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Thread Statistics | Show CCP posts - 2 post(s) |

Rells
Caldari Agony Unleashed Agony Empire
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Posted - 2007.03.26 08:28:00 -
[1]
The path that CCP is going down is frankly disturbing to me. There are so many things in the game that could be improved and so many features having to do with the space side of eve that I think its frankly daft to consider putting in something so superficial and silly as walking around in stations. I cant possibly think of what that will add to the climate of Eve or enhance the player kingdoms.
Instead of blowing developer time doing this stuff, why doesn't CCP work on some of the many thousands of bugs in the game. They could actually fix the corp interface which has been broken for three years. They could implement real territoral control where kingdoms could form rather than having no defensible borders to speak of. They could spend time fixing the thousands of bugs and strengthen the servers. They could finally put in fleet formations and improve the fleet interfaces to account for managed ewar and other advanced pvp tactics. They could fix the dozens of bugs with POS deployments and introduce even more abilities to pvp.
Sometimes I read the in-development section and wonder what drugs the devs are taking. I for one would much rather they focus on things that are centric to the game rather that sillyness.
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Professor Pizi
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Posted - 2007.03.26 08:31:00 -
[2]
because they workin on an new game with WW and need the engine anyway ?
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Plasticine Perfection
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Posted - 2007.03.26 08:31:00 -
[3]
I agree entirely Rells.
This is a direction that takes EVE away from it's best areas and develops all the wrong things. EVE should play to it's strengths and fix the core part of EVE - the PVP - before adding essentially useless fluff.
But prepare to be flamed to hell in the coming hours, the fanboys here are going to go postal on this thread 
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Ask Unbeatable
Gallente HighTech Marines Ltd. FREGE Alliance
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Posted - 2007.03.26 08:40:00 -
[4]
Signed
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Thews Mortaza
Minmatar Republic Military School
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Posted - 2007.03.26 08:45:00 -
[5]
Edited by: Thews Mortaza on 26/03/2007 08:41:43 I can't wait to see how walking around in stations will work. Like how at the moment you can see avatars that are back-to-front or are a head without a body. Like it won't be creepy walking down Jita 4 - Moon 4 - Caldari Navy and having something related to the Munsters ambulate itself past you in the corridor ...
EDIT: *hint, hint, CCP. Get your house in order, please.*
(Sig) Your momma so fat ... when I tried to scoop her to my cargo hold, she don't fit ! |

Niccolado Starwalker
Shadow Templars
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Posted - 2007.03.26 08:54:00 -
[6]
Originally by: Rells The path that CCP is going down is frankly disturbing to me. There are so many things in the game that could be improved and so many features having to do with the space side of eve that I think its frankly daft to consider putting in something so superficial and silly as walking around in stations. I cant possibly think of what that will add to the climate of Eve or enhance the player kingdoms.
Instead of blowing developer time doing this stuff, why doesn't CCP work on some of the many thousands of bugs in the game. They could actually fix the corp interface which has been broken for three years. They could implement real territoral control where kingdoms could form rather than having no defensible borders to speak of. They could spend time fixing the thousands of bugs and strengthen the servers. They could finally put in fleet formations and improve the fleet interfaces to account for managed ewar and other advanced pvp tactics. They could fix the dozens of bugs with POS deployments and introduce even more abilities to pvp.
Sometimes I read the in-development section and wonder what drugs the devs are taking. I for one would much rather they focus on things that are centric to the game rather that sillyness.
/Definitely NOT signed!
There will always be bugs, and CCP will always works on them. But that cant be a hinderance for continuing the game developement!
The world will always be imperfect! Even when "perfect" someone will always find something to put the finger on! If you simply stop the train, you also stops the game! And that is the same as stoppings its future.
Originally by: Eldo Davip PORTRAITS OMFG WOOT. WE R GONIG FOR MROE BREEE!!!!11
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.03.26 08:56:00 -
[7]
Walking in stations will only be worthwhile if it has new content to go with it
Dulce et decorum est pro imperium mori. |

Niccolado Starwalker
Shadow Templars
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Posted - 2007.03.26 09:03:00 -
[8]
Originally by: Rodj Blake Walking in stations will only be worthwhile if it has new content to go with it
Sozialization, as will be the content in the beginning, is content enough for me. Later on, ofcource, CCP will slowly give it more content. At least, that is what they have told us so far.
Originally by: Eldo Davip PORTRAITS OMFG WOOT. WE R GONIG FOR MROE BREEE!!!!11
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Tarminic
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Posted - 2007.03.26 09:05:00 -
[9]
Actually, CCP is developing the engine used for the walking-in-stations section anyway, so the majority of time the EVE team will spend working with it will be connecting it to EVE itself and adding to the graphics engine. Considering that the engine is being developed in-house, it will probably use code and technology that the development team is already familiar with. Thus, their job will be a fairly trivial process and not take very much time away from other EVE content development at all. Your signature exceeds the maximum allowed filesize of 24000 bytes -Hango ([email protected]) It's true, I swear. |

Par'Gellen
Gallente Low Grade Ore
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Posted - 2007.03.26 09:06:00 -
[10]
Personally I wish they'd work on the bugs rather than wasting time on things like this but I have to say I'm curious about it. ---
CCP : Save my mousewheel! |
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Kassidus
Gallente Hidden Agenda Deep Space Engineering
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Posted - 2007.03.26 09:09:00 -
[11]
when will it ever end.
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Na'Thuul
Caldari Suffoco Noctis Ethereal Dawn
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Posted - 2007.03.26 09:10:00 -
[12]
Originally by: Par'Gellen Personally I wish they'd work on the bugs rather than wasting time on things like this but I have to say I'm curious about it.
Personally I'd like to get a count of how many times CCP needs to tell the players that bugfixing and gamedesign are two entirely different tasks, done by completely different people with completely different skills.
A bughunter will probably not be a good content designer, a content designer will probably not be a very good bugfixer, and Oveur would probably not be a very good submarine captain. ---
[08:41:12] Nebulai > unless your offering me cheap pills, I don't see it
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Roy Batty68
Caldari Immortal Dead
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Posted - 2007.03.26 09:10:00 -
[13]
No matter the MMO, players always know better.
------------------- Say What? |

Dufas
Amarr Death Machines
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Posted - 2007.03.26 09:10:00 -
[14]
NOT signed....walking in stations is gonna rock..personally im looking forward to smacking my corp members around in the corp board room...its gonna be fun just like atmospheric flight...another fauct of the game that will take eve down a new path.... __________
cool FINK sig under construction |

Kassidus
Gallente Hidden Agenda Deep Space Engineering
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Posted - 2007.03.26 09:11:00 -
[15]
Edited by: Kassidus on 26/03/2007 09:10:50
Originally by: Na'Thuul
Originally by: Par'Gellen and Oveur would probably not be a very good submarine captain.
Umm Oveur was a submarine Captain in the royal Icelandic navy for 12 years before working for CCP.
just so you know ;)
bang on for the rest though ;)
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Gibbah
Caldari S-44 Tre Kroner
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Posted - 2007.03.26 09:15:00 -
[16]
Im REALLY looking forward to see more of actuall people in Eve. As it is a mmoRPg and I belive this development will enhance that in a good way. Yes, I want spaceship PvP also, offcorse, but I love that CCP have not forgotten about all the other stuff in the game. It is nice to see that Eve develops in ALL areas, not only one.
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vanderi
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Posted - 2007.03.26 09:19:00 -
[17]
Originally by: Kassidus
Originally by: Na'Thuul
Originally by: Par'Gellen and Oveur would probably not be a very good submarine captain.
Umm Oveur was a submarine Captain in the royal Icelandic navy for 12 years before becoming working for CCP.
just so you know ;)
Are you pulling our leg?
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Na'Thuul
Caldari Suffoco Noctis Ethereal Dawn
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Posted - 2007.03.26 09:25:00 -
[18]
Edited by: Na''Thuul on 26/03/2007 09:22:32 crap doubleposting forums ---
[08:41:12] Nebulai > unless your offering me cheap pills, I don't see it
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Na'Thuul
Caldari Suffoco Noctis Ethereal Dawn
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Posted - 2007.03.26 09:26:00 -
[19]
Yes he is.
Fir of all, as Iceland is not a monarchy, it has no Royal Navy Secondly, Oveur is british, and as such would not be in it even if there was one ---
[08:41:12] Nebulai > unless your offering me cheap pills, I don't see it
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Jex Jast
Go for the booty
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Posted - 2007.03.26 09:32:00 -
[20]
Edited by: Jex Jast on 26/03/2007 09:28:56
Originally by: vanderi
Originally by: Kassidus
Originally by: Na'Thuul
Originally by: Par'Gellen and Oveur would probably not be a very good submarine captain.
Umm Oveur was a submarine Captain in the royal Icelandic navy for 12 years before becoming working for CCP.
just so you know ;)
Are you pulling our leg?
How do we all fail at using quote tags? (observe 4 tags and 3 actual quotes, someone screwed up and all your text is small. And belong to me.) ----- :::Need to be cleaned:::
Fixed it. Happy?  Quite . -HornFrog |
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Gan Astro
Caldari
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Posted - 2007.03.26 09:35:00 -
[21]
A lot of the stuff you mentioned should be fixed before any new content is added, but lets be realistic... CCP (like any other game developer) need to continously attract new customers for its product to grow. Wether we like it or not, walking in stations will most likely generate a whole influx of new players (you know the type that put eye-candy above depth and content ).
But imho, its been 4 years since Eve went live and our avatars are still restricted to spaceships only. Can you see Eve in another 3 years time being the same? For the longevity of eve, walking in stations and ultimately on planetary surfaces is the way it'll most likely have to go.
Walking in stations is CCP's first tentative step towards full 3D avatar interaction.
If CCP get it right, it could be awesome... if they get it wrong....
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Par'Gellen
Gallente Low Grade Ore
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Posted - 2007.03.26 09:41:00 -
[22]
Originally by: Na'Thuul
Originally by: Par'Gellen Personally I wish they'd work on the bugs rather than wasting time on things like this but I have to say I'm curious about it.
Personally I'd like to get a count of how many times CCP needs to tell the players that bugfixing and gamedesign are two entirely different tasks, done by completely different people with completely different skills.
A bughunter will probably not be a good content designer, a content designer will probably not be a very good bugfixer, and Oveur would probably not be a very good submarine captain.
Hehe they can say it all they want. As someone that has worked in the industry for 14 years I can tell you without a doubt that if you want to do complicated software correctly you DO NOT add things on top of buggy code without fixing it first. It's a no-brainer. I've heard CCP say what you said a million times and every time I have to shake my head in disappointment that such a great company doesn't understand such a basic fundamental of software development. ---
CCP : Save my mousewheel! |

James Snowscoran
Coreli Corporation Corelum Syndicate
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Posted - 2007.03.26 09:50:00 -
[23]
Originally by: Na'Thuul Yes he is.
Fir of all, as Iceland is not a monarchy, it has no Royal Navy Secondly, Oveur is british, and as such would not be in it even if there was one
As far as I know, Iceland has no navy, air force or armed forces whatsoever.
Of course, it could be a sekrit spy sub. But then we shouldn't be informing people that Oveur used to be its captain  -----
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Joerd Toastius
Octavian Vanguard
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Posted - 2007.03.26 09:51:00 -
[24]
Originally by: Rells Sometimes I read the in-development section and wonder what drugs the devs are taking. I for one would much rather they focus on things that are centric to the game rather that sillyness.
Have you read it recently? Pretty much everything you listed seems to be in there...
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RaTTuS
BIG Interstellar Alcohol Conglomerate
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Posted - 2007.03.26 10:07:00 -
[25]
As this is being developed anyway for White Wolf, I say bring it on. -- BIG Lottery, BIG Deal | RaTTuS @ Skills Showroom
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Umit Davala
Corpus PCG
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Posted - 2007.03.26 10:26:00 -
[26]
Originally by: James Snowscoran
As far as I know, Iceland has no navy, air force or armed forces whatsoever.
What about the Cod War of the 1970s? No, really! |

Kazuma Saruwatari
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Posted - 2007.03.26 10:30:00 -
[27]
its a choice between new content to get more people into EVE for more cash for CCP, or fixing bugs to keep the ones in EVE content and to stay longer.
Lesser of the two evils right there... -
NPC Vendetta system, Local rehash, Probe decoys |

Banana Torres
The Green Banana Corporation Privateer Alliance
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Posted - 2007.03.26 10:36:00 -
[28]
Well, if walking in stations is not added then EvE will cease to exist. Its as simple as that. The world of MMOs is changing and CCP have to adapt to those changes.
And the biggest change happening just now is that customers are demanding a "Virtual World" environment. Which in EvE's case means walking in stations. Without it EvE will be a very unapealing prospect to new customers and so will wither.
The hard core PvPers can just ignore walking in stations. But without it, your game will die.
--
The Green Banana Corporation is Recruiting
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Mysterlee
Gallente 5punkorp
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Posted - 2007.03.26 10:40:00 -
[29]
Has no one noticed the number of patches CCP has released since revelations and the amount of bugs they've fixed since then?
As said a million times before, the devs all have different specialities, do you want graphics designers working on gameplay bugs? They don't have any experience with that work so they wouldn't make a very good job of it. CCP has a large number of staff so why can't they do more than one thing at once?
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Ithoriel
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Posted - 2007.03.26 10:42:00 -
[30]
Apparently Iceland has 4 patrol boats (quick check online shows them as Tyr, Odinn, Aegir and Baldur) run by their coastguard. If they were underwater while Oveur was in command I think that might rank as Oveur not being a very good submarine captain
Getting well O/T, sorry
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Caia
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Posted - 2007.03.26 10:45:00 -
[31]
Maybe CCP shouldn't make buggy code in the first place? Ok, that might be a bit unfair, but the Corp Interface has been broken for-fricken-ever. Drones, which were FINALLY working correctly, are now borked again. The list goes on. Sure, I expect a few bugs when new content is released. And I also expect those few bugs to be cleaned up decently quickly.
The drones-not-working-correctly bug was around for a year, give or take. They finally fixed it, only to re-break it. If you're adding more bugs then you're fixing wit new content, something is wrong.
Now that isn't to say I hate Revelations 1.4. It actually DID fix a number of annoying things and rebalanced (or nerfed if you prefer) a number of other issues. CCP is generally doing a good job. But they can do better. Fix the Corp Interface and stop messing with code that's already been fixed.
Now what does this have to do with the OP's thoughts? I have to agree with him. Don't add fluff, fix the stuff that needs fixing and then add CONTENT. Someone made the point that it is two entirely different teams that fix bugs and make new content. Fine, double the size of the bug fixing group. Toss your money where it belongs. And at this point, it isn't to fluff.
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Dominique Vasilkovsky
Techmart Industries
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Posted - 2007.03.26 10:54:00 -
[32]
Well it should improve the lag in Jita for example as all people that are docked will be on the station node and not the space node.
I doubt it will affect much of the bug fixing as it is the White Wolf team that are working on the new walking in station engine. I don't think the people that add the content for the sation environment will be very useful to fix the drones bugs tbh. 
We're sorry, something happened. |

