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Author |
Thread Statistics | Show CCP posts - 62 post(s) |
Mark O'Helm
Fam. Zimin von Reizgenschwendt
198
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Posted - 2016.04.30 14:36:35 -
[421] - Quote
Val Mech wrote:Mark O'Helm wrote: Why not give it a try?
Because it is impossible. Explain!
"Frauenversteher wissen, was Frauen wollen.
Aber Frauen wollen keine Frauenversteher.
Weil Frauenversteher wissen, was Frauen wollen." (Ein Single)
"Wirklich coolen Leuten ist es egal, ob sie cool sind." (Einer, dem es egal ist)
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Sobaan Tali
Caldari Quick Reaction Force
910
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Posted - 2016.04.30 16:43:27 -
[422] - Quote
Mark O'Helm wrote:Val Mech wrote:Mark O'Helm wrote: Why not give it a try?
Because it is impossible. Explain!
Apparently he doesn't like the camera like you do. Most I've talked to would agree. So would I.
If you need an example of why some dislike it, some like myself dislike the lack of familiarity with it. It's still rough around the edges too; zoom and pan controls feel unnecessarily dampened in places while oddly sensitive in others (zoom especially feels off being overly stiff close in then suddenly overly sensitive a little further out, making it ungainly and inconsistent), tracking camera -- if that's what it's meant to emulate -- does so poorly with no control over where the camera positions itself with respects to your ship and the selected object. Neither of these two issues plague the current classic camera, though these and a few other issues still make the new one less than encouraging for some players to utilize beyond turning it on briefly to see if they fixed this or finally added that, then back again to what we know works better. At least, it has been better so far until now.
For what it's worth, the new camera does have some neat features, but most players would likely favor function over neat. Features that are a cool idea are, and rightfully so, seen as secondary to practical value and ease of use. While a little off topic, though the remark has some bearing, it is rather unfortuitous that CCP is seemingly not the only company that feels we wouldn't have a problem with something that's unfinished or unpolished so long as it's pretty and shiny. I'm sure over time the new camera will grow on us, but it will take some time indeed at this rate. It's not a bad system, just neither the same nor as good in many players' eyes. Those are two big point losses unfortunately.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Pavlakakos
W.A.S.P Curatores Veritatis Alliance
36
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Posted - 2016.04.30 18:20:03 -
[423] - Quote
Unanchored a Cynosural System Jammer and after 60 seconds it said "unanchored".
However it didn't turn back to an "egg" and it won't give the option to scoop to cargo. When i try to anchor it back, it says "The object is already anchored". |
Jared Tobin
Bloodstone Industries B.S.I.
286
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Posted - 2016.04.30 19:24:08 -
[424] - Quote
AS OF TODAY:
It is seemingly impossible to SELL (individually OR multiple items) from a corporate hangar to sell anything on the market for your own corporation. One can only now sell items only from their PERSONAL hangars.
This WAS working up to yesterday... UNTIL TODAY.
Come on, CCP... |
RoomUlas
Cylon Nation Coalition of the Unfortunate
0
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Posted - 2016.04.30 22:11:23 -
[425] - Quote
Fighter UI -
I use a handful of accounts in windowed mode. This breaks the new fighter UI. I can fix it by clearing cache, losing all my settings, and having to take 30 min to set all my accounts back to rights. Switching between windowed accounts breaks it again. Thanks!
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Crom Stargazer
Knights of the Holy Word
0
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Posted - 2016.05.01 00:12:29 -
[426] - Quote
I am unable to log on. Once I click play from the launcher the EVE client window opens, I see launching window go through it's paces and then after the "Done processing bulk data" message it just hangs as a black screen. I've tried this with two different clients and both react the same. I've let the black screen stay for well over an hour in case it was loading something else, but I get nothing. |
JFKen Imperia
Beyond Frontier Brave Collective
29
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Posted - 2016.05.01 00:16:18 -
[427] - Quote
With old camera :
Bookmarks may not appear in space, even with turnin off and on again Locations in overlay. Have to create a BM to see brackets appear again. |
Desra Mascani
Eleutherian Guard Villore Accords
33
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Posted - 2016.05.01 00:49:08 -
[428] - Quote
Really, I'm disappointed. It's been 4 days and still, the most basic things like overview and camera remain broken. |
Dihi San
Old Spice Syndicate Intrepid Crossing
4
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Posted - 2016.05.01 00:50:39 -
[429] - Quote
JFKen Imperia wrote:With old camera :
Bookmarks may not appear in space, even with turnin off and on again Locations in overlay. Have to create a BM to see brackets appear again.
