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Thread Statistics | Show CCP posts - 62 post(s) |
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CCP Turtlepower
C C P C C P Alliance
362

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Posted - 2016.05.02 13:41:44 -
[451] - Quote
Sergey Hawk wrote:EBR-79628 This about autotracking not working after login and first undock 1 minute of video EBR-79629 This about camera detach after each jump The last two minutes of video https://youtu.be/Zs2Ne34dCFM
Videos with sound to be heard as I choose objects after undock Thanks! We've managed to reproduce both issues and are working on fixes.
CCP Turtlepower |
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Crosi Wesdo
War and Order
1851
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Posted - 2016.05.02 14:08:56 -
[452] - Quote
This shouldnt need to be said. But if you want to make a good impression to new users, could you please make sure that the overview and the camera (old camera), at least work after a patch?
Remaining issues with new camera,
Up and down movement seems to be a quarter of the sensitivity of left and right movement. - I manually pilot and need to be able to look up and down as easily as left and right.
Zoom sensitivity is too high. - I use a ratchet-less mouse and new camera zoom is far too fast with it. I like the smoothness of the zoom, but i would like it to be adjustable to the extent that it feels like the old zoom which is just better. |

Sergey Hawk
The Sith Syndicate REFORD
32
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Posted - 2016.05.02 14:27:24 -
[453] - Quote
Quote:Remaining issues with new camera
Up and down movement seems to be a quarter of the sensitivity of left and right movement. - I manually pilot and need to be able to look up and down as easily as left and right.
Zoom sensitivity is too high. - I use a ratchet-less mouse and new camera zoom is far too fast with it. I like the smoothness of the zoom, but i would like it to be adjustable to the extent that it feels like the old zoom which is just better.
two additional issues that do not allow use the new camera
No custom tracking position for camera without dynamic center offset.
Intermediate centering the camera before start rotation if dynamic center offset turned on.
May the Force be with You
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Zorn Cosby
Sebiestor Tribe Minmatar Republic
9
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Posted - 2016.05.02 14:28:17 -
[454] - Quote
Sergey Hawk wrote:Zorn Cosby wrote:Any comment on the bug of recurring charges for the use of Jump Clones? Unfortunately this is a feature and not a bug 
Then CCP needs to comment directly upon it and clarify its communication regarding a RECURRING UNDOCUMENTED fee that has never before been discussed and it now being assessed to access unsaleable, player-owned assets.
This is a MAJOR change that was not appropriately documented. All previous communication on it indicated that at most it would be a one time charge, if that for existing clone installations.
If CCP truly intends upon assessing RECURRING fees for access to existing implanted JCs (a totally unsaleable asset), then they need to offer full market high refunds to those with JCs & implants. Assessing a RECURRING fee for existing implanted JCs changes the entire scenario for the purchase and use of JCs.
An entire debate regarding the effect that recurring fees would have upon existing players was never had. The monetizing of JC use only impacts those that chose to not have multiple alts per account. Anyone with role specific alts will not be impacted, only those WITHOUT role specific alts will now be impacted. Anyone with a jack-of-all-trades character will now be paying 1.8M every single time that they wish to try something different and be on an moderately even playing field. This is a TERRIBLE idea, and implementing it without discussion or acknowledgment sets a HORRIBLE PRECIDENT.
This is a case of CCP taking without discussion. 7B+ in ISK is tied up in implanted JCs that I will now never use due to this undocumented change. Better yet, I cannot sell those assets. FU CCP if you choose to not stand by what you published and choose to screw your player base. |

Daemun Khanid
Kameiran Order Team Amarrica
541
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Posted - 2016.05.02 15:17:10 -
[455] - Quote
CCP Goliath wrote:DHuncan wrote:Some update on the old camera bug would be appreciated, not how to work around by using another feature instead of the one is bugged, just some acknowledge that CCP is tracking the problem for our peace of mind would do. Sorry for no posts over last 2 days, it was the weekend. All known issues listed (including the camera ones) will be/are being worked on. Upsetting to hear the overview fix didn't take but there are definitely less people affected. Would those expericing the issue please file bug reports including your overview settings as an attachment on the report?
Hope you had a good weekend... Now it's over so get back to work. 
Just confirming I still have the overview bug on both clients. Will submit the requested bug report w overview settings today.
Daemun of Khanid
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CCP Goliath
C C P C C P Alliance
2943