Sensor Error
0utbreak
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Posted - 2007.03.26 10:56:00 -
[33]
Edited by: Sensor Error on 26/03/2007 10:52:39 Look, yes, you might not like the idea of it.
So far, CCP has said:
gameplay:
EvE Space will NOT require you to go into the station
EvE Station-Bound will have NO IMPACT on EvE Space. They've already said you won't be able to kill people there (at least to start with), and if they do make fighting possible, there will be some form of safe guard to stop major impact on EvE Space.
As for the whole body and face thing, they've already said that everyone will get to design a full body/ face avatar when it goes retail, which, won't be for at least another two years.
By all means have a mini-rant saying that you don't like the idea of it, from a playability point of view, but for the love of all things holy, don't play that "fix the bugs!, more EvE space content!, Devs time better spent!" card. It's wrong, boring, old, and frankly, shows how much of an idiot you are.
development:
The engine is being developed by a completely different set of developers. The reason that they're doing it is:
They need to develop a FPS engine with WW. The engine will then be used to crate other games.
EvE already has canon in place, there are set out factions as well as political and economical frameworks.
EvE already has a player base that knows the said canon, and will be able to immediately imerse in the new world
It will have no impact of any kind on EvE Space, and will, with almost 100% certainty run on a completely different set of servers than EvE station-bound (and maybe even planet bound, who knows!)
RABBLE RABBLE RABBLE!!!
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Helison
Gallente Times of Ancar THE R0NIN
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Posted - 2007.03.26 11:02:00 -
[34]
Originally by: Banana Torres Edited by: Banana Torres on 26/03/2007 10:36:32 Well, if walking in stations is not added then EvE will cease to exist. Its as simple as that. The world of MMOs is changing and CCP have to adapt to those changes.
And the biggest change happening just now is that customers are demanding a "Virtual World" environment. Which in EvE's case means walking in stations. Without it EvE will be a very unappealing prospect to new customers and so will wither.
The hard core PvPers can just ignore walking in stations. But without it, your game will die.
OMG, please get real! Eve Online was never a game for the masses and it will never be one. And the real point is that CCP is quite successful with this. IŠm pretty sure that most current players of Eve wonŠt use the feature "walking in stations" much, as it isnŠt the game, which they subscribed for. As far as I can tell, this feature is just eye-candy, which will bring nothing to real gameplay. Why should a larger corp assemble all itŠs members in a "war-room" in a single station, when this can happen far better with TS and forums (and operating other tasks within Eve at the same time). Eve has already much too many timesinks, why would we want even more of them?
I can understand that CCP wants to develop their code for their MMO with WW and that they want to use the possibility to test the code in Eve before putting it into their new project. But so far I can not see any real improvements from it for Eve itself (which is a space-faring game and not "Second Life" - crap or whatever).
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ZaKma
Eternity INC. Mercenary Coalition
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Posted - 2007.03.26 11:05:00 -
[35]
I think walking in stations will add a lot of immersion to the game. We'll get a better feeling for the size of things in eve, and how they intended it to look like. Besides, I can't wait until I hunt Seleene down in some dark corridor and spank her repeatedly until her bodyguards shoo me away. 
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Robacz
Essence Trade Essence Enterprises
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Posted - 2007.03.26 11:16:00 -
[36]
Walking in stations is not delaying development of "classic part" of Eve Online, they bought another company (WW) to do this. Honestly I can't wait to see this feature. It may be useless but it adds whole new dimension to roleplaying.
Therefore /not signed. 
_________ Buying/Selling: Implants & Hardwirings Producing/BPCs: Mining Barges, T2 Components T2 Distribution: 8 regions covered |

Jade Grimpkin
Trader's Academy Daikoku Trade Syndicate
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Posted - 2007.03.26 11:24:00 -
[37]
Edited by: Jade Grimpkin on 26/03/2007 11:21:14 I like the idea of walking in stations, the engine's going to made anyway for other projects. It'll be fun and can only bring more players.
A slightly different question: Do you think that if Eve was station based only there would be uproar about adding star ships?
edit: and I'd pay serious ISK for an office. Being able to see my hanger would be awesome too.
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Hana Brenecki
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Posted - 2007.03.26 11:27:00 -
[38]
Walking in stations is not 'fluff'.
Even in the most basic possible form, it will completely change the way people play EVE. It will actually have far more gameplay impact than fixing the drones or corporate interface, or any number of other bugs and balance issues which will probably be largely rectified long before this Walking In Stations stuff ever comes into being anyway - we're waiting probably a year approx for Walking In Stations, we'll see many, many bugfixes before that time.
And at the risk of sounding like a broken record, the "resources" argument (people working on WIS takes people away from bugfixing etc) is laughable. I work in a large corporation also and I know that simply throwing more humans and more money at a problem is NOT the way to fix delicate technical issues. It's always well intentioned but more often than not, it just stuffs everything right up. Specialisation is the key. CCP are doing it the right way.
And without Walking In Stations, EVE will simply not survive. There will be no EVE. Simple at that. If you don't like Walking In Stations, you don't have to use it, but is HAS to exist for the game's survival.
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Cipher7
Sebiestor tribe
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Posted - 2007.03.26 11:35:00 -
[39]
I agree with Rells.
The developers seem to be dizzy.
Walking around on stations? We need this why?
Develop and improve the game that already exists, stop developing extraneous garbage.
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Jenny Spitfire
Caldari Requiem of Hades
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Posted - 2007.03.26 11:53:00 -
[40]
There is NO problem with eVe. Indisputably NOT signed!
CCP is hiring 100 staffs and walking in stations is not going to break EvE. WIS programmers would be programming WIS and core programmers would be fixing bugs. Any software company that is worth a salt would know how to manage their resources. Leave CCP and EvE alone. They last thing they need is players teaching them how to program EvE. 
If you do not like eVe, you can leave the game and give me your stuffs in 2008. I know I would be enjoying eVe for another year. Goodbye if you are leaving. You would not miss WIS but the rest of us, paying customers would like to experience WIS. --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |
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Banana Torres
The Green Banana Corporation Privateer Alliance
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Posted - 2007.03.26 12:45:00 -
[41]
Originally by: Helison OMG, please get real! Eve Online was never a game for the masses and it will never be one. And the real point is that CCP is quite successful with this. IŠm pretty sure that most current players of Eve wonŠt use the feature "walking in stations" much, as it isnŠt the game, which they subscribed for.
Hmm, EvE can't stay the same size as it is now. For example, the wages of a 100 new developers is not going to be paid by the subs of the current players only. CCP needs new customers to fund the growth of EvE (and replace the ones that leave).
In survey after survey the top priorities given by potential MMO customers are 1. lots of character customisations 2. A complex virtual world that they can interact with.
So, its simple, either provide this, in which case you game can grow or don't and watch your potential customers subscribe to games that do.
--
The Green Banana Corporation is Recruiting
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Rhaegor Stormborn
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Posted - 2007.03.26 12:51:00 -
[42]
I agree walking in stations is a waste of developer time. They need to fix all the little bugs and issues with the main game before introducing stuff that really not anything anyone really wants in this game.
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.03.26 12:54:00 -
[43]
Ever since beta every time some new feature is announced there've been threads on EVE-O about how CCP should be focusing on fixing bugs instead of new content. If CCP listened to those posts we'd probably just now be getting the first Tech 2 content.
There will always be bugs, no matter how much time you spend on fixing them. Even fixes to bugs can create more bugs, and often do.
I could be wrong but I think the whole walking in stations engine is a first step to CCP's next game, in other words they'd be working on it anyway even if it wasn't for EVE (what do you think the over 100 new positions in CCP are for?).
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heheheh
Singularity.
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Posted - 2007.03.26 13:01:00 -
[44]
/aggree
Quote: And without Walking In Stations, EVE will simply not survive. There will be no EVE. Simple at that. If you don't like Walking In Stations, you don't have to use it, but it HAS to exist for the game's survival
Is a load of old cobblers, it HAS to exsist for what reason ?
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The Slayer
Caldari The Black Rabbits Fatal Persuasion
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Posted - 2007.03.26 13:32:00 -
[45]
Originally by: Par'Gellen As someone that has worked in the industry for 14 years..... Quote:
You should know that the old "fix one bug, introduce two new bugs" thing is never more true than in a complex piece of software such as eve. If they put all development on hold until ALL the bugs were fixed we would still be on the Castor client just now!!!
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CCP Eris Discordia

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Posted - 2007.03.26 13:40:00 -
[46]
Different people work on different things.
Because we add in more content doesnŠt mean we wont have people working on other things like fixing bugs.
Why is this signature pink?
It is a mystery
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Bentus Kushani
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Posted - 2007.03.26 13:42:00 -
[47]
I agree with Rells. This is not WoW. This is a spaceship game. Not only does this break canon with EVERYTHING CCP has done before, but it's frankly dumb. Bugs have existed in this game for years that have no excuse being around anymore. I have discussed this before, but CCP puts ADD kids to shame. They are always too distracted by the shiny new features to fix their own problems and do what must be done.
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Dammar
Amarr Ephorate
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Posted - 2007.03.26 13:44:00 -
[48]
Only part that bugs me is only Windows Vista users being able to 'station walk'. Pretty certain there is no reason for this limitation other than maybe recieving some reach around from microsoft. Pretty lame action from the only MMO company that offers 'free' expansions...I think i'd rather pay for expansions than have to upgrade my OS just because of some stupid buisness arrangment.
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Esurnir
Amarr Bears Inc FREGE Alliance
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Posted - 2007.03.26 13:46:00 -
[49]
Originally by: Dammar Only part that bugs me is only Windows Vista users being able to 'station walk'. Pretty certain there is no reason for this limitation other than maybe recieving some reach around from microsoft. Pretty lame action from the only MMO company that offers 'free' expansions...I think i'd rather pay for expansions than have to upgrade my OS just because of some stupid buisness arrangment.
It was said elsewhere that it has been an error. The footage has been dx9 and there has been no plan at all to make the station content dx10 only. And I find more eye candee stuff in eve quite fun myself. ----
Quote: Thou shall pew pew.
Book of Revelation 12, 51 |

Aslann
Gallente Infinitus Odium
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Posted - 2007.03.26 13:48:00 -
[50]
I cant see how somebody from agony can be against this tbh. Seeing as how they spend most of their EVE time docked anyways (or atleast when they get wardecced by INFOD) atleast they'll have something to do then!
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Feriluce
Caldari M. Corp M. PIRE
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Posted - 2007.03.26 13:50:00 -
[51]
Why is it that + of this thread is saying: "OMG NO..dont waste the DEV's TIME!". It seems like ppl think there are only 3 devs, and 2 of them are working on WIS and the last one on bugfixing. THAT IS NOT HOW IT IS!
I wish more ppl would actually READ the arguments why bugfixing and WIS doesnt have that much to do with eachother /rant
have a nice day!
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Roshan longshot
Gallente Ordos Humanitas FREGE Alliance
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Posted - 2007.03.26 13:50:00 -
[52]
Originally by: CCP Eris Discordia Different people work on different things.
Because we add in more content doesnŠt mean we wont have people working on other things like fixing bugs.
CCP Eris, anyway possible to know the expected release date of "Stairing at a female avatar's butt while she is walking around a station"? I would really like to know, and probably a lot more would also.
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
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Dammar
Amarr Ephorate
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Posted - 2007.03.26 13:51:00 -
[53]
Originally by: Esurnir
Originally by: Dammar Only part that bugs me is only Windows Vista users being able to 'station walk'. Pretty certain there is no reason for this limitation other than maybe recieving some reach around from microsoft. Pretty lame action from the only MMO company that offers 'free' expansions...I think i'd rather pay for expansions than have to upgrade my OS just because of some stupid buisness arrangment.
It was said elsewhere that it has been an error. The footage has been dx9 and there has been no plan at all to make the station content dx10 only. And I find more eye candee stuff in eve quite fun myself.
oh 
Well bring it on then. 
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Ortu Konsinni
KIA Corp KIA Alliance
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Posted - 2007.03.26 13:53:00 -
[54]
I also am worried that this will "WoWify" EVE to some extent. When we can walk in stations... what's next? "Quests"? Please go kill that guy in the shady bar around the corner? Please go clear that old dusty hangar of rats? Oooh what are you gonna do that with? A gun? Will it be like a FPS then? We'll also need a "jump" key. So we can all bunny jump around stations like total morons.
Also, not many computers will be able to handle scores of hi-poly models in the "lobby" or whatever in a populous station.
Seriously... if this is implemented, I hope that's all it brings. It's eyecandy. Fine. Don't bastardize the game beyond that. --- High quality pics of ALL EVE ships!
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Spaceman Jack
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Posted - 2007.03.26 14:04:00 -
[55]
Originally by: Rodj Blake Walking in stations will only be worthwhile if it has new content to go with it
Thats the problem i think some have with it, how integral can something be if it is a completely optional part of the game?
Even with ambulation you have no need to take part in it if you dont want to.. woohoooo!
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Esurnir
Amarr Bears Inc FREGE Alliance
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Posted - 2007.03.26 14:11:00 -
[56]
Originally by: Spaceman Jack
Originally by: Rodj Blake Walking in stations will only be worthwhile if it has new content to go with it
Thats the problem i think some have with it, how integral can something be if it is a completely optional part of the game?
Even with ambulation you have no need to take part in it if you dont want to.. woohoooo!
Like mission ? Seems like 2 or three month since I made my last one, honnestly dev should stop working on them, it's useless and optional. ----
Quote: Thou shall pew pew.
Book of Revelation 12, 51 |

