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Dracvlad
Taishi Combine Second-Dawn
2137
|
Posted - 2016.08.12 15:14:59 -
[1411] - Quote
baltec1 wrote:Dracvlad wrote:especially as most player miners really hate bots... That's why we said it.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
|

Dirty Forum Alt
Forum Alts Anonymous
499
|
Posted - 2016.08.12 15:17:12 -
[1412] - Quote
Rather than "Sociopath" or "Psychopath" I think the correct term for all of these people, sadly enough, is: Human
Regular, ordinary, Humans.
I mean (just as 1 example of many) there is a reason that executions (particularly the really gruesome ones) used to be held as big, celebratory, public events. And why large segments of the assembled mobs would join in throwing rocks/etc at the victim if allowed to do so. Sadly enough, that is just Human Nature.
That is why we have complex societal rules/expectations/laws, as well as assorted layers of people/mechanisms to enforce them. Take all of that away, and Humans will be Humans. In a sandbox video game, for example...
"Psychopath" and "Sociopath" are (different and distinct) mental conditions which prevent the person from fitting into society and following the societal rules/expectations/laws, because they are incapable of understanding them or seeing how/why they should apply to themselves.
As with most conditions, there are varying degrees of Psychopathy and Sociopathy - and many (most?) people who have these conditions still manage to get by or even succeed in their societies. However they can be dangerous/frightening because *if* they decide to harm others for some reason or do something else society frowns upon, they feel reduced (or none at all again depending on degree of the condition) societal pressure to not do it.
Back into the context of EVE again now: There is no fixed "society" in the game to impose rules/expectations on people - so they are perfectly capable of letting their Human Nature take over without any societal rules/expectations/laws to stop them, or even slow them down.
And as players tend to form groups and make their own societies within the game...the society they choose to join *inside the game* may in fact set rules/expectations that encourage harming other players, or even harvesting their tears. Ironically the healthier and less psychopathic/sociopathic they are the *more likely* they are to feel and respond to these subtle societal pressures, and thus the *more likely* they are to fastidiously farm tears and cause grief whenever possible. A Psychopath wouldn't get the point and wouldn't care what his chosen society thought, and a Sociopath wouldn't have joined the society in the first place...
As soon as these players leave the video game world, however, their Real Life Societal rules/expectations/laws kick in again, and they go back to being ordinary citizens of wherever they happen to live. |

Narun Aeg
University of Caille Gallente Federation
1
|
Posted - 2016.08.12 15:19:33 -
[1413] - Quote
Hmmm dudes, who care about the "Sociopath" or "Psychopath" subject ? You are not really going to find solutions this way. |

Dirty Forum Alt
Forum Alts Anonymous
499
|
Posted - 2016.08.12 15:24:45 -
[1414] - Quote
Narun Aeg wrote:Hmmm dudes, who care about the "Sociopath" or "Psychopath" subject ? You are not really going to find solutions this way. If you honestly think we are going to find the solutions to EVE's problems in this thread, at this point...then I have another Psychological word for you: "Delusional" |

Narun Aeg
University of Caille Gallente Federation
1
|
Posted - 2016.08.12 15:28:41 -
[1415] - Quote
Yes, and you are a doctor in psychology I guess ? Or Not. So instead of judging humanity, you should do something else, because your speech is pointless. If you are trying to play to doctor in a forum game, well ... You know who is mad. |

Dirty Forum Alt
Forum Alts Anonymous
499
|
Posted - 2016.08.12 15:37:27 -
[1416] - Quote
Narun Aeg wrote:Yes, and you are a doctor in psychology I guess ? Or Not. So instead of judging humanity, you should do something else, because your speech is pointless. If you are trying to play to doctor in a forum game, well ... You know who is mad. A lack of understanding of why someone would wish to post a comment directly related to the current discussion, and instead stubbornly insisting that the only allowable topic of discussion should be the one that *you* want to discuss, could ironically be an indicator that you yourself have some "Psychopathic" tendencies...
Either that or you cling so tightly to the societal expectation of keeping discussion limited to the original topic that you are angrily trying to enforce it...70 pages too late...
Honestly I don't care to get to know you well enough to find out which one it is.  |

