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Author |
Thread Statistics | Show CCP posts - 62 post(s) |
Natalya Zaitsev
Millennium Corporation ChaosTheory.
1
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Posted - 2016.04.29 22:11:05 -
[391] - Quote
Maybe these issues have been addressed, maybe they haven't... As of today, I cannot recall fighters once they have been launched from the carrier. The fighters respond to attack commands, but will not return to the launch tubes. Additionally, my carrier displays 0 dps in the fitting screen. I do not know if this is intentional.
Thanks - Natalya |
Helium Sun
Imperial Academy Amarr Empire
0
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Posted - 2016.04.29 22:18:39 -
[392] - Quote
sales tax is at 2% brokers fee at 2,95%, old camera broken, dont center ship, center is on some empty space, overview doesnt update sometimes. Apple system.
Get to work, chop chop :) |
Brokk Witgenstein
Extreme Agony The Wraithguard.
269
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Posted - 2016.04.29 22:19:38 -
[393] - Quote
Zorn Cosby wrote: I have a full +5 JC setup to purely gain SP for all my accounts, those JCs never see the light of day, so they will never get blown up. They get jumped into whenever it makes sense to do so, choosing not to do so intentionally reduces possible SP gain. So do you intentionally choose to have lessor SP gain? It is OK, you can admit that SP is not interesting to you...
No, I admit I like SP as much as the next guy. Sometimes I fly with regular +4s for a total value of 80 mil. When there's a good chance we'll whelp the fleet I'm in an empty clone. So while yes, more often than not I'm flying empty, I know I'm missing out on some SP. I'm a terrible slacker ;-)
Thing is ..... you choose to jumpclone every other day. CCP doesn't force you to. Maybe now is a good time to reassess whether you want a cheaper pod you actually dare undock, or cough up the ISK for some small gains. I mean ... the way I see it, permanently residing in +3's will be cheaper than going back-and-forth between +5's and no implants. |
Jodie Panacan
The Senate and People of Rome Kids With Guns Alliance
6
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Posted - 2016.04.29 22:22:06 -
[394] - Quote
I cannot recall my Fighters anymore (tried both button and right-click-menu) :( |
Caldari 5
D.I.L.L.I.G.A.F. S.A.S Affirmative.
442
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Posted - 2016.04.29 23:03:40 -
[395] - Quote
Hrrrm https://community.eveonline.com/news/patch-notes/patch-notes-for-eve-online-citadel
"Increased the cost of installing and leaving behind a jump clone at an NPC station to 900,000 ISK"
Just Jumped from a Clone in 60M-TG to 60M-TG (Empty Clone to Training Clone) and was charged the 900K ISK, WTF I thought this was meant to be a NPC Station only change?
Also confirmed with Exec and there doesn't appear to be any settings on the Outpost control panel for the cost. |
Amber Solaire
Imperial Academy Amarr Empire
63
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Posted - 2016.04.29 23:35:54 -
[396] - Quote
Jason Kusion wrote:Quote:The overview may fail to refresh correctly while in space. This is still not fixed. Every time I undock on every single client the overview does not refresh at all. None of the distances refresh, none of the items that leave grid are removed, and broadcasts are not brought to the top. The only thing that seems to fix this issue is activating a gate.
I noticed this also, on an alt
Ship got scanned by a Battleship not showing on overview
Unless overview is fixed soon, it enables others to exploit the error
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cBOLTSON
Star Frontiers Brotherhood of Spacers
158
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Posted - 2016.04.29 23:50:51 -
[397] - Quote
Amber Solaire wrote:Jason Kusion wrote:Quote:The overview may fail to refresh correctly while in space. This is still not fixed. Every time I undock on every single client the overview does not refresh at all. None of the distances refresh, none of the items that leave grid are removed, and broadcasts are not brought to the top. The only thing that seems to fix this issue is activating a gate. I noticed this also, on an alt Ship got scanned by a Battleship not showing on overview Unless overview is fixed soon, it enables others to exploit the error
I have to echo this, ever since the patch I am noticing that when undocking from stations and warping off, nothing is updated and the old overview targets that I have long since warped away from are still displayed.
A quick workaround for me has been to click between overview profiles or jump to a new system.
The good old days of Unreal Tournament, fragging and sniping on Facing Worlds, listening to Foregone Destruction.......
