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Author |
Thread Statistics | Show CCP posts - 62 post(s) |
Quindaster
Infernal Laboratory Infernal Octopus
124
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Posted - 2016.04.28 00:49:55 -
[211] - Quote
Show info on fighters doesn't show any difference if you have modules on your ship or not. Impossible to know what is changed on fighters after you fit some modules which should be affect fighters attributes.
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Frappe
Snakes On A POS
0
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Posted - 2016.04.28 01:11:17 -
[212] - Quote
Regan Rotineque wrote:CCP Goliath wrote:Slaktoffer wrote:The right-click menu does not appear on any of my assembled ships ship while docked in a station. I cannot reproduce this. Could you please file a bug report, ideally right after reproducing the issue? Its funny I did submit a bug report when this was still in SiSi EBR-77880 It shows "closed" I am also experiencing random inability to view items in my inventories. "Item not within reach" It does not seem as persistent in TQ as it was in SiSi - so selling, viewing, view contents of ships etc... non of the right click drop down appears...just that message "item not within reach". It is almost as if the inventory system is lagging out.
An undock/dock seemed to partially fix this for me, at least for items in high and low sec. I still have no access to the right click menu in my assets for items or ships listed in, non-NPC stations. I'm still getting the same "Item not within reach" message and no context menu like the other's experiencing this problem. |
Avengor Scorsese
Thrasher Attacks and Replacement Division Local Is Primary
0
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Posted - 2016.04.28 01:32:20 -
[213] - Quote
Trying to do the microwarpdrive cloak trick in an Occator fails because the Improved Cloaking Device fails to shut off.
I have to take it offline to be able to warp.
To replicate:
Jump a gate. Align towards a celestial/gate Hit the cloak, then the MWD Try to turn off the cloak.
Problem seems to be fixable after docking. |
Crosi Wesdo
War and Order
1837
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Posted - 2016.04.28 01:36:11 -
[214] - Quote
Old camera broken on every gate jump.
Have to activate new camera and then disable new camera to resolve.
This would not be a problem for me if the new camera moved at the same speed up and down as it did left and right. And if there was an option to slow down the zoom from scroll wheel input.
Bit its been a WIP for 6 months, asking CCP to fix the very basics in such a short span of time is obviously too much. |
Blinky Jimmy
SniggWaffe WAFFLES.
14
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Posted - 2016.04.28 01:38:14 -
[215] - Quote
CCP Goliath wrote:Mister Ripley wrote:That's a long list of issues to start with... It's a lot of content to go with it. Says the QA director. |
Crosi Wesdo
War and Order
1837
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Posted - 2016.04.28 01:44:55 -
[216] - Quote
When the known bugs list is about as long as the features, but doesnt include half the bugs, thats an issue. |
Circumstantial Evidence
305
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Posted - 2016.04.28 01:56:33 -
[217] - Quote
Citadel missiles blueprint material requirements are (still) all the same. It works out to ~10,000 isk per missile, even for the ones meant to target frigates (ASML-SD) for ~300 hp. |
Khan Wrenth
Ore Oppression Prevention and Salvation
586
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Posted - 2016.04.28 02:01:42 -
[218] - Quote
CCP Goliath wrote:Slaktoffer wrote:The right-click menu does not appear on any of my assembled ships ship while docked in a station. I cannot reproduce this. Could you please file a bug report, ideally right after reproducing the issue?
I was experiencing the same thing. I even jump-cloned to a new region, had the same thing happening. The repackaged ships I could right-click, but not the assembled ones. Came here to the forums to see if anyone else was having this issue, found these posts, went back to follow Goliath's instructions and file the bug report...but now it's working. I didn't do anything to the game client in that time...so I don't know how it got fixed. Three minutes ago, was not working. Now, it is.
Since the issue seems to have subsided, I'm not filing a bug report. If it happens again I will.
Let's discuss overhauling the way we get intel in EvE.
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Mytto Amaei
Phoenix Incarnate DevilBear
0
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Posted - 2016.04.28 02:32:46 -
[219] - Quote
"-Increased the cost of installing and leaving behind a jump clone at an NPC station to 900,000 ISK"
It says from npc-stations, why am I charged this amount when jumping from a nullsec player owned outpost?
// Mytto |
AlittleTwisted
Sapper Corporation Warp to Cyno.
0
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Posted - 2016.04.28 02:45:10 -
[220] - Quote
Don't know it you guys are aware of this bug the screen turning brown after undocking from station, all functions still work such as the overview dsan warp dock etc. When I redock and then undock again everything is back to normal. |
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DHuncan
Minerva Group The Volition Cult
103
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Posted - 2016.04.28 03:05:34 -
[221] - Quote
Avengor Scorsese wrote:Trying to do the microwarpdrive cloak trick in an Occator fails because the Improved Cloaking Device fails to shut off.
I have to take it offline to be able to warp.
To replicate:
Jump a gate. Align towards a celestial/gate Hit the cloak, then the MWD Try to turn off the cloak. Receive the error "This module is already active".
Problem seems to be temporarily fixable after docking.
