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Doc Fury
Furious Enterprises
8731
|
Posted - 2016.09.23 02:40:19 -
[1681] - Quote
Claws are coming out now..
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper: 'Hodor'.
|

Teckos Pech
The Executives Executive Outcomes
5267
|
Posted - 2016.09.23 03:59:10 -
[1682] - Quote
Doc Fury wrote:Claws are coming out now..
Of course the womyn are posting. 
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
|

Serene Repose
3042
|
Posted - 2016.09.23 04:59:04 -
[1683] - Quote
Doc Fury wrote:Claws are coming out now.. LOL. No. Just the predictable bandwidth wasters. Pull the string!
"...I do post about things I don't know about more often than I probably should (...I post...as I fly...recklessly).
-Dirty Forum Alt-
|

Jovian Death
Atomic Battle Beavers
56
|
Posted - 2016.09.23 10:20:23 -
[1684] - Quote
Not sure what CCP are doing but what ever they are trying is falling on deaf ears.
Average for the latter quarter hasnt really pushed about the 30k mark. Im presuming they will say we will get the numbers back by introducing the free to play option.
Then when the new people joining EvE will get the bug and start a subscription.
However over the past 5 years I dont think the decline is out of the stagnant issues of EvE. I think its down to the game play and the ideas they have brought in and implemented.
It seems they are constantly asking how can we improve and in my mind its not by adding new ships, new races and this and that.
If you take the set up of EvE 5 years ago it was pretty run of the mill and constant. Then came in the nerf ball bat and pretty much wrecked everything people are used to.
Taking away a lot of what your used to and forcing you to do something else can make players basically quit.
If you look at it they fixed something with a brilliant idea and they have been correcting it ever since.
Some Examples
MWD nerf Ice mining nerf build processing bat PLEX Skill injectors New ships Drifters Watch List
If you take all of those into consideration its a constant we are doing this so tough even though the sandbox was built by EvE players. Basically CCP you gave it to us so stop screwing around with it.
I dont think the new incentive will work and the idea to get skill points by logging on and popping a ship is plain hilarious
|

baltec1
Bat Country Pandemic Legion
18162
|
Posted - 2016.09.23 10:34:05 -
[1685] - Quote
Jovian Death wrote:Not sure what CCP are doing but what ever they are trying is falling on deaf ears.
Average for the latter quarter hasnt really pushed about the 30k mark. Im presuming they will say we will get the numbers back by introducing the free to play option.
Then when the new people joining EvE will get the bug and start a subscription.
However over the past 5 years I dont think the decline is out of the stagnant issues of EvE. I think its down to the game play and the ideas they have brought in and implemented.
It seems they are constantly asking how can we improve and in my mind its not by adding new ships, new races and this and that.
If you take the set up of EvE 5 years ago it was pretty run of the mill and constant. Then came in the nerf ball bat and pretty much wrecked everything people are used to.
Taking away a lot of what your used to and forcing you to do something else can make players basically quit.
If you look at it they fixed something with a brilliant idea and they have been correcting it ever since.
Some Examples
MWD nerf Ice mining nerf build processing bat PLEX Skill injectors New ships Drifters Watch List
If you take all of those into consideration its a constant we are doing this so tough even though the sandbox was built by EvE players. Basically CCP you gave it to us so stop screwing around with it.
I dont think the new incentive will work and the idea to get skill points by logging on and popping a ship is plain hilarious
Now add all the nerfs to PvP over the years.
Hulkageddon, Burn Jita, Ice interdictions, Jetcan piracy, Ninja salvaging, for profit miner ganking, targeted merc wars. All either gone completely or borderline extinct. |

Henry Plantgenet
Center for Advanced Studies Gallente Federation
113
|
Posted - 2016.09.23 10:42:31 -
[1686] - Quote
Then again some of the changes also helped. I wouldn't have a lot of the kills i do without the ice belt changes.
LOCAL UP OH BOY I HOPE THEY COME VISIT MY PROCURER :D TACKLE ON *ship here* and then the fun begins... |

Jovian Death
Atomic Battle Beavers
56
|
Posted - 2016.09.23 10:47:33 -
[1687] - Quote
I think a thousand souls cry out in pain when you see the thread starting
Hi CCP logibro here and im going to talk about some new changes coming up in EvE.
*facedesk*
Ps this isnt pointing directly at logibro its just hes the only one who drops the bomb on us  |