thesulei
Developmental Neogenics Amalgamated
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Posted - 2007.03.26 14:17:00 -
[57]
Originally by: CCP Eris Discordia Different people work on different things.
Because we add in more content doesnŠt mean we wont have people working on other things like fixing bugs.
I bet alot of people at CCP have a txt file on their desktop with a line like this to c/p onto the forums.
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Wendat Huron
Lupus Industries
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Posted - 2007.03.26 14:23:00 -
[58]
Fluff pays the bills.
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Sainrith
Caldari State War Academy
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Posted - 2007.03.26 14:52:00 -
[59]
Edited by: Sainrith on 26/03/2007 14:51:26
Originally by: Caia Maybe CCP shouldn't make buggy code in the first place?
Nigh impossible. Actually, I think it IS impossible. Any program that, when it enters a certain complexity realm, will have a bug or multiple bugs to it! Microsoft, Google, and anything else you can think of will have bugs in their software.
Originally by: Caia If you're adding more bugs then you're fixing wit new content, something is wrong.
Actually, adding in new "features" or what not to software is usually the leading cause of bugs. It's kind of a Catch-22, you want your software to give the person lots of options, but the more options you throw in, the greater chance something won't mesh right and cause a whole stew of bugs. Not to mention that if a bug does crop up, it becomes like a needle in a haystack.
Originally by: Caia Fix the Corp Interface and stop messing with code that's already been fixed.
It's possible that a bug stems from some part of the software that IS working correctly. In that case, even if that part of the software is working fine, it needs to be changed to fix the bug.
Originally by: Caia Don't add fluff, fix the stuff that needs fixing and then add CONTENT. Someone made the point that it is two entirely different teams that fix bugs and make new content. Fine, double the size of the bug fixing group.
I think it was IBM who found an interesting programmers paradox. If you have a project that requires programmers, doubling the number of programmers will not double the speed the program gets finished nor will it double the stability/quality of the code. Instead, you get bogged down in communication problems and multiple people trying to get code to work a certain way. Coding is like a craft, and when you have multiple craftsmen with different styles, they often can conflict with one another.
I will admit, however, that I've never worked debugging before, but I'd imagine the same problems would occur.
Originally by: Caia Toss your money where it belongs. And at this point, it isn't to fluff.
Nothing wrong with doing both, neh? ----
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Cpt Pugwash
Rubra Libertas Militia
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Posted - 2007.03.26 14:54:00 -
[60]
I have no interest in walking in stations, and doubt i will do it more than once to take a look (maybe if i get to mug people or sabotage their ships I would change my mind )
I look forward to the new interest this will bring and the extended life span this is likely to give Eve.
Whilst station walking won't be of any use to me directly I do expect it to improve my Eve experience indirectly.
Finally I would be very surprised if station walking didn't increase the development and improvement of 'classic' Eve. After all station walkers are potential new customers and you want the best product you can if you are going to interest them in internet spaceships.
Movies: Make Mine a Bob Light
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JeanPierre
Gallente Acheron Vanguard Armada The Makhai
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Posted - 2007.03.26 14:56:00 -
[61]
Originally by: Gan Astro A lot of the stuff you mentioned should be fixed before any new content is added, but lets be realistic... CCP (like any other game developer) need to continously attract new customers for its product to grow. Wether we like it or not, walking in stations will most likely generate a whole influx of new players (you know the type that put eye-candy above depth and content ).
But imho, its been 4 years since Eve went live and our avatars are still restricted to spaceships only. Can you see Eve in another 3 years time being the same? For the longevity of eve, walking in stations and ultimately on planetary surfaces is the way it'll most likely have to go.
Walking in stations is CCP's first tentative step towards full 3D avatar interaction.
If CCP get it right, it could be awesome... if they get it wrong....
Get it wrong? Why, however could you suggest that?
It's simple. There will be a skill list added to the Social skill tree:
Walking (5) Smiling (5) Laughing (1) (for the LOL's) Dancing (3) Move Arms (3) Move Hands (3) Turn Head (4) Silly Walk (5) Advanced Silly Walk (8) Be-otch Slapping (2)
And your performance in station will depend on these skills and, of course, all of the Moving Around Faction Implants, which will be included then taken out again from the game.
Walking will not be subject to any known laws of physics whatsoever, much as EVE spaceflight currently depends fully on no known space physics. Many times walking in EVE will require at least 3 people working in coordinated unison to successfully perform "Because MM stands for Massive Multiplayer!(tm)". Your clothes will be subject to Clothes Theft at any given moment, which could be a plus given the blonde/blue eyed hawt chick avatars currently found in EVE. You will not be able to prevent this, though later releases may include flagging Clothes Thieves. People will have the ability to walk and run, but calls will immediately go out to nerf running because it's an unfair advantage over walkers. You will initially be able to belly up to the bar and buy any kind of drink, but they'll fix that in future releases such that you can only put certain drinks in certain glasses, except for the stealth drink (Tequila!) which allows you to pour a large drink in a small snifter.
It's gonna rock. I don't see how it could go wrong!
------------------------------
Ever notice that people who spend money on beer, cigarettes, and lottery tickets are always complaining about being broke and not feeling well? |

Rhaegor Stormborn
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Posted - 2007.03.26 15:10:00 -
[62]
Originally by: CCP Eris Discordia Different people work on different things.
Because we add in more content doesnŠt mean we wont have people working on other things like fixing bugs.
This explanation would work if bugs were fixed in a week or two, or even a month, but when the same bugs, unpolished user interface, and many other problems have exsisted for almost 3 years, it is hard to accept that different people work on different things as an excuse. CCP is still spending money and time on creating new things when very simple basic things need to be fixed and are seemingly ignored. Let alone, no one plays Eve for avatar combat and you don't see people begging for it on the forums for the past 3 years, but you do see people begging for the interface to be overhauled, or other stupid small bugs to be fixed, not to mention balance issues and constellation sovereignty.
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Reiisha
Black Eclipse Corp Band of Brothers
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Posted - 2007.03.26 15:12:00 -
[63]
People should think before they post... Especially the OP.
CCP has more than enough people working on fixing bugs, and there's a simple way to realize that.
With how many people do you change a lightbulb? According to the OP, you need 100 people to do it. It's nonsense, really... There's a limit on how many people can be useful on any given work. There's no point having 100 people change a lightbulb when 1 can do it - And at the moment CCP has 2 doing it, and still you want to put more people on it?
EVE History Wiki - Help us fill it!
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Esurnir
Amarr Bears Inc FREGE Alliance
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Posted - 2007.03.26 15:12:00 -
[64]
Originally by: Rhaegor Stormborn
Originally by: CCP Eris Discordia Different people work on different things.
Because we add in more content doesnŠt mean we wont have people working on other things like fixing bugs.
This explanation would work if bugs were fixed in a week or two, or even a month, but when the same bugs, unpolished user interface, and many other problems have exsisted for almost 3 years, it is hard to accept that different people work on different things as an excuse. CCP is still spending money and time on creating new things when very simple basic things need to be fixed and are seemingly ignored. Let alone, no one plays Eve for avatar combat and you don't see people begging for it on the forums for the past 3 years, but you do see people begging for the interface to be overhauled, or other stupid small bugs to be fixed, not to mention balance issues and constellation sovereignty.
You got a clue about how to fix a bug ? ----
Quote: Thou shall pew pew.
Book of Revelation 12, 51 |

Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.03.26 15:13:00 -
[65]
Originally by: Rhaegor Stormborn
Originally by: CCP Eris Discordia Different people work on different things.
Because we add in more content doesnŠt mean we wont have people working on other things like fixing bugs.
This explanation would work if bugs were fixed in a week or two, or even a month, but when the same bugs, unpolished user interface, and many other problems have exsisted for almost 3 years, it is hard to accept that different people work on different things as an excuse. CCP is still spending money and time on creating new things when very simple basic things need to be fixed and are seemingly ignored. Let alone, no one plays Eve for avatar combat and you don't see people begging for it on the forums for the past 3 years, but you do see people begging for the interface to be overhauled, or other stupid small bugs to be fixed, not to mention balance issues and constellation sovereignty.
And you'd rather have the walking-in-station guys working on those, rather than the people who are the most knowledgable about those topics? It might be presumption on my part, but I'm fairly confident that everyone at CCP is not a generalist, able to be plugged in to any aspect of the game's development at will.
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.03.26 15:18:00 -
[66]
walking in stations sounds cool to me as long as i can take off all my clothes and run around naked making an ass of myself TRIP DRIVE ACTIVE |

Umit Davala
Corpus PCG
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Posted - 2007.03.26 15:24:00 -
[67]
Originally by: Bein Glorious walking in stations sounds cool to me as long as i can take off all my clothes and run around naked making an ass of myself
Unless there was sarcasm in this post, this is the very reason why the whole idea is so meh. |

Krogan Ukone
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Posted - 2007.03.26 15:32:00 -
[68]
Definately DO NOT agree with what the OP has said here, I think its a fantastic idea that will add some great depth to what can be at times an `impersonal` game
Besides thats why they are employing 100 more staff to work alongside fixing and improving the `in space` stuff as well as adding this great feature.
Keep up the good work on this fantastic looking feature CCP, I for one can`t wait  |

Danton Marcellus
Nebula Rasa Holdings
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Posted - 2007.03.26 15:50:00 -
[69]
Originally by: Krogan Ukone Definately DO NOT agree with what the OP has said here, I think its a fantastic idea that will add some great depth to what can be at times an `impersonal` game
Besides thats why they are employing 100 more staff to work alongside fixing and improving the `in space` stuff as well as adding this great feature.
Keep up the good work on this fantastic looking feature CCP, I for one can`t wait 
Also Known As |
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CCP Eris Discordia

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Posted - 2007.03.26 15:59:00 -
[70]
Originally by: Winterblink
And you'd rather have the walking-in-station guys working on those, rather than the people who are the most knowledgable about those topics? It might be presumption on my part, but I'm fairly confident that everyone at CCP is not a generalist, able to be plugged in to any aspect of the game's development at will.
We can all give feedback on things but everyone has a field where they are more knowledgeable then others. For instance you wouldnŠt want me to design new corporation management system user interface stuff when I never managed a corporation to begin with 
Why is this signature pink?
It is a mystery
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Sli'co Scoser
Gallente World Order The Imperial Order
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Posted - 2007.03.26 16:12:00 -
[71]
I play Eve for the "space" part, not the "stare at a ridiculously proportioned female avatar's 'attributes'" part that will be showing up in WIS. How about content works on space content (missions, exploration, complexes, ships, equipment, etc.) instead of a new way for WoWtards to cyber and e-hump each other?
At the very least, a big thanks for making the upcoming WIS nonsense optional, so I don't have to deal with ISK sellers spamming stations with "CHEEPEST ISK 4 U!!! WWW.ISK4U.COM!!!" while running and jumping around to attract our attention.
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Fuujin
hirr Morsus Mihi
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Posted - 2007.03.26 16:23:00 -
[72]
Edited by: Fuujin on 26/03/2007 16:20:18
Originally by: CCP Eris Discordia Different people work on different things.
Because we add in more content doesnŠt mean we wont have people working on other things like fixing bugs.
Well here is the problem with that. Apparently the ratio of new content developers and bug fixers in your company is completly imbalanced. Because for all the old bugs that get fixed we get content that introduces 2-3 times more new bugs that attention has to go to. There are tones of old bugs that drive people nuts. Why are they never fixed? Because there are 'bigger' issues. The smaller ones never get attention and they never will because once you fix these big bugs new ones pop up from all the new content.
For the love of god hire a lot more bug hunters/fixers.
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Regat Kozovv
Caldari Deep Core Mining Inc.
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Posted - 2007.03.26 16:36:00 -
[73]
Originally by: Winterblink And you'd rather have the walking-in-station guys working on those, rather than the people who are the most knowledgable about those topics? It might be presumption on my part, but I'm fairly confident that everyone at CCP is not a generalist, able to be plugged in to any aspect of the game's development at will.
That seems to be what I've taken out of most of these threads as well; the idea that somehow people at any given software job can be moved around and reassigned to whatever tasks are at hand. 3D modelers are suddenly fixing code or programmers are suddenly writing missions. CCP can and will fix bugs and work on new content at the same time. For as intelligent as EVE's community is, I don't know why this point is so hard to grasp.
On another note, I was pleased to see at Fanfest that the random dancing and bunny hopping is the last thing they wanted to see with the "Walking in Stations" concept. In the presentation, Torfi talked about things such as the tendency for characters to "run" everywhere they want to go in order to get somewhere quicker, whereas you would not see that in a real-life setting. To this they were looking at similar real-life settings such as airports and how they handle moving people from one area to another quickly in order to satisfy the need to move players about without it looking like a silly mosh pit. (Things like rail cars and moving walkways were discussed.) All in all, I got the impression that they were going to try very hard to ensure that the avatars represented would be realistic in nature, both in appearance and action. I do not think they will allow for the antics you see in WoW.
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Cloora
APEX Unlimited
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Posted - 2007.03.26 16:42:00 -
[74]
Animators and artists don't do too well writing code.
Get this through your heads.
Walking in stations is good. ======================================== Production Assistant of APEX Unlimited
I don't want to be forced to Jet Can mine or buy a hauler alt to mine effectivly. BIGGER CARGO HOLDS IN BARGES NOW! |

JeanPierre
Gallente Acheron Vanguard Armada The Makhai
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Posted - 2007.03.26 16:45:00 -
[75]
So what, precisely, is added to the game by walking around then? I don't get it. Are there some tasks that will require walking around (game related tasks)? Are they going to make it such that I have to walk all over kingdom come to, say, refine minerals or something? Outside of the wowtard angle that I think we all know is the unspoken underlying reason this is happening, where's the badda bing in the whole concept? The meat, as it were? How will it add to real gameplay?
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Ever notice that people who spend money on beer, cigarettes, and lottery tickets are always complaining about being broke and not feeling well? |

Na'Thuul
Caldari Suffoco Noctis Ethereal Dawn
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Posted - 2007.03.26 16:46:00 -
[76]
Immersion ---
[08:41:12] Nebulai > unless your offering me cheap pills, I don't see it
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JeanPierre
Gallente Acheron Vanguard Armada The Makhai
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Posted - 2007.03.26 16:49:00 -
[77]
I'm already immersed.
What net benefit do I gain from strolling around a station, for real I mean. How does it add to my gameplay?
Strolling around and watching WoW-ish dance parties, ain't adding to gameplay I'm afraid. So....what else?
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Ever notice that people who spend money on beer, cigarettes, and lottery tickets are always complaining about being broke and not feeling well? |

Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.03.26 17:02:00 -
[78]
Originally by: JeanPierre So what, precisely, is added to the game by walking around then? I don't get it. Are there some tasks that will require walking around (game related tasks)? Are they going to make it such that I have to walk all over kingdom come to, say, refine minerals or something? Outside of the wowtard angle that I think we all know is the unspoken underlying reason this is happening, where's the badda bing in the whole concept? The meat, as it were? How will it add to real gameplay?
Well I have no idea what CCP is planning, but like I said I assume at some point they'll want to release a new game. Lets say this new game revolves around characters walking about instead of flying spaceships, then they'd need to develop a new engine for it. So if they're doing that anyway, why not add it to EVE too?
They did say that the station interface will still be there, so you won't have to walk around to get things done unless you want to. I for one can't wait until Rampage Center has it's own bar and actual exotic dancers 
(there will be bars and exotic dancers... right?)
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Cloora
APEX Unlimited
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Posted - 2007.03.26 17:07:00 -
[79]
Originally by: JeanPierre I'm already immersed.
What net benefit do I gain from strolling around a station, for real I mean. How does it add to my gameplay?
Strolling around and watching WoW-ish dance parties, ain't adding to gameplay I'm afraid. So....what else?
It will be a godsend to us RP corps.
And it is entirely optional so just dont do it. ======================================== Production Assistant of APEX Unlimited
I don't want to be forced to Jet Can mine or buy a hauler alt to mine effectivly. BIGGER CARGO HOLDS IN BARGES NOW! |

JeanPierre
Gallente Acheron Vanguard Armada The Makhai
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Posted - 2007.03.26 17:11:00 -
[80]
Originally by: Xelios
Originally by: JeanPierre So what, precisely, is added to the game by walking around then? I don't get it. Are there some tasks that will require walking around (game related tasks)? Are they going to make it such that I have to walk all over kingdom come to, say, refine minerals or something? Outside of the wowtard angle that I think we all know is the unspoken underlying reason this is happening, where's the badda bing in the whole concept? The meat, as it were? How will it add to real gameplay?
Well I have no idea what CCP is planning, but like I said I assume at some point they'll want to release a new game. Lets say this new game revolves around characters walking about instead of flying spaceships, then they'd need to develop a new engine for it. So if they're doing that anyway, why not add it to EVE too?
They did say that the station interface will still be there, so you won't have to walk around to get things done unless you want to. I for one can't wait until Rampage Center has it's own bar and actual exotic dancers 
(there will be bars and exotic dancers... right?)
I'm not for or against it, I'm just not seeing the actual benefit to gameplay. Call me odd but I don't need to come to EVE to play WoW, ya' know?
That said, if they actually add things *to do* that require walking around, so much the better. I do get the concurrent development angle on the 3D FPS engine, that makes sense, I'm just not seeing any actual gameplay benefits so far. But hey, six one way half dozen the other.
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Ever notice that people who spend money on beer, cigarettes, and lottery tickets are always complaining about being broke and not feeling well? |
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Humpalot
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Posted - 2007.03.26 17:11:00 -
[81]
Originally by: JeanPierre I'm already immersed.
What net benefit do I gain from strolling around a station, for real I mean. How does it add to my gameplay?
Strolling around and watching WoW-ish dance parties, ain't adding to gameplay I'm afraid. So....what else?
Here's a link to a video of walking in stations in EVE. Seems pretty cool to me. Walk up to your Zealot/whatever and actually get a feel for its size? Helps the immersion for me but as others have said it si entirely optional so if you don't want to get out of your ship then don't.
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JeanPierre
Gallente Acheron Vanguard Armada The Makhai
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Posted - 2007.03.26 17:11:00 -
[82]
Originally by: Cloora
Originally by: JeanPierre I'm already immersed.
What net benefit do I gain from strolling around a station, for real I mean. How does it add to my gameplay?
Strolling around and watching WoW-ish dance parties, ain't adding to gameplay I'm afraid. So....what else?
It will be a godsend to us RP corps.
And it is entirely optional so just dont do it.
So you're saying you need to dance the funky chicken and jump up and down in real time 3D in order to role play?
Again, not criticizing (or approving), just curious, that's all.
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Ever notice that people who spend money on beer, cigarettes, and lottery tickets are always complaining about being broke and not feeling well? |