Narun Aeg
University of Caille Gallente Federation
1
|
Posted - 2016.08.12 15:41:42 -
[1417] - Quote
Yes with your reply I'm sure that everyone knows you are mad now :D. Well I will not feed the troll more than that anyway. Speak about spychology if you want, we read you carefully. |

Lucy Lollipops
State War Academy Caldari State
96
|
Posted - 2016.08.12 15:43:14 -
[1418] - Quote
Beta Maoye wrote:Solecist Project wrote:Beta Maoye wrote:Extract a database of all about the lost players for the past 3 years. Analyze their daily activities that they spent most time in the game. Form a list of activities from the most popular to the least popular. Compare these activities with similar features that provided by competitors. Honestly sort out the advantages or disadvantages of EVE against competitors for these activities. A general picture of why the game is losing players will be revealed. Invalid. This works only for games that are equal. EVE works on completely different base mechanics than the crap you seem to be playing ... ... which is tailored to the masses to enjoy. And we all know the masses. They're horrible. EVE is a game and a business. It requires enough mass to support whatever the ideology that elite players wanted the game to have. If the game cannot survive, the EVE universe does not exist. The game has to find a balance of play styles for the mass and the elites. Partiality for either side is not good for the survival of the game.
This sounds like a good point... |

Dirty Forum Alt
Forum Alts Anonymous
499
|
Posted - 2016.08.12 15:49:42 -
[1419] - Quote
Lucy Lollipops wrote:Beta Maoye wrote:Solecist Project wrote:Beta Maoye wrote:Extract a database of all about the lost players for the past 3 years. Analyze their daily activities that they spent most time in the game. Form a list of activities from the most popular to the least popular. Compare these activities with similar features that provided by competitors. Honestly sort out the advantages or disadvantages of EVE against competitors for these activities. A general picture of why the game is losing players will be revealed. Invalid. This works only for games that are equal. EVE works on completely different base mechanics than the crap you seem to be playing ... ... which is tailored to the masses to enjoy. And we all know the masses. They're horrible. EVE is a game and a business. It requires enough mass to support whatever the ideology that elite players wanted the game to have. If the game cannot survive, the EVE universe does not exist. The game has to find a balance of play styles for the mass and the elites. Partiality for either side is not good for the survival of the game. This sounds like a good point... I don't think anyone will argue with it - EVE certainly needs to find a balance to keep enough players of all play-styles in the game so that it earns enough money to keep the servers running.
People will argue with you until the end of time however on what that balance looks like, or how to attain it... |

Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14421
|
Posted - 2016.08.12 16:10:00 -
[1420] - Quote
Beta Maoye wrote: EVE is a game and a business. It requires enough mass to support whatever the ideology that elite players wanted the game to have. If the game cannot survive, the EVE universe does not exist. The game has to find a balance of play styles for the mass and the elites. Partiality for either side is not good for the survival of the game.
No it doesn't need to 'find a balance'. That's the mistaken thinking many a game maker and other business person has made.
Trying to achieve some kind of balance everyone finds enjoyable is as impossible an idea as establishing a feminist strip club is. Products need focus, and they also need principles to adhere to. If a Vegan restaurant starts seeing a decline in customers, the solution is not to start selling Steak...it's "make better tofu burgers".
|

