Pages: 1 2 3 4 5 6 7 8 9 10 [11] [11]:: one page |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Popsikle
Shadows of the Dead Aftermath Alliance
|
Posted - 2007.05.07 01:25:00 -
[301]
Originally by: Dark Shikari They're like tribbles!
Oh god, what have you done.
__________________________________________
|
Nachshon
Caldari Gradient Electus Matari
|
Posted - 2007.05.07 04:43:00 -
[302]
I once had a crazy last-resort strategy:
Allow players to expend massive resources to fire a DD from one system to another system, without a cyno in the target system. What would be the result?
Doomsday exchange. BoB and foes blast each other's facilities, ultimately leading to the end of all involved alliances. ____________________________________ Caldari by birth, Minmatar by citizenship.
The True Meaning of Freedom |
Aphotic Raven
Gallente E X O D U S Imperial Republic Of the North
|
Posted - 2007.05.07 06:56:00 -
[303]
Originally by: Ezoran DuBlaidd i have total faith that the titan "problem" will be remedied.
right after the war ends.
No, it will be during this war, and long before the coalition has a chance to match bobs titan numbers...
The nerf will probably be something like the titan cant move for 15 minutes after DD...
This stops 1 titan being 100% invincible... but when you control a bunch of them then its the same difference. Welcome to cap ship online. We arent going back in time now.
And those with only 1 titan.. wont ever want to dd again.
Originally by: Dr Cupid Let me tell you all that I'm really enjoying eve-beta, and can't wait for the real game to come out!
|
Sinder Ohm
Infinite Improbability Inc Dusk and Dawn
|
Posted - 2007.05.07 13:47:00 -
[304]
Titans should only do half dmg if they dd though a cyno, its just a bad joke that you open a cyno push a button everything is dead and you did that all risk free !!
Originally by: Rawne Karrde PVP in EvE is consentual, you agree to it when you login. If you don't like it you're in the wrong game.
|
Plim
Gallente Celestial Apocalypse Insurgency
|
Posted - 2007.05.07 19:34:00 -
[305]
I reckon WOW devs have infiltrated CCP and are slowly making the game more and more boring. ----------------- OMG! SiGnAtUrE gO mEnTaLz |
pandymen
Caldari Red Dwarf Mining Corporation
|
Posted - 2007.05.07 19:53:00 -
[306]
To prevent senseless cycling of DD, do something like use of DD = all titans in system cannot warp for 15-25 minutes. So, bob can't just cycle their titans. Also, obviously, the other side would be able to come in and use their DD and hold the other titan's down for another long 15 minutes.
It would not only make Titan's vulnerable, but you may actually not want to jump in and DD for fear of the other side doing the same thing. So, if you are actually outclassed fleetwise, you have to worry about getting stuck an extra unaccounted for 15 minutes.
|
Spaced Skunk
D00M. Triumvirate.
|
Posted - 2007.05.07 20:03:00 -
[307]
Originally by: oodin
Originally by: Gungankllr I can't blame BoB for working hard and focusing their assets into big-ticket items such as titans.
That being said, the Titan is both an amazing tactical tool and the end to decent 0.0 warfare.
I've always thought the doomsday was pretty cool, but after I got over the novelty factor it really does create a conundrum for the average Eve player.
While it takes a while to wind up, unless specifically set up to tank a specific DD, any fleet that isn't a cap fleet gets wasted by a DD, let alone 5.
Add to that the fact that normal warfare methods don't work with Supercapitals. Bubbles get popped by Smartbombs, or by the DD itself.
If this is the road that CCP wants to go down, within six months we are going to see the virtual end to fleet combat in Battleships and below, Fleet battles will likely be performed in Dreads, Carriers, Motherships and Titans.
I know the probable answer is "Boohoo, get more titans", but I think that there needs to be some sort of achilles heel attached to Titans in general, which makes them less of a pwnmobile.
For instance, make activating a DD like lighting off a cyno, no jumping or warping for 10 minutes.
I think that in itself will make people think very carefully about how they employ their Titan, and enable an enemy force to extract a little retribution from their attacker.
I do understand that a Titan is a massive investment, and with such an investment there should be a huge return.
