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Author |
Thread Statistics | Show CCP posts - 62 post(s) |

Adia Infinity
Science and Trade Institute Caldari State
0
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Posted - 2016.04.28 21:51:51 -
[331] - Quote
Is noone else having item hangar close every time after undocking and redocking? Happens to me since patch and even cache reset doesn't fix it. |

Glornak Ironspawn
Dave's Tax Shelter Federal United Battalion of Armed Renegades
3
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Posted - 2016.04.28 22:06:18 -
[332] - Quote
Dekyk wrote:My carrier pilot had Fighters 5 but was not given the light fighters skill after patch, so now he cannot use ANY fighters!  I thought everyone was supposed to get Light Fighters injected to the same skill level as Fighters??? -Dek Nope. you were supposed to train them beforehand. they were seeded at least a month and a half ago. |

Gurista Nerfed
Center for Advanced Studies Gallente Federation
0
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Posted - 2016.04.28 22:08:50 -
[333] - Quote
Gurista sites do no escalate anymore and they dont spawn dreads.
 |

Sobaan Tali
Caldari Quick Reaction Force
909
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Posted - 2016.04.28 22:38:34 -
[334] - Quote
Robert Caldera wrote:SWAP WARP TO 0 and APPROACH LOCATION!!
"Approach" is also redundantly shown in cases where "Align to" is already present, like when right-clicking on objects that can be warped to and are beyond 150Km but still on grid.
I also noticed, a bit off topic and rather low priority if I may, that Anire Scarlet is no longer dropping implants (tested twice in the second room you encounter her in). It should normally appear in a jet can dropped by her BC, though it's not since Citadel. It's fine should it be intended, just not sure if it was as it's not annotated on the patch notes.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Sobaan Tali
Caldari Quick Reaction Force
909
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Posted - 2016.04.28 22:44:33 -
[335] - Quote
Adia Infinity wrote:Is noone else having item hangar close every time after undocking and redocking? Happens to me since patch and even cache reset doesn't fix it.
Bug report it, I'm not seeing any of my inventory windows fail to retain their user defined settings on session change.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Crosi Wesdo
War and Order
1848
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Posted - 2016.04.28 22:46:35 -
[336] - Quote
One other very rare issue, that has been around for months.
Extremely rare problem where you jump into a system, but the game does not respond to input. It wont warp, it wont move, modules wont activate etc.
Ive had this while dual boxing and one client does it and one doesnt.
The only option i know to solve this is to log off. Interestingly, once you log back in, you find that your ship DID NOT e-warp, but is sat in the same place as before. But after re-logging, the ship is now responsive. |

Mell Annie
Native Freshfood Minmatar Republic
0
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Posted - 2016.04.28 23:26:19 -
[337] - Quote
When setting up a cyno spot at a station I use my tactical overlay and activate a salvager module to make sure there are no parts of the station within 5k. Only problem now is the overlay only shows the area of effect in the horizontal plane not as a globe (modules have an area of effective radius in all planes) ie like a ball but the tactical overlay only shows it in one plane |

Chrome Weasel
Pator Tech School Minmatar Republic
4
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Posted - 2016.04.29 01:47:22 -
[338] - Quote
Can someone elaborate on "D-Scan: manually changing range value then pressing scan button does not change range. Workaround - use Scan keyboard shortcut."
That's fairly vague and I was unable to get the workaround to work. |

Annette Nolen
Red Frog Freight Red-Frog
89
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Posted - 2016.04.29 02:04:19 -
[339] - Quote
Max Fubarticus wrote:Linoire Ironblade wrote:Plz Nomad wrote:Draco Melificent wrote:Plz Nomad wrote:Modules not turning off even after sesion change, wormhole effects not applying, capital ship mass not correctly shown ect But as a programmer, its my job to find bugs and issues, and not the customers using my service, maybe learn something from that mr CCP men. As a programmer, then you should know, when making large changes, often times there are unintended results that you wont notice until code is put into operation. Programming is the bane of all things electronic, never know if its going to work as intended until its put into effect. Thats why we run tests in a controled enviroment, so that the final product does not cause discomfort to our paying customers. I don't believe you're a programmer, at least not an experienced one. Every game, platform, operating system, application, and appliance developer has a means for customers to report problems with a product. If one could get perfection by simply sandboxing, there would literally be no need for knowledge bases, and bug reporting systems. The measure is not in the bugs that are live right now, but how efficiently and effectively CCP addresses them - THAT is the measure of a quality software production team. I am not even remotely close to being a programmer. But as an end user I do have a very vivid imagination. If I were an Astronaut flying the new NASA Orion spacecraft and were launched into orbit only to experience numerous systems failures due to "bugs" in the millions of lines of code. I would certainly be alarmed. When I asked mission control for assistance and the reply was "press F12 and file a bug report"... The time has arrived to consider different career opportunities. Just a thought. Max
Which is why NASA probes use CPUs running at 20MHz that cost $40,000. I'm sure you won't mind purchasing some MILSTD883 hardware to run the next patch for EVE: NASA standards edition, when it comes out in about 20 years. |