Kaivarian Coste
Beyond Imports and Exports
83
|
Posted - 2016.09.23 11:50:22 -
[1688] - Quote
Hmmm, I logged back in after a few months' hiatus to see how the game's changed.
I had previously logged out in low sec, so I launch my ship and blap some belt NPCs for 10 minutes. Then a "pirate" I had added to my contact list jumps in, proceeds to hunt me. I dock into a station, wait 15 minutes, the pirate is still hanging around. I then think about hauling myself back to high sec, realised it would probably take 30-60 minutes to jump/refit/whatever.
"**** this"
log off, load up steam |

Dirty Forum Alt
Forum Alts Anonymous
867
|
Posted - 2016.09.23 12:00:36 -
[1689] - Quote
Kaivarian Coste wrote:Hmmm, I logged back in after a few months' hiatus to see how the game's changed.
I had previously logged out in low sec, so I launch my ship and blap some belt NPCs for 10 minutes. Then a "pirate" I had added to my contact list jumps in, proceeds to hunt me. I dock into a station, wait 15 minutes, the pirate is still hanging around. I then think about hauling myself back to high sec, realised it would probably take 30-60 minutes to jump/refit/whatever.
"**** this"
log off, load up steam TBH that isn't really a change...
The dead swans lay in the stagnant pool.
They lay. They rotted. They turned
Around occasionally.
Bits of flesh dropped off them from
Time to time.
And sank into the pool's mire.
They also smelt a great deal.
Paula Nancy Millstone Jennings (Sussex)
|

Dirty Forum Alt
Forum Alts Anonymous
867
|
Posted - 2016.09.23 12:04:22 -
[1690] - Quote
Jovian Death wrote:Not sure what CCP are doing but what ever they are trying is falling on deaf ears.
Average for the latter quarter hasnt really pushed about the 30k mark. Im presuming they will say we will get the numbers back by introducing the free to play option.
Then when the new people joining EvE will get the bug and start a subscription. Last I heard the "Official" answer from CCP was that subscriptions are *not* down, players logging in is *not* down, and we are all just crazy and looking at misleading data on our end.
Then the conversation usually switches to *revenue* rather than activity - which *is* up obviously with all the new microtransactions.
So officially introducing the free to play option is just a cool new idea CCP is doing to modernize the game - and has nothing to do with any perceived problem of less people playing, because no such problem exists.
Disclaimer: Unless they've made an announcement to the contrary since the last time I checked of course - in which case I'd appreciate a link.
The dead swans lay in the stagnant pool.
They lay. They rotted. They turned
Around occasionally.
Bits of flesh dropped off them from
Time to time.
And sank into the pool's mire.
They also smelt a great deal.
Paula Nancy Millstone Jennings (Sussex)
|

Josef Djugashvilis
3461
|
Posted - 2016.09.23 12:28:41 -
[1691] - Quote
The Ice Interdiction is probably the single best player initiated event I have seen in my time playing Eve.
Burn Jita was just the goons saying. 'look at us, we are important'
CCP make many changes, some of them good, some of them bad and most, who cares?
I am still of the opinion that 'cash for skills' which enabled long time players to dump skills and which did not noticeably increase player numbers and the godforsaken, misguided, hamstrung 'free play' will not really help.
How long before the freeloaders start to complain that they want 'more and more' free content?
This is not a signature.
|

Dibz
Imperial Academy Amarr Empire
134
|
Posted - 2016.09.23 14:39:34 -
[1692] - Quote
Kaivarian Coste wrote:Hmmm, I logged back in after a few months' hiatus to see how the game's changed.
I had previously logged out in low sec, so I launch my ship and blap some belt NPCs for 10 minutes. Then a "pirate" I had added to my contact list jumps in, proceeds to hunt me. I dock into a station, wait 15 minutes, the pirate is still hanging around. I then think about hauling myself back to high sec, realised it would probably take 30-60 minutes to jump/refit/whatever.
"**** this"
log off, load up steam
You highlight one of EVE's biggest negatives, i.e. the amount of time it can take to do stuff. Sometimes just getting to where you want to be can take many minutes of warping between gates. Obviously space is big and CCP have to give us that illusion of traveling long distances, so I don't really know what else they could do without ruining other aspects of gameplay. But still, when you look at your route and see 20+ jumps, sometimes it's difficult not think "Meh..." and log off. |

