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Thread Statistics | Show CCP posts - 0 post(s) |

Rafein
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Posted - 2007.06.29 19:04:00 -
[241]
wow, thread necro, pulling back over a month old post.
But High sec is not secure space, it is more secure. And the problem with high sec suicide ganks is Players make themselves too juicy of targets. And Sadly, CCP can not patch in smarter players, so nothing really CCP can do.
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dragonssbane
Caldari State War Academy
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Posted - 2007.06.29 19:40:00 -
[242]
Originally by: Creed Richards This may have been spoken before, I apologize if it was.
Tell me CCP, were suicide gankers really what you intended?
Do you have to provide a potentially large reward for them to seek out and hunt in areas that should be safe?
A dangerous open ended game is what was intended. Read the back of the damn box. This game was intended to be played in a ruthless, dangerous and unforgiving environment, and has been played this way long before you decided to play.
You sir are being very selfish and self centered to expect that things should be changed to your point of view because you don't like the way we are playing the game the way it was intended to be played in the first place.
Deal with it...

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Saori Rei
Gallente Arcana Imperii Ltd. The Cartel.
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Posted - 2007.06.29 19:51:00 -
[243]
The simplest solution is to remove insurance on a ship that was either blown up by concord OR sentry guns.
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Morgann Atreus
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Posted - 2007.06.29 19:56:00 -
[244]
Edited by: Morgann Atreus on 29/06/2007 19:59:30
Originally by: dragonssbane
Originally by: Creed Richards This may have been spoken before, I apologize if it was.
Tell me CCP, were suicide gankers really what you intended?
Do you have to provide a potentially large reward for them to seek out and hunt in areas that should be safe?
A dangerous open ended game is what was intended. Read the back of the damn box. This game was intended to be played in a ruthless, dangerous and unforgiving environment, and has been played this way long before you decided to play.
You sir are being very selfish and self centered to expect that things should be changed to your point of view because you don't like the way we are playing the game the way it was intended to be played in the first place.
Deal with it...

Something of a wide sweeping assumption being presented as established fact here I feel.
Since when does CCP intend more than 50% of what happens in this game?
Would also like one of the pro gankers to comment on the logic of Concorded ships receiving insurance payouts; as a general principal I mean.
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Malcanis
High4Life Curse Alliance
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Posted - 2007.06.29 20:21:00 -
[245]
Originally by: Morgann Atreus Edited by: Morgann Atreus on 29/06/2007 19:59:30
Originally by: dragonssbane
Originally by: Creed Richards This may have been spoken before, I apologize if it was.
Tell me CCP, were suicide gankers really what you intended?
Do you have to provide a potentially large reward for them to seek out and hunt in areas that should be safe?
A dangerous open ended game is what was intended. Read the back of the damn box. This game was intended to be played in a ruthless, dangerous and unforgiving environment, and has been played this way long before you decided to play.
You sir are being very selfish and self centered to expect that things should be changed to your point of view because you don't like the way we are playing the game the way it was intended to be played in the first place.
Deal with it...

Something of a wide sweeping assumption being presented as established fact here I feel.
Since when does CCP intend more than 50% of what happens in this game?
Would also like one of the pro gankers to comment on the logic of Concorded ships receiving insurance payouts; as a general principal I mean.
Would you like to comment on the logic of a one-time insurance payment that's less than a 3rd of the payout?
They should rename insurance to a "recycling contract" for "mineral salvage" or some such. "SomeNameCorpÖ has paid you 105,000,000 ISK for the minerals salvaged from your wreck."
The nice people at SomeNameCorp don't care how you lost your ship, only for the tasty, tasty tritanium.
Eve was explicitly developed as a PvP game. The devs have explicitly said that it's supposed to be dark and dangerous. The FAQ explicitly says you're not 100% safe anywhere. If anyone doesn't like that sort of game, they're simply in the wrong game. Just like someone trying to play zero-contact ice hockey. If you want to skate on ice without the bruising impacts, take up figure skating or some such. (to extend the metaphor)
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Christari Zuborov
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Posted - 2007.06.29 20:37:00 -
[246]
Edited by: Christari Zuborov on 29/06/2007 20:40:49 Edited by: Christari Zuborov on 29/06/2007 20:37:17
Originally by: Morgann Atreus Edited by: Morgann Atreus on 29/06/2007 19:59:30
Originally by: dragonssbane
Originally by: Creed Richards This may have been spoken before, I apologize if it was.
Tell me CCP, were suicide gankers really what you intended?
Do you have to provide a potentially large reward for them to seek out and hunt in areas that should be safe?
A dangerous open ended game is what was intended. Read the back of the damn box. This game was intended to be played in a ruthless, dangerous and unforgiving environment, and has been played this way long before you decided to play.
You sir are being very selfish and self centered to expect that things should be changed to your point of view because you don't like the way we are playing the game the way it was intended to be played in the first place.
Deal with it...