Blacktide Bakersmith
Caliburn Ghast
2
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Posted - 2016.04.29 02:09:33 -
[340] - Quote
When using the new camera, when I go to warp, right before warping, I almost always get a Jerk, as the camera resets itself.
Very rarely, I seem to get stuck, waiting to warp. I'm aligned, at speed, ready to go, click warp to, and then have to wait. (think bad lag) All my links are still running, 10-20 seconds later when I finally warp off, and they turn off. I've only noticed this happen twice since the change. But still, would rather suck, if you get ganked cause it didn't warp off when it should have. |
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DHuncan
Minerva Group The Volition Cult
104
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Posted - 2016.04.29 02:44:03 -
[341] - Quote
Adia Infinity wrote:Is noone else having item hangar close every time after undocking and redocking? Happens to me since patch and even cache reset doesn't fix it.
I had that many many expansions ago. I cannot tell you when but more than two years. I guess I stopped playing for a while and then never happened again... new computer... new installation.... cannot tell but is not new while never happened to me ever since.
What did you say about CODE?
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Chrome Weasel
Pator Tech School Minmatar Republic
4
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Posted - 2016.04.29 03:44:13 -
[342] - Quote
CCP will you tell us how to work around your D-Scan bug? Is anybody out there? Does anybody care? Does anybody use D-Scan anymore? Hey you! Out there in the cold, blinding fumbling where untold, can you scan me? Hey you, out the beyond the bug, can coding crazy acting smug can you help me? Will you help me to carry the in-ter-face...? Together we regression test, divided we bug out. |

GX307
Fractured Glory Feign Disorder
2
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Posted - 2016.04.29 03:48:11 -
[343] - Quote
Kolmogorow wrote:I noticed two problems I hadn't before the expansion:
1) Sometimes when undocking space is an empty gray-brown screen. No stars, ships, etc. to see. Overview window, ship control, sound, etc. are there as normal.
2) Client crashed once with "Microsoft Visual C++ Runtime library" Runtime error in "...\ExeFile.exe" "abnormal program termination".
This is happening to me as well, amongst other things especially with the overview, not updating, wrong things showing etc. |

Weapons Expert
Pator Tech School Minmatar Republic
0
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Posted - 2016.04.29 04:24:22 -
[344] - Quote
Since the patch I can't sell anything. Whenever I try I get following message,
"the item is no longer within your reach" |

FT Diomedes
The Graduates
2533
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Posted - 2016.04.29 04:44:36 -
[345] - Quote
As of tonight, I cannot open my training queue. This only affects the characters currently training capital weapon spec skills.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Malaclypse Thorn
Sudden Death. Exodus.
10
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Posted - 2016.04.29 04:53:28 -
[346] - Quote
Literally every gate jump with the old camera centers the camera in the middle of space until you "look at ship"
This is literally 100% unplayable having to do this every jump just to make the game work correctly. |

Sobaan Tali
Caldari Quick Reaction Force
909
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Posted - 2016.04.29 05:27:47 -
[347] - Quote
Malaclypse Thorn wrote:Literally every gate jump with the old camera centers the camera in the middle of space until you "look at ship"
This is literally 100% unplayable having to do this every jump just to make the game work correctly.
Have you played since the last patch? That was happening to me yesterday. Today it was fixed and not happening. Try clearing cache and see if that helps.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|

Yossarian Toralen
M and M Enterpises
60
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Posted - 2016.04.29 07:27:12 -
[348] - Quote
I have noticed today that every time I set a destination after undocking the overview does not highlight the gate that I need to travel through.
I have sent a bug report. |

Nora Omara Czerny
Republic Military School Minmatar Republic
0
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Posted - 2016.04.29 08:59:15 -
[349] - Quote
thesedit wrote:I cannot open my skill queue or the skill subsections on my character sheet. My training appears to be paused and I can't resume it! Relogs, session changes etc have not helped.
Edit: Corp mate has same issue, possibly related to capital weapon specialization skills? Can't find anything else that we've both done since patch other than inject those.
I have similar problems with the skill queue.
Bug repport with detailed information: EBR-78825
Thanks for your effort *thumbs up*
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Yrael Mogget
Black Serpent Technologies The-Culture
3
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Posted - 2016.04.29 09:12:58 -
[350] - Quote
I've just built my Networked Sensor Array to put on my carrier but there's no icon on the fitting window and the client thinks it's a passive module.
You seeded it, well done.... Now can you fix it please? |
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Skyler Hawk
The Tuskers The Tuskers Co.
76
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Posted - 2016.04.29 09:16:58 -
[351] - Quote
Remote Ancillary Armor Repairers and Shield Boosters appear to have been released on TQ: http://puu.sh/ozRcJ/bc1385d8fd.jpg
As you can see, there are market entries for small/medium/large remote armor repairers and remote shield boosters, and at least the large ancillary remote armor repairers are buildable. However, the mods are clearly incomplete - none of them have any listed attributes - and none of them have (to my knowledge) been playtested on SiSI or had feedback threads. I can only assume they were accidentally pushed onto TQ prematurely. |