Herzog Wolfhammer
Sigma Special Tactics Group
7896
|
Posted - 2016.08.12 16:43:18 -
[1421] - Quote
Dracvlad wrote:baltec1 wrote:
so-+ci-+o-+path
/-ês+ìs-ô+ì-îpaTH/
noun
noun: sociopath; plural noun: sociopaths
a person with a personality disorder manifesting itself in extreme antisocial attitudes and behaviour and a lack of conscience.
Clap clap clap, you can quote from a dictionary, gold star to you and a pat on the head, means nothing though.
Everything they claim everybody else is and everything they claim to be against, they are. That's why they need a victim to blow up in local or scream on some voice comms, so they can bandy the file about as a trophy.
The new things is that non ganker/HTFU are the "special snowflakes". All while they have for years been acting like special snowflakes.
The gank/HTFU crowd always project. Always.
Bring back DEEEEP Space!
|

Beta Maoye
129
|
Posted - 2016.08.12 16:44:16 -
[1422] - Quote
Jenn aSide wrote:Beta Maoye wrote: EVE is a game and a business. It requires enough mass to support whatever the ideology that elite players wanted the game to have. If the game cannot survive, the EVE universe does not exist. The game has to find a balance of play styles for the mass and the elites. Partiality for either side is not good for the survival of the game.
No it doesn't need to 'find a balance'. That's the mistaken thinking many a game maker and other business person has made. Trying to achieve some kind of balance everyone finds enjoyable is as impossible an idea as establishing a feminist strip club is. Products need focus, and they also need principles to adhere to. If a Vegan restaurant starts seeing a decline in customers, the solution is not to start selling Steak...it's "make better tofu burgers". Whether it is Steak or Tofu burgers, they can be made attractive to the mass if the chef do it right. I found the Tofu burgers from LOL, WOWS, WOT delicious. |

Doc Fury
Furious Enterprises
8564
|
Posted - 2016.08.12 17:00:32 -
[1423] - Quote
Jenn aSide wrote:Beta Maoye wrote: EVE is a game and a business. It requires enough mass to support whatever the ideology that elite players wanted the game to have. If the game cannot survive, the EVE universe does not exist. The game has to find a balance of play styles for the mass and the elites. Partiality for either side is not good for the survival of the game.
No it doesn't need to 'find a balance'. That's the mistaken thinking many a game maker and other business person has made. Trying to achieve some kind of balance everyone finds enjoyable is as impossible an idea as establishing a feminist strip club is. Products need focus, and they also need principles to adhere to. If a Vegan restaurant starts seeing a decline in customers, the solution is not to start selling Steak...it's "make better tofu burgers".
'Feminist Strip Club' is the name of Doc's Plasmatics tribute band.
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper: 'Hodor'.
|

Solecist Project
32032
|
Posted - 2016.08.12 18:25:52 -
[1424] - Quote
Narun Aeg wrote: You didn't understand what he said ... He didn't say to compare other game. He said to contact the players we lost and making stats with what they said. Then to compare with features you can find in other games. Dust514, valkyries, even Eve online can be compared to a lot other game features.
Eve online is unique in the global mechanic. Not features by features.
Thinking that eve online is unique will not help anyway. We all know that.
To be honnest, I know a lot of eve online players who will play to an other sandbox, which start by " A " in 2 words, in final beta, for exemple. Because it's an other kind of sandbox, close to eve online in the idea. And if you look from far, you will say that it's really not a competitor. In fact, it is.
Thank you for your post.
I know what he said, though. You can't just compare the features like that. Any wow-like feature in EVE would still suffer from the core mechanics.
These games do not offer the level of interaction ours offers.
What he is talking about is making the game more attractive for all the masses that will not keep it alive ... ... because what this game needs and has always thrived on isn't money, it's no-holes-barred interaction.
You don't have that in these silly easymode games with pretty graphics which, no matter what, you can win easily.
The last thing this game needs is even more restrictions on interactivity.
"That ringing in your ears you're experiencing right now is the last gasping breaths of a dying inner ear as it got thoroughly pulverised by the point roaring over your head at supersonic speeds." -- Tippia
|

Lulu Lunette
Savage Moon Society
421
|
Posted - 2016.08.12 18:42:11 -
[1425] - Quote
I don't even know.
@lunettelulu7
|

