Pages: 1 2 3 4 5 6 7 8 9 10 11 .. 11 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Roue
Privateers Privateer Alliance
|
Posted - 2007.04.04 23:48:00 -
[1]
On my list this is at the top of current feature/frustrations.
If you mine an asteroid you create a can and when someone steals from it they are flagged to you
If you shoot an NPC you create a can and when someone steals from it they are flagged to you.
IF you shoot a player you create a wreck/can and when someone steals from it they are.... ummm.. NOT flagged to you.
Please at least give us an aggreement on the necessity of change to this. Being followed in empire by moochers who steal my or my victims loot is ridiculous.
HOWEVER should this change be unacceptable I will accept one other solution listed below
Asteroids will now follow players around and scoop their ore back. And NPC's will scoop their fallen comrades loot back up.
Thank you for your time.
This is my opinion not that of privateer corp, alliance, its member corps, affiliates, minions, pet animals, ex girlfriends, former roommates, 3rd grade gym teachers, late relatives, ontime relatives, |
MotoTsume
Gallente Clan Black Scorpion
|
Posted - 2007.04.04 23:51:00 -
[2]
Edited by: MotoTsume on 04/04/2007 23:47:50 Actually the wreck is flagged, but to the person you shot , the owner of the ship and that is how it should be. it isnt your loot the moocher is stealing but the person who's ship it was.
So that person can kill the moocher
It's just a game........Or is it?????
|
Anaalys Fluuterby
Caldari
|
Posted - 2007.04.04 23:53:00 -
[3]
Didn't you guys complain about this last week?
Didn't get much sympathy then either. Simply: The wreck belongs to the PC who's ship was destroyed. Any other method would increase griefing to the original owner.
If you want something along the lines of "dual ownership" so that the killer AND the killed can take the contents, then we demand it for ore lost to can flippers too, plus several hundred other requests to make our stuff "safer" from thieves. <-----------> Keiron: http://oldforums.eveonline.com/?a=topic&threadID=427556&page=2
PvE and/or PvP is not something that appeals to the entire player base |
Roue
Privateers Privateer Alliance
|
Posted - 2007.04.04 23:57:00 -
[4]
Originally by: MotoTsume Edited by: MotoTsume on 04/04/2007 23:47:50 Actually the wreck is flagged, but to the person you shot , the owner of the ship and that is how it should be. it isnt your loot the moocher is stealing but the person who's ship it was.
So that person can kill the moocher
Does that really make any sense though?
That's like saying in a wrestling match for the world championship Bob knocks out Joe. Then some guy in the stands runs onto the ring takes the belt of Joe's unconcious body and if BoB attacks this dude for the belt he just won. The ref will shoot him in the head. ANd Joe who is out cold though has 15 minutes to wake up and beat up the guy who is in his car driving home.
You just got blown up, you were engaged in a pvp fight and you lost. Now let's put aside ganking because I for one love fair and honorable 1v1s. I spend a long time in a fight between my battleship and someone elses. We both agree to risk all we have on it for that fight.
The reward is the other person's stuff. No it isn't. Because in order for us to even remotely have a chance at that we have to orbit at less then 1500m. because some noob in a frigate/or indy will be stuck on one of us waiting for us to pop.
Even if I do die, I have what 15minutes to fit a combat effective ship and find the person who stole the wreckage? I would personally rather have the person who defeated me have that. And meet him again in combat. Then some random paserby. This is my opinion not that of privateer corp, alliance, its member corps, affiliates, minions, pet animals, ex girlfriends, former roommates, 3rd grade gym teachers, late relatives, ontime relatives, |
Roue
Privateers Privateer Alliance
|
Posted - 2007.04.05 00:01:00 -
[5]
Originally by: Anaalys Fluuterby Didn't you guys complain about this last week?
Didn't get much sympathy then either. Simply: The wreck belongs to the PC who's ship was destroyed. Any other method would increase griefing to the original owner.
If you want something along the lines of "dual ownership" so that the killer AND the killed can take the contents, then we demand it for ore lost to can flippers too, plus several hundred other requests to make our stuff "safer" from thieves.
But it isn't the same.
In mining. If I am engaged in mining and I'm concerned about someone stealing my ore. I can bring a battleship along with me. The moment he takes my ore I can blow him to kingdom come.
In NPCing. same thing, hell I could probably do it in my npcing ship.
However PVP is considered different for some reason. Where no victory is not celebrated it is dissuaded and the loser has protetion over what he has already agreed to lose by using in pvp.
That makes absolutely no sense. By that right I should be able to go into a mission and loot off the cans of the things you blow up and you shouldn't have any reprocution against me.
Why is my hard work any less worthy then yours? This is my opinion not that of privateer corp, alliance, its member corps, affiliates, minions, pet animals, ex girlfriends, former roommates, 3rd grade gym teachers, late relatives, ontime relatives, |
Nicholas Barker
Caldari Black Bands
|
Posted - 2007.04.05 00:04:00 -
[6]
Edited by: Nicholas Barker on 05/04/2007 00:00:24 it's so if that guy has buddies and they kill you, then some random joe runs up and grabs the loot they can kill the random joe.
If you take the loot it doesn't matter, since you're at war with the guy and his corpys, so they can shoot you regardless.
If you kill soembody and somebody else takes the loot, you should have been faster i guess :(
edit - and so that if he has a friend with him from another corp he can retake the loot for him. -------------------------------------
Am Orbitin' ur shi... i said orbit... ORBIT... no don't fly off in that direction |
Illyria Ambri
Caldari
|
Posted - 2007.04.05 00:07:00 -
[7]
I can only think of 2-3 responses to this..
1. Quit crying.. thats how its setup and this is an unforgiving game.. if you cant handle the loss of loot from loot thieves.. stop attacking ppl in jita with 300 other players hanging around.
2. "Adapt or GTFO"
3. You chose that possibility when you joined a player corp.. if you dont want that to happen.. get out of the player corp.
Players that object to your way of doing things are told to adapt or quit cause EVE is unforgiving..
Now you want the system changed to benefit you so that it is less unforgiving..
Ironic imo
------------ This is not War... This is pest control - Dalek Sek
Happiness is a warm railgun, Love is a stocked missle launcher. Sexual extacy is watching that NME Battleship go boom.
"Will i |
Nerogk Shorn
Caldari Royal Hiigaran Navy
|
Posted - 2007.04.05 00:11:00 -
[8]
Originally by: Roue
Originally by: MotoTsume Edited by: MotoTsume on 04/04/2007 23:47:50 Actually the wreck is flagged, but to the person you shot , the owner of the ship and that is how it should be. it isnt your loot the moocher is stealing but the person who's ship it was.
So that person can kill the moocher
Does that really make any sense though?
That's like saying in a wrestling match for the world championship Bob knocks out Joe. Then some guy in the stands runs onto the ring takes the belt of Joe's unconcious body and if BoB attacks this dude for the belt he just won. The ref will shoot him in the head. ANd Joe who is out cold though has 15 minutes to wake up and beat up the guy who is in his car driving home.
You just got blown up, you were engaged in a pvp fight and you lost. Now let's put aside ganking because I for one love fair and honorable 1v1s. I spend a long time in a fight between my battleship and someone elses. We both agree to risk all we have on it for that fight.
The reward is the other person's stuff. No it isn't. Because in order for us to even remotely have a chance at that we have to orbit at less then 1500m. because some noob in a frigate/or indy will be stuck on one of us waiting for us to pop.
Even if I do die, I have what 15minutes to fit a combat effective ship and find the person who stole the wreckage? I would personally rather have the person who defeated me have that. And meet him again in combat. Then some random paserby.
You assume that it is your right to ownership of the wreck. As much as you want it to be... it isn't. There was no contract between you and Concord and because of that the original owner of the wreck still has ownership.
D-F-A-A-B-A-A-S |
Roue
Privateers Privateer Alliance
|
Posted - 2007.04.05 00:11:00 -
[9]
Originally by: Nicholas Barker Edited by: Nicholas Barker on 05/04/2007 00:00:24 it's so if that guy has buddies and they kill you, then some random joe runs up and grabs the loot they can kill the random joe.
If you take the loot it doesn't matter, since you're at war with the guy and his corpys, so they can shoot you regardless.
If you kill soembody and somebody else takes the loot, you should have been faster i guess :(
edit - and so that if he has a friend with him from another corp he can retake the loot for him.
Just tell me real quick. In what way has EVE ever been designed to reward those who have lost?
Why should it now? Hell if I wanted to be honorable and give the guy his stuff back he lost I couldn't even keep it from being stolen.
The defense of this feature, which has no realistic application in game at all. Is nothing but a bias against another form of gameplay. This is my opinion not that of privateer corp, alliance, its member corps, affiliates, minions, pet animals, ex girlfriends, former roommates, 3rd grade gym teachers, late relatives, ontime relatives, |
DiuxDium
Loot
|
Posted - 2007.04.05 00:15:00 -
[10]
To the victor go the spoils.
Anything less is WoW-Ification.
Quote: Also, he didnt even have a Scrambler, so the POS would have gotten away anyway. |
|
Roue
Privateers Privateer Alliance
|
Posted - 2007.04.05 00:16:00 -
[11]
Originally by: Illyria Ambri I can only think of 2-3 responses to this..
1. Quit crying.. thats how its setup and this is an unforgiving game.. if you cant handle the loss of loot from loot thieves.. stop attacking ppl in jita with 300 other players hanging around.
2. "Adapt or GTFO"
3. You chose that possibility when you joined a player corp.. if you dont want that to happen.. get out of the player corp.
Players that object to your way of doing things are told to adapt or quit cause EVE is unforgiving..
Now you want the system changed to benefit you so that it is less unforgiving..
Ironic imo
I rarely if ever engage in pvp in jita. Did you know people make a career out of following around members of my alliance to loot them. They set negative standings and follow us THROUGH OUT THE ENTIRE UNIVERSE. Remember when peopel could scan out your missions and take your loot and you couldn't do anything about it
two weeks later it was patched, gotta protect the mission runners.
Yet this form of what is by no different definition then mission griefing.. a form of GRIEFING. is supported.
And some of us find a love of this game so intense that we feel compelled to at times express our opinions on forums, a tool ccp provided us for just that reason. Our intention is ussually to correct something we feel is wrong. But without expressing it, regardless of the decision, it won't be heard and therefore won't be responded to.
In the past I've listened to hundreds of threads and supported those I felt, regardless of impact to me, had good points. This is my opinion not that of privateer corp, alliance, its member corps, affiliates, minions, pet animals, ex girlfriends, former roommates, 3rd grade gym teachers, late relatives, ontime relatives, |
Roue
Privateers Privateer Alliance
|
Posted - 2007.04.05 00:17:00 -
[12]
Originally by: DiuxDium To the victor go the spoils.
Anything less is WoW-Ification.
This thread I doubt will go anywhere, but your statement is so perfectly true to my feelings I am going to quote it and leave this thread to go wherever it wants.
I certainly hope ccp shares my feelings about this. If they don't oh well. I cancelled 2 accounts and left messages about the absense of action against cheating in this game. I have another account I can cancel to if need be. This is my opinion not that of privateer corp, alliance, its member corps, affiliates, minions, pet animals, ex girlfriends, former roommates, 3rd grade gym teachers, late relatives, ontime relatives, |
MotoTsume
Gallente Clan Black Scorpion
|
Posted - 2007.04.05 00:18:00 -
[13]
Originally by: Roue
Originally by: Nicholas Barker Edited by: Nicholas Barker on 05/04/2007 00:00:24 it's so if that guy has buddies and they kill you, then some random joe runs up and grabs the loot they can kill the random joe.
If you take the loot it doesn't matter, since you're at war with the guy and his corpys, so they can shoot you regardless.
If you kill soembody and somebody else takes the loot, you should have been faster i guess :(
edit - and so that if he has a friend with him from another corp he can retake the loot for him.
Just tell me real quick. In what way has EVE ever been designed to reward those who have lost?
Why should it now? Hell if I wanted to be honorable and give the guy his stuff back he lost I couldn't even keep it from being stolen.
The defense of this feature, which has no realistic application in game at all. Is nothing but a bias against another form of gameplay.
At the same time why should EVE reward a group of players that basicly use grief tactics to gain their means?
It's just a game........Or is it?????
|
Barbarellas Daughter
Lonely Barbarella
|
Posted - 2007.04.05 00:19:00 -
[14]
Originally by: Roue
Originally by: MotoTsume Edited by: MotoTsume on 04/04/2007 23:47:50 Actually the wreck is flagged, but to the person you shot , the owner of the ship and that is how it should be. it isnt your loot the moocher is stealing but the person who's ship it was.
So that person can kill the moocher
Does that really make any sense though?
That's like saying in a wrestling match for the world championship Bob knocks out Joe. Then some guy in the stands runs onto the ring takes the belt of Joe's unconcious body and if BoB attacks this dude for the belt he just won. The ref will shoot him in the head. ANd Joe who is out cold though has 15 minutes to wake up and beat up the guy who is in his car driving home.
You just got blown up, you were engaged in a pvp fight and you lost. Now let's put aside ganking because I for one love fair and honorable 1v1s. I spend a long time in a fight between my battleship and someone elses. We both agree to risk all we have on it for that fight.
The reward is the other person's stuff. No it isn't. Because in order for us to even remotely have a chance at that we have to orbit at less then 1500m. because some noob in a frigate/or indy will be stuck on one of us waiting for us to pop.
Even if I do die, I have what 15minutes to fit a combat effective ship and find the person who stole the wreckage? I would personally rather have the person who defeated me have that. And meet him again in combat. Then some random paserby.
LOL! Use my metapher instead: You knock down a grandma, she lies on the floor. Then another guy comes around and steals the money of the grandma.
So you believe its your money that has been taken??
|
Illyria Ambri
Caldari
|
Posted - 2007.04.05 00:30:00 -
[15]
Edited by: Illyria Ambri on 05/04/2007 00:27:10
Originally by: Roue
I rarely if ever engage in pvp in jita. Did you know people make a career out of following around members of my alliance to loot them. They set negative standings and follow us THROUGH OUT THE ENTIRE UNIVERSE.
WOW.. You MUST be kidding me.. players taking advantage of the system to annoy another alliance w/o their consent?? Perish the thought
------------ This is not War... This is pest control - Dalek Sek
Happiness is a warm railgun, Love is a stocked missle launcher. Sexual extacy is watching that NME Battleship go boom.
"Will i |
Roy Batty68
Caldari Immortal Dead
|
Posted - 2007.04.05 00:39:00 -
[16]
The obvious logic is thus: 1) Only one can have ownership of a player's wreck, the victim or the victor. Who gets it? 2) Well, the victim probably already has kill rights on the victor. Flagging the victor for "stealing" from the victim's wreck isn't going to change much. 3) If victor gets ownership, that's sort of an insult to injury situation. The victim gets killed and has to also be flagged for stealing to get his stuff back?
Obviously the game wasn't designed to have two owners for the same wreck. And just as obvious the reasons above are likely why the victor doesn't get ownership of the wreck.
It all makes sense until the third party enters the equation. It's simply too easy to steal from the freshly killed in empire.
It's likely too fundamental a change to the game to expect CCP to do anything about it soonÖ if at all. I wouldn't expect it anyway.
------------------- Say What? |
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.05 00:42:00 -
[17]
Kill Leeching is risk free and should be fixed.
I may be an alt but I'm no privateer (no offense intended)
You who post that they are only hauler gankers or jita killers are prime examples of the stereotyping degenerates that populate all MMO's please take your ilk elsewhere.
It is broken, risk free, and damn annoying.
|
Ratamnim Natas
|
Posted - 2007.04.05 00:43:00 -
[18]
Well if you want to loot the wrecks move out of big shopping hubs and you may get a chance. I know thats where alot of you guys stay in the safety of dock range and try to gank people before they load Looting is a problem even in big alliances. You kill someone whilst you are in a gang and there is someone in the gang who has started looted the wreck before you even start to lock the pod. This ****es alot of people off especially the ones that dont share the loot with others in gang. I have seen in in places like jita alot what yyou are talking about though alot of noob corp chars and others just sat outside 4-4 waiting for a fight with there cargos open and salvagers flashing. For a corp that may make there isk from loot this would annoy me but i would go else where less active to make sure loot was more secure, even though it may mean i wouldnt get those cheap ganks some crave from shopping hubs.
|
eveplayer11
|
Posted - 2007.04.05 01:27:00 -
[19]
if you blow up my car its still my car.. i might not be able to drive it anymore but its mine. when you scavage it i want to kill you, thus i see red and you dont.
makes perfect sence to me..
when your mining and make a can, its your can thus you see red when they steal from it.. its not your ship because you blew it up, it still has a owner.. now if you stole the ship before you blew it up its yours..
not even something to discuss imo, makes as mutch sence it can
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.05 01:43:00 -
[20]
Originally by: eveplayer11 if you blow up my car its still my car.. i might not be able to drive it anymore but its mine. when you scavage it i want to kill you, thus i see red and you dont.
Oh were playing the irl game eh?
well unless your pockets are so fat that you can buy a car with cash its technically the Dealership/Financing Banks car
You kill an NPC it dosen't give the guristas killrights on you it gives you a timer and a standing hit. You actually gain ownership of the can. Now what he is asking for is not total owner ship of the can but instead semi owner ship so he is able to defend that which he fought for. Now before you whip out the "OMG HAULER KILLER F*GS" argument. Think about it. Is that really so much to ask for? or are you logically blind since you like most people here have a vendetta against the privateers?
Are the privateers that bad? The tutorial explicitly told you that you would not be safe unless you were docked. But well the forums shows how many people paid that any attention
|
|
Illyria Ambri
Caldari
|
Posted - 2007.04.05 02:00:00 -
[21]
Originally by: Thread Winner
Originally by: eveplayer11 if you blow up my car its still my car.. i might not be able to drive it anymore but its mine. when you scavage it i want to kill you, thus i see red and you dont.
Oh were playing the irl game eh?
well unless your pockets are so fat that you can buy a car with cash its technically the Dealership/Financing Banks car
You kill an NPC it dosen't give the guristas killrights on you it gives you a timer and a standing hit. You actually gain ownership of the can. Now what he is asking for is not total owner ship of the can but instead semi owner ship so he is able to defend that which he fought for. Now before you whip out the "OMG HAULER KILLER F*GS" argument. Think about it. Is that really so much to ask for? or are you logically blind since you like most people here have a vendetta against the privateers?
Are the privateers that bad? The tutorial explicitly told you that you would not be safe unless you were docked. But well the forums shows how many people paid that any attention
Priv alt obviously...
The OP is whining that he cannot have his cake and eat it too
------------ This is not War... This is pest control - Dalek Sek
Happiness is a warm railgun, Love is a stocked missle launcher. Sexual extacy is watching that NME Battleship go boom.
"Will i |
Kyden
Gallente Path of Light Hell Hounds
|
Posted - 2007.04.05 02:11:00 -
[22]
Griefers getting griefed? Damn thats awesome!!!
|
Blue Pixie
|
Posted - 2007.04.05 02:20:00 -
[23]
What did you expect? All the advantages of 0.0 and none of the disadvantages? That's the downside to warring in the relatively safety of high security space. Get over it, or get out of Empire.
|
Maglorre
|
Posted - 2007.04.05 02:37:00 -
[24]
Originally by: Thread Loser
It is risk free, and damn funny.
Fixed it for you
|
Dez Affinity
Caldari Ore Mongers R0ADKILL
|
Posted - 2007.04.05 02:49:00 -
[25]
You just killed the guy, doesn't mean you own all his assets too. I posted this mentality in the other thread about this too. All his assets would be handed over to nearest sibling (or himself :S) if available, not to the guy who just brutally destroyed his ship and/or pod.
Basically PvP was never meant for such large scale in high-security where so many people are active. If you don't get the guys loot, then unlucky, it was never yours in the first place.
_______________
|
Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2007.04.05 02:53:00 -
[26]
Originally by: Blue Pixie What did you expect? All the advantages of 0.0 and none of the disadvantages? That's the downside to warring in the relatively safety of high security space. Get over it, or get out of Empire.
Even though I think 3rd party looting isn't 100% logical, that pretty well sums it up, doesn't it?
* * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
PleaseDon'tShoot
|
Posted - 2007.04.05 03:00:00 -
[27]
Edited by: PleaseDon''tShoot on 05/04/2007 02:57:10
Originally by: Barbarellas Daughter You knock down a grandma, she lies on the floor. Then another guy comes around and steals the money of the grandma.
So you believe its your money that has been taken??
You, kind sir, have just won this thread, as well as all privateer whine threads from now on.
|
Tressia
|
Posted - 2007.04.05 03:07:00 -
[28]
adapt much?
|
Tolomea
Gallente 5th Front enterprises New Eve Order
|
Posted - 2007.04.05 03:50:00 -
[29]
The saddest bit about this is that him and his friends are obviously incapable of appreciating the fact that the way he feels about loot thieves is damn close to how most of the rest of us feel about privateers. Thus they will never get why everyone hates them so much, they will never understand why eveyone laughs when they whine about loot thieves and they will never stop raising this same issue over and over again.
|
Dhaikin Lharoud
Caldari Silent Solitude
|
Posted - 2007.04.05 04:03:00 -
[30]
Wow ....
Miners are told that they should have a buddy hanging around to protect them, in case someone flips their can.
You should have a buddy follow you around to loot your wrecks for you, problem solved
DL
|
|
Anaalys Fluuterby
Caldari
|
Posted - 2007.04.05 04:21:00 -
[31]
Originally by: Dhaikin Lharoud Wow ....
Miners are told that they should have a buddy hanging around to protect them, in case someone flips their can.
You should have a buddy follow you around to loot your wrecks for you, problem solved
DL
Yep
In the imortal words of pirates and gankers everywhere: Use an alt....
Just like the rest of us have to when game mechanics go against what we think should be.
See you at an empire gate camp!!! <-----------> Keiron: http://oldforums.eveonline.com/?a=topic&threadID=427556&page=2
PvE and/or PvP is not something that appeals to the entire player base |
westernstab
|
Posted - 2007.04.05 04:28:00 -
[32]
hmm thats a good idea to make money. just follow the privateer guys and their wars and mooch. I think i will make a corp just for that purpose.
|
Melisa Zeal
|
Posted - 2007.04.05 04:39:00 -
[33]
Originally by: Roue HOWEVER should this change be unacceptable I will accept one other solution listed below
Asteroids will now follow players around and scoop their ore back. And NPC's will scoop their fallen comrades loot back up.
Thank you for your time.
^.^ even though I agree that wrecks should only be flagged to the person who used to own the ship, this made me laugh, so I thank you
|
Anaalys Fluuterby
Caldari
|
Posted - 2007.04.05 04:39:00 -
[34]
Originally by: westernstab hmm thats a good idea to make money. just follow the privateer guys and their wars and mooch. I think i will make a corp just for that purpose.
Nice idea
See how many 2 man corps that they can afford to wardec for stealing their loot (when the primary targets leave the corp afterward the dec as allowed by the rules)..... <-----------> Keiron: http://oldforums.eveonline.com/?a=topic&threadID=427556&page=2
PvE and/or PvP is not something that appeals to the entire player base |
Feeby
|
Posted - 2007.04.05 04:49:00 -
[35]
Originally by: Dhaikin Lharoud Wow ....
Miners are told that they should have a buddy hanging around to protect them, in case someone flips their can.
You should have a buddy follow you around to loot your wrecks for you, problem solved
DL
I totally agree with this miners come to the boards and talk about ore thieves and everybody just tells them to stfu and get a partner, this is a mass online game and you should ever mine solo.
Well i guess the op should learn something from the above lesson. STFU and get a partner, this is a mass online game and you should never pvp or gank solo.
|
Pat Metheny
|
Posted - 2007.04.05 04:56:00 -
[36]
Originally by: Roue stuff
You must be kidding. How old are you?
|
The Slayer
Caldari The Black Rabbits Fatal Persuasion
|
Posted - 2007.04.05 05:01:00 -
[37]
Get. There. First. Simple as. Just get the loot before whoever keeps stealing it and you will be sorted!
|
Anaalys Fluuterby
Caldari
|
Posted - 2007.04.05 05:15:00 -
[38]
Edited by: Anaalys Fluuterby on 05/04/2007 05:13:19 I just noticed this part:
Originally by: Roue
You just got blown up, you were engaged in a pvp fight and you lost. Now let's put aside ganking because I for one love fair and honorable 1v1s. I spend a long time in a fight between my battleship and someone elses. We both agree to risk all we have on it for that fight.
Uhm, does that mean that every war the Privateers has, and every person you shoot at, has declared these wars mutual?
If those are your thoughts on it you are in the wrong alliance <-----------> Keiron: http://oldforums.eveonline.com/?a=topic&threadID=427556&page=2
PvE and/or PvP is not something that appeals to the entire player base |
Anaalys Fluuterby
Caldari
|
Posted - 2007.04.05 05:16:00 -
[39]
Edited by: Anaalys Fluuterby on 05/04/2007 05:13:00 I hate these boards <-----------> Keiron: http://oldforums.eveonline.com/?a=topic&threadID=427556&page=2
PvE and/or PvP is not something that appeals to the entire player base |
Tolomea
Gallente 5th Front enterprises New Eve Order
|
Posted - 2007.04.05 06:00:00 -
[40]
Originally by: Anaalys Fluuterby
I hate these boards
I feel your pain.
|
|
Fswd
|
Posted - 2007.04.05 06:08:00 -
[41]
Or go ratting yourself, all the wrecks belong to you then. IMO, better than grief...erm legally war declaring. --- So I flame and troll when the occasion calls for it. So what are you gonna do about it? |
Gnulpie
Minmatar Miner Tech
|
Posted - 2007.04.05 06:31:00 -
[42]
Haha, Privateers complaining about ganking. Now you see how it is on the other end of the stick?
You know how many many people call it unfair that you can wage war against them in empire to have an easy gank? (And most people there want an easy gank! No mistake, there are exceptions but they are not many )
You say it is valid game mechanics. Well, guess what? Grabbing stuff from wrecks is also valid game mechanics!
Be careful with your whining or otherwise CCP will listen to the many more people whining about the Privateers wars...
|
WillisCorto
|
Posted - 2007.04.05 06:36:00 -
[43]
Irony overload - the privateers moaning about something.
Great idea btw - my Alts are all set to follow you chaps around.
Anyone wanna setup a corp ?
Starter for 10 :
Amusing names for a Corp that follows these 'players' around and steals their stuff.
I will give a Million ISK to whoever comes up with the funniest
|
Venkul Mul
Gallente
|
Posted - 2007.04.05 06:38:00 -
[44]
Originally by: Roue
Originally by: MotoTsume Edited by: MotoTsume on 04/04/2007 23:47:50 Actually the wreck is flagged, but to the person you shot , the owner of the ship and that is how it should be. it isnt your loot the moocher is stealing but the person who's ship it was.
So that person can kill the moocher
Does that really make any sense though?
That's like saying in a wrestling match for the world championship Bob knocks out Joe. Then some guy in the stands runs onto the ring takes the belt of Joe's unconcious body and if BoB attacks this dude for the belt he just won. The ref will shoot him in the head. ANd Joe who is out cold though has 15 minutes to wake up and beat up the guy who is in his car driving home.
You just got blown up, you were engaged in a pvp fight and you lost. Now let's put aside ganking because I for one love fair and honorable 1v1s. I spend a long time in a fight between my battleship and someone elses. We both agree to risk all we have on it for that fight.
The reward is the other person's stuff. No it isn't. Because in order for us to even remotely have a chance at that we have to orbit at less then 1500m. because some noob in a frigate/or indy will be stuck on one of us waiting for us to pop.
Even if I do die, I have what 15minutes to fit a combat effective ship and find the person who stole the wreckage? I would personally rather have the person who defeated me have that. And meet him again in combat. Then some random paserby.
Great example : if a professional wrestler hit a person he is liakble ot attempted murder. His hands are a letal weapon. So while the refeeree will not shot him, the security will stop him.
And CONCORD blowing your ship is the security stopping you, they don't kill you.
|
Venkul Mul
Gallente
|
Posted - 2007.04.05 06:45:00 -
[45]
Originally by: Roue Edited by: Roue on 04/04/2007 23:59:19
Originally by: Anaalys Fluuterby Didn't you guys complain about this last week?
Didn't get much sympathy then either. Simply: The wreck belongs to the PC who's ship was destroyed. Any other method would increase griefing to the original owner.
If you want something along the lines of "dual ownership" so that the killer AND the killed can take the contents, then we demand it for ore lost to can flippers too, plus several hundred other requests to make our stuff "safer" from thieves.
But it isn't the same.
In mining. If I am engaged in mining and I'm concerned about someone stealing my ore. I can bring a battleship along with me. The moment he takes my ore I can blow him to kingdom come.
In NPCing. same thing, hell I could probably do it in my npcing ship.
However PVP is considered different for some reason. Where no victory is not celebrated it is dissuaded and the loser has protetion over what he has already agreed to lose by using in pvp.
That makes absolutely no sense. By that right I should be able to go into a mission and loot off the cans of the things you blow up and you shouldn't have any reprocution against me.
Why is my hard work any less worthy then yours?
And seriously. Don't look at me, look at any other pvp instance period. Y corp and Z corp go to war because they role play amarr vs minmatar. They get together a huge fleet battle to engage in fair and balanced fight. One fleet loses. Some guy in a hauler walks off with several billion in goods and no one can do anything about it.
How does that make any sense?
The usual: "I want double ownership, but only where it help me." And then you ask why people despise the Privateers.
If CCP introduce multiple ownership it should be used everywere.
Till we have simgle ownership, the one losing the ship has the primary claim on the wreck.
Simple and clean.
It has negative secondary effect, but the rewerse would be worse.
And a change in code so that in some istance the wrecks belogs to the one destroing the ship and in other to the owner of the ship, based on a check if the ship was destroyed by PC or NPC, probably will create some new bugs (it may seem easy, but I have very little faith in that).
|
Okkie2
|
Posted - 2007.04.05 07:06:00 -
[46]
Originally by: Roue On my list this is at the top of current feature/frustrations.
Please at least give us an aggreement on the necessity of change to this. Being followed in empire by moochers who steal my or my victims loot is ridiculous.
IMHO being followed around by corps who join an alliance who wardec anybody and then leave when things get too hot so you can't shoot them is also pretty ridiculous
But because you like analogies, i'll make another one : you just shot somebody driving around in his car and when somebody else takes that car before you can, you say they stole from you ?
Plain simple Eve isn't very logical when it comes to stealing/killing, so deal with it. Can switching without any police intervention is also not very logical, or did you ever see a police-officer doing nothing when they see somebody is stealing things ?
|
Mnengli Noiliffe
|
Posted - 2007.04.05 07:18:00 -
[47]
Originally by: westernstab hmm thats a good idea to make money. just follow the privateer guys and their wars and mooch. I think i will make a corp just for that purpose.
why create corp for that? just use an npc corp alt... this way PVT cant shoot ya when ya steal from 'em hahaha
|
warpod
Amarr Pact Of Honour United Legion
|
Posted - 2007.04.05 07:27:00 -
[48]
1. Adapt. 2. Whine more!
|
timov
Midas Foundation
|
Posted - 2007.04.05 07:35:00 -
[49]
Originally by: Roue
Even if I do die, I have what 15minutes to fit a combat effective ship and find the person who stole the wreckage? I would personally rather have the person who defeated me have that. And meet him again in combat. Then some random paserby.
i see the risk of grieving, but what you typed matches my point of view. Who wants to fight shall accept to loose what is set in fight - and case you loose your opponent has earned it.
|
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.05 07:59:00 -
[50]
Privateers, when will you ever learn?
Never EVER post a thread like this with your PRVTR main. ALWAYS use an alt, or get a friend in an alliance to post. The munchkins simply hate you too much to not troll apart your thread, so nothing good will ever come of it.
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
|
Kira Natako
|
Posted - 2007.04.05 08:06:00 -
[51]
Originally by: Roue
Originally by: Illyria Ambri I can only think of 2-3 responses to this..
1. Quit crying.. thats how its setup and this is an unforgiving game.. if you cant handle the loss of loot from loot thieves.. stop attacking ppl in jita with 300 other players hanging around.
2. "Adapt or GTFO"
3. You chose that possibility when you joined a player corp.. if you dont want that to happen.. get out of the player corp.
Players that object to your way of doing things are told to adapt or quit cause EVE is unforgiving..
Now you want the system changed to benefit you so that it is less unforgiving..
Ironic imo
I rarely if ever engage in pvp in jita. Did you know people make a career out of following around members of my alliance to loot them. They set negative standings and follow us THROUGH OUT THE ENTIRE UNIVERSE. Remember when peopel could scan out your missions and take your loot and you couldn't do anything about it
two weeks later it was patched, gotta protect the mission runners.
Yet this form of what is by no different definition then mission griefing.. a form of GRIEFING. is supported.
You don't know the definition of griefing: Greifing is trying to hurt a fellow player with actions that don't give you any benefit. Someone looting "your" wrecks, or rather the wrecks belonging to your victims, get a benefit out of it, so it's not any more greifing that ganking a player in low-sec.
Speaking of low-sec, it's the answer to your woes...
|
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.04.05 08:46:00 -
[52]
I think the issue is more the actual purpose of war decs.
To my knowledge they were more intended as way for corporations to be able to get a step over economic war, to be able to shoot their competitiors out of business. For this aim it doesn't really matter if a neutral naps the loot, only the financial loss of the target matters.
Privateers are in a sense corrupting the system by using it for highsec piracy. While I do not think that this is any way an exploit I neither think it should be made easier in any way for them.
As has been said already, high sec piracy has some definite advantages. The "hard work" of privateers is "less worthy" than that of other people simply because it is less hard work. If you pirate in low sec you will become outlaw with all the disadvantages, if you pirate in 0.0 you have to worry about bubbles and the rarity of stations. And in both cases you'll have a significantly reduced amount of targets compared to highsec piracy because there is simply less traffic.
Highsec piracy has the advantage of no bubbles, no sec status drop, readily available stations & high traffic and as disadvantage the war dec costs and the higher danger of someone stealing your loot. Thats already pretty balanced if not in favour of highsec ganking if you ask me.
|
Moraguth
Amarr Rangers
|
Posted - 2007.04.05 08:53:00 -
[53]
I'm sorry, but this idea that you worked hard for the loot in that can just makes me laugh. That's like a thief getting ****ed off that another thief stole his loot "hey i stole that fair and square". Whatever, theif number one isn't going to call the cops and complain.