The new camera has the same problem... |
Natalya Zaitsev
Millennium Corporation ChaosTheory.
1
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Posted - 2016.05.01 03:51:45 -
[430] - Quote
Sabastian Cerabiam wrote:Logged on today to rat and I am also unable to recall fighters to the launch bay. This is gona make it impossible to rat today. Still suffering the same problem here... |
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Sobaan Tali
Caldari Quick Reaction Force
913
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Posted - 2016.05.01 04:31:59 -
[431] - Quote
Make sure you guys are clearing cache if you haven't yet. I did earlier this morning, did a couple missions to make some ISK and found that some -- though regretfully not all -- issues seemed to have cleared up. On a long shot, it might help some of you guys (I hope). Friend of mine had a camera bug that persisted past the last patch (BM icons not showing) and clearing cache seemed to help.
Just to be clear, you're not deleting your use defined settings or UI setup, clearing cache just gits rid of things like cached char/ship/turret/launcher portraits and previews, auto-fill, browsing history from IGB, stuff like that. So long as you don't clear your settings folder, you're UI settings and window positions and all of your options settings are good to go.
It might also help to run rescache at least once just in case. Pain in the butt, I know, but you never know. Another trick is to create a shortcut on desktop or somewhere else of rescache and set the shortcut to run rescache in purge mode. To do this, take that shortcut and right-click, go into "Properties", then click on the "Shortcut" tab. Look for the "Target" line, which dictates what the shortcut is a shortcut to, then add the command "purge" after the closing quotation mark with a space between. It should look like this...
"C:\Program Files (x86)\CCP\EVE\rescache.exe" purge
Don't forget the space. This when ran uses rescache to find all unneeded or obsolete files and deletes them, keeping you sharedcache folder from bloating with extra fills. Best part is it's much faster a process than rescache is normally (takes about 10-15 seconds on my machine) so it shouldn't take up you time all that much. You still have to run rescache normally without that command to verify your cache for files it should have as well, but this helps keep it trimmed and clean.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Tipa Riot
Federal Navy Academy Gallente Federation
2428
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Posted - 2016.05.01 04:50:45 -
[432] - Quote
Three issues,
1. Overview gets stuck regularly 2. Problems with warp, sometimes it needs an unusual long time to decelerate from warp, like the difference from starting warp with MWD on or off ... 3. Messed up right click menu, please can we make that configurable?! There are too many options already and not the most important ones on top, and different situation give you different order ... this is realy a mess.
I'm my own NPC alt.
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Sobaan Tali
Caldari Quick Reaction Force
913
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Posted - 2016.05.01 07:21:30 -
[433] - Quote
Tipa Riot wrote:Three issues, 1. Overview gets stuck regularly 2. Problems with warp, sometimes it needs an unusual long time to decelerate from warp, like the difference from starting warp with MWD on or off ... 3. Messed up right click menu, please can we make that configurable?! There are too many options already and not the most important ones on top, and different situation give you different order ... this is realy a mess.
For the overview problem, see if tapping CTRL forces the overview to update properly.