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FT Diomedes
The Graduates
2534
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Posted - 2016.04.29 23:58:47 -
[398] - Quote
My graphics card has been happily frying away every since this patch. I suspect the station environment is to blame, since it actually seems to get cooler when I undock.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Zar Myx
New Eden Browncoats
2
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Posted - 2016.04.30 00:17:40 -
[399] - Quote
I have been unable to remotely modify a market order in Jita all day. There is a constant loading button in the small market order window that pops up. I am able to remote modify orders in other systems. Jita is the only system not working for me. I have not bothered to fly there and check if it works locally. |
Azure Badar
Clairvoyant Corporation
0
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Posted - 2016.04.30 01:12:38 -
[400] - Quote
Hmmm been trying to sell thing but "sell this item" in the menu seems not working....hope this can be fix soon....anyway Citadel is beautifully expensive...... |
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BIack Shark
DistricT 9.
0
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Posted - 2016.04.30 01:13:14 -
[401] - Quote
old camera is still broken after jump in at the gates |
Monrena Rose
Warp Stalkers
1
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Posted - 2016.04.30 01:40:12 -
[402] - Quote
Game crashes on loading, since this expansion I have been unable to pay, it loads the game fine to charicter select, but when I click on a charicter, or even tyr to make a new one.. the screen goes blank with starting to load.. then crashes. Every time.. I do not know why as no error messages are given.. any help please? |
Terranid Meester
Tactical Assault and Recon Unit
387
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Posted - 2016.04.30 03:17:24 -
[403] - Quote
CCP Goliath wrote:
EDIT: Incidentally, all reports I have seen so far use the old camera - it is possible that using the new camera might be a workaround for this issue, maybe give that a go?
The new camera needs to have feature parity with the old before I touch it.
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Val Mech
New April Moon
4
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Posted - 2016.04.30 03:31:01 -
[404] - Quote
CCP, are you scoff? You lacked 2 days before long holidays to fix an error of an old camera focus after a stargates jump? I think you intentionally don't correct this bug, forcing players to pass to a new camera, mistakenly believing that it suits one and all.
I didn't expect from you so big meanness :( |
Mark O'Helm
Fam. Zimin von Reizgenschwendt
198
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Posted - 2016.04.30 03:49:38 -
[405] - Quote
Val Mech wrote:CCP, are you scoff? You lacked 2 days before long holidays to fix an error of an old camera focus after a stargates jump? I think you intentionally don't correct this bug, forcing players to pass to a new camera, mistakenly believing that it suits one and all.
I didn't expect from you so big meanness :( Why not give it a try? I like the new camera very much. My favorite feature is that you can look at ships that are over 1000km away.
"Frauenversteher wissen, was Frauen wollen.
Aber Frauen wollen keine Frauenversteher.
Weil Frauenversteher wissen, was Frauen wollen." (Ein Single)
"Wirklich coolen Leuten ist es egal, ob sie cool sind." (Einer, dem es egal ist)
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Zorn Cosby
Sebiestor Tribe Minmatar Republic
9
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Posted - 2016.04.30 04:23:24 -
[406] - Quote
Brokk Witgenstein wrote: No, I admit I like SP as much as the next guy. Sometimes I fly with regular +4s for a total value of 80 mil. When there's a good chance we'll whelp the fleet I'm in an empty clone. So while yes, more often than not I'm flying empty, I know I'm missing out on some SP. I'm a terrible slacker ;-)
Thing is ..... you choose to jumpclone every other day. CCP doesn't force you to. Maybe now is a good time to reassess whether you want a cheaper pod you actually dare undock, or cough up the ISK for some small gains. I mean ... the way I see it, permanently residing in +3's will be cheaper than going back-and-forth between +5's and no implants.