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Posted - 2016.05.02 15:29:23 -
[456] - Quote
We have an overview fix! In testing right now but we are very confident and plan to deploy it tomorrow.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Balador Sethir
Sturmgrenadier Inc Dirt Nap Squad.
0
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Posted - 2016.05.02 15:40:14 -
[457] - Quote
Mandor M Sawall wrote:Strange issues with large remote capacitor transfers!! The have limitless range, wont turn off, stops sending cap but continues to drain mine...etc...
I am seeing the same behavior with large remote capacitor transfers. Specifically, my remote transfers were not working, while the other pilots were working. I believe the difference between our ships was that my ship had capacitor batteries fitted and I was being neuted. My screen showed that I had plenty of capacitor, but the other ships reported he was getting no capacitor and my transfers showed up on my screen as being on.
I also was not able to reliably cycle my cap transfers off and back on, sometimes they would refuse to shut off. I could fix the issue by turning the cap transfer offline and turning it back on.
I didn't have a chance to create a ticket in game, but I might be able to try and replicate the issue on sisi, will a ticket on sisi go into the same bug queue? |

Blacktide Bakersmith
Caliburn Ghast
2
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Posted - 2016.05.02 15:46:25 -
[458] - Quote
CCP Goliath wrote:We have an overview fix! In testing right now but we are very confident and plan to deploy it tomorrow.
Then in the meantime could you take it off the list of already addressed issues. I saw that and thought, hmm, definitely not working for me yet.
Looking forward to the fix.
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CaesarGREG
CBC Interstellar Fidelas Constans
3
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Posted - 2016.05.02 21:18:18 -
[459] - Quote
For today i've got 3 issues wich apered after citadel update
1. i've got bugged overview , selected item shows real distance 24km , but overview shows distance 1857km. 2. bugged old camera, after jump camera loses its position, sometimes its locked cant change view, sometimes help look on my ship, sometimes not. 3.base broker fee shows 3.0% i've got all trade skills level 5.
thx
-------------------------------------------------------------To do not say i only complain:)-------- Last few months ccp done good job with :
-implementing skill injectors -balancing mwd, ab for difrent types like compact... -balancing capacitor bateries -implementing difrent types of armor plates with difrent mass -implementing difrent shield extenders TO DO >> Turrets Tech 1 need asame good job like plates /extenders..
bad changes need work with: -market new brokers -camera issues -new stats of wepons like score system |

Rumbless
Not The Droids You Are Looking For
27
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Posted - 2016.05.03 09:45:05 -
[460] - Quote
I've tried submitting 2 bug reports now, every single time the game just locks up for minutes until I have to manually kill the process I give up. |
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Don Pera Saissore
93
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Posted - 2016.05.03 11:25:18 -
[461] - Quote
OLD CAMERA STILL BUGED |

Val Mech
New April Moon
5
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Posted - 2016.05.03 11:39:18 -
[462] - Quote
Don Pera Saissore wrote:OLD CAMERA STILL BUGED Confirmed.
PS. CCP just ignore all our bug reports.
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CCP Goliath
C C P C C P Alliance
2945

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Posted - 2016.05.03 11:47:41 -
[463] - Quote
OP updated with today's fixes (non-exhaustive list, a bunch of structure fixes went out that weren't on the list, people are assembling that list and will add later today hopefully)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Brocken Rocker
Endgegner. Kids With Guns Alliance
6
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Posted - 2016.05.03 11:47:43 -
[464] - Quote
Found another Bug in Industry.
Capital Cap Battery T1 copy -> Invenction = Capital Cap Booster T2. Took a Screen of the Bug (LINK)
Please check it :-)
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Vladya Blade
Signal Cartel EvE-Scout Enclave
4
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Posted - 2016.05.03 11:53:27 -
[465] - Quote
CCP Goliath wrote:We have an overview fix! In testing right now but we are very confident and plan to deploy it tomorrow.
(old camera) :
1. first log on, undock => tracking camera not working; had to cycle to new camera and back to work 2. undocking from citadel, again, no tracking camera AND no ship model in space |
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CCP Goliath
C C P C C P Alliance
2945