CTRL normally has two functions as a hotkey; when held, selecting objects the the mouse will attempt to generate a lock. At the same time, CTRL also forces the overview to stop updating while it is held. This is so you can quickly and precisely target the right objects even if people are arriving on grid, leaving grid, cloaking/uncloaking, etc. Once released, the overview is permitted to update like normally to reflect the presence of new contacts and the absence of old ones. I've noticed that every time (not just in Citadel) the overview has gotten stuck with "ghost" objects that refuse to disappear as they should, pressing CTRL seems to return it to normal function without fail.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Razor Z
Calamitous-Intent Feign Disorder
4
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Posted - 2016.05.01 07:26:36 -
[434] - Quote
The build costs for three citadels are currently sitting at 1.2 > 12 > 220 (billion). PI goods are a little inflated because of the release, and the Astrahus and Fortizar reflect that, but the Keepstar is sitting at ~220bil build cost (assuming perfect ME BPOs). I am assuming this is because of incorrect material requirements on the blueprint? I only bring it up because the Keepstar cost was previously listed as between 35 and 80bil. |
Pigtail Ormand
Beyond Frontier Brave Collective
0
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Posted - 2016.05.01 08:09:04 -
[435] - Quote
Dihi San wrote:JFKen Imperia wrote:With old camera :
Bookmarks may not appear in space, even with turnin off and on again Locations in overlay. Have to create a BM to see brackets appear again. The new camera has the same problem...
Confirmed the same with new or old camera |
Sergey Hawk
The Sith Syndicate REFORD
32
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Posted - 2016.05.01 12:57:46 -
[436] - Quote
After changing ship my old camera stuck after gate jump again. Need to look at my ship after each jump. And sometimes after jump autotracking stop working. To fix this I must enable-disable new camera. Sometimes autotracking stop working after undock
May the Force be with You
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Ariane Johanson
Space And Astrogeological Research Foundation
1
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Posted - 2016.05.01 17:16:32 -
[437] - Quote
Socket was closed every 5 to 15 minutes, can not play game ... i am having Mac OSX El Capitan AMD Radeon HD 6970M 1024 MB |
DHuncan
Minerva Group The Volition Cult
104
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Posted - 2016.05.01 18:36:58 -
[438] - Quote
Some update on the old camera bug would be appreciated, not how to work around by using another feature instead of the one is bugged, just some acknowledge that CCP is tracking the problem for our peace of mind would do.
What did you say about CODE?
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JFKen Imperia
Beyond Frontier Brave Collective
30
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Posted - 2016.05.01 19:27:54 -
[439] - Quote
The API Key generator in the EvE Account management is bugged :
A full API generate a random MASK, so when refreshin the page, the MASK change.
For FULL API https://community.eveonline.com/support/api-key/CreatePredefined?accessMask=1073741823
doesn't works anymore, Skills & Clone stay unchecked. |
Steve Atreides
Phoenix Interstellar Enterprises
2
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Posted - 2016.05.01 20:33:41 -
[440] - Quote
"If using the old camera, occasionally the camera can detach from ship after a jump. Workaround - Right click in space and select Look at own Ship"
Its not occasionally its constant, every time I warp this happens. I don't like the new camera at all, I like the old camera but am being forced to use the new one as it is better than the 'Constant' camera detach
Please fix ASAP
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Rumbless
Not The Droids You Are Looking For
22
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Posted - 2016.05.01 22:25:20 -
[441] - Quote
CCP Phantom wrote:FIXED 4/29
Buttons to the left hand side of the HUD will not show at login if the old camera is selected and no active modules are fitted to your ship D-Scan: manually changing range value then pressing scan button does not change range. The overview may fail to refresh correctly while in space. When using the old camera, module buttons fail to allow deactivating modules after a jump. Umm overview is not fixed. At all. |
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CCP Goliath
C C P C C P Alliance
2943
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Posted - 2016.05.02 09:09:27 -
[442] - Quote
DHuncan wrote:Some update on the old camera bug would be appreciated, not how to work around by using another feature instead of the one is bugged, just some acknowledge that CCP is tracking the problem for our peace of mind would do.
