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Morrigan LeSante
Senex Legio The OSS
1198
|
Posted - 2016.02.11 10:42:26 -
[421] - Quote
Justin Cody wrote:Substantia Nigra wrote:My main carrier-dood has each carrier skill as well as fighters to V. So now, simply to have him be able to fly these new variant carriers, i am being required to 'invest' 2.2 billion isk and many more months of queue time ... just for that one character.
That really is ridiculous gouging.
Why in Hek would you completely nullify all those months of training and force all that additional expenditure? Ok so here's a point that no one is really making: Due to the role split DPS carriers are getting additional ECM utility of some kind and presumably the FAUX Machines will get some additional utility that you didn't have as a triage pilot previously (by the time it is released).
Perhaps but the ecm utility etc and all that cool stuff is from the fighters which are gated behind some heavy skills of their own - as we can see from the seeding of those new skills.
Which is completely fine, by the way, I'm just saying that it's not gated behind the hull and there's no reason a single skill won't suffice here. |

Little Nicky
Gladiators of Rage RAZOR Alliance
1
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Posted - 2016.02.11 12:56:06 -
[422] - Quote
D3N3R0TH wrote:CCP Larrikin wrote:Hi Mates,
We hear you! We're rethinking our Force Auxiliary skill transition plan. Please wait for the devblog for more details.
Cheers, CCP Larrikin HI Larrikin, Would it not be logical to simply make Force Aux require the racial carrier skill and tactical logistics reconfiguration ? Then make the racial carrier skill +% to whatever ship bonuses and the tactical Logistics skill +% to whatever repping/cap bonus? Then everyone who already has racial carrier V and Tactical logistics V are the same as they are now - and all new players dont have to train anything more than we all did? Makes sense really.. As for the new fighter skills - same thing goes... if you have fighters V and Fighter bomber V it should be split into the new skills
Yes Sister.... You're on the money...
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Sexy Cakes
Have A Seat
1065
|
Posted - 2016.02.11 12:59:32 -
[423] - Quote
Aurthes wrote:Why not just convert the skill for Tactical Logistics into the FAX skill?
So, you can fly a FAX with that skill + carrier skill.
You can fly the carrier with carrier skill + fighter skill.
That wouldn't add enough extra skill points that need to be trained by vets.
Not today spaghetti.
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Ravcharas
Infinite Point Northern Army
443
|
Posted - 2016.02.11 13:07:18 -
[424] - Quote
Akrasjel Lanate wrote:Because people that fly/use carriers actively are poor scrubs.
There's no monthly payout or anything. Carrier pilots are like everyone else, some are poor and some are rich, just with more time and isk invested in skills. |

Sgt Ocker
Kenshin. DARKNESS.
818
|
Posted - 2016.02.11 13:16:07 -
[425] - Quote
Exert from capital focus group - 10-02-16
Quote:[10:42] darren_fox - Although it might be a minor detail, I think what CCP is trying to do is to create Faux as a different capital type. We think if it as a carrier w/triage module, but in the vision (tm) it is a progression from T2 logistics ships.
Quote:[10:43] ccp_larrikin - What @darren_fox said. Would not training (or having trained), Tactical Logistics Configuration on top of racial carrier skills be equal to training, "Racial" Force Auxiliary?
Keep it simple - Caldari Carrier 1 Plus Tactical Logistics Configuration Lvl 1 = Caldari Fax 1 Caldari Carrier X Plus Tactical Logistics Configuration Lvl 5 = Caldari Fax 5
So the Fax skill is specifically tied to Tactical Logistics skill, which in the past was specifically trained to use the logistics power of today's carriers. It is also a progression from "T2 Logistics ships", due to training requirements, Logistics Cruiser Level 5.
Preparation - Player wishing to convert skills to "Racial FAX" buys the 500 mil skillbook and injects it - On the day, SP from Tactical Logistics Reconfiguration is moved to "Racial" Force Auxiliary.
Training "Racial" Force Auxiliary from scratch, enables use of Triage module, possibly as a role bonus.
Change over - There is no need for SP refunds as the pre required skills have already been trained by those who used Triage and therefore may wish to use a new Fax. The current Tactical Logistics Configuration skill gets turned into the "Racial" Force Auxiliary Skill.
You still get a new line of ships with out pissing off existing players who have trained all the logistics skills by forcing them to train for a replacement ship to what they previously trained for. New (or old) players wishing to train for the Fax have a clear line of training that ends up taking no more time than existing players spent training for it.
NB; Of course all other prerequisites for FAX would need to be met.
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If you don't like them or disagree with me that's OK.- - - - - -
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Morrigan LeSante
Senex Legio The OSS
1199
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Posted - 2016.02.11 13:16:15 -
[426] - Quote
People wet themselves and think "zomg capital! must be expensive! you must be rich!"
However given I can pick up a thanatos for about 90m more than a paladin......the reality is slightly different. |