Get over it.
Or, as privateers used to always tell their victims "adapt and overcome" or some other such BS.
good game |
Ashaz
|
Posted - 2007.04.05 09:08:00 -
[54]
Originally by: Roue Does that really make any sense though?
That's like saying in a wrestling match for the world championship Bob knocks out Joe. Then some guy in the stands runs onto the ring takes the belt of Joe's unconcious body and if BoB attacks this dude for the belt he just won. The ref will shoot him in the head. ANd Joe who is out cold though has 15 minutes to wake up and beat up the guy who is in his car driving home.
wow. that was probably the wrst comparison I have ever seen.
a wrestling match...
nono. Let's put it into a propper perspective. OfficeworkerJoe is walking home from work. LazyassThug is hideing behind a corner with a gun. LazyassThug shoots OfficeworkerJoe in the head. OfficeworkerJoe dies and drops his briefcase. Streetkid runs by and grabs the briefcase.
now. does LazyassThug call the police and report the Streetkid for stealing? I didn't think so...
|
Amphetamines
|
Posted - 2007.04.05 09:24:00 -
[55]
Originally by: Roue On my list this is at the top of current feature/frustrations.
at the top of my list is your stupid alliance who like to pick on defenseless people who undock from stations.
|
SFShootme
The Carebear Stare Privateer Alliance
|
Posted - 2007.04.05 09:25:00 -
[56]
this is going to turn out in yet another flame against the privateers thread instead of staying un-topic Tho shall give Life, for Life. |
Le Fugly
|
Posted - 2007.04.05 09:25:00 -
[57]
Noooooo! This alt survives by feefing from privateers.
|
Okkie2
|
Posted - 2007.04.05 10:06:00 -
[58]
Originally by: SFShootme this is going to turn out in yet another flame against the privateers thread instead of staying un-topic
Guess there isn't much to say about this topic anymore. I've seen a dozen of those threads allready.
And yes, i don't think the current solution is the best, but as long as we don't have multiple ownerships (killer as well as killed have lootrights) it is the best one.
But the best solution for the Privateers is to just go to 0.0 where they can kill anybody who follows them, loots there cans etc. They are using wardeclarations in a way they weren't meant (prevent people in a 0.0 war from hiding in empire) and i haven't seen them complain about that
Just learn to live with it, you don't like others looting your kills. Those others don't like being wardec'd just because you can....
|
Gouglash
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.04.05 10:10:00 -
[59]
Originally by: Okkie2
Originally by: SFShootme this is going to turn out in yet another flame against the privateers thread instead of staying un-topic
Guess there isn't much to say about this topic anymore. I've seen a dozen of those threads allready.
And yes, i don't think the current solution is the best, but as long as we don't have multiple ownerships (killer as well as killed have lootrights) it is the best one.
But the best solution for the Privateers is to just go to 0.0 where they can kill anybody who follows them, loots there cans etc. They are using wardeclarations in a way they weren't meant (prevent people in a 0.0 war from hiding in empire) and i haven't seen them complain about that
Just learn to live with it, you don't like others looting your kills. Those others don't like being wardec'd just because you can....
Why does there need to be multiple lootrights?
The person who died already has killrights on the killer, and the killer is the only one left on the battlefield (well, mostly) so I don't see the need?
|
Gnulpie
Minmatar Miner Tech
|
Posted - 2007.04.05 10:13:00 -
[60]
Originally by: SFShootme this is going to turn out in yet another flame against the privateers thread instead of staying un-topic
Your alliance decides that you don't want to PvP in 0.0 because it is lame, boring and only laggy.
So you move to empire.
Your alliance mostly fights in high sec because low sec empire has many disadvantages (for example lower traffic).
So you move to high sec.
Now you complain that you have disadvantages in high sec.
So what? Go to low sec, then you can kill those who steal from your wrecks. Or go to 0.0, there you can kill even more.
NO ONE forces you to kill in high sec, it is your own decision. If you don't like the way how high sec fighting works, go somewhere else.
|
|
Desidarius
|
Posted - 2007.04.05 10:57:00 -
[61]
Edited by: Desidarius on 05/04/2007 11:04:50 Oh the Privateers are whining that their precious newb loot is being stolen. LOL.
You guys want to wardec everyone just so you can pew pew in emipre then suffer the penalties that empire brings you. Either come out to 0.0 or adapt. I guess people adapted and have started to steal from you by using a in game mechanic just like you use a in game mechanic to wardec everyone. Boo freaking whoo.
Oh BTW "Bring it"
|
maihem
TBC Curse Alliance
|
Posted - 2007.04.05 10:58:00 -
[62]
Edited by: maihem on 05/04/2007 10:56:10 the answer is simple, if you are facing a new method of griefing being directed at your alliance you can adapt to it and find a way of counter it...
why do you think my alt follows your alliance around stealing loot from your wreaks? because you found a new way of greifing large alliances in empire, we found a way to adapt.
I dont jog, it makes the ice cubes jump right out of my glass. |
Admiral Pieg
Confederation of Red Moon Red Moon Federation
|
Posted - 2007.04.05 11:01:00 -
[63]
In their blind hate towards the privateers, people fail to see the bigger picture. You guys do realize the privs arent the only ones with empire wars right? ______________
Pod from above. |
Plutoinum
German Cyberdome Corp Cult of War
|
Posted - 2007.04.05 11:02:00 -
[64]
Originally by: Barbarellas Daughter
LOL! Use my metapher instead: You knock down a grandma, she lies on the floor. Then another guy comes around and steals the money of the grandma.
So you believe its your money that has been taken??
Good analogy. Think you have won. ___________ Muuuhhh !!! |
Leandro Salazar
Bravehearts Xelas Alliance
|
Posted - 2007.04.05 11:13:00 -
[65]
Man this thread is ace. Shows what privateers are really made of. People preceived as loopholers by them profiteer from their profiteering of what is perceived as a loophole by almost everyone else, and now they cry foul.
Hypocrisy personified.
Suck it up. If you didn't pursue such disreputable methods, you wouldn't be pursued by such disreputable moochers. Seems all pretty balanced to me.
And kudos to the moochers! Go bankrupt the privateers! --------- There is no 'n' in turret There is no 'r' in faction There is no 'a' in Kestrel There is no 'e' in Caldari
|
DragonRiderTao
|
Posted - 2007.04.05 11:21:00 -
[66]
No one should get ownership. It is a wreck !!! How many dragons can you slay? You cant slay mine. |
Tom Shandy
|
Posted - 2007.04.05 11:24:00 -
[67]
If you dont want people to take from the wrecks of your victims the go somewhere and kill where there are less people about. Unfotunatly its a part of what you do, either pirate where there arnt many peeps or put up with it im afraid. We privateers have had this happening since day one, complaining here makes you and us look like whiners, stop it.
|
Swirled
Amarr The JORG Corporation FATAL Alliance
|
Posted - 2007.04.05 11:29:00 -
[68]
Quote:
LOL! Use my metapher instead: You knock down a grandma, she lies on the floor. Then another guy comes around and steals the money of the grandma.
So you believe its your money that has been taken??
And if the grandmother is armed to the teeth, much bigger than you, and wishes to kill you also? --- Just My Opinion Of Course... --- |
Sheriff Jones
|
Posted - 2007.04.05 11:30:00 -
[69]
Did someone say about the thing where you CAN salvage a wreck, but if you touch the loot you're pewpew food?
Originally by: Curzon Dax 1. I am not singing Ducktales.
|
Swirled
Amarr The JORG Corporation FATAL Alliance
|
Posted - 2007.04.05 11:32:00 -
[70]
Edited by: Swirled on 05/04/2007 11:30:35
Originally by: Ashaz
wow. that was probably the wrst comparison I have ever seen.
a wrestling match...
nono. Let's put it into a propper perspective. OfficeworkerJoe is walking home from work. LazyassThug is hideing behind a corner with a gun. LazyassThug shoots OfficeworkerJoe in the head. OfficeworkerJoe dies and drops his briefcase. Streetkid runs by and grabs the briefcase.
now. does LazyassThug call the police and report the Streetkid for stealing? I didn't think so...
What lazy ass thug did was 'Illegal' The wrecks left in game are coming from 'Legal' kills... If What LazyAssThug Had done had been legal, he would have been well within his rights to phone the police would he not?
These real life metaphors arent goin to work in this instance as IRL Killing would be illegal and come with consequences from a police force of some kind, and in these case the killings are not illegal and are permitted by the police force themselves.
--- Just My Opinion Of Course... --- |
|
Desidarius
|
Posted - 2007.04.05 11:40:00 -
[71]
Edited by: Desidarius on 05/04/2007 11:40:26
Originally by: Swirled Edited by: Swirled on 05/04/2007 11:30:35
Originally by: Ashaz
wow. that was probably the wrst comparison I have ever seen.
a wrestling match...
nono. Let's put it into a propper perspective. OfficeworkerJoe is walking home from work. LazyassThug is hideing behind a corner with a gun. LazyassThug shoots OfficeworkerJoe in the head. OfficeworkerJoe dies and drops his briefcase. Streetkid runs by and grabs the briefcase.
now. does LazyassThug call the police and report the Streetkid for stealing? I didn't think so...
What lazy ass thug did was 'Illegal' The wrecks left in game are coming from 'Legal' kills... If What LazyAssThug Had done had been legal, he would have been well within his rights to phone the police would he not?
These real life metaphors arent goin to work in this instance as IRL Killing would be illegal and come with consequences from a police force of some kind, and in these case the killings are not illegal and are permitted by the police force themselves.
LOL. Lets say the Mafia paid the police to do whatever they wanted in a relatively safe neighborhood. They go ahead and do whatever they want. Bullying the local folk and some of the big businesses. Now people get tired of this, since the local police won't do a thing, the people start stealing from the mafia here & there. Does the mafia go & complain to the police department that they are being targeted by thieves? No, they do something themselves, cause that's the kind of environment they propagated. It's called Karma. Whatever you put into the world shall be returned to you threefold. Some may not believe, but this is a good example.
|
Hiro Kazamatsuri
Caldari Fatal Rabbits
|
Posted - 2007.04.05 11:43:00 -
[72]
I like the privateer concept.
But if you want to shoot someone "stealing" your loot go fight in low sec or 0.0.
You choose to fight in hi-sec, accept CCP rules in this area, simple.
There are pro and con.
You, sir, are a carebear and a shame for your alliance.
|
Okkie2
|
Posted - 2007.04.05 12:24:00 -
[73]
Edited by: Okkie2 on 05/04/2007 12:21:11
Originally by: Gouglash
Why does there need to be multiple lootrights?
The person who died already has killrights on the killer, and the killer is the only one left on the battlefield (well, mostly) so I don't see the need?
Because otherwise the one being shot down gets flagged because he wants his own loot back. Doesn't sound very logical to me
Originally by: Admiral Pieg In their blind hate towards the privateers, people fail to see the bigger picture. You guys do realize the privs arent the only ones with empire wars right?
You are right, but the only ones i see complaining about this are the privs. So it looks like all others have learned to adapt. And i don't hate the privs btw, i just think when you are (ab)using game mechanics for your own fun you shouldn't complain about any disadvantages of it So they should either stop whining or have the guts to move to the real place for PvP -> 0.0
|
Laboratus
Gallente BGG Alektorophobia
|
Posted - 2007.04.05 12:32:00 -
[74]
Nah. The flagging as it is today is a fun feature. Just like the wardec system. ___ P.S. Post with your main. Mind control and tin hats |
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.05 12:33:00 -
[75]
All they want is a method to fight off the parasites. Is that so much to ask people? They will accept the aggression timer and the kill rights they receive no problem. But suiciding the multiple kill leeches. . . is ineffective to say the least
|
Blue Pixie
|
Posted - 2007.04.05 12:33:00 -
[76]
Originally by: Admiral Pieg In their blind hate towards the privateers, people fail to see the bigger picture. You guys do realize the privs arent the only ones with empire wars right?
And you realize there are other places to fight besides Empire, right?
Whether they'll admit it or not, players conducting war in high security space are taking as much advantage of the relative safety it provides as the players they're accusing of stealing.
|
Belorem
|
Posted - 2007.04.05 12:34:00 -
[77]
With all this whining I wonder how long it takes for someone to setup a Space Trucker corp whose sole purpose is to shadow Privateer gangs and steal their loot. Maybe people could pay them 25 mil/week to shadow a certain Privateer corp. Now that would be ironic
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.05 12:36:00 -
[78]
Originally by: Dhaikin Lharoud Wow ....
Miners are told that they should have a buddy hanging around to protect them, in case someone flips their can.
You should have a buddy follow you around to loot your wrecks for you, problem solved
DL
Miners have buddies around to shoot some one up when they get the can flag. If you shoot some one up in empire at war you get concordokken'd
|
Misanth
|
Posted - 2007.04.05 12:37:00 -
[79]
Originally by: Roue Edited by: Roue on 04/04/2007 23:59:19
Originally by: Anaalys Fluuterby Didn't you guys complain about this last week?
Didn't get much sympathy then either. Simply: The wreck belongs to the PC who's ship was destroyed. Any other method would increase griefing to the original owner.
If you want something along the lines of "dual ownership" so that the killer AND the killed can take the contents, then we demand it for ore lost to can flippers too, plus several hundred other requests to make our stuff "safer" from thieves.
But it isn't the same.
In mining. If I am engaged in mining and I'm concerned about someone stealing my ore. I can bring a battleship along with me. The moment he takes my ore I can blow him to kingdom come.
In NPCing. same thing, hell I could probably do it in my npcing ship.
However PVP is considered different for some reason. Where no victory is not celebrated it is dissuaded and the loser has protetion over what he has already agreed to lose by using in pvp.
That makes absolutely no sense. By that right I should be able to go into a mission and loot off the cans of the things you blow up and you shouldn't have any reprocution against me.
Why is my hard work any less worthy then yours?
And seriously. Don't look at me, look at any other pvp instance period. Y corp and Z corp go to war because they role play amarr vs minmatar. They get together a huge fleet battle to engage in fair and balanced fight. One fleet loses. Some guy in a hauler walks off with several billion in goods and no one can do anything about it.
How does that make any sense?
Mining: PC vs NPC Ratting: PC vs NPC Missions: PC vs NPC PvP: PC vs PC
See the difference?
The likelyhood of you guys getting sympathy here decreases by every post you do.
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.05 12:38:00 -
[80]
Originally by: Blue Pixie
Originally by: Admiral Pieg In their blind hate towards the privateers, people fail to see the bigger picture. You guys do realize the privs arent the only ones with empire wars right?
And you realize there are other places to fight besides Empire, right?
Whether they'll admit it or not, players conducting war in high security space are taking as much advantage of the relative safety it provides as the players they're accusing of stealing.
THEY TOLD YOU IN THE FRICKIN TUTORIAL THAT YOU WERE NEVER SAFE AS LONG AS YOU WERE UNDOCKED
Loot leeching is RISK FREE.
|
|
Blue Pixie
|
Posted - 2007.04.05 12:39:00 -
[81]
Originally by: Thread Winner All they want is a method to fight off the parasites. Is that so much to ask people? They will accept the aggression timer and the kill rights they receive no problem. But suiciding the multiple kill leeches. . . is ineffective to say the least
That mechanic already exists. It's called low sec and 0.0 space.
If you're hell bent on diving into the kiddie pool, then don't cry about it being too shallow.
|
Banana Torres
The Green Banana Corporation Privateer Alliance
|
Posted - 2007.04.05 12:39:00 -
[82]
Originally by: Belorem With all this whining I wonder how long it takes for someone to setup a Space Trucker corp whose sole purpose is to shadow Privateer gangs and steal their loot. Maybe people could pay them 25 mil/week to shadow a certain Privateer corp. Now that would be ironic
Oooo, I wonder how long after this corp came to attention of the Privateer Alliance leadership it would remain unwardec'd?
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.05 12:42:00 -
[83]
Originally by: Blue Pixie
Originally by: Thread Winner All they want is a method to fight off the parasites. Is that so much to ask people? They will accept the aggression timer and the kill rights they receive no problem. But suiciding the multiple kill leeches. . . is ineffective to say the least
That mechanic already exists. It's called low sec and 0.0 space.
If you're hell bent on diving into the kiddie pool, then don't cry about it being too shallow.
No you don't get you've got your hands over your ears and your screaming LALALALALALA trying to drown out all logic like every one else who hates the privateers.
Apply Ammo to NPC = Loot can in your name + Aggresion Towards the NPC's corp
Apply Ammo to PC = Loot can in their name + Agression towards that character + Leeches to steal the loot that get no aggresion.
Do you see the problem here?
ALL THEY WANT IS A WAY TO FIGHT OFF THE LEECHES
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.05 12:43:00 -
[84]
Originally by: maihem Edited by: maihem on 05/04/2007 10:56:10 the answer is simple, if you are facing a new method of griefing being directed at your alliance you can adapt to it and find a way of counter it...
why do you think my alt follows your alliance around stealing loot from your wreaks? because you found a new way of greifing large alliances in empire, we found a way to adapt.
How dare you say such a thing in a pirate alliance? Resign from your corp now and join Miners With Attitude
|
Blue Pixie
|
Posted - 2007.04.05 12:50:00 -
[85]
Originally by: Thread Winner THEY TOLD YOU IN THE FRICKIN TUTORIAL THAT YOU WERE NEVER SAFE AS LONG AS YOU WERE UNDOCKED
And that's still true. WHAT'S YOUR FRICKIN POINT?
Originally by: Thread Winner Loot leeching is RISK FREE.
The risks associated with "loot leeching" in Empire space are as significant as the risks for conducting war in Empire space. You do the math.
|
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.05 12:54:00 -
[86]
Originally by: Blue Pixie
The risks associated with "loot leeching" in Empire space are as significant as the risks for conducting war in Empire space. You do the math.
Now, you said that in the other thread as well, and I'd like to hear your reasoning. Do you have a lot of experience in Empire wars? Has that experience made you believe that there is no risk involved? May I ask if you have belonged to a corp that goes around deccing 1 man industrial corps, griefing them for a week and then moving on? Because if that's true, than I can see that you would think that Empire wars are risk free.
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
Tom Shandy
|
Posted - 2007.04.05 13:08:00 -
[87]
They changed it so people could salvage other wrecks, Be quicker or get your loot pinched is the only answer child.
|
heheheh
Singularity. The Cartel.
|
Posted - 2007.04.05 13:10:00 -
[88]
Why should someones wreck be flagged to you anyway ? just because you blew him up does not make what is left your property.
|
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.05 13:10:00 -
[89]
Originally by: Tom Shandy They changed it so people could salvage other wrecks, Be quicker or get your loot pinched is the only answer child.
Good argument
And, Blue Pixie, I'm waiting for your essay on the safety of Empire wars.
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
Kira Natako
|
Posted - 2007.04.05 13:12:00 -
[90]
Originally by: Thread Winner
THEY TOLD YOU IN THE FRICKIN TUTORIAL THAT YOU WERE NEVER SAFE AS LONG AS YOU WERE UNDOCKED
Loot leeching is RISK FREE.
Wrong, anyone can kill the looter, if you're ready to lose a ship. This whining remind me of players whose haulers get ganked by suicide caracals. What do we say to them when one come cry here? Ah, yes, "High-sec isn't supposed to be totally safe".
Explain again how a loot-stealer doesn't run any risk...
PS: writing in caps and bold doesn't gice more weight to your opinion.
|
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.05 13:12:00 -
[91]
Originally by: Blue Pixie
Originally by: Thread Winner No you don't get you've got your hands over your ears and your screaming LALALALALALA trying to drown out all logic like every one else who hates the privateers.
Apply Ammo to NPC = Loot can in your name + Aggresion Towards the NPC's corp
Apply Ammo to PC = Loot can in their name + Agression towards that character + Leeches to steal the loot that get no aggresion.
Do you see the problem here?
Yeah, I see the problem.
You conveniently overlooked that the PC who was formerly flying that wreck DOES get aggression rights towards anyone who loots it.
Originally by: Thread Winner ALL THEY WANT IS A WAY TO FIGHT OFF THE LEECHES
First of all, why should I give a fark what they want? Does anyone give a flying flip what I want?
Secondly, and as I said before, they already can have what they want. It's called low sec and 0.0 space, where not only can you fight off the leeches, but a whole host of potential adversaries.
Go kill some one and tell me how many times they come back before the 15min timer is gone.
You should care what some one wants because what they want is not 100% out of the question. You should care about something because it is whats right. That is why you should care.
|
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.05 13:14:00 -
[92]
Originally by: Kira Natako
Wrong, anyone can kill the looter, if you're ready to lose a ship. This whining remind me of players whose haulers get ganked by suicide caracals. What do we say to them when one come cry here? Ah, yes, "High-sec isn't supposed to be totally safe".
Explain again how a loot-stealer doesn't run any risk...
PS: writing in caps and bold doesn't gice more weight to your opinion.
In that case I propose we remove can flagging again. After all, if the miners want to protect their ore, they could always suicide gank the thief.
Lol...
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.05 13:15:00 -
[93]
Originally by: Kira Natako
Originally by: Thread Winner
THEY TOLD YOU IN THE FRICKIN TUTORIAL THAT YOU WERE NEVER SAFE AS LONG AS YOU WERE UNDOCKED
Loot leeching is RISK FREE.
Wrong, anyone can kill the looter, if you're ready to lose a ship. This whining remind me of players whose haulers get ganked by suicide caracals. What do we say to them when one come cry here? Ah, yes, "High-sec isn't supposed to be totally safe".
Explain again how a loot-stealer doesn't run any risk...
PS: writing in caps and bold doesn't gice more weight to your opinion.
Caps lock is cruise control for cool.
Yes anyone can kill the looter but that person would need infinite isk as the looter would typically only show up in a garbage ship or a noob ship for that matter so then isk is just being tossed out of the window to kill hordes of leeches and that is simply not fesable as the man power and the money to do so is just not there let alone having a massive hangar filled with suicide kestrels to fight off leeching frigs and noob ships.
|
Blue Pixie
|
Posted - 2007.04.05 13:19:00 -
[94]
Originally by: Ki An Now, you said that in the other thread as well, and I'd like to hear your reasoning. Do you have a lot of experience in Empire wars? Has that experience made you believe that there is no risk involved? May I ask if you have belonged to a corp that goes around deccing 1 man industrial corps, griefing them for a week and then moving on? Because if that's true, than I can see that you would think that Empire wars are risk free.
/Ki
Are you trying to argue that the risks for conducting war in Empire space are equal or greater than fighting in low sec or 0.0? Because if that's true, than I can see why you would think that "loot leeching" merits this much attention.
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.05 13:22:00 -
[95]
Originally by: Blue Pixie
Originally by: Ki An Now, you said that in the other thread as well, and I'd like to hear your reasoning. Do you have a lot of experience in Empire wars? Has that experience made you believe that there is no risk involved? May I ask if you have belonged to a corp that goes around deccing 1 man industrial corps, griefing them for a week and then moving on? Because if that's true, than I can see that you would think that Empire wars are risk free.
/Ki
Are you trying to argue that the risks for conducting war in Empire space are equal or greater than fighting in low sec or 0.0? Because if that's true, than I can see why you would think that "loot leeching" merits this much attention.
The risks are no different aside from the lack of Cynosural fields. Evey corp wardecced can fight back they don't have to sit there and take it.
|
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.05 13:23:00 -
[96]
Originally by: Blue Pixie
Are you trying to argue that the risks for conducting war in Empire space are equal or greater than fighting in low sec or 0.0? Because if that's true, than I can see why you would think that "loot leeching" merits this much attention.
I'm not trying to argue anything. YOU on the other hand implied that Empire wars are conducted in complete safety, and that there's no risk involved. I'd like to hear your reasoning behind that statement. Clearly, we all know the risk of 0.0 fleet combat. You're picked as primary, you're dead. Low sec combat is harder to deduce wherein the additional risk when compared to high sec wars lie. But, as you said, wars in high sec are risk free. That must mean I lost all those ships because I was stupid or something. I mean, if it's risk free, I should never lose anything.
I'd like to make this argument, and then you can present yours:
Risk of wars in 0.0 - losing your ship. Risk of wars in low-sec - losing your ship Risk of wars in high-sec - uhm... tricky one, but I'd have to go with... losing your ship
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
acompton
Gallente Dark-Rising Fallen Souls
|
Posted - 2007.04.05 13:25:00 -
[97]
While I actually get tired of people moaning about the privateers 'explioting' game mechanics (just deal with it, you are allowed to shoot back...) This thread makes me start to think that they have peaked as an alliance and are on the downturn.
Reminds me of this story about a car thief who called the police... http://www.dumbcrooks.com/car-thief-calls-police/
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.05 13:28:00 -
[98]
Originally by: acompton While I actually get tired of people moaning about the privateers 'explioting' game mechanics (just deal with it, you are allowed to shoot back...) This thread makes me start to think that they have peaked as an alliance and are on the downturn.
Reminds me of this story about a car thief who called the police... http://www.dumbcrooks.com/car-thief-calls-police/
They have peaked because they demand change on something that they can not feasibly fight against?
|
Blue Pixie
|
Posted - 2007.04.05 13:34:00 -
[99]
Originally by: Thread Winner Go kill some one and tell me how many times they come back before the 15min timer is gone.
And that's my problem... why exactly?
Whether or not it happens as often as you would like is irrelevant. You've acknowledged that it can happen, that the risk is there. Therefore, you've invalidated your previous allegation and I accept your apology.
Originally by: Thread Winner You should care what some one wants because what they want is not 100% out of the question. You should care about something because it is whats right. That is why you should care.
You're the arbiter now of what's right and not 100% out of the question? How's that working for you? Does the job come with a hat?
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.05 13:37:00 -
[100]
Originally by: Blue Pixie
Originally by: Thread Winner Go kill some one and tell me how many times they come back before the 15min timer is gone.
And that's my problem... why exactly?
Whether or not it happens as often as you would like is irrelevant. You've acknowledged that it can happen, that the risk is there. Therefore, you've invalidated your previous allegation and I accept your apology.
Originally by: Thread Winner You should care what some one wants because what they want is not 100% out of the question. You should care about something because it is whats right. That is why you should care.
You're the arbiter now of what's right and not 100% out of the question? How's that working for you? Does the job come with a hat?
The point is that the risk from stealing from a pvp wreck is infinitesimally small. So yes it can happen but you have similar odds of getting a cannonball to bounce off of tissue paper.
Yes I am the arbiter. I know when things are broken. I know in a game of risk being risk free is wrong. And yes the job comes with a hat
|
|
William Hamilton
|
Posted - 2007.04.05 13:38:00 -
[101]
Just let tractor beams work on all wrecks/cans, if you realy want the loot, you'l fit a tractor beam and get it fast....
|
Kira Natako
|
Posted - 2007.04.05 13:39:00 -
[102]
Originally by: Thread Winner Caps lock is cruise control for cool.
Yes anyone can kill the looter but that person would need infinite isk as the looter would typically only show up in a garbage ship or a noob ship for that matter so then isk is just being tossed out of the window to kill hordes of leeches and that is simply not fesable as the man power and the money to do so is just not there let alone having a massive hangar filled with suicide kestrels to fight off leeching frigs and noob ships.
Then how about you go fight in low-sec? Some low-sec systems still have a lot of traffic, and you wouldn't be bothered much by loot thieves...
Oh, and btw, Some of your members use alts to steal the loot of others privateers. That's why a thread like this is filling me with glee.
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.05 13:39:00 -
[103]
Originally by: William Hamilton Just let tractor beams work on all wrecks/cans, if you realy want the loot, you'l fit a tractor beam and get it fast....
1.High speed manuevering I 2.MWD 3.Get to wreck faster than the tractor beam can pull 4.??? 5.Profit
|
Tom Shandy
|
Posted - 2007.04.05 13:40:00 -
[104]
If its so much of a problem why havnt i seen sorted, skunk or syrup moaning on here about it ?
answer: because its part of privateer life,always has been, always will be. (hopefully)
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.05 13:41:00 -
[105]
Originally by: Kira Natako
Originally by: Thread Winner Caps lock is cruise control for cool.
Yes anyone can kill the looter but that person would need infinite isk as the looter would typically only show up in a garbage ship or a noob ship for that matter so then isk is just being tossed out of the window to kill hordes of leeches and that is simply not fesable as the man power and the money to do so is just not there let alone having a massive hangar filled with suicide kestrels to fight off leeching frigs and noob ships.
Then how about you go fight in low-sec? Some low-sec systems still have a lot of traffic, and you wouldn't be bothered much by loot thieves...
Oh, and btw, Some of your members use alts to steal the loot of others privateers. That's why a thread like this is filling me with glee.
I am a low sec pirate I can't even touch empire due to my outlaw status (which is damn annoying). And it fills you with glee because you know that it is broken but your head is so far up your rectum that your little vendetta against an alliance has left no room in your brain for logical thought?
|
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.05 13:43:00 -
[106]
Originally by: Tom Shandy If its so much of a problem why havnt i seen sorted, skunk or syrup moaning on here about it ?
answer: because its part of privateer life,always has been, always will be. (hopefully)
Sadly this affects others than the Privateers too. And as LeSkunk isn't my King and Liege, I'll ***** and whine about this as long as I want.
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
Leandro Salazar
Bravehearts Xelas Alliance
|
Posted - 2007.04.05 13:43:00 -
[107]
Originally by: Thread Winner You should care what some one wants because what they want is not 100% out of the question. You should care about something because it is whats right. That is why you should care.
I think it would be right if wardec costs would start at 100 mil and tentuple with every additional wardec. Or if there was a hard cap of like 3 on contemporary wardecs. But that does not seem to matter much in the big picture, and I kinda doubt you would care very much for that either.
I also think it is right that the victim gets the rights to his wreck and not his killer.
So your point is again? If you wanna kill stuff and have a better chance to loot your victim, go to lowsec 0.0. Otherwise, stfu. You guys are just as much leeches as those leeching off you. Probably more so tbh. --------- There is no 'n' in turret There is no 'r' in faction There is no 'a' in Kestrel There is no 'e' in Caldari
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.05 13:43:00 -
[108]
Originally by: Tom Shandy If its so much of a problem why havnt i seen sorted, skunk or syrup moaning on here about it ?
answer: because its part of privateer life,always has been, always will be. (hopefully)
It is still a problem because when it comes to fixing things you could've built 3 Taj Mahals by the time CCP fixes them.
|
Blue Pixie
|
Posted - 2007.04.05 13:43:00 -
[109]
Oh goodie, I think I can kill two birdies with one stone on this post...
Risk of wars in 0.0 - losing your ship to the corp you're actively at war with... AND any other jackass who wants to shoot at you. Risk of wars in low-sec - losing your ship to the corp you're actively at war with... AND any other jackass who wants to shoot at you. Risk of wars in high-sec - losing your ship to the corp you're actively at war with... AND having "your" loot stolen.
See what I did there?
|
heheheh
Singularity. The Cartel.
|
Posted - 2007.04.05 13:44:00 -
[110]
Originally by: Kira Natako
Originally by: Thread Winner Caps lock is cruise control for cool.
Yes anyone can kill the looter but that person would need infinite isk as the looter would typically only show up in a garbage ship or a noob ship for that matter so then isk is just being tossed out of the window to kill hordes of leeches and that is simply not fesable as the man power and the money to do so is just not there let alone having a massive hangar filled with suicide kestrels to fight off leeching frigs and noob ships.
Then how about you go fight in low-sec? Some low-sec systems still have a lot of traffic, and you wouldn't be bothered much by loot thieves...
Oh, and btw, Some of your members use alts to steal the loot of others privateers. That's why a thread like this is filling me with glee.
yep, alot of privateers actually follow gangs around with alts just to take each others loot. Also what you dont realise is those in your gangs are stealing it from each other and then saying "its Empty" just so you dont get any and they do. When you fly with the privateers, its a risk you take.
|
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.05 13:45:00 -
[111]
Originally by: Leandro Salazar
Originally by: Thread Winner You should care what some one wants because what they want is not 100% out of the question. You should care about something because it is whats right. That is why you should care.
I think it would be right if wardec costs would start at 100 mil and tentuple with every additional wardec. Or if there was a hard cap of like 3 on contemporary wardecs. But that does not seem to matter much in the big picture, and I kinda doubt you would care very much for that either.
I also think it is right that the victim gets the rights to his wreck and not his killer.
So your point is again? If you wanna kill stuff and have a better chance to loot your victim, go to lowsec 0.0. Otherwise, stfu. You guys are just as much leeches as those leeching off you. Probably more so tbh.
S-NJBB thats 0.0 right because thats where I am right now. For the last time I'm no damn privateer. I'm just aware that something isn't right when you can do something risk free
|
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.05 13:53:00 -
[112]
Originally by: Blue Pixie Oh goodie, I think I can kill two birdies with one stone on this post...
Risk of wars in 0.0 - losing your ship to the corp you're actively at war with... AND any other jackass who wants to shoot at you. Risk of wars in low-sec - losing your ship to the corp you're actively at war with... AND any other jackass who wants to shoot at you. Risk of wars in high-sec - losing your ship to the corp you're actively at war with... AND having "your" loot stolen.
See what I did there?
Yes, very amusing indeed. However, I am having a hard time figuring out if you are the cowardly alt of a 0.0 alliance member, or just a cowardly high-sec carebear, as you seem to know a lot about 0.0 and low-sec, but not anything about wars or combat in general.
Take this gem for instance: "losing your ship to the corp you're actively at war with... AND any other jackass who wants to shoot at you." Well, that can be shortened to "losing your ship" as anyone who is neutral or red to you in 0.0 is your enemy. I.e, it's no different than high sec wars.
For low sec, it is more difficult. "losing your ship to the corp you're actively at war with... AND any other jackass who wants to shoot at you." is pretty accurate, however you usually have a pretty good idea who your friends and enemies are even in this case, so a simple "losing your ship" should suffice, which would immediately bring the percieved risk down.
For high sec we've already established that the risk is dual. You can lose your ship, as well as any loot you have gathered, and you can't do anything about it without losing both your ship AND the loot simultaneously.
So, I'd say that, even though you tried, you failed at establishing that 0.0 and low sec warring is any riskier than high sec wars. In fact, looking at it it would seem to be more of a risk in high sec as you always lose something, winning the battle, or losing it.