Yrael Mogget
Black Serpent Technologies The-Culture
3
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Posted - 2016.04.29 09:19:04 -
[352] - Quote
Skyler Hawk wrote:Remote Ancillary Armor Repairers and Shield Boosters appear to have been released on TQ: http://puu.sh/ozRcJ/bc1385d8fd.jpg
As you can see, there are market entries for small/medium/large remote armor repairers and remote shield boosters, and at least the large ancillary remote armor repairers are buildable. However, many of the mods are clearly incomplete - for example, the large ancillary remote shield booster has no description or stats - and none of them have (to my knowledge) been playtested on SiSI or had feedback threads. I can only assume they were accidentally pushed onto TQ prematurely.
I agree it is quite likely these have been added by mistake. The materials required also look a bit too simple to be making such a complex module. |

Kithran
128
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Posted - 2016.04.29 11:40:49 -
[353] - Quote
There appears to be an issue with the concord capital mod build requirements.
To sum it up they are illogical when looked at as a whole for example:
Concord Captial Shield Extender & Concord 25000mm Plate - both are new modules introduced with Citadel, both require the new components that drop from the capital rats however one requires the T1 equivalent module as well while the other requires the T2 equivalent module.
Concord Capital Armor Repairer - for some reason this requires the new components whereas all the other pre-existing bpc's seem to require PI material.
Also the majority of the existing bpcs seem to now require a T2 equivalent module rather than a T1 equivalent module - this definitely leads to a distinct advantage to those who happened to have these modules prior to citadel (when they were far easier to build) compared to now. Yes this advantage will go away with time but in the short term its quite a big difference. |

Thuggish BluntBlowin
Total Insecurity Solyaris Chtonium
1
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Posted - 2016.04.29 11:43:08 -
[354] - Quote
when using fleet warp I am having multiples of characters on grid not lockable but still on overveiw |

Minion Rebel
Eternal Darkness. Blades of Grass
0
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Posted - 2016.04.29 11:45:21 -
[355] - Quote
Hello is this just me ? I cant open multiple client anymore,until last day before patch its still fine opening multiple client, now cant. The 2nd client wont start until the first one closed. Thats lame |

PAPULA
Black Aces I N F A M O U S
106
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Posted - 2016.04.29 11:55:30 -
[356] - Quote
After today's patch i still have issues with camera, when jumping through gates and warping my ship disappears off center and off "grid" of my camera, after that i have to reset my camera with "look at my ship" to be able to see my ship.
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Don Pera Saissore
89
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Posted - 2016.04.29 11:58:38 -
[357] - Quote
yep old camera still broken
i guess i wont be playing eve this weekend
thx ccp |

CaesarGREG
CBC Interstellar Fidelas Constans
2
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Posted - 2016.04.29 11:59:37 -
[358] - Quote
U SHOULD CONSIDER BALANCE MARKET AFTER CITADEL(RATIO between TAX and BROKER FEE) not now but in near future ,pls remember this
What is market? what is it? Answer: 1. Producers / miners / ratters. 2. Buyers. 3. Market traders.
With all 3 things everything works fine.
But 3th point to exist fine need Higher Sales Tax than Broker Fee, becaues Producer usualy sell Goods to Market Trader on "buy Order" to avoid and dont pay Sales Tax, usualy dont want wait so long as trader. Now when Seles Tax is around 20% costs ( 2x broker + Tax) most producers will decide sell themselves, what in my opinion will disfunction markets. Stiupid things will happend more often like difrence beetween buy and sell will be lower than transaction costs.
If CCP want 2% broker fees ok just fine , but then set up Sales Tax around 4% minimum.
Pls consider to hold healthe balance beetween broker Fee and Tax
Old balance was around 1:3 ratio > 0.75% to 0.18% minimum (we dont care how much % u will set up but hold balance like it was Ratio with higher Sales Tax!)
Another thing is ccp ruined profit from geting standings and trading skills in past player who dowgreded broker fee from around 1.5%? to 0.18% get around 600+% bonus for effort of doing standings and skills , now he get 50% bonus for skills from 3%>2%.
1.REPAIR RATIO BETWEEN TAX AND FEE > HIGHER SELL TAX 2.BROKER FEE IS TO HIGH I HAVE HOPE THAT CCP REALISE HOW IMPORTANT MARKET IS |
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CCP Goliath
C C P C C P Alliance
2943

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Posted - 2016.04.29 12:08:36 -
[359] - Quote
There are definitely some market issues, we are diagnosing them now, we understand they relate to broker fees and are going to attempt to fix it via client patch as soon as we can.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Morbid'Myths
The Ancients of Eternity
0
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Posted - 2016.04.29 12:15:00 -
[360] - Quote
Here's a fun wee bug. After pausing my skill queue to jump clone to a different area of space, I now can't restart the skill queue. Sometimes I can't even open it. Sometimes I can, but there are no skills shown in it. Well. There go 6 hours or so of potential skills training. Hopefully it's not bugging out when I wake up. |
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