new skills for the T1 frigate and cruiser logi. Not only do they not fall into the regular combat cruiser role. they are dramatically different to their previous incarnation.
CCP must have forgot to give them new skills when they got their logistics role. |

Tawaif
Ministry of War Amarr Empire
1
|
Posted - 2016.02.10 12:46:12 -
[314] - Quote
Crosi Wesdo wrote:Please dont make me create a reddit account. Nobody wants that. Maybe you should because it seems CCP take about as much notice of their Forum's as I do of the current lines and price's in the Aurum store. |

Morrigan LeSante
Senex Legio The OSS
1187
|
Posted - 2016.02.10 12:49:52 -
[315] - Quote
Tawaif wrote:Crosi Wesdo wrote:Please dont make me create a reddit account. Nobody wants that. Maybe you should because it seems CCP take about as much notice of their Forum's as I do of the current lines and price's in the Aurum store.
Given the silence in the current top reddit post, which has 90% approval from a nearly five hundred people last I checked...yeah don't hold your breath.
Here's the tl;dr of the impact:
Loroseco Cross wrote:A pilot with perfect remaps and +4s trains about 2600sp/hour. To get my two Archon pilots to the same utility they have now, I will have to train for a total of 156 days on both accounts. That's 6 PLEX, or 33 skill injectors. So either 7.2bil per account if I'm patient enough to train, or 15-20bil in injectors (300k sp per injector). Bear in mind that I only have Amarr carrier 5. Anyone with all carriers to 5 will have to train for 328 days to maintain the same utility post-Citadel that they currently have today. |

Tawaif
Ministry of War Amarr Empire
1
|
Posted - 2016.02.10 12:52:23 -
[316] - Quote
Morrigan LeSante wrote:Tawaif wrote:Crosi Wesdo wrote:Please dont make me create a reddit account. Nobody wants that. Maybe you should because it seems CCP take about as much notice of their Forum's as I do of the current lines and price's in the Aurum store. Given the silence in the current top reddit post, which has 90% approval from a nearly five hundred people last I checked...yeah don't hold your breath. Here's the tl;dr of the impact: Loroseco Cross wrote:A pilot with perfect remaps and +4s trains about 2600sp/hour. To get my two Archon pilots to the same utility they have now, I will have to train for a total of 156 days on both accounts. That's 6 PLEX, or 33 skill injectors. So either 7.2bil per account if I'm patient enough to train, or 15-20bil in injectors (300k sp per injector). Bear in mind that I only have Amarr carrier 5. Anyone with all carriers to 5 will have to train for 328 days to maintain the same utility post-Citadel that they currently have today. They're more likely to be reading Reddit than their own forum's tho
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Morrigan LeSante
Senex Legio The OSS
1187
|
Posted - 2016.02.10 12:54:18 -
[317] - Quote
Yeah, this one made me laugh though: https://www.reddit.com/r/Eve/comments/44a906/patch_notes_patch_notes_for_february_2016_release/czopb28
Turns out it wasn't so much speculation as entirely accurate foretelling. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2584
|
Posted - 2016.02.10 13:46:53 -
[318] - Quote
Morrigan LeSante wrote:
When you've managed to **** off everyone with a transition you know you're doing it wrong.
Or you know people were expecting to be handed stuff for free and didn't... |

Vulfen
Snuff Box Snuffed Out
183
|
Posted - 2016.02.10 13:51:08 -
[319] - Quote
Frostys Virpio wrote:Morrigan LeSante wrote:
When you've managed to **** off everyone with a transition you know you're doing it wrong.
Or you know people were expecting to be handed stuff for free and didn't... Its not the lack of free stuff most people are annoyed with, but the lack of accurate information so we can make an informed decision on the best route that annoys people. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2584
|
Posted - 2016.02.10 13:55:44 -
[320] - Quote
Crosi Wesdo wrote:Funny how you made a mistake and acknowledged it. Unlike the two trolls in here who are factually or conceptually wrong on nearly everything they say but just ignore it like it didnt happen lol.
Dont forget about new skills for the T1 frigate and cruiser logi. Not only do they not fall into the regular combat cruiser role. they are dramatically different to their previous incarnation.
CCP must have forgot to give them new skills when they got their logistics role.
They didn't add new skills for the cruiser and frigates because we were already able to fly the hull in question. I could fly a mining osprey so their rule stated I had to be able to still fly an osprey. If they created a new skill for them, they would need to grant it's SP value to everyone who could fly it back before the change or we would have a case of not being able to fly a ship we could before. This is not happening to the FAX as no-one could fly them ever before.
The same principle was followed when they made the BC except they really wanted to create a bigger SP sink to fly them all so they went with a solution that increased the SP sink while also letting everyone still fly all the hulls they could before the change. If I could fly all BC with V skill on them before the swap, they had to let me fly them all at V after the change too. You could not fly a FAX at V before the announcement and most likely won't be able to make it to have all trained by the time citadel hits and that is why you don't get it directly to you.
Your suggestion would work if CCP said the role you could fly before, you will fly after but it was never that. It was always about ships. |
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Frostys Virpio
KarmaFleet Goonswarm Federation
2586
|
Posted - 2016.02.10 13:58:28 -
[321] - Quote
Vulfen wrote:Frostys Virpio wrote:Morrigan LeSante wrote:
When you've managed to **** off everyone with a transition you know you're doing it wrong.
Or you know people were expecting to be handed stuff for free and didn't... Its not the lack of free stuff most people are annoyed with, but the lack of accurate information so we can make an informed decision on the best route that annoys people.
I have no issue with people annoyed they don't know what the ship will end up being, I have issue with people asking to be granted skills to fly 4 new ship because they trained for another one before. |