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Posted - 2016.05.03 11:56:18 -
[466] - Quote
Vladya Blade wrote:CCP Goliath wrote:We have an overview fix! In testing right now but we are very confident and plan to deploy it tomorrow. (old camera) : 1. first log on, undock => tracking camera not working; had to cycle to new camera and back to work 2. undocking from citadel, again, no tracking camera AND no ship model in space
I am not sure why you are quoting that, the overview fix had nothing to do with the tracking camera issues, all of which I believe are in the known issues thread already.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Sabastian Cerabiam
Seventh Element Advent of Fate
7
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Posted - 2016.05.03 12:05:15 -
[467] - Quote
The recall fighter bug cleared for me on Sunday. Last night it was back again. Nothing i do will recall the fighters to the bay. I am forced to abandon the flights and scoop them. |

Vladya Blade
Signal Cartel EvE-Scout Enclave
4
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Posted - 2016.05.03 12:08:48 -
[468] - Quote
CCP Goliath wrote:Vladya Blade wrote:CCP Goliath wrote:We have an overview fix! In testing right now but we are very confident and plan to deploy it tomorrow. (old camera) : 1. first log on, undock => tracking camera not working; had to cycle to new camera and back to work 2. undocking from citadel, again, no tracking camera AND no ship model in space I am not sure why you are quoting that, the overview fix had nothing to do with the tracking camera issues, all of which I believe are in the known issues thread already.
see? that was I thinking after last patch (Citadel 1.0) that has nothing to do with overview and old /new camera... |

Rumbless
Not The Droids You Are Looking For
27
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Posted - 2016.05.03 12:18:15 -
[469] - Quote
CCP Goliath wrote:We have an overview fix! In testing right now but we are very confident and plan to deploy it tomorrow. Wooot! Now it's properly fixed :) |

Maker Atavuli
Core Intel
25
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Posted - 2016.05.03 13:25:35 -
[470] - Quote
When a market order is canceled the market window is not refreshing. It gives the appearance of the order still being active, looks like it's visual only. It was repeatable it for me over several logins.
I am NOT crazy they made me take my medication this morning!
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Val Mech
New April Moon
5
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Posted - 2016.05.03 14:05:56 -
[471] - Quote
Old camera still bugged.
EBR-79837 reported. |

Don Pera Saissore
93
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Posted - 2016.05.03 14:21:39 -
[472] - Quote
deleting posts doesnt make the issue go away, it just pisses off your customers |
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CCP Goliath
C C P C C P Alliance
2945

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Posted - 2016.05.03 14:45:01 -
[473] - Quote
The issues with the old camera are logged in the known issues post, which means we are aware that they are still bugged.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Crosi Wesdo
War and Order
1851
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Posted - 2016.05.03 14:52:20 -
[474] - Quote
Ok, so you are aware of the old camera detaching form your ship on gate jump.
There are still a couple of issues making the new camera very undesirable to the extent that i will not undock at any point if it is made compulsory in the current form.
- New camera still requires 4x the mouse input to look up and down as it does to look left or right. That makes it completely unfit for my purposes as the primary input method for manually piloting.
- New camera zoom is still far too fast for ratchet-less scroll wheel mice.
Others have said that the new camera lacks camera tracking for dscanning, i have no idea because until you fix the 2 above points there is no point me even trying it. |

Rumbless
Not The Droids You Are Looking For
27
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Posted - 2016.05.03 15:10:38 -
[475] - Quote
Crosi Wesdo wrote:- New camera still requires 4x the mouse input to look up and down as it does to look left or right. That makes it completely unfit for my purposes as the primary input method for manually piloting.
- New camera zoom is still far too fast for ratchet-less scroll wheel mice. I agree with the first issue. That is very annoying. The 2nd issue I do not agree with. I suspect it adheres to your scroll setting in windows (I could be very wrong of course). I find it extremely useful to be able to zoom all the way out very fast. In fact if you zoom all the way in, it takes a scroll or two before actually starts zooming out again. Now that is annoying. The old camera had a very slow zoom so I guess it's a matter of getting used to it. As I enjoy fast scrolling in everything I do, it actually feels very natural to me to have it in EVE as well. |