Al Nomadi
Morawins
17
|
Posted - 2016.09.23 14:54:41 -
[1693] - Quote
The CODE. damage to the game simply start to take its accumulative effect. Would you keep playing if you get one of that messages after get suddenly ganked in high sec? :
"It gets even worse from here. You have been added to our hitlist, which means the next time our scouts see you in local we will kill you on sight."
Since those losers have no balls to fight what fights back they just keep hammering newbees in transport or mining ships. For anyone it is very frustrating to be killed without even possibility to scratch attacker back, in space, that supposed to be high sec. So new people get out of the game before they taste real PvP action. Cause to be slaughtered by local pussy in war ship, when you are not in combat able spacecraft is not a PvP, not a real one. Those pussies even eject from the concorded vessel to keep killboard clean, hehe ;) |

Gneeznow
Ship spinners inc
174
|
Posted - 2016.09.23 15:57:58 -
[1694] - Quote
Serene Repose wrote: LOL. Hooked every damn one of you. "Blah blah blah blah blah."
Well played, I didn't see the replies since my forum experience looks like this, but I'm sure the butthurt was very real. It usually is from people who post here for 14 hours a day.
Al Nomadi wrote:The CODE. damage to the game simply start to take its accumulative effect. Would you keep playing if you get one of that messages after get suddenly ganked in high sec? :
"It gets even worse from here. You have been added to our hitlist, which means the next time our scouts see you in local we will kill you on sight."
Also this, new players join game, die ad-nauseum to high sec gankers and quit. I don't blame them tbh, they're cannon fodder even in high sec and they realise it and leave. |

baltec1
Bat Country Pandemic Legion
18165
|
Posted - 2016.09.23 16:41:51 -
[1695] - Quote
Gneeznow wrote:Serene Repose wrote: LOL. Hooked every damn one of you. "Blah blah blah blah blah."
Well played, I didn't see the replies since my forum experience looks like this, but I'm sure the butthurt was very real. It usually is from people who post here for 14 hours a day. Al Nomadi wrote:The CODE. damage to the game simply start to take its accumulative effect. Would you keep playing if you get one of that messages after get suddenly ganked in high sec? :
"It gets even worse from here. You have been added to our hitlist, which means the next time our scouts see you in local we will kill you on sight." Also this, new players join game, die ad-nauseum to high sec gankers and quit. I don't blame them tbh, they're cannon fodder even in high sec and they realise it and leave.
Actually it's the opposite, people who get illegally killed tend to stay longer. The problem is the 85% who quit having taken part in no PvP which is why it is important to bring back all of the content that has been lost. |

Don Pera Saissore
98
|
Posted - 2016.09.23 17:23:41 -
[1696] - Quote
believe it or not but there are players who simply arent interested in pvp |

Teckos Pech
The Executives Executive Outcomes
5269
|
Posted - 2016.09.23 17:27:17 -
[1697] - Quote
Don Pera Saissore wrote:believe it or not but there are players who simply arent interested in pvp
Well, kinda hard in this game.
Since it is impossible to avoid players and their actions in game, just about everything is PvP if you think of it as one player pursuing his interests relative to another player pursuing hi interests as well. That is, very much of the game is some form of a non-cooperative game.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
|

Sobaan Tali
Caldari Quick Reaction Force
1033
|
Posted - 2016.09.23 17:55:35 -
[1698] - Quote
Don Pera Saissore wrote:believe it or not but there are players who simply arent interested in pvp
True enough, though honestly that's like going to a strip club with no interests in watching others perform erotic dancing, but you like the food. Not saying you're wrong (hell I'm one of those types), I guess it's just that in my head that makes just as much sense is all.
That reminds me, there was this one place that had killer fries and their pizza was the best I've ever had. Sucks that it was when I was stationed on Okinawa and will never see it again unless I go back there. Can't remember the name of it anyways. Man, I miss being in my twenties already.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|

Galaxy Duck
Galaxy Farm Carebear Repurposing
31
|
Posted - 2016.09.23 18:44:17 -
[1699] - Quote
Gneeznow wrote:Serene Repose wrote: LOL. Hooked every damn one of you. "Blah blah blah blah blah."
Well played, I didn't see the replies since my forum experience looks like this, but I'm sure the butthurt was very real. It usually is from people who post here for 14 hours a day. Al Nomadi wrote:The CODE. damage to the game simply start to take its accumulative effect. Would you keep playing if you get one of that messages after get suddenly ganked in high sec? :
"It gets even worse from here. You have been added to our hitlist, which means the next time our scouts see you in local we will kill you on sight." Also this, new players join game, die ad-nauseum to high sec gankers and quit. I don't blame them tbh, they're cannon fodder even in high sec and they realise it and leave.
\o/
This thread has always secretly been about the New Order. |