ISD Fractal
ISD Community Communications Liaisons
972
|
Posted - 2016.02.10 14:11:12 -
[322] - Quote
Quote:3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not conductive to the community spirit that CCP promotes. As such, this kind of behavior will not be tolerated.
Posts violating these rules and those quoting them have been removed.
ISD Fractal
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Crosi Wesdo
War and Order
1755
|
Posted - 2016.02.10 14:14:26 -
[323] - Quote
Literally noone wants new skills for free. People just want to be able to do what they have already trained for.
I can fly a combat carrier, i can fly a triage carrier. they could have introduced a new ship in the carrier line without creating a new skill since both roles are preexisting.
The fact that you have to misrepresent peoples objections as wanting free stuff really speaks volumes about your purpose here.
The fact that CCP introduced these ships in the way that they did also speaks volumes.
It doesnt matter how much misguided apologetics you throw at it, you are still nothing more than a troll. People complaining about legitimate issues on a forum is what they are for. People complaining about people complaining is a little bit sad mate. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2587
|
Posted - 2016.02.10 14:21:12 -
[324] - Quote
Crosi Wesdo wrote:Literally noone wants new skills for free. People just want to be able to do what they have already trained for.
I can fly a combat carrier, i can fly a triage carrier. they could have introduced a new ship in the carrier line without creating a new skill since both roles are preexisting.
The fact that you have to misrepresent peoples objections as wanting free stuff really speaks volumes about your purpose here.
The fact that CCP introduced these ships in the way that they did also speaks volumes.
It doesnt matter how much misguided apologetics you throw at it, you are still nothing more than a troll. People complaining about legitimate issues on a forum is what forums are for. People complaining about people complaining is a little bit sad mate.
What you trianed for is a carrier. Up to 4 carrier in fact and if you trained for them, you will be able to fly them. No ship that you were ever able to fly will become unavailable to be flown by you when citadels hit unless you put your SP elsewhere.
If you have any example of any SHIPS you can fly and won't be able to when the patch hit, then list it. Beside that, anything else you are asking for is skill to fly a ship you could not fly before and that is something CCP don't have to grant you. |

Harkin Issier
Negative-Impact Violence of Action.
55
|
Posted - 2016.02.10 14:26:11 -
[325] - Quote
Posting here since your ISD so helpfully locked the other thread.
You took one hull, broke it in half, and then expect people to pay you $$$ to be able to continue using both halves.
That's disgusting.
Make it so FAXes use the racial Carrier skill (newbro friendly!!!). Or give players the FAX skill in the same level as racial Carrier. Or convert Tactical Logistics Reconfiguration directly to all racial FAX skills and then eliminate TLR entirely.
Basically, give people the same roles they had pre-patch as they will have post-patch, instead of forcing them to pay you money to inject skills or a subscription fee/multiple-pilot training to keep doing stuff they have been able to do for years.
You're screwing over your playerbase and if you took 30s of thought you'd come up with ways of doing it that wouldn't hurt newer or older pilots. But you won't because $$$$$$.
I'm very disappointed. |

