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baltec1
Bat Country Pandemic Legion
18177
|
Posted - 2016.09.24 19:19:00 -
[1741] - Quote
Rain6637 wrote:baltec1 wrote:Rain6637 wrote: Those statements are true but right now I'm talking about adding NPCs. You can add NPCs without replacing players.
are you doing this on purpose? this is a very simple idea.
They did try this with incursions but it got scrapped before it hit tranquility. What I'm thinking of is more like adding gate rats to gates and stations 100% of the time. So like incursion rats but weaker, perhaps just one long point in the whole gang of NPCs so you can evade with a core stab. For the sake of forcing interaction with the game world, unlike right now where the game is emptyyyy. And yeah there are other players in high sec (for example) but they're not guaranteed to shoot you. You also can't shoot them immediately or without consequence. My main point is that EVE feels empty very quickly and could use more critters. It was a really great point that a player will probably notice something is wrong when they can fly around for five minutes without any interaction with the game.
Its a fair enough point. |
Rain6637
NulzSec
34238
|
Posted - 2016.09.24 19:22:00 -
[1742] - Quote
Wouldn't it be cooler if rats chased you in warp around system even though they're weak. If they were a nuisance that found you and forced you to deal with them if you want to stay in system.
There's also the concept of NPC trains that chase a player through the world. Maybe don't let it get ridiculous but at least make a player decide whether to linger or leave.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Teckos Pech
The Executives Executive Outcomes
5272
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Posted - 2016.09.24 19:22:41 -
[1743] - Quote
Ava Kurvora wrote:The burden of risk/reward is placed almost entirely on the hauler/miner. The ganker loses out on sec status and a disposable destroyer. What a terrible loss.
And still you stupid ******* whine about ganking being nerfed.
No, you are just being deliberately obtuse. The burden in not placed on the hauler...the hauler is taking on that risk. Either out of ignorance or out of stupidity.
Edit: Also, you should stop talking about risk/reward you are clearly clueless on the topic.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teckos Pech
The Executives Executive Outcomes
5272
|
Posted - 2016.09.24 19:23:36 -
[1744] - Quote
Rain6637 wrote:Wouldn't it be cooler if rats chased you in warp around system even though they're weak. If they were a nuisance that found you and forced you to deal with them if you want to stay in system.
There's also the concept of NPC trains that chase a player through the world. Maybe don't let it get ridiculous but at least make a player decide whether to linger or leave.
Hmmm...better than nothing I guess.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Rain6637
NulzSec
34238
|
Posted - 2016.09.24 19:28:06 -
[1745] - Quote
I don't have it in me to deal with that place right now lol
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Ava Kurvora
Signal Cartel EvE-Scout Enclave
10
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Posted - 2016.09.24 19:39:13 -
[1746] - Quote
Teckos Pech wrote:Ava Kurvora wrote:The burden of risk/reward is placed almost entirely on the hauler/miner. The ganker loses out on sec status and a disposable destroyer. What a terrible loss.
And still you stupid ******* whine about ganking being nerfed. No, you are just being deliberately obtuse. The burden in not placed on the hauler...the hauler is taking on that risk. Either out of ignorance or out of stupidity. Edit: Also, you should stop talking about risk/reward you are clearly clueless on the topic.
No, you're just a stupid piece of **** who's mad because it takes a little bit more effort than in the past to gank someone, even though its still incredibly easy. Like every other elitist **** on these forums, you don't know how to have fun when your not ruining someone else's day.
The hauler has to take into account all manner of logistics and how many assholes he may or may not encounter. The burden is placed almost entirely on him. The ganker is free to do as he pleases, with little to no consequence. |
Teckos Pech
The Executives Executive Outcomes
5273
|
Posted - 2016.09.24 19:45:36 -
[1747] - Quote
Ava Kurvora wrote:Teckos Pech wrote:Ava Kurvora wrote:The burden of risk/reward is placed almost entirely on the hauler/miner. The ganker loses out on sec status and a disposable destroyer. What a terrible loss.
And still you stupid ******* whine about ganking being nerfed. No, you are just being deliberately obtuse. The burden in not placed on the hauler...the hauler is taking on that risk. Either out of ignorance or out of stupidity. Edit: Also, you should stop talking about risk/reward you are clearly clueless on the topic. No, you're just a stupid piece of **** who's mad because it takes a little bit more effort than in the past to gank someone, even though its still incredibly easy. Like every other elitist **** on these forums, you don't know how to have fun when your not ruining someone else's day. The hauler has to take into account all manner of logistics and how many assholes he may or may not encounter. The burden is placed almost entirely on him. The ganker is free to do as he pleases, with little to no consequence.