Teckos Pech
The Executives Executive Outcomes
5269
|
Posted - 2016.09.23 19:58:01 -
[1700] - Quote
Galaxy Duck wrote:Gneeznow wrote:Serene Repose wrote: LOL. Hooked every damn one of you. "Blah blah blah blah blah."
Well played, I didn't see the replies since my forum experience looks like this, but I'm sure the butthurt was very real. It usually is from people who post here for 14 hours a day. Al Nomadi wrote:The CODE. damage to the game simply start to take its accumulative effect. Would you keep playing if you get one of that messages after get suddenly ganked in high sec? :
"It gets even worse from here. You have been added to our hitlist, which means the next time our scouts see you in local we will kill you on sight." Also this, new players join game, die ad-nauseum to high sec gankers and quit. I don't blame them tbh, they're cannon fodder even in high sec and they realise it and leave. \o/ This thread has always secretly been about the New Order.
Every thread is about the New Order. Because somebody inevitably writes, "Think about all the new bros being killed by CODE.!?!?!?!?!?!?!"
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
|

KaarBaak
Squirrel Team
401
|
Posted - 2016.09.23 19:58:16 -
[1701] - Quote
EvE is old, by MMO/game standards. The concurrent player average, much like my one mile run times reflect.
5yr average: 45000 1yr average: 32000 6mo average: 30000 3mo average: 23000 1mo average: 20000
Like myself, declining performance doesn't mean it's not healthy. We'll see how the Alpha clones enhance performance...much like how the little red sports car I'm looking at will enhance mine. Might be all in my head...but it'll be fun for a little while.
It's still a little too early to start shopping for cemetery plots, if I have anything to say about it.
KB
Dum Spiro Spero
|

R3DRUM
The Scope Gallente Federation
31
|
Posted - 2016.09.23 23:15:11 -
[1702] - Quote
when was the last time something exciting happened here? goons lost space ? is that exciting ?something in game that made u say wow i love it here.
6vdt taking BOB space is the last time i was here and said wow |

baltec1
Bat Country Pandemic Legion
18167
|
Posted - 2016.09.24 00:17:09 -
[1703] - Quote
Sobaan Tali wrote:Don Pera Saissore wrote:believe it or not but there are players who simply arent interested in pvp True enough, though honestly that's like going to a strip club with no interests in watching others perform erotic dancing, but you like the food. Not saying you're wrong (hell I'm one of those types), I guess it's just that in my head that makes just as much sense is all. That reminds me, there was this one place that had killer fries and their pizza was the best I've ever had. Sucks that it was when I was stationed on Okinawa and will never see it again unless I go back there. Can't remember the name of it anyways. Man, I miss being in my twenties already.
Please.
You have access to honey toast and Nectar White peach drinks. |

erg cz
Eleutherian Guard Villore Accords
489
|
Posted - 2016.09.24 08:15:07 -
[1704] - Quote
baltec1 wrote:
Actually it's the opposite, people who get illegally killed tend to stay longer. The problem is the 85% who quit having taken part in no PvP which is why it is important to bring back all of the content that has been lost.
Proof or never happened. I recall CCP admited, that most player quited after their first PAYED month. You pay and got owned by local bully. Stay or adapt, but who want to stay under such conditions. I am sure it is not a game (awesome space life simulator) it players, who make a problem here. Most of the community do PVP with sense and honor, defending their space, fighting opposite race or simply hunting those, who agreed to be hunted by flying into low sec. But those, who try to fix their badly hurt RL selfesteem by killing unarmed ships in high sec defenetely no content creators but simply kill the game they play.
Absolutely free trial extension. Just click the link and get your extra week of Eve for free!
|

Shae Tadaruwa
Science and Trade Institute Caldari State
1056
|
Posted - 2016.09.24 08:20:23 -
[1705] - Quote
erg cz wrote: I recall CCP admited, that most player quited after their first PAYED month. Proof or it never happened.
Actually, don't worry about the proof, there isn't any. That never happened.
Baltec1 however was correct and it's been posted here many times over the last couple of years.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
|