Crosi Wesdo
War and Order
1851
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Posted - 2016.05.03 15:15:53 -
[476] - Quote
Rumbless wrote:Crosi Wesdo wrote:- New camera still requires 4x the mouse input to look up and down as it does to look left or right. That makes it completely unfit for my purposes as the primary input method for manually piloting.
- New camera zoom is still far too fast for ratchet-less scroll wheel mice. I agree with the first issue. That is very annoying. The 2nd issue I do not agree with. I suspect it adheres to your scroll setting in windows (I could be very wrong of course). I find it extremely useful to be able to zoom all the way out very fast. In fact if you zoom all the way in, it takes a scroll or two before actually starts zooming out again. Now that is annoying. The old camera had a very slow zoom so I guess it's a matter of getting used to it. As I enjoy fast scrolling in everything I do, it actually feels very natural to me to have it in EVE as well.
Windows settings dont apply, if i turn my ratchet on it feels ok. But i enjoy the ratchet-less scroll for browsing chats and lists. if i get a good flick, i can scroll down the jita character list in one go.
This might sound fast, but it was absolutely fine with the old zoom. With the new zoom the camera is just throw in and out madly.
You are correct though, there is an acceleration to the new camera which takes a while to kick in, which just adds to the feeling that you are fighting against 'polish' to make the camera do what you want it to. |

Daemun Khanid
Kameiran Order Team Amarrica
545
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Posted - 2016.05.03 15:26:14 -
[477] - Quote
Crosi Wesdo wrote:Rumbless wrote:Crosi Wesdo wrote:- New camera still requires 4x the mouse input to look up and down as it does to look left or right. That makes it completely unfit for my purposes as the primary input method for manually piloting.
- New camera zoom is still far too fast for ratchet-less scroll wheel mice. I agree with the first issue. That is very annoying. The 2nd issue I do not agree with. I suspect it adheres to your scroll setting in windows (I could be very wrong of course). I find it extremely useful to be able to zoom all the way out very fast. In fact if you zoom all the way in, it takes a scroll or two before actually starts zooming out again. Now that is annoying. The old camera had a very slow zoom so I guess it's a matter of getting used to it. As I enjoy fast scrolling in everything I do, it actually feels very natural to me to have it in EVE as well. Windows settings dont apply, if i turn my ratchet on it feels ok. But i enjoy the ratchet-less scroll for browsing chats and lists. if i get a good flick, i can scroll down the jita character list in one go. This might sound fast, but it was absolutely fine with the old zoom. With the new zoom the camera is just thrown in and out madly. You are correct though, there is also an acceleration to the new camera which takes a while to kick in, which just adds to the feeling that you are fighting against all the 'polish' ccp added to make the camera do what you want it to. I wont say literally unplayable. But if its harder to do the things i do just because CCP made design choices that make me worse at the game, i just might have to make some choices too.
The complaints that you have about the new camera are mostly things that were addressed weeks if not months ago. Tracking camera is essentially the same as old camera. Options are in the menu to turn off all of the dynamic actions and offsets with the new camera. Option is in the menu to tweak the acceleration of the new camera completely removing it and making it almost identical to the old camera. You're a little late to the new camera complaint party. In fact I'm amazed they haven't done themselves the favor of removing the old camera completely yet. They were scheduled to do so a long time ago. Figured citadel release would be the end of it.
Daemun of Khanid
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Rumbless
Not The Droids You Are Looking For
27
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Posted - 2016.05.03 15:27:43 -
[478] - Quote
Crosi Wesdo wrote:Rumbless wrote:Crosi Wesdo wrote:- New camera still requires 4x the mouse input to look up and down as it does to look left or right. That makes it completely unfit for my purposes as the primary input method for manually piloting.
- New camera zoom is still far too fast for ratchet-less scroll wheel mice. I agree with the first issue. That is very annoying. The 2nd issue I do not agree with. I suspect it adheres to your scroll setting in windows (I could be very wrong of course). I find it extremely useful to be able to zoom all the way out very fast. In fact if you zoom all the way in, it takes a scroll or two before actually starts zooming out again. Now that is annoying. The old camera had a very slow zoom so I guess it's a matter of getting used to it. As I enjoy fast scrolling in everything I do, it actually feels very natural to me to have it in EVE as well. Windows settings dont apply, if i turn my ratchet on it feels ok. But i enjoy the ratchet-less scroll for browsing chats and lists. if i get a good flick, i can scroll down the jita character list in one go. This might sound fast, but it was absolutely fine with the old zoom (because it was slow). With the new zoom the camera is just thrown in and out madly. You are correct though, there is also an acceleration to the new camera which takes a while to kick in, which just adds to the feeling that you are fighting against all the 'polish' ccp added to make the camera do what you want it to. I wont say literally unplayable. But if its harder to do the things i do just because CCP made design choices that make me worse at the game, i just might have to make some choices too. Ah the acceleration (movement, not scrolling) can actually be disabled completely, which I already did. Display & Graphics > Set Inertia to stiff. |