The jump bridge and the DD are that return, but for the good of the future of this game some changes need to be made before things get even more out of hand.
well said!!! btw i think your my long lost brother
Truth
I dub thee... Fan no.1. -Lordharold |
OSughhi
Romanian Army of ManiaCS
|
Posted - 2007.05.07 20:40:00 -
[308]
Originally by: pandymen To prevent senseless cycling of DD, do something like use of DD = all titans in system cannot warp for 15-25 minutes. So, bob can't just cycle their titans. Also, obviously, the other side would be able to come in and use their DD and hold the other titan's down for another long 15 minutes.
omg. why not make DD to make damage only to the titan owner and stuck him for 2 days, and make his skill point lower with 1mil per DD?
|
Moonlight Express
Amarr Moonlight Express Inc.
|
Posted - 2007.05.07 21:23:00 -
[309]
Originally by: John McCreedy It's become apparent for everyone who is involved in Allliance/0.0 level warfare that it is just not fun anymore. It has become hugely inbalanced towards the Titan owner. Far from reducing Blob warfare, it has increased it. It's lead to escalation where Alliance bring ever increasing numbers of pilots to the field of battle in the hope that they will be able to either take down the Titan or at least have enough of a fleet left after the DD weapon that they'll still be able to fight.
This first started with POS, then Soverignnty and now Titans and it's plain for anyone to see that 0.0 based warfare needs a radical re-think by CCP if Eve is to keep its veteren subscribers. What's worse is it's not even limited to vets. Intermediate and Rookie subscribers have little to no chance of being able to tank a Titan so that puts them off 0.0 warfare.
So how do we solve this problem? Let's look at two statements made by CCP in EON issue 1. in the artical about Capital Ships:
At the begining of the articale, they said "The original plan was for titans just to be huge ships, kind of like mobile stations.""That concept didn't really appeal to us, it didn't add to the game or give Titans a specific role".
Later in it, CCP said "We are utterly committed to giving ships supportive roles and more importantly, ensuring the tacttical and strategic deployment of that support, be it offensive - like a death ray, or supportive - like a small force field as you would have around a starbase."
Keeping both of these statements in mind, Titans should have a far stronger supportive role and far less offensive role. Here's three ideas for reblancing 0.0 warfare.
- Reduce the distance they can jump. With the onset of Jump Capable vessels, Eve has become a far smaller place than it was prior to their launch. That will increase the logistical requirements with which to move them whilst giving hostile fleets a window of opportunity in which to take them down.
- Next, up the fuel requirements needed for the Jump Bridge to such a level that it becomes inpossible to move anything larger than a Battleship through it. It is utterly ridiculous that they're able to move Dreads and Carriers and Motherships through their portals.
- Finally, remove the DD altogether and give them a far greater supportive role. For me, a Titan should be a forward Command centre. A base from where operations are co-ordinated. Introduce new Leadership skills that increase the range of effectiveness for Leadership Modules up to a maximum range of region wide. Then remove the DD weapon and give Titans the ability to enter a seige mode where they can bring online production facilities with which to build more ships (no, they should NOT have a refinery, just a factory).
In my opinion, what these three changes would do is rebalance Alliance level warfare. Titans have supportive role of, assuming the pilot has the right skills trained, Fleet bonuses over an entire Region, and rather than simply nerfing it's weapons and/or armor/shields, it gives it the clearly defined role of a forward command post with which to launch invasions from and not just a mobile station.
I thought you guys said not so long ago that the Titans were useless. Now that you don't have one anymore, they are overpowered. How convenient for you.
|
Sgt Blade
Save Yourself Inc.
