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Thread Statistics | Show CCP posts - 62 post(s) |
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CCP Phantom
C C P C C P Alliance
6671
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Posted - 2016.04.27 10:23:17 -
[1] - Quote
The EVE: Citadel expansion has been deployed on April 27th during an extended downtime. To report issues with the expansion on PC, please post in this thread.
Check out the Citadel expansion trailer, and the Citadel feature tour video!
EVE: Citadel brings the new Citadels, gargantuan player-created cities in space, which deliver the means to a deeper and more meaningful control over space. We also have a massive set of changes to capital and supercapital warfare, including deadly new superweapons. Additionally we see completely new Force Auxiliary capital ships as the new capital logistic backbone. Carriers and Supercarriers receive brand new fighter gameplay together with a full overhaul of their roles and bonuses. Capital NPCs, valuable Drifter NPCs in wormholes, an improved tactical camera mode, and a ton more is introduced.
The full details of all changes and improvements are available in the patch notes.
For general discussion and feedback regarding the Citadel expansion EVE: Citadel expansion - General feedback thread. For Mac users, there is, as always, a thread on the Mac forums for discussion of this expansion.
CCP Phantom - Senior Community Developer - Volunteer Manager
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CCP Phantom
C C P C C P Alliance
6671
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Posted - 2016.04.27 10:33:03 -
[2] - Quote
=== Known issues ===
Market
0.75% transaction tax is applied to transactions instead of 1% with max skills Networked Sensor Array BPO is not seeded Support Fighter BPOs are in the Heavy Fighter blueprint market category Force Auxiliary skin market groups are missing names.
Structures
Citadels service modules are missing a Used With tab Labels are missing for new notification settings relating to structures The Show Info Window for Standup M-Set LNS Material Reclamation Rigs contains no Industry tab Show Info on an Access List is wrong if the creator leaves the Access List Attributes tab of the Show Info window for the Standup Arcing Vorton Projector does not display the number of targets the module hits Access Lists are not working properly. It is possible to create Access Lists, but adding members will not work and will eventually throw a message. There are other known issues with Structures but we are pushing out a series of fixes before the first structure will be accessible to players, so we will update this list following those fixes going out
Capitals/Fighters
Jamming (successfully applying ECM to) fighters or their controlling ship does not halt their aggression Show info windows for fighters don't take modules or skills into account Force Auxiliary carriers are using the Freighter overview icon Saved fittings do not include fighters Dragging a stack of fighters that is too large to the fighter hangar does not give option to split the stack Cannot deactivate ship module with function key when fighter squadron is selected and the corresponding fighter ability is in cooldown Electronic Warfare and Remote Repair Drones do not indicate that their effects fail on resistant ships/fighters DPS numbers for fighter squads are missing from the fitting window Double click move commands do not work for fighter squadrons No "Approaching" message shown when navigating a ship to a point No direct way of stopping Fighters that are in orbit EWAR symbols from NPCs remain in Fighter buff bar after NPC is destroyed Returning fighters often land some way away from your ship on grid Fighter continues in same direction after activating MJD ability The position of the Fighter Hud does not correctly adjust on window resizing Horizontal range number is obscured by cursor when using two point targeting Fighter HUD briefly appears during login Dragging multiple stacks of fighters to a launch tube only loads one of the stacks Force Auxiliaries blueprints are listed in an incorrectly named market group ("Force Auxiliarys") Name of CONCORD Capital Shield Booster blueprint is incorrect (Capital Neutron Saturation Injector I Blueprint) Fighter UI red line persists onto wreck after target is destroyed XL Cruise launcher models do not show on ship, missiles still functional Abandoned fighter squads appear not abandoned in in-space UI In rare cases fighter abilities can get stuck while cycling (workaround: recall fighter squad) Rapidly clicking Fighter abilities can cause abnormal UI behaviour Some fighter attacks show 0 damage (rather than 'Miss') when out of range Selecting multiple fighter squads then selecting Launch with context menu only launches 1 squad Missing market group name for the Society of Conscious Thought Doomsday weapons Microwarpdrive ability continues to affect a fighter squadron for remainder of cycle after it has been Warp Scrambled Fighters are not affected by Micro Jump Field Generator Tech II ammunition can be loaded (but not used) without having the required skills No shortcuts are currently in place for Launch All Fighters or Open Fighter Bay Doomsdays and Projectors can be activated mid warp
Tactical Overlay
Fighter navigation lines and tactical overlay are not hidden with Ctrl + F9
General
Buttons to the left hand side of the HUD will not show at login if the old camera is selected and no active modules are fitted to your ship (workaround: enter and exit planet view, or use new camera) It is possible to zoom closer than should be possible with Look at command using the new Camera in Tactical View Orbital Camera resets unwillingly if you 'Look at' a target which is destroyed then 'Look at' something else immediately POS structures will not complete anchoring during time dilation until the next downtime
Graphics
Third party ships may have no visible model if warping from an on-grid position thousands of kilometers away (Their bracket will still show)
CCP Phantom - Senior Community Developer - Volunteer Manager
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Last Ninja
Diversity 101 The Volition Cult
1
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Posted - 2016.04.27 14:14:02 -
[3] - Quote
Cannot sell anything remotely - with max trade skills says item is no longer in your reach . , correction cannot sell fighters remotely says item is no longer in your reach for any fighters i have in stock. in several stations. |
Mister Ripley
Pandemic Horde Inc. Pandemic Horde
228
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Posted - 2016.04.27 14:14:31 -
[4] - Quote
That's a long list of issues to start with...
And Dark Opaque Theme is missing! |
Alhira Katserna
Pandemic Horde Inc. Pandemic Horde
2226
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Posted - 2016.04.27 14:15:30 -
[5] - Quote
Home station is set to Jita for many people. |
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CCP Goliath
C C P C C P Alliance
2921
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Posted - 2016.04.27 14:15:38 -
[6] - Quote
Mister Ripley wrote:That's a long list of issues to start with...
It's a lot of content to go with it.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Minami Ikuta
Mecha Enterprises Fleet Spaceship Bebop
7
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Posted - 2016.04.27 14:16:26 -
[7] - Quote
Cannot activate Plex for game time
EDIT ITs OK now. |
Sobaan Tali
Caldari Quick Reaction Force
906
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Posted - 2016.04.27 14:17:13 -
[8] - Quote
"Buttons to the left hand side of the HUD will not show at login if the old camera is selected and no active modules are fitted to your ship (workaround: enter and exit planet view, or use new camera)"
Are you sure this isn't a different issue? This tends to happen when logging in while the tracking camera is on and once you undock.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Rivr Luzade
Kenshin. DARKNESS.
2467
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Posted - 2016.04.27 14:19:51 -
[9] - Quote
"The Item is no longer within your reach" after every gate jump when I try to sell something from my asset window.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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CCP Goliath
C C P C C P Alliance
2921
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Posted - 2016.04.27 14:20:57 -
[10] - Quote
Minami Ikuta wrote:Cannot activate Plex for game time
This should be resolved now
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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iLight YourFire
Soldiers of Orange
0
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Posted - 2016.04.27 14:21:19 -
[11] - Quote
All character home station were reset to their place of birth, a.k.a. their bloodline starter system station. |
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CCP Goliath
C C P C C P Alliance
2921
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Posted - 2016.04.27 14:23:17 -
[12] - Quote
iLight YourFire wrote:All character home station were reset to their place of birth, a.k.a. their bloodline starter system station.
Looking into this and remote sales right now
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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minumin
Corellian Trading Corporation
9
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Posted - 2016.04.27 14:23:32 -
[13] - Quote
some new bpos available on market for named modules which i think should not exist like capital azeotropic or f-s9 regolith bpos 25000mm rolled tungsten/crystalline bpos named 10000mn ab or 50000mn mwd or is it intentional ?
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Calypso K'Tana
SniggWaffe WAFFLES.
0
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Posted - 2016.04.27 14:23:43 -
[14] - Quote
Base Broker fee on Order Tab of Wallet screen indicates 195.00% Broker fee of order value. (Visual only, Broker fee appears to work as intended) |
GOB the Magician
Enlightened Industries Goonswarm Federation
95
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Posted - 2016.04.27 14:26:18 -
[15] - Quote
Home station reset to something random. I'll bill you for the 100,000isk to set it back.
Also thank god I pulled all my drones out of my carriers. |
PAPULA
Black Aces I N F A M O U S
104
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Posted - 2016.04.27 14:26:31 -
[16] - Quote
It's not an issue, but signature resolution of drones is not increased to 40k, so we can't compare them with turrets.
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Kieron VonDeux
176
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Posted - 2016.04.27 14:26:31 -
[17] - Quote
Client prompting "accept payment" of 900k ISK for installing a jump clone in stations when clicking "jump" for jumping to a different clone.
I'm trying to clone jump and the client seems to be asking me 900,000 isk to do that.
Edi: I'm not trying to install a clone via the med bay. |
Solar Rift
Scumbag Logistics INC PTY LTD Tactical Supremacy
4
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Posted - 2016.04.27 14:27:35 -
[18] - Quote
[BUG / FEEDBACK / REPORT]
Upwell Clothing / Apparel is not in the Redeem system
For reference of the clothing: https://community.eveonline.com/news/dev-blogs/the-first-citadels-help-upwell-consortium-build-the-world-of-tomorrow/
it was noted by a Dev in this thread that it would be launched with this patch: https://forums.eveonline.com/default.aspx?g=posts&m=6397688
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Abraxcis Caine
Crack Rock Inc.
1
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Posted - 2016.04.27 14:28:00 -
[19] - Quote
Mastery level for attack carriers not updated to show loss of remote rep function. |
Mister Ripley
Pandemic Horde Inc. Pandemic Horde
228
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Posted - 2016.04.27 14:31:53 -
[20] - Quote
I get the error message that my client couln't get a response from server. First it said for 5 minutes, then ten, now 15. Here's a pic of the debug tingy |
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CCP Lebowski
C C P C C P Alliance
724
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Posted - 2016.04.27 14:33:14 -
[21] - Quote
minumin wrote:some new bpos available on market for named modules which i think should not exist like capital azeotropic or f-s9 regolith bpos 25000mm rolled tungsten/crystalline bpos named 10000mn ab or 50000mn mwd or is it intentional ?
This is intentional, the materials to build them are now dropped from NPCs
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Punkturis
C C P C C P Alliance
5752
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Posted - 2016.04.27 14:33:18 -
[22] - Quote
Abraxcis Caine wrote:Mastery level for attack carriers not updated to show loss of remote rep function.
we're aware of the issue, thank you for reporting!
GÖÑ EVE Brogrammer
GÖÑ Team Five 0 GÖÑ
@CCP_Punkturis GÖÑ
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CCP Goliath
C C P C C P Alliance
2926
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Posted - 2016.04.27 14:38:08 -
[23] - Quote
Last Ninja wrote:Cannot sell anything remotely - with max trade skills says item is no longer in your reach . , correction cannot sell fighters remotely says item is no longer in your reach for any fighters i have in stock. in several stations.
You trying to sell in The Forge by any chance?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Claymore
C C P C C P Alliance
346
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Posted - 2016.04.27 14:38:12 -
[24] - Quote
Mister Ripley wrote:I get the error message that my client couln't get a response from server. First it said for 5 minutes, then ten, now 15. Quote:Your client has waited 21 minutes for a remote call to complete. This could mean that the server is very loaded.
Please be patient, chances are that the call will complete eventually but depending on the load it might be considerable time.
Click here to see the remote call debug viewer Here's a pic of the debug tingyEDIT: Can confirm Home Station reset. My new Home Station is Emrayur.
We are looking at the error message you are receiving and the home station thing
Quality Assurance Analyst
Team Game of Drones
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Bellasarius Baxter
Zilog Enterprises
47
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Posted - 2016.04.27 14:41:41 -
[25] - Quote
Whenever I dock, I have to open the windows for Items, Ships, Deliveries, and whatever every time. Before the patch those opened automatically upon docking/logging in. |
Last Ninja
Diversity 101 The Volition Cult
1
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Posted - 2016.04.27 14:45:48 -
[26] - Quote
CCP Goliath wrote:Last Ninja wrote:Cannot sell anything remotely - with max trade skills says item is no longer in your reach . , correction cannot sell fighters remotely says item is no longer in your reach for any fighters i have in stock. in several stations. You trying to sell in The Forge by any chance?
No i tried in immesia i can sell some items , but not others which are 9 jumps from my location , my location is 08-n7q and i cannot sell in zja-6u remotly - i can sell in other parts of region and i get the same issue from several sytems in that region also. |
Gilbaron
Free-Space-Ranger Northern Coalition.
1902
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Posted - 2016.04.27 14:46:28 -
[27] - Quote
you can make your fax machine appear skinned with the last skin that was applied to the carrier if you log out while in space and log back in.
not sure if it's an issue, pretty sure it's unintended, but it's also really sexy
https://i.imgur.com/vhmExcA.jpg
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Scotsman Howard
S0utherN Comfort Circle-Of-Two
109
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Posted - 2016.04.27 14:47:20 -
[28] - Quote
Is it normal that you have to wait for a fighters guns to stop cycling before you can give them another order?
What I mean is that when I give three squads orders to attack an NPC, if one of them gets the final blow, the gun cycles no longer are in sync with one another. I can then order the two other fighters to go attack the next target, but have to wait for the other fighters guns to start cycling before it will accept a new order and go to attack.
This is not a huge deal, but it means I have to basically spam the F1 key 3 seperate times to get my fighters to attack one target. Can fighters not act like drones in the way that you push a button and they move to attack. The guns still have the cycle time, but it makes it less click or button pushing intensive to make them all go somewhere. |
Ravcharas
Infinite Point Violence of Action.
501
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Posted - 2016.04.27 14:47:25 -
[29] - Quote
Quake XL invention requires an "Altered Datacore - Mechanical Engineering" and not "Datacore - Mechanical Engineering." Intended? |
Grognard Commissar
Splinter Cell Operations inPanic
9
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Posted - 2016.04.27 14:49:52 -
[30] - Quote
cannot login thru client. reoor message something sonething auth token http://i.imgur.com/t1842gb.jpg
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Rivr Luzade
Kenshin. DARKNESS.
2468
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Posted - 2016.04.27 14:49:53 -
[31] - Quote
"Unable to validate the authentication token provided by the launcher. This can be caused by excessive system load. Please try again after one minute or contact EVE customer support."
When I want to start another client with the launcher.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Dreamer Targaryen
KarmaFleet Goonswarm Federation
1
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Posted - 2016.04.27 14:51:51 -
[32] - Quote
CCP Lebowski wrote:minumin wrote:some new bpos available on market for named modules which i think should not exist like capital azeotropic or f-s9 regolith bpos 25000mm rolled tungsten/crystalline bpos named 10000mn ab or 50000mn mwd or is it intentional ?
This is intentional, the materials to build them are now dropped from NPCs Would it be possible to get a full list of new/added BPOs as well as the locations where we can buy them? |
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CCP Goliath
C C P C C P Alliance
2926
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Posted - 2016.04.27 14:52:24 -
[33] - Quote
Kieron VonDeux wrote:Client prompting "accept payment" of 900k ISK for installing a jump clone in stations when clicking "jump" for jumping to a different clone.
I'm trying to clone jump and the client seems to be asking me 900,000 isk to do that.
Edi: I'm not trying to install a clone via the med bay.
When installing or leaving a clone behind, there is a 900,000ISK charge. This seems to be working as intended, but we worded the patch note concerning it very badly. This is being amended now, sorry for the oversight.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Krytia Ernaga
Pleasant Peninsula Productions
2
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Posted - 2016.04.27 14:53:22 -
[34] - Quote
Rivr Luzade wrote:"Unable to validate the authentication token provided by the launcher. This can be caused by excessive system load. Please try again after one minute or contact EVE customer support."
When I want to start another client with the launcher.
+1 this. I cannot log in any client. I have restart the launcher three times, I have restarted my machine. I am now unable to engage in a recreation for which I have paid a subscription fee, please address ASAP |
Kharamete
Royal Assent
150
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Posted - 2016.04.27 14:53:31 -
[35] - Quote
Can't log in. I get the following message: "Unable to validate the authentication token provided by the launcher. This can be caused by excessive system load. Please try again after one minute or contact EVE customer support."
There is a work-around. One can go into the /bin/ folder and launch the eve exe-file. But one loses any UI adaptations.
CCP FoxFour: "... the what button... oh god I didn't even know that existed. BRB."
My little youtube videos can be found here
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Nana Skalski
Poseidaon
9403
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Posted - 2016.04.27 14:55:20 -
[36] - Quote
Grognard Commissar wrote:(resolved) Exactly mine situation too.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Jezebel Oksaras
Deep Core Mining Inc. Caldari State
1
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Posted - 2016.04.27 14:58:53 -
[37] - Quote
I am the same, can't log in authority token......blah, blah, blah. restarted mac, restarted launcher a few times. Nada |
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CCP RedDawn
C C P C C P Alliance
764
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Posted - 2016.04.27 15:00:27 -
[38] - Quote
We're working on this as we speak. Expect them in the near future.
Team Astro Sparkle
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Asmodeus Chanlin
Fight The Blob White Legion.
0
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Posted - 2016.04.27 15:01:41 -
[39] - Quote
I can't deactivate modules... it keeps telling me that "x module is already active" pls help |
Redneck Herman
State War Academy Caldari State
0
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Posted - 2016.04.27 15:03:06 -
[40] - Quote
Calypso K'Tana wrote:Base Broker fee on Order Tab of Wallet screen indicates 195.00% Broker fee of order value. (Visual only, Broker fee appears to work as intended)
Have it too |
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Mario Putzo
1655
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Posted - 2016.04.27 15:04:53 -
[41] - Quote
Asked in other thread but this one seems more appropriate.
FAX Machines Traits are not showing the 5x Entosis Duration penalty.
Is the penalty present like on other Caps, or is this intentional not there? |
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CCP Goliath
C C P C C P Alliance
2927
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Posted - 2016.04.27 15:05:21 -
[42] - Quote
Redneck Herman wrote:Calypso K'Tana wrote:Base Broker fee on Order Tab of Wallet screen indicates 195.00% Broker fee of order value. (Visual only, Broker fee appears to work as intended) Have it too
It's a visual display bug and we have a pending fix for it. Sorry for the inconvenience.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Bellasarius Baxter
Zilog Enterprises
47
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Posted - 2016.04.27 15:05:36 -
[43] - Quote
I cannot sell stuff from my Corp Hangars. The Sell item windows opens, but the item is not there. Dropping the item from the Corp hangar to the Sell window also fails.
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Dekyk
Project Valhalla. The Initiative.
5
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Posted - 2016.04.27 15:05:41 -
[44] - Quote
My carrier pilot had Fighters 5 but was not given the light fighters skill after patch, so now he cannot use ANY fighters!
I thought everyone was supposed to get Light Fighters injected to the same skill level as Fighters???
-Dek |
Schwein Hosen
DuckPus Fightclub
22
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Posted - 2016.04.27 15:06:27 -
[45] - Quote
Few things I noticed: Market Groups aren't showing for the new Compounds/Conductors/Electronics. There's no icon for Ample Conductors.
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Nana Skalski
Poseidaon
9407
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Posted - 2016.04.27 15:07:12 -
[46] - Quote
Oh, now I can login, I have made nothing, it just passed me in this time.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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CCP Punkturis
C C P C C P Alliance
5753
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Posted - 2016.04.27 15:07:38 -
[47] - Quote
Mario Putzo wrote:Asked in other thread but this one seems more appropriate.
FAX Machines Traits are not showing the 5x Entosis Duration penalty.
Is the penalty present like on other Caps, or is this intentional not there?
Hi, the penalty applies, it's just not being displayed but that has been fixed internally and will be out in a patch soon
GÖÑ EVE Brogrammer
GÖÑ Team Five 0 GÖÑ
@CCP_Punkturis GÖÑ
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Mister Ripley
Pandemic Horde Inc. Pandemic Horde
228
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Posted - 2016.04.27 15:08:14 -
[48] - Quote
Redneck Herman wrote:Calypso K'Tana wrote:Base Broker fee on Order Tab of Wallet screen indicates 195.00% Broker fee of order value. (Visual only, Broker fee appears to work as intended) Have it too For me it shows 63,00% and 0,01% transaction tax |
Mario Putzo
1655
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Posted - 2016.04.27 15:09:20 -
[49] - Quote
CCP Punkturis wrote:Mario Putzo wrote:Asked in other thread but this one seems more appropriate.
FAX Machines Traits are not showing the 5x Entosis Duration penalty.
Is the penalty present like on other Caps, or is this intentional not there? Hi, the penalty applies, it's just not being displayed but that has been fixed internally and will be out in a patch soon
Thanks for the reply, Cheers. |
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CCP Punkturis
C C P C C P Alliance
5753
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Posted - 2016.04.27 15:09:32 -
[50] - Quote
Schwein Hosen wrote: Few things I noticed: Market Groups aren't showing for the new Compounds/Conductors/Electronics. There's no icon for Ample Conductors.
This has been fixed internally and will be out to you guys soon, thanks!
GÖÑ EVE Brogrammer
GÖÑ Team Five 0 GÖÑ
@CCP_Punkturis GÖÑ
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Milla Goodpussy
Federal Navy Academy
372
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Posted - 2016.04.27 15:11:33 -
[51] - Quote
why did you mess with jump clones home station settings?
i logged in and find my home station medical clones have now switched back to their default.
remember we only get once a year to change it.
i want my home station clone fixed.
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kar2
Arch Angels Assault Force IT'S ONLY PIXELS
0
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Posted - 2016.04.27 15:20:36 -
[52] - Quote
The drones in my carrier seem to have been moved to my corp's home station and not my home station. NBD, but I doubt I am the only one. |
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CCP Goliath
C C P C C P Alliance
2927
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Posted - 2016.04.27 15:21:57 -
[53] - Quote
Dekyk wrote:My carrier pilot had Fighters 5 but was not given the light fighters skill after patch, so now he cannot use ANY fighters! I thought everyone was supposed to get Light Fighters injected to the same skill level as Fighters??? -Dek
This is not the case. Those skills have been seeded on TQ since the February release
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Don Pera Saissore
82
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Posted - 2016.04.27 15:23:40 -
[54] - Quote
old camera offsets at every gate jump |
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CCP Goliath
C C P C C P Alliance
2927
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Posted - 2016.04.27 15:23:49 -
[55] - Quote
Milla Goodpussy wrote:why did you mess with jump clones home station settings?
i logged in and find my home station medical clones have now switched back to their default.
remember we only get once a year to change it.
i want my home station clone fixed.
We are in the process of fixing this now. You may need to relog following the fix deployment.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Rain6637
GoonWaffe Goonswarm Federation
33844
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Posted - 2016.04.27 15:23:51 -
[56] - Quote
Please take a look at Force Auxiliary skills and their reimbursements.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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CCP Lebowski
C C P C C P Alliance
725
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Posted - 2016.04.27 15:24:33 -
[57] - Quote
kar2 wrote:The drones in my carrier seem to have been moved to my corp's home station and not my home station. NBD, but I doubt I am the only one. Was your Carrier stored in a non personal location? This would be include SMAs, Assembly Arrays or similar.
If so this is correct, as the ship is corporately owned while in those locations.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Goliath
C C P C C P Alliance
2927
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Posted - 2016.04.27 15:24:54 -
[58] - Quote
Rain6637 wrote:Please take a look at Force Auxiliary skills and their reimbursements.
Covered in https://forums.eveonline.com/default.aspx?g=posts&t=478832&find=unread
CCP Lebowski wrote:Force Auxiliary Skills We were planning to refund all isk spent and sp trained in the now defunct Force Auxiliary skills along with this conversion. However we have encountered some complications that mean that we do not feel confident delivering this tomorrow. This will still happen in the coming weeks (Or at the latest by the next release). Sorry for any inconvenience this may cause!
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Claymore
C C P C C P Alliance
346
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Posted - 2016.04.27 15:26:00 -
[59] - Quote
Milla Goodpussy wrote:why did you mess with jump clones home station settings?
i logged in and find my home station medical clones have now switched back to their default.
remember we only get once a year to change it.
i want my home station clone fixed.
We are working on a fix.
This was not intentional.
Apologies for the inconvenience and confusion.
Quality Assurance Analyst
Team Game of Drones
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Dekyk
Project Valhalla. The Initiative.
5
|
Posted - 2016.04.27 15:26:25 -
[60] - Quote
CCP Goliath wrote:Dekyk wrote:My carrier pilot had Fighters 5 but was not given the light fighters skill after patch, so now he cannot use ANY fighters! I thought everyone was supposed to get Light Fighters injected to the same skill level as Fighters??? -Dek This is not the case. Those skills have been seeded on TQ since the February release
That is quite frankly, crap. So what about the people that are in the military or on oil rigs or other postings who had carriers in WH's? They invested months in standard fighter training and have been using them for years, and now suddenly they can't use them and have to track down a book that only provides a velocity bonus.
I cannot find anywhere where it states pre-patch in any press release, that the skill would be REQUIRED just to use the light fighters. All you ever told people was
"The Light Fighter and Support Fighter skills will give bonus to Light Fighters and Support Fighters respectively."
This is a total joke.
-Dek |
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DGSix Kado
High Flyers Northern Coalition.
8
|
Posted - 2016.04.27 15:27:58 -
[61] - Quote
Dekyk wrote:My carrier pilot had Fighters 5 but was not given the light fighters skill after patch, so now he cannot use ANY fighters! I thought everyone was supposed to get Light Fighters injected to the same skill level as Fighters??? -Dek
Same issue, why do we not have those skills when we trained fighters to V already |
kar2
Arch Angels Assault Force IT'S ONLY PIXELS
0
|
Posted - 2016.04.27 15:28:49 -
[62] - Quote
CCP Lebowski wrote:[quote=kar2]The drones in my carrier seem to have been moved to my corp's home station and not my home station. NBD, but I doubt I am the only one. Was your Carrier stored in a non personal location? This would be include SMAs, Assembly Arrays or similar.
If so this is correct, as the ship is corporately owned while in those locations.
Nope, docked in a station normally. |
Kharamete
Royal Assent
151
|
Posted - 2016.04.27 15:39:33 -
[63] - Quote
One has to love patch day.
http://imgur.com/F4zejWf.jpg
My login issue have been resolved. Now I can enjoy the gentle humour of the inevitable quirks that pop up. Like in this case.
CCP FoxFour: "... the what button... oh god I didn't even know that existed. BRB."
My little youtube videos can be found here
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Rounon Dax
Terra Nanotech Yulai Federation
21
|
Posted - 2016.04.27 15:43:26 -
[64] - Quote
Can't update the skill queue at all. Hitting the "Apply" Button doesn't do anything, can't really close the skill queue windows after that either. |
Shara Gaethan
Akonoinen Dynamic
0
|
Posted - 2016.04.27 15:43:52 -
[65] - Quote
Instead of tracking speed, turrets' attributes show something called "Weapon Accuracy Score". I'm not sure if it was an intended change but I can't make sense of the numbers. |
Sister MaryElephant
Stellar Conundrum
21
|
Posted - 2016.04.27 15:45:01 -
[66] - Quote
Dekyk wrote:CCP Goliath wrote:Dekyk wrote:My carrier pilot had Fighters 5 but was not given the light fighters skill after patch, so now he cannot use ANY fighters! I thought everyone was supposed to get Light Fighters injected to the same skill level as Fighters??? -Dek This is not the case. Those skills have been seeded on TQ since the February release That is quite frankly, crap. So what about the people that are in the military or on oil rigs or other postings who had carriers in WH's? They invested months in standard fighter training and have been using them for years, and now suddenly they can't use them and have to track down a book that only provides a velocity bonus.
This is insincere crap. Have you now or ever served your country in some fashion? Or work on an oil rig?
Didn't think so. Military or roughnecks most likely just play and don't care about your whining.
And by extension it makes you a projectile whiner by associating your game-related crap to RL
:facepalm:
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CCP Goliath
C C P C C P Alliance
2929
|
Posted - 2016.04.27 15:46:29 -
[67] - Quote
Kharamete wrote:One has to love patch day. http://imgur.com/F4zejWf.jpg
My login issue have been resolved. Now I can enjoy the gentle humour of the inevitable quirks that pop up. Like in this case.
It's just a visual display bug, you will pay normal price
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2929
|
Posted - 2016.04.27 15:46:58 -
[68] - Quote
Rounon Dax wrote:Can't update the skill queue at all. Hitting the "Apply" Button doesn't do anything, can't really close the skill queue windows after that either.
Does this issue persist through a relog?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Nukuquqa Hestase
Tactically Challenged Tactical Supremacy
0
|
Posted - 2016.04.27 15:47:42 -
[69] - Quote
All my drones and fighters have been put in my hanger ( both Toons) they are currently in. Not in the hanger the FAUX carriers are in. This needs to be resolved as its going to be a pain to shift them back. |
Cenwarde
Mos Eisley Miners Perfect Dark
5
|
Posted - 2016.04.27 15:47:56 -
[70] - Quote
Dekyk wrote:My carrier pilot had Fighters 5 but was not given the light fighters skill after patch, so now he cannot use ANY fighters! I thought everyone was supposed to get Light Fighters injected to the same skill level as Fighters??? -Dek
That is incorrect, the light fighter and support fighter skill books have been available for purchase for over a month now. You should have been training it already. The fighter skill is basically like the drone operations skill, in that it allows you to operate fighters, but you still must train the individual types of fighters (light, support, heavy).
Not to worry though. You only need it trained to level 1 to use them, you'd better find a wormhole to high sec ASAP!
Good luck! |
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Femmale Ultra
Kommunion Industrys and Insanity
0
|
Posted - 2016.04.27 15:48:27 -
[71] - Quote
Overwiev ****** up in bellts http://imgur.com/OqzzX46 |
Rounon Dax
Terra Nanotech Yulai Federation
21
|
Posted - 2016.04.27 15:48:38 -
[72] - Quote
CCP Goliath wrote:Rounon Dax wrote:Can't update the skill queue at all. Hitting the "Apply" Button doesn't do anything, can't really close the skill queue windows after that either. Does this issue persist through a relog? Yes, even after clearing the clients cache and the shared cache. |
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CCP Goliath
C C P C C P Alliance
2929
|
Posted - 2016.04.27 15:49:31 -
[73] - Quote
Rounon Dax wrote:CCP Goliath wrote:Rounon Dax wrote:Can't update the skill queue at all. Hitting the "Apply" Button doesn't do anything, can't really close the skill queue windows after that either. Does this issue persist through a relog? Yes, even after clearing the clients cache and the shared cache.
Please file a bug report marked "FAO CCP Contra" at your earliest convenience
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2929
|
Posted - 2016.04.27 15:50:48 -
[74] - Quote
Submit a bug report from the in-client tool please (found in F12 help menu) from the character that this is occurring with. If it's safe enough to do so, don't move from the spot you're experiencing the issue at before filing the report.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Corbin Cochran
Asteroid Bluez Gateway.
0
|
Posted - 2016.04.27 15:53:04 -
[75] - Quote
Could not reload Navy Cap Booster 800 into Medium Electrochemical cap booster. |
Banko Mato
Republic University Minmatar Republic
33
|
Posted - 2016.04.27 15:57:46 -
[76] - Quote
XML API endpoint for /account/APIKeyInfo seems broken to me. when fed account wide or individual character keys it works just fine, but any corp key I throw at it is answered with the following error: error code="221" Illegal page request! Please verify the access granted by the key you are using! |
Arthur Aihaken
CODE.d
5033
|
Posted - 2016.04.27 16:02:47 -
[77] - Quote
When attempting to activate the Garmur Waschi Uprising 'Combat' SKIN (-+Activate SKIN License):
Quote:Invalid item Garmur Waschi Uprising 'Combat' SKIN (Permanent) is not a SKIN license.
I am currently away, traveling through time and will be returning last week.
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Plz Nomad
Zero Fun Allowed
1
|
Posted - 2016.04.27 16:03:48 -
[78] - Quote
Modules not turning off even after sesion change, wormhole effects not applying, capital ship mass not correctly shown ect But as a programmer, its my job to find bugs and issues, and not the customers using my service, maybe learn something from that mr CCP men. |
Draco Melificent
Draco Roost
0
|
Posted - 2016.04.27 16:07:36 -
[79] - Quote
Plz Nomad wrote:Modules not turning off even after sesion change, wormhole effects not applying, capital ship mass not correctly shown ect But as a programmer, its my job to find bugs and issues, and not the customers using my service, maybe learn something from that mr CCP men.
As a programmer, then you should know, when making large changes, often times there are unintended results that you wont notice until code is put into operation. Programming is the bane of all things electronic, never know if its going to work as intended until its put into effect. |
Banko Mato
Republic University Minmatar Republic
33
|
Posted - 2016.04.27 16:09:55 -
[80] - Quote
Blueprint messed up:
Blueprint: Titanium Sabot XL Task: Invention Required Datacores: 1x Datacore - Nuclear Physics <- fine Required Items: 1x Altered Datacore - Mechanical Engineering <- that one is not available and clearly some weird mistake oO
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CCP Goliath
C C P C C P Alliance
2930
|
Posted - 2016.04.27 16:16:42 -
[81] - Quote
The problem with the medical clone home station has been fixed, you may need to relog your client to update your UI
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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LSky NLX
Brave Newbies Inc. Brave Collective
1
|
Posted - 2016.04.27 16:16:53 -
[82] - Quote
Items cant be sold from corporate hangars. |
Plz Nomad
Zero Fun Allowed
1
|
Posted - 2016.04.27 16:17:37 -
[83] - Quote
Draco Melificent wrote:Plz Nomad wrote:Modules not turning off even after sesion change, wormhole effects not applying, capital ship mass not correctly shown ect But as a programmer, its my job to find bugs and issues, and not the customers using my service, maybe learn something from that mr CCP men. As a programmer, then you should know, when making large changes, often times there are unintended results that you wont notice until code is put into operation. Programming is the bane of all things electronic, never know if its going to work as intended until its put into effect.
Thats why we run tests in a controled enviroment, so that the final product does not cause discomfort to our paying customers. |
Kazi Kugisa
Licence To Kill Mercenary Coalition
60
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Posted - 2016.04.27 16:18:36 -
[84] - Quote
Is it new that we can no longer jump clone into a station in Thera? I hadn't tried to jump to my clone there in a while but I get the message: You can not jump message |
Frappe
Snakes On A POS
0
|
Posted - 2016.04.27 16:20:03 -
[85] - Quote
I have the Home System bug. Two of my characters were set to their school systems.
On this character though, Home System says, [EVE DELETED ITEMS] and if I mouse hover over it it says, EVE Corporation Graveyard ([EVE DELETED ITEMS]). |
Sand Clown
Royal Amarr Institute Amarr Empire
0
|
Posted - 2016.04.27 16:20:09 -
[86] - Quote
Broker's fees don't seem to be getting reduced by system upgrades in FW systems. |
Rivr Luzade
Kenshin. DARKNESS.
2469
|
Posted - 2016.04.27 16:20:35 -
[87] - Quote
When I undock or jump through a gate with the old camera, the camera is sometimes completely displaced and freely floating around. I need to use the Look At My Ship button after such a session change to attach the camera back to my ship.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Kara Wright
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.04.27 16:20:43 -
[88] - Quote
I'm not sure if this is an issue or not, but are Citadels not being seeded anywhere? Just the BPOs? |
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CCP Goliath
C C P C C P Alliance
2930
|
Posted - 2016.04.27 16:22:09 -
[89] - Quote
Kara Wright wrote:I'm not sure if this is an issue or not, but are Citadels not being seeded anywhere? Just the BPOs?
That's correct, only the BPOs.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2930
|
Posted - 2016.04.27 16:23:04 -
[90] - Quote
Frappe wrote:I have the Home System bug. Two of my characters were set to their school systems.
On this character though, Home System says, [EVE DELETED ITEMS] and if I mouse hover over it it says, EVE Corporation Graveyard ([EVE DELETED ITEMS]).
A relog will fix this. If it does not please file a bug report
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2930
|
Posted - 2016.04.27 16:23:51 -
[91] - Quote
Sand Clown wrote:Broker's fees don't seem to be getting reduced by system upgrades in FW systems.
There is a display issue with broker fees right now. If your wallet transactions are showing fees not being reduced, please file a bug report.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Udonor
Native Freshfood Minmatar Republic
73
|
Posted - 2016.04.27 16:27:33 -
[92] - Quote
Scotsman Howard wrote:Is it normal that you have to wait for a fighters guns to stop cycling before you can give them another order?
What I mean is that when I give three squads orders to attack an NPC, if one of them gets the final blow, the gun cycles no longer are in sync with one another. I can then order the two other fighters to go attack the next target, but have to wait for the other fighters guns to start cycling before it will accept a new order and go to attack.
This is not a huge deal, but it means I have to basically spam the F1 key 3 seperate times to get my fighters to attack one target. Can fighters not act like drones in the way that you push a button and they move to attack. The guns still have the cycle time, but it makes it less click or button pushing intensive to make them all go somewhere.
Just a related question. Is it going to be possible for some fighters to run out of ammo while others have ammo left?
(Doesn't sound like Scotsman had this situation. But it might be possible to mistake out-of-ammo for cycling issues.) |
Rain6637
GoonWaffe Goonswarm Federation
33844
|
Posted - 2016.04.27 16:32:55 -
[93] - Quote
CCP Lebowski wrote:Rain6637 wrote:Please take a look at Force Auxiliary skills and their reimbursements. We will be, the only reason we're delaying this is to make sure we get it right!
CCP Goliath wrote:Covered in https://forums.eveonline.com/default.aspx?g=posts&t=478832&find=unread
CCP Lebowski wrote:Force Auxiliary Skills We were planning to refund all isk spent and sp trained in the now defunct Force Auxiliary skills along with this conversion. However we have encountered some complications that mean that we do not feel confident delivering this tomorrow. This will still happen in the coming weeks (Or at the latest by the next release). Sorry for any inconvenience this may cause!
Hey thanks. I just want to explain why I chose to train a Force Auxiliary skill in the first place. You might be wondering why I have 3.5 Million SP locked away in that skill that was planned to not be functional for some time now.
I wanted to train the capital gunnery specializations ahead of time, but they weren't available. One of my characters was on the proper attribute remap to train force auxiliary skills, however, so I did that.
What I'd like to see is the ability to train skillpoints straight to unallocated so I can be better prepared for skillbook releases like this in the future.
Thanks guys. I know a lot is going on right now, just please don't forget about this issue.
3.5 Million SP
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Udonor
Native Freshfood Minmatar Republic
73
|
Posted - 2016.04.27 16:33:55 -
[94] - Quote
CCP Goliath wrote:Kieron VonDeux wrote:Client prompting "accept payment" of 900k ISK for installing a jump clone in stations when clicking "jump" for jumping to a different clone.
I'm trying to clone jump and the client seems to be asking me 900,000 isk to do that.
Edi: I'm not trying to install a clone via the med bay. When installing or leaving a clone behind, there is a 900,000ISK charge. This seems to be working as intended, but we worded the patch note concerning it very badly. This is being amended now, sorry for the oversight.
Ouch 900K for every clone jump? That is a BIG new ISK sink.
But hey its only about a once a day option. Everybody can earn that much quickly even noobs.
And its a great idea for forcing broke idiots outside hi sec to accept the coupe de grace from a helpful merc after their ship dies. No more cap race to outpost and "i'll be back after earning money in hisec"
Finally we can kill people out of null if we just make sure they have temping ships to buy and get killed. |
kar2
Arch Angels Assault Force IT'S ONLY PIXELS
0
|
Posted - 2016.04.27 16:34:29 -
[95] - Quote
kar2 wrote:The drones in my carrier seem to have been moved to my corp's home station and not my home station. NBD, but I doubt I am the only one.