Major Trant
CTRL-Q Spaceship Bebop
1426
|
Posted - 2016.02.11 13:48:23 -
[427] - Quote
Amarisen Gream wrote:First - If the player had the carrier skill injected they should have gotten the corresponding FAX skill for free. Not another 500 Million
Second - The market cost for carriers and FAX would than be 250 Million each for a total of 500 Million.
^This
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Crosi Wesdo
War and Order
1777
|
Posted - 2016.02.11 15:25:47 -
[428] - Quote
Converting a universal skill like tacticl logistics into racial fax confuses me and will still involve giving sp away to those with more than 1 carrier skill trained since one lower level skill will have to be converted to up to 4 racial FAX skills.
Far simpler way would be renaming 'racial carrier' to 'racial capital support' and bring the redesigned carriers and new FAX machines under that class.
Sure this doesnt allow for the FAX being a different class as per the design goal. But taking roles from a single class and making it 2 classes was a ****** design goal anyway. Would have worked fine on a clean slate, but not after thousands of characters have invested time in that role.
So i would suggest 3 capital classes going forward;
Racial 'dreadnought' to cover current and future high dps roles. Racial 'capital support' to cover logistics/specialised light and medium dps and other future fleet suport roles. Racial 'titan' to cover current and future ships at the end game of capabilities.
Let each ships performance be based on its support sklls.
Dreadnough based on tactocal wepon recon. New support skills can come with new features in the class.
Capital support based on tactical logistic recon, drone and fighter skills. New drone roles and feature could be supported with new skills. I dont know enough about squadron types to know if or how many types can justify a new skill. I would suggest not asking people to train a new skill for any dps squadron roles though.
Titan based on the titan skill and other support skills like jump portal/doomsday. If you add new fetures to the class feel free to add new skills to support them.
TL;DR Only add new skills for new fetures that suppliment the game, not replace old ones, and people wont feel so cheated.
________________________________ Oh and convert command destroyers into T2 batttleships. |

Estella Osoka
Perkone Caldari State
1029
|
Posted - 2016.02.11 15:34:36 -
[429] - Quote
Just so I'm understanding this correctly....
1. FAX is the new Capitol Logistics ship. 2. There is a Logistics Cruiser skill that allows you to fly T2 Logi cruisers. 3. There is a Logisitcs Frigate skill that allows you to fly T2 Logi frigates. 4. Each of those 2 skills allows you to fly 4 different ships provided you have the racial cruiser/frigate skill.
Why then would there be 4 different racial FAX skills? Shouldn't it be one that allows you to fly all 4 (provided you have racial carrier trained)?
And don't the new squadron skills add to the current drone skills you have, or are they replacing the fighters and fighter/bomber skills? |

Crosi Wesdo
War and Order
1777
|
Posted - 2016.02.11 15:41:02 -
[430] - Quote
All the caps including the fax are T1 so follow racial limitations. Only T2 skills cross all races but even those require a racial skill to 5 in order to fly a ship.
All the more reason to keep the redesigned carriers and the fax in the same class. Just like the bantam and merlin are the same class. And the moa and osprey are the same class. |