Cearain
Plus 10 NV Cede Nullis
1452
|
Posted - 2016.02.10 14:29:23 -
[326] - Quote
CCP said they would adequately address these issues regarding skills at eve vegas. And everytime these issues came up they have always done that. I still think they will but if this goes through with this alone then its clear something has changed. I think it is wild speculation to blame the guy who came from EA so lets just wait to see if ccp is going to address some of the many inequities clearly identified. They include:
1)Cost of skill books
2) Other skills which are clearly related to how carriers and super carriers currently work such as fighters, fighter bombers, capital remote repair cap energy transfers and tactical logi reconfig etc.
3) Either explain why someone should have to train tactical logistical reconfiguration before they are refunded their carrier sp, or no longer keep that requirement in order to get a refund.
There may be some technical issues with some of these so it may not be possible for ccp to tell us exactly how it will shake out but they should at least give us a tip off that they are going to revisit these issues (and others? I may have missed some.)as per their representations at eve vegas that the players who trained these skills would be treated fairly.
edit: Frosty you are going backwards on this. CCP already acknowledged that their drastic cap changes would warrant some compensation for players who trained carriers. The debate is really just *how* insufficient this proposal in the op is, not whether it is in fact sufficient. CCP has a great track record of treating its players right when it comes to avoiding screwing them out of their sp. If nothing else were done this would be a large departure from their prior history.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Crosi Wesdo
War and Order
1763
|
Posted - 2016.02.10 14:38:03 -
[327] - Quote
Frostys Virpio wrote: What you trianed for is a carrier. Up to 4 carrier in fact and if you trained for them, you will be able to fly them. No ship that you were ever able to fly will become unavailable to be flown by you when citadels hit unless you put your SP elsewhere.
If you have any example of any SHIPS you can fly and won't be able to when the patch hit, then list it. Beside that, anything else you are asking for is skill to fly a ship you could not fly before and that is something CCP don't have to grant you.
Wow, you really have a bug for pointless forum warrioring dont you? What you have is essentially a meaningless semantic argument.
Of those impacted by this change, of which you are almost certainly not, there is no difficulty understanding that this is a problematic precedence. Not only was a new ship not needed to create this split in purpose, but the most solid reason for the way things are panning out seems to by a cynical cash grab.
Everyone is already perfectly clear on your position here, you dont mind CCP putting people months behind where they were pre-patch and trying to persuade them to part with more cash to fix this discrepancy. Understood, you are a fanboy who sees a semantic approach to what you think is a valid argument and grabs it.
We do mind what CCP is trying to do and what it represents for the future of EVE if at any time a ship that can be used in multiple ways it can be split up and half taken from us and repackaged and commodified. |

Robert Dalentis
What Could Go Wrong Snuffed Out
9
|
Posted - 2016.02.10 14:42:31 -
[328] - Quote
It is really upsetting to see a blatant cash grab like this.
Certainly grandfathering us into these skills is a poor idea (screws over newbros who don't have the skills) but hot damn, it really is not in line with other capitals for us to train this much to simply get to the point carrier pilots were at before... the multipliers on the proposed skills are ridiculously high. You're telling me I have to train 3 14x skills to get to the same point I've barely reached? plus another 14x skill per race? Plus another 500m for the privilege of getting to choose what I can fly PER RACE?
This announcement coinciding with the release of extractors/injectors (and the intentionally poor aurum pricing to make us pay even more for them) really makes me think CCP doesn't give a damn about "eve forever" and is just after a quick buck. Feel free to prove me wrong.
Lack of intelligence officer
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Memphis Baas
1104
|
Posted - 2016.02.10 14:43:47 -
[329] - Quote
Maybe we're thinking about this the wrong way:
Technically, the Force Auxiliary ships are NOT carriers; they don't have fighters (the drones they have are for defense).
It may be less expensive (skillpoint wise) to transform dreadnoughts to force auxiliaries. Or it may be more expensive.
But they could make the Force Auxiliary ship the super-dreadnought, as far as the ship progression.
Clearly they want to take away repair capability from the carriers and super-carriers. Why not just rename the carrier triage skill to whatever the new carriers will use, and treat the change as a complete change to carriers. And treat the new Force Auxiliary ships as new ships, super-dreadnought size, with capital remote repairs instead of guns. Fauxes are going to need super-levels of tank if they're supposed to be 1 per fleet, always primaried, self-repair only.
Disclaimer: this is probably a stupid idea; I usually have such ideas. Feel free to argue against it, call me stupid, whatever; I won't mind. |

Veetor Nara
The Bastards The Bastards.
23
|
Posted - 2016.02.10 14:52:03 -
[330] - Quote
I disagree with this. If I had fighters trained to IV, I would like to have all the fighter skills at IV - and if I had Amarr Carrier IV and Gallente Carrier III I would like to get Amarr FAX IV and Gallente FAX III please. Same as you did a few years ago with Scout drones -> light drones / medium drones.
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