I normally run +3 for all my accounts as the standard setup, the issue is that I and many others have purchased +5 sets purely for SP gain. These were 1 time capital purchases that could only be financially justified over the long term as they are not portable and liquid. Now CCP changes the rules and screws all those who have purchased +5 sets for JCing into to gain SP, UNLESS you happen to have a pile of cash to fuel your habit (for those cash rich players, CCP's actions have no material impact except to continue to provide that group with an increasing level of advantage, as if the rich don't have sufficient advantages in this game). Now the +5 sets that I spent a months earning per character is virtually useless to me due to the cash operating costs that CCP has unilaterally imposed without warning, discussion, or documentation. Now I am out a billion+ per account and my entire multiyear effort for jack-of-all-trades characters using JCs regularly (something that has always been permitted so long as you had standing in the past) has been made irrelevant by the imposition of per use fees. No, CCP did not force me to use JCs, they DID change the rules in a hugely major way to make those +5 sets virtually useless to me now and to monetarily discourage the regular use of JCs that assist the building of jack-of-all-trades characters. That is just wrong, CCP has materially impacted my play and the play of others by these extra fees assessed in a way to PENALIZE the regular use of JCs.
CCP refund my +5 set costs, give me 20 extractors per account, and maybe, just maybe, I may come out even (cause now you have clearly established that jack-of-all-trades characters are monetarily discouraged, so I need to extract some of the SP to give to new alts that I need to setup). Or better yet, refund my account that I just setup + the 1 account that I just added a year of time to, and I will just leave the game entirely with my other 6 accounts. |
Zorn Cosby
Sebiestor Tribe Minmatar Republic
9
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Posted - 2016.04.30 04:51:43 -
[407] - Quote
Zorn Cosby wrote:Brokk Witgenstein wrote: No, I admit I like SP as much as the next guy. Sometimes I fly with regular +4s for a total value of 80 mil. When there's a good chance we'll whelp the fleet I'm in an empty clone. So while yes, more often than not I'm flying empty, I know I'm missing out on some SP. I'm a terrible slacker ;-)
Thing is ..... you choose to jumpclone every other day. CCP doesn't force you to. Maybe now is a good time to reassess whether you want a cheaper pod you actually dare undock, or cough up the ISK for some small gains. I mean ... the way I see it, permanently residing in +3's will be cheaper than going back-and-forth between +5's and no implants.
I normally run +3 for all my accounts as the standard setup, the issue is that I and many others have purchased +5 sets purely for SP gain. These were 1 time capital purchases that could only be financially justified over the long term as they are not portable and liquid. Now CCP changes the rules and screws all those who have purchased +5 sets for JCing into to gain SP, UNLESS you happen to have a pile of cash to fuel your habit (for those cash rich players, CCP's actions have no material impact except to continue to provide that group with an increasing level of advantage, as if the rich don't have sufficient advantages in this game). Now the +5 sets that I spent months earning per character are virtually useless to me due to the cash operating costs that CCP has unilaterally imposed without warning, discussion, or documentation. Now I am out a billion+ per account, months of time spent earning that cash that is no longer accessible, months of time that may have been spent achieving some other goal, and my entire multiyear effort for jack-of-all-trades characters using JCs regularly (something that has always been permitted so long as you had standing in the past) has been made irrelevant by the imposition of per use fees. No, CCP did not force me to use JCs, they DID change the rules in a hugely major way to make those +5 sets virtually useless to me now and to monetarily discourage the regular use of JCs that assist the building of jack-of-all-trades characters. That is just wrong, CCP has materially impacted my play and the play of others by these extra fees assessed in a way to PENALIZE the regular use of JCs. CCP refund my +5 set costs, give me 20 extractors per account, and maybe, just maybe, I may come out even (cause now you have clearly established that jack-of-all-trades characters are monetarily discouraged, so I need to extract some of the SP to give to new alts that I need to setup). Or better yet, refund my account that I just setup + the 1 account that I just added a year of time to, and I will just leave the game entirely with my other 6 accounts. (Honestly CCP, contact me via email and I will happily close all my accounts were you to refund my added time and the new account I setup just last week, this per use JC fee makes casual play using JCs with single characters per account just a waste of time) The per use fee for JCs is total BS.
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Bellasarius Baxter
Zilog Enterprises
47
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Posted - 2016.04.30 05:47:06 -
[408] - Quote
I am still having the issue with Ship Hangar, Item Hangar & Deliveries windows not staying open when I dock at a station. I have found that the windows seem to be open at the time of docking, but then they snap closed immediately after the station environment is displayed. It does not happen everywhere, I THINK it might be related to whether I have Ships/Items at the station already. The bug does not seem to affect the Corp Hangar window |
Val Mech
New April Moon
4
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Posted - 2016.04.30 06:07:19 -
[409] - Quote
Mark O'Helm wrote: Why not give it a try?