Kaivarian Coste
Beyond Imports and Exports
81
|
Posted - 2016.08.13 12:48:48 -
[1426] - Quote
So I've taken a month off Eve and don't see myself going back to this game anytime soon.
My primary reason is that there are so many good games on Steam/GOG these days.
And the good thing about these games is that you can mod or customise them to your taste.
With an MMO, you have no choice. You either have to like what the devs give, or quit. And playing an MMO feels like a job. If you're not playing, then you're falling behind everyone else, so what's the point?
Meh. I can't blame CCP. It's just the nature of MMOs. |

Beta Maoye
129
|
Posted - 2016.08.13 13:13:22 -
[1427] - Quote
Kaivarian Coste wrote:So I've taken a month off Eve and don't see myself going back to this game anytime soon.
My primary reason is that there are so many good games on Steam/GOG these days.
And the good thing about these games is that you can mod or customise them to your taste.
With an MMO, you have no choice. You either have to like what the devs give, or quit. And playing an MMO feels like a job. If you're not playing, then you're falling behind everyone else, so what's the point?
Meh. I can't blame CCP. It's just the nature of MMOs. It will be super cool if EVE allows player to design and trade their own skins. The marvelous advertisements in station TV proved the amazing creativity of EVE players. |

Jonah Gravenstein
Machiavellian Space Bastards
26596
|
Posted - 2016.08.13 15:16:15 -
[1428] - Quote
Beta Maoye wrote:Kaivarian Coste wrote:So I've taken a month off Eve and don't see myself going back to this game anytime soon.
My primary reason is that there are so many good games on Steam/GOG these days.
And the good thing about these games is that you can mod or customise them to your taste.
With an MMO, you have no choice. You either have to like what the devs give, or quit. And playing an MMO feels like a job. If you're not playing, then you're falling behind everyone else, so what's the point?
Meh. I can't blame CCP. It's just the nature of MMOs. It will be super cool if EVE allows player to design and trade their own skins. The marvelous advertisements in station TV proved the amazing creativity of EVE players. It's something that has been looked at, CCP showcased a basic ship skinning interface in a fanfest presentation. I think the major problem with it is the TTP factor (Time To Phallus)
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
|

Narun Aeg
University of Caille Gallente Federation
4
|
Posted - 2016.08.13 15:23:50 -
[1429] - Quote
I really don't like the custom games because It's like you said, everyone will do want he wants, and no one wants the same thing. I never liked mine craft and games like that so ... |

Manaconda Jones
Government DARKNESS.
1
|
Posted - 2016.08.13 16:53:22 -
[1430] - Quote
One of the things which always drew me to this game and has kept me coming back over the past several years is that each person determines their own fate and that in game behaviors rule the universe.
Build a corporation, organize it get some reputation, move up in the world. Move up too much, get smacked back down. It's a fun balance and it leads to a complex social and political game where there is give and take on just about every action in the game.
This has all ended over the past year and frankly it's making the game terrible. Traditional enemies, traditional friends, personal relationships and back room dealing has given away to massive payments from shady internet betting companies being the most powerful force in the game.
I think that the bravest thing that CCP has done in the past 10 years was to ban the cancer that was Somer Blink from the game and freeze out all of their assets.
I think the stupidest thing that CCP has done ever was the World of Darkness MMO, but second to that, the stupidest thing they have done is their tacit promotion of online gambling and enabling those outside forces to markedly change the game.
It's impossible to balance a game when one group of people through means outside the game literally dump trillions of isk against random people for no reason. It's one thing to fund wars against the Goons in the north, but it's completely different to break up small alliances with payments of 500B isk
There isn't any real way for a group in the game using in game methods to stand up to someone spending 7 trillion isk to fight them in a 6 month period. How does CCP not realize that this is wrecking their game? We're getting an absolutely terrible reputation amongst the different MMO's for being too 'pay to win' now. CCP, follow the lead of Steam and get rid of the BS gambling sites that are wrecking the game.
Thanks |