I have only ganked during Burn Jita/Amarr events. So there goes your entire argument.
It is well past time for you to grow up, BTW.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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baltec1
Bat Country Pandemic Legion
18179
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Posted - 2016.09.24 21:22:01 -
[1748] - Quote
Ava Kurvora wrote:
No, you're just a stupid piece of **** who's mad because it takes a little bit more effort than in the past to gank someone, even though its still incredibly easy. Like every other elitist **** on these forums, you don't know how to have fun when your not ruining someone else's day.
The hauler has to take into account all manner of logistics and how many assholes he may or may not encounter. The burden is placed almost entirely on him. The ganker is free to do as he pleases, with little to no consequence.
This burden being a less than 0.2% chance to be ganked over 1.8 million jumps.
Incidentally, who is the bigger elitist **** here? The guy playing pirate or the guy who gets entire play styles enjoyed by thousands removed from the game? |
Teckos Pech
The Executives Executive Outcomes
5276
|
Posted - 2016.09.25 05:41:16 -
[1749] - Quote
So, if I were going to create an insurance company in game here is how it would work:
Based on player data on actions, cargo, travel distance (in jumps), system security status, possibly including variables for Uedama and Niarja IGÇÖd come up with a set of contracts with premiums, deductibles and payoffs in the event of the insuree being ganked. Also, thereGÇÖd be conditions in these contracts related to the maximum value of the cargo. For example, the limit, based on the above data might be 1.25 billion ISK. Anything above that the contract would be void and no payout would be given.
The idea here is that some of these provisions would be there to keep the freighter pilot from being imprudent and thus changing my levels of risk. After all, I am insuring his stuff. So I want to set some barriers to act as an incentive to protect myself which incidentally if the freighter pilot adheres too will help him too.
Now, we canGÇÖt do any of this in game because we donGÇÖt have a legal system where disputes can be resolved with some degree of consistency and objectivity. Further, given that there is no perma death and sending ships and pilots after say baltec1 for deliberately violating a contract to his benefit would do nothing but give him and his friends GÇ£contentGÇ¥. Granted I and my friends would also have GÇ£contentGÇ¥ but as my wallet is not infinitely deep I could not keep this up indefinitely and IGÇÖd go broke.
But the point here is that risk can be mitigated, shared, and even transferred. Further, you can change the risk other players face as well. A point that is lost of every single person who complains about ganking. You want there to be more risk for those who engage in ganking...go impose that risk on them. A t1 fit catalyst can certainly burn down a t2 fit gank catalyst. Get an FC, get a prober, get voice comms, get the ships in Uedama, and go land in the middle of the gank fleet and gank them. Have your loot scooper come in and get what he can. Get in your t1 fit catalysts and go burn down the bumping ship.
TL;DR, every person complaining about ganking can't tell their ass from a hole in the ground when it comes to risk, risk vs. reward, and don't know what the **** risk aversion means.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Galaxy Duck
Galaxy Farm Carebear Repurposing
31
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Posted - 2016.09.25 17:17:11 -
[1750] - Quote
Ava Kurvora wrote:Teckos Pech wrote:Ava Kurvora wrote:The burden of risk/reward is placed almost entirely on the hauler/miner. The ganker loses out on sec status and a disposable destroyer. What a terrible loss.
And still you stupid ******* whine about ganking being nerfed. No, you are just being deliberately obtuse. The burden in not placed on the hauler...the hauler is taking on that risk. Either out of ignorance or out of stupidity. Edit: Also, you should stop talking about risk/reward you are clearly clueless on the topic. No, you're just a stupid piece of **** who's mad because it takes a little bit more effort than in the past to gank someone, even though its still incredibly easy. Like every other elitist **** on these forums, you don't know how to have fun when your not ruining someone else's day. The hauler has to take into account all manner of logistics and how many assholes he may or may not encounter. The burden is placed almost entirely on him. The ganker is free to do as he pleases, with little to no consequence.
Lol, it's just so unfair, isn't it.