In short, post with your main
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
Blue Pixie
|
Posted - 2007.04.05 14:11:00 -
[113]
Originally by: Ki An Yes, very amusing indeed. However, I am having a hard time figuring out if you are the cowardly alt of a 0.0 alliance member, or just a cowardly high-sec carebear, as you seem to know a lot about 0.0 and low-sec, but not anything about wars or combat in general.
You know the really amusing part? Despite my apparent ignorance, I'm not the one here crying about having my loot stolen. Imagine that!?
Originally by: Ki An blah blah blah
So, I'd say that, even though you tried, you failed at establishing that 0.0 and low sec warring is any riskier than high sec wars. In fact, looking at it it would seem to be more of a risk in high sec as you always lose something, winning the battle, or losing it.
Correction. This is the really amusing part.
|
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.05 14:18:00 -
[114]
Originally by: Blue Pixie
You know the really amusing part? Despite my apparent ignorance, I'm not the one here crying about having my loot stolen. Imagine that!?
I'd venture a guess that it is because either you engage in stealing other people's loot, or you simply never undock. Ignorance is bliss for some people.
Originally by: Blue Pixie
Originally by: Ki An So, I'd say that, even though you tried, you failed at establishing that 0.0 and low sec warring is any riskier than high sec wars. In fact, looking at it it would seem to be more of a risk in high sec as you always lose something, winning the battle, or losing it.
Correction. This is the really amusing part.
Well, tell me what's funny about it already. Don't hold me in suspence. I've asked you about your reasoning for two pages now. Please, just... share your infinite wisdom!
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.05 14:19:00 -
[115]
Maybe we could get a dev response in this thread. Since they love to pop in on threads saying Hi devs why not pop up in a thread that matters?
|
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.05 14:24:00 -
[116]
Originally by: GimmeeThat a. The wreck belongs to the person that got shot.
b. If you don't like it move to 0.0.
c. Learn2adapt.
Would you care to comment on the issue of risk vs reward in regards to loot thieves, or are you just planning on looking stupid today?
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
Kira Natako
|
Posted - 2007.04.05 14:37:00 -
[117]
Originally by: Thread Winner Maybe we could get a dev response in this thread. Since they love to pop in on threads saying Hi devs why not pop up in a thread that matters?
CCP has been very carefull to say nothing about some subjects (like wether or not titans would stay as they are now, or the use by privateers of the wardec system).
I think they're afraid of how players might react...
|
GimmeeThat
|
Posted - 2007.04.05 14:45:00 -
[118]
Originally by: Ki An
Originally by: GimmeeThat a. The wreck belongs to the person that got shot.
b. If you don't like it move to 0.0.
c. Learn2adapt.
Would you care to comment on the issue of risk vs reward in regards to loot thieves, or are you just planning on looking stupid today?
/Ki
They are flagged to the loot owner. what's the problem? |
Blue Pixie
|
Posted - 2007.04.05 14:47:00 -
[119]
Originally by: Ki An I'd venture a guess that it is because either you engage in stealing other people's loot, or you simply never undock. Ignorance is bliss for some people.
Yeah, it couldn't be anything like relying on teamwork and a network of friends to help avoid what you're crying about. In a massively multiplayer game? That would just be crazy!
Originally by: Ki An Well, tell me what's funny about it already. Don't hold me in suspence. I've asked you about your reasoning for two pages now. Please, just... share your infinite wisdom!
/Ki
No bubbles, no sec status drop, readily available stations, high traffic, and as you alluded to earlier, the option to cherry pick one-man industrial corps (or outright n00bs) to grief for a week.
Yeah, what's so funny about suggesting that's riskier than the free-for-all gank-o-rama better known as low-sec and no-sec?
I'm mean c'mon... you're absolutely, 100% guaranteed to have your loot stolen in high-sec. There's no possible way to circumvent that! Oh the humanity!
|
acompton
Gallente Dark-Rising Fallen Souls
|
Posted - 2007.04.05 14:47:00 -
[120]
Edited by: acompton on 05/04/2007 14:49:17 Edited by: acompton on 05/04/2007 14:44:23
Originally by: Thread Winner
Originally by: acompton While I actually get tired of people moaning about the privateers 'explioting' game mechanics (just deal with it, you are allowed to shoot back...) This thread makes me start to think that they have peaked as an alliance and are on the downturn.
Reminds me of this story about a car thief who called the police... http://www.dumbcrooks.com/car-thief-calls-police/
They have peaked because they demand change on something that they can not feasibly fight against?
Three things
1) they have prided them selves on building an Alliance that uses existing game mechanics to the benefit of thier members.
2) they are easily big enough to operate in teams and have some people in fast ships that move in to grab loot quickly
3)You are making the underlying assumption that killing their target gives them a 'legal' right to all remaining loot that was on the ship and that right should be enforced by agression flagging anyone (other than the shooter) that takes from it. It would appear that you are wrong.
|
|
Hamfast
Gallente
|
Posted - 2007.04.05 14:47:00 -
[121]
Objects and code...
Objects in Code always work the same... otherwise we have bugs.
An NPC object generates another object (wreck), the ownership of that object is flagged as owned by the PC that helped in its creation...
A PC Object that generates an object (wreck), the ownership of that object is flagged for the player...
If you run a mission and get popped by the NPC's there, when you return, you own the wreck... if the only way to survive getting back is to abandon the mission, your wreck will still be in the area because it's owned by you...
To make the change the OP wants, a PC generated object (wreck) would be flagged as owned by the shooter, PC or NPC (remember, the object has to act the same) and so a ship lost on a mission would be flagged as owned by the NPC and thus destroyed if the mission is abandoned or completed.
This same functionality is the reason that Miners can't take their ore back from a thief without being flagged, the object (jet-can) the thief generated (PC Generated object, owner is the PC) as is anything in it... even the miner's ore... Object must act the same, every time...
This issue has nothing to do with the privateers, it's just the way it works and to change it would change the game's dynamics in a myriad of ways.
I think a better answer would be to flag any thief to anybodyàand forget the ownership thing.... but the privateers may not like being flagged for everyone when they loot their victims.
Noob in training...
|
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.05 14:48:00 -
[122]
Originally by: GimmeeThat
They are flagged to the loot owner. what's the problem?
Read the thread and find out?
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.05 14:53:00 -
[123]
Originally by: Blue Pixie
Yeah, it couldn't be anything like relying on teamwork and a network of friends to help avoid what you're crying about. In a massively multiplayer game? That would just be crazy!
Maybe you've just been lucky? Ever think of that? You think you are likely to change your mind if/when it happens to you?
Originally by: Blue Pixie
No bubbles, no sec status drop, readily available stations, high traffic, and as you alluded to earlier, the option to cherry pick one-man industrial corps (or outright n00bs) to grief for a week.
Yeah, what's so funny about suggesting that's riskier than the free-for-all gank-o-rama better known as low-sec and no-sec?
Still, I ask you, what is the ultimate risk here. The risk is to lose your ship, and that is the same in Empire wars and in 0.0 wars. The actual likelyhood of losing your ship in either is not up for debate, but rather what the risk is. It is easy for me to make arguments that low sec and 0.0 have less risk due to the fact that you can make a lot more isk there, hence you can afford to lose more ships, hence all the drawbacks are suddenly made up for. However, you never ever run the risk of losing the spoils of a won battle and not have the slightest chance to prevent it.
Originally by: Blue Pixie
I'm mean c'mon... you're absolutely, 100% guaranteed to have your loot stolen in high-sec. There's no possible way to circumvent that! Oh the humanity!
No you won't lose your loot every time. You will lose enough for it to hurt your pocket book if that is your primary mode of income. Some will lose more than others, and some will never lose anything at all. All of this is also totally missing the point of this discussion, which is, why is loot thieving a risk free profession?
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
GimmeeThat
|
Posted - 2007.04.05 14:54:00 -
[124]
Originally by: Ki An
Originally by: GimmeeThat
They are flagged to the loot owner. what's the problem?
Read the thread and find out?
/Ki
I've read your circular arguments in the past. You will argue until you hear what you want to hear and ignore logic. The simple fact of the matter is this is the game dynamic.
a. live with it
b. move to 0.0.
c. cry more and shoot yourself in the foot? |
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.05 14:55:00 -
[125]
Originally by: GimmeeThat
I've read your circular arguments in the past. You will argue until you hear what you want to hear and ignore logic. The simple fact of the matter is this is the game dynamic.
a. live with it
b. move to 0.0.
c. cry more and shoot yourself in the foot?
Translation: I don't have any real arguments so I will just troll.
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
GimmeeThat
|
Posted - 2007.04.05 14:58:00 -
[126]
Originally by: Ki An
Originally by: GimmeeThat
I've read your circular arguments in the past. You will argue until you hear what you want to hear and ignore logic. The simple fact of the matter is this is the game dynamic.
a. live with it
b. move to 0.0.
c. cry more and shoot yourself in the foot?
Translation: I don't have any real arguments so I will just troll.
/Ki
I don't need to argue. I'm not the one demanding the game be recoded to suite my play style. I'm just fine with the way things are. |
Exlegion
New Light
|
Posted - 2007.04.05 15:04:00 -
[127]
Originally by: Roue That's like saying in a wrestling match for the world championship Bob knocks out Joe. Then some guy in the stands runs onto the ring takes the belt of Joe's unconcious body and if BoB attacks this dude for the belt he just won. The ref will shoot him in the head. ANd Joe who is out cold though has 15 minutes to wake up and beat up the guy who is in his car driving home.
Don't know if this has already been said (haven't read all 5 pages), but it is NOT a tournament belt you have just knocked off the victim. It is not a trophy. It's loot, plain and simple. If you think it's some kind of prize you have just "won" then I think you're playing the wrong game. The victim dropped mods that still happen to be in HIS wreck. Perhaps you're thinking of EVE as some kind of championship tournament game, which IMHO it is not. It's why I think your analogy doesn't hold water.
'Hope this helped a bit.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |
Leandro Salazar
Bravehearts Xelas Alliance
|
Posted - 2007.04.05 15:12:00 -
[128]
The point of the discussion is not really loot thieving being risk free, but some rather hypocritical privateers being ****ed that people give them some of their own medcine.
Besides loot thieving is NOT risk free. You repeating that it is doesn't make it true. Sure the risk is low, but there are enough other profession for which that is true as well. --------- There is no 'n' in turret There is no 'r' in faction There is no 'a' in Kestrel There is no 'e' in Caldari
|
DiuxDium
Loot
|
Posted - 2007.04.05 15:21:00 -
[129]
Edited by: DiuxDium on 05/04/2007 15:19:52 ^^^^^ There are caked tears in your eyes. Do the big bad privateers blow you up too often.
This thread is a cesspool of horrible metaphors, and real life analogies.
Eve isn't real life kids, get over comparing real life to it.
The end result is, eve is supposed to be unforgiving, where the victory gains the spoils.
As it stands now, noob alts in velators are getting the loot with no risk involved.
Risk VS Reward as they say.
Quote: Also, he didnt even have a Scrambler, so the POS would have gotten away anyway. |
Mack Deluxe
PsyCorp Curse Alliance
|
Posted - 2007.04.05 15:34:00 -
[130]
Originally by: Ki An However, you never ever run the risk of losing the spoils of a won battle and not have the slightest chance to prevent it.
A scout in a frigate jumps through your gatecamp. You kill it as soon as it uncloaks. A second afterwards 10 times your number jump through in battleships. Do they wait while you slow boat to their friend's loot and let you leave?
Hmm... I guess there is some risk. Different risks for sure, but still risks.
Empire wars are lame, griefateers are lame personified.
Btw, how many people do you think have decided to make an alt expressly for this purpose as a result of this thread?
I've done... Questionable things. |
|
Leandro Salazar
Bravehearts Xelas Alliance
|
Posted - 2007.04.05 15:42:00 -
[131]
Oh I have a n00bcorp alt myself so privateers don't really bother me much directly. In fact in their early days where their goal was to make highsec life harsh on the rich bigass alliances, I actually cheered for them.
But now that they DoW pretty much everyone and have degenerated into a haven for the gank-scum of EVE I only detest them anymore. And the hypocrisy displayed in this thread only compounds my disdain. --------- There is no 'n' in turret There is no 'r' in faction There is no 'a' in Kestrel There is no 'e' in Caldari
|
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.05 15:42:00 -
[132]
Originally by: Mack Deluxe
Originally by: Ki An However, you never ever run the risk of losing the spoils of a won battle and not have the slightest chance to prevent it.
A scout in a frigate jumps through your gatecamp. You kill it as soon as it uncloaks. A second afterwards 10 times your number jump through in battleships. Do they wait while you slow boat to their friend's loot and let you leave?
Hmm... I guess there is some risk. Different risks for sure, but still risks.
Uhm... what has this got to do with the paragraph you quoted? It stands as fact that after a won battle in 0.0, you get the loot. That is not so in high sec.
Originally by: Mack Deluxe
Empire wars are lame, griefateers are lame personified.
To this I can only quote the old adage "opinions are like *******s. Everyone's got one".
Originally by: Mack Deluxe
Btw, how many people do you think have decided to make an alt expressly for this purpose as a result of this thread?
The more the better imo. The more people do this, the sooner CCP will realise that it is a problem.
That out of the way, I'd propose we look at dual wreck-flagging from another perspective; one of pros and cons.
Pros - Loot thieving in high sec is no longer risk free. - The victor of a battle gets his rightful spoils of war. - The number of alts in velators drop, resulting in less lag (I had to get lag in here somehow )
Cons - I really can't think of any, but as so many people are so vehemently opposed to this idea, I'm sure there has to be some big ones I have overlooked.
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
Blue Pixie
|
Posted - 2007.04.05 15:46:00 -
[133]
Originally by: Ki An Maybe you've just been lucky? Ever think of that? You think you are likely to change your mind if/when it happens to you?
Maybe I've just been lucky. Or maybe I just don't care? Ever think of that?
Originally by: Ki An Still, I ask you, what is the ultimate risk here. The risk is to lose your ship, and that is the same in Empire wars and in 0.0 wars. The actual likelyhood of losing your ship in either is not up for debate, but rather what the risk is. It is easy for me to make arguments that low sec and 0.0 have less risk due to the fact that you can make a lot more isk there, hence you can afford to lose more ships, hence all the drawbacks are suddenly made up for. However, you never ever run the risk of losing the spoils of a won battle and not have the slightest chance to prevent it.
Hey, if you wanna play that game, you may as well argue an indy is as dangerous as a HAC, since they both have high slots.
Be that as it may, if high-sec's rule set gets you this bent out of shape... why go there? If the risks are more satisfactory in low-sec/no-sec... then what's the problem? Who's forcing you to play in Empire space?
Originally by: Ki An No you won't lose your loot every time. You will lose enough for it to hurt your pocket book if that is your primary mode of income. Some will lose more than others, and some will never lose anything at all. All of this is also totally missing the point of this discussion, which is, why is loot thieving a risk free profession?
/Ki
First of all, it's not risk free. It might not be quite as risky as you'd like it to be. Too bad.
Secondly, if you're relying on looting PC targets as your primary source of income, then perhaps you should put a little more effort into finding ways to accomplish that more effectively... or start looking another line of work?
Honestly, I don't know what to tell you. I'd love to find officer spawns every time I hit a belt, but unfortunately it seldom works out that way.
You've got options. There's plenty of other ways to earn a profit while engaging in PvP. However, you seem hell-bent on turning Empire into your own personal 0.0 space. I just don't see that happening... nor would I support it.
|
Leandro Salazar
Bravehearts Xelas Alliance
|
Posted - 2007.04.05 15:48:00 -
[134]
Originally by: Ki An
To this I can only quote the old adage "opinions are like *******s. Everyone's got one".
Quite right. Maybe you should also start to realize that it is only your opinion that there is a problem here, and nothing else.
In my opinion for example, there is no problem at all. --------- There is no 'n' in turret There is no 'r' in faction There is no 'a' in Kestrel There is no 'e' in Caldari
|
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.05 15:59:00 -
[135]
To avoid getting drawn into an even longer, and eventually pointless, flamewar, I just thought I'd quote myself and ask you to provide some cons here.
I r debetin constructly
Originally by: Ki An That out of the way, I'd propose we look at dual wreck-flagging from another perspective; one of pros and cons.
Pros - Loot thieving in high sec is no longer risk free. - The victor of a battle gets his rightful spoils of war. - The number of alts in velators drop, resulting in less lag (I had to get lag in here somehow )
Cons - I really can't think of any, but as so many people are so vehemently opposed to this idea, I'm sure there has to be some big ones I have overlooked.
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.05 15:59:00 -
[136]
Originally by: Mack Deluxe
Originally by: Ki An However, you never ever run the risk of losing the spoils of a won battle and not have the slightest chance to prevent it.
A scout in a frigate jumps through your gatecamp. You kill it as soon as it uncloaks. A second afterwards 10 times your number jump through in battleships. Do they wait while you slow boat to their friend's loot and let you leave?
Hmm... I guess there is some risk. Different risks for sure, but still risks.
Empire wars are lame, griefateers are lame personified.
Btw, how many people do you think have decided to make an alt expressly for this purpose as a result of this thread?
Is curse alliance made up of carebears? my god
|
GimmeeThat
|
Posted - 2007.04.05 16:03:00 -
[137]
Originally by: Ki An
It stands as fact that after a won battle in 0.0, you get the loot. That is not so in high sec.
So move to 0.0 and do your thing... oh wait... you guys are a bunch of b*#&@s.. nm..
|
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.05 16:04:00 -
[138]
Originally by: GimmeeThat
Originally by: Ki An
It stands as fact that after a won battle in 0.0, you get the loot. That is not so in high sec.
So move to 0.0 and do your thing... oh wait... you guys are a bunch of b*#&@s.. nm..
I'll give you three coppers if you get back under the bridge and don't eat me.
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
Mhaerdirne Solveig
|
Posted - 2007.04.05 16:10:00 -
[139]
so long as I can salvage anything I'll not complain.
|
Anaalys Fluuterby
Caldari
|
Posted - 2007.04.05 16:10:00 -
[140]
Originally by: Ki An
I'll give you three coppers if you get back under the bridge and don't eat me.
/Ki
Honestly though, to me the system makes perfect sense.
If a NPC is killed, the wreck belongs to the killer. If a PC is killed, the wreck belongs to the victim.
It doesn't matter if the death occours in 0.0 warfare, in a mission in High Sec, in a belt in LowSec, or at a gate camp. It is always the same. RP explanation is fairly simple: the NPC is DEAD as they don't clone jump. The PC isn't, hence maintains ownership of the items.
I would be willing to bet that it was done to keep griefing lower due to something one of the devs could envision happening, much like I could dream up reasons. Personally I don't think it should change even if I lost stuff to thieves.
And no, my thoughts aren't because I don't like the Privateers or Empire warfare. <-----------> Keiron: http://oldforums.eveonline.com/?a=topic&threadID=427556&page=2
PvE and/or PvP is not something that appeals to the entire player base |
|
Blue Pixie
|
Posted - 2007.04.05 16:16:00 -
[141]
Originally by: Ki An To avoid getting drawn into an even longer, and eventually pointless, flamewar, I just thought I'd quote myself and ask you to provide some cons here.
I r debetin constructly
Originally by: Ki An That out of the way, I'd propose we look at dual wreck-flagging from another perspective; one of pros and cons.
Pros - Loot thieving in high sec is no longer risk free. - The victor of a battle gets his rightful spoils of war. - The number of alts in velators drop, resulting in less lag (I had to get lag in here somehow )
Cons - I really can't think of any, but as so many people are so vehemently opposed to this idea, I'm sure there has to be some big ones I have overlooked.
/Ki
And I counter-propose you either:
a) ask a friend in a non-war dec'd corp to collect your loot for you, or... b) go to low-sec/no-sec where you can pretty much shoot anybody at anytime for any reason you want.
Pros - Devs don't have to re-code a damned thing. - You might actually enjoy a little teamwork in an MMO. - Low-sec could get a bit of a population boost.
Cons - I really can't think of any.
|
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.05 16:18:00 -
[142]
Originally by: Blue Pixie And I counter-propose you either:
a) ask a friend in a non-war dec'd corp to collect your loot for you, or... b) go to low-sec/no-sec where you can pretty much shoot anybody at anytime for any reason you want.
Pros - Devs don't have to re-code a damned thing. - You might actually enjoy a little teamwork in an MMO. - Low-sec could get a bit of a population boost.
Cons - I really can't think of any.
Nice try, but try mine instead.
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
Gamesguy
Amarr E X O D U S Imperial Republic Of the North
|
Posted - 2007.04.05 16:31:00 -
[143]
Wow so much ignorance and blind hatred here, did the privateers gank your afk hauler or something?
My alliance has been wardecced by the privs like 5 times already, we dont give a **** about them. There is a pathetically easy to move stuff around in empire called a noobcorp alt, and you can always fit like 8 stabs on your BS and they cant touch you.
Empire war loot thieving is stupid and a broken game mechanic. Whenever we had a large scale engagement with fix down in agil or badi, and btw no one freaking engages in some random system no one's ever heard of, again because of empire war mechanics, loot thieves would steal most of the loot and the winning party can do nothing about it.
What risk is there to the thief? The loser lost so they cant undock and not get killed by the winner, and why would you need to retain ownership of the wreck when you're at war?! Its not like to need flagging to kill the guy that just killed you.
Its a broken game mechanic, and all the posts about "goto lowsec/0.0 you noob" is stupid, since many 0.0 alliances have empire wars every now and then.
|
Blue Pixie
|
Posted - 2007.04.05 16:31:00 -
[144]
Originally by: Ki An Nice try, but try mine instead.
/Ki
Why should I? Just because a few crybabies are making a fuss, it doesn't mean the system is broke.
Empire is what it is. If you like it, great. If you don't, adapt or get out. No one is forcing you to play there.
|
Leandro Salazar
Bravehearts Xelas Alliance
|
Posted - 2007.04.05 16:32:00 -
[145]
Cons:
- If it ain't broke don't fix it - If someone killed is accompanied by a friend not in his corp, and said friend saves the loot, he then is fair game to the killer too? I don't think so... - I am sure most victims will be happy if their loot goes to a random vulture rather than the lazy ganktard that killed him. And if you are not lazy, use a damn looting ship yourself. Can't be that hard.
--------- There is no 'n' in turret There is no 'r' in faction There is no 'a' in Kestrel There is no 'e' in Caldari
|
JourneymanDave
devastation mining inc
|
Posted - 2007.04.05 16:39:00 -
[146]
Originally by: Roue
The defense of this feature, which has no realistic application in game at all. Is nothing but a bias against another form of gameplay.
That's a totally unsupported assertion. This empire ganking form of gameplay is new, and came into existence long after the game mechanics were firmly entrenched.
On the contrary, the facts seem to be tht you're asking for the established game mechanics to change to better suit your preferred style of gameplay. Try to keep this factual.
|
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.05 16:46:00 -
[147]
Originally by: Leandro Salazar Cons:
- If it ain't broke don't fix it - It is broken imo, so I want it fixed - If someone killed is accompanied by a friend not in his corp, and said friend saves the loot, he then is fair game to the killer too? I don't think so... Why not? It's the spoils of war. - I am sure most victims will be happy if their loot goes to a random vulture rather than the lazy ganktard that killed him. And if you are not lazy, use a damn looting ship yourself. Can't be that hard. He died, so he gets no say in it.
My answers in bold.
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
JourneymanDave
devastation mining inc
|
Posted - 2007.04.05 16:48:00 -
[148]
Originally by: Thread Winner
...or are you logically blind since you like most people here have a vendetta against the privateers?
I won't speak for others, but my disagreement is only with those that can't be intellectually honest; Privateers or other.
Originally by: Thread Winner
Are the privateers that bad?
Privateers aren't inherently bad, no. I'm all for being able to gank in empire if you're willing to foot the rather large bills for that privelege. Knock yourself out with the gankage, just take the consequences under consideration.
Originally by: Thread Winner
The tutorial explicitly told you that you would not be safe unless you were docked.
Precisely: Your ship or your winnings from combat. Appreciate the assist on that point.
|
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.05 16:48:00 -
[149]
Originally by: JourneymanDave
Originally by: Roue
The defense of this feature, which has no realistic application in game at all. Is nothing but a bias against another form of gameplay.
That's a totally unsupported assertion. This empire ganking form of gameplay is new, and came into existence long after the game mechanics were firmly entrenched.
On the contrary, the facts seem to be tht you're asking for the established game mechanics to change to better suit your preferred style of gameplay. Try to keep this factual.
Not really unsupported, as we can see from the hatred in this thread.
Empire wars are nothing new. PRVTR has just taken it to a new level.
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
JourneymanDave
devastation mining inc
|
Posted - 2007.04.05 16:55:00 -
[150]
Originally by: Ki An
Originally by: Leandro Salazar Cons:
- If it ain't broke don't fix it - It is broken imo, so I want it fixed - If someone killed is accompanied by a friend not in his corp, and said friend saves the loot, he then is fair game to the killer too? I don't think so... Why not? It's the spoils of war. - I am sure most victims will be happy if their loot goes to a random vulture rather than the lazy ganktard that killed him. And if you are not lazy, use a damn looting ship yourself. Can't be that hard. He died, so he gets no say in it.
My answers in bold.
/Ki
And mine...
Not broken, been that way for a long time. No one had an issue until high-sec wardec farming came into vogue. I haven't looked, but I'd bet no one can link a single pre-Privateers whine about this issue. Anyone?
Spoils of War or not, they're merely liberated assets in space at that point in time. I think that everyone understands that high-powered combat ships are not optimal for scooping loot in high-traffic areas. Fly smarter.
Agreed that the victim pilot gets no say on who scoops his loot, he should have flown smarter too. However, this is not particularly relevant to the argument of whether or not the killing pilot gets a say either. Those are two disconnected issues.
|
|
JourneymanDave
devastation mining inc
|
Posted - 2007.04.05 16:59:00 -
[151]
Originally by: WillisCorto
Amusing names for a Corp that follows these 'players' around and steals their stuff.
I will give a Million ISK to whoever comes up with the funniest
"Profiteers"
|
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.05 16:59:00 -
[152]
Originally by: JourneymanDave
And mine...
Not broken, been that way for a long time. No one had an issue until high-sec wardec farming came into vogue. I haven't looked, but I'd bet no one can link a single pre-Privateers whine about this issue. Anyone?
Spoils of War or not, they're merely liberated assets in space at that point in time. I think that everyone understands that high-powered combat ships are not optimal for scooping loot in high-traffic areas. Fly smarter.
Agreed that the victim pilot gets no say on who scoops his loot, he should have flown smarter too. However, this is not particularly relevant to the argument of whether or not the killing pilot gets a say either. Those are two disconnected issues.
Can you please formulate that in a list of cons to having the flagging rules changed? None of your points really makes changing the rules unviable.
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
Hamfast
Gallente
|
Posted - 2007.04.05 17:00:00 -
[153]
Originally by: Ki An
Originally by: Leandro Salazar Cons:
- If it ain't broke don't fix it - It is broken imo, so I want it fixed - If someone killed is accompanied by a friend not in his corp, and said friend saves the loot, he then is fair game to the killer too? I don't think so... Why not? It's the spoils of war. - I am sure most victims will be happy if their loot goes to a random vulture rather than the lazy ganktard that killed him. And if you are not lazy, use a damn looting ship yourself. Can't be that hard. He died, so he gets no say in it.
My answers in bold.
/Ki
Ki,
While I respect your opinion, I must disagree, it is not broke, and your (and the OP's) requested fix would take the recoding of a myriad of objects in such a way to deal with parts of the game you are not taking into account.
The Cons are really there, you just fail to see or care about them... just like I don't much care who steals the stuff from the wreck of my ganked ship... if you could kill me once, you could kill me again, so I will not come back to see who took it... this may not be true in a few months, but it is true now...
It has little to do with the spoils of war, you got that in the joy of popping me, if you did not enjoy that part of the game, you would not take part in it.
While we are recoding the game, lets limit War Decs, raise the cost 50-fold, add "Ore Holds" to mining Barges that can be docked (secure transfer) to by a hauler... and so many other ideas that some find good, but others find to be a waste of time...
Noob in training...
|
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.05 17:03:00 -
[154]
Originally by: Hamfast Ki,
While I respect your opinion, I must disagree, it is not broke, and your (and the OP's) requested fix would take the recoding of a myriad of objects in such a way to deal with parts of the game you are not taking into account.
The Cons are really there, you just fail to see or care about them... just like I don't much care who steals the stuff from the wreck of my ganked ship... if you could kill me once, you could kill me again, so I will not come back to see who took it... this may not be true in a few months, but it is true now...
It has little to do with the spoils of war, you got that in the joy of popping me, if you did not enjoy that part of the game, you would not take part in it.
While we are recoding the game, lets limit War Decs, raise the cost 50-fold, add "Ore Holds" to mining Barges that can be docked (secure transfer) to by a hauler... and so many other ideas that some find good, but others find to be a waste of time...
I don't really see any cons in your post there, except maybe that it would take time to program. If you don't see it as a problem at all, you are simply not fighting wars in Empire, otherwise you would see it. Could you come up with some actual cons to changing the system? I mean, real cons, such as unbalancing, inconcistensies or wrecking of gameplay?
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
Hamfast
Gallente
|
Posted - 2007.04.05 17:11:00 -
[155]
Originally by: Ki An
Originally by: JourneymanDave
And mine...
Not broken, been that way for a long time. No one had an issue until high-sec wardec farming came into vogue. I haven't looked, but I'd bet no one can link a single pre-Privateers whine about this issue. Anyone?
Spoils of War or not, they're merely liberated assets in space at that point in time. I think that everyone understands that high-powered combat ships are not optimal for scooping loot in high-traffic areas. Fly smarter.
Agreed that the victim pilot gets no say on who scoops his loot, he should have flown smarter too. However, this is not particularly relevant to the argument of whether or not the killing pilot gets a say either. Those are two disconnected issues.
Can you please formulate that in a list of cons to having the flagging rules changed? None of your points really makes changing the rules unviable.
/Ki
1) The Player Ship Object (PC - Object), when it Generates an object (jet-can or Wreck) assigns ownership of that object to the original PC Owner, to change the way that works would mean the PC Object, when Killed by an NPC, would have it's ownership pointed to the NPC, not the player (Mission runners would not own their own wreck)
2) The Spoils of War are already there, it is against the "Laws of War" to loot the corpses of your enemy, not that it does not happen... you see, you do not own the corpse of the enemy killed... I will grant you, in (RL) wars, looters are often shot... hence granting Everyone kill rights on the looter would be a viable answer, not changing the ownership of the generated object...
3) While I may be the victim, I do not care about the victim, they lost and do not matter.
Noob in training...
|
Venkul Mul
Gallente
|
Posted - 2007.04.05 17:13:00 -
[156]
Originally by: Swirled Edited by: Swirled on 05/04/2007 11:30:35
Originally by: Ashaz
wow. that was probably the wrst comparison I have ever seen.
a wrestling match...
nono. Let's put it into a propper perspective. OfficeworkerJoe is walking home from work. LazyassThug is hideing behind a corner with a gun. LazyassThug shoots OfficeworkerJoe in the head. OfficeworkerJoe dies and drops his briefcase. Streetkid runs by and grabs the briefcase.
now. does LazyassThug call the police and report the Streetkid for stealing? I didn't think so...
What lazy ass thug did was 'Illegal' The wrecks left in game are coming from 'Legal' kills... If What LazyAssThug Had done had been legal, he would have been well within his rights to phone the police would he not?
These real life metaphors arent goin to work in this instance as IRL Killing would be illegal and come with consequences from a police force of some kind, and in these case the killings are not illegal and are permitted by the police force themselves.
Want a legal, RL killing?
Soldier from country A kill soldier from ****ry B. They are at war, perfectly legal.
After killing soldier from country A loot the corpse of soldier from country B. His officer see him and arrest him, the soldier get court martialled and convicted as killing in war is legal, lootin isn't.
|
JourneymanDave
devastation mining inc
|
Posted - 2007.04.05 17:13:00 -
[157]
Originally by: Thread Winner All they want is a method to fight off the parasites. Is that so much to ask people?
As covered already, yes. A reasonable approach would be to recognize and avoid, no? Situational awareness is a large part of Eve.
Originally by: Thread Winner
They will accept the aggression timer and the kill rights they receive no problem. But suiciding the multiple kill leeches. . . is ineffective to say the least
Yes, it is ineffective... let that sink in for a sec... and a reasonable pilot wishing to find a more effective alternative would seek out other options. The wardec farmers are seemingly not exploiting other more effective options, even though there are several obvious ones.
Making the argument that my playstyle, using my current tactics, is ineffective... "fix it", is not a strong case.
|
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.05 17:15:00 -
[158]
First I'd like to thank you for offering up good points. It's a rarity in this thread (and forum), and that includes myself.
Originally by: Hamfast
1) The Player Ship Object (PC - Object), when it Generates an object (jet-can or Wreck) assigns ownership of that object to the original PC Owner, to change the way that works would mean the PC Object, when Killed by an NPC, would have it's ownership pointed to the NPC, not the player (Mission runners would not own their own wreck)
Are you saying it cannot be programmed around (without too much difficulty)? If that is the case, I will immediately concede.
Originally by: Hamfast
2) The Spoils of War are already there, it is against the "Laws of War" to loot the corpses of your enemy, not that it does not happen... you see, you do not own the corpse of the enemy killed... I will grant you, in (RL) wars, looters are often shot... hence granting Everyone kill rights on the looter would be a viable answer, not changing the ownership of the generated object...
Good point. I also like your point about everyone having killrights. That, of course, would then have to apply to ore-thieves as well.
Originally by: Hamfast
3) While I may be the victim, I do not care about the victim, they lost and do not matter.
I'm not certain I understand this one.
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
Anaalys Fluuterby
Caldari
|
Posted - 2007.04.05 17:16:00 -
[159]
The "easiest" replay to game-breaking problems was already posted Ki An.
NPCs that kill the PC and now have ownership. Mission goes away and several billion ISK of PC stuff is now lost by a mission runner. Could effect more than 80% of the EvE population at one time or another.
NPC kills PC in belt. Another PC can now take the PC's stuff from that can, even if the losing PC is sitting 15km away in the BS they just grabbed from their hanger to come reclaim their stuff. With existing rules, they get to shoot the thief. Could effect some 85% of the population (the 75% that are empire dwellers only, plus another 10% or so that come to empire periodically to relax).
These are just examples, specifically towards non-aggressive PCs. It doesn't include any bugs introduced because of major alterations in how the game handles things, etc.