Solecist Project
32063
|
Posted - 2016.08.13 17:27:29 -
[1431] - Quote
Manaconda Jones wrote:One of the things which always drew me to this game and has kept me coming back over the past several years is that each person determines their own fate and that in game behaviors rule the universe.
Build a corporation, organize it get some reputation, move up in the world. Move up too much, get smacked back down. It's a fun balance and it leads to a complex social and political game where there is give and take on just about every action in the game.
This has all ended over the past year and frankly it's making the game terrible. Traditional enemies, traditional friends, personal relationships and back room dealing has given away to massive payments from shady internet betting companies being the most powerful force in the game.
I think that the bravest thing that CCP has done in the past 10 years was to ban the cancer that was Somer Blink from the game and freeze out all of their assets.
I think the stupidest thing that CCP has done ever was the World of Darkness MMO, but second to that, the stupidest thing they have done is their tacit promotion of online gambling and enabling those outside forces to markedly change the game.
It's impossible to balance a game when one group of people through means outside the game literally dump trillions of isk against random people for no reason. It's one thing to fund wars against the Goons in the north, but it's completely different to break up small alliances with payments of 500B isk
There isn't any real way for a group in the game using in game methods to stand up to someone spending 7 trillion isk to fight them in a 6 month period. How does CCP not realize that this is wrecking their game? We're getting an absolutely terrible reputation amongst the different MMO's for being too 'pay to win' now. CCP, follow the lead of Steam and get rid of the BS gambling sites that are wrecking the game.
Thanks You're weird.
You make a lot of assumptions and somehow declare that IWI used out of game means, which is not the case. Sure, the website is outside of the eve universe, but everything that makes it run is connected to eve.
And besides... there's entities out there who have way more than that.
Should they too don't use their money for legitimate gameplay?
You are blaming the market for offering the demanding a platform.
Fact is: if there weren't players who want this, such a plattform would never grow. Removing the plattform only hides the problem.
"That ringing in your ears you're experiencing right now is the last gasping breaths of a dying inner ear as it got thoroughly pulverised by the point roaring over your head at supersonic speeds." -- Tippia
|

Dracvlad
Taishi Combine Second-Dawn
2150
|
Posted - 2016.08.13 17:30:18 -
[1432] - Quote
Manaconda Jones wrote:One of the things which always drew me to this game and has kept me coming back over the past several years is that each person determines their own fate and that in game behaviors rule the universe.
Build a corporation, organize it get some reputation, move up in the world. Move up too much, get smacked back down. It's a fun balance and it leads to a complex social and political game where there is give and take on just about every action in the game.
This has all ended over the past year and frankly it's making the game terrible. Traditional enemies, traditional friends, personal relationships and back room dealing has given away to massive payments from shady internet betting companies being the most powerful force in the game.
I think that the bravest thing that CCP has done in the past 10 years was to ban the cancer that was Somer Blink from the game and freeze out all of their assets.
I think the stupidest thing that CCP has done ever was the World of Darkness MMO, but second to that, the stupidest thing they have done is their tacit promotion of online gambling and enabling those outside forces to markedly change the game.
It's impossible to balance a game when one group of people through means outside the game literally dump trillions of isk against random people for no reason. It's one thing to fund wars against the Goons in the north, but it's completely different to break up small alliances with payments of 500B isk
There isn't any real way for a group in the game using in game methods to stand up to someone spending 7 trillion isk to fight them in a 6 month period. How does CCP not realize that this is wrecking their game? We're getting an absolutely terrible reputation amongst the different MMO's for being too 'pay to win' now. CCP, follow the lead of Steam and get rid of the BS gambling sites that are wrecking the game.
Thanks
Well think of the impact of the moon goo imbalance on top of the Dominion system, CCP really does have issues in terms of getting game balance right...
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
|

