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Biosman
ClanKillers Dusk and Dawn
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Posted - 2007.04.12 01:25:00 -
[61]
Yes its getting worse,earlier a few of us,4-5 pilots were camping a gate and a Rifter jumped in...THE LAG WAS HORRIFFIC!!!! I heard the ship exploding way before the wreck appeared,in fact it was on fire at the time all weird like
Joking aside,OP is absolutely on the ball here,and this isn't the only thread about this.Something is wrong and Eve is broken and Infinity is looking good.
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Cartiff
Darwin With Attitude RAZOR Alliance
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Posted - 2007.04.12 01:34:00 -
[62]
we had an incident in Querious last week, our gang was sat on the ED_ gat ein 3-F, an enemy mega just warps to the gate at 0 and jumps through, so we all hit jump, nothing, the entire gangs screens froze. After 4mins i tried to close eve, but couldn't. Eve refused to close even via the task manager in windows, most of the gang had to restart their computers.
Totally unbelievable, damned mega got away :( Your signature was inappropriate, email [email protected] to find out why -Sahwoolo
"Uggs386 > omfg i like little boys" |

Raketefrau
Caldari Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.04.12 01:46:00 -
[63]
It seems that the devs really want people to get into cap warfare, but man, fighters are SO lagtastic it hurts. We were in a great battle the other night until 8 carriers popped in and launched fighters....
It was horrendous. It really, really, TRULY sucks when a game is SO tactical, and battles are determined more by server capability than player capabilities.
Makes one lose faith.
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Plaetean
coracao ardente Triumvirate.
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Posted - 2007.04.12 01:47:00 -
[64]
/signed op.
Lagging out on a 10 vs 10 is not on.
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True Ace
Gallente Knights of the Rose
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Posted - 2007.04.12 01:49:00 -
[65]
Another question guys. Are these lag spikes so to speak only in 0.0? IM YOUR KING'S KING. |

Sexorella hotz
Beasts of Burden YouWhat
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Posted - 2007.04.12 03:23:00 -
[66]
My biggest problem, a problem I've never had before, is when moving with fleets my client cannot handle all the ships decloaking, my client comes to a dead stop for up to a minute. I've managed to find ways to minimize the problem(IE zooming all the way in, turning EVERYTHING off, even the depth buffers), but my client can still just lock up, no combat, just people uncloaking at a gate. This is new, seems client side, something has been screwed up.
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Sentar Manar
Amarr NailorTech Industries
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Posted - 2007.04.12 03:26:00 -
[67]
You should try missions in Rens ugggg....
But as I like to come up with solutions here is what I think will take the Lag down a few notches.
#1: Remove Jove space from the servers. It exists as proven by Scanners however there is nothing there. Several hundred solar systems eating up space and adding to lag doing nothing. Remove ethem from the server untill they are ready for the players to use.
#2: ***** down on Macro miners. Just clean it up, less fake people less lag.
#3: Remove Jet cans in asteroid belts, if you live in empire many belts as you know become infested with empty anchored jet cans. Clean these about once a week (don't know if they do that or not).
#4: Remove unused stations. Stations that are used by no one to a few people can be removed in a multiple station system and the Agents moved elsewhere. I can think of lots of stations that can go.
#5: Last ad more Severs to share the load. We like extra content but lagged up its useless just add some more severs (yes I know its expensive) particularly before updates that have huge amounts of extra content that the server needs to deal with (e.g Wrecks.) :End Transmition: |

Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2007.04.12 03:44:00 -
[68]
We had a similar situation with D2 a couple of nights ago. 20 pilots reporting ridiculous lag.
CCP told us in a round about way to get bent and that the logs 'Showed nothing'. This was in Fade or Dek I think.
Originally by: Benglada And whos going to tackle for them? Jesus?
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Aramark
Omega Enterprises Dusk and Dawn
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Posted - 2007.04.12 04:02:00 -
[69]
Edited by: Aramark on 12/04/2007 03:59:39
Originally by: Phrixus Zephyr We had a similar situation with D2 a couple of nights ago. 20 pilots reporting ridiculous lag.
CCP told us in a round about way to get bent and that the logs 'Showed nothing'. This was in Fade or Dek I think.
yep CCP has told me that too. thats why i fly with fraps now. a GM told me that there was no problems in XXX system. i wrote back " oh really i have fraps of the system going to SH!T would you like to see it."? 2 hours later i had my ship back, and i still have all the fraps from every fight i have been in the last 6 weeks. and screen shots that show my buring ship for 20mins.
good times, i CAN'T WAIT to walk in the *** ass stations cus we need WOW in space oh and walk on the planets too. can't forget about that. i want to do that sooo back CCP forgot about fixing the servers i want to walk around in the station and "chuck norris" Deathgrip in hand to hand combat. love ya Deathgrip just pickin on ya 
edit: remember deathgrip z-a
-------------------------------------------------------------- Aasia: |