Simply (again): NPC wrecks belong to the killer (because the NPC is permanently dead and cannot reclaim). PC wrecks belong to the PC (because the PC is NOT dead and has the option of trying to reclaim; doesn't matter if in this scenario they never will try). Anything else would break more than it fixes.
Think on the bright side. You kill a target in a cruiser. He comes back with his friends in several BSs. He now has the option of shooting at you AND the thief that just stole from his can. I think I would shoot the thief first But I don't think the mechanic should be changed... <-----------> Keiron: http://oldforums.eveonline.com/?a=topic&threadID=427556&page=2
PvE and/or PvP is not something that appeals to the entire player base |
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.04.05 17:17:00 -
[160]
Originally by: Ki An Risk of wars in 0.0 - losing your ship. Risk of wars in low-sec - losing your ship Risk of wars in high-sec - uhm... tricky one, but I'd have to go with... losing your ship /Edit: Oh, and your loot if you won.
Exept what you are really doing is piracy. This is not necessarily something bad, but it should be classified as such. You are not making wars to hurt enemy corps by destroying their assets but to earn money from their surviving items.
So, what are the advantages and disadvantages of piracy in the different regions?
0.0: significantly reduced amount of traffic - fewer targets & easier for targets to spot you, be it on the map or local low (accessible) station count - more time spend travelling till you can resupply/unload loot dictors/warp bubbles - travelling more dangerous
low sec reduced amount of traffic - fewer targets & easier for targets to spot you, be it on the map or local outlaw status - inability to travel to highsec sentry guns - only bigger ships viable for gatecamping
high sec war dec needed to pirate a corp there - 50 mil additional costs/week per corp very high amount of traffic - targets can be found quite fast inability to stop people looting ships you killed outside being faster
The high traffic and the resulting high amount of targets/kills and the war dec costs counter each other just fine. What is left are loot thieves.
Compared to outlaw status & sentry guns of low sec piracy and the longer and more dangerous travel of 0.0 piracy those are the lesser evil, though.
|
|
JourneymanDave
devastation mining inc
|
Posted - 2007.04.05 17:19:00 -
[161]
Originally by: Thread Winner
THEY TOLD YOU IN THE FRICKIN TUTORIAL THAT YOU WERE NEVER SAFE AS LONG AS YOU WERE UNDOCKED
Loot leeching is RISK FREE.
Unfounded. I've seen at least one case myself where a loot scooper was targeted and fired on. I'm not sure whether it was the wardec farmers or the killed pilot's corp that fired, but it doesn't much matter for the purposes of this post. Risk free, by its definintion, would not be accurate. I would say that its a manageable risk, with a reasonable chance for success.
|
Anaalys Fluuterby
Caldari
|
Posted - 2007.04.05 17:20:00 -
[162]
Originally by: Ki An
Originally by: Hamfast
2) The Spoils of War are already there, it is against the "Laws of War" to loot the corpses of your enemy, not that it does not happen... you see, you do not own the corpse of the enemy killed... I will grant you, in (RL) wars, looters are often shot... hence granting Everyone kill rights on the looter would be a viable answer, not changing the ownership of the generated object...
Good point. I also like your point about everyone having killrights. That, of course, would then have to apply to ore-thieves as well.
Giving everyone shoot rights would be a perfect solution But I can already hear the cries of "You are nerfing the legitimate Ore Thief profession!!!!!" <-----------> Keiron: http://oldforums.eveonline.com/?a=topic&threadID=427556&page=2
PvE and/or PvP is not something that appeals to the entire player base |
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.05 17:21:00 -
[163]
Originally by: Aramendel
Originally by: Ki An Risk of wars in 0.0 - losing your ship. Risk of wars in low-sec - losing your ship Risk of wars in high-sec - uhm... tricky one, but I'd have to go with... losing your ship /Edit: Oh, and your loot if you won.
Exept what you are really doing is piracy. This is not necessarily something bad, but it should be classified as such. You are not making wars to hurt enemy corps by destroying their assets but to earn money from their surviving items.
So, what are the advantages and disadvantages of piracy in the different regions?
0.0: significantly reduced amount of traffic - fewer targets & easier for targets to spot you, be it on the map or local low (accessible) station count - more time spend travelling till you can resupply/unload loot dictors/warp bubbles - travelling more dangerous
low sec reduced amount of traffic - fewer targets & easier for targets to spot you, be it on the map or local outlaw status - inability to travel to highsec sentry guns - only bigger ships viable for gatecamping
high sec war dec needed to pirate a corp there - 50 mil additional costs/week per corp very high amount of traffic - targets can be found quite fast inability to stop people looting ships you killed outside being faster
The high traffic and the resulting high amount of targets/kills and the war dec costs counter each other just fine. What is left are loot thieves.
Compared to outlaw status & sentry guns of low sec piracy and the longer and more dangerous travel of 0.0 piracy those are the lesser evil, though.
Another good point. Seems the star pupils are entering now
Can't say I disagree with any of this, and I'll concede to this reasoning.
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.05 17:23:00 -
[164]
Originally by: Anaalys Fluuterby Giving everyone shoot rights would be a perfect solution But I can already hear the cries of "You are nerfing the legitimate Ore Thief profession!!!!!"
I dabble in ore-thieving sometimes, and I wouldn't have anything against this. However, it would probably open up a whole lot of angry cans (hehe) in other areas of the game.
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
Amphetamines
|
Posted - 2007.04.05 17:28:00 -
[165]
Edited by: Amphetamines on 05/04/2007 17:25:43 its your choice to war declare everyone in empire you knew the system that was in place. you guys decided lets kill ppl in empire then you've also got to deal with the bad parts of it, so deal with it. If you cant, go to 0.0
|
Hamfast
Gallente
|
Posted - 2007.04.05 17:35:00 -
[166]
Originally by: Ki An First I'd like to thank you for offering up good points. It's a rarity in this thread (and forum), and that includes myself.
Originally by: Hamfast
1) The Player Ship Object (PC - Object), when it Generates an object (jet-can or Wreck) assigns ownership of that object to the original PC Owner, to change the way that works would mean the PC Object, when Killed by an NPC, would have it's ownership pointed to the NPC, not the player (Mission runners would not own their own wreck)
Are you saying it cannot be programmed around (without too much difficulty)? If that is the case, I will immediately concede.
Neither you nor I know how hard it would be to program around, I therefore would have to defer to a Dev that works on the code, but as a dev that works on other code (My RL occupation) I can tell you no simple change is ever simple...
Originally by: Hamfast
2) The Spoils of War are already there, it is against the "Laws of War" to loot the corpses of your enemy, not that it does not happen... you see, you do not own the corpse of the enemy killed... I will grant you, in (RL) wars, looters are often shot... hence granting Everyone kill rights on the looter would be a viable answer, not changing the ownership of the generated object...
Good point. I also like your point about everyone having kill rights. That, of course, would then have to apply to ore-thieves as well.
Ore thieves or loot thieves - they are just thieves...
Originally by: Hamfast
3) While I may be the victim, I do not care about the victim, they lost and do not matter.
I'm not certain I understand this one.
my point here is that the victim (PC that has left in his pod or woke up in some vat) is a straw man in the discussion, while he may have ôOwnershipö of his wreck, he has no further input into the issueà as to my combat ability, I can fly a BC, but my skills are so good that I need that BC to do level 1 missionsà but I can build that BC, mine and refine the oreàI am enjoying the Industrial end of the game and would not be able to put up much of a fightà
/Ki
Answers are bolded...
Oh, and yeah, I like a good discussion... makes me wonder why I troll forums...
Noob in training...
|
Mack Deluxe
PsyCorp Curse Alliance
|
Posted - 2007.04.05 17:39:00 -
[167]
Originally by: Ki An
Originally by: Mack Deluxe
Originally by: Ki An However, you never ever run the risk of losing the spoils of a won battle and not have the slightest chance to prevent it.
A scout in a frigate jumps through your gatecamp. You kill it as soon as it uncloaks. A second afterwards 10 times your number jump through in battleships. Do they wait while you slow boat to their friend's loot and let you leave?
Hmm... I guess there is some risk. Different risks for sure, but still risks.
Uhm... what has this got to do with the paragraph you quoted? It stands as fact that after a won battle in 0.0, you get the loot. That is not so in high sec.
You soundly won the first fight, the fact that reinforcements showed up before you could loot means you didn't get the loot. It didn't magically appear in your cargo hold as you'd apparently like.
Originally by: Ki An
Originally by: Mack Deluxe
Empire wars are lame, griefateers are lame personified.
To this I can only quote the old adage "opinions are like *******s. Everyone's got one".
You voiced your opinion (that people looting cans belonging to someone else before you could 'rightfully' steal them suck), I voiced my opinion...
Originally by: Ki An
Originally by: Mack Deluxe
Btw, how many people do you think have decided to make an alt expressly for this purpose as a result of this thread?
The more the better imo. The more people do this, the sooner CCP will realise that it is a problem.
That out of the way, I'd propose we look at dual wreck-flagging from another perspective; one of pros and cons.
Pros - Loot thieving in high sec is no longer risk free. - The victor of a battle gets his rightful spoils of war. - The number of alts in velators drop, resulting in less lag (I had to get lag in here somehow )
Cons - I really can't think of any, but as so many people are so vehemently opposed to this idea, I'm sure there has to be some big ones I have overlooked.
/Ki
Who says it's rightful that you always get the loot of the person you killed in empire? If you always got the loot from a kill, wouldn't it teleport into your hold or the nearest station or something?
If you killed in lower population areas, there wouldn't be as many vultures around to steal from you, would there? But then you'd have less targets... Which sounds a lot like low sec or 0.0...
I've done... Questionable things. |
JourneymanDave
devastation mining inc
|
Posted - 2007.04.05 17:46:00 -
[168]
Originally by: Ki An
Originally by: JourneymanDave
And mine...
Not broken, been that way for a long time. No one had an issue until high-sec wardec farming came into vogue. I haven't looked, but I'd bet no one can link a single pre-Privateers whine about this issue. Anyone?
Spoils of War or not, they're merely liberated assets in space at that point in time. I think that everyone understands that high-powered combat ships are not optimal for scooping loot in high-traffic areas. Fly smarter.
Agreed that the victim pilot gets no say on who scoops his loot, he should have flown smarter too. However, this is not particularly relevant to the argument of whether or not the killing pilot gets a say either. Those are two disconnected issues.
Can you please formulate that in a list of cons to having the flagging rules changed? None of your points really makes changing the rules unviable.
/Ki
Ah, Ki, I'm glad you're posting because you might be the only one on the Pro-shoot loot thieves Political Action Committee attempting to make a reasoned argument. So, thanks again for your intellectual honesty.
Having said that, I wasn't trying to demonstrate, unviable... just unwarranted.
The burden of making the case is always on those parties who wish to see a change. That promotes continuity and stability in a complex system, whether it be Eve, socio-economic policy or mathematics.
I've checked the latest Dev blogs and patch notes, and see no mention from CCP of loot flagging being modified. With that, and my own observation of these handful of threads, I can only conclude that a strong case hasn't been made to CCP. I know that from my personal perspective, I haven't seen it.
|
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.05 17:53:00 -
[169]
Originally by: JourneymanDave
I've checked the latest Dev blogs and patch notes, and see no mention from CCP of loot flagging being modified. With that, and my own observation of these handful of threads, I can only conclude that a strong case hasn't been made to CCP. I know that from my personal perspective, I haven't seen it.
Apparently not, nor do I think it will change. I've stated my opinion in this thread, based on my sincere annoyance of loot thieves and their apparent invincability. My arguments aren't good enough, however. I still see a problem with risk vs reward when it comes to loot thieves, but I'll leave it up to the devs to decide if that percieved imbalance warrants change or not.
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
Swirled
Amarr The JORG Corporation FATAL Alliance
|
Posted - 2007.04.05 17:55:00 -
[170]
Edited by: Swirled on 05/04/2007 17:55:15
Originally by: Desidarius Edited by: Desidarius on 05/04/2007 11:40:26
Originally by: Swirled Edited by: Swirled on 05/04/2007 11:30:35
Originally by: Ashaz
wow. that was probably the wrst comparison I have ever seen.
a wrestling match...
nono. Let's put it into a propper perspective. OfficeworkerJoe is walking home from work. LazyassThug is hideing behind a corner with a gun. LazyassThug shoots OfficeworkerJoe in the head. OfficeworkerJoe dies and drops his briefcase. Streetkid runs by and grabs the briefcase.
now. does LazyassThug call the police and report the Streetkid for stealing? I didn't think so...
What lazy ass thug did was 'Illegal' The wrecks left in game are coming from 'Legal' kills... If What LazyAssThug Had done had been legal, he would have been well within his rights to phone the police would he not?
These real life metaphors arent goin to work in this instance as IRL Killing would be illegal and come with consequences from a police force of some kind, and in these case the killings are not illegal and are permitted by the police force themselves.
LOL. Lets say the Mafia paid the police to do whatever they wanted in a relatively safe neighborhood. They go ahead and do whatever they want. Bullying the local folk and some of the big businesses. Now people get tired of this, since the local police won't do a thing, the people start stealing from the mafia here & there. Does the mafia go & complain to the police department that they are being targeted by thieves? No, they do something themselves, cause that's the kind of environment they propagated. It's called Karma. Whatever you put into the world shall be returned to you threefold. Some may not believe, but this is a good example.
I see the rough idea your gettin at there, just think some of the ideas are a little skewed from game to Real life.
TBH my post was a little bit of trolling, im not really bothered about this issue either way, just saw a flaw in the metaphor and felt obliged to point it out >< My bad if i was out o'place
PS I know i wont make a good troll with an attitude like that =P --- Just My Opinion Of Course... --- |
|
Blue Pixie
|
Posted - 2007.04.05 17:56:00 -
[171]
Originally by: Ki An
Originally by: Aramendel stuff!
Another good point. Seems the star pupils are entering now
Can't say I disagree with any of this, and I'll concede to this reasoning.
/Ki
Bah.
Granted Aramendel is considerably more eloquent than I, but he effectively just made the same argument I've been trying to hammer across for the past several hours.
Either way, I'm glad to see at least someone has finally appealed to your sense of reason.
No hard feelings?
|
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.05 18:02:00 -
[172]
Originally by: Blue Pixie
Bah.
Granted Aramendel is considerably more eloquent than I, but he effectively just made the same argument I've been trying to hammer across for the past several hours.
Either way, I'm glad to see at least someone has finally appealed to your sense of reason.
No hard feelings?
Hehe, don't feel bad. I just went into my forum war mode. I can't see reason when I'm like that, but it usually don't last too long
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
Venkul Mul
Gallente
|
Posted - 2007.04.05 18:06:00 -
[173]
Originally by: Ki An
Originally by: Mack Deluxe
Originally by: Ki An However, you never ever run the risk of losing the spoils of a won battle and not have the slightest chance to prevent it.
A scout in a frigate jumps through your gatecamp. You kill it as soon as it uncloaks. A second afterwards 10 times your number jump through in battleships. Do they wait while you slow boat to their friend's loot and let you leave?
Hmm... I guess there is some risk. Different risks for sure, but still risks.
Uhm... what has this got to do with the paragraph you quoted? It stands as fact that after a won battle in 0.0, you get the loot. That is not so in high sec.
Originally by: Mack Deluxe
Empire wars are lame, griefateers are lame personified.
To this I can only quote the old adage "opinions are like *******s. Everyone's got one".
Originally by: Mack Deluxe
Btw, how many people do you think have decided to make an alt expressly for this purpose as a result of this thread?
The more the better imo. The more people do this, the sooner CCP will realise that it is a problem.
That out of the way, I'd propose we look at dual wreck-flagging from another perspective; one of pros and cons.
Pros - Loot thieving in high sec is no longer risk free. - The victor of a battle gets his rightful spoils of war. - The number of alts in velators drop, resulting in less lag (I had to get lag in here somehow )
Cons - I really can't think of any, but as so many people are so vehemently opposed to this idea, I'm sure there has to be some big ones I have overlooked.
/Ki
Ki, have you ben sold to a new owner?
YOU are the one that has argued against multiple ownership for miners, and now you suggest it for wreks?
The point is the usual one, and as usual you avoid to reply to Hamfast: the game code. Adding multiple ownership would be very nice, but it will change the game engine in thousand of points.
I suspect it will require a patch in the same class of the Revelation 1 patch, and I dubt CCP will do that only for privateers.
If that is implemented it will change the rules from can flipping to looting wrecks, and I think in the end the Privateers will be as happy as the miners are currently with the jetcans rules, think about it.
Think well and explain what you want instead of whining.
Duble ownership? So the old owner and the one delivering the killing blow?
Multiple, the old owner and all the people in the killing mail? All the people in the killing gang? All the people in the corporations of the killing mail? All the alliance?
As you aren't stupid I think you can sse the drawbacks in every one of the options, included the need for the system to analyze who should have ownership every time a ship is killed.
Today it is very simple NPC = owner last shooter; PC = ship owner.
Another little problem: how far back the system must remember who shooted a ship? Last 5 minutes? last 10? 1 hour?
|
Sprocketts Eurotrash
State War Academy
|
Posted - 2007.04.05 18:12:00 -
[174]
Can't you just do some 'loot leach' sting operations?
1) Set up shell corp 2) move some players to it 3) war dec. shell corp 4) kill shell corp bait target in cheap ship (but don't pod) 5) have extra ship (interceptor...)set up in system for bait target to hop into 6) kill loot leach after he loots the wreck and bait player gets agro flag on him.
|
Howling Jinn
Kongsberg Vaapenfabrikk Amarr branch.
|
Posted - 2007.04.05 18:13:00 -
[175]
ADAPT! have a cloaked hauler with you. fit mwd on it.
|
DiuxDium
Loot
|
Posted - 2007.04.05 18:19:00 -
[176]
Originally by: Howling Jinn ADAPT! have a cloaked hauler with you. fit mwd on it.
Ohh man, that's such a dumb idea, I don't know where to start.
Quote: Also, he didnt even have a Scrambler, so the POS would have gotten away anyway. |
Karinith
Repo Industries
|
Posted - 2007.04.05 18:20:00 -
[177]
Originally by: Venkul Mul
The point is the usual one, and as usual you avoid to reply to Hamfast: the game code. Adding multiple ownership would be very nice, but it will change the game engine in thousand of points.
I suspect it will require a patch in the same class of the Revelation 1 patch, and I dubt CCP will do that only for privateers.
You can't make that argument because quite frankly you, me, and just about everyone else in this thread are completely ignorant of the database architecture and the scope of effort required to implement a dual-ownership system. For all you know, it can be a couple lines of code and an expansion of a table.
So stick with what you do know, bugs and game balance.
|
Venkul Mul
Gallente
|
Posted - 2007.04.05 18:21:00 -
[178]
Originally by: Gamesguy
What risk is there to the thief? The loser lost so they cant undock and not get killed by the winner, and why would you need to retain ownership of the wreck when you're at war?! Its not like to need flagging to kill the guy that just killed you.
Because wreck ownerships don't happens only in war. So changing it to get better war mechanics will broke some of the non-war mechanics. Currently the balance between the interest of war mechanics and non war is good, to change it so that the killer has always the ownership of the wreck will broke the mechanics in other activities.
|
Hamfast
Gallente
|
Posted - 2007.04.05 18:25:00 -
[179]
Originally by: Venkul Mul
Another little problem: how far back the system must remember who shooted a ship? Last 5 minutes? last 10? 1 hour?
Oh, I had not even thought of this...
for example, We are at war, blasting away at each other, you get the upper hand and are eating into my hull... when I use the jump-gate... I land on the other side ready to WTZ to the nearest station or some other point... you are just behind me counting on your better connection and PC to get the one last shot on me that should end the fight... but there is a punk in his noob-ship that takes that final shot on my flaming pile of poo... Who would own the wreck in the Ki An world?
You did the work but did not get the kill...
Noob in training...
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.05 18:27:00 -
[180]
Originally by: Hamfast
Originally by: Venkul Mul
Another little problem: how far back the system must remember who shooted a ship? Last 5 minutes? last 10? 1 hour?
Oh, I had not even thought of this...
for example, We are at war, blasting away at each other, you get the upper hand and are eating into my hull... when I use the jump-gate... I land on the other side ready to WTZ to the nearest station or some other point... you are just behind me counting on your better connection and PC to get the one last shot on me that should end the fight... but there is a punk in his noob-ship that takes that final shot on my flaming pile of poo... Who would own the wreck in the Ki An world?
You did the work but did not get the kill...
Noobship gets concordokken'd War target gets loot
|
|
Anaalys Fluuterby
Caldari
|
Posted - 2007.04.05 18:31:00 -
[181]
Originally by: Hamfast
Originally by: Venkul Mul
Another little problem: how far back the system must remember who shooted a ship? Last 5 minutes? last 10? 1 hour?
Oh, I had not even thought of this...
for example, We are at war, blasting away at each other, you get the upper hand and are eating into my hull... when I use the jump-gate... I land on the other side ready to WTZ to the nearest station or some other point... you are just behind me counting on your better connection and PC to get the one last shot on me that should end the fight... but there is a punk in his noob-ship that takes that final shot on my flaming pile of poo... Who would own the wreck in the Ki An world?
You did the work but did not get the kill...
The system takes account of this with NPCs as it is, whether that extends to PCs I don't know. If two players in different corps are shooting at a belt rat, just because you got the final shot doesn't mean the wreck is yours.
But Thread Winner is correct: Concord gets the noob <-----------> Keiron: http://oldforums.eveonline.com/?a=topic&threadID=427556&page=2
PvE and/or PvP is not something that appeals to the entire player base |
Hamfast
Gallente
|
Posted - 2007.04.05 18:34:00 -
[182]
Originally by: Thread Winner
Originally by: Hamfast
Originally by: Venkul Mul
Another little problem: how far back the system must remember who shooted a ship? Last 5 minutes? last 10? 1 hour?
Oh, I had not even thought of this...
for example, We are at war, blasting away at each other, you get the upper hand and are eating into my hull... when I use the jump-gate... I land on the other side ready to WTZ to the nearest station or some other point... you are just behind me counting on your better connection and PC to get the one last shot on me that should end the fight... but there is a punk in his noob-ship that takes that final shot on my flaming pile of poo... Who would own the wreck in the Ki An world?
You did the work but did not get the kill...
Noobship gets concordokken'd War target gets loot
I did not ask about the loot, I asked about the ownership of the wreck...
As it works now, I own the wreck, War target is flagged (not that it matters) because he stole my loot...
I suspect the Suicide ganker would get the Kill Mail...
I want to know who owns the wreck in the Ki An version of the game (loot, like the loser, has nothing to say).
Noob in training...
|
Venkul Mul
Gallente
|
Posted - 2007.04.05 18:42:00 -
[183]
Originally by: Anaalys Fluuterby
Originally by: Ki An
Originally by: Hamfast
2) The Spoils of War are already there, it is against the "Laws of War" to loot the corpses of your enemy, not that it does not happen... you see, you do not own the corpse of the enemy killed... I will grant you, in (RL) wars, looters are often shot... hence granting Everyone kill rights on the looter would be a viable answer, not changing the ownership of the generated object...
Good point. I also like your point about everyone having killrights. That, of course, would then have to apply to ore-thieves as well.
Giving everyone shoot rights would be a perfect solution But I can already hear the cries of "You are nerfing the legitimate Ore Thief profession!!!!!"
Accettable, but some gang bug must be fixed before that.
Currently if the player that killed a ship leave the gang, or dock, or change system, or DC, looting the wreck he generated will flag the looter to him.
With this change the gang member looting will get flagget to everyone. Even if the one that created the wreck was perfectly willing to give the content away.
Similarly a exchange of item in space between people of different corporation (say dropping some ammo in a jetcan for a friend) will give global flagging.
They are not so game wrenking problems, but can generate difficulties.
|
Karinith
Repo Industries
|
Posted - 2007.04.05 18:49:00 -
[184]
Originally by: Hamfast
I suspect the Suicide ganker would get the Kill Mail...
I want to know who owns the wreck in the Ki An version of the game (loot, like the loser, has nothing to say).
Ownership of the wreck should have 2 possible parties.
1. The corporation of the ship that got destroyed. 2. The corporation of the person that placed the final blow.
In the instance of an NPC making the final blow, then ownership of the wreck defaults to solely the corporation of the ship that got destroyed.
Ideally it should be all the corporations listed on the killmail that have ownership of the wreck. That would solve the issues of ownership where gangs are comprised of multiple corporations (i.e. Alliance gangs)
|
Hamfast
Gallente
|
Posted - 2007.04.05 18:51:00 -
[185]
Originally by: Venkul Mul
Originally by: Anaalys Fluuterby
Originally by: Ki An
Originally by: Hamfast
2) The Spoils of War are already there, it is against the "Laws of War" to loot the corpses of your enemy, not that it does not happen... you see, you do not own the corpse of the enemy killed... I will grant you, in (RL) wars, looters are often shot... hence granting Everyone kill rights on the looter would be a viable answer, not changing the ownership of the generated object...
Good point. I also like your point about everyone having killrights. That, of course, would then have to apply to ore-thieves as well.
Giving everyone shoot rights would be a perfect solution But I can already hear the cries of "You are nerfing the legitimate Ore Thief profession!!!!!"
Accettable, but some gang bug must be fixed before that.
Currently if the player that killed a ship leave the gang, or dock, or change system, or DC, looting the wreck he generated will flag the looter to him.
With this change the gang member looting will get flagget to everyone. Even if the one that created the wreck was perfectly willing to give the content away.
Similarly a exchange of item in space between people of different corporation (say dropping some ammo in a jetcan for a friend) will give global flagging.
They are not so game wrenking problems, but can generate difficulties.
Good points, simply making a gang with your friend would give him "Ownership" rights to your can... thus he takes the ammo without being flagged to the world...
As for the gang bug, yes, that would have to be addressed...but bugs are part of why changes to the code are limited and well researched...
Noob in training...
|
Venkul Mul
Gallente
|
Posted - 2007.04.05 18:56:00 -
[186]
Originally by: Karinith
Originally by: Venkul Mul
The point is the usual one, and as usual you avoid to reply to Hamfast: the game code. Adding multiple ownership would be very nice, but it will change the game engine in thousand of points.
I suspect it will require a patch in the same class of the Revelation 1 patch, and I dubt CCP will do that only for privateers.
You can't make that argument because quite frankly you, me, and just about everyone else in this thread are completely ignorant of the database architecture and the scope of effort required to implement a dual-ownership system. For all you know, it can be a couple lines of code and an expansion of a table.
So stick with what you do know, bugs and game balance.
1) A change in code is always dangerous; 2) that specific code is tied to a lot of in game things, so assuming that it is easy to change without repercussion is very far fetched. I can be wrong on the size of the patch, but seeing as apparently lesser changes are denied by the Devs, I dubt it will be a small patch.
|
Roshan longshot
Gallente Ordos Humanitas FREGE Alliance
|
Posted - 2007.04.05 18:56:00 -
[187]
Why such a fuss? This has always been this way. The can/wreck has always belonged to the player that got shot down.
All I see here is more ways to ghank players in empire space...
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
|
acompton
Gallente Dark-Rising Fallen Souls
|
Posted - 2007.04.05 19:09:00 -
[188]
Good thing RA didn't start this trend, otherwise it would be called something like...
Loot-stealski!
|
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.05 19:20:00 -
[189]
Originally by: Hamfast I want to know who owns the wreck in the Ki An version of the game (loot, like the loser, has nothing to say).
\o/ I have my own version of the game!
CCP, get to work! I expect it to be released before the summer rush!
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
Hamfast
Gallente
|
Posted - 2007.04.05 19:26:00 -
[190]
Originally by: Roshan longshot Why such a fuss? This has always been this way. The can/wreck has always belonged to the player that got shot down.
All I see here is more ways to ghank players in empire space...
I know it's been lost in the discussion, but the OP wanted the ownership flagging changed so he could shoot the alts that are stealing his loot from the poor sod that he toasted without his being visited by Concord...
I suspect that most of us agree with your point, it has always been this way and works as designed, some would like to discuss the alternatives... even if there are only 2 chances the change would happen, and "Slim" is out of town.
(for those that do not understand, the 2 chances are "Slim" and "None")
Noob in training...
|
|
Hamfast
Gallente
|
Posted - 2007.04.05 19:29:00 -
[191]
Originally by: Ki An
Originally by: Hamfast I want to know who owns the wreck in the Ki An version of the game (loot, like the loser, has nothing to say).
\o/ I have my own version of the game!
CCP, get to work! I expect it to be released before the summer rush!
/Ki
They can't, you failed to tell them who owns the wreck...
BUZZZ... sorry, time is up... no game for you!!! (do not want to cause CCP Devs to have to recode the whole game to comply with your ideas)
Noob in training...
|
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.05 19:42:00 -
[192]
Originally by: Hamfast
They can't, you failed to tell them who owns the wreck...
BUZZZ... sorry, time is up... no game for you!!! (do not want to cause CCP Devs to have to recode the whole game to comply with your ideas)
Awww... but it would be so much better than what we have now...
Everyone can shoot at anyone anywhere, noobs are griefed and laughed at, all PvE is gone, and everyone is holding hands, killing each other repeatedly...
/me dreams away
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
bigfatbird
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.04.05 19:47:00 -
[193]
Originally by: Roue On my list this is at the top of current feature/frustrations.
If you mine an asteroid you create a can and when someone steals from it they are flagged to you
If you shoot an NPC you create a can and when someone steals from it they are flagged to you.
IF you shoot a player you create a wreck/can and when someone steals from it they are.... ummm.. NOT flagged to you.
Please at least give us an aggreement on the necessity of change to this. Being followed in empire by moochers who steal my or my victims loot is ridiculous.
HOWEVER should this change be unacceptable I will accept one other solution listed below
Asteroids will now follow players around and scoop their ore back. And NPC's will scoop their fallen comrades loot back up.
Thank you for your time.
I somehow have the feeling that all you will get out of this post will be even more hauler alts following you.
|
Exlegion
New Light
|
Posted - 2007.04.05 19:52:00 -
[194]
Edited by: Exlegion on 05/04/2007 19:53:53
Originally by: Ki An
Originally by: Hamfast
They can't, you failed to tell them who owns the wreck...
BUZZZ... sorry, time is up... no game for you!!! (do not want to cause CCP Devs to have to recode the whole game to comply with your ideas)
Awww... but it would be so much better than what we have now...
Everyone can shoot at anyone anywhere, noobs are griefed and laughed at, all PvE is gone, and everyone is holding hands, killing each other repeatedly...
/me dreams away
/Ki
But there is such a game. It's called Counterstrike, or any other First-Person Shooter, for that matter .
I'm not too sure 'bout the holding hands part though .
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |
Hamfast
Gallente
|
Posted - 2007.04.05 20:40:00 -
[195]
Originally by: Exlegion Edited by: Exlegion on 05/04/2007 19:53:53
Originally by: Ki An
Originally by: Hamfast
They can't, you failed to tell them who owns the wreck...
BUZZZ... sorry, time is up... no game for you!!! (do not want to cause CCP Devs to have to recode the whole game to comply with your ideas)
Awww... but it would be so much better than what we have now...
Everyone can shoot at anyone anywhere, noobs are griefed and laughed at, all PvE is gone, and everyone is holding hands, killing each other repeatedly...
/me dreams away
/Ki
But there is such a game. It's called Counterstrike, or any other First-Person Shooter, for that matter .
I'm not too sure 'bout the holding hands part though .
I figured 0.0 would work just like this, except for the folks running missions to get the named stuff while they wait for Ki An to happen by and blow them up... (the unasked for part is the OMGPAWNMOBILE that is hard coded in for Ki to fly in his game...)
Noob in training...
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.05 21:41:00 -
[196]
What is there to lose by having dual wreck ownership if the aggressor still gets killrights placed against him and an aggression timer applied?
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.05 21:41:00 -
[197]
What is there to lose by having dual wreck ownership if the aggressor still gets killrights placed against him and an aggression timer applied?
|
Anaalys Fluuterby
Caldari
|
Posted - 2007.04.05 21:44:00 -
[198]
Originally by: Thread Winner What is there to lose by having dual wreck ownership if the aggressor still gets killrights placed against him and an aggression timer applied?
The biggest issue I see is that CCP can't get wreck aggro working right now Its STILL broke with gang members and NPC wrecks, I can't imaging how fubar'd it would get with dual-ownership....
But as long as the original PC has ownership also, it would be an acceptable change. <-----------> Keiron: http://oldforums.eveonline.com/?a=topic&threadID=427556&page=2
PvE and/or PvP is not something that appeals to the entire player base |
Anaalys Fluuterby
Caldari
|
Posted - 2007.04.05 21:44:00 -
[199]
Originally by: Thread Winner What is there to lose by having dual wreck ownership if the aggressor still gets killrights placed against him and an aggression timer applied?
The biggest issue I see is that CCP can't get wreck aggro working right now Its STILL broke with gang members and NPC wrecks, I can't imaging how fubar'd it would get with dual-ownership....
But as long as the original PC has ownership also, it would be an acceptable change. <-----------> Keiron: http://oldforums.eveonline.com/?a=topic&threadID=427556&page=2
PvE and/or PvP is not something that appeals to the entire player base |
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.05 21:49:00 -
[200]
Originally by: Anaalys Fluuterby
Originally by: Thread Winner What is there to lose by having dual wreck ownership if the aggressor still gets killrights placed against him and an aggression timer applied?
The biggest issue I see is that CCP can't get wreck aggro working right now Its STILL broke with gang members and NPC wrecks, I can't imaging how fubar'd it would get with dual-ownership....
But as long as the original PC has ownership also, it would be an acceptable change.
That is what I mean dual owner ship the Aggressed and Aggressor have looting rights on the ship but the aggressor still gets the standard aggression penalties
|
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.05 21:49:00 -
[201]
Originally by: Anaalys Fluuterby
Originally by: Thread Winner What is there to lose by having dual wreck ownership if the aggressor still gets killrights placed against him and an aggression timer applied?
The biggest issue I see is that CCP can't get wreck aggro working right now Its STILL broke with gang members and NPC wrecks, I can't imaging how fubar'd it would get with dual-ownership....
But as long as the original PC has ownership also, it would be an acceptable change.
That is what I mean dual owner ship the Aggressed and Aggressor have looting rights on the ship but the aggressor still gets the standard aggression penalties
|
sbreach
|
Posted - 2007.04.05 21:50:00 -
[202]
BTW I haven't read through the whole of this post yet so if this has been suggested i'll edit it shortly.