FWIW - I think I know what happened. My home station was probably set to a null station where the clone contract was recently revoked and so was moved without me realizing it. Then, when I went looking for my drones, the bug made a different station show as home (Emrayur). I recently relogged as instructed to clear the home station bug, and now my home station is being shown as the location where my drones are (Vehan). That it is also the corp home station is just coincidence. |
Shei Bushaava
The Brave Dojo Brave Collective
3
|
Posted - 2016.04.27 16:35:40 -
[96] - Quote
Creating contracts seems to be a bit buggy now - you can no longer create a pre-selected contract by right-clicking on something in a hangar and choosing "Create Contract", and the contract creation wizard no longer remembers your previous choices. I'll file a bug report too. |
Gustav Mannfred
Summer of Mumuit
141
|
Posted - 2016.04.27 16:35:57 -
[97] - Quote
don't know if mentioned, but the capital emergency hull energized doen't have a description in the German client
i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183
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Daemun Khanid
Kameiran Order Team Amarrica
531
|
Posted - 2016.04.27 16:44:54 -
[98] - Quote
Since today's citadel patch there's a bug with overview. It seems to work the first time undocking but after docking and undocking again it's always coming back.
Ships on overview are going dim when I warp out of range of them but never disappearing. If I warp back on grid w the ship then I have 2 instances of it on the overview. One dimmed where I last saw it and one normal.
Also when warping to a point 150+ on the same grid, the overview line item for ships that were on the grid stop updating. For example. I undock and there's a typhoon sitting on the undock, 44km away. I warp to a BM 500 km away. The ship label in space continues to update the correct range to the typhoon but on overview its not dimmed as if I warped off grid but still shows the ship at 44km from me.
I run 2 clients and both are experiencing the exact same bug. Only solution thus far is to completely shut down the client and start over but it keeps coming back anyway. Due to risk of having a heavily borked overview I don't think I'll be undocking much till this is fixed.
Daemun of Khanid
|
Blue Harrier
225
|
Posted - 2016.04.27 16:45:30 -
[99] - Quote
Visual issue with the overview, if you leave a station the overview distance stays at 0 and does not update until you do something to activate the overview like [Ctrl] + [Space] to stop ship or click the distance column of the overview.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.
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CCP RedDawn
C C P C C P Alliance
764
|
Posted - 2016.04.27 16:49:29 -
[100] - Quote
Arthur Aihaken wrote:When attempting to activate the Garmur Waschi Uprising 'Combat' SKIN (-+Activate SKIN License): Quote:Invalid item Garmur Waschi Uprising 'Combat' SKIN (Permanent) is not a SKIN license.
We're aware of this issue and are working on it as we speak. Thanks for letting us know.
Team Astro Sparkle
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Daemun Khanid
Kameiran Order Team Amarrica
531
|
Posted - 2016.04.27 16:49:34 -
[101] - Quote
Blue Harrier wrote:Visual issue with the overview, if you leave a station the overview distance stays at 0 and does not update until you do something to activate the overview like [Ctrl] + [Space] to stop ship or click the distance column of the overview.
As he said, cycling a column order (distance/name/etc) causes the overview to start refreshing again. Pita, pls sort.
Edit: CTL Space does nothing for me. Only changing overview sorting seems to get it started refreshing again.
Daemun of Khanid
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Udonor
Native Freshfood Minmatar Republic
73
|
Posted - 2016.04.27 16:50:48 -
[102] - Quote
Milla Goodpussy wrote:why did you mess with jump clones home station settings?
i logged in and find my home station medical clones have now switched back to their default.
remember we only get once a year to change it.
i want my home station clone fixed.
Waiting to hear this was done by design for some big racial connected Empire event. Mass Extinction followed by Race to the prize for your homeland?
But more seriously, are you going to be able to restore medical clone positions etc? Or just give us a free move?
On the other hand it seems more like players over 1 month old should just eat the 900K cost to fix this quietly. I'd prefer CCP work on fixing more serious issues. And how many players under 1 month have made medical critical clone relocation? Mostly only alts of player for whom 900K is nothing. A really small player sacrifice for the good of the game. |
Udonor
Native Freshfood Minmatar Republic
73
|
Posted - 2016.04.27 16:55:52 -
[103] - Quote
kar2 wrote:CCP Lebowski wrote:[quote=kar2]The drones in my carrier seem to have been moved to my corp's home station and not my home station. NBD, but I doubt I am the only one. Was your Carrier stored in a non personal location? This would be include SMAs, Assembly Arrays or similar. If so this is correct, as the ship is corporately owned while in those locations. Nope, docked in a station normally.
Insured by someone else?
thinking that might cause it to look corp shared. Though I don't remember CCP saying that was a criteria for corp owned status. |
E6o5
Tyler Durden Demolitions
354
|
Posted - 2016.04.27 16:57:06 -
[104] - Quote
ordering of options in the context menu of bookmarks is ****** up: bookmarks that are close to your current location (couple of 1000 km) display 'approach' as the first entry instead of 'warp to'. this is highly annoying for insta bookmarks there you want to warp to with minimal mouse movement involved.
bookmarks further away correctly have the warp to option as their first entry.
|
Last Ninja
Diversity 101 The Volition Cult
1
|
Posted - 2016.04.27 16:58:38 -
[105] - Quote
Cannot sell anything remotedly past 4 jumps from charactor location in any region in eve |
Ereilian
Tritanium Industries and Technology Executive Outcomes
137
|
Posted - 2016.04.27 16:59:07 -
[106] - Quote
Station FPS unstable when watching new videos. PLEASE can we get a toggle to disable this, sick of seeing advertising for other alliances. |
Commander A9
The Scope Gallente Federation
715
|
Posted - 2016.04.27 16:59:48 -
[107] - Quote
"Pinning" a chat or other window to your overview doesn't exactly do anything. It doesn't keep it in place or prevent you from accidentally closing it; it only makes it less transparent...
Recommendations:
-enable ships wobbling in hangar view (pre-Captains Quarters)
-add more missions (NPC fleet vs. NPC fleets that actually shoot)
-STOP NERFING EVERYTHING!
Join Live Events!
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Jenny Thorenson
Pandemic Horde Inc. Pandemic Horde
0
|
Posted - 2016.04.27 17:05:13 -
[108] - Quote
The buttons for fighter control or something I presume appear in the bottom left of the screen for a bit when I undock. I reported this on Sisi but it was never resolved however I guess it is not intentional! Thanks btw awesome patch |
The Receptionist
Astra Zeneca.
9
|
Posted - 2016.04.27 17:07:31 -
[109] - Quote
When I right click on items I have in other stations in the assets window, it now says "the item is no longer within your reach." This is suuuuper annoying. |
Elia Drakan
Drakan Navy Exploration pwn-O-graphy
0
|
Posted - 2016.04.27 17:08:20 -
[110] - Quote
When will the Networked Sensor Array BPO-s will be seeded? |
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Rain6637
GoonWaffe Goonswarm Federation
33844
|
Posted - 2016.04.27 17:10:00 -
[111] - Quote
Udonor wrote:Milla Goodpussy wrote:why did you mess with jump clones home station settings?
i logged in and find my home station medical clones have now switched back to their default.
remember we only get once a year to change it.
i want my home station clone fixed.
Waiting to hear this was done by design for some big racial connected Empire event. Mass Extinction followed by Race to the prize for your homeland? But more seriously, are you going to be able to restore medical clone positions etc? Or just give us a free move? On the other hand it seems more like players over 1 month old should just eat the 900K cost to fix this quietly. I'd prefer CCP work on fixing more serious issues. And how many players under 1 month have made medical critical clone relocation? Mostly only alts of player for whom 900K is nothing. A really small player sacrifice for the good of the game. I think it was a Character Sheet display issue where the home station never changed, it was just the field in character sheet "Home System" pointed to the wrong value.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
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CCP Goliath
C C P C C P Alliance
2930
|
Posted - 2016.04.27 17:11:48 -
[112] - Quote
Udonor wrote:Milla Goodpussy wrote:why did you mess with jump clones home station settings?
i logged in and find my home station medical clones have now switched back to their default.
remember we only get once a year to change it.
i want my home station clone fixed.
Waiting to hear this was done by design for some big racial connected Empire event. Mass Extinction followed by Race to the prize for your homeland? But more seriously, are you going to be able to restore medical clone positions etc? Or just give us a free move? On the other hand it seems more like players over 1 month old should just eat the 900K cost to fix this quietly. I'd prefer CCP work on fixing more serious issues. And how many players under 1 month have made medical critical clone relocation? Mostly only alts of player for whom 900K is nothing. A really small player sacrifice for the good of the game.
Its fixed - relog and it should display correctly. If it isn't doing that, please file a bug report.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
|
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Grey Stone
RED-SUPREME The G0dfathers
31
|
Posted - 2016.04.27 17:13:55 -
[113] - Quote
XL torpedo spec and XL cruse spec skills.
I see that prerequisites were wrong, but not knowing that I injected them... I hope you can sort it out.
Capital Blaster spec skill is not seeded, while capital rail-gun spec skill is in game. |
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CCP Goliath
C C P C C P Alliance
2930
|
Posted - 2016.04.27 17:14:37 -
[114] - Quote
Jenny Thorenson wrote:The buttons for fighter control or something I presume appear in the bottom left of the screen for a bit when I undock. I reported this on Sisi but it was never resolved however I guess it is not intentional! Thanks btw awesome patch
Do you have active modules fitted on your ship? If so, it should correct itself after a few seconds. If it doesn't do this, please file a bug report.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP karkur
C C P C C P Alliance
3947
|
Posted - 2016.04.27 17:18:05 -
[115] - Quote
Shei Bushaava wrote:Creating contracts seems to be a bit buggy now - you can no longer create a pre-selected contract by right-clicking on something in a hangar and choosing "Create Contract", and the contract creation wizard no longer remembers your previous choices. I'll file a bug report too. This is for items in the corp hangar, right? If so, we have a fix ready. Thanks for the heads up
CCP karkur | Programmer | Team Game of Drones | @CCP_karkur
|
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Jarnis McPieksu
Habitual Euthanasia Pandemic Legion
575
|
Posted - 2016.04.27 17:18:11 -
[116] - Quote
Grey Stone wrote:XL torpedo spec and XL cruse spec skills.
I see that prerequisites were wrong, but not knowing that I injected them... I hope you can sort it out.
Capital Blaster spec skill is not seeded, while capital rail-gun spec skill is in game.
Blaster spec skill exists. Just doesn't happen to be available from NPC Stations near Jita. |
Jade Yanumano
State War Academy Caldari State
2
|
Posted - 2016.04.27 17:19:24 -
[117] - Quote
Not sure about anyone else, but i have not re-installed the client and all data and files 3 times, and the exe file is still being corrupted by the patch, it was working perfectly just before downtime, and as soon as the patch installs, the exe file breaks.
What is the problem with the files again? |
The Receptionist
Astra Zeneca.
9
|
Posted - 2016.04.27 17:20:42 -
[118] - Quote
Also, after a contract is deleted, you can no longer access the item (i.e. for a contract I cancelled, I can't put the contract back up, I get the "this item is no longer within reach" message). |
Jarnis McPieksu
Habitual Euthanasia Pandemic Legion
575
|
Posted - 2016.04.27 17:25:56 -
[119] - Quote
Jade Yanumano wrote:Not sure about anyone else, but i have not re-installed the client and all data and files 3 times, and the exe file is still being corrupted by the patch, it was working perfectly just before downtime, and as soon as the patch installs, the exe file breaks.
What is the problem with the files again?
No problem for 20000+ people online. Perhaps you have a stupid antivirus software breaking something?
|
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CCP Goliath
C C P C C P Alliance
2930
|
Posted - 2016.04.27 17:28:01 -
[120] - Quote
The Receptionist wrote:Also, after a contract is deleted, you can no longer access the item (i.e. for a contract I cancelled, I can't put the contract back up, I get the "this item is no longer within reach" message).
I cannot reproduce this - can you please file a bug report from the character that you issued the contract with?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
|
|
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Jade Yanumano
State War Academy Caldari State
2
|
Posted - 2016.04.27 17:28:06 -
[121] - Quote
Jarnis McPieksu wrote:Jade Yanumano wrote:Not sure about anyone else, but i have not re-installed the client and all data and files 3 times, and the exe file is still being corrupted by the patch, it was working perfectly just before downtime, and as soon as the patch installs, the exe file breaks.
What is the problem with the files again? No problem for 20000+ people online. Perhaps you have a stupid antivirus software breaking something? Why if its never been and issue, and it worked right up till downtime, today, its giving me issues now? |
The Receptionist
Astra Zeneca.
9
|
Posted - 2016.04.27 17:30:08 -
[122] - Quote
CCP Goliath wrote:The Receptionist wrote:Also, after a contract is deleted, you can no longer access the item (i.e. for a contract I cancelled, I can't put the contract back up, I get the "this item is no longer within reach" message). I cannot reproduce this - can you please file a bug report from the character that you issued the contract with?
Filed it with a screenshot of the error :) cheers. |
Grey Stone
RED-SUPREME The G0dfathers
31
|
Posted - 2016.04.27 17:30:32 -
[123] - Quote
Jarnis McPieksu wrote:Grey Stone wrote:XL torpedo spec and XL cruse spec skills.
I see that prerequisites were wrong, but not knowing that I injected them... I hope you can sort it out.
Capital Blaster spec skill is not seeded, while capital rail-gun spec skill is in game. Blaster spec skill exists. Just doesn't happen to be available from NPC Stations near Jita.
Ahh thx much. I will check in another region. |
Rumbless
Not The Droids You Are Looking For
7
|
Posted - 2016.04.27 17:31:22 -
[124] - Quote
- |
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CCP Goliath
C C P C C P Alliance
2930
|
Posted - 2016.04.27 17:33:35 -
[125] - Quote
It has been, but please file a bug report if you experience it (ideally file the report from the F12 menu in the client while you are expericing the issue)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Johnny Riker
WiNGSPAN Delivery Services WiNGSPAN Delivery Network
0
|
Posted - 2016.04.27 17:38:12 -
[126] - Quote
Can't activate my jump clone in Thera just get a message
"You can not complete jump as the destination clone can not be located within New Eden. Please contact you Clone VAT administrator"
Please help..... also 900,000isk is a bit much |
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CCP Goliath
C C P C C P Alliance
2930
|
Posted - 2016.04.27 17:39:07 -
[127] - Quote
Johnny Riker wrote:Can't activate my jump clone in Thera just get a message
"You can not complete jump as the destination clone can not be located within New Eden. Please contact you Clone VAT administrator"
Please help..... also 900,000isk is a bit much
This is listed above. Sorry for the inconvenience.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
|
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Slaktoffer
House Aratus Goonswarm Federation
24
|
Posted - 2016.04.27 17:39:50 -
[128] - Quote
The right-click menu does not appear on any of my assembled ships ship while docked in a station. |
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CCP Goliath
C C P C C P Alliance
2930
|
Posted - 2016.04.27 17:45:47 -
[129] - Quote
Slaktoffer wrote:The right-click menu does not appear on any of my assembled ships ship while docked in a station.
I cannot reproduce this. Could you please file a bug report, ideally right after reproducing the issue?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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SamuraiJack
Tritanium Industries and Technology Executive Outcomes
174
|
Posted - 2016.04.27 17:48:14 -
[130] - Quote
you cannot currently do corp contracts from corp hangers. Nor can you sell from them. This is kinda a major issue. No one tested this? I know citidels are broken but reg stations too?
SJ's Chronicles - http://www.fanfiction.net/u/2103579/CLS-SamuraiJack
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Adolf Mekansm
Tardigrade
10
|
Posted - 2016.04.27 17:51:42 -
[131] - Quote
Hi, I have 3 characters, and their tax rates are very inconsistent:
Character A: 0 skills, 0 standing: http://puu.sh/oxOPR/3b1ae59ecf.jpg
Character B : 0 skill but standings with corp (+9) and faction: http://puu.sh/oxOTF/5cf76dc80b.png
Character C: Skill at 4, corp standing (+10) and faction (+0.5) http://puu.sh/oxOX3/6aec385564.png
The character who should have the highest tax rate has the lowest one and vice versa. Can you please look into it - it looks like this is a problem for other people as well.
Thank you.
|
Kaisha Osei
Osei Industries
0
|
Posted - 2016.04.27 17:52:35 -
[132] - Quote
The 'Structure Equipment' and 'Structure modifications' market groups do not show up, even after items have been listed in those groups, have to search for specific items to find them. |
ergherg Saraki
State War Academy Caldari State
0
|
Posted - 2016.04.27 17:52:41 -
[133] - Quote
both Garmur Waschi Uprising 'Combat' SKIN and Orthrus Waschi Uprising 'Combat' SKIN' are not in market category |
Last Ninja
Diversity 101 The Volition Cult
1
|
Posted - 2016.04.27 17:53:26 -
[134] - Quote
The Receptionist wrote:When I right click on items I have in other stations in the assets window, it now says "the item is no longer within your reach." This is suuuuper annoying.
I have this for all my assets in any region , max skills on my toons cannot sell remotely past 4 jumps from my location.
|
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CCP Goliath
C C P C C P Alliance
2930
|
Posted - 2016.04.27 18:05:42 -
[135] - Quote
Adolf Mekansm wrote:Hi, I have 3 characters, and their tax rates are very inconsistent: Character A: 0 skills, 0 standing: http://puu.sh/oxOPR/3b1ae59ecf.jpg
Character B : 0 skill but standings with corp (+9) and faction: http://puu.sh/oxOTF/5cf76dc80b.png
Character C: Skill at 4, corp standing (+10) and faction (+0.5) http://puu.sh/oxOX3/6aec385564.png
The character who should have the highest tax rate has the lowest one and vice versa. Can you please look into it - it looks like this is a problem for other people as well. Thank you.
This is just a visual display issue. If you are noting your wallet not reflecting the correct applied tax (not the pictured tax) then please file a bug report, but we have zero instances of this occurring so far.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
|
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KIller Wabbit
The Scope Gallente Federation
938
|
Posted - 2016.04.27 18:05:43 -
[136] - Quote
CCP Goliath wrote:Mister Ripley wrote:That's a long list of issues to start with... It's a lot of content to go with it.
Quantity over Quality - CCP
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Sunset Airguitar
Aliastra Gallente Federation
13
|
Posted - 2016.04.27 18:06:18 -
[137] - Quote
Patch notes say new glasses on the NES but they don't seem to be on there for me, anyone else?
Below The 80s
|
Cerlestes
Roving Guns Inc. RAZOR Alliance
99
|
Posted - 2016.04.27 18:06:22 -
[138] - Quote
Two bugs I've encountered so far:
1. Inventory window is broken and will randomly show an error message "The item is no longer within your reach" when trying to right click it. It works randomly, but very seldom, for the same item after multiple tries.
2. Jumping to another jump clone costs you 900k ISK fee for "installing a jump clone".
I've reported both bugs via the ingame BT. |
Valerie Valate
Church of The Crimson Saviour Sani-Sabik
1365
|
Posted - 2016.04.27 18:07:14 -
[139] - Quote
Patch notes state that: "New male and female glasses have been added for your purchasing pleasure at the New Eden Store."
They're not appearing in the store.
I see that those things are appearing as part of the resubscription offers. Are they exclusive to those offers, thereby contradicting the patch notes ?
Since my subscription auto-renewed 11 days ago, I'm also not planning on adding any game time soon either.
So, what's the score here ?
Doctor V. Valate, Professor of Archaeology at Kaztropolis Imperial University.
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Rain6637
GoonWaffe Goonswarm Federation
33845
|
Posted - 2016.04.27 18:12:30 -
[140] - Quote
also looking for access to the glasses, can't even find the subscription offer containing them.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
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Valerie Valate
Church of The Crimson Saviour Sani-Sabik
1365
|
Posted - 2016.04.27 18:14:49 -
[141] - Quote
Rain6637 wrote:also looking for access to the glasses, can't even find the subscription offer containing them.
I suspect it's any of the ones with "upwell items" listed as an offer, which appears to include both male and female glasses, and male and female upwell executive coats, according to something I saw on reddit.
Doctor V. Valate, Professor of Archaeology at Kaztropolis Imperial University.
|
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CCP Goliath
C C P C C P Alliance
2930
|
Posted - 2016.04.27 18:14:50 -
[142] - Quote
Cerlestes wrote:Two bugs I've encountered so far:
1. Inventory window is broken and will randomly show an error message "The item is no longer within your reach" when trying to right click it. It works randomly, but very seldom, for the same item after multiple tries.
2. Jumping to another jump clone costs you 900k ISK fee for "installing a jump clone".
I've reported both bugs via the ingame BT.
The latter is by design and documented in the patch notes, albeit poorly. I have requested this be amended to be less confusing.
As to number 1, we are aware of the issue but more reports can't hurt!
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
|
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Linoire Ironblade
Pandemic Horde Inc. Pandemic Horde
3
|
Posted - 2016.04.27 18:15:43 -
[143] - Quote
Plz Nomad wrote:Draco Melificent wrote:Plz Nomad wrote:Modules not turning off even after sesion change, wormhole effects not applying, capital ship mass not correctly shown ect But as a programmer, its my job to find bugs and issues, and not the customers using my service, maybe learn something from that mr CCP men. As a programmer, then you should know, when making large changes, often times there are unintended results that you wont notice until code is put into operation. Programming is the bane of all things electronic, never know if its going to work as intended until its put into effect. Thats why we run tests in a controled enviroment, so that the final product does not cause discomfort to our paying customers.
I don't believe you're a programmer, at least not an experienced one.
Every game, platform, operating system, application, and appliance developer has a means for customers to report problems with a product. If one could get perfection by simply sandboxing, there would literally be no need for knowledge bases, and bug reporting systems.
The measure is not in the bugs that are live right now, but how efficiently and effectively CCP addresses them - THAT is the measure of a quality software production team.
|
Sunset Airguitar
Aliastra Gallente Federation
14
|
Posted - 2016.04.27 18:17:20 -
[144] - Quote
Checked a couple of inactive accounts. Seeing a 33% off subscription offer but no glasses.
Edit: just seen the glasses, stereotypical SJW glasses, do not want.
Below The 80s
|
Valerie Valate
Church of The Crimson Saviour Sani-Sabik
1365
|
Posted - 2016.04.27 18:20:06 -
[145] - Quote
Sunset Airguitar wrote:Checked a couple of inactive accounts. Seeing a 33% off subscription offer but no glasses.
do you see this image in the account management page ?
https://web.ccpgamescdn.com/secure/images/reactivate/game-time-citadel3.jpg
?
I'm led to believe the "special upwell items" include the glasses, both male and female, plus some other clothing.
Doctor V. Valate, Professor of Archaeology at Kaztropolis Imperial University.
|
Aello Noban
Ministry of War Amarr Empire
0
|
Posted - 2016.04.27 18:22:21 -
[146] - Quote
I had a buy order up to purchase blasters for 100000 isk payed broker 7000000 for 2... The broker fee is not just a visual bug anymore.
Broker Fee is not a visual bug |
Sunset Airguitar
Aliastra Gallente Federation
14
|
Posted - 2016.04.27 18:25:08 -
[147] - Quote
Nope, this is what I got: http://i.imgur.com/cmzOFBi.png
Below The 80s
|
Santtu62
Altros Occupational Hazards
0
|
Posted - 2016.04.27 18:25:10 -
[148] - Quote
I recently purchased a large order through the NES Store, I got the confirmation screen where it says it was successfully purchased, however It is not in my Redeem Items tab, nor did the redeem items bar pop up after i purchased the items as it usually does |
Cerlestes
Roving Guns Inc. RAZOR Alliance
99
|
Posted - 2016.04.27 18:26:24 -
[149] - Quote
CCP Goliath wrote: The latter is by design and documented in the patch notes, albeit poorly. I have requested this be amended to be less confusing.
Thanks for clarifying, I couldn't find it. Still, the message text is a UI bug then, as no installation of a jump clone is occuring. |
|
CCP Goliath
C C P C C P Alliance
2930
|
Posted - 2016.04.27 18:30:07 -
[150] - Quote
Cerlestes wrote:CCP Goliath wrote: The latter is by design and documented in the patch notes, albeit poorly. I have requested this be amended to be less confusing.
Thanks for clarifying, I couldn't find it. Still, the message text is a UI bug then, as no installation of a jump clone is occuring.
Oh I see! Well we will get that fixed up, thanks very much for the report.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
|
|
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E6o5
Tyler Durden Demolitions
354
|
Posted - 2016.04.27 18:31:00 -
[151] - Quote
E6o5 wrote:ordering of options in the context menu of bookmarks is ****** up: bookmarks that are close to your current location (couple of 1000 km) display 'approach' as the first entry instead of 'warp to'. this is highly annoying for insta bookmarks there you want to warp to with minimal mouse movement involved.
bookmarks further away correctly have the warp to option as their first entry.
ccp, care to comment? |
|
CCP Goliath
C C P C C P Alliance
2932
|
Posted - 2016.04.27 18:38:02 -
[152] - Quote
E6o5 wrote:E6o5 wrote:ordering of options in the context menu of bookmarks is ****** up: bookmarks that are close to your current location (couple of 1000 km) display 'approach' as the first entry instead of 'warp to'. this is highly annoying for insta bookmarks there you want to warp to with minimal mouse movement involved.
bookmarks further away correctly have the warp to option as their first entry.
ccp, care to comment?
Sure. So I had a quick look, and it indeed appears as you say. What I need to do now is go back through the releases and find out when the change was made (I have a pretty good idea of this already). Then, following a quick chat with the team who implemented the change, we will find out if it's by design that it is this way, or if it is unintended. If it's the latter, it will be fixed. Thing is, because of the nature of the issue (usability, workaround in place, no broken functionality) it's going to take a back seat for a few days while we get the broken stuff out of the way.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
|
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Rain6637
GoonWaffe Goonswarm Federation
33845
|
Posted - 2016.04.27 18:41:11 -
[153] - Quote
What's wrong with approaching bookmarks on grid, it's a decent feature I'd use all the time
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
The Receptionist
Astra Zeneca.
10
|
Posted - 2016.04.27 18:42:52 -
[154] - Quote
Rain6637 wrote:What's wrong with approaching bookmarks on grid, it's a decent feature I'd use all the time
^^ THIS. |
Grookshank
Jump Drive Appreciation Society
81
|
Posted - 2016.04.27 18:44:58 -
[155] - Quote
Camera offset is wrong. If you zoom in the **** is no even close to the center. See: https://community.eveonline.com/support/bug-reports/my-bug-reports/details?issueId=EBR-78125 |
Grookshank
Jump Drive Appreciation Society
81
|
Posted - 2016.04.27 18:47:17 -
[156] - Quote
The hangar windows closes when docking bug from a few patches ago is back. |
E6o5
Tyler Durden Demolitions
354
|
Posted - 2016.04.27 18:48:00 -
[157] - Quote
CCP Goliath wrote:E6o5 wrote:E6o5 wrote:ordering of options in the context menu of bookmarks is ****** up: bookmarks that are close to your current location (couple of 1000 km) display 'approach' as the first entry instead of 'warp to'. this is highly annoying for insta bookmarks there you want to warp to with minimal mouse movement involved.
bookmarks further away correctly have the warp to option as their first entry.
ccp, care to comment? Sure. So I had a quick look, and it indeed appears as you say. What I need to do now is go back through the releases and find out when the change was made (I have a pretty good idea of this already). Then, following a quick chat with the team who implemented the change, we will find out if it's by design that it is this way, or if it is unintended. If it's the latter, it will be fixed. Thing is, because of the nature of the issue (usability, workaround in place, no broken functionality) it's going to take a back seat for a few days while we get the broken stuff out of the way.
thanks for the reply. i really hope you consider this a bug and not an intentional change. from my (the user) perspective this reduces the gaming experience since i would need to relearn something for which there is no reason. and there are even different behaviors depending on the distance of the bookmark ... |
Prt Scr
569th Freelancers
181
|
Posted - 2016.04.27 18:48:39 -
[158] - Quote
as i finished all i want to do, i'll point out that reprocessing in a hi sec station is free, zero charge
u+É-¦ssn+¦ p+ɦ¥+¦ -ç,u+É+ö -¦ -çnq -Ä+¦+¦os +»,-¦
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The Receptionist
Astra Zeneca.
10
|
Posted - 2016.04.27 18:49:13 -
[159] - Quote
Found another one, happens on all of my accounts. When you log in, your modules no longer immediately appear. There is a 10ish second lag before your ship modules appear so that you can activate them. |
Icarus Narcissus
Pathway to the Next
29
|
Posted - 2016.04.27 18:51:32 -
[160] - Quote
Racial Force Auxillary skill was not refunded. |
|
The Receptionist
Astra Zeneca.
10
|
Posted - 2016.04.27 18:59:17 -
[161] - Quote
Another one: Camera tracking is broken when using the old camera sometimes. WE NEED CAMERA TRACKING. The new camera's tracking functionality isn't a good enough replacement yet that the old one can be removed.
Need to be able to have center tracking always on in order to effectively d-scan, not a shortcut to hold + click. New camera is bad, fix it if you're going to slowly destroy the old one.
EDIT: Nvm, sorry. It's still a bug with the old camera but figured out the new camera center tracking. For those that haven't, turn off dynamic camera offset in general settings then turn on tracking with Shift+C ( |
TimeProof
No Fixed Abode Solyaris Chtonium
0
|
Posted - 2016.04.27 19:05:34 -
[162] - Quote
CCP Goliath wrote:Cerlestes wrote:Two bugs I've encountered so far:
1. Inventory window is broken and will randomly show an error message "The item is no longer within your reach" when trying to right click it. It works randomly, but very seldom, for the same item after multiple tries.
2. Jumping to another jump clone costs you 900k ISK fee for "installing a jump clone".
I've reported both bugs via the ingame BT. The latter is by design and documented in the patch notes, albeit poorly. I have requested this be amended to be less confusing. As to number 1, we are aware of the issue but more reports can't hurt!
And as to # 2, 900k is out of line |
Zar Myx
New Eden Browncoats
1
|
Posted - 2016.04.27 19:14:46 -
[163] - Quote
Also getting "The item is no longer within your reach" when trying to remote sell. These are in a personal hanger within range and in the same region. The station recently switched ownership. But I can't even access to set up a contract or anything.
|
Jaden Noah
Imperial Dreams Curatores Veritatis Alliance
9
|
Posted - 2016.04.27 19:17:57 -
[164] - Quote
Some Nullsec PVP Wrecks are showing full when they are empty.
Also, some wrecks in Null cannot be looted unless your safety's are on yellow. |
Tau Phoenix
Eternal Darkness. Blades of Grass
92
|
Posted - 2016.04.27 19:20:12 -
[165] - Quote
The Mastery Levels for FAX and Carriers need looking at since the new patch release.
FAX machines state they need support fighters skill to obtain Mastery levels but the hull does not support this weapons platform.
Carriers still mentions Capital repair module skills in their Mastery level.
Only an observation and probably not the highest issue on your list.
|
ubermarmalade2
Prime Militia
5
|
Posted - 2016.04.27 19:30:38 -
[166] - Quote
CCP Goliath wrote:Slaktoffer wrote:The right-click menu does not appear on any of my assembled ships ship while docked in a station. I cannot reproduce this. Could you please file a bug report, ideally right after reproducing the issue?
I had the same issue, directly after a jump clone. A re-log fixed it, no idea how to reproduce. |
Lukas Hakaari
H.M.S Defiance
0
|
Posted - 2016.04.27 19:35:31 -
[167] - Quote
Not receiving my plexes that i have bought from game codes. The code went thrue alright on the account management. But there is no plexes in the redeem box ingame. Been waiting for 1-+ hour. |
Ibrahim Lindstroem
Yard Evolution Get Off My Lawn
2
|
Posted - 2016.04.27 19:37:21 -
[168] - Quote
Lukas Hakaari wrote:Not receiving my plexes that i have bought from game codes. The code went thrue alright on the account management. But there is no plexes in the redeem box ingame. Been waiting for 1-+ hour.
have also that problem |
Camila Orti
Righteous Rabbitslayers Craft and War Services
0
|
Posted - 2016.04.27 19:42:45 -
[169] - Quote
CCP Goliath wrote:Slaktoffer wrote:The right-click menu does not appear on any of my assembled ships ship while docked in a station. I cannot reproduce this. Could you please file a bug report, ideally right after reproducing the issue?
I had the same issue, in my case I had jump cloned to somewhere else (with the false(?) payment popup, in case its relevant) and was trying to use the "make active" command on a ship. Double clicked the ship to make it active, un-docked, docked and the issue went away. |
Frappe
Snakes On A POS
0
|
Posted - 2016.04.27 19:44:33 -
[170] - Quote
Last Ninja wrote:The Receptionist wrote:When I right click on items I have in other stations in the assets window, it now says "the item is no longer within your reach." This is suuuuper annoying. I have this for all my assets in any region , max skills on my toons cannot sell remotely past 4 jumps from my location.
I can't get a right click menu in my assets from one jump away. It says the same thing. "the item is no longer within your reach"
|
|
Mihir Karani
EVE University Ivy League
0
|
Posted - 2016.04.27 19:44:46 -
[171] - Quote
Help: So, I am all excited to play eve after a hard days of work. Come home, and remember about the update. Launcher gets struck while updating remains like that for an hour, then I decide to force close it. Run the launcher again, and it says 'Client Ready' so i hit Play. The screen has been struck on 'Login Complete, Processing Bunk Data' for 45 mins now. I tried running the repair.eve and it completes without any problem. Then I tried rescache.eve and said yes to download the missing 12k files?! To my horror a 1.25 GB download. How did that happen? Also my bandwidth is pretty low so it wlll take like 6 hours to download. Any help will be appreciated! Cry |
Tau Phoenix
Eternal Darkness. Blades of Grass
92
|
Posted - 2016.04.27 19:50:42 -
[172] - Quote
On the FAX Apostle, the EHP figure for total EHP does not change status when activating hardeners. Therefore i can not tell if the EHP shown takes the active hardeners into consideration of even if the hardeners are actually applying any additional EHP. |
Enormous Peanuts
Order of the Flaming Sun
4
|
Posted - 2016.04.27 19:52:12 -
[173] - Quote
Can't turn off MWD after activation. Can't turn off Adaptive Invulnerability after activation. Running out of cap didn't seem to turn them off either.
Had to put them offline and dock to put them back on.
AND I cant submit a bug report without selecting a category but the category pulldown says "No Choices"
|
Kallisto Ghasha
Licence To Kill Mercenary Coalition
0
|
Posted - 2016.04.27 19:52:56 -
[174] - Quote
Not being able to turn off modules, they just keep cycling. Was really fun when I tried to turn off my MWD to get into warp faster. It said "nope, nope, you are not getting away".
Camera goes ******** after jumping a gate. |
tightface
Market Insights
0
|
Posted - 2016.04.27 19:55:02 -
[175] - Quote
Ibrahim Lindstroem wrote:Lukas Hakaari wrote:Not receiving my plexes that i have bought from game codes. The code went thrue alright on the account management. But there is no plexes in the redeem box ingame. Been waiting for 1-+ hour. have also that problem
Similar issue, but missing skill extractors. Tried on two accounts. Closed client, relaunched multiple times, nothing in the redeem window :/ |
Rain6637
GoonWaffe Goonswarm Federation
33846
|
Posted - 2016.04.27 19:56:47 -
[176] - Quote
Icarus Narcissus wrote:Racial Force Auxillary skill was not refunded. I submitted a ticket. It sounds like the intent is fixing it with a batch job "next release" but 3.5 M SP and 500 M ISK is a bit much to wait on til another release, whenever that is.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Mcalistar Uta
Relentless Terrorism Separatists
1
|
Posted - 2016.04.27 20:00:42 -
[177] - Quote
Not seeding any of the new fighters? just bpo's? or am i missing something. |
Yinmatook
The Scope Gallente Federation
18
|
Posted - 2016.04.27 20:23:54 -
[178] - Quote
Lukas Hakaari wrote:Not receiving my plexes that i have bought from game codes. The code went thrue alright on the account management. But there is no plexes in the redeem box ingame. Been waiting for 1-+ hour.
I've been waiting for 3 hours for purchases from NES to show up in the redeem -- I think the conveyor belt has broken and nothing is being delivered. |
Sam Ludus
Natus Ex Igne Perfect Dark
0
|
Posted - 2016.04.27 21:01:31 -
[179] - Quote
Is there any plan to fix the remote activation of Skill Injectors? |
Grey Stone
RED-SUPREME The G0dfathers
31
|
Posted - 2016.04.27 21:02:13 -
[180] - Quote
Capital Energy Neutralizer II blueprint needs Quantum Physics skill to be at LVL 5 in order to produce the item. Is this error or intended? |
|
Commander A9
The Scope Gallente Federation
716
|
Posted - 2016.04.27 21:06:06 -
[181] - Quote
Hopped into my mission battleship.
Suddenly discovered that I am unable to stop cycling afterburners, nosferatus, and even my reppers and autocannons until the target is dead/unlocked or I go into warp.
This is not going to be good...
Recommendations:
-enable ships wobbling in hangar view (pre-Captains Quarters)
-add more missions (NPC fleet vs. NPC fleets that actually shoot)
-STOP NERFING EVERYTHING!
Join Live Events!
|
Etienne Picard
In Sorte Diaboli. Did he say Jump
8
|
Posted - 2016.04.27 21:35:59 -
[182] - Quote
When I jump through a gate, the camera does not focus on my ship - it focuses on a random area of space and the camera becomes unresponsive. |
Sked Blue
Gigatech Aerospace
0
|
Posted - 2016.04.27 21:39:00 -
[183] - Quote
Can't find the Support Fighter BPO's in the market, the market group for the support fighters themself is avaiable. Bug or feature ?
|
Last Ninja
Diversity 101 The Volition Cult
1
|
Posted - 2016.04.27 21:42:11 -
[184] - Quote
After 8 hours since patch i still cannot sell remotely i have 9 accounts all trade alts this is my game to trade and i cannot trade now - I buy regionally i sell regionally
Im not happy ccp , im loosing billions because of this bug
ive tried all 9 accounts
The item is beyond your reach - it not beyond my reach as its listed in my assets
all regions that i sell in are in null sec
you say you cannot replicate this fault ?
pm me sign into my account and do and try and sell remotely
Patch day always the same, its not your bad coding it must be our clients.
I have been playing now since 2015 , i would like you to resolve this for me because the game is not all about internet spaceships it about trade , and i cannot trade so im well angry.
|
Unholy Qabalist
Evocation
7
|
Posted - 2016.04.27 21:49:11 -
[185] - Quote
Unable to decloak. When cloaked and attempting to turn off my cloak i get the "interference from your cloak" message |
Kord Nolen
Anti-Nub Incorporated Triumvirate.
0
|
Posted - 2016.04.27 21:50:24 -
[186] - Quote
Currently it is possible to fire burst projectors into and out of POS forcefields, the effects also ignore forcefields. Is this intended?
Relevant reddit thread: https://www.reddit.com/r/Eve/comments/4gq2w5/psa_capital_burst_projectors_can_be_fired_into/ |
CaesarGREG
CBC Interstellar Fidelas Constans
0
|
Posted - 2016.04.27 21:54:59 -
[187] - Quote
hi
CCP Pls Fix Old Camera , after every jump Camera loses setings and its position, and i have to click Look at my ship Over and Over Again, its very frustrating.
thx |
Alexiel Fireborn
Super Super Good F-I-N-K and Co.