Anthar Thebess
1451
|
Posted - 2016.02.11 15:45:35 -
[431] - Quote
My proposal, make all FAX dual bonus ships from skills.
First skill is carrier skill. Racial carrier skill 1 is enough to fly a FAX. Non mandatory FAX skill grants 3% of capacitor capacity and recharge per level. (initially capacitor recharge is reduced by 12% , and capacity by 15% to all fax hulls)
People can use both carriers at the start, but they need to buy and train FAX skill if they want to not have issues to cap in FAX hulls. For triage carriers - cap is love, cap is life.
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Crosi Wesdo
War and Order
1777
|
Posted - 2016.02.11 15:52:48 -
[432] - Quote
Anthar Thebess wrote:My proposal, make all FAX dual bonus ships from skills.
First skill is carrier skill. Racial carrier skill 1 is enough to fly a FAX. Non mandatory FAX skill grants 3% of capacitor capacity and recharge per level. (initially capacitor recharge is reduced by 12% , and capacity by 15% to all fax hulls)
People can use both carriers at the start, but they need to buy and train FAX skill if they want to not have issues to cap in FAX hulls. For triage carriers - cap is love, cap is life.
So basically, to fix ccps terrible idea where people would have to train a new skill to retain their current apabilities, you suggest that people should have to train a new skill to retain their current capabilities?
Im sure your argument will go something like 'yeah but you can at least fly it'. To which i will retort with 'ok but its like having carrier 5 taken away and replaced with carrier 1'.
No new features, no new skills. |

Ravcharas
Infinite Point Northern Army
444
|
Posted - 2016.02.11 15:56:11 -
[433] - Quote
Crosi Wesdo wrote:All the caps including the fax are T1 so follow racial limitations. Only T2 skills cross all races but even those require a racial skill to 5 in order to fly a ship.
All the more reason to keep the redesigned carriers and the fax in the same class. Just like the bantam and merlin are the same class. And the moa and osprey are the same class. This would have been the simplest no fuss option, yes.
If they absolutely, positively, needed to add more hoops to jump your hump through they could have made the fax machines t2 hulls I suppose, but the triage module adds to the skill queue on it's own as it is. |

Amarisen Gream
Divine Demise Apocalypse Now.
204
|
Posted - 2016.02.11 17:59:46 -
[434] - Quote
Reading through all this I come to one conclusion
CCP fracked up like they did when reporting the new navy wear ships. CCP provides 1/2 the information players need to make proper judgment.
What happens? CCP has big picture and they love what they see Players have half the picture or less and all they see is a donkey (aka a jack ass). So much of what CCP wants feedback on is worthless due to their (IMO) **** poor execution on putting things in a proper order. If they had give us the hard stats for carriers and the FAX - we as players can provide better feed back.
CCP so needs to higher a PR person who the Devs would go to first so that guy can be like - so you want to provide information about a planned project that players have only tin foiled hatted upon - and all the information you are going to give them = about 10% of what the need to know. These players will eat you for breakfast and shat you out by dinner time.
I have made similar post in response to CCP's road map as well as 6 week patch program... Seems I have once again been ignored. Guess as I don't have a degree in PR and only like 8 years in customer service I know nothing when it comes to presentation. Don't get me wrong CCP people, I love you all, there are just times I wonder if any of you taken class public speaking or public relations.
Another analogy is this: you all gave us a million piece puzzle and took out all the edge pieces.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
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Hound Halfhand
Repo Industries
27
|
Posted - 2016.02.11 18:39:09 -
[435] - Quote
Amarisen Gream wrote:Reading through all this I come to one conclusion
CCP fracked up like they did when reporting the new navy wear ships. CCP provides 1/2 the information players need to make proper judgment.
What happens? CCP has big picture and they love what they see Players have half the picture or less and all they see is a donkey (aka a jack ass). So much of what CCP wants feedback on is worthless due to their (IMO) **** poor execution on putting things in a proper order. If they had give us the hard stats for carriers and the FAX - we as players can provide better feed back.
CCP so needs to higher a PR person who the Devs would go to first so that guy can be like - so you want to provide information about a planned project that players have only tin foiled hatted upon - and all the information you are going to give them = about 10% of what the need to know. These players will eat you for breakfast and shat you out by dinner time.
I have made similar post in response to CCP's road map as well as 6 week patch program... Seems I have once again been ignored. Guess as I don't have a degree in PR and only like 8 years in customer service I know nothing when it comes to presentation. Don't get me wrong CCP people, I love you all, there are just times I wonder if any of you taken class public speaking or public relations.
Another analogy is this: you all gave us a million piece puzzle and took out all the edge pieces.
Exactly. CCP needs to release the full stats of the Force Auxiliary Ships and they need to be glorious. Show us exactly what we are getting for all the additional train time. That will shut up a lot of the negativity. The main concern, of the people who just don't want free skill points that is, is that you will be spending a lot of time training for something that at best is shoddy version of the carriers.
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Crosi Wesdo
War and Order
1780
|
Posted - 2016.02.11 18:44:39 -
[436] - Quote
For those that seem to have missed it. CCP are rethinking how they are going to impliment the FAX with regard to skills. |