|
Posted - 2007.05.07 23:41:00 -
[310]
Edited by: Sgt Blade on 07/05/2007 23:40:28 read the first 3 pages so i thought id post somthing befor reading the rest
how it seems atm with the rate at which alliances could build titans you will no sooner have 10 /15 titans spaming fleets to death and caps attacking pos's
my few suggestions on how to counter this
10 mintue timer as i have seen in the post , make the titan more vulnerable atleast to be caught mabey a new kind of ship... ion bean connons (anyone here paly homeworld ) your looking at very powerfull anti capital ships, mabey battleships (t2 bs anyone) very very powerful beam cannon thingy but slow ass tracking so can only hit cap ships but at the same time only bs size so very easy to be killed by support. gives the attacking fleet more of an option to be able to kill that titan to have the opitunity to move in hard hitting but atleast faster the dread ships or even jsut not a bs but some form of slow ass dread with a ion beam laser thingy lol. somthing that can do a fair but of punch to a titan but be very weak against support.... just my little idea how about remove the remote DD... atleast make it so they have to be there to kill instead of hiding away safly a few jumps out
Hypnotic Pelvic Thrusting Level 5 |
|
Kritos
Gallente Williams Aerospace
|
Posted - 2007.05.08 07:18:00 -
[311]
Wow. Reading all 11 pages took a good amount of time. Very interesting however. Someone either in this thread or another mentioned the "Death Star". This brought to mind a novel solution.
Wanna keep pvp balanced? Wanna still have titans as massive weapons? Wanna stop the lean towards capital ship blobs? Ok try this:
Remove the Doom Day Device aka Wave of Death Machine. That's right remove it and replace it with (this name should be changed):
Doom's Day Death Ray
So what is the difference? The weapon would be a single shot (then about 10-15 minute reload or something like that) that could literally obliterate most ships. Cap cost would be enormous as well. Notice I say most (challenge being in making a capital ship or mothership able to survive one with great skills and fittings). The weapon would also be useful for POS attacks.
Furthermore, keep the functionality of the Titan as a roving base, but add operating costs. Maybe allow it to have cruisers and smaller ships dock with it and repair / rearm. How cool would that be? Not uber, just cool and advantageous. Of course, the titan can only care so much repair resources and ammo before it runs out and the fleet is left dry.
As someone else mentioned, the Doomsday device works in movies but not for pvp MMO games. It just ruins it for everyone. No-one really wins except that we all get to see pretty (oh how I can't wait for the new GFX) explosions.
I really believe my idea could solve the problem of Titans being a one button I-win ship. It also preserves PVP. Titans would be massive ships with a purpose, a giant roving fortress with a powerful weapon. The sheer number of turrets on the thing (for fending against small ships) should be big as it shouldn't be as simple as just hording it over with frigates (imagine the deathstar trench run without laser batteries = boring and too easy - "Use the force Luke - yeah, wtf for?".
The limits of the titan would be (going back to Star Wars), it's really hard to construct, move, turn, and costly to shoot. It also takes time to fire. Teamwork would also be required to get a target held down to shoot (if u wanna shoot anything else than another titan, mothership, or POS).
I personally like the idea of Titans in the game, but not if they are exploited to destroy pvp. Where then has the game gone? All that will remain are the few alliances that can wield the titans, with no-one to fight except the rats. I don't know about the rest of you but that isn't a game I want to play.
Unless we bring in the jove ships..... but that's another story
|
Xthril Ranger
hirr Morsus Mihi
|
Posted - 2007.05.08 07:35:00 -
[312]
IT just feels wrong to nerf the titan with having to anchor it for 10 min each time it fire a doomsday weapon. I am not a fan of that. It should be forced to stay at the battlefield to be effective but able to run when it wants to. Then it would be more in line with the motherships and there is a risk involved when using those.
Give the titan a 100% bonus to turret damage and it will be like 3 dreadnoughts in siege mode but without the tracking penalty. With the gangbonus that would be a real bonus to any fleet fight and plenty of opportunity to engage it.
I am not sure what to do with the doomsday but I'll offer a suggestion: change the doomsday to a range limited version and maybe reduce its damage. If the titan feels threatened by neutraliser battleships , bumpers or fighters swarms it fire it off and warps/jumps away. This is a solution that will keep the old fashioned fleet fights. It will also make the Titans doomsday the fleet like they do today if they manage to land of top of the hostile fleet and that fleet is not spread around. you'll never jump alone
Your signature is inappropriate. Please read the forum rules before reposting- Tirg |
Saphos
|
Posted - 2007.05.08 07:56:00 -
[313]
Speaking of dropping one, I'm gonna go chop some ass wood.
|
Donna Maria
Amarr
|
Posted - 2007.05.09 17:33:00 -
[314]
Originally by: 0August0 Blobs exist because the objectives in Eve warfare are just too limited. There is no reason to spread out ones forces if control of just a handful of systems will determine victory or defeat in a war.