Tell me again how awful gankers are while you call people stupid pieces of ****. |
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Shae Tadaruwa
Science and Trade Institute Caldari State
1065
|
Posted - 2016.09.25 18:28:57 -
[1751] - Quote
Milla Goodpussy wrote:Shae Tadaruwa wrote:erg cz wrote: I recall CCP admited, that most player quited after their first PAYED month. Proof or it never happened. Actually, don't worry about the proof, there isn't any. That never happened. Baltec1 however was correct and it's been posted here many times over the last couple of years. that was mentioned by a ccp dev that's no longer with the company during a fan fest round table.. when they opened up and discussed new player experience and began tackling the problem. ccp ytterbium (sp) was the one giving the presentation if i remember correctly.. and yes its very true. Then link it. It was not said that most quit after their first paid month.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
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Dracvlad
Taishi Combine Second-Dawn
2433
|
Posted - 2016.09.25 19:52:16 -
[1752] - Quote
There should be NPC Battleships and Dreads in hisec, that is one of the reason people leave the game, they go to the belts expecting to find some nasty pirate and get shot by a pipsqueak, kills their immersion totally....
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
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Plutonia
Quorum Inc.
0
|
Posted - 2016.09.26 17:43:19 -
[1753] - Quote
CowQueen MMXII wrote: There is no inflation in EVE, only thing getting more expensive is Plex and even that drpped significantly in the last few months. Last
There is most def. inflation and deflations in EvE. Isk is only the most common monetary goods for trade, as it is the most liquid. And that also makes it the most representetative for value of other goods.
When i started EvE Isk were not as valuable as they are today..
Monetary value or financial instruments, is closely relsted to the productivity of an economy. And in someways we could even describe different currencies in different regions. So isk has different value depending on the region your in. So WHAT you are doing as a trader is making a buck on the difference in inflation over different regions. |
Teckos Pech
The Executives Executive Outcomes
5278
|
Posted - 2016.09.26 18:10:16 -
[1754] - Quote
Plutonia wrote:CowQueen MMXII wrote: There is no inflation in EVE, only thing getting more expensive is Plex and even that drpped significantly in the last few months. Last
There is most def. inflation and deflations in EvE. Isk is only the most common monetary goods for trade, as it is the most liquid. And that also makes it the most representetative for value of other goods. When i started EvE Isk were not as valuable as they are today.. Monetary value or financial instruments, is closely relsted to the productivity of an economy. And in someways we could even describe different currencies in different regions. So isk has different value depending on the region your in. So WHAT you are doing as a trader is making a buck on the difference in inflation over different regions.
Inflation is generally considered a monetary phenomenon--i.e. it is related to how fast the money supply is growing.
Price differentials between regions is most likely not due to inflation, but due to differences in supply and demand. Also, how thick the markets are--that is you can expect greater price variation in a market that is not that thick.
All that being said, the inflation question in Eve is a bit different than IRL. One thing is if a player leaves the game, he is in effect also "taking his ISK with him". That is, the financial markets in Eve are extremely stunted--i.e. the mechanisms in place to allow for borrowing in lending are very limited and they only work for players who are still playing. So when a player with 50 billion leaves the game, that money has also left the game--i.e. the money supply has shrunk. Also, even while he was playing if that 50 billion was sitting primarily in his wallet it was having little effect on the economy as well--i.e. it was probably not being lent out for others to put it to work, so to speak.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Keko Khaan
Center for Advanced Studies Gallente Federation
133
|
Posted - 2016.09.26 20:38:36 -
[1755] - Quote
Denavit wrote:Is is because PLEX prices, i remember buying them at 550mill, 500mill, now is almost 1bill, or is it because the changes are making oldSchoolers quit?
No not just PLEX price. For me it was mostly changes i didnt want and didnt like. Fozziesov and Phoebe was biggest reasons for me to unsub for almost two years. Ofc rising PLEX prices affected my decission aswell hard to keep multiple accounts subbed with current prices. Back when i started they were like 300mil/piece. Alltho i have always been paying customer but just cant justify or even afford to run multiple accounts with credit card. Just recently subbed one of my accounts back in game inspired by upcoming clone states. Time will show if they will be any use as "free" alt account(s) but id hope so. However im still buggered and salty about fozziesv, fatigue, phoebe and stuff. What that means for me that i have less options to do in game so no null, entosis, caps or any of that stupid crap they changed. I actually liked old sov with its structure bashes and ppl actually being able to use their expensive caps they used so long to train for. Atleast there is still lowsecs and wh's to spend time in...