Something of a wide sweeping assumption being presented as established fact here I feel.
Since when does CCP intend more than 50% of what happens in this game?
Would also like one of the pro gankers to comment on the logic of Concorded ships receiving insurance payouts; as a general principal I mean.
* dangerous - check * open ended - check * ruthless - check * unforgiving - check
Sounds pretty much like fact to me rather than assumption 
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Morgann Atreus
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Posted - 2007.06.29 20:42:00 -
[247]
Originally by: Malcanis
Originally by: Morgann Atreus Edited by: Morgann Atreus on 29/06/2007 19:59:30
Originally by: dragonssbane
Originally by: Creed Richards This may have been spoken before, I apologize if it was.
Tell me CCP, were suicide gankers really what you intended?
Do you have to provide a potentially large reward for them to seek out and hunt in areas that should be safe?
A dangerous open ended game is what was intended. Read the back of the damn box. This game was intended to be played in a ruthless, dangerous and unforgiving environment, and has been played this way long before you decided to play.
You sir are being very selfish and self centered to expect that things should be changed to your point of view because you don't like the way we are playing the game the way it was intended to be played in the first place.
Deal with it...

Something of a wide sweeping assumption being presented as established fact here I feel.
Since when does CCP intend more than 50% of what happens in this game?
Would also like one of the pro gankers to comment on the logic of Concorded ships receiving insurance payouts; as a general principal I mean.
Would you like to comment on the logic of a one-time insurance payment that's less than a 3rd of the payout?
Since you ask, yes. Car insurance premiums are commonly paid yearly and it would be extremely odd if the premiums were more than a third of the insured amount except in the case of old cars being isured by high risk drivers. But then EvE isn't insuring third party risks so the premiums should be even lower
Now. fair's fair. I addressed your point. How about you address mine?
They should rename insurance to a "recycling contract" for "mineral salvage" or some such. "SomeNameCorpÖ has paid you 105,000,000 ISK for the minerals salvaged from your wreck."
The nice people at SomeNameCorp don't care how you lost your ship, only for the tasty, tasty tritanium.
Eve was explicitly developed as a PvP game. The devs have explicitly said that it's supposed to be dark and dangerous. The FAQ explicitly says you're not 100% safe anywhere. If anyone doesn't like that sort of game, they're simply in the wrong game. Just like someone trying to play zero-contact ice hockey. If you want to skate on ice without the bruising impacts, take up figure skating or some such. (to extend the metaphor)
Not arguing with you mate. Just asking you to comment on whether getting paid out on your insurance after getting youself Concorded makes sense.
Asking me to justify some random stuff about premiums isn't addressing it; it's, rather obviously, blowing smoke.
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Guilliman R
Gallente PRO Space Hunters Federation Of united Corps
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Posted - 2007.06.29 20:48:00 -
[248]
If they drop loot they are no difrent from any other ship. so give them module slots, atleast Med slots for shield stuff (as low slots can be abused for extra cargo)
I'm sure if they put the money in it, lets say 5large shield extanders (or resits stuff will help those who opt for it.
As it is right now, there much less safer (NOTE: I never say safe) then any other ship.
sig needs colour, cookie to mod who adds something!
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Christari Zuborov
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Posted - 2007.06.29 21:26:00 -
[249]
Originally by: Morgann Atreus
Not arguing with you mate. Just asking you to comment on whether getting paid out on your insurance after getting youself Concorded makes sense.
Asking me to justify some random stuff about premiums isn't addressing it; it's, rather obviously, blowing smoke.
You're asking how getting Concorded and being paid insurance makes sense. His response pointed out the insurance contract doesn't pay correctly even when NOT being Concorded, so it's not really "insurance" to begin with - it's more like reimbursement for raw material cost.
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frihetskjemper