Moloney
Mass Effect Enterprises
197
|
Posted - 2016.02.11 21:16:45 -
[437] - Quote
500mil skill book and 50+ days of training to maintain the ability to fly a ship that is being split in two.
Another skill book and more time for fighter groups. I can already use fighters. Why would I train it again?
Time and ISK for something that you are taking away from us. This feels like a slap in the face.
You are splitting a ship that exists in half to make two inferior ships. If a character has a specific skill and you split the skills the character should get equal level in both skills. The very same, sound, logic you displayed when splitting the Battlcruiser skill tree.
Where as when the Battle Cruiser was split by race and we were give all races to maintain the same capability. In this case you would be splitting by role. So the player would not receive both Carrier and Force Auxiliary for all races but they would get both Carrier and Forrce Auxiliary for the races that they already have Carrier trained for. Hence they would maintain their current capabilities within context of their available roles. |

Seven Koskanaiken
FinFleet Northern Coalition.
1699
|
Posted - 2016.02.11 22:25:07 -
[438] - Quote
Quote:[10:42] darren_fox - Although it might be a minor detail, I think what CCP is trying to do is to create Faux as a different capital type. We think if it as a carrier w/triage module, but in the vision (tm) it is a progression from T2 logistics ships.
This is dubious.
During the rebalance they could just as easily kept existing carriers as a sole-RR role and have the new ship be the combat-only variation, shifting all current carriers into the RR column on that ship matrix thing and having an empty space below supercarriers. In which case you'd have ratters in this thread complaining they have to train again to go back to their havens.
It's just their existing model's arbitrary place that led to this decision (which in fact is probably the more painful on the players since new-carriers are "optional" or just "nice to have" in a fleet so theoretically everyone in the game could just forget about retraining them if they so chose, whereas triage is absolutely mandatory to have to field any cap/supers now) |

Grath Telkin
Sniggerdly Pandemic Legion
2803
|
Posted - 2016.02.11 22:31:07 -
[439] - Quote
Moloney wrote:
You are splitting a ship that exists in half to make two inferior ships. .
Thats right, they've decided 1 ship is too strong and they're splitting it in half. You deserve nothing. If you want to fly it you'll train into it.
You should be happy they're even thinking about giving you something because theres a lot of titan and supercap pilots in game who got deeply screwed over when their ship changed and they got NOTHING in return.
Where were your objections then?
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Crosi Wesdo
War and Order
1780
|
Posted - 2016.02.11 22:38:40 -
[440] - Quote
Grath Telkin wrote:Moloney wrote:
You are splitting a ship that exists in half to make two inferior ships. .
Thats right, they've decided 1 ship is too strong and they're splitting it in half. You deserve nothing. If you want to fly it you'll train into it. You should be happy they're even thinking about giving you something because theres a lot of titan and supercap pilots in game who got deeply screwed over when their ship changed and they got NOTHING in return. Where were your objections then?
They changed the ship and you had perfect skills for the ships new capabilities. They didnt introduce a level 14 'gallente mothership' skill. Theres a difference between a re-balance and a redesign which leaves the roles intact but people who have trained for those roles previously, unable to fill them due to a completely unnecessary set of new skills. |

Sapegu
the muppets Spartan Republic
6
|
Posted - 2016.02.12 00:06:47 -
[441] - Quote
Hi, I did not see this question asked, and i think it needs to be. In WH, will Capital escalations continue to keep the same, 2 dreds, 2 carriers, or the FA will do the trick instead of carriers? |