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Malcanis
Vanishing Point. The Initiative.
18116
|
Posted - 2016.09.26 21:01:11 -
[1756] - Quote
Keko Khaan wrote:Denavit wrote:Is is because PLEX prices, i remember buying them at 550mill, 500mill, now is almost 1bill, or is it because the changes are making oldSchoolers quit? No not just PLEX price. For me it was mostly changes i didnt want and didnt like. Fozziesov and Phoebe was biggest reasons for me to unsub for almost two years. Ofc rising PLEX prices affected my decission aswell hard to keep multiple accounts subbed with current prices. Back when i started they were like 300mil/piece. Alltho i have always been paying customer but just cant justify or even afford to run multiple accounts with credit card. Just recently subbed one of my accounts back in game inspired by upcoming clone states. Time will show if they will be any use as "free" alt account(s) but id hope so. However im still buggered and salty about fozziesv, fatigue, phoebe and stuff. What that means for me that i have less options to do in game so no null, entosis, caps or any of that stupid crap they changed. I actually liked old sov with its structure bashes and ppl actually being able to use their expensive caps they used so long to train for. Atleast there is still lowsecs and wh's to spend time in...
People who put less energy into sulking and more into adapting use their caps plenty, as even a cursory glance at eg: zkill will show.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Keko Khaan
Center for Advanced Studies Gallente Federation
133
|
Posted - 2016.09.26 21:55:11 -
[1757] - Quote
Malcanis wrote:Keko Khaan wrote:Denavit wrote:Is is because PLEX prices, i remember buying them at 550mill, 500mill, now is almost 1bill, or is it because the changes are making oldSchoolers quit? No not just PLEX price. For me it was mostly changes i didnt want and didnt like. Fozziesov and Phoebe was biggest reasons for me to unsub for almost two years. Ofc rising PLEX prices affected my decission aswell hard to keep multiple accounts subbed with current prices. Back when i started they were like 300mil/piece. Alltho i have always been paying customer but just cant justify or even afford to run multiple accounts with credit card. Just recently subbed one of my accounts back in game inspired by upcoming clone states. Time will show if they will be any use as "free" alt account(s) but id hope so. However im still buggered and salty about fozziesv, fatigue, phoebe and stuff. What that means for me that i have less options to do in game so no null, entosis, caps or any of that stupid crap they changed. I actually liked old sov with its structure bashes and ppl actually being able to use their expensive caps they used so long to train for. Atleast there is still lowsecs and wh's to spend time in... People who put less energy into sulking and more into adapting use their caps plenty, as even a cursory glance at eg: zkill will show.
Who cares? Doesnt help with all the other problems i mentioned in post above. And doesnt still make caps jump longer. Doesnt either take away fatigue or give old sov back. So yea.. Besides how its your business anyway? OP asked and i told him why i unsubbed and why i still have less accounts subbed/logged. So you go adapt as much you want i did too by unsubbing. |
Jonah Gravenstein
Machiavellian Space Bastards
26909
|
Posted - 2016.09.26 22:29:59 -
[1758] - Quote
Keko Khaan wrote:So yea you go adapt as much you want i did too by unsubbing. Adapting would require that you change the way you play, not playing at all is running away.
Civilised behaviour is knowing that violence is barbaric, but paying other people to do it is business.
New Player FAQ
Feyd's Survival Pack
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Morgan Zarkov
Viziam Amarr Empire
0
|
Posted - 2016.09.26 22:53:50 -
[1759] - Quote
[quote=Yun Kuai]In my own personal opinion, I feel there are 4 main reaons why the player count is no longer at the 45k average and peaking in the 60k numbers about 5 years ago.
1) The biggest problem area is that in my almost 8 of years of playing, the game's core mechanics (read pve) are almost exactly the same as when I started. That means 8 years of grinding the same anoms, the same missions, the same mining, the same industry, the same incursions, etc.