Toros Revoke
STK Scientific INVICTUS.
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Posted - 2007.03.26 17:13:00 -
[83]
It's happening, they're doing it, they aren't going to not do to please you! FFS can we stop doing this now?
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JeanPierre
Gallente Acheron Vanguard Armada The Makhai
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Posted - 2007.03.26 17:14:00 -
[84]
Originally by: Humpalot
Originally by: JeanPierre I'm already immersed.
What net benefit do I gain from strolling around a station, for real I mean. How does it add to my gameplay?
Strolling around and watching WoW-ish dance parties, ain't adding to gameplay I'm afraid. So....what else?
Here's a link to a video of walking in stations in EVE. Seems pretty cool to me. Walk up to your Zealot/whatever and actually get a feel for its size? Helps the immersion for me but as others have said it si entirely optional so if you don't want to get out of your ship then don't.
Sure, that's eye candy. But....how does it add to gameplay?
Is this entire thing hinging on the nebulous concept of "immersion" then?
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Ever notice that people who spend money on beer, cigarettes, and lottery tickets are always complaining about being broke and not feeling well? |

JeanPierre
Gallente Acheron Vanguard Armada The Makhai
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Posted - 2007.03.26 17:15:00 -
[85]
Originally by: Toros Revoke It's happening, they're doing it, they aren't going to not do to please you! FFS can we stop doing this now?
No kidding hoss.
I'm just asking a question. Don't get touchy. It's a legitimate question.
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Ever notice that people who spend money on beer, cigarettes, and lottery tickets are always complaining about being broke and not feeling well? |

Esurnir
Amarr Bears Inc FREGE Alliance
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Posted - 2007.03.26 17:15:00 -
[86]
Originally by: JeanPierre
Originally by: Xelios
Originally by: JeanPierre So what, precisely, is added to the game by walking around then? I don't get it. Are there some tasks that will require walking around (game related tasks)? Are they going to make it such that I have to walk all over kingdom come to, say, refine minerals or something? Outside of the wowtard angle that I think we all know is the unspoken underlying reason this is happening, where's the badda bing in the whole concept? The meat, as it were? How will it add to real gameplay?
Well I have no idea what CCP is planning, but like I said I assume at some point they'll want to release a new game. Lets say this new game revolves around characters walking about instead of flying spaceships, then they'd need to develop a new engine for it. So if they're doing that anyway, why not add it to EVE too?
They did say that the station interface will still be there, so you won't have to walk around to get things done unless you want to. I for one can't wait until Rampage Center has it's own bar and actual exotic dancers 
(there will be bars and exotic dancers... right?)
I'm not for or against it, I'm just not seeing the actual benefit to gameplay. Call me odd but I don't need to come to EVE to play WoW, ya' know?
That said, if they actually add things *to do* that require walking around, so much the better. I do get the concurrent development angle on the 3D FPS engine, that makes sense, I'm just not seeing any actual gameplay benefits so far. But hey, six one way half dozen the other.
I can't foresee the far future, but dev don't want people to live less in space because station got gameplay content. And there is -no- plan whatsoever to make station a zone where you can shoot each other.
Do you know auto assault ? (ok you don't this game is pretty dead now) This game had his whole gameplay going on out of town in cars, and when you entered town you became your avatar (but with a real crappy animation and control that sucked gaz), and the avatar weren't even 10% as decent as the trailer we saw. ----
Quote: Thou shall pew pew.
Book of Revelation 12, 51 |

JeanPierre
Gallente Acheron Vanguard Armada The Makhai
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Posted - 2007.03.26 17:18:00 -
[87]
Originally by: Esurnir
Originally by: JeanPierre
Originally by: Xelios
Originally by: JeanPierre So what, precisely, is added to the game by walking around then? I don't get it. Are there some tasks that will require walking around (game related tasks)? Are they going to make it such that I have to walk all over kingdom come to, say, refine minerals or something? Outside of the wowtard angle that I think we all know is the unspoken underlying reason this is happening, where's the badda bing in the whole concept? The meat, as it were? How will it add to real gameplay?
Well I have no idea what CCP is planning, but like I said I assume at some point they'll want to release a new game. Lets say this new game revolves around characters walking about instead of flying spaceships, then they'd need to develop a new engine for it. So if they're doing that anyway, why not add it to EVE too?
They did say that the station interface will still be there, so you won't have to walk around to get things done unless you want to. I for one can't wait until Rampage Center has it's own bar and actual exotic dancers 
(there will be bars and exotic dancers... right?)
I'm not for or against it, I'm just not seeing the actual benefit to gameplay. Call me odd but I don't need to come to EVE to play WoW, ya' know?
That said, if they actually add things *to do* that require walking around, so much the better. I do get the concurrent development angle on the 3D FPS engine, that makes sense, I'm just not seeing any actual gameplay benefits so far. But hey, six one way half dozen the other.
I can't foresee the far future, but dev don't want people to live less in space because station got gameplay content. And there is -no- plan whatsoever to make station a zone where you can shoot each other.
Do you know auto assault ? (ok you don't this game is pretty dead now) This game had his whole gameplay going on out of town in cars, and when you entered town you became your avatar (but with a real crappy animation and control that sucked gaz), and the avatar weren't even 10% as decent as the trailer we saw.
In station shooting would be one thing that would make this somewhat interesting. Full PVP, all the time. That would be nice. Or perhaps making some part of the current game dependent on station navigation (refining, production, research, whatever). There are possibilities
Sitting around dancing like you're just outside Gnomerian? Eh, I don't get it.
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Ever notice that people who spend money on beer, cigarettes, and lottery tickets are always complaining about being broke and not feeling well? |

Saskia Elko
Independant Union of Rangers
|
Posted - 2007.03.26 17:22:00 -
[88]
Originally by: JeanPierre
Originally by: Esurnir
Originally by: JeanPierre
Originally by: Xelios
Originally by: JeanPierre So what, precisely, is added to the game by walking around then? I don't get it. Are there some tasks that will require walking around (game related tasks)? Are they going to make it such that I have to walk all over kingdom come to, say, refine minerals or something? Outside of the wowtard angle that I think we all know is the unspoken underlying reason this is happening, where's the badda bing in the whole concept? The meat, as it were? How will it add to real gameplay?
Well I have no idea what CCP is planning, but like I said I assume at some point they'll want to release a new game. Lets say this new game revolves around characters walking about instead of flying spaceships, then they'd need to develop a new engine for it. So if they're doing that anyway, why not add it to EVE too?
They did say that the station interface will still be there, so you won't have to walk around to get things done unless you want to. I for one can't wait until Rampage Center has it's own bar and actual exotic dancers 
(there will be bars and exotic dancers... right?)
I'm not for or against it, I'm just not seeing the actual benefit to gameplay. Call me odd but I don't need to come to EVE to play WoW, ya' know?
That said, if they actually add things *to do* that require walking around, so much the better. I do get the concurrent development angle on the 3D FPS engine, that makes sense, I'm just not seeing any actual gameplay benefits so far. But hey, six one way half dozen the other.
I can't foresee the far future, but dev don't want people to live less in space because station got gameplay content. And there is -no- plan whatsoever to make station a zone where you can shoot each other.
Do you know auto assault ? (ok you don't this game is pretty dead now) This game had his whole gameplay going on out of town in cars, and when you entered town you became your avatar (but with a real crappy animation and control that sucked gaz), and the avatar weren't even 10% as decent as the trailer we saw.
In station shooting would be one thing that would make this somewhat interesting. Full PVP, all the time. That would be nice. Or perhaps making some part of the current game dependent on station navigation (refining, production, research, whatever). There are possibilities
Sitting around dancing like you're just outside Gnomerian? Eh, I don't get it.
You keep going on about dancing, fancy linking to where CCP have stated that they will definatly be putting "dancing" in? *snip* -please do not use that. -Kaemonn
Originally by: Dianabolic That's what I'm saying, yes. If you fly with people that make you look bad, guess what? You look bad.
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Esurnir
Amarr Bears Inc FREGE Alliance
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Posted - 2007.03.26 17:26:00 -
[89]
I can't find a link for you, but for the moment, the stance is that they -won't- add dancing or any stupid emote like that. ----
Quote: Thou shall pew pew.
Book of Revelation 12, 51 |

Vadimik
|
Posted - 2007.03.26 17:26:00 -
[90]
Edited by: Vadimik on 26/03/2007 17:22:45
Originally by: Hana Brenecki Edited by: Hana Brenecki on 26/03/2007 11:25:12 Walking in stations is not 'fluff'.
Even in the most basic possible form, it will completely change the way people play EVE. It will actually have far more gameplay impact than fixing the drones or corporate interface, or any number of other bugs and balance issues...
QFT
Walking in stations is all about RP. If your don't get what's the point of RP... well... Play on and enjoy whatever "subscribed for", but claim not that WIS (and thus RP) has nothing to do with eve, since it's a MMOPRG after all.
For me WIS is one thing I really want to see. Because without ever seeing my character "in flash" I get slowly intoxicated by metagaming. I mean it. When all I see is numbers, numbers, and some pew-pew on top of that, it's just too easy to forget that it's your avatar inside that ship, and perceive it from afar. And that is one sure way to start thinking in meta-game terms.
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JeanPierre
Gallente Acheron Vanguard Armada The Makhai
|
Posted - 2007.03.26 17:27:00 -
[91]
Quote: You keep going on about dancing, fancy linking to where CCP have stated that they will definatly be putting "dancing" in?
It's either that or..well...standing around and walking. Which contributes to immersion...how?
I never got Earth & Beyond either. Kind of walking around...and...?
...make stuff I guess. That was something. Otherwise, lacking FPS pvp, or announced functions that require station walking...still not getting it.
I'm also not sure why people are getting so bent out of shape and taking this personally. It's a simple question. I'm on the fence, honestly. In real life I also tend to look for reasons instead of just accepting fluff for fluff's sake. Whatcanyado? 
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Ever notice that people who spend money on beer, cigarettes, and lottery tickets are always complaining about being broke and not feeling well? |

JeanPierre
Gallente Acheron Vanguard Armada The Makhai
|
Posted - 2007.03.26 17:30:00 -
[92]
Originally by: Vadimik Edited by: Vadimik on 26/03/2007 17:22:45
Originally by: Hana Brenecki Edited by: Hana Brenecki on 26/03/2007 11:25:12 Walking in stations is not 'fluff'.
Even in the most basic possible form, it will completely change the way people play EVE. It will actually have far more gameplay impact than fixing the drones or corporate interface, or any number of other bugs and balance issues...
QFT
Walking in stations is all about RP. If your don't get what's the point of RP... well... Play on and enjoy whatever "subscribed for", but claim not that WIS (and thus RP) has nothing to do with eve, since it's a MMOPRG after all.
For me WIS is one thing I really want to see. Because without ever seeing my character "in flash" I get slowly intoxicated by metagaming. I mean it. When all I see is numbers, numbers, and some pew-pew on top of that, it's just too easy to forget that it's your avatar inside that ship, and perceive it from afar. And that is one sure way to start thinking in meta-game terms.
So roleplay comes from *not* emoting/dancing (basic WoW stuff), but rather, walking around or taking a conveyor (or whatever) in station...?
Every game, almost, has this FPS thing going on (well, 3D walking about). I rather thought EVE unique in that they were different than the rest.
Oh well, it's on its way as has been announced. I'll keep my opinions to myself then.
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Ever notice that people who spend money on beer, cigarettes, and lottery tickets are always complaining about being broke and not feeling well? |

Cloora
APEX Unlimited
|
Posted - 2007.03.26 17:37:00 -
[93]
Originally by: JeanPierre
So you're saying you need to dance the funky chicken and jump up and down in real time 3D in order to role play?
Again, not criticizing (or approving), just curious, that's all.
That is pretty rude to assume that. If you don't share our playstyle and understand it then please don't criticize. But RPers are the ones that DON'T dance. I play EVERY MMO I do play in an RP guild/corp so this I know.
MxO had GREAT RP due to the large amount of emotes available and the conflicting storyline.
DDO has sub-par RP due to lack of emotes and no conflict in any over arching storyling. We are tyring to make it work though since there are a TON of RPers there being that it is DnD.
EVE has great RP due to the full conflict and politics and such. But we are lacking walking avatars with emotes.
Don't knock RP just because that isn't your playstyle. ======================================== Production Assistant of APEX Unlimited
I don't want to be forced to Jet Can mine or buy a hauler alt to mine effectivly. BIGGER CARGO HOLDS IN BARGES NOW! |

Saskia Elko
Independant Union of Rangers
|
Posted - 2007.03.26 17:40:00 -
[94]
Originally by: JeanPierre
Quote: You keep going on about dancing, fancy linking to where CCP have stated that they will definatly be putting "dancing" in?
It's either that or..well...standing around and walking. Which contributes to immersion...how?
I never got Earth & Beyond either. Kind of walking around...and...?
...make stuff I guess. That was something. Otherwise, lacking FPS pvp, or announced functions that require station walking...still not getting it.
I'm also not sure why people are getting so bent out of shape and taking this personally. It's a simple question. I'm on the fence, honestly. In real life I also tend to look for reasons instead of just accepting fluff for fluff's sake. Whatcanyado? 
Apparently, that's all you will be able to do in the first patch.
Quote: The first release will have limited functionality and is expected as a more of a socializing forum than a place for brutally strangling your rival corp members or tossing handgrenades into a crowd of newbies, although both would be rewarding experiences for many players ( not the ones being strangled or blown up, though ).
After all, Eve is a roleplaying game. Some players enjoy roleplay by shooting stuff, some enjoy it by forming relationships with other players. Obviously CCP see a benefit to adding station walking to the roleplaying element to the game. *snip* -please do not use that. -Kaemonn
Originally by: Dianabolic That's what I'm saying, yes. If you fly with people that make you look bad, guess what? You look bad.
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JeanPierre
Gallente Acheron Vanguard Armada The Makhai
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Posted - 2007.03.26 17:46:00 -
[95]
Quote: Obviously CCP see a benefit to adding station walking to the roleplaying element to the game.
Well sure. Free beta testing in a large environment for a 3D avatar engine, and sucking away some more from the WoW/Everquest base. 
If it's that, then I get it. lol
Thinking back to the MUD's I used to play, we had lots of roleplaying and immersion and relationships all form without a single stitch of graphics. Funny world.
In any event, just asking. You guys have fun with it.
------------------------------
Ever notice that people who spend money on beer, cigarettes, and lottery tickets are always complaining about being broke and not feeling well? |