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Posted - 2007.07.24 23:24:00 -
[250]
Originally by: Kylar Renpurs I like suicide ganking. I dont do it, but it's a very realistic game dynamic.
Think of it as high-sec terrorism. Someone suicide ganks, they die, simple. Meanwhile someone (an alt somewhere nearby) benefits in some way.
People confuse high sec as being safe. It's not. period. If you're in a noobcorp, you cant be wardecced so thats protection. As a noob, that protects you when you *dont* understand the game, and more importantly, when you dont have anything of worth. When you start to become a target, through one mechanism or another, you have to learn how to protect your assets.
It is much more reasonable low security you can defend yourself to high sec ganking you must learn to avoid big traffic and lower security than 0.8.
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Kuseka Adama
Gallente WOLFPACK DELTA
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Posted - 2007.07.24 23:54:00 -
[251]
As far as i am concerned there is a damned easy solutuion to this
Allow players to buy free fire permits.
Free fire permit works as follows
Corp A plots a route with a concord offical/gm
Concord is hereby notified that corp A is authorized to return fire if attacked and is not to interfere in their battle.
Corp B decides to intercept. Corp B hits A A returns fire and everything works. Escorts in empire actually MEAN SOMETHING rather than getting concord ganked. But this permit ONLY applies to the route. Any action off the route will be responded to as normal.
the only other real option is raising the cost of insurance for those who suicide gank. The problem there is proving it. I think this makes both sides happy. A gets the ability to fight back. B can still give it a shot.
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frihetskjemper
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Posted - 2007.07.25 02:12:00 -
[252]
Originally by: Kuseka Adama As far as i am concerned there is a damned easy solutuion to this
Allow players to buy free fire permits.
Free fire permit works as follows
Corp A plots a route with a concord offical/gm
Concord is hereby notified that corp A is authorized to return fire if attacked and is not to interfere in their battle.
Corp B decides to intercept. Corp B hits A A returns fire and everything works. Escorts in empire actually MEAN SOMETHING rather than getting concord ganked. But this permit ONLY applies to the route. Any action off the route will be responded to as normal.
the only other real option is raising the cost of insurance for those who suicide gank. The problem there is proving it. I think this makes both sides happy. A gets the ability to fight back. B can still give it a shot.
Does corp not get attacking power when member is attacked in high security?
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FarScape III
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Posted - 2007.07.25 02:38:00 -
[253]
No insurance is all it will take to have it make sense IMO.
and the drones should be shot at too,
but mostly the insurance makes no sense to be given out to players ganked by concord.
Is no insurance so hard to do?
A Minmater City... Cool! My Skills |

Kryttos
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Posted - 2007.07.25 18:19:00 -
[254]
signed
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Tarminic
Black Flame Industries
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Posted - 2007.07.25 18:22:00 -
[255]
Originally by: frihetskjemper Does corp not get attacking power when member is attacked in high security?
Can someone please ban this clown for necroing? He's done this to about half a dozen threads already. Stop trying to get attention. ------------ ULTIMATE LAG SOLUTION | Forum Whiners - Unite! IBTL! IATL! IBDS! |

frihetskjemper
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Posted - 2007.07.26 00:19:00 -
[256]
Originally by: FarScape III No insurance is all it will take to have it make sense IMO.
and the drones should be shot at too,
but mostly the insurance makes no sense to be given out to players ganked by concord.
Is no insurance so hard to do?
Who made you boss of my insurance?
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.07.26 00:24:00 -
[257]
Originally by: Tarminic
Originally by: frihetskjemper Does corp not get attacking power when member is attacked in high security?
Can someone please ban this clown for necroing? He's done this to about half a dozen threads already. Stop trying to get attention.
amen Real turtles tank armor. Real men fly Pink.
Nerfageddon |