I strongly agree with his first point. Save burner missions little has been done for pve in a long time. No matter how much you love the game, you can only grind the same anoms, missions for so long. |
Onictus
The Scope Gallente Federation
948
|
Posted - 2016.09.27 01:44:26 -
[1760] - Quote
Malcanis wrote:Keko Khaan wrote:Denavit wrote:Is is because PLEX prices, i remember buying them at 550mill, 500mill, now is almost 1bill, or is it because the changes are making oldSchoolers quit? No not just PLEX price. For me it was mostly changes i didnt want and didnt like. Fozziesov and Phoebe was biggest reasons for me to unsub for almost two years. Ofc rising PLEX prices affected my decission aswell hard to keep multiple accounts subbed with current prices. Back when i started they were like 300mil/piece. Alltho i have always been paying customer but just cant justify or even afford to run multiple accounts with credit card. Just recently subbed one of my accounts back in game inspired by upcoming clone states. Time will show if they will be any use as "free" alt account(s) but id hope so. However im still buggered and salty about fozziesv, fatigue, phoebe and stuff. What that means for me that i have less options to do in game so no null, entosis, caps or any of that stupid crap they changed. I actually liked old sov with its structure bashes and ppl actually being able to use their expensive caps they used so long to train for. Atleast there is still lowsecs and wh's to spend time in... People who put less energy into sulking and more into adapting use their caps plenty, as even a cursory glance at eg: zkill will show.
If by adapting you mean fire sale and buying again...yeah, that is what is happening.
Null was annoying enough getting things around if you weren't doing it in a full corp/alliance move-op. Yeah I can't be bothered. |
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Teckos Pech
The Executives Executive Outcomes
5278
|
Posted - 2016.09.27 03:18:29 -
[1761] - Quote
Onictus wrote:Malcanis wrote:Keko Khaan wrote:Denavit wrote:Is is because PLEX prices, i remember buying them at 550mill, 500mill, now is almost 1bill, or is it because the changes are making oldSchoolers quit? No not just PLEX price. For me it was mostly changes i didnt want and didnt like. Fozziesov and Phoebe was biggest reasons for me to unsub for almost two years. Ofc rising PLEX prices affected my decission aswell hard to keep multiple accounts subbed with current prices. Back when i started they were like 300mil/piece. Alltho i have always been paying customer but just cant justify or even afford to run multiple accounts with credit card. Just recently subbed one of my accounts back in game inspired by upcoming clone states. Time will show if they will be any use as "free" alt account(s) but id hope so. However im still buggered and salty about fozziesv, fatigue, phoebe and stuff. What that means for me that i have less options to do in game so no null, entosis, caps or any of that stupid crap they changed. I actually liked old sov with its structure bashes and ppl actually being able to use their expensive caps they used so long to train for. Atleast there is still lowsecs and wh's to spend time in... People who put less energy into sulking and more into adapting use their caps plenty, as even a cursory glance at eg: zkill will show. If by adapting you mean fire sale and buying again...yeah, that is what is happening. Null was annoying enough getting things around if you weren't doing it in a full corp/alliance move-op. Yeah I can't be bothered.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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March rabbit
Mosquito Squadron The-Culture
1901
|
Posted - 2016.09.27 04:45:36 -
[1762] - Quote
Jonah Gravenstein wrote:Keko Khaan wrote:So yea you go adapt as much you want i did too by unsubbing. Adapting would require that you change the way you play, not playing at all is running away. it's still adapting. Not the way YOU (and CCP) would like but it is.
For example: you came to cinema to watch something spaceship starwars related. And suddenly at some point spaceships turned to dogs and you find yourself watching some christmas film. Now you could 'adapt': try to enjoy it or leave and get your enjoyment somewhere else.
The Mittani: "the inappropriate drunked joke"
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baltec1
Bat Country Pandemic Legion
18212
|
Posted - 2016.09.27 09:28:38 -
[1763] - Quote
March rabbit wrote:Jonah Gravenstein wrote:Keko Khaan wrote:So yea you go adapt as much you want i did too by unsubbing. Adapting would require that you change the way you play, not playing at all is running away. it's still adapting. Not the way YOU (and CCP) would like but it is. For example: you came to cinema to watch something spaceship starwars related. And suddenly at some point spaceships turned to dogs and you find yourself watching some christmas film. Now you could 'adapt': try to enjoy it or leave and get your enjoyment somewhere else.
Quitting is not adapting, it's quitting.