Saskia Elko
Independant Union of Rangers
|
Posted - 2007.03.26 17:57:00 -
[96]
Originally by: JeanPierre
Quote: Obviously CCP see a benefit to adding station walking to the roleplaying element to the game.
Well sure. Free beta testing in a large environment for a 3D avatar engine, and sucking away some more from the WoW/Everquest base. 
If it's that, then I get it. lol
Thinking back to the MUD's I used to play, we had lots of roleplaying and immersion and relationships all form without a single stitch of graphics. Funny world.
In any event, just asking. You guys have fun with it.
So why do you play a roleplaying game if you dont understand roleplay?  *snip* -please do not use that. -Kaemonn
Originally by: Dianabolic That's what I'm saying, yes. If you fly with people that make you look bad, guess what? You look bad.
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Rells
Caldari Agony Unleashed Agony Empire
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Posted - 2007.03.26 18:00:00 -
[97]
Originally by: Na'Thuul
Personally I'd like to get a count of how many times CCP needs to tell the players that bugfixing and gamedesign are two entirely different tasks, done by completely different people with completely different skills.
Fine then do game design... on features centric to the game as it is. There are lots of possible new features that can be put in and have time spent on them then a silly feature that is nothing more than eye candy.
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JeanPierre
Gallente Acheron Vanguard Armada The Makhai
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Posted - 2007.03.26 18:03:00 -
[98]
Originally by: Saskia Elko
Originally by: JeanPierre
Quote: Obviously CCP see a benefit to adding station walking to the roleplaying element to the game.
Well sure. Free beta testing in a large environment for a 3D avatar engine, and sucking away some more from the WoW/Everquest base. 
If it's that, then I get it. lol
Thinking back to the MUD's I used to play, we had lots of roleplaying and immersion and relationships all form without a single stitch of graphics. Funny world.
In any event, just asking. You guys have fun with it.
So why do you play a roleplaying game if you dont understand roleplay? 
Actually, I do understand it. I know that visuals are not necessary to do it.
Why do you belabor the point when I've already stated go with it if it's for you? Why do you feel the need to be vindicated in your opinion? It's your opinion, if it works for you, great. Because I don't need flash bang visuals to obtain the same sense of roleplay doesn't mean I don't understand roleplay.
Now unless you have a point to make other than being angry with me or flaming me, I think the discussion is essentially over. I've obtained the information I was looking for, no need to make it into a fight. Thanks.
------------------------------
Ever notice that people who spend money on beer, cigarettes, and lottery tickets are always complaining about being broke and not feeling well? |

WiseMan Ari
Caldari Uninvited Inc.
|
Posted - 2007.03.26 18:08:00 -
[99]
Edited by: WiseMan Ari on 26/03/2007 18:04:46 I'm not against walking in stations, but i just see it fit into eve. Just walking in the station without the pvp isn't EVE. To me it doesn't make sense to be able to have talks with your enemies without beeing able to use a gun/fist/knife/etc, or even laying traps and stuff, back stabbing corp mates and all that stuff. Need a good lore explanation atleast if we're to walk in stations without pvp. Can't see it working to say that if you're killed outside your pod your clone woun't activate since that's pretty much what noob alts are used for.
Support the NSPDP National Society For the Protection of Discriminated Pirates |

Kaalen
Caldari Agony Unleashed Agony Empire
|
Posted - 2007.03.26 18:22:00 -
[100]
I've said this time and again when this topic comes up on the forums, Walking in Stations is being developed entirely for CCPs World of Darkenss MMO. CCP just chose to develop the engine for EVE first so that we would feel like we were getting something out of the 'developer time' spent on the other MMO.
It's been stated that no time that would be spent fixing bugs or balancing the game would instead be used on walking in stations, it's more of a bonus than anything else. Something that we are getting as CCP would have to develop it anyway, I'd rather we got something out of this new MMO than nothing at all.
It doesn't really add anything important to the game, but I welcome any 'free' new features.
But yes, there is a lot that they still need to fix.
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Sainrith
Caldari State War Academy
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Posted - 2007.03.26 18:24:00 -
[101]
Originally by: JeanPierre
Thinking back to the MUD's I used to play, we had lots of roleplaying and immersion and relationships all form without a single stitch of graphics. Funny world.
Aesthetics aren't necessary, but they're nice and they give the place a unique flavor and design. By your logic, EVE could be done without graphics at all and be a regular text based MUD. Which, for some people, wouldn't bother them a bit. But there are those that actually enjoy SEEING a spaceship firing missles than seeing it just written out in text.
In a similar vein, there are those who don't need anything but pen and paper to roleplay, but there are then those who actually enjoy SEEING the character and the ship and the controversy. And giving the pilots more life helps them to enjoy those aspects that much more.
You're essentially trying to ask why people want double fudge mega-choco-crunch ice cream when there's plain old chocolate. For some people, regular old chocolate isn't enough. ----
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JeanPierre
Gallente Acheron Vanguard Armada The Makhai
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Posted - 2007.03.26 18:28:00 -
[102]
Originally by: Sainrith
Originally by: JeanPierre
Thinking back to the MUD's I used to play, we had lots of roleplaying and immersion and relationships all form without a single stitch of graphics. Funny world.
Aesthetics aren't necessary, but they're nice and they give the place a unique flavor and design. By your logic, EVE could be done without graphics at all and be a regular text based MUD.
No, my logic was that she was claiming that because I didn't see the point of essentially functionless 3D walking, that meant I didn't understand roleplay. My statement was a correction of her false claim against me.
Quote: You're essentially trying to ask why people want double fudge mega-choco-crunch ice cream when there's plain old chocolate. For some people, regular old chocolate isn't enough.
Um, no. I was asking what functionality, as in game benefit, this would bring. That was all. It caused quite a ruckus apparently. Honestly, it would be nice if people didn't take every statement as some kind of life and death challenge to their e-peen. It was just a question. In any event, hope you can see my clarification above as it was intended to be read, since it's clear you probably misunderstood the context of my statement. Hope the day goes well.
------------------------------
Ever notice that people who spend money on beer, cigarettes, and lottery tickets are always complaining about being broke and not feeling well? |

JeanPierre
Gallente Acheron Vanguard Armada The Makhai
|
Posted - 2007.03.26 18:29:00 -
[103]
Originally by: Kaalen I've said this time and again when this topic comes up on the forums, Walking in Stations is being developed entirely for CCPs World of Darkenss MMO. CCP just chose to develop the engine for EVE first so that we would feel like we were getting something out of the 'developer time' spent on the other MMO.
It's been stated that no time that would be spent fixing bugs or balancing the game would instead be used on walking in stations, it's more of a bonus than anything else. Something that we are getting as CCP would have to develop it anyway, I'd rather we got something out of this new MMO than nothing at all.
It doesn't really add anything important to the game, but I welcome any 'free' new features.
But yes, there is a lot that they still need to fix.
That sums it up nicely and was what I was looking for. Thanks! 
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Ever notice that people who spend money on beer, cigarettes, and lottery tickets are always complaining about being broke and not feeling well? |

Sainrith
Caldari State War Academy
|
Posted - 2007.03.26 18:48:00 -
[104]
Quote: Um, no. I was asking what functionality, as in game benefit, this would bring. That was all. It caused quite a ruckus apparently. Honestly, it would be nice if people didn't take every statement as some kind of life and death challenge to their e-peen. It was just a question. In any event, hope you can see my clarification above as it was intended to be read, since it's clear you probably misunderstood the context of my statement. Hope the day goes well.
Uhh, yeah, you're also making assertions(sp?) about what people put behind their posts. I'm just trying to help you out here.
You're asking functionality questions about aesthetics. That's the problem. There's no contribution towards functionality regarding graphics or looks. It's just to enhance the flavor of the game. The flavor of a game, however, is important to alot of people. ----
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Ironnight
Caldari x13
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Posted - 2007.03.26 18:53:00 -
[105]
/Signed
I much rather see CCP have all able bodies crunch down on the bugs for a week, just take the time to try and make it right, then maybe take another week to document the game, that would be nice.
Originally by: kieron Internally, this incident was discovered over the summer
Originally by: t20 Posted on 02.07.07 The blueprints in question will be returned to CCP
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Par'Gellen
Gallente Low Grade Ore
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Posted - 2007.03.26 18:54:00 -
[106]
Arguing that different departments do different things and can't be expected to do each others' jobs is irrelevant. In fact it doesn't even address the issue at all. If you have bugs that aren't being fixed and new features going in constantly then you obviously have an imbalance in your priorities. It all boils down to money. Here's the hypothetical breakdown.
Big Bucket Of Money = $100 New Content Designers Budget = $95 Beer Budget = $4.95 Bug Fixers Budget= $0.05
Why is this stuff not "slap you in the face set you on fire" obvious? ---
CCP : Save my mousewheel! |

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.03.26 19:14:00 -
[107]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 26/03/2007 11:58:50
There is NO problem with eVe. Indisputably NOT signed!
CCP is hiring 100 staffs and walking in stations is not going to break EvE. WIS programmers would be programming WIS and core programmers would be fixing bugs. Any software company that is worth a salt would know how to manage their resources. Leave CCP and EvE alone. They last thing they need is players teaching them how to program EvE. 
If you do not like eVe, you can leave the game and give me your stuffs in 2008. I know I would be enjoying eVe for another year. Goodbye if you are leaving. You would not miss WIS but the rest of us, paying customers would like to experience WIS in eVe.
/me training pugilism level 5.
Mrs. Spitfire I think I must disagree with you. The problem in this case isnt that they are introducing yet another useless feature (i.e. will have no impact on Eve space which is what the game is about) but that is pushing other much talked about features such as having planet colonies and planetary flight. Frankly, I could give a flip about what they do with stations as long as it wasnt pushing other content back. Buas devs have stated that it is pushing content back, I have extreme problems with this.
Further, I dont believe their promises of adding more content to the walking in stations once its done. I am willing to bet, (though I acknowledge I could be wrong here) that once its in and they have a working engine to model they will revert to only working on their other MMO. If you want to look at their track record of so called "promised" features, Id bet that youd be willing to find a long list of things that should have been added to game along time ago, but were not due to political reasons in the company.
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NumberFour
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Posted - 2007.03.26 19:15:00 -
[108]
Originally by: Par'Gellen Arguing that different departments do different things and can't be expected to do each others' jobs is irrelevant. In fact it doesn't even address the issue at all. If you have bugs that aren't being fixed and new features going in constantly then you obviously have an imbalance in your priorities. It all boils down to money. Here's the hypothetical breakdown.
Big Bucket Of Money = $100 New Content Designers Budget = $95 Beer Budget = $4.95 Bug Fixers Budget= $0.05
Why is this stuff not "slap you in the face set you on fire" obvious?
Somebody doesn't know what it is like to be a software designer or project manamger. It's called diminishing returns. Ten times the number of people working on a problem doesn't mean ten times the results, or anything close. It can often create more problems.
The Devs have produced a great product so far and are about ready to make it even more amazing. I, for one, can't wait.  |

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.03.26 19:15:00 -
[109]
Originally by: CCP Eris Discordia Different people work on different things.
Because we add in more content doesnŠt mean we wont have people working on other things like fixing bugs.
It does mean however that the content that was in development by the ambulation team before ambulation is now effectively getting no love. This is the real gripe.
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Blind Man
Kemono. Privateer Alliance
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Posted - 2007.03.26 19:18:00 -
[110]
what a bunch of confused ungrateful people 
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Par'Gellen
Gallente Low Grade Ore
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Posted - 2007.03.26 19:20:00 -
[111]
Originally by: NumberFour
Originally by: Par'Gellen Arguing that different departments do different things and can't be expected to do each others' jobs is irrelevant. In fact it doesn't even address the issue at all. If you have bugs that aren't being fixed and new features going in constantly then you obviously have an imbalance in your priorities. It all boils down to money. Here's the hypothetical breakdown.
Big Bucket Of Money = $100 New Content Designers Budget = $95 Beer Budget = $4.95 Bug Fixers Budget= $0.05
Why is this stuff not "slap you in the face set you on fire" obvious?
Somebody doesn't know what it is like to be a software designer or project manamger. It's called diminishing returns. Ten times the number of people working on a problem doesn't mean ten times the results, or anything close. It can often create more problems.
The Devs have produced a great product so far and are about ready to make it even more amazing. I, for one, can't wait. 
Sir, I've been doing this probably longer than you've been alive. I know exactly how it works. ---
CCP : Save my mousewheel! |

JeanPierre
Gallente Acheron Vanguard Armada The Makhai
|
Posted - 2007.03.26 19:21:00 -
[112]
Originally by: Sainrith
Quote: Um, no. I was asking what functionality, as in game benefit, this would bring. That was all. It caused quite a ruckus apparently. Honestly, it would be nice if people didn't take every statement as some kind of life and death challenge to their e-peen. It was just a question. In any event, hope you can see my clarification above as it was intended to be read, since it's clear you probably misunderstood the context of my statement. Hope the day goes well.
Uhh, yeah, you're also making assertions(sp?) about what people put behind their posts. I'm just trying to help you out here.
You're asking functionality questions about aesthetics. That's the problem. There's no contribution towards functionality regarding graphics or looks. It's just to enhance the flavor of the game. The flavor of a game, however, is important to alot of people.
If that's your take, that's your take. You've misunderstood me, but being the internet, I know we all have to be right no matter what. Hope your day goes well, peace.
------------------------------
Ever notice that people who spend money on beer, cigarettes, and lottery tickets are always complaining about being broke and not feeling well? |

Ben Musso
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Posted - 2007.03.26 19:33:00 -
[113]
Originally by: Par'Gellen Sir, I've been doing this probably longer than you've been alive. I know exactly how it works.
In that case ( after 14 years I suppose ) you still have not figured out that new features to software takes considerably less time then hunting down a bug. So much for knowing how it works.
And that's just FYI: I have been in software developement/management a bit longer then you ( more then twice ) but I still do not consider that a right or reason to place critic where it doesn't belong. Unless you have full insight to either process management or code ... just shut your trap.
If you want a job with CCP just apply ... don't try to make yourself look better on the forums then you really are.
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Par'Gellen
Gallente Low Grade Ore
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Posted - 2007.03.26 19:36:00 -
[114]
Originally by: Ben Musso
Originally by: Par'Gellen Sir, I've been doing this probably longer than you've been alive. I know exactly how it works.
In that case ( after 14 years I suppose ) you still have not figured out that new features to software takes considerably less time then hunting down a bug. So much for knowing how it works.
And that's just FYI: I have been in software developement/management a bit longer then you ( more then twice ) but I still do not consider that a right or reason to place critic where it doesn't belong. Unless you have full insight to either process management or code ... just shut your trap.
If you want a job with CCP just apply ... don't try to make yourself look better on the forums then you really are.
Some people never learn...
 ---
CCP : Save my mousewheel! |