Gnulpie
Minmatar Miner Tech
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Posted - 2007.04.12 04:40:00 -
[70]
Originally by: Lowa ... without dishing out the goods about EVE software design. 
Erm, which goods are you thinking about? From what I see I cannot identify much good design. Especially the scaleability is horrific. It is the bad software design which causes the problems now and which is the reason why a solution is so very difficult to get because you would have to rewrite a good deal of the software 
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LePrince
Altera Odyssea Tau Ceti Federation
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Posted - 2007.04.12 04:44:00 -
[71]
I give my vote to the walk-in-station feature if having those guys hang around inside will decrease our lag in space. 
Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Krystian
Caldari No Quarter.
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Posted - 2007.04.12 05:18:00 -
[72]
Originally by: cptblood Had a 6 vs around 12 server could not handle it lost a sleipnir petition got refused ( fight was in venal btw), alot of people think its due to the new gang system.Personally i think its due to to much content being added all the time,and not enough effort being put into making the game more playable.
I personally have been playing this game for 3 years and yet again i watch ccp do nothing as things start to mess up, If its all about money ccp you soon wont be getting anymore of mine.Unless i see a vast improvment very soon.
o/
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Baby Exit
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Posted - 2007.04.12 05:27:00 -
[73]
I think it might be something empire/wreck releated, cant tell is it client or server or depending or Both. about 2 Month ago we had battle about 20vs20 or so in 0.5 System in Devoid where war targets undocked mostly middle of us. In that second they undocked My client started those hickups, still managed to lock 3 targets, after that nothing couldnt be locked.
After first ships went down (and wrecks come) my client started hickupping badly, and for others in our gang too and for hostiles also. I saw like 1frame / minute saw shields going down in 1, next one showed me in hull but last one showed me again with half shields (armor and partly hull gone still). After every War target was dead /left things started run better but still had hickups.
Then we moved to 0.0 for month, we had there upto 100v100 battles, and just minimal lag, and fps problems where sighted and those 'normal' jumping lag spikes. But no hickups, whene there was even tens of wrecks, and tens of ships still on battle field.
after that period we had smaler fight again in Lowsec at Domain, 10v10 or so, and again everyone reported hickups, client freezes. i jumped 3min after battle from gate to place where battle has happened. There was like 10 wrecks around gate, and my client started hickupping immidietly. After every wreck was salvaged hickup was gone.
But it realy seems that fights in empire are over, unless they are not realy small, more like 1v1, 5v1 or so. But seems that server realy cant scope even small scale battles in low populated/used ares, cant tell anything about high sec ares thoe they give me goosebumps anyway ;)
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AntiReal
Caldari Cohortes Vigilum Curatores Veritatis Alliance
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Posted - 2007.04.12 05:38:00 -
[74]
Edited by: AntiReal on 12/04/2007 05:40:44 Edited by: AntiReal on 12/04/2007 05:37:38 I think it might be something empire/wreck releated, cant tell is it client or server or depending on Both. About 2 Month ago we had battle about 20vs20 or so in 0.5 System in Devoid where war targets undocked mostly middle of us. In that second they undocked My client started those hickups, still managed to lock 3 targets, after that nothing couldnt be locked. Target caler was changing on the fly becouse there wasnt lots of people who could call targets becouse of hickups /client freezes /ctd's.
After first ships went down (and wrecks come) my client started hickupping badly, and for others in our gang too and for hostiles also. I saw like 1 frame / minute. First saw shields going down in 1, next one showed me in hull but last one showed me again with half shields (armor and partly hull gone still). After every War target was dead /left things started run better but still had hickups.
Then we moved to 0.0 for month, we had there upto 100v100 battles, and just minimal lag, fps problems wore sighted and those 'normal' jumping lag spikes. But no hickups, game was playable 'all the time' when there was even tens of wrecks, and tens of ships still on battle field.
After that period we had smaler fight again in Lowsec at Domain, 10v10 or so, and again everyone reported hickups, client freezes. i jumped 3min after battle thru gate to place where battle has happened. There was like 10 wrecks around gate, and my client started hickupping immidietly. After every wreck was salvaged hickup was gone.
But it realy seems that fights in empire are over, unless they are not realy small, more like 1v1, 5v1 or so. But seems that server realy cant scope even small scale battles in low populated/used ares, cant tell anything about high sec ares thoe they give me goosebumps anyway ;)
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Sola Sola
Solarflare Heavy Industries Pure.
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Posted - 2007.04.12 05:41:00 -
[75]
I was in that fight Eddz and I 100% agree with you. It seemed out fleets both jumped at the same time...then you guys jumped back through and that was it for most of our gang. One frame it is clear....the next there are 10-15 battleships on the overview...next frame Eddz is in half armour...next frame he is full shields....next frame I'm dead.
I didn't petition my ship for the fact that both sides experienced horrible horrible lag and we were outgunned to the point that the outcome wasn't in our favor anyways. Was shaping up to be a nice fight though 
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Twoside
Gallente Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.04.12 06:29:00 -
[76]
spot on Eddz, lag was just insane. Even with everything imaginable turned off regarding effects, damage messages, logging, resolution, playing in windowed mode, using ramdisk, turning off all electrical equipment in my appartment and castrated my cat - 3 frames per minute.
This is just not sad, but is inexplainable and proves this game is broken beyond recognition.
/whinemode off, you cant have my stuff!!! |