That said, the jump changes were needed. |
March rabbit
Mosquito Squadron The-Culture
1902
|
Posted - 2016.09.27 09:56:02 -
[1764] - Quote
baltec1 wrote:March rabbit wrote:Jonah Gravenstein wrote:Keko Khaan wrote:So yea you go adapt as much you want i did too by unsubbing. Adapting would require that you change the way you play, not playing at all is running away. it's still adapting. Not the way YOU (and CCP) would like but it is. For example: you came to cinema to watch something spaceship starwars related. And suddenly at some point spaceships turned to dogs and you find yourself watching some christmas film. Now you could 'adapt': try to enjoy it or leave and get your enjoyment somewhere else. Quitting is not adapting, it's quitting. It's semantics. You are talking from the game POV. Me - about POV of customer.
The Mittani: "the inappropriate drunked joke"
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Johan Civire
Caldari Provisions Caldari State
1111
|
Posted - 2016.09.28 01:16:51 -
[1765] - Quote
CCP abandon there strength and the want to trust there income so the made some radical change.
Player base is stable for now but only half the power the had. The will never get as many people before the drop. Now the even made it more change. SP buying / ISK buying. So what`s the point of subscribe again? If you can wait out if there is a new ship sell your SP and buy new SP and invest in SP for that ship? There is no need to play just buy a plex and your done. No ship lost no danger. No risk. This is what eve is become.
And we are still going deeper in that hole. But atleast the numbers are stable. If the just invest in a diffrend area than this game can become more than just a click from a to b and press f1 to play game!. |
Galaxy Duck
Galaxy Farm Carebear Repurposing
32
|
Posted - 2016.09.28 03:10:30 -
[1766] - Quote
Johan Civire wrote:CCP abandon there strength and the want to trust there income so the made some radical change.
Player base is stable for now but only half the power the had. The will never get as many people before the drop. Now the even made it more change. SP buying / ISK buying. So what`s the point of subscribe again? If you can wait out if there is a new ship sell your SP and buy new SP and invest in SP for that ship? There is no need to play just buy a plex and your done. No ship lost no danger. No risk. This is what eve is become.
And we are still going deeper in that hole. But atleast the numbers are stable. If the just invest in a diffrend area than this game can become more than just a click from a to b and press f1 to play game!.
Not one coherent thought or sentence, whole post. |
Galaxy Duck
Galaxy Farm Carebear Repurposing
32
|
Posted - 2016.09.28 03:14:25 -
[1767] - Quote
Morgan Zarkov wrote:[quote=Yun Kuai]In my own personal opinion, I feel there are 4 main reaons why the player count is no longer at the 45k average and peaking in the 60k numbers about 5 years ago.
1) The biggest problem area is that in my almost 8 of years of playing, the game's core mechanics (read pve) are almost exactly the same as when I started. That means 8 years of grinding the same anoms, the same missions, the same mining, the same industry, the same incursions, etc.
I strongly agree with his first point. Save burner missions little has been done for pve in a long time. No matter how much you love the game, you can only grind the same anoms, missions for so long.
I know right?!? It's almost like they didn't intend for people to farm the same crappy PVE for years and years. It's ALMOST like, that's not the aspect of the game they intend to showcase at all! |
Rain6637
NulzSec
34240
|
Posted - 2016.09.28 05:10:37 -
[1768] - Quote
Galaxy Duck wrote:Morgan Zarkov wrote:[quote=Yun Kuai]In my own personal opinion, I feel there are 4 main reaons why the player count is no longer at the 45k average and peaking in the 60k numbers about 5 years ago.
1) The biggest problem area is that in my almost 8 of years of playing, the game's core mechanics (read pve) are almost exactly the same as when I started. That means 8 years of grinding the same anoms, the same missions, the same mining, the same industry, the same incursions, etc.
I strongly agree with his first point. Save burner missions little has been done for pve in a long time. No matter how much you love the game, you can only grind the same anoms, missions for so long. I know right?!? It's almost like they didn't intend for people to farm the same crappy PVE for years and years. It's ALMOST like, that's not the aspect of the game they intend to showcase at all! meh. I wouldn't go that far to say it's about the game. PVE is a game experience that works, and perhaps it's a bit much to expect it to keep a player entertained over a long period of time.
I think if you roll back expectations of what the game can do for amusement, it will seem fine. It's not a new concept to replay a game despite it being the same every time. You usually go into it realizing a video game won't challenge you in new and unexpected ways. It was only programmed to work one way and you learn it. Learning and adapting is a very basic human thing, it's going to happen.
If someone is playing a video game I hope their time is forfeit and they're looking for a very basic thing to do while passing the time. It's odd to me when people place so much burden on a game they pay $15 USD a month for. Over the number of hours some of us play, that's like a quarter per hour. What entertainment experience does anyone have that comes close to providing that much value.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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xxxTRUSTxxx
Galactic Rangers EVEolution.