NumberFour
|
Posted - 2007.03.26 19:37:00 -
[115]
Edited by: NumberFour on 26/03/2007 19:33:48
Originally by: Par'Gellen
Sir, I've been doing this probably longer than you've been alive. I know exactly how it works.
Really, How old am I? What has my experience been?
I will cut the the chase of "I've done this longer than you have" and say that,
I think the Devs are doing a often thankless job. They bust their behinds on producing something that is one of the best products out there, overall. They try to bring new and inovative ideas to the project, with, at times, stunning results. And they try to balance new ideas with existing content corretions and modifications, which can be a delicate balance at times.
I trust their judgement, so far they have done well. There are problems here and there, but that can be expected. And by the way, it is their company. They can do what they want with it. But I think they are on track, considering the recent merger with White Wolf. This experience will pay dividends for those projects. |

Par'Gellen
Gallente Low Grade Ore
|
Posted - 2007.03.26 19:40:00 -
[116]
Heh you guys can defend your stance against bugfixing being the TOP priority for good software development all you want. It doesn't make it any less insane. ---
CCP : Save my mousewheel! |

Isyel
Minmatar Masuat'aa Matari Ushra'Khan
|
Posted - 2007.03.26 19:49:00 -
[117]
All you whiners just crawl in your holes already and shut up.
I want my walking in stations, even if i'll only be able to get drunk with corpies in the pub.  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Originally by: Wrangler We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!  
|

Spaceman Jack
|
Posted - 2007.03.26 19:52:00 -
[118]
Originally by: Banana Torres Edited by: Banana Torres on 26/03/2007 10:36:32 Well, if walking in stations is not added then EvE will cease to exist. Its as simple as that. The world of MMOs is changing and CCP have to adapt to those changes.
And the biggest change happening just now is that customers are demanding a "Virtual World" environment. Which in EvE's case means walking in stations. Without it EvE will be a very unappealing prospect to new customers and so will wither.
The hard core PvPers can just ignore walking in stations. But without it, your game will die.
WOW, quite a claim, where is the data on that one. Interesting since CCP and EVE had busted award after award and record after record WITHOUT ambulation
|

Asimov Andies
Gallente Red Blade Industries
|
Posted - 2007.03.26 20:01:00 -
[119]
Originally by: Par'Gellen
Originally by: Na'Thuul
Originally by: Par'Gellen Personally I wish they'd work on the bugs rather than wasting time on things like this but I have to say I'm curious about it.
Personally I'd like to get a count of how many times CCP needs to tell the players that bugfixing and gamedesign are two entirely different tasks, done by completely different people with completely different skills.
A bughunter will probably not be a good content designer, a content designer will probably not be a very good bugfixer, and Oveur would probably not be a very good submarine captain.
Hehe they can say it all they want. As someone that has worked in the industry for 14 years I can tell you without a doubt that if you want to do complicated software correctly you DO NOT add things on top of buggy code without fixing it first. It's a no-brainer. I've heard CCP say what you said a million times and every time I have to shake my head in disappointment that such a great company doesn't understand such a basic fundamental of software development.
Sorry stoped reading the topic after this for it needed a quote for stupidity. I will only say a few words about this quote Windows and all code has bugs so you are saying new content should ever be developed. **** even a mac and linux and hell even unix has bugs.
thank you that is all. back to reading the topic -=#=- Angry beer bottles make Kaemonn a sad panda
NO It's Been Touched |

Cleonius
BoBo Corp Tau Ceti Federation
|
Posted - 2007.03.26 20:04:00 -
[120]
Edited by: Cleonius on 26/03/2007 20:02:03
Originally by: Par'Gellen Heh you guys can defend your stance against bugfixing being the TOP priority for good software development all you want. It doesn't make it any less insane.
Being in software development, I can tell you I think you're mostly wrong. Unless you're in a critical business, once the big bad bugs have been squished, it's much more important to increase the customer base than it is to make a bug free software. Basically, once put, people are reluctant to migrate to another product : if the bugs are more annoying than critical, you can be fairly sure your customers aren't going away fast. Even a competitor would have to be much more competitive than you to snatch your customer base quickly (ok, it will happen... but slowly). It's much more efficient to develop new features to bring new customers, and capitalize on the human lazyness about changing everything. Sure, there's always the odd guy that will switch side as soon as it is efficient to do so. But experience proves it's quite a small minority.
Your mileage may vary, as always. 
|
|

Par'Gellen
Gallente Low Grade Ore
|
Posted - 2007.03.26 20:11:00 -
[121]
Edited by: Par''Gellen on 26/03/2007 20:17:46
Originally by: Cleonius Edited by: Cleonius on 26/03/2007 20:02:03
Originally by: Par'Gellen Heh you guys can defend your stance against bugfixing being the TOP priority for good software development all you want. It doesn't make it any less insane.
Being in software development, I can tell you I think you're mostly wrong. Unless you're in a critical business, once the big bad bugs have been squished, it's much more important to increase the customer base than it is to make a bug free software. Basically, once put, people are reluctant to migrate to another product : if the bugs are more annoying than critical, you can be fairly sure your customers aren't going away fast. Even a competitor would have to be much more competitive than you to snatch your customer base quickly (ok, it will happen... but slowly). It's much more efficient to develop new features to bring new customers, and capitalize on the human lazyness about changing everything. Sure, there's always the odd guy that will switch side as soon as it is efficient to do so. But experience proves it's quite a small minority.
Your mileage may vary, as always. 
Quoted for actually inadvertently proving my point that this way of thinking is self destructive in the long run. You cannot balance crap vs. customers and call yourself a good developer. ---
CCP : Save my mousewheel! |

Nymos
Fimbulvintr
|
Posted - 2007.03.26 20:24:00 -
[122]
Originally by: Na'Thuul
Originally by: Par'Gellen Personally I wish they'd work on the bugs rather than wasting time on things like this but I have to say I'm curious about it.
Personally I'd like to get a count of how many times CCP needs to tell the players that bugfixing and gamedesign are two entirely different tasks, done by completely different people with completely different skills.
A bughunter will probably not be a good content designer, a content designer will probably not be a very good bugfixer, and Oveur would probably not be a very good submarine captain.
don't forget, as soon as this goes live those bughunters will be hunting for bugs related to the new in-station thing drawing bug hunting time from space content.
i don't care about the station thing. imo, eve has a deep storyline, but hardly anything of that is seen in-game. you see all kinds of npc pirates, you can read the stories out of game, but else? i really found it amazing how that blog described capsuleers as the elite of the elite, sitting in their VIP lounges (spelling) and commanding the firepower of nations. story-wise eve is lacking immersion big-time.
but still, there are SO MANY bugs that have been there for years and bugs keep re-appearing every other patch. many of these bugs are just annoying, some of them cost you a fortune. i can say i'm still mighty ****ed about the cov ops i lost because i logged him off while cloaked. didn't remember what happened when i found him in a pod in station the next day. then, a long time later, i read that it's a known issue.
this was TWO months ago. why is it still a known issue? it's ridiculous. --
|

Cleonius
BoBo Corp Tau Ceti Federation
|
Posted - 2007.03.26 20:36:00 -
[123]
Originally by: Par'Gellen Edited by: Par''Gellen on 26/03/2007 20:17:46
Originally by: Cleonius Edited by: Cleonius on 26/03/2007 20:02:03
Originally by: Par'Gellen Heh you guys can defend your stance against bugfixing being the TOP priority for good software development all you want. It doesn't make it any less insane.
Being in software development, I can tell you I think you're mostly wrong. Unless you're in a critical business, once the big bad bugs have been squished, it's much more important to increase the customer base than it is to make a bug free software. Basically, once put, people are reluctant to migrate to another product : if the bugs are more annoying than critical, you can be fairly sure your customers aren't going away fast. Even a competitor would have to be much more competitive than you to snatch your customer base quickly (ok, it will happen... but slowly). It's much more efficient to develop new features to bring new customers, and capitalize on the human lazyness about changing everything. Sure, there's always the odd guy that will switch side as soon as it is efficient to do so. But experience proves it's quite a small minority.
Your mileage may vary, as always. 
Quoted for actually inadvertently proving my point that this way of thinking is self destructive in the long run. You cannot balance crap vs. customers and call yourself a good developer.
Depends on what you call a good developer... depends a huge deal on who is making the call 
I used to think like you. I used to boast optimization, efficiency and quality code. I was young. I witnessed first hand how theory and real life were disconnected, how customers wanted good software less than they wanted to believe they had the best. My younger, absolute, uncompromising self still cry about it, but it has become quite clear that what you seem to be matters more than what you truly are, in almost all aspect of life.
Have a nice day anyway 
|

Par'Gellen
Gallente Low Grade Ore
|
Posted - 2007.03.26 20:52:00 -
[124]
Originally by: Cleonius Depends on what you call a good developer... depends a huge deal on who is making the call 
I used to think like you. I used to boast optimization, efficiency and quality code. I was young. I witnessed first hand how theory and real life were disconnected, how customers wanted good software less than they wanted to believe they had the best. My younger, absolute, uncompromising self still cry about it, but it has become quite clear that what you seem to be matters more than what you truly are, in almost all aspect of life.
Have a nice day anyway 
That's a real shame then. The world needs more developers that hold themselves to the highest standards and won't compromise quality in favor of getting their 8 and hitting the gate. I've never lost this vision in my work and can proudly say that I will not rest until any bug found in my code is relentlessly hunted and squashed. I have never in my entire life settled for half assed work from myself or anyone around me and I damn sure will not settle for it from someone I am paying for a service. Could you call me a perfectionist? When it comes to my code I wouldn't have it any other way. ---
CCP : Save my mousewheel! |

Belco Ssefeaba
|
Posted - 2007.03.26 21:03:00 -
[125]
Edited by: Belco Ssefeaba on 26/03/2007 21:00:27
Originally by: JeanPierre I'm already immersed.
What net benefit do I gain from strolling around a station, for real I mean. How does it add to my gameplay?
Strolling around and watching WoW-ish dance parties, ain't adding to gameplay I'm afraid. So....what else?
Stop. Posting.
You're making yourself look more and more ignorant by the minute. The EvE Universe doesn't revolve around you, I'm afraid. Just because it doesn't add to your gameplay, doesn't mean it won't add to others'. Ever heard of RPing? And how, exactly, does it subtract from your gameplay? How does it harm you? It doesn't.
I can't believe how incredibly short-sighted some people on this forum are, it really taints my view of the EvE community sometimes.
|

fr8st
Amarr
|
Posted - 2007.03.26 21:55:00 -
[126]
Originally by: Vadimik Edited by: Vadimik on 26/03/2007 17:22:45
Originally by: Hana Brenecki Edited by: Hana Brenecki on 26/03/2007 11:25:12 Walking in stations is not 'fluff'.
Even in the most basic possible form, it will completely change the way people play EVE. It will actually have far more gameplay impact than fixing the drones or corporate interface, or any number of other bugs and balance issues...
QFT
Walking in stations is all about RP. If your don't get what's the point of RP... well... Play on and enjoy whatever "subscribed for", but claim not that WIS (and thus RP) has nothing to do with eve, since it's a MMOPRG after all.
For me WIS is one thing I really want to see. Because without ever seeing my character "in flash" I get slowly intoxicated by metagaming. I mean it. When all I see is numbers, numbers, and some pew-pew on top of that, it's just too easy to forget that it's your avatar inside that ship, and perceive it from afar. And that is one sure way to start thinking in meta-game terms.
Agreed! Thats a really good point why we should look forward to WIS. RP! I love RP and it will definitly be alot more natural to do that when you can walk in stations. I think it will add to the atmosphere of eve. Maybe people are gonna start gather in stations and plan some things to do before they take of etc. I really want to see this happen!  ___________________________________________________
.... |

R'adeh
Gallente Gekidoku Koroshiya Buntai
|
Posted - 2007.03.26 23:09:00 -
[127]
You are complaining about something which isn't even in game...and probably won't be for months/years? WOW!
CCP have a ton of time to fix/improve things (like remove static complexes) until we'll be able to walk in stations  _______________________________________________
My views are my own and I don't represent my corp. |

Asimov Andies
Gallente Red Blade Industries
|
Posted - 2007.03.26 23:16:00 -
[128]
Originally by: Par'Gellen That's a real shame then. The world needs more developers that hold themselves to the highest standards and won't compromise quality in favor of getting their 8 and hitting the gate. I've never lost this vision in my work and can proudly say that I will not rest until any bug found in my code is relentlessly hunted and squashed. I have never in my entire life settled for half assed work from myself or anyone around me and I damn sure will not settle for it from someone I am paying for a service. Could you call me a perfectionist? When it comes to my code I wouldn't have it any other way.
I'd like to see a program of yours, and then I would like to see a program that is higher than a calculator or notepad that does not have a bug. If you can provide a program of yours higher than the previously stated and a program without bugs higher than the stated, then you will have ground to stand on. Otherwise, it is sad that you continue to try to convince yourself and others around you that there is such thing as a complex program with no bugs.
To everyone else complaining about not fixing bugs quick enough, All of you should band together and create an EvE rival that is and always will be bug free. hire only bugcatchers and patchers and we will see what game is better. -=#=- Angry beer bottles make Kaemonn a sad panda
NO It's Been Touched |

Kylar Renpurs
|
Posted - 2007.03.27 00:05:00 -
[129]
Originally by: Asimov Andies
I'd like to see a program of yours, and then I would like to see a program that is higher than a calculator or notepad that does not have a bug. If you can provide a program of yours higher than the previously stated and a program without bugs higher than the stated, then you will have ground to stand on. Otherwise, it is sad that you continue to try to convince yourself and others around you that there is such thing as a complex program with no bugs.
QFT.
EVE *could* be bug free today, but we'd also have the content of, say, Cold War instead of Revelations. There are *always* bugs in software, even impossible to solve ones. Sometimes when developing to achieve a certain task it's a case of what bug you'd *prefer* to have in the system, the one with least impact.
Further, it's more important to deliver content than to fix every known bug. If you do that, there's some bugs that your bog standard user will never encounter which you *still* must account for, wasting time and resources which could be used to deliver more content.
|

Par'Gellen
Gallente Low Grade Ore
|
Posted - 2007.03.27 00:06:00 -
[130]
Originally by: Asimov Andies
Originally by: Par'Gellen That's a real shame then. The world needs more developers that hold themselves to the highest standards and won't compromise quality in favor of getting their 8 and hitting the gate. I've never lost this vision in my work and can proudly say that I will not rest until any bug found in my code is relentlessly hunted and squashed. I have never in my entire life settled for half assed work from myself or anyone around me and I damn sure will not settle for it from someone I am paying for a service. Could you call me a perfectionist? When it comes to my code I wouldn't have it any other way.
I'd like to see a program of yours, and then I would like to see a program that is higher than a calculator or notepad that does not have a bug. If you can provide a program of yours higher than the previously stated and a program without bugs higher than the stated, then you will have ground to stand on. Otherwise, it is sad that you continue to try to convince yourself and others around you that there is such thing as a complex program with no bugs.
To everyone else complaining about not fixing bugs quick enough, All of you should band together and create an EvE rival that is and always will be bug free. hire only bugcatchers and patchers and we will see what game is better.
I don't write for the public. Giving you access to proprietary software just because you are to short sighted to believe that people can write bug free code would be quite stupid Nice try though.
Make a rival you say? Fund it and put me in charge and I'll show you what can be done. I dare you.  ---
CCP : Save my mousewheel! |
|