I think the wreck system is in a no win situation.
A change in the mechanics affects one group over another.
Lets say in low sec, a pewpewing Pirate pops a poor hauler on a gate, now regardless of who pewpewed the wreck and items currently belong to the hauler who went QQ
Now this to me sounds fair, the items are owned by the PC who got killed. regarding cans and so, think of wrecks as forcefully opened cans from the ships or ex ships owner. Thats all, the wreck is a can. Regarding NPCs i could make a explanation but it sounds like a load of crap so no point making super flawed arguments.
So for now i think the Wreck belonging to the victim is still ok. however
A half way solution could be people in NPC corps cannot loot wrecks, or varying degree's of said implementation. i don't know how the coding works but if it could be coded or changed that people in NPC corps cannot open wrecks owned by players other than themselves i think that is a possible solution to discuss, though flawed and probably flame bait.
Though this leads to 2 things, people who want to steal from the privateers (I think there most unhappy with it) or any entity in a High sec war have to be in a player owned corporation, meaning a few extra war-decs to scare them off wont bother most, though as i said only half way as i am sure there are many types of High Sec War's and a lot of corporations would not be in the situation or the mentality to war-dec a corp of a can thief. On a side note if the thief is dedicated to making a living of the war I'm sure the likelihood of a war-dec increases. and i heard. yes heard so I'd like a correction if this is wrong, closing and opening and closing corps to avoid war-dec's is a exploit.
However i think if this was ever the case the person who losses out most is the pirates or so. Though i suspect most pirate activities are located in low sec so if a hauler wants to loot the wreck the pirates just made then all be it for them to try. But for those pirates who operate in low sec and high sec war's and cannot transverse into deep high sec due to security status that would be a pain, but im guessing its the more dedicated looted that are the pain0
However this idea on opinion on how I think it would improve the situation relies on ability to code such a feature or restriction. or if such a idea to fix would be considered viable or even liked.
Regardless this is just my idea which from my understanding could be a viable solution for the problem. I like the idea of wrecks belonging to the person who left the wreck (You may of caused the wreck but the wreck was left behind by the persons ship which went bang) and as so think the current way wrecks work is fine, just certain aspects to it I feel need changing.
Though counter arguments could include if you want wrecks of foreign ownership to be restricted by those in NPC corporations, then surely it should be considered to normal cans, as I feel and base my assumptions on wrecks are just forced jettisoned cans. Which then from affecting high sec war-dec's it then will affect Ore thieves who wish to stay in NPC corporations. Though I dislike ore thieves there are suitable methods of dealing with them and so restricting this would be unfair.
Again I have no incline to how hard or how the code works and what can or cannot be done. and from my understanding of life messing with things which kinda work is asking for trouble.
And it's only a matter of opinion, since I also think those who do shoot the ship down should have some right to the winnings. On a alternative solution and again limited by code or implementation is perhaps a Loot timer. saying the wreck belongs to the ex ship owner but the person who shot it down can open the wreck before other people excluding the wreck owner. but such a method sounds hard.
Anyway just my thoughts on the situation.
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.05 21:54:00 -
[203]
Originally by: sbreach Ass load of text
Every one wins with dual wreck ownership. Its not whether or not CCP can code it the question is why not?
|
sbreach
|
Posted - 2007.04.05 22:05:00 -
[204]
Oh and I forgot, you can also disregard everything and say, all's fair is fair in eve. I mean I totally forgot about the winning is priority for some.
And as for dual ownership, say someone kills me in Low Sec and takes my wreck, I'd still want them to flagged to me. even if its just a increase of time of them being flagged on me for shooting me.
Though if I were to be the aggressor, and die. I would like the wreck to flag them to me if they take it. Though its unlikely ill be the aggressor. Dual ownership wouldn't allow this. I mean attack someone, fail and they loot your wreck as they run to high sec for safety be able to shoot them for the 15min aggro counter without concordukken.
You can say well tough luck but then you can say tough luck about most things now. Theres always that adapt or die mentality.
BTW
What ever happens not everyone is going to be happy so regardless of what everyone is saying it will always affect someone somehow. This is why I love Eve
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.05 22:12:00 -
[205]
Originally by: sbreach Oh and I forgot, you can also disregard everything and say, all's fair is fair in eve. I mean I totally forgot about the winning is priority for some.
And as for dual ownership, say someone kills me in Low Sec and takes my wreck, I'd still want them to flagged to me. even if its just a increase of time of them being flagged on me for shooting me.
Though if I were to be the aggressor, and die. I would like the wreck to flag them to me if they take it. Though its unlikely ill be the aggressor. Dual ownership wouldn't allow this. I mean attack someone, fail and they loot your wreck as they run to high sec for safety be able to shoot them for the 15min aggro counter without concordukken.
You can say well tough luck but then you can say tough luck about most things now. Theres always that adapt or die mentality.
BTW
What ever happens not everyone is going to be happy so regardless of what everyone is saying it will always affect someone somehow. This is why I love Eve
Nah what I mean with dual owner ship is that the aggressor still gets all aggression penalties killrights placed on him and what not. But now its not such a leech fest
|
KoriBaka
|
Posted - 2007.04.05 22:27:00 -
[206]
Edited by: KoriBaka on 05/04/2007 22:25:34 Edited by: KoriBaka on 05/04/2007 22:24:09 EDIT Posted with a alt
Well all depends on how CCP see things or their willingness to change thing.
In the sense of dual ownership where the wreck owner AKA dead guy gets aggro rights against ALL looters involved. and the Pew Pewer getting rights to those who loot it whom is not the wreck owner, then that idea is fine to. However I think CCP would prefer the easier options of not changing codes and so.
But again all the fair is fair, Adapt or die, or tough luck call them waambulance points of views are still valid. You got to understand not everyone's opinions or intentions or ect are the same or anywhere near similar.
TO sum up the small wall of text below. People's views are different, and you don't have to dislike things you personally wouldn't do.
Example my RL friend hates the idea of war deccing corps to hold them ransom. I personally thought it was funny, (even though the corp i was in disbanded to that kinda of thing) I can understand why people dont like that and i can empathize with it. But i know everyone's views are different and in most cases its futile to try to change it. else it comes up as whining. I wouldn't do the things myself but doesn't mean i dislike it. as such i wouldnt follow a high sec pvp corp which bends game rules to their limits to steal their loot for being unpopular on how they do things. but again i dont care against it nor war deccing high sec for pvp. It could be lame it could be breaking how the system was intended for use or whatever but its all a point of view! and the view i think generally wins is the one on the other side of f1 f2 f3. failing that there's the forums!
In short i play the nice guy but i got no greif against those who want to play nasty.
|
Karasuma Akane
Gallente
|
Posted - 2007.04.06 08:53:00 -
[207]
Edited by: Karasuma Akane on 06/04/2007 08:55:16 If Privateer gank squads want to pewpew 'loot thieves', let them move operations to lowsec and 0.0 where its freely allowed to destroy such stealers. The current flagging system should remain the same, as it's essentially a tradeoff... in exchange for the relative ease of highsec camping, they may end up getting fewer items from a victim's wreck. Changing the system would make profiting from the Privateer playstyle too easy as it would allow them to leisurely collect their ill-gotten gains without opposition. Also, such a change might likely encourage a proliferation of corporations and alliances to follow in their wake - making a mockery of the concept of 'high security' space as everyone ends up wardecing each other and there's a battle around every gate and outside every station.
Which is actually the position openly advocated by much of the Privateer membership here on the forums - aka 'make everywhere nonconsensual PVP'.
Having one alliance indulging in such questionable tactics that (in my opinion) is borderline griefing as their raison d'etre can be accepted, as it arguably spices things up a bit. But let's leave the all-against-all atmosphere for 0.0, please. Hopefully, the upcoming advent of Factional Warfare (hurry up, CCP) will allow those who seek highsec PVP to indulge themselves in a constructive manner which actually advances the game. -----
The possibility of successfully navigating an asteroid field is approximately 3,720 to 1. |
Kailiani
Fracked Up beyond All Recognition
|
Posted - 2007.04.06 09:39:00 -
[208]
15 mins is too short for the kill rights on stolen loot, increase it to a few hours(would be nice if it only counted while your logged on and in space :P) or more atleast. That would solve the risk vs reward for the thieves.
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.06 11:50:00 -
[209]
Originally by: Karasuma Akane Edited by: Karasuma Akane on 06/04/2007 08:57:07 If Privateer gank squads want to pewpew 'loot thieves', let them move operations to lowsec and 0.0 where its freely allowed to destroy such stealers. The current flagging system should remain the same, as it's essentially a tradeoff... in exchange for the relative ease of highsec camping, they may end up getting fewer items from a victim's wreck. Changing the system would make profiting from the Privateer playstyle too easy as it would allow them to leisurely collect their ill-gotten gains without opposition. Also, such a change might likely encourage a proliferation of corporations and alliances to follow in their wake - making a mockery of the concept of 'high security' space as everyone ends up wardecing each other and there's a battle around every gate and outside every station.
Which is actually the position openly advocated by much of the Privateer membership here on the forums - aka 'make everywhere nonconsensual PVP'.
Having one alliance indulging in such questionable tactics which are (in my opinion) borderline griefing as their raison d'etre can be accepted, as it arguably spices things up a bit. But let's leave the all-against-all atmosphere for 0.0, please. Hopefully, the upcoming advent of Factional Warfare (hurry up, CCP) will allow those who seek highsec PVP to indulge themselves in a constructive manner which actually advances the game.
So Dual wreck ownership with the same aggresion penalties as before with single wreck ownership is wrong because you don't like the privateers?
|
Karan Hanid
|
Posted - 2007.04.06 12:39:00 -
[210]
/signed
The loot belongs to the killer. Only.
Yarrr
|
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.06 12:40:00 -
[211]
Originally by: Karan Hanid /signed
The loot belongs to the killer. Only.
Yarrr
and now you've just sent the thread back to page one
now there will be 8 more pages of bad metaphors and RL analogies.
Dual wreck owner ship is the way to go EVERY ONE WINS with dual ownership with the standard aggression rules applied
|
Exlegion
New Light
|
Posted - 2007.04.06 13:00:00 -
[212]
Edited by: Exlegion on 06/04/2007 13:01:04
Originally by: Thread Winner
Originally by: Karan Hanid /signed
The loot belongs to the killer. Only.
Yarrr
and now you've just sent the thread back to page one
now there will be 8 more pages of bad metaphors and RL analogies.
Dual wreck owner ship is the way to go EVERY ONE WINS with dual ownership with the standard aggression rules applied
Everyone does NOT win and YOU know it. GANKERS win. If you want your ganked loot then go to low/0.0 sec where the gankings belong. You're not interested in risk vs reward. You're interested in YOUR REWARDS, period.
If you're interested in risk vs rewards as you so vehemently claim, then why is your alliance attempting to destabilize high sec with abuse of tactics? And yes, I believe you're an alt of the Privateers. If not, why don't you post with your main?
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.06 13:11:00 -
[213]
Originally by: Exlegion Edited by: Exlegion on 06/04/2007 13:01:04
Originally by: Thread Winner
Originally by: Karan Hanid /signed
The loot belongs to the killer. Only.
Yarrr
and now you've just sent the thread back to page one
now there will be 8 more pages of bad metaphors and RL analogies.
Dual wreck owner ship is the way to go EVERY ONE WINS with dual ownership with the standard aggression rules applied
Everyone does NOT win and YOU know it. GANKERS win. If you want your ganked loot then go to low/0.0 sec where the gankings belong. You're not interested in risk vs reward. You're interested in YOUR REWARDS, period.
If you're interested in risk vs rewards as you so vehemently claim, then why is your alliance attempting to destabilize high sec with abuse of tactics? And yes, I believe you're an alt of the Privateers. If not, why don't you post with your main?
I'm not a privateer dammit. I have only had wars declared on me in the past back when pirate coalition was around (well accept the wars we declared on CVA and IAC so they couldn't use our outlaw status against us)
So anyways your against dual ownership with standarg aggression penalties because you wont be able to loot leech anymore?
|
Exlegion
New Light
|
Posted - 2007.04.06 13:22:00 -
[214]
Edited by: Exlegion on 06/04/2007 13:25:46 Edited by: Exlegion on 06/04/2007 13:19:02
Originally by: Thread Winner I'm not a privateer dammit. I have only had wars declared on me in the past back when pirate coalition was around (well accept the wars we declared on CVA and IAC so they couldn't use our outlaw status against us)
So anyways your against dual ownership with standarg aggression penalties because you wont be able to loot leech anymore?
I'm against dual ownership because it's only another tool to allow further abuse of tactics in high sec.
Now answer my question: If you're interested in balancing risk vs rewards as you so vehemently claim, then why are you OK with the PA attempting to destabilize high sec?
Stop trying to treat the symptom. Come up with solutions to cure the problem. That is, unless it suits your gank-in-high-sec style.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.06 13:30:00 -
[215]
Originally by: Exlegion Edited by: Exlegion on 06/04/2007 13:19:02
Originally by: Thread Winner I'm not a privateer dammit. I have only had wars declared on me in the past back when pirate coalition was around (well accept the wars we declared on CVA and IAC so they couldn't use our outlaw status against us)
So anyways your against dual ownership with standarg aggression penalties because you wont be able to loot leech anymore?
I'm against dual ownership because it's only another tool to allow further abuse of tactics in high sec.
Now answer my questions: If you're interested in risk vs rewards as you so vehemently claim, then why are you OK with the PA attempting to destabilize high sec?
Why treat the symptom instead of curing the problem? Perhaps because it suits your gank-in-high-sec style?
The only thing that will change will dual wreck ownership is the now feasible destruction of leeches. I can't have a gank-in-high-sec style because I am not allowed in empire. I can not go around wardeccing corps left and right because I know that I will not be able to defend my self against them. If they wardec me good luck catching me as I am just 1 man.
You speak as if Highsec is the PvE server of EVE when it obviously is not. War needs happen in highsec because if you want to take some one out you have to take out their supplies as well and that means cutting off access to market hubs. Remember your tutorial said once you undock you would not be safe so please do not speak as if you should be.
|
Nytemaster
Mega-Deth Phoenix Supremacy
|
Posted - 2007.04.06 13:38:00 -
[216]
Originally by: Roue
Originally by: MotoTsume Edited by: MotoTsume on 04/04/2007 23:47:50 Actually the wreck is flagged, but to the person you shot , the owner of the ship and that is how it should be. it isnt your loot the moocher is stealing but the person who's ship it was.
So that person can kill the moocher
Does that really make any sense though?
That's like saying in a wrestling match for the world championship Bob knocks out Joe. Then some guy in the stands runs onto the ring takes the belt of Joe's unconcious body and if BoB attacks this dude for the belt he just won. The ref will shoot him in the head. ANd Joe who is out cold though has 15 minutes to wake up and beat up the guy who is in his car driving home.
You just got blown up, you were engaged in a pvp fight and you lost. Now let's put aside ganking because I for one love fair and honorable 1v1s. I spend a long time in a fight between my battleship and someone elses. We both agree to risk all we have on it for that fight.
The reward is the other person's stuff. No it isn't. Because in order for us to even remotely have a chance at that we have to orbit at less then 1500m. because some noob in a frigate/or indy will be stuck on one of us waiting for us to pop.
Even if I do die, I have what 15minutes to fit a combat effective ship and find the person who stole the wreckage? I would personally rather have the person who defeated me have that. And meet him again in combat. Then some random paserby.
This sort of falls along the same lines of using remote repping alts to keep you alive in empire. There's nothing anyone can do to stop them, but you keep using them anyway. I guess you'll have to deal with loot thieves just like we have to deal with your remote repping alts.
|
Exlegion
New Light
|
Posted - 2007.04.06 13:38:00 -
[217]
Edited by: Exlegion on 06/04/2007 13:37:25
Originally by: Thread Winner The only thing that will change will dual wreck ownership is the now feasible destruction of leeches. I can't have a gank-in-high-sec style because I am not allowed in empire. I can not go around wardeccing corps left and right because I know that I will not be able to defend my self against them. If they wardec me good luck catching me as I am just 1 man.
You speak as if Highsec is the PvE server of EVE when it obviously is not. War needs happen in highsec because if you want to take some one out you have to take out their supplies as well and that means cutting off access to market hubs. Remember your tutorial said once you undock you would not be safe so please do not speak as if you should be.
No, high sec isn't the PVE server of Eve. It is however, (or atleast it's supposed to be) the safest of the security systems. I'm not opposed to wars in high sec. I'm opposed to the abuse of the war dec'ing system in high sec, which leads to the destabilization of high sec as the most secure of all systems, thanks to your local gank squad alliance. At no time did I say high sec should be SAFE. It should however, be safER. So, please do tell me, why are you OK with the Privateers destabilizing this balance?
And why don't you post with your main? I won't war-dec you, Carebear's promise .
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |
Dr Paithos
Minmatar Republic Deep Space Institute
|
Posted - 2007.04.06 14:28:00 -
[218]
Edited by: Dr Paithos on 06/04/2007 14:25:59 In lowsec PvP there is a risk that another gang will come along and kill you, and possibly your wartargets too.
In Hisec your only danger is from your wartargets. Thus anyone can take the loot from your kills. You are taking less risk, and thus get less reward.
If you want 100% of the reward from your kills, move to Lowsec or 0.0 where you run the risk of being jumped by non-wartargets, and if you win you get the reward of 100% of the loot and salvage.
Not bashing the Privateers, just simply stating game mechanics.
IMHO hisec loot stealing is a valid career and shouldn't be nerfed. If the thief is flagged to anyone, it should be to the person who landed the final blow only, and not an entire gang or corp.
|
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.06 15:55:00 -
[219]
Originally by: Nytemaster This sort of falls along the same lines of using remote repping alts to keep you alive in empire. There's nothing anyone can do to stop them, but you keep using them anyway. I guess you'll have to deal with loot thieves just like we have to deal with your remote repping alts.
I thought I would be able to stay out of posting in this thread again, but my innder whorum fore took over.
The quoted part is not true. Anyone remote repping anyone else in Empire is flagged as hostile to that guy's enemies. That means he will be flashing red, and you can shoot him, and he can only shoot back when you have started shooting.
That means, if you want to remote rep someone in Empire, make sure you have a good tank.
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
sbreach
Gallente PezCo - Ice Services
|
Posted - 2007.04.06 16:13:00 -
[220]
Soooo
Fix loot system and war dec system at the same time? it gets anoying when someone war decs you and retracts just to get insta pvp. well i think thats how they do it anyway.
Again i think the high sec war dec situation is becoming a bit of a joke, and im glad i rarely go high sec now. so perhaps limit and control the war dec system and fix the loot. wrecks get sorted, high sec players stop making a new thread about the privateers every few hours.
Ofcourse if that happens the threads will be started by the pvts like the ones about people who aggressvily hunt them down to pirate their loot.
|
|
JourneymanDave
devastation mining inc
|
Posted - 2007.04.06 16:36:00 -
[221]
Originally by: Thread Winner
War needs happen in highsec because if you want to take some one out you have to take out their supplies as well and that means cutting off access to market hubs.
Then we're in good shape, because that's already implemented. No exception taken on this point.
|
Gamesguy
Amarr E X O D U S Imperial Republic Of the North
|
Posted - 2007.04.06 16:40:00 -
[222]
Originally by: Exlegion Edited by: Exlegion on 06/04/2007 13:01:04
Originally by: Thread Winner
Originally by: Karan Hanid /signed
The loot belongs to the killer. Only.
Yarrr
and now you've just sent the thread back to page one
now there will be 8 more pages of bad metaphors and RL analogies.
Dual wreck owner ship is the way to go EVERY ONE WINS with dual ownership with the standard aggression rules applied
Everyone does NOT win and YOU know it. GANKERS win. If you want your ganked loot then go to low/0.0 sec where the gankings belong. You're not interested in risk vs reward. You're interested in YOUR REWARDS, period.
If you're interested in risk vs rewards as you so vehemently claim, then why is your alliance attempting to destabilize high sec with abuse of tactics? And yes, I believe you're an alt of the Privateers. If not, why don't you post with your main?
Are you retarded or something? You're support punishing everyone who ever has had or will have an empire war for one reason or another because you dont like the privateers?
Here's a hint, 99% of the alliances the privateers wardec dont give a **** about them, we all live in 0.0 anyways and for moving stuff through empire we have something called hauler alts. Its only the vocal 1% who are stupid enough to get ganked we hear about, and since they wardeced half of eve, thats a lot of people.
|
Exlegion
New Light
|
Posted - 2007.04.06 17:05:00 -
[223]
Edited by: Exlegion on 06/04/2007 17:02:18
Originally by: Gamesguy Are you retarded or something? You're support punishing everyone who ever has had or will have an empire war for one reason or another because you dont like the privateers?
Here's a hint, 99% of the alliances the privateers wardec dont give a **** about them, we all live in 0.0 anyways and for moving stuff through empire we have something called hauler alts. Its only the vocal 1% who are stupid enough to get ganked we hear about, and since they wardeced half of eve, thats a lot of people.
Quite a number of assumptions you're making there. And could you refrain from the name-calling? It really isn't necessary.
If you take up the profession of indiscriminately war-dec'ing in high sec (Carebearland) atleast man the **** up to take some drawbacks. It doesn't matter if it's the Privateers doing it or anyone else. It just so happens that it has only affected the Privateers so far. Care in taking a guess why?
Second, why are you so hell-bent in defending one abusive tactic and condoning the other? Just because empire war decs don't affect you means that they don't matter. You seem to only be concerned about what affects you. And that's all fine and dandy, but don't brush off the rest as just affecting "1% of the stupid vocal" minority.
As I said before, instead of trying to fix the consequences of the problem try offering solutions to the cause.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |
GimmeeThat
|
Posted - 2007.04.06 17:10:00 -
[224]
I will concede to dual ownership of wreckage IF we also agree on a War Dec Cap of 10 war decs per alliance.
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.06 17:16:00 -
[225]
Originally by: Exlegion Edited by: Exlegion on 06/04/2007 17:02:18
Originally by: Gamesguy Are you retarded or something? You're support punishing everyone who ever has had or will have an empire war for one reason or another because you dont like the privateers?
Here's a hint, 99% of the alliances the privateers wardec dont give a **** about them, we all live in 0.0 anyways and for moving stuff through empire we have something called hauler alts. Its only the vocal 1% who are stupid enough to get ganked we hear about, and since they wardeced half of eve, thats a lot of people.
Quite a number of assumptions you're making there. And could you refrain from the name-calling? It really isn't necessary.
If you take up the profession of indiscriminately war-dec'ing in high sec (Carebearland) atleast man the **** up to take some drawbacks. It doesn't matter if it's the Privateers doing it or anyone else. It just so happens that it has only affected the Privateers so far. Care in taking a guess why?
Second, why are you so hell-bent in defending one abusive tactic and condoning the other? Just because empire war decs don't affect you means that they don't matter. You seem to only be concerned about what affects you. And that's all fine and dandy, but don't brush off the rest as just affecting "1% of the stupid vocal" minority.
As I said before, instead of trying to fix the consequences of the problem try offering solutions to the cause.
You say man the **** up and accept the drawbacks. They have the biggest drawback allready as the whole damn galaxy can pop them at will. Unless declaring war on a corp disables your high slots I can't figure out why you are so attached to letting loot leeching stay
|
Exlegion
New Light
|
Posted - 2007.04.06 17:25:00 -
[226]
Edited by: Exlegion on 06/04/2007 17:24:52 Edited by: Exlegion on 06/04/2007 17:23:49
Originally by: Thread Winner You say man the **** up and accept the drawbacks. They have the biggest drawback allready as the whole damn galaxy can pop them at will. Unless declaring war on a corp disables your high slots I can't figure out why you are so attached to letting loot leeching stay
Heh, you never answered my question :
Originally by: Exlegion No, high sec isn't the PVE server of Eve. It is however, (or atleast it's supposed to be) the safest of the security systems. I'm not opposed to wars in high sec. I'm opposed to the abuse of the war dec'ing system in high sec, which leads to the destabilization of high sec as the most secure of all systems, thanks to your local gank squad alliance. At no time did I say high sec should be SAFE. It should however, be safER. So, please do tell me, why are you OK with the Privateers destabilizing this balance?
And why don't you post with your main? I won't war-dec you, Carebear's promise .
I guess we'll move on then. And what do you suppose the majority of high sec space is populated with? Combat-driven elite PVP'ers? High sec is high sec for a reason. IF you are so inclined in getting fights why not get them where you can find them at will? Why are you picking fights in the kiddie park when around the corner you have hardcore PVP'ers eager to kick ass? Not only that, but you want the mechanics that stop you from abusing your own mechanics to be removed from the game. Sorry, I have no sympathy to offer you.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.06 17:50:00 -
[227]
Originally by: Exlegion Edited by: Exlegion on 06/04/2007 17:24:52 Edited by: Exlegion on 06/04/2007 17:23:49
Originally by: Thread Winner You say man the **** up and accept the drawbacks. They have the biggest drawback allready as the whole damn galaxy can pop them at will. Unless declaring war on a corp disables your high slots I can't figure out why you are so attached to letting loot leeching stay
Heh, you never answered my question
I guess we'll move on then. And what do you suppose the majority of high sec space is populated with? Combat-driven elite PVP'ers? High sec is high sec for a reason. IF you are so inclined in getting fights why not get them where you can find them at will? Why are you picking fights in the kiddie park when around the corner you have hardcore PVP'ers eager to kick ass? Not only that, but you want the mechanics that stop you from abusing your own mechanics to be removed from the game. Sorry, I have no sympathy to offer you.
First of all that question wasn't directed at me.
Secondly people don't always fight for a good fight. Why do you think people gate camp? because its fun? for me its not sure you get interesting smack every once in a while but people do it because its profitable.
Why do people declare empire war? Why not ask them?
If I declared empire war on some one it would be because I noticed they had something I wanted.
But you defend loot leeching as if it were the only way to fight back against a war dec because it somehow locks up your highslots. Dual wreck ownership with the same rules applied as a standard aggression rules is the way to go.
The entire galaxy may be wardecced but the entire galaxy can also take some time to shoot back. But loot leeching is something that can not fly.
|
Johnny ReeRee
The ReeRee Brigade
|
Posted - 2007.04.06 17:58:00 -
[228]
Originally by: Dhaikin Lharoud Wow ....
Miners are told that they should have a buddy hanging around to protect them, in case someone flips their can.
You should have a buddy follow you around to loot your wrecks for you, problem solved
DL
Good response.
What the Privateer wrote about miners just bringing along an extra battleship was one of the sillier things ever said on a forum where plenty of silly things get said.
|
Exlegion
New Light
|
Posted - 2007.04.06 18:16:00 -
[229]
Originally by: Thread Winner First of all that question wasn't directed at me.
Yes, it was.
Quote: Secondly people don't always fight for a good fight. Why do you think people gate camp? because its fun? for me its not sure you get interesting smack every once in a while but people do it because its profitable.
Why do people declare empire war? Why not ask them?
If I declared empire war on some one it would be because I noticed they had something I wanted.
But you defend loot leeching as if it were the only way to fight back against a war dec because it somehow locks up your highslots. Dual wreck ownership with the same rules applied as a standard aggression rules is the way to go.
The entire galaxy may be wardecced but the entire galaxy can also take some time to shoot back. But loot leeching is something that can not fly.
As I have already said, I'm not opposed to empire wars. I am opposed to the abuse of high sec wars. But hell, it's within the mechanics of the game at the moment, so be it. And so is taking loot and being flagged to the owner of the wreck. Abuse of mechanics has begotten abuse of mechanics. What I am saying is one is wrong, but then so is the other. But in all honesty I don't think I'll be changing your mind any time soon as you won't change mine, so I'll take a break from our discussion now. No hard feelings, I hope .
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |
Roue
Privateers Privateer Alliance
|
Posted - 2007.04.06 18:25:00 -
[230]
Originally by: Exlegion Edited by: Exlegion on 06/04/2007 17:37:28 Edited by: Exlegion on 06/04/2007 17:24:52 Edited by: Exlegion on 06/04/2007 17:23:49
Originally by: Thread Winner You say man the **** up and accept the drawbacks. They have the biggest drawback allready as the whole damn galaxy can pop them at will. Unless declaring war on a corp disables your high slots I can't figure out why you are so attached to letting loot leeching stay
Heh, you never answered my question :
Originally by: Exlegion No, high sec isn't the PVE server of Eve. It is however, (or atleast it's supposed to be) the safest of the security systems. I'm not opposed to wars in high sec. I'm opposed to the abuse of the war dec'ing system in high sec, which leads to the destabilization of high sec as the most secure of all systems, thanks to your local gank squad alliance. At no time did I say high sec should be SAFE. It should however, be safER. So, please do tell me, why are you OK with the Privateers destabilizing this balance?
And why don't you post with your main? I won't war-dec you, Carebear's promise .
I guess we'll move on then. And what do you suppose the majority of high sec space is populated with? Combat-driven elite PVP'ers? High sec is high sec for a reason. IF you are so inclined in getting fights why not get them where you can find them at will? Why are you picking fights in the kiddie park when around the corner you have hardcore PVP'ers eager to kick ass? Not only that, but you want the mechanics that stop you from abusing your own mechanics to be removed from the game. Sorry, I have no sympathy to offer you.
Edit: By the way, I'd be 100% in favor of changing BOTH (war-dec'ing system AND looting rights). Would you?
I am back.
And I must way my god did this thread take on a life of its own.
As for why don't we look for fights in low sec or 0.0 which is basically the "real men fight in 0.0" comment I've heard a hundred times before. That's simple enough to answer. Because in 3 years of playing this game I've learned a few things.
1. 0.0 combat will generally devolve into 2 possible outcomes 99% of the time. Outcome A. Your group will be outnumbered and crushed in a lag fest. Outcome B. Your group will outnumber and crush the others in a lag fest.
Neither of which is as thrilling or exciting as 1v1 or 2v2 or anything up to 5v5 etc small scale skirmishes. The sole reason why after 3 years I still play this game. And guess what in privateers I get more honorable small scale fights per month then I have in the rest of my entire EVE career. It is simply put the best PVP opportunity in game for anyone who finds sheer number fights and f1-f8 not entertaining.
Now do I kill haulers. Of course, they are a side casualty that helps pay for my endeavors in pvp. However unlike what the vast majority of people seem to think in this game, I do not have the option to control what ships my opponents fly, nor whether they fit them with everything they own. Sadly. However they seem to do well without my interference in loading all their billions into unscouted haulers and flying around me till the die.
Why am I in privateers? Because pvp is fun. And often enough the people we end up dec'd against (which btw is paid for by other corps just like those getting dec'd not us) muster up a fight and keep me on my toes. And I've had the joy of probably 2 dozen or more 1v1's that were in neither favor or in my opponents favor since I joined. Even some 1v2 and 1v3 and a 1v4 that i enjoyed immensely.
So why this thread? Because I feel the following. And I'm going to make this very clear.
ANYONE, NOT JUST PRIVATEERS, WHO SUCCEED IN PVP DESERVE A REWARD FOR THEIR SHOW OF SKILL which basically means, dual ownership of cans is a good idea. I conceede that single ownership in either way will not work. |
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.06 18:37:00 -
[231]
Originally by: Exlegion
Originally by: Thread Winner First of all that question wasn't directed at me.
Yes, it was.
Quote: Secondly people don't always fight for a good fight. Why do you think people gate camp? because its fun? for me its not sure you get interesting smack every once in a while but people do it because its profitable.
Why do people declare empire war? Why not ask them?
If I declared empire war on some one it would be because I noticed they had something I wanted.
But you defend loot leeching as if it were the only way to fight back against a war dec because it somehow locks up your highslots. Dual wreck ownership with the same rules applied as a standard aggression rules is the way to go.
The entire galaxy may be wardecced but the entire galaxy can also take some time to shoot back. But loot leeching is something that can not fly.
As I have already said, I'm not opposed to empire wars. I am opposed to the abuse of high sec wars. But hell, it's within the mechanics of the game at the moment, so be it. And so is taking loot and being flagged to the owner of the wreck. Abuse of mechanics has begotten abuse of mechanics. What I am saying is one is wrong, but then so is the other. But in all honesty I don't think I'll be changing your mind any time soon as you won't change mine, so I'll take a break from our discussion now. No hard feelings, I hope .
This balance you speak of was never balance the scale was tilted much higher towards saftey as it should be and as it still is. But from what I've seen is ignorance on the part of the highsec dweller to let themselves get into these situations if any thing the privateers should be getting slaughtered by the corps they have wardecced but I have heard nothing but the opposite because of ignorant players and unfortunately ccp can not code anything to protect the ignorant.
It is not an abuse of mechanics because the privateers are more vulnerable than any of the corps war decced if those corps would cease with the solo play and start pounding on them or at least learn to use an f'ng scout.
Dual wreck ownership changes nothing but the loot leeching profession and nothing more. This is not a discussion about war deccing or anything of the like this is asking for a change of the looting mechanics to be changed to dual wreck ownership.
|
Zephyrys
Caldari
|
Posted - 2007.04.06 18:53:00 -
[232]
Soo lemmie get this straight...
According to the Privateers.. ore theft is a valid profession..
Well guess what.. thanks to your actions.. loot theif is a valid profession now also.
You are requesting a change in game mechanics to benefit yourselves..
YOu obviously dont see the irony...
But we will take solace in the fact that CCP will ignore you like they do everyone else and there is no chance in hell that this joke of a request will go through.
You say that 0.0 battle dosent appeal to you.. everyone else knows the truth... adapt to the loot theives.. bring a few friends to loot for you like you insist on telling miners to do when they mine...
Lemmie call the Whaaambulance cause the PA tears are free flowing.
Paybacks a ***** isn't it.. you like to borderline exploit the system to your advantage so you can wardec anyone.. Now you cry like a carebear cause the game mechanics aren't in your favor. wreck ownership has never even been considered a problem till PA started the waterworks about them..
btw.. its still not considered a problem.. you consider it an issue.. here.. have a tissue
-------------- Active Miner improvement Threads = 5 Active Miner improvement Threads with Dev Response = 0
|
Blue Pixie
|
Posted - 2007.04.06 18:54:00 -
[233]
You're advocating piracy, NOT war.
War is blowing your targets' crap up... so they can't use it.