baltec1
Bat Country Pandemic Legion
17852
|
Posted - 2016.08.13 17:49:37 -
[1433] - Quote
Manaconda Jones wrote:One of the things which always drew me to this game and has kept me coming back over the past several years is that each person determines their own fate and that in game behaviors rule the universe.
Build a corporation, organize it get some reputation, move up in the world. Move up too much, get smacked back down. It's a fun balance and it leads to a complex social and political game where there is give and take on just about every action in the game.
This has all ended over the past year and frankly it's making the game terrible. Traditional enemies, traditional friends, personal relationships and back room dealing has given away to massive payments from shady internet betting companies being the most powerful force in the game.
I think that the bravest thing that CCP has done in the past 10 years was to ban the cancer that was Somer Blink from the game and freeze out all of their assets.
I think the stupidest thing that CCP has done ever was the World of Darkness MMO, but second to that, the stupidest thing they have done is their tacit promotion of online gambling and enabling those outside forces to markedly change the game.
It's impossible to balance a game when one group of people through means outside the game literally dump trillions of isk against random people for no reason. It's one thing to fund wars against the Goons in the north, but it's completely different to break up small alliances with payments of 500B isk
There isn't any real way for a group in the game using in game methods to stand up to someone spending 7 trillion isk to fight them in a 6 month period. How does CCP not realize that this is wrecking their game? We're getting an absolutely terrible reputation amongst the different MMO's for being too 'pay to win' now. CCP, follow the lead of Steam and get rid of the BS gambling sites that are wrecking the game.
Thanks
Goons used to have a larger warchest, before that it was WN and before them it was BoB. |

Brokk Witgenstein
Extreme Agony The Wraithguard.
610
|
Posted - 2016.08.13 21:05:47 -
[1434] - Quote
Manaconda Jones wrote:One of the things which always drew me to this game and has kept me coming back over the past several years is that each person determines their own fate and that in game behaviors rule the universe.
Build a corporation, organize it get some reputation, move up in the world. Move up too much, get smacked back down. It's a fun balance and it leads to a complex social and political game where there is give and take on just about every action in the game.
This has all ended over the past year and frankly it's making the game terrible. Traditional enemies, traditional friends, personal relationships and back room dealing has given away to massive payments from shady internet betting companies being the most powerful force in the game.
So, you're all for emergent behaviour and social interaction, but you despise both the emerging of civilization and mafia? |

Vaerah Vahrokha
Vahrokh Consulting
5773
|
Posted - 2016.08.13 21:40:55 -
[1435] - Quote
Blood Retributor wrote:Chronos Thiesant wrote:
[quote]As it stands right now eve is far too static, which results in stagnation from player groups who already have everything they could want. Burn it down, and players will once again be able to fight to become the biggest fish in the pond.
Here I have to agree. Vets have no incentives to change something (most of them are plain bored). Everyone (who did not have a set up channel of passive income) is tired of grinding for isk for hours in exchange for several minutes of potential FUN combat. That's just my 2c.
Yeah, the first portion of your sentence (bored) is why I play so little, the second (minutes of potential FUN combat) is why I play so little and why I gave up on small scale roaming, the only thing that interested me. It's far too much work avoiding getting blobbed, taking hours to find a similar small fleet (and not just 1 loner / gatecamper) which will actually decide to shoot back.
EvE Online portal | EvE markets tutorials
|