Vidar Kentoran
Minmatar Provenance.
|
Posted - 2007.03.27 00:20:00 -
[131]
Edited by: Vidar Kentoran on 27/03/2007 00:17:44
Originally by: Par'Gellen Edited by: Par''Gellen on 26/03/2007 20:17:46
Originally by: Cleonius Edited by: Cleonius on 26/03/2007 20:02:03
Originally by: Par'Gellen Heh you guys can defend your stance against bugfixing being the TOP priority for good software development all you want. It doesn't make it any less insane.
Being in software development, I can tell you I think you're mostly wrong. Unless you're in a critical business, once the big bad bugs have been squished, it's much more important to increase the customer base than it is to make a bug free software. Basically, once put, people are reluctant to migrate to another product : if the bugs are more annoying than critical, you can be fairly sure your customers aren't going away fast. Even a competitor would have to be much more competitive than you to snatch your customer base quickly (ok, it will happen... but slowly). It's much more efficient to develop new features to bring new customers, and capitalize on the human lazyness about changing everything. Sure, there's always the odd guy that will switch side as soon as it is efficient to do so. But experience proves it's quite a small minority.
Your mileage may vary, as always. 
Quoted for actually inadvertently proving my point that this way of thinking is self destructive in the long run. You cannot balance crap vs. customers and call yourself a good developer.
The perfect is the enemy of the good.
|

Mistress Suffering
Einherjar Rising
|
Posted - 2007.03.27 01:01:00 -
[132]
Walking around in stations is a great big fat waste of CCP time.
We play EVE because it is a fascinating game about flying around in space ships.
There are many many many other games that do a quite satisfactory job of allowing me to walk around as a person. This interests me not at all in EVE.
Please improve game performance, work on underlying game flaws, and provide new spaceship-oriented toys to play with.
Please never bother touching walking around in stations again. That is so not worth the time.
Thanks.
|

Surfin's PlunderBunny
Minmatar
|
Posted - 2007.03.27 01:41:00 -
[133]
It's not a waste of time... I think they laying the gridwork for something awesome in the future... Eve Online in-station FPS for when you take out an enemy POS 
Or at the very least, find the guy in the station you camping and go to town on him with a crowbar 
Mods shrank my YARRR button 
"Tic Toc Tic Toc , time is ticking..." ~Liz "Whiny Carebear" Kali
|

Petrothian Tong
Gallente
|
Posted - 2007.03.27 02:18:00 -
[134]
as long as theres gambling games in game with in station walking, I am in.. otherwise.. I would prefer to be in my pod.. tucked in my ship........
-Siggi- ""PvP" isn't only direct person to person combat, it can be very indirect. Selling an item on the market which somebody buys from you is resulting in another guy not getting a sale." Oveur |

Asimov Andies
Gallente Red Blade Industries
|
Posted - 2007.03.27 02:28:00 -
[135]
Originally by: Mistress Suffering Walking around in stations is a great big fat waste of CCP time.
We play EVE because it is a fascinating game about flying around in space ships.
There are many many many other games that do a quite satisfactory job of allowing me to walk around as a person. This interests me not at all in EVE.
Please improve game performance, work on underlying game flaws, and provide new spaceship-oriented toys to play with.
Please never bother touching walking around in stations again. That is so not worth the time.
Thanks.
Please understand they are working on this for a White Wolf MMO that will be released in the future. So instead of being like other game companies and just stopping with EVE and moving on, they are offering us something in return for their work on a new game as well. I personally will be playing both, and the fact that CCP is giving us something that they are working on for another game completely, that we can play with is a considerate thing in my book.
The White Wolf MMO is coming regardless so it is either work on the WIS engine and give EVE the ability to WIS as well along with the new WW game or, ftl, work on the engine and shaft the players of eve. CCP is doing good, knows what they are doing and is the most considerate, professional game company I have observed and been a customer of in a long time. -=#=- Angry beer bottles make Kaemonn a sad panda
NO It's Been Touched |

mafesto
Minmatar Luna Tech Manufacturing Industries
|
Posted - 2007.03.27 02:38:00 -
[136]
CCP, keep up the good work please
EVE has been missing that one element, and I think the ability to walk around stations and actually see your character will be enough to make this the most well rounded game on the market
|

Cipher7
Sebiestor tribe
|
Posted - 2007.03.27 03:01:00 -
[137]
Walking around stations adds nothing to the game but opportunities for WoWtards to dance around naked or have simulated sex by pressing the crouch button over and over.
RP? We already have the best kind of RP, it's called a private channel and using your imagination.
Score 1 for the WoW children.
|

Shimizu Taiki
Gallente Terra Incognita Confederation of Independent Corporations
|
Posted - 2007.03.27 03:34:00 -
[138]
Flaw is, the "WoWtards", as you call them, are going to be playing WoW, not EVE, and so we hopefully won't have that problem.
As has been said before, this engine is being made for the White Wolf "World of Darkness" MMO, which will be coming out in the future. This is happening no matter what. I will be playing both games. However, I'd prefer to have the in-station stuff in EVE so I can RP better and see what the WoD MMO is going to be like than have no extra content at all.
You don't want this to happen. This is happening, whether you like it or not.
and one more word: ADAPT. That is all. ----------------------- Yea, Tho I Walk Through The Valley Of The Shadow Of Death, I Shall Fear No Evil
|

mafesto
Minmatar Luna Tech Manufacturing Industries
|
Posted - 2007.03.27 05:05:00 -
[139]
Originally by: Cipher7
Walking around stations adds nothing to the game but opportunities for WoWtards to dance around naked or have simulated sex by pressing the crouch button over and over.
RP? We already have the best kind of RP, it's called a private channel and using your imagination.
Score 1 for the WoW children.
nice open mind you have there
while you whine about it, I will be enjoying they heck out of it!!!
|

Kylana Darkfate
Minmatar
|
Posted - 2007.03.27 05:15:00 -
[140]
Yes we need walk-in stations! This is a MMORPG after all! It has some of the best backstory I've seen in any video game.
I do however think they should leave out all emote actions but sitting down at a table and walking around. /dance would completely ruin it. --------------------------------
"You see, no one would surrender to the Dread Pirate Westley." ...Well how about the Dread Pirate Kylana? ^_^ |
|

Lethlia
|
Posted - 2007.03.27 05:37:00 -
[141]
Originally by: Kaalen I've said this time and again when this topic comes up on the forums, Walking in Stations is being developed entirely for CCPs World of Darkenss MMO. CCP just chose to develop the engine for EVE first so that we would feel like we were getting something out of the 'developer time' spent on the other MMO.
It's been stated that no time that would be spent fixing bugs or balancing the game would instead be used on walking in stations, it's more of a bonus than anything else. Something that we are getting as CCP would have to develop it anyway, I'd rather we got something out of this new MMO than nothing at all.
It doesn't really add anything important to the game, but I welcome any 'free' new features.
But yes, there is a lot that they still need to fix.
I am quoting this, both because it is true and because I think some people skipped over it (and the others like it) in a rush to post their oppinions.
|

Roshan longshot
Gallente Ordos Humanitas FREGE Alliance
|
Posted - 2007.03.27 11:07:00 -
[142]
This is how I see WIS future for Eve:
1. It comes out and people will forget the entire base of Eve-online. We are POD pilots, in pods, floating in goo.
2. All the WoW, SWG kiddies are going to come right back here and start demanding Emotes. You know the ones.....
3. Female Avatar population is going to sky rocket! Everyone is going to make one just to see 'her' sasshay down the hall.
4. After the first or second week, the new is going to wear off, and nobody will take the time to leave their ships.
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
|

Rodj Blake
Amarr PIE Inc.
|
Posted - 2007.03.27 11:12:00 -
[143]
Originally by: Na'Thuul Immersion
What creates immersion isn't something that makes you think "oooh that looks cool" for a few times before you turn off the the feature.
What creates immersion is a fully dynamic background with which you interact with and affect.
Dulce et decorum est pro imperium mori. |

Powdder
Happy hOur Mining and industry Brutally Clever Empire
|
Posted - 2007.03.27 11:17:00 -
[144]
Originally by: Rells The path that CCP is going down is frankly disturbing to me. There are so many things in the game that could be improved and so many features having to do with the space side of eve that I think its frankly daft to consider putting in something so superficial and silly as walking around in stations. I cant possibly think of what that will add to the climate of Eve or enhance the player kingdoms.
Instead of blowing developer time doing this stuff, why doesn't CCP work on some of the many thousands of bugs in the game. They could actually fix the corp interface which has been broken for three years. They could implement real territoral control where kingdoms could form rather than having no defensible borders to speak of. They could spend time fixing the thousands of bugs and strengthen the servers. They could finally put in fleet formations and improve the fleet interfaces to account for managed ewar and other advanced pvp tactics. They could fix the dozens of bugs with POS deployments and introduce even more abilities to pvp.
Sometimes I read the in-development section and wonder what drugs the devs are taking. I for one would much rather they focus on things that are centric to the game rather that sillyness.
totally disagree. i myself have been waiting for this addition for years. and its still not what i wanted. the bottom line is that ccp own this game, and the new game being added in conjunction to eve will be spectacular. honestly, if you dont like the feature, DONT USE IT
|

mafesto
Minmatar Luna Tech Manufacturing Industries
|
Posted - 2007.03.27 11:23:00 -
[145]
I would much rather wake up in a hospital/cloning center when I get podded/jump clone than the way it is now, thats what immersion is about
I would much rather talk to my agent face to face given the chance
I would much rather have corp meetings sitting around a table, being able to see my corp mates faces, being able to salute directors and officers as they walk in the room
How cool would it be, to be walking around some out of the way 0.0 station, and have a pirate NPC whisper to you "hey, come here, I have a interesting buisness proposition for you".....there is so many cool things that can be added in with it over time
I could go on and on, why people fight every little bit of change in MMO's I will never know, even if it is something for their own good.....I don't play MMO's to "win" them, I play them for fun, and the more eye candy the better IMO
|

Rodj Blake
Amarr PIE Inc.
|
Posted - 2007.03.27 11:30:00 -
[146]
Originally by: mafesto I would much rather wake up in a hospital/cloning center when I get podded/jump clone than the way it is now, thats what immersion is about
I would much rather talk to my agent face to face given the chance
I would much rather have corp meetings sitting around a table, being able to see my corp mates faces, being able to salute directors and officers as they walk in the room.
But would you really want to do all of that if it took you extra time to walk from the cloning centre to your ship, undress, and climb into your pod before undocking?
Or after the first few times would you just avoid the hassle and have your clone appear ready to undock?
When running missions, time is ISK. Would you really want to lose ISK by taking the time to walk to your agent's office on the other side of the station when you could just talk to him from within your pod?
Quote: How cool would it be, to be walking around some out of the way 0.0 station, and have a pirate NPC whisper to you "hey, come here, I have a interesting buisness proposition for you".....there is so many cool things that can be added in with it over time
Now, that would be cool, as long as the business proposition was something that couldn't be done from within the pod.
How about wandering over to a public computer terminal and hacking into CONCORD's computer for the pirate NPC?
See, new content is good. A prettier but slower way of doing the old stuff is not so good.
Dulce et decorum est pro imperium mori. |

Dixon
Caldari Thundercats RAZOR Alliance
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Posted - 2007.03.27 11:59:00 -
[147]
I really like the thought of walking in stations... especially if it includes video-poker.
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Ironnight
Caldari x13
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Posted - 2007.03.27 21:14:00 -
[148]
Originally by: Belco Ssefeaba
You're making yourself look more and more ignorant by the minute. The EvE Universe doesn't revolve around you, I'm afraid. Just because it doesn't add to your gameplay, doesn't mean it won't add to others'. Ever heard of RPing? And how, exactly, does it subtract from your gameplay? How does it harm you? It doesn't.
I can't believe how incredibly short-sighted some people on this forum are, it really taints my view of the EvE community sometimes.
It doesnt change our gameplay, it does however, take up a lot of resources, that could have been spend on something usefull.
And if you need to walk around a station to roleplay, you should quit, heck some of us used to roleplay around a table with a few sheets of paper and a ton of dices....
Originally by: kieron Internally, this incident was discovered over the summer
Originally by: t20 Posted on 02.07.07 The blueprints in question will be returned to CCP
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Marc Zhorr
White Wolves Defence league The OSS
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Posted - 2007.03.27 21:55:00 -
[149]
Edited by: Marc Zhorr on 27/03/2007 21:52:08 I only support walking in stations if I can wear my hat.
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Soporo
Caldari
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Posted - 2007.03.27 22:12:00 -
[150]
Quote: What creates immersion isn't something that makes you think "oooh that looks cool" for a few times before you turn off the the feature.
You mean like the new map which has gone from cool, to meh, to omg it takes forever and SPINS?!
Walking in Stations will be fine, as long as (for the billionth time) theres no RINGS, or WEDDINGS, or DANCING, or JUVENILE EMOTES, or PINK and PURPLE FLUFF.
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Surfin's PlunderBunny
Minmatar
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Posted - 2007.03.27 22:23:00 -
[151]
They'd better have a bar 
"Tic Toc Tic Toc , time is ticking..." ~Liz "Whiny Carebear" Kali
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Cloora
APEX Unlimited
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Posted - 2007.03.27 22:37:00 -
[152]
Al the people that are complaining left and rigth about how all the WoW-tard are going to come to this game and dance etc just LEAVE the station!
What is it about completely optional dont you people understand?
Free upgrade (since they are doing the engine for another MMO anyway) and completely optional.
I haven't heard a logical arguement against this. The only arguments about this are uninformed or just want to ignore something because they arent getting what they want.
And to the "uber-bug-free" programmer that has been posting above me, do you wear a big read S on your chest? All complex software has bugs. You aren't SuperCoder and if you were we would be reading about your exploits at Microsoft on how you wrote the perfect bug free operating system.
And you would be a billionare.
So I call shenanigans. ======================================== Production Assistant of APEX Unlimited
I don't want to be forced to Jet Can mine or buy a hauler alt to mine effectivly. BIGGER CARGO HOLDS IN BARGES NOW! |

Mortania
Minmatar Carbide Industries Apocalyptica.
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Posted - 2007.03.28 00:01:00 -
[153]
Edited by: Mortania on 27/03/2007 23:58:53 Edited by: Mortania on 27/03/2007 23:58:08 Here's the problem with the "it's free" argument.
1) Coders can code. Yes, animators/artists can't code, but coders can. And it takes coders to make Ambulation. Those coders COULD be working on fixing the stuff that's broken. And while not all coders are interchangable, UI work (which appears on nearly all top 10 problems lists) is simple enough that any programmer you'd want to pay money could work on it.
2) Creative fragmentation. If you've ever worked on a creative endeavour, you will know that there are only so many top creative people. CCP, at the beginning, had a very creative core group. Much of that group has moved up or on to different things. Some guys are in China, some are CEO, some are working on Card Games, some are working on WoD, some are working on Ambulation, and some are still working on TQ. Make a pie chart of the things on Hellmar's brain in 2003 and the number of things on Hellmar's brain in 2007. This matters, A LOT. The creative brain force applied towards CCPs core product has been shattered, and it shows.
3) Maintenance, Server upkeep etc. Ok, let's posit that we DO get WIS entirely free. Do these same resources stay on for free forever? To fix the inumerable handshake bugs between the TQ servers and the Ambulation servers? I know it's entirely optional now, but what about when they just can't resist adding in some gameplay into stations that gives an advantage to WIS people? Won't be very optional then, will it? What about cost of running the Ambulation servers? Is that free too?
In short, THIS IS NOT FREE, please stop saying as such. Yeah, sure, CCP has decided to do this, but can we all stop lying and calling it free, because it is not.
Thanks. ---
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sableye
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.03.28 00:09:00 -
[154]
you can be as mucg againt it as you want but I am personally looking forward to it, perhaps the one feature in evw in last 2 years I been generally excited about well I liked ideas of plantery flight and comet mining but they don;nt exist yet and planetery flight will only truely be great when we can walk on planets :).
Join The Fight With Promo Today |