11
|
Posted - 2016.04.27 21:58:48 -
[188] - Quote
I just want to know when carriers will start to display some dps ... but let me give my 2c: so rapid torpedo launcher t1 have RoF of 28.45 sec without skills - well doesnt sound so rapid to me :) and idk if this was like this but : XL torpedo launcher t1 have 128 sec RoF Maaaan !!! anyway i abandon idea of flying phoenix after ur dessition to made rapid for them torpedoes not cruise , but believe me this RoF will not turn me back on track for this :)
P.S.: u should separate this fiasko in 2 patches (one for capital ships and modules and one for citadels ) but im pretty sure u have very good reason to put whole circus out at once :) |
CaesarGREG
CBC Interstellar Fidelas Constans
0
|
Posted - 2016.04.27 22:01:29 -
[189] - Quote
Imposible to set up contract in Null sec Player controled station by NPC corporation character. It should work this way? I suppose worked difrent before patch |
Jina OverLord
KarmaFleet Goonswarm Federation
2
|
Posted - 2016.04.27 22:05:42 -
[190] - Quote
From the patch notes:
"Market:
Market taxes have been changed: BrokerGÇÖs Fee: 3% Reduced to 2.5% with skills and 2% with both skills and maximum NPC standings The brokers fee is paid to owners in outposts, is customizable and paid to owners in Citadels The skill Broker Relations doesn't apply in Citadels Transaction Tax: 2% Reduced to 1% with maximum skills"
My Response: WTF is wrong with you guys, talk about your tax hikes, as if 800k more for jump clones wasnt enough. You aren't trying to become Entropia are you? I have Broker Relations 5, at it still has my brokers fees at 3%, you guys screwed the pooch on this, and snuck these **** changes in with the Citadels and Carrier Changes, bad form. What are you trying to accomplish by nickel and dime-ing people to death? |
|
Porucznik Borewicz
Broski North Play Hard Pray Harder
59
|
Posted - 2016.04.27 22:15:46 -
[191] - Quote
CCP Goliath wrote:Mister Ripley wrote:That's a long list of issues to start with... It's a lot of content to go with it. Wow! What a great answer mate. Truly CCP tier. I don't know what to say. Too bad the bug list has quadrupled since your post, did the content you wrote about also did? No? I thought so...
I would also like to use this opportunity to thank CCP for screwing up my muscle memory by moving the "Approach Location" option for all the on grid warpable objects from the RMB menu to the top of the selection . Who had this bright idea, and why does it had to be changed after so many years exactly? Way to make the game easier for old school bitter vets. T-Thanx! I propose that with the next patch the RMB options just scramble at random every time you use the menu. OK?
Anyway, you now have another 6 months to iron out all the bugs implemented by this fine "Jesus" release. |
Tanya Shay
Republic Military School Minmatar Republic
0
|
Posted - 2016.04.27 22:19:52 -
[192] - Quote
Are Trail Accounts qualified for the "Upwell" subscription offers when they subscribe for 3/6/12 month? Can't see them under "Upgrade Trail Account" on my other toon who is still in trail. |
DHuncan
Minerva Group The Volition Cult
103
|
Posted - 2016.04.27 22:20:06 -
[193] - Quote
If said before sorry for repetition, I am not reading the whole post. Station looked blunt inside, like low graphics, I dont see my ship in space, I had to go back with the not to try the new camera option, many times it doesnt point where I select in overview, right clicking around moves the view but desnt come back, I have to look at my ship to se myself, the animation of some modules continues on after jumping throu a stargate... will find more but for now I didnt want to continue playing with those issues makes my navigation hazardous in combat situations so I logged for a while to read this issue list. I am very excited witht the expansion anyway.
What did you say about CODE?
|
Kolmogorow
Freedom Resources
72
|
Posted - 2016.04.27 22:21:02 -
[194] - Quote
I noticed two problems I hadn't before the expansion:
1) Sometimes when undocking space is an empty gray-brown screen. No stars, ships, etc. to see. Overview window, ship control, sound, etc. are there as normal.
2) Client crashed once with "Microsoft Visual C++ Runtime library" Runtime error in "...\ExeFile.exe" "abnormal program termination".
|
CaesarGREG
CBC Interstellar Fidelas Constans
0
|
Posted - 2016.04.27 22:43:15 -
[195] - Quote
Jina OverLord wrote:From the patch notes:
"Market:
Market taxes have been changed: BrokerGÇÖs Fee: 3% Reduced to 2.5% with skills and 2% with both skills and maximum NPC standings The brokers fee is paid to owners in outposts, is customizable and paid to owners in Citadels The skill Broker Relations doesn't apply in Citadels Transaction Tax: 2% Reduced to 1% with maximum skills"
My Response: WTF is wrong with you guys, talk about your tax hikes, as if 800k more for jump clones wasnt enough. You aren't trying to become Entropia are you? I have Broker Relations 5, at it still has my brokers fees at 3%, you guys screwed the pooch on this, and snuck these **** changes in with the Citadels and Carrier Changes, bad form. What are you trying to accomplish by nickel and dime-ing people to death?
Yes they r crazy , they Rise more than 10 times Broker Fee. With max skills and standing was 0.18% now with max skills and standings is 2%. 0.18% > 2% its insane!! change |
Schwein Hosen
DuckPus Fightclub
23
|
Posted - 2016.04.27 22:58:01 -
[196] - Quote
Porucznik Borewicz wrote:CCP Goliath wrote:Mister Ripley wrote:That's a long list of issues to start with... It's a lot of content to go with it. Wow! What a great answer mate. Truly CCP tier. I don't know what to say. Too bad the bug list has quadrupled since your post, did the content you wrote about also did? No? I thought so... I would also like to use this opportunity to thank CCP for screwing up my muscle memory by moving the "Approach Location" option for all the on grid warpable objects from the RMB menu to the top of the selection . Who had this bright idea, and why does it had to be changed after so many years exactly? Way to make the game easier for old school bitter vets. T-Thanx! I propose that with the next patch the RMB options just scramble at random every time you use the menu. OK? Anyway, you now have another 6 months to iron out all the bugs implemented by this fine "Jesus" release.
Happy thoughts dude, happy thoughts!
The complexity introduced in this patch and the number of existing code modifications is very high. Non-software people tend to underestimate it, but it is often impossible, even in theory, to test all the functionality of a system after changes are made. Even if you wrote the code to test everything, it could still take decades or more to run. Add to that that I'm sure a lot of testing in EVE needs to be done manually because it involves how things are displayed visually. Complexity dude, it's complex!
If you really want to judge CCP (and I have a feeling you do) see how long it takes them to fix these bugs now that they've been identified. |
Ravcharas
Infinite Point Violence of Action.
501
|
Posted - 2016.04.27 23:07:55 -
[197] - Quote
Jina OverLord wrote:From the patch notes:
"Market:
Market taxes have been changed: BrokerGÇÖs Fee: 3% Reduced to 2.5% with skills and 2% with both skills and maximum NPC standings The brokers fee is paid to owners in outposts, is customizable and paid to owners in Citadels The skill Broker Relations doesn't apply in Citadels Transaction Tax: 2% Reduced to 1% with maximum skills"
My Response: WTF is wrong with you guys, talk about your tax hikes, as if 800k more for jump clones wasnt enough. You aren't trying to become Entropia are you? I have Broker Relations 5, at it still has my brokers fees at 3%, you guys screwed the pooch on this, and snuck these **** changes in with the Citadels and Carrier Changes, bad form. What are you trying to accomplish by nickel and dime-ing people to death? Do what every other business has been doing since the dawn of civilization; pass your costs on to the consumer. |
Alexiel Fireborn
Super Super Good F-I-N-K and Co.
11
|
Posted - 2016.04.27 23:11:48 -
[198] - Quote
0.18% > 2% its insane!! change[/quote]
2-5% more inflation in eve .... Anyway buyers will cover this sink ... eve players generate too many isk from faucets and there arent too many sinks to cover it ... so what is the problem exactly? And if u think 900k is too much for jump clone , well want to brink back clone upgrates maybe? Will be better to u? |
Ydnari
Estrale Frontiers
414
|
Posted - 2016.04.27 23:11:56 -
[199] - Quote
Capital Shield Booster II needs a Capital Shield Booster II to manufacture, making it impossible.
Capital Remote Capacitor Transmitter I blueprint copy has no invention activity so can't make Capital Remote Capacitor Transmitter II.
--
|
kaz e
hotdropoclock Enterprises SANITARIVM
0
|
Posted - 2016.04.27 23:15:32 -
[200] - Quote
Last Ninja wrote:After 8 hours since patch i still cannot sell remotely i have 9 accounts all trade alts this is my game to trade and i cannot trade now - I buy regionally i sell regionally Im not happy ccp , im loosing billions because of this bug ive tried all 9 accounts The item is beyond your reach - it not beyond my reach as its listed in my assets all regions that i sell in are in null sec - ive just logged and empire to in and i can sell remotely you say you cannot replicate this fault ? - log into null sec and try trade trade regionally. pm me sign into my account and do and try and sell remotely Patch day always the same, its not your bad coding it must be our clients. I have been playing now since 2015 , i would like you to resolve this for me because the game is not all about internet spaceships it about trade , and i cannot trade so im well angry. Ive also noticed markets work in null sec as intended when not docked - but once you dock the item is as below cannot be acessed. http://prntscr.com/axod7l
I can confirm this issue still persists. From the assets tab while I'm docked in a null station (alliance owned), I cannot remote sell to region in sov null. Its not a skill training issue. Even when I'm trying to sell from assets tab while docked in station1 (alliance owned) stuff from station2 (1jump away, also alliance owned) I get the message "The item is no longer within your reach" when right clicking the asset (to sell, ect). Why?
This problem does no exist in empire. It is specifically to player null.
This is really messing with traders, please fix ASAP. Thanks.
|
|
CaesarGREG
CBC Interstellar Fidelas Constans
1
|
Posted - 2016.04.27 23:20:59 -
[201] - Quote
[quote=CCP Phantom]=== Known issues ===
Skills Skill requirements for 'XL Torpedo Specialization' and 'XL Cruise Missile Specialization' are incorrect.
Market
0.75% transaction tax is applied to transactions instead of 1% with max skills Networked Sensor Array BPO is not seeded Support Fighter BPOs are in the Heavy Fighter blueprint market category Force Auxiliary skin market groups are missing names. Some faction item blueprints have market entries even though their blueprints are only available in BPC form Transaction tax and Broker fee is appearing wrong in the UI, this is just a display issue Can't sell Assets from corporation hangars. Workaround is to move to personal hangar if possible Can't create populated contracts from corporation hangars. Workaround is to move to personal hangar if possible
"Transaction tax and Broker fee is appearing wrong in the UI, this is just a display issue "
bullshit, checked Logs broker Fee is 2% its not graphical issue! Abaut Tax is True its really 0.75%
pls FIX it |
Amber Solaire
Imperial Academy Amarr Empire
50
|
Posted - 2016.04.27 23:21:56 -
[202] - Quote
Kieron VonDeux wrote:Client prompting "accept payment" of 900k ISK for installing a jump clone in stations when clicking "jump" for jumping to a different clone.
I'm trying to clone jump and the client seems to be asking me 900,000 isk to do that.
Edi: I'm not trying to install a clone via the med bay.
This is a stealth tax that CCP introduced in the patch, WITHOUT any explanation/Dev Blog
It appears to apply EVERYTIME you clonejump
OK, so it is mentioned in the Patch Notes, but without any reason (further note, CCP Ytterbium has proposed to increase this tax to 5M isk per clonejump)
|
Circumstantial Evidence
304
|
Posted - 2016.04.27 23:30:37 -
[203] - Quote
CaesarGREG wrote: Yes they r crazy , they Rise more than 10 times Broker Fee. With max skills and standing was 0.18% now with max skills and standings is 2%. 0.18% > 2% its insane!! change Use this thread to complain about tax increases. Tax increase is designed to make Citadels with a Market service better & more desirable in the future, because the Citadel owner can set a very low broker fee. |
Amber Solaire
Imperial Academy Amarr Empire
50
|
Posted - 2016.04.27 23:31:44 -
[204] - Quote
Slaktoffer wrote:The right-click menu does not appear on any of my assembled ships ship while docked in a station.
I had this issue too
Undock/Redock fixes it, but that may not be helpful in low/nullsec
|
Gathor Musana
Winfield Star-Tech
0
|
Posted - 2016.04.27 23:44:43 -
[205] - Quote
Ok, so I am in space in my Gnosis and I cannot turn off any active modules. Filed a bug report.
This could get touchy when I want to use my repper and my cap gets low...guess it's time to tend to my industry etc. |
Regan Rotineque
The Scope Gallente Federation
392
|
Posted - 2016.04.27 23:48:09 -
[206] - Quote
CCP Goliath wrote:Slaktoffer wrote:The right-click menu does not appear on any of my assembled ships ship while docked in a station. I cannot reproduce this. Could you please file a bug report, ideally right after reproducing the issue?
Its funny I did submit a bug report when this was still in SiSi EBR-77880 It shows "closed"
I am also experiencing random inability to view items in my inventories. "Item not within reach"
It does not seem as persistent in TQ as it was in SiSi - so selling, viewing, view contents of ships etc... non of the right click drop down appears...just that message "item not within reach".
It is almost as if the inventory system is lagging out. |
Feyrin
Star Frontiers Brotherhood of Spacers
60
|
Posted - 2016.04.28 00:09:28 -
[207] - Quote
CCP Goliath wrote:Rounon Dax wrote:CCP Goliath wrote:Rounon Dax wrote:Can't update the skill queue at all. Hitting the "Apply" Button doesn't do anything, can't really close the skill queue windows after that either. Does this issue persist through a relog? Yes, even after clearing the clients cache and the shared cache. Please file a bug report marked "FAO CCP Contra" at your earliest convenience
Also happening to me, a relog does not fix the issue. Appears to have been caused by injecting the new resistance phasing and capital weapon spec skills. Now stuck with an inactive skill queue. |
Quindaster
Infernal Laboratory Infernal Octopus
124
|
Posted - 2016.04.28 00:34:21 -
[208] - Quote
Fighters doesn't work anymore on "Engage" order and impossible to set same shortcut Engage order for Fighters and for any other drones at same time. Really annoing when you change ship - impossible to use Fighters or drones by shortcut.
And there is no right click menu Engafe for fighters - no menu, no shortcut...really annoing. CCP never learn. Hate CCP devs.
|
Niko72
Dreddit Test Alliance Please Ignore
8
|
Posted - 2016.04.28 00:43:53 -
[209] - Quote
Materials that drop from NPC Capital rats don't have a category on the market.
Example: https://i.imgur.com/zebllJQ.png |
Enormous Peanuts
Order of the Flaming Sun
4
|
Posted - 2016.04.28 00:44:07 -
[210] - Quote
Overview is screwed up - inexplicable delays that go on for multiple cycles.
|
|
Quindaster
Infernal Laboratory Infernal Octopus
124
|
Posted - 2016.04.28 00:49:55 -
[211] - Quote
Show info on fighters doesn't show any difference if you have modules on your ship or not. Impossible to know what is changed on fighters after you fit some modules which should be affect fighters attributes.
|
Frappe
Snakes On A POS
0
|
Posted - 2016.04.28 01:11:17 -
[212] - Quote
Regan Rotineque wrote:CCP Goliath wrote:Slaktoffer wrote:The right-click menu does not appear on any of my assembled ships ship while docked in a station. I cannot reproduce this. Could you please file a bug report, ideally right after reproducing the issue? Its funny I did submit a bug report when this was still in SiSi EBR-77880 It shows "closed" I am also experiencing random inability to view items in my inventories. "Item not within reach" It does not seem as persistent in TQ as it was in SiSi - so selling, viewing, view contents of ships etc... non of the right click drop down appears...just that message "item not within reach". It is almost as if the inventory system is lagging out.
An undock/dock seemed to partially fix this for me, at least for items in high and low sec. I still have no access to the right click menu in my assets for items or ships listed in, non-NPC stations. I'm still getting the same "Item not within reach" message and no context menu like the other's experiencing this problem. |
Avengor Scorsese
Thrasher Attacks and Replacement Division Local Is Primary
0
|
Posted - 2016.04.28 01:32:20 -
[213] - Quote
Trying to do the microwarpdrive cloak trick in an Occator fails because the Improved Cloaking Device fails to shut off.
I have to take it offline to be able to warp.
To replicate:
Jump a gate. Align towards a celestial/gate Hit the cloak, then the MWD Try to turn off the cloak.
Problem seems to be fixable after docking. |
Crosi Wesdo
War and Order
1837
|
Posted - 2016.04.28 01:36:11 -
[214] - Quote
Old camera broken on every gate jump.
Have to activate new camera and then disable new camera to resolve.
This would not be a problem for me if the new camera moved at the same speed up and down as it did left and right. And if there was an option to slow down the zoom from scroll wheel input.
Bit its been a WIP for 6 months, asking CCP to fix the very basics in such a short span of time is obviously too much. |
Blinky Jimmy
SniggWaffe WAFFLES.
14
|
Posted - 2016.04.28 01:38:14 -
[215] - Quote
CCP Goliath wrote:Mister Ripley wrote:That's a long list of issues to start with... It's a lot of content to go with it. Says the QA director. |
Crosi Wesdo
War and Order
1837
|
Posted - 2016.04.28 01:44:55 -
[216] - Quote
When the known bugs list is about as long as the features, but doesnt include half the bugs, thats an issue. |
Circumstantial Evidence
305
|
Posted - 2016.04.28 01:56:33 -
[217] - Quote
Citadel missiles blueprint material requirements are (still) all the same. It works out to ~10,000 isk per missile, even for the ones meant to target frigates (ASML-SD) for ~300 hp. |
Khan Wrenth
Ore Oppression Prevention and Salvation
586
|
Posted - 2016.04.28 02:01:42 -
[218] - Quote
CCP Goliath wrote:Slaktoffer wrote:The right-click menu does not appear on any of my assembled ships ship while docked in a station. I cannot reproduce this. Could you please file a bug report, ideally right after reproducing the issue?
I was experiencing the same thing. I even jump-cloned to a new region, had the same thing happening. The repackaged ships I could right-click, but not the assembled ones. Came here to the forums to see if anyone else was having this issue, found these posts, went back to follow Goliath's instructions and file the bug report...but now it's working. I didn't do anything to the game client in that time...so I don't know how it got fixed. Three minutes ago, was not working. Now, it is.
Since the issue seems to have subsided, I'm not filing a bug report. If it happens again I will.
Let's discuss overhauling the way we get intel in EvE.
|
Mytto Amaei
Phoenix Incarnate DevilBear
0
|
Posted - 2016.04.28 02:32:46 -
[219] - Quote
"-Increased the cost of installing and leaving behind a jump clone at an NPC station to 900,000 ISK"
It says from npc-stations, why am I charged this amount when jumping from a nullsec player owned outpost?
// Mytto |
AlittleTwisted
Sapper Corporation Warp to Cyno.
0
|
Posted - 2016.04.28 02:45:10 -
[220] - Quote
Don't know it you guys are aware of this bug the screen turning brown after undocking from station, all functions still work such as the overview dsan warp dock etc. When I redock and then undock again everything is back to normal. |
|
DHuncan
Minerva Group The Volition Cult
103
|
Posted - 2016.04.28 03:05:34 -
[221] - Quote
Avengor Scorsese wrote:Trying to do the microwarpdrive cloak trick in an Occator fails because the Improved Cloaking Device fails to shut off.
I have to take it offline to be able to warp.
To replicate:
Jump a gate. Align towards a celestial/gate Hit the cloak, then the MWD Try to turn off the cloak. Receive the error "This module is already active".
Problem seems to be temporarily fixable after docking.
Same happens to other modules like MWD for example. Not every time, seems that after undock the camera and modules respond well, they just start screwing after a warp, but who knows...
What did you say about CODE?
|
Hound Halfhand
Repo Industries
29
|
Posted - 2016.04.28 03:08:04 -
[222] - Quote
Gathor Musana wrote:Ok, so I am in space in my Gnosis and I cannot turn off any active modules. Filed a bug report.
This could get touchy when I want to use my repper and my cap gets low...guess it's time to tend to my industry etc.
Could not turn off bastion modules, shield and armor repair modules on some ships without relogging.
|
Araceli Gabriela
Brutor Urban Development and Planning
21
|
Posted - 2016.04.28 03:27:50 -
[223] - Quote
After the update I am unable to assign access roles to any members in the corp for longer than 30 seconds. If I close the role management screen or simply wait long enough, the roles are removed automatically. When I re-open the role management screen all the boxes are unchecked. However during the period they are checked, the roles are granted.
Having a real issue at a POS with this, we cant access ships and hangars for more than 30 seconds at a time before having to reclick 90 boxes per character. |
Rain6637
GoonWaffe Goonswarm Federation
33849
|
Posted - 2016.04.28 03:58:58 -
[224] - Quote
Sounds like leadership is being moved from passive to active gameplay
The latest daily task: reassign roles
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Bad Bobby
Bring Me Sunshine In Tea We Trust
1332
|
Posted - 2016.04.28 04:04:13 -
[225] - Quote
Shei Bushaava wrote:Creating contracts seems to be a bit buggy now - you can no longer create a pre-selected contract by right-clicking on something in a hangar and choosing "Create Contract", and the contract creation wizard no longer remembers your previous choices. I'll file a bug report too.
Edit: Apparently it could be related to corp hangars, since selling stuff from there is buggy too. The process for creating a corp contract, by right clicking on the item to be contracted and clicking create contract no longer works the way it should. You have to manually enter all the details yourself now. |
HeXxploiT
Little Red X
230
|
Posted - 2016.04.28 04:23:37 -
[226] - Quote
http://puu.sh/oysT8.jpg "The item is no longer within your reach"
On two separate accounts this happens whenever I'm trying to sell. Appears to be in nulsec alone and doesn't matter whether I'm docked or not. Driving me crazy as for the most part i can't sell anything. Submitted a bug report. |
Mining Mistress
Ghost Rangers Ind LTD Armed-n-Hammered
4
|
Posted - 2016.04.28 04:48:05 -
[227] - Quote
CCP Goliath wrote:Kieron VonDeux wrote:Client prompting "accept payment" of 900k ISK for installing a jump clone in stations when clicking "jump" for jumping to a different clone.
I'm trying to clone jump and the client seems to be asking me 900,000 isk to do that.
Edi: I'm not trying to install a clone via the med bay. When installing or leaving a clone behind, there is a 900,000ISK charge. This seems to be working as intended, but we worded the patch note concerning it very badly. This is being amended now, sorry for the oversight.
So what you are saying is that everytime we use a pre-installed jump clone we have to pay a 900k fee? will I lose my implants if I do pay the 900k? |
IraS PL
Kerberos Inc. The Otherworld
0
|
Posted - 2016.04.28 04:48:21 -
[228] - Quote
You reduced the mineral needs for fighters but forgot to reduce by build time to 1/6. It still takes a base of 2 hrs to build one fighter. 12 hours for a squadron, really? |
E6o5
Tyler Durden Demolitions
354
|
Posted - 2016.04.28 04:53:07 -
[229] - Quote
The Receptionist wrote:Rain6637 wrote:What's wrong with approaching bookmarks on grid, it's a decent feature I'd use all the time ^^ THIS.
it is the order of the context menu entries, warp to was first all the time, now it is approach if the bookmark is close by (on grid?) having approach additionally but not as top entry would be no problem |
Rain6637
GoonWaffe Goonswarm Federation
33849
|
Posted - 2016.04.28 05:03:15 -
[230] - Quote
E6o5 wrote:The Receptionist wrote:Rain6637 wrote:What's wrong with approaching bookmarks on grid, it's a decent feature I'd use all the time ^^ THIS. it is the order of the context menu entries, warp to was first all the time, now it is approach if the bookmark is close by (on grid?) having approach additionally but not as top entry would be no problem yeah that was sarcasm that I posted originally, it would make more sense to only give approach as the first item if it's too close for warp. I think that's what was hinted as a possibility, intentional vs unintentional. But if it's intentional that means this is the first sign of disallowing on-grid warping.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
|
Sobaan Tali
Caldari Quick Reaction Force
908
|
Posted - 2016.04.28 05:15:35 -
[231] - Quote
Mining Mistress wrote:CCP Goliath wrote:Kieron VonDeux wrote:Client prompting "accept payment" of 900k ISK for installing a jump clone in stations when clicking "jump" for jumping to a different clone.
I'm trying to clone jump and the client seems to be asking me 900,000 isk to do that.
Edi: I'm not trying to install a clone via the med bay. When installing or leaving a clone behind, there is a 900,000ISK charge. This seems to be working as intended, but we worded the patch note concerning it very badly. This is being amended now, sorry for the oversight. So what you are saying is that everytime we use a pre-installed jump clone we have to pay a 900k fee? will I lose my implants if I do pay the 900k?
CCP indicated several times they had intentions on adding an ISK fee to clone jumping in the past (I'm not great for links though, please don't hate me). I agree it's a little steeper than I had envisioned as well, but it shouldn't be that surprising. Understandably, not everyone who plays Eve routinely views the forums, but I do recall at least two separate discussions where CCP stated they want to implement a jump fee of some sort. I believe one was during a discussion related to the removal of the cost to updating or replacing your medical clone.
Regrettably, the patch notes earlier suggesting this to be merely an installation fee instead of properly advising that this would include jumps as well was a critical error on their part...it happens. Everything else is unchanged, and no, you should retain your implants (your clone, that is, will retain them to be exact) even after clone jumping as per normal. All that is different is that there is now an ISK fee tied to clone jumping, so cool-downs and imps still work the same as the did before.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
FT Diomedes
The Graduates
2529
|
Posted - 2016.04.28 05:16:19 -
[232] - Quote
Where did the Armor Resistance Phasing skill go? I do not see it on any of my characters, or in Evemon, but I did not get any reimbursement for that skill being removed?
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
Sobaan Tali
Caldari Quick Reaction Force
908
|
Posted - 2016.04.28 05:22:06 -
[233] - Quote
Rain6637 wrote:E6o5 wrote:The Receptionist wrote:Rain6637 wrote:What's wrong with approaching bookmarks on grid, it's a decent feature I'd use all the time ^^ THIS. it is the order of the context menu entries, warp to was first all the time, now it is approach if the bookmark is close by (on grid?) having approach additionally but not as top entry would be no problem yeah that was sarcasm that I posted originally, it would make more sense to only give approach as the first item if it's too close for warp. I think that's what was hinted as a possibility, intentional vs unintentional. But if it's intentional that means this is the first sign of disallowing on-grid warping.
Moments like this make me wonder if it would not be a terrible idea to recommend to CCP that when they have the time to do so to adding some form of icons to right click menus to help people quickly visually recognize what they are selecting. The icons could even reuse smaller variants of ones that already exist, such as the ones for the "Selected Item" box with the buttons for "Approach" and "Warp-To" or "Keep at __ range" for instance. The only tough part would be getting the icons to scale correctly so that they are small enough to not blow up the right click menus' sizes but big enough to be visually easy to recognize.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
Sobaan Tali
Caldari Quick Reaction Force
908
|
Posted - 2016.04.28 05:29:15 -
[234] - Quote
FT Diomedes wrote:Where did the Armor Resistance Phasing skill go? I do not see it on any of my characters, or in Evemon, but I did not get any reimbursement for that skill being removed?
Missing from my skill queue as well. Kind of a nerf to the RAH given that skill reduced the cycle time and cap use. EveMon states is now only needs Mechanics 1, then Hull Upgrades 3.
Edit: Nvm, forgot that RAH does NOT actually require that skill to use, but still it is missing. Didn't see this in the patch notes.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
Lumukanda Theleraese
Paranoid Inc
40
|
Posted - 2016.04.28 05:44:13 -
[235] - Quote
Sobaan Tali wrote:FT Diomedes wrote:Where did the Armor Resistance Phasing skill go? I do not see it on any of my characters, or in Evemon, but I did not get any reimbursement for that skill being removed? Missing from my skill queue as well. Kind of a nerf to the RAH given that skill reduced the cycle time and cap use. EveMon states is now only needs Mechanics 1, then Hull Upgrades 3. Edit: Nvm, forgot that RAH does NOT actually require that skill to use, but still it is missing. Didn't see this in the patch notes.
Just found this in Engineering under Resistance Phasing for me? |
Frappe
Snakes On A POS
1
|
Posted - 2016.04.28 05:48:51 -
[236] - Quote
FT Diomedes wrote:Where did the Armor Resistance Phasing skill go? I do not see it on any of my characters, or in Evemon, but I did not get any reimbursement for that skill being removed. By my calculation, that's 135,765 SP that I am missing (had it trained to Level IV).
It's under Engineering. Now it's called Resistance Phasing. |
Sobaan Tali
Caldari Quick Reaction Force
908
|
Posted - 2016.04.28 05:50:41 -
[237] - Quote
NICE. Good catch. I figured it either got moved somewhere or something.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
Sobaan Tali
Caldari Quick Reaction Force
908
|
Posted - 2016.04.28 06:11:57 -
[238] - Quote
Btw, tracking camera is now breaking EACH time after first logging in consistantly rather than on rare occassions as it use to before Citadel. Using classic camera since new one is still completely (it's close) not ready to me.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
Tania Ana
Pator Tech School Minmatar Republic
0
|
Posted - 2016.04.28 06:22:08 -
[239] - Quote
Ridiculous that the light fighter skill is not issued to players who already had the fighter skill trained.
|
Imustbecomfused
Negative Density
64
|
Posted - 2016.04.28 06:23:44 -
[240] - Quote
too many words to read... omg... such belligerence. |
|
Garath Garemoko
Bush Beaters
0
|
Posted - 2016.04.28 07:07:39 -
[241] - Quote
Unable to create contracts remotely for items in PERSONAL hanger in Nullsec stations.
When attempting to Right Click the item in the assets list, receive the message "The item is no longer within your reach".
This is not the same issues as,
Quote:Can't create populated contracts from corporation hangars. Workaround is to move to personal hangar if possible
Additionally, suggesting people move assets to there Personel hanger when that is also bugged is ridiculous. |
Brokk Witgenstein
Extreme Agony The Wraithguard.
263
|
Posted - 2016.04.28 07:34:52 -
[242] - Quote
Camera stuck occasionally; can't rotate view nor track anything. Fix: swapping to tactical mode and back to orbit. ??
Overview stuck occasionally; overview doesn't update (distances stuck despite moving). Fix: switch to another tab and back. ??
Bad mojo man. Okay for gatecamping but needs some ironing before taking out roams..... On overall good patch though - finally we're getting some of those goodies yay! |
Porucznik Borewicz
Broski North Play Hard Pray Harder
60
|
Posted - 2016.04.28 08:22:58 -
[243] - Quote
Doomsdaying people in POS is a possibility now. Good job CCP. *golfclap*
To put this in my corpsmate words:
> THEY > TESTED > NOTHING > HOW DO THEY HAVE JOBS? |
Yrael Mogget
Black Serpent Technologies The-Culture
2
|
Posted - 2016.04.28 09:37:01 -
[244] - Quote
I've had a quick look through so sorry if you've already answered this one and I've missed it.
When will you be seeding the Networked Sensor Array (NSA) and how do we get a hold of them?
The NSA is going to make ratting a godsend and you can't quite understand how much it'll help in PvP.
You forget CCP... The Culture Carrier Group needs YOU! |
Muk Makbema
Warp Sun 0 DARKNESS.
1
|
Posted - 2016.04.28 09:37:54 -
[245] - Quote
I have got a workaround for "item is no longer within your reach"
Instead of trying to make a contract from the assets.
Open neocom >> business >> contract
Then create the contract , select the station where the "blocked items" are, and make a contract, that worked for me , hope it helps |
MinnaR Mosan
Brothership Of EVE Initiative Mercenaries
0
|
Posted - 2016.04.28 10:07:30 -
[246] - Quote
I don't like the 900k isk payment for clone jump at all.
I just clone jumped from a system where i have a clone installed, and i had to pay 900k isk to leave my clone. Now I have 2 clones in the same system and i have to discard one to set up that clone in other site.
So I have just paid 900k isk for nothing.
Whats the purpose for this? I use to jump clone every day, so now ill have to pay 30m isk / month to ccp and most of the times i will have to pay twice for the same service... As if i go to a system and set up a clone, Ill pay, then if i want to clone jump to other place, ill have to pay again. |
Max Fubarticus
The Scope Gallente Federation
108
|
Posted - 2016.04.28 10:10:58 -
[247] - Quote
Slaktoffer wrote:The right-click menu does not appear on any of my assembled ships ship while docked in a station.
Same as above. Out of 8-10 assembled and fitted ships in hangar, Only 1 (Prospect) will display pop up menu when right clicked. All others will not not display whether they are the active ship or not. Strange... It's as if the others don't exist
Max
Civil discourse is uniquely human. After all, when is the last time a pride of lions and a herd of water buffalo negotiated SOV over a watering hole? Never.
Someone either gets their ass kicked or eaten. At the end of the day someone holds SOV.
|
Mistress Renegade
Acme Aerospace
0
|
Posted - 2016.04.28 10:11:41 -
[248] - Quote
When are the Force Auxillary skill books being reimbursed? |
Max Fubarticus
The Scope Gallente Federation
108
|
Posted - 2016.04.28 10:14:06 -
[249] - Quote
MinnaR Mosan wrote:I don't like the 900k isk payment for clone jump at all.
I just clone jumped from a system where i have a clone installed, and i had to pay 900k isk to leave my clone. Now I have 2 clones in the same system and i have to discard one to set up that clone in other site.
So I have just paid 900k isk for nothing.
Whats the purpose for this? I use to jump clone every day, so now ill have to pay 30m isk / month to ccp and most of the times i will have to pay twice for the same service... As if i go to a system and set up a clone, Ill pay, then if i want to clone jump to other place, ill have to pay again.
Have to say I agree with this. What is the rationale for a system like this?
Max
Civil discourse is uniquely human. After all, when is the last time a pride of lions and a herd of water buffalo negotiated SOV over a watering hole? Never.
Someone either gets their ass kicked or eaten. At the end of the day someone holds SOV.
|
Yrael Mogget
Black Serpent Technologies The-Culture
2
|
Posted - 2016.04.28 10:16:44 -
[250] - Quote
Max Fubarticus wrote:MinnaR Mosan wrote:I don't like the 900k isk payment for clone jump at all.
I just clone jumped from a system where i have a clone installed, and i had to pay 900k isk to leave my clone. Now I have 2 clones in the same system and i have to discard one to set up that clone in other site.
So I have just paid 900k isk for nothing.
Whats the purpose for this? I use to jump clone every day, so now ill have to pay 30m isk / month to ccp and most of the times i will have to pay twice for the same service... As if i go to a system and set up a clone, Ill pay, then if i want to clone jump to other place, ill have to pay again. Have to say I agree with this. What is the rationale for a system like this? Max
you have to pay 900k to install a jump clone normally... you're creating a jump clone to jump back to... TA DA!
Rational |
|
Yrael Mogget
Black Serpent Technologies The-Culture
2
|
Posted - 2016.04.28 10:18:32 -
[251] - Quote
Mistress Renegade wrote:When are the Force Auxillary skill books being reimbursed?
CCP said "Before the next Expansion"
I know... kinda vague and sucky |
Max Fubarticus
The Scope Gallente Federation
108
|
Posted - 2016.04.28 10:53:37 -
[252] - Quote
Linoire Ironblade wrote:Plz Nomad wrote:Draco Melificent wrote:Plz Nomad wrote:Modules not turning off even after sesion change, wormhole effects not applying, capital ship mass not correctly shown ect But as a programmer, its my job to find bugs and issues, and not the customers using my service, maybe learn something from that mr CCP men. As a programmer, then you should know, when making large changes, often times there are unintended results that you wont notice until code is put into operation. Programming is the bane of all things electronic, never know if its going to work as intended until its put into effect. Thats why we run tests in a controled enviroment, so that the final product does not cause discomfort to our paying customers. I don't believe you're a programmer, at least not an experienced one. Every game, platform, operating system, application, and appliance developer has a means for customers to report problems with a product. If one could get perfection by simply sandboxing, there would literally be no need for knowledge bases, and bug reporting systems. The measure is not in the bugs that are live right now, but how efficiently and effectively CCP addresses them - THAT is the measure of a quality software production team.
I am not even remotely close to being a programmer. But as an end user I do have a very vivid imagination. If I were an Astronaut flying the new NASA Orion spacecraft and were launched into orbit only to experience numerous systems failures due to "bugs" in the millions of lines of code. I would certainly be alarmed. When I asked mission control for assistance and the reply was "press F12 and file a bug report"... The time has arrived to consider different career opportunities. Just a thought.
Max
Civil discourse is uniquely human. After all, when is the last time a pride of lions and a herd of water buffalo negotiated SOV over a watering hole? Never.
Someone either gets their ass kicked or eaten. At the end of the day someone holds SOV.
|
Max Fubarticus
The Scope Gallente Federation
108
|
Posted - 2016.04.28 10:59:14 -
[253] - Quote
Yrael Mogget wrote:Max Fubarticus wrote:MinnaR Mosan wrote:I don't like the 900k isk payment for clone jump at all.
I just clone jumped from a system where i have a clone installed, and i had to pay 900k isk to leave my clone. Now I have 2 clones in the same system and i have to discard one to set up that clone in other site.
So I have just paid 900k isk for nothing.
Whats the purpose for this? I use to jump clone every day, so now ill have to pay 30m isk / month to ccp and most of the times i will have to pay twice for the same service... As if i go to a system and set up a clone, Ill pay, then if i want to clone jump to other place, ill have to pay again. Have to say I agree with this. What is the rationale for a system like this? Max you have to pay 900k to install a jump clone normally... you're creating a jump clone to jump back to... TA DA! Rational
No... the jump clone(s) already exists. It does not disappear and have to be created again. Must be a fuel cost associated with the jump ( cheeky response as the brits say). I can live with it. Just another isk sink.
Max
Civil discourse is uniquely human. After all, when is the last time a pride of lions and a herd of water buffalo negotiated SOV over a watering hole? Never.
Someone either gets their ass kicked or eaten. At the end of the day someone holds SOV.
|
Robert Caldera
Caldera Trading and Investment
1129
|
Posted - 2016.04.28 10:59:50 -
[254] - Quote
overview is not refreshing properly. but thats probably has been already reported 6754 times. |
|
CCP Goliath
C C P C C P Alliance
2937
|
Posted - 2016.04.28 11:02:05 -
[255] - Quote
2nd OP updated with the fixes going out today. Link is here for convenience.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
|
|
Tobias Frank
28
|
Posted - 2016.04.28 11:02:19 -
[256] - Quote
Max Fubarticus wrote:MinnaR Mosan wrote:I don't like the 900k isk payment for clone jump at all.
I just clone jumped from a system where i have a clone installed, and i had to pay 900k isk to leave my clone. Now I have 2 clones in the same system and i have to discard one to set up that clone in other site.
So I have just paid 900k isk for nothing.
Whats the purpose for this? I use to jump clone every day, so now ill have to pay 30m isk / month to ccp and most of the times i will have to pay twice for the same service... As if i go to a system and set up a clone, Ill pay, then if i want to clone jump to other place, ill have to pay again. Have to say I agree with this. What is the rationale for a system like this? Max
They want you to use clone bays in player owned citadels. |
CaesarGREG
CBC Interstellar Fidelas Constans
1
|
Posted - 2016.04.28 11:14:28 -
[257] - Quote
Circumstantial Evidence wrote:CaesarGREG wrote: Yes they r crazy , they Rise more than 10 times Broker Fee. With max skills and standing was 0.18% now with max skills and standings is 2%. 0.18% > 2% its insane!! change Use this thread to complain about tax increases. Tax increase is designed to make Citadels with a Market service better & more desirable in the future, because the Citadel owner can set a very low broker fee.
Maybe Citadel owners should set up very low tax not broker fee, that will kill market of items wich dont sell very often and hanging on market long, and sellers must set up order again.
|
Gary Bell
Herp Inc.dot Darwinism.