Sorry for no posts over last 2 days, it was the weekend. All known issues listed (including the camera ones) will be/are being worked on. Upsetting to hear the overview fix didn't take but there are definitely less people affected. Would those expericing the issue please file bug reports including your overview settings as an attachment on the report?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Turtlepower
C C P C C P Alliance
362
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Posted - 2016.05.02 10:26:20 -
[443] - Quote
Sergey Hawk wrote:After changing ship my old camera stuck after gate jump again. Need to look at my ship after each jump. Autotracking stop working after each undock after login. To fix this I must enable-disable new camera. Hi! Could you please file a bug report for each of these issues from in-game (press F12) with some screenshots? Thanks in advance
o7 CCP Turtlepower |
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Sergey Hawk
The Sith Syndicate REFORD
32
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Posted - 2016.05.02 11:08:36 -
[444] - Quote
CCP Turtlepower wrote:Sergey Hawk wrote:After changing ship my old camera stuck after gate jump again. Need to look at my ship after each jump. Autotracking stop working after each undock after login. To fix this I must enable-disable new camera. Hi! Could you please file a bug report for each of these issues from in-game (press F12) with some screenshots? Thanks in advance o7 CCP Turtlepower
EBR-79425 was created yesterday for UI But without screenshots. It is very easy to reproduce. I will make the video after DT.
May the Force be with You
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Sergey Hawk
The Sith Syndicate REFORD
32
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Posted - 2016.05.02 11:57:30 -
[445] - Quote
EBR-79628 This about autotracking not working after login and first undock 1 minute of video
EBR-79629 This about camera detach after each jump The last two minutes of video
https://youtu.be/Zs2Ne34dCFM
Videos with sound to be heard as I choose objects after undock
May the Force be with You
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Sgt Ocker
Kenshin. DARKNESS.
930
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Posted - 2016.05.02 12:02:21 -
[446] - Quote
CCP Phantom wrote:FIXED 4/29
The overview may fail to refresh correctly while in space. Sorry but you can add - The overview may fail to refresh correctly while in space. Back to the Not Fixed list, it is still as buggy as ever.
Warp from station to gate (42AU) Land on gate - overview shows me at zero on station 42 AU from gate. Jump though to next system, any ships on grid remain (greyed out) for the duration of warp to next gate, while above also occurs. Warping XX distance or location, overview does not refresh.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Etienne Picard
In Sorte Diaboli. Did he say Jump
10
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Posted - 2016.05.02 12:32:19 -
[447] - Quote
Sgt Ocker wrote:CCP Phantom wrote:FIXED 4/29
The overview may fail to refresh correctly while in space. Sorry but you can add - The overview may fail to refresh correctly while in space. Back to the Not Fixed list, it is still as buggy as ever. Warp from station to gate (42AU) Land on gate - overview shows me at zero on station 42 AU from gate. Jump though to next system, any ships on grid remain (greyed out) for the duration of warp to next gate, while above also occurs. Warping XX distance or location, overview does not refresh.
I am also still experiencing this issue. |
Zorn Cosby
Sebiestor Tribe Minmatar Republic
9
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Posted - 2016.05.02 12:48:18 -
[448] - Quote
Any comment on the bug of recurring charges for the use of Jump Clones? |
Tsawind Gallente
Darkness Consumed The Devils' Rejects
2
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Posted - 2016.05.02 13:10:44 -
[449] - Quote
Citadels seem like a great addition to the game.
One major problem: If these are not handle correctly and fixed quickly they may single-handedly destroy wormhole space.
CCP YOU MUCH REMOVE THE TRASH ALL BUTTON IN WORMHOLE SPACE!
Wormhole life's number 1 content is evictions. If there are no isk/assets to be gained by a multiple day siege against an extremely powerful enemy, (citadel + enemy fleet), it does not make sense to siege an enemy wormhole.
This is an extremely important problem that needs to be fixed ASAP. |
Sergey Hawk
The Sith Syndicate REFORD
32
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Posted - 2016.05.02 13:39:41 -
[450] - Quote
Zorn Cosby wrote:Any comment on the bug of recurring charges for the use of Jump Clones?
Unfortunately this is a feature and not a bug
May the Force be with You
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