Panther X
High Flyers Northern Coalition.
108
|
Posted - 2016.02.12 00:16:57 -
[442] - Quote
Kallor Eidermann Tes'thesula wrote:Just let everyone with at least 1 carrier skill injected turn ALL the skill points on the entire character into unallocated points, so we can reevaluate our life choices when that patch comes out.  At least when other ship skills split (and let's be honest, they are not adding a NEW ship, just splitting an existing one), there at least was some incentive to get more skill points, which people generally felt pretty happy about. Now all we get is an opportunity to waste tons of time training skills that have been added for no good reason, without knowing if it will be worth it until it is too late. Give people who have "Racial Carrier to X" an equal amount of skill points towards "Racial Force Auxiliary X". That way we don't lose anything. Make the fighters either Fighter = something and Fighter Bombers = something else, or be sensible and split them in the same way that light and medium drones were. I currently enjoy being able to fly all types of carriers, and I am not incredibly happy about the absolute ton of skill books I have to buy and training I have to do for no benefit over the current system. I'm pretty confident carriers will be really cool - but your improving your game is the reason I pay a subscription - I am not going to pay a subscription to play the game AND another one for your doing some much needed improvements.
Why didnt they just make it a non racial skill like Marauder or other t2 ships. That makes sense.
Wait...this IS ccp we are talking about. Never mind.
My super smells of rich Corinthian Leather
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Jessica Danikov
Eternity INC. Goonswarm Federation
454
|
Posted - 2016.02.12 00:17:44 -
[443] - Quote
By later this week, I'm assuming you mean Friday as it's now Friday ;) |

Very Aggressive Reacharound
State War Academy Caldari State
13
|
Posted - 2016.02.12 02:37:25 -
[444] - Quote
Crosi Wesdo wrote:For those that seem to have missed it. CCP are rethinking how they are going to impliment the FAX with regard to skills. ill believe it when I see it |

Lilli Tane
Art Of Explosions 404 Hole Not Found
23
|
Posted - 2016.02.12 09:43:19 -
[445] - Quote
How nice of you posting the 1000 module changes for March.
Just a reminder, we still donGÇÖt know whatGÇÖs the plan is for FAX,
How long it is going to take for us to fix our skills and what FAX machines we want to train forGǪ
We really, really need to see the ships bonus
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Primary This Rifter
4S Corporation Goonswarm Federation
1097
|
Posted - 2016.02.12 12:01:58 -
[446] - Quote
What about the Light Fighter and Support Fighter skills?
12x for each? Really? That's preposterous. |

Anthar Thebess
1454
|
Posted - 2016.02.12 12:21:25 -
[447] - Quote
Primary This Rifter wrote:What about the Light Fighter and Support Fighter skills?
12x for each? Really? That's preposterous. This is for new fighter type - light and support. Old skills will be used for other types of fighters.
Stop discrimination, help in a fight against terrorists
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FT Diomedes
The Graduates
2273
|
Posted - 2016.02.12 12:50:55 -
[448] - Quote
Anthar Thebess wrote:Primary This Rifter wrote:What about the Light Fighter and Support Fighter skills?
12x for each? Really? That's preposterous. This is for new fighter type - light and support. Old skills will be used for other types of fighters.
And the old drone skills will not be used... So once again, it is a massive SP sink to get back to roughly where we were before the patch. With that said, this one bothers me less than the Fleet Auxiliary skill...
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Alex Harumichi
Icecream Audit Office
33
|
Posted - 2016.02.12 12:53:04 -
[449] - Quote
FT Diomedes wrote:Anthar Thebess wrote:Primary This Rifter wrote:What about the Light Fighter and Support Fighter skills?
12x for each? Really? That's preposterous. This is for new fighter type - light and support. Old skills will be used for other types of fighters. And the old drone skills will not be used... So once again, it is a massive SP sink to get back to roughly where we were before the patch. With that said, this one bothers me less than the Fleet Auxiliary skill...
Well, at least you're getting new functionality with the new fighter skills. You couldn't send your normal drones zooming around the whole system, like you'll be able to do with the new fighters (and I for one like the idea of specialized fighter types, for different sorts of ops).
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Anthar Thebess
1454
|
Posted - 2016.02.12 12:54:27 -
[450] - Quote
I think they will be used. Probably i am wrong but i think each skill will allow you to better utilize each type of fighter. - Light Fighters - Fighters - Fighter Bombers - Support Fighters
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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