Piracy is blowing your targets' crap up... so YOU can steal it.
|
Vannilla Venom
Caldari
|
Posted - 2007.04.06 19:01:00 -
[234]
This 'feature' has also led to mission runners in hi sec getting 'griefed' out of their NPC salvage.It doesn't bother me either way but it just doesn't sound right to me.
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.06 19:10:00 -
[235]
Originally by: Blue Pixie You're advocating piracy, NOT war.
War is blowing your targets' crap up... so they can't use it.
Piracy is blowing your targets' crap up... so YOU can steal it.
Linkage
Master of websters you are not
|
Blue Pixie
|
Posted - 2007.04.06 19:24:00 -
[236]
Originally by: Roue Why am I in privateers? Because pvp is fun. And often enough the people we end up dec'd against (which btw is paid for by other corps just like those getting dec'd not us) muster up a fight and keep me on my toes. And I've had the joy of probably 2 dozen or more 1v1's that were in neither favor or in my opponents favor since I joined. Even some 1v2 and 1v3 and a 1v4 that i enjoyed immensely.
Lemme tell you about the latest addition to Privateers' war declaration list:
EVE University
An organization I'm not a member of, but have a great deal of respect for. A corporation dedicated to helping new players learn how to play the game.
We're talking about players who've barely cobbled together enough ISK to buy their first tier 1 frigate. Players who don't know the difference between an afterburner and a sensor booster. People fresh out of the freaking tutorial for god's sake.
If this is an example of the targets Privateers pick to "keep them on their toes," then that speaks volumes about them. In my opinion, they're nothing but an alliance of malevolent cowards who choose to "war" in Empire simply because the deck is grossly stacked in their favor.
But fine, they're using legitimate game mechanics. So are those in NPC corps who swoop in to nab the "reward for a demonstration of skill." If it ****es off Privateers or any of the other two-bit, bully organizations out there... GOOD.
|
Blue Pixie
|
Posted - 2007.04.06 19:29:00 -
[237]
Originally by: Thread Winner
Originally by: Blue Pixie You're advocating piracy, NOT war.
War is blowing your targets' crap up... so they can't use it.
Piracy is blowing your targets' crap up... so YOU can steal it.
Linkage
Master of websters you are not
Linkage
Apparently, neither are you.
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.06 19:29:00 -
[238]
Originally by: Blue Pixie
Originally by: Roue Why am I in privateers? Because pvp is fun. And often enough the people we end up dec'd against (which btw is paid for by other corps just like those getting dec'd not us) muster up a fight and keep me on my toes. And I've had the joy of probably 2 dozen or more 1v1's that were in neither favor or in my opponents favor since I joined. Even some 1v2 and 1v3 and a 1v4 that i enjoyed immensely.
Lemme tell you about the latest addition to Privateers' war declaration list:
EVE University
An organization I'm not a member of, but have a great deal of respect for. A corporation dedicated to helping new players learn how to play the game.
We're talking about players who've barely cobbled together enough ISK to buy their first tier 1 frigate. Players who don't know the difference between an afterburner and a sensor booster. People fresh out of the freaking tutorial for god's sake.
If this is an example of the targets Privateers pick to "keep them on their toes," then that speaks volumes about them. In my opinion, they're nothing but an alliance of malevolent cowards who choose to "war" in Empire simply because the deck is grossly stacked in their favor.
But fine, they're using legitimate game mechanics. So are those in NPC corps who swoop in to nab the "reward for a demonstration of skill." If it ****es off Privateers or any of the other two-bit, bully organizations out there... GOOD.
EVE University is in an alliance. They scraped together a billion isk to make an alliance so they must carry something good in their cargo hold. If people wanted to just bully some one they would blow you up and blow up the loot in your face just to **** you off.
Once again devs DUAL WRECK OWNERSHIP
|
Blue Pixie
|
Posted - 2007.04.06 19:38:00 -
[239]
Originally by: Thread Winner Once again devs DUAL WRECK OWNERSHIP
Don't like Empire's rules? Don't play there.
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.06 19:42:00 -
[240]
Originally by: Blue Pixie
Originally by: Thread Winner Once again devs DUAL WRECK OWNERSHIP
Don't like Empire's rules? Don't play there.
I'm in 0.0 right now
Don't like empire war stay in your npc corp and stfu (Is what I would say if I was a closed minded idiot like you)
Every one in this thread seems to defend loot leeching as if it is the only way to fight back. . . *sighs*
|
|
Blue Pixie
|
Posted - 2007.04.06 20:09:00 -
[241]
Originally by: Thread Winner I'm in 0.0 right now
So, what's the problem?
Originally by: Thread Winner Don't like empire war stay in your npc corp and stfu (Is what I would say if I was a closed minded idiot like you)
You know, the funny thing about that is I'm NOT asking the devs to re-design war declarations or ANY aspect of the game in Empire. YOU ARE.
But thanks, I will stay in my NPC corp. And though I've never looted someone's war target wreck before, it's never too late to start. Apparently it ****es you guys off. Sounds like fun to me!
Hey, and maybe there is a profession here! I could loot war target wrecks and return the contents to the victims for a minor fee. Awesome!
Originally by: Thread Winner Every one in this thread seems to defend loot leeching as if it is the only way to fight back. . . *sighs*
And YOU keep advocating radical changes to game code as the only way to resolve this so-called "problem" ... *sighs*
Perhaps you should consider changing your forum alt's name to "Thread Whiner"?
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.06 20:14:00 -
[242]
Originally by: Blue Pixie
Originally by: Thread Winner I'm in 0.0 right now
So, what's the problem?
Originally by: Thread Winner Don't like empire war stay in your npc corp and stfu (Is what I would say if I was a closed minded idiot like you)
You know, the funny thing about that is I'm NOT asking the devs to re-design war declarations or ANY aspect of the game in Empire. YOU ARE.
But thanks, I will stay in my NPC corp. And though I've never looted someone's war target wreck before, it's never too late to start. Apparently it ****es you guys off. Sounds like fun to me!
Hey, and maybe there is a profession here! I could loot war target wrecks and return the contents to the victims for a minor fee. Awesome!
Originally by: Thread Winner Every one in this thread seems to defend loot leeching as if it is the only way to fight back. . . *sighs*
And YOU keep advocating radical changes to game code as the only way to resolve this so-called "problem" ... *sighs*
Perhaps you should consider changing your forum alt's name to "Thread Whiner"?
Its a problem because I can see that it is broken
I'm not a fricken privateer as there are corps in that alliance that I know from past experiences are not trustworthy
Dual wreck ownership is not a radical change it is a tweak.
|
GimmeeThat
|
Posted - 2007.04.06 20:20:00 -
[243]
I will also submit to this thread, that the loot thieves exist mainly as a result of privateers.
Don't want me to loot your wrecks? then fly somewhere else, it's simple really. Maybe jita 4/4 isn't a real smart place for you to hunt... ya-know?
|
Illyria Ambri
Caldari
|
Posted - 2007.04.06 20:21:00 -
[244]
Originally by: Thread Whiner
Its a problem because I can see that it is broken
I'm not a fricken privateer as there are corps in that alliance that I know from past experiences are not trustworthy
Dual wreck ownership is not a radical change it is a tweak.
Its not broken.. CCP has never even implied that there was a problem with looting of wrecks..
Not a privateer?? Yea.. sure.. like anyones gonna believe that
and it is a radical change.. not a tweak... When CCP can't even manage to change their code enough to fix the simple new region roid problem.. this sort of change would require a massive recoding and about 2 years to complet
------------ This is not War... This is pest control - Dalek Sek
Happiness is a warm railgun, Love is a stocked missle launcher. Sexual extacy is watching that NME Battleship go boom.
"Will i |
thatguyinpc
Subach-Tech FATAL Alliance
|
Posted - 2007.04.06 20:22:00 -
[245]
As IÆve read these posts over the years there is one phrase that seems to come up more often than any other, to paraphrase:
The only time your safe is when youÆre docked at a station.
As I believe most everyone accepts the above statement as factual, then the claim that loot thieving is risk free must be an exaggeration.
What would be more accurate is that: ItÆs not cost effective to engage in combat with some loot thieves.
IÆm not sure if anyone else has articulated it yet but it has occurred to me that loot thieving is simply another form of economic warfare. You donÆt get kill rights when someone beats you at the market, so why should you get kill rights when someone else beats you to stealing someone elseÆs stuff?
It seems to me that loot thieving is clearly PVP. ItÆs a race to see who can grab floating equipment first. Not only do you have to compete with the player that destroyed the ship but you also have to compete with other loot thieves. The victor of the PVP combat gets the glory. The victor of the PVP race gets the spoils, if he can get it home safely.
So I said all that to say this: If there is a piece of equipment you want, the only safe way to obtain it is to buy it at the station you are docked at. After all, if pod pilots arenÆt safe out in space, why should floating equipment be?
Guy
|
Blue Pixie
|
Posted - 2007.04.06 20:41:00 -
[246]
Originally by: Thread Winner Its a problem because I can see that it is broken
Oh! It's a problem because YOU see it as broken. Silly me.
Originally by: Thread Winner I'm not a fricken privateer as there are corps in that alliance that I know from past experiences are not trustworthy
And of course, you're trustworthy.
Originally by: Thread Winner Dual wreck ownership is not a radical change it is a tweak.
And leaving Empire space is merely a stargate hop.
|
Blue Pixie
|
Posted - 2007.04.06 20:41:00 -
[247]
Originally by: thatguyinpc As IÆve read these posts over the years there is one phrase that seems to come up more often than any other, to paraphrase:
The only time your safe is when youÆre docked at a station.
As I believe most everyone accepts the above statement as factual, then the claim that loot thieving is risk free must be an exaggeration.
What would be more accurate is that: ItÆs not cost effective to engage in combat with some loot thieves.
IÆm not sure if anyone else has articulated it yet but it has occurred to me that loot thieving is simply another form of economic warfare. You donÆt get kill rights when someone beats you at the market, so why should you get kill rights when someone else beats you to stealing someone elseÆs stuff?
It seems to me that loot thieving is clearly PVP. ItÆs a race to see who can grab floating equipment first. Not only do you have to compete with the player that destroyed the ship but you also have to compete with other loot thieves. The victor of the PVP combat gets the glory. The victor of the PVP race gets the spoils, if he can get it home safely.
So I said all that to say this: If there is a piece of equipment you want, the only safe way to obtain it is to buy it at the station you are docked at. After all, if pod pilots arenÆt safe out in space, why should floating equipment be?
Guy
Very, very well said.
|
Venkul Mul
Gallente
|
Posted - 2007.04.06 21:15:00 -
[248]
Originally by: Thread Winner
Originally by: Exlegion
Originally by: Thread Winner You say man the **** up and accept the drawbacks. They have the biggest drawback allready as the whole damn galaxy can pop them at will. Unless declaring war on a corp disables your high slots I can't figure out why you are so attached to letting loot leeching stay
Heh, you never answered my question
I guess we'll move on then. And what do you suppose the majority of high sec space is populated with? Combat-driven elite PVP'ers? High sec is high sec for a reason. IF you are so inclined in getting fights why not get them where you can find them at will? Why are you picking fights in the kiddie park when around the corner you have hardcore PVP'ers eager to kick ass? Not only that, but you want the mechanics that stop you from abusing your own mechanics to be removed from the game. Sorry, I have no sympathy to offer you.
First of all that question wasn't directed at me.
Secondly people don't always fight for a good fight. Why do you think people gate camp? because its fun? for me its not sure you get interesting smack every once in a while but people do it because its profitable.
Why do people declare empire war? Why not ask them?
If I declared empire war on some one it would be because I noticed they had something I wanted.
But you defend loot leeching as if it were the only way to fight back against a war dec because it somehow locks up your highslots. Dual wreck ownership with the same rules applied as a standard aggression rules is the way to go.
The entire galaxy may be wardecced but the entire galaxy can also take some time to shoot back. But loot leeching is something that can not fly.
War drawback: risk losing ships, risk losing territory, risk losing POS;
Pirating drawback: risk losing ships; guaranteed loss of security standing;
Hi sec pirating masquered as a war: risk losing ships.
There is a clear disparity in risk. Currently: risk loosing the loot to thiefs balance that disparity.
A change in the pirating masked as war in high sec so that it implemente a different kind of risk is required at the same time of changing the ownerships rules.
My suggestion is a true privateer (in the hystorical sense) system. People allowed to hunt enemyes of the empire (people with high standing with the opposite empire) with the support of the empire issuing the letters. That will block CONCORD (it is multy empire backed) but the privateer will be attacked by the Navy of the opposite empire when assaulting someone in the territory they control (strenght and reaction speed depending on sec status of the system).
It will link well with factional warfare.
|
Venkul Mul
Gallente
|
Posted - 2007.04.06 21:34:00 -
[249]
Originally by: Thread Winner
Dual wreck ownership is not a radical change it is a tweak.
Oh might programmer, go to CCP and explain that, as evidently only you can see that easy tweak.
Even a complete noob in programming can see that adding a second owner is not so simple. Nothing in this game has multiple owner. The nearest thing is the "shared" ownerships of gangs. But even in that case, there is a single owner, the others have "access" to the wreck so long as the owner his in the same system, not in station and in the gang. They lose access (and so have no ownership) as soon as the true owner leave.
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.06 22:10:00 -
[250]
Originally by: Venkul Mul
Originally by: Thread Winner
Dual wreck ownership is not a radical change it is a tweak.
Oh might programmer, go to CCP and explain that, as evidently only you can see that easy tweak.
Even a complete noob in programming can see that adding a second owner is not so simple. Nothing in this game has multiple owner. The nearest thing is the "shared" ownerships of gangs. But even in that case, there is a single owner, the others have "access" to the wreck so long as the owner his in the same system, not in station and in the gang. They lose access (and so have no ownership) as soon as the true owner leave.
I didn't say the code would be easy but to the player it would be a simple tweak in mechanics. Now as for those of you that keep comparing the risks of empire war to piracy or 0.0 warfare you fail to point out that wait let me bold it for you and put it in caps oh and red font too
THE RISK AS A LOOT LEECH IS INFINITESIMAL
|
|
thatguyinpc
Subach-Tech FATAL Alliance
|
Posted - 2007.04.06 22:41:00 -
[251]
Edited by: thatguyinpc on 06/04/2007 22:38:15 In my earlier post I intentionally didnÆt use the term ôLoot Leechingö as it is not an accurate description of the activity being conducted.
When you destroy another ship and then take its loot you are stealing from the destroyed player. As such regarding the act of theft you are at no more or less risk than any other player that is stealing the destroyed players loot.
Originally by: Thread Winner
THE RISK AS A LOOT LEECH IS INFINITESIMAL
Please keep in mind that it is appropriate for there to be less risk involved for many activities being conducted in High Security Space.
Guy
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.06 22:48:00 -
[252]
Originally by: thatguyinpc Edited by: thatguyinpc on 06/04/2007 22:38:15 In my earlier post I intentionally didnÆt use the term ôLoot Leechingö as it is not an accurate description of the activity being conducted.
When you destroy another ship and then take its loot you are stealing from the destroyed player. As such regarding the act of theft you are at no more or less risk than any other player that is stealing the destroyed players loot.
Originally by: Thread Winner
THE RISK AS A LOOT LEECH IS INFINITESIMAL
Please keep in mind that it is appropriate for there to be less risk involved for many activities being conducted in High Security Space.
Guy
the difference between less and infinitesimal is infinitely huge. . . and their risk is infinitesimal
|
thatguyinpc
Subach-Tech FATAL Alliance
|
Posted - 2007.04.06 23:04:00 -
[253]
You keep using that word (Infinite). I donÆt think it means what you think it means.
The risk of stealing from a destroyed ship is equal for everyone, as it should be.
Guy
|
Nicholas Barker
Caldari Black Bands Privateer Alliance
|
Posted - 2007.04.06 23:06:00 -
[254]
Originally by: Roue
Originally by: Nicholas Barker Edited by: Nicholas Barker on 05/04/2007 00:00:24 it's so if that guy has buddies and they kill you, then some random joe runs up and grabs the loot they can kill the random joe.
If you take the loot it doesn't matter, since you're at war with the guy and his corpys, so they can shoot you regardless.
If you kill soembody and somebody else takes the loot, you should have been faster i guess :(
edit - and so that if he has a friend with him from another corp he can retake the loot for him.
Just tell me real quick. In what way has EVE ever been designed to reward those who have lost?
Why should it now? Hell if I wanted to be honorable and give the guy his stuff back he lost I couldn't even keep it from being stolen.
The defense of this feature, which has no realistic application in game at all. Is nothing but a bias against another form of gameplay.
tech1 fits + insurance + suiciding = the answer -------------------------------------
Am Orbitin' ur shi... i said orbit... ORBIT... no don't fly off in that direction |
Exlegion
New Light
|
Posted - 2007.04.06 23:12:00 -
[255]
Edited by: Exlegion on 06/04/2007 23:09:14
Originally by: Thread Winner
Originally by: thatguyinpc Edited by: thatguyinpc on 06/04/2007 22:38:15 In my earlier post I intentionally didnÆt use the term ôLoot Leechingö as it is not an accurate description of the activity being conducted.
When you destroy another ship and then take its loot you are stealing from the destroyed player. As such regarding the act of theft you are at no more or less risk than any other player that is stealing the destroyed players loot.
Originally by: Thread Winner
THE RISK AS A LOOT LEECH IS INFINITESIMAL
Please keep in mind that it is appropriate for there to be less risk involved for many activities being conducted in High Security Space.
Guy
the difference between less and infinitesimal is infinitely huge. . . and their risk is infinitesimal
Poetic justice at its best .
Don't want to be griefed? GO TO LOW SEC!!!
And the sad part if it all is at the end of the day you still will go about your business of abusing mechanics yourself . And yes, I still believe you're a Privateer alt. Otherwise why hide behind an alt?
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |
Dez Affinity
Caldari Ore Mongers R0ADKILL
|
Posted - 2007.04.06 23:19:00 -
[256]
I don't see why anyone is still arguing this.
You killed him, you can go steal his stuff too if you want. Note : Steal.
You don't own the stuff just because you killed him nor does the next guy. The guy who just lost his ship still owns HIS stuff. Now if you want to steal his stuff, do so, but it's up to the guy getting his stuff stole to stop it. You can argue 'he can't stop it, he just lost his ship' all you want but the fact remains why are you the one who should get his stuff.
If someone goes near wrecks I have made, I shoot them. No matter what. Although that's just me, I don't fight in High-Sec, I don't need to nor do I need to. If someone loots from the wreck than they haven't screwed me out of anything but some ammo that it cost for me to blow the other guys ship up in the first place.
It's not all about loot, it's about killing, fighting and having fun, if having fun to you is JUST making money from taking loot, then well I don't know maybe you should be the one stealing from wrecks.
_______________
|
Blue Pixie
|
Posted - 2007.04.06 23:20:00 -
[257]
Originally by: Thread Winner ...Now as for those of you that keep comparing the risks of empire war to piracy or 0.0 warfare you fail to point out that wait let me bold it for you and put it in caps oh and red font too
THE RISK AS A LOOT LEECH IS INFINITESIMAL
Congratulations, Einstein, you just figured out the very premise of HIGH SECURITY space.
Two words for ya:
BOO
HOO
Don't like it that players in NPC corps have "infinitesimal" risks in Empire space? Too bad. They forfeit all the benefits of being in a player corp just for that advantage. If you don't like it, don't play there. Quit trying to redesign the freaking game.
|
Blue Pixie
|
Posted - 2007.04.06 23:20:00 -
[258]
Originally by: Thread Winner ...Now as for those of you that keep comparing the risks of empire war to piracy or 0.0 warfare you fail to point out that wait let me bold it for you and put it in caps oh and red font too
THE RISK AS A LOOT LEECH IS INFINITESIMAL
Congratulations, Einstein, you just figured out the very premise of HIGH SECURITY space.
Two words for ya:
BOO
HOO
Don't like it that players in NPC corps have "infinitesimal" risks in Empire space? Too bad. They forfeit all the benefits of being in a player corp just for that advantage. If you don't like it, don't play there. Quit trying to redesign the freaking game.
|
RUNYOUFOOLS
Rage Academy
|
Posted - 2007.04.07 00:02:00 -
[259]
I sometimes wonder about stuff like this. I mean what does it take for a person to become so blind with "hate" (its not hate as such just seems some ppl see the priv ticker and just see red) that any and all options/ideas/facts posted by such persons are invaild due to them simply being in a player corp that war decs.
seems to to me that these ppl are suffering from something. i mean you think the ONLY ppl in eve that war dec are priv. or that loot stealing is right and/or fair and sling around terms such as lol jita campers adapt noob!, and such like. well i can do the same thing.
Dear anyone in this thread that posted anything remotely close to a lol jita campers comment and how funny it is to steal from someone else wreck in a legit pvp kill. you are all risk adverse scum that even the most worthless of bottom feeders would consider utterly worthless. your comments and style of playing eve i cannot comment on due to the fact id be perm banned but to sum up ill just say - you suck.
In a ideal setting id blow each and every one of you lowlifes away - sadly due to the legions of whineing****gots that cannot stand up for themselfs in any fashion like yourselfs i cant. but trust me if i could i would. you and the endless hordes of ppl like you are worthless in every single way. your blind and useless comments in almost every part of this forum have in time made me in time hate you.
you suck up to ccp on one hand and blame them on the other. your endless misson grinding carebear and i really mean carebear not industry based chars ways flood eve with more and more lag and isk and to what end. to pimp your misson ride even more. spawning more and more useless brain dead npcs to kill and then dare to whine about the lag.
i could go on with this for many pages but ill stop now since most of you brainless****gots cant read long posts and simply type tl'dr insteed of some such internet nonsense so ill end on a nice message for you.
cancel your subs now.
Well do you love eggs?
|
Blue Pixie
|
Posted - 2007.04.07 00:38:00 -
[260]
Originally by: RUNYOUFOOLS cancel your subs now.
Why? I'm enjoying the game.
Funny, you talk about being blinded by hate, then spew your own.
If you're such the hard-as-nails, self-proclaimed badass you'd have us believe... what are you doing in Empire? If loot thieves bother you so much, why not just shoot them? Don't want to take the security hit? Don't want Concord to blow up your ship? Who's adverse to risk now? Oh wait, you can't comment 'cause you don't wanna get perma-banned.
Keep yapping, internet tough guy.
|
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.07 00:48:00 -
[261]
Originally by: Blue Pixie
Originally by: RUNYOUFOOLS cancel your subs now.
Why? I'm enjoying the game.
Funny, you talk about being blinded by hate, then spew your own.
If you're such the hard-as-nails, self-proclaimed badass you'd have us believe... what are you doing in Empire? If loot thieves bother you so much, why not just shoot them? Don't want to take the security hit? Don't want Concord to blow up your ship? Who's adverse to risk now? Oh wait, you can't comment 'cause you don't wanna get perma-banned.
Keep yapping, internet tough guy.
People can take the sec hit for shooting the ship but since concord is indestructable and the number of loot leeches that are present and the lag that would be generated by suiciding all of them would make it an impossible task. Its not being adverse to risk its realizing that you can not win.
Why do people yarr in empire space? Because people that believe that they are 100% safe carry nice things.
Dolla Dolla Bill yall. Do you understand that? Frieghters filled to the brim with goodies. Its not always about the e-peen its about paying the bills.
All they want is a way to fight the loot theives. You have a way to defend yourself when wardecced and that is to shoot. The current way to defend against loot theives will cause massive concord lag and many a crash will ensue
|
Exlegion
New Light
|
Posted - 2007.04.07 00:51:00 -
[262]
Edited by: Exlegion on 07/04/2007 00:49:16
Originally by: RUNYOUFOOLS ... your endless misson grinding carebear and i really mean carebear not industry based chars ways flood eve with more and more lag and isk and to what end. to pimp your misson ride even more. spawning more and more useless brain dead npcs to kill and then dare to whine about the lag.
i could go on with this for many pages but ill stop now since most of you brainless****gots cant read long posts and simply type tl'dr insteed of some such internet nonsense so ill end on a nice message for you.
cancel your subs now.
Your post is way off base, but this part made me chuckle. Does it bother you that I carebear when I log in to play? Does it tick you off if I were to tell you I'm a carebear who enjoys grinding brainless missions day in and day out? Relax and take a deep breath. I don't mean to blow your top off, but you may be taking this game a bit too seriously.
PS, read the OP again, it should clue you in as to who's doing the whining.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |
Blue Pixie
|
Posted - 2007.04.07 01:13:00 -
[263]
Originally by: Thread Winner People can take the sec hit for shooting the ship but since concord is indestructable and the number of loot leeches that are present and the lag that would be generated by suiciding all of them would make it an impossible task. Its not being adverse to risk its realizing that you can not win.
Why do people yarr in empire space? Because people that believe that they are 100% safe carry nice things.
Dolla Dolla Bill yall. Do you understand that? Frieghters filled to the brim with goodies. Its not always about the e-peen its about paying the bills.
All they want is a way to fight the loot theives. You have a way to defend yourself when wardecced and that is to shoot. The current way to defend against loot theives will cause massive concord lag and many a crash will ensue
A war declaration buys you an opportunity to shoot an opposing corp/alliance in Empire space. It's not card blanche to freaking PIRATE in Empire space.
Why is that so hard for you to understand?
You wanna go after the Dolla Dolla Bill yall? Come prepared for potential disappointment. Hook up with a buddy or two to help you nab that loot faster than the next guy. You know, kinda like how you'd tell me to fly with a buddy when I'm in my freighter filled to the brim with goodies.
|
Vannilla Venom
Caldari
|
Posted - 2007.04.07 01:49:00 -
[264]
'To the Victor go the spoils' anyone?
If you kill someone-You won.It doesn't matter if it was a cheap Gank or a 1v1.
I'll go back to what I said earlier about mission runners in hi sec.They kill the NPCs and then someone else comes in and takes their salvage without getting flagged.Does that sound right to you?Is that 'griefing' or piracy?
Seriously,I don't care about Privateers or how you percieve them.Obviously,they have upset a lot of people in here but it just sounds like sour grapes because you got Ganked.
|
Exlegion
New Light
|
Posted - 2007.04.07 02:01:00 -
[265]
Edited by: Exlegion on 07/04/2007 02:00:55
Originally by: Vannilla Venom 'To the Victor go the spoils' anyone?
If you kill someone-You won.It doesn't matter if it was a cheap Gank or a 1v1.
I'll go back to what I said earlier about mission runners in hi sec.They kill the NPCs and then someone else comes in and takes their salvage without getting flagged.Does that sound right to you?Is that 'griefing' or piracy?
Seriously,I don't care about Privateers or how you percieve them.Obviously,they have upset a lot of people in here but it just sounds like sour grapes because you got Ganked.
<==== Never been attacked by Privateers.
Again, this isn't a game where if you kill you immediately get a 'trophy belt' for your mad sk1llz. You're playing the wrong game if this is what you think. Want to steal your kill's loot 99.9% of the time? Then head to low/0.0 sec.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |
Blue Pixie
|
Posted - 2007.04.07 02:11:00 -
[266]
Originally by: Vannilla Venom 'To the Victor go the spoils' anyone?
'The early bird gets the worm'
|
thatguyinpc
Subach-Tech FATAL Alliance
|
Posted - 2007.04.07 03:37:00 -
[267]
Originally by: Blue Pixie
Originally by: Vannilla Venom 'To the Victor go the spoils' anyone?
'The early bird gets the worm'
Well said.
Originally by: Thread Winner All they want is a way to fight the loot theives. You have a way to defend yourself when wardecced and that is to shoot. The current way to defend against loot theives will cause massive concord lag and many a crash will ensue
It has been well established that anyone taking loot from a player wreck (besides the actual owner or corp mate) is in fact a loot thief. If you want to steal loot you have a defence against that also:
Get there first.
Originally by: Thread Winner Dolla Dolla Bill yall. Do you understand that? Frieghters filled to the brim with goodies. Its not always about the e-peen its about paying the bills.
You are correct Sir, only some people aim a little lower than a frieghter, some are content to mearly take loot no one else has gotten to yet.
Surely you are not upset that some players have found a way to make game mechanics work for them in HIGH SECURITY?
Now if you are looking for the "Get rid of NPC Corps so I can shoot anyone I want to because I have enough money to war dec everyone I want to" thread, then move down a few pages, or wait a couple of days and there will be a new one.
Guy
|
Vannilla Venom
Caldari
|
Posted - 2007.04.07 10:18:00 -
[268]
Originally by: Exlegion Edited by: Exlegion on 07/04/2007 02:00:55
Originally by: Vannilla Venom 'To the Victor go the spoils' anyone?
If you kill someone-You won.It doesn't matter if it was a cheap Gank or a 1v1.
I'll go back to what I said earlier about mission runners in hi sec.They kill the NPCs and then someone else comes in and takes their salvage without getting flagged.Does that sound right to you?Is that 'griefing' or piracy?
Seriously,I don't care about Privateers or how you percieve them.Obviously,they have upset a lot of people in here but it just sounds like sour grapes because you got Ganked.
<==== Never been attacked by Privateers.
Again, this isn't a game where if you kill you immediately get a 'trophy belt' for your mad sk1llz. You're playing the wrong game if this is what you think. Want to steal your kill's loot 99.9% of the time? Then head to low/0.0 sec.
That's fair enough.But as you know you can shoot anybody in lo sec or 0.0 without getting flagged for no reason other than the fact it's lo sec.Different sec= different rules.This discussion is about flagging on wrecks in hi sec.
My argument really revolves around salvage in hi sec and mission runners having wrecks looted without being given a chance to exact any retribution.
Correct me if I'm wrong but iirc this change came about because CCP made it possible to loot wrecks without having to remove the loot 1st.
Can someone point me to anything official from CCP that says this was intended to work like this?
Is it not likely that this was an unexpected oversight on CCP's behalf when they changed the way salvaging is done?
Has anybody got an official answer from CCP?
|
Reverend Revelator
Elite Storm Enterprises Storm Armada
|
Posted - 2007.04.07 10:53:00 -
[269]
Lol at Privateers stealing from each other, and then whining on the forums about loot stealing.
-- Dead People Laugh At The Murder Of Love -- |
RUNYOUFOOLS
Rage Academy
|
Posted - 2007.04.07 11:03:00 -
[270]
Originally by: Blue Pixie
Originally by: RUNYOUFOOLS cancel your subs now.
Why? I'm enjoying the game.
Funny, you talk about being blinded by hate, then spew your own.
If you're such the hard-as-nails, self-proclaimed badass you'd have us believe... what are you doing in Empire? If loot thieves bother you so much, why not just shoot them? Don't want to take the security hit? Don't want Concord to blow up your ship? Who's adverse to risk now? Oh wait, you can't comment 'cause you don't wanna get perma-banned.
Keep yapping, internet tough guy.
I posted in anger something i very rarely do. but the meat of my post is very true. as thread winner pointed out, i cant kill all of you due to concord. whineing from players over time has made empire space into something is was never ment to be.ill also give you actions form players that pvp in empire has changed the rules.
wreaks are a new thing and ownership of them is something that effects my gameplay in a fairly large manner. i posted this due to me loseing over 500mill in loot to a guy in a indy. i killed a war target indy and some lowlife nicks the loot. his not flagged to me so i cant shoot him or the cops will kill me. why would i not shoot him after all its 500mill he just walked off with. sure it was not my 500mill as such but hey it was not his too, dunno about you but i see that as theft and perhaps he should be flagged for it?. id also have gained a sec hit, to many of these and no more empire space for me for a time. this was not in jita as well brfore that gets chucked at me, i hate the lag there more than most of you lot do.
denying me a rather large part of eves content due to stealing from me with 0 risk or next to 0 risk somehow dont seem right too. id also have been flagged and for 15mins unable to do anything other than sit in a safespot and watch the same guy then take my stuff in his new indy. you see these theifs are not mains for the most part they are alts that can fly a indy, with next to no sp so even if i pod them it make no odds. setting your clone in a nearby station and sitting back till someone gets killed and then raceing for the loot.
to the guy that said does it bother me if he just logs on runs some missions and logs back off. if thats all you do and your sole intent is to buy faction mods for your cnr to grind missions faster while in no way interacting with the player base other than to buy/sell your gear on the market, then yes it does. see you me your missing out the mutiplayer part of this game. why would that bother me. eves very good but its not a single player game try something else theres ton to do.
Well do you love eggs?
|
|
Jonas Psalter
|
Posted - 2007.04.07 11:12:00 -
[271]
Edited by: Jonas Psalter on 07/04/2007 11:36:20 --snip
That's fair enough.But as you know you can shoot anybody in lo sec or 0.0 without getting flagged for no reason other than the fact it's lo sec.Different sec= different rules.This discussion is about flagging on wrecks in hi sec.
My argument really revolves around salvage in hi sec and mission runners having wrecks looted without being given a chance to exact any retribution.
Correct me if I'm wrong but iirc this change came about because CCP made it possible to loot wrecks without having to remove the loot 1st.
Can someone point me to anything official from CCP that says this was intended to work like this?
Is it not likely that this was an unexpected oversight on CCP's behalf when they changed the way salvaging is done?
Has anybody got an official answer from CCP?
Actually, CCP *does* want it safe to salvage - and only salvage - any wreck in high-security space. The 1.4 patch only allowed you to salvage a wreck that still has loot in it.
If you LOOT a wreck - you will be flagged as hostile to the wreck's *legal* owner. This applies anywhere in high-sec. It's the LEGAL part that is key.
You shoot a belt 'rat - you are shooting a criminal. Obviously, everything a criminal has was stolen, so you get it as the original, lawful, owner can't be found. Now, if someone steals your loot out of the wreck, you have the right to shoot them. Why? Because CONCORD's record check & update is so fast that within .5 seconds of the 'rat ship blowing up your ownership is recorded.
You run a mission, your target is either someone declared outlaw by CONCORD or an enemy of the state. (You do read those wordy descriptions on new missions, right?) So again, what they have is obviously stolen goods or war prizes. Someone comes in to steal your legitimate booty, it is just as if you were both in a belt. See above.
Now, you shoot a war target in high-sec. Since your war target *isn't* a criminal, they retain property rights. Why? Because the war you are engaged in is TECHNICALLY ILLEGAL. If it was legal, you wouldn't have to pay a fee to CONCORD. So granting you, the shooter, rights to the wreck would require CONCORD to officially recognize an illegal kill....and therefore shoot you.