Same happens to other modules like MWD for example. Not every time, seems that after undock the camera and modules respond well, they just start screwing after a warp, but who knows...
What did you say about CODE?
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Hound Halfhand
Repo Industries
29
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Posted - 2016.04.28 03:08:04 -
[222] - Quote
Gathor Musana wrote:Ok, so I am in space in my Gnosis and I cannot turn off any active modules. Filed a bug report.
This could get touchy when I want to use my repper and my cap gets low...guess it's time to tend to my industry etc.
Could not turn off bastion modules, shield and armor repair modules on some ships without relogging.
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Araceli Gabriela
Brutor Urban Development and Planning
21
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Posted - 2016.04.28 03:27:50 -
[223] - Quote
After the update I am unable to assign access roles to any members in the corp for longer than 30 seconds. If I close the role management screen or simply wait long enough, the roles are removed automatically. When I re-open the role management screen all the boxes are unchecked. However during the period they are checked, the roles are granted.
Having a real issue at a POS with this, we cant access ships and hangars for more than 30 seconds at a time before having to reclick 90 boxes per character. |
Rain6637
GoonWaffe Goonswarm Federation
33849
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Posted - 2016.04.28 03:58:58 -
[224] - Quote
Sounds like leadership is being moved from passive to active gameplay
The latest daily task: reassign roles
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Bad Bobby
Bring Me Sunshine In Tea We Trust
1332
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Posted - 2016.04.28 04:04:13 -
[225] - Quote
Shei Bushaava wrote:Creating contracts seems to be a bit buggy now - you can no longer create a pre-selected contract by right-clicking on something in a hangar and choosing "Create Contract", and the contract creation wizard no longer remembers your previous choices. I'll file a bug report too.
Edit: Apparently it could be related to corp hangars, since selling stuff from there is buggy too. The process for creating a corp contract, by right clicking on the item to be contracted and clicking create contract no longer works the way it should. You have to manually enter all the details yourself now. |
HeXxploiT
Little Red X
230
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Posted - 2016.04.28 04:23:37 -
[226] - Quote
http://puu.sh/oysT8.jpg "The item is no longer within your reach"
On two separate accounts this happens whenever I'm trying to sell. Appears to be in nulsec alone and doesn't matter whether I'm docked or not. Driving me crazy as for the most part i can't sell anything. Submitted a bug report. |
Mining Mistress
Ghost Rangers Ind LTD Armed-n-Hammered
4
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Posted - 2016.04.28 04:48:05 -
[227] - Quote
CCP Goliath wrote:Kieron VonDeux wrote:Client prompting "accept payment" of 900k ISK for installing a jump clone in stations when clicking "jump" for jumping to a different clone.
I'm trying to clone jump and the client seems to be asking me 900,000 isk to do that.
Edi: I'm not trying to install a clone via the med bay. When installing or leaving a clone behind, there is a 900,000ISK charge. This seems to be working as intended, but we worded the patch note concerning it very badly. This is being amended now, sorry for the oversight.
So what you are saying is that everytime we use a pre-installed jump clone we have to pay a 900k fee? will I lose my implants if I do pay the 900k? |
IraS PL
Kerberos Inc. The Otherworld
0
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Posted - 2016.04.28 04:48:21 -
[228] - Quote
You reduced the mineral needs for fighters but forgot to reduce by build time to 1/6. It still takes a base of 2 hrs to build one fighter. 12 hours for a squadron, really? |
E6o5
Tyler Durden Demolitions
354
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Posted - 2016.04.28 04:53:07 -
[229] - Quote
The Receptionist wrote:Rain6637 wrote:What's wrong with approaching bookmarks on grid, it's a decent feature I'd use all the time ^^ THIS.
it is the order of the context menu entries, warp to was first all the time, now it is approach if the bookmark is close by (on grid?) having approach additionally but not as top entry would be no problem |
Rain6637
GoonWaffe Goonswarm Federation
33849
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Posted - 2016.04.28 05:03:15 -
[230] - Quote
E6o5 wrote:The Receptionist wrote:Rain6637 wrote:What's wrong with approaching bookmarks on grid, it's a decent feature I'd use all the time ^^ THIS. it is the order of the context menu entries, warp to was first all the time, now it is approach if the bookmark is close by (on grid?) having approach additionally but not as top entry would be no problem yeah that was sarcasm that I posted originally, it would make more sense to only give approach as the first item if it's too close for warp. I think that's what was hinted as a possibility, intentional vs unintentional. But if it's intentional that means this is the first sign of disallowing on-grid warping.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Sobaan Tali
Caldari Quick Reaction Force
908
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Posted - 2016.04.28 05:15:35 -
[231] - Quote
Mining Mistress wrote:CCP Goliath wrote:Kieron VonDeux wrote:Client prompting "accept payment" of 900k ISK for installing a jump clone in stations when clicking "jump" for jumping to a different clone.
I'm trying to clone jump and the client seems to be asking me 900,000 isk to do that.