Because it is impossible.
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Eric de'Locke
Rapid Withdrawal
26
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Posted - 2016.04.30 06:51:48 -
[410] - Quote
So still no fix for the buggy camera? Are you even going to fix it? And what about the overview not updating? I mean, it's not like these are the most important parts of the game or anything? |
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Lew Dicrous
Es and Whizz Hedonistic Imperative
32
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Posted - 2016.04.30 07:48:40 -
[411] - Quote
New one: Being cargo scanned by customs with contraband in your hold now prevents you from activating gates, even when the option to surrender the goods is refused.
It burns when I PVP
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vanderlog
Death Magnetic. Legion of xXDEATHXx
0
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Posted - 2016.04.30 07:57:47 -
[412] - Quote
hi! writes that there is not enough space in the container, but his a lot http://clip2net.com/s/3xwJz5J ! and please, return all drones in the container at the POS (Gecko, Fighter, Warrior, Valkyrie, Bouncer, Berserker) - they flew in Hemin at the station! |
Steijn
Quay Industries
1067
|
Posted - 2016.04.30 08:55:22 -
[413] - Quote
since the update, EVERY TIME i open the launcher its taking upwards of 10 minutes to check the resource cache. EVERY TIME you do an update you introduce this bug which lasts for a few days until you fix it and then it goes back to been able to log in as soon as the launcher opens.
FIX IT!! |
Moonlight Mernher
CBC Interstellar Fidelas Constans
1
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Posted - 2016.04.30 09:07:49 -
[414] - Quote
CCP Phantom wrote: If using the old camera, occasionally the camera can detach from ship after a jump. Workaround - Right click in space and select Look at own Ship
For me it happens every jump. :< |
Desash
The Extremely Norty Gankers Union
3
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Posted - 2016.04.30 09:41:08 -
[415] - Quote
Arbalest Compact XL Torpedo Launcher Blueprint build requirements include 1 x XL Cruise Missile Launcher I. I would have expected it to require 1 x XL Torpedo Launcher I.
TE-2100 Ample XL Torpedo Launcher Blueprint build requirements include 1 x XL Cruise Missile Launcher I. Again, I would have expected it to require 1 x XL Torpedo Launcher I.
Ample Gallium Quad 800mm Repeating Cannon Blueprint should probably be called Gallium Ample Quad 800mm Repeating Cannon Blueprint to match the other 2 blueprints in that group of 3. Same change applies to the actual turret.
Compact Carbine Quad 800mm Repeating Cannon Blueprint should probably be called Carbine Compact Quad 800mm Repeating Cannon Blueprint to match the other 2 blueprints in that group of 3. Same change applies to the actual turret.
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Servanda
Liga Freier Terraner Northern Coalition.
25
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Posted - 2016.04.30 10:35:12 -
[416] - Quote
Doomsdays keep preventing cloak even after 300s timer is up you need to unfit and refit the DD to fix it Jump/Cloak penalty isn't afected by the dd rapid firing skill but item description states "... and will be unable to dock, activate your jump drive or cloaking device until the module cycle completes." So either the timer or the description is wrong |
PAPULA
Black Aces I N F A M O U S
110
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Posted - 2016.04.30 11:54:50 -
[417] - Quote
Can you see the problem with this blueprint ?
http://www.netsky.org/eve/heavyboostercapital.png
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Thuggish BluntBlowin
Stoner Knight's
1
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Posted - 2016.04.30 12:59:45 -
[418] - Quote
still **** remaining on grid that are 26 au away come one people I warp and there are 6 versions of my alt on overview COME THE **** ON CCP! |
Sabastian Cerabiam
Seventh Element Advent of Fate
7
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Posted - 2016.04.30 14:10:07 -
[419] - Quote
Logged on today to rat and I am also unable to recall fighters to the launch bay. This is gona make it impossible to rat today. |
Sobaan Tali
Caldari Quick Reaction Force
910
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Posted - 2016.04.30 14:16:54 -
[420] - Quote
I know no one wants to hear it, but it is the weekend, so unless they had some emergency hotfix ready to rock and roll, we won't likely see further patches until Monday or Tuesday. In the mean time, I urge you guys to keep those bug reports coming. Believe it or not, they can't reliably fix what they don't know is broken.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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