The person that comes in and steals the loot from your victim IS flagged...to the legal owner of said loot. So if they're grabbing their docked BS while the thief is grabbing the loot, the thief could be in for a rude surprise.
Hmmm....I just made EVE's insurance system make logical sense. Since the wars aren't technically happening, you're just filing for "random acts of piracy"...so force majure doesn't apply. Gads, it *must* be getting late.
<edit for spelling & clarity>
|
Amphetamines
|
Posted - 2007.04.07 11:34:00 -
[272]
omg still whining about this..
You choose to war dec people in empire. You deal with how its set up and how the system works. If you can't, go to 0.0 there you wont have this problem.
Please someone make a channel that people can join and tell us where the privateers are hanging out. So i can come and steal there stuff because all this whining really makes me want to do that.
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.07 11:38:00 -
[273]
Originally by: Amphetamines omg still whining about this..
You choose to war dec people in empire. You deal with how its set up and how the system works. If you can't, go to 0.0 there you wont have this problem.
Please someone make a channel that people can join and tell us where the privateers are hanging out. So i can come and steal there stuff because all this whining really makes me want to do that.
According to EVE-O every argument over something the party that doesn't like what is being argued will always slap the Its a whine sticker on it.
The Pros of Dual Wreck Ownership Loot Leeches can be shot Trial account abuse for the use of loot leeching stops Salvaged T1 rig parts increase as the amount of loot leech wrecks increase dramatically
The cons of dual wreck ownership Loot leeches now have to fit stabs and hardeners
|
Vannilla Venom
Caldari
|
Posted - 2007.04.07 11:52:00 -
[274]
From patch notes.
Wrecks that contain loot can now be salvaged without having to remove the loot first
Afaik this was done because people moaned about having to remove loot before being able to salvage.If a by product of this is interstellar scrap men so be it.
|
Bob Stuart
|
Posted - 2007.04.07 12:42:00 -
[275]
quick question first.
This is mainly about loot from wrecks, not salvage from wrecks?
For loot, when you take it, how about this as a background plausible idea? The loot taker is flagged to the can owner, their corporation, and the can owners war targets. They also get a short timer to stop them from instantly docking.
Why? Because the loot taker is, by taking the loot, taking advantage of neutral status to potentially aid one or other side in a semi-legal war. They might be taking the loot to aid the victim, or they might be taking it to aid the aggressor, or they might be out for themselves. Either way, they are a non-declared participant in a war. CONCORD doesn't like non-declared participants as they complicate the war process leading to much additional paperwork, so CONCORD authorise declared participants to take action. The preventing docking timer represents the time taken for station authorities to assess the situation.
Possible results Loot thieves will still exist, but they will be in tough ships and willing to engage in combat, rather than weak ships which can instantly dock. loot thieving would still be profitable, but carries a lot more risk. You might be able to steal from wrecks but you would be at risk from a lot more than just the original owner. Corpmates of the original owner would also be able to engage the looter to try and retrieve their mate's stuff.
Well?
|
Ki An
Gallente The Really Awesome Players
|
Posted - 2007.04.07 12:52:00 -
[276]
Originally by: Bob Stuart quick question first.
This is mainly about loot from wrecks, not salvage from wrecks?
For loot, when you take it, how about this as a background plausible idea? The loot taker is flagged to the can owner, their corporation, and the can owners war targets. They also get a short timer to stop them from instantly docking.
Why? Because the loot taker is, by taking the loot, taking advantage of neutral status to potentially aid one or other side in a semi-legal war. They might be taking the loot to aid the victim, or they might be taking it to aid the aggressor, or they might be out for themselves. Either way, they are a non-declared participant in a war. CONCORD doesn't like non-declared participants as they complicate the war process leading to much additional paperwork, so CONCORD authorise declared participants to take action. The preventing docking timer represents the time taken for station authorities to assess the situation.
Possible results Loot thieves will still exist, but they will be in tough ships and willing to engage in combat, rather than weak ships which can instantly dock. loot thieving would still be profitable, but carries a lot more risk. You might be able to steal from wrecks but you would be at risk from a lot more than just the original owner. Corpmates of the original owner would also be able to engage the looter to try and retrieve their mate's stuff.
Well?
This is exactly what I want.
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |
Desidarius
|
Posted - 2007.04.07 12:56:00 -
[277]
Originally by: Blue Pixie
Originally by: Vannilla Venom 'To the Victor go the spoils' anyone?
'The early bird gets the worm'
"You reap what you sow" is also a good one.
If you create a environment of hostility, then expect it's repercussions.
I may be only a newb at this, but I went 1 jump into 0.0 and started some PvP. There were people all to eager to shoot me. So I started shooting back. Granted that I lost my ship and whatever I had fitted, but I had fun. I jumped 1 system back into empire and behold a station I can dock at and refit or whatever. One of the guys actually gave me the stuff from my wreak back to me, just because I'm a newb. I have no hard feelings or anything, but that was an awesome. I did this all for free. I didn't have to pay for a wardec or ask someone's permission. I just went and did it.
As far as this dual-ownership thing is concerned, keeping the way it is now flags anyone taking from the wreck, including the guy that blew you up, if he takes from it. Dual-ownership wouldn't flag the guy that just WTFPWNDBBQD your ship. This does not benefit everyone. I have little doubt that any of the 0.0 alliances would care if they have dual ownership of a wreck or not. They are going to loot the can regardless.
Karma is a b***h
BTW "Bring it"
|
Jonas Psalter
|
Posted - 2007.04.07 13:38:00 -
[278]
Originally by: Bob Stuart quick question first.
This is mainly about loot from wrecks, not salvage from wrecks?
For loot, when you take it, how about this as a background plausible idea? The loot taker is flagged to the can owner, their corporation, and the can owners war targets. They also get a short timer to stop them from instantly docking.
Why? Because the loot taker is, by taking the loot, taking advantage of neutral status to potentially aid one or other side in a semi-legal war. They might be taking the loot to aid the victim, or they might be taking it to aid the aggressor, or they might be out for themselves. Either way, they are a non-declared participant in a war. CONCORD doesn't like non-declared participants as they complicate the war process leading to much additional paperwork, so CONCORD authorise declared participants to take action. The preventing docking timer represents the time taken for station authorities to assess the situation.
Possible results Loot thieves will still exist, but they will be in tough ships and willing to engage in combat, rather than weak ships which can instantly dock. loot thieving would still be profitable, but carries a lot more risk. You might be able to steal from wrecks but you would be at risk from a lot more than just the original owner. Corpmates of the original owner would also be able to engage the looter to try and retrieve their mate's stuff.
Well?
An idea, except that it would create MORE paperwork for CONCORD. Right now, if someone steals from you, you get to shoot at them. (Why they get to shoot back is something I don't understand, but I guess CONCORD's forms only have a box for "returning fire = Not Guilty.") If CONCORD lets the aggressor (read: Pirate on their forms) shoot, they have to make a box for "shooting at thief," which would require an entire form redesign.
And we all know how much bureaucracies hate to change ANYTHING...
Unless CONCORD starts reacting to ALL thieves, I don't think anything should be changed. You get your kill mail, if you (or your buddies) aren't fast enough to get to the wreckage you created, adapt.
|
Exlegion
New Light
|
Posted - 2007.04.07 13:57:00 -
[279]
Originally by: RUNYOUFOOLS to the guy that said does it bother me if he just logs on runs some missions and logs back off. if thats all you do and your sole intent is to buy faction mods for your cnr to grind missions faster while in no way interacting with the player base other than to buy/sell your gear on the market, then yes it does. see you me your missing out the mutiplayer part of this game. why would that bother me. eves very good but its not a single player game try something else theres ton to do.
Ok, since what I'm doing with my time in Eve seems to bother you, would you care in outlining a schedule of things for me to do when I log in? Something that is more in line with what you approve of?
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |
Dez Affinity
Caldari Ore Mongers R0ADKILL
|
Posted - 2007.04.07 14:34:00 -
[280]
Originally by: Bob Stuart quick question first.
This is mainly about loot from wrecks, not salvage from wrecks?
For loot, when you take it, how about this as a background plausible idea? The loot taker is flagged to the can owner, their corporation, and the can owners war targets. They also get a short timer to stop them from instantly docking.
Why? Because the loot taker is, by taking the loot, taking advantage of neutral status to potentially aid one or other side in a semi-legal war. They might be taking the loot to aid the victim, or they might be taking it to aid the aggressor, or they might be out for themselves. Either way, they are a non-declared participant in a war. CONCORD doesn't like non-declared participants as they complicate the war process leading to much additional paperwork, so CONCORD authorise declared participants to take action. The preventing docking timer represents the time taken for station authorities to assess the situation.
Possible results Loot thieves will still exist, but they will be in tough ships and willing to engage in combat, rather than weak ships which can instantly dock. loot thieving would still be profitable, but carries a lot more risk. You might be able to steal from wrecks but you would be at risk from a lot more than just the original owner. Corpmates of the original owner would also be able to engage the looter to try and retrieve their mate's stuff.
Well?
Corporation I agree with, war targets, no. It simply makes no sense to allow ENEMIES to take YOUR STUFF. Alright you're having a war with these people, this means you can engage in combat freely. Not break the law of stealing the other guys stuff(yes the OTHER guys stuff not yours).
The person who blew up the other guy has no right to engage the 'loot thief' because he is not CONCORD and he doesn't own the loot. Thieving as I look at it in EVE is simply a minor act that CONCORD do not care to enforce but allow the victim to prevent - this includes miners, ratters, mission runners and even pvpers.
Now to summarize, you don't own the loot, you can't defend the taking of such loot. End. _______________
|
|
Illyria Ambri
Caldari
|
Posted - 2007.04.07 14:38:00 -
[281]
Originally by: Bob Stuart quick question first.
This is mainly about loot from wrecks, not salvage from wrecks?
For loot, when you take it, how about this as a background plausible idea? The loot taker is flagged to the can owner, their corporation, and the can owners war targets. They also get a short timer to stop them from instantly docking.
Why? Because the loot taker is, by taking the loot, taking advantage of neutral status to potentially aid one or other side in a semi-legal war. They might be taking the loot to aid the victim, or they might be taking it to aid the aggressor, or they might be out for themselves. Either way, they are a non-declared participant in a war. CONCORD doesn't like non-declared participants as they complicate the war process leading to much additional paperwork, so CONCORD authorise declared participants to take action. The preventing docking timer represents the time taken for station authorities to assess the situation.
Possible results Loot thieves will still exist, but they will be in tough ships and willing to engage in combat, rather than weak ships which can instantly dock. loot thieving would still be profitable, but carries a lot more risk. You might be able to steal from wrecks but you would be at risk from a lot more than just the original owner. Corpmates of the original owner would also be able to engage the looter to try and retrieve their mate's stuff.
Well?
This is bad idea as anyone that loots a wreck anywhere would suddenly become a war target for anyone NOT involved.
Corp A kills player B and loots their wrecks... Suddenly Corp A is free game for any wartargets that player B has.
Put in laymans terms...
You catch and kill one of your wartargets near jita and loot the wrecks then decide to sell the gear in jita so you head that way.. you approach the gate and wam.. suddenly you are being shot at by EVERYONE that your wartarget was at war with inculding corps that wern't involved at all.
I could see this easily as a privateer wanted change as it would give them even more targets to shoot at w/o having to wardec them.
You are in a war with corp A and ONLY corp A, and you kill and loot one of them in jita.. then decide to go to 4-4 to sell it. But wait.. due to the privateer whine about wrecks.. suddenly you find yourself a free privateer war target cause your wartarget happened to have been wardeced a few days before.
bad idea... but would make privateer heaven.. so no.. wrecks are fine.. leave them be
------------ This is not War... This is pest control - Dalek Sek
Happiness is a warm railgun, Love is a stocked missle launcher. Sexual extacy is watching that NME Battleship go boom.
"Will i |
Desidarius
|
Posted - 2007.04.07 21:27:00 -
[282]
This thread is like the big bully complaining to the principal that all the other kids stole his lollipop, after beating up someone to get it.
|
Blue Pixie
|
Posted - 2007.04.07 21:42:00 -
[283]
This is just another thinly veiled attempt to chip away the advantage NPC corp players have in Empire space ù an advantage they've sacrificed all the benefits of being in a player corporation in order to have.
It would be just as ridiculous if players in NPC corps demanded immunity from bubbles, free access to your POS, or Concord protection in 0.0.
Bottomline: you're on their turf and the rules are in their favor. You're not entitled to any special privileges... THEY ARE.
You don't have to like it, but if you're not willing to adapt (fit a faster ship, fly with buddies, avoid highly populated areas, etc.), then you have nothing to cry about.
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.07 21:56:00 -
[284]
Originally by: Blue Pixie This is just another thinly veiled attempt to chip away the advantage NPC corp players have in Empire space ù an advantage they've sacrificed all the benefits of being in a player corporation in order to have.
I didn't see anything on my certificate from my acceptance into the Federal Navy Academy saying "congradulations into your acceptance into our prestigious school we are hoping to see great things from you. Do us proud and please snatch and grab everything that isn't nailed down. Don't worry we have made sure that the proper concord papers regarding aggression laws have had a date with the incinerator"
The purpose of an NPC corp is to give you a place to stay and meet people and network for later use in the game or if you just want to avoid PvP at all costs.
Originally by: Blue Pixie
It would be just as ridiculous if players in NPC corps demanded immunity from bubbles, free access to your POS, or Concord protection in 0.0.
How is asking for dual wreck owner ship ridiculous all it means is that you will have to slap on some hardeners and warp core stabs.
Originally by: Blue Pixie
Bottomline: you're on their turf and the rules are in their favor. You're not entitled to any special privileges... THEY ARE.
If that is the case then the Federate Navy NPC's should be scooping everything left and right. Why let the rookies have it?
Originally by: Blue Pixie
You don't have to like it, but if you're not willing to adapt (fit a faster ship, fly with buddies, avoid highly populated areas, etc.), then you have nothing to cry about.
It seems more so that you are unwilling to add a little bit more of a challenge to your leeching ways since now instead of being the quickest the click you would have to be the quickest to get out or face certain doom. Remember back before can flagging existed? They got their can flag now give EVE dual wreck ownership.
|
Blue Pixie
|
Posted - 2007.04.07 22:13:00 -
[285]
Originally by: RUNYOUFOOLS
I posted in anger something i very rarely do. but the meat of my post is very true. as thread winner pointed out, i cant kill all of you due to concord. whineing from players over time has made empire space into something is was never ment to be.ill also give you actions form players that pvp in empire has changed the rules.
wreaks are a new thing and ownership of them is something that effects my gameplay in a fairly large manner. i posted this due to me loseing over 500mill in loot to a guy in a indy. i killed a war target indy and some lowlife nicks the loot. his not flagged to me so i cant shoot him or the cops will kill me. why would i not shoot him after all its 500mill he just walked off with. sure it was not my 500mill as such but hey it was not his too, dunno about you but i see that as theft and perhaps he should be flagged for it?. id also have gained a sec hit, to many of these and no more empire space for me for a time. this was not in jita as well brfore that gets chucked at me, i hate the lag there more than most of you lot do.
denying me a rather large part of eves content due to stealing from me with 0 risk or next to 0 risk somehow dont seem right too. id also have been flagged and for 15mins unable to do anything other than sit in a safespot and watch the same guy then take my stuff in his new indy. you see these theifs are not mains for the most part they are alts that can fly a indy, with next to no sp so even if i pod them it make no odds. setting your clone in a nearby station and sitting back till someone gets killed and then raceing for the loot.
to the guy that said does it bother me if he just logs on runs some missions and logs back off. if thats all you do and your sole intent is to buy faction mods for your cnr to grind missions faster while in no way interacting with the player base other than to buy/sell your gear on the market, then yes it does. see you me your missing out the mutiplayer part of this game. why would that bother me. eves very good but its not a single player game try something else theres ton to do.
I suggest you actually take a few moments to read what you just posted.
Essentially, you're complaining that someone ù in an INDUSTRIAL SHIP ù got to the wreck ù of another INDUSTRIAL SHIP ù faster than you.
Honestly, do you know how ridiculous that sounds?
Were you so threatened by your war target ù in his INDUSTRIAL SHIP ù that you felt you had to snipe from 250km away?
And after just lambasting mission runners and insisting that EVE isn't a single player game, where were your buddies to help you claim that wreck faster than anyone else?
It sounds to me like you were ill-prepared and want CCP to redesign the game so it better suits your playstyle and is easier for you to play however you want. Sorry, but that's NOT what EVE is all about.
Nothing is denying you from EVE's content except your own stubbornness and inflexibility.
|
Blue Pixie
|
Posted - 2007.04.07 22:43:00 -
[286]
Originally by: Thread Winner I didn't see anything on my certificate from my acceptance into the Federal Navy Academy saying "congradulations into your acceptance into our prestigious school we are hoping to see great things from you. Do us proud and please snatch and grab everything that isn't nailed down. Don't worry we have made sure that the proper concord papers regarding aggression laws have had a date with the incinerator"
The purpose of an NPC corp is to give you a place to stay and meet people and network for later use in the game or if you just want to avoid PvP at all costs.
Funny, and I haven't seen anything in war declarations that says you have first dibs rights on looting your opponents' wrecks either.
But hey, you said it best. One of the purposes of joining an NPC corp is to avoid PvP at all costs. It's pretty amusing how that contradicts precisely what you're asking for.
Originally by: Thread Winner How is asking for dual wreck owner ship ridiculous all it means is that you will have to slap on some hardeners and warp core stabs.
How is it ridiculous to ask YOU to slap on an MWD, team up with a few buddies, and/or pick a lower population system to hunt in?
P.S.: why would I need warp core stabs if you're obviously not planning on getting in range close enough to make me use 'em?
Originally by: Thread Winner If that is the case then the Federate Navy NPC's should be scooping everything left and right. Why let the rookies have it?
Why not?
Originally by: Thread Winner It seems more so that you are unwilling to add a little bit more of a challenge to your leeching ways since now instead of being the quickest the click you would have to be the quickest to get out or face certain doom. Remember back before can flagging existed? They got their can flag now give EVE dual wreck ownership.
I should welcome MORE challenge ù in Empire ù so you can have LESS challenge AND enjoy all the privileges of being in a player corp AND not take advantage of them?
Sorry pal, but if you can't be arsed to drum up a few chums to help you loot wrecks faster than me, that's YOUR problem, not mine.
The real irony here is I'm not asking CCP to remove war declarations, though that would eliminate the complaints and be much, much easier for them to implement. Maybe you should consider that before pressing the issue further.
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.07 23:04:00 -
[287]
Originally by: Blue Pixie
Funny, and I haven't seen anything in war declarations that says you have first dibs rights on looting your opponents' wrecks either.
Not asking for first dibs you can have first dibs all you want but now you'll have to warp out faster when you "yoink"
Originally by: Blue Pixie
But hey, you said it best. One of the purposes of joining an NPC corp is to avoid PvP at all costs. It's pretty amusing how that contradicts precisely what you're asking for.
avoiding PvP at all costs is impossible but it is done to avoid a war dec. So any ship harming PvP results in some one getting concordokkend. maybe I should've pointed that out.
Originally by: Blue Pixie
P.S.: why would I need warp core stabs if you're obviously not planning on getting in range close enough to make me use 'em?
Actually a Lachesis would always be in range to scramble you provided they were fit properly
Originally by: Blue Pixie
Why not?
Because They are the law and you are the lowly grunt fresh from the academy.
Originally by: Blue Pixie
I should welcome MORE challenge ù in Empire ù so you can have LESS challenge AND enjoy all the privileges of being in a player corp AND not take advantage of them?
Your only challenge is to click and drag faster then the other leeches.
Their challenge is to setup a fleet of suicide kestrels on supercomputers while paying ccp to upgrade their servers to survive the massive lagspike that comes when the concord lagsday device goes off.
Do you see how the scale is tilted greatly in your favor?
with dual wreck ownership an agility stacked or wcs stacked frig could still make it off with the loot but now your not invulnerable.
Originally by: Blue Pixie
Sorry pal, but if you can't be arsed to drum up a few chums to help you loot wrecks faster than me, that's YOUR problem, not mine.
see previous comment
Originally by: Blue Pixie
The real irony here is I'm not asking CCP to remove war declarations, though that would eliminate the complaints and be much, much easier for them to implement. Maybe you should consider that before pressing the issue further.
I'm not asking CCP to remove wreck leeches I'm asking for them to be flag able to the killer through dual wreck ownership.
|
RUNYOUFOOLS
Rage Academy
|
Posted - 2007.04.07 23:18:00 -
[288]
Originally by: Blue Pixie things
seems we got off on the wrong foot here ill try to explain as best as i can.
OK hears the deal, me and my 4 mates killed a war target in empire with a total on 15 ppl in local. the indy happend to undock at the same time as a non war target. we pop the indy the non war target grabs the loot. (we where all 7km or less from the target just so happens the guy that undocked was 0 mtrs from him saw what happend and grabbed it before any of us could do a thing. this is not the 1st time this has happend too. loot thiefs that is, just so happens this time it was the last straw.
from talking to a few mates and having been in empire wars for a while and seeing what happens to ppl like privs with alts that shadow them all day with only the intent of grabbing whatever loot they can. your telling me that adding wreck flagging is wrong?. this wars costing me 100mill isk. this alt that follows us about and cannot in a reasonable manner be got rid of. (barring one of us to only fly a pure bump ship and contantly bump the alt out of the way of loot. and thus getting himself killed by war targets and also can be petitioned for greifing for bumping for way to long. so thats no really a option is it. lets look over what can be done to stop them right now.
1: bump them. see above
2: kill them - take a sec hit be crim flagged for 15 mins and cannot do a thing and auto lose your ship. having to get hold of a new one after and if your unlucky loseing your old ships loot to a loot thief as well. after a short while empire space is barred to you and the only way back is grinding npcs. no big deal but thats nothing but a huge timesink. also would cost a lot in lost ships to concord and i wage war to make cash from pvp not to lose it to can theifs and concord.
3: war dec the thief if his in a player corp. 99% of theifs ive seen so far are 5 day old alts in the npc corps the remaining 1% id be happy to war dec.
4: move to less populated places. then theres no targets, this is a war, i cant ask the other corp "hey guys mind moving 7 jumps away from the main hubs so we dont get our loot nicked when we kill each other?"
5: deal with it. sure sounds fair, how about if on missions concord warped in and auto looted 50% of the npcs you killed. its just as daft.
or we could make wrecks flag you to anyone for 15mins thus if you take from a wreck thats not yours. you gotta deal with the payback, im sure then guys in battleships or well tanked t2 indys will turn up, but tbh i dont mind that, at least its a skilled char doing the looting and is taking some sort of risk to do it.
Well do you love eggs?
|
Blue Pixie
|
Posted - 2007.04.08 01:14:00 -
[289]
Originally by: Thread Winner Not asking for first dibs you can have first dibs all you want but now you'll have to warp out faster when you "yoink"
If I wanted that, I'd go to low-sec/no-sec... where you'd have as much to fear of me stealing from you as SHOOTING you from the offset. Sounds to me like you want all the safety high-sec can offer while depriving me and your cherry-picked victims of it.
Essentially, you're asking for war declarations to become a Concord sanctioned, carebear-friendly, PIRATE license in Empire space. Keep dreaming.
Originally by: Thread Winner avoiding PvP at all costs is impossible but it is done to avoid a war dec. So any ship harming PvP results in some one getting concordokkend. maybe I should've pointed that out.
And? What's your point?
Originally by: Thread Winner Actually a Lachesis would always be in range to scramble you provided they were fit properly
So I should be penalized because you'd rather fly a Lachesis instead of an interceptor?
Originally by: Thread Winner Because They are the law and you are the lowly grunt fresh from the academy.
Scavenging wrecks sounds EXACTLY like the type of duty appropriate for a lowly grunt. If you're trying to argue otherwise from a role-playing perspective, you're failing miserably.
Originally by: Thread Winner Your only challenge is to click and drag faster then the other leeches.
Here's the funny thing. Once your war dec'd victim pops, that's your only challenge too.
Originally by: Thread Winner Their challenge is to setup a fleet of suicide kestrels on supercomputers while paying ccp to upgrade their servers to survive the massive lagspike that comes when the concord lagsday device goes off.
Do you see how the scale is tilted greatly in your favor?
Oh, so now the scale is only tilted greatly in my favor? Nevermind we're talking about Empire space... the ONLY place I have ANY advantages.
Are you suggesting the lack of dictor bubbles, target-rich environment, no security loss, readily accessible stations to dock at, and yes, even lag aren't ADVANTAGES to those conducting war in high-sec?
You've got to be kidding.
Originally by: Thread Winner with dual wreck ownership an agility stacked or wcs stacked frig could still make it off with the loot but now your not invulnerable.
Or, without "dual wreck ownership" you could shoot whomever you want in low-sec/no-sec. But oh noes, then you'd have to give up all the advantages of playing piewate in Empire.
Originally by: Thread Winner [i]more gibberish
Again, all I'm seeing here is yet another feeble attempt to erode the few benefits players in NPC and non-war dec'd corps have in HIGH SECURITY space... the only place they have ANY advantages. And what are you willing to sacrifice in order to get that? NOT A GODDAMNED THING.
Good luck with that.
|
Blue Pixie
|
Posted - 2007.04.08 01:33:00 -
[290]
Originally by: Thread Winner OK hears the deal, me and my 4 mates killed a war target in empire with a total on 15 ppl in local. the indy happend to undock at the same time as a non war target. we pop the indy the non war target grabs the loot. (we where all 7km or less from the target just so happens the guy that undocked was 0 mtrs from him saw what happend and grabbed it before any of us could do a thing. this is not the 1st time this has happend too. loot thiefs that is, just so happens this time it was the last straw.
So basically, you're upset because after blasting some poor git before he could do a darned thing, someone else looted him before YOU could do a darned thing? Sounds like poetic justice to me. And frankly, bragging about shooting fish in a barrel ain't doing much for that badass image you were trying to portray earlier.
In short, war declarations are NOT a license to pirate in Empire. The sooner you figure that out, the happier we'll all be.
|
|
Peter Armstrong
Caldari 5punkorp
|
Posted - 2007.04.08 01:48:00 -
[291]
Originally by: Illyria Ambri Edited by: Illyria Ambri on 05/04/2007 00:27:10
Originally by: Roue
I rarely if ever engage in pvp in jita. Did you know people make a career out of following around members of my alliance to loot them. They set negative standings and follow us THROUGH OUT THE ENTIRE UNIVERSE.
WOW.. You MUST be kidding me.. players taking advantage of the system to annoy another alliance w/o their consent?? Perish the thought
I so agree. To OP STGU and get a grip. U taking the **** as it is and u complaining because they doing it to u? whats EVE coming to?
------------------------------------
"There is no avoiding war; it can only be postponed to the advantage of others" |
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.08 03:30:00 -
[292]
1. The Privateers are hardly safe in highsec as it is their 0.0 it is just they realize that by being prepared for war in a warzone increases their survival chances exponentially while those who act as if they just look the other way means nothing is happening which from what I've seen posted here is the vast majority of people. As for cherry picked when you see two ships jump in and decloak simultaneously 1's a Deimos and the other is a Obelisk which one do you shoot
2.You've got it backwards actually War is legalized shooting Piracy is illegal. You can not be a licensed pirate
The Privateers are more like aggressive mercs as they shoot every one and you can pay them to shoot more people.
3.PvP is inevitable
4.You said that no one would be in range to scramble you I was proving otherwise.
5.When you joined this game did you dream of sitting If you want to get into role play any decent goverment would also tax the **** out of any one getting major isk from digging in the garbage so put NPC corp taxes in on npc sales men if thats how you want to play (fully aware of the base sales taxes)
6.No as you don't have half the galaxy as an enemy. Just the other looters and the owner who will not be back
7.They only advantages you gain from empire war aside from .4-0.0 war is there are no capitals, people are in a false sense of security (see ignorant), and that every one goes there at least once in a while.
8.You still don't get that well ok lets put this in a NPC way
Empire has a true sec status of 0.0 when it comes to Player Character Spawns (value wise)
If I loot your 0.0 spawn you can shoot me, If I come after your faction spawn wreck you can shoot me and as a result I am now a wreck now X comes along for a quick buck and goes into the wreck but you can also shoot him no prob.
Now your gonna say well get your ass into 0.0 but you've got to understand that people move loot differently in 0.0 than they do in empire thanks to carriers and cynosural fields.
9.The Sacrifices have been made an estimated 7billion/week, having Major 0.0 alliances as enemies, local being so cluttered that you don't know if a war target is coming or not.
Once again let me reiterate dual wreck ownership with the current aggression rules applied only changes the setup you use to go loot leech and the potential loss of a 100k frig.
Now you might say why can't empire war corps just deal with the 100k frig loss because I don't want to? Well not only is there the frig loss but the concord lag generated that would greatly increase your odds of survival.
|
Blue Pixie
|
Posted - 2007.04.08 06:10:00 -
[293]
Originally by: Thread Winner 1. The Privateers are hardly safe in highsec...
Baloney. I sat and watched a gaggle of those turkeys last night warp/dock to the nearest station at the first sign of anything more dangerous than a solo, T1 frigate... and at least one of them was in a command ship. If the odds aren't GROSSLY stacked in their favor, they tuck tail and run.
Originally by: Thread Winner 2.You've got it backwards actually War is legalized shooting Piracy is illegal. You can not be a licensed pirate
Correction. What you're proposing would be licensed pirating.
Originally by: Thread Winner 3.PvP is inevitable
Even more so is disappointment. Free life lesson for joo.
Originally by: Thread Winner 4.You said that no one would be in range to scramble you I was proving otherwise.
Okie dokie. Cheers.
Originally by: Thread Winner 5.When you joined this game did you dream of sitting...
Sorry dude, but if there's a coherent thought/sentence/question in there, I missed it.
Originally by: Thread Winner 6.No as you don't have half the galaxy as an enemy. Just the other looters and the owner who will not be back
Again, I'm having a hard time following your "chaotic stream of consciousness" writing style. Are these numbers supposed to correspond to something? Do I need to bust out my little orphan Annie secret decoder ring?
Originally by: Thread Winner 7.They only advantages you gain from empire war aside from .4-0.0 war is there are no capitals, people are in a false sense of security (see ignorant), and that every one goes there at least once in a while.
Those are the only advantages? Um no. And frankly, they've been listed enough times already in this silly thread. If you want to bury your head in the sand and deny they exist, I'm not wasting any more of my energy trying convince you otherwise.
Originally by: Thread Winner 8.You still don't get that well ok lets put this in a NPC way...
Let's not. Instead, let's make this real simple...
I like the rules in Empire. If you don't, you've got both low-sec and no-sec to play with. Don't like the rules there either? Too bad. Find another game to play.
This ain't WoW. This ain't CounterStrikeInSpace. Sorry.
Originally by: Thread Winner 9.The Sacrifices have been made an estimated 7billion/week...
Is this where you try to convince us yet again you're not a Piewateer alt? Don't bother answering, 'cause frankly I don't give a rat's arse whether you are or aren't. I do, however, find it pretty amusing.
That said, Piewateers have no one but themselves to blame if they've ****ed off half the playerbase. If they gambled that spending exorbitant fees in war dec's per week would pay off in phat lootz ù and it's not working out due to "loot leechers" ù then that's their problem. I've got ZERO sympathy. They tell people who don't like their policy of war dec'ing to adapt? Well they can adapt to this.
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.08 07:54:00 -
[294]
You say I bury my head in the sand. I say you bury your head in the sand.
You say that your NPC corp status justifies your ability to steal other players property (the original owners not the Empire war corps)
You say that your ability to not Have a POS, Claim Soverignity, or have a terrible corporate logo, to be taxed as your CEO pleases
Justifies that.
I say that if you want to be a vulture go a head but you damn well better be able to fly like a bat out of hell if you want to get away with it regardless of what ever sad excuse for a corp NPC or some other self gimped corp your in.
You are obviously adverse to fighting as I am pro fighting so be it bet let it be known that you dare accuse me of burying me head in the sand while you yourself continue to throw THIS IS EMPIRE SPACE THIS IS MY TURF out in this understand that Empire space is controlled by the Gallente,Caldari,Minmatar, and the Amarr. It is by no means your turf. You say fine go to 0.0, go to low sec we don't want you here. I will say it one last time I am no privateer I don't care if you believe me or not it is irrelevant I stand in this arguement as some one who likes their loot that they took the time out to get. Oh wait you deserve the loot to because you just orbited the ship at 500m in your rifter waiting for the ship to pop. Mass shift of effort there isn't it?
You are a bottom feeder you and every other loot leech maybe you have a personal vendetta. I don't really give a damn. Get a ship slap some guns on it and show up if they flee so be it you've won if they stay and blow you up you've lost. Your bottom feeding will not stop them it will just lead to them shooting the wrecks w/e so the wrecks are gone but your mains will still cry when their ships get popped regardless if you can snatch the loot. In the end it is you that loses the ship and some one else still profits from it so it is still your loss.
You say you have no sympathy for the Privateers when in reality it was you the EVE galaxy that mocked them when they first showed face now you are little hate filled frigates in NPC corps. You are nothing you are fleas all I ask is that ccp implement a semi effective flea collar to dull the itching.
Dual Wreck Owner Ship is key standard aggression rules but now both parties can touch those who loot the wreck.
But why don't you just suicide them?: What the hell are you sacrificing to loot the ships? Nothing but 30 seconds.
But why can't you have a dedicated looter: In theory it works but then comes the future convo and evemail spamming to lag out the looter it wont happen yet but I guarantee you will try it.
or better yet lets just have the devs put in faction scavenging NPC's that swarm any and all wrecks but you can't shoot at them.
And lets have meteorites come and blow up your jet can to take the ore back
yeah thats the way to do it
|
Reverend Revelator
Elite Storm Enterprises Storm Armada
|
Posted - 2007.04.08 13:54:00 -
[295]
Edited by: Reverend Revelator on 08/04/2007 13:51:56 Wow, that's quite a wall of ranting there TW. Funny though, it doesn't look like a thread winner at all.
Personally I find the cosmic irony of privs getting ripped off by their own people masqurading as noob corpers so delicious, I can only hope CCP leaves the mechanic as it is, as their whining is quite frankly delightful.
-- Dead People Laugh At The Murder Of Love -- |
Blue Pixie
|
Posted - 2007.04.08 15:04:00 -
[296]
Originally by: Thread Winner I am a low sec pirate I can't even touch empire due to my outlaw status (which is damn annoying).