Vaerah Vahrokha
Vahrokh Consulting
5773
|
Posted - 2016.08.13 22:02:22 -
[1436] - Quote
Solecist Project wrote:Beta Maoye wrote:Extract a database of all about the lost players for the past 3 years. Analyze their daily activities that they spent most time in the game. Form a list of activities from the most popular to the least popular. Compare these activities with similar features that provided by competitors. Honestly sort out the advantages or disadvantages of EVE against competitors for these activities. A general picture of why the game is losing players will be revealed. Invalid. This works only for games that are equal. EVE works on completely different base mechanics than the crap you seem to be playing ... ... which is tailored to the masses to enjoy. And we all know the masses. They're horrible.
That's why pre-MMO era online games were better imo.
I have played and forgotten perhaps 20 MMOs I have played, I still recall every MUD (!!!) and in general late 90' - early 2k online game I played. These were 100-500 people communities, they had a massively insane rate of players retention because you'd form very strong bonds.
Even today, I still have fun and I *** shoot videos *** when I play an early 2k "MMO" and meet Felicia, who effectively meet and play with me since 14 years.
14 years online friendship, many marriages last less than that.
EvE came right after that early wave and EvE in fact formed an incredibly solid "ancient players" core. EvE still had the goodness of those "pre MMO" era games (and in fact, it did not launch with 500k subs at day zero like other games did).
EvE started declining in the soul before in the subs, when those ancient players started quitting (turnover, jobs, whatever) and got replaced by a more "current" playerbase, including the elite of such playerbase. They are elite but not the old "we'll form a 12+ years long bond" kind of elite, but "just" good players.
I know this is an extremely hard to describe, subtle - very subtle change that happened without anyone noticing at first. But it happened.
I have known some corp mates in EvE who were beta players... they were just different. I have know many excellent, even awesome newer players who now rank high in alliances but... it's not the same thing. There's something inside that got lost, the feeling you cannot forget when you first defeated your foe in an old game where actions mattered.
Also, not really too distant from the above:
In modern EvE, you go -10, you biomass. And forget it's forbidden, nobody is going to catch you. In modern EvE, there's always "alliance reimbursment" so your screwups don't matter.
In modern EvE, you put a bounty and.... who cares.
In modern EvE, return to success is always a couple of PLEXes away.
In a game having its very foundations built on consequences, this change in direction has undone the very reason to play EvE: a competitive game where victory or return back to competitivity is always as distant and your credit card is.
EvE Online portal | EvE markets tutorials
|

Herzog Wolfhammer
Sigma Special Tactics Group
7906
|
Posted - 2016.08.13 22:11:59 -
[1437] - Quote
Vaerah Vahrokha wrote:Solecist Project wrote:Beta Maoye wrote:Extract a database of all about the lost players for the past 3 years. Analyze their daily activities that they spent most time in the game. Form a list of activities from the most popular to the least popular. Compare these activities with similar features that provided by competitors. Honestly sort out the advantages or disadvantages of EVE against competitors for these activities. A general picture of why the game is losing players will be revealed. Invalid. This works only for games that are equal. EVE works on completely different base mechanics than the crap you seem to be playing ... ... which is tailored to the masses to enjoy. And we all know the masses. They're horrible. That's why pre-MMO era online games were better imo. I have played and forgotten perhaps 20 MMOs I have played, I still recall every MUD (!!!) and in general late 90' - early 2k online game I played. These were 100-500 people communities, they had a massively insane rate of players retention because you'd form very strong bonds. Even today, I still have fun and I *** shoot videos *** when I play an early 2k "MMO" and meet Felicia, who effectively meet and play with me since 14 years. 14 years online friendship, many marriages last less than that. EvE came right after that early wave and EvE in fact formed an incredibly solid "ancient players" core. EvE still had the goodness of those "pre MMO" era games (and in fact, it did not launch with 500k subs at day zero like other games did). EvE started declining in the soul before in the subs, when those ancient players started quitting (turnover, jobs, whatever) and got replaced by a more "current" playerbase, including the elite of such playerbase. They are elite but not the old "we'll form a 12+ years long bond" kind of elite, but "just" good players. I know this is an extremely hard to describe, subtle - very subtle change that happened without anyone noticing at first. But it happened. I have known some corp mates in EvE who were beta players... they were just different. I have know many excellent, even awesome newer players who now rank high in alliances but... it's not the same thing. There's something inside that got lost, the feeling you cannot forget when you first defeated your foe in an old game where actions mattered. Also, not really too distant from the above: In modern EvE, you go -10, you biomass. And forget it's forbidden, nobody is going to catch you. In modern EvE, there's always "alliance reimbursment" so your screwups don't matter. In modern EvE, you put a bounty and.... who cares. In modern EvE, return to success is always a couple of PLEXes away. In a game having its very foundations built on consequences, this change in direction has undone the very reason to play EvE: a competitive game where victory or return back to competitivity is always as distant and your credit card is.
I love your post so much I want to give it a name and form a bond with it and take it out to dinner and.... whoa wait 
OK OK just kidding, but I really like that post.
I have been talking about "toxicity" in the community and we have another argument in another GD about "apathy". But I think we are both catching a sense of the same issue from different angles. We would probably disagree on when the train started coming off the rails but at first to make that argument I would have to sit and think about it and reflect on the past.
Something is definitely missing as you say, and I have argued toxicity, but perhaps what I'm seeing is what's filling the void left behind by what you say is missing. Can't quite put my finger on it yet. Thank you for that post.
P.S: most of the people I had any bond with are gone from the game and the rest are leaving. 
Bring back DEEEEP Space!
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Shae Tadaruwa
Science and Trade Institute Caldari State
739
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Posted - 2016.08.13 22:31:27 -
[1438] - Quote
Vaerah Vahrokha wrote: In a game having its very foundations built on consequences, this change in direction has undone the very reason to play EvE: a competitive game where victory or return back to competitivity is always as close and your credit card is.
You carebears are ridiculous.
You all come here complaining how pvp drives people away, reducing CCP's revenue, but as soon as CCP introduce ways to increase revenue, you complain again.
No wonder CCP ignore it all. |