Father Weebles
North Face Force Anarchy Empire
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Posted - 2007.04.12 06:43:00 -
[77]
meh yeah sometimes lag is horrendous for no reason
One time some of NFF and allies fought MM and their allies in Jachnau which is a couple jumps out of Agil. The lag there was horrible, and for no apparent reason since there was about half a dozen ships on both sides and no more than 30 in local. That's EMPIRE. 00 wouldve been a lot worse.
/me empathizes with KIA hope your ships get reimbursed
"Welcome to EVE, where inflation is out of control."
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papaPadla
Destructive Influence Band of Brothers
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Posted - 2007.04.12 06:51:00 -
[78]
Well things are strange lately... i mean way back when... was pretty simple and easy to figure out... put more ppl get more lag... but still you could have a decent 100vs100 fight nowdays... you have module lag for no obvious reason, freeze times, oh and i love the halfload thing... you know... when everyone in gang sees only 2-3 targets and sees that no matter what's going on on the battlefield, jump in and jump out lag... and so on. And dun tell me bout the new features... as 90% of em still do nuthing good, just messing things up: Gang/fleet thing only makes a gang harder to manage with no actual benefits unless they implement more stuff for it. Voice... same deal... needs alot more features to beat TS/ventrilo etc walking in stations... yeah right etc -------------------------------------
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Ewa Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.04.12 07:22:00 -
[79]
Originally by: Tearavygh Quillam I'm starting to get tired of this. I'm currently running 2 accounts, but one will go away as soon as the current subscription ends.
This is too much of a mockery. You want to enforce a system player cap, fine, make it 50-60 players, but at least make it good.
This game loses in popularity due to terrible technical problems.
I'll be for auction in November/December, what would you like more HACS5 or CS5?
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Varrakk
Chosen Path Lotka Volterra
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Posted - 2007.04.12 07:24:00 -
[80]
My desktop with a NVIDIA card, took a huge hit in fps from the last patch. I thought it was in general.
My AMD dual core 7800gtx had 11,2fps (Vista machine). The alt on a Acer Ferrari with a ATI 9700mobile was running at 29,2fps.
Both at the same battle
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Noluck Ned
FATAL REVELATIONS FATAL Alliance
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Posted - 2007.04.12 07:30:00 -
[81]
Can someone please explain to me how it is that sometimes I cant see the enemies appear on overview( although some of my corp can) but the moment one of them pops his wreck appears even though I still cannot see any enemies?
I mean this shows that my client is recieving some information from the server but not all of it. And I am then able to move, align, warp off and back but never see anyone to shoot!
F4T4L Recruitment |

mr bighelmet
EnTech Pax Familia
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Posted - 2007.04.12 07:35:00 -
[82]
i'm running two account from same computer, both are set the same. Even when they both fly in same system sometime one of them got lots of lag and the othet is happy lag free monky. Something is really ****** up with the code.
If i post something smart it represent my corp and alliance all other posts are my feeling/ideas only and do not represnt the rest |