And just how did you get that outlaw status, buddy? You might wanna climb down from that high horse, bub, before you fall off.
But let's not forget this gem:
Originally by: Thread Winner Why do people yarr in empire space? Because people that believe that they are 100% safe carry nice things.
Dolla Dolla Bill yall. Do you understand that? Frieghters filled to the brim with goodies. Its not always about the e-peen its about paying the bills.
So if a significantly larger, more experienced player alliance/corporation declares war on a smaller, less experienced player corp ù perhaps just for the "thrill" of making their lives miserable or to earn some easy Dolla Dolla Bill yall ù that's okay? That's not an abuse of game mechanics?
But if a player in an NPC corp elects to "loot leech" ù again, perhaps just for the "thrill" of making YOUR lives miserable or to earn some easy Dolla Dolla Bill yall ù that's not okay? That is an abuse of game mechanics?
Sorry pal, but I ain't seeing a whole world of difference.
Originally by: Thread Winner Evey corp wardecced can fight back they don't have to sit there and take it.
Wanna tell me again how that freighter "filled to the brim with goodies" is gonna fight back? How 'bout that guy in the industrial ship RUNYOUFOOLS and four of her buddies ganked the second he undocked from a station? Or what about the newest members of EVE University, who barely have the ISK, skill points, or knowhow to outfit a T1 frigate?
Go ahead, tell me brave warrior, how noble, daring or risky it would be for you to attack any of those players mentioned, via a war declaration. Tell me how you'd DESERVE dual ownership of their possessions. Remind me how it wouldn't make YOU a "bottom feeder" or further legitimize piracy in high-sec space.
Wait, what was that? Why are you and those like you complaining about "loot leechers" again?
Originally by: Thread Winner ...because they demand change on something that they can not feasibly fight against?
Well golly, little buddy... welcome to the same wonderful game the rest of us have been playing. How does it feel?
Please, oh please, tell me it just isn't fair. I know you want to!
|
Illyria Ambri
Caldari
|
Posted - 2007.04.08 15:19:00 -
[297]
Hmm
Thread Whinner = Marvin the martian?
Someone pull marvins sec status and lets see if he truly is pirate scum or just Marvins alt
------------ This is not War... This is pest control - Dalek Sek
Happiness is a warm railgun, Love is a stocked missle launcher. Sexual extacy is watching that NME Battleship go boom.
"Will i |
Roue
Alcoholics R' Us
|
Posted - 2007.04.08 16:03:00 -
[298]
Originally by: Blue Pixie
Originally by: Thread Winner I am a low sec pirate I can't even touch empire due to my outlaw status (which is damn annoying).
And just how did you get that outlaw status, buddy? You might wanna climb down from that high horse, bub, before you fall off.
But let's not forget this gem:
Originally by: Thread Winner Why do people yarr in empire space? Because people that believe that they are 100% safe carry nice things.
Dolla Dolla Bill yall. Do you understand that? Frieghters filled to the brim with goodies. Its not always about the e-peen its about paying the bills.
So if a significantly larger, more experienced player alliance/corporation declares war on a smaller, less experienced player corp ù perhaps just for the "thrill" of making their lives miserable or to earn some easy Dolla Dolla Bill yall ù that's okay? That's not an abuse of game mechanics?
But if a player in an NPC corp elects to "loot leech" ù again, perhaps just for the "thrill" of making YOUR lives miserable or to earn some easy Dolla Dolla Bill yall ù that's not okay? That is an abuse of game mechanics?
Sorry pal, but I ain't seeing a whole world of difference.
Originally by: Thread Winner Evey corp wardecced can fight back they don't have to sit there and take it.
Wanna tell me again how that freighter "filled to the brim with goodies" is gonna fight back? How 'bout that guy in the industrial ship RUNYOUFOOLS and four of her buddies ganked the second he undocked from a station? Or what about the newest members of EVE University, who barely have the ISK, skill points, or knowhow to outfit a T1 frigate?
Go ahead, tell me brave warrior, how noble, daring or risky it would be for you to attack any of those players mentioned, via a war declaration. Tell me how you'd DESERVE dual ownership of their possessions. Remind me how it wouldn't make YOU a "bottom feeder" or further legitimize piracy in high-sec space.
Wait, what was that? Why are you and those like you complaining about "loot leechers" again?
Originally by: Thread Winner ...because they demand change on something that they can not feasibly fight against?
Well golly, little buddy... welcome to the same wonderful game the rest of us have been playing. How does it feel?
Please, oh please, tell me it just isn't fair. I know you want to!
War declarations aren't about what is deserved. It's about a party wishing to cause either financial damage and or disruption of a corporations EMPIRE operations. Since the beginning mercenary corporations of all sizes have been hired to screw people's game play up. The only difference with privateers is that the service is offered for so damn cheap that dozens of corps have taken them up on it.
Which quite frankly is none of anyone's business but privateers and their clients. If you won a tech 2 bpo and wanted to sell for cost, good for you. That's your choice, it might make you unpopular with part of the game populace, steal money from their pockets, but it's not within their rights to demand the game set minimum pricing on items.
If you have an issue with war declarations being against targets that aren't always military I don't know what to tell you. We get hired. And often we're hired to disrupt the logistical backbone of larger entities. Or to just mess with corporations that have gotten someone's ill feelings one way or another in a game.
For me, it's not about ganking. It's not about blobbing. Just last night I called off some friendlies on a battleship to engage him 1v1 in a fair fight. Hell it was so much fun I've decided to create my own privateers corporation. So I can recruit some of my friends into the joys of actual pvp that privateers often provides. This is my opinion not that of privateer corp, alliance, its member corps, affiliates, minions, pet animals, ex girlfriends, former roommates, 3rd grade gym teachers, late relatives, ontime relatives, |
Exlegion
New Light
|
Posted - 2007.04.08 16:27:00 -
[299]
Originally by: Roue If you have an issue with war declarations being against targets that aren't always military I don't know what to tell you. We get hired. And often we're hired to disrupt the logistical backbone of larger entities. Or to just mess with corporations that have gotten someone's ill feelings one way or another in a game.
For me, it's not about ganking. It's not about blobbing. Just last night I called off some friendlies on a battleship to engage him 1v1 in a fair fight. Hell it was so much fun I've decided to create my own privateers corporation. So I can recruit some of my friends into the joys of actual pvp that privateers often provides.
Bull****. You're pirating and griefing in high sec under the pretense of "war". You're abusing game mechanics yourself to gain a free license to pirate at will in high sec. Now if you atleast stood up and admitted to your own convictions I wouldn't have a problem with you and as you say wouldn't be my business. But the fact that you're coming to the forums to whine and ***** when **** is turned around on you makes it our business. You wanna pirate and be 'badass' among carebears? So be it, power to ya. Just don't come into the forums to cry that someone stole the lunch money that you stole from some poor sap. Go to low sec and you won't have this problem. Ah yes, but in low sec everyone's armed to the teeth, so that's no good for ya, right?
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |
Roue
Alcoholics R' Us
|
Posted - 2007.04.08 17:03:00 -
[300]
Originally by: Exlegion
Originally by: Roue If you have an issue with war declarations being against targets that aren't always military I don't know what to tell you. We get hired. And often we're hired to disrupt the logistical backbone of larger entities. Or to just mess with corporations that have gotten someone's ill feelings one way or another in a game.
For me, it's not about ganking. It's not about blobbing. Just last night I called off some friendlies on a battleship to engage him 1v1 in a fair fight. Hell it was so much fun I've decided to create my own privateers corporation. So I can recruit some of my friends into the joys of actual pvp that privateers often provides.
Bull****. You're pirating and griefing in high sec under the pretense of "war". You're abusing game mechanics yourself to gain a free license to pirate at will in high sec. Now if you atleast stood up and admitted to your own convictions I wouldn't have a problem with you and as you say wouldn't be my business. But the fact that you're coming to the forums to whine and ***** when **** is turned around on you makes it our business. You wanna pirate and be 'badass' among carebears? So be it, power to ya. Just don't come into the forums to cry that someone stole the lunch money that you stole from some poor sap. Go to low sec and you won't have this problem. Ah yes, but in low sec everyone's armed to the teeth, so that's no good for ya, right?
Oh ye of the ignorant, shall I enlighten.
Do you honestly think that privateers pays for 50 wars x 50million every week. That is 2.5 billion ISK WEEKLY that would have to be overcome in loot that guess what, the alliances doesn't typically get a share of unless it's a friendly donation.
So that means we are subsidized by the interests of dozens of third party corporations. Just like yours, who want to sick people on those they have a grudge against or a financial interest in seeing be disrupted or what have you.
What you think is piracy is not. It is the use of game mechanics to profit off the destruction of other people's assets. And if you think that is by and by the definition of piracy you must also add to your list.
EVERY SINGLE ALLIANCE THAT NBSI GATE CAMPS. that's right. Thousands of ships have been destroyed and looted under the pretense of political statements.
Mercenary corporations. The vast majority of them are nothing more then privateer hopefuls. Attempting to subsidize their interest in pvping by having people pay for them.
The only difference between what we are and what all those others are. Is that we are so damn cheap to hire that everyone wants a piece of this action. So if it's popularity you despise I sympathize with your jealousy. But the quantity of my fun in this game deserves no adjustment just because it doesn't align with your moral picture. This is my opinion not that of privateer corp, alliance, its member corps, affiliates, minions, pet animals, ex girlfriends, former roommates, 3rd grade gym teachers, late relatives, ontime relatives, |
|
Cleptopatra
Amarr Royal Amarr Institute
|
Posted - 2007.04.08 17:10:00 -
[301]
Originally by: Roue Oh ye of the ignorant, shall I enlighten.
Do you honestly think that privateers pays for 50 wars x 50million every week. That is 2.5 billion ISK WEEKLY that would have to be overcome in loot that guess what, the alliances doesn't typically get a share of unless it's a friendly donation.
So that means we are subsidized by the interests of dozens of third party corporations. Just like yours, who want to sick people on those they have a grudge against or a financial interest in seeing be disrupted or what have you.
What you think is piracy is not. It is the use of game mechanics to profit off the destruction of other people's assets. And if you think that is by and by the definition of piracy you must also add to your list.
EVERY SINGLE ALLIANCE THAT NBSI GATE CAMPS. that's right. Thousands of ships have been destroyed and looted under the pretense of political statements.
Mercenary corporations. The vast majority of them are nothing more then privateer hopefuls. Attempting to subsidize their interest in pvping by having people pay for them.
The only difference between what we are and what all those others are. Is that we are so damn cheap to hire that everyone wants a piece of this action. So if it's popularity you despise I sympathize with your jealousy. But the quantity of my fun in this game deserves no adjustment just because it doesn't align with your moral picture.
lol.. So you are saying all of your wars are from outside sources paying you to declare? What about making corps that join pay for a wardec? What about the threads on your forums with PA members singling out corps/alliances because they seem like juicy targets? Corp A operates in this region... Lots of miners/freighters/indy's.
I assume quite a few people in this thread have access to your forums. So, I doubt your little explanation holds much water in these parts. |
Roue
Alcoholics R' Us
|
Posted - 2007.04.08 17:13:00 -
[302]
Edited by: Roue on 08/04/2007 17:16:19
Originally by: Cleptopatra
Originally by: Roue Oh ye of the ignorant, shall I enlighten.
Do you honestly think that privateers pays for 50 wars x 50million every week. That is 2.5 billion ISK WEEKLY that would have to be overcome in loot that guess what, the alliances doesn't typically get a share of unless it's a friendly donation.
So that means we are subsidized by the interests of dozens of third party corporations. Just like yours, who want to sick people on those they have a grudge against or a financial interest in seeing be disrupted or what have you.
What you think is piracy is not. It is the use of game mechanics to profit off the destruction of other people's assets. And if you think that is by and by the definition of piracy you must also add to your list.
EVERY SINGLE ALLIANCE THAT NBSI GATE CAMPS. that's right. Thousands of ships have been destroyed and looted under the pretense of political statements.
Mercenary corporations. The vast majority of them are nothing more then privateer hopefuls. Attempting to subsidize their interest in pvping by having people pay for them.
The only difference between what we are and what all those others are. Is that we are so damn cheap to hire that everyone wants a piece of this action. So if it's popularity you despise I sympathize with your jealousy. But the quantity of my fun in this game deserves no adjustment just because it doesn't align with your moral picture.
lol.. So you are saying all of your wars are from outside sources paying you to declare? What about making corps that join pay for a wardec? What about the threads on your forums with PA members singling out corps/alliances because they seem like juicy targets? Corp A operates in this region... Lots of miners/freighters/indy's.
I assume quite a few people in this thread have access to your forums. So, I doubt your little explanation holds much water in these parts.
Oh I know that we single out particular corps for profit. As do most other corp to corp interactions. However it is a plain and simple fact that:
Without the vast investment of outside war declerations Privateers would be limited to roughly the number of corporations it holds in war decs.
And it's success would be questionable. We owe our coverage to the interests of other corporations to blow eachother up by a far and larger percentile to our own ambitions.
EDIT: in addition for clarification. I just think this whole you are evil and a scourage and must be cleansed holy crusade against us is unfounded and ridiculous. Greater atrocities have been committed in manners that lack any ability to be avoided.
And besides the greater the number of corporations we declare the more potential chance they have to take us out. Yet we get blamed for hacking their accounts, logging on their characters in haulers loaded with all their items, and flying them on autopilot around major trade hubs into combat.
This is my statement: I am a privateer. I blow people up, sometimes I get the pleasure of 1v1 or 2v2 or other small scale engagements. They are my goal. I honor them as well as every ransom I do. I do not deceive nor misrepresent. I am responsible for all my F1-F8. But I am not responsible for what my opponents choose to engage me with. Nor am I responsible for the ability to engage in war in this game, were low/sec and or 0.0 the sole interest of pvp war declerations would never have been needed to be implemented. This is my opinion not that of privateer corp, alliance, its member corps, affiliates, minions, pet animals, ex girlfriends, former roommates, 3rd grade gym teachers, late relatives, ontime relatives, |
Blue Pixie
|
Posted - 2007.04.08 17:15:00 -
[303]
Originally by: Roue ...often we're hired to disrupt the logistical backbone of larger entities. Or to just mess with corporations that have gotten someone's ill feelings one way or another in a game.
And that's radically different than being followed by "moochers" who steal "your" loot?
Hey pot, meet kettle!
Your (ab)use of game mechanics are no better than theirs. And guess what? They offer their services even cheaper than you!
If you have an issue with that, I do know what to tell you. You made your bed, now lie in it. And enjoy your just deserts.
|
Roue
Alcoholics R' Us
|
Posted - 2007.04.08 17:26:00 -
[304]
Edited by: Roue on 08/04/2007 17:25:56
Originally by: Blue Pixie
Originally by: Roue ...often we're hired to disrupt the logistical backbone of larger entities. Or to just mess with corporations that have gotten someone's ill feelings one way or another in a game.
And that's radically different than being followed by "moochers" who steal "your" loot?
Hey pot, meet kettle!
Your (ab)use of game mechanics are no better than theirs. And guess what? They offer their services even cheaper than you!
If you have an issue with that, I do know what to tell you. You made your bed, now lie in it. And enjoy your just deserts.
It is truth that mining was supposed to be a difficult task without the ability to use jettison cans. But it became immensely profitable and viable due to the use of that mechanic. That mechanic was never even intended at all to be used in correlation with EVE. It is now an adopted and accepted fundamental part of this game.
War declerations were implemented and intended. Their only limitation was the financial burden of their fee. If that can be overcome by a sound business plan, then by who's authority are our efforts wrong or against the grain of the game?
Besides. If you can complain about jet can thieves and get a change to game settings to give you an opportunity to protet your efforts.
If you can complain about mission loot thieving or mission scanning and get a change to game settings to give you an opportunity to protect your efforts.
Then why must I be a kettle calling the pot black to want my opportunity to request my version of protecting the efforts of me engaging a potential ____ hundreds or thousands of enemies in pvp, carefully and at enormous risk, to attempt to profit. Vs somene with no risk following me like a miner, or a mission runner, to gank my work.
I'm pretty sure that even though we had dozens of wars that all the other wars in the game add up to more then ours by a long shot. It's not just us that are affected. As posts in this thread have shown.
EDIT: I am not proclaiming to be correct. But for the sake of my interest I will argue my perspective on these forums as every one else does. Because it is my right of opinion and my desire on gameplay in this game to see this changed. You have right to argue in return, but neither of us have a right to proclaim the other person's opinion truly to be incorrect. it is a game, and the only overseer of it at the moment is CCP.
Should they refuse to change the mechanic, then their vision aligns with yours. Should they change it, then they perhaps accept some token of what I say to be true. For the chance that they agree I will argue my perspective. In the past I've stood up for the perspectives of countless others and helped hundreds of noobs in this game. Today I stand up for the only remaining thing in this game which I enjoy. The only place I can consistently find honorable and enjoyable fights. The collateral effect of ganking haulers is an acceptable casualty to me, to have fun, because in my opinion it's their choice. This is my opinion not that of privateer corp, alliance, its member corps, affiliates, minions, pet animals, ex girlfriends, former roommates, 3rd grade gym teachers, late relatives, ontime relatives, |
Blue Pixie
|
Posted - 2007.04.08 17:39:00 -
[305]
Originally by: Roue Then why must I be a kettle calling the pot black to want my opportunity to request my version of protecting the efforts of me engaging a potential ____ hundreds or thousands of enemies in pvp, carefully and at enormous risk, to attempt to profit. Vs somene with no risk following me like a miner, or a mission runner, to gank my work.
I'm more than happy to tell you EXACTLY why:
The quantity of THEIR fun in this game deserves no adjustment just because it doesn't align with your moral picture.
See how that works?
|
Illyria Ambri
Caldari
|
Posted - 2007.04.08 19:07:00 -
[306]
Originally by: Roue
This is my statement: I am a privateer. I blow people up, sometimes I get the pleasure of 1v1 or 2v2 or other small scale engagements. They are my goal. I honor them as well as every ransom I do. I do not deceive nor misrepresent. I am responsible for all my F1-F8. But I am not responsible for what my opponents choose to engage me with. Nor am I responsible for the ability to engage in war in this game, were low/sec and or 0.0 the sole interest of pvp war declerations would never have been needed to be implemented.
Actually you are when you gank defenseless haulers and pretty much anyone that doesn't attack you first.. you are very much responsible for each and every engagement you begin, therefor you are responsible for what the NME is flying as you are making the choice to attack them whether they are ready or even capable of fighting back.
------------ This is not War... This is pest control - Dalek Sek
Happiness is a warm railgun, Love is a stocked missle launcher. Sexual extacy is watching that NME Battleship go boom.
"Will i |
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.08 19:30:00 -
[307]
Ok time to ask some questions for all of you.
1. What is a war? 2. What is Piracy? 3. If you are in an npc corp why? 4. If you are in a player corp why? 5. Do you think as a player corp member you are helpless against the privateers? If so why?, If not why not? 6. Are you aware that you can still sell your commodities 3-5 jumps out of X market hub and still make sales? If so why go to X hub? 7. Do you use a scout/ escort when moving goods for sale? If so why?, If not why not? 8. Do you think the war decleration system is broken? If so why?, If not why not?
|
Roue
Alcoholics R' Us
|
Posted - 2007.04.08 21:19:00 -
[308]
Originally by: Illyria Ambri
Originally by: Roue
This is my statement: I am a privateer. I blow people up, sometimes I get the pleasure of 1v1 or 2v2 or other small scale engagements. They are my goal. I honor them as well as every ransom I do. I do not deceive nor misrepresent. I am responsible for all my F1-F8. But I am not responsible for what my opponents choose to engage me with. Nor am I responsible for the ability to engage in war in this game, were low/sec and or 0.0 the sole interest of pvp war declerations would never have been needed to be implemented.
Actually you are when you gank defenseless haulers and pretty much anyone that doesn't attack you first.. you are very much responsible for each and every engagement you begin, therefor you are responsible for what the NME is flying as you are making the choice to attack them whether they are ready or even capable of fighting back.
I... am... speechless. Does anyone else believe this? Would they like to support this person's post. Do you honestly believe that the person responsible for what is lost is not the person choosing to undock it? Are you by chance a liability claims attourney? Do you profit from "HOT" labels being required on coffee cups? This is my opinion not that of privateer corp, alliance, its member corps, affiliates, minions, pet animals, ex girlfriends, former roommates, 3rd grade gym teachers, late relatives, ontime relatives, |
Exlegion
New Light
|
Posted - 2007.04.08 21:26:00 -
[309]
Edited by: Exlegion on 08/04/2007 21:25:57
Originally by: Roue I... am... speechless. Does anyone else believe this? Would they like to support this person's post. Do you honestly believe that the person responsible for what is lost is not the person choosing to undock it? Are you by chance a liability claims attourney? Do you profit from "HOT" labels being required on coffee cups?
YOU are the one choosing to war dec high sec! Not the other way around. And you do this, by your own admission 70+ times at any given time! YOU choose a target in high sec, and if they make a "juicy target" you don't pirate them yet, granted. First you circumvent the system by getting a war dec and THEN you pirate them... 70+ times!!!
And then you have the nerves to come to the forums and complain that people are circumventing the system to their own advantage. And you STILL don't see the irony in that .
You inadvertently taught people how to play by your rules (or lack there of) and now you're crying on how unfair it is.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.08 21:29:00 -
[310]
Originally by: Exlegion
YOU are the one choosing to war dec high sec! Not the other way around. And you do this, by your own admission 70+ times at any given time! YOU choose a target in high sec, and if they make a "juicy target" you don't pirate them yet, granted. First you circumvent the system by getting a war dec and THEN you pirate them... 70+ times!!!
And then you have the nerves to come to the forums and complain that people are circumventing the system to their own advantage. And you STILL don't see the irony in that .
What are war decs for?
|
|
Exlegion
New Light
|
Posted - 2007.04.08 21:31:00 -
[311]
Originally by: Thread Winner What are war decs for?
I can tell you what they're NOT for . One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.08 21:34:00 -
[312]
Originally by: Exlegion
Originally by: Thread Winner What are war decs for?
I can tell you what they're NOT for .
You know what they aren't for so couldn't you just reverse your thinking and find what they are for?
|
Exlegion
New Light
|
Posted - 2007.04.08 21:43:00 -
[313]
Originally by: Thread Winner
Originally by: Exlegion
Originally by: Thread Winner What are war decs for?
I can tell you what they're NOT for .
You know what they aren't for so couldn't you just reverse your thinking and find what they are for?
Thread Winner,
Does it really matter? I won't convince you to change your mind, as you won't mine. So why waste my/your time playing 20 Questions? The way things are right now high sec is a battle ground in the same level as low security space. Probably worse considering the Privateers don't set foot in low sec. I normally wouldn't even bring this up, since afterall, it is allowed by current game mechanics. What vexes me is that the "bully" is crying about his lunch money being stolen.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.08 21:45:00 -
[314]
Edited by: Thread Winner on 08/04/2007 21:42:49
Originally by: Exlegion
Originally by: Thread Winner
Originally by: Exlegion
Originally by: Thread Winner What are war decs for?
I can tell you what they're NOT for .
You know what they aren't for so couldn't you just reverse your thinking and find what they are for?
Thread Winner,
Does it really matter? I won't convince you to change your mind, as you won't mine. So why waste my/your time playing 20 Questions? The way things are right now high sec is a battle ground in the same level as low security space. Probably worse considering the Privateers don't set foot in low sec. I normally wouldn't even bring this up, since afterall, it is allowed by current game mechanics. What vexes me is that the "bully" is crying about his lunch money being stolen.
please answer the question
Privateers don't set foot in lowsec
|
Roue
Alcoholics R' Us
|
Posted - 2007.04.08 22:04:00 -
[315]
Originally by: Thread Winner Ok time to ask some questions for all of you.
1. What is a war? 2. What is Piracy? 3. If you are in an npc corp why? 4. If you are in a player corp why? 5. Do you think as a player corp member you are helpless against the privateers? If so why?, If not why not? 6. Are you aware that you can still sell your commodities 3-5 jumps out of X market hub and still make sales? If so why go to X hub? 7. Do you use a scout/ escort when moving goods for sale? If so why?, If not why not? 8. Do you think the war decleration system is broken? If so why?, If not why not?
1. What is a war? A war is a means CCP provided to allow player corporations to settle disputes by combat. To prevent player corporation immunity from responsibility of their actions or at least provide some degree of community response.
2.What is piracy? Piracy is the destruction of foreign assets for profit. Typically, and historically, involving the destruction of ships for profit or gain, not war or politics.
3. Are you in an NPC corp, if so why? I have a character in an NPC corp. I no longer use it in privateers. I had one in an NPC for the purposes of using a freighter without fear of attracting war declerations on my friends' corp. Though I would happily find alternative means were NPC corps not an option/secure option.
4. If you are in a player corp why? Yes. My main is Roue and he is a new to be privateers alliance corporation. Because it offers me access to the benefits of privateer alliance for war declerations and all the pvp that entails. In 3 years of EVE I've had less 1v1 or small skirmish gang fights then I've had in a few months of Privateers. Especially fair and intense 1v1s.
5. Do you think as a player corp member you are helpless against the privateers? If so why?, If not why not? No I don't. As a member of privateers I can say there are obvious differences between the vast majority of target corporations and the ones that bandy together and strike back. I have much respect for the few corps which do so. In the past I have spent a large part of my career helping noobs. I love new players, and honestly you would be amazed what a little leadership can solicit from a group of players still awe struck by EVE. Or the bonding experience having someone say, rally together in your blackbirds and frigates, we're gonna show these pirates a fight, can do.
6. Are you aware that you can still sell your commodities 3-5 jumps out of X market hub and still make sales? If so why go to X hub? I often sell my commodities in jita. Mostly when I need to liquidate them quickly. However I have been looking at investing alot more time into some of the less frequented hubs as there is alot of money to made off impatience in this game.
7. Do you use a scout/ escort when moving goods for sale? If so why?, If not why not? In the past if I've been moving goods though a risky area I have always prepared appropriately. Used either an alt or a scout typically as the game's ease at allowing someone to escape to a safespot if they can see trouble coming makes escorts mostly unprofitable and unnecessary.
8. Do you think the war decleration system is broken? If so why?, If not why not? Directly, no. Indirectly I think it, like many things in the game, be improved. What is good about wars? They allow a measure of freedom for personal vendetta. They at times allow some assault on the otherwise secure logistics many alliances use in empire. However NPC corporations provide a tremendously effective means to bypass nearly all threat in the game at truly almost no draw back.
If I could change wars I would make it where insurance and wars had conflicts. Who knows, I would up for changes as long as they made sense with the spirit of RISK/REWARD and personal responsibility in EVE.
This is my opinion not that of privateer corp, alliance, its member corps, affiliates, minions, pet animals, ex girlfriends, former roommates, 3rd grade gym teachers, late relatives, ontime relatives, |
Exlegion
New Light
|
Posted - 2007.04.08 22:04:00 -
[316]
Originally by: Thread Winner please answer the question
Privateers don't set foot in lowsec
That kill is from Feb. 25th . I guess you proved me wrong . I see you're just playing word games now. Let me re-phrase: Privateers hardly set foot in low sec.
And in reference to your question I'll bite one last time for now because all this back and forth is getting tiresome (hope you understand ).
The war declaration system is in place for CONCORD to sanction conflicts between parties (in this case corporations). Keyword being conflict, not to sanction empire-scale piracy. You see, the two reasons I've heard used most by Privateers on why the dec over 70 wars at a given time are 1)the benefit of multiple targets at one time and 2)juicy targets. The problem with (1) is that their assault is mostly on carebears who for the most part aren't interested in a war with them. The problem with (2) is that they have created a grand-scale form of piracy in high security space. Both carry little to no consequences to them. This is where the abuse of the war system comes in. High sec at the moment has less benefits in terms of protection than low sec. I don't think this is what the devs intended.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.08 22:10:00 -
[317]
Originally by: Exlegion
Originally by: Thread Winner please answer the question
Privateers don't set foot in lowsec
That kill is from Feb. 25th . I guess you proved me wrong . I see you're just playing word games now. Let me re-phrase: Privateers hardly set foot in low sec.
And in reference to your question I'll bite one last time for now because all this back and forth is getting tiresome (hope you understand ).
The war declaration system is in place for CONCORD to sanction conflicts between parties (in this case corporations). Keyword being conflict, not to sanction empire-scale piracy. You see, the two reasons I've heard used most by Privateers on why the dec over 70 wars at a given time are 1)the benefit of multiple targets at one time and 2)juicy targets. The problem with (1) is that their assault is mostly on carebears who for the most part aren't interested in a war with them. The problem with (2) is that they have created a grand-scale form of piracy in high security space. Both carry little to no consequences to them. This is where the abuse of the war system comes in. High sec at the moment has less benefits in terms of protection than low sec. I don't think this is what the devs intended.
not exactly what I meant by the question, not what war is in EVE-O but what is war in general? What is it used for?, Why do people do it?
|
Roue
Alcoholics R' Us
|
Posted - 2007.04.08 22:15:00 -
[318]
Originally by: Exlegion
Originally by: Thread Winner please answer the question
Privateers don't set foot in lowsec
That kill is from Feb. 25th . I guess you proved me wrong . I see you're just playing word games now. Let me re-phrase: Privateers hardly set foot in low sec.
And in reference to your question I'll bite one last time for now because all this back and forth is getting tiresome (hope you understand ).
The war declaration system is in place for CONCORD to sanction conflicts between parties (in this case corporations). Keyword being conflict, not to sanction empire-scale piracy. You see, the two reasons I've heard used most by Privateers on why the dec over 70 wars at a given time are 1)the benefit of multiple targets at one time and 2)juicy targets. The problem with (1) is that their assault is mostly on carebears who for the most part aren't interested in a war with them. The problem with (2) is that they have created a grand-scale form of piracy in high security space. Both carry little to no consequences to them. This is where the abuse of the war system comes in. High sec at the moment has less benefits in terms of protection than low sec. I don't think this is what the devs intended.
Well at least you proved that you understand wars are for high security. Because your attitude that it's us who declare wars in high sec was pretty absurd. You would have to be a moron to declare war on entities that exist 100% in 0.0 with no empire traffic at all.
However you have one huge inherrent flaw to your argument. And that is that there is no inherrant risk to us. My question to you is HOW, am I at less risk then my targets.
Explain to me how I, at war with 50 targets while they are at war with 1, am at less risk. What can we fly that they can not, how large are our gangs allowed to be that there's aren't, in what ways can I play this game that being privateers allows me an advantage that the others (important here) CAN NOT use. Choose not to is not a viable option for this game.
The vast majority of problems in this game from corp theft to piracy have CCP provided solutions, someone, not I, once said it best and I will paraphrase as well as I can recall it. "CCP has provided you with the tools you need, you are either too stupid or too lazy to use them"
Normally if a pirate group war dec'd a carebear corp I would say, that sucks. They probably outnumber/muscle that 1 group. But if it's 1 vs 50. Personally I say no sympathy. 50 damn corporations should be able to teach the 1 vs them what it's like to hate being in a war dec. This is my opinion not that of privateer corp, alliance, its member corps, affiliates, minions, pet animals, ex girlfriends, former roommates, 3rd grade gym teachers, late relatives, ontime relatives, |
Mai Tern
|
Posted - 2007.04.08 23:11:00 -
[319]
All this "W*nkateer" sobbing is deliciously pleasing.
Just `liberated` some 80mill ISK in T2 mods, thanks.
Nothing beats griefing the griefers.
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.08 23:44:00 -
[320]
Originally by: Mai Tern All this "W*nkateer" sobbing is deliciously pleasing.
Just `liberated` some 80mill ISK in T2 mods, thanks.
Nothing beats griefing the griefers.
Well technically they have already griefed the person if thats what you want to call it.
They had the cake your just licking the bowl so to speak
|
|
Mai Tern
|
Posted - 2007.04.09 00:46:00 -
[321]
Originally by: Thread Winner
Originally by: Mai Tern All this "W*nkateer" sobbing is deliciously pleasing.
Just `liberated` some 80mill ISK in T2 mods, thanks.
Nothing beats griefing the griefers.
Well technically they have already griefed the person if thats what you want to call it.
They had the cake your just licking the bowl so to speak
Oh, so you mean they don`t care about the loot, as indeed the kill is the "cake" as you put it..? I`m sorry I thought that the loot was the whole point for the kill, as you yourself said earlier with the "dolla dolla bill and phat lewt" or whatever that was. So why do you come here and complain about small peas or lets say cake crums, like wreck ownership and loot, when in fact you proclaim that the kill is the lucrative part of hi-sec pirating.
In my opinion, taking away some of the means for funding the griefateers gankmobiles will reduce the interest in this annoying "war".
But anyhow, it does not matter. Soon these massive war decs and this annoying excuse of a corp will be faint history.
Good riddance
|
Thread Winner
Federal Navy Academy
|
Posted - 2007.04.09 00:58:00 -
[322]
Originally by: Mai Tern
Originally by: Thread Winner
Originally by: Mai Tern All this "W*nkateer" sobbing is deliciously pleasing.
Just `liberated` some 80mill ISK in T2 mods, thanks.
Nothing beats griefing the griefers.
Well technically they have already griefed the person if thats what you want to call it.
They had the cake your just licking the bowl so to speak
Oh, so you mean they don`t care about the loot, as indeed the kill is the "cake" as you put it..? I`m sorry I thought that the loot was the whole point for the kill, as you yourself said earlier with the "dolla dolla bill and phat lewt" or whatever that was. So why do you come here and complain about small peas or lets say cake crums, like wreck ownership and loot, when in fact you proclaim that the kill is the lucrative part of hi-sec pirating.
In my opinion, taking away some of the means for funding the griefateers gankmobiles will reduce the interest in this annoying "war".
But anyhow, it does not matter. Soon these massive war decs and this annoying excuse of a corp will be faint history.
Good riddance
About the phat loot that was more so why I would do it, if I did it.
The original privateers post was actually portraying them as more so of an aggressive mercenary corp. In which they were ridiculed heavily but look at the forums now . But the privateers are also funded internally and externally by 3rd parties not just by loot drops.
|
celous
Caldari Dark Skyes
|
Posted - 2007.04.09 01:16:00 -
[323]
soon CCP sort the war system but putting a limit of 5 the better or something like that. Then they cant have 50+wars. You guys taking the **** so STFU and you know it.
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 .. 11 :: [one page] |