Admiral Pieg
Confederation of Red Moon Red Moon Federation
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Posted - 2007.03.28 00:18:00 -
[155]
The whole walking on stations thing looks great and all, but i cant imagine myself doing it more then once or twice. After a few months, i fear there will be noone but trail account characters running around on the stations.
Who knows what ccp is planning for the future though. With the base framework in place maybe they will introduce a whole new aspect of eve in the form of ground content.
Maybe well see stuff like "small arms proficiency" skillbooks in the future?  ______________
Pod from above. |

Hllaxiu
Shiva Morsus Mihi
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Posted - 2007.03.28 01:06:00 -
[156]
Originally by: Mortania
1) Coders can code. Yes, animators/artists can't code, but coders can. And it takes coders to make Ambulation. Those coders COULD be working on fixing the stuff that's broken. And while not all coders are interchangable, UI work (which appears on nearly all top 10 problems lists) is simple enough that any programmer you'd want to pay money could work on it.
Would you prefer that those programmers be transfered to the White Wolf division for the WoD mmog? --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Mortania
Minmatar Carbide Industries Apocalyptica.
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Posted - 2007.03.28 01:18:00 -
[157]
Originally by: Hllaxiu
Originally by: Mortania
1) Coders can code. Yes, animators/artists can't code, but coders can. And it takes coders to make Ambulation. Those coders COULD be working on fixing the stuff that's broken. And while not all coders are interchangable, UI work (which appears on nearly all top 10 problems lists) is simple enough that any programmer you'd want to pay money could work on it.
Would you prefer that those programmers be transfered to the White Wolf division for the WoD mmog?
Yes!
Creating a feature is less than half the work. Debugging it is the other half. Supporting the feature in an MMO, that's halves three and four. So, unless these guys are planning on sticking around for the other 3/4 of the work... ---
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w0rmy
Intensive CareBearz
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Posted - 2007.03.28 01:58:00 -
[158]
Originally by: CCP Eris Discordia For instance you wouldnŠt want me to design new corporation management system user interface stuff when I never managed a corporation to begin with 
No, but what could happen is:
Fire all the people working on the crap the community doesnt want. Hire people to finally fix the bugs the community wants gone.
The whole 'these guys cant work on these things' story is nothing more than a cop out.
I mean really, having drones that properly work ONCE would be nice.
Your signature is inappropriate. Please read the forum rules before reposting- Tirg |

Kylar Renpurs
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Posted - 2007.03.28 02:05:00 -
[159]
Originally by: Mortania
Yes!
Creating a feature is less than half the work. Debugging it is the other half. Supporting the feature in an MMO, that's halves three and four. So, unless these guys are planning on sticking around for the other 3/4 of the work...
*waits for the person who makes 'bugless software' to comment*
Since, if there were no bugs, there's no need for support.
PS I am being ironic,,
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Admiral Pieg
Confederation of Red Moon Red Moon Federation
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Posted - 2007.03.28 12:31:00 -
[160]
Originally by: w0rmy
Originally by: CCP Eris Discordia For instance you wouldnŠt want me to design new corporation management system user interface stuff when I never managed a corporation to begin with 
No, but what could happen is:
Fire all the people working on the crap the community doesnt want. Hire people to finally fix the bugs the community wants gone.
The whole 'these guys cant work on these things' story is nothing more than a cop out.
I mean really, having drones that properly work ONCE would be nice.
Amen. You should hire a veteran player and put him in charge of your human resources department ccp.  ______________
Pod from above. |
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Gene Wolfe
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Posted - 2007.03.28 13:17:00 -
[161]
Something you all need to remember, If a game doesnt improve itself, add new features,become better,how will it ever attract new people? Become bigger? Fixing bugs appeases the existing users, but i applaud CCP for doing things that could potential pull more players in.
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Jernau Gurgeh
Gallente
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Posted - 2007.03.28 13:24:00 -
[162]
Edited by: Jernau Gurgeh on 28/03/2007 13:23:51
Originally by: Kylar Renpurs
*waits for the person who makes 'bugless software' to comment*
I hear that a couple of these guys play Eve.
They're probably too busy making bugless software to follow the forums though.
There are 10 sorts of people in the world - those who understand binary, and those who do not. |

Hana Brenecki
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Posted - 2007.03.29 09:03:00 -
[163]
It's amazing how intolerant and bigoted some people are of a COMPLETELY 100% OPTIONAL feature. Imagine, if you will - if the shoe was on the other foot. Let's get all the people working on bugfixes and playbalancing right now, and get them working on WIS. No more bugfixes until WIS is complete. That'd be awesome. All the whiny bean-counters and "such-and-such a thing needs to be such-and-suched because of so-and-so" people will get annoyed and leave. Only the roleplayers would be left. It'd be paradise. A fairly underpopulated paradise, but paradise nevertheless. I'd really like that. I could post every time a bigfix comes out, insisting that it's effort better spent on WIS, in the same way that others post a lot insisting that WIS programmers should bugfix instead. But I don't, because I recognise that different people have different playstyles and like different things.
Walking in stations is not in any way fluff or superfluous. The gameplay impact of this feature will be MASSIVE and it's implementation is necessary to EVE's survival. I know many of you don't believe me, but when it comes out, you'll see what I mean. All those hundreds of people saying "I won't use it" will soon find themselves dwarfed by a new group of players, coming seemingly from nowhere, who will do almost nothing but use it. Hell, if I had WIS, half of my characters would probably never even leave station.
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Sokratesz
Paradox v2.0 Tactical Narcotics Team
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Posted - 2007.03.29 09:32:00 -
[164]
As long as it adds USEFUL content to the game, and doesn't derive from the basic eve concept of horribly annihilating your opponents, it could be nice.
Originally by: Mastin Dragonfly Radio is essential for Amarr, to call the much needed backup...
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ZaKma
Eternity INC. Mercenary Coalition
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Posted - 2007.03.29 10:41:00 -
[165]
I find it funny and sad how people can whine about things they haven't even seen yet. Yes, you saw a short clip with a few people walking around. And now, based on that, you say it sucks?

There's a lot of nice stuff they could do. Personally, when I'm camped in a station I'd rather go and walk around a bit. Take a quafe in the bar, and find me a Exotic Dancer. Instead of watching your camera orbit your ship 50 times and staring at your chat channels.
I imagine sooner or later they will add some more content to it that will be quite fun, I wouldn't mind some mini games either.
I hope we finally get to sit down on a table with our agents, and maybe even adding some voice over to the missions. There's a lot of possibilities. When you count in EVE Voice, sitting down with someone for a interview or meeting could be quite fun. Either way, anything is better than staring at your ship for hours doing nothing.
So stop whining, let them bring it in. And THEN judge it.
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Roshan longshot
Gallente Ordos Humanitas FREGE Alliance
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Posted - 2007.03.29 11:24:00 -
[166]
Originally by: Soporo
Quote: What creates immersion isn't something that makes you think "oooh that looks cool" for a few times before you turn off the the feature.
You mean like the new map which has gone from cool, to meh, to omg it takes forever and SPINS?!
Walking in Stations will be fine, as long as (for the billionth time) theres no RINGS, or WEDDINGS, or DANCING, or JUVENILE EMOTES, or PINK and PURPLE FLUFF.
But you forget...WIS was a player idea 3 years or so ago. Guess what? There are way tooo many SWG and WoW kiddies playing now. THERE WILL BE A THREAD, WITH LOTS OF POST, DEMANDING DANCING,WEDDINGS, AND PINK/PURPLE FLUFF. And the Emotes cant forget the emotes...they will come.
/emote dance with Soporo
It will happen......
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
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Roshan longshot
Gallente Ordos Humanitas FREGE Alliance
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Posted - 2007.03.29 11:27:00 -
[167]
Originally by: Surfin's PlunderBunny They'd better have a bar 
To cross post from the 'crew' thread!!
"Sorry Fleet commander, I cant undock, 80% of my crew are drunk and I got one hell of a hangover...."
I like these types of threads...
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
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Adrian Kerensky
Caldari STK Scientific Rule of Three
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Posted - 2007.03.29 11:38:00 -
[168]
Originally by: Rells The path that CCP is going down is frankly disturbing to me. There are so many things in the game that could be improved and so many features having to do with the space side of eve that I think its frankly daft to consider putting in something so superficial and silly as walking around in stations. I cant possibly think of what that will add to the climate of Eve or enhance the player kingdoms.
Instead of blowing developer time doing this stuff, why doesn't CCP work on some of the many thousands of bugs in the game. They could actually fix the corp interface which has been broken for three years. They could implement real territoral control where kingdoms could form rather than having no defensible borders to speak of. They could spend time fixing the thousands of bugs and strengthen the servers. They could finally put in fleet formations and improve the fleet interfaces to account for managed ewar and other advanced pvp tactics. They could fix the dozens of bugs with POS deployments and introduce even more abilities to pvp.
Sometimes I read the in-development section and wonder what drugs the devs are taking. I for one would much rather they focus on things that are centric to the game rather that sillyness.
/signed
Wasting dev time on frivalties instead of improving current aspects of the game that need to be fixed is just stupid imo.
Yes it's a nice idea but is it necessary? No.
EVE is a space game. The last thing we need lagging up systems is the realtime actions of people in stations being logged. I bet you the first thing anyone tries with the new in-station walking is whether running round in circles makes the system lag.
EVE is not a frag fest where we can take stations by going into them and having a deathmatch. It is a game of slow progress, overarching player empires, deep tactics and long term goals.
EVE is the Chess of the MMO world for those of us who do not like immature 11 year olds (appologies to any mature 11 year olds who play) running around shouting 'joo bin pwned', it is not the WoW of the MMO world and for my sake I hope that CCP does not try and turn it into that to grab a few more customers. Your signature exceeds the maximum allowed filesize of 24000 bytes - Devil
258 bytes over!  |

Grunanca
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Posted - 2007.03.29 11:45:00 -
[169]
Originally by: Par'Gellen
Originally by: Na'Thuul
Originally by: Par'Gellen Personally I wish they'd work on the bugs rather than wasting time on things like this but I have to say I'm curious about it.
Personally I'd like to get a count of how many times CCP needs to tell the players that bugfixing and gamedesign are two entirely different tasks, done by completely different people with completely different skills.
A bughunter will probably not be a good content designer, a content designer will probably not be a very good bugfixer, and Oveur would probably not be a very good submarine captain.
Hehe they can say it all they want. As someone that has worked in the industry for 14 years I can tell you without a doubt that if you want to do complicated software correctly you DO NOT add things on top of buggy code without fixing it first. It's a no-brainer. I've heard CCP say what you said a million times and every time I have to shake my head in disappointment that such a great company doesn't understand such a basic fundamental of software development.
Well, then it is good CCP got one of the most bug free MMO games in the world! If you want to see crap build on crap, build on an extremely good system, try chek out Star Wars Galaxies. After playing that for 2 years, I can only say that no bug in EVE is close to be even a minor annoyance. Building an MMO is extremely hard, but CCP is definately one of the best companies when it come to it.
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Viliny
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.03.29 12:43:00 -
[170]
I find it amusing how people playing EVE think they are these rugged elite players that are above anyone who plays other MMO's
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Raem Civrie
Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2007.03.29 12:54:00 -
[171]
I trust CCP in the matter (as with most matters).
Their vision has given us the game we're all playing today. Definitely not signed on my part. ----
All you do is bark. You never meow. |

Adrian Kerensky
Caldari STK Scientific Rule of Three
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Posted - 2007.03.29 12:59:00 -
[172]
Originally by: Viliny I find it amusing how people playing EVE think they are these rugged elite players that are above anyone who plays other MMO's
It's not that at all. It's just that EVE attracts a more maturer audience than a game intended for children such as WoW.
A lot of people (if not most I'm tempted to say) play EVE because the way the game was designed is for long term dedicated players. Not people looking for a quick 3 month fix.
We do not like to see directions taken to change that in order to gain a few more subscriptions a month.
We've already seen many aspects of EVE be made 'fairer' to appease newer players who whine in their masses; T2 BPOs being one of those things (no I am not a T2 BPO owner). It all leads to a slippery slope for this great game. Your signature exceeds the maximum allowed filesize of 24000 bytes - Devil
258 bytes over!  |

Algey
The Littlest Hobos
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Posted - 2007.03.29 13:14:00 -
[173]
Originally by: Adrian Kerensky
Originally by: Viliny I find it amusing how people playing EVE think they are these rugged elite players that are above anyone who plays other MMO's
It's not that at all. It's just that EVE attracts a more maturer audience than a game intended for children such as WoW.
A lot of people (if not most I'm tempted to say) play EVE because the way the game was designed is for long term dedicated players. Not people looking for a quick 3 month fix.
We do not like to see directions taken to change that in order to gain a few more subscriptions a month.
We've already seen many aspects of EVE be made 'fairer' to appease newer players who whine in their masses; T2 BPOs being one of those things (no I am not a T2 BPO owner). It all leads to a slippery slope for this great game.
I love the way people rebel against change. People would try to invent the tech 2 modules and ships in the real world, and they are doing so here.
Anyway that aside, walking in stations will be a great feature for meetings, and as they add content could spawn another entire roleplaying game which would be fantastic.
However I do worry that giving people things to do in station could encourage them to not undock, which would make it even harder to gank them than it is now.
We will see when it happens, but I don't think it is the n00bification and death of Eve that some doomsayers are predicting.
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Cloora
APEX Unlimited
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Posted - 2007.03.29 16:15:00 -
[174]
Originally by: Adrian Kerensky
/signed
Wasting dev time on frivalties instead of improving current aspects of the game that need to be fixed is just stupid imo.
Yes it's a nice idea but is it necessary? No.
EVE is a space game. The last thing we need lagging up systems is the realtime actions of people in stations being logged. I bet you the first thing anyone tries with the new in-station walking is whether running round in circles makes the system lag.
EVE is not a frag fest where we can take stations by going into them and having a deathmatch. It is a game of slow progress, overarching player empires, deep tactics and long term goals.
EVE is the Chess of the MMO world for those of us who do not like immature 11 year olds (appologies to any mature 11 year olds who play) running around shouting 'joo bin pwned', it is not the WoW of the MMO world and for my sake I hope that CCP does not try and turn it into that to grab a few more customers.
Wow! Congrats on writing something that already got totally explained.
Ambulation is free. Free and optional.
To the poster that tried to refute that - CCP hired EXTRA people to make the new came for White Wolf. New people that didn't work on the team before. They weren't going to get hired to work on EVE. So don't tell CCP how they need to hire and fire thier workforce. They are on the new games budget but they are making something FOR EVE. So its free.
People just love to complain about new and cool ideas.
It is so hard to communicate good ideas because people don't understand how to be contructive. They complain about everything.
Bring on WIS! ======================================== Production Assistant of APEX Unlimited
I don't want to be forced to Jet Can mine or buy a hauler alt to mine effectivly. BIGGER CARGO HOLDS IN BARGES NOW! |
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