Teckos Pech
The Executives Executive Outcomes
5269
|
Posted - 2016.09.24 08:33:15 -
[1706] - Quote
erg cz wrote:baltec1 wrote:
Actually it's the opposite, people who get illegally killed tend to stay longer. The problem is the 85% who quit having taken part in no PvP which is why it is important to bring back all of the content that has been lost.
Proof or never happened. I recall CCP admited, that most player quited after their first PAYED month. You pay and got owned by local bully. Stay or adapt, but who want to stay under such conditions. I am sure it is not a game (awesome space life simulator) it players, who make a problem here. Most of the community do PVP with sense and honor, defending their space, fighting opposite race or simply hunting those, who agreed to be hunted by flying into low sec. But those, who try to fix their badly hurt RL selfesteem by killing unarmed ships in high sec defenetely no content creators but simply kill the game they play.
Go to CCP's youtube page, and find the fanfest video discussing this. He is correct. In CCPs analysis showed that 85% of the players who were not ganked stayed with the game the least amount of time. In fact, the ranking went as follows:
Most time in game--those who were ganked (1%). Second most time in game--those who were killed "legally" (14%). Least amount of time in game--those who engaged in no PvP (ship to ship at least--85%).
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
|

Lucy Lollipops
State War Academy Caldari State
121
|
Posted - 2016.09.24 10:06:11 -
[1707] - Quote
Teckos Pech wrote:erg cz wrote:baltec1 wrote:
Actually it's the opposite, people who get illegally killed tend to stay longer. The problem is the 85% who quit having taken part in no PvP which is why it is important to bring back all of the content that has been lost.
Proof or never happened. I recall CCP admited, that most player quited after their first PAYED month. You pay and got owned by local bully. Stay or adapt, but who want to stay under such conditions. I am sure it is not a game (awesome space life simulator) it players, who make a problem here. Most of the community do PVP with sense and honor, defending their space, fighting opposite race or simply hunting those, who agreed to be hunted by flying into low sec. But those, who try to fix their badly hurt RL selfesteem by killing unarmed ships in high sec defenetely no content creators but simply kill the game they play. Go to CCP's youtube page, and find the fanfest video discussing this. He is correct. In CCPs analysis showed that 85% of the players who were not ganked stayed with the game the least amount of time. In fact, the ranking went as follows: Most time in game--those who were ganked (1%). Second most time in game--those who were killed "legally" (14%). Least amount of time in game--those who engaged in no PvP (ship to ship at least--85%).
1%
Hilarious... |

Milla Goodpussy
Federal Navy Academy
449
|
Posted - 2016.09.24 10:22:08 -
[1708] - Quote
Shae Tadaruwa wrote:erg cz wrote: I recall CCP admited, that most player quited after their first PAYED month. Proof or it never happened. Actually, don't worry about the proof, there isn't any. That never happened. Baltec1 however was correct and it's been posted here many times over the last couple of years.
that was mentioned by a ccp dev that's no longer with the company during a fan fest round table.. when they opened up and discussed new player experience and began tackling the problem. ccp ytterbium (sp) was the one giving the presentation if i remember correctly.. and yes its very true.. many new bros come and stick around for the trial phase or 1 month worth of time to check out eve online.. just to meet its real sword by gankers, cheap shots, and the scum that exist.
sorry dude but its true.. unless the new player finds a decent group or is guided to a decent group.. his or her hopes for survival are slim to none.. too many jerks have ruined the chances of retaining players. this is the raw truth, they increase risk thinking folks enjoy the torture.. some do.. most dont and leave. only insane people will constantly continue trying the same thing over and over again and fail doing so.. this is what ccp continues to try to counter.. yet they keep on failing..i wonder why? perhaps the "play like me" mindset has taken far too much over and killed what was supposed to be a sandbox.. perhaps it was implementation of more gimmicks and ganker toys ( yes you can blatantly see some items were put in just to help out with ganking and griefing..catchphrasing it as "content" and new "gamestyle mechanic".. all of that was just BS. and the smart consumer can see it for what it really is.
take a quick look around these parts, you have some of the most rudest, condescending comments on a gaming forum. matter of fact i just read one which would be deemed hostile, overly aggressive and just plain out rude in other gaming forums ( and while the poster who did would be BANNED! from forums for life)..
Eve online, CCP, and ISD needs to begin really putting folks in check.. how else are new sign ups going to feel comfortable and welcome when we have so much "forum pvp" here. its no wonder our sub numbers are dropping faster than a rare piece of loot.
of course you can remain in denial but once again.. i say.. the real numbers of eve online are now showing and despite the banning of bots and isboxers (which is a good thing).. we have a huge hill to climb to get back up top and break the record for most active logins in a single day.
hey remember when ccp tried to brag about us having 500k subs.. where the hec did they go? ooh thats right they blurred truth. thats between two servers or something and surely not all on Tranquility where it matters atleast to main players.
will we ever connect to china? doubtful highly doubtful.. so what can we do as a community to get people to play, pay, and stay playing and playing?
|