167
|
Posted - 2016.04.28 11:23:34 -
[258] - Quote
Any idea when your gonna sort out this BS with modules..?
It is making the game unplayable when I cant turn off anything
|
Thuggish BluntBlowin
Total Insecurity Solyaris Chtonium
0
|
Posted - 2016.04.28 11:30:28 -
[259] - Quote
i run 2 clients and both are having issues with things staying on overview after warping including players, npc, and items in space, warp 25 au away and still have everything stuck at the fade moment in warp |
Yrael Mogget
Black Serpent Technologies The-Culture
2
|
Posted - 2016.04.28 11:33:49 -
[260] - Quote
Goliath I Love You!!!! |
|
|
CCP Goliath
C C P C C P Alliance
2937
|
Posted - 2016.04.28 11:42:20 -
[261] - Quote
CaesarGREG wrote:Circumstantial Evidence wrote:CaesarGREG wrote: Yes they r crazy , they Rise more than 10 times Broker Fee. With max skills and standing was 0.18% now with max skills and standings is 2%. 0.18% > 2% its insane!! change Use this thread to complain about tax increases. Tax increase is designed to make Citadels with a Market service better & more desirable in the future, because the Citadel owner can set a very low broker fee. Maybe Citadel owners should set up very low tax not broker fee, that will kill market of items wich dont sell very often and hanging on market long, and sellers must set up order again. Second Day after DT Display of base broker Fee Shows 3.0% instead of 225.00% but is it right ? I think no because Market Tab always showed base broker Fee After skills without standing , should be less because 3.0% is base for no skills char. now? Display of Sales Tax is wrong too , because CCP Goliath wrote yesterday that its only graphical issue and tax deducted is 0.75% minimum. Another thing now shows 1%.
Sales tax 1% is correct. The bug with that was that it was 0.75% yesterday, that was not a display issue. The display issue was the Broker Fee showing as crazy percentages, and this should be fixed now, but if your skills aren't applying to it (please check wallet transactions to determine if its visual or actually charging incorrect amounts) please just file a report and we will sort it out.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
|
|
|
CCP Goliath
C C P C C P Alliance
2937
|
Posted - 2016.04.28 11:48:10 -
[262] - Quote
Gary Bell wrote:Any idea when your gonna sort out this BS with modules..?
It is making the game unplayable when I cant turn off anything
Fixed internally this morning, testing just started.
EDIT: Incidentally, all reports I have seen so far use the old camera - it is possible that using the new camera might be a workaround for this issue, maybe give that a go?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
|
|
Don Pera Saissore
87
|
Posted - 2016.04.28 11:50:23 -
[263] - Quote
old camera still broken |
Joseph Lucen
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.04.28 11:51:13 -
[264] - Quote
Hi.. I don't know if this has happened to more people, but tried a Relic Site and the Relic analyzer didn't work. I activated it on the scattered container and nothing happened. The hacking window doesnt appear at all. Did a data site and that one worked with the data analyzer.
|
uhnboy ghost
retard hills
81
|
Posted - 2016.04.28 11:54:18 -
[265] - Quote
i guess this have been reported alot of times but i do it 2..
cant turn of the mvd most times whitout opening the ship tree (not the bug that shows mods active after gatejump) " 11:44:55Hint50MN Cold-Gas Enduring Microwarpdrive is already active" is all i get and after open/closing the ship tree you can turn it off
i use old camera, old map, old everything..
//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png
|
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CCP Goliath
C C P C C P Alliance
2937
|
Posted - 2016.04.28 11:54:38 -
[266] - Quote
Joseph Lucen wrote:Hi.. I don't know if this has happened to more people, but tried a Relic Site and the Relic analyzer didn't work. I activated it on the scattered container and nothing happened. The hacking window doesnt appear at all. Did a data site and that one worked with the data analyzer.
We are investigating this now, it seems to be a non-100% issue that affects anything that uses the hacking minigame. Once we have a solid repro (very close, just passed the defect over to someone with a lead) it will get added to the list and promptly fixed.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Last Ninja
Diversity 101 The Volition Cult
4
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Posted - 2016.04.28 12:08:17 -
[267] - Quote
Day 2 and i still cannot sell remotly why docked in null sec space
location
perrigan falls
0-u2m4
items are 6 gecko 6 jumps away right veiw market details working
right sell item the item is not withing your reach
this bug happens in empire but works after a few right clicks this but does not work in null sec
can fix it it my lively hud
the iten is no longer withing you reach bug reports sumited 2 answers zero |
Don Pera Saissore
88
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Posted - 2016.04.28 12:17:41 -
[268] - Quote
CCP Phantom wrote:=== Known issues === Cannot deactivate ship module with function key when fighter squadron is selected and the corresponding fighter ability is in cooldown Buttons to the left hand side of the HUD will not show at login if the old camera is selected and no active modules are fitted to your ship When using the old camera, module buttons fail to allow deactivating modules after a jump. Workaround: Switch to the new camera for a moment.
this is not fixed |
CaesarGREG
CBC Interstellar Fidelas Constans
1
|
Posted - 2016.04.28 12:21:02 -
[269] - Quote
CCP Goliath wrote:CaesarGREG wrote:Circumstantial Evidence wrote:CaesarGREG wrote: Yes they r crazy , they Rise more than 10 times Broker Fee. With max skills and standing was 0.18% now with max skills and standings is 2%. 0.18% > 2% its insane!! change Use this thread to complain about tax increases. Tax increase is designed to make Citadels with a Market service better & more desirable in the future, because the Citadel owner can set a very low broker fee. Maybe Citadel owners should set up very low tax not broker fee, that will kill market of items wich dont sell very often and hanging on market long, and sellers must set up order again. Second Day after DT Display of base broker Fee Shows 3.0% instead of 225.00% but is it right ? I think no because Market Tab always showed base broker Fee After skills without standing , should be less because 3.0% is base for no skills char. now? Display of Sales Tax is wrong too , because CCP Goliath wrote yesterday that its only graphical issue and tax deducted is 0.75% minimum. Another thing now shows 1%. Sales tax 1% is correct. The bug with that was that it was 0.75% yesterday, that was not a display issue. The display issue was the Broker Fee showing as crazy percentages, and this should be fixed now, but if your skills aren't applying to it (please check wallet transactions to determine if its visual or actually charging incorrect amounts) please just file a report and we will sort it out.
Its somthing still Wrong beetwen Sales tax and broker Fee why ? Because Sales Tax 1.0% it shows after skills , and base broker fee 3.0% its showed without skills!
before citadel both values was aftter skills without standings.
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CCP Goliath
C C P C C P Alliance
2937
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Posted - 2016.04.28 12:27:53 -
[270] - Quote
Don Pera Saissore wrote:CCP Phantom wrote:=== Known issues === Cannot deactivate ship module with function key when fighter squadron is selected and the corresponding fighter ability is in cooldown Buttons to the left hand side of the HUD will not show at login if the old camera is selected and no active modules are fitted to your ship When using the old camera, module buttons fail to allow deactivating modules after a jump. Workaround: Switch to the new camera for a moment.
this is not fixed
Yeah, sorry, there was a bit of confusion with porting and I thought some fixes had gone through while they were still actually awaiting testing. My bad, will get the list amended
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Gary Bell
Herp Inc.dot Darwinism.
167
|
Posted - 2016.04.28 12:28:31 -
[271] - Quote
CCP Goliath wrote:Gary Bell wrote:Any idea when your gonna sort out this BS with modules..?
It is making the game unplayable when I cant turn off anything
Fixed internally this morning, testing just started. EDIT: Incidentally, all reports I have seen so far use the old camera - it is possible that using the new camera might be a workaround for this issue, maybe give that a go?
Maybe make it where my new camera doesent go all crazy everytime i Do everything and i might think about it..
As far as im concerned using a broken feature to sort out a broken feature doesent work for me
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Josef Djugashvilis
3389
|
Posted - 2016.04.28 12:29:53 -
[272] - Quote
Gary Bell wrote:Any idea when your gonna sort out this BS with modules..?
It is making the game unplayable when I cant turn off anything
On the bright side, it does make level 4 mission running with a microwarp drive interesting
This is not a signature.
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CCP Goliath
C C P C C P Alliance
2937
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Posted - 2016.04.28 12:30:20 -
[273] - Quote
Gary Bell wrote:CCP Goliath wrote:Gary Bell wrote:Any idea when your gonna sort out this BS with modules..?
It is making the game unplayable when I cant turn off anything
Fixed internally this morning, testing just started. EDIT: Incidentally, all reports I have seen so far use the old camera - it is possible that using the new camera might be a workaround for this issue, maybe give that a go? Maybe make it where my new camera doesent go all crazy everytime i Do everything and i might think about it.. As far as im concerned using a broken feature to sort out a broken feature doesent work for me
Would love to see a bug report with a video/gif attached for this. "go all crazy everyime I do everything" is not something widely reported so really need to see what's happening.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2937
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Posted - 2016.04.28 12:33:37 -
[274] - Quote
Last Ninja wrote:Day 2 and i still cannot sell remotly why docked in null sec space
location
perrigan falls
0-u2m4
items are 6 gecko 6 jumps away right veiw market details working
right sell item the item is not withing your reach
this bug happens in empire but works after a few right clicks this but does not work in null sec
can fix it it my lively hud
the iten is no longer withing you reach bug reports sumited 2 answers zero
So, the fix we deployed for this apparently has a little issue with it too! Basically, the first time you try to sell an item in a station, it will fail with the "item not within your reach" error. Subsequent attempts to sell any item (not just the one you initially selected) from that station will succeed, unfortunately for items in other stations you must repeat the process. We realise this partial fix is insufficient and will be iterating on it. If you are in a situation whereby you absolutely cannot sell something after 2 tries, and you should be able to, please file a report. I looked for reports from you but I guess you filed them on a different character? Feel free to EVEMail me the BR numbers, or post them here, and I'll look into them.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Last Ninja
Diversity 101 The Volition Cult
4
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Posted - 2016.04.28 12:37:44 -
[275] - Quote
bug reports are
EBR-78093: CANNOT SELL REMOTELY PAST 4 JUMPS
EBR-78127: CANNOT SELL REMOTELY |
DHuncan
Minerva Group The Volition Cult
103
|
Posted - 2016.04.28 12:42:14 -
[276] - Quote
CCP Goliath wrote:Gary Bell wrote:Any idea when your gonna sort out this BS with modules..?
It is making the game unplayable when I cant turn off anything
Fixed internally this morning, testing just started. EDIT: Incidentally, all reports I have seen so far use the old camera - it is possible that using the new camera might be a workaround for this issue, maybe give that a go?
Hell, no, and specially not by being pushed, what about we give a go at fixing it?
What did you say about CODE?
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LosInfidelos
REPUBLIKA ORLA C0VEN
0
|
Posted - 2016.04.28 12:47:28 -
[277] - Quote
I was try to use my jc and I rcieved this mesage:"Do you authorize payment for installing a jump clone in this station? The payment required is 900-á000 ISK".Wtf???So we have to pay now for using jc??? |
Tipa Riot
Federal Navy Academy Gallente Federation
2417
|
Posted - 2016.04.28 12:54:33 -
[278] - Quote
LosInfidelos wrote:I was try to use my jc and I rcieved this mesage:"Do you authorize payment for installing a jump clone in this station? The payment required is 900-á000 ISK".Wtf???So we have to pay now for using jc??? Yes, this is intended. A "feature" of Citadel patch to encourage players to move to Citadels and use their jump clone service.
I'm my own NPC alt.
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Rivr Luzade
Kenshin. DARKNESS.
2475
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Posted - 2016.04.28 13:01:02 -
[279] - Quote
You still need a Capital Shield Booster II in order to build a Capital Shield Booster II.
And why does the listing order of resources to build T2 items change? On the Capital Shield Booster II it's Items, Components, Mineral, Planetary Interaction; on a Capital Shield Extender II it's Minerals, Items, Components.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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PAPULA
Black Aces I N F A M O U S
105
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Posted - 2016.04.28 13:01:27 -
[280] - Quote
1. Old camera is broken 2. When i jump through star gates, my modules do NOT deactivate ( graphical glitch) 3. I tried new camera but sometimes it doesn't center my ship it goes far away and i can't even see my ship unless i switch to old camera and then press "Look at my ship" 4. When marauder is in bastion mode rockets from npc's bounce ship arround ( it moves up and down) , graphical glitch. |
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Circumstantial Evidence
307
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Posted - 2016.04.28 13:18:12 -
[281] - Quote
PAPULA wrote:3. I tried new camera but sometimes it doesn't center my ship it goes far away and i can't even see my ship unless i switch to old camera and then press "Look at my ship" If you go into ESC menu / Display and Graphics tab, look for checkbox " Dynamic Center Offset" (main problem you have) and "Dynamic Field of View" - if both of these are un-checked, new camera behaves more like old camera.
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Titan en Distel
Dreddit Test Alliance Please Ignore
0
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Posted - 2016.04.28 13:19:26 -
[282] - Quote
Any update on When Skill injectors can be used remotely again? I lost out on 100k SP because i couldn't use before i rolled over 4.5m so I can't use 2 before breaking the 5M SP threshold anymore |
FT Diomedes
The Graduates
2531
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Posted - 2016.04.28 13:24:10 -
[283] - Quote
Frappe wrote:FT Diomedes wrote:Where did the Armor Resistance Phasing skill go? I do not see it on any of my characters, or in Evemon, but I did not get any reimbursement for that skill being removed. By my calculation, that's 135,765 SP that I am missing (had it trained to Level IV). It's under Engineering. Now it's called Resistance Phasing.
Thank you. It wound have been nice to put that in the patch notes.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Stew Muldonian
C5 Flight The Serenity Initiative
1
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Posted - 2016.04.28 13:29:20 -
[284] - Quote
CCP Goliath wrote:Gary Bell wrote:Any idea when your gonna sort out this BS with modules..?
It is making the game unplayable when I cant turn off anything
Fixed internally this morning, testing just started. EDIT: Incidentally, all reports I have seen so far use the old camera - it is possible that using the new camera might be a workaround for this issue, maybe give that a go?
The fact that so many players are not using and do not want to use the "new camera" should give you an idea about how well liked the new camera is.
Just my thoughts |
FT Diomedes
The Graduates
2531
|
Posted - 2016.04.28 13:33:42 -
[285] - Quote
CCP Goliath wrote:Gary Bell wrote:Any idea when your gonna sort out this BS with modules..?
It is making the game unplayable when I cant turn off anything
Fixed internally this morning, testing just started. EDIT: Incidentally, all reports I have seen so far use the old camera - it is possible that using the new camera might be a workaround for this issue, maybe give that a go?
I will only use the new camera when both the following things happen: 1. It is no longer an option to use the old camera. 2. The default settings for the new camera are as close as possible to the functionality I get from the old camera.
PS - maybe there is a reason everyone is using the old camera? Did you consider that? The most common comments I heard on comms yesterday were: 1. "My MWD won't turn off. This is weird." 2. "Great. Now I have to turn off the new camera. Again. For like the third time."
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Scotsman Howard
S0utherN Comfort Circle-Of-Two
111
|
Posted - 2016.04.28 13:35:35 -
[286] - Quote
DHuncan wrote:
Hell, no, and specially not by being pushed, what about we give a go at fixing it?
First off, the new camera is basically the same functionality as the old one by changing 1 or two settings.
2nd, a dev gives you an idea for a temporary fix, you should probably give it a go or stop posting in the issues thread.
They have dozens of issues to fix, and they will get around to it. Your problem is not the biggest one out there right now, so in the meantime try one of the following:
- Try the TEMPORARY fix the dev gave you and be grateful that a Dev actually took time to respond to you. - Don't try the fix and not post a self centered post on the forum AND still be grateful a Dev took time to respond to you. - Get angry that a Dev did not drop everything they were doing and fix your ONE problem first instead of trying to look at all the problems in the bigger picture, contract all your stuff to someone, extract all your skillpoints, biomass your character, and go win Eve. |
Circumstantial Evidence
307
|
Posted - 2016.04.28 13:36:23 -
[287] - Quote
CaesarGREG wrote:Its somthing still Wrong beetwen Sales tax and broker Fee why ? Because Sales Tax 1.0% it shows after skills , and base broker fee 3.0% its showed without skills! before citadel both values was aftter skills without standings. You may be correct, I think broker fee value displayed on Orders tab should be 2.5%, for characters with Broker Relations level 5.CCP Fozzie wrote:3% BrokerGÇÖs Fee GÇó Reduced to 2.5% with skills and 2% with both skills and max NPC standings
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PAPULA
Black Aces I N F A M O U S
105
|
Posted - 2016.04.28 13:45:42 -
[288] - Quote
Circumstantial Evidence wrote:PAPULA wrote:3. I tried new camera but sometimes it doesn't center my ship it goes far away and i can't even see my ship unless i switch to old camera and then press "Look at my ship" If you go into ESC menu / Display and Graphics tab, look for checkbox " Dynamic Center Offset" (main problem you have) and "Dynamic Field of View" - if both of these are un-checked, new camera behaves more like old camera. hmm i don't know why it turned on but i had it off yesterday.
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Caldari 5
D.I.L.L.I.G.A.F. S.A.S Affirmative.
442
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Posted - 2016.04.28 13:51:08 -
[289] - Quote
CCP Goliath wrote:Cerlestes wrote:2. Jumping to another jump clone costs you 900k ISK fee for "installing a jump clone".
The latter is by design and documented in the patch notes, albeit poorly. I have requested this be amended to be less confusing. This has got to be one of the worst changes in this Patch/Expansion.
I can understand increasing the Installation cost of Jump Clone to 900k, heck even the original 5M would have been fine, But 900k EVERY TIME THAT YOU JUMP BETWEEN CLONES!!!!!!! That's insane. |
DHuncan
Minerva Group The Volition Cult
103
|
Posted - 2016.04.28 13:55:18 -
[290] - Quote
Scotsman Howard wrote:DHuncan wrote:
Hell, no, and specially not by being pushed, what about we give a go at fixing it?
First off, the new camera is basically the same functionality as the old one by changing 1 or two settings. 2nd, a dev gives you an idea for a temporary fix, you should probably give it a go or stop posting in the issues thread. They have dozens of issues to fix, and they will get around to it. Your problem is not the biggest one out there right now, so in the meantime try one of the following: - Try the TEMPORARY fix the dev gave you and be grateful that a Dev actually took time to respond to you. - Don't try the fix and not post a self centered post on the forum AND still be grateful a Dev took time to respond to you. - Get angry that a Dev did not drop everything they were doing and fix your ONE problem first instead of trying to look at all the problems in the bigger picture, contract all your stuff to someone, extract all your skill points, biomass your character, and go win Eve.
What an idiotic comment, seriously. Have you read the bunch of comments asking for the same issue that are just before your remarks? A "do not use the feature" is not a temporary fix. Asking the intended thing to work is not self centered, is an issue concerning a feature that doesnt work. Developers did not answer to me but at this point is clear you dont know how to read a forum. I did never get angry nor I pressed for any issue to be fixed in any amount of time, I simply stated I refuse to use a feature I dont like cause the one should be working is not. Biomass my character? WTF... as said before... what an idiotic comment. Seriously.
What did you say about CODE?
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Sergey Hawk
The Sith Syndicate REFORD
30
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Posted - 2016.04.28 14:04:35 -
[291] - Quote
Stew Muldonian wrote: The fact that so many players are not using and do not want to use the "new camera" should give you an idea about how well liked the new camera is.
CCP sometimes remind me bureaucrats from FIA. - Formula 1 has a bad format of qualifications. We invented better new qualification, let's change everything. After GP with new qualification - Well, shi... People say that the old format was better and more interesting. The teams say the same thing. But not so easy to take and return everything as it was. It was a DECISION! To cancel a DECISION, we need to gather council twice, and vote for the repeal.
Just replace "Formula 1" with "EVE Online" and "qualification" with "camera" And you will not find any difference.
May the Force be with You
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Circumstantial Evidence
307
|
Posted - 2016.04.28 14:04:57 -
[292] - Quote
Caldari 5 wrote:I can understand increasing the Installation cost of Jump Clone to 900k, heck even the original 5M would have been fine, But 900k EVERY TIME THAT YOU JUMP BETWEEN CLONES!!!!!!! That's insane. Carrots and sticks with this update, to encourage the proliferation of citadels with clone services, so ppl can get away from this tax. |
PAPULA
Black Aces I N F A M O U S
105
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Posted - 2016.04.28 14:06:56 -
[293] - Quote
Caldari 5 wrote:I can understand increasing the Installation cost of Jump Clone to 900k, heck even the original 5M would have been fine, But 900k EVERY TIME THAT YOU JUMP BETWEEN CLONES!!!!!!! That's insane. And that's why i am no longer jumping clones, if i am not near i am simply not going there.
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CCP Goliath
C C P C C P Alliance
2938
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Posted - 2016.04.28 14:08:52 -
[294] - Quote
Folks lets please keep the comments in this thread strictly limited to reporting issues, not debating issues or designs or implementation, just "this bug is occurring and I didn't see it on the list in the OP so I thought I'd let you know about it in case you didn't already". There are plenty of threads to discuss the other things already.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Joseph Lucen
Center for Advanced Studies Gallente Federation
0
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Posted - 2016.04.28 14:09:27 -
[295] - Quote
CCP Goliath wrote:Joseph Lucen wrote:Hi.. I don't know if this has happened to more people, but tried a Relic Site and the Relic analyzer didn't work. I activated it on the scattered container and nothing happened. The hacking window doesnt appear at all. Did a data site and that one worked with the data analyzer.
We are investigating this now, it seems to be a non-100% issue that affects anything that uses the hacking minigame. Once we have a solid repro (very close, just passed the defect over to someone with a lead) it will get added to the list and promptly fixed.
Thanks for the update!! Being a SW Engineer myself I know how hard is to try get it all 100% when so many changes and a schedule have to be followed... |
mrjknyazev
Black Consuls Project.Mayhem.
7
|
Posted - 2016.04.28 14:10:52 -
[296] - Quote
Not sure if this was mentioned, but drone navigation skill currently gives only 5% mwd speed bonus to regular drones on level 5 (don't know about other levels, i have this skill maxed on all of my characters). |
Adia Infinity
Science and Trade Institute Caldari State
0
|
Posted - 2016.04.28 14:23:03 -
[297] - Quote
My item hangar in stations closes every time i undock and redock. Tried clearing cache, nothing works. Started since the patch yesterday. |
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CCP Goliath
C C P C C P Alliance
2939
|
Posted - 2016.04.28 14:33:27 -
[298] - Quote
mrjknyazev wrote:Not sure if this was mentioned, but drone navigation skill currently gives only 5% mwd speed bonus to regular drones on level 5 (don't know about other levels, i have this skill maxed on all of my characters).
No mention of this one yet, but I just reproduced it on Sisi and have filed it. Thanks for the report!
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Etienne Picard
In Sorte Diaboli. Did he say Jump
9
|
Posted - 2016.04.28 15:34:51 -
[299] - Quote
Commander A9 wrote:Hopped into my mission battleship.
Suddenly discovered that I am unable to stop cycling afterburners, nosferatus, and even my reppers and autocannons until the target is dead/unlocked or I go into warp.
This is not going to be good...
Yup, sounds like loads of people (me included) are having issues deactivating active modules. Unfortunately this makes the game unplayable, so I guess I'll just go play world of warships till CCP fix it. |
CaesarGREG
CBC Interstellar Fidelas Constans
1
|
Posted - 2016.04.28 15:35:42 -
[300] - Quote
Circumstantial Evidence wrote:CaesarGREG wrote:Its somthing still Wrong beetwen Sales tax and broker Fee why ? Because Sales Tax 1.0% it shows after skills , and base broker fee 3.0% its showed without skills! before citadel both values was aftter skills without standings. You may be correct, I think broker fee value displayed on Orders tab should be 2.5%, for characters with Broker Relations level 5. CCP Fozzie wrote:3% BrokerGÇÖs Fee GÇó Reduced to 2.5% with skills and 2% with both skills and max NPC standings
yes should be displayed 2.5% but its displayed 3% and i have max trade skills |
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Abby Silverwind
Demonic Retribution The Initiative.
14
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Posted - 2016.04.28 15:38:20 -
[301] - Quote
Off button for the awful distracting tv screens that nail my fps in hanger seems to be missing in the general settings
Even though I walk through the valley of the shadow of death,
I will fear no evil,
for you are with me;
Your rod and your staff,
they comfort me.
Drunk Posting
Best Posting
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CCP Goliath
C C P C C P Alliance
2939
|
Posted - 2016.04.28 15:41:41 -
[302] - Quote
We just deployed a client fix that is targeted at the overview not updating, and two of the issues with the old camera.
- When using the old camera, module buttons fail to allow deactivating modules after a jump. Workaround: Switch to the new camera for a moment.
- Buttons to the left hand side of the HUD will not show at login if the old camera is selected and no active modules are fitted to your ship
- The overview may fail to refresh correctly while in space.
These fixes will require a relog to get (client version 1035137) and the overview one is speculative as we have no internal repro of the issue, but we thought it best to try and get a possible fix out and iterate further on it, than spend more time trying to get a repro while the live environment suffers. Please let us know if you are experiencing any of these issues from client version 1053517 onward, either in this thread or via bug report.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Charley Varrick
State War Academy Caldari State
0
|
Posted - 2016.04.28 15:44:06 -
[303] - Quote
This is not really related to the expansion as it was happening before but the thread someone posted about it got locked and directed here. so here I am!
Hud buttons for camera, scanner, tactical overlay, etc randomly disappear. When the buttons disappear, hitting C to turn view toward selection does not work. esc->try new camera followed by turning off the new camera will bring back only 2 of the buttons. Have to reboot game to fix. |
Katherine Gray
University of Caille Gallente Federation
0
|
Posted - 2016.04.28 15:46:32 -
[304] - Quote
BMs are invisible in space since today's patch.
I have them active in the overlay settings, overlay is enabled, i see everything else, but bms in space are missing. They can be brought back by creating a new one, but as soon as i dock they are gone again.
Anyone else? |
Etienne Picard
In Sorte Diaboli. Did he say Jump
9
|
Posted - 2016.04.28 15:57:31 -
[305] - Quote
Charley Varrick wrote:This is not really related to the expansion as it was happening before but the thread someone posted about it got locked and directed here. so here I am!
Hud buttons for camera, scanner, tactical overlay, etc randomly disappear. When the buttons disappear, hitting C to turn view toward selection does not work. esc->try new camera followed by turning off the new camera will bring back only 2 of the buttons. Have to reboot game to fix.
I've been having this issue since January, petitioned it and got no reply :( |
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CCP Goliath
C C P C C P Alliance
2939
|
Posted - 2016.04.28 16:05:56 -
[306] - Quote
Etienne Picard wrote:Charley Varrick wrote:This is not really related to the expansion as it was happening before but the thread someone posted about it got locked and directed here. so here I am!
Hud buttons for camera, scanner, tactical overlay, etc randomly disappear. When the buttons disappear, hitting C to turn view toward selection does not work. esc->try new camera followed by turning off the new camera will bring back only 2 of the buttons. Have to reboot game to fix. I've been having this issue since January, petitioned it and got no reply :(
Petitioning is not the correct way to deal with bugs. You need to submit bug reports (F12 menu or community website). This issue sounds like it will be fixed following the fix for all of the buttons disappearing reproducibly, with the old camera.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Kalissa
Resilience. DARKNESS.
60
|
Posted - 2016.04.28 16:16:14 -
[307] - Quote
The Standup Missile Guidance Enhancer bpo does not seem to be seeded or available as an option on the market. |
Crosi Wesdo
War and Order
1847
|
Posted - 2016.04.28 16:48:53 -
[308] - Quote
Old camera still off set after gate jump...
Have to switch to new camera and back again to resolve...
Alternatively, CCP could resolve this by making the new camera look up and down at the same speed as looking left and right. This is important to me since while flying around gangs of hostiles, im just as likely to take a path over them as i am to fly to the side.
In its current form, the horizontal axis seems to 4x faster than the vertical axis. In a game where screen orientation is the main method of manual input, this design decision is a horrifically bad call.
Also, giving people sensitivity control of zoom sot hat those of us who like to use ratchlet-less scroll wheels (G502 here), are not zooming in and out so uncontrollably fast. The new camera zoom seems to accelerate too, unlike the old camera which just has different increments of zoom depending on how close you are to your ship. The old camera is preferable in this respect as it provides predictable control. |
Brokk Witgenstein
Extreme Agony The Wraithguard.
265
|
Posted - 2016.04.28 17:18:42 -
[309] - Quote
Katherine Gray wrote:BMs are invisible in space since today's patch.
I have them active in the overlay settings, overlay is enabled, i see everything else, but bms in space are missing. They can be brought back by creating a new one, but as soon as i dock they are gone again.
Anyone else?
YES! Most puzzling that was |
Milla Goodpussy
Federal Navy Academy
374
|
Posted - 2016.04.28 17:50:06 -
[310] - Quote
im noticing camera issues coming out of cloak.. camera seems way off forcing me to look at my ship to re-center it again. im sure this has already been reported though.
thanks ccp for working on the fixes.
see i can say good things about you.
sometimes. |
|
Josef Djugashvilis
3389
|
Posted - 2016.04.28 17:53:39 -
[311] - Quote
Just jumped through a gate and my active modules did not deactivate.
Not that I mind in the least :)
This is not a signature.
|
Ahura
Caldari Provisions Caldari State
0
|
Posted - 2016.04.28 18:00:28 -
[312] - Quote
Confirmed Camera bug. Using old camera.
After cloak or every jumps or random jumps trough jumpgates or after activate mission gates. I need to re-center my ship with look at my ship option. Very Annoying TBH. -¦n some |
Jakob Sierebranski
0ne True Cave Inver Brass
0
|
Posted - 2016.04.28 18:02:40 -
[313] - Quote
I can activate skill injectors remotely |
Mytto Amaei
Phoenix Incarnate DevilBear
0
|
Posted - 2016.04.28 18:09:51 -
[314] - Quote
My original post and concern was not about the cost, It was about the lie(intentional or not) about it only concerning npc-stations...
---
""(CCP WROTE)-Increased the cost of installing and leaving behind a jump clone at an NPC station to 900,000 ISK"
(I WROTE)It says from npc-stations, why am I charged this amount when jumping from a nullsec player owned outpost?
// Mytto"
---
Please answer the actual question? |
Sergey Hawk
The Sith Syndicate REFORD
31
|
Posted - 2016.04.28 18:16:51 -
[315] - Quote
I think it will be useful. My old camera always stuck after each jump if the camera center set to 0 or -¦10% to left or right. But after I installed camera center to 20% to the left, I made about 20 jumps and my old camera never stuck. If set setting to 0 camera begin to stuck again after jump.
May the Force be with You
|
GeeBee
Paragon Fury Tactical Narcotics Team
111
|
Posted - 2016.04.28 18:49:09 -
[316] - Quote
900k clone jumping is an annoyance.
You have the right to charge me 900k to clone jump when 1) It automatically gets me out of my ship and into a pod 2) I dont have to stop/start my skill training
when this is done you may charge me 900k to clone jump. Until then there is going to be a lot of anger everytime i clone jump.
If you want a proper isk removal from the game 1) ban all forms of out of game gambling with isk. 2) build an NPC casino corp and minigames.(ive been informed that there are *legal reasons* this can't be done which brings into a lot of question how it is allowed to have a third party do it with the ingame currency. which should result in it being banned anyway. 3) suck a percentage into the black hole of an npc corp
job done, don't have to ding me with annoyances.
A revisit is also required to the ME/PE system from the new to old system and how you made T2 bpo's again with some blueprints that were researched to high levels before the change and will never be profitable again for anyone to research to that level. |
Cy Berg
Native Freshfood Minmatar Republic
0
|
Posted - 2016.04.28 18:49:29 -
[317] - Quote
You broke my launcher? Everything was running fine prior to the patch. Now when i try to login it just loops back to the login screen and removes the password.
I tried a few things:
1. rebooting the system and removing all essential process
2. ran rescache.exe twice everything good, no files needed.
3. ran repair tool, nope all good
4. tried deleting cache from the launcher, nope
5. Under the download tab checked the boxes for "Delete patches after use" and "Download all the resource files", closed launcher and restarted... nope.
Yes I am still on XP for the moment. Any ideas? |
Tau Phoenix
Eternal Darkness. Blades of Grass
93
|
Posted - 2016.04.28 19:01:37 -
[318] - Quote
Unable to see 'Fitting' tab for new Capital Flex Modules - Any variant.
Unable to see 'Fitting' tab for Capital ancillary modules.
Comparison tool for these modules show no attributes for these modules other than volume & Capacity.
Tried clearing my cache and rebooting client - no improvement.
Bug report filed.
|
Amonios Zula
Aeon Ascendant
59
|
Posted - 2016.04.28 19:09:05 -
[319] - Quote
I've been having some serious Skill queue issues. opening my gunnery tab makes the whole thing lock up , then restarting the client, the queue won't get past "loading" until i delete my settings then it breaks yet again when i once again open gunnery.
on a related note to the above, opening the certificates tab on my character window tends to show just a blank.
and as for that 900k per clone jump , no! , i just went back to stationing shuttles and fly there instead. |
Mining Mistress
Ghost Rangers Ind LTD Armed-n-Hammered
4
|
Posted - 2016.04.28 19:09:13 -
[320] - Quote
CCP Goliath,
You really need to ask for a huge raise. Fetching answers to all the issues associated with this "patch/update". I highly recommend that this said raise should come from the operations "Team Let's Not Test Before Deployment" department budget because we all understand that they sure in the hell don't need it.
Good Job
Cheers |
|
thesedit
Star Frontiers Brotherhood of Spacers
1
|
Posted - 2016.04.28 19:12:38 -
[321] - Quote
I cannot open my skill queue or the skill subsections on my character sheet. My training appears to be paused and I can't resume it! Relogs, session changes etc have not helped. |
Duneurr
Imperial Shipment Amarr Empire
0
|
Posted - 2016.04.28 19:21:56 -
[322] - Quote
thesedit wrote:I cannot open my skill queue or the skill subsections on my character sheet. My training appears to be paused and I can't resume it! Relogs, session changes etc have not helped.
Wow you too buddy :( |
Amonios Zula
Aeon Ascendant
59
|
Posted - 2016.04.28 19:44:31 -
[323] - Quote
thesedit wrote:I cannot open my skill queue or the skill subsections on my character sheet. My training appears to be paused and I can't resume it! Relogs, session changes etc have not helped.
Edit: Corp mate has same issue, possibly related to capital weapon specialization skills? Can't find anything else that we've both done since patch other than inject those. I narrowed it to capital weapon specialisation skills also. The gunnery certificates show up normally until trying to view the ones for capitals , you cant select IV & V, it just carries on showing the requirements for III.
to unjam the skill queue I had to load an earlier settings file and "not open" the gunnery tab or it jams again.
|
Sobaan Tali
Caldari Quick Reaction Force
909
|
Posted - 2016.04.28 19:56:13 -
[324] - Quote
Overview still locks up from time to time, the workaround is to hit CTRL to force unlock it (CTRL normally when held stops the overview from updating and resorting new and old contacts).
Tracking camera also still breaks on initial undock after logging. When this happens, it fails to track when toggled on. If you select "Look at my ship" from right-click dropdown, it causes the camera to recenter and zoom back in towards the ship like normally expected, but the tracking camera also gets stuck into a tracking object state where trying to "un-slave" the camera from tracking by left-click and dragging the mouse or dissabling the tracking camera fails to do so normally. When this happens, you have to turn the tracking camera on and off a few times, then try moving the camera with the mouse to un-slave the camera, afterwards the tracking camera works properly as expected.
So far modules are not getting stuck in the "that module is already active" state like they were yesterday...so far at least. It's also not trying to emulate Tactical Camera behavior when jumping, so that seems fixed for now. Kudos for fixing those. They were annoyingly persistant (My Golem nearly went cap dead yesterday because my MWD wouldn't shut off, thank Aura for the low cap audio cue!).
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
Amber Solaire
Imperial Academy Amarr Empire
57
|
Posted - 2016.04.28 20:19:02 -
[325] - Quote
Tipa Riot wrote:LosInfidelos wrote:I was try to use my jc and I rcieved this mesage:"Do you authorize payment for installing a jump clone in this station? The payment required is 900-á000 ISK".Wtf???So we have to pay now for using jc??? Yes, this is intended. A "feature" of Citadel patch to encourage players to move to Citadels and use their jump clone service.
No, it is not running as intended
It will charge you 900k no matter where you use a jumpclone from (even non-NPC stations)
I`m not sure how to bug report this....
|
Ezra Endashi
LightningStrikesTwice Elemental Tide
13
|
Posted - 2016.04.28 20:21:09 -
[326] - Quote
I didn't read all the posts from page one but SKINs preview is not working for any skin. Fix it ASAP pls |
Porucznik Borewicz
Broski North Play Hard Pray Harder
64
|
Posted - 2016.04.28 20:32:15 -
[327] - Quote
Schwein Hosen wrote:If you really want to judge CCP (and I have a feeling you do) see how long it takes them to fix these bugs now that they've been identified. You already told me how long it will take. It will take decades. |
Crosi Wesdo
War and Order
1847
|
Posted - 2016.04.28 20:46:04 -
[328] - Quote
Porucznik Borewicz wrote:Schwein Hosen wrote:If you really want to judge CCP (and I have a feeling you do) see how long it takes them to fix these bugs now that they've been identified. You already told me how long it will take. It will take decades.
Not just that, the list of known issues prior to release was nearly as long as the feature list. |
Robert Caldera
Caldera Trading and Investment
1130
|
Posted - 2016.04.28 21:12:50 -
[329] - Quote
SWAP WARP TO 0 and APPROACH LOCATION!!
|
Draconas109
X-Fleet Phantoms Care Factor
8
|
Posted - 2016.04.28 21:39:56 -
[330] - Quote
It seems that I cannot set a citadel as a destination, and thus autopilot/routing is NOT available (thus far on sisi at least) has that been overlooked or is it intentional CCP? |
|
Adia Infinity
Science and Trade Institute Caldari State
0
|
Posted - 2016.04.28 21:51:51 -
[331] - Quote
Is noone else having item hangar close every time after undocking and redocking? Happens to me since patch and even cache reset doesn't fix it. |
Glornak Ironspawn
Dave's Tax Shelter Federal United Battalion of Armed Renegades
3
|
Posted - 2016.04.28 22:06:18 -
[332] - Quote
Dekyk wrote:My carrier pilot had Fighters 5 but was not given the light fighters skill after patch, so now he cannot use ANY fighters! I thought everyone was supposed to get Light Fighters injected to the same skill level as Fighters??? -Dek Nope. you were supposed to train them beforehand. they were seeded at least a month and a half ago. |
Gurista Nerfed
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.04.28 22:08:50 -
[333] - Quote
Gurista sites do no escalate anymore and they dont spawn dreads.
|
Sobaan Tali
Caldari Quick Reaction Force
909
|
Posted - 2016.04.28 22:38:34 -
[334] - Quote
Robert Caldera wrote:SWAP WARP TO 0 and APPROACH LOCATION!!
"Approach" is also redundantly shown in cases where "Align to" is already present, like when right-clicking on objects that can be warped to and are beyond 150Km but still on grid.
I also noticed, a bit off topic and rather low priority if I may, that Anire Scarlet is no longer dropping implants (tested twice in the second room you encounter her in). It should normally appear in a jet can dropped by her BC, though it's not since Citadel. It's fine should it be intended, just not sure if it was as it's not annotated on the patch notes.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
Sobaan Tali
Caldari Quick Reaction Force
909
|
Posted - 2016.04.28 22:44:33 -
[335] - Quote
Adia Infinity wrote:Is noone else having item hangar close every time after undocking and redocking? Happens to me since patch and even cache reset doesn't fix it.