Dirty Forum Alt
Forum Alts Anonymous
507
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Posted - 2016.08.13 22:54:10 -
[1439] - Quote
Shae Tadaruwa wrote:Vaerah Vahrokha wrote: In a game having its very foundations built on consequences, this change in direction has undone the very reason to play EvE: a competitive game where victory or return back to competitivity is always as close and your credit card is.
You carebears are ridiculous. You all come here complaining how pvp drives people away, reducing CCP's revenue, but as soon as CCP introduce ways to increase revenue, you complain again. No wonder CCP ignore it all. Carebears are not the only ones who are unhappy with CCP's decision to go straight-up Pay-To-Win... |

Shallanna Yassavi
Imperial Academy Amarr Empire
318
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Posted - 2016.08.13 23:04:22 -
[1440] - Quote
Manaconda Jones wrote:One of the things which always drew me to this game and has kept me coming back over the past several years is that each person determines their own fate and that in game behaviors rule the universe.
Build a corporation, organize it get some reputation, move up in the world. Move up too much, get smacked back down. It's a fun balance and it leads to a complex social and political game where there is give and take on just about every action in the game.
This has all ended over the past year and frankly it's making the game terrible. Traditional enemies, traditional friends, personal relationships and back room dealing has given away to massive payments from shady internet betting companies being the most powerful force in the game.
I think that the bravest thing that CCP has done in the past 10 years was to ban the cancer that was Somer Blink from the game and freeze out all of their assets.
I think the stupidest thing that CCP has done ever was the World of Darkness MMO, but second to that, the stupidest thing they have done is their tacit promotion of online gambling and enabling those outside forces to markedly change the game.
It's impossible to balance a game when one group of people through means outside the game literally dump trillions of isk against random people for no reason. It's one thing to fund wars against the Goons in the north, but it's completely different to break up small alliances with payments of 500B isk
There isn't any real way for a group in the game using in game methods to stand up to someone spending 7 trillion isk to fight them in a 6 month period. How does CCP not realize that this is wrecking their game? We're getting an absolutely terrible reputation amongst the different MMO's for being too 'pay to win' now. CCP, follow the lead of Steam and get rid of the BS gambling sites that are wrecking the game.
Thanks IWI has been too successful?
To me, this says: "IWI needs competition!"
A signature :o
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