Sgt Blade
Dark Entropy
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Posted - 2007.07.26 01:05:00 -
[258]
suicide gankers are fine, dont need any change tbh. if your really scared then put your stuff in secure cans so they cant scan you and/or bring protection
in RL terms if you were to carry ú10 mill to your local shopping center and the people around you knew about it and that you dont ahve any protection then im sure your goin to get mugged
Hypnotic Pelvic Thrusting Level 5 |

Illyria Ambri
RennTech
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Posted - 2007.07.26 01:08:00 -
[259]
Originally by: Sgt Blade suicide gankers are fine, dont need any change tbh. if your really scared then put your stuff in secure cans so they cant scan you and/or bring protection
You need to keep more up to date on the game.
Containers in cargo CAN be scanned. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

StealthRavenx
Caldari Red Dwarf Mining Corps 5th Column
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Posted - 2007.07.26 01:24:00 -
[260]
Can't be arsed to read rest of the thread, so here's my 2 cents.
Hi-Sec, Was meant to be safer space, not safe. Live with it.
Ganking can be fun sometimes, just try it :P
________________________________________
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.26 02:37:00 -
[261]
I say make a suicide gank implies suicide implying that you lose everything you came with, not you get paid back as much as your brought with insurance. ----------------------------------- I'm working my way through college target CCP |

frihetskjemper
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Posted - 2007.07.26 03:58:00 -
[262]
Originally by: MotherMoon I say make a suicide gank implies suicide implying that you lose everything you came with, not you get paid back as much as your brought with insurance.
I pay insurance so I get isk no matter what.
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Kutul
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Posted - 2007.07.26 05:03:00 -
[263]
Signed.. just lost nearly all my assests ( not much anyways ) to a Domi and hauler in 0.6 wasnt even afk but on auto..
Spoke about it in a another thread and had it locked...
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frihetskjemper
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Posted - 2007.07.26 19:35:00 -
[264]
Originally by: Kutul Signed.. just lost nearly all my assests ( not much anyways ) to a Domi and hauler in 0.6 wasnt even afk but on auto..
Spoke about it in a another thread and had it locked...
Auto afk or not afk auto still death when not warp safe.
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morgannax
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Posted - 2007.07.26 19:54:00 -
[265]
you wanna see how quick they change this
get a few thousand ppl to make a alt and start killing all the new players in the game. stop their source of new income and i bet they'll decide to do something
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frihetskjemper
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Posted - 2007.07.26 21:36:00 -
[266]
Originally by: morgannax you wanna see how quick they change this
get a few thousand ppl to make a alt and start killing all the new players in the game. stop their source of new income and i bet they'll decide to do something
Ability do anything you want make EVE great game.
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Firane
0utbreak
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Posted - 2007.07.26 22:29:00 -
[267]
Edited by: Firane on 26/07/2007 22:31:29
When my crime in my suburban neighborhood is thwarted 100% of the time by instantly acting police, that is when I will support this.
I'm disappointed Creed. You of all people should be familiar with free will.
-----
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Polle Producer
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Posted - 2007.08.30 15:44:00 -
[268]
As a pirate ganking in secure space there is no risk and alot if revard. The only downside is that you have to rat inbetween the ganks to get your sec rating back up. The reason there is no risk is because you know concord will attack you, the haulers dont shoot back, you get all loot back from the insurence or scooping alt, and you can calculate your loss and estimate revard in advance.
The best way to fix this is. 1: Remove cargo scanners from game! This will make it possible to suicide gank someone if you really hate them, or have spy intel telling you its wort it. However ganking random haulers and freighters because you profit on it would be pretty much dead as you wouldnt know if its empty or not. 2: Reduce insurance payout if concord is involved to base payout. This makes it more expencive to suicide, and you would have to have a reson to do it, and not just for fun.
2 simple changes that woulg get rid of unnesessary but not all suicide ganks in high sec.
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Kazuma Saruwatari
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Posted - 2007.08.30 15:50:00 -
[269]
thread necro? -
Odd Pod Out, a blog of EVE Online |

Sakura Nihil
Tabula Rasa Systems The Star Fraction
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Posted - 2007.08.30 16:25:00 -
[270]
No place in EVE is safe. Simple as that.
Stop trying to change a game mechanic that is fair but you don't like.
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