Crosi Wesdo
War and Order
1851
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Posted - 2016.05.03 15:29:59 -
[479] - Quote
Daemun Khanid wrote:Crosi Wesdo wrote:Rumbless wrote:Crosi Wesdo wrote:- New camera still requires 4x the mouse input to look up and down as it does to look left or right. That makes it completely unfit for my purposes as the primary input method for manually piloting.
- New camera zoom is still far too fast for ratchet-less scroll wheel mice. I agree with the first issue. That is very annoying. The 2nd issue I do not agree with. I suspect it adheres to your scroll setting in windows (I could be very wrong of course). I find it extremely useful to be able to zoom all the way out very fast. In fact if you zoom all the way in, it takes a scroll or two before actually starts zooming out again. Now that is annoying. The old camera had a very slow zoom so I guess it's a matter of getting used to it. As I enjoy fast scrolling in everything I do, it actually feels very natural to me to have it in EVE as well. Windows settings dont apply, if i turn my ratchet on it feels ok. But i enjoy the ratchet-less scroll for browsing chats and lists. if i get a good flick, i can scroll down the jita character list in one go. This might sound fast, but it was absolutely fine with the old zoom. With the new zoom the camera is just thrown in and out madly. You are correct though, there is also an acceleration to the new camera which takes a while to kick in, which just adds to the feeling that you are fighting against all the 'polish' ccp added to make the camera do what you want it to. I wont say literally unplayable. But if its harder to do the things i do just because CCP made design choices that make me worse at the game, i just might have to make some choices too. The complaints that you have about the new camera are mostly things that were addressed weeks if not months ago. Tracking camera is essentially the same as old camera. Options are in the menu to turn off all of the dynamic actions and offsets with the new camera. Option is in the menu to tweak the acceleration of the new camera completely removing it and making it almost identical to the old camera. You're a little late to the new camera complaint party. In fact I'm amazed they haven't done themselves the favor of removing the old camera completely yet. They were scheduled to do so a long time ago. Figured citadel release would be the end of it.
There is no option to make looking up and down work at the same speed as looking left and right.
There is no option to adjust the speed of the zoom.
Currently left and right is about 4x more sensitive than up and down. If you dont do much manual piloting im sure you would never notice, but i do.
Please explain to me how this constitutes my issues being addressed. |
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CCP Goliath
C C P C C P Alliance
2945

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Posted - 2016.05.03 16:05:43 -
[480] - Quote
Polite reminder that this thread is to deal with issues (defined as bugs) in the Citadels release, not debate the merits or lack thereof of various systems. The behaviour you are discussing is subjective usability rather than being a bug. The most appropriate place for your feedback currently is https://forums.eveonline.com/default.aspx?g=posts&t=468482&find=unread which I believe is still being monitored by the team.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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