Bug report it, I'm not seeing any of my inventory windows fail to retain their user defined settings on session change.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
Crosi Wesdo
War and Order
1848
|
Posted - 2016.04.28 22:46:35 -
[336] - Quote
One other very rare issue, that has been around for months.
Extremely rare problem where you jump into a system, but the game does not respond to input. It wont warp, it wont move, modules wont activate etc.
Ive had this while dual boxing and one client does it and one doesnt.
The only option i know to solve this is to log off. Interestingly, once you log back in, you find that your ship DID NOT e-warp, but is sat in the same place as before. But after re-logging, the ship is now responsive. |
Mell Annie
Native Freshfood Minmatar Republic
0
|
Posted - 2016.04.28 23:26:19 -
[337] - Quote
When setting up a cyno spot at a station I use my tactical overlay and activate a salvager module to make sure there are no parts of the station within 5k. Only problem now is the overlay only shows the area of effect in the horizontal plane not as a globe (modules have an area of effective radius in all planes) ie like a ball but the tactical overlay only shows it in one plane |
Chrome Weasel
Pator Tech School Minmatar Republic
4
|
Posted - 2016.04.29 01:47:22 -
[338] - Quote
Can someone elaborate on "D-Scan: manually changing range value then pressing scan button does not change range. Workaround - use Scan keyboard shortcut."
That's fairly vague and I was unable to get the workaround to work. |
Annette Nolen
Red Frog Freight Red-Frog
89
|
Posted - 2016.04.29 02:04:19 -
[339] - Quote
Max Fubarticus wrote:Linoire Ironblade wrote:Plz Nomad wrote:Draco Melificent wrote:Plz Nomad wrote:Modules not turning off even after sesion change, wormhole effects not applying, capital ship mass not correctly shown ect But as a programmer, its my job to find bugs and issues, and not the customers using my service, maybe learn something from that mr CCP men. As a programmer, then you should know, when making large changes, often times there are unintended results that you wont notice until code is put into operation. Programming is the bane of all things electronic, never know if its going to work as intended until its put into effect. Thats why we run tests in a controled enviroment, so that the final product does not cause discomfort to our paying customers. I don't believe you're a programmer, at least not an experienced one. Every game, platform, operating system, application, and appliance developer has a means for customers to report problems with a product. If one could get perfection by simply sandboxing, there would literally be no need for knowledge bases, and bug reporting systems. The measure is not in the bugs that are live right now, but how efficiently and effectively CCP addresses them - THAT is the measure of a quality software production team. I am not even remotely close to being a programmer. But as an end user I do have a very vivid imagination. If I were an Astronaut flying the new NASA Orion spacecraft and were launched into orbit only to experience numerous systems failures due to "bugs" in the millions of lines of code. I would certainly be alarmed. When I asked mission control for assistance and the reply was "press F12 and file a bug report"... The time has arrived to consider different career opportunities. Just a thought. Max
Which is why NASA probes use CPUs running at 20MHz that cost $40,000. I'm sure you won't mind purchasing some MILSTD883 hardware to run the next patch for EVE: NASA standards edition, when it comes out in about 20 years. |
Blacktide Bakersmith
Caliburn Ghast
2
|
Posted - 2016.04.29 02:09:33 -
[340] - Quote
When using the new camera, when I go to warp, right before warping, I almost always get a Jerk, as the camera resets itself.
Very rarely, I seem to get stuck, waiting to warp. I'm aligned, at speed, ready to go, click warp to, and then have to wait. (think bad lag) All my links are still running, 10-20 seconds later when I finally warp off, and they turn off. I've only noticed this happen twice since the change. But still, would rather suck, if you get ganked cause it didn't warp off when it should have. |
|
DHuncan
Minerva Group The Volition Cult
104
|
Posted - 2016.04.29 02:44:03 -
[341] - Quote
Adia Infinity wrote:Is noone else having item hangar close every time after undocking and redocking? Happens to me since patch and even cache reset doesn't fix it.
I had that many many expansions ago. I cannot tell you when but more than two years. I guess I stopped playing for a while and then never happened again... new computer... new installation.... cannot tell but is not new while never happened to me ever since.
What did you say about CODE?
|
Chrome Weasel
Pator Tech School Minmatar Republic
4
|
Posted - 2016.04.29 03:44:13 -
[342] - Quote
CCP will you tell us how to work around your D-Scan bug? Is anybody out there? Does anybody care? Does anybody use D-Scan anymore? Hey you! Out there in the cold, blinding fumbling where untold, can you scan me? Hey you, out the beyond the bug, can coding crazy acting smug can you help me? Will you help me to carry the in-ter-face...? Together we regression test, divided we bug out. |
GX307
Fractured Glory Feign Disorder
2
|
Posted - 2016.04.29 03:48:11 -
[343] - Quote
Kolmogorow wrote:I noticed two problems I hadn't before the expansion:
1) Sometimes when undocking space is an empty gray-brown screen. No stars, ships, etc. to see. Overview window, ship control, sound, etc. are there as normal.
2) Client crashed once with "Microsoft Visual C++ Runtime library" Runtime error in "...\ExeFile.exe" "abnormal program termination".
This is happening to me as well, amongst other things especially with the overview, not updating, wrong things showing etc. |
Weapons Expert
Pator Tech School Minmatar Republic
0
|
Posted - 2016.04.29 04:24:22 -
[344] - Quote
Since the patch I can't sell anything. Whenever I try I get following message,
"the item is no longer within your reach" |
FT Diomedes
The Graduates
2533
|
Posted - 2016.04.29 04:44:36 -
[345] - Quote
As of tonight, I cannot open my training queue. This only affects the characters currently training capital weapon spec skills.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
Malaclypse Thorn
Sudden Death. Exodus.
10
|
Posted - 2016.04.29 04:53:28 -
[346] - Quote
Literally every gate jump with the old camera centers the camera in the middle of space until you "look at ship"
This is literally 100% unplayable having to do this every jump just to make the game work correctly. |
Sobaan Tali
Caldari Quick Reaction Force
909
|
Posted - 2016.04.29 05:27:47 -
[347] - Quote
Malaclypse Thorn wrote:Literally every gate jump with the old camera centers the camera in the middle of space until you "look at ship"
This is literally 100% unplayable having to do this every jump just to make the game work correctly.
Have you played since the last patch? That was happening to me yesterday. Today it was fixed and not happening. Try clearing cache and see if that helps.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
Yossarian Toralen
M and M Enterpises
60
|
Posted - 2016.04.29 07:27:12 -
[348] - Quote
I have noticed today that every time I set a destination after undocking the overview does not highlight the gate that I need to travel through.
I have sent a bug report. |
Nora Omara Czerny
Republic Military School Minmatar Republic
0
|
Posted - 2016.04.29 08:59:15 -
[349] - Quote
thesedit wrote:I cannot open my skill queue or the skill subsections on my character sheet. My training appears to be paused and I can't resume it! Relogs, session changes etc have not helped.
Edit: Corp mate has same issue, possibly related to capital weapon specialization skills? Can't find anything else that we've both done since patch other than inject those.
I have similar problems with the skill queue.
Bug repport with detailed information: EBR-78825
Thanks for your effort *thumbs up*
|
Yrael Mogget
Black Serpent Technologies The-Culture
3
|
Posted - 2016.04.29 09:12:58 -
[350] - Quote
I've just built my Networked Sensor Array to put on my carrier but there's no icon on the fitting window and the client thinks it's a passive module.
You seeded it, well done.... Now can you fix it please? |
|
Skyler Hawk
The Tuskers The Tuskers Co.
76
|
Posted - 2016.04.29 09:16:58 -
[351] - Quote
Remote Ancillary Armor Repairers and Shield Boosters appear to have been released on TQ: http://puu.sh/ozRcJ/bc1385d8fd.jpg
As you can see, there are market entries for small/medium/large remote armor repairers and remote shield boosters, and at least the large ancillary remote armor repairers are buildable. However, the mods are clearly incomplete - none of them have any listed attributes - and none of them have (to my knowledge) been playtested on SiSI or had feedback threads. I can only assume they were accidentally pushed onto TQ prematurely. |
Yrael Mogget
Black Serpent Technologies The-Culture
3
|
Posted - 2016.04.29 09:19:04 -
[352] - Quote
Skyler Hawk wrote:Remote Ancillary Armor Repairers and Shield Boosters appear to have been released on TQ: http://puu.sh/ozRcJ/bc1385d8fd.jpg
As you can see, there are market entries for small/medium/large remote armor repairers and remote shield boosters, and at least the large ancillary remote armor repairers are buildable. However, many of the mods are clearly incomplete - for example, the large ancillary remote shield booster has no description or stats - and none of them have (to my knowledge) been playtested on SiSI or had feedback threads. I can only assume they were accidentally pushed onto TQ prematurely.
I agree it is quite likely these have been added by mistake. The materials required also look a bit too simple to be making such a complex module. |
Kithran
128
|
Posted - 2016.04.29 11:40:49 -
[353] - Quote
There appears to be an issue with the concord capital mod build requirements.
To sum it up they are illogical when looked at as a whole for example:
Concord Captial Shield Extender & Concord 25000mm Plate - both are new modules introduced with Citadel, both require the new components that drop from the capital rats however one requires the T1 equivalent module as well while the other requires the T2 equivalent module.
Concord Capital Armor Repairer - for some reason this requires the new components whereas all the other pre-existing bpc's seem to require PI material.
Also the majority of the existing bpcs seem to now require a T2 equivalent module rather than a T1 equivalent module - this definitely leads to a distinct advantage to those who happened to have these modules prior to citadel (when they were far easier to build) compared to now. Yes this advantage will go away with time but in the short term its quite a big difference. |
Thuggish BluntBlowin
Total Insecurity Solyaris Chtonium
1
|
Posted - 2016.04.29 11:43:08 -
[354] - Quote
when using fleet warp I am having multiples of characters on grid not lockable but still on overveiw |
Minion Rebel
Eternal Darkness. Blades of Grass
0
|
Posted - 2016.04.29 11:45:21 -
[355] - Quote
Hello is this just me ? I cant open multiple client anymore,until last day before patch its still fine opening multiple client, now cant. The 2nd client wont start until the first one closed. Thats lame |
PAPULA
Black Aces I N F A M O U S
106
|
Posted - 2016.04.29 11:55:30 -
[356] - Quote
After today's patch i still have issues with camera, when jumping through gates and warping my ship disappears off center and off "grid" of my camera, after that i have to reset my camera with "look at my ship" to be able to see my ship.
|
Don Pera Saissore
89
|
Posted - 2016.04.29 11:58:38 -
[357] - Quote
yep old camera still broken
i guess i wont be playing eve this weekend
thx ccp |
CaesarGREG
CBC Interstellar Fidelas Constans
2
|
Posted - 2016.04.29 11:59:37 -
[358] - Quote
U SHOULD CONSIDER BALANCE MARKET AFTER CITADEL(RATIO between TAX and BROKER FEE) not now but in near future ,pls remember this
What is market? what is it? Answer: 1. Producers / miners / ratters. 2. Buyers. 3. Market traders.
With all 3 things everything works fine.
But 3th point to exist fine need Higher Sales Tax than Broker Fee, becaues Producer usualy sell Goods to Market Trader on "buy Order" to avoid and dont pay Sales Tax, usualy dont want wait so long as trader. Now when Seles Tax is around 20% costs ( 2x broker + Tax) most producers will decide sell themselves, what in my opinion will disfunction markets. Stiupid things will happend more often like difrence beetween buy and sell will be lower than transaction costs.
If CCP want 2% broker fees ok just fine , but then set up Sales Tax around 4% minimum.
Pls consider to hold healthe balance beetween broker Fee and Tax
Old balance was around 1:3 ratio > 0.75% to 0.18% minimum (we dont care how much % u will set up but hold balance like it was Ratio with higher Sales Tax!)
Another thing is ccp ruined profit from geting standings and trading skills in past player who dowgreded broker fee from around 1.5%? to 0.18% get around 600+% bonus for effort of doing standings and skills , now he get 50% bonus for skills from 3%>2%.
1.REPAIR RATIO BETWEEN TAX AND FEE > HIGHER SELL TAX 2.BROKER FEE IS TO HIGH I HAVE HOPE THAT CCP REALISE HOW IMPORTANT MARKET IS |
|
CCP Goliath
C C P C C P Alliance
2943
|
Posted - 2016.04.29 12:08:36 -
[359] - Quote
There are definitely some market issues, we are diagnosing them now, we understand they relate to broker fees and are going to attempt to fix it via client patch as soon as we can.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
|
|
Morbid'Myths
The Ancients of Eternity
0
|
Posted - 2016.04.29 12:15:00 -
[360] - Quote
Here's a fun wee bug. After pausing my skill queue to jump clone to a different area of space, I now can't restart the skill queue. Sometimes I can't even open it. Sometimes I can, but there are no skills shown in it. Well. There go 6 hours or so of potential skills training. Hopefully it's not bugging out when I wake up. |
|
|
CCP Goliath
C C P C C P Alliance
2943
|
Posted - 2016.04.29 12:30:46 -
[361] - Quote
Morbid'Myths wrote:Here's a fun wee bug. After pausing my skill queue to jump clone to a different area of space, I now can't restart the skill queue. Sometimes I can't even open it. Sometimes I can, but there are no skills shown in it. Well. There go 6 hours or so of potential skills training. Hopefully it's not bugging out when I wake up.
This seems to be fixable via relog - it's most likely a client side lock on the queue.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
|
|
Last Ninja
Diversity 101 The Volition Cult
4
|
Posted - 2016.04.29 12:39:55 -
[362] - Quote
Day 3 and i can now sell remotely In Null sec but Im getting , profits are down around 15 bill in last 3 days and broker fee's are currently killing my profits , soon it wont be worth building anything unless we pass the broker fee's on to the cunsumer or use contracts item echange to avoid the higher tax rate.
Thanks for fixing sell orders |
Feyrin
Star Frontiers Brotherhood of Spacers
60
|
Posted - 2016.04.29 12:46:00 -
[363] - Quote
CCP Goliath wrote:Morbid'Myths wrote:Here's a fun wee bug. After pausing my skill queue to jump clone to a different area of space, I now can't restart the skill queue. Sometimes I can't even open it. Sometimes I can, but there are no skills shown in it. Well. There go 6 hours or so of potential skills training. Hopefully it's not bugging out when I wake up. This seems to be fixable via relog - it's most likely a client side lock on the queue.
Can confirm a relog doesnt fix it. We have multiple people reporting this and its linked to the capital weapon specilisation skills. My alts queue was paused and has now been inactive for 48h. |
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CCP Goliath
C C P C C P Alliance
2943
|
Posted - 2016.04.29 12:47:39 -
[364] - Quote
Feyrin wrote:CCP Goliath wrote:Morbid'Myths wrote:Here's a fun wee bug. After pausing my skill queue to jump clone to a different area of space, I now can't restart the skill queue. Sometimes I can't even open it. Sometimes I can, but there are no skills shown in it. Well. There go 6 hours or so of potential skills training. Hopefully it's not bugging out when I wake up. This seems to be fixable via relog - it's most likely a client side lock on the queue. Can confirm a relog doesnt fix it. We have multiple people reporting this and its linked to the capital weapon specilisation skills. My alts queue was paused and has now been inactive for 48h.
Please submit a support ticket - the issue you are describing was supposed to be fixed with today's deployment
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Daemun Khanid
Kameiran Order Team Amarrica
533
|
Posted - 2016.04.29 13:00:43 -
[365] - Quote
Thuggish BluntBlowin wrote:when using fleet warp I am having multiples of characters on grid not lockable but still on overveiw
https://forums.eveonline.com/default.aspx?g=posts&t=478968&find=unread
Ongoing. Any time you dock and undock again you need to change overview tabs or toggle the sorting of an information column. Seems the overview likes to take a nap whenever you dock and has to be slapped a little to wake him up.
Daemun of Khanid
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PAPULA
Black Aces I N F A M O U S
107
|
Posted - 2016.04.29 13:41:24 -
[366] - Quote
Daemun Khanid wrote:Thuggish BluntBlowin wrote:when using fleet warp I am having multiples of characters on grid not lockable but still on overveiw https://forums.eveonline.com/default.aspx?g=posts&t=478968&find=unread
Ongoing. Any time you dock and undock again you need to change overview tabs or toggle the sorting of an information column. Seems the overview likes to take a nap whenever you dock and has to be slapped a little to wake him up. I still have this same bug with overview freezing up, it only fixes it if i minimize/maximize overview every time.
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
13965
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Posted - 2016.04.29 13:43:47 -
[367] - Quote
PAPULA wrote:Daemun Khanid wrote:Thuggish BluntBlowin wrote:when using fleet warp I am having multiples of characters on grid not lockable but still on overveiw https://forums.eveonline.com/default.aspx?g=posts&t=478968&find=unread
Ongoing. Any time you dock and undock again you need to change overview tabs or toggle the sorting of an information column. Seems the overview likes to take a nap whenever you dock and has to be slapped a little to wake him up. I still have this same bug with overview freezing up, it only fixes it if i minimize/maximize overview every time.
Same here.
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Circumstantial Evidence
307
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Posted - 2016.04.29 13:49:56 -
[368] - Quote
CCP Goliath wrote:There are definitely some market issues, we are diagnosing them now, we understand they relate to broker fees and are going to attempt to fix it via client patch as soon as we can. Cool. At first I thought I was blocked from updating market orders, but only via mouse click when attempting to edit a number in the Modify Order data entry box. Keyboard shortcuts or just typing a new number (since the price is pre-selected when modifying) works. Broker fee not displayed while modifying an order right now, but it is applied, according to the wallet journal.
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Bellasarius Baxter
Zilog Enterprises
47
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Posted - 2016.04.29 15:02:37 -
[369] - Quote
Selling stuff from corporation hangars has been broken again. It was broken on the initial release of the Citadels expansion, then fixed, but now it is broken again.
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Zorn Cosby
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2016.04.29 15:48:24 -
[370] - Quote
Amber Solaire wrote:Tipa Riot wrote:LosInfidelos wrote:I was try to use my jc and I rcieved this mesage:"Do you authorize payment for installing a jump clone in this station? The payment required is 900-á000 ISK".Wtf???So we have to pay now for using jc??? Yes, this is intended. A "feature" of Citadel patch to encourage players to move to Citadels and use their jump clone service. No, it is not running as intended It will charge you 900k no matter where you use a jumpclone from (even non-NPC stations) I`m not sure how to bug report this....
I also have this bug and when I attempt to report it, it shows up as closed the moment that it is posted, with no comment. A totally unacceptable response IMHO.
I understand implementing a fee for the installation of NEW clones, that is CCP's prerogative.
HOWEVER, charging this fee to access existing jump clones that are ALREADY installed and ALREADY have implants is basically a money grab and is pretty clearly inconsistent with my understanding of the intent.
Is the intent to basically charge nearing 1M ISK per to access existing player owned and installed resources? Please clarify CCP. |
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Henry FitxHotspur
Blackwater Mining Division
0
|
Posted - 2016.04.29 16:10:58 -
[371] - Quote
Sobaan Tali wrote:Mining Mistress wrote:CCP Goliath wrote:Kieron VonDeux wrote:Client prompting "accept payment" of 900k ISK for installing a jump clone in stations when clicking "jump" for jumping to a different clone.
I'm trying to clone jump and the client seems to be asking me 900,000 isk to do that.
Edi: I'm not trying to install a clone via the med bay. When installing or leaving a clone behind, there is a 900,000ISK charge. This seems to be working as intended, but we worded the patch note concerning it very badly. This is being amended now, sorry for the oversight. So what you are saying is that everytime we use a pre-installed jump clone we have to pay a 900k fee? will I lose my implants if I do pay the 900k? CCP indicated several times they had intentions on adding an ISK fee to clone jumping in the past (I'm not great for links though, please don't hate me). I agree it's a little steeper than I had envisioned as well, but it shouldn't be that surprising. Understandably, not everyone who plays Eve routinely views the forums, but I do recall at least two separate discussions where CCP stated they want to implement a jump fee of some sort. I believe one was during a discussion related to the removal of the cost to updating or replacing your medical clone. Regrettably, the patch notes earlier suggesting this to be merely an installation fee instead of properly advising that this would include jumps as well was a critical error on their part...it happens. Everything else is unchanged, and no, you should retain your implants (your clone, that is, will retain them to be exact) even after clone jumping as per normal. All that is different is that there is now an ISK fee tied to clone jumping, so cool-downs and imps still work the same as the did before.
It's not just the patch notes that are wrong. the in game message say: "Do you authorize payment for installing a jump clone on this station? The payment required is 900 000 ISK." Now if this was a new instalment of in an empty clone bay or you were jumping from a station where you had not previously installed a jump clone, then both the patchnotes and in game message would be right. If this is not the case then it is simply fraudulant behaviour from CCP. If they or any other company did anything of the sort (dissregareding that it's a clone), like asking you for payment of a service up front and then asking for the same payment when you want to use that service which you have allready paid for, then they would be sued or breaking laws. Personaly I'm disgusted by this. It is a scam from CCP as it is not something they have told players about when acquiring this service in game. I do not object to the higher fee for installing a new clone in a station, or a fee for jumping from a station where no clone is installed ( this is after all then an instalation of a new clone). But chargeing for each jump the same amount you paid for an instalation??? I'm sorry, that is a businiss practisce i don't agrre with and will not condone. I feel cheated. I had to pay more to use a service which i had allready paid for, 100 000 ISK at the time.
CCP FIX IT. Don't complain about people doing stuff that you have an issiu with, like ISK selling, when you have no problem with fraudulant behaviour yourself.
And btw I'm a paying customer. You really should learn to think about where you get your revenues from.
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Zorn Cosby
Sebiestor Tribe Minmatar Republic
0
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Posted - 2016.04.29 16:18:42 -
[372] - Quote
OMG! Is this really a 900K fee for each JUMP?
Is this is the manner in which CCP wishes to implement this? I need to get refunded for multiple sets of jump clones with installed implants. This fee makes it impossible to access JCs as they have been implemented for years. I bet many players jump to their +5 implant clones for a long weekend/vacation away, if every weekend I had to pay 900K to access my 700M clone, I would NEVER have purchased the implants.
This would remove JCs from being accessible to all, as was my understanding of the JC standing and cost containment changes. An implementation like this would make JCs only realistically available to those with lots of spare ISK, ie not noobs, not players that don't make ISK to Plex their accounts, etc. It would fundamentally change JC use and would make in a single swoop many billions of spent ISK useless to thousands of players. |
Julien Brellier
Federal Navy Academy Gallente Federation
124
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Posted - 2016.04.29 16:49:44 -
[373] - Quote
Ship and Item hangars are not persisting in stations and have to be re-opened each time I dock.
I believe this issue happened before with a previous patch.
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Brokk Witgenstein
Extreme Agony The Wraithguard.
265
|
Posted - 2016.04.29 16:55:03 -
[374] - Quote
Not jumping all over the map does help making EvE a bigger place. Not to mention ISK sinks are good. So while I'm not at all opposed to the 900k jumpclone fee, it'd have been nice if this was brought up beforehand.
Can't figure out why people with 1 bil implants complain about 1 mil fees though. |
Henry FitxHotspur
Blackwater Mining Division
1
|
Posted - 2016.04.29 17:14:16 -
[375] - Quote
Brokk Witgenstein wrote:Not jumping all over the map does help making EvE a bigger place. Not to mention ISK sinks are good. So while I'm not at all opposed to the 900k jumpclone fee, it'd have been nice if this was brought up beforehand.
Can't figure out why people with 1 bil implants complain about 1 mil fees though.
It might be their first 1Bill implants in one clone. I don't really think it's the amount that people don't like nessecarly, but it's the not being told it is an reaccuring fee when you first install a clone. |
Zorn Cosby
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2016.04.29 17:14:44 -
[376] - Quote
Brokk Witgenstein wrote:Not jumping all over the map does help making EvE a bigger place. Not to mention ISK sinks are good. So while I'm not at all opposed to the 900k jumpclone fee, it'd have been nice if this was brought up beforehand.
Can't figure out why people with 1 bil implants complain about 1 mil fees though.
It is now ~1M each time to access my existing resources. I cannot sell or otherwise utilize those existing resources. There is no means to sell installed implants, so my investment is utterly and completely worthless unless I pay ~1M each and every time that I want to access them. For those that have invested in multiple JCs with implants, this adds a substantial operating cost for someone that scrimped to invest in expensive implant sets that would never leave a station, knowing that utilizing them would not be incurring additional expense. I would have never purchased these implant sets if I knew that I would be losing 5M per week to access them, this would have been added to the overall cost of operation and would impact the cost of the implant. A 700M investment is a long term purchase for players that do not ISK-to-Plex their accounts, adding a 250M annual cost changes the entire scenario.
If you chose to mainly focus on a single character in an account vs having multiple alts for each account, this really screws those players as that single character now has to pay ISK every time that they wish to fulfill differing roles. Those long term players with big wallets wonder what the problem is, those with less resources are wondering why there is a poll tax and then a recurring fee (brand new and unexpected and uncommunicated) to access existing resources that have now been devalued. This makes my current characters far less flexible, for what purpose? How is this making the full range of game resources available to all players? |
Jason Kusion
The Conference Elite CODE.
14
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Posted - 2016.04.29 17:18:18 -
[377] - Quote
Quote:The overview may fail to refresh correctly while in space.
This is still not fixed.
Every time I undock on every single client the overview does not refresh at all. None of the distances refresh, none of the items that leave grid are removed, and broadcasts are not brought to the top. The only thing that seems to fix this issue is activating a gate. |
Abraxcis Caine
Crack Rock Inc.
1
|
Posted - 2016.04.29 17:48:51 -
[378] - Quote
Epic release. Please update the ship tree carrier mastery levels to reflect the changed roles of the different carriers. Its helpful and needed. |
Battle Sister
Brave Newbies Inc. Brave Collective
0
|
Posted - 2016.04.29 17:51:21 -
[379] - Quote
Julien Brellier wrote:Ship and Item hangars are not persisting in stations and have to be re-opened each time I dock.
I believe this issue happened before with a previous patch.
Same issue here, quite annoying having to reopen ship & item hangar every time you dock. |
Ben Booley
Stimulus Rote Kapelle
23
|
Posted - 2016.04.29 18:15:04 -
[380] - Quote
T2 templar production requires R.A.M.- Shield tech. Not only does this make no sense for an amarr drone, every other t2 fighter requires R.A.M.- Starship Tech.
http://puu.sh/oAgCp/cd9ed4e365.jpg |
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PAPULA
Black Aces I N F A M O U S
107
|
Posted - 2016.04.29 18:35:26 -
[381] - Quote
Ben Booley wrote:T2 templar production requires R.A.M.- Shield tech. Not only does this make no sense for an amarr drone, every other t2 fighter requires R.A.M.- Starship Tech. http://puu.sh/oAgCp/cd9ed4e365.jpg Fighters only have shields now. |
FT Diomedes
The Graduates
2533
|
Posted - 2016.04.29 18:48:42 -
[382] - Quote
Brokk Witgenstein wrote:Not jumping all over the map does help making EvE a bigger place. Not to mention ISK sinks are good. So while I'm not at all opposed to the 900k jumpclone fee, it'd have been nice if this was brought up beforehand.
Can't figure out why people with 1 bil implants complain about 1 mil fees though.
Quoted for truth.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Zorn Cosby
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2016.04.29 19:13:12 -
[383] - Quote
FT Diomedes wrote:Brokk Witgenstein wrote:Not jumping all over the map does help making EvE a bigger place. Not to mention ISK sinks are good. So while I'm not at all opposed to the 900k jumpclone fee, it'd have been nice if this was brought up beforehand.
Can't figure out why people with 1 bil implants complain about 1 mil fees though. Quoted for truth.
Cause 1B of implants did not mean a regular annual operating cost of 250M as well. The choice to spend that 1B on implants has been made and cannot be undone in game. It was a 1-time capital cost with no other costs except jump clone time delay. Now regular use of JCs has incurred a per use fee (not communicated, not implied, not documented), this means ~250M ISK in annual operating costs if you jump regularly. This is a major change!
Who does it not hurt substantially? Those heavily invested in the game, cause 250M annually is peanuts to them Those with multiple characters per account for role specific alts (no need to JC if u have multiple single role alts for each account)
Who does it really hurt? Those who have invested in a +5 implant JC to max SP gain that do not have lots of cash, that nearing 1B is lost (see noobs or casual players) Those without deep pockets (see noobs/casual players) Those with accounts with a single character (now there is a regular operating fee associated with being a jack-of-all-trades) New players with both low income stream and low SP (now it is no longer a 1 time investment for a SP bonus JC, but a pretty large operating cost as well)
This makes JCs less of a regular use item to a specific use item for those without a ton of excess cash. It highly discourages the jack-of-all-trades character and encourages the specialization of characters. This is not a great way to attract new players to the game as their ability to swap in and out of roles just increased in cost and noobs/casuals aren't wading in cash.
I'm sure there are more downsides, but these are the biggies. |
Captain StringfellowHawk
Forsaken Reavers Goonswarm Federation
296
|
Posted - 2016.04.29 19:14:07 -
[384] - Quote
Brokk Witgenstein wrote:Not jumping all over the map does help making EvE a bigger place. Not to mention ISK sinks are good. So while I'm not at all opposed to the 900k jumpclone fee, it'd have been nice if this was brought up beforehand.
Can't figure out why people with 1 bil implants complain about 1 mil fees though.
That were Discussing it in a few areas like /r/ and Slack, It was originally going to be 5M and it was dropped to what it is now. It's more part of the plan on keeping players in their own space to build empires Vs be all over null every x hours. |
B33R
Shadow State Goonswarm Federation
1
|
Posted - 2016.04.29 19:18:02 -
[385] - Quote
CCP Phantom wrote:FIXED 4/29
Buttons to the left hand side of the HUD will not show at login if the old camera is selected and no active modules are fitted to your ship D-Scan: manually changing range value then pressing scan button does not change range. The overview may fail to refresh correctly while in space. When using the old camera, module buttons fail to allow deactivating modules after a jump.
Structures
Citadels service modules are missing a Used With tab Attributes tab of the Show Info window for the Standup Arcing Vorton Projector does not display the number of targets the module hits Access Lists are not working properly. It is possible to create Access Lists, but adding members will not work and will eventually throw a message. There are other known issues with Structures but we are pushing out a series of fixes before the first structure will be accessible to players, so we will update this list following those fixes going out
Capitals/Fighters
Force Auxiliary carriers are using the Freighter overview icon Saved fittings do not include fighters Dragging a stack of fighters that is too large to the fighter hangar does not give option to split the stack Electronic Warfare and Remote Repair Drones do not indicate that their effects fail on resistant ships/fighters DPS numbers for fighter squads are missing from the fitting window Double click move commands do not work for fighter squadrons No "Approaching" message shown when navigating a ship to a point No direct way of stopping Fighters that are in orbit EWAR symbols from NPCs remain in Fighter buff bar after NPC is destroyed Returning fighters often land some way away from your ship on grid Fighter continues in same direction after activating MJD ability The position of the Fighter Hud does not correctly adjust on window resizing Horizontal range number is obscured by cursor when using two point targeting Fighter HUD briefly appears during login Dragging multiple stacks of fighters to a launch tube only loads one of the stacks Fighter UI red line persists onto wreck after target is destroyed In rare cases fighter abilities can get stuck while cycling (workaround: recall fighter squad) Rapidly clicking Fighter abilities can cause abnormal UI behaviour Missing market group name for the Society of Conscious Thought Doomsday weapons Microwarpdrive ability continues to affect a fighter squadron for remainder of cycle after it has been Warp Scrambled Fighters are not affected by Micro Jump Field Generator Tech II ammunition can be loaded (but not used) without having the required skills No shortcuts are currently in place for Launch All Fighters or Open Fighter Bay
Tactical Overlay
Fighter navigation lines and tactical overlay are not hidden with Ctrl + F9
General
It is possible to zoom closer than should be possible with Look at command using the new Camera in Tactical View Orbital Camera resets unwillingly if you 'Look at' a target which is destroyed then 'Look at' something else immediately Injectors: Cannot activate Skill Injectors remotely anymore New Map: 'Jumps in the last hour-¦ filter shows lots of broken labels If using the old camera, occasionally the camera can detach from ship after a jump. Workaround - Right click in space and select Look at own Ship Standup missile guidance enhancer BPO is missing from market Capital Shield Booster II build requirements includes a Capital Shield Booster II Movement UI (hold Q): mouse cursor obscures distance number in UI Movement UI (hold Q): 'Aligning' text does not disappear from screen if you align before using movement UI Old camera: ship sometimes moves away from center if you are tracking
>>i still have my force aux skill books in my head. wasn't that going to be removed or something?
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Zorn Cosby
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2016.04.29 19:24:37 -
[386] - Quote
Captain StringfellowHawk wrote:Brokk Witgenstein wrote:Not jumping all over the map does help making EvE a bigger place. Not to mention ISK sinks are good. So while I'm not at all opposed to the 900k jumpclone fee, it'd have been nice if this was brought up beforehand.
Can't figure out why people with 1 bil implants complain about 1 mil fees though. That were Discussing it in a few areas like /r/ and Slack, It was originally going to be 5M and it was dropped to what it is now. It's more part of the plan on keeping players in their own space to build empires Vs be all over null every x hours.
If the goal is to keep players from jumping all over the place, then utilize some other mechanic to address this vs a per use fee to utilize existing and unsaleable resources. I've got nearing 1B invested in +5 implant sets that I jump to regularly for SP gain. Now using that single JC in the same way would cost me 250M per year, across multiple accounts that is in the billions of additional operating costs to access resources that I ALREADY own but CANNOT SELL.
CCP has just screwed the regular use of JCs for newer players to gain SP. And those with low income and proportionally high resources invested in JCs have been royally screwed.
As a relatively new casual player, this change has really darkened my view of EVE and CCP. The implications of a poll tax (never a good idea) were not well considered IMHO and need to be reconsidered. |
Brokk Witgenstein
Extreme Agony The Wraithguard.
268
|
Posted - 2016.04.29 19:43:10 -
[387] - Quote
Captain StringfellowHawk wrote: That were Discussing it in a few areas like /r/ and Slack, It was originally going to be 5M and it was dropped to what it is now. It's more part of the plan on keeping players in their own space to build empires Vs be all over null every x hours.
I figured as much - thanks for elaborating. When you find CCP on Slack, please direct them to forums.eveonline.com |
Brokk Witgenstein
Extreme Agony The Wraithguard.
268
|
Posted - 2016.04.29 20:04:09 -
[388] - Quote
Zorn Cosby wrote: This does absolutely nothing to stop players from moving all around, it just monetizes it. So now only the poor/noobs cannot move.
I've got nearing 1B invested in +5 implant sets that I jump to regularly for SP gain. Now using that single JC in the same way would cost me 250M per year, across multiple accounts that is in the billions of additional operating costs to access resources that I ALREADY own but CANNOT SELL.
Not saying that you're double posting but ..... (aliens).
250 mil per year. That's 278 jumps a year, or 30 hours in between jumps. Basically, you play two-three times a week and jump in your training pod whenever you're not playing, right? Or, let me rephrase that: you like a dank pod but you don't want to risk playing in it - that about sums it up?
Sounds like you have some decision making to do, bud. You're wearing that pod like a thorny crown. If it doesn't bring you joy, please allow us to relieve you of the burden and don't buy new implants. Are you playing the game, or is the game playing you?
As a Sabre pilot, I kind of like the idea of people cruising around in their $$$ pods. |
Zorn Cosby
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2016.04.29 20:59:58 -
[389] - Quote
Brokk Witgenstein wrote:[ Not saying that you're double posting but ..... (aliens). 250 mil per year. That's 278 jumps a year, or 30 hours in between jumps. Basically, you play two-three times a week and jump in your training pod whenever you're not playing, right? Or, let me rephrase that: you like a dank pod but you don't want to risk playing in it - that about sums it up? Sounds like you have some decision making to do, bud. You're wearing that pod like a thorny crown. If it doesn't bring you joy, please allow us to relieve you of the burden and don't buy new implants. Are you playing the game, or is the game playing you? As a Sabre pilot, I kind of like the idea of people cruising around in their $$$ pods.
I have a full +5 JC setup to purely gain SP for all my accounts, those JCs never see the light of day, so they will never get blown up. They get jumped into whenever it makes sense to do so, choosing not to do so intentionally reduces possible SP gain. So do you intentionally choose to have lessor SP gain? It is OK, you can admit that SP is not interesting to you...
This reduces the utility of JCs to all pilots that are revenue limited. JC's were not, nor were ever planned to player's knowledge, to have any per use fees. Implants in JCs are not saleable. The current uncommunicated fees associated with JC use were never considered in the cost of obtaining or installing them. Now that CCP has implemented a poll tax on the use of JCs, it has made such JC use untenable to those with low income. But I have already spent 1B+ per account to gain a now totally unsaleable resource that CCP has changed the rules to make nearly useless for its previously communicated (over multiple years) use. I built accounts of jack-of-all-trades characters with various JCs and implants to make them useful in varying roles. Now all that has changed, 1 time capital costs are no longer really 1 time capital costs, now that CCP has implemented a fee every single time I want to use my unsaleable resources.
Even if my now less useful JC implants were saleable, I would still be pissed as CCP has additionally reduced the value of the resource as well. They are no longer just a 1 time 1B set of Improved implants, but now they are also millions in annual operating costs too. Therefore the market for the items should shrink as the costs of using them have risen.
The issue is the CCP NEVER COMMUNICATED in ANY WAY, that there would ever be a PER JUMP fee assessed. NEVER EVER. This is an ISK grab pure and simple but its impact is primarily upon those with lessor resources and particularly newer and more casual players. If having ISK sinks is a goal, this will not do it for those with real income.
Yes this is broken record, but gosh this is a player breaking issue. I'm not one for CCP ripping billions in investment from me and screwing my multiyear work on several accounts. Particularly since there is no previously communicated reason for doing so (actually I have yet to hear any good reason for a per use fee) and no potential for comment upon its impact. |
Mandor M Sawall
Whiskey Tango Zulu
4
|
Posted - 2016.04.29 21:11:45 -
[390] - Quote
Strange issues with large remote capacitor transfers!! The have limitless range, wont turn off, stops sending cap but continues to drain mine...etc... |
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Natalya Zaitsev
Millennium Corporation ChaosTheory.
1
|
Posted - 2016.04.29 22:11:05 -
[391] - Quote
Maybe these issues have been addressed, maybe they haven't... As of today, I cannot recall fighters once they have been launched from the carrier. The fighters respond to attack commands, but will not return to the launch tubes. Additionally, my carrier displays 0 dps in the fitting screen. I do not know if this is intentional.
Thanks - Natalya |
Helium Sun
Imperial Academy Amarr Empire
0
|
Posted - 2016.04.29 22:18:39 -
[392] - Quote
sales tax is at 2% brokers fee at 2,95%, old camera broken, dont center ship, center is on some empty space, overview doesnt update sometimes. Apple system.
Get to work, chop chop :) |
Brokk Witgenstein
Extreme Agony The Wraithguard.
269
|
Posted - 2016.04.29 22:19:38 -
[393] - Quote
Zorn Cosby wrote: I have a full +5 JC setup to purely gain SP for all my accounts, those JCs never see the light of day, so they will never get blown up. They get jumped into whenever it makes sense to do so, choosing not to do so intentionally reduces possible SP gain. So do you intentionally choose to have lessor SP gain? It is OK, you can admit that SP is not interesting to you...