Therefore I think the simplest solution to blob warfare is to put a conquerable station (or more) in every 0.0 system, and remove choke points by adding jump gates in every system to every system adjacient to it.
If CCP were to do those two things I believe it would force opposing sides to spread their forces out over an entire region(s) both on offense and defense thus limiting the effectiveness and need for blobs.
Problems with these ideas : COnquerable Stations in each 0.0 / Devalues the empty .0 systems. Also this creates more blobs as you can just go to a station.
Jumpgates from each system to each adjacent? If you mean more than 1 jumpgate per system, meh, that removes the stragetic value of single gate systems and makes it even harder to protect occupied space. really these changes would help the powerful more than the weak.
Im the girl momma warned you about..
|
Sir Bart
Vendetta Underground Rule of Three
|
Posted - 2007.05.10 04:05:00 -
[315]
People always mention lots of dictor bubbles as a means to kill titans, they do absolutly nothing to the titan. A dictor bubble prevents warp but that's not the threat. In order to stop a titan from warping you need only a few good bumps, that'll stop it from warping.
The reason titans are invulnerable is that they can just jump out of system when they have 75% capacitor. You can surround them with dictors, try to warp scramble them, but if they have more than 75% cap and they want to jump, they are gone.
Using just t2 modules (I suspect most titans are using all officer stuff) I was able to get 1200 cap / second at 75%. That's not too bad, only 120 heavy nos... so 15 battleships, with all officer stuff the number is likely much much higher.
I can conceive of two ways to kill a titan. One is dropping a cyno next to him, jumping in like 100 capital ships at the same time, attacking immediatly and hoping the lag bomb is enough to prevent him from jumping out of system. With 20 dreads you can kill the titan in 60 seconds. I've had lots of times in fleet battles where I could not react for 60 seconds due to lag. So.. there's a shot, maybe a 1 in 4 change to kill.
Alternatively, you can use your own titan, jump a fleet of 140 nos battleships, with a sensor booster, webber, and lots and lots of HP (to survive the doomsday). If you have 140 BS lock the titan you will take his cap to zero as soon as you all lock and activate your 8 nos. So in laggy conditions from all jumping in you'll very likely stop his jump out. Perhaps use 4 nos, 4 nuets, just to have a higher alpha strike on his nos.... after you have him held in one place, 10 high dmg, close range dreads oughta do the job in about 1 minute. Pilots can fit after burners and keep on bumping him around while the dreads to their work (the dreads will be able to hit even with the bumping provided they are around 80 km away).
My tactics here present a chance to kill the titans but if the titan pilot has the lag on his side that day, he'll still get away. Also, after the titan pilots see you do this once, they will only exit pos's when they have 100% cap so they can just exit shields, fire dd, jump out of system with no room for you to jump him (pun intended).
-Bart
|
Elad Dranoel
Dark-Rising
|
Posted - 2007.05.10 11:45:00 -
[316]
STFU, it's perfectly fine the way it is. The only reason you're complaining about titans is because you don't have them on your side.
-------------------------------------------------- |
MKeeper
Midnight Cartel
|
Posted - 2007.05.10 12:01:00 -
[317]
Originally by: Elad Dranoel STFU, it's perfectly fine the way it is. The only reason you're complaining about titans is because you don't have them on your side.
And the ones that are saying they are fine are the ones that do have them on their side.
At the end of the day, you just have to look ahead.. say a year from now. How many titans will be in existence? How many fleet fights do you think you'll see? What traditionally took organisation and some coordinated effort by a number of people is being replaced by a single button. If that's the kind of 'PVP' you crave, where roaming gangs will be nothing more than mobile cyno units, then I feel for you. And the future of EVE.
|
DeadDuck
Infinite Improbability Inc Dusk and Dawn
|
Posted - 2007.05.10 12:03:00 -
[318]
Originally by: Elad Dranoel STFU, it's perfectly fine the way it is. The only reason you're complaining about titans is because you don't have them on your side.
Well We have them in our side and I say they need to be fixed
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 [11] [11]:: one page |
First page | Previous page | Next page | Last page |