Eta Carinea
Free Mercenaries Union FATAL Alliance
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Posted - 2007.04.12 07:36:00 -
[83]
I was looking at this thread located here yesterday.
http://oldforums.eveonline.com/?a=topic&threadID=394291 (Its the Best movies ever thread)
The G V FOE video was about the time i joined the game. Those were the days, you can clearly see 80+ ship battles with little or no LAG. It does raise the question as to whether CCP is taking this game in the right direction. My thoughts at the momment are it will work out in the end lag will get a lot better and such fights will return to the EVE universe. However, as time goes by it gets harder and harder to believe this.
Eta MercU Forums
Quid si coelum ruat - What if heaven falls? |

31i73
BGG Alektorophobia
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Posted - 2007.04.12 08:13:00 -
[84]
Originally by: Dregann Edited by: Dregann on 11/04/2007 21:14:17 I remember about a year ago i would love going into 30V30 Fleet fights... No lag at all The Good Old days...
"the old times" I remember, was when ppl remembered being able to have lagfree 100vs100 fights.
Now we look back and remember how 30vs30 was working well..
I guess next year we all look back at this moment how 5vs5 fights were lag free. Oh the good old days...
I guess BoD/CCP is trying to save EVE by making ppl want to stop playing so it'd be playable again for those that stay.
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WraithFire
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Posted - 2007.04.12 08:15:00 -
[85]
Edited by: WraithFire on 12/04/2007 08:12:51 Could not agree more Eta. I miss the days when lags are non-existent or even minimal in large fleet engagements, but as time goes by, lag became the norm, which is quite unfortunate in every degree. I truly believe that it is not the client nor our computers that is the root of the lag phenomena, but rather the insensitivity of CCP to fix the problem that may cost them subscribers.
Personally I own 3 accounts, and I cancelled one this year. I am just playing the remainder for my two accounts then I am off. I believe that Eve's strong point is in a large-lag free fleet battles, but since CCP forgot that strong point, I just don't know if its worth it at all to stay and be aggravated by slide shows in every freakin' battle.

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Davin Intaki
The Graduates Ivy League
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Posted - 2007.04.12 08:45:00 -
[86]
I can only say I have had bad lag in stations, and we have had strange things happen in fleet movements, like half of a fleet end up at the wrong stargate for some reason. I also have had problems with my cargo and station containers not updating quantities. It didnt do this until the last big patch.
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INZi
coracao ardente Triumvirate.
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Posted - 2007.04.12 08:47:00 -
[87]
with eve getting more and more developed your computer specs has to evolve with the game. i bet that 75% of lag reported here is due to your own computer specs beeing outdated.
ccp wants the game to develop graphiclly as well as functionlly (?) and im sure u guys wants that as well or do you still wanna be back to 3 yos again?
my "lag" decreased _alot_ when i upgraded my computer, and i meen _alot_
all moaning is sick
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hantwo
S.A.S Cruel Intentions
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Posted - 2007.04.12 09:07:00 -
[88]
Originally by: INZi with eve getting more and more developed your computer specs has to evolve with the game. i bet that 75% of lag reported here is due to your own computer specs beeing outdated.
ccp wants the game to develop graphiclly as well as functionlly (?) and im sure u guys wants that as well or do you still wanna be back to 3 yos again?
my "lag" decreased _alot_ when i upgraded my computer, and i meen _alot_
all moaning is sick
i bet 75% of all stats you quote are made up
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dan drorgar
Minmatar principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.04.12 09:20:00 -
[89]
Originally by: Dark Shikari
Utterly pathetic. The lag gets worse every patch, even with the so-called "need for speed" and so forth  
"Need for Speed" is a marketing initiative to keep players from cancelling their subscriptions, it's unlikely that they're doing any real coding. They can't be THAT bad at it, can they?
PROMO Director of Not Speaking For My Alliance.
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Cardassius
Seraphin Technologies S.E.R.A
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Posted - 2007.04.12 09:35:00 -
[90]
Originally by: Dahin
EDIT: and I jumped in last, it was prolly the fact that I had a better puter than the rest that got me to load first. I also noticed that every time someone warped or jumped into the gate there would be a "lagspike" of about 10-15 secs.
This is pure harddisk access ;)
I've change my cache folders to temp ramdisk and voila 95% less lag with fleet fights (warping in/out etc accesses your harddisk very often and when 50 ppl jump/warp in you load a ****load of data).
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