No, I admit I like SP as much as the next guy. Sometimes I fly with regular +4s for a total value of 80 mil. When there's a good chance we'll whelp the fleet I'm in an empty clone. So while yes, more often than not I'm flying empty, I know I'm missing out on some SP. I'm a terrible slacker ;-)
Thing is ..... you choose to jumpclone every other day. CCP doesn't force you to. Maybe now is a good time to reassess whether you want a cheaper pod you actually dare undock, or cough up the ISK for some small gains. I mean ... the way I see it, permanently residing in +3's will be cheaper than going back-and-forth between +5's and no implants. |
Jodie Panacan
The Senate and People of Rome Kids With Guns Alliance
6
|
Posted - 2016.04.29 22:22:06 -
[394] - Quote
I cannot recall my Fighters anymore (tried both button and right-click-menu) :( |
Caldari 5
D.I.L.L.I.G.A.F. S.A.S Affirmative.
442
|
Posted - 2016.04.29 23:03:40 -
[395] - Quote
Hrrrm https://community.eveonline.com/news/patch-notes/patch-notes-for-eve-online-citadel
"Increased the cost of installing and leaving behind a jump clone at an NPC station to 900,000 ISK"
Just Jumped from a Clone in 60M-TG to 60M-TG (Empty Clone to Training Clone) and was charged the 900K ISK, WTF I thought this was meant to be a NPC Station only change?
Also confirmed with Exec and there doesn't appear to be any settings on the Outpost control panel for the cost. |
Amber Solaire
Imperial Academy Amarr Empire
63
|
Posted - 2016.04.29 23:35:54 -
[396] - Quote
Jason Kusion wrote:Quote:The overview may fail to refresh correctly while in space. This is still not fixed. Every time I undock on every single client the overview does not refresh at all. None of the distances refresh, none of the items that leave grid are removed, and broadcasts are not brought to the top. The only thing that seems to fix this issue is activating a gate.
I noticed this also, on an alt
Ship got scanned by a Battleship not showing on overview
Unless overview is fixed soon, it enables others to exploit the error
|
cBOLTSON
Star Frontiers Brotherhood of Spacers
158
|
Posted - 2016.04.29 23:50:51 -
[397] - Quote
Amber Solaire wrote:Jason Kusion wrote:Quote:The overview may fail to refresh correctly while in space. This is still not fixed. Every time I undock on every single client the overview does not refresh at all. None of the distances refresh, none of the items that leave grid are removed, and broadcasts are not brought to the top. The only thing that seems to fix this issue is activating a gate. I noticed this also, on an alt Ship got scanned by a Battleship not showing on overview Unless overview is fixed soon, it enables others to exploit the error
I have to echo this, ever since the patch I am noticing that when undocking from stations and warping off, nothing is updated and the old overview targets that I have long since warped away from are still displayed.
A quick workaround for me has been to click between overview profiles or jump to a new system.
The good old days of Unreal Tournament, fragging and sniping on Facing Worlds, listening to Foregone Destruction.......
|
FT Diomedes
The Graduates
2534
|
Posted - 2016.04.29 23:58:47 -
[398] - Quote
My graphics card has been happily frying away every since this patch. I suspect the station environment is to blame, since it actually seems to get cooler when I undock.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
Zar Myx
New Eden Browncoats
2
|
Posted - 2016.04.30 00:17:40 -
[399] - Quote
I have been unable to remotely modify a market order in Jita all day. There is a constant loading button in the small market order window that pops up. I am able to remote modify orders in other systems. Jita is the only system not working for me. I have not bothered to fly there and check if it works locally. |
Azure Badar
Clairvoyant Corporation
0
|
Posted - 2016.04.30 01:12:38 -
[400] - Quote
Hmmm been trying to sell thing but "sell this item" in the menu seems not working....hope this can be fix soon....anyway Citadel is beautifully expensive...... |
|
BIack Shark
DistricT 9.
0
|
Posted - 2016.04.30 01:13:14 -
[401] - Quote
old camera is still broken after jump in at the gates |
Monrena Rose
Warp Stalkers
1
|
Posted - 2016.04.30 01:40:12 -
[402] - Quote
Game crashes on loading, since this expansion I have been unable to pay, it loads the game fine to charicter select, but when I click on a charicter, or even tyr to make a new one.. the screen goes blank with starting to load.. then crashes. Every time.. I do not know why as no error messages are given.. any help please? |
Terranid Meester
Tactical Assault and Recon Unit
387
|
Posted - 2016.04.30 03:17:24 -
[403] - Quote
CCP Goliath wrote:
EDIT: Incidentally, all reports I have seen so far use the old camera - it is possible that using the new camera might be a workaround for this issue, maybe give that a go?
The new camera needs to have feature parity with the old before I touch it.
|
Val Mech
New April Moon
4
|
Posted - 2016.04.30 03:31:01 -
[404] - Quote
CCP, are you scoff? You lacked 2 days before long holidays to fix an error of an old camera focus after a stargates jump? I think you intentionally don't correct this bug, forcing players to pass to a new camera, mistakenly believing that it suits one and all.
I didn't expect from you so big meanness :( |
Mark O'Helm
Fam. Zimin von Reizgenschwendt
198
|
Posted - 2016.04.30 03:49:38 -
[405] - Quote
Val Mech wrote:CCP, are you scoff? You lacked 2 days before long holidays to fix an error of an old camera focus after a stargates jump? I think you intentionally don't correct this bug, forcing players to pass to a new camera, mistakenly believing that it suits one and all.
I didn't expect from you so big meanness :( Why not give it a try? I like the new camera very much. My favorite feature is that you can look at ships that are over 1000km away.
"Frauenversteher wissen, was Frauen wollen.
Aber Frauen wollen keine Frauenversteher.
Weil Frauenversteher wissen, was Frauen wollen." (Ein Single)
"Wirklich coolen Leuten ist es egal, ob sie cool sind." (Einer, dem es egal ist)
|
Zorn Cosby
Sebiestor Tribe Minmatar Republic
9
|
Posted - 2016.04.30 04:23:24 -
[406] - Quote
Brokk Witgenstein wrote: No, I admit I like SP as much as the next guy. Sometimes I fly with regular +4s for a total value of 80 mil. When there's a good chance we'll whelp the fleet I'm in an empty clone. So while yes, more often than not I'm flying empty, I know I'm missing out on some SP. I'm a terrible slacker ;-)
Thing is ..... you choose to jumpclone every other day. CCP doesn't force you to. Maybe now is a good time to reassess whether you want a cheaper pod you actually dare undock, or cough up the ISK for some small gains. I mean ... the way I see it, permanently residing in +3's will be cheaper than going back-and-forth between +5's and no implants.
I normally run +3 for all my accounts as the standard setup, the issue is that I and many others have purchased +5 sets purely for SP gain. These were 1 time capital purchases that could only be financially justified over the long term as they are not portable and liquid. Now CCP changes the rules and screws all those who have purchased +5 sets for JCing into to gain SP, UNLESS you happen to have a pile of cash to fuel your habit (for those cash rich players, CCP's actions have no material impact except to continue to provide that group with an increasing level of advantage, as if the rich don't have sufficient advantages in this game). Now the +5 sets that I spent a months earning per character is virtually useless to me due to the cash operating costs that CCP has unilaterally imposed without warning, discussion, or documentation. Now I am out a billion+ per account and my entire multiyear effort for jack-of-all-trades characters using JCs regularly (something that has always been permitted so long as you had standing in the past) has been made irrelevant by the imposition of per use fees. No, CCP did not force me to use JCs, they DID change the rules in a hugely major way to make those +5 sets virtually useless to me now and to monetarily discourage the regular use of JCs that assist the building of jack-of-all-trades characters. That is just wrong, CCP has materially impacted my play and the play of others by these extra fees assessed in a way to PENALIZE the regular use of JCs.
CCP refund my +5 set costs, give me 20 extractors per account, and maybe, just maybe, I may come out even (cause now you have clearly established that jack-of-all-trades characters are monetarily discouraged, so I need to extract some of the SP to give to new alts that I need to setup). Or better yet, refund my account that I just setup + the 1 account that I just added a year of time to, and I will just leave the game entirely with my other 6 accounts. |
Zorn Cosby
Sebiestor Tribe Minmatar Republic
9
|
Posted - 2016.04.30 04:51:43 -
[407] - Quote
Zorn Cosby wrote:Brokk Witgenstein wrote: No, I admit I like SP as much as the next guy. Sometimes I fly with regular +4s for a total value of 80 mil. When there's a good chance we'll whelp the fleet I'm in an empty clone. So while yes, more often than not I'm flying empty, I know I'm missing out on some SP. I'm a terrible slacker ;-)
Thing is ..... you choose to jumpclone every other day. CCP doesn't force you to. Maybe now is a good time to reassess whether you want a cheaper pod you actually dare undock, or cough up the ISK for some small gains. I mean ... the way I see it, permanently residing in +3's will be cheaper than going back-and-forth between +5's and no implants.
I normally run +3 for all my accounts as the standard setup, the issue is that I and many others have purchased +5 sets purely for SP gain. These were 1 time capital purchases that could only be financially justified over the long term as they are not portable and liquid. Now CCP changes the rules and screws all those who have purchased +5 sets for JCing into to gain SP, UNLESS you happen to have a pile of cash to fuel your habit (for those cash rich players, CCP's actions have no material impact except to continue to provide that group with an increasing level of advantage, as if the rich don't have sufficient advantages in this game). Now the +5 sets that I spent months earning per character are virtually useless to me due to the cash operating costs that CCP has unilaterally imposed without warning, discussion, or documentation. Now I am out a billion+ per account, months of time spent earning that cash that is no longer accessible, months of time that may have been spent achieving some other goal, and my entire multiyear effort for jack-of-all-trades characters using JCs regularly (something that has always been permitted so long as you had standing in the past) has been made irrelevant by the imposition of per use fees. No, CCP did not force me to use JCs, they DID change the rules in a hugely major way to make those +5 sets virtually useless to me now and to monetarily discourage the regular use of JCs that assist the building of jack-of-all-trades characters. That is just wrong, CCP has materially impacted my play and the play of others by these extra fees assessed in a way to PENALIZE the regular use of JCs. CCP refund my +5 set costs, give me 20 extractors per account, and maybe, just maybe, I may come out even (cause now you have clearly established that jack-of-all-trades characters are monetarily discouraged, so I need to extract some of the SP to give to new alts that I need to setup). Or better yet, refund my account that I just setup + the 1 account that I just added a year of time to, and I will just leave the game entirely with my other 6 accounts. (Honestly CCP, contact me via email and I will happily close all my accounts were you to refund my added time and the new account I setup just last week, this per use JC fee makes casual play using JCs with single characters per account just a waste of time) The per use fee for JCs is total BS.
|
Bellasarius Baxter
Zilog Enterprises
47
|
Posted - 2016.04.30 05:47:06 -
[408] - Quote
I am still having the issue with Ship Hangar, Item Hangar & Deliveries windows not staying open when I dock at a station. I have found that the windows seem to be open at the time of docking, but then they snap closed immediately after the station environment is displayed. It does not happen everywhere, I THINK it might be related to whether I have Ships/Items at the station already. The bug does not seem to affect the Corp Hangar window |
Val Mech
New April Moon
4
|
Posted - 2016.04.30 06:07:19 -
[409] - Quote
Mark O'Helm wrote: Why not give it a try?
Because it is impossible.
|
Eric de'Locke
Rapid Withdrawal
26
|
Posted - 2016.04.30 06:51:48 -
[410] - Quote
So still no fix for the buggy camera? Are you even going to fix it? And what about the overview not updating? I mean, it's not like these are the most important parts of the game or anything? |
|
Lew Dicrous
Es and Whizz Hedonistic Imperative
32
|
Posted - 2016.04.30 07:48:40 -
[411] - Quote
New one: Being cargo scanned by customs with contraband in your hold now prevents you from activating gates, even when the option to surrender the goods is refused.
It burns when I PVP
|
vanderlog
Death Magnetic. Legion of xXDEATHXx
0
|
Posted - 2016.04.30 07:57:47 -
[412] - Quote
hi! writes that there is not enough space in the container, but his a lot http://clip2net.com/s/3xwJz5J ! and please, return all drones in the container at the POS (Gecko, Fighter, Warrior, Valkyrie, Bouncer, Berserker) - they flew in Hemin at the station! |
Steijn
Quay Industries
1067
|
Posted - 2016.04.30 08:55:22 -
[413] - Quote
since the update, EVERY TIME i open the launcher its taking upwards of 10 minutes to check the resource cache. EVERY TIME you do an update you introduce this bug which lasts for a few days until you fix it and then it goes back to been able to log in as soon as the launcher opens.
FIX IT!! |
Moonlight Mernher
CBC Interstellar Fidelas Constans
1
|
Posted - 2016.04.30 09:07:49 -
[414] - Quote
CCP Phantom wrote: If using the old camera, occasionally the camera can detach from ship after a jump. Workaround - Right click in space and select Look at own Ship
For me it happens every jump. :< |
Desash
The Extremely Norty Gankers Union
3
|
Posted - 2016.04.30 09:41:08 -
[415] - Quote
Arbalest Compact XL Torpedo Launcher Blueprint build requirements include 1 x XL Cruise Missile Launcher I. I would have expected it to require 1 x XL Torpedo Launcher I.
TE-2100 Ample XL Torpedo Launcher Blueprint build requirements include 1 x XL Cruise Missile Launcher I. Again, I would have expected it to require 1 x XL Torpedo Launcher I.
Ample Gallium Quad 800mm Repeating Cannon Blueprint should probably be called Gallium Ample Quad 800mm Repeating Cannon Blueprint to match the other 2 blueprints in that group of 3. Same change applies to the actual turret.
Compact Carbine Quad 800mm Repeating Cannon Blueprint should probably be called Carbine Compact Quad 800mm Repeating Cannon Blueprint to match the other 2 blueprints in that group of 3. Same change applies to the actual turret.
|
Servanda
Liga Freier Terraner Northern Coalition.
25
|
Posted - 2016.04.30 10:35:12 -
[416] - Quote
Doomsdays keep preventing cloak even after 300s timer is up you need to unfit and refit the DD to fix it Jump/Cloak penalty isn't afected by the dd rapid firing skill but item description states "... and will be unable to dock, activate your jump drive or cloaking device until the module cycle completes." So either the timer or the description is wrong |
PAPULA
Black Aces I N F A M O U S
110
|
Posted - 2016.04.30 11:54:50 -
[417] - Quote
Can you see the problem with this blueprint ?
http://www.netsky.org/eve/heavyboostercapital.png
|
Thuggish BluntBlowin
Stoner Knight's
1
|
Posted - 2016.04.30 12:59:45 -
[418] - Quote
still **** remaining on grid that are 26 au away come one people I warp and there are 6 versions of my alt on overview COME THE **** ON CCP! |
Sabastian Cerabiam
Seventh Element Advent of Fate
7
|
Posted - 2016.04.30 14:10:07 -
[419] - Quote
Logged on today to rat and I am also unable to recall fighters to the launch bay. This is gona make it impossible to rat today. |
Sobaan Tali
Caldari Quick Reaction Force
910
|
Posted - 2016.04.30 14:16:54 -
[420] - Quote
I know no one wants to hear it, but it is the weekend, so unless they had some emergency hotfix ready to rock and roll, we won't likely see further patches until Monday or Tuesday. In the mean time, I urge you guys to keep those bug reports coming. Believe it or not, they can't reliably fix what they don't know is broken.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
|
Mark O'Helm
Fam. Zimin von Reizgenschwendt
198
|
Posted - 2016.04.30 14:36:35 -
[421] - Quote
Val Mech wrote:Mark O'Helm wrote: Why not give it a try?
Because it is impossible. Explain!
"Frauenversteher wissen, was Frauen wollen.
Aber Frauen wollen keine Frauenversteher.
Weil Frauenversteher wissen, was Frauen wollen." (Ein Single)
"Wirklich coolen Leuten ist es egal, ob sie cool sind." (Einer, dem es egal ist)
|
Sobaan Tali
Caldari Quick Reaction Force
910
|
Posted - 2016.04.30 16:43:27 -
[422] - Quote
Mark O'Helm wrote:Val Mech wrote:Mark O'Helm wrote: Why not give it a try?
Because it is impossible. Explain!
Apparently he doesn't like the camera like you do. Most I've talked to would agree. So would I.
If you need an example of why some dislike it, some like myself dislike the lack of familiarity with it. It's still rough around the edges too; zoom and pan controls feel unnecessarily dampened in places while oddly sensitive in others (zoom especially feels off being overly stiff close in then suddenly overly sensitive a little further out, making it ungainly and inconsistent), tracking camera -- if that's what it's meant to emulate -- does so poorly with no control over where the camera positions itself with respects to your ship and the selected object. Neither of these two issues plague the current classic camera, though these and a few other issues still make the new one less than encouraging for some players to utilize beyond turning it on briefly to see if they fixed this or finally added that, then back again to what we know works better. At least, it has been better so far until now.
For what it's worth, the new camera does have some neat features, but most players would likely favor function over neat. Features that are a cool idea are, and rightfully so, seen as secondary to practical value and ease of use. While a little off topic, though the remark has some bearing, it is rather unfortuitous that CCP is seemingly not the only company that feels we wouldn't have a problem with something that's unfinished or unpolished so long as it's pretty and shiny. I'm sure over time the new camera will grow on us, but it will take some time indeed at this rate. It's not a bad system, just neither the same nor as good in many players' eyes. Those are two big point losses unfortunately.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
Pavlakakos
W.A.S.P Curatores Veritatis Alliance
36
|
Posted - 2016.04.30 18:20:03 -
[423] - Quote
Unanchored a Cynosural System Jammer and after 60 seconds it said "unanchored".
However it didn't turn back to an "egg" and it won't give the option to scoop to cargo. When i try to anchor it back, it says "The object is already anchored". |
Jared Tobin
Bloodstone Industries B.S.I.
286
|
Posted - 2016.04.30 19:24:08 -
[424] - Quote
AS OF TODAY:
It is seemingly impossible to SELL (individually OR multiple items) from a corporate hangar to sell anything on the market for your own corporation. One can only now sell items only from their PERSONAL hangars.
This WAS working up to yesterday... UNTIL TODAY.
Come on, CCP... |
RoomUlas
Cylon Nation Coalition of the Unfortunate
0
|
Posted - 2016.04.30 22:11:23 -
[425] - Quote
Fighter UI -
I use a handful of accounts in windowed mode. This breaks the new fighter UI. I can fix it by clearing cache, losing all my settings, and having to take 30 min to set all my accounts back to rights. Switching between windowed accounts breaks it again. Thanks!
|
Crom Stargazer
Knights of the Holy Word
0
|
Posted - 2016.05.01 00:12:29 -
[426] - Quote
I am unable to log on. Once I click play from the launcher the EVE client window opens, I see launching window go through it's paces and then after the "Done processing bulk data" message it just hangs as a black screen. I've tried this with two different clients and both react the same. I've let the black screen stay for well over an hour in case it was loading something else, but I get nothing. |
JFKen Imperia
Beyond Frontier Brave Collective
29
|
Posted - 2016.05.01 00:16:18 -
[427] - Quote
With old camera :
Bookmarks may not appear in space, even with turnin off and on again Locations in overlay. Have to create a BM to see brackets appear again. |
Desra Mascani
Eleutherian Guard Villore Accords
33
|
Posted - 2016.05.01 00:49:08 -
[428] - Quote
Really, I'm disappointed. It's been 4 days and still, the most basic things like overview and camera remain broken. |
Dihi San
Old Spice Syndicate Intrepid Crossing
4
|
Posted - 2016.05.01 00:50:39 -
[429] - Quote
JFKen Imperia wrote:With old camera :
Bookmarks may not appear in space, even with turnin off and on again Locations in overlay. Have to create a BM to see brackets appear again.
The new camera has the same problem... |
Natalya Zaitsev
Millennium Corporation ChaosTheory.
1
|
Posted - 2016.05.01 03:51:45 -
[430] - Quote
Sabastian Cerabiam wrote:Logged on today to rat and I am also unable to recall fighters to the launch bay. This is gona make it impossible to rat today. Still suffering the same problem here... |
|
Sobaan Tali
Caldari Quick Reaction Force
913
|
Posted - 2016.05.01 04:31:59 -
[431] - Quote
Make sure you guys are clearing cache if you haven't yet. I did earlier this morning, did a couple missions to make some ISK and found that some -- though regretfully not all -- issues seemed to have cleared up. On a long shot, it might help some of you guys (I hope). Friend of mine had a camera bug that persisted past the last patch (BM icons not showing) and clearing cache seemed to help.
Just to be clear, you're not deleting your use defined settings or UI setup, clearing cache just gits rid of things like cached char/ship/turret/launcher portraits and previews, auto-fill, browsing history from IGB, stuff like that. So long as you don't clear your settings folder, you're UI settings and window positions and all of your options settings are good to go.
It might also help to run rescache at least once just in case. Pain in the butt, I know, but you never know. Another trick is to create a shortcut on desktop or somewhere else of rescache and set the shortcut to run rescache in purge mode. To do this, take that shortcut and right-click, go into "Properties", then click on the "Shortcut" tab. Look for the "Target" line, which dictates what the shortcut is a shortcut to, then add the command "purge" after the closing quotation mark with a space between. It should look like this...
"C:\Program Files (x86)\CCP\EVE\rescache.exe" purge
Don't forget the space. This when ran uses rescache to find all unneeded or obsolete files and deletes them, keeping you sharedcache folder from bloating with extra fills. Best part is it's much faster a process than rescache is normally (takes about 10-15 seconds on my machine) so it shouldn't take up you time all that much. You still have to run rescache normally without that command to verify your cache for files it should have as well, but this helps keep it trimmed and clean.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
Tipa Riot
Federal Navy Academy Gallente Federation
2428
|
Posted - 2016.05.01 04:50:45 -
[432] - Quote
Three issues,
1. Overview gets stuck regularly 2. Problems with warp, sometimes it needs an unusual long time to decelerate from warp, like the difference from starting warp with MWD on or off ... 3. Messed up right click menu, please can we make that configurable?! There are too many options already and not the most important ones on top, and different situation give you different order ... this is realy a mess.
I'm my own NPC alt.
|
Sobaan Tali
Caldari Quick Reaction Force
913
|
Posted - 2016.05.01 07:21:30 -
[433] - Quote
Tipa Riot wrote:Three issues, 1. Overview gets stuck regularly 2. Problems with warp, sometimes it needs an unusual long time to decelerate from warp, like the difference from starting warp with MWD on or off ... 3. Messed up right click menu, please can we make that configurable?! There are too many options already and not the most important ones on top, and different situation give you different order ... this is realy a mess.
For the overview problem, see if tapping CTRL forces the overview to update properly.
CTRL normally has two functions as a hotkey; when held, selecting objects the the mouse will attempt to generate a lock. At the same time, CTRL also forces the overview to stop updating while it is held. This is so you can quickly and precisely target the right objects even if people are arriving on grid, leaving grid, cloaking/uncloaking, etc. Once released, the overview is permitted to update like normally to reflect the presence of new contacts and the absence of old ones. I've noticed that every time (not just in Citadel) the overview has gotten stuck with "ghost" objects that refuse to disappear as they should, pressing CTRL seems to return it to normal function without fail.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
Razor Z
Calamitous-Intent Feign Disorder
4
|
Posted - 2016.05.01 07:26:36 -
[434] - Quote
The build costs for three citadels are currently sitting at 1.2 > 12 > 220 (billion). PI goods are a little inflated because of the release, and the Astrahus and Fortizar reflect that, but the Keepstar is sitting at ~220bil build cost (assuming perfect ME BPOs). I am assuming this is because of incorrect material requirements on the blueprint? I only bring it up because the Keepstar cost was previously listed as between 35 and 80bil. |
Pigtail Ormand
Beyond Frontier Brave Collective
0
|
Posted - 2016.05.01 08:09:04 -
[435] - Quote
Dihi San wrote:JFKen Imperia wrote:With old camera :
Bookmarks may not appear in space, even with turnin off and on again Locations in overlay. Have to create a BM to see brackets appear again. The new camera has the same problem...
Confirmed the same with new or old camera |
Sergey Hawk
The Sith Syndicate REFORD
32
|
Posted - 2016.05.01 12:57:46 -
[436] - Quote
After changing ship my old camera stuck after gate jump again. Need to look at my ship after each jump. And sometimes after jump autotracking stop working. To fix this I must enable-disable new camera. Sometimes autotracking stop working after undock
May the Force be with You
|
Ariane Johanson
Space And Astrogeological Research Foundation
1
|
Posted - 2016.05.01 17:16:32 -
[437] - Quote
Socket was closed every 5 to 15 minutes, can not play game ... i am having Mac OSX El Capitan AMD Radeon HD 6970M 1024 MB |
DHuncan
Minerva Group The Volition Cult
104
|
Posted - 2016.05.01 18:36:58 -
[438] - Quote
Some update on the old camera bug would be appreciated, not how to work around by using another feature instead of the one is bugged, just some acknowledge that CCP is tracking the problem for our peace of mind would do.
What did you say about CODE?
|
JFKen Imperia
Beyond Frontier Brave Collective
30
|
Posted - 2016.05.01 19:27:54 -
[439] - Quote
The API Key generator in the EvE Account management is bugged :
A full API generate a random MASK, so when refreshin the page, the MASK change.
For FULL API https://community.eveonline.com/support/api-key/CreatePredefined?accessMask=1073741823
doesn't works anymore, Skills & Clone stay unchecked. |
Steve Atreides
Phoenix Interstellar Enterprises
2
|
Posted - 2016.05.01 20:33:41 -
[440] - Quote
"If using the old camera, occasionally the camera can detach from ship after a jump. Workaround - Right click in space and select Look at own Ship"
Its not occasionally its constant, every time I warp this happens. I don't like the new camera at all, I like the old camera but am being forced to use the new one as it is better than the 'Constant' camera detach
Please fix ASAP
|
|
Rumbless
Not The Droids You Are Looking For
22
|
Posted - 2016.05.01 22:25:20 -
[441] - Quote
CCP Phantom wrote:FIXED 4/29
Buttons to the left hand side of the HUD will not show at login if the old camera is selected and no active modules are fitted to your ship D-Scan: manually changing range value then pressing scan button does not change range. The overview may fail to refresh correctly while in space. When using the old camera, module buttons fail to allow deactivating modules after a jump. Umm overview is not fixed. At all. |
|
CCP Goliath
C C P C C P Alliance
2943
|
Posted - 2016.05.02 09:09:27 -
[442] - Quote
DHuncan wrote:Some update on the old camera bug would be appreciated, not how to work around by using another feature instead of the one is bugged, just some acknowledge that CCP is tracking the problem for our peace of mind would do.
Sorry for no posts over last 2 days, it was the weekend. All known issues listed (including the camera ones) will be/are being worked on. Upsetting to hear the overview fix didn't take but there are definitely less people affected. Would those expericing the issue please file bug reports including your overview settings as an attachment on the report?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Turtlepower
C C P C C P Alliance
362
|
Posted - 2016.05.02 10:26:20 -
[443] - Quote
Sergey Hawk wrote:After changing ship my old camera stuck after gate jump again. Need to look at my ship after each jump. Autotracking stop working after each undock after login. To fix this I must enable-disable new camera. Hi! Could you please file a bug report for each of these issues from in-game (press F12) with some screenshots? Thanks in advance
o7 CCP Turtlepower |
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Sergey Hawk
The Sith Syndicate REFORD
32
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Posted - 2016.05.02 11:08:36 -
[444] - Quote
CCP Turtlepower wrote:Sergey Hawk wrote:After changing ship my old camera stuck after gate jump again. Need to look at my ship after each jump. Autotracking stop working after each undock after login. To fix this I must enable-disable new camera. Hi! Could you please file a bug report for each of these issues from in-game (press F12) with some screenshots? Thanks in advance o7 CCP Turtlepower
EBR-79425 was created yesterday for UI But without screenshots. It is very easy to reproduce. I will make the video after DT.
May the Force be with You
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Sergey Hawk
The Sith Syndicate REFORD
32
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Posted - 2016.05.02 11:57:30 -
[445] - Quote
EBR-79628 This about autotracking not working after login and first undock 1 minute of video
EBR-79629 This about camera detach after each jump The last two minutes of video
https://youtu.be/Zs2Ne34dCFM
Videos with sound to be heard as I choose objects after undock
May the Force be with You
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Sgt Ocker
Kenshin. DARKNESS.
930
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Posted - 2016.05.02 12:02:21 -
[446] - Quote
CCP Phantom wrote:FIXED 4/29
The overview may fail to refresh correctly while in space. Sorry but you can add - The overview may fail to refresh correctly while in space. Back to the Not Fixed list, it is still as buggy as ever.
Warp from station to gate (42AU) Land on gate - overview shows me at zero on station 42 AU from gate. Jump though to next system, any ships on grid remain (greyed out) for the duration of warp to next gate, while above also occurs. Warping XX distance or location, overview does not refresh.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Etienne Picard
In Sorte Diaboli. Did he say Jump
10
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Posted - 2016.05.02 12:32:19 -
[447] - Quote
Sgt Ocker wrote:CCP Phantom wrote:FIXED 4/29
The overview may fail to refresh correctly while in space. Sorry but you can add - The overview may fail to refresh correctly while in space. Back to the Not Fixed list, it is still as buggy as ever. Warp from station to gate (42AU) Land on gate - overview shows me at zero on station 42 AU from gate. Jump though to next system, any ships on grid remain (greyed out) for the duration of warp to next gate, while above also occurs. Warping XX distance or location, overview does not refresh.
I am also still experiencing this issue. |
Zorn Cosby
Sebiestor Tribe Minmatar Republic
9
|
Posted - 2016.05.02 12:48:18 -
[448] - Quote
Any comment on the bug of recurring charges for the use of Jump Clones? |
Tsawind Gallente
Darkness Consumed The Devils' Rejects
2
|
Posted - 2016.05.02 13:10:44 -
[449] - Quote
Citadels seem like a great addition to the game.
One major problem: If these are not handle correctly and fixed quickly they may single-handedly destroy wormhole space.
CCP YOU MUCH REMOVE THE TRASH ALL BUTTON IN WORMHOLE SPACE!
Wormhole life's number 1 content is evictions. If there are no isk/assets to be gained by a multiple day siege against an extremely powerful enemy, (citadel + enemy fleet), it does not make sense to siege an enemy wormhole.
This is an extremely important problem that needs to be fixed ASAP. |
Sergey Hawk
The Sith Syndicate REFORD
32
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Posted - 2016.05.02 13:39:41 -
[450] - Quote
Zorn Cosby wrote:Any comment on the bug of recurring charges for the use of Jump Clones?
Unfortunately this is a feature and not a bug
May the Force be with You
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CCP Turtlepower
C C P C C P Alliance
362
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Posted - 2016.05.02 13:41:44 -
[451] - Quote
Sergey Hawk wrote:EBR-79628 This about autotracking not working after login and first undock 1 minute of video EBR-79629 This about camera detach after each jump The last two minutes of video https://youtu.be/Zs2Ne34dCFM
Videos with sound to be heard as I choose objects after undock Thanks! We've managed to reproduce both issues and are working on fixes.
CCP Turtlepower |
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Crosi Wesdo
War and Order
1851
|
Posted - 2016.05.02 14:08:56 -
[452] - Quote
This shouldnt need to be said. But if you want to make a good impression to new users, could you please make sure that the overview and the camera (old camera), at least work after a patch?
Remaining issues with new camera,
Up and down movement seems to be a quarter of the sensitivity of left and right movement. - I manually pilot and need to be able to look up and down as easily as left and right.
Zoom sensitivity is too high. - I use a ratchet-less mouse and new camera zoom is far too fast with it. I like the smoothness of the zoom, but i would like it to be adjustable to the extent that it feels like the old zoom which is just better. |
Sergey Hawk
The Sith Syndicate REFORD
32
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Posted - 2016.05.02 14:27:24 -
[453] - Quote
Quote:Remaining issues with new camera
Up and down movement seems to be a quarter of the sensitivity of left and right movement. - I manually pilot and need to be able to look up and down as easily as left and right.
Zoom sensitivity is too high. - I use a ratchet-less mouse and new camera zoom is far too fast with it. I like the smoothness of the zoom, but i would like it to be adjustable to the extent that it feels like the old zoom which is just better.
two additional issues that do not allow use the new camera
No custom tracking position for camera without dynamic center offset.
Intermediate centering the camera before start rotation if dynamic center offset turned on.
May the Force be with You
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Zorn Cosby
Sebiestor Tribe Minmatar Republic
9
|
Posted - 2016.05.02 14:28:17 -
[454] - Quote
Sergey Hawk wrote:Zorn Cosby wrote:Any comment on the bug of recurring charges for the use of Jump Clones? Unfortunately this is a feature and not a bug
Then CCP needs to comment directly upon it and clarify its communication regarding a RECURRING UNDOCUMENTED fee that has never before been discussed and it now being assessed to access unsaleable, player-owned assets.
This is a MAJOR change that was not appropriately documented. All previous communication on it indicated that at most it would be a one time charge, if that for existing clone installations.
If CCP truly intends upon assessing RECURRING fees for access to existing implanted JCs (a totally unsaleable asset), then they need to offer full market high refunds to those with JCs & implants. Assessing a RECURRING fee for existing implanted JCs changes the entire scenario for the purchase and use of JCs.
An entire debate regarding the effect that recurring fees would have upon existing players was never had. The monetizing of JC use only impacts those that chose to not have multiple alts per account. Anyone with role specific alts will not be impacted, only those WITHOUT role specific alts will now be impacted. Anyone with a jack-of-all-trades character will now be paying 1.8M every single time that they wish to try something different and be on an moderately even playing field. This is a TERRIBLE idea, and implementing it without discussion or acknowledgment sets a HORRIBLE PRECIDENT.
This is a case of CCP taking without discussion. 7B+ in ISK is tied up in implanted JCs that I will now never use due to this undocumented change. Better yet, I cannot sell those assets. FU CCP if you choose to not stand by what you published and choose to screw your player base. |
Daemun Khanid
Kameiran Order Team Amarrica
541
|
Posted - 2016.05.02 15:17:10 -
[455] - Quote
CCP Goliath wrote:DHuncan wrote:Some update on the old camera bug would be appreciated, not how to work around by using another feature instead of the one is bugged, just some acknowledge that CCP is tracking the problem for our peace of mind would do. Sorry for no posts over last 2 days, it was the weekend. All known issues listed (including the camera ones) will be/are being worked on. Upsetting to hear the overview fix didn't take but there are definitely less people affected. Would those expericing the issue please file bug reports including your overview settings as an attachment on the report?
Hope you had a good weekend... Now it's over so get back to work.
Just confirming I still have the overview bug on both clients. Will submit the requested bug report w overview settings today.
Daemun of Khanid
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CCP Goliath
C C P C C P Alliance
2943
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Posted - 2016.05.02 15:29:23 -
[456] - Quote
We have an overview fix! In testing right now but we are very confident and plan to deploy it tomorrow.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Balador Sethir
Sturmgrenadier Inc Dirt Nap Squad.
0
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Posted - 2016.05.02 15:40:14 -
[457] - Quote
Mandor M Sawall wrote:Strange issues with large remote capacitor transfers!! The have limitless range, wont turn off, stops sending cap but continues to drain mine...etc...
I am seeing the same behavior with large remote capacitor transfers. Specifically, my remote transfers were not working, while the other pilots were working. I believe the difference between our ships was that my ship had capacitor batteries fitted and I was being neuted. My screen showed that I had plenty of capacitor, but the other ships reported he was getting no capacitor and my transfers showed up on my screen as being on.
I also was not able to reliably cycle my cap transfers off and back on, sometimes they would refuse to shut off. I could fix the issue by turning the cap transfer offline and turning it back on.
I didn't have a chance to create a ticket in game, but I might be able to try and replicate the issue on sisi, will a ticket on sisi go into the same bug queue? |
Blacktide Bakersmith
Caliburn Ghast
2
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Posted - 2016.05.02 15:46:25 -
[458] - Quote
CCP Goliath wrote:We have an overview fix! In testing right now but we are very confident and plan to deploy it tomorrow.
Then in the meantime could you take it off the list of already addressed issues. I saw that and thought, hmm, definitely not working for me yet.
Looking forward to the fix.
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CaesarGREG
CBC Interstellar Fidelas Constans
3
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Posted - 2016.05.02 21:18:18 -
[459] - Quote
For today i've got 3 issues wich apered after citadel update
1. i've got bugged overview , selected item shows real distance 24km , but overview shows distance 1857km. 2. bugged old camera, after jump camera loses its position, sometimes its locked cant change view, sometimes help look on my ship, sometimes not. 3.base broker fee shows 3.0% i've got all trade skills level 5.
thx
-------------------------------------------------------------To do not say i only complain:)-------- Last few months ccp done good job with :
-implementing skill injectors -balancing mwd, ab for difrent types like compact... -balancing capacitor bateries -implementing difrent types of armor plates with difrent mass -implementing difrent shield extenders TO DO >> Turrets Tech 1 need asame good job like plates /extenders..
bad changes need work with: -market new brokers -camera issues -new stats of wepons like score system |
Rumbless
Not The Droids You Are Looking For
27
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Posted - 2016.05.03 09:45:05 -
[460] - Quote
I've tried submitting 2 bug reports now, every single time the game just locks up for minutes until I have to manually kill the process I give up. |
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Don Pera Saissore
93
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Posted - 2016.05.03 11:25:18 -
[461] - Quote
OLD CAMERA STILL BUGED |
Val Mech
New April Moon
5
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Posted - 2016.05.03 11:39:18 -
[462] - Quote
Don Pera Saissore wrote:OLD CAMERA STILL BUGED Confirmed.
PS. CCP just ignore all our bug reports.
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CCP Goliath
C C P C C P Alliance
2945
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Posted - 2016.05.03 11:47:41 -
[463] - Quote
OP updated with today's fixes (non-exhaustive list, a bunch of structure fixes went out that weren't on the list, people are assembling that list and will add later today hopefully)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Brocken Rocker
Endgegner. Kids With Guns Alliance
6
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Posted - 2016.05.03 11:47:43 -
[464] - Quote
Found another Bug in Industry.
Capital Cap Battery T1 copy -> Invenction = Capital Cap Booster T2. Took a Screen of the Bug (LINK)
Please check it :-)
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Vladya Blade
Signal Cartel EvE-Scout Enclave
4
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Posted - 2016.05.03 11:53:27 -
[465] - Quote
CCP Goliath wrote:We have an overview fix! In testing right now but we are very confident and plan to deploy it tomorrow.
(old camera) :
1. first log on, undock => tracking camera not working; had to cycle to new camera and back to work 2. undocking from citadel, again, no tracking camera AND no ship model in space |
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CCP Goliath
C C P C C P Alliance
2945
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Posted - 2016.05.03 11:56:18 -
[466] - Quote
Vladya Blade wrote:CCP Goliath wrote:We have an overview fix! In testing right now but we are very confident and plan to deploy it tomorrow. (old camera) : 1. first log on, undock => tracking camera not working; had to cycle to new camera and back to work 2. undocking from citadel, again, no tracking camera AND no ship model in space
I am not sure why you are quoting that, the overview fix had nothing to do with the tracking camera issues, all of which I believe are in the known issues thread already.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Sabastian Cerabiam
Seventh Element Advent of Fate
7
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Posted - 2016.05.03 12:05:15 -
[467] - Quote
The recall fighter bug cleared for me on Sunday. Last night it was back again. Nothing i do will recall the fighters to the bay. I am forced to abandon the flights and scoop them. |
Vladya Blade
Signal Cartel EvE-Scout Enclave
4
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Posted - 2016.05.03 12:08:48 -
[468] - Quote
CCP Goliath wrote:Vladya Blade wrote:CCP Goliath wrote:We have an overview fix! In testing right now but we are very confident and plan to deploy it tomorrow. (old camera) : 1. first log on, undock => tracking camera not working; had to cycle to new camera and back to work 2. undocking from citadel, again, no tracking camera AND no ship model in space I am not sure why you are quoting that, the overview fix had nothing to do with the tracking camera issues, all of which I believe are in the known issues thread already.
see? that was I thinking after last patch (Citadel 1.0) that has nothing to do with overview and old /new camera... |
Rumbless
Not The Droids You Are Looking For
27
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Posted - 2016.05.03 12:18:15 -
[469] - Quote
CCP Goliath wrote:We have an overview fix! In testing right now but we are very confident and plan to deploy it tomorrow. Wooot! Now it's properly fixed :) |
Maker Atavuli
Core Intel
25
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Posted - 2016.05.03 13:25:35 -
[470] - Quote
When a market order is canceled the market window is not refreshing. It gives the appearance of the order still being active, looks like it's visual only. It was repeatable it for me over several logins.