Edi: I'm not trying to install a clone via the med bay. When installing or leaving a clone behind, there is a 900,000ISK charge. This seems to be working as intended, but we worded the patch note concerning it very badly. This is being amended now, sorry for the oversight. So what you are saying is that everytime we use a pre-installed jump clone we have to pay a 900k fee? will I lose my implants if I do pay the 900k?
CCP indicated several times they had intentions on adding an ISK fee to clone jumping in the past (I'm not great for links though, please don't hate me). I agree it's a little steeper than I had envisioned as well, but it shouldn't be that surprising. Understandably, not everyone who plays Eve routinely views the forums, but I do recall at least two separate discussions where CCP stated they want to implement a jump fee of some sort. I believe one was during a discussion related to the removal of the cost to updating or replacing your medical clone.
Regrettably, the patch notes earlier suggesting this to be merely an installation fee instead of properly advising that this would include jumps as well was a critical error on their part...it happens. Everything else is unchanged, and no, you should retain your implants (your clone, that is, will retain them to be exact) even after clone jumping as per normal. All that is different is that there is now an ISK fee tied to clone jumping, so cool-downs and imps still work the same as the did before.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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FT Diomedes
The Graduates
2529
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Posted - 2016.04.28 05:16:19 -
[232] - Quote
Where did the Armor Resistance Phasing skill go? I do not see it on any of my characters, or in Evemon, but I did not get any reimbursement for that skill being removed?
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Sobaan Tali
Caldari Quick Reaction Force
908
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Posted - 2016.04.28 05:22:06 -
[233] - Quote
Rain6637 wrote:E6o5 wrote:The Receptionist wrote:Rain6637 wrote:What's wrong with approaching bookmarks on grid, it's a decent feature I'd use all the time ^^ THIS. it is the order of the context menu entries, warp to was first all the time, now it is approach if the bookmark is close by (on grid?) having approach additionally but not as top entry would be no problem yeah that was sarcasm that I posted originally, it would make more sense to only give approach as the first item if it's too close for warp. I think that's what was hinted as a possibility, intentional vs unintentional. But if it's intentional that means this is the first sign of disallowing on-grid warping.
Moments like this make me wonder if it would not be a terrible idea to recommend to CCP that when they have the time to do so to adding some form of icons to right click menus to help people quickly visually recognize what they are selecting. The icons could even reuse smaller variants of ones that already exist, such as the ones for the "Selected Item" box with the buttons for "Approach" and "Warp-To" or "Keep at __ range" for instance. The only tough part would be getting the icons to scale correctly so that they are small enough to not blow up the right click menus' sizes but big enough to be visually easy to recognize.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Sobaan Tali
Caldari Quick Reaction Force
908
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Posted - 2016.04.28 05:29:15 -
[234] - Quote
FT Diomedes wrote:Where did the Armor Resistance Phasing skill go? I do not see it on any of my characters, or in Evemon, but I did not get any reimbursement for that skill being removed?
Missing from my skill queue as well. Kind of a nerf to the RAH given that skill reduced the cycle time and cap use. EveMon states is now only needs Mechanics 1, then Hull Upgrades 3.
Edit: Nvm, forgot that RAH does NOT actually require that skill to use, but still it is missing. Didn't see this in the patch notes.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Lumukanda Theleraese
Paranoid Inc
40
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Posted - 2016.04.28 05:44:13 -
[235] - Quote
Sobaan Tali wrote:FT Diomedes wrote:Where did the Armor Resistance Phasing skill go? I do not see it on any of my characters, or in Evemon, but I did not get any reimbursement for that skill being removed? Missing from my skill queue as well. Kind of a nerf to the RAH given that skill reduced the cycle time and cap use. EveMon states is now only needs Mechanics 1, then Hull Upgrades 3. Edit: Nvm, forgot that RAH does NOT actually require that skill to use, but still it is missing. Didn't see this in the patch notes.
Just found this in Engineering under Resistance Phasing for me? |
Frappe
Snakes On A POS
1
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Posted - 2016.04.28 05:48:51 -
[236] - Quote
FT Diomedes wrote:Where did the Armor Resistance Phasing skill go? I do not see it on any of my characters, or in Evemon, but I did not get any reimbursement for that skill being removed. By my calculation, that's 135,765 SP that I am missing (had it trained to Level IV).
It's under Engineering. Now it's called Resistance Phasing. |
Sobaan Tali
Caldari Quick Reaction Force
908
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Posted - 2016.04.28 05:50:41 -
[237] - Quote
NICE. Good catch. I figured it either got moved somewhere or something.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Sobaan Tali
Caldari Quick Reaction Force
908
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Posted - 2016.04.28 06:11:57 -
[238] - Quote
Btw, tracking camera is now breaking EACH time after first logging in consistantly rather than on rare occassions as it use to before Citadel. Using classic camera since new one is still completely (it's close) not ready to me.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Tania Ana
Pator Tech School Minmatar Republic
0
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Posted - 2016.04.28 06:22:08 -
[239] - Quote
Ridiculous that the light fighter skill is not issued to players who already had the fighter skill trained.
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Imustbecomfused
Negative Density
64
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Posted - 2016.04.28 06:23:44 -
[240] - Quote
too many words to read... omg... such belligerence. |
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