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Posted - 2016.09.28 08:32:46 -
[1769] - Quote
Johan Civire wrote:CCP abandon there strength and the want to trust there income so the made some radical change.
Player base is stable for now but only half the power the had. The will never get as many people before the drop. Now the even made it more change. SP buying / ISK buying. So what`s the point of subscribe again? If you can wait out if there is a new ship sell your SP and buy new SP and invest in SP for that ship? There is no need to play just buy a plex and your done. No ship lost no danger. No risk. This is what eve is become.
And we are still going deeper in that hole. But atleast the numbers are stable. If the just invest in a diffrend area than this game can become more than just a click from a to b and press f1 to play game!.
every game i've ever played is based on go to A do whatever you're asked to do, proceed to B follow instructions in mission, press whatever key is needed to operate the game.
repeat process until it bores you stupid, take a break,, do it all over again.
every year a new post pops up regarding the future death of this game, every year they're wrong, but i'm sure one day they'll be right and it will end.
even a broken clock tells the time correctly twice a day.
I'd like to see the whole mission system revamped, it is very old now and could do with some love.
but do remember, all these missions in game to a new player are just amazing, so it's a vet issue not a new guy issue.
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14768
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Posted - 2016.09.28 14:03:38 -
[1770] - Quote
Morgan Zarkov wrote: No matter how much you love the game, you can only grind the same anoms, missions for so long.
This is obvioulsy not true at all. Look at dotlan, see where the npc kills are across EVE. CCP has tried new PVE content for years, starting withLvl 5 missions, FW missions, womrhole pve, incursions, burners, drifters, clone soldiers, epic arcs, pirate epic arcs etc etc.
Yet what are most PVE players doing? ANOMS and MISSIONS, most created before 2006. Most post 2006 PVE is underused, in some cases severely so. Why do people keep doing missions and anoms rather than the 'new fun stuff? Several reasons:
#1. Accessibility: Missions and anoms are easy to find and redoable. All the post 2006 PVE requires you to either go someplace you don't want to go or jump through hoops you don't want to jump through.
#2. Comfort: It's easy to get comfortable enough in a short time as a missions runner or anomaly farmer, where as it's eithee impossible with other PVE (yea, get comfortable as a wormhole ratter lol) or takes a long time to get there (burner blitzing and incursion running are two examples of things that take a lot of investment and skill time/money).
#2.5 Reliability. Anoms pay cash, missions pay a little cash but mostly LP that people know how to convert. Other forms of PVE either have weird restrictions (epic arcs once every 3-6 months only) or move around (incursions) or have to be hunted down (officer spawns, clone soldiers, wormholes) etc etc.
#3. (and this one is the big one, something that almost no one understands) Renew-ability. MOST post 2006 PVE pidgeon holes you into a very few ways to tackle it. Sure you can do lvl 5 missions in something other than a carrier, but it would be stupid to do so. in high sec incursions, you options are usually "battleship" or "logi". There are different ways to do different levels of wormholes, but at the end of the day, the safest/fastest option wins. You can tinker a bit with burner missions, but at the end of the day, the answer is usually Garmur or Gila.
With missions and anomalies you have lots of choices and thus can "renew" your experience when an old way gets boring.. You can do lvl 4s with Assault frigs for more challenge, you can blitz lvl 3s with Machs or ishtars or tengus, or you can do Anomalies with Smartbombs or even acual bombs from bombers (yes, i've used a bomber to bomb the spawns of forsake hubs while my mach was at zero ) . Some people carrier/super carrier rat, others of us stick with sub capitals (i prefer battleship sized ratting ships because of the MJD "get out of jail free card"). Lots of people afk anoms with drone ships, where as others use Attack Battlecruisers and stand off at range and plink away.
Anomalies and missions are GREAT if you like to tinker with fits and experiment with under used modules. I have an honest to Goodness Burst Jammer/Target lock breaker Ratting Rattlesnake that actually works lol. And because you have soooo many options to try new stuff, the staleness of the actual content in missions and anoms doesn't matter as much , at least for 'professional' EVE pve pilots.
Reasons vary for each individual, but again, there is a reason why most of us who pve ignore the new stuff and run the old stuff. People who clamor for "better PVE" don't really know what they are talking about. |
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