I am NOT crazy they made me take my medication this morning!
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Val Mech
New April Moon
5
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Posted - 2016.05.03 14:05:56 -
[471] - Quote
Old camera still bugged.
EBR-79837 reported. |
Don Pera Saissore
93
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Posted - 2016.05.03 14:21:39 -
[472] - Quote
deleting posts doesnt make the issue go away, it just pisses off your customers |
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CCP Goliath
C C P C C P Alliance
2945
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Posted - 2016.05.03 14:45:01 -
[473] - Quote
The issues with the old camera are logged in the known issues post, which means we are aware that they are still bugged.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Crosi Wesdo
War and Order
1851
|
Posted - 2016.05.03 14:52:20 -
[474] - Quote
Ok, so you are aware of the old camera detaching form your ship on gate jump.
There are still a couple of issues making the new camera very undesirable to the extent that i will not undock at any point if it is made compulsory in the current form.
- New camera still requires 4x the mouse input to look up and down as it does to look left or right. That makes it completely unfit for my purposes as the primary input method for manually piloting.
- New camera zoom is still far too fast for ratchet-less scroll wheel mice.
Others have said that the new camera lacks camera tracking for dscanning, i have no idea because until you fix the 2 above points there is no point me even trying it. |
Rumbless
Not The Droids You Are Looking For
27
|
Posted - 2016.05.03 15:10:38 -
[475] - Quote
Crosi Wesdo wrote:- New camera still requires 4x the mouse input to look up and down as it does to look left or right. That makes it completely unfit for my purposes as the primary input method for manually piloting.
- New camera zoom is still far too fast for ratchet-less scroll wheel mice. I agree with the first issue. That is very annoying. The 2nd issue I do not agree with. I suspect it adheres to your scroll setting in windows (I could be very wrong of course). I find it extremely useful to be able to zoom all the way out very fast. In fact if you zoom all the way in, it takes a scroll or two before actually starts zooming out again. Now that is annoying. The old camera had a very slow zoom so I guess it's a matter of getting used to it. As I enjoy fast scrolling in everything I do, it actually feels very natural to me to have it in EVE as well. |
Crosi Wesdo
War and Order
1851
|
Posted - 2016.05.03 15:15:53 -
[476] - Quote
Rumbless wrote:Crosi Wesdo wrote:- New camera still requires 4x the mouse input to look up and down as it does to look left or right. That makes it completely unfit for my purposes as the primary input method for manually piloting.
- New camera zoom is still far too fast for ratchet-less scroll wheel mice. I agree with the first issue. That is very annoying. The 2nd issue I do not agree with. I suspect it adheres to your scroll setting in windows (I could be very wrong of course). I find it extremely useful to be able to zoom all the way out very fast. In fact if you zoom all the way in, it takes a scroll or two before actually starts zooming out again. Now that is annoying. The old camera had a very slow zoom so I guess it's a matter of getting used to it. As I enjoy fast scrolling in everything I do, it actually feels very natural to me to have it in EVE as well.
Windows settings dont apply, if i turn my ratchet on it feels ok. But i enjoy the ratchet-less scroll for browsing chats and lists. if i get a good flick, i can scroll down the jita character list in one go.
This might sound fast, but it was absolutely fine with the old zoom. With the new zoom the camera is just throw in and out madly.
You are correct though, there is an acceleration to the new camera which takes a while to kick in, which just adds to the feeling that you are fighting against 'polish' to make the camera do what you want it to. |
Daemun Khanid
Kameiran Order Team Amarrica
545
|
Posted - 2016.05.03 15:26:14 -
[477] - Quote
Crosi Wesdo wrote:Rumbless wrote:Crosi Wesdo wrote:- New camera still requires 4x the mouse input to look up and down as it does to look left or right. That makes it completely unfit for my purposes as the primary input method for manually piloting.
- New camera zoom is still far too fast for ratchet-less scroll wheel mice. I agree with the first issue. That is very annoying. The 2nd issue I do not agree with. I suspect it adheres to your scroll setting in windows (I could be very wrong of course). I find it extremely useful to be able to zoom all the way out very fast. In fact if you zoom all the way in, it takes a scroll or two before actually starts zooming out again. Now that is annoying. The old camera had a very slow zoom so I guess it's a matter of getting used to it. As I enjoy fast scrolling in everything I do, it actually feels very natural to me to have it in EVE as well. Windows settings dont apply, if i turn my ratchet on it feels ok. But i enjoy the ratchet-less scroll for browsing chats and lists. if i get a good flick, i can scroll down the jita character list in one go. This might sound fast, but it was absolutely fine with the old zoom. With the new zoom the camera is just thrown in and out madly. You are correct though, there is also an acceleration to the new camera which takes a while to kick in, which just adds to the feeling that you are fighting against all the 'polish' ccp added to make the camera do what you want it to. I wont say literally unplayable. But if its harder to do the things i do just because CCP made design choices that make me worse at the game, i just might have to make some choices too.
The complaints that you have about the new camera are mostly things that were addressed weeks if not months ago. Tracking camera is essentially the same as old camera. Options are in the menu to turn off all of the dynamic actions and offsets with the new camera. Option is in the menu to tweak the acceleration of the new camera completely removing it and making it almost identical to the old camera. You're a little late to the new camera complaint party. In fact I'm amazed they haven't done themselves the favor of removing the old camera completely yet. They were scheduled to do so a long time ago. Figured citadel release would be the end of it.
Daemun of Khanid
|
Rumbless
Not The Droids You Are Looking For
27
|
Posted - 2016.05.03 15:27:43 -
[478] - Quote
Crosi Wesdo wrote:Rumbless wrote:Crosi Wesdo wrote:- New camera still requires 4x the mouse input to look up and down as it does to look left or right. That makes it completely unfit for my purposes as the primary input method for manually piloting.
- New camera zoom is still far too fast for ratchet-less scroll wheel mice. I agree with the first issue. That is very annoying. The 2nd issue I do not agree with. I suspect it adheres to your scroll setting in windows (I could be very wrong of course). I find it extremely useful to be able to zoom all the way out very fast. In fact if you zoom all the way in, it takes a scroll or two before actually starts zooming out again. Now that is annoying. The old camera had a very slow zoom so I guess it's a matter of getting used to it. As I enjoy fast scrolling in everything I do, it actually feels very natural to me to have it in EVE as well. Windows settings dont apply, if i turn my ratchet on it feels ok. But i enjoy the ratchet-less scroll for browsing chats and lists. if i get a good flick, i can scroll down the jita character list in one go. This might sound fast, but it was absolutely fine with the old zoom (because it was slow). With the new zoom the camera is just thrown in and out madly. You are correct though, there is also an acceleration to the new camera which takes a while to kick in, which just adds to the feeling that you are fighting against all the 'polish' ccp added to make the camera do what you want it to. I wont say literally unplayable. But if its harder to do the things i do just because CCP made design choices that make me worse at the game, i just might have to make some choices too. Ah the acceleration (movement, not scrolling) can actually be disabled completely, which I already did. Display & Graphics > Set Inertia to stiff. |
Crosi Wesdo
War and Order
1851
|
Posted - 2016.05.03 15:29:59 -
[479] - Quote
Daemun Khanid wrote:Crosi Wesdo wrote:Rumbless wrote:Crosi Wesdo wrote:- New camera still requires 4x the mouse input to look up and down as it does to look left or right. That makes it completely unfit for my purposes as the primary input method for manually piloting.
- New camera zoom is still far too fast for ratchet-less scroll wheel mice. I agree with the first issue. That is very annoying. The 2nd issue I do not agree with. I suspect it adheres to your scroll setting in windows (I could be very wrong of course). I find it extremely useful to be able to zoom all the way out very fast. In fact if you zoom all the way in, it takes a scroll or two before actually starts zooming out again. Now that is annoying. The old camera had a very slow zoom so I guess it's a matter of getting used to it. As I enjoy fast scrolling in everything I do, it actually feels very natural to me to have it in EVE as well. Windows settings dont apply, if i turn my ratchet on it feels ok. But i enjoy the ratchet-less scroll for browsing chats and lists. if i get a good flick, i can scroll down the jita character list in one go. This might sound fast, but it was absolutely fine with the old zoom. With the new zoom the camera is just thrown in and out madly. You are correct though, there is also an acceleration to the new camera which takes a while to kick in, which just adds to the feeling that you are fighting against all the 'polish' ccp added to make the camera do what you want it to. I wont say literally unplayable. But if its harder to do the things i do just because CCP made design choices that make me worse at the game, i just might have to make some choices too. The complaints that you have about the new camera are mostly things that were addressed weeks if not months ago. Tracking camera is essentially the same as old camera. Options are in the menu to turn off all of the dynamic actions and offsets with the new camera. Option is in the menu to tweak the acceleration of the new camera completely removing it and making it almost identical to the old camera. You're a little late to the new camera complaint party. In fact I'm amazed they haven't done themselves the favor of removing the old camera completely yet. They were scheduled to do so a long time ago. Figured citadel release would be the end of it.
There is no option to make looking up and down work at the same speed as looking left and right.
There is no option to adjust the speed of the zoom.
Currently left and right is about 4x more sensitive than up and down. If you dont do much manual piloting im sure you would never notice, but i do.
Please explain to me how this constitutes my issues being addressed. |
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CCP Goliath
C C P C C P Alliance
2945
|
Posted - 2016.05.03 16:05:43 -
[480] - Quote
Polite reminder that this thread is to deal with issues (defined as bugs) in the Citadels release, not debate the merits or lack thereof of various systems. The behaviour you are discussing is subjective usability rather than being a bug. The most appropriate place for your feedback currently is https://forums.eveonline.com/default.aspx?g=posts&t=468482&find=unread which I believe is still being monitored by the team.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Daemun Khanid
Kameiran Order Team Amarrica
545
|
Posted - 2016.05.03 18:59:27 -
[481] - Quote
Crosi Wesdo wrote:Daemun Khanid wrote:The complaints that you have about the new camera are mostly things that were addressed weeks if not months ago. Tracking camera is essentially the same as old camera. Options are in the menu to turn off all of the dynamic actions and offsets with the new camera. Option is in the menu to tweak the acceleration of the new camera completely removing it and making it almost identical to the old camera. You're a little late to the new camera complaint party. In fact I'm amazed they haven't done themselves the favor of removing the old camera completely yet. They were scheduled to do so a long time ago. Figured citadel release would be the end of it. There is no option to make looking up and down work at the same speed as looking left and right. There is no option to adjust the speed of the zoom. Currently left and right is about 4x more sensitive than up and down. If you dont do much manual piloting im sure you would never notice, but i do. Please explain to me how this constitutes my issues being addressed. And im not late, ive been saying this for months. Finally, i know a lot of actual pvpers who think the new camera is a step backwards, why do you have so much glee for the introduction of a feature that a lot of people think is badly done? While that is an interesting question, its rhetorical, and ill leave you to introspect. Rumbless wrote: Ah the acceleration (movement, not scrolling) can actually be disabled completely, which I already did. Display & Graphics > Set Inertia to stiff.
I too have adjusted the camera to the point where its inertia is like the old camera, but this does not effect the camera zoom speed or the delay/acceleration effect when starting to zoom.
As goliath said this isn't really the place to complain that you don't like a feature that is functioning as intended. I just want to add though that increasing camera inertia to stiff does indeed remove all zoom acceleration for me. If it isn't working as such for you then perhaps you should submit a bug report.
Daemun of Khanid
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Captain Tycho
Coreli Corporation Mercenary Coalition
0
|
Posted - 2016.05.03 20:13:38 -
[482] - Quote
Can't select Clones on API every time I select it and Submit. but then when I go back in to update the API, Clones is Greyed out again. Because of this I can't give a full API for my corp forums |
CaesarGREG
CBC Interstellar Fidelas Constans
3
|
Posted - 2016.05.03 20:28:23 -
[483] - Quote
Somtimes to see somthing in system and dont die, trying to , Set Try New Camera than Turn off new camera dont help, to fix need to jump to another system that only helps, , this happend when i look for example on ammar station and warp somwhere , than none of controls dont wor like Look on my ship turn off camera tracking nothing works. Try new camera . nothing help until jump. |
CaesarGREG
CBC Interstellar Fidelas Constans
3
|
Posted - 2016.05.03 20:30:04 -
[484] - Quote
i've noticed or maybe i'm wrong in past when i click on my ship and turn on info, abaut ship , was showing warp speed have Rigs for Warp speed 20% but it is not applied in ship info wich i fly, in past was showing good. Or maybe i'm wrong. |
Primary This Rifter
SniggWaffe WAFFLES.
1177
|
Posted - 2016.05.03 20:59:47 -
[485] - Quote
Edit: Nevermind that was yesterday, patch notes indicate it was fixed. |
Antei Thantonne
EVE University Ivy League
0
|
Posted - 2016.05.04 05:57:55 -
[486] - Quote
Activation cost for Ancillary Remote Armor Repairers matches that of Tech I Remote Armor Repairers, but activation cost of Ancillary Remote Shield Boosters does not match Tech I Remote Shield Boosters. From in-game stats:
Item --- Activation Cost (GJ) ____________
Small Remote Armor Repairer I --- 38 GJ Small Ancillary Remote Armor Repairer --- 38 GJ
Medium Remote Armor Repairer I --- 155 GJ Medium Ancillary Remote Armor Repairer --- 155 GJ
Large Remote Armor Repairer I --- 330 GJ Large Ancillary Remote Armor Repairer --- 330 GJ _____________
Small Remote Shield Booster I --- 58 GJ Small Ancillary Remote Shield Booster --- 135 GJ
Medium Remote Shield Booster I --- 232 GJ Medium Ancillary Remote Shield Booster --- 700 GJ
Large Remote Shield Booster I --- 492 GJ Large Ancillary Remote Shield Booster --- 1475 GJ
Looking at the other mod stats, I can't see anything that counter-balances the higher cap requirements. (Cycle time, amount repaired, etc. all match up.) Local ancillary repair/boost modules also match up normally in the in-game stats, as they always have. |
Caldari 5
D.I.L.L.I.G.A.F. S.A.S Affirmative.
444
|
Posted - 2016.05.04 09:34:53 -
[487] - Quote
Antei Thantonne wrote:Activation cost for Ancillary Remote Armor Repairers matches that of Tech I Remote Armor Repairers, but activation cost of Ancillary Remote Shield Boosters does not match Tech I Remote Shield Boosters. From in-game stats:
Item --- Activation Cost (GJ) ____________
Small Remote Armor Repairer I --- 38 GJ Small Ancillary Remote Armor Repairer --- 38 GJ
Medium Remote Armor Repairer I --- 155 GJ Medium Ancillary Remote Armor Repairer --- 155 GJ
Large Remote Armor Repairer I --- 330 GJ Large Ancillary Remote Armor Repairer --- 330 GJ _____________
Small Remote Shield Booster I --- 58 GJ Small Ancillary Remote Shield Booster --- 135 GJ
Medium Remote Shield Booster I --- 232 GJ Medium Ancillary Remote Shield Booster --- 700 GJ
Large Remote Shield Booster I --- 492 GJ Large Ancillary Remote Shield Booster --- 1475 GJ
Looking at the other mod stats, I can't see anything that counter-balances the higher cap requirements. (Cycle time, amount repaired, etc. all match up.) Local ancillary repair/boost modules also match up normally in the in-game stats, as they always have. IIRC the Ancillary Remote Shield Boosters can be fit with Cap charges, the Cap usage without charges is meant to be higher, for a comparison, look at the Ancillary Shield Boosters line up |
Eddie Mayer
Operational Urban Zion Order O.U.Z.O. Alliance
5
|
Posted - 2016.05.04 09:38:24 -
[488] - Quote
Every time I dock the ship hanger window is closed |
Rivr Luzade
Kenshin. DARKNESS.
2481
|
Posted - 2016.05.04 09:46:43 -
[489] - Quote
You still have not fixed the camera, and ship/item hangar windows stay open/vanish randomly when you dock.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
Dezray Azizora
Hornswogglers
5
|
Posted - 2016.05.04 10:09:15 -
[490] - Quote
Drifter Response Battleships are not showing on D-Scan and can not be combat scanned down. |
|
Vladya Blade
Signal Cartel EvE-Scout Enclave
4
|
Posted - 2016.05.04 11:41:48 -
[491] - Quote
Rivr Luzade wrote:You still have not fixed the camera, and ship/item hangar windows stay open/vanish randomly when you dock.
Patch notes for EVE Online: Citadel 1.6 Released on Wednesday, May 4, 2016
....................................................................... .......................................................................
nothing about any bugs on old camera.... good work! any eta on this? |
Uncle Irow
Dutch East Querious Company Phoebe Freeport Republic
0
|
Posted - 2016.05.04 13:03:38 -
[492] - Quote
The Citadel onlining process is bad and you should feel bad.
Seriously the period where it only has hull available is broken.
If you rewrite things so that Citadel's have all their shields armor hull and make it so that modules can be installed immediately after the 24 hour period I think that would be an acceptable fix.
I have no problems with Citadel's dying but at least make it so they can go down fighting.
|
|
CCP Turtlepower
C C P C C P Alliance
364
|
Posted - 2016.05.04 13:16:05 -
[493] - Quote
Ahoy!
The Old Camera detaching bug has now been fixed, and the fix has been deployed to Tranquility. You will need to restart both client and launcher to get the fix.
Fly safe CCP Turtlepower |
|
uhnboy ghost
retard hills
81
|
Posted - 2016.05.04 13:25:07 -
[494] - Quote
bookmarks in space keeps disappearing today.
logged in and they are there, then later i notis them are gone (i still have the sensor overlay on) but they are not in the hud or in space
relogged and they are back, then x time later (dont know how long before they gone, i normaly just right klick warp to them, still works ) they are gone again from the hud and in space
i use the old camera, old map, old everything
//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png
|
Kaya Vandan
EGD Mining Group
2
|
Posted - 2016.05.04 13:32:13 -
[495] - Quote
Hi CCP,
never before I recognized that an orca can't dock while any of the foreman modules are running. I didn't find anything in the patch notes. |
Val Mech
New April Moon
6
|
Posted - 2016.05.04 13:39:59 -
[496] - Quote
After rent corporation office in Astrahus citadel "Corporation Hangar" icon do not added to Neocom panel immediately, as in regular NPC station. It's a bug? |
MaverickScot
Unidentified Flying Saucer
79
|
Posted - 2016.05.04 13:42:10 -
[497] - Quote
Hi,
the new launcher tries to up date to the latest patch but it sits at "12 of 22606 files (2.9GB) 0.9%" and does not move and there is no data flashing on the router.
Mav. |
Maja Chou
52
|
Posted - 2016.05.04 14:02:31 -
[498] - Quote
Help CCP stuck in Station!
after i could not start new clients because of background patching eve and still running clients with the "old" version^^
i got this: https://dl.dropboxusercontent.com/u/20221139/omg1.jpg
https://dl.dropboxusercontent.com/u/20221139/omg2.jpg
restartet launcher, verifyed shared cache (deleted 262 files^^)
2 chars are now stucked in station
reported as bug with EBR-79998
Da die auf Schildwall vorhandenen Informationen nur einen minimalen Einfluss auf das Endergebnis der Neuspielererfahrung von EVE als ganzes gehabt hätten,habe ich beschlossen, die Informationen so zu belassen, wie CCP sie zu liefern in der Lage ist.
|
Kaya Vandan
EGD Mining Group
2
|
Posted - 2016.05.04 14:03:17 -
[499] - Quote
MaverickScot wrote:Hi,
the new launcher tries to up date to the latest patch but it sits at "12 of 22606 files (2.9GB) 0.9%" and does not move and there is no data flashing on the router.
Mav. My client won't update while client is running, stopped after 0% |
Harmon McBride
Logistical Operations Company
0
|
Posted - 2016.05.04 14:06:12 -
[500] - Quote
Tried several times to relog now, no patch is beeing downloaded, the Performance suffers massively and i have no Modules and my hangar looks like i am looking from inside the ship. The Captains Quaters show me no ship at all. |
|
Jerppu3
Solar Vista. The Anubis Accord
9
|
Posted - 2016.05.04 14:11:48 -
[501] - Quote
Harmon McBride wrote:Tried several times to relog now, no patch is beeing downloaded, the Performance suffers massively and i have no Modules and my hangar looks like i am looking from inside the ship. The Captains Quaters show me no ship at all.
I've the same |
Maja Chou
52
|
Posted - 2016.05.04 14:13:40 -
[502] - Quote
fix: clear cache
Da die auf Schildwall vorhandenen Informationen nur einen minimalen Einfluss auf das Endergebnis der Neuspielererfahrung von EVE als ganzes gehabt hätten,habe ich beschlossen, die Informationen so zu belassen, wie CCP sie zu liefern in der Lage ist.
|
JFKen Imperia
Beyond Frontier Brave Collective
30
|
Posted - 2016.05.04 14:15:27 -
[503] - Quote
New camera bug : http://i.imgur.com/qbZ6WxN.png
Can de-zoom +1000km far.... even when docked in station
All my accont is nox laggy as hell like a 300% Tidi (in jita or in an empty null sec system), same with putting graphics setting in ultra low level.
Integrity files check in progress |
Alexia Gengod
The Black Mass
0
|
Posted - 2016.05.04 14:23:22 -
[504] - Quote
Same thing. Some symptoms include:
-When docked, no ship is shown, unable to change ship, change fitting, leave ship ... just ignores the command alltogether -when docked, one can zoom out of the docking bay, and look at it from the outside (http://imgur.com/ih5WOej) -when undocked, performance is absolutely terribad. I tried relogging while not docked, no difference. - when undocked, no central hud is shown whatsoever -can-¦t rightlick menu any characters from chat
I tried to restart my PC, the client, the launcher, verified cache integrity. If required I can of course provide a dxdiag via email. |
JFKen Imperia
Beyond Frontier Brave Collective
30
|
Posted - 2016.05.04 14:38:29 -
[505] - Quote
Alexia Gengod wrote:Same thing. Some symptoms include: .
damn
Files integrity check sucessful, starting client..... same thing.
HUD not displayed, overview fu**ed (NPC are white icon), can't make a warp order or other control thing....
Just heard the insurance notification for the losse of my ship
http://i.imgur.com/8HfIn5w.jpg
Trying to launch my account on another PC...
edit : nvm, the manual cache clear worked, thx to Alexia GÖÑ |
Alexia Gengod
The Black Mass
0
|
Posted - 2016.05.04 14:45:06 -
[506] - Quote
Alexia Gengod wrote:Same thing. Some symptoms include: -When docked, no ship is shown, unable to change ship, change fitting, leave ship ... just ignores the command alltogether -when docked, one can zoom out of the docking bay, and look at it from the outside (http://imgur.com/ih5WOej) -when undocked, performance is absolutely terribad. I tried relogging while not docked, no difference. - when undocked, no central hud is shown whatsoever -can-¦t rightlick menu any characters from chat I tried to restart my PC, the client, the launcher, verified cache integrity. If required I can of course provide a dxdiag via email. /edit: a manual chache reset does work: https://support.eveonline.com/hc/en-us/articles/203613081-Clearing-client-settings-and-the-client-side-cache-data?flash_digest=d902aaf0b0abe063c41eee8e576c9d7654995621
(deleting only the cache folder is sufficient, no need to crash your settings)
edited, the mentioned clear cache works, just needs to be a manual one ^^ |
JFKen Imperia
Beyond Frontier Brave Collective
30
|
Posted - 2016.05.04 14:49:00 -
[507] - Quote
Works, thx Alexia |
Sergey Hawk
The Sith Syndicate REFORD
32
|
Posted - 2016.05.04 14:57:34 -
[508] - Quote
EBR-80058 - report about bookmarks disappear from space and sensor ring on dashboard
https://youtu.be/wKUZTDKZgrg
May the Force be with You
|
JFKen Imperia
Beyond Frontier Brave Collective
30
|
Posted - 2016.05.04 15:09:30 -
[509] - Quote
EBR-80074 for the strange zoom-out - laggy game bug. |
marly cortez
Mercurialis Inc. The Bastion
156
|
Posted - 2016.05.04 15:09:44 -
[510] - Quote
Years past CCP Devs have dropped some right howlers into game but there worst excesses have normally been caught by QC ''Before'', the update took hold.
Seems QC took an extended vacation on this one, To much to soon untested stuff..Mostly rubbish eye candy being inserted into game breaking stuff right and left leaving players reeling, no wonder there quitting playing.
Never before have we had a situation were players have been forced to perform major open heart surgery on there clients just to get it to boot up and keep running.
Had to smile at the 'Brain Guru' polishing his CV at fan fest, Maybe he would be better employed putting his talents to work on the Devs and establish why there running amok like this starting with concept planning or lack of leadership direction, Never a good idea were as a group there simply running back an forth with buckets trying to keep a sinking ship afloat, Better to find out why it's sinking in the first place.
Or rather who keeps kicking holes in it. |
|
Jerppu3
Solar Vista. The Anubis Accord
9
|
Posted - 2016.05.04 15:10:15 -
[511] - Quote
Alexia Gengod wrote:Alexia Gengod wrote:Same thing. Some symptoms include: -When docked, no ship is shown, unable to change ship, change fitting, leave ship ... just ignores the command alltogether -when docked, one can zoom out of the docking bay, and look at it from the outside (http://imgur.com/ih5WOej) -when undocked, performance is absolutely terribad. I tried relogging while not docked, no difference. - when undocked, no central hud is shown whatsoever -can-¦t rightlick menu any characters from chat I tried to restart my PC, the client, the launcher, verified cache integrity. If required I can of course provide a dxdiag via email. /edit: a manual chache reset does work: https://support.eveonline.com/hc/en-us/articles/203613081-Clearing-client-settings-and-the-client-side-cache-data?flash_digest=d902aaf0b0abe063c41eee8e576c9d7654995621
(deleting only the cache folder is sufficient, no need to crash your settings) edited, the mentioned clear cache works, just needs to be a manual one ^^
Cleared the whole SharedCache directory and still having the same :( |
JFKen Imperia
Beyond Frontier Brave Collective
30
|
Posted - 2016.05.04 15:20:28 -
[512] - Quote
Jerppu3 wrote:
Cleared the whole SharedCache directory and still having the same :(
Try to clear cache from ingame. Launch your client, on the character selection menu >> press Esc to open menu >> Reset Setting Tab >> Clear All Cache Files
|
Devin Wallace
Kavashikari
5
|
Posted - 2016.05.04 15:22:05 -
[513] - Quote
I noticed a little bit of framerate stutter on login over the past few days.
Upon logging in my two clients 20 minutes ago, I got consistent 2-3 fps on both of them. One of my clients I could not even get a ship HUD.
I checked my GPU against other games and there is no problem.
I googled and this happened to people before, back during Odyssey.
I don't even have a question about how to fix this.
I'm just here to complain about it.
Also, CCP thanks for nerfing half the ships in the game, breaking all of my fittings, devaluing everything on the market, and for shitting all over wormholes
I hope I don't meet the worm that creates the holes, -ámust be immortal.
|
Josef Djugashvilis
3392
|
Posted - 2016.05.04 16:03:31 -
[514] - Quote
Camera still disconnects from the ship (sometimes) after jumping through a gate.
This is not a signature.
|
DHuncan
Minerva Group The Volition Cult
104
|
Posted - 2016.05.04 17:12:45 -
[515] - Quote
CCP Turtlepower wrote:Ahoy!
The Old Camera detaching bug has now been fixed, and the fix has been deployed to Tranquility. You will need to restart both client and launcher to get the fix.
Fly safe CCP Turtlepower
Hooray!
What did you say about CODE?
|
MaverickScot
Unidentified Flying Saucer
79
|
Posted - 2016.05.04 18:11:07 -
[516] - Quote
MaverickScot wrote:Hi,
the new launcher tries to up date to the latest patch but it sits at "12 of 22606 files (2.9GB) 0.9%" and does not move and there is no data flashing on the router.
Mav.
New launcher has not fixed my issues
|
Sobaan Tali
Caldari Quick Reaction Force
919
|
Posted - 2016.05.04 19:48:10 -
[517] - Quote
JFKen Imperia wrote:Jerppu3 wrote:
Cleared the whole SharedCache directory and still having the same :(
Try to clear cache from ingame. Launch your client, on the character selection menu >> press Esc to open menu >> Reset Setting Tab >> Clear All Cache Files
It's important to remember that the SharedCache is not the same as the cache folder that gets reset when you "clear your cache". These are two separate directories. The regular cache folder is the substantially smaller one, where as the SharedCache is the folder that sits at around 13GB in what ever location you set in the login options under "Download".
When clearing cache, you can do so as JFKen Imperia pointed out in game or through the launcher options under "Advanced" or "Game", being careful not to accidentally clear your settings folder by mistake (the launcher should create a backup when you do just in case, you just have to find it and rename it to fix that, but if I were you I'd keep my own). This is what CCP tends to recommend you clear once and a while so it doesn't cause problems as well as when something goes wrong in game so as to rule it out.
Taking care of SharedCache is done by either going the long way by deleting the whole folder and letting the launcher redownload the entire thing from scratch, or the recommended process by using the "rescache.exe" file to verify the contents of the SharedCache folder. You can also later run rescache with a shortcut with the command "purge" (outside of the quotation marks, add a space and then the word purge) added to the end of the target line to have rescache clear out excess or obsolete files so the SharedCache doesn't eventually suffer file bloating.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
Ransu Asanari
V0LTA WE FORM V0LTA
498
|
Posted - 2016.05.04 21:23:43 -
[518] - Quote
Citadels access issue use case:
Unable to granularly set access controls to members who can Assume Control - to limit their ability to pull ammo, offline modules. Confirmed users cannot unfit modules when they are Member or Manager. Only Admin can refit the Citadel, which is very limiting.
For example, there is no way to prevent a rogue user who has access to Assume Control from taking offline all of the guns and defensive modules right before the Citadel enters vulnerability window. Once the Citadel is in vulnerability and is being shot at, my understanding is they cannot re-online the defenses.
Also, confirmed a regular Member or Manager access who can assume control can pull all of the fuel out and disable all services. This shouldn't be possible.
We need granular permissions to Online modules, Offline modules, Refit , Reload ammo. The 3 tiers of levels for Member, Manager, Admin is not good enough.
Reviewed these docs to see if there was a way to do this:
http://wiki.eveuniversity.org/Citadels
http://eve-guides.fr/index.php?article=132#Configuration |
Ssabat Thraxx
DUST Expeditionary Team Good Sax
1171
|
Posted - 2016.05.04 22:04:16 -
[519] - Quote
My machine now runs terrible with 2 clients running. I used to never have an issue with 2 clients, an out of game browser, EFT, winamp, etc rolling. Now once I fire up a 2nd client I get terrible lag and jitteriness with everything, in-game and out.
I have a quad-core processor, 8gb ram and a 4gb vid card with eve on med settings. Worked great before Citadel.
\m/ O.o \m/
"You're a freak ..." - Solecist Project
|
Verum Peto
Casual Endeavors
15
|
Posted - 2016.05.05 00:55:24 -
[520] - Quote
Cannot rename a Station Warehouse Container inside a Citadel. I have tried everything. The audit log shows the fails. Says I cant rename something out of reach |
|
RainReaper
RRN Assembly INC Straw Hat Legion
38
|
Posted - 2016.05.05 10:15:27 -
[521] - Quote
I Can't rename station containers. This must be fixed! I HAVE A GREAT NEEEED for sorting! |
Lila Xol
Pandemic Horde Inc. Pandemic Horde
0
|
Posted - 2016.05.05 13:02:39 -
[522] - Quote
An ETA on the skill injectors? Seriously it's been more than a week now and they're still completely ******* useless. If you're not gonna fix it in the coming few days, at least put a "This item is bugged - don't purchase" warning on the market or something. smh |
RainReaper
RRN Assembly INC Straw Hat Legion
39
|
Posted - 2016.05.05 13:15:30 -
[523] - Quote
OH MY GOD! I FOUND A WAY TO RENAME STATION CONTAINERS! you take control of the citadel. then you have access to them and can rename station containers! ..this dosent fix the fact that those that dont have access to take control of the citadel cant rename station containers...BUT STILL! A burden has been lifted. |
Val Mech
New April Moon
6
|
Posted - 2016.05.06 00:34:48 -
[524] - Quote
Skill injectors still can not be activated remotely.
EBR-80326 reported. |
Primary This Rifter
SniggWaffe WAFFLES.
1178
|
Posted - 2016.05.06 10:16:04 -
[525] - Quote
It seems that if you illegally aggress on a gate (drawing gate gun aggro) and then warp to another gate, the guns at the gate that you warped to will continue shooting you. This happens even if the new gate is not on the same grid as the old one. |
Val Mech
New April Moon
6
|
Posted - 2016.05.06 13:47:27 -
[526] - Quote
Turn "Try use New camera" off, docking to Citadel, click "View Outside Structure", and undock now. Camera independently switched to "New" mode.
EBR-80392 reported. |
Mytto Amaei
Phoenix Incarnate DevilBear
0
|
Posted - 2016.05.06 20:23:26 -
[527] - Quote
Mytto Amaei wrote:My original post and concern was not about the cost, It was about the lie(intentional or not) about it only concerning npc-stations...
---
""(CCP WROTE)-Increased the cost of installing and leaving behind a jump clone at an NPC station to 900,000 ISK"
(I WROTE)It says from npc-stations, why am I charged this amount when jumping from a nullsec player owned outpost?
// Mytto"
---
Please answer the actual question?
Why am I getting no response to this CCP Goliath? I feel left out |
Sial Harkonnen
Omni-InternOps
19
|
Posted - 2016.05.06 21:24:45 -
[528] - Quote
fixing a defect fix with a defect fix. good thing :(
hi there, ok its patch day... since patch today, 6.may, my wallet and journal in the E menu left, does not blink anymore. if something happens there. wallet doesnt blink at market activities, buy/sell thingis, or mission reward or bounty came in. nothing blink/happens. all blink hooks are set "on". at the journal the same. does not blink when accept or finish a mission, or so.
bug report send: ID EBR-80430
|
Verum Peto
Casual Endeavors
15
|
Posted - 2016.05.07 02:44:42 -
[529] - Quote
RainReaper wrote:OH MY GOD! I FOUND A WAY TO RENAME STATION CONTAINERS! you take control of the citadel. then you have access to them and can rename station containers! ..this dosent fix the fact that those that dont have access to take control of the citadel cant rename station containers...BUT STILL! A burden has been lifted. I shall try this shortly. This sounds like a good fix for us owners but for the people using us and needing to organize? Jebus. |
Vrarrg
Federation X Brigade
0
|
Posted - 2016.05.07 02:53:25 -
[530] - Quote
Log in and try to open up the map and it is nothing but a bright white screen. |
|
Cameron Dostya
Praetorian Black Guard Frater Adhuc Excessum
2
|
Posted - 2016.05.07 06:53:53 -
[531] - Quote
Any news on when we will get refunded for the force auxiliary skillbook? |
Maker Atavuli
Core Intel
28
|
Posted - 2016.05.07 11:08:36 -
[532] - Quote
When a buy order is canceled the market window does not refresh. The order is canceled and isk is credited to wallet so it appears to be visual only.
I am NOT crazy they made me take my medication this morning!
|
Zajian
Fearless Unicorns inPanic
9
|
Posted - 2016.05.07 15:02:23 -
[533] - Quote
The Roque Drone Carrier is insta popping and locking miningships and cruiser/frigates in a belt without giving players the ability to warp out.
It should be possible to warp out atleast, cause you cant call in help in time.
I hope this is a bug, i appreciate noob/afk filter but not youre now dead filter by NPCs.
A Fix would be greatly appreciated.
regards Zajian |
Crosi Wesdo
War and Order
1853
|
Posted - 2016.05.07 18:27:34 -
[534] - Quote
Couple more issues.
All of my windows stay at the snap distance away from the edge of my screen so i can see brackets that are not in my FOV
Since patch, certain windows, like the overview on this character, snaps to the edge of screen forcing me to unpin it, and move it a slight distance back to where it belongs.
Another issue is, after restart, my messages popup has gone back to default position. My damage notification scroll stays where its supposed to, but the other popup seems to go back to the top middle of the screen, over my chat windows. |
Ezrstiam Anneto
KarmaFleet Goonswarm Federation
0
|
Posted - 2016.05.07 19:56:51 -
[535] - Quote
Ship becomes completely unresponsive after switching accounts.
After a few times of switching to my alts. my ship becomes completely unresponsive and start to move down on its own. What can this be? |
Syri Taneka
Un4seen Development Sev3rance
137
|
Posted - 2016.05.07 22:46:11 -
[536] - Quote
My out-of-corp alt now has Admin rights on my Citadel - she's been on the list since I deployed it but wasn't getting access properly. So this is a good thing.
Just tested blocking access to people who are already docked. The offending party is properly prevented from docking up again once they exit the Citadel, but they are still given Tether until they either voluntarily drop it (IE aggro) or leave the Citadel's effect radius, at which point they will not pick up Tether again unless they are unblocked before getting back into range (and/or no longer aggressing). So that's an issue as it means unwanted parties can remain invuln long enough to get away in the long run (yes, I know, bubbles, but an agile hostile can avoid those easily on even an Astrahus), since Tether is retained through the run-up to warp. |
Razor Z
Calamitous-Intent Feign Disorder
4
|
Posted - 2016.05.09 05:21:54 -
[537] - Quote
I brought up this last weekend and I haven't seen anyone comment or respond to it yet.
Razor Z wrote:The build costs for three citadels are currently sitting at 1.2 > 12 > 220 (billion). PI goods are a little inflated because of the release, and the Astrahus and Fortizar reflect that, but the Keepstar is sitting at ~220bil build cost (assuming perfect ME BPOs). I am assuming this is because of incorrect material requirements on the blueprint? I only bring it up because the Keepstar cost was previously listed as between 35 and 80bil.
Unless I am completely missing something, if you review the blueprint material costs for the Keepstar, it is completely out of line of the cost that CCP has originally quoted the Keepstar as being. |
TheSmokingHertog
Julia's Interstellar Trade Emperium
376
|
Posted - 2016.05.09 05:37:04 -
[538] - Quote
Razor Z wrote:I brought up this last weekend and I haven't seen anyone comment or respond to it yet. Razor Z wrote:The build costs for three citadels are currently sitting at 1.2 > 12 > 220 (billion). PI goods are a little inflated because of the release, and the Astrahus and Fortizar reflect that, but the Keepstar is sitting at ~220bil build cost (assuming perfect ME BPOs). I am assuming this is because of incorrect material requirements on the blueprint? I only bring it up because the Keepstar cost was previously listed as between 35 and 80bil. Unless I am completely missing something, if you review the blueprint material costs for the Keepstar, it is completely out of line of the cost that CCP has originally quoted the Keepstar as being.