Kaivarian Coste
Beyond Imports and Exports
85
|
Posted - 2016.09.24 11:08:32 -
[1709] - Quote
Dibz wrote:
You highlight one of EVE's biggest negatives, i.e. the amount of time it can take to do stuff. Sometimes just getting to where you want to be can take many minutes of warping between gates. Obviously space is big and CCP have to give us that illusion of traveling long distances, so I don't really know what else they could do without ruining other aspects of gameplay. But still, when you look at your route and see 20+ jumps, sometimes it's difficult not think "Meh..." and log off.
Yeah, it's a bit of a pickle. |

baltec1
Bat Country Pandemic Legion
18174
|
Posted - 2016.09.24 11:56:27 -
[1710] - Quote
Milla Goodpussy wrote:Shae Tadaruwa wrote:erg cz wrote: I recall CCP admited, that most player quited after their first PAYED month. Proof or it never happened. Actually, don't worry about the proof, there isn't any. That never happened. Baltec1 however was correct and it's been posted here many times over the last couple of years. that was mentioned by a ccp dev that's no longer with the company during a fan fest round table.. when they opened up and discussed new player experience and began tackling the problem. ccp ytterbium (sp) was the one giving the presentation if i remember correctly.. and yes its very true.. many new bros come and stick around for the trial phase or 1 month worth of time to check out eve online.. just to meet its real sword by gankers, cheap shots, and the scum that exist. sorry dude but its true.. unless the new player finds a decent group or is guided to a decent group.. his or her hopes for survival are slim to none.. too many jerks have ruined the chances of retaining players. this is the raw truth, they increase risk thinking folks enjoy the torture.. some do.. most dont and leave. only insane people will constantly continue trying the same thing over and over again and fail doing so.. this is what ccp continues to try to counter.. yet they keep on failing..i wonder why? perhaps the "play like me" mindset has taken far too much over and killed what was supposed to be a sandbox.. perhaps it was implementation of more gimmicks and ganker toys ( yes you can blatantly see some items were put in just to help out with ganking and griefing..catchphrasing it as "content" and new "gamestyle mechanic".. all of that was just BS. and the smart consumer can see it for what it really is. take a quick look around these parts, you have some of the most rudest, condescending comments on a gaming forum. matter of fact i just read one which would be deemed hostile, overly aggressive and just plain out rude in other gaming forums ( and while the poster who did would be BANNED! from forums for life).. Eve online, CCP, and ISD needs to begin really putting folks in check.. how else are new sign ups going to feel comfortable and welcome when we have so much "forum pvp" here. its no wonder our sub numbers are dropping faster than a rare piece of loot. of course you can remain in denial but once again.. i say.. the real numbers of eve online are now showing and despite the banning of bots and isboxers (which is a good thing).. we have a huge hill to climb to get back up top and break the record for most active logins in a single day. hey remember when ccp tried to brag about us having 500k subs.. where the hec did they go? ooh thats right they blurred truth. thats between two servers or something and surely not all on Tranquility where it matters atleast to main players. will we ever connect to china? doubtful highly doubtful.. so what can we do as a community to get people to play, pay, and stay playing and playing?
EVE was growing at its fastest rate when there was a lot more pvp. As safety has gone up the player retention has gone down. The reason is very simple, less pvp = less content.
There is no evidence at all that any pvp has a negative impact on player retention, all the evidence shows the opposite. The problem is we have lost a huge amount of content over the last 5 years and it's the 85% that take part in no pvp at all that then quit is the problem that needs addressed. We need to reverse the trend of less pvp because pve is never going to keep people interested in this game. |
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