There is a thread somewhere that the base values had been changed... but as I have a "follow" on so many citadel related threads, I have no idea where it was. Maybe try the weekly overviews.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
TheSmokingHertog
Julia's Interstellar Trade Emperium
378
|
Posted - 2016.05.09 14:09:44 -
[539] - Quote
Every time I dock, I work with my inventory and / or ship bay as a separate open container, being a trader / shipper I need my inventory every time I dock.
Since citadel release, they don't persist any longer in staying open.
But since its not regular occurrence, I report it now, since I really get annoyed by it.
I hoped they just had been reset by the patch, seems not.
Bug report; EBR-80816
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Rivr Luzade
Kenshin. DARKNESS.
2492
|
Posted - 2016.05.09 19:27:34 -
[540] - Quote
The Radial Menu contains the Approach option, which does not work on planets or any celestial if you are on their main grid because it's too far away and I "should try too get closer".
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
|
Magistr Vladimir
Twilight Sanctuary Legion of xXDEATHXx
0
|
Posted - 2016.05.09 20:04:35 -
[541] - Quote
Direct trading in Citadel don't working... It's so sad... |
Arianne Moore
Science and Trade Institute Caldari State
0
|
Posted - 2016.05.09 20:48:01 -
[542] - Quote
Magistr Vladimir wrote:Direct trading in Citadel don't working... It's so sad...
This is my big issue too. Makes Citadels unusable atm. |
Melzy
Alcoholocaust. Test Alliance Please Ignore
29
|
Posted - 2016.05.09 22:29:52 -
[543] - Quote
On my lif just put on my ancillary remote shield and armour reps and they have no fall off. Is this intended? If so why does the shield have nearly 60% of the range of the armour rep, 45km for armour vs 27km for shields?
|
Firefly Phantom
Karmic Industries
0
|
Posted - 2016.05.09 23:44:41 -
[544] - Quote
Multiple pilots talking about problems with POCO taxes since patch, so thinking it is patch and not config error.
POCO tax rates:
+5 standing = 3% +10 standing = 2%
POCO charging +5 and +10 pilots 10%.
Originally pilots were blue by alliance standings. Since noting problem, POCO owner amended corp standings to match alliance standings. Even set individual pilot standings. POCO still charging 10% to blues.
Is anyone else seeing this issue?
[EBR-80206, includes screen shots.] |
Syri Taneka
Un4seen Development Sev3rance
137
|
Posted - 2016.05.09 23:47:35 -
[545] - Quote
So, I just attempted to search an Access List I created for a structure I anchored and am Admin on for a specific entity and was told by the game that I "don't have permission to perform this action". As I noted, I personally anchored the structure and have the appropriate Station Manager role. I was merely attempting to verify whether or not I'd put the corp in question on the access list already (I hadn't).
What gives? |
Syri Taneka
Un4seen Development Sev3rance
137
|
Posted - 2016.05.09 23:53:32 -
[546] - Quote
Magistr Vladimir wrote:Direct trading in Citadel don't working... It's so sad...
It works but it's a wee bit glitchy (as in, it failed 1 out of 4 attempts for me and the items are literally missing).
Take items you have in a Citadel and drag them onto a character portrait/name in some channel somewhere. The game will create a pop-up message asking you if you're sure you want to Deliver that/those item(s) to that character. If you hit yes, they should appear in the aforementioned character's Deliveries Hangar inside the Citadel.
However, as I said, it has broken on me. The first time I attempted to use the feature (after being told about it in alliance chat), I grabbed a stack of 840 units Null S and sent it to my alt, also docked in the Citadel. I have an in-game mail confirming the action, but no ammo ever showed up in Deliveries. I then tried other, cheaper, inconsequential things and successfully sent two to the alt, and then both back to this char.
All in all I don't presently trust the feature enough to actually use it. I keep two ships with Fleet Hangars in the Citadel (1 on each character) and use these to affect trading on the undock. |
Syri Taneka
Un4seen Development Sev3rance
137
|
Posted - 2016.05.10 00:02:22 -
[547] - Quote
Verum Peto wrote:RainReaper wrote:OH MY GOD! I FOUND A WAY TO RENAME STATION CONTAINERS! you take control of the citadel. then you have access to them and can rename station containers! ..this dosent fix the fact that those that dont have access to take control of the citadel cant rename station containers...BUT STILL! A burden has been lifted. I shall try this shortly. This sounds like a good fix for us owners but for the people using us and needing to organize? Jebus.
This works! I don't know whether to be happy that this works, or sad that this works, but it works. |
tgl3
Pandemic Horde Inc. Pandemic Horde
546
|
Posted - 2016.05.10 09:49:32 -
[548] - Quote
We've encountered several bugs with the gun seat in a Fortizar citadel. I was unable to submit a bug report late last night but will do so tonight if the issues remain.
Bugs are as follows, experienced by both myself and another member of the alliance:
"Sometimes gives a "the keys to this ship are in another jacket" error at random. When that happens I can no longer use any of the guns until I exit the gunner seat and re-enter. Furthermore if I try to lock someone with the citadel after getting the error, the lock will get stuck and even after undocking and redocking; the target can no longer be locked by the citadel.
It also causes all the mods of my ship to go offline, and even if I re-online them they will be offline when I undock. There has been no way to fix the offline mods bug for me so far except swapping to another ship."
Twitter - Fleitos
Ex EVE Blogger - posts still available at Through Newb Eyes
Chat channels in-game; "RvB Spooning R US", "Basket"
|
Rivr Luzade
Kenshin. DARKNESS.
2492
|
Posted - 2016.05.10 10:31:38 -
[549] - Quote
The DPS display in the fitting window for a sieged Phoenix does not display the correct DPS value. It apparently only shows the DPS of 1 launcher, which results in 2500 DPS for a sieged Phoenix.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
Sobaan Tali
Caldari Quick Reaction Force
921
|
Posted - 2016.05.10 20:35:07 -
[550] - Quote
Rivr Luzade wrote:The DPS display in the fitting window for a sieged Phoenix does not display the correct DPS value. It apparently only shows the DPS of 1 launcher, which results in 2500 DPS for a sieged Phoenix.
Sadly, this is not the first time or only place where the fitting window or tooltips have been kind of flaky on its numbers. I've at times noticed fits seemingly jump in DPS as if I had fit another damage module or two, even to the point that the displayed DPS and Volley and RoF offer obviously conflicting totals that don't line up. Sometimes, it's volley damage that seems way off base, others it's just DPS. What ever bug has been causing it seems rare enough that it's hard to nail down what causes it or figure out any patterns that could clue in why it screws up the numbers.
Use PyFa or EFT to confirm and clarify your numbers, I guess. Not the best workaround, but PyFa's been far more reliably consistent to me than the in-game fitting system has for quite some time now. Hopefully, when they finally implement that fitting window overhaul we've heard about some time ago that will change for the better.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
|
Razor Z
Calamitous-Intent Feign Disorder
4
|
Posted - 2016.05.11 01:19:39 -
[551] - Quote
Razor Z wrote:I brought up this last weekend and I haven't seen anyone comment or respond to it yet. Razor Z wrote:The build costs for three citadels are currently sitting at 1.2 > 12 > 220 (billion). PI goods are a little inflated because of the release, and the Astrahus and Fortizar reflect that, but the Keepstar is sitting at ~220bil build cost (assuming perfect ME BPOs). I am assuming this is because of incorrect material requirements on the blueprint? I only bring it up because the Keepstar cost was previously listed as between 35 and 80bil. Unless I am completely missing something, if you review the blueprint material costs for the Keepstar, it is completely out of line of the cost that CCP has originally quoted the Keepstar as being. EDIT: and I'm talking about the X-L citadel Keepstar, not the faction Upwell one
Sorry to keep re-quoting and bringing this up, but I can't find anywhere a change to Keepstar build price was announced, and the condensed Citadel info thread here still says between 35 and 80bil. The component base cost goes from 10 ea on the Fortizar to 200 ea on the Keepstar. Can I possibly get a dev response on this? |
Sobaan Tali
Caldari Quick Reaction Force
922
|
Posted - 2016.05.11 13:34:17 -
[552] - Quote
Bookmark icons are still disappearing occasionally.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
Sexy Cakes
Have A Seat
1088
|
Posted - 2016.05.11 15:50:10 -
[553] - Quote
Every single time you jump system with the solar system map open it zooms all the way in. It's incredibly annoying.
Not today spaghetti.
|
Hanazava Karyna
The Foundation Of Mammon
29
|
Posted - 2016.05.11 16:55:13 -
[554] - Quote
Sobaan Tali wrote:Rivr Luzade wrote:The DPS display in the fitting window for a sieged Phoenix does not display the correct DPS value. It apparently only shows the DPS of 1 launcher, which results in 2500 DPS for a sieged Phoenix. Sadly, this is not the first time or only place where the fitting window or tooltips have been kind of flaky on its numbers. I've at times noticed fits seemingly jump in DPS as if I had fit another damage module or two, even to the point that the displayed DPS and Volley and RoF offer obviously conflicting totals that don't line up. Sometimes, it's volley damage that seems way off base, others it's just DPS. What ever bug has been causing it seems rare enough that it's hard to nail down what causes it or figure out any patterns that could clue in why it screws up the numbers. Use PyFa or EFT to confirm and clarify your numbers, I guess. Not the best workaround, but PyFa's been far more reliably consistent to me than the in-game fitting system has for quite some time now. Hopefully, when they finally implement that fitting window overhaul we've heard about some time ago that will change for the better.
Older pyfa: http://i.imgur.com/xiDGefa.png ~7.4k dps New pyfa: http://kud.moe/3kdps.png ~3.3k dps
Sieged, reload time included.
It feels so wrong. Is it a bug, Crest API incoherency or just Phoenix being crazily nerfed to the ground? Old stats on right, devblog ones on the left: http://i.imgur.com/ULlKZ8E.png
Removed ROF bonus and added damage bonus with reload time reduction bonus. It shouldn't cause 50% dmg reduction...
Can anyone else confirm it? |
Larus Raksha
Rival Industries
2
|
Posted - 2016.05.11 22:00:13 -
[555] - Quote
Loot stucks in MTU. You need deploy and scoop it again to get it out of there EBR-81179 |
TheSmokingHertog
Julia's Interstellar Trade Emperium
379
|
Posted - 2016.05.11 23:45:30 -
[556] - Quote
Syri Taneka wrote:So, I just attempted to search an Access List I created for a structure I anchored and am Admin on for a specific entity and was told by the game that I "don't have permission to perform this action". As I noted, I personally anchored the structure and have the appropriate Station Manager role. I was merely attempting to verify whether or not I'd put the corp in question on the access list already (I hadn't).
What gives?
ETA: Taking control of the structure doesn't help.
Somewhere CCP mentioned the Access Lists would be added later on... maybe in the 07 show?
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Rivr Luzade
Kenshin. DARKNESS.
2495
|
Posted - 2016.05.12 13:12:07 -
[557] - Quote
Patch Notes wrote: Fixing an issue that could cause the sensor overlay to fail at loading sites when entering space. Fixed? I do not think so. Since this downtime, all anomaly, signature and in-space bookmark brackets of the sensor overlay disappear completely after a couple of minutes in space.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
Rivr Luzade
Kenshin. DARKNESS.
2495
|
Posted - 2016.05.12 14:22:49 -
[558] - Quote
And you still have not fixed the randomly closing item hangar and ship hangar windows when you dock in a station.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
Iowa Banshee
Fenrir Vangard Wiking Were Wabbits
82
|
Posted - 2016.05.12 16:27:09 -
[559] - Quote
Larus Raksha wrote:Loot stucks in MTU. You need deploy and scoop it again to get it out of there EBR-81179
Intermittent bug:
Sometimes when I scoop the MTU - HIt "loot all" on the can & the loot disappears (drag & drop still works)
Loot gets stuck in MTU & it need re-depoly to access but loot in can still disappears on using "loot all"
|
Lavayar
Russian SOBR Dream Fleet
281
|
Posted - 2016.05.13 07:09:56 -
[560] - Quote
Rivr Luzade wrote:And you still have not fixed the randomly closing item hangar and ship hangar windows when you dock in a station. The most annoying thing when you have few toons.
Also I hope direct trade will return to citadels with contracts update. "delivery to" is fine. But why we have to refuse from familiar tools? |
|
Rivr Luzade
Kenshin. DARKNESS.
2503
|
Posted - 2016.05.13 17:53:23 -
[561] - Quote
Lavayar wrote:Rivr Luzade wrote:And you still have not fixed the randomly closing item hangar and ship hangar windows when you dock in a station. The most annoying thing when you have few toons. Also I hope direct trade will return to citadels with contracts update. "delivery to" is fine. But why we have to refuse from familiar tools? Honestly, that is absolutely not fine. It's hideous and totally inconvenient.
Furthermore: You cannot right click list entries in the Transactions tab. The right click menu simply won't appear. And in the Orders tab, all the information about remaining orders, taxes and that stuff take an awful lot of time to load.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
JFKen Imperia
Beyond Frontier Brave Collective
30
|
Posted - 2016.05.13 17:56:55 -
[562] - Quote
The classic Tactical Overlay not available with "old camera" setted.
new Overlay do not display the "point" and straight vertical lines on the overtlay circular plan, only these useless curved lines is items are close than 200km.
http://i.imgur.com/Htws3Cj.png
How enable the classic overlay to see the "points" on the circular plan ?
Thx |
helana Tsero
Science and Trade Institute Caldari State
468
|
Posted - 2016.05.14 05:10:32 -
[563] - Quote
tactical overlay and Dscan is bugged.
Randomly I can not see anoms or bookmarks in space.
Also dscan also bugging out randomly. Sometimes its fine other times I do a 15 degree scan on an object I know is there but dscan shows nothing. (yes I have my overview/dscan settings correctly set to show that object)
This issue only started occurring the last few days. Other corpmates have also reported this issue.
"... ppl need to get out of caves and they will see something new... thats where eve is placed... not in cave..." | zoonr-Korsairs | QFT !
|
JFKen Imperia
Beyond Frontier Brave Collective
30
|
Posted - 2016.05.14 08:32:19 -
[564] - Quote
helana Tsero wrote: Randomly I can not see anoms or bookmarks in space. .
When happens click twice on the "gree eye" on the folder in ppl & places menu when entering a systme / undocking. It's boring, but works. |
Rivr Luzade
Kenshin. DARKNESS.
2504
|
Posted - 2016.05.14 13:27:15 -
[565] - Quote
Rivr Luzade wrote:Patch Notes wrote: Fixing an issue that could cause the sensor overlay to fail at loading sites when entering space. Fixed? I do not think so. Since this downtime, all anomaly, signature and in-space bookmark brackets of the sensor overlay disappear completely after a couple of minutes in space. Potentially fixed after all. Clearing the cache seems to work. Why do we always have to do that manually instead of having it done after a patch automatically?Nope does not fix it, I lost all sensor overlay brackets again. Adding to this: I noticed that the SOB brackets disappear every time when I open the old map and close it again after some use. You might want to fix that.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
jonathan hulk
Order of the Silver Dragons Hell's Pirates
0
|
Posted - 2016.05.15 11:16:54 -
[566] - Quote
after experimenting I have found that if u have a open trade with another char and either of u d/c or downtime etc occurs the items in that trade window are lost until the next downtime, they simply disappear then reappear after the next dt. also I have not received any response to a stuck petition I filed over 2 weeks ago. one can only assume the coffeepot is broken again. |
Kade Dextius
Redhogs Circle-Of-Two
0
|
Posted - 2016.05.16 04:40:19 -
[567] - Quote
Unable to remote contract fitted ships. No context menu appears when right-clicking a ship. I can remote contract containers. |
Rumbless
41
|
Posted - 2016.05.16 12:01:57 -
[568] - Quote
Sensor overlay bookmarks vanish into thin air if you; Open the map, open ship tree, open planet mode etc. Basically anything that causes loading and/or takes up the entire screen.
To get the bookmarks back, you have to dock. Not very handy in a WH I might add. |
Kblocks Biggums
Quantum Singularities Half Massed
1
|
Posted - 2016.05.16 13:03:43 -
[569] - Quote
had items disappear. I did not trade nor trash them. did not reappear after downtime. citadel trust -10 |
Anthar Thebess
1518
|
Posted - 2016.05.16 14:00:58 -
[570] - Quote
Bonus from T2 specialization don't apply to XL faction guns.
Was able to scope tractor unit full of loot, and deploy it day later - all loot was still there (lol)
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
|
|
Durkuh Durka
Something Wicked.
0
|
Posted - 2016.05.17 17:48:35 -
[571] - Quote
Tried to do some trade in a fortizar this afternoon.
1. I can't seem to set up buy orders for any range greater than station.
2. It looks like my trade skills for broker and tax are not being applied. |
Henry Plantgenet
Center for Advanced Studies Gallente Federation
66
|
Posted - 2016.05.18 08:53:11 -
[572] - Quote
Tried to change the vulnerability window of a citadel while still anchoring. now the option's disappeared and i have no idea where to look up vulnerability windows, how to change them etc. from this point forward. |
Iowa Banshee
Fenrir Vangard Wiking Were Wabbits
87
|
Posted - 2016.05.18 19:19:31 -
[573] - Quote
Iowa Banshee wrote:Larus Raksha wrote:Loot stucks in MTU. You need deploy and scoop it again to get it out of there EBR-81179 Intermittent bug: 1) Sometimes when I scoop the MTU - HIt "loot all" on the can & the loot disappears (drag & drop still works) 2) Loot gets stuck in MTU & it need re-depoly to access but loot in can still disappears on using "loot all"
UPDATE : ======= Last night I found a variant of this issue - Please add to you bug list
3) When I scooped the MTU the inventory panel closed immediately and no loot can was generated in space. |
FT Diomedes
The Graduates
2554
|
Posted - 2016.05.19 05:41:05 -
[574] - Quote
It's been nearly three weeks since Citadel was released. The Force Auxiliary skillbooks and SP have still not been refunded.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
John Lawyer Jr
Silicon Dreams Smile 'n' Wave
0
|
Posted - 2016.05.19 14:13:01 -
[575] - Quote
1) Bookmarks are still dissapearing in space. 2) In 'Orders' window broker's fee and transaction tax values are wrong (maxed, like with no skills, but I have appropriate trade skills trained). |
Rivr Luzade
Kenshin. DARKNESS.
2511
|
Posted - 2016.05.19 15:05:38 -
[576] - Quote
John Lawyer Jr wrote:1) Bookmarks are still dissapearing in space. 2) In 'Orders' window broker's fee and transaction tax values are wrong (maxed, like with no skills, but I have appropriate trade skills trained). In addition to that you still cannot right click any market order, transaction or even contract to access the right click menu to gain more information. You can still not set destination to a citadel. You still do not see the system the citadel is in in the asset menu. You still cannot direct trade in a citadel. No, the Deliver to option is not a suitable replacement because it can only go one way. The giver needs to do all the work as opposed to the trade functionality where the receiver could trade the giver so that the giver just needs to put in the stuff.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
Taji Taka
The Arcadian Sun
21
|
Posted - 2016.05.19 16:33:31 -
[577] - Quote
Rivr Luzade wrote:John Lawyer Jr wrote:1) Bookmarks are still dissapearing in space. 2) In 'Orders' window broker's fee and transaction tax values are wrong (maxed, like with no skills, but I have appropriate trade skills trained). In addition to that you still cannot right click any market order, transaction or even contract to access the right click menu to gain more information. You can still not set destination to a citadel. You still do not see the system the citadel is in in the asset menu. You still cannot direct trade in a citadel. No, the Deliver to option is not a suitable replacement because it can only go one way. The giver needs to do all the work as opposed to the trade functionality where the receiver could trade the giver so that the giver just needs to put in the stuff.
Being able to find a Fortizar/Keepstar that is acting as a market hub is pretty important too. I've also seen some market orders pop up on screen that originate at a citadel, and it shows how many jumps away it is, but that's it. There's no "right-click" location information or way to Set Destination to go to the potentially better deal, therefore no incentive for anyone to use a citadel as a market hub right now...if they could find it in the first place. Perhaps it's best if citadels or structures in general were given their own sub-menu like stations are.
|
Sobaan Tali
Caldari Quick Reaction Force
924
|
Posted - 2016.05.19 19:31:44 -
[578] - Quote
Camera still breaks on occasion in classic camera on first undock after logging in, where the camera is zoomed in so close it's inside my ship. It also breaks tracking camera (stuck in an off state despite being toggled on or off) to the point that you have to turn in off, select "Look at my ship" from right-click to purposely cause the tracking camera to get stuck in an on state, then turn it off and drag the camera focus off object to get it unstuck. The two events happen simultaneously each time they appear to occur. This is a bug that dates back to when you guys added the new camera feature but is now occurring more routinely; it use to be very rare and now is every other log in.
Also, adding citadels to overview still isn't consistently working, most of the time they never appear on overview at all.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
Rivr Luzade
Kenshin. DARKNESS.
2511
|
Posted - 2016.05.19 20:33:39 -
[579] - Quote
Another issue that I noticed with the market and the Citadel crap is that the Information in the Orders tab (fees, taxes, open orders, values, etc) loads really slowly and the entire section takes about 30 seconds to appear at all. Also, sometimes I cannot switch to the Order tab from Transactions.
Other unrelated things: The new map randomly turns completely white when you click through systems before it switches to the clicked on system and displays information.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
Bob From HR
Viktor's Invention Emporium Space Parking Alliance
0
|
Posted - 2016.05.21 01:52:46 -
[580] - Quote
When attempting to invent off of relics, the option to queue invention jobs no longer exists, and instead forces all queues to 1, regardless of relic stack size or available materials. |
|
Emmy Mnemonic
Svea Rike Circle-Of-Two
53
|
Posted - 2016.05.21 11:06:03 -
[581] - Quote
Super-laggy undocking-feature.
When undocking from station or citadel, there is a massive delay without seeing the exterior or beeing able to anything, but the session timer is running so once you get a view after undocking, the session timer has often passed since long. i.e. this takes more than 10 seconds. Sometimes you have might have maybe 1 s left on the session timer though, but still! This "feature" happened after Ciradl release I think. ALso, when looking at the undock with an alt, the ship appears and is visible long before the client shows any surroundings.
Have a newly upgraded PC with Windows 10 64 Bit, 970 NVIDIA 4GB, Pentium 7 4 core 2,92 GHz and 16 GB of RAM. Fiber internet 100/100 MBit. Not running anything else on my computer, CPU is not maxed out by far. Feature is consistant, happens every time i undock and seems to not have much to do with number of people in local (no TIDI).
ex-CEO of Svea Rike [.S.R.]
|
Bleedingthrough
206
|
Posted - 2016.05.21 17:39:42 -
[582] - Quote
I. It is possible to cloak while pointed by a citadel. Tested on TQ with Blackops and SB on Citadels after they became vulnerable after anchoring phase.
II. You sometimes lose drones while killing Citadels. I think this happens when you launch drones while in tethering range. Happend while shoting a Citadel in its vulnerability window after anchoring. |
MicroNova
Adhocracy Incorporated Adhocracy
5
|
Posted - 2016.05.21 19:22:30 -
[583] - Quote
This might be a W-Space only thing as no one has posted it yet....
Astrahus doesn't consistently rep damaged drones.
Sometimes, docking and undocking helps trigger the reps, sometimes launching and relaunching helps, sometimes nothing works.
Steps to replicate:
Get drones damaged. Warp to Astrahus, tether. Launch Drones. Wait. Fiddle with Drones, recall, wait, launch, wait, recall, wait... Dock. Undock. Launch Drones. Recall, wait, launch, wait, recall, wait... etc.
|
Nelly Uanos
Spirit Unlimited La Division Bleue
33
|
Posted - 2016.05.22 04:37:54 -
[584] - Quote
Tried to set up buy order to a fortizar citadel remotly.... citadel doesn't appear in the station dropdown menu list. |
Tipa Riot
Federal Navy Academy Gallente Federation
2500
|
Posted - 2016.05.22 10:18:59 -
[585] - Quote
There are still a lot of bugs not fixed yet:
- in the industry window right click menu on blueprints in hangar or process is not available anymore when docked in a station, you have to undock to make the menu appear again, very annoying if you want to set destination to a print location, or do a simulation - when docked in a highsec citadel and using outside view, and then undock ... your security settings are reset to green - you can't set buy orders with range from Citadels without Visibility skill - the structure browser is just a big mess ...
I'm my own NPC alt.
|
GunfighterJ
HC - ChickenSandwich Aporkalypse Now
0
|
Posted - 2016.05.22 19:56:20 -
[586] - Quote
Our citadel vulnerability window has been stuck the same since we anchored it. It refuses to role over on Sunday evening.
Here is a screenshot: http://i.imgur.com/D9GRYck.png
No replies in slack or on the filed bug reports regarding this issue. |
Fasyakius
State War Academy Caldari State
0
|
Posted - 2016.05.23 16:52:11 -
[587] - Quote
Astrahaus citadel fitted with T2 reprocessing rig for nullsec ores.
If char is not in defence access list, he will not get bonus to refine from rig. It will stay 50% base refine. |
Mere Noel
The Scope Gallente Federation
0
|
Posted - 2016.05.23 17:47:12 -
[588] - Quote
GunfighterJ wrote:Our citadel vulnerability window has been stuck the same since we anchored it. It refuses to role over on Sunday evening. Here is a screenshot: http://i.imgur.com/D9GRYck.png
No replies in slack or on the filed bug reports regarding this issue.
Same one here
- vulnerability window has been stuck the same since we anchored it
- No replies in slack or on the filed bug reports regarding this issue (opened for 10 days now)
|
Tatsuj Khan
Team Pizza Good at this Game
10
|
Posted - 2016.05.23 19:30:04 -
[589] - Quote
MicroNova wrote:This might be a W-Space only thing as no one has posted it yet....
Astrahus doesn't consistently rep damaged drones.
Sometimes, docking and undocking helps trigger the reps, sometimes launching and relaunching helps, sometimes nothing works.
Steps to replicate:
Get drones damaged. Warp to Astrahus, tether. Launch Drones. Wait. Fiddle with Drones, recall, wait, launch, wait, recall, wait... Dock. Undock. Launch Drones. Recall, wait, launch, wait, recall, wait... etc.
For reliable reps to the drone, leave the drones in the drone bay. They should all repair within a few minutes.
There is a known graphical bug, the repair is not visually represented in the HP health bars after the rep icon disappears. If that is bothersome, release and call back the drones. The full HP health bars will then display. |
Fasyakius
State War Academy Caldari State
0
|
Posted - 2016.05.23 21:06:27 -
[590] - Quote
is it a bug that you can't trade in med citadel?? or it's correct mechanics??? |
|
Sgt Ocker
Kenshin. DARKNESS.
975
|
Posted - 2016.05.23 22:57:39 -
[591] - Quote
Fasyakius wrote:is it a bug that you can't trade in med citadel?? or it's correct mechanics??? Sometimes you can, sometimes you can't - As Devs stopped responding with any feedback in this and other Citadel release threads it is not known whether it is a bug when you can trade or a bug when you can't.
My suggestion - If it seems wrong, submit a bug report and wait the week or so for a response. Or post on Reddit, Devs do seem to respond there far more frequently than on these forums.
-- - -- - -- I am impressed with how well items for sale in Citadels are shown in the market.. EG; Capital shield extender T2 - available in Jita - 3 available (cheaper) 3 jumps away, only problem is, it doesn't give you an actual location; just that they are 3 jumps from Jita. 3 jumps from Jita - In what bloody direction?
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
TheSmokingHertog
Julia's Interstellar Trade Emperium
381
|
Posted - 2016.05.24 00:08:20 -
[592] - Quote
Sgt Ocker wrote:Fasyakius wrote:is it a bug that you can't trade in med citadel?? or it's correct mechanics??? Sometimes you can, sometimes you can't - As Devs stopped responding with any feedback in this and other Citadel release threads it is not known whether it is a bug when you can trade or a bug when you can't. My suggestion - If it seems wrong, submit a bug report and wait the week or so for a response. Or post on Reddit, Devs do seem to respond there far more frequently than on these forums. -- - -- - -- I am impressed with how well items for sale in Citadels are shown in the market.. EG; Capital shield extender T2 - available in Jita - 3 available (cheaper) 3 jumps away, only problem is, it doesn't give you an actual location; just that they are 3 jumps from Jita. 3 jumps from Jita - In what bloody direction?
Tried to poke EVE costumer service on twitter for updates in this thread, no response.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Daemun Khanid
Kameiran Order Team Amarrica
563
|
Posted - 2016.05.24 06:39:08 -
[593] - Quote
Sub-Cap neuts are broke as f***.
Ships and modules forum
Bug report submitted. Neuts ships are pretty much crap right now.
Daemun of Khanid
|
Ohhhhhh Really
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.05.24 11:19:35 -
[594] - Quote
Killed around 20 npc's on 2 accounts, still no sp reward. |
Tipa Riot
Federal Navy Academy Gallente Federation
2513
|
Posted - 2016.05.24 11:44:56 -
[595] - Quote
Pretty small patch When will you fix the bugs from the Citadel release?
I'm my own NPC alt.
|
Marcus Tedric
Zebra Corp Goonswarm Federation
74
|
Posted - 2016.05.24 13:25:08 -
[596] - Quote
Did a 'Daily' on one account....
Now there are 'No Opportunities' on any other account. Have they stopped working?
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
|
Rivr Luzade
Kenshin. DARKNESS.
2513
|
Posted - 2016.05.24 13:44:51 -
[597] - Quote
Marcus Tedric wrote:Did a 'Daily' on one account....
Now there are 'No Opportunities' on any other account. Have they stopped working? Same here. Weren't these useless dailies meant to be per account and not per internet connection/IP?
Also, you have not fixed any of the bugs/glitches/problems of the Citadel release. When can we expect you working properly again on resolving the mess that you dumped on us?
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
Lan Wang
Knights of the Posing Meat FETID
2997
|
Posted - 2016.05.24 13:58:39 -
[598] - Quote
Rivr Luzade wrote:Marcus Tedric wrote:Did a 'Daily' on one account....
Now there are 'No Opportunities' on any other account. Have they stopped working? Same here. Weren't these useless dailies meant to be per account and not per internet connection/IP? Also, you have not fixed any of the bugs/glitches/problems of the Citadel release. When can we expect you working properly again on resolving the mess that you dumped on us?
they have disabled them
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
|
22000
Wiarbea Industries Army of New Eden
9
|
Posted - 2016.05.25 20:00:28 -
[599] - Quote
Ok. I'm betting this is just my 3g cell phone connection, but everytime I undock form an Astrahaus, my overview and "spaceview" freeze, and take many minutes to load. Ususally the station's undocking session timer loads faster/normally but not always. Just wanted to submit this thanks! |
Alhira Katserna
Concordiat Spaceship Samurai
2240
|
Posted - 2016.05.26 01:19:41 -
[600] - Quote
Ey CCP can you please fix the ******* citadels. It gets annoying. Since todays update on every second or third undock my client bugs out. |
|
Nelly Uanos
Spirit Unlimited La Division Bleue
33
|
Posted - 2016.05.26 08:21:04 -
[601] - Quote
Cannot move item from a Deep Space Transport fleet hangar to citadel hangar... or reverse...
EDIT: UI bugged out, item did transfer after I docked out... |
Mere Noel
The Scope Gallente Federation
0
|
Posted - 2016.05.26 17:36:05 -
[602] - Quote
GunfighterJ wrote:Our citadel vulnerability window has been stuck the same since we anchored it. It refuses to role over on Sunday evening. Here is a screenshot: http://i.imgur.com/D9GRYck.png
No replies in slack or on the filed bug reports regarding this issue.
https://community.eveonline.com/news/news-channels/eve-online-news/fix-for-changing-citadel-vulnerability-window/
|
Alyssia Benar
Vision Inc Hole Control
33
|
Posted - 2016.05.27 07:22:45 -
[603] - Quote
CCP Phantom wrote:Personal & Corporate Locations may fail to show in the sensor overlay when jumping into a system. Please CCP, this issue should be very high on your priority list. Living in WH space this makes it absolutely unplayable when you're not using the New Map "feature". Again it just feels like you guys don't care about WH space at all. |
Tnemelc Abramovich
fiftyninepee
0
|
Posted - 2016.05.27 13:23:17 -
[604] - Quote
Alyssia Benar wrote:CCP Phantom wrote:Personal & Corporate Locations may fail to show in the sensor overlay when jumping into a system. Please CCP, this issue should be very high on your priority list. Living in WH space this makes it absolutely unplayable when you're not using the New Map "feature". Again it just feels like you guys don't care about WH space at all.
Same issue, same statement. Plus the dscan thing that might be related to both of the new form of the lookat camera. I do expect the "dscan shortcut + click object" action to actually align the camera THEN trigger Dscan, or even trigger dscan in that direction wherever the camera is if i'm not in autotrack mode.
Great update overall, lots of realy cool stuff CCP, thank you. Can we get a little feedback of what this looks like from your side, should we expect to train new wormholers using fail tools while some of us are litteraly fleeing w-space ?
Please fix that and add a little more of those to the private / shared / corp / public accessibility of assets in citadels. dont need to make it safe, just make it useful so we can focus on the more interesting parts.
BONUS QUESTION : Do you believe that the meta doesnt deserve W-space organisation to be relevant ? Quite a few homies threw an alt in WWB and willing to fight anywhere, i'm sure a mercenary corp can establish in a hole, or does that really seem ridiculous ? We've got almost all the tools we need. |
Admiral Zander
Void Protectorate Federal United Battalion of Armed Renegades
0
|
Posted - 2016.05.27 14:19:25 -
[605] - Quote
As Per The Sensor Overlay Not Working:
I have reported this bug to CCP.
If you undock while Viewing the Outside Structure, your Sensor Overlay Will be Disabled.
Here is the workaround: to fix:
1. Dock into a Citadel 2. Click "Enter Ship Hangar" 3. Undock
Sensor Overlay Works again.
|
Darkblad
514
|
Posted - 2016.05.27 16:01:03 -
[606] - Quote
Uhm, where did that one go from the http://updates.eveonline.com/date/2016-05-31/ page?
With this set of skins being announced and retracted again, I get more curious about the reasons for that. Not that I care for skins at all, just the communication surrounding this specific set.
NPE-ISD-Übersetzt!
|
TheSmokingHertog
Julia's Interstellar Trade Emperium
381
|
Posted - 2016.05.28 08:28:32 -
[607] - Quote
Are we getting a fix on the inventory consistency any time soon? It gets really annoying.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Marco Cvarvicii
Rapid Withdrawal
0
|
Posted - 2016.05.30 12:44:22 -
[608] - Quote
So is it just a bug, or can you not activate skill injectors in a citadel - even when you are docked WITH the injectors in your inventory?? |
Darkblad
531
|
Posted - 2016.05.30 17:02:58 -
[609] - Quote
A bug.
NPE-ISD-Übersetzt!
|
Fasyakius
State War Academy Caldari State
0
|
Posted - 2016.05.31 06:16:20 -
[610] - Quote
Me and my alliance mates experienced such a bug that citadel didn't apply refining bonus from T2 rig. Citadel just say basis bonus is 50%. I'm living in nullsec, citadel astrahaus.
It seems that you need to take control of citadel to apply bonus. |
|
Marius Hamabu
Derivian Solutions Nihilists Social Club
0
|
Posted - 2016.05.31 15:20:38 -
[611] - Quote
Just experienced the same refining bug in a hi-sec citadel, before today's upgrade at downtime the bonuses were being applied, showed a 54% Base, post downtime update it is only giving the 50% base refine. |
TheSmokingHertog
Julia's Interstellar Trade Emperium
382
|
Posted - 2016.05.31 18:39:59 -
[612] - Quote
Dear all
There is a new feedback thread.
https://forums.eveonline.com/default.aspx?g=posts&m=6510760#post6510760
Since this one is far over CCP attentions span, post over there.
TSH.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Mandor M Sawall
Whiskey Tango Zulu
4
|
Posted - 2016.05.31 20:28:45 -
[613] - Quote
I could not activate plex inside a citadel. Item was not on a personal hangar floor. This happened today! |
Rivr Luzade
Kenshin. DARKNESS.
2525
|
Posted - 2016.06.01 15:33:11 -
[614] - Quote
You cannot access "View Contents" on containers located in Citadels. This is quite inconvenient.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
Gam Blt
CYBER SMERCH Space Marines.
0
|
Posted - 2016.06.04 18:52:17 -
[615] - Quote
Mandor M Sawall wrote:I could not activate plex inside a citadel. Item was not on a personal hangar floor. This happened today! I had the same issue today and had been suicided when try to go to the normal station |
GOB III
Adversity. Psychotic Tendencies.
13
|
Posted - 2016.06.08 12:18:59 -
[616] - Quote
can't activate in a citadel. the buttons on the plex use window are all blank.
https://i.gyazo.com/0a0582ec5ec5adf6e388391857a1d2c0.png |
Lan Wang
Knights of the Posing Meat FETID
3096
|
Posted - 2016.06.08 12:23:13 -
[617] - Quote
lololol get that shuttle ready
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
|
Raferau
The Scope Gallente Federation
1
|
Posted - 2016.06.10 11:04:31 -
[618] - Quote
Tactical Overlay now only shows module area of effect as a flat one plane circle only visible from above or below. Previous releases showed the area of effect correctly as a sphere. suppose module only effects something in the horizontal plane then, so we are all safe if we above or below the enemy?
tries to bug report this and the bug report is bugged as well |
helana Tsero
Science and Trade Institute Caldari State
521
|
Posted - 2016.06.12 02:42:10 -
[619] - Quote
Raferau wrote:
tried to bug report this and the bug report is bugged as well
LOL
Worthy of a bio quote.
"... ppl need to get out of caves and they will see something new... thats where eve is placed... not in cave..." | zoonr-Korsairs | QFT !
|
Quarth
SuX ltd.
0
|
Posted - 2016.06.18 15:20:00 -
[620] - Quote
Dunno if it was said already (not gonna read through 32 pages sorry) But the Archy/Nid/Thanny and Chim respectivly still have in their Mastery tab (e.g. mastery lvl 4) the Tactical Logistics Configuration skill displayed. Why is this, since the Triage Module was dropped from them ans is only usable by Foxes nowadays. |
|
Andrew Xadi
Dreddit Test Alliance Please Ignore
1
|
Posted - 2016.06.19 06:49:25 -
[621] - Quote
I have an issue while moving stuff from item hangar to ship cargo. When i move something, it will stay where it is, when i try again, nothing happens, when i swich to other hangar and back and try again, items will be shown there but while trying to move it, i get message saying that they're no longer there. Once i relog, items are shown moved to hangar i wanted them to go. It doesn't happen always tho. No idea what triggers this, i had this issue while moving 1 item as well as when moving many.
Also, if you cyno in inside tether range, tether will only work once you start moving, or at least will not show, that you're tethered, didn't tried locking tbh |
VIctor Kautsuo
b33g
0
|
Posted - 2016.06.20 21:15:20 -
[622] - Quote
I can't activate PLEX. I think it's a bug.. |
Tony Anders
Fractal Industries Shadow of xXDEATHXx
0
|
Posted - 2016.07.05 17:29:50 -
[623] - Quote
Why there is no mention of a know issues in a second post that reconnect to fighter;s funtion is not working!? It was there before (a long time ago) and it's gone but still not fixed! |
Nytridr
Pearlgate Associates
0
|
Posted - 2016.07.26 00:30:33 -
[624] - Quote
Citadel access list and blocking people
Not sure if this has been reported or not, but if you have someone added as being able to dock in some list somewhere and then add that person to a blocked list, the person can still tether and dock
Shouldn't this be setup the opposite way. If you block someone, they should be blocked no matter if they are on an allowed list somewhere.
Some of these list for alliances can be very extensive, and if you add someone to block, it will not block them.
Very easy to verify. Add someone to your accept list and then add them to another list